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Marhelorpe

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  1. Like
    Marhelorpe reacted to Martin Doyle in Fright Nights 2018 - General Discussion   
    “Nothing can be worse than Big Top 2015 or Platform 15 2016!!”
     
    Vulcan Peak: “Hold my beer!!”
     
    Seriously sad seeing the reviews for the quality of attractions this year especially given that 10 years ago, we had four solid indoor mazes in the form of Asylum,Hellgate,The Curse and Se7en!!
     
    Goes to show, “Quality over quantity!!” I myself can’t really say anything about the event this year as I am not attending fright nights this year, but hearing all the feedback from friends of mine who have gone to the event and seeing the reviews online tells me that it really is concerning times for this event which has been on the decline for some time now in my eyes.
     
    It really does need a major shake up next year in order to save the event now because in terms of quality, it really is starting to really lag behind other events such as Scarefest and Shocktoberfest. That is quite sad for those who remember the years when Fright Nights was right up there as one of the best Halloween events in the country. 
  2. Thanks
    Marhelorpe reacted to JoshC. in Fright Nights 2018 - Spoiler Thread   
    I've done the mazes a couple of times now, so here's some thoughts from me...
     
    Saw Alive
    Surprisingly, my early favourite for the event. Saw has been consistently good, and this year is no different. The ending still lacks oompf, but it's generally good this year.
     
    Platform 15
    I'm not a fan of the new story this year (a train full of wedding guests is crashed into a non-existing oil pit by the jealous conductor who appears at the end) - I preferred last year's incarnation. Nonetheless, Platform remains good this year, with the tunnel having a good number of actors. It still suffers from the same problems as last year - a slow beginning and a weak ending, and it hasn't reached the heights of last year, but it's still good.
     
    Living Nightmare
    I've decided - Living Nightmare is not a good maze. The route is poor. There's only 3 recognisable scenes - hospital bed, Don't Open Dead Inside doors and the prison scene. Anything else, despite being well themed, isn't that recognisable to anyone who knows nothing about the show. The maze isn't set up for scares very well. The pre show isn't as good without getting people to kneel on the floor. The script features a lot more swearing now (which makes sense given how sweary Negan is), but it feels cheap. Actors in the strobe section were good at teaming up on people though.
     
    Do or Die
    How do you describe this. It's good, yet still misses the mark. There's some nice touches with the theming, there's some good story moments, but equally there's black walls which are there for the sake of it, and bits that make no sense - why are we being told to find food or become food when you've assured us this place is safe? There's a chainsaw section about 2/3 of the way through, which just feels like it's there for the sake of it more than anything else. 
     
    So there's potential there. There actors have a good scope for dark humour which I love. But it just needs more oompf.
     
    Dead Creek Woods
    Dead Creek is okay. It's a confusing, easily lost, story. It has moments which are okay, but equally it just feels very standard Thorpe fodder. Again, a chainsaw 2/3 of the way through, but it doesn't capitalise on it - you just sort of stroll through the rest of the maze. I guess it can't be at the end due to the uneven / sloped floor, but it just makes the rest of the maze feel so...dead.
     
    Blair Witch
    A decent incarnation of the maze. Lots of thick trees and woodland which really works with the concept of the maze. The fact that there's a shed at the start of the maze, which you avoid, before you eventually come back to it at the end was clever (fitting in with the whole 'you go round in circles' idea of the story), though that was actually lost on me at first! Despite the significantly shorter route, it does snake round well. The trouble with Blair is, ultimately, there's not much scope for it - actors act creepy, do creepy things, but you're very much a bystander, until the strobe shed.
     
    2015 still remains, by far, my favourite version of this maze. The route started off open, then gradually got narrower. Actors would appear and disappear. They worked with loud noises, impact scares and general creepiness to build something which did work. But this isn't a bad version.
     
    Vulcan Peak
    Awful. Awful. Awful. From the set up which makes no sense, to the pre show which you can't hear, to the bags you can see through, to the not-atmospheric 'don't look at the locals' announcement that rings through the whole maze, to the bad soundtrack in the maze, to the lack of actors, to the lack of scares, to the ending where you arguably take your bag off far too soon. Basically everything.
     
    I'm guessing a large part of I'm a Celebrity cannot be used as a traditional maze, because if people bump into the rock work or walls, it will hurt a lot. And with jump scares and the like, it makes sense that a traditional maze wouldn't work. A hooded maze is a good way around this, but it doesn't work. Bad audio. No exposure to touch or smell. It fails miserably, and arguably is the worst maze Thorpe have churned out.
     
    Screamplexx 4D
    You go into the cinema, and watch one of 5 films which is randomly chosen. These films vary between 2-10 minutes in length and have clearly been cheaply produced.
     
    They aren't in 3D. They don't use any special effects. It's a waste.
     
    Terror at Amity High
    It's okay. Literally just actors dancing around. Adds a bit of atmosphere, but not really what they've advertised.
     
    Big Top Showtime
    Ignoring the travesty that Big Top isn't returning, this is okay. Mostly because there's loads of people who hate clowns, so people react very well to the actors, which creates a great atmosphere. But again, not a scare zone.
     
    Containment - Apparently the same as the past couple of years, so doesn't warrant me bothering to do it.
     
    So yeah, this year's Fright Nights is okay. Some good attractions, a few bad ones. They've clearly gone for quantity over quality and it really shows. Everyone would much rather have 5 quality mazes with good throughputs than 11 attractions of varying quality and questionable throughputs. The event lacks a headline attraction, which in the past has been taken by Asylum, Studio 13 and The Big Top (even if those mazes weren't the best, they were always a clear focal point for the event).
     
    To just add - Saw has never been my favourite Fright Nights in any year since it opened. I don't think this year it's been particularly better than other years, so that means - on the whole - quality has reduced across the park.
     
    The event needs a massive shake up next year in my opinion. Arguably an event like this should have no more than 1 outdoor maze, and needs 5 quality indoor attractions. An event with Saw, Living Nightmare, Platform, 3 more indoor mazes plus Containment would be perfect for the park at the moment. I don't see that happening, but that's what should happen now. 
     
    To shorten it up, here's my favourite mazes this year in order:
     
    1) Saw Alive
    2=) Platform 15 / Do or Die
    4) Dead Creek Woods
    5) Blair Witch
    6) Living Nightmare
    7) Leaving the park, going to Chessington via the M25, going through Trick or Treat Wood, coming back to Thorpe via the M25
    8) Vulcan Peak
     
  3. Sad
    Marhelorpe reacted to Matt 236 in TPM Fright Nights Meet Saturday 13th Oct 2018   
    I too have only just realised/remembered  about the pre-booking for passes and can strongly say £20 is not acceptable and as a result of Tomb not going amongst other things arising, I must make the difficult decision and unfortunately also decline attendance on this occasion. 
     
    I would like to wish those that go, a frightfully enjoyable time and hope to see you all at another meet soon (fingers crossed for Christmas). 
     
    Until then, Dead Creek Out!
  4. Like
    Marhelorpe reacted to MattyMoo in Fright Nights 2018 - Spoiler Thread   
    My thoughts from last night's mEDiA pRESs NigHT at the Island Like No Other as follows...
     
