October 19, 20204 yr comment_271591 I thought Tomb Blaster was meant to have had a refurb?! I rode it on Sunday and... - Axe alley was just pitch black, couldn't see anything - Boulder totally broken and not even spinning - Half the scenes just pitch dark - Voiced audio was overdone and inaudible for the most part The only improvement was uplighting in the very first scene and decent new lighting on the mummy scare at the end. Everything else just felt broken and disjointed.
December 5, 20204 yr comment_272053 They are gonna be pushing it tight with getting Forbidden Tomb open!! *credit to theme park guide
December 5, 20204 yr comment_272055 16 minutes ago, Ringo said: And still no teasers from the park 😕 Ah its all good. My source has told me its a done deal. He wishes to remain anonymous so he goes by the alias of "HP source"
May 17, 20214 yr comment_273450 In a truly shocking turn of events, Tomb Blaster is... exactly the same. https://twitter.com/ChessingtonBuzz/status/1394256497517993986?s=19
August 12Aug 12 comment_326706 Rode Tomb Blaster today. It remains bloody dreadful. -Every train had at least one car not in use. One train had two cars not in use. -The 'story' is beyond dull, with the voiceover being one of the worst-sounding, boring and grating things I've ever heard on a theme park -The guns are rubbish -Pacing of the ride feels so off. Partially because of the story they shoehorned in, but also just because the ride system feels like it's on its last legs -Audio is either too quiet or too loud. -Most of the screens in the on ride photo viewpoint were broken (not necessarily turned off, but physically broken). Honestly, of everything that the park are doing, adding and changing, sorting out Tomb Blaster should really have been number 1 priority.
August 17Aug 17 comment_327236 The one thing that I'll admit baffles me about modern day Tomb Blaster, aside from everything @JoshC. mentioned, is the throughput. As a ride with multiple large trains and simple lap bar restraints, it seems like the sort of thing that should be doing well over 1,000pph on paper... yet in reality, it's capped at 500pph or so. Why is this? It did seem incredibly short-staffed when I last went to Chessington in 2023, with one poor man running the entire operation on his own, but I saw a post online somewhere stating that the target throughput was only 500pph even a few years back. For a ride with large trains and a simple restraint system, this seems bafflingly low! I do think it's a ride that has maybe had its day a bit and could do with a Curse-style revamp, though. It was fun last time I did it, but seems a bit dated nowadays.
August 18Aug 18 comment_327323 Could hit 1k pph if it had 5 trains on. Which I've no idea when last happened.
August 19Aug 19 comment_327572 On 8/18/2025 at 8:32 AM, Benin said: Could hit 1k pph if it had 5 trains on. Which I've no idea when last happened. We did run it with 5 trains a few times back in 2014. Our rides manager at the time was really pushing for it, but the ride kept going down daily with various issues. Because of that, he decided to scale it back to 4 trains permanently, or 3 on off-peak days. After that, it never operated with 5 trains again during the time I worked there.
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