-
Posts
4315 -
Joined
-
Last visited
-
Days Won
57
Reputation Activity
-
Matt 236 got a reaction from TPJames for a blog entry, The Lost Creek
Somewhere in the rural Hamptonshire countryside, lies a mysterious theme park. But this isn't any ordinary theme park, which is home to dinosaurs, Cobras, wonderful beasts and a famous animated pig (to name a few).
This is a park that is certainly on the up, investing in attractions that improve the park whilst retaining and complimenting it's character and values. It's a place so renowned for its greatness, legend has it adventurers have travelled to the depths of boots to witness it's golden gates.
WELCOME, TO PAULTONS PARK
Home to the weird and wonderful, like this raining tree.
For 2016, the park have invested at great lengths to bring us this wonderful prehistoric land through dedication of 8 million coins. It's well spent if you ask me.
One the main new discoveries of this new lost area is one of two coasters, Flight Of The Pteranosaur. A veto a family suspended coaster which dominates the centre of the world. The rock work theming is superb and of high quality.
And what a great family coaster this is. The coaster is great fun and interacts with the area superbly alongside a good proportion of theming. The end helix is also superb. As far as I'm aware the layout may be clone of another (maybe Grona's) but that doesn't take anything away from the ride which certainly looks to be a hit for the park.
It's the perfect fun thrilling coaster for the family.
Theming, with working animatronics.
The second new coaster is the Veloceraptor. Another Vejoma, but this time a boomerang style coaster like Ben10.
This is another superfluous coaster for the park and another fun ride. Whilst it doesn't beat Pteranosaur for me, I do prefer it to Ben 10 as this gives more a kick I think.
But the area is more than just coasters though (listen Merlin). They also have one of these crazy fun spinning rides like the Crazy Taxis at Europa Park. This ones called Boulder Dash.
This small Triceratops coaster, which I didn't get chance to ride ( ). Fact, this ride isn't actually brand new and was rethemed into the new area. It used be known as the Flying Frog I believe.
They also have a Safari track ride too which is neat.
Some very good theming here too. It's great to see park put so much effort into something just like this whilst a number of others (not naming) are either ripping theirs out or leaving them to rot. Best car style attraction in the uk by far.
Theres also an interactive Dino show too, which is good to see the park not just focus on the ride side either. Plus there's some roaming dinosaur animatronics in the area too.
They even have an area shop which is themed to a good level also. They've also added a new food place and smaller flat ride to the area too. Certainly making one of the best themed areas in the uk.
Also in the park, resides my second home. Critter Creek.
The theming quality they have here has been done very well, especially for a park like Paultons.
And here is the Cat-O-pillar, which again has been rethemed into the new area. The theming again is fantastic, weird and wacky. The coaster was alright but not my favourite.
The area is also home to a random aquarium type place. For a park like this, it's a nice little walk through.
The park is also home to Cobra, arguably their signature ride.
The queue line was a little shabby (spilt mess in the queue and a few areas of chipped pant), but that can be forgiven for the moment.
There is even a shed tunnel, and that isn't the best part.
Cobra is a really fun coaster and possibly my favourite ride at the park (either this or Pteranosaur). Two things to note about this ride are that it is a Gerstlauer, and an enjoyable one at that and that its 10 years old and was working fine. No lifeless structure here.
Speaking on lifelss, this ride was shut (at least when we went passed it) which was a shame as it looked fun.
They however have a Disko called The Edge (not Kobra) as Paultons know how to spell. This one is also run on a better setting too as you really get a good cycle. My only criticism are you were required to wear leg seat belts and mine was very tight. (Which ruined the experience in a way) and the ride doesn't feature much in terms of theming, but I'm sure that will be sorted one day.
The park also have a 4D cinema which features a fairly quirky but nicely themed facade outside (not cheap looking). The movie itself was alright, nothing amazing but was nice for a sit down and seemed entertaining enough for the guests. Its no Angry Birds but is good for what it is especially being the only undercover attraction so far.
The park even have a loverly grand carousel.
Featuring some loverly shrubbery too.
But the one thing park are famous for is Peppa Pig World, the investment (alongside Cobra) which have really helped the park develop in the last few years.
Sadly I didn't anymore photos here because my phone's camera reached capacity but all I can say is, it's a loverly themed area for the park's clientele and the park got the right balance with everything there too.
We only managed one ride in the area, that was Windy Castle. From the outside it looks like a little innocent spinning observation ride thing, think again! Peaj, Steve, Alex and I all shared one capsule and when you have no spin limits on a ride that also rotates upwards on a 4-5 minute cycle you're in for one hell of a white knuckle ride.
it was honestly crazy and ridiculous how crazily fast we were all going here and whilst it was hilarious to start with, I'm certain my thrill limit has been reached as it felt very painful and comftable towards the end of the ride and pretty nauseated for the tail end of the day too. Think this has put me off tea cups for the time being.
As much as things post 2006 have clearly marked the up for the park (moreso post 2010), there's still a fair few number of areas in the park that look bland and in need of an update.
one of these is the park's log ride which is pretty much an off the shelf Reberchon. Considering this ride isn't even 20 years old does show how superior their new stuff is now.
I could probably say the same for the Go Karts. I didn't try these either as I think there was an up charge.
that being said, there isn't a massive amount of upselling at the park. Considering I didn't see any HB leisure stalls or any posters trying to persuade me to buy a pass. Although the park exit is deliberately through a massive toy shop, that is more a tactical decision (and a cunning one at that).
But Paultons isn't just home to a decent selection of family rides. There's also a very reasonable amount of gardens and green spaces which help enhance a day here.
Which made for a really enjoyable day out that was enjoyed by all.
Unfortunately though Peaj was eaten by a giant hedge snake and hasn't been seen since.
Paultons is definitely a loverly park and worth a visit. its a place that puts effort and dedication into everything they do. Whether that be building a giant new themed area, staff friendliness or keeping the place tidy (we saw someone pick up litter minutes after it was dropped). With the possible exception of Cobra's queue, everywhere was beautifully well kept with no signs of wear and tear anywhere and a good atmosphere throughout.
The future for the park is bright and seeing the massive improvements they've made in the last few years (each one better than the last). All they need to do is build a proper flume and add a dark ride and they will then have a perfect full lineup. Whilst the park have little to nothing in terms of merchandise, I think they have it right by housing a massive toy shop at the exit which will no doubt be blissful joy for many of the kids (and a nightmare for many of their parents).
Chessington step aside. This is what a family park should be. Jump in the boot and let's go!
-
Matt 236 got a reaction from Ian-S for a blog entry, The Lost Creek
Somewhere in the rural Hamptonshire countryside, lies a mysterious theme park. But this isn't any ordinary theme park, which is home to dinosaurs, Cobras, wonderful beasts and a famous animated pig (to name a few).
This is a park that is certainly on the up, investing in attractions that improve the park whilst retaining and complimenting it's character and values. It's a place so renowned for its greatness, legend has it adventurers have travelled to the depths of boots to witness it's golden gates.
WELCOME, TO PAULTONS PARK
Home to the weird and wonderful, like this raining tree.
For 2016, the park have invested at great lengths to bring us this wonderful prehistoric land through dedication of 8 million coins. It's well spent if you ask me.
One the main new discoveries of this new lost area is one of two coasters, Flight Of The Pteranosaur. A veto a family suspended coaster which dominates the centre of the world. The rock work theming is superb and of high quality.
And what a great family coaster this is. The coaster is great fun and interacts with the area superbly alongside a good proportion of theming. The end helix is also superb. As far as I'm aware the layout may be clone of another (maybe Grona's) but that doesn't take anything away from the ride which certainly looks to be a hit for the park.
It's the perfect fun thrilling coaster for the family.
Theming, with working animatronics.
The second new coaster is the Veloceraptor. Another Vejoma, but this time a boomerang style coaster like Ben10.
This is another superfluous coaster for the park and another fun ride. Whilst it doesn't beat Pteranosaur for me, I do prefer it to Ben 10 as this gives more a kick I think.
But the area is more than just coasters though (listen Merlin). They also have one of these crazy fun spinning rides like the Crazy Taxis at Europa Park. This ones called Boulder Dash.
This small Triceratops coaster, which I didn't get chance to ride ( ). Fact, this ride isn't actually brand new and was rethemed into the new area. It used be known as the Flying Frog I believe.
They also have a Safari track ride too which is neat.
Some very good theming here too. It's great to see park put so much effort into something just like this whilst a number of others (not naming) are either ripping theirs out or leaving them to rot. Best car style attraction in the uk by far.
Theres also an interactive Dino show too, which is good to see the park not just focus on the ride side either. Plus there's some roaming dinosaur animatronics in the area too.
They even have an area shop which is themed to a good level also. They've also added a new food place and smaller flat ride to the area too. Certainly making one of the best themed areas in the uk.
Also in the park, resides my second home. Critter Creek.
The theming quality they have here has been done very well, especially for a park like Paultons.
And here is the Cat-O-pillar, which again has been rethemed into the new area. The theming again is fantastic, weird and wacky. The coaster was alright but not my favourite.
The area is also home to a random aquarium type place. For a park like this, it's a nice little walk through.
The park is also home to Cobra, arguably their signature ride.
The queue line was a little shabby (spilt mess in the queue and a few areas of chipped pant), but that can be forgiven for the moment.
There is even a shed tunnel, and that isn't the best part.
Cobra is a really fun coaster and possibly my favourite ride at the park (either this or Pteranosaur). Two things to note about this ride are that it is a Gerstlauer, and an enjoyable one at that and that its 10 years old and was working fine. No lifeless structure here.
Speaking on lifelss, this ride was shut (at least when we went passed it) which was a shame as it looked fun.
They however have a Disko called The Edge (not Kobra) as Paultons know how to spell. This one is also run on a better setting too as you really get a good cycle. My only criticism are you were required to wear leg seat belts and mine was very tight. (Which ruined the experience in a way) and the ride doesn't feature much in terms of theming, but I'm sure that will be sorted one day.
The park also have a 4D cinema which features a fairly quirky but nicely themed facade outside (not cheap looking). The movie itself was alright, nothing amazing but was nice for a sit down and seemed entertaining enough for the guests. Its no Angry Birds but is good for what it is especially being the only undercover attraction so far.
The park even have a loverly grand carousel.
Featuring some loverly shrubbery too.
But the one thing park are famous for is Peppa Pig World, the investment (alongside Cobra) which have really helped the park develop in the last few years.
Sadly I didn't anymore photos here because my phone's camera reached capacity but all I can say is, it's a loverly themed area for the park's clientele and the park got the right balance with everything there too.
We only managed one ride in the area, that was Windy Castle. From the outside it looks like a little innocent spinning observation ride thing, think again! Peaj, Steve, Alex and I all shared one capsule and when you have no spin limits on a ride that also rotates upwards on a 4-5 minute cycle you're in for one hell of a white knuckle ride.
it was honestly crazy and ridiculous how crazily fast we were all going here and whilst it was hilarious to start with, I'm certain my thrill limit has been reached as it felt very painful and comftable towards the end of the ride and pretty nauseated for the tail end of the day too. Think this has put me off tea cups for the time being.
As much as things post 2006 have clearly marked the up for the park (moreso post 2010), there's still a fair few number of areas in the park that look bland and in need of an update.
one of these is the park's log ride which is pretty much an off the shelf Reberchon. Considering this ride isn't even 20 years old does show how superior their new stuff is now.
I could probably say the same for the Go Karts. I didn't try these either as I think there was an up charge.
that being said, there isn't a massive amount of upselling at the park. Considering I didn't see any HB leisure stalls or any posters trying to persuade me to buy a pass. Although the park exit is deliberately through a massive toy shop, that is more a tactical decision (and a cunning one at that).
But Paultons isn't just home to a decent selection of family rides. There's also a very reasonable amount of gardens and green spaces which help enhance a day here.
Which made for a really enjoyable day out that was enjoyed by all.
Unfortunately though Peaj was eaten by a giant hedge snake and hasn't been seen since.
Paultons is definitely a loverly park and worth a visit. its a place that puts effort and dedication into everything they do. Whether that be building a giant new themed area, staff friendliness or keeping the place tidy (we saw someone pick up litter minutes after it was dropped). With the possible exception of Cobra's queue, everywhere was beautifully well kept with no signs of wear and tear anywhere and a good atmosphere throughout.
The future for the park is bright and seeing the massive improvements they've made in the last few years (each one better than the last). All they need to do is build a proper flume and add a dark ride and they will then have a perfect full lineup. Whilst the park have little to nothing in terms of merchandise, I think they have it right by housing a massive toy shop at the exit which will no doubt be blissful joy for many of the kids (and a nightmare for many of their parents).
Chessington step aside. This is what a family park should be. Jump in the boot and let's go!
-
Matt 236 reacted to pluk for a blog entry, Tripsdrill Wildlife Park
...and what unusual accommodation it is.
Wood!
The Wooden Wagons are brilliant. Such a quirky way to provide accommodation that is not intrusive to the natural beauty of the place, but very comfortable and functional. Set in three little clusters, and with further larger treehouses in the forest, it's a small set up so feels so very secluded and natural when the sun goes down and you are surrounded by forest and darkness.
more prettiness
Inside they are pretty small, but well designed with a double bed and two single bunks, a TV, a fridge, worktop and dining table. Even in the 100+ degree heat the inside remained cool and pleasant with the help of a beer or two from the fridge.
Don't come a knockin' when the wagon's rockin'
Once the park is closed the only on site refreshment comes from a vending machine, there is a resturant a short drive away which the reception will book for you, but as we had made good use of the winery this was not an option for us! We opted for a pizza delivery from a nearby town which they give you a leaflet for when you book in, the pizza was OK at best, having suffered a little from what I presume was quite a long journey for hot food. This is the places one downfall, and its a shame they don't arrange a single trip minibus for the restaurant, or use the wildlife park facility in the evening. The other issue with this is the lack of anywhere to keep things refrigerated during the day before you check in, with no option to keep food fresh it's pretty much the pizza or nothing, and the beers took a while to cool in the little fridge having come from the meltingly hot car sitting in the sun all day.