    Top 5 Celebs I spotted.
    1. TheJackSilkstone - was behind him in the free buffet queue so I now know how to create the SICKEST of SICK combos of buffet food. ?
    2. The Scottish Man What Won Strictly Last Year
    3. Err....
     
    Right onto the important stuff - at approx 9pm the bar bill on just one of the tills in Fins was over £2k already. Oh no wait, I jest, now onto the important stuff...
     
    Mazes Ranked from Best to Really Really Really Awful:
     
    1. BLAIR WITCH
    If you told me I was going to find this the best maze of the night before visiting, I would have said pickle me sideways and call be Shawn Sanbrooke but alas here we are! We had 3 run throughs on this, two of which where we were in just a pair and I have to say, the first in particularly, was ruddy brilliant. The scene is set very well at the start, love ending up "back where you started", some excellent jump scares, was proper dark and you really did feel you were going through the woods - Thorpe have played a blinder with the scenery in the dark, not so sure how it would work at 3pm! One run we had in a group of 8 (C'mon guys it's press night m8) wasn't as good so maybe come proper FN's with large groups this won't rank highly among da fans - but yes, for us it was our standout. One thing I will say - the Heras temporary fencing (Thorpe love the stuff) at the very start should have black plastic or a thicker tarpaulin on it because yellow (?!) doesn't exactly set the scene, nor does it manage to hide the platform of P15 to the left, so you can see the tour guide waiting for guests. I can also forsee the queue of Blair Witch going far far beyond the area they have set aside, it's tiny. 
     
    2. CONTAINMENT
    Cracking run on this in it's tweaked format. We were useless. The actors were most definitely not - the blonde girl doing the doctor intro at the start was fantastic, delivered so many lines as if she knew them like the back of her hand and performed it like she meant it. No actors in first room obvs, but the second room with the clocks - man, the actor in there was losing his sh**, amazing stuff, trashing the filing cabinet, getting up in our faces, muttering about time, freaking out - awesome. Similarly, the dentist room next was equally as hectic and delivered with passion, I was made to sit on the chair and the actor performed the creepy dentist role perfectly - also love how the assistant in the back ground does nothing and just looks creepy - until you get into room 4 where it all kicks off! Again we were thoroughly impressed with this attraction and the actors involved last night should be commended if they end up reading this, they knocked it out of the park.
     
    3. THE WALKING DEAD: LIVING NIGHTMARE
    We got a Neagen, and Neagen had a proper mic! Impressed with this, as anticipated - top notch theming inside, and I love the intro (even if the families don't like the swears). New little twist halfway through at the car scene which worked well. As I say, love the theming on this, the bus is absolute quality and the rooms prior to that were packed with actors - good scares, breathing on your neck etc. Top tip: don't point out to the girl freaking out on her bed that her bottle of Smart Water is on her bedside table as she'll gesture to you to move away
     
    4. MATT CREEK'S HAUNTED WOODED AREA
    This isn't actually a scare zone but a legit maze... we had low expectations but again there were some decent scares and everyone loves a chainsaw right? Again, a good intro and set piece (via some temporary fencing and you end up doubling back on yourself) which sets the scene well, a decent amount of actors scattered about. I liked it - some actors followed us out too (as they must have been going on their break!) but continued to scare us outside of the maze which was cool. Good interaction, and good to see the actors progressively more "contaminated" as it goes on. A solid effort if you ask me and we enjoyed.
     
    5. SAW ALIVE
    Not much really to say about this - nothing has changed, it was OK... seemed to be over very quickly and there weren't too many actors vs. other mazes but it's SAW and it's well themed. 
     
    6. SANCTUM DO OR DIE THE WALKING DEAD 
    If you look very carefully at this you can tell they've used the shipping containers from Sanctum in it's construction...
    We were underwhelmed by this, considerably. Expected good things - again, a good start with the bus and set piece with two actors arguing but after that it deteriorated pretty quickly. The area is too well lit (considering it was 8pm!) so you can see exactly where the actors are... just didn't do it for us at all and it all feels very temporary in it's construction (I appreciate it is temporary but you know) - this wouldn't be so noticeable if the lighting wasn't so bright. Perhaps we got unlucky with our run but for us it ranked about the same as Sanctum last year.
     
    7. PLATFORM 15
    Right, whoever's vanity project Platform 15 is at Thorpe Park - please, please, please admit defeat and get rid of it. I cannot comprehend any Youchoober or vlogstar or fan site raving about this. The walk at the start goes on for too long and does nothing in particular, walking alongside a rotting Loggers Leap, still lit up like a Christmas tree. You see the train with some dummies on it, you might get a bit of fire, you find a bride wandering about, then there's a house that smells of human faeces (which to be fair, had like 4 actors in which was random), then there's the never ending tunnel where not much happens and you get told to go back, and then you have to do a seance (and to put some positive spin on it - the actress here was good and felt like she was holding onto my hand for dear life) and then the conductor appears and then you're out, and you wonder - what the hell was all that about? And the answer is, no one actually knows. Maybe if they filled some areas with some smoke machines (although that's an expense) there'd be more atmosphere, but the walk is just too big and any pace or anticipation just goes and then you think "oh look, there's some actors coming up" and there they are. Kudos to the actors involved like I say because they were good, but the maze just doesn't work and we found it more of a chore to complete than a thrill. Sorry guys but I think Platform 15 needs a new timetable in 2019 where it gets taken over by Southern and then just never turns up.
     
    8. VULCAN PEAK
    Well. Wow. This has to be quite possibly one of the most hastily and cheaply thrown together embarrassments of an attraction at Thorpe Park I've ever seen. Heck, it wasn't even supposed to open last night because it was still being finished, showing as "opening 5th October". The only plus point I can draw from this "attraction" is that they created an introduction video to watch, but make no mistake other than this, this maze is total utter garbage. I find hooded mazes pointless anyway, the original Hellements at Tulleys was poor, but they at least improved it last year by adding a live action section at the end. We must have literally had 1 actor in Vulcan Peak last night, and it was basically 5 minutes of walking round in the dark with a bag on your head. You then have to take off the bag, before walking through the inflatable walled section, and then you're out. Because that makes a lot of sense. Also - and this is possibly a small thing but it's all about the details - why on earth are there blue LED string lights in the bit where you take off your hood? Do they mean anything? Who decided to put them there? Who at Merlin signed that off? It looked like something from Maplins (RIP) and served no purpose - why not have a flickering light or something SpOoKy. Why not green so it's vaguely "jungle" themed? Anything, but that. That detail just typified the maze for me: cheap, tacky and pointless and I defy anyone to find it anything otherwise. This just screamed to me, Merlin wanted quantity over quality this year. I take pity on anyone should this get big queues and people decide to pay for a Fastrack one shot not knowing the horror that awaits.
     
    I can't comment on Fanta Horror Thing as it was still being finished (though did look quite impressive), nor Screamplexx. Spotted the Big Top show happening in the dome but didn't bother watching. Terror at Amity High - I assume this just means the roaming actors? I think? Anyway, they were out in force on the entrance bridge and were good! Massive shout out to the awesome clowns and associated freaks too, they are fantastic walking around and then starting their menacing clap before terrorising someone - genuinely top stuff there, was impressed and added to the night. More of this please!
     
