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  1. The answer is delay. Next question?
  2. That one was good, wasn’t it 😉
  3. Nothing - it was perfect.
  4. And so continues the lack of directive from either the park or its parent company over what should be the warm goodbye at the end of your visit and enticing you to come back. Basically, whoever has the reigns over the system and the files available has the deciding vote. Tragic!
  5. Sure? Knock yourself out?
  6. I hope everyone gets what they wish for... ...In reality, another year waves hello to yet another shake up in Thorpe’s management, staffing, project management and direction, meaning, yet again, consistency goes out of the window. Fright Nights is sadly an unorganised and chaotic event with little to no thought, direction or drive, and change in personnel can mark very significant differences in delivery. Big Top not returning due to lack of tent? More like lack of intent, with the creative minds and team behind its success walking away heads held high after completely turning around what was a disasterous delivery in 2015...
  7. - Fan boys ‘designing’ audio for Thorpe Park’s Fright Nights and then watching the forums for comments and getting all defensive because nobody really understands the complete lack of artistic or creative design. “Woo cameos from the theme park community - intense!” - Flashing, multicoloured LED park wide lighting with no design or thought whatsoever - Significant lack of maze design, coherent theme and complete lack of quality - No Big Top - A non-show in the Dome where actors chase guests to some music because the competency to build the maze was no longer available - Another laughable, confused, messy marketing “campaign” - Black walled mazes (oh, they almost left Fright Nights) - Vulcan Peak Goodbye Fright Nights.
  8. I’ve had some discussions with Amanda about the park wide audio as frankly it’s a bit of a disgrace. Sadly it’s not a priority, despite it being a pet peeve of hers.
  9. Don’t blame IMAScore for any lack of creativity on a score. Think about what sort of brief they might have received ...
  10. You will never know the frustration and the ridiculousness of the true story of audio at Thorpe Park. The whole sorry mess, from a long forgotten relationship with a once industry leader in site wide audio systems; to the only governance over what music actually plays across the park being down to whoever shouts the loudest at any given time is just the tip of the iceberg. Fundementally, all there really is to say is that Merlin are not and will never be a production company and as a result have very little industry competency when it comes to professional audio, video and lighting; theatrical technical systems which make such a stark contrast between them and theme park industry leaders, or audio/music that augments and is designed for the experience rather than a complete and underbudgeted after thought. You’ve all enjoyed music in the past that Thorpe Park / Merlin never really had the legal right to play to a mass audience in a commercial environment. You’ve all heard tracks that you can’t find anywhere other than Mania’s old audio libraries or YouTube because they were created in someone’s bedroom. Colossus and Nemesis Inferno? If only you knew. Be grateful for what you have. One day, creative audio will once again be a priority at Thorpe Park and seen as a contributing factor to excellence in guest experience. Until then, literally it is luck of the draw on any given visit. Let’s hope Nick has specified the sample rate of his compositions so that they play at the correct pitch across the island.
  11. They won’t - under one of those leaves is Mr Monkey’s Banana Ride: Extreme which is new and unique for this year.
  12. Wow. That Vulcan Peak is going to be an AUDIO JUNGLE this year...
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