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JoshC. got a reaction from pluk for a blog entry, Ninjago - The Brief Review
It's been a while since I dedicated a whole blog post to a ride review, but this seems like a suitable time to do one.
WARNING: There will spoilers. If you don't know what the ride system is, or want to completely avoid knowing what some of the effects used in the ride are, turn back now.
For those completely unaware, it is a 3D-screen based shooter ride, where you use hand motion to 'fire'. Sitting in rows of four, with your 3D glasses, a lap bar comes down with a motion sensor. In the queue line, a short (and badly presented!) video explains you must swipe your arm forward to fire, keeping it at least 8 inches above the sensor, and to aim high, point your hand / arm higher. Vague, but simple enough I suppose.
The ride passes a variety of screens, some you stop at, some you don't, along with the odd bit of physical theming. There is also some real theming in front of the screens that the animations did interact with which was awesome. There was also a few special effect, include heat blasts, mist, wind and flashing lights (which cleverly disguises the ORP), all matching up with what's happening on screen.
During the first scene, you quickly realise that the fire and aim idea isn't very simple. It is difficult to really know where you ball of energy that you're firing is going to land. So you just have to resort to the 'fire as many times as physically possible' tactic, hoping for the best. Towards the end of the ride, I got the hang of it a bit more, but that is a bit too late in the ride. It's a shame that there isn't a more involved / detailed explanation in the queue line as to how the system works, as it does take a while for most to adjust to it - and judging from the low scores from families, it does seem to be a difficult one for many to grasp.
There is a vague story to the ride, but it's difficult to follow. You start off in training, before having to take down various bad guys, which leads to the big finale of the defeating the Great Devourer; a giant snake. But things happen so quickly that it's easy to get lost. You also battle alongside different ninjas during the ride, all of whom have their own special power. When they appear, you hear them say 'Use *insert their power there*', and I must admit I was confused as to whether I should be making different hand movements or if this was generic talk. However, the ride is very fast-paced, and it doesn't really need a story beyond 'Beat the bad guys', so it works well.
After coming off, I was left surprised. Most shooter rides I'm just keen to find out if I've got the best score, but this left with a big smile on my face, and actually wanting to talk about the ride itself. It was a great ride, and I wanted to talk to others about how the cars moved, about the special effects, about what happened in terms of the story. The score wasn't the forefront of my mind. And the only other shooter to leave me feeling like that was Maus au Chocolat at Phantasialand.
And, I was also keen to do it again, so I could experience the ride again. Not just so I could compete with people again, but so I could experience the fast-paced, crazy middle section, so I could get more interaction with the heat and wind effects. So I could experience the ride again, and not just some game.
After a second time, I did understand things a bit more. The hand motion system was easier to use (though I ended up with a worse score...somehow). The story made more sense (when a different ninja with a different power appears, the shape of the balls you fire changes for example). Things seemed much clearer. And again, I loved the ride, not just the competitive element.
Ninjago really is a great investment for Windsor. It feels very different to the rest of the park (in a good way), has a great throughput (full queue only takes about an hour!), themed uniforms, and offers something for the older end of the target market (and the adults!). It's something that has major re-ride value, and feels like something which would only improve as you ride it more (since things make more sense / are easier to use).
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JoshC. got a reaction from yeah for a blog entry, The 2017 Challenge
Parks in the UK have been subject to much scrutiny over the past couple of years. In fairness, a lot of the scrutiny and negativity that the parks receive is justified; there are things which do happen which shouldn't happen. And when we compare to our European cousins or American brothers, it does seem like UK parks aren't up to scratch. But at the same time, there is an awful lot of nitpicking that goes on at times.
However, despite this overwhelming negativity, a large majority of us continue to visit our home parks multiple times year-in-year-out. Why that is will no doubt vary for every person. But one thing is almost certain - if we're visiting so often, they've got to be doing something right, surely?
So if you end up making multiple visits to a park this year, maybe even finding yourself in a rut, set yourself a little challenge: Try and notice some new-to-you positive each time you visit. I'm not saying this positive has to be a new thing the park have done, like painting or fixing something (though it can be!), but just a new thing you've personally noticed. Maybe you hear a piece of audio you never noticed before, see a subtle piece of theming tucked away, try something new to eat, some new foliage that's been planted. It could be the tiniest of things. But just try and notice something.
Then maybe, just maybe, you might find yourself enjoying the parks a bit more. You might realise that everything isn't as bad as you originally thought. You might remember what it was like to visit for the first time, and just how awesome some things are. And then you won't be blindly visiting the same park over and over again, but actually visiting because you want to go, want to explore and want to immerse yourself. And that might give the extra incentive to visit a new park, go exploring, go on an adventure, to truly recapture that buzz.
Of course, don't overlook the negatives. Don't be afraid to think 'This is naff' or 'Why have that changed this?' as well. Not everything is going to be perfect. Just don't forget to look out for the positives too, and if you really can't find any, then maybe you've finished exploring that park, and you truly have to wonder why you're visiting at all.
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JoshC. reacted to pluk for a blog entry, Europa, again
I know it’s been a silly amount of time since I started this, let's wrap it up. The wait has been because sadly my old laptop has died, taking my photos with it until I work out how to rescue them, so shiny new laptop is good for me and means I can finally write this, but a text only end to this is less good for you, dear reader...
My only other experience of a Mack spinner is Sierra Sidewinder at Knotts, which is such a pathetic sucky excuse for coaster I wasn't expecting anything from Euro Mir, but it's ace! The lifthill of forever gives some good fun rave times, the first half of the coaster section with the slow spinning I found strangely unnerving because of the height and feeling of hanging over the edge of the track, and the second half so unexpectedly intense it shocked me. I love spinners in general, and this is one of the best. 9/10.
The other big old coaster I was less of a fan of, it's just so uncomfortable in there. Euro Sat I can only assume is themed to replicate the inside of an oven, the slow climb steadily reaching into hotter and hotter air until just when I thought I could take it no more it slams you through its manoeuvres relentlessly until it smashes to an end on brakes, which feel like a lump of concrete has been left on the tracks. I don't know at what temperature steel melts, but I was fully expecting the track to fold away from underneath me like plasticine at any moment. I can appreciate the craziness, but it's just a little too chaotic for me. 7/10
Then we come to the two newest coasters at the back of the park in Blue Fire and Woodan, and they both blew me away. Woodan is rough enough to know it's wood, smooth enough to be enjoyable for everyone. It flies though the course throwing little nuggets of airtime at you over and over, doing nothing too extreme to offend, but never being dull for a moment. It is perfectly executed from the first step into the queueline until it slides back into the station. Except maybe that adverse camber turn into the lifthill - that freaked me the hell out. Blue Fire I'd probably rate as the best in the park. My first Mack launch, and they clearly should be everywhere. The launch smooth and powerful with the train seeming to crackle down the track and the layout fantastic; probably the best series of inversions on any coaster anywhere, especially the last one where the train seems to disappear from beneath you mid inversion. And it's all made so enjoyable by the comfort and freedom of the restraints. Both a solid 10/10.
The place is so huge I could write for pages and pages (I know, I already have!), even on just the outstanding bits, which are many. But I won’t, so just to cover a few bits which stand out in my memory…
- Arthur (or '**** ***** *****, the ride' as we called it owing to the slightly lively lyrics for a children's ride) is an odd one. We really enjoyed it and the theming is well done, but as an advert for the ride from Mack it seems to be a bit of a shocker with loads of downtime, seats out of action all over the place and a locker room of faff which just does not work. The queue was always slow, long, hot and tiresome, which obviously stands out a mile in a park so obsessed with efficiency. It’s decent enough when you’re on it though. They’ve also taken the two best kiddie rides from Holiday Park with the drop towers and bouncy roundabout thing, which is a nice support selection.
- Pirates of Somewhere other than the Caribbean was a blast, really well done, and the second visit to the Wicked Witches clamshells of my youth were vastly superior to the previous encounter on this trip, even if a hanging is a bit strong! Other than that though I think the other dark rides slightly let the park down, with the already mentioned Cassandra, the dinosaur ride being dull and tired, the shooter very forgettable, and the Bench Christmas thing sitting uncomfortably close to embarrassing even if it does just about manage a little hint of charming.
- You can really see and feel the quality in the upkeep and theming of Europa on rides with direct UK comparisons; the teacups glide fast and effortlessly, the pirate ship looks like it was built yesterday, the seastorm boats in a room of effects. It’s all like new.
- The rest of everything is pretty much all fantastic; I'm particularly fond of a bobsled and this ones great, the logflume/coaster diamond mine interaction, unexpected things to stumble upon like the crown jewels thing, the food being so authentic to the areas, food loop, beer everywhere, stunning extravagant shows, happy enthusiastic staff, wonderful hotel facilities open to all. I could go on for ever more.
Everyone said 2 days wouldn't be enough. They were right. I'm not sure two weeks would be enough, I don't think I could ever get enough. Nowhere is without its faults, but Europa has instantly become my favorite theme park in the world. I feel like I've visited at the right time too; the two newest coasters really round off a hell of a collection, and unfortunately I'm not particularly interested in project V. So for now I've had my fix. As we sat with our cocktails under the dancing fountains of Bell Rock on our last night we decided that we most certainly will be back...
TLDR - The message is Go to Europa Park!
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JoshC. got a reaction from Roodie for a blog entry, The 2017 Challenge
Parks in the UK have been subject to much scrutiny over the past couple of years. In fairness, a lot of the scrutiny and negativity that the parks receive is justified; there are things which do happen which shouldn't happen. And when we compare to our European cousins or American brothers, it does seem like UK parks aren't up to scratch. But at the same time, there is an awful lot of nitpicking that goes on at times.
However, despite this overwhelming negativity, a large majority of us continue to visit our home parks multiple times year-in-year-out. Why that is will no doubt vary for every person. But one thing is almost certain - if we're visiting so often, they've got to be doing something right, surely?
So if you end up making multiple visits to a park this year, maybe even finding yourself in a rut, set yourself a little challenge: Try and notice some new-to-you positive each time you visit. I'm not saying this positive has to be a new thing the park have done, like painting or fixing something (though it can be!), but just a new thing you've personally noticed. Maybe you hear a piece of audio you never noticed before, see a subtle piece of theming tucked away, try something new to eat, some new foliage that's been planted. It could be the tiniest of things. But just try and notice something.
Then maybe, just maybe, you might find yourself enjoying the parks a bit more. You might realise that everything isn't as bad as you originally thought. You might remember what it was like to visit for the first time, and just how awesome some things are. And then you won't be blindly visiting the same park over and over again, but actually visiting because you want to go, want to explore and want to immerse yourself. And that might give the extra incentive to visit a new park, go exploring, go on an adventure, to truly recapture that buzz.
Of course, don't overlook the negatives. Don't be afraid to think 'This is naff' or 'Why have that changed this?' as well. Not everything is going to be perfect. Just don't forget to look out for the positives too, and if you really can't find any, then maybe you've finished exploring that park, and you truly have to wonder why you're visiting at all.
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JoshC. reacted to BenC for a blog entry, Canadian Caper: Marineland, Fantasy Island & Darien Lake
Canadian Caper
As you'll have read in Part 1, my Canadian Caper involved a fairly crazy 2 days visiting 4 Theme Parks across the Canadian-US border in September, thanks to some ludicrously cheap flights from British Airways. And as Day 1 was fully taken up by the huge Canada's Wonderland with its 16 coasters, that left 3 Parks to cover on the 2nd day. With over 200km of driving to cover and a border crossing, the odds of me actually completing the planned itinerary weren't great - but Lady Luck was thankfully on my side.
Read on for Part 2 of my Canadian Caper!
Marineland
So first to Marineland, a (you guessed it) marine-based Park just one mile away from the Falls at Niagara. The place has had more than it's fair share of controversy, with its 81-year-old owner John Holer appearing in the press for animal-abuse allegations with depressing regularity over the years. If you thought that SeaWorld looked bad after 2013's Blackfish, you ain't seen nothing yet. VICE have recently published an informative guide to the Park entitled: "Marineland is a Hellhole". Only last month, the Ontario Society for the Prevention of Cruelty to Animals charged Marineland with five counts of animal cruelty, with further charges pending.
In yet another example, in 2011 SeaWorld won a court battle against Marineland surrounding the return of Ikaika the Killer Whale (Tillikum's son). Ikaika was on loan to Marineland from SeaWorld but SeaWorld sought to bring the animal back under its care, citing concerns about deteriorating conditions at the Park. Marineland lost, appealed, and lost again. If SeaWorld - which (fairly or not) has been very publicly criticised for its animal welfare record - is claiming that standards aren't high enough, you have to worry there's a problem...
These stories are undoubtedly absolutely shocking, but ultimately weren't enough to prevent my curiosity from getting the better of me, so I nonetheless duly handed over my cash at the entrance gates...
...and once inside, it's clear that Marineland is quite unique.
For starters, it's vast. Built for Disney World crowds, but in reality attracting Gulliver's World crowds... when I arrived at Park opening at 10am, the place was deserted. It has a very "rural" feel about it; essentially being over 1,000 acres of woodland peppered with fish tanks and amusement rides. Getting anywhere takes an age.
And what looks like it should be a service road is in fact the main guest thoroughfare in the Park. Look at it!
Unsurprisingly, the Park's headline attraction, Dragon Mountain, is quite a trek away - over 1.2km walking distance from the Park entrance.
Nestled deep in the woods, initial impressions however are that the hike is worth it, with the ride sporting a fabulous dragon-themed entrance.
And the rockwork and themeing continues throughout the queueline, which due to verging on the pitch black fostered quite an eery atmosphere - especially given there was no-one else around.
My trusty camera (the excellent Sony HX90V) even struggled to get a good shot of the station, below, which had a little more light in it - and, thankfully, another guest.
Dragon Mountain is, by most metrics, an unusual coaster. Conceived by Arrow's Ron Toomer, it was the tallest roller coaster in the world at the time of construction in 1983 (186ft), and at 5,500ft long, it's covers 30 acres of Marineland woodland; 90% of the track is hidden from guests before riding.
Ascending the lift hill for the first time, I really had no idea what lay ahead - which can't often be said for a large outdoor coaster!
The three and a half minute ride is a lot of fun, although not without a few painful moments along the way.
The trains are old-fashioned Arrow and don't allow for a huge amount of movement. The track doesn't handle transitions especially smoothly. But the ride does have a host of surprises up its sleeve, including two consecutive vertical loops, a large downwards helix inside a half-built volcano structure, two dives into tunnel sections (more tunnel than any other coaster in the world), and still the world's only bowtie element, the exit of which is shown below!
Oh, and a lot of completely straight track. So much straight track.
After a few rides on the Mountain, I strolled back over to the left hand side of the Park to take in the only other coaster, Lady Bug Coaster. Set in a charming kids area that also features a Zierer Kontiki (Viking Adventure), Zierer Ferris Wheel (Tivoli Wheel), and Zierer Flying Fish (Ocean Odyssey), Lady Bug is a simple Zierer Tivoli with manual brakes and had a longer queue than I ever saw for Dragon Mountain.
Having gone full circle back to the Park's entrance - and with energy levels already waning - I grabbed a very greasy chicken strips and chips meal from the Park's only restaurant and settled down to watch the King Waldorf Stadium Show.
This is essentially Shamu-lite, and I thought was pretty well done, with a variety of animals featured including beluga whales, dolphins, and a humongous walrus at the end.
The show aimed to put one half of the audience (red team) in competition with the other (blue team) via a variety of marine displays and tricks, but it didn't get the crowd (which had reached a respectable volume - I suspect the entire Park was there) especially excited. The speaker volume was also down very low, although I couldn't tell whether this was out of respect for the animals or whether it was simply a bit broken...
And last but not least, opening only at 12pm (cost saving?), the Park's most recognisable attraction by far is its S&S Combo Tower, Sky Screamer. This thing is huge, and looks even bigger because it is perched on top of a hill right at the centre of the Park (it's a 300m, 10 minute upward struggle to even get to the ride entrance from the base of the hill - painful in the now-midday sun).
The advertising of Sky Screamer as "the world's highest triple tower ride" is somewhat misleading. It is not the world's tallest triple tower ride - the tower itself is tall (100m), but 15m shorter than Madrid's S&S triple tower Venganza del Enigma (115m). What gives Marineland's tower the "highest" claim is the fact it's sat on that 46m hill; it's high by virtue of its location, not because it has the longest drop.
But I digress. It's still bloody big.
And that 450m total height is certainly put to good use, affording quite spectacular views over Niagara Falls itself from the top. Simply breathtaking, and pleasingly the ride itself is a typically thrilling S&S affair to boot (although still pales a little in comparison to the superlative Fabbri Megadrop IMO...).