    Had two rides on Stealth on the dark including one front row (swoon), a nice night ride on the smooth Swarm, a not so smooth ride on Sore The Ride, and my first ever ride on X Version 2.0. Which, to be fair to Thorpe really isn't that bad at all considering what they had to work with in terms of converting a family coaster. However, as expected, whoever signed off the article stating "15 out of 10 on the scare scale" really really needs to consider their life choices ? Total utter hyperbole as I expected but like I say - in terms of slapping on an IP on to X, they've done a pretty good job - I like the nod to X on the trains (at first I thought they'd just left the old logos on, ha!) No actor in the after ride bit though which was a shame.
     
    One thing I touched on earlier - being able to see P15 from Blair Witch etc. - those 3 mazes in Old Town are seriously seriously close together, and I wouldn't like to be queuing round there once FN's get in full swing and there's fast tracks and RAPs and what not going on because there is going to be SO many people in such a small place, it isn't going to be pretty. The Blair Witch queue as I say is tiny, assume they can extend out but yes, the quantity of mazes angle they are going for, when you have a finite amount of space like Thorpe has, could make peak times pretty horrific.
     
    Congratulations if you read all that. Bit of a mixed bag as you can see. Be intrigued as to how I find it when the general public (shudder) are allowed in when in visit on the 11th and 13th! ?
     
    Oh one thing I forgot to say - Thorpe definitely got a great bulk deal on human waste smell pods this year, bleugh! Could smell 'em in 4 different locations.
  5. Like
    Marhelorpe got a reaction from pluk in Park Operations   
    After visiting the park last Saturday on the 29th September leading up to Fright Nights, I feel now is a good time to voice some big concerns I have with the way several rides are being operated not just across Thorpe, but other Merlin parks such as Alton and Chessington. This problem has been getting worse and worse as 2018 has progressed and up until the start of 2017, this was never an issue before until now. But last Saturday demonstrated this system has now gone too far, and this is regarding the use of priority or disabled passes by guests. 
     
    Now, I understand this may be a discussion which can be quite sensitive to some readers and I am not criticising or demeaning those who use these passes that have a genuine disability, but I am going to pick at the way the parks manage this system because it has reached boiling point after my experience last weekend and here's why with some examples I've experienced this year and indeed last weekend. Used spoiler tags for each example to keep this post shorter:

    (Saturday 29th September - Colossus) 
     
    (August Bank Holiday - Th13teen)
     
    (Every visit in 2018 - Derren Brown's Ghost Train)
     
    (September 2018 - Vampire)
     
    (Opening day 2018 - Wicker Man)
     
    Before 2017, this system never really posed any problems or frustrations in the past at any of the Merlin parks, but every time I visit any of the parks now, the number of people I am seeing using these ride access passes has increased dramatically, so much so that in most cases, they are in fact longer than the Fastrack queues and this poses a huge problem. All the main queues for every ride across every park are moving so slowly now that it makes Spinball Whizzer's queue look like nothing these days. What should be short & quick queues on quiet days are now doubling in length for the most part across the majority of rides at Thorpe, and I have noticed this on every visit I have made this year.

    Staff on most attractions are allocating far more seats to those with a priority/disabled pass to the point where as highlighted with Colossus above, they are now filling entire trains of these people in order to keep the length of them down. With Fright Nights soon approaching where queues will hit their maximum lengths, I am deeply worried many attractions are going to have some horrendous queueing experiences for guests not only in the main queue, but also the disabled and Fastrack ones where they will need to also wait longer because of the quantity of people that are now using these passes.

    I'm unsure what solution I can suggest to prevent this getting further out of control, but this needs to be brought to attention because the situation is getting worse and worse every visit I make and nobody else is talking about this ever-growing problem shockingly. I need to be careful with how I word this, but something needs to change with the allocation of these passes because right now, I am seeing the disabled entrance as nothing more than just another Fastrack queue given many people through my eyes don't look like they have a disability. And for those with a genuine disability such as being in a wheelchair, I find this incredibly unfair for them, just like the father at the example with Th13teen I mentioned above.

    I can only ever dream of a queue system similar to the likes of Phantasialand and Europa Park, but understand this will never happen sadly. As it stands, not one of the three queues at Merlin parks is a win for guests, so something needs to change to keep this from degrading and getting worse.
  6. Like
    Marhelorpe reacted to JoshuaA in Park Operations   
    I think there is a huge problem with the RAP, and no, its not people who 'look normal', ADHD/Autism/ECT are all conditions that in some cases are viable and do need the RAP, though the way the system means it very easy to get one and abuse it!
     
    I had a friend who had epilepsy and got a doctors note a few years ago, since then she has had the all clear- when she last went to Thorpe she simply changed the date of the note and got a RAP..
    Another issue is staff, when I last used a RAP the staff didn't sign once! There was two hours queue on Colossus that day so they really should of signed it, but no, they CBA..
    I think group numbers should be capped too.. I have seen groups with 1 rap user and 5 friends tagging along.. The system really needs a shakeup..
  7. Thanks
    Marhelorpe reacted to Stuntman707 in Park Operations   
    I saw exactly the same thing recently at Chessington on Tomb Blaster. It was a very busy day and fastrack has been oversold. Everyone was queuing from the exit and the operators did exactly the same thing. Two full trains of fastrack & RAPs were dispatched. I agree it should never happen. When the normal queue is effectively closed off for priority only, there is a real problem with the system. 
  8. Like
    Marhelorpe reacted to Han30 in Park Operations   
    For the past 2 seasons (2017/18) I’ve had a RAP due to anxiety which at times is really bad.  I guess I “look” “normal” but then so do a lot of other RAP users so in that respect, you can’t just assume someone is not disabled if they aren’t in a wheelchair.  
     
    However I agree with a lot of what has been mentioned here - filling up trains with RAP users is a complete joke and something I experienced on Vampire a couple of months ago - it shouldn’t get to the point where they fill and entire train up while people from the main queue who have been physically queuing have to stand and watch and probably quite rightly get annoyed.  Also in the event of a breakdown or evacuation, a train full of RAPs would potentially be a nightmare, hence why it SHOULD be just one RAP user per ride.
     
    Another issue is that not all staff will sign the RAP card and put a time on it, essentially making it equivalent to fast track in a way.  Some staff are really on the ball and others just don’t bother - the point of RAP is that it is a virtual queuing system but if cards aren’t being signed then you can essentially go straight from one ride which may have a 90 min queue onto another ride and that is extremely unfair on those in the main queue line.
     