In the morning continental breakfast is served in the wildlife park, it's quite an uphill trek so thankfully breakfast is good and plentiful as you really need it when you get there. As the whole place is pretty small (and was far from full up when we visited) it's all very calm and tranquil, a really delightful way to start your day.
yum
Also worth mentioning the shower and toilet block is impressive too, spotlessly clean, plenty big enough and really quirkily themed in great detail.
At about £60 for the night, and including the breakfast, entrance to the wildlife park and heavily discount on theme park tickets, it's well worth a stay.
After checking out we spent a few hours in the wildlife park, which is plenty of time really. While it is obviously stunningly beautiful, and what is there is very well done, it's not really the hugest place and there aren't that many exhibits. If you like deer and goats you are in for a treat though, as they make up about 80% of the park!
Deer
Goat
Repeat
etc
It's fair to say, they do like their dears and goats. There are other things too though...
proud bird
lazy bird
contemplative bear
I think he's seen me
It's worth mentioning the wildlife park feels like it is built on a cliff face; the paths are steep and knackering in the heat and sometimes the payoff of another goat isn't worth the trek. Toptip: This is not a place to wear flipflops. As with the themepark it also suffers from zero English signage; maybe some of the exhibits would have been more interesting had we been able to read about them too.
The food looked good, it appeared they set up fires and then sold meat for you to go and cook on massive swinging grills hanging over them (I'm not sure if that was happening, due to lack of English), but we were to be on our way by lunchtime for the adventure to get a little more adventurous. Away from the theme parks and into the mountains for some real Germany.
-
Matt 236 reacted to Mitchada04 for a blog entry, Colossus: The Power of Steps!
Can I have your attention please, due to some people climbing the lift hill the ride is currently unavailable.
We have E-Stopped the ride, padlocked it and thrown away the key!
And left the trains stranded.
On Colossus, each wheel unit is inspected heavily every seven days. Fact
Colossus is dirty, also fact
GEEK SHOT!
And up we went! Trying to be all artsy but the ride was sinking which made it hard (fact! They blast air into the ground to stop this)
I love the shots you get from these walks! Plus the VIP hosts are always lovely!
The chain is actually huge. I always forget how huge
The lift hill wobbles a lot too, which adds a great thrill element!
Noisy antirollbacks
Saw facts! The ride didn't have the lift system in place to evacuate at first, this was something Thorpe helped design with Gerst and is known as the Thorpe Amendment and is now used on all post Saw eurofighters
There is also a hawk noise effect that sounds every 20 minutes. This was put in to try and scare off the pigeons. It doesn't have that effect, but the sound effect still works!
London skyline just about
The engineers decided to run a train on Inferno. For the fun of it clearly
Hey Swarm!
Sun breaking through and Ghost Train shed! Few things on it.
They have a 6 year contract with DB then it will be reviewed. It's cost can't be published yet as it isn't finalised as they're still paying for all the delays, tweaks etc they're having to do. It initially was set out to be £25 million ish, it's more now due to the issues and could keep rising till next year! They also built a cherry picker into the building not on purpose. Good job. It can join Smiler's one.
Other bits: IAC is on a 3 year contract so runs out end of 2017, possible retheme for 2018 attraction. Next year is probably a flat ride of some sorts. They have begun weight testing on the island behind Swarm for the next big ride and working on the plans. A coaster seems to be most likely apparently. AB contract is also up sometime soon but they want to keep that one, especially as the film got okay reviews!
Read and learn guys
Night night Colossus!
Next time... Florida
-
Matt 236 reacted to pluk for a blog entry, Tripsdrill Adventure Park
Another early start for the longer journey to the second park and accommodation of the trip, trippsdrill. I'd recommend staying closer to this park than we did; it's in the middle of nowhere and the pretty long journey was a bit arduous before a long day on the park, especially as much of this was on winding roads with junction after junction. TopTip: You need a good map or satnav to get here; the road signs are sporadic to say the least with many junctions left for you to guess at.
Tripsdrill is properly German, with little to no concession made for non German speakers. All adds to the fun, but there were a couple of times we found ourselves entirely unable to make ourselves understood, which is of course because of own ignorance and not their fault at all. The first time this becomes apparent is using their online booking for the treehouses and wagons which is entirely in German, and even using google translate for the documents sent out I couldn't find a way to actually pay them. I emailed them requesting someone phoned me back which they and it worked out fine, but I've since noticed they can be booked on booking.com, which is probably a lot easier.
It was another term time weekday, and another largely empty park. Again I had very little expectation, knowing virtually nothing about the place. Again I loved it.
Pretty
A working vineyard set in largely unspoiled rolling hills, it's something of an understatement to say the place is picturesque. The grounds are well kept with everything feeling clean, fresh and vibrant, it's the sort of place you'd be happy to be at not riding anything. The park is split into two distinct areas of old and new, with the old world being tightly knitted together surrounding the entrance with more traditional attractions, and the new area of bigger thrill rides in a separate more spacious area. This seems to work really well having both styles without them jarring against each other.
See, pretty.
Staggered opening gives you the first hour to explore the old world before the other side opens. I gather it is designed to depict a traditional German way of life, and does so in a charming way with little automated and interactive scenes in what I presume to post humor which was entirely lost on us and our Englishness. Some of the more traditional rides like spinning barrels tranquil boats are intermingled with fun little diversions like funhouse style moving walkways. There's also the downright bizarre with the likes of the armory, an admittedly impressively huge display of old guns and weapons that you can not imagine sitting in a UK family theme park. There's a few flats too, all well run and again looking so well maintained. TopTip: No-one is going to check your restraints here, sit down and strap in as it's on you if you come flying out! Some rides are run with one op between two, who is only paying attention to the loading and off loading of the stationary ride and not the one which is actually running! I love that tbh, Germans a clearly less dumb than us Brits..
Tilting treehouses of doom
The highlight of this area for us was the wine museum and cellar, a cool dark underground bar where Tripsrill's own wine can be sampled along with a good few others from the surrounding for a couple of Euros a glass. Could have spent many hours in there hiding from the 100 degree plus heat outside, it's so nice finding somewhere so genuine in the fake world of theme parks, and we spent longer in there than we probably should have! The elderly man behind the bar was so helpful and clearly very knowledgeable of the wines, we had a great time with him trying to converse in his very broken English and he seemed to love trying. Oh, and the wine glass is free and to keep! TopTip: Even if you're not a drinker pop in with your park ticket and collect your glass. Free merch!
Over to the 'modern' side and first up was unfortunately one of only a couple of disappointments of the whole trip. Mammut is wood. I like wood. I like wood a lot. So inevitably it was what I was hoping to be the highlights of the park, but it is anything but. Slow, dull and uninspiring, it rattles along in an annoyingly pointless way achieving very little. It looks like it's a decent size and and has points which look like they are there to provide some airtime, but the speed it goes round none of it amounts to much.
We rode a few times, front and back and hoping it would warm up later in the day, but no. 4/10
Disappointment
On to their newest coaster, I didn't too expect much from Karacho based mostly on me not being much of a fan of the other original Infinity coaster The Smiler. This is such a better coaster than that; glass smooth track, fun little indoor section, powerful rolling launch, interesting varied layout with some great moments climaxing in a two suburb inversions with the dive into and roll out of the tunnel, all in the extreme comfort of those lapbars in the stylish trains. It's just sooo much fun, everything the Smiler isn't. I know they are not trying to achieve the same thing but this being the same type built by the same people at the same time shows how much better you can do by not chasing gimmicks and building something good and solid instead.
Look, I told you it was pretty.
I rode many times and didn't even begin to get bored of it. I also got bonus bit of geekery when they swapped a train over just as I was boarding, seeing the transfer track disappear into the false wall of the far side of the station and watch the poor staff push the trains back and forth as this track isn't powered.
Actually Smile. Always.
I like Rage a lot, but why our other (read Merlin) Geursts are so poor in comparison I do not know. It's a shame. Karacho was another massive hit for me on this trip. 8.5/10
One of these is enjoying it less than the others
Also over this side are some really fab rapids, with a much better lift and loading system than we have over here, decent length and a good amount of rough water and wetness in strange bendy boats which feel disconcertingly top heavy. Probably one of the better rapids I've ever been on, 8/10. A good mouse/bobsleigh type affair interacts with a brilliant flume including a backwards section and an unexpected nude spa float through. Mental. The flume was the only ride to hold a proper queue all day, I can only asume it's those kids wanting a titillating glimpse of latex nipple.
Overall we had a wonderful day. It's not perfect, but then nowhere is. I'd hate for the place to lose its German-ness, but I don't think that would be spoiled by some English and French on the museum type exhibits which line the queue lines, their splashbattle type affair is useless, and we weren't allowed on a couple of the kids rides (boo) and the park map isn't up to much. But I was smitten with the place, I implore you to go if you get the opportunity.
A short stroll in the evening sun back to the wildlife park to us to our slightly unusual accommodation for the night...
-
Matt 236 reacted to JoshC. for a blog entry, BelGerAnd2 - Germany
I've wanted to complete my BelGerAnd2 "trip report" for a while, mostly for sake of completion, but I've really struggled to figure out what to say about Phantasialand. It's easy to sing the praises for the park, and most of those praises would see me reiterate myself. So let's get those out of the way...
Maus au Chocolat and Chiapas are the perfect examples of how to a shooting dark ride and water ride respectively. Black Mamba is a great coaster that really turns into a beast in the afternoon, and Winjas is a fine example of how to blend coaster and 'other' elements into one ride. Colorado Adventure is a neat little family ride, though nothing *that* special in my books. River Quest is disgustingly terrifying and yet amazingly fun, and the new theming it's received thanks to Klugheim is great (though I wish they disguised the lifts a bit better). The Berlin area is generally fab too. The park's general atmosphere, theming, sense of showmanship and storytelling is surely one of the best in Europe.
And, in an unusual twist for me, I'll focus a bit more on the negatives...
Mystery Castle
I honestly do not get the fuss over this ride. I went into it last year with no real idea of what to expect and was left disappointed. Though after hearing there's 2 cycles, one of which is not great, I was left with a glimmer of hope. But this year, I realised that what I had previously experienced was in fact the 'good cycle', and I had the joy of experiencing the not-so-good one. Disappointed is probably the best word that describes my feelings about this. Underwhelmed also springs to mind. But at least the queue is fantastically themed!
China
Though the China area looks good, the two dark rides (a madhouse and omnimover) are far from good. The madhouse is definitely my least favourite one I've been on, and the omnimover is more outdated than anything else. The trouble these rides have is that whatever park they were in, they would only ever be 'okay' or 'passable' at best, and so their quality - or lack of - sticks out like a sore thumb in Phantasialand. I know not everything can be sorted out all at once and these are on the potential hit list, but that doesn't mean it's acceptable.
Temple of the Nighthawk
Jack and Matt seemed to adore this because of the new music it has. But I still found it awful and boring and just generally a waste of space. Again, it's another ride like the Chinese duo; it's lack of quality sticks out so badly within the park. And, unlike China, it feels slightly forgotten and neglected, almost as if the park are just waiting to axe it.
Operations
Perhaps a bit of an odd one, but one thing I noticed during our visit was that some of the operations weren't great. Not really talking about throughputs or getting through the queues here, moreso how they dealt with them generally. Queue times weren't that accurate (especially on the not-so-big rides) and queue boards weren't updating properly (the boards were advertising a 6pm close for a few hours when it was in fact an 8pm close, leaving some confusion). And when one of the Winjas coasters closed, they still allowed the queue to split, creating confusion in the queue and havoc in the station area. Something that should have been dealt with better, especially since the side that did close seemed to have a problem which didn't have a quick solution.
Klugheim
Not to leave this blog post on a negative note, let's talk about Klugheim. It's reason enough to make the effort to go to Phantasialand. Taron might not be everyone's cup of tea, and it might not break into everyone's Top 10, but I can see it being appreciated by almost all of the enthusiast community (and the general public as well). Raik is a solid family coaster, and Klugheim in general is a fantastic area to explore. Oh, and the staff uniforms for that area are just incredible.
Also, much to whole group's excitement, we got to (albeit briefly) speak to Chris, one of the park's managers who was seen in build up videos to Klugheim's opening. He was a super nice guy, and he let us queue up for front row on Taron at the end of the day, despite them closing the front row queue. Only wish we had more time to talk to him because he genuinely seemed so passionate and excited about the coaster when we saw him in the station area; very hands on too!
I really hope that despite my laziness in writing this up, and focusing a bit too much on the negatives, the absolute joy I had at Phantasialand is still shining through somehow. Yes, there's a couple of niggles and a few rides that are getting past their shelf life, but recent investments indicate that when they kick the bucket, something incredible will come in its place. I genuinely cannot wait to go back, and I really hope more and more people but Phantasia on their radar!
-
Matt 236 reacted to pluk for a blog entry, Holiday Park - The Rest
With GeForce getting us on to a high it was in to the rest of the park to see what it had to offer, and it turned out there were a couple of other stand out bits.
First up was something else I had little expectation of having not done the type before and thinking they looked awkward and a bit cheap and nasty, Premier Rides Sky Rocket Sky Scream.
Hanging
Again I was wrong and I loved it. The launch is fast and smooth, I think this was my first rolling launch and it's a fantastic feeling being given that boost backwards and forwards, and the coaster above a whole lot of fun. As the ride twists from inside to outside the track at the top it really whips you away from you seat but even with the slow inversion and tight maneuvers on the way down it's all very comfortable with the lap bar nice and snug.
A beautiful mess
The walk through (thankfully not 'queue' in our case - I imagine the throughput on here is its biggest downfall) before the ride is well done too, great theming. TopTip: The coaster feels very similar from the front to the back, in this case the view from the front probably makes a bit of an extra wait worthwhile. Real good fun, a solid coaster. Certainly wouldn't mind one of these making there way over here sometime soon. 8/10.
Then my favorite discovery of the whole trip that I'm sure won't be new to most here but it was to me. The perfect flat ride that is a Gerstlauer Sky Fly. It can be all things to all guests; while my wife was happy gently rocking away I could spin and spin like a mad thing, pulling what must be incredible sustained forces, in absolute comfort. I could spend the whole day on this. If I went all Michael Jackson with some rides in my back garden this would absolutely be top of my buy list.