In fact, I'd go as far to say that Sky Screamer is the best-located drop tower anywhere in the world, although Big Shot on top of the 921-foot Stratosphere Tower in Las Vegas might have something to say about that... are there any other contenders?
So, Marineland - never far from controversy, and a pretty strange place to spend a few hours.
Its few rides, marine exhibits, and stadium are spread out over such a huge area that it makes a day there more effort than it should be; it desperately needs some form of Park-wide transportation system, and that walk up to Sky Screamer isn't fun for anyone - an escalator in the same vein as Liseberg's would do wonders. It also in general just needs more, especially for an entry price that's within range of Wonderland's.
But it does have some gems - Dragon Mountain and Sky Screamer make the visit worthwhile, and the Stadium show was well presented. I just hope that the stars of said show are properly looked after behind the scenes...
Martin's Fantasy Island
It was now nearly 1pm, and I'd taken longer at Marineland than originally planned (the 12pm opening of Sky Screamer being much to blame). Part of me considered skipping Martin's Fantasy Island, given that I'd heard of its reputation as just a glorified fairground, and the more-alluring Darien Lake was still over an hour's drive away, including a border crossing into the USA at Niagara.
An even larger part of me considered skipping it following an agonisingly long wait at said border, having been ordered into the Port of Entry building for further checks because my story ("I was last in the USA in June") didn't align with the US Customs and Border Protection computer systems, which had no record of this visit. Sigh.
All of this meant that I didn't reach Martin's until 2:30pm. But I'm very glad I kept it in the itinerary.
The Park is, essentially, a glorified fairground, albeit a well presented one. Everything was clean and tidy, and the setting around a small lake is really quite nice.
Martin's is a classic slice of Americana, with the place clearly targeting local families with a no-frills, great value day out. The place feels very rural and low-key; the closest Park in the UK in my opinion would be Oakwood.
Everything here is pretty standard - there's a Star Flyer, a Disko, a Gravitron, and a Teacups, all presented without a great deal of themeing, and mostly un-shaded tarmac connecting it all together. Excellent.
On the coaster front there's three to enjoy, starting with a standard Zamperla spinning Wild Mouse; Crazy Mouse.
Number two is a standard Wacky Worm from SBF Visa; Max's Doggy Dog Coaster.
And last but certainly not least is the very non-standard CCI Woodie, Silver Comet.
The ride, standing at the back of the Park, is the more unusual hybrid type with grey steel supports. Its stats suggest a perfectly average ride; 82ft height, 55mph top speed, 50° drop, 1:45 ride time.
Some CCIs impress: Megafobia, Raven, Tonnerre du Zeus. Some don't: Stampida.
Silver Comet definitely impressed, and is a brilliant example of how a ride doesn't have to break any records to be a thoroughly worthwhile attraction.
The layout is very peppy, never dull, and the above-average maintenance work over the years means a very smooth ride. Hugely re-rideable, and with good pops of airtime across the layout, a whole lot of fun.
This alone is the reason to come to Martin's Fantasy Island. It might look like an off-the-shelf model from Roller Coaster Tycoon, but its varied, compact layout is an absolute winner. Silver Comet is of the best large family attractions (with just a 1.2m height restriction) I've ridden in a long while. It'd fit into a Chessington or a Drayton wonderfully.
The only fly in the ointment is the operations on the ride. Mirroring much of the rest of the Park, loading and dispatch times on Silver Comet were painful. Having been assigned a row, riders get on the train and are told over the tannoy to do up seat belts only. 2 members of staff then start from the front of the train and check individual seat belts down the platform. Then the lap bars are unlocked, and riders are again loudly told to keep arms up: "do not touch the lap bars, we will put them down for you!" The 2 members of staff then go down the train again, lowering the lap bar. If any rider touches a lap bar, the process starts over.
Very tedious, and only serves to deter guests from marathoning an otherwise excellent coaster!
After 3 rides on the Comet, my watch (3:30pm) told me it was really time to move on.
I grabbed an obligatory (yet reasonably priced) Hot Dog and Pepsi, and made a beeline for the exit.
2016 is the last season that the Park will be operating under the Martin's moniker - local businessman Martin DiPietro, the owner since 1994, sold the Park earlier this year to Apex Parks Group who own small Parks, Waterparks and FECs across the US. This seems a good fit, and if the new owners keep the same solid standards and bring some new investment in the place, this would be no bad thing.
Commenting on the sale, Al Weber Jr, Apex CEO, said: “It’s a nice park, in nice condition, in a great market. We like that it’s family focused.”
I couldn't agree more.
Darien Lake
40 miles away from Martin's Fantasy Island is Darien Lake, arguably the premier Park in the state of New York, and a former Six Flags property (1999 - 2006).
The place certainly makes an immediate impression on you with the towering 208ft Ride of Steel lining the entrance to the Park.
Little generates anticipation and excitement for a day out at a Theme Park better than a large red and blue hyper... more on this later.
At this point it had just turned 4:00pm, giving me 6 hours to get everything in before Park close, and the commencement of the daily show Ignite the Night.
The place was busy - it was a glorious Sunday afternoon - meaning that the task ahead was challenging, but not impossible. I grabbed my admissions ticket, stopping briefly to admire the attractive entrance plaza, and headed on in.
First up was Mind Eraser; an apt name for a ride that tries its level best to do your head in.
This was typical Vekoma SLC fare, made worse by having only one train in operation (the other train was in pieces to the side of the brake run).
On the plus side, at least it looks pretty on the lake.
Continuing the theme of ubiquitous Dutch pain-machines was Boomerang, a Vekoma, erm, Boomerang. At the time of writing, there are 34 operating Vekoma Boomerangs in the world; 16 of which are called Boomerang. This one tries to add a touch of originality by adding a suffix: Coast to Coaster. I'm not sure what exactly this means.
Regardless, this was one of the smoother Boomerangs I've ridden, and was well presented in attractive colours akin to our those of our own Colossus.
The Park's only Woodie comes in the form of Predator, a relatively rare Dinn Corporation ride from the same stable as the relatively rough Mean Streak at Cedar Point, relatively rough Timber Wolf at Worlds of Fun and relatively rough Thunder Run at Kentucky Kingdom.
Predator was, predictably, relatively rough. Actually, towards the back of the train where I was sitting, it verged on being extremely rough, which did nothing to add to its unmemorable layout. Zero to headache in 110 seconds.
Rarely do I come off a ride and tell myself I'm never doing it again. Predator was one of those times.
Unfortunately, the Park's 1982 Arrow Looper Viper did little to help ease the headache.
With both track and supports painted completely in black (is this a Merlin property?), and an extensive layout with 5 inversions, the ride certainly looks intense from the ground. Alas getting on board proved to be as slow as the SLC; the ride was similarly running only one train, and the station was a complete free-for-all, with no orderly queuing taking place whatsoever.
And whilst the ride was long and varied, the experience wasn't especially comfortable. On reflection I'd have taken another ride on Marineland's Dragon Mountain over another ride on Viper, Marineland's ride having opened just a year after Darien's.
Yet another long queue greeted me at the Park's newest coaster, Moto Coaster, although at this stage I was very nearly grateful that it would give my head a bit of a rest.
Thanks to the fairly appalling throughput on the 12-person trains, I had ample time to grab a drink and catch my breath - good news. The bad news was that this 2008 ride has literally been plonked down on a slab of concrete, with a queue line completely absent of foliage or shade. Even into the early evening, the sun was strong... and so the headache continued.
I'd been wanting to ride one of these for a while, but with the closest of the 10 operating models being in Särkänniemi, Finland, they'd evaded me thus far. So how was the ride? Not half bad, actually, although the limitations of the compact layout meant that the trains never gained any pace (a max speed of 40mph). The flywheel launch was a bit of a non-event as it lacked acceleration, but the twists and turns of the track were smoothly navigated, and the riding position was comfortable.
One of Zamperla's better creations, but still unfortunately inferior to Vekoma's bigger, faster, more substantial product.
The sun was starting to go down, so I checked out what else the Park had to offer whilst it was still light.
There's a HUSS Top Spin, Twister, although this was closed for maintenance on the day of my visit. The most recent thrill addition (in 2015) is a 22m Larson Loop by the name of Rolling Thunder, although I didn't go on this having enjoyed / endured the Loop at Six Flags St Louis, Fireball, earlier in the year.
Being fond of drop towers, I did have a go on the S&S-built Blast Off, a respectable 185ft effort that was garnering long queues. Pleasingly the lengthy wait was vindicated by some spectacular views over the Park.
There's also a moderately sized (60ft) Arrow Log Flume, Thunder Rapids, and a moderately sized (50ft) Intamin Shoot the Chutes, Shipwreck Falls. An decent length Intamin River Rapids, Grizzly Run, completes the solid water-ride lineup.
I even found time to enjoy American Rock, a jukebox show playing three times daily in the Grand Theatre. The venue couldn't have held more than a few hundred, but the show (with a cast of six) is professionally staged and performed; the audience seemed to lap it up.
The most unusual thing however is a baseball batting cage up-charge attraction that I'd not seen at a Theme Park before, allowing guests to pay for a few minutes of practice in a safely netted-off area. There were four pitches, and the speed at which the balls were being fired out of the machines increased as players went from left to right.
The kid below was hitting from the slowest firing machine... and let's just say it was still pretty fast!
Night was beginning to fall, and the only attraction left on the hit list was Ride of Steel. With an hour or two still to go before Park close, what better way than to spend the time getting as many rides in as possible...?
Unfortunately doing this was - as with the SLC and the Arrow Looper - a largely painful experience, due to slow loading and the disorganised melee in the station. Being a single rider, I did a lot of "making friends" with potential other single riders closer to the air gates to try to fill empty seats and get maximum rides in!
The ride itself is absolutely superb; easily for me on a par with similar Intamin creations such as Expedition GeForce at Holiday Park and Goliath at Walibi. Comfortable lap bar restraints and a long, airtime-filled ride; Ride of Steel benefits from a kick-ass first drop, colossal wide sweeping helices, and ejector-tastic bunny hops just before the brake run. It's a huge amount of fun; more rough and ready than an equivalent B&M, but more intense too.
One of the defining memories of the trip for me is sitting on Ride of Steel for the n-th time, climbing the lift hill in the warm breeze as the sun had just dropped below the horizon, and looking out over the beautiful lit up Park. Magic.
It's a real shame that there aren't more of these in the world; there are only 6 Intamin Hypers and 2 Intamin Gigas. Which is why it's really really good that Energylandia has bought the first new installation for 15 years. Set to open in 2018, the ride looks set to take the "fastest non-launched coaster in Europe" title with a max speed of 87mph, and even features a splashdown.
Having visited earlier this year, Energylandia is a really promising Park, and this on paper looks fantastic... colour me excited.
Following one final ride on Ride of Steel, I walked over to the grassy area by the Park's lake and took my place for the 10pm performance of Ignite the Night.
I have to be honest, I wasn't expecting anything especially impressive from this, a nightly show from a regional Theme Park, albeit the biggest one in the state (Darien's visitor numbers won't be topping much more than 1m; around half of what Alton Towers might achieve).
But it was absolutely fantastic. It blew me away. Darien's marketing is pretty accurate when it claims: "Music, Water, Fire, Video, and Pyrotechnics all come together for this laser light spectacular in the air, on the stage and all around." Lasers images are projected onto a central screen, whilst a myriad other lasers point out towards the crowd. This, plus the water and fire effects, are all synchronised to a booming soundtrack, which covered a wide variety of genres (everything from I'm Too Sexy to Wonderful World).
Clocking in at 25 minutes, audiences are certainly given value for money; there are many highlights, but Pitbull's Fireball, complete with liberal bursts of fire, certainly got the crowd going. You can get a quick flavour for the show from Darien's promo video here.
The show finishes with a genuinely patriotic and rousing rendition of Lee Greenwood's God Bless The USA, which didn't leave many dry eyes in the house. Superb.
Darien Lake seriously punches above its weight with it's nightly show, and it alone makes a visit to the Park worthwhile. Kudos to everyone involved. Why can't our Parks find the budgets to do this...?
And that brings Day 2 of my Canadian Caper to a close!
This is probably the longest trip report I've ever written, which reflects just how much I packed into this one day. Pleasingly, nothing spited me, I got everything I wanted to done, and had some really great new experiences; Marineland's Drop Tower, Martin's Woodie, and Darien's Hyper all spring to mind, alongside of course Ignite the Night.
I left the Darien Lake car park at around 10:45pm, thoroughly exhausted, but very content. There is a huge amount to see and do around Toronto - for the general tourist let alone the Theme Park enthusiast - and a fly-and-drive visit here comes highly recommended.
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Thanks for reading! Comments very welcome below.
Liked this? More musings from my travels in recent years:
Vietnam Dubai Italy Germany -
JoshC. reacted to Mark9 for a blog entry, Closed Season Part 2
Italy
With the exception of Gardaland, Italy is a relative unknown in the rollercoaster world. Despite the country containing two of the best rollercoasters in Europe, its relative distance from the UK and distance between parks always means Italy is a difficult nut to crack. Baring in mind, I last did a theme park road trip there in 2011 and the developments that have occurred in the last five years, there is now, no reason not to visit this fantastic country.
We started in Rome, back when Rainbow Magicland was a brand new theme park. Since then Cincecittá World has opened which you can explore in Ben C's Italy blog from 2015
http://forum.maniahub.com/blogs/entry/714-roman-roaming-highlights-from-italy-part-1/
Rainbow Magicland
This odd little park is a definite unknown. Despite the big promises and high expectations from when it initially opened, the park has never really set the continent alight. It has the space and some very intriguing attractions but it's never been able to grow beyond that. About an hour from Rome itself, it's one I would visit again thanks to Shock and Huntik.
Shock for example is a good ride to demonstrate the almost amateur approach of the park. It begins with very odd meandering before launching you off to the sky with some great aerial movements. It's loud, it's fast, its relatively intense, its photogenic and it leaves its best trick till last.
Whilst Shock is the parks signature ride, it's pretty much the only rollercoaster that genuinely impresses. The parks spinner is pretty terrible for example, a ride in a giant shed and suffers from the same problems that Winjas and Spinball suffer from; the turns counteract the spinning momentum meaning the ride never really gets going. Luckily the theming is fantastic so at least when walking past the ride, there is something to admire.
The surprise stand out was without a shadow of a doubt Huntik, a next generation shoot em up with fantastic effects. We really enjoyed.
I'd recommend a visit here to start a trip off with.
Miribilandia
I really like Miribilandia. That is off course help by Katun which is undoubtedly my favourite B&M worldwide. The height of the thing, the fantastic intensity and the traditional B&M layout combination really works here and the ride whilst feels controlled (unlike say... enthusiast favourite Nemesis), it rides so well that can be forgiven for anything. I love it.
Next up, comes I-Speed a well loved Intamin launch rollercoaster. It's a good ride, solid, well paced and keeps its speed throughout. The only issue is those damn restraints which tend to cut into you on the fast corners. If it was able to get the new restraints, it would definitely fly up the rankings.
I have yet to ride Divertical but I've heard 'some' good things. The final real quality ride there is Reset, a dark ride themed to.. well I'll let the pictures do the talking. Worth riding and very separate from the rest of the park.
And finally, after driving across Italy, we come to Gardaland, at a time when people did generally seem to like Merlin. With Raptor, Krake and The Swarm all built in quick succession, it's amazing how Merlin haven't quite reached that lofty standard for a while. I really like Raptor, I personally think that despite it not really featuring large drops and big inversions, it has a much more original layout, more well paced then any of the others and I really love its industrial look.
Since my visit Oblivion: Black Hole has opened so another reason to visit Italy for you all. In terms of when I when I went, Raptor was only really the major ride that shone. Other rides like the awful S&S attraction, so awful I've forgotten its name and the Venom twosome aren't great back up coasters frankly.
Other rides really are terrible though, the Atlantis ride is tedious in the extreme. It looks pretty but no, not any good. The park does also suffer from similar Merlin issues to ours such as up-selling and very few support rides.
Finally...
Just a shout out to Italy as a country. It's a fantastic place and my absolute favourite theme park trip memory is sitting on a balcony in our apartment overlooking the sun setting, with a couple of beers and just enjoying everything about the country. It's lovely and definitely worth a visit over.
Thanks for the reading and for Part 3, I shall be attacking the big egg that is Germany.. wish me luck.