    I honestly wouldn’t be surprised if they changed the rules around obtaining RAP and also the amount of helpers - currently you can have up to 3 helpers on one pass but I can see this changing to just one helper which I personally wouldn’t have a problem with but I’m sure a lot of RAP users would kick off.  The park I think are generous allowing up to 3 helpers but maybe if they adopted a +1 helper maximum it would make a difference to the lengths of the queues.
    Currently they accept a doctors note as long as it states specifically that the person has problems queuing etc - the problem with this is what’s to stop someone from literally forging a doctors note?  Due to patient confidentiality there is no way that Thorpe (and the other parks) could find out a persons medical problems and I do wonder how many people would actually be ok in getting a RAP deceitfully - probably quite a few.  The only thing I can think is to ask for a doctors note and proof of disability (PIP etc) but then not every disabled person gets PIP so it’s a tricky one.
     
    Since using RAP I’ve witnessed a couple of things which really peed me off - one occasion being Galactica at AT - not only did the staff member not sign the RAP card but the RAP user took 5 people on with him (2 more than should be allowed) so there was a RAP on the back row with helpers and the other 2 joined a different row which is pretty much queue jumping.  Another time a woman was with 2 kids, got the RAP card signed (she was wearing the wristband) and then she walked off and the kids went on the ride?!
     
    Another thing is merging RAP and fast track which  I think is unfair on both parties - it extends the queue which most RAP users struggle with and, on the flip side you have people who have PAID to get on a ride quicker being put in the same queues as RAP users which extends their wait.
     
    Wow I’ve typed an essay ?
     
     
  9. Thanks
    Marhelorpe reacted to Matt 236 in Park Operations   
    Wheelchair users only make up around 15-20% of Disabled people and to only consider those with a disability is just ludicrous.
     
    Not all disabilities all visible, there are plenty of invisible disabilities such autism/Aspergers, ADHD, learning difficulties etc. 
     
    I do think something desperately needs to change with the park’s RAP systems though as the queues for it have become considerably longer during the last couple of years and it begs the question whether some are abusing the system for what it is. At times I have seen as many as seven people with a group of 1 RAP which is quite a lot.
     
    Whatever the system currently is, it needs changing to system which becomes something a guest needs, not wants and analyses whether the user 100% needs the service. Despite the high number of current users, some who need the system still to fall below the lines. I once spoke to a woman with an autistic son and was shocked to learn they hadn’t been given RAP as he certainly looked like he needed it.
     
    Changing the system may not be an easy job though, especially at a time when things are so sensitive and fragile on this subject. At least a quarter of people would likely resort to noisy complaints through social media, to the point the daily fail are contacted.
     
    It is not an easy one.
     
  10. Like
    Marhelorpe got a reaction from altongeek in Park Operations   
    After visiting the park last Saturday on the 29th September leading up to Fright Nights, I feel now is a good time to voice some big concerns I have with the way several rides are being operated not just across Thorpe, but other Merlin parks such as Alton and Chessington. This problem has been getting worse and worse as 2018 has progressed and up until the start of 2017, this was never an issue before until now. But last Saturday demonstrated this system has now gone too far, and this is regarding the use of priority or disabled passes by guests. 
     
    Now, I understand this may be a discussion which can be quite sensitive to some readers and I am not criticising or demeaning those who use these passes that have a genuine disability, but I am going to pick at the way the parks manage this system because it has reached boiling point after my experience last weekend and here's why with some examples I've experienced this year and indeed last weekend. Used spoiler tags for each example to keep this post shorter:

    (Saturday 29th September - Colossus) 
     
    (August Bank Holiday - Th13teen)
     
    (Every visit in 2018 - Derren Brown's Ghost Train)
     
    (September 2018 - Vampire)
     
    (Opening day 2018 - Wicker Man)
     
    Before 2017, this system never really posed any problems or frustrations in the past at any of the Merlin parks, but every time I visit any of the parks now, the number of people I am seeing using these ride access passes has increased dramatically, so much so that in most cases, they are in fact longer than the Fastrack queues and this poses a huge problem. All the main queues for every ride across every park are moving so slowly now that it makes Spinball Whizzer's queue look like nothing these days. What should be short & quick queues on quiet days are now doubling in length for the most part across the majority of rides at Thorpe, and I have noticed this on every visit I have made this year.

    Staff on most attractions are allocating far more seats to those with a priority/disabled pass to the point where as highlighted with Colossus above, they are now filling entire trains of these people in order to keep the length of them down. With Fright Nights soon approaching where queues will hit their maximum lengths, I am deeply worried many attractions are going to have some horrendous queueing experiences for guests not only in the main queue, but also the disabled and Fastrack ones where they will need to also wait longer because of the quantity of people that are now using these passes.

    I'm unsure what solution I can suggest to prevent this getting further out of control, but this needs to be brought to attention because the situation is getting worse and worse every visit I make and nobody else is talking about this ever-growing problem shockingly. I need to be careful with how I word this, but something needs to change with the allocation of these passes because right now, I am seeing the disabled entrance as nothing more than just another Fastrack queue given many people through my eyes don't look like they have a disability. And for those with a genuine disability such as being in a wheelchair, I find this incredibly unfair for them, just like the father at the example with Th13teen I mentioned above.

    I can only ever dream of a queue system similar to the likes of Phantasialand and Europa Park, but understand this will never happen sadly. As it stands, not one of the three queues at Merlin parks is a win for guests, so something needs to change to keep this from degrading and getting worse.
  11. Like
    Marhelorpe got a reaction from Coaster in Park Operations   
    After visiting the park last Saturday on the 29th September leading up to Fright Nights, I feel now is a good time to voice some big concerns I have with the way several rides are being operated not just across Thorpe, but other Merlin parks such as Alton and Chessington. This problem has been getting worse and worse as 2018 has progressed and up until the start of 2017, this was never an issue before until now. But last Saturday demonstrated this system has now gone too far, and this is regarding the use of priority or disabled passes by guests. 
     
    Now, I understand this may be a discussion which can be quite sensitive to some readers and I am not criticising or demeaning those who use these passes that have a genuine disability, but I am going to pick at the way the parks manage this system because it has reached boiling point after my experience last weekend and here's why with some examples I've experienced this year and indeed last weekend. Used spoiler tags for each example to keep this post shorter:

    (Saturday 29th September - Colossus) 
     
    (August Bank Holiday - Th13teen)
     
    (Every visit in 2018 - Derren Brown's Ghost Train)
     
    (September 2018 - Vampire)
     
    (Opening day 2018 - Wicker Man)
     
    Before 2017, this system never really posed any problems or frustrations in the past at any of the Merlin parks, but every time I visit any of the parks now, the number of people I am seeing using these ride access passes has increased dramatically, so much so that in most cases, they are in fact longer than the Fastrack queues and this poses a huge problem. All the main queues for every ride across every park are moving so slowly now that it makes Spinball Whizzer's queue look like nothing these days. What should be short & quick queues on quiet days are now doubling in length for the most part across the majority of rides at Thorpe, and I have noticed this on every visit I have made this year.

    Staff on most attractions are allocating far more seats to those with a priority/disabled pass to the point where as highlighted with Colossus above, they are now filling entire trains of these people in order to keep the length of them down. With Fright Nights soon approaching where queues will hit their maximum lengths, I am deeply worried many attractions are going to have some horrendous queueing experiences for guests not only in the main queue, but also the disabled and Fastrack ones where they will need to also wait longer because of the quantity of people that are now using these passes.