Getting going
It's in what will be a nice area, with a little balloon ride already open and a couple of other small round rides of some sort currently being built, all on a flight theme. This will be the star though, and was the only thing with a (still small) queue in the whole park. I got myself spinning nicely, probably strung about 20 together in one sustained spin, but when it starts to feel like it might be a bit much it's very easy to bring it under control give it a little break then flip it over and off you go again. TopTip: the front outside seat (2nd row) is the easiest to get spinning.
I'll be the upside-down one
Hours and hours of fun. The only limit to there being one in every park is the throughput. I wonder if it'd be possible to have one with seating all the way round before lifting and tilting? Anyway, this is now my favorite flat ride by a mile. 10/10
The a whole are which shouldn't have been for us, but is so well done we loved it. The kiddies area based on a bunch of characters I've never heard of was brilliant, not just the fabulous colourful and complete theming, but the rides themselves for kiddies fare are excellent. The ride ops didn't seem to mind that we were a couple of adults squeezing ourselves in and were quite happy laughing at us. As Benin might say, don't care, got creds.
Bouncing frog of crazy
Yes, I'm on a grasshopper. And what?
We ate in this area too, a burger restaurant in the middle of the land was good quality and value. A couple of other eateries we saw around the park appeared prety expensive in comparison. TopTip: all drinks bottles have a deposit added when you buy and given back when you return, this is standard across Germany. We didn't know this, and threw away a few Euros worth before a helpful staff member told us.
Flying high in the land of creds
All reminiscent of Peppa Pig land in what it is doing, but on a larger scale and with better rides. The drop tower and frog carousel (same ones as at Europa) are genuinely brilliant, so much fun, but there's loads of little rides and not a duff one between them. Certainly worth a visit if you are an adult on park and presuming this is recent shows the they really are going the right way with their theming efforts and general quality. 8/10
Once a day off peak, the WaterSki Stunt Show does its thing on the lake. As always with these things presenter faff to stunt ratio is way off, especially when that faff is incomprehensible to my English ears, but that said this was fun and it was pleasing to know that the Germans main opinion of the French is that they smell a bit. Maybe we're not so different after all.
Casually watersking with no skis
Some of the stunts really were spectacular though, and a bit of pyro is always nice, so we really enjoyed it. But it could have done with 15 minutes of presenter being lopped off its running time, and even that would still leave a lot of presenter. Bonus points for not giving the tiniest crap about health and safety (if I had stood up at one point I would have been kicked in the head by someone on a zip wire flying above me!), this sort of entertainment is what is most sorely missing from UK parks. Bring it back! 7/10
Aside from that there's a good solid support ride line up, couple of spiny rides running well, rapids and nicely themed flume both decent without setting the world on fire. A lighthouse tower that as far as I'm concerned can do one along with all the others ever made, pleasant little boat ride etc. A little museum on the parks history was interesting, although there was no English translations it appeared to show one old exhibit where you could come and look at the dwarfs, living in a little train! Times have changed. Even with the lack of dwarfs to look at these days there's still certainly enough to do to while away a whole day.
Standard boat-ride selfie
It's not perfect though. The whole right side of the park from SkyScream to the kids place feels really tired and in need of attention. The PhantomPhantasia-a-like ghost train is dire really, especially when ridden a few days apart from Europa's take on the same thing, and the carousel is horrible, really dilapidated and deeply coated in grime. Worthy of special mention, just up the path to Sky Scream in the most jarring extremes of quality is Hollys Wild Autofart or something. A particularly awful and out of place wild mouse. Horrible theming, rattly horrible ride. Looks so cheap compared to the more recent additions/re-themes and the quality of the park as a whole. 1/10 - burn it. These things only really stand out as the newer stuff really is very good.
Overall I was very impressed with Holiday Park as a whole, am glad I went and would certainly return. It was a short drive back to Speyer for an inevitable couple of beers before another early start the next day, off to the second park of the trip...
-
Matt 236 reacted to pluk for a blog entry, Holiday Park - Expedition GeForce
The first day proper began with a short easy drive to Holiday Park of about 15 minutes, Speyer really is an ideal base for a visit here. On a term time weekday with the Germans all tucked up behind their desks somewhere we were greeted with a practically empty park and some rather generous 09:00 - 18:00 opening hours.
Arriving a bit early we were let through to the little holding plaza where the two pathways into the main park were held with barriers, while some of the few people waiting played in the great dancing fountains. Looming over the entrance is the drop tower, but no-one cared; nearly everyone was crowded around one of the two pathways jostling with anticipation. A check of the map confirmed what I suspected - this was the pathway (TopTip, it's the left one, get to the front and just follow the path) to the main attraction, Expadition GeForce. We dutifully joined the mini scrum and at the stroke of 09:00 were on our way...
Big FM Expedition GeForce, to give it its full annoyingly sponsored title
Before we made our trip I had deliberately not spoilered myself too much with individual rides and, as much as possible while still wanting to plan effectively, whole parks. I didn't know much about Holiday Park or anything there, other than that GeForce existed and was consistently rated as one of the best coasters in the world. I didn't have the highest hopes for either to be honest; a couple of times it was said to not bother with Holiday Park at all and go elsewhere instead, and as for GeForce being one of the best I had seen it derided as massively overrated many many times. I'd also seen POV's of it and thought it looked pretty average too.
Anticipation...
I was wrong. Everyone doing it down was wrong. If it is over hyped and overrated it is by the tiniest of margins; it really is one of the best. The first drop is great, but it is really only the means to gather the momentum for the ejector chaos which is to follow. The second hill crest is one of the best moments on any coaster anywhere, the attempt it makes to fling you from under your little lap bar is extreme and sustained like nothing else, followed by a couple more similar but less violent and more sustained peaks. Every moment of it is fast and fun; the right to left on peak transition change halfway through whips you through spectacularly, the bunny hops to the finish are taken at a perfect floaty speed. As is nearly always the case, back is best. TopTip: The front row queue line is actually for the front two rows, and when you get up there everyone wants to ride the actual front row, obviously, so the wait for that is even longer than it looks. This even held quite a queue when the rest of the ride/park was walk on. Just don't bother, why wait longer for less good?
Joy (sweaty man in red, if you weren't sure)
It's safe to say I rather enjoyed it, and with it being walk on even on single train operation I whored the hell out of the back rows towards the end of the day. Lost count of rides, easily in the double figures and I left the park with some pretty heavy thigh bruising, but it was well worth it. First coaster of the holiday and it's unexpectedly straight in the top 10, put me in rather a good mood for the rest of the park and the rest of the trip.
-
Matt 236 reacted to pluk for a blog entry, The journey
My lack of having visited Europa had been hanging over me for far too long, so it was decided Germany had to happen. Not wanting to go all that way without seeing any of the country or other nearby parks, a plan was made to add Holiday Park, Tripsdrill and a mountain coaster to the week long trip. A plan which was made largely guided by trip reports and advice from the lovely members here and on TowersStreet, so thank you all, and I’ll try and include some bits which might help other thinking of doing similar.
With Stanstead to Baden-Baden flights booked at the stupidly cheap Ryanair price of £32 return, a car hired for the very reasonable £150 from Europcar, and accommodation booked for each night, myself and the Mrs headed off on our little adventure to southern Germany…
Firstly, I was really impressed with Ryanair. We'd never used them before, just out of circumstance not snobbery, but I probably preferred it over Easyjet for general ease of travelling with them. Shame about the nauseating iluminous yellow headrests inescapably glowing in your eyes. Europcar were also very good; the internet is full of people claiming to have been ripped off by them (and practically every car hire company it seems) with hidden charges and claims of phantom damage being charged, but all went smoothly for me with the invoice following me home for exactly the amount I was expecting. Top Tip: buy excess insurance in the UK for about £20, don't take the excess waiver policies that do exactly the same for 10 times that amount with the hire company.
The beast. (That's the car, not me)
And so with the mighty 1.1 purring with anticipation at my toes, it was to the Autobahn to try not to get killed. I found driving in Germany a pleasure in general; the roads are very well maintained, clearly signposted for directions and far less crowded than here in the UK. Everyone knows how to drive on multiple carriage way roads (ie, if you are not overtaking something, get the hell out of the way) so it all works rather well. Some things to look out for include:
- the lack of speed limit signage (you'll often get one as the limit changes, but there are no 'repeaters' as we have here, so you have to notice and remember)
- speed cameras are grey and hidden to catch you rather than warn you
- on autobahns you really have to watch the speed of those coming up behind when you look to move out for an overtake. It's easy to glance in your mirror at a small speck, go to pull out and notice it's already up with you doing 200mph, when we are used to everything doing roughly similar speeds.
- on smaller roads merging traffic often has right of way over what appears to be the main carriageway, but not always, and confusingly there aren't always any road markings (which I could decipher) to warn you which way round it is. Everyone else seemed to know what was going on, but not me. Only one near miss but be cautions!
- when roads are closed, that's your problem. No diversion signs!
TopTip: this might be obvious, but I hadn't thought about it, your phone needs data for satnav, so buy a roaming package before you leave rather than having German Virgin Mobile faff like I did.
This paper saved my life a few times. So simple but effective.
We headed off to our first destination of Speyer, about an hours easy drive from the airport for a place giving relatively easy access to both Holiday Park and Tripsdrill. Arriving in the early evening there was no hint of a rush hour on the roads despite us driving through the peak time. We stayed at Hotel Am Wartturm which was very nice and good value, close to the motorway exit so avoid any driving though town stress and about 20 minutes stroll though a strangely beautiful graveyard. We slung the bags in the room and took that stroll to what is one of the most important moments of any trip...
...the first beer
Speyer is a beautiful place. Like everywhere in Germany it seems immaculately kept, with beautiful architecture and a relaxed but busy vibe with bars and eateries lining the streets, all seeming to be good quality, with people out drinking and being happy without anyone ever being rowdy. If you tried the same set up on the streets of the UK it would be carnage. We took in a few bars and a restaurants for a lovely evening, but didn't want to go crazy and spoil the theme park fun that was to come with a hangover.
Cultured cathedral shadow drinking
Although we were there for two nights and had a good look round (the bars, primarily!) both evenings, I wish we had allowed ourselves more time to spend in the town itself, spend some time there during the day. I've heard good things about the Technik Musium there too, one for next time.
So nice and sensibly early to bed ready for the excitement of the next morning, when this supposed theme park trip report might actually make it to a theme park...
-
Matt 236 reacted to Kerfuffle for a blog entry, Journey to Skull Island...and back
Fellow mortals. If you are reading this, it means I have literally just returned from a preposterous trek within the vicinity of the most dangerous place on Earth...Skull Island.
...but of course for the most technically-minded (and gullible) of readers, this is only my report from my recent trip to Orlando.
No sooner than I arrived had I had an unexpected encounter with a mysterious creature. One of Skull Island's deadly inhabitants?
Anyway, the call to adventure was nigh. But in order to get to Skull Island I had other adventures to attend to...
...such as requesting some backup at Skull Island from a childhood superhero (but in all seriousness, The Amazing Adventures of Spiderman is quite spectacular).
...until finally...I FOUND IT! I knew I had struck gold and now it BECKONED me!
...Kong himself in particular
No other soul had DARED venture into this unforgiving realm...hence this very conveniently placed sign.
In case you haven't already guessed, Skull Island is HUGE!
Almost as huge as this rather innocent looking castle next door.
I heard Kong can fight a pack of dinosaurs. Does this include dragons???
Anyway, to cap this all off, here's my review on Skull Island: Reign of Kong
...This gets a 9/10 from me. Spectacular ride experience, incredible amounts of detail along with a pretty decent queueing experience. Definitely worth the queue time.
But that's not all! I leave you with my total ride count.
Islands of Adventure:
The Amazing Adventures of Spiderman: x5 Dr Doom's Fear Fall: x2 Dudley Do-Right's Ripsaw Falls: x1 Jurassic Park River Adventure: x3 Forbidden Journey: x4 Flight of the Hippogriff: x1 Dragon Challenge: x2 (Chinese Fireball: x1, Hungarian Horntail: x1) Hogwarts Express: x1 Poseidon's Fury: x1 Skull Island: Reign of Kong: x2
Universal Studios:
Hollywood Rip Ride Rockit: x2 Revenge of The Mummy: x2 Transformers: The Ride: x2 The Simpsons Ride: x2 Men in Black: Alien Attack: x1 Escape from Gringotts: x2 -
Matt 236 reacted to Mitchada04 for a blog entry, Taron- A controversial view
Phantasialand is a stunning park. Up there was one of my favourites, and definitely my favourite non Disney/Uni park.
Look at the stunningness. Everything is just so well done. Immersion is great. Rides are fab. Like Maus Au Chocolat. It just has so much magic going for it! Midway Mania sounds tacky compared to this. The fun house down Berlin street is odd for a theme park but great.
Destroyed Josh on our second go as well
It's a beautiful park.
And the most well known top spin lives here.
And a solid, well themed B&M. Mamba is an odd case. In the morning near the front it was lame. In the afternoon after some rain at the back it was top 10 contender. But it lacks consistency soooo much! For more park photos see last years report as nothing has changed. Winjas is still awesome. Nighthawk now has music, Hollywood boat tour still looks like it could have the scenery collapse at any moment. Wakabato was just avoided. Still don't get Mystery Castle, had an even shorter cycle this year! River Quest is hilarious. Mad house is an odd theme.
KLUGHEIM
The area looks great!
Intimidating yet deceiving as it's almost on level with the path.
Looks like a village in a rocky mountain with a coaster.
Woosh
Watching the coaster fly all around you in the area is great
And Raik which is so much fun with a brill station.
This second launch makes one of the coolest sounds I've heard from a ride ever
It winds all over the place.
WIth a love of design, engineering and sheer immersion it was great to meander about.
But that's it really.
The queue moves fast and has a geeky view of the transfer track.
But what about the ride?