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JoshC. reacted to BenC for a blog entry, Canadian Caper: Canada's Wonderland
Canadian Caper
Sometimes in life, an opportunity presents itself that you just can't pass up, despite the fact it might be a bit mad... and in my case, this year it was an email from British Airways offering me a return flight to Toronto, Friday - Wednesday in September, for just £356. I had a few days holiday left, hadn't set foot in Canada before, and knew there were some tasty coasters operating in this part of the world... so why not?
It didn't take too long to come up with a plan: flight out of LHR on the Friday night after work, landing into YYZ (Toronto International) on the Friday night (8 hour flight but Toronto is 5 hours behind!). Pick up hire car, drive to hotel near the airport on arrival. A whole day at Canada's Wonderland on the Saturday, with the evening back in the airport hotel. Sunday was to be the big one: a three hour drive across the border to Darien Lake (USA), taking in both Marineland (Canada) and Martin's Fantasy Island (USA) on the way. Sunday night spent in Buffalo, which would set me up nicely for a whole day on the Monday exploring Niagara Falls. Return the hire car on the Monday evening, and take the subway into downtown Toronto, leaving Tuesday and Wednesday free to explore all the city has to offer. Phew.
With temperatures in the high-teens and the late-summer sun set against deep blue cloudless skies, September is a fantastic time of year to visit Toronto. I found the city to be a smaller, more friendly New York, made all the better by its location on the waterfront of Lake Ontario and the omnipresence of Tim Hortons. But what of the Theme Parks?
Read on for my Canadian Caper!
CN Tower: EdgeWalk
Before we dive in, a quick nod firstly to a Toronto attraction that isn't a Theme Park, but gave me a bigger thrill than any Park in this report.
The CN Tower is quite the landmark for Toronto, built in 1979 as the world's tallest tower and to this day remaining the tallest free-standing structure in the Western Hemisphere. At 1,815ft high (553m), it's nearly twice the height of London's Shard, although the viewing platform (shown below by the red arrow) stands only at 1,168ft (356m).
No big deal, right?
...it is when you're harnessed up and walking around on a small platform on the top of it!
This is the EdgeWalk, opened in 2011 as the world's highest full-circle, hands-free building walk. It punishes your bank balance at $195 (c.£115), although this is somewhat justified given that it has a capacity of only 6 people every half an hour, and it's really, really cool.
Understandably security is very tight for an attraction like this - guests all have to wear a bright red "walk suit", and aren't allowed any loose objects on them, including watches, hair clips, and wedding rings. Personal cameras are a definite no-no. However, walk leaders are equipped with cameras and all guests receive a complimentary HD video and printed photo of their experience, with the (predictable) opportunity to buy even more photos at the exit.
I went up first thing on a beautiful cloud-free morning, and can honestly say it was the most exciting, terrifying, and liberating thing I've done all year.
Just check out that view!
Guests are harnessed up to the overhead rail via two ropes, and the walk leader takes the group around one complete circuit during the 30 minute session, encouraging each person to try out a few "tricks" along the way, such as balancing your feet on the edge and leaning back (above), and leaning out over the edge into the city like the famous "I'm Flying!" scene in Titanic (below).
Everyone attempted all the tricks (I was joined by a thirty-something IT technician from Jordan, and a fifty-something management consultant from the US), although not without a few wobbly legs and involuntary shrieks along the way.
If you completely trust your harness - and you have no reason not to - you're absolutely fine, but nonetheless the raw adrenaline from being that high up and that exposed is quite something, especially if conditions get a little windy. It's breathtaking and beautiful, and worth every penny.
EdgeWalk: bringing a whole new meaning to "don't look down"...!
Canada's Wonderland
Onto the Parks.
Canada's Wonderland, located 25 miles north of Downtown Toronto, is by any standards a serious player in the Theme Park industry, being ranked 3rd in the world by number of roller coasters (16), after Six Flags Magic Mountain (19) and Cedar Point (17), and being the 2nd most-visited Park in the Cedar Fair chain (soundly beating Cedar Point, and sitting just behind Knotts Berry Farm).
I'm a fan of Cedar Fair properties - in my experience they tend to index slightly more towards "well funded" than "managed by corporate spreadsheet" vs. either of the Six Flags or Merlin chains. That said, they are far from immune to criticism, and Wonderland's $20 parking fee payable as soon as you drive onto the property hardly gets your day off to a flying start.
What immediately lifts the mood however is a quite wonderful view of the Park's headline attraction, Leviathan.
More on that later.
For now, it was a quick photo of the uninspiring but admittedly well-maintained entrance, a mandatory scan through the metal detectors, and in through the turnstiles...
...and straight after the pretty average entrance comes an unexpected visual treat.
Seeing Main Street and the Cinderella Castle upon entering the Magic Kingdom creates an excitement and anticipation of the day ahead that is rarely matched, although plenty of Parks aspire to have the same effect. Wonderland's huge flower display, flanked by patriotic flags, in front of a giant water display, in front of a large artificial mountain, has quite some impact.
Definitely above average!
And so to the first ride of the day, which was actually housed inside the mountain: Wonder Mountain's Guardian. Debuting in 2014 (although the idea was first mooted 10 years prior), the 3D dark-ride-come-roller-coaster represents a unique collaboration between Germany's Art Engineering (no, me neither), who manufactured the track, and Canada's own TrioTech, who designed the ride's interactive 3D animations.
Riders sit in one of the 2 car, 8 seat trains, wearing 3D glasses and holding a mounted "blaster" gun. Alas, on my visit every train had at least 1 or 2 blasters not operational, meaning the hourly capacity wasn't hitting much more than 500... snails have travelled faster than this queueline.
The first half of the ride resembles a fairly tame wild-mouse style coaster, although the enjoyment of it is somewhat impaired by the 3D glasses making everything a bit of a blur . Riders then enter the mountain, as the second half of the ride sees the trains shuttle between giant video screens, in much the same style as Toy Story Mania and Maus Au Chocolat. The story goes that old King Adelsten once tried to fight a dragon inside the mountain, but during the battle, the King lost his crown. Stansein, one of the king's servants, now guides riders through the mountain to find and retrieve the crown - with riders helping fight off all the monsters along the way using the mounted blasters. You would be forgiven for wondering what on earth was going on; the 3D animations weren't great. So far, so humdrum.
But THEN, out of nowhere, comes the best drop track section on a roller coaster I have ever experienced. Wonder Mountain's Guardian features a surprise drop of 30ft (9m), roughly twice the height of Thirteen's and Darkmare's, and many times more powerful. It's the final scene, and the mountain dragon has emerged again, breathing fire at riders - and without any warning, the train just plummets at a rate that would rival most drop towers.
Indeed, it's so impressive that it turns a fairly mediocre ride into one worth joining the back of the queue again for... if it weren't for the fact that the throughput was so horrific.
Sat right behind the Mountain, and even snaking around the top of it, is Vortex, an Arrow suspended coaster. I've always liked these swinging rides (alas Vampire at Chessington was never the same after the new trains...), and this particular model looked fantastic sporting a fresh new coat of red paint.
The ride experience held up very well too given its age, with the cars' extreme swinging being made all the more fun by the track's proximity to the lake and a top speed of 55mph - the fastest Arrow suspended coaster ever built.
Vortex: 25 years old, and still one of the best rides in the Park. Both unique and intense; there are now only 5 rides of this type left operating in the world - ride whilst you can!
Speaking of "best rides in the Park", at this point I couldn't resist giving the headline attraction a spin, Leviathan. Leviathan is a 306ft giga coaster and one of only two B&M creations to break the 300ft mark to date; the other being the superlative Fury 325 at sister Cedar Fair Park, Carowinds.
Decked out in bold blue and cyan hues, the ride looks spectacular and although far from fully themed, attention has certainly been given to the ride's styling, which includes a classy three-dimensional logo sat atop a 360° waterfall at the entrance. Why can't major rides in the UK be as bright and colourful as this?
As for the ride itself - as you'd expect from a B&M airtime machine, it's a huge amount of fun; silky smooth tracking even at top speeds of 92mph, coupled with the comfortable, open train design, makes for a supremely enjoyable and highly re-rideable experience. What really stands out though is the first drop: diving into a tunnel, it's one of the best, bum-off-seat freefall experiences I have had in a very long time. So. Much. Fun. One of B&M's best, both in the back row (for the airtime) and the front row (for the sheer raw speed).
What lets Leviathan down a little though is actually its length, which might seem a strange thing to say for a coaster that's got the same amount of track as Blackpool's Big One. But Leviathan is over 40% taller than Big One, and goes 20mph faster, so you hit that final brake run so much quicker than you'd like. Indeed, the brake run itself is actually taller than most coasters, standing at over 100ft - one can't help but wonder whether there's a missed opportunity there with all that kinetic energy going to waste. It could simply do more.
Leviathan is undoubtedly a brilliant ride and I could sit on it all day, but it is bettered by Carowinds' very similar installation 3 years later, due to Fury being well over 1,000ft longer, containing all the same juicy floater airtime, and still having an absolutely killer first drop. Fury should be a top 10 coaster (top 5?) in anyone's book, whereas I suspect riders of Leviathan will be slightly less generous in their rankings.
You can't deny though that it looks very pretty indeed...
3 down, many more to go, but it's from here that you start to realise that although on the coaster front Wonderland has a lot of quantity, it doesn't fare so well on quality.
For starters, there's the ubiquitous Vekoma Boomerang, The Bat, which rode much the same as any other (although it's continually surprising how forceful these can be; I even greyed out on one in Thailand...).
I was actually lucky(?) to even get a ride, given that it seemed to be giving the engineering department headaches for most of the day.
In a similar vein, the Park hosts one of the original Vekoma Suspended Family Coasters, Silver Streak. Built in 2001, the coaster still rides well, but the tracking is rougher and the seating inferior to the manufacturer's more recent SFC effort at our own Paulton's Park.
And completing the Vekoma hat trick is Flight Deck, an SLC that looked shiny and fun, but predictably rode like a complete turd. It was a standard stick-your-neck-out-to-avoid-your-ears-getting-boxed affair, with generous helpings of being kicked in the back by your seat. Tick.
At the macro level, it's a real shame that these rides are so commonplace around the world - there are well over 40 still operating today, and Vekoma are still making money from it; a Park in Vietnam appears to have bought a brand new one for 2017 .
Very few ride types in the world are nigh-on guaranteed to put the rider through such an endurance test...
...except for maybe this one, the Zamperla Volare.
Thankfully less commonplace than the SLC (there are only 7), the Volare is without doubt one of the most poorly designed and fabricated coaster types around. Canada's Wonderland has the dubious honour of buying one of the first ones, with Tomb Raider: The Ride debuting in 2004.
These days it's called Time Warp, although much of the Tomb Raider themeing still exists. Getting into the ride involves a fairly frantic process of jumping onto the moving train, climbing a small ladder, and poking your head through the front bars. Staff members at the end of the station manually lower the back bars to lock you into place, and the ride then turns the train horizontal.
The riding position isn't exactly uncomfortable, but unlike, say the B&M flyer trains, you never feel particularly cushioned; there's a lot of industrial-looking metal around you.
The slowly rotating lift hill (in a similar style to Eurosat at Europa) winches you to the top, and then the pain begins.
To say Time Warp was inelegant would be an understatement; the sharp turns and awkward inversions ensure your body is slammed with some force into all sides of the ride car. I spent the ride braced for impact.
There is a reason as to why "Favourite Volare" came last in the Mitch Hawker Poll, below even Goudurix. It's a rather unique experience, but not, unfortunately, an enjoyable one.
Time for a quick look at the Park's flat rides - starting with Shockwave, a Mondial Top Scan.
Top Scans are amongst my favourite flat ride types, but despite sporting a supremely colourful paint job, this one was about a thrilling as a limp handshake. It lifted us up, lethargically windmilled a few times, and lowered us down again.
If you think Thorpe's Samurai is a good example of a terribly-run Top Scan model, you ain't seen nothing yet. It's a shame, but these rides are really only at their best when on the fair circuit, where they're not being continually flogged for 8 hours+ a day.
Wonderland also features a WindSeeker, another Mondial creation and a staple of Cedar Fair parks (having bought 6 of them over a 2 year period!).
You may be forgiven for thinking that these ride in much the same way as a Funtime Star Flyer, but they're actually quite different experiences. Star Flyers give riders the illusion of jeopardy, helped in large part by the fact that the seats are pretty minimalist, attached via a few chains to a central rotating structure that looks like it's been made out of Meccano. Wind Seekers are altogether more substantial; the seats are heavily cladded, attached via large metal arms to the sizable central rotating structure. Wind Seekers are also larger machines, with a capacity of up to 64 per ride and in this case, a height exceeding 300ft.
This provides the average rider with less to be nervous about as they're dangling around at altitude, and the result is an altogether more enjoyable ride. Views from the top of Wonderland's Windseeker were spectacular; you could even see the skyscrapers of Downtown Toronto.
New for 2016 was Skyhawk, a 131ft Gerstlauer Sky Roller. As with the Mondial Top Scan, I'm a huge fan of these flat rides - the ability to give yourself a seriously intense spinning ride through simple physics is fantastic fun.
I'd really enjoyed Holiday Park's Gerstlauer Sky Fly earlier in the year, and having given Wonderland's Skyhawk a spin, it's very clear as to which is the superior model.
The Sky Roller works by rotating the ride vehicles 360 degrees around the central tower in one plane (do excuse the pun). The Sky Fly however employs a boom arm that is far more three dimensional in its swinging around of the ride vehicles - meaning that riders have far greater opportunity to complete a full spin in their vehicle.
I managed to get a couple of complete spins in my aeroplane on Skyhawk, but it was much trickier than on either of the Holiday Park or Nigloland Sky Fly models. Cedar Fair likely chose the Sky Roller for capacity reasons (16 per ride vs. 12 per ride), but that's about the only advantage I can see over the Fly.
And it would be remiss of me to move on without touching on Sledge Hammer, the world's first and only HUSS JUMP². Designed especially for Canada's Wonderland, this giant flat ride (as with so many prototypes) has suffered more than its fair share of technical problems and downtime since it opened in 2003; kudos should be given to the Park for persevering with it.
It certainly looks the part, but how does it ride? Pretty well, actually, apart from one flaw. The ride involves the eight claws rotating around the central structure, with the 8-seater cars at the end of each claw also rotating around their own axes. Every so often, the eight claws suddenly shoot up into the air (as shown below), causing a sharp "losing your stomach" feeling. More rotating happens with the claws all raised, and again without warning they suddenly all drop down to ground level again. This repeats for around 2 minutes of ride time.
It's certainly a unique experience, and one that I'm glad to have had, but the flaw becomes apparent during a "jump", thanks to the sudden change in direction upwards or downwards; momentum from the rotation causes both your body to slam into the side of the seat, and your face to slam into the side of the restraint. The restraints are very cushioned (more so than usual...), but you couldn't exactly call it a refined ride. Ow.
Back to the coasters. Dragon Fire is one of the four original coasters at Canada's Wonderland, having opened in 1981 along with the Park.
Geek fact: since the removal of Drachen Fire from Busch Gardens Williamsburg, Dragon Fire is also the only Arrow coaster in existence to have counterclockwise-turning corkscrews.
I can't say I particularly noticed the difference.
Ghoster Coaster is another of the original 1981 lineup, and is tucked away in the Peanuts-themed kids' area at the back of the Park.
Coasters like this - solid, medium-sized, family rides - are generally undervalued by enthusiasts, but are arguably just as important as the big blockbuster attractions to the average punter; Ghoster was pulling queues nearly as long as Leviathan's.
Alas leg room for me was worse than even the very worst European short haul airline (I'm looking at you, Wizz Air), but the kids were having a great time.
The Park also features a "large Park" version of Mack's standard Wild Mouse: The Fly. Always good fun.
Geek fact #2: The Fly has an identical layout to all of the Project X / Test Track rides operating in the Legolands of the world. Thankfully The Fly's ride vehicles did not have comedy hoods installed over them, unlike poor Legoland Windsor's old Jungle Coaster...
Canada's Wonderland also plays host to one of the 3 Premier-built Backlot Stunt Coasters; these were previously known as the Italian Job Stunt Track from when the rides opened in 2005 to when the old Paramount Parks (of which Canada's Wonderland was one) were sold to Cedar Fair in 2008.
All of them clones, the layout sees guests launched at 40mph out of the station, before winding around a succession of tight upward helices themed as a parking lot. From here the trains dive into a series of s-bends trying to "avoid" parked police cars, before plateauing out in front of a tunnel. When the ride first opened under Paramount, here the trains were stopped for a short show to take place, involving a helicopter rising up along with simulated gunfire; this gunfire sprayed "petrol" all around riders, which resulted in a gas tank "explosion". Alas on my ride none of these special effects were in operation, and the block brakes weren't even slowing the trains, so we just cruised on past all of the themeing. A shame - not least because on the Kings Island version I rode earlier this year, they had kept a stripped down version of the show complete with pyros.