    I'm unsure what solution I can suggest to prevent this getting further out of control, but this needs to be brought to attention because the situation is getting worse and worse every visit I make and nobody else is talking about this ever-growing problem shockingly. I need to be careful with how I word this, but something needs to change with the allocation of these passes because right now, I am seeing the disabled entrance as nothing more than just another Fastrack queue given many people through my eyes don't look like they have a disability. And for those with a genuine disability such as being in a wheelchair, I find this incredibly unfair for them, just like the father at the example with Th13teen I mentioned above.

    I can only ever dream of a queue system similar to the likes of Phantasialand and Europa Park, but understand this will never happen sadly. As it stands, not one of the three queues at Merlin parks is a win for guests, so something needs to change to keep this from degrading and getting worse.
  12. Like
    Marhelorpe got a reaction from PJ. in Park Operations   
    After visiting the park last Saturday on the 29th September leading up to Fright Nights, I feel now is a good time to voice some big concerns I have with the way several rides are being operated not just across Thorpe, but other Merlin parks such as Alton and Chessington. This problem has been getting worse and worse as 2018 has progressed and up until the start of 2017, this was never an issue before until now. But last Saturday demonstrated this system has now gone too far, and this is regarding the use of priority or disabled passes by guests. 
     
    Now, I understand this may be a discussion which can be quite sensitive to some readers and I am not criticising or demeaning those who use these passes that have a genuine disability, but I am going to pick at the way the parks manage this system because it has reached boiling point after my experience last weekend and here's why with some examples I've experienced this year and indeed last weekend. Used spoiler tags for each example to keep this post shorter:

    (Saturday 29th September - Colossus) 
     
    (August Bank Holiday - Th13teen)
     
    (Every visit in 2018 - Derren Brown's Ghost Train)
     
    (September 2018 - Vampire)
     
    (Opening day 2018 - Wicker Man)
     
    Before 2017, this system never really posed any problems or frustrations in the past at any of the Merlin parks, but every time I visit any of the parks now, the number of people I am seeing using these ride access passes has increased dramatically, so much so that in most cases, they are in fact longer than the Fastrack queues and this poses a huge problem. All the main queues for every ride across every park are moving so slowly now that it makes Spinball Whizzer's queue look like nothing these days. What should be short & quick queues on quiet days are now doubling in length for the most part across the majority of rides at Thorpe, and I have noticed this on every visit I have made this year.

    Staff on most attractions are allocating far more seats to those with a priority/disabled pass to the point where as highlighted with Colossus above, they are now filling entire trains of these people in order to keep the length of them down. With Fright Nights soon approaching where queues will hit their maximum lengths, I am deeply worried many attractions are going to have some horrendous queueing experiences for guests not only in the main queue, but also the disabled and Fastrack ones where they will need to also wait longer because of the quantity of people that are now using these passes.

    I'm unsure what solution I can suggest to prevent this getting further out of control, but this needs to be brought to attention because the situation is getting worse and worse every visit I make and nobody else is talking about this ever-growing problem shockingly. I need to be careful with how I word this, but something needs to change with the allocation of these passes because right now, I am seeing the disabled entrance as nothing more than just another Fastrack queue given many people through my eyes don't look like they have a disability. And for those with a genuine disability such as being in a wheelchair, I find this incredibly unfair for them, just like the father at the example with Th13teen I mentioned above.

    I can only ever dream of a queue system similar to the likes of Phantasialand and Europa Park, but understand this will never happen sadly. As it stands, not one of the three queues at Merlin parks is a win for guests, so something needs to change to keep this from degrading and getting worse.
  13. Like
    Marhelorpe got a reaction from streetmagix in Park Operations   
    After visiting the park last Saturday on the 29th September leading up to Fright Nights, I feel now is a good time to voice some big concerns I have with the way several rides are being operated not just across Thorpe, but other Merlin parks such as Alton and Chessington. This problem has been getting worse and worse as 2018 has progressed and up until the start of 2017, this was never an issue before until now. But last Saturday demonstrated this system has now gone too far, and this is regarding the use of priority or disabled passes by guests. 
     
    Now, I understand this may be a discussion which can be quite sensitive to some readers and I am not criticising or demeaning those who use these passes that have a genuine disability, but I am going to pick at the way the parks manage this system because it has reached boiling point after my experience last weekend and here's why with some examples I've experienced this year and indeed last weekend. Used spoiler tags for each example to keep this post shorter:

    (Saturday 29th September - Colossus) 
     
    (August Bank Holiday - Th13teen)
     
    (Every visit in 2018 - Derren Brown's Ghost Train)
     
    (September 2018 - Vampire)
     
    (Opening day 2018 - Wicker Man)
     
    Before 2017, this system never really posed any problems or frustrations in the past at any of the Merlin parks, but every time I visit any of the parks now, the number of people I am seeing using these ride access passes has increased dramatically, so much so that in most cases, they are in fact longer than the Fastrack queues and this poses a huge problem. All the main queues for every ride across every park are moving so slowly now that it makes Spinball Whizzer's queue look like nothing these days. What should be short & quick queues on quiet days are now doubling in length for the most part across the majority of rides at Thorpe, and I have noticed this on every visit I have made this year.

    Staff on most attractions are allocating far more seats to those with a priority/disabled pass to the point where as highlighted with Colossus above, they are now filling entire trains of these people in order to keep the length of them down. With Fright Nights soon approaching where queues will hit their maximum lengths, I am deeply worried many attractions are going to have some horrendous queueing experiences for guests not only in the main queue, but also the disabled and Fastrack ones where they will need to also wait longer because of the quantity of people that are now using these passes.

    I'm unsure what solution I can suggest to prevent this getting further out of control, but this needs to be brought to attention because the situation is getting worse and worse every visit I make and nobody else is talking about this ever-growing problem shockingly. I need to be careful with how I word this, but something needs to change with the allocation of these passes because right now, I am seeing the disabled entrance as nothing more than just another Fastrack queue given many people through my eyes don't look like they have a disability. And for those with a genuine disability such as being in a wheelchair, I find this incredibly unfair for them, just like the father at the example with Th13teen I mentioned above.

    I can only ever dream of a queue system similar to the likes of Phantasialand and Europa Park, but understand this will never happen sadly. As it stands, not one of the three queues at Merlin parks is a win for guests, so something needs to change to keep this from degrading and getting worse.
  14. Like
    Marhelorpe got a reaction from jessica2 in Derren Brown's Ghost Train: Rise of the Demon   
    Rather than repeating all the problems I and others have with this attraction, I'll just leave here one extremely major flaw I had with this yesterday on the preview event for Fright Nights (29th September 2018).

    The fake shop at the end of the attraction wasn't working and so the entire group walked through it without the demon jumping out in front of guests because......... *drum roll*
     
  15. Like
    Marhelorpe got a reaction from ben199 in Park Operations   
    After visiting the park last Saturday on the 29th September leading up to Fright Nights, I feel now is a good time to voice some big concerns I have with the way several rides are being operated not just across Thorpe, but other Merlin parks such as Alton and Chessington. This problem has been getting worse and worse as 2018 has progressed and up until the start of 2017, this was never an issue before until now. But last Saturday demonstrated this system has now gone too far, and this is regarding the use of priority or disabled passes by guests. 
     