Well, Jack Josh and Matt knew when we came off first time it hadn't wowed me. I wasn't really joyous by what I just rode, I was quite mellow. I mean, there was nothing wrong with it. At all. Just, nothing made me go OMG. I love the dive into the second launch and up past the waterfall. That's the only thing that still sticks in my head. It felt like there were lots of lul moments, then crazy, then lul. But I don't feel it flowed in the right order to make a stunning ride. It's not a top 10 for me. Probably not a top 20. But that doesn't mean it's bad. It is a good fun ride, has created a hugely themed area secluded from the park. It is spectacular to watch, wander the little village with Taron roaring overhead. But the ride isn't standout in my eyes. For the next level of theming yes, as a ride, no. It is a solid ride that will do well against time. It won't be a fad. As long as it doesn't get Intamin rough, it'll always be a good ride. It also got me thinking though, why does every new ride these days have to seemingly be a top 10 ride or the next best thing. What's wrong with just building a good solid coaster that no one will dislike. I guess you could see it as Inferno in a way. Nothing special, but a ride that is always liked, pretty popular and serves the park extremely well. So yeah, Taron. Good.
Now Chiapas however is special.
A gorgeous ride
Now with it's weird issues sorted so you can sit properly.
Wacky ride.
Crazy drop
But a fun theme! Great music throughout, lighthearted nature, doesn't soak you so is always enjoyable. Definitely my favourite flume type ride, sorry Dudley's.
Intamin will sell lots of these once they're confident it won't have multiple issues again. And Taron too, I'm sure they'll sell more launchers now with the new trains.
Go to Phantasialand! 9/10 park at least.
In more serious news.
If anyone spots Josh, please inform Phantasialand. He is currently trying to rip of the Chiapas rave room somewhere in Monchengladbach. That way he'll get banned
-
Matt 236 reacted to JoshC. for a blog entry, BelGerAnd2 - Holland
Walibi Holland was the only new-for-me park of the trip, and there were two obvious draws for visiting: the new Mack coaster Lost Gravity, and Goliath, the Intamin mega coaster. We seemed to get lucky with our visit, as the park was very quiet, and we didn't queue over 15 minutes for anything if memory serves me correctly. Overall impressions of the park are quite mixed for me; there's some great attractions around the park (and of higher quality to Walibi Belgium's offerings), but there's still a fair amount of trash about that makes it difficult to praise the overall park too much. Anyways...
Xpress: Platform 13
Located by the main entrance to the park, but before the 'containment gates' into the main bulk of the park, this opened up at least 15 minutes before the park opened. And my god, this was a massive gem, probably the biggest surprise of the whole trip. The coaster itself is almost a clone of Rock n Roller Coaster (I haven't done RnRC myself, but that'll not doubt give some indication to the quality of the coaster to those who have done it). But the reason for this standing out so much was because of the atmosphere in the queue line. Themed around a mystery train disappearance, the queue line feels exactly like an abandoned train station, and features plenty of scares, a creepy atmosphere, surprises and excellently themed sets along the way. Dare I say, the queue line is a better scare attraction than many scare mazes that the UK theme parks produce at Halloween!
An unassuming entrance
Lost Gravity
With surprise opening out of the way, we headed over the Lost Gravity, which opened shortly after the 10am opening. Words cannot really describe this ride. Whoever designed this must have been high on a cocktail of drugs, but they've managed to create a ride which chucks together loads of random, somewhat incoherent, ideas, and makes it work for a fun ride. The queue is weird and features a couple of wtf moments, the theming is odd, the effects make no sense (including the huge flamethrower effect which makes even the staff jump as there's no rhythm to it going off). The ride itself - first drop is fab, airtime hills are fab. The top hat thing is weird. The second half of the ride is really slow and killed by the MCBR, but at the same time, is still alright. I definitely think the outer-left seat is going to give the best ride experience.
All in all, this attraction makes no sense at all, but is still a fun little thing. It's nothing *special*, but definitely a great concept, and hopefully more parks invest in Mack BigDippers in the future...
The top hat looks very square from this perspective...
Escalator theming the queue because...reasons?
Goliath
The main thing I remember about Goliath is how painfully obvious this was a ride from the Six Flags era. No theming, awful-looking queue, no audio in the surrounding around, unimaginative name, awkward location. That's not to say it was a bad ride, but I guess because I always look for a more overall experience than *just* a coaster, the lack of overall experience will stand out to me. The coaster is pretty fun, offering nice moments of airtime and intensity, and has a decent-ish layout on the whole. We had a ride on it in the hail, which was both painful and awesome in equal measure. We ended up riding this a few times during the day, so I guess that shows how loved it was by the group as a whole, but it's just a shame there wasn't more to go with it!
From here, the park goes a bit downhill. Robin Hood, the park's Vekoma woodie, is alright, and has a bit more airtime than it's sister Werewolf, and is good in its own right, but failed to leave much of a lasting impression on me. Speed of Sound, a Vekoma Boomerang, is one of the better Boomerangs I've done in fairness, but the transition between the cobra roll and vertical loop is rather unpleasant. The soundtrack is annoyingly catchy though. Coaster-wise, we also did kiddie coaster Drako, which wasn't terrible.
El Condor
The final coaster we did at the park was El Condor, a Vekoma SLC. I heard bad things about it, so wasn't exactly looking forward to it. But dear oh dear, this was dreadful. The OTSR actually squished my ears due to the lack of room they provided. The ride was rough, rattly and in general just uncomfortable and awful. And this was in the front row too! Honestly, I cannot think of a worst (notably) coaster I've done. One can only hope this is on the chopping block for the park (hopefully for their 2019 coaster...)
This is not BaronC. approved.
Outside of the coasters, there's little of note really. Merlin's Magic Castle was a largely forgettable Vekoma madhouse, though did feature a nice bit of misdirection in the main ride show. Their rapids and log flume were fun and featured some quirky signs (though are clearly nothing to write home about as I've forgotten their names, and I'm too lazy to look them up...). And aside from a couple of smaller rides, there's not really much else on park.
I'm probably selling the park a little short here, but time constraints, laziness and a general mediocre reaction to the park isn't really encouraging me to go much further. It's evident that the park's recent investments have been very good for the park though, which is only a positive sign. The lack of indoor rides was something that really stood out to me (especially given the pouring rain!), but hopefully next season's 'thrilling dark ride' will help with that.
One final point - the park's direction. Walibi have made is obvious that they want Walibi Holland to be a thrill park, focusing on teenagers and young adults. They pretty much said as much when they closed down their 4D cinema for next year's apparent new attraction. And, much like Thorpe at the beginning of the decade, they've tailored their marketing and general park atmosphere to that market. From "#HardGaan" ('#GoFast') plastered all across the park and live DJs playing music across the park (with many songs featuring plenty of swears), they know what they think this market wants. Oh, and there's this charming t-shirt, which many staff wear, and is also on sale...
Subtly, not Walibi Holland's strong point.
I'm by no means a prude or anything, but this whole style seems very theme park unfriendly. And it's nowhere near as clever, subtle or humorous as some of the stuff Thorpe did during their fathead phase (the 2011 fireworks event 'Thorpe Park BLOWS IT UP / BLOW S#!T UP' advertising was something which I genuinely found amusing and clever, and still brings a smile to my face thinking about it). Part of me hopes it works for them, as I think turning Walibi Holland into a thrill-focused park would be great, as they have plenty of opportunities (much more so than Belgium and Rhone-Alpes) and a firm foundation already. But at the same time, we've seen plenty of parks try this strategy, before realising alienating families is never a good thing. So who knows.
Anyways, enough rambling. Platform 13, Lost Gravity and Goliath were all fab coasters in their own right, but everything else is a bit drab. Hopefully we can see more fabness in the future.
Next time - Germany, and Phantasialand of awesome-ness...
-
Matt 236 reacted to JoshC. for a blog entry, BelGerAnd2 - Belgium
This past week, I hit up a few European parks in search of some new creds, and to go back to some places I enjoyed last year. Just thought I'd throw in a few thoughts from my visits...
Plopsaland de Panne
Went here last year, and had a lot of fun. With Heidi originally planned to open July 1st, we decided to return for some wooden coaster goodness. Alas, it wasn't meant to be as Heidi Spiti is too loud at the moment, and sound barriers are still being constructed.
Looks like a fab little coaster, and I'm sure when it opens - and is fully themed - it will be a great addition to the park!
Also new since my last visit was the gigantic castle housing a restaurant a teacups:
For what it houses, it's pretty insane. The level of detail and the sheer scale of this is completely unnecessary for a restaurant and teacups. Hopefully this is a good sign of things to come in the future from the park, but one can't help but wonder if the investment would have been better placed elsewhere in the park.
I had hoped to try out a few more attractions we missed out on last due to closures (namely their starflyer, Disko and The Bat; their random suspended coasters). Unfortunately, both the starflyer and Bat were closed, despite being listed as open on the park's website. A bit disappointing, but nothing major. Their disko was open though and has a nice, lengthy cycle, and is nicely themed.
The true highlight of Plopsaland though is Anubis:
This Gerstlauer rolling launch had a lot to live up to after I ranked it so well last time. Fortunately it still delivered. The exit from the launch is a bit rougher than I remember, but otherwise this is a solid coaster, with a very punchy launch, pops of airtime and a nice bit of intensity blended it a brilliant 'older family' coaster.
Actually, I don't have much else to add (for longer review, see my trip last year: http://forum.maniahub.com/blogs/entry/693-belgerand-day-1-plopsaland-de-panne/
Walibi Belgium
Walibi Belgium was a weird one last year. We visited on a very busy day (thanks school trips!) and arrived over an hour late to the park (thanks Brussels traffic!). We managed to get most things done, but it was all a bit of a rush. It wasn't a park I was dying to go back to, but it fit in nicely in the trip as a last day, was a chance to get the Boomerang cred I missed out, and also do their weird-looking new coaster, Pulsar.
Speaking of Pulsar, that's where I'll start. For those who don't know, it's a shuttle coaster featuring 3 launches (2 backwards, 1 forwards) gradually increasing to 62mph and a small airtime hill. On, and one Tidal Wave sized splash. It's one of those coasters where all sensible thought said it'd be naff, but I just felt like it could be great fun. And you know what? It's fun. The launches are both fun and a little bit punchy (and great with lap bars), the airtime is alright, and the splash gets you wet. How wet does depend on where you sit - the back leaves you rather soaked, the sides wet and the inside sprayed. Front row was blocked off due to loads of water spilling into those seats during the ride - hopefully that's an issue Mack can correct soon!
Geeky techy specs were about too
The turntable system for loading (meaning the coaster has 2 cars) is really clever, and it means that one car is ready to go before the other has even finished. No doubt this is thanks to Mack's brilliant engineering and clever way of locking and checking restraints. This meant the queue was really quick moving and it must get a really good throughput (I believe they're aiming for 800ish and I can see them reaching that easily!). The turntable was the cause of a couple of breakdowns during the day, but I imagine these issues will be ironed out with time.
The combination of the ride experience, theming, slight story and music means that Walibi are onto a real winner with this attraction. It feels different enough to their other shuttle coasters, and is a great family attraction. Hopefully we see more of these pop up across the world!
Another cred for the list was Cobra, a Vekoma boomerang:
It was rough, awkwardly intense and just not a fun ride. So glad I didn't waste 20 minutes of my life queueing for it last year.
I won't really bore you with the rest of my trip. The park was very quiet (longest we queued for anything was about 10 minutes for Psyke Underground), so we managed to get everything done, and some rerides of some stuff. My opinions haven't changed much from last year (see here - http://forum.maniahub.com/blogs/entry/699-belgerand-day-3-walibi-beglium/ ). Would like to add that I still enjoyed Werewolf, despite now having done other woodies, though naturally not as much as my first ride.
Something I'd just like to throw out there was the atmosphere of the park. With generic chart music everywhere (except Pulsar pretty much), a few rowdy guests who seemingly would never follow instructions (people standing up on their extremely rapid rapids rather dangerously) and the like, the atmosphere felt a bit dull and meh. A bit of a shame, especially since last year's visit was overall much nicer despite the large crowds.
I feel as though I've properly 'done' Walibi Belgium now. With Pulsar, Psyke and Werewolf, they've got 3 coasters I enjoy, and the likes of drop tower Dalton Terror and madhouse La Palais du Genie are fun rides, but there's just not enough to entice me back any time soon. Not a bad thing of course, it's a nice enough park, just nothing all that special.
Next time, a new-for-me park: Walibi Holland, featuring Lost Gravity and Goliath...
-
Matt 236 reacted to pognoi for a blog entry, Taron
Taron looks like burnt spaghetti.
Taron, the biggest part of Phantasialand's newest development; Klugheim is one of the better coasters I've been on.
The parks biggest and baddest ride has little mercy, and throws you around the majority of the track relentlessly, curving and hopping in ways previously unmatched in steel tracks, comparable to renowned wooden coasters.
The ride is a very generous length, and meanders its way underneath, around, and above the gloriously themed village of Klugheim, which I wouldn't hesitate to call the most immersive themed area I have ever been in.
The detail is uncanny.
The ride is one of the most reridable attractions I have ever experienced.
It's refreshing to ride something that doesn't have any stand out elements. Yes, the track goes over itself loads, but it doesn't have the tallest drop, the most inversions, or groundbreaking technology. Its just a very fun ride, and an engineering master piece.
This isn't my favourite coaster. I'm not going to ride the hyper train here, but it's worth mentioning that the elements this ride features are astounding.
The lap bar is comfy, the lack of fans on the side of the seat give you a lot of freedom, and these mixed with some of the elements the ride throws at you create insane air time, powerful launches, and unique throw out elements that completely ace the likes of blue fire, and many wooden coasters.
This ride won't fade with time. All these record breakers with silly USPs fade. this won't. This is an amazing ride, with superb surroundings and elements that I'm already dying to ride again.
-
Matt 236 got a reaction from David B for a blog entry, The Creeky 100
After visiting the likes of Europa Park and Liseberg recently, I would be taken to yet another theme park that's been on my to do list for many years now [with many failed attempts]. However compared to my last two, this one may come across as being a little anticlimactic.