Trains are then launched for a second time into a tunnel, twisting and dropping before coming out of the "broken billboard", diving down in an aqueduct and turning back into the ride's station (below).
In all, despite having a mediocre capacity (only 12 guests per train...), these are great little rides; the tight transition from the initial launch into the "parking lot" helices is surprisingly intense, even causing me to momentarily grey out. It's just a little frustrating to see this particular one so pared back compared to its launch just over 10 years ago. No special effects, no Italian Job theme, and no MINI Cooper trains (sadly, Cedar Fair lost the licence for these too in 2010).
And finally to Behemoth, the original B&M airtime machine at Canada's Wonderland, which - incredulously - now has to put up with being Leviathan's little brother. Opening only 4 years prior to Leviathan, Behemoth is an unquestionably fun coaster, and has much in common with it's bigger, blue-r counterpart. Comfortable, smooth ride? Yep. Nonrestrictive clam shell lap bar? Indeed. Soaring airtime hills? Oh yes. Named after a huge Biblical creature in the book of Job? You got it.
But there are also differences; Behemoth is nearly 80ft shorter in height, its 4-across trains have staggered seating, and it's placed to great effect on a large lake, making the dives towards the ground even more exciting. Alas, its first drop doesn't have as much "wow" as Leviathan's - it's good, but not that good - but it redeems itself through its length; having just as much track as Leviathan makes for a longer ride.
Both deliver lots of floater and ejector airtime. Both are lots of fun. If I had to call it, I'd say front row / back row on Leviathan beats any row on Behemoth, but it's marginal.
Visitors to Canada's Wonderland should count themselves lucky they can enjoy not one, but two examples of fine Swiss engineering.
So, Canada's Wonderland: a large, well-presented park with a tonne of rides to enjoy; some impressive, some less so. My overall impressions of place were very favourable - there is no doubt that it is, as claimed, "Canada's Premier Amusement Park".
This is clearly borne out in the visitor numbers - I went on a Saturday in September and the queues were thronging. Great to see, but on days like these it's impossible to do the Park in a day without a Fast Pass - I duly coughed up for the Fast Lane Plus, which allowed me to get on a total of 24 rides in exchange for my additional $75 (c.£43); without it I'd have been lucky to do more than 12.
And a place like Wonderland is all about the rides; it's definitely a case of quantity over quality, but there are moments of brilliance to be found in Leviathan's front row, Vortex's back row, and Guardian's breathtaking drop - these alone make the trip over the pond worthwhile.
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Thanks for reading! Comments very welcome below.
Next up: Day 2 of the Canadian Caper, including Marineland, Martin's Fantasy Island, and Darien Lake.
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JoshC. got a reaction from L7123456 for a blog entry, 15 Years of Fear - Act 2
Hope you all grabbed some popcorn or something during this brief intermission. Anyways, here's the second half...
#7 - Cabin in the Woods (2013-2016)
Years experienced: 2013-2016
To be honest, Cabin has gotten progressively worse each season for me. I'm sure that's partly down to getting used to it all, as newbies in the maze really are blown away by the idea. However, the original version in 2013 was by far the best. The idea of the maze was that you would enter a room, close the door, and something would happen. Every room had an actor and seemed to have a special effect to go with it. Maybe I just got a good run, but it felt a lot more interactive and the aim was actually achieved. It wasn't scary, but it was certainly a lot of fun!
#6 - Saw Alive (2010-2016)
Years experienced: 2010-2016
I'm including this as a Fright Nights attraction, even if it didn't start off as one. I've experienced Saw loads of times, due to it being open all season in 2010 and 2011, so I guess it show how much I like it given how high up it is. It's got a good use of effects, which is something a fair few of the other mazes lack. And it later years, it's become a bit more theatrical, which gives it a different feel to the others.
I've definitely got a soft spot for Saw Alive, and I might be over-rating it a tad, but I really have enjoyed it the past couple of years, which I guess helps!
(Concept art from Thorpe Park)
#5 - Containment (2015-2016)
Years experienced: 2015, 2016
2015 Containment was average at best to be honest. But Containment for 2016 was fabulous; from the nice pre-show, to the fun tasks to the fantastic actors. Everything just worked, and left me with a huge smile on my face. The fears included were of a nice range, from the common to the not-so-common: numerophobia (numbers), chronophobia (time), trypanophobia (needles) and haemophobia (blood).
It might be because this is the only escape room that I've done that I enjoy it so much, but it's at least set the bar high, and got me itching to try and another horror escape room!
Image from Scruffy Dog
#4 - Experiment 10 (2011-2012)
Years experienced: 2011, 2012
Experiment 10 was one of the most difficult ones to place on the list. The beginning was pure genius, and the first time I experienced it, it did shock and surprise me. But from there, it went downhill, with little to write home about. And let's not talk about the 2012 version and ending shall we.
Nevertheless, the reception scene, decontamination sequence and isolation rooms were absolutely fantastic, and a brilliant way to start off a scare attraction. If the same atmosphere and intensity from actors could have been matched during the rest of the maze, it certainly would have been higher up!
Image from scare-zone.com
#3 - The Big Top (2015-2016)
Years experienced: 2015, 2016
Obviously for this, I'm referring to the 2016 version. Don't get me wrong, 2015 Big Top had a lot of potential and was fun on some runs, but it just wasn't up to scratch when all was said and done.
2016 Big Top had a nice mix of everything though. The Madame Mephisto scene was nice, the playground area was fantastic, and showed me how a mesh-strobe-scene can work. Then the rest of the maze had plenty of theming and nice, open, sets which all worked really well - especially the clown wash room! Yeah, chainsaw ending doesn't quite fit in with the rest of the maze, and it's a bti cliché, but it still works at least! It is just so much fun and is designed so that it's really easy to scare people.
#2 - Se7en (2006-2011)
Years experienced: 2009-2011
I honestly think that Se7en was quite under-rated during it's time at Fright Nights. It got a lot of hate for being in a white tent, and I think its first couple of years weren't that well received generally, but the times I experienced it, it was a solid, dependable maze, featuring fab theming, great smells and effects and a variety of different scare tactics.
2011 was a stand-out season for Se7en though - actors seemed to have been given more leverage on what they could do, and were very full on throughout. Sure, some of the rooms had lost their appeal after going through it multiple times (in particular the Envy room), but things like the Gluttony room remain in my mind - and nostrils! - to this very day. I know tents aren't the ideal situation for a horror maze, but based on how this and Big Top have gone down, I'd be happy to see more of them back in the future for greater in-maze experiences.
Image from Theme Park Tourist
#1 - Studio 13 (2014)
Years experienced: 2014
I adored this maze. It's the only scare attraction where I've truly felt part of the story. The beginning felt like a backstage tour of a film studio where something wasn't quite right. The middle felt like being part of a horror film. The end was executed brilliantly, with the horror film spilling out into real life, and definitely gave me a shock (moreso because of my expectations than anything else, but still...)
The theming was largely very good as well, and the actors all seemed to work well with the maze in my runs. It all just gelled really well to create quite possibly my favourite scare maze to date!
Image from lukedysonphotography.org
And that's a wrap! Here's to more gorious years of Fright Nights...I look forward to what next season brings...
-
JoshC. got a reaction from Cian for a blog entry, 15 Years of Fear - Act 2
Hope you all grabbed some popcorn or something during this brief intermission. Anyways, here's the second half...
#7 - Cabin in the Woods (2013-2016)
Years experienced: 2013-2016
To be honest, Cabin has gotten progressively worse each season for me. I'm sure that's partly down to getting used to it all, as newbies in the maze really are blown away by the idea. However, the original version in 2013 was by far the best. The idea of the maze was that you would enter a room, close the door, and something would happen. Every room had an actor and seemed to have a special effect to go with it. Maybe I just got a good run, but it felt a lot more interactive and the aim was actually achieved. It wasn't scary, but it was certainly a lot of fun!
#6 - Saw Alive (2010-2016)
Years experienced: 2010-2016
I'm including this as a Fright Nights attraction, even if it didn't start off as one. I've experienced Saw loads of times, due to it being open all season in 2010 and 2011, so I guess it show how much I like it given how high up it is. It's got a good use of effects, which is something a fair few of the other mazes lack. And it later years, it's become a bit more theatrical, which gives it a different feel to the others.
I've definitely got a soft spot for Saw Alive, and I might be over-rating it a tad, but I really have enjoyed it the past couple of years, which I guess helps!
(Concept art from Thorpe Park)
#5 - Containment (2015-2016)
Years experienced: 2015, 2016
2015 Containment was average at best to be honest. But Containment for 2016 was fabulous; from the nice pre-show, to the fun tasks to the fantastic actors. Everything just worked, and left me with a huge smile on my face. The fears included were of a nice range, from the common to the not-so-common: numerophobia (numbers), chronophobia (time), trypanophobia (needles) and haemophobia (blood).
It might be because this is the only escape room that I've done that I enjoy it so much, but it's at least set the bar high, and got me itching to try and another horror escape room!
Image from Scruffy Dog
#4 - Experiment 10 (2011-2012)
Years experienced: 2011, 2012
Experiment 10 was one of the most difficult ones to place on the list. The beginning was pure genius, and the first time I experienced it, it did shock and surprise me. But from there, it went downhill, with little to write home about. And let's not talk about the 2012 version and ending shall we.
Nevertheless, the reception scene, decontamination sequence and isolation rooms were absolutely fantastic, and a brilliant way to start off a scare attraction. If the same atmosphere and intensity from actors could have been matched during the rest of the maze, it certainly would have been higher up!
Image from scare-zone.com
#3 - The Big Top (2015-2016)
Years experienced: 2015, 2016
Obviously for this, I'm referring to the 2016 version. Don't get me wrong, 2015 Big Top had a lot of potential and was fun on some runs, but it just wasn't up to scratch when all was said and done.
2016 Big Top had a nice mix of everything though. The Madame Mephisto scene was nice, the playground area was fantastic, and showed me how a mesh-strobe-scene can work. Then the rest of the maze had plenty of theming and nice, open, sets which all worked really well - especially the clown wash room! Yeah, chainsaw ending doesn't quite fit in with the rest of the maze, and it's a bti cliché, but it still works at least! It is just so much fun and is designed so that it's really easy to scare people.
#2 - Se7en (2006-2011)
Years experienced: 2009-2011
I honestly think that Se7en was quite under-rated during it's time at Fright Nights. It got a lot of hate for being in a white tent, and I think its first couple of years weren't that well received generally, but the times I experienced it, it was a solid, dependable maze, featuring fab theming, great smells and effects and a variety of different scare tactics.
2011 was a stand-out season for Se7en though - actors seemed to have been given more leverage on what they could do, and were very full on throughout. Sure, some of the rooms had lost their appeal after going through it multiple times (in particular the Envy room), but things like the Gluttony room remain in my mind - and nostrils! - to this very day. I know tents aren't the ideal situation for a horror maze, but based on how this and Big Top have gone down, I'd be happy to see more of them back in the future for greater in-maze experiences.
Image from Theme Park Tourist
#1 - Studio 13 (2014)
Years experienced: 2014
I adored this maze. It's the only scare attraction where I've truly felt part of the story. The beginning felt like a backstage tour of a film studio where something wasn't quite right. The middle felt like being part of a horror film. The end was executed brilliantly, with the horror film spilling out into real life, and definitely gave me a shock (moreso because of my expectations than anything else, but still...)
The theming was largely very good as well, and the actors all seemed to work well with the maze in my runs. It all just gelled really well to create quite possibly my favourite scare maze to date!
Image from lukedysonphotography.org
And that's a wrap! Here's to more gorious years of Fright Nights...I look forward to what next season brings...
-
JoshC. got a reaction from CharlieN for a blog entry, 15 Years of Fear - Act 2
Hope you all grabbed some popcorn or something during this brief intermission. Anyways, here's the second half...
#7 - Cabin in the Woods (2013-2016)
Years experienced: 2013-2016
To be honest, Cabin has gotten progressively worse each season for me. I'm sure that's partly down to getting used to it all, as newbies in the maze really are blown away by the idea. However, the original version in 2013 was by far the best. The idea of the maze was that you would enter a room, close the door, and something would happen. Every room had an actor and seemed to have a special effect to go with it. Maybe I just got a good run, but it felt a lot more interactive and the aim was actually achieved. It wasn't scary, but it was certainly a lot of fun!
#6 - Saw Alive (2010-2016)
Years experienced: 2010-2016
I'm including this as a Fright Nights attraction, even if it didn't start off as one. I've experienced Saw loads of times, due to it being open all season in 2010 and 2011, so I guess it show how much I like it given how high up it is. It's got a good use of effects, which is something a fair few of the other mazes lack. And it later years, it's become a bit more theatrical, which gives it a different feel to the others.
I've definitely got a soft spot for Saw Alive, and I might be over-rating it a tad, but I really have enjoyed it the past couple of years, which I guess helps!
(Concept art from Thorpe Park)
#5 - Containment (2015-2016)
Years experienced: 2015, 2016
2015 Containment was average at best to be honest. But Containment for 2016 was fabulous; from the nice pre-show, to the fun tasks to the fantastic actors. Everything just worked, and left me with a huge smile on my face. The fears included were of a nice range, from the common to the not-so-common: numerophobia (numbers), chronophobia (time), trypanophobia (needles) and haemophobia (blood).
It might be because this is the only escape room that I've done that I enjoy it so much, but it's at least set the bar high, and got me itching to try and another horror escape room!
Image from Scruffy Dog
#4 - Experiment 10 (2011-2012)
Years experienced: 2011, 2012
Experiment 10 was one of the most difficult ones to place on the list. The beginning was pure genius, and the first time I experienced it, it did shock and surprise me. But from there, it went downhill, with little to write home about. And let's not talk about the 2012 version and ending shall we.
Nevertheless, the reception scene, decontamination sequence and isolation rooms were absolutely fantastic, and a brilliant way to start off a scare attraction. If the same atmosphere and intensity from actors could have been matched during the rest of the maze, it certainly would have been higher up!
Image from scare-zone.com
#3 - The Big Top (2015-2016)
Years experienced: 2015, 2016
Obviously for this, I'm referring to the 2016 version. Don't get me wrong, 2015 Big Top had a lot of potential and was fun on some runs, but it just wasn't up to scratch when all was said and done.
2016 Big Top had a nice mix of everything though. The Madame Mephisto scene was nice, the playground area was fantastic, and showed me how a mesh-strobe-scene can work. Then the rest of the maze had plenty of theming and nice, open, sets which all worked really well - especially the clown wash room! Yeah, chainsaw ending doesn't quite fit in with the rest of the maze, and it's a bti cliché, but it still works at least! It is just so much fun and is designed so that it's really easy to scare people.
#2 - Se7en (2006-2011)
Years experienced: 2009-2011
I honestly think that Se7en was quite under-rated during it's time at Fright Nights. It got a lot of hate for being in a white tent, and I think its first couple of years weren't that well received generally, but the times I experienced it, it was a solid, dependable maze, featuring fab theming, great smells and effects and a variety of different scare tactics.
2011 was a stand-out season for Se7en though - actors seemed to have been given more leverage on what they could do, and were very full on throughout. Sure, some of the rooms had lost their appeal after going through it multiple times (in particular the Envy room), but things like the Gluttony room remain in my mind - and nostrils! - to this very day. I know tents aren't the ideal situation for a horror maze, but based on how this and Big Top have gone down, I'd be happy to see more of them back in the future for greater in-maze experiences.
Image from Theme Park Tourist
#1 - Studio 13 (2014)
Years experienced: 2014
I adored this maze. It's the only scare attraction where I've truly felt part of the story. The beginning felt like a backstage tour of a film studio where something wasn't quite right. The middle felt like being part of a horror film. The end was executed brilliantly, with the horror film spilling out into real life, and definitely gave me a shock (moreso because of my expectations than anything else, but still...)
The theming was largely very good as well, and the actors all seemed to work well with the maze in my runs. It all just gelled really well to create quite possibly my favourite scare maze to date!
Image from lukedysonphotography.org
And that's a wrap! Here's to more gorious years of Fright Nights...I look forward to what next season brings...
-
JoshC. got a reaction from Roodie for a blog entry, 15 Years of Fear - Act 2
Hope you all grabbed some popcorn or something during this brief intermission. Anyways, here's the second half...