    Now, I understand this may be a discussion which can be quite sensitive to some readers and I am not criticising or demeaning those who use these passes that have a genuine disability, but I am going to pick at the way the parks manage this system because it has reached boiling point after my experience last weekend and here's why with some examples I've experienced this year and indeed last weekend. Used spoiler tags for each example to keep this post shorter:

    (Saturday 29th September - Colossus) 
     
    (August Bank Holiday - Th13teen)
     
    (Every visit in 2018 - Derren Brown's Ghost Train)
     
    (September 2018 - Vampire)
     
    (Opening day 2018 - Wicker Man)
     
    Before 2017, this system never really posed any problems or frustrations in the past at any of the Merlin parks, but every time I visit any of the parks now, the number of people I am seeing using these ride access passes has increased dramatically, so much so that in most cases, they are in fact longer than the Fastrack queues and this poses a huge problem. All the main queues for every ride across every park are moving so slowly now that it makes Spinball Whizzer's queue look like nothing these days. What should be short & quick queues on quiet days are now doubling in length for the most part across the majority of rides at Thorpe, and I have noticed this on every visit I have made this year.

    Staff on most attractions are allocating far more seats to those with a priority/disabled pass to the point where as highlighted with Colossus above, they are now filling entire trains of these people in order to keep the length of them down. With Fright Nights soon approaching where queues will hit their maximum lengths, I am deeply worried many attractions are going to have some horrendous queueing experiences for guests not only in the main queue, but also the disabled and Fastrack ones where they will need to also wait longer because of the quantity of people that are now using these passes.

    I'm unsure what solution I can suggest to prevent this getting further out of control, but this needs to be brought to attention because the situation is getting worse and worse every visit I make and nobody else is talking about this ever-growing problem shockingly. I need to be careful with how I word this, but something needs to change with the allocation of these passes because right now, I am seeing the disabled entrance as nothing more than just another Fastrack queue given many people through my eyes don't look like they have a disability. And for those with a genuine disability such as being in a wheelchair, I find this incredibly unfair for them, just like the father at the example with Th13teen I mentioned above.

    I can only ever dream of a queue system similar to the likes of Phantasialand and Europa Park, but understand this will never happen sadly. As it stands, not one of the three queues at Merlin parks is a win for guests, so something needs to change to keep this from degrading and getting worse.
  16. Thanks
    Marhelorpe reacted to MattyMoo in Park Operations   
    Another excellent post @Marhelorpe.
     
    It's a bit of a "hot potato" to discuss but it's clear the system is broken and/or being abused/flouted beyond what it was intended for - that group of TWENTY people on one pass being a perfect case in point.
     
    I understand people have needs and reasons, but I can't help but think the popularity of the internet and therefore awareness of RAP's on groups such as the MAP group means they are being abused for the very slightest reasons purely to maximise the number of rides and minimise the queuing time vs. non RAP users.
     
    It wouldn't surprise me if Merlin are scared to refuse a RAP to a guest for fear of reprisals on social media, the press etc. which is a sorry state of affairs but that sums up the grabbing, want-want-want and superiority complex that an increasing number of the population seem to have. Did someone say VIP MAP lanyard? *cough*
  17. Like
    Marhelorpe got a reaction from Matt 236 in Park Operations   
    After visiting the park last Saturday on the 29th September leading up to Fright Nights, I feel now is a good time to voice some big concerns I have with the way several rides are being operated not just across Thorpe, but other Merlin parks such as Alton and Chessington. This problem has been getting worse and worse as 2018 has progressed and up until the start of 2017, this was never an issue before until now. But last Saturday demonstrated this system has now gone too far, and this is regarding the use of priority or disabled passes by guests. 
     
    Now, I understand this may be a discussion which can be quite sensitive to some readers and I am not criticising or demeaning those who use these passes that have a genuine disability, but I am going to pick at the way the parks manage this system because it has reached boiling point after my experience last weekend and here's why with some examples I've experienced this year and indeed last weekend. Used spoiler tags for each example to keep this post shorter:

    (Saturday 29th September - Colossus) 
     
    (August Bank Holiday - Th13teen)
     
    (Every visit in 2018 - Derren Brown's Ghost Train)
     
    (September 2018 - Vampire)
     
    (Opening day 2018 - Wicker Man)
     
    Before 2017, this system never really posed any problems or frustrations in the past at any of the Merlin parks, but every time I visit any of the parks now, the number of people I am seeing using these ride access passes has increased dramatically, so much so that in most cases, they are in fact longer than the Fastrack queues and this poses a huge problem. All the main queues for every ride across every park are moving so slowly now that it makes Spinball Whizzer's queue look like nothing these days. What should be short & quick queues on quiet days are now doubling in length for the most part across the majority of rides at Thorpe, and I have noticed this on every visit I have made this year.

    Staff on most attractions are allocating far more seats to those with a priority/disabled pass to the point where as highlighted with Colossus above, they are now filling entire trains of these people in order to keep the length of them down. With Fright Nights soon approaching where queues will hit their maximum lengths, I am deeply worried many attractions are going to have some horrendous queueing experiences for guests not only in the main queue, but also the disabled and Fastrack ones where they will need to also wait longer because of the quantity of people that are now using these passes.

    I'm unsure what solution I can suggest to prevent this getting further out of control, but this needs to be brought to attention because the situation is getting worse and worse every visit I make and nobody else is talking about this ever-growing problem shockingly. I need to be careful with how I word this, but something needs to change with the allocation of these passes because right now, I am seeing the disabled entrance as nothing more than just another Fastrack queue given many people through my eyes don't look like they have a disability. And for those with a genuine disability such as being in a wheelchair, I find this incredibly unfair for them, just like the father at the example with Th13teen I mentioned above.

    I can only ever dream of a queue system similar to the likes of Phantasialand and Europa Park, but understand this will never happen sadly. As it stands, not one of the three queues at Merlin parks is a win for guests, so something needs to change to keep this from degrading and getting worse.
  18. Like
    Marhelorpe got a reaction from MattyMoo in Park Operations   
    After visiting the park last Saturday on the 29th September leading up to Fright Nights, I feel now is a good time to voice some big concerns I have with the way several rides are being operated not just across Thorpe, but other Merlin parks such as Alton and Chessington. This problem has been getting worse and worse as 2018 has progressed and up until the start of 2017, this was never an issue before until now. But last Saturday demonstrated this system has now gone too far, and this is regarding the use of priority or disabled passes by guests. 
     