My next new park of call would be Drayton Manor Theme Park. Located just under 30 miles from Towers, what would this family park be able to offer in the UK outside the Merlin lot?
This sudden entrance. It's no towers street but it's not in anyway a bad entrance.
G-Force a maurer which is the only one in the U.K that isn't a mouse or spinner.
The ride starts with a looping lift hill, because it goes upside down on the chain lift. This process was about of comforting as the ride's throughput of 12 people on one train. The rest of the ride was alright but mostly forgettable.
The next coaster is Shockwave, this coaster marked a major milestone on my coaster quest. It's cred 100.
Wow, what an amazing B&M that was! It's intamin actually but for some reason looks like a B&M. I was honestly expecting to hate this ride [shock[wave]], but found it ok. It's certainly not my favourite coaster. All stand up for cred 100!
The park's newest coaster is Ben 10. A Vekoma junior boomerang which opened in 2011.
And my opinion it's their best too. The coaster features a richly themed queue line alongside a short but sweet paced ride which is great fun. Throughputs were relitively good here too.
Another coaster offering is the Troublesome Trucks in Thomas Land [more on that later]. Decent young family coaster which offers two laps round too.
Apparently I didn't take as many photos as I thought. This may have been down to the park being incredibly busy with thousands of school kids [no exaggeration] which means there was more people in the queues, and when there's more in the queues the wait for the rides is always longer.
Last and least is the Buffalo Coaster.
Which has to be slowest powered coaster on earth. It literally crawls the whole way through and takes a few years to complete each lap. Yay, old Zamperla.
The park has more to offer though. Like this drop tower called Apocalypse. I only managed sit down here but was definitely impressed here. It's certainly on a par with Detonator to say.
Drunken Barrels. Arguably the best tea cups in the UK both in theming and experience. It also tilts up a little too, making for a even more fun experience.
Maelstrom, this mighty looking outside facing after burner. Possibly my favourite park ride and means they already have a significantly better selection of flats than Towers currently do.
They also have an Air Race here which they also named Air Race [yay for creativity]. This ride was actually lots of fun and I enjoyed the prospect of being flung upside down continuously dozens of times a lot more than I expected.
Look!, it's a working Log Flume, don't see many of these nowadays.
The working log flume is Storm Force 10, which is a fun log flume with a backwards drop. As much as I liked this, you do get wet here, very very very wet. Even a poncho couldn't keep me immune to wetness. Tidal Wave has nothing here.
They also have a Rapids ride. This was a rather fun ride but it was no Congo let alone Fjord or Colodado. Still it beats Rumba so that is certainly something.
Have no dear dark ride fans, they do have dark rides. This one is The Haunting.
For 2016 the ride has apparently received an upgrade, but being new to the park I can't really compare. I liked this ride a fair bit, they had some good [not great] projection mapping and the pre-shows were cheesy but fun and reminded me a bit of Containment.
It's not a patch on Hex but I suppose it's strong point is this is actually open for guests to ride and not slowly gaining dust in a Vault sealed for 2 centuries.
The other dark ride is this Golden Nugget shot out ride. The ride's actual reference to the name like parkwide audio is practically non-existant. It's almost as good as Tomb Blaster.
Unfortunately, their third dark ride has been closed for repairs. Apparently for a couple of seasons too. That's piracy!
Meanwhile for the park's younger guests are spoiled with Thomas Land. The most popular and best kept area of the park, and technically the most immersive [which isn't saying a lot].
Aside from starting the trend of UK parks getting I.P kids areas, it's a loverly place to walkthrough with an upbeat happy atmosphere and decent theming in places for a park like this. If I had then when I was child, I would probably never leave as I used to be obsessed with trains [maybe I still am].
They also have a Big Wheel and Cable Car. Neither of which I got to ride.
And this cool looking Pirate Ship which I also didn't manage to ride [thanks to busyness]. I'm sure it beats Blade though.
Drayton is an interesting park and for a family and independent one, it isn't bad. I did feel however the park as a whole felt dry, in the sense it lacks park wide audio in most places, a standout attraction and the rest of the park outside Thomas Land feels overlooked. With the exception of Ben 10, none of the coasters are at all standout and easily take it or leave attractions.
The flats, flume and [to a lesser extent] The Haunting help but cannot rectify this. If the park did some more investments outside Thomas Land now, they could really go on the up especially as the newer additions certainly show some signs of hope and prosper. I think a Mack coaster for example along the lines of Lost Gravity or Arthur even could give the park a much needed staple star attraction the place deserves. Merch here was also practically none existent and the few bits they sold had absolutely no interest to me what so ever.
As much pleasantness I experienced at the park, it probably isn't a park I will probably rush back to. At-least until they build something worthwhile or visit again with friends. The latter is more likely. Drayton is no Towers but for an independent UK park it's alright.
-
Matt 236 got a reaction from pluk for a blog entry, The Creeky 100
After visiting the likes of Europa Park and Liseberg recently, I would be taken to yet another theme park that's been on my to do list for many years now [with many failed attempts]. However compared to my last two, this one may come across as being a little anticlimactic.
My next new park of call would be Drayton Manor Theme Park. Located just under 30 miles from Towers, what would this family park be able to offer in the UK outside the Merlin lot?
This sudden entrance. It's no towers street but it's not in anyway a bad entrance.
G-Force a maurer which is the only one in the U.K that isn't a mouse or spinner.
The ride starts with a looping lift hill, because it goes upside down on the chain lift. This process was about of comforting as the ride's throughput of 12 people on one train. The rest of the ride was alright but mostly forgettable.
The next coaster is Shockwave, this coaster marked a major milestone on my coaster quest. It's cred 100.
Wow, what an amazing B&M that was! It's intamin actually but for some reason looks like a B&M. I was honestly expecting to hate this ride [shock[wave]], but found it ok. It's certainly not my favourite coaster. All stand up for cred 100!
The park's newest coaster is Ben 10. A Vekoma junior boomerang which opened in 2011.
And my opinion it's their best too. The coaster features a richly themed queue line alongside a short but sweet paced ride which is great fun. Throughputs were relitively good here too.
Another coaster offering is the Troublesome Trucks in Thomas Land [more on that later]. Decent young family coaster which offers two laps round too.
Apparently I didn't take as many photos as I thought. This may have been down to the park being incredibly busy with thousands of school kids [no exaggeration] which means there was more people in the queues, and when there's more in the queues the wait for the rides is always longer.
Last and least is the Buffalo Coaster.
Which has to be slowest powered coaster on earth. It literally crawls the whole way through and takes a few years to complete each lap. Yay, old Zamperla.
The park has more to offer though. Like this drop tower called Apocalypse. I only managed sit down here but was definitely impressed here. It's certainly on a par with Detonator to say.
Drunken Barrels. Arguably the best tea cups in the UK both in theming and experience. It also tilts up a little too, making for a even more fun experience.
Maelstrom, this mighty looking outside facing after burner. Possibly my favourite park ride and means they already have a significantly better selection of flats than Towers currently do.
They also have an Air Race here which they also named Air Race [yay for creativity]. This ride was actually lots of fun and I enjoyed the prospect of being flung upside down continuously dozens of times a lot more than I expected.
Look!, it's a working Log Flume, don't see many of these nowadays.
The working log flume is Storm Force 10, which is a fun log flume with a backwards drop. As much as I liked this, you do get wet here, very very very wet. Even a poncho couldn't keep me immune to wetness. Tidal Wave has nothing here.
They also have a Rapids ride. This was a rather fun ride but it was no Congo let alone Fjord or Colodado. Still it beats Rumba so that is certainly something.
Have no dear dark ride fans, they do have dark rides. This one is The Haunting.
For 2016 the ride has apparently received an upgrade, but being new to the park I can't really compare. I liked this ride a fair bit, they had some good [not great] projection mapping and the pre-shows were cheesy but fun and reminded me a bit of Containment.
It's not a patch on Hex but I suppose it's strong point is this is actually open for guests to ride and not slowly gaining dust in a Vault sealed for 2 centuries.
The other dark ride is this Golden Nugget shot out ride. The ride's actual reference to the name like parkwide audio is practically non-existant. It's almost as good as Tomb Blaster.
Unfortunately, their third dark ride has been closed for repairs. Apparently for a couple of seasons too. That's piracy!
Meanwhile for the park's younger guests are spoiled with Thomas Land. The most popular and best kept area of the park, and technically the most immersive [which isn't saying a lot].
Aside from starting the trend of UK parks getting I.P kids areas, it's a loverly place to walkthrough with an upbeat happy atmosphere and decent theming in places for a park like this. If I had then when I was child, I would probably never leave as I used to be obsessed with trains [maybe I still am].
They also have a Big Wheel and Cable Car. Neither of which I got to ride.
And this cool looking Pirate Ship which I also didn't manage to ride [thanks to busyness]. I'm sure it beats Blade though.
Drayton is an interesting park and for a family and independent one, it isn't bad. I did feel however the park as a whole felt dry, in the sense it lacks park wide audio in most places, a standout attraction and the rest of the park outside Thomas Land feels overlooked. With the exception of Ben 10, none of the coasters are at all standout and easily take it or leave attractions.
The flats, flume and [to a lesser extent] The Haunting help but cannot rectify this. If the park did some more investments outside Thomas Land now, they could really go on the up especially as the newer additions certainly show some signs of hope and prosper. I think a Mack coaster for example along the lines of Lost Gravity or Arthur even could give the park a much needed staple star attraction the place deserves. Merch here was also practically none existent and the few bits they sold had absolutely no interest to me what so ever.
As much pleasantness I experienced at the park, it probably isn't a park I will probably rush back to. At-least until they build something worthwhile or visit again with friends. The latter is more likely. Drayton is no Towers but for an independent UK park it's alright.
-
Matt 236 reacted to Mitchada04 for a blog entry, Paris Asterix
Paris! Because mini breaks are awesome!
With ghostly looking lighting
This is the church in Madeline. Although the outside doesn't look as spectacular as St Augustin or Notre Dame, it is much grander on the inside
View to the Concorde
St Augustin
With a mini version of the tower roof inside the tower roof. ROOFCEPTION
Arc De Triomphe
Was a long way to the top
Worth it for the views though! And, like many things in Paris, free for 18-24 year olds!
Because Mickey is everywhere
IT's just a gorgeous place to walk about
Army museum
The Grand Palais plus crazy french junctions!
2nd floor of the Tower
Oh yay. The Euros are on. So planned that...
Let's look this way instead then.
Just love the structure of it!
And the football, obviously.
Bridge of padlocks.
New addition!
Louvre
Another free attraction for 18-24s
The shpinx. Yup, THE sphinx. He's the one
Thought Milo might have been bigger.
Woo Mona Lisa. This is the pure definition of overrated.
The opposite painting was quite spectacular though
Notre Dame
And the hunchback!
Iron Man is also everywhere
The very odd Grand Arch
This view was amazing though! Perfectly straight down to the Arc De Triomphe!
Trying to be artsy at the Louis Vuitton Foundation!
Now no mini break would be complete without some cred hunting!
Hello Asterix!
This was really good fun!
Wacky lift hill
And dual load and offload! This is what these rides can be like. Not Storm Surge.
Surprisingly this purple monster isn't the entrance to the ghost train but more the exit. The ride itself is good fun, some decent scare tactics but nothing to shout home about.
This however was an excellent Mad House. The preshows were fun and the water one was fab. The mad house itself was like others, but cleverly used screens with the motion to make it feel like you were going sideways on a boat at points.
It's Europe so there was of course a boat ride which was one of the better ones I've done
Little Monorail type ride. This village bit you can see here has no rides. A few shops, a meet and greet but it was a lovely little walk through. As were two other sections of the park. It's a real shame Merlin and other parks want to cram rides in everywhere instead of having these little sections. It's nice to just wander about in a well themed area. Makes me sad Haunting in the Hollows isn't better.
Another example here.
With an indoor bit that they used during one of the kids shows as part of the story.
It's the little things that I love about European parks.
Little things.
Moving on. Goudrix. Not great, not bad.
Looks filthy. Clean it up ta.
Or scrap it.
New for this year is another well themed Disko that can so easily be produced.
Throw in some pyro and water effects and boom.
Nice themed entrance
And you get yourself a relatively cheap but good investment!
There's also a huge Bobsleigh, a bumpy splash thing that just looked painful
A log flume and a rapids which seem mediocre till cray cray tunnel
This pure cred with a good themed queue
This really ugly out of place flat
And the two shout home about rides.
Really hard to photograph as it's hidden, Zuess is a superb woodie. Proper old school with speed, rattle, harsh turns and ridiculous speed throughout.
And then this. Oz'iris! In this photo you can see a little fountain show taking place which had some score from HTTYD playing alongside.
It really is a baby Montu, but better.
It's stunningly beautiful
The station building is amazing
The first drop without the predrop is crazy in back row.
The pacing is superb!
Length brilliant! Forces on point
Indoor queue gorgeous! There's so much more to it than this photo.
The elements of the ride portrayed on this wall for you geeks (not the best photo ever)
And this guy in the middles. Sums the ride up brilliantly. Well themed, but with a sense of humour and fun about it.
Oz'iris, people said when it was being built could it beat Nemesis. Unsure, but it's possibly the closest thing I've ridden that could. I don't think I've quite loved a ride this much in a long time. Definitely my favourite new ride since Manta, and it could beat that. I will have to seriously rethink my top 10 later this year.
Parc Asterix overall is a well themed park with a sense of humour and fun about it. All the staff seemed lovely, efficient, and happy to help. On Oz'iris they were running around unbuckling seatbelts before the train had fully stopped so when the bars were released all belts were undone. I've never seen anything like it. There are a few areas of the park that need work, but that's the case with many parks. Recent investments show they're heading the right way and will no doubt sort out other areas in need. My only real niggle with the park, where's the ride merch??? Loads of Asterix stuff, but no seperate ride merch Park rating: 8.5/10
Oz'iris: 9.5/10
Next trip: Belgerand Part2
-
Matt 236 got a reaction from Glitch for a blog entry, Liseberg: The Hills Of Helix
Two weeks after experiencing the wonders of Europa, I would be experiencing another new European park. This park was Liseberg, Sweden's largest amusement park located slap-bang in the middle of Gothenburg home to a fine number of flat rides and coasters. Prior to 2014 I knew nothing about this place until a certain ride helixed into the lineup making this park leapfrog onto my list of must do parks.