#7 - Cabin in the Woods (2013-2016)
Years experienced: 2013-2016
To be honest, Cabin has gotten progressively worse each season for me. I'm sure that's partly down to getting used to it all, as newbies in the maze really are blown away by the idea. However, the original version in 2013 was by far the best. The idea of the maze was that you would enter a room, close the door, and something would happen. Every room had an actor and seemed to have a special effect to go with it. Maybe I just got a good run, but it felt a lot more interactive and the aim was actually achieved. It wasn't scary, but it was certainly a lot of fun!
#6 - Saw Alive (2010-2016)
Years experienced: 2010-2016
I'm including this as a Fright Nights attraction, even if it didn't start off as one. I've experienced Saw loads of times, due to it being open all season in 2010 and 2011, so I guess it show how much I like it given how high up it is. It's got a good use of effects, which is something a fair few of the other mazes lack. And it later years, it's become a bit more theatrical, which gives it a different feel to the others.
I've definitely got a soft spot for Saw Alive, and I might be over-rating it a tad, but I really have enjoyed it the past couple of years, which I guess helps!
(Concept art from Thorpe Park)
#5 - Containment (2015-2016)
Years experienced: 2015, 2016
2015 Containment was average at best to be honest. But Containment for 2016 was fabulous; from the nice pre-show, to the fun tasks to the fantastic actors. Everything just worked, and left me with a huge smile on my face. The fears included were of a nice range, from the common to the not-so-common: numerophobia (numbers), chronophobia (time), trypanophobia (needles) and haemophobia (blood).
It might be because this is the only escape room that I've done that I enjoy it so much, but it's at least set the bar high, and got me itching to try and another horror escape room!
Image from Scruffy Dog
#4 - Experiment 10 (2011-2012)
Years experienced: 2011, 2012
Experiment 10 was one of the most difficult ones to place on the list. The beginning was pure genius, and the first time I experienced it, it did shock and surprise me. But from there, it went downhill, with little to write home about. And let's not talk about the 2012 version and ending shall we.
Nevertheless, the reception scene, decontamination sequence and isolation rooms were absolutely fantastic, and a brilliant way to start off a scare attraction. If the same atmosphere and intensity from actors could have been matched during the rest of the maze, it certainly would have been higher up!
Image from scare-zone.com
#3 - The Big Top (2015-2016)
Years experienced: 2015, 2016
Obviously for this, I'm referring to the 2016 version. Don't get me wrong, 2015 Big Top had a lot of potential and was fun on some runs, but it just wasn't up to scratch when all was said and done.
2016 Big Top had a nice mix of everything though. The Madame Mephisto scene was nice, the playground area was fantastic, and showed me how a mesh-strobe-scene can work. Then the rest of the maze had plenty of theming and nice, open, sets which all worked really well - especially the clown wash room! Yeah, chainsaw ending doesn't quite fit in with the rest of the maze, and it's a bti cliché, but it still works at least! It is just so much fun and is designed so that it's really easy to scare people.
#2 - Se7en (2006-2011)
Years experienced: 2009-2011
I honestly think that Se7en was quite under-rated during it's time at Fright Nights. It got a lot of hate for being in a white tent, and I think its first couple of years weren't that well received generally, but the times I experienced it, it was a solid, dependable maze, featuring fab theming, great smells and effects and a variety of different scare tactics.
2011 was a stand-out season for Se7en though - actors seemed to have been given more leverage on what they could do, and were very full on throughout. Sure, some of the rooms had lost their appeal after going through it multiple times (in particular the Envy room), but things like the Gluttony room remain in my mind - and nostrils! - to this very day. I know tents aren't the ideal situation for a horror maze, but based on how this and Big Top have gone down, I'd be happy to see more of them back in the future for greater in-maze experiences.
Image from Theme Park Tourist
#1 - Studio 13 (2014)
Years experienced: 2014
I adored this maze. It's the only scare attraction where I've truly felt part of the story. The beginning felt like a backstage tour of a film studio where something wasn't quite right. The middle felt like being part of a horror film. The end was executed brilliantly, with the horror film spilling out into real life, and definitely gave me a shock (moreso because of my expectations than anything else, but still...)
The theming was largely very good as well, and the actors all seemed to work well with the maze in my runs. It all just gelled really well to create quite possibly my favourite scare maze to date!
Image from lukedysonphotography.org
And that's a wrap! Here's to more gorious years of Fright Nights...I look forward to what next season brings...
-
JoshC. got a reaction from Matt 236 for a blog entry, 15 Years of Fear - Act 2
Hope you all grabbed some popcorn or something during this brief intermission. Anyways, here's the second half...
#7 - Cabin in the Woods (2013-2016)
Years experienced: 2013-2016
To be honest, Cabin has gotten progressively worse each season for me. I'm sure that's partly down to getting used to it all, as newbies in the maze really are blown away by the idea. However, the original version in 2013 was by far the best. The idea of the maze was that you would enter a room, close the door, and something would happen. Every room had an actor and seemed to have a special effect to go with it. Maybe I just got a good run, but it felt a lot more interactive and the aim was actually achieved. It wasn't scary, but it was certainly a lot of fun!
#6 - Saw Alive (2010-2016)
Years experienced: 2010-2016
I'm including this as a Fright Nights attraction, even if it didn't start off as one. I've experienced Saw loads of times, due to it being open all season in 2010 and 2011, so I guess it show how much I like it given how high up it is. It's got a good use of effects, which is something a fair few of the other mazes lack. And it later years, it's become a bit more theatrical, which gives it a different feel to the others.
I've definitely got a soft spot for Saw Alive, and I might be over-rating it a tad, but I really have enjoyed it the past couple of years, which I guess helps!
(Concept art from Thorpe Park)
#5 - Containment (2015-2016)
Years experienced: 2015, 2016
2015 Containment was average at best to be honest. But Containment for 2016 was fabulous; from the nice pre-show, to the fun tasks to the fantastic actors. Everything just worked, and left me with a huge smile on my face. The fears included were of a nice range, from the common to the not-so-common: numerophobia (numbers), chronophobia (time), trypanophobia (needles) and haemophobia (blood).
It might be because this is the only escape room that I've done that I enjoy it so much, but it's at least set the bar high, and got me itching to try and another horror escape room!
Image from Scruffy Dog
#4 - Experiment 10 (2011-2012)
Years experienced: 2011, 2012
Experiment 10 was one of the most difficult ones to place on the list. The beginning was pure genius, and the first time I experienced it, it did shock and surprise me. But from there, it went downhill, with little to write home about. And let's not talk about the 2012 version and ending shall we.
Nevertheless, the reception scene, decontamination sequence and isolation rooms were absolutely fantastic, and a brilliant way to start off a scare attraction. If the same atmosphere and intensity from actors could have been matched during the rest of the maze, it certainly would have been higher up!
Image from scare-zone.com
#3 - The Big Top (2015-2016)
Years experienced: 2015, 2016
Obviously for this, I'm referring to the 2016 version. Don't get me wrong, 2015 Big Top had a lot of potential and was fun on some runs, but it just wasn't up to scratch when all was said and done.
2016 Big Top had a nice mix of everything though. The Madame Mephisto scene was nice, the playground area was fantastic, and showed me how a mesh-strobe-scene can work. Then the rest of the maze had plenty of theming and nice, open, sets which all worked really well - especially the clown wash room! Yeah, chainsaw ending doesn't quite fit in with the rest of the maze, and it's a bti cliché, but it still works at least! It is just so much fun and is designed so that it's really easy to scare people.
#2 - Se7en (2006-2011)
Years experienced: 2009-2011
I honestly think that Se7en was quite under-rated during it's time at Fright Nights. It got a lot of hate for being in a white tent, and I think its first couple of years weren't that well received generally, but the times I experienced it, it was a solid, dependable maze, featuring fab theming, great smells and effects and a variety of different scare tactics.
2011 was a stand-out season for Se7en though - actors seemed to have been given more leverage on what they could do, and were very full on throughout. Sure, some of the rooms had lost their appeal after going through it multiple times (in particular the Envy room), but things like the Gluttony room remain in my mind - and nostrils! - to this very day. I know tents aren't the ideal situation for a horror maze, but based on how this and Big Top have gone down, I'd be happy to see more of them back in the future for greater in-maze experiences.
Image from Theme Park Tourist
#1 - Studio 13 (2014)
Years experienced: 2014
I adored this maze. It's the only scare attraction where I've truly felt part of the story. The beginning felt like a backstage tour of a film studio where something wasn't quite right. The middle felt like being part of a horror film. The end was executed brilliantly, with the horror film spilling out into real life, and definitely gave me a shock (moreso because of my expectations than anything else, but still...)
The theming was largely very good as well, and the actors all seemed to work well with the maze in my runs. It all just gelled really well to create quite possibly my favourite scare maze to date!
Image from lukedysonphotography.org
And that's a wrap! Here's to more gorious years of Fright Nights...I look forward to what next season brings...
-
JoshC. reacted to Mark9 for a blog entry, Closed Season Part 1
The dreaded closed season. A time when the ride games return, the silly season occurs with people making the same jokes about Colossus being repainted or Rumba being rethemed. Just be glad the Intamin aquatrax joke hasn't reared its ugly head. I like to think of closed season as a time of opportunity, a start of planning trips for 2017 and I thought I'd just put together a few blogs to maybe, inspire.
Denmark.
A road trip around Denmark is surprisingly easy. Start your trip in Copenhagen which features Tivoli Gardens and easy access to the rest of Denmark follows. Along the way you can discover the fantastic Djurs Sommerland, the original Legoland and Farup Sommerland. If you so desire, visit Bakken which is easily my least favourite park in the whole of Europe.
Djors Summerland
A park with two of my absolute favourite Intamin rollercoasters, this relatively small park in Denmark is a must visit. Along the way discover a topple-tower, a Gerstlauer bobsled and with a new rollercoaster in 2017, it's sure worth a visit.
Piraten
This fantastic Intamin mega-lite is a wonderful example of how you don't need to top 250 feet to be a decent rollercoaster. This air-time machine is genuinely one of Europes best rollercoasters. It warms up too an irresistible level the more it runs and must be ridden.
Juvelen
I have a lot of love for Juvelen. It was an absolute surprise on my visit From its twisty layout and head-choppers to the unexpected force of its second launch, it's a wonderful example of how a family rollercoaster can deliver so much more then just another thrill ride.
Tivoli Gardens
The thing with the Gardens is emphasis on wide open spaces and the beautiful scenery. Admittedly I visited in torrential rain but this doesn't dampen spirits.
Dæmonen
This tiny B&M is shoe-horned into the gardens and yet still packs a punch. Featuring three inversions, it is also one of B&M's shortest. It looks beautiful at night and with it's two train operation, queues are kept to a minimum. A sure-fire favourite.
Farop Sommerland
Towards the end of our trip, the final park was Farup which features a Gerstlauer launch coaster which despite some jerky moments, was a hit. The wooden rollercoaster Falken was also a hit, despite its slight oddness.
Lynet
Falken
I heartily recommend a trip to Denmark. Not only do you get some fantastic rollercoasters, you visit a culturally rich country with beautiful scenery (and beautiful men and women) as well as a country that truly caters for everyone. Whilst a trip here can be expensive, planning ahead and accordingly can really save you money.
Thanks for taking a look, next time, the very exciting Italy.
-
JoshC. got a reaction from holtjammy16 for a blog entry, 15 Years of Fear
Fright Nights might be over, and it might be closed season, but I'm doing a belated 15 Years of Fear Celebration! I've been fortunate enough to visit every Fright Nights, and do all but one Fright Nights maze-style attraction, so I'm going to do a quick worst-to-best ranking (16 to 1) of all those mazes.
Naturally, mazes change year-on-year, and even one run through can be dramatically different to another on the same night, so I'm being nice and judging these off my best runthroughs. And, of course, I was quite a bit younger 15 years ago, and scared very easily, so there might be some rose-tinted spectacles of some sort for the older mazes. But oh well. Also, there may be some spoilers of current attractions (and retired ones). Enjoy...
Freakshow 3D (2002-2004)
Alas, I never got a chance to experience the Freakshow in all it's bizarre glory. Biggest Thorpe regret right there.
Image from Coaster Kingdom
#16 - Dead End (2010)
Years experienced: 2010
I won't lie, I liked Dead End. I had good runthroughs with actors interacting with me personally, which makes a change. And I liked the idea of reusing loads of Thorpe stuff to create a graveyard idea. But it should never really have been marketed as a "terror zone", or ran like an attraction. Dead End would have made a fun 'scare zone' in the literal sense, but in the sense Thorpe tried, it just didn't work.
Image from TTP
#15 - Asylum (2005-2013)
Years experienced: 2009-2011, 2013
Probably the most controversial one here, but as a few no doubt know, I really disliked Asylum. The constant strobes for such a long period of time just made me feel headachey, which meant I was more focused on that rather than the maze itself. And it could feel really repetitive if you didn't have a good run / the actors weren't on form. The chainsaw ending wasn't as good as all the other mazes I've done with that sort of ending either.
So yeah, I never really rated Asylum. I think part of it is down to the fact I like a bit of a story with scare attractions, and Asylum was only ever 'There's scary people in there that will scare you!' to me. I might be under-rating it a bit, but I honestly think that I enjoyed / was scared by all the other attractions more.
#14 - My Bloody Valentine (2013-2015)
Years experienced: 2013-2015
MBV was a weird one. The maze was very in-your-face, in terms of actors and the fact most of it involved very tight spaces. But this does very little for me, and so I never got anything out of it. It also meant there was little scope for the actors, resulting in jump scares from loud noises, or just generally trying to invade your personal space. But it just never did it for me. At least the theming was very good throughout, which is something.
#13 - The Curse (2008-2012)
Years experienced: 2009-2011
I hear that 2012 was The Curse's best season, so it's a shame I never did it then. However, in all the times I did do it, it never really got me. It had nice theming and a nice atmosphere I suppose, but it wasn't scary really. Maybe it's because it was the first scare attraction I tried in 4 years and I was expecting so much worse, but I just never got 'it'.
Image from TTP
#12 - Platform 15 (2016)
Years experienced: 2016
I'm really disappointed that this is so low down. It has so much potential, with the theme, location and story all being spot on for a really good scare attraction. But ultimately, it falls short in a major way: it's trying to be something it's not. Platform 15 would make an excellent, creepy attraction, that utilises atmosphere and tension more than impact scares. Instead, it just goes for impact and jump scares continuously, which doesn't work when there's too much space for not enough actors. If you're going to have a large open space, make sure there's actors to fill it! In its current direction, Platform would need at least double the number of actors to have the payoff it promises.
The promising thing is that we have seen Thorpe learn their lessons in the past; notably with Big Top and Blair Witch. Hopefully history repeats itself and we see big improvements to this next year, assuming it does return!
#11 - Hellgate (2005-2010)
Years experienced: 2005, 2010
Looking back, Hellgate really shines through as a trial scare attraction for the park. I know they had experience with Freezer and Freakshow 3D, and they did Asylum at the same time and many felt they got that right. But Hellgate felt like it was a paint-by-numbers attractions - an easy to make, creepy-ish theme, vague story, couple of little effects, creepy audio with very standard, easily repeatable, scares. Like someone Googled "What makes a good scare attraction?" and went from there. All of these boxes were ticked, but none of them were brilliant. It was a reliable, yet unremarkable, maze.
Image from TTP
#10 - The Passing (2012)
Years experienced: 2012
Going against a majority I think, but I enjoyed The Passing. It was clearly a cheap attraction to make, and had a lot of ideas floating around it, but none of them really made the final cut. I really enjoyed the tunnel section of the maze (certainly one of the few genuinely terrifying moments I've had in a scare attraction was when I bashed head-first into a wall, thinking I was at a dead end). But the rest of it was very meh, and the false ending didn't really work; I was more confused than scared.
#9 - Blair Witch Project (2013-2016)
Years experienced: 2013-2016
I'll freely admit that in 2013 this was poor. And 2016 hasn't been the best. However, it improved a lot in 2014, and 2015 was a brilliant season for it! 2015 worked so well thanks to a narrow path that got tighter and tighter, whilst starting off with few actors before loads appearing from nowhere! Loud noises, a subtle soundtrack and audio effects and a general, hard-to-describe, atmosphere made it a fun attraction, and exactly what it was marketing itself as!
Image from Thorpe Park
#8 - The Freezer (2002-2004)
Years experienced: 2003
This has been a difficult one to place, since I remember very little about it...mostly due to having my head buried in the back of the person in front of me. With this being my first scare attraction, and with me only being 9, that reaction is perhaps understandable, and hence makes it unfair for me to judge too much on my experience. However, the things I do remember are a really good atmosphere surrounding the maze, and entering it after the Freezer door opening and smoke flowing out from it. It was probably the most 'theatrical' maze Thorpe have done.