    Now, I understand this may be a discussion which can be quite sensitive to some readers and I am not criticising or demeaning those who use these passes that have a genuine disability, but I am going to pick at the way the parks manage this system because it has reached boiling point after my experience last weekend and here's why with some examples I've experienced this year and indeed last weekend. Used spoiler tags for each example to keep this post shorter:

    (Saturday 29th September - Colossus) 
     
    (August Bank Holiday - Th13teen)
     
    (Every visit in 2018 - Derren Brown's Ghost Train)
     
    (September 2018 - Vampire)
     
    (Opening day 2018 - Wicker Man)
     
    Before 2017, this system never really posed any problems or frustrations in the past at any of the Merlin parks, but every time I visit any of the parks now, the number of people I am seeing using these ride access passes has increased dramatically, so much so that in most cases, they are in fact longer than the Fastrack queues and this poses a huge problem. All the main queues for every ride across every park are moving so slowly now that it makes Spinball Whizzer's queue look like nothing these days. What should be short & quick queues on quiet days are now doubling in length for the most part across the majority of rides at Thorpe, and I have noticed this on every visit I have made this year.

    Staff on most attractions are allocating far more seats to those with a priority/disabled pass to the point where as highlighted with Colossus above, they are now filling entire trains of these people in order to keep the length of them down. With Fright Nights soon approaching where queues will hit their maximum lengths, I am deeply worried many attractions are going to have some horrendous queueing experiences for guests not only in the main queue, but also the disabled and Fastrack ones where they will need to also wait longer because of the quantity of people that are now using these passes.

    I'm unsure what solution I can suggest to prevent this getting further out of control, but this needs to be brought to attention because the situation is getting worse and worse every visit I make and nobody else is talking about this ever-growing problem shockingly. I need to be careful with how I word this, but something needs to change with the allocation of these passes because right now, I am seeing the disabled entrance as nothing more than just another Fastrack queue given many people through my eyes don't look like they have a disability. And for those with a genuine disability such as being in a wheelchair, I find this incredibly unfair for them, just like the father at the example with Th13teen I mentioned above.

    I can only ever dream of a queue system similar to the likes of Phantasialand and Europa Park, but understand this will never happen sadly. As it stands, not one of the three queues at Merlin parks is a win for guests, so something needs to change to keep this from degrading and getting worse.
  19. Like
    Marhelorpe got a reaction from pluk in Derren Brown's Ghost Train: Rise of the Demon   
    Was at the park on Thursday too and decided to get on DBGT first thing when it opened just after 12pm (because I'm insane). Ride broke down twice on us before even the first set of people for the day went through I was in, so technically, it didn't open until 12:40pm. Not surprising though, but when inside, it was obvious why this was. Oh boy, this was a ride I won't be forgetting on it anytime soon... here's a quick rundown of my walkthrough:
     
    Good Points:
    • Pre-show worked nicely with the presentation, audio volume, working bulbs above and most of all, the staff members finally turn the fan off during the speech so you can hear Derren properly again.
    • Being the first group on, there was no batching thankfully at any point before loading the carriage.
    • Staff in the queue dealt with some queue-jumpers very well near the batching area. Well done to the team for being vigilant about this, greatly appreciate it.
     
    Bad Points:
    • As others have mentioned, when loading the carriage, the screens inside were all on a blank white screen with no audio or video playing "Welcome on-board" etc.
    • When seeing the VR in the first half, the carriage lights remained on throughout the entire duration and light was leaking through my headset as a result.
    • When offloading the carriage, the lights were still fully turned on, killing the whole evacuation atmosphere entirely.
    • In the mid-section, this was diabolical. When doing through the doors into the little walkthrough section, there was NO AUDIO at all. Not one bit. No rumbling ambience, no sound effects, nothing. So we walked through a zig-zag with a random flashing strobe light and some smoke near the crashed train. It felt extremely weird being in there without that rumbling background noise constantly there like it usually is.
    • The section where you wait and see a projection on the wall of the demon creature was turned off entirely and was about 2 minutes delayed before a voice appeared, so we stood there waiting for something to happen far longer than usual... with no background audio.
    • When boarding again for the 2nd half, the carriage lights were all still on. No lights flickering or a voice saying the doors are closing.
    • 2nd half was once again entirely with lights on during the VR sequence.
    • No appearance from Derren on the screens once your ride has finished. Still blank.
    • When waiting in the fake shop, we all stood there for about 3 minutes waiting for something to happen. Far, far longer than usual, no idea why but it killed the suspension.
    • One of the screens in the fake TV shop kept on flickering on/off randomly, indicating it was broken. Plus, Derren's "keep it a secret" appearance didn't appear on it too.
    • About 5 of the bulbs in the real shop above the enclosed hovering train carriages for sale are broken and need replacing. I mean, is it really that difficult now to replace a simple light bulb in this attraction?!

    So yeah, this was one heck of a shoddy experience I had on Thursday and once more just to remind everyone, this is a ride branded as the 'future for theme parks that re-writes the rules of what they can do'.
     
    Now, I understand stuff breaks, things go wrong and nothing is ever perfect on any ride, but come on now. For something technically just 2 years old now which is in a condition this bad? Inexcusable for a ride worth £30M and owned my a multi-billion quid company. Probably the worst run I've had on it since Fright Nights 2016.

    Sort it out please Thorpe, it's a shambles currently.
  20. Like
    Marhelorpe got a reaction from MattyMoo in Fright Nights 2018 - General Discussion   
    Contrary to the over-exaggerated praise I am seeing from many blogs/YouTubers about last night's preview everywhere online at present, if everything from yesterday remains in place and things are not improved upon considerably by the time the event arrives in just a week's time, 2018 is shaping up to be potentially the worst Fright Nights in the park's history through my eyes and here's why.
     
    Almost every year I have attended Fright Nights since 2007, I have always enjoyed visiting this event to try some of the exclusive attractions the park offered and most times, these mazes were thoroughly enjoyable as they felt very polished and delivered on what makes a good scare attraction, especially for the likes of Asylum, Big Top and Experiment 10. Back then, the park used to pride itself with the event. However, the mazes last night had none of these qualities at all. Blair Witch being a perfect example. It was horrendously and laughably bad and I kept on thinking "why is this back?" the whole time going through it.
     
    As for the audio, my question is "what audio"? If you take away Inferno and Canada Creek, along with the bizarre speech coming from Vulcan Peak's empty queue line, not a single other ride or area had music or ambience which matched the event. Everything was playing it's regular version, so you would scarcely think this was a Fright Nights evening if you were on-site. I understand there are more audio changes on the way but come on now, adding at least something to every area whether it's IMAscore's 30-minute Fright Nights loop, or a bit of Midnight Syndicate would've been an improvement. Not impressed with the audio and frankly haven't been with this event since 2011 in all honesty.
     
    Park-wide theming was non-existent other than across the entrance bridge, so clearly this is still not a priority for the park when it comes to Halloween. I still miss the days of 2007 - 2009 when this used to matter to them...
     
    As for operations, this was the most concerning area. Even on a preview night they were terrible in terms of queue management regarding Fastrack/disabled guests and I dread to think how much worse they will be when the event is in full swing next week when even more people are attending. I'll post these problems experienced in the "Park Operations" topic with examples.
     
    The overall vibe I was getting from last night was the park only cares about having the largest number of scare attractions possible now, not about the quality of the mazes and the event itself anymore. Not a single maze impressed me, the audio was a right mess and very inconsistent, the queue management was awful and there was simply no trace of anything resembling Halloween at this park at all, thus having no atmosphere anywhere. There is no "go-to" maze anymore and I doubt Vulcan Peak or Do or Die will change that when they finally open.