After checking in and dropping our bags off at Gothia Towers we headed over to the park. This is a lovely hotel which is beautifully modern inside and conveniently located across the road from Liseberg and worth a stay. It's striking appearance almost makes it look like something from the Matrix.
Such a simple, but highly effective entrance.
New for 2016 is Aerospin, a Gerstlauer sky roller, which is similar to sky force but riders are positioned on a raising tower instead of an arm.
This ride is mixed bag for me. The views from the top of the ride are absolutely stunning offering some lovely views below but trying to spin on this is even more difficult than on the sky fly models. That said trying to freely spin over 200 ft in the air is terrifying enough. IMA score soundtrack for the winning though.
Also new at the park for 2016 is this traditional looking carousel and this lovely looking garden area.The park used to have two S&S drop towers and small wheel in this area but they were removed last year for Aerospin and these. Parks need quiet/green spaces aside from the rides IMHO.
Another of the park's recent flats is Mechanica, a star shape which opened last year.
all this theming and attenton for a flat ride? Amazing! Mechanica has to be one of the most intense rides I've ever experienced too.
They also boast a decent afterburner, this time from Zamperla. Flamingo need one!
And a better and more scary version of Rush. This one goes over a cliff [ if you're looking the right way].
There's also a Jukebox themed polyp ride which is great fun and an automatically operated Waltzer which can do some crazy spinning if the timing is right.
They also have a log flume which features an impressively original name. What makes me even more happy is that at over 40, this is a working log flume. Good drops though.
The park also boasts a fun and wild set of rapids. Whilst Fjord is still my favourite, this is still better than Congo and wipes the floor with Rumba.
Liseberg is also home to Europe's largest drop tower once observation tower. Whilst the drop isn't the best, this is made up for this with the superb views at the top and atmosphere. The ride is actually called Atmosphere.
There is however only dark ride at the park, the Fairy Tale Castle. The best thing about this ride is that it's indoors and plays the dream flight soundtrack.
Their scare maze Hotel Gasten however is absolutely amazing and worth the paid extra [around £4].
But there's another important aspect to Liseberg.
The coasters. The park is home to four major coasters, the first of these is Kanonen, an intamin launch coaster.
Considering how small this coaster's footprint is, the layout is remarkable. Unfortunately, the ride's setback is the restraints which are rather tight fitting and dig in during the ride. Well done Intamin. Still a good coaster, but probably not a great one due to the restraints alone.
Liseberganen is the 2nd of the park's large coasters. A 1987 Schwartzkopf
Whilst at nearly 30 years this may be the park's oldest coaster, it packs one amazing punch and is an amazingly fun thrilling ride. Flying through twists and turns, hills and helixes on the park's hillface. The ride's only minor issue is the brakes, which hit you worse than absinthe. It literally feels like you've almost experienced a car accident each time they kick in.
Then there's Balder, the park's intamin woodie which has apparently won a number of rewards since it's existence.
Which features number of other coasters in it's queue. Nemesis, Grand National and Megabobia all feature here.
Which is a fantastic coaster. This features some brilliant moments of ejector airtime throughout the ride, although the corners are unfortunately a little dull honestly speaking. It doesn't beat Wodan but is still one of my favourite woodies.
And now for the ride you've waited for. Helix
And what a spectacular diamond she is. Helix alone is worth travelling out to the park for. From it's modern airy sci-fi style queue line to it's amazing ride soundtrack. The ride starts as it means to go on, hurtling into a corkscrew immediately after leaving the station followed by a vast array of inversions, twists, turns, helixes [no pun intended] and hills delivering a significant amount of ejector airtime. This ride never shows any signs of slowing as it ascends into the second launch before the ride gets stale in anyform, launching round more exciting elements before entering a final corkscrew into the brake run.
As a result of the ride's immense layout and superb styling amongst being one of the most photo friendly coasters around, makes it my new number one coaster even over taking Wodan. Never have I been on a ride so many times in one trip and still been wanting to go back for more. Once Blackpool gets one of these, it could well be a game changer. Throughputs on this were also very good, no faffing around at all. I would say most park-wide operations were on a par with Towers overall.
And it's in one of the most picturesque parks out there amongst being my favourite amusement park [not theme park].
And Darkadder won a giant Toblerone!
-
Matt 236 got a reaction from Morgan.B for a blog entry, Liseberg: The Hills Of Helix
Two weeks after experiencing the wonders of Europa, I would be experiencing another new European park. This park was Liseberg, Sweden's largest amusement park located slap-bang in the middle of Gothenburg home to a fine number of flat rides and coasters. Prior to 2014 I knew nothing about this place until a certain ride helixed into the lineup making this park leapfrog onto my list of must do parks.
After checking in and dropping our bags off at Gothia Towers we headed over to the park. This is a lovely hotel which is beautifully modern inside and conveniently located across the road from Liseberg and worth a stay. It's striking appearance almost makes it look like something from the Matrix.
Such a simple, but highly effective entrance.
New for 2016 is Aerospin, a Gerstlauer sky roller, which is similar to sky force but riders are positioned on a raising tower instead of an arm.
This ride is mixed bag for me. The views from the top of the ride are absolutely stunning offering some lovely views below but trying to spin on this is even more difficult than on the sky fly models. That said trying to freely spin over 200 ft in the air is terrifying enough. IMA score soundtrack for the winning though.
Also new at the park for 2016 is this traditional looking carousel and this lovely looking garden area.The park used to have two S&S drop towers and small wheel in this area but they were removed last year for Aerospin and these. Parks need quiet/green spaces aside from the rides IMHO.
Another of the park's recent flats is Mechanica, a star shape which opened last year.
all this theming and attenton for a flat ride? Amazing! Mechanica has to be one of the most intense rides I've ever experienced too.
They also boast a decent afterburner, this time from Zamperla. Flamingo need one!
And a better and more scary version of Rush. This one goes over a cliff [ if you're looking the right way].
There's also a Jukebox themed polyp ride which is great fun and an automatically operated Waltzer which can do some crazy spinning if the timing is right.
They also have a log flume which features an impressively original name. What makes me even more happy is that at over 40, this is a working log flume. Good drops though.
The park also boasts a fun and wild set of rapids. Whilst Fjord is still my favourite, this is still better than Congo and wipes the floor with Rumba.
Liseberg is also home to Europe's largest drop tower once observation tower. Whilst the drop isn't the best, this is made up for this with the superb views at the top and atmosphere. The ride is actually called Atmosphere.
There is however only dark ride at the park, the Fairy Tale Castle. The best thing about this ride is that it's indoors and plays the dream flight soundtrack.
Their scare maze Hotel Gasten however is absolutely amazing and worth the paid extra [around £4].
But there's another important aspect to Liseberg.
The coasters. The park is home to four major coasters, the first of these is Kanonen, an intamin launch coaster.
Considering how small this coaster's footprint is, the layout is remarkable. Unfortunately, the ride's setback is the restraints which are rather tight fitting and dig in during the ride. Well done Intamin. Still a good coaster, but probably not a great one due to the restraints alone.
Liseberganen is the 2nd of the park's large coasters. A 1987 Schwartzkopf
Whilst at nearly 30 years this may be the park's oldest coaster, it packs one amazing punch and is an amazingly fun thrilling ride. Flying through twists and turns, hills and helixes on the park's hillface. The ride's only minor issue is the brakes, which hit you worse than absinthe. It literally feels like you've almost experienced a car accident each time they kick in.
Then there's Balder, the park's intamin woodie which has apparently won a number of rewards since it's existence.
Which features number of other coasters in it's queue. Nemesis, Grand National and Megabobia all feature here.
Which is a fantastic coaster. This features some brilliant moments of ejector airtime throughout the ride, although the corners are unfortunately a little dull honestly speaking. It doesn't beat Wodan but is still one of my favourite woodies.
And now for the ride you've waited for. Helix
And what a spectacular diamond she is. Helix alone is worth travelling out to the park for. From it's modern airy sci-fi style queue line to it's amazing ride soundtrack. The ride starts as it means to go on, hurtling into a corkscrew immediately after leaving the station followed by a vast array of inversions, twists, turns, helixes [no pun intended] and hills delivering a significant amount of ejector airtime. This ride never shows any signs of slowing as it ascends into the second launch before the ride gets stale in anyform, launching round more exciting elements before entering a final corkscrew into the brake run.
As a result of the ride's immense layout and superb styling amongst being one of the most photo friendly coasters around, makes it my new number one coaster even over taking Wodan. Never have I been on a ride so many times in one trip and still been wanting to go back for more. Once Blackpool gets one of these, it could well be a game changer. Throughputs on this were also very good, no faffing around at all. I would say most park-wide operations were on a par with Towers overall.
And it's in one of the most picturesque parks out there amongst being my favourite amusement park [not theme park].
And Darkadder won a giant Toblerone!
-
Matt 236 got a reaction from CharlieN for a blog entry, Liseberg: The Hills Of Helix
Two weeks after experiencing the wonders of Europa, I would be experiencing another new European park. This park was Liseberg, Sweden's largest amusement park located slap-bang in the middle of Gothenburg home to a fine number of flat rides and coasters. Prior to 2014 I knew nothing about this place until a certain ride helixed into the lineup making this park leapfrog onto my list of must do parks.
After checking in and dropping our bags off at Gothia Towers we headed over to the park. This is a lovely hotel which is beautifully modern inside and conveniently located across the road from Liseberg and worth a stay. It's striking appearance almost makes it look like something from the Matrix.
Such a simple, but highly effective entrance.
New for 2016 is Aerospin, a Gerstlauer sky roller, which is similar to sky force but riders are positioned on a raising tower instead of an arm.
This ride is mixed bag for me. The views from the top of the ride are absolutely stunning offering some lovely views below but trying to spin on this is even more difficult than on the sky fly models. That said trying to freely spin over 200 ft in the air is terrifying enough. IMA score soundtrack for the winning though.
Also new at the park for 2016 is this traditional looking carousel and this lovely looking garden area.The park used to have two S&S drop towers and small wheel in this area but they were removed last year for Aerospin and these. Parks need quiet/green spaces aside from the rides IMHO.
Another of the park's recent flats is Mechanica, a star shape which opened last year.
all this theming and attenton for a flat ride? Amazing! Mechanica has to be one of the most intense rides I've ever experienced too.
They also boast a decent afterburner, this time from Zamperla. Flamingo need one!
And a better and more scary version of Rush. This one goes over a cliff [ if you're looking the right way].
There's also a Jukebox themed polyp ride which is great fun and an automatically operated Waltzer which can do some crazy spinning if the timing is right.
They also have a log flume which features an impressively original name. What makes me even more happy is that at over 40, this is a working log flume. Good drops though.
The park also boasts a fun and wild set of rapids. Whilst Fjord is still my favourite, this is still better than Congo and wipes the floor with Rumba.
Liseberg is also home to Europe's largest drop tower once observation tower. Whilst the drop isn't the best, this is made up for this with the superb views at the top and atmosphere. The ride is actually called Atmosphere.
There is however only dark ride at the park, the Fairy Tale Castle. The best thing about this ride is that it's indoors and plays the dream flight soundtrack.
Their scare maze Hotel Gasten however is absolutely amazing and worth the paid extra [around £4].
But there's another important aspect to Liseberg.
The coasters. The park is home to four major coasters, the first of these is Kanonen, an intamin launch coaster.
Considering how small this coaster's footprint is, the layout is remarkable. Unfortunately, the ride's setback is the restraints which are rather tight fitting and dig in during the ride. Well done Intamin. Still a good coaster, but probably not a great one due to the restraints alone.
Liseberganen is the 2nd of the park's large coasters. A 1987 Schwartzkopf
Whilst at nearly 30 years this may be the park's oldest coaster, it packs one amazing punch and is an amazingly fun thrilling ride. Flying through twists and turns, hills and helixes on the park's hillface. The ride's only minor issue is the brakes, which hit you worse than absinthe. It literally feels like you've almost experienced a car accident each time they kick in.
Then there's Balder, the park's intamin woodie which has apparently won a number of rewards since it's existence.
Which features number of other coasters in it's queue. Nemesis, Grand National and Megabobia all feature here.
Which is a fantastic coaster. This features some brilliant moments of ejector airtime throughout the ride, although the corners are unfortunately a little dull honestly speaking. It doesn't beat Wodan but is still one of my favourite woodies.
And now for the ride you've waited for. Helix
And what a spectacular diamond she is. Helix alone is worth travelling out to the park for. From it's modern airy sci-fi style queue line to it's amazing ride soundtrack. The ride starts as it means to go on, hurtling into a corkscrew immediately after leaving the station followed by a vast array of inversions, twists, turns, helixes [no pun intended] and hills delivering a significant amount of ejector airtime. This ride never shows any signs of slowing as it ascends into the second launch before the ride gets stale in anyform, launching round more exciting elements before entering a final corkscrew into the brake run.
As a result of the ride's immense layout and superb styling amongst being one of the most photo friendly coasters around, makes it my new number one coaster even over taking Wodan. Never have I been on a ride so many times in one trip and still been wanting to go back for more. Once Blackpool gets one of these, it could well be a game changer. Throughputs on this were also very good, no faffing around at all. I would say most park-wide operations were on a par with Towers overall.
And it's in one of the most picturesque parks out there amongst being my favourite amusement park [not theme park].
And Darkadder won a giant Toblerone!
-
Matt 236 got a reaction from David B for a blog entry, Liseberg: The Hills Of Helix
Two weeks after experiencing the wonders of Europa, I would be experiencing another new European park. This park was Liseberg, Sweden's largest amusement park located slap-bang in the middle of Gothenburg home to a fine number of flat rides and coasters. Prior to 2014 I knew nothing about this place until a certain ride helixed into the lineup making this park leapfrog onto my list of must do parks.