Like I say, a difficult one for me to judge. In some ways, it's probably not fair for me to judge it. And the 2002 version was a lot better as well from what I gather. But I think sitting in the middle of the rankings is probably fair!
The Freezer cannot be talked about without mentioning this video, which still leaves me lost for words...
The rest of the top half is coming soon...
-
JoshC. got a reaction from L7123456 for a blog entry, 15 Years of Fear
Fright Nights might be over, and it might be closed season, but I'm doing a belated 15 Years of Fear Celebration! I've been fortunate enough to visit every Fright Nights, and do all but one Fright Nights maze-style attraction, so I'm going to do a quick worst-to-best ranking (16 to 1) of all those mazes.
Naturally, mazes change year-on-year, and even one run through can be dramatically different to another on the same night, so I'm being nice and judging these off my best runthroughs. And, of course, I was quite a bit younger 15 years ago, and scared very easily, so there might be some rose-tinted spectacles of some sort for the older mazes. But oh well. Also, there may be some spoilers of current attractions (and retired ones). Enjoy...
Freakshow 3D (2002-2004)
Alas, I never got a chance to experience the Freakshow in all it's bizarre glory. Biggest Thorpe regret right there.
Image from Coaster Kingdom
#16 - Dead End (2010)
Years experienced: 2010
I won't lie, I liked Dead End. I had good runthroughs with actors interacting with me personally, which makes a change. And I liked the idea of reusing loads of Thorpe stuff to create a graveyard idea. But it should never really have been marketed as a "terror zone", or ran like an attraction. Dead End would have made a fun 'scare zone' in the literal sense, but in the sense Thorpe tried, it just didn't work.
Image from TTP
#15 - Asylum (2005-2013)
Years experienced: 2009-2011, 2013
Probably the most controversial one here, but as a few no doubt know, I really disliked Asylum. The constant strobes for such a long period of time just made me feel headachey, which meant I was more focused on that rather than the maze itself. And it could feel really repetitive if you didn't have a good run / the actors weren't on form. The chainsaw ending wasn't as good as all the other mazes I've done with that sort of ending either.
So yeah, I never really rated Asylum. I think part of it is down to the fact I like a bit of a story with scare attractions, and Asylum was only ever 'There's scary people in there that will scare you!' to me. I might be under-rating it a bit, but I honestly think that I enjoyed / was scared by all the other attractions more.
#14 - My Bloody Valentine (2013-2015)
Years experienced: 2013-2015
MBV was a weird one. The maze was very in-your-face, in terms of actors and the fact most of it involved very tight spaces. But this does very little for me, and so I never got anything out of it. It also meant there was little scope for the actors, resulting in jump scares from loud noises, or just generally trying to invade your personal space. But it just never did it for me. At least the theming was very good throughout, which is something.
#13 - The Curse (2008-2012)
Years experienced: 2009-2011
I hear that 2012 was The Curse's best season, so it's a shame I never did it then. However, in all the times I did do it, it never really got me. It had nice theming and a nice atmosphere I suppose, but it wasn't scary really. Maybe it's because it was the first scare attraction I tried in 4 years and I was expecting so much worse, but I just never got 'it'.
Image from TTP
#12 - Platform 15 (2016)
Years experienced: 2016
I'm really disappointed that this is so low down. It has so much potential, with the theme, location and story all being spot on for a really good scare attraction. But ultimately, it falls short in a major way: it's trying to be something it's not. Platform 15 would make an excellent, creepy attraction, that utilises atmosphere and tension more than impact scares. Instead, it just goes for impact and jump scares continuously, which doesn't work when there's too much space for not enough actors. If you're going to have a large open space, make sure there's actors to fill it! In its current direction, Platform would need at least double the number of actors to have the payoff it promises.
The promising thing is that we have seen Thorpe learn their lessons in the past; notably with Big Top and Blair Witch. Hopefully history repeats itself and we see big improvements to this next year, assuming it does return!
#11 - Hellgate (2005-2010)
Years experienced: 2005, 2010
Looking back, Hellgate really shines through as a trial scare attraction for the park. I know they had experience with Freezer and Freakshow 3D, and they did Asylum at the same time and many felt they got that right. But Hellgate felt like it was a paint-by-numbers attractions - an easy to make, creepy-ish theme, vague story, couple of little effects, creepy audio with very standard, easily repeatable, scares. Like someone Googled "What makes a good scare attraction?" and went from there. All of these boxes were ticked, but none of them were brilliant. It was a reliable, yet unremarkable, maze.
Image from TTP
#10 - The Passing (2012)
Years experienced: 2012
Going against a majority I think, but I enjoyed The Passing. It was clearly a cheap attraction to make, and had a lot of ideas floating around it, but none of them really made the final cut. I really enjoyed the tunnel section of the maze (certainly one of the few genuinely terrifying moments I've had in a scare attraction was when I bashed head-first into a wall, thinking I was at a dead end). But the rest of it was very meh, and the false ending didn't really work; I was more confused than scared.
#9 - Blair Witch Project (2013-2016)
Years experienced: 2013-2016
I'll freely admit that in 2013 this was poor. And 2016 hasn't been the best. However, it improved a lot in 2014, and 2015 was a brilliant season for it! 2015 worked so well thanks to a narrow path that got tighter and tighter, whilst starting off with few actors before loads appearing from nowhere! Loud noises, a subtle soundtrack and audio effects and a general, hard-to-describe, atmosphere made it a fun attraction, and exactly what it was marketing itself as!
Image from Thorpe Park
#8 - The Freezer (2002-2004)
Years experienced: 2003
This has been a difficult one to place, since I remember very little about it...mostly due to having my head buried in the back of the person in front of me. With this being my first scare attraction, and with me only being 9, that reaction is perhaps understandable, and hence makes it unfair for me to judge too much on my experience. However, the things I do remember are a really good atmosphere surrounding the maze, and entering it after the Freezer door opening and smoke flowing out from it. It was probably the most 'theatrical' maze Thorpe have done.
Like I say, a difficult one for me to judge. In some ways, it's probably not fair for me to judge it. And the 2002 version was a lot better as well from what I gather. But I think sitting in the middle of the rankings is probably fair!
The Freezer cannot be talked about without mentioning this video, which still leaves me lost for words...
The rest of the top half is coming soon...
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JoshC. got a reaction from Han30 for a blog entry, 15 Years of Fear
Fright Nights might be over, and it might be closed season, but I'm doing a belated 15 Years of Fear Celebration! I've been fortunate enough to visit every Fright Nights, and do all but one Fright Nights maze-style attraction, so I'm going to do a quick worst-to-best ranking (16 to 1) of all those mazes.
Naturally, mazes change year-on-year, and even one run through can be dramatically different to another on the same night, so I'm being nice and judging these off my best runthroughs. And, of course, I was quite a bit younger 15 years ago, and scared very easily, so there might be some rose-tinted spectacles of some sort for the older mazes. But oh well. Also, there may be some spoilers of current attractions (and retired ones). Enjoy...
Freakshow 3D (2002-2004)
Alas, I never got a chance to experience the Freakshow in all it's bizarre glory. Biggest Thorpe regret right there.
Image from Coaster Kingdom
#16 - Dead End (2010)
Years experienced: 2010
I won't lie, I liked Dead End. I had good runthroughs with actors interacting with me personally, which makes a change. And I liked the idea of reusing loads of Thorpe stuff to create a graveyard idea. But it should never really have been marketed as a "terror zone", or ran like an attraction. Dead End would have made a fun 'scare zone' in the literal sense, but in the sense Thorpe tried, it just didn't work.
Image from TTP
#15 - Asylum (2005-2013)
Years experienced: 2009-2011, 2013
Probably the most controversial one here, but as a few no doubt know, I really disliked Asylum. The constant strobes for such a long period of time just made me feel headachey, which meant I was more focused on that rather than the maze itself. And it could feel really repetitive if you didn't have a good run / the actors weren't on form. The chainsaw ending wasn't as good as all the other mazes I've done with that sort of ending either.
So yeah, I never really rated Asylum. I think part of it is down to the fact I like a bit of a story with scare attractions, and Asylum was only ever 'There's scary people in there that will scare you!' to me. I might be under-rating it a bit, but I honestly think that I enjoyed / was scared by all the other attractions more.
#14 - My Bloody Valentine (2013-2015)
Years experienced: 2013-2015
MBV was a weird one. The maze was very in-your-face, in terms of actors and the fact most of it involved very tight spaces. But this does very little for me, and so I never got anything out of it. It also meant there was little scope for the actors, resulting in jump scares from loud noises, or just generally trying to invade your personal space. But it just never did it for me. At least the theming was very good throughout, which is something.
#13 - The Curse (2008-2012)
Years experienced: 2009-2011
I hear that 2012 was The Curse's best season, so it's a shame I never did it then. However, in all the times I did do it, it never really got me. It had nice theming and a nice atmosphere I suppose, but it wasn't scary really. Maybe it's because it was the first scare attraction I tried in 4 years and I was expecting so much worse, but I just never got 'it'.
Image from TTP
#12 - Platform 15 (2016)
Years experienced: 2016
I'm really disappointed that this is so low down. It has so much potential, with the theme, location and story all being spot on for a really good scare attraction. But ultimately, it falls short in a major way: it's trying to be something it's not. Platform 15 would make an excellent, creepy attraction, that utilises atmosphere and tension more than impact scares. Instead, it just goes for impact and jump scares continuously, which doesn't work when there's too much space for not enough actors. If you're going to have a large open space, make sure there's actors to fill it! In its current direction, Platform would need at least double the number of actors to have the payoff it promises.
The promising thing is that we have seen Thorpe learn their lessons in the past; notably with Big Top and Blair Witch. Hopefully history repeats itself and we see big improvements to this next year, assuming it does return!
#11 - Hellgate (2005-2010)
Years experienced: 2005, 2010
Looking back, Hellgate really shines through as a trial scare attraction for the park. I know they had experience with Freezer and Freakshow 3D, and they did Asylum at the same time and many felt they got that right. But Hellgate felt like it was a paint-by-numbers attractions - an easy to make, creepy-ish theme, vague story, couple of little effects, creepy audio with very standard, easily repeatable, scares. Like someone Googled "What makes a good scare attraction?" and went from there. All of these boxes were ticked, but none of them were brilliant. It was a reliable, yet unremarkable, maze.
Image from TTP
#10 - The Passing (2012)
Years experienced: 2012
Going against a majority I think, but I enjoyed The Passing. It was clearly a cheap attraction to make, and had a lot of ideas floating around it, but none of them really made the final cut. I really enjoyed the tunnel section of the maze (certainly one of the few genuinely terrifying moments I've had in a scare attraction was when I bashed head-first into a wall, thinking I was at a dead end). But the rest of it was very meh, and the false ending didn't really work; I was more confused than scared.
#9 - Blair Witch Project (2013-2016)
Years experienced: 2013-2016
I'll freely admit that in 2013 this was poor. And 2016 hasn't been the best. However, it improved a lot in 2014, and 2015 was a brilliant season for it! 2015 worked so well thanks to a narrow path that got tighter and tighter, whilst starting off with few actors before loads appearing from nowhere! Loud noises, a subtle soundtrack and audio effects and a general, hard-to-describe, atmosphere made it a fun attraction, and exactly what it was marketing itself as!
Image from Thorpe Park
#8 - The Freezer (2002-2004)
Years experienced: 2003
This has been a difficult one to place, since I remember very little about it...mostly due to having my head buried in the back of the person in front of me. With this being my first scare attraction, and with me only being 9, that reaction is perhaps understandable, and hence makes it unfair for me to judge too much on my experience. However, the things I do remember are a really good atmosphere surrounding the maze, and entering it after the Freezer door opening and smoke flowing out from it. It was probably the most 'theatrical' maze Thorpe have done.
Like I say, a difficult one for me to judge. In some ways, it's probably not fair for me to judge it. And the 2002 version was a lot better as well from what I gather. But I think sitting in the middle of the rankings is probably fair!
The Freezer cannot be talked about without mentioning this video, which still leaves me lost for words...
The rest of the top half is coming soon...
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JoshC. reacted to Mitchada04 for a blog entry, Europa Halloween
This year it was decided we'd upgrade our trips in October and visit a foreign scare event. Europa was chosen having won the Scar award for the best international event the past 2 years.
Tth
But it wasn't just for their scare event, it was also for the entire park!
There are pumpkins everywhere, it feels like a different park
Pumpkin cake
Halloween special parade
Special musical for the season based on Ghost Castle. Rides had overlays from the Pumpkin Coaster (Eurosat), coffee cups completely done up, Pirates in Batavia had a Halloween overlay with the audio and speech, 2 daytime walkthroughs; Jack the Ripper and another one that uses part of the night maze Temple of the Undead. And with all the theming on park, music and everything it was just amazing. A proper Halloween do up.
The park also looked stunning at night!
A few more nice photos
Horror Nights!
28 euros for 3 scare zones, 5 mazes, loads of roamers, 3 rides, a VR experience, special ice show, a travelling ghost train and a brilliant atmosphere!.
You enter through a scare zone, Dead End street. This was the best of the 3 with plenty of actors, fire, mist, theming and an interesting way to enter the park.
Once in you have 4 of the 5 mazes laid out in a square shape with a stage in the middle.
The mazes were literally big white tents. But inside they were themed amazingly! Big Shoe was a clown based maze with a casino scene, outside alley, crazy spinning tunnel. You had no idea you were in a tent. There were a few good scares but from the event it was clear they don't go for the jumpy scares but more interactive side. As we don't speak German, we had no idea what was being said but even with that they were still great.
The other mazes: 10 was new for the 10th anniversary of Horror Nights, apparently based on previous mazes you went through portals into each new section. One was a Chinese restaurant, apparently from a maze they had called Takeaway!
The Cave: Unleashed was stunning in how you really felt in a tunnel. However, this one felt really really short but had some great costumes and a brilliant puppet, like the snake one in Cellar at Tulleys.
Nightmare: This was our least favourite, felt short again but had no flow or any idea what was going on, and from the queue you saw the finale of the maze so clearly when people were exiting. Again great costumes and theming though.
Temple of the Undead: Good length and tricks for actors to jump out, one really dark corridor with string which gets some people, good use of strobes and quite disorientating.
So overall the mazes aren't very scary, but they are a spectacle for what look like white tents on the outside!
This Ghost Train was also open and included in the ticket. 3 levels, really old school in feel with a few staff as actors and a female Jigsaw doll. Great fun and just added to the excellent value of the event!
An unadvertised live show on the centre stage. The standard dancing from the Europa ents team, but also a music set from Leon Fuller, who works on the music for the event and the Horror Nights 10 song. Brilliant atmosphere.
Horror on Ice VII, a raunchy ice show with fire, foam, everything you could want from 30 minutes!
There was so much to do that we only just did it all in 2 nights.
Projection mapping on Poseidon's station made it look like it was dripping in blood
Night ridesss
And the satellite was having a rave too!
Coastiality: Adventure Atlantis had a VR Halloween overlay where you thought demons and zombies. It worked really well, you'd tap on the headset to shoot and spin your vehicle like normal to move around the VR world. It was really popular too! This is my eyes is more what VR should be used for!
So with all of this, and an already 15 hour day we decided to hit the Vampire Club. Only 5 euros and you get to witness the Poseidon station overlaid as a club with the EP ents team dancing on podiums, Leon Fuller doing live sets and a decent drinks menu at decent price. It was so weird to be dancing on a board that is over some Mack track.
Not the best photo, but it was really good!
Crazy to think.
Overall the whole park looked great in the day and the night event was a brilliant scare event for the vast mix of things you could do, all the roamers, theming, costume quality. Brilliant value and by far my favourite event I've been to so far. Only niggle is 7:30-11:30 is not enough, they could easily stay open till 1am and you need it with all the stuff. If you go, you need 2 nights!
As usual, Europa did great
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JoshC. got a reaction from L7123456 for a blog entry, 2016 Containment Review
SPOILER WARNING
So after trying Containment again this year, it feels appropriate in some ways to do a review to mirror my review from last year, and see whether the improvements I wanted to see happened or not.
For a quick run down, here's some of the things I said could be improved, and some comments...
1) The preshow.
Last year, I felt the preshow either needed to be moved inside or just be given totally be an actor. This year, it's given totally by an actor, who sets the scene perfectly - creepy, yet funny, whilst setting the scene and explaining the rules.
2) The scare rating.