    It truly saddens me that the park is now going down the route where "more equals better" because last night has proven this not to be the case at all. People everywhere are falling over themselves because of the quantity and as a result, the mazes we are likely going to see this year are going to be both short and poor in quality for many guests, especially in comparison to previous years with excellent attractions such as Big Top, Asylum, Experiment 10 etc.
     
    For example, Blair Witch didn't need to come back and I would happily have sacrificed this entire attraction and picked a longer version of Dead Creek Woods over this if it meant delivering a better maze. Vulcan Peak feels extremely lazy as it's just gonna use I'm a Celeb's building and route for the most part, just with some changes inside with the props and theming. Do or Die looks to be extremely short and is just Sanctum under a different name, and as for the misleading advertising for the park to class Terror at Amity High an attraction when it's just actors...... no comment needed.

    Maybe this is an outdated opinion, but I would much rather see fewer attractions of higher quality than more attractions of less quality as we are now seeing. My worry is when the event arrives next week, people are not going to care about the fact the event might have some very poor mazes and will instead focus on the fact there are (supposedly) 12 attractions altogether, which is more than other competitors like Tulleys Farm for example. I guarantee those with a position of influence like bloggers and YouTubers are gonna keep mentioning this in all their reviews and forget everything else at the event (such as the mazes, atmosphere, audio etc), which is going to be sub-standard.
     
    As others have said, it was just a preview night, so things might improve and I really hope they do so everyone can enjoy it. But I'm concerned with the way things currently look, this year's quality control will be at an all-time low for them.
  21. Haha
    Marhelorpe got a reaction from homer22422 in Derren Brown's Ghost Train: Rise of the Demon   
    Rather than repeating all the problems I and others have with this attraction, I'll just leave here one extremely major flaw I had with this yesterday on the preview event for Fright Nights (29th September 2018).

    The fake shop at the end of the attraction wasn't working and so the entire group walked through it without the demon jumping out in front of guests because......... *drum roll*
     
  22. Like
    Marhelorpe got a reaction from Coaster in Fright Nights 2018 - General Discussion   
    Contrary to the over-exaggerated praise I am seeing from many blogs/YouTubers about last night's preview everywhere online at present, if everything from yesterday remains in place and things are not improved upon considerably by the time the event arrives in just a week's time, 2018 is shaping up to be potentially the worst Fright Nights in the park's history through my eyes and here's why.
     
    Almost every year I have attended Fright Nights since 2007, I have always enjoyed visiting this event to try some of the exclusive attractions the park offered and most times, these mazes were thoroughly enjoyable as they felt very polished and delivered on what makes a good scare attraction, especially for the likes of Asylum, Big Top and Experiment 10. Back then, the park used to pride itself with the event. However, the mazes last night had none of these qualities at all. Blair Witch being a perfect example. It was horrendously and laughably bad and I kept on thinking "why is this back?" the whole time going through it.
     
    As for the audio, my question is "what audio"? If you take away Inferno and Canada Creek, along with the bizarre speech coming from Vulcan Peak's empty queue line, not a single other ride or area had music or ambience which matched the event. Everything was playing it's regular version, so you would scarcely think this was a Fright Nights evening if you were on-site. I understand there are more audio changes on the way but come on now, adding at least something to every area whether it's IMAscore's 30-minute Fright Nights loop, or a bit of Midnight Syndicate would've been an improvement. Not impressed with the audio and frankly haven't been with this event since 2011 in all honesty.
     
    Park-wide theming was non-existent other than across the entrance bridge, so clearly this is still not a priority for the park when it comes to Halloween. I still miss the days of 2007 - 2009 when this used to matter to them...
     
    As for operations, this was the most concerning area. Even on a preview night they were terrible in terms of queue management regarding Fastrack/disabled guests and I dread to think how much worse they will be when the event is in full swing next week when even more people are attending. I'll post these problems experienced in the "Park Operations" topic with examples.
     
    The overall vibe I was getting from last night was the park only cares about having the largest number of scare attractions possible now, not about the quality of the mazes and the event itself anymore. Not a single maze impressed me, the audio was a right mess and very inconsistent, the queue management was awful and there was simply no trace of anything resembling Halloween at this park at all, thus having no atmosphere anywhere. There is no "go-to" maze anymore and I doubt Vulcan Peak or Do or Die will change that when they finally open.

    It truly saddens me that the park is now going down the route where "more equals better" because last night has proven this not to be the case at all. People everywhere are falling over themselves because of the quantity and as a result, the mazes we are likely going to see this year are going to be both short and poor in quality for many guests, especially in comparison to previous years with excellent attractions such as Big Top, Asylum, Experiment 10 etc.
     
    For example, Blair Witch didn't need to come back and I would happily have sacrificed this entire attraction and picked a longer version of Dead Creek Woods over this if it meant delivering a better maze. Vulcan Peak feels extremely lazy as it's just gonna use I'm a Celeb's building and route for the most part, just with some changes inside with the props and theming. Do or Die looks to be extremely short and is just Sanctum under a different name, and as for the misleading advertising for the park to class Terror at Amity High an attraction when it's just actors...... no comment needed.

    Maybe this is an outdated opinion, but I would much rather see fewer attractions of higher quality than more attractions of less quality as we are now seeing. My worry is when the event arrives next week, people are not going to care about the fact the event might have some very poor mazes and will instead focus on the fact there are (supposedly) 12 attractions altogether, which is more than other competitors like Tulleys Farm for example. I guarantee those with a position of influence like bloggers and YouTubers are gonna keep mentioning this in all their reviews and forget everything else at the event (such as the mazes, atmosphere, audio etc), which is going to be sub-standard.
     
    As others have said, it was just a preview night, so things might improve and I really hope they do so everyone can enjoy it. But I'm concerned with the way things currently look, this year's quality control will be at an all-time low for them.
  23. Haha
    Marhelorpe got a reaction from Kerfuffle in Derren Brown's Ghost Train: Rise of the Demon   
    Rather than repeating all the problems I and others have with this attraction, I'll just leave here one extremely major flaw I had with this yesterday on the preview event for Fright Nights (29th September 2018).

    The fake shop at the end of the attraction wasn't working and so the entire group walked through it without the demon jumping out in front of guests because......... *drum roll*
     
  24. Haha
    Marhelorpe got a reaction from Coaster in Derren Brown's Ghost Train: Rise of the Demon   
    Rather than repeating all the problems I and others have with this attraction, I'll just leave here one extremely major flaw I had with this yesterday on the preview event for Fright Nights (29th September 2018).

    The fake shop at the end of the attraction wasn't working and so the entire group walked through it without the demon jumping out in front of guests because......... *drum roll*
     
  25. Haha
    Marhelorpe got a reaction from Matt 236 in Derren Brown's Ghost Train: Rise of the Demon   
    Rather than repeating all the problems I and others have with this attraction, I'll just leave here one extremely major flaw I had with this yesterday on the preview event for Fright Nights (29th September 2018).

    The fake shop at the end of the attraction wasn't working and so the entire group walked through it without the demon jumping out in front of guests because......... *drum roll*
     
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