After checking in and dropping our bags off at Gothia Towers we headed over to the park. This is a lovely hotel which is beautifully modern inside and conveniently located across the road from Liseberg and worth a stay. It's striking appearance almost makes it look like something from the Matrix.
Such a simple, but highly effective entrance.
New for 2016 is Aerospin, a Gerstlauer sky roller, which is similar to sky force but riders are positioned on a raising tower instead of an arm.
This ride is mixed bag for me. The views from the top of the ride are absolutely stunning offering some lovely views below but trying to spin on this is even more difficult than on the sky fly models. That said trying to freely spin over 200 ft in the air is terrifying enough. IMA score soundtrack for the winning though.
Also new at the park for 2016 is this traditional looking carousel and this lovely looking garden area.The park used to have two S&S drop towers and small wheel in this area but they were removed last year for Aerospin and these. Parks need quiet/green spaces aside from the rides IMHO.
Another of the park's recent flats is Mechanica, a star shape which opened last year.
all this theming and attenton for a flat ride? Amazing! Mechanica has to be one of the most intense rides I've ever experienced too.
They also boast a decent afterburner, this time from Zamperla. Flamingo need one!
And a better and more scary version of Rush. This one goes over a cliff [ if you're looking the right way].
There's also a Jukebox themed polyp ride which is great fun and an automatically operated Waltzer which can do some crazy spinning if the timing is right.
They also have a log flume which features an impressively original name. What makes me even more happy is that at over 40, this is a working log flume. Good drops though.
The park also boasts a fun and wild set of rapids. Whilst Fjord is still my favourite, this is still better than Congo and wipes the floor with Rumba.
Liseberg is also home to Europe's largest drop tower once observation tower. Whilst the drop isn't the best, this is made up for this with the superb views at the top and atmosphere. The ride is actually called Atmosphere.
There is however only dark ride at the park, the Fairy Tale Castle. The best thing about this ride is that it's indoors and plays the dream flight soundtrack.
Their scare maze Hotel Gasten however is absolutely amazing and worth the paid extra [around £4].
But there's another important aspect to Liseberg.
The coasters. The park is home to four major coasters, the first of these is Kanonen, an intamin launch coaster.
Considering how small this coaster's footprint is, the layout is remarkable. Unfortunately, the ride's setback is the restraints which are rather tight fitting and dig in during the ride. Well done Intamin. Still a good coaster, but probably not a great one due to the restraints alone.
Liseberganen is the 2nd of the park's large coasters. A 1987 Schwartzkopf
Whilst at nearly 30 years this may be the park's oldest coaster, it packs one amazing punch and is an amazingly fun thrilling ride. Flying through twists and turns, hills and helixes on the park's hillface. The ride's only minor issue is the brakes, which hit you worse than absinthe. It literally feels like you've almost experienced a car accident each time they kick in.
Then there's Balder, the park's intamin woodie which has apparently won a number of rewards since it's existence.
Which features number of other coasters in it's queue. Nemesis, Grand National and Megabobia all feature here.
Which is a fantastic coaster. This features some brilliant moments of ejector airtime throughout the ride, although the corners are unfortunately a little dull honestly speaking. It doesn't beat Wodan but is still one of my favourite woodies.
And now for the ride you've waited for. Helix
And what a spectacular diamond she is. Helix alone is worth travelling out to the park for. From it's modern airy sci-fi style queue line to it's amazing ride soundtrack. The ride starts as it means to go on, hurtling into a corkscrew immediately after leaving the station followed by a vast array of inversions, twists, turns, helixes [no pun intended] and hills delivering a significant amount of ejector airtime. This ride never shows any signs of slowing as it ascends into the second launch before the ride gets stale in anyform, launching round more exciting elements before entering a final corkscrew into the brake run.
As a result of the ride's immense layout and superb styling amongst being one of the most photo friendly coasters around, makes it my new number one coaster even over taking Wodan. Never have I been on a ride so many times in one trip and still been wanting to go back for more. Once Blackpool gets one of these, it could well be a game changer. Throughputs on this were also very good, no faffing around at all. I would say most park-wide operations were on a par with Towers overall.
And it's in one of the most picturesque parks out there amongst being my favourite amusement park [not theme park].
And Darkadder won a giant Toblerone!
-
Matt 236 reacted to Ryan for a blog entry, Reign of Kong - Universal Studios Orlando - SPOILERS
KONG…
This has been an attraction I’ve been following for a very long time, I just knew that if the ride was going to be as good as the facade, then Universal have done it again. Boy oh boy have they done it again. They have well and truly hit it out of the park with this ride. From the moment you enter the queueline, to the moment you step out of the mammoth ride vehicles at exit, you are fully immersed in the world of Kong.
The story stars with myself and Amarghh regularly checking to see if Kong would soft open each day for the past week. We had been past when construction walls were down but they were doing previews for team members whilst they ironed out any problems. Today, they were planning to do previews from 4-6PM, but the park shut at 8 so we knew there’d be a chance of soft opening for guests from 6-8PM. We were making our way through CityWalk at 17:55, half hoping and half waiting to be disappointed for softs, when we saw on Twitter that TM’s had told guests to start forming a line outside of Kong. We ran… and we are so glad we did because shortly after they closed the queue for it. Talking of the queue, it was proper scary.
So obviously you start at the entrance to the ride, with the large rock work Kong sculpture dawning down on you, the intimidation starts early. Weaving around the outside queue, with good views of the ride vehicle swooping past you, you slowly make your way into the ride building and the anticipation builds. There are multiple animatronics, scares and sounds in the queue line that help to make it a part of the attraction.
You will be greeted by an animatronic of an old witch like lady who is summoning Kong, at the end of her speech comes a large roar from the gorilla himself (don’t worry, this one doesn’t get shot). There are fire effects going off around her, and you are making your way closer to her throughout this part of the queue.
In the background you can also hear native chanting, which really helps build anticipation and makes it feel like you’re being watched at all times. This is where the HHN style queue line actors come into play, yes, queue line actors. There are obvious peep holes where the actors pop out from, but me being me was expecting them not to be around for this soft opening. I peeked my head into the hole to see where they’d be and a loud sound came from the hole followed by an actor jumping up. I crapped myself. Throughout the queue you can hear people screaming and actors jumping out, this really does make you feel immersed in the story with the natives watching you and making you feel uneasy.
The carved rock work in the queue matches outside of the entrance, it’s fantastic. There are skeletons, demon body things etc carved into the walls to really make you feel like you’re in this old cave.
There’s one amazing animatronic of the slug/snake/worm creature that is very freaky, every 30 seconds or so it’ll start moving and hissing at you, very cool stuff.
Gradually you make your way towards the station and a massive truck greets you, it carries around 72 people I think? So you’re batched into rows of 6 (I believe) and put into this truck. These trucks are so clever, they are all controlled wirelessly with no drivers. In the front of the truck is a tinted window with an animatronic driver sat there. There’s 5 drivers that you can get, each one has their own storyline that they give to you during the ride.
Now onto the ride itself, it’s brilliant, it really is. You make your way out of the cave and round a winding track, until you’re faced level with the large Kong doors. They swing open and you head inside. On your left hand side is a large skeleton and on the right are some very cool large animatronic bats. You stop shortly after this to a screen portion of another vehicle being attacked by some bats, which carry one of the characters way and you give chase. One thing I want to say here, is this screen part and the next are very very brilliantly done. Some screen based rides I find disappointing and unrealistic, but not this. They blend in with the physical cave elements very nicely and give a lot of depth to the cave.
So you speed off to the next scene which is also screen based, and has the characters being attacked by the large worm creatures (the ones like the animatronic in the queue). Your vehicle starts moving up and down slowly in this scene, I guess it’s some sort of muddy/quick sand area. The creatures attack the vehicle but the badass main lass in it shoots the crap out of them which sprays you with ‘blood’. Unfortunately, one of them grabs her and takes her away and you never see her again. The whole time this is going on, your animatronic driver is narrating and pooping their pants (depending on which one you have).
This is where you come up to the main 360 dome screen part, with dinosaurs and Kong himself wrestling all around you. There’s a lot of movement with the vehicle in this part as Kong throws you, climbs over you and catches you before you fall to your death. It’s done so well and you’re continuously looking from left tok right to left to right in your vehicle to catch all the action. It really is going on all around and on top of you! What I don’t like about this section, and what brings the whole attraction down a notch, is that if you are sitting on an end seat then you can very clearly see the bottom of the screen next to you. Whereas if you sit in the middle you can’t see the edge of the screen.
You zoom off to the final part, which for me is honestly the best part of any theme park attraction I have ever done. A three story high (you only see from the waist up, he’s huge) animatronic Kong. This animatronic might well be one of the best theme park attractions ones ever done, the facial expressions are perfect, the sound coming from him is crisp and you can smell his breath! The best part is you slowly crawl past right next to him for like 30 seconds, so it’s not a blink and you miss it (ayyyyeti). But yeah it’s a brilliant and massive animatronic that does look very realistic. I love it!
All in all this is a really good attraction from Universal. It’s not their best (doesn’t beat Harry Potter or Spiderman for me) but it’s a great ride. My only negatives from it are the ability to see the edge of the screens on the 360 dome bit if you sit on the end, and the fact it just seems quite short? It’s supposedly Universal’s longest ride, but it seems like it’s finished so soon? It might be that the excitement of the opening day of it has got to me, so I will try and ride it as much as I can over the next week. But I know this is going to be a very popular attraction for the park!
Final point, we broke down on this just as we were about to enter the cave, which sucked and killed the momentum of the great outside portion. But the staff were lovely and let us go on it again straight away! Another great thing which I love with this ride, if anyone tries to stand up in the vehicle the animatronic driver immediately tells them to sit down!
Enjoy some photos I took
-
Matt 236 reacted to pognoi for a blog entry, Wodan
I'm not gonna drown you with words, or pictures either. I just want to demonstrate how I fell in love with Wodan.
From the entrance, Wodan sits on the far right hand side of the park. you have to walk through most areas to get there, and the pathways there are limited, but stunningly themed, however when you emerge in Iceland you are treated to this gem of a view.
The ride casts an intimidating shadow over the rest of Iceland, and it's thunderous roar is well reserved until you arrive in this area.
It's 2 neighbours, Atlantica Super Splash and Blue Fire dance around the far ends of Wodan, creating some stunning pirouetting like synchronization if you're lucky. (I was not)
Wodan alone is a reason to visit Europa Park. Hel(l), it's queue alone is a reason to visit.
There was a certain, euphoric satisfaction I got from this ride that has only been achieved once before. As an experience, this is entirely complete. It submerges the rider, right from the entrance, in another world. The queue never stopped moving, the ride roared past you regularly building up a sense of enigmatic tension, and the sights you bare witness to in this queue are unmatched by anything I have ever experienced in a theme park.
Wodan is a truly complete ride, with a perfect amount of theming, unique character and intensity. Whilst I feel like Europa as a whole was overhyped during my visit; this ride certainly wasn't. It sits timidly at the back of the park, enticing you in.
And when you do come off of it, you just want to ride it again.
If you want to see more, I made a music video of our trip here: https://www.youtube.com/watch?v=h9_EaSXENjs
-
Matt 236 reacted to Tom for a blog entry, Dem Deutsche Days - 2/3
Germany trip - Part 2/3
From 19th May to 25th May 2016
With Loose Steele Bluth
Parks visited: Hansa Park, Heide Park, Phantasialand
**Photos to be added at a later date**
Day 1 - Hansa Park is in the previous blog post
Day 2 - Heide Park
General points
⁃ Park open 10-6
⁃ It was a Saturday so the park was very busy (See queue-times to see the difference between Saturday and Sunday particularly!)
⁃ Difficult to access before 10 on a Saturday due to train timetabling
⁃ Fairly large park, especially compared to Hansa
⁃ Weekend following the opening of the 'How to Train Your Dragon' land
⁃ Good ride reliability! A few times rides appeared as temporarily closed on queue time boards, but we were unaffected by/didn't see a break down all day (except Flug in the morning which I will talk about)
Public transport made it difficult to get to the park before opening - There is a bus from Hamburg to the park that arrives at 10:10am, but leaves to go back at 5 so we did not opt for this option and instead got trains. Despite Heide offering a shuttle bus from Soltau station, the bus times did not coincide with our options for trains so we instead alighted at Wolterdingen at 10:17 (Train before arrived at 8:05 and we would have needed to be up at 6 or something ridiculous). The park is then a 20-minute walk from the station on a road surrounded by trees.
On arrival it was obvious the park was going to be incredibly busy despite its size. At 10:45 queue time boards showed Desert Race had an hour queue and Krake was on 45 minutes so we headed to Flug der Daemonen which was sporting a 10-minute queue. We considered the Express Butler (Q-bot essentially) as it only costed €20 and you could use it similar to reserve and ride where you wait in a virtual queue for the wait time of the ride you wished to ride. There were other pricing options such as €30 to wait half the queue time, and €70 for unlimited use on all rides all day too. We however had faith in our ability to plan the day effectively and get on everything necessary without giving an extra €20 to Merlin for no reason.
Flug der Daemonen
Walking into the queue, I was pleasantly surprised at the theming, The portion of the queue in the old log flume building was really atmospheric and also a good use of the historical existing structure, despite some unthemed cattle pens following that (and nets everywhere of course) the queue was very dealable, having views of the ride above and a noise when the train passed by an area of the queue similar to the Swarm. Batching into the station was good as it kept everything organised (Germany ❤), however meant you could not opt for front row if someone else got their first! So we got the back on the left hand side and admired the station and bag-drop turntable (No bag rooms made life so much better for all ❤) before setting off.
Halfway up the lift we came to a stop and after 5 minutes a member of staff came out to talk to someone two rows ahead of us (we presumed about camera usage on the ride?!) - Another 5 minutes and the ride started again. At the end of the ride the person was spoken to by security and a park manager and trains were being sent empty, potentially indicating that he was tampering with the ride in some way?! Unknown to us but we had lost a crucial 10 minutes early on in the day and went off to our next ride.