Last year, Containment received a 5* scare rating - something which was completely unjustified, and that the attraction could never live up to. This year, it's been given a much more appropriate 2* rating, matching the attraction's more "panic" feel, than scary intense feel. The attraction isn't scary, but has it's place in Fright Nights, especially with this much fairer rating.
3) The cost.
I'm all for making this an upcharge attraction, but I was concerned £8-10 was too much, especially after seeing time slots not sell out during the second weekend of Fright Nights. The cost hasn't changed, and there's been less marketing, but it's certainly seemed to be attracting a lot of attention too, and has sold out on a few nights already which is good to see. They might need to allow a bit more time between groups (having up to a 30 minute wait after the designated time slot hasn't been uncommon this year!), but it's at least good to see it's selling out.
4) The ending.
The ending still needs more for me. I'd absolutely love another room where it shows you how many rooms you solved, how quick you were and have an actor give you the corresponding wristband, along with a final scare. Obviously space is the main issue for that, and presumably it would add another technical layer to the attraction, making things more difficult to control in some sense. But it would still be awesome. However, it's nice to see that there's something a bit more after completing or failing the final room, giving an actual scare to get you out the attraction.
Other Improvements?
One thing I really liked was how at the start of each room, an explanation to the fear your were facing was given. Last year, I had no clue what each fear was meant to be - the four rooms were meant to be fear of touch, small spaces, dentists/needles and darkness in that order. I thought it was fear of small spaces, foreign things, needles and darkness... This year, a nice voiceover explained it all, before the actors then begun to do their things.
The rooms this year felt a bit more logical too, and actually had things to solve rather than blindly tackle and hope for the best. Definitely an improvement on last year!
Room for Improvement?
I noticed a couple of noise bleeds from rooms at times, which is a bit of a pain, but difficult to solve. And there needs to be a solid way to stop groups from catching up with one another (especially if you solve the first room quickly, since there's no actor to occupy you!). And obviously the ending. However, these are all difficult things to solve, especially with the small space the attraction uses.
All in all, Containment is very good this year - easily my second favourite attraction this season behind The Big Top. The new challenges and new spin on the story is refreshing and has really turned this from a 'nice thing to try' to a 'don't miss' attraction in my opinion! And with a very good cast, it's really done wonders. I look forward to a return of it next year (hopefully), again with new scenes, fears and challenges!
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JoshC. reacted to pluk for a blog entry, Tripsdrill Adventure Park
Another early start for the longer journey to the second park and accommodation of the trip, trippsdrill. I'd recommend staying closer to this park than we did; it's in the middle of nowhere and the pretty long journey was a bit arduous before a long day on the park, especially as much of this was on winding roads with junction after junction. TopTip: You need a good map or satnav to get here; the road signs are sporadic to say the least with many junctions left for you to guess at.
Tripsdrill is properly German, with little to no concession made for non German speakers. All adds to the fun, but there were a couple of times we found ourselves entirely unable to make ourselves understood, which is of course because of own ignorance and not their fault at all. The first time this becomes apparent is using their online booking for the treehouses and wagons which is entirely in German, and even using google translate for the documents sent out I couldn't find a way to actually pay them. I emailed them requesting someone phoned me back which they and it worked out fine, but I've since noticed they can be booked on booking.com, which is probably a lot easier.
It was another term time weekday, and another largely empty park. Again I had very little expectation, knowing virtually nothing about the place. Again I loved it.
Pretty
A working vineyard set in largely unspoiled rolling hills, it's something of an understatement to say the place is picturesque. The grounds are well kept with everything feeling clean, fresh and vibrant, it's the sort of place you'd be happy to be at not riding anything. The park is split into two distinct areas of old and new, with the old world being tightly knitted together surrounding the entrance with more traditional attractions, and the new area of bigger thrill rides in a separate more spacious area. This seems to work really well having both styles without them jarring against each other.
See, pretty.
Staggered opening gives you the first hour to explore the old world before the other side opens. I gather it is designed to depict a traditional German way of life, and does so in a charming way with little automated and interactive scenes in what I presume to post humor which was entirely lost on us and our Englishness. Some of the more traditional rides like spinning barrels tranquil boats are intermingled with fun little diversions like funhouse style moving walkways. There's also the downright bizarre with the likes of the armory, an admittedly impressively huge display of old guns and weapons that you can not imagine sitting in a UK family theme park. There's a few flats too, all well run and again looking so well maintained. TopTip: No-one is going to check your restraints here, sit down and strap in as it's on you if you come flying out! Some rides are run with one op between two, who is only paying attention to the loading and off loading of the stationary ride and not the one which is actually running! I love that tbh, Germans a clearly less dumb than us Brits..
Tilting treehouses of doom
The highlight of this area for us was the wine museum and cellar, a cool dark underground bar where Tripsrill's own wine can be sampled along with a good few others from the surrounding for a couple of Euros a glass. Could have spent many hours in there hiding from the 100 degree plus heat outside, it's so nice finding somewhere so genuine in the fake world of theme parks, and we spent longer in there than we probably should have! The elderly man behind the bar was so helpful and clearly very knowledgeable of the wines, we had a great time with him trying to converse in his very broken English and he seemed to love trying. Oh, and the wine glass is free and to keep! TopTip: Even if you're not a drinker pop in with your park ticket and collect your glass. Free merch!
Over to the 'modern' side and first up was unfortunately one of only a couple of disappointments of the whole trip. Mammut is wood. I like wood. I like wood a lot. So inevitably it was what I was hoping to be the highlights of the park, but it is anything but. Slow, dull and uninspiring, it rattles along in an annoyingly pointless way achieving very little. It looks like it's a decent size and and has points which look like they are there to provide some airtime, but the speed it goes round none of it amounts to much.
We rode a few times, front and back and hoping it would warm up later in the day, but no. 4/10
Disappointment
On to their newest coaster, I didn't too expect much from Karacho based mostly on me not being much of a fan of the other original Infinity coaster The Smiler. This is such a better coaster than that; glass smooth track, fun little indoor section, powerful rolling launch, interesting varied layout with some great moments climaxing in a two suburb inversions with the dive into and roll out of the tunnel, all in the extreme comfort of those lapbars in the stylish trains. It's just sooo much fun, everything the Smiler isn't. I know they are not trying to achieve the same thing but this being the same type built by the same people at the same time shows how much better you can do by not chasing gimmicks and building something good and solid instead.
Look, I told you it was pretty.
I rode many times and didn't even begin to get bored of it. I also got bonus bit of geekery when they swapped a train over just as I was boarding, seeing the transfer track disappear into the false wall of the far side of the station and watch the poor staff push the trains back and forth as this track isn't powered.
Actually Smile. Always.
I like Rage a lot, but why our other (read Merlin) Geursts are so poor in comparison I do not know. It's a shame. Karacho was another massive hit for me on this trip. 8.5/10
One of these is enjoying it less than the others
Also over this side are some really fab rapids, with a much better lift and loading system than we have over here, decent length and a good amount of rough water and wetness in strange bendy boats which feel disconcertingly top heavy. Probably one of the better rapids I've ever been on, 8/10. A good mouse/bobsleigh type affair interacts with a brilliant flume including a backwards section and an unexpected nude spa float through. Mental. The flume was the only ride to hold a proper queue all day, I can only asume it's those kids wanting a titillating glimpse of latex nipple.
Overall we had a wonderful day. It's not perfect, but then nowhere is. I'd hate for the place to lose its German-ness, but I don't think that would be spoiled by some English and French on the museum type exhibits which line the queue lines, their splashbattle type affair is useless, and we weren't allowed on a couple of the kids rides (boo) and the park map isn't up to much. But I was smitten with the place, I implore you to go if you get the opportunity.
A short stroll in the evening sun back to the wildlife park to us to our slightly unusual accommodation for the night...
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JoshC. got a reaction from pluk for a blog entry, BelGerAnd2 - Germany
I've wanted to complete my BelGerAnd2 "trip report" for a while, mostly for sake of completion, but I've really struggled to figure out what to say about Phantasialand. It's easy to sing the praises for the park, and most of those praises would see me reiterate myself. So let's get those out of the way...
Maus au Chocolat and Chiapas are the perfect examples of how to a shooting dark ride and water ride respectively. Black Mamba is a great coaster that really turns into a beast in the afternoon, and Winjas is a fine example of how to blend coaster and 'other' elements into one ride. Colorado Adventure is a neat little family ride, though nothing *that* special in my books. River Quest is disgustingly terrifying and yet amazingly fun, and the new theming it's received thanks to Klugheim is great (though I wish they disguised the lifts a bit better). The Berlin area is generally fab too. The park's general atmosphere, theming, sense of showmanship and storytelling is surely one of the best in Europe.
And, in an unusual twist for me, I'll focus a bit more on the negatives...
Mystery Castle
I honestly do not get the fuss over this ride. I went into it last year with no real idea of what to expect and was left disappointed. Though after hearing there's 2 cycles, one of which is not great, I was left with a glimmer of hope. But this year, I realised that what I had previously experienced was in fact the 'good cycle', and I had the joy of experiencing the not-so-good one. Disappointed is probably the best word that describes my feelings about this. Underwhelmed also springs to mind. But at least the queue is fantastically themed!
China
Though the China area looks good, the two dark rides (a madhouse and omnimover) are far from good. The madhouse is definitely my least favourite one I've been on, and the omnimover is more outdated than anything else. The trouble these rides have is that whatever park they were in, they would only ever be 'okay' or 'passable' at best, and so their quality - or lack of - sticks out like a sore thumb in Phantasialand. I know not everything can be sorted out all at once and these are on the potential hit list, but that doesn't mean it's acceptable.
Temple of the Nighthawk
Jack and Matt seemed to adore this because of the new music it has. But I still found it awful and boring and just generally a waste of space. Again, it's another ride like the Chinese duo; it's lack of quality sticks out so badly within the park. And, unlike China, it feels slightly forgotten and neglected, almost as if the park are just waiting to axe it.
Operations
Perhaps a bit of an odd one, but one thing I noticed during our visit was that some of the operations weren't great. Not really talking about throughputs or getting through the queues here, moreso how they dealt with them generally. Queue times weren't that accurate (especially on the not-so-big rides) and queue boards weren't updating properly (the boards were advertising a 6pm close for a few hours when it was in fact an 8pm close, leaving some confusion). And when one of the Winjas coasters closed, they still allowed the queue to split, creating confusion in the queue and havoc in the station area. Something that should have been dealt with better, especially since the side that did close seemed to have a problem which didn't have a quick solution.
Klugheim
Not to leave this blog post on a negative note, let's talk about Klugheim. It's reason enough to make the effort to go to Phantasialand. Taron might not be everyone's cup of tea, and it might not break into everyone's Top 10, but I can see it being appreciated by almost all of the enthusiast community (and the general public as well). Raik is a solid family coaster, and Klugheim in general is a fantastic area to explore. Oh, and the staff uniforms for that area are just incredible.
Also, much to whole group's excitement, we got to (albeit briefly) speak to Chris, one of the park's managers who was seen in build up videos to Klugheim's opening. He was a super nice guy, and he let us queue up for front row on Taron at the end of the day, despite them closing the front row queue. Only wish we had more time to talk to him because he genuinely seemed so passionate and excited about the coaster when we saw him in the station area; very hands on too!
I really hope that despite my laziness in writing this up, and focusing a bit too much on the negatives, the absolute joy I had at Phantasialand is still shining through somehow. Yes, there's a couple of niggles and a few rides that are getting past their shelf life, but recent investments indicate that when they kick the bucket, something incredible will come in its place. I genuinely cannot wait to go back, and I really hope more and more people but Phantasia on their radar!
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JoshC. got a reaction from CharlieN for a blog entry, BelGerAnd2 - Germany
I've wanted to complete my BelGerAnd2 "trip report" for a while, mostly for sake of completion, but I've really struggled to figure out what to say about Phantasialand. It's easy to sing the praises for the park, and most of those praises would see me reiterate myself. So let's get those out of the way...
Maus au Chocolat and Chiapas are the perfect examples of how to a shooting dark ride and water ride respectively. Black Mamba is a great coaster that really turns into a beast in the afternoon, and Winjas is a fine example of how to blend coaster and 'other' elements into one ride. Colorado Adventure is a neat little family ride, though nothing *that* special in my books. River Quest is disgustingly terrifying and yet amazingly fun, and the new theming it's received thanks to Klugheim is great (though I wish they disguised the lifts a bit better). The Berlin area is generally fab too. The park's general atmosphere, theming, sense of showmanship and storytelling is surely one of the best in Europe.
And, in an unusual twist for me, I'll focus a bit more on the negatives...
Mystery Castle
I honestly do not get the fuss over this ride. I went into it last year with no real idea of what to expect and was left disappointed. Though after hearing there's 2 cycles, one of which is not great, I was left with a glimmer of hope. But this year, I realised that what I had previously experienced was in fact the 'good cycle', and I had the joy of experiencing the not-so-good one. Disappointed is probably the best word that describes my feelings about this. Underwhelmed also springs to mind. But at least the queue is fantastically themed!
China
Though the China area looks good, the two dark rides (a madhouse and omnimover) are far from good. The madhouse is definitely my least favourite one I've been on, and the omnimover is more outdated than anything else. The trouble these rides have is that whatever park they were in, they would only ever be 'okay' or 'passable' at best, and so their quality - or lack of - sticks out like a sore thumb in Phantasialand. I know not everything can be sorted out all at once and these are on the potential hit list, but that doesn't mean it's acceptable.
Temple of the Nighthawk
Jack and Matt seemed to adore this because of the new music it has. But I still found it awful and boring and just generally a waste of space. Again, it's another ride like the Chinese duo; it's lack of quality sticks out so badly within the park. And, unlike China, it feels slightly forgotten and neglected, almost as if the park are just waiting to axe it.
Operations
Perhaps a bit of an odd one, but one thing I noticed during our visit was that some of the operations weren't great. Not really talking about throughputs or getting through the queues here, moreso how they dealt with them generally. Queue times weren't that accurate (especially on the not-so-big rides) and queue boards weren't updating properly (the boards were advertising a 6pm close for a few hours when it was in fact an 8pm close, leaving some confusion). And when one of the Winjas coasters closed, they still allowed the queue to split, creating confusion in the queue and havoc in the station area. Something that should have been dealt with better, especially since the side that did close seemed to have a problem which didn't have a quick solution.
Klugheim
Not to leave this blog post on a negative note, let's talk about Klugheim. It's reason enough to make the effort to go to Phantasialand. Taron might not be everyone's cup of tea, and it might not break into everyone's Top 10, but I can see it being appreciated by almost all of the enthusiast community (and the general public as well). Raik is a solid family coaster, and Klugheim in general is a fantastic area to explore. Oh, and the staff uniforms for that area are just incredible.
Also, much to whole group's excitement, we got to (albeit briefly) speak to Chris, one of the park's managers who was seen in build up videos to Klugheim's opening. He was a super nice guy, and he let us queue up for front row on Taron at the end of the day, despite them closing the front row queue. Only wish we had more time to talk to him because he genuinely seemed so passionate and excited about the coaster when we saw him in the station area; very hands on too!
I really hope that despite my laziness in writing this up, and focusing a bit too much on the negatives, the absolute joy I had at Phantasialand is still shining through somehow. Yes, there's a couple of niggles and a few rides that are getting past their shelf life, but recent investments indicate that when they kick the bucket, something incredible will come in its place. I genuinely cannot wait to go back, and I really hope more and more people but Phantasia on their radar!
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JoshC. got a reaction from Matt 236 for a blog entry, BelGerAnd2 - Germany
I've wanted to complete my BelGerAnd2 "trip report" for a while, mostly for sake of completion, but I've really struggled to figure out what to say about Phantasialand. It's easy to sing the praises for the park, and most of those praises would see me reiterate myself. So let's get those out of the way...
Maus au Chocolat and Chiapas are the perfect examples of how to a shooting dark ride and water ride respectively. Black Mamba is a great coaster that really turns into a beast in the afternoon, and Winjas is a fine example of how to blend coaster and 'other' elements into one ride. Colorado Adventure is a neat little family ride, though nothing *that* special in my books. River Quest is disgustingly terrifying and yet amazingly fun, and the new theming it's received thanks to Klugheim is great (though I wish they disguised the lifts a bit better). The Berlin area is generally fab too. The park's general atmosphere, theming, sense of showmanship and storytelling is surely one of the best in Europe.
And, in an unusual twist for me, I'll focus a bit more on the negatives...
