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Benin

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Everything posted by Benin

  1. Mention IMAScore and don't post Chiapas? What a mess...
  2. Least its accurate then...
  3. There won't be an issue, I owned one when I went to Cali many moons ago now... Of course your best bet is always to contact their AP teams anyway for detailed information...
  4. Maybe they're making it good?
  5. 10:30 is nothing short of laughable, especially with 5pm closes...
  6. Benin replied to Garyy's topic in The Past
    5 year gap between major coasters is fine for any big park... The problem is that the investments between these periods range from ok to questionable to who agreed to this?
  7. They haven't even built the sodding hotel yet and they're expanding the offerings? Bit overboard tbh...
  8. Saw resulted in one of Thorpe's highest annual attendances, whilst Thomas Land and Peppa Pig World turned around the fortunes of their respective parks... Paultons especially... They are quite successful, although it is important that the quality of the attraction(s) represents the branding, otherwise they wouldn't be successful...
  9. Benin replied to th13teen's topic in UK Attractions
    Not in the budget I'd guess...
  10. Benin replied to th13teen's topic in UK Attractions
    Everything under this should just (and does at many other parks) happen... It's that simple...
  11. Benin replied to Garyy's topic in The Past
    Given that there's nothing to be excited about in terms of new additions or no news on Loggers, it's no surprise that people are pessimistic about it reopening... I do think saying Merlin is anti-coaster is weird though, purely because one major investment was a dark ride? If anything they're anti-flat ride...
  12. Why are we comparing a non Merlin spruce up to Gruffalo? W&G makes zero difference as it's a different park and company behind it... Oblivio is decent, that's about it though, those few pieces of theming around the drop are all you get in terms of that... Building is still bland and the queue just reuses an old tent from before... I do love the old arguments that come from these things... YOUVE NOT RIDDEN IT SO CANT DECIDE IF IT'S GOOD! I think you'll find we can, I know Project V will be dull and a Soarin rip off because of expectations, so with this until Merlin subvert our expectations with pushing the boat out on a new addition, not just focusing on USPs and putting full on effort in we can expect this to be minimal effort based on all their other additions, because that's what Merlin do...
  13. I bet that this will be successful and Disney will plot a replacement for Florida and Paris in the future... If so, the apathy that many groups put on this "because it's only California" will bite them all on the arse...
  14. Is Mack's mob even that good at rendering realism though? Like surely the point of the second VR should be to continue the well done portion in the first one? Also, budget would probably dictate the options... Merlin do love a good deal but as in a lot of situations cheaping out on something centrally important to the concept can be a poor overall decision...
  15. Concept Art: Promotional Art: Working for Merlin's Marketing team for new attractions must be the easiest thing ever... "What's the selling point of this attraction?" "No-one's done a Gruffalo ride before have they?" "That makes it a World's First right?" LUNCH
  16. [/harrisonfordwhogivesa.gif]
  17. That V2 is so fab as well, damn the spite </3 I liked DK, though I dont' remember thinking it was particularly compact... I'm also not a fan of them spiting Roar cos that was really fun, but jeez a fair amount has changed in that corner by V2 and Joker, Superman is the 3rd coaster they've had there since I went almost 10 years ago!
  18. God it's bad that I remember pretty much most of those attractions existing... #soold
  19. Europa are apparently going to remove the VR off Pegasus next year because of throughput issues and stuff... Not that it'll affect the whole thing, but it's something to note...
  20. To be fair, he also goes on to say about having 'a screen on your face', so I think its not about having screens in general, but just having them on your face meaning that parks don't need to put the effort in for those portions of the attraction (or the whole thing)...
  21. There's a distinct lack of direction throughout the parks in general, though I can agree that moving the Carousel is a good move, hiding behind the shop was always a weird place for a ride type that is usually front and centre in parks... Perhaps attaching animals is the only USP they can get away with? Saying that Market Square could easily be changed into an old England Explorer base camp without much grasping at straws... There's a lot more that needs doing in the park though, unfortunately as it's mostly infrastructure it won't be...
  22. Once VR is widely available in the home (I.e. Once PSVR drops like a stone in price), then the fad will end very quickly before a park can actually implement it in a consistent and unique way...
  23. As with all Plopsa's work, looks very good indeed and sure the kids will love being part of the world of the show...
  24. Phantasialand's existence basically destroys that argument... Any good park works within their limits to produce a quality result, and a small kid based flat ride is not going to demand the removal of say, Colossus... Far from it! As Josh says, parks need variety, Thorpe lacks it because of having the majority of rides be thrill based or scary... It's part of that age old question of what can a park provide after eating lunch? Thorpe provides Angry Birds 4D or perhaps IAC as the answer, which clearly is the worst answer ever...
  25. Transylvania, like most of Chessie was once fantastic, sure Bubbleworks has always been 'odd', but the concept of the original just worked so well... Butchered scenery and design choices have really brought the area down completely...

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