Mystery Castle
I honestly do not get the fuss over this ride. I went into it last year with no real idea of what to expect and was left disappointed. Though after hearing there's 2 cycles, one of which is not great, I was left with a glimmer of hope. But this year, I realised that what I had previously experienced was in fact the 'good cycle', and I had the joy of experiencing the not-so-good one. Disappointed is probably the best word that describes my feelings about this. Underwhelmed also springs to mind. But at least the queue is fantastically themed!
China
Though the China area looks good, the two dark rides (a madhouse and omnimover) are far from good. The madhouse is definitely my least favourite one I've been on, and the omnimover is more outdated than anything else. The trouble these rides have is that whatever park they were in, they would only ever be 'okay' or 'passable' at best, and so their quality - or lack of - sticks out like a sore thumb in Phantasialand. I know not everything can be sorted out all at once and these are on the potential hit list, but that doesn't mean it's acceptable.
Temple of the Nighthawk
Jack and Matt seemed to adore this because of the new music it has. But I still found it awful and boring and just generally a waste of space. Again, it's another ride like the Chinese duo; it's lack of quality sticks out so badly within the park. And, unlike China, it feels slightly forgotten and neglected, almost as if the park are just waiting to axe it.
Operations
Perhaps a bit of an odd one, but one thing I noticed during our visit was that some of the operations weren't great. Not really talking about throughputs or getting through the queues here, moreso how they dealt with them generally. Queue times weren't that accurate (especially on the not-so-big rides) and queue boards weren't updating properly (the boards were advertising a 6pm close for a few hours when it was in fact an 8pm close, leaving some confusion). And when one of the Winjas coasters closed, they still allowed the queue to split, creating confusion in the queue and havoc in the station area. Something that should have been dealt with better, especially since the side that did close seemed to have a problem which didn't have a quick solution.
Klugheim
Not to leave this blog post on a negative note, let's talk about Klugheim. It's reason enough to make the effort to go to Phantasialand. Taron might not be everyone's cup of tea, and it might not break into everyone's Top 10, but I can see it being appreciated by almost all of the enthusiast community (and the general public as well). Raik is a solid family coaster, and Klugheim in general is a fantastic area to explore. Oh, and the staff uniforms for that area are just incredible.
Also, much to whole group's excitement, we got to (albeit briefly) speak to Chris, one of the park's managers who was seen in build up videos to Klugheim's opening. He was a super nice guy, and he let us queue up for front row on Taron at the end of the day, despite them closing the front row queue. Only wish we had more time to talk to him because he genuinely seemed so passionate and excited about the coaster when we saw him in the station area; very hands on too!
I really hope that despite my laziness in writing this up, and focusing a bit too much on the negatives, the absolute joy I had at Phantasialand is still shining through somehow. Yes, there's a couple of niggles and a few rides that are getting past their shelf life, but recent investments indicate that when they kick the bucket, something incredible will come in its place. I genuinely cannot wait to go back, and I really hope more and more people but Phantasia on their radar!
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JoshC. reacted to pluk for a blog entry, Holiday Park - Expedition GeForce
The first day proper began with a short easy drive to Holiday Park of about 15 minutes, Speyer really is an ideal base for a visit here. On a term time weekday with the Germans all tucked up behind their desks somewhere we were greeted with a practically empty park and some rather generous 09:00 - 18:00 opening hours.
Arriving a bit early we were let through to the little holding plaza where the two pathways into the main park were held with barriers, while some of the few people waiting played in the great dancing fountains. Looming over the entrance is the drop tower, but no-one cared; nearly everyone was crowded around one of the two pathways jostling with anticipation. A check of the map confirmed what I suspected - this was the pathway (TopTip, it's the left one, get to the front and just follow the path) to the main attraction, Expadition GeForce. We dutifully joined the mini scrum and at the stroke of 09:00 were on our way...
Big FM Expedition GeForce, to give it its full annoyingly sponsored title
Before we made our trip I had deliberately not spoilered myself too much with individual rides and, as much as possible while still wanting to plan effectively, whole parks. I didn't know much about Holiday Park or anything there, other than that GeForce existed and was consistently rated as one of the best coasters in the world. I didn't have the highest hopes for either to be honest; a couple of times it was said to not bother with Holiday Park at all and go elsewhere instead, and as for GeForce being one of the best I had seen it derided as massively overrated many many times. I'd also seen POV's of it and thought it looked pretty average too.
Anticipation...
I was wrong. Everyone doing it down was wrong. If it is over hyped and overrated it is by the tiniest of margins; it really is one of the best. The first drop is great, but it is really only the means to gather the momentum for the ejector chaos which is to follow. The second hill crest is one of the best moments on any coaster anywhere, the attempt it makes to fling you from under your little lap bar is extreme and sustained like nothing else, followed by a couple more similar but less violent and more sustained peaks. Every moment of it is fast and fun; the right to left on peak transition change halfway through whips you through spectacularly, the bunny hops to the finish are taken at a perfect floaty speed. As is nearly always the case, back is best. TopTip: The front row queue line is actually for the front two rows, and when you get up there everyone wants to ride the actual front row, obviously, so the wait for that is even longer than it looks. This even held quite a queue when the rest of the ride/park was walk on. Just don't bother, why wait longer for less good?
Joy (sweaty man in red, if you weren't sure)
It's safe to say I rather enjoyed it, and with it being walk on even on single train operation I whored the hell out of the back rows towards the end of the day. Lost count of rides, easily in the double figures and I left the park with some pretty heavy thigh bruising, but it was well worth it. First coaster of the holiday and it's unexpectedly straight in the top 10, put me in rather a good mood for the rest of the park and the rest of the trip.
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JoshC. reacted to pluk for a blog entry, Holiday Park - The Rest
With GeForce getting us on to a high it was in to the rest of the park to see what it had to offer, and it turned out there were a couple of other stand out bits.
First up was something else I had little expectation of having not done the type before and thinking they looked awkward and a bit cheap and nasty, Premier Rides Sky Rocket Sky Scream.
Hanging
Again I was wrong and I loved it. The launch is fast and smooth, I think this was my first rolling launch and it's a fantastic feeling being given that boost backwards and forwards, and the coaster above a whole lot of fun. As the ride twists from inside to outside the track at the top it really whips you away from you seat but even with the slow inversion and tight maneuvers on the way down it's all very comfortable with the lap bar nice and snug.
A beautiful mess
The walk through (thankfully not 'queue' in our case - I imagine the throughput on here is its biggest downfall) before the ride is well done too, great theming. TopTip: The coaster feels very similar from the front to the back, in this case the view from the front probably makes a bit of an extra wait worthwhile. Real good fun, a solid coaster. Certainly wouldn't mind one of these making there way over here sometime soon. 8/10.
Then my favorite discovery of the whole trip that I'm sure won't be new to most here but it was to me. The perfect flat ride that is a Gerstlauer Sky Fly. It can be all things to all guests; while my wife was happy gently rocking away I could spin and spin like a mad thing, pulling what must be incredible sustained forces, in absolute comfort. I could spend the whole day on this. If I went all Michael Jackson with some rides in my back garden this would absolutely be top of my buy list.
Getting going
It's in what will be a nice area, with a little balloon ride already open and a couple of other small round rides of some sort currently being built, all on a flight theme. This will be the star though, and was the only thing with a (still small) queue in the whole park. I got myself spinning nicely, probably strung about 20 together in one sustained spin, but when it starts to feel like it might be a bit much it's very easy to bring it under control give it a little break then flip it over and off you go again. TopTip: the front outside seat (2nd row) is the easiest to get spinning.
I'll be the upside-down one
Hours and hours of fun. The only limit to there being one in every park is the throughput. I wonder if it'd be possible to have one with seating all the way round before lifting and tilting? Anyway, this is now my favorite flat ride by a mile. 10/10
The a whole are which shouldn't have been for us, but is so well done we loved it. The kiddies area based on a bunch of characters I've never heard of was brilliant, not just the fabulous colourful and complete theming, but the rides themselves for kiddies fare are excellent. The ride ops didn't seem to mind that we were a couple of adults squeezing ourselves in and were quite happy laughing at us. As Benin might say, don't care, got creds.
Bouncing frog of crazy
Yes, I'm on a grasshopper. And what?
We ate in this area too, a burger restaurant in the middle of the land was good quality and value. A couple of other eateries we saw around the park appeared prety expensive in comparison. TopTip: all drinks bottles have a deposit added when you buy and given back when you return, this is standard across Germany. We didn't know this, and threw away a few Euros worth before a helpful staff member told us.
Flying high in the land of creds
All reminiscent of Peppa Pig land in what it is doing, but on a larger scale and with better rides. The drop tower and frog carousel (same ones as at Europa) are genuinely brilliant, so much fun, but there's loads of little rides and not a duff one between them. Certainly worth a visit if you are an adult on park and presuming this is recent shows the they really are going the right way with their theming efforts and general quality. 8/10
Once a day off peak, the WaterSki Stunt Show does its thing on the lake. As always with these things presenter faff to stunt ratio is way off, especially when that faff is incomprehensible to my English ears, but that said this was fun and it was pleasing to know that the Germans main opinion of the French is that they smell a bit. Maybe we're not so different after all.
Casually watersking with no skis
Some of the stunts really were spectacular though, and a bit of pyro is always nice, so we really enjoyed it. But it could have done with 15 minutes of presenter being lopped off its running time, and even that would still leave a lot of presenter. Bonus points for not giving the tiniest crap about health and safety (if I had stood up at one point I would have been kicked in the head by someone on a zip wire flying above me!), this sort of entertainment is what is most sorely missing from UK parks. Bring it back! 7/10
Aside from that there's a good solid support ride line up, couple of spiny rides running well, rapids and nicely themed flume both decent without setting the world on fire. A lighthouse tower that as far as I'm concerned can do one along with all the others ever made, pleasant little boat ride etc. A little museum on the parks history was interesting, although there was no English translations it appeared to show one old exhibit where you could come and look at the dwarfs, living in a little train! Times have changed. Even with the lack of dwarfs to look at these days there's still certainly enough to do to while away a whole day.
Standard boat-ride selfie
It's not perfect though. The whole right side of the park from SkyScream to the kids place feels really tired and in need of attention. The PhantomPhantasia-a-like ghost train is dire really, especially when ridden a few days apart from Europa's take on the same thing, and the carousel is horrible, really dilapidated and deeply coated in grime. Worthy of special mention, just up the path to Sky Scream in the most jarring extremes of quality is Hollys Wild Autofart or something. A particularly awful and out of place wild mouse. Horrible theming, rattly horrible ride. Looks so cheap compared to the more recent additions/re-themes and the quality of the park as a whole. 1/10 - burn it. These things only really stand out as the newer stuff really is very good.
Overall I was very impressed with Holiday Park as a whole, am glad I went and would certainly return. It was a short drive back to Speyer for an inevitable couple of beers before another early start the next day, off to the second park of the trip...
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JoshC. got a reaction from pluk for a blog entry, BelGerAnd2 - Holland
Walibi Holland was the only new-for-me park of the trip, and there were two obvious draws for visiting: the new Mack coaster Lost Gravity, and Goliath, the Intamin mega coaster. We seemed to get lucky with our visit, as the park was very quiet, and we didn't queue over 15 minutes for anything if memory serves me correctly. Overall impressions of the park are quite mixed for me; there's some great attractions around the park (and of higher quality to Walibi Belgium's offerings), but there's still a fair amount of trash about that makes it difficult to praise the overall park too much. Anyways...
Xpress: Platform 13
Located by the main entrance to the park, but before the 'containment gates' into the main bulk of the park, this opened up at least 15 minutes before the park opened. And my god, this was a massive gem, probably the biggest surprise of the whole trip. The coaster itself is almost a clone of Rock n Roller Coaster (I haven't done RnRC myself, but that'll not doubt give some indication to the quality of the coaster to those who have done it). But the reason for this standing out so much was because of the atmosphere in the queue line. Themed around a mystery train disappearance, the queue line feels exactly like an abandoned train station, and features plenty of scares, a creepy atmosphere, surprises and excellently themed sets along the way. Dare I say, the queue line is a better scare attraction than many scare mazes that the UK theme parks produce at Halloween!
An unassuming entrance
Lost Gravity
With surprise opening out of the way, we headed over the Lost Gravity, which opened shortly after the 10am opening. Words cannot really describe this ride. Whoever designed this must have been high on a cocktail of drugs, but they've managed to create a ride which chucks together loads of random, somewhat incoherent, ideas, and makes it work for a fun ride. The queue is weird and features a couple of wtf moments, the theming is odd, the effects make no sense (including the huge flamethrower effect which makes even the staff jump as there's no rhythm to it going off). The ride itself - first drop is fab, airtime hills are fab. The top hat thing is weird. The second half of the ride is really slow and killed by the MCBR, but at the same time, is still alright. I definitely think the outer-left seat is going to give the best ride experience.
All in all, this attraction makes no sense at all, but is still a fun little thing. It's nothing *special*, but definitely a great concept, and hopefully more parks invest in Mack BigDippers in the future...
The top hat looks very square from this perspective...
Escalator theming the queue because...reasons?
Goliath
The main thing I remember about Goliath is how painfully obvious this was a ride from the Six Flags era. No theming, awful-looking queue, no audio in the surrounding around, unimaginative name, awkward location. That's not to say it was a bad ride, but I guess because I always look for a more overall experience than *just* a coaster, the lack of overall experience will stand out to me. The coaster is pretty fun, offering nice moments of airtime and intensity, and has a decent-ish layout on the whole. We had a ride on it in the hail, which was both painful and awesome in equal measure. We ended up riding this a few times during the day, so I guess that shows how loved it was by the group as a whole, but it's just a shame there wasn't more to go with it!
From here, the park goes a bit downhill. Robin Hood, the park's Vekoma woodie, is alright, and has a bit more airtime than it's sister Werewolf, and is good in its own right, but failed to leave much of a lasting impression on me. Speed of Sound, a Vekoma Boomerang, is one of the better Boomerangs I've done in fairness, but the transition between the cobra roll and vertical loop is rather unpleasant. The soundtrack is annoyingly catchy though. Coaster-wise, we also did kiddie coaster Drako, which wasn't terrible.
El Condor
The final coaster we did at the park was El Condor, a Vekoma SLC. I heard bad things about it, so wasn't exactly looking forward to it. But dear oh dear, this was dreadful. The OTSR actually squished my ears due to the lack of room they provided. The ride was rough, rattly and in general just uncomfortable and awful. And this was in the front row too! Honestly, I cannot think of a worst (notably) coaster I've done. One can only hope this is on the chopping block for the park (hopefully for their 2019 coaster...)
This is not BaronC. approved.
Outside of the coasters, there's little of note really. Merlin's Magic Castle was a largely forgettable Vekoma madhouse, though did feature a nice bit of misdirection in the main ride show. Their rapids and log flume were fun and featured some quirky signs (though are clearly nothing to write home about as I've forgotten their names, and I'm too lazy to look them up...). And aside from a couple of smaller rides, there's not really much else on park.
I'm probably selling the park a little short here, but time constraints, laziness and a general mediocre reaction to the park isn't really encouraging me to go much further. It's evident that the park's recent investments have been very good for the park though, which is only a positive sign. The lack of indoor rides was something that really stood out to me (especially given the pouring rain!), but hopefully next season's 'thrilling dark ride' will help with that.
One final point - the park's direction. Walibi have made is obvious that they want Walibi Holland to be a thrill park, focusing on teenagers and young adults. They pretty much said as much when they closed down their 4D cinema for next year's apparent new attraction. And, much like Thorpe at the beginning of the decade, they've tailored their marketing and general park atmosphere to that market. From "#HardGaan" ('#GoFast') plastered all across the park and live DJs playing music across the park (with many songs featuring plenty of swears), they know what they think this market wants. Oh, and there's this charming t-shirt, which many staff wear, and is also on sale...
Subtly, not Walibi Holland's strong point.
I'm by no means a prude or anything, but this whole style seems very theme park unfriendly. And it's nowhere near as clever, subtle or humorous as some of the stuff Thorpe did during their fathead phase (the 2011 fireworks event 'Thorpe Park BLOWS IT UP / BLOW S#!T UP' advertising was something which I genuinely found amusing and clever, and still brings a smile to my face thinking about it). Part of me hopes it works for them, as I think turning Walibi Holland into a thrill-focused park would be great, as they have plenty of opportunities (much more so than Belgium and Rhone-Alpes) and a firm foundation already. But at the same time, we've seen plenty of parks try this strategy, before realising alienating families is never a good thing. So who knows.
Anyways, enough rambling. Platform 13, Lost Gravity and Goliath were all fab coasters in their own right, but everything else is a bit drab. Hopefully we can see more fabness in the future.
Next time - Germany, and Phantasialand of awesome-ness...