The experience itself was good! I personally preferred that the transition from the lift to half loop was quicker than The Swarm, the airtime hill was good, the twists and turns were tight which led to a little bouncing of the trains but it didn't make the ride uncomfortable. Sounds are played during times the train enters tunnels which was very effective and one of those small things which makes a big impact on the ride experience. On the whole the length of the ride was welcome in comparison to The Swarm, but the Swarm is definitely more thrilling. Flug may suffer potentially as every inversion feels the same, just another roll rather than a loop; even an inline would be a nice change. All in all it was a fun ride with an interesting layout, theme, and effects. The queue-line shop was hellish though...
We couldn't make sense of why Flug der Daemonen was shoehorned into the area its in as there is space elsewhere in the park, plus it makes the left corner of the park just a mash of coasters with Krake, Bobbhan, Flug, Big Loop, and Limit all there. But it was impressively shoe-horned at least, leading to some tight elements and interaction with pathways, the queue, and itself.
Scream
An Intamin Gyrodrop tower. This was fairly well themed as a pair of giant cogs moves as the ride is raised. The queue moved quickly due to the high capacity, and it was nice to hear a very similar version of the detonator music! Because it's a gyrodrop, it offered some good views of the resort from above as well as the local area (forestland). A familiar top-spin gondola was spotted in the maintenance area, but more on that later! The drop itself was more forceful than expected and caught us off guard - Really enjoyable ride.
Limit
An SLC which is the same as the rest... Awful. I would love to see more parks invest in new trains for these like those on the SLC in WB Movie World, Gold Coast, Australia. However I was a fan of the fact that the transfer track went over the queue line hilariously.
Land of the Huss flats
There is a Mayan-themed area with 7 flat rides all next to each other, all manufactured by Huss (The company is based in Bremen not too far from the park) The topspin and Rotor ride were closed, and we ignored the enterprise. The topspin was closed for essentially maintenance, so the Ripsaw gondola may have been sent to Heide to have its parts cannibalised in order to get this one up and running again!
We enjoyed the breakdance although it was tamer than a recently enjoyed one in Tivoli Park. A chair swing sits on a raised platform central in the land with the other flats surrounding it. There was a moon dance which was surprisingly forceful, and a twister-type ride which was good fun too.
Desert Race
A quick look at queue times showed Desert Race at 20-30mins, so we headed there after all it had been 60 earlier on. Walked past these wonderfully themed toilets on our way. **Photo to come soon**
Another rotating bag drop was used here ❤ The ride seemed very out of place and just plonked down, but the experience itself was pretty fun. The layout is the same as rita with some more ground-hugging moments and a faster turn after the trims before the main brake run. Better than Rita? Yes, but potentially only due to the first turn not being the jolt we've grown to know and love of course.
The park's rapids were really good. Long with two waterfall sections and loads of actual rapid sections.
The Mack Powered Mine Train has a similar (if not identical) layout to the one at Europa Park, and was therefore deemed a failure as the theming was lacking in comparison, especially when entering the big shed.
How to Train your Dragon Land
Land had opened two weeks prior and took advantage of the prevoius nordic-ish themed land
Had a boat ride like Charlie and the Chocolate factory which entered a cave and has screen-based Dragon entertainment. There was a spinner ride with water similar to Solugden at Djurs Sommerland, Denmark. There was a smaller spinner and finally a Zamperla Kite Flyer ride where you lie down and are spun like a chairswing. It was painful on the neck if you didn't push upwards, but much fun was had.
The land was well themed and the IP is popular, so good news for Merlin, Dreamworks, and guests alike!
Lunch
We ate at the Dämonen Grill which was located next to Flug. The ordering system was similar to Nando's athough there is a ordering form with both german and english to make it easier for everyone!
Restaurant was really well themed, with some nice cosy seating areas too! Food was nice and like all the german food was in massive portions... 5? from me.
Krake
The queue reached 90+ minutes at a point so when it was down to 45-60 minutes we thought this would be the ideal time to ride. The queue itself just had Dragon's Fury written all over it as you queue by the brake run with little view of anything. After a bag drop (whyyyy) you enter the station where you have the choice of choosing front row or rows 2/3. We opted for the front having waited a good 50 minutes outside already, an extra 10 minutes really wasn't an issue, however most other people felt the same and the other rows were not being filled. People queuing assumed that row 3 wasn't a row and staff made no effort to correct this, even allowing people on the 3rd row to re-ride despite 15 + people waiting for row 2?! This may have been due to staff shortage as they were running 2 trains (Not sure how many trains the ride can run, but there was a lot of stacking on 2...). Two staff members checking bars and two in the bag room is just annoying to see when they run good bag shelves etc on their other rides.
The ride itself was really good; loved being eaten by the Octopus and coming out of a ship, nice floaty immelman and airtime hill too. The ride is short but the main attraction of a dive machine is the drop which is delivered well here.
Big Loop
The park's oldest coaster with a train donation from Corkscrew at Alton Towers. As rough as you expect a 1989 Arrow Sit-down to be, but it was still fun.
Bobbhan
Having ridden the Bobsled at Europa Park we didn't have high expectations, but felt like we should ride as we had the time towards the end of the day.
Surprise hit of the day! It is long with loads of tight turns, and general hilarity which was so so much better than Europa's bobsled.
Colossos
The queue was listed at 90+ minutes all day so we decided to do this towards the end of the day. Queue was incredibly unimaginative switchbacks despite plenty of room amongst this monster of a ride. Managed two rides as we entered the queue a second time just before ride close at 6.
Both times we rode at the back as our experience with Intamin pre-fab wooden coasters (Balder at Leisberg) led us to believe this would give the best chance of airtime and fun. The ride is just huge and incredible, debatably still the signature attraction of the park despite the much newer Krake and Flug pulling big queues and dominating the skyline on the left side of the park. I don't have much to say except that it was as good as expected if not better, so much airtime and immense speed. Whilst I would prefer the smooth-yet-exciting transitions of a GCI such as Wodan, it really was the most enjoyable ride in the park for me and I can see why it was so popular.
Overall it was an enjoyable day despite not having time for some of the smaller rides like the monorail, and whilst the coasters were good they lack a certain charm that Kärnan and Fluch had the day before, and none are stand-out rides except maybe Colossos! Heide exuded the charm of a lot of European Parks which had their own mascots, and paid a lot of attention to detail etc with a quirkiness. At present it does scream 'Merlin' quite a bit, but probably not noticeable unless you've been to a UK Merlin park.
Day 3 - Travelling
Train from Hamburg to Brühl before getting a taxi to Phantasialand (Were too late for the shuttle bus the park provides as our train was delayed). I wrote days 1 and 2 on my phone during this time which may explain the difference in writing style or detail compared to Phantasialand days (part 3).
-
Matt 236 reacted to Tom for a blog entry, Dem Deutsche Days - 1/3
Germany trip - Part 1/3
From 19th May to 25th May 2016
With Loose Steele Bluth
Parks visited: Hansa Park, Heide Park, Phantasialand
**Photos to be added at a later date**
Edit: SPOILER TAGS ARE NOT WORKING AT PRESENT, SO BEWARE THERE ARE MANY SPOILERS
We hopped on the plane at LHR being keen for the parks again, Got the metro from HAM woo! Am I getting airtime? Jumped out the train it's Hamburg Central Station, checked in the hotel I can see the free mouthwash. We are both so tired, everybody seems so gerrrman
Day 1 - Hansa Park
Woke up early to ensure we had time to buy train tickets and catch a train to get to the park on time: After buying inter-rail passes (although just for Germany), we took two trains to get from Hamburg to Sierksdorf and had a short 10 minute walk to the park. Scanned our online-purchased tickets and were in just before main ride opening.
General points about the park:
⁃ Open 9-6 with most rides opening at 10
⁃ Not a big park, mostly family orientated
⁃ All rides were walk-on during our visit as the park was empty
⁃ Did not see a broken down or SBNO ride all day
Der Schwur von Kärnan (The Oath of Kärnan) - Spoiler tags are being a bit temperamental on this post, so I am warning you below
This was the newest ride, opened last year. It is a Gerstlauer infinity coaster and whilst not fully themed yet boasts many unique qualities
World's only hyper coaster with an inversion World's first and only freefall drop on a lift hill Europe's second tallest coaster after Shambhala
Queue
You walk past the massive tower, around a castle-turret themed queue and down a set of stairs entering into the building. On the stairs you wait to be batched into a room, and whilst waiting there are televisions playing a documentary-style TV show which explains that the King who built the Kärnan fortress may have used a spell in order to keep the fortress impenetrable (nonsense says the archeologist being questioned!). 16 people (one train) are then batched into an incredibly well-themed room where another video plays. This video speaks of the unearthing of the inner workings of the castle and discovery of rooms etc which may lead us to believe the spell is real! We are told it is too dangerous to bring belongings with us and a bookcase shelf opens for us to deposit items. Following the depositing of items you are led through a tight winding corridor past some cogs into a room with 12 doors in a circle which meet in a spire above, and 4 rows of 4 crowns on the floor. When everyone has stood on a crown, the lights get low and above the doors there are crests which illuminate one by one, first slowly, then quickly, and the music climaxes before ending when one row of crowns on the floor lights up. The floor lights then correspond to a door crest and the door opens for your group of 4 to board the train. The process repeats until every group of 4 is assigned a row on the train. This process is completely random; even after 9 rides we could not spot a pattern to the choice at all. We rode twice in the front, once at the back, and the rest row 2/3.
The whole pre-ride experience is just fab. Having a story behind not being able to take bags on is so unneccesary it's brilliant, and the idea of the spell choosing your rows stops the squabbling/extra queue for the front and creates an extra bit of excitement/tension before the ride.
Ride experience - SPOILERS
You turn left and pass under a barrel roll before a gentle hill down in pitch black and back up, before a very sharp (why no banking?!) left onto the lift hill.
The lift hill gets off to a slow start much like other vertical lift hills on Gerstlauer coasters, but makes it way up the lift very quickly to about 3/4 of the way up. There is nothing to see except lights of sensors on the track, which may make the lift suspenseful for some but just boring for me personally. There are sounds which get increasingly louder and louder until... You freefall drop 100ft down the tower. In reality you freefall for a short time before brakes gradually slow you to a halt at 1/4 of the lift hill. The drop is isn't forceful, and whilst it would shock a first time rider I think it's dull and not worth the engineering effort it probably took to make it. Despite this, it isn't a bad thing and certainly adds to the theme of the spell but perhaps not adding a great deal to the ride experience overall. If there was more going on in the lift than just darkness and noise then it may have been better, but in its current state is just misplaced somehow. After the drop there is another long wait before you start moving to the top of the hill. The whole lift from start to finish takes 2 minutes, meaning a maximum throughput of 480pph (?!); the ride was running two trains when we were there, and whilst could definitely run more, throughput is incredibly hindered by the lift sequence.
The train slows at the top of the 200+ft lift hill and down you go. Down down down. The layout is a bit of a blur but essentially you go incredibly quickly through very tight turns and elements; the train really flings you out at times during the non-inverting loop at the beginning, there are some tight turns and good airtime hills. If the ride had OTSRs it doesn't bear thinking about how rough it may have been, so the clam-shell lap bars were welcome although incredibly tight by the end of the outside ride. The ride does seem to lose a little momentum but the final few turns despite the 80mph start at the bottom of the first drop, however an airtime hill before a sharp brake run shows the train is still travelling at quite a speed. Past the brakes, a door opens and you enter an un-themed black room with an unexpected, slow, and slightly painful due to the tightness of restraints at this point, barrel roll. Sharp right into a brake run where your ORP is taken, then a right onto the offload past a lit up shield (lol theming again). You step off the train on the left and collect your bags from the other side of the bookcase before walking out through a gift shop.
Put simply the actual coaster experience is crazy, travelling as fast as stealth through elements designed to fling you out of the train, tight turns, and airtime hills. Impressive pre-show and batching procedure, and despite poor-pacing inside (potentially due to not being finished) the experience is on the whole incredible in all the right ways.
Fluch von Novgorod
A Gerstlauer Eurofighter opened in 2009 like our Saw - The Ride
The queue was very well themed, you snake through corridors before choosing row 1 or 2 closer to the station. Boarding the train from the left, after a quick check and you're off. Using a pepper's ghost illusion a figure appears to the right and has a little sing, the train progresses and on the left a hooded figure with projected-face speaks more german goodness before the train moves forwards once more.
A sharp drop into an unexpected forceful launch, sharp right outside into an airtime hill which I would build in NoLimits and say 'no that's unrealistic'. Twists and turns before a barrel roll and brake run into a building. In the building is the classic Eurofighter lift hill with the hooded figure from before speaking to you from the left, crows seemingly attacking you (air cannons), and lights etc in the ceiling above. You plummet into a 97° drop, through an over banked turn, and into a set of trims before a sharp hill into the main brakes. A scarecrow then flys from the ceiling towards the train, which is particularly scary as it is unexpected due to being on the final brake run; also most effective if you're on the front row.
Whilst there was a fair amount of movement/rattle on the cars, the ride was not rough and incomparable to Saw's roughness despite similar speeds and tight elements (Why Saw, why...)
The theming and story was brilliant, and the only negative would have to be how short the layout was after the inside drop, there is just so much momentum that it seems wasted to end the ride after one hill. But it was really fun, the launch was surprising, and the ride was forceful too.
Other rides and attractions
The other inverting coaster was a Schwarzkopf coaster called 'Nessie - Superrollercoaster'. I have ridden looping Schwarzkopf coasters before but from memory only ever shuttle-loops, so I wasn't sure what to expecting in terms of roughness, and was pleasantly surprised that it was incredibly smooth. The ride was fun with a loop through a mine train ride, a helix, and a few airtime moments (best in the back). The ride finale is a drop into the mouth of the happy Loch Ness Monster into a tunnel of flashing lights (also the train storage area). In the station there was a speed counter which showed how quick the previous train had traveller through the loop (Highest spotted that day was just over 86kmph, lowest around 80kmph which shows the difference between a full and almost-empty train). All in all it was an enjoyable coaster!
The aformentioned mine train which passed through the Nessie loop was a very tired-looking Vekoma junior coaster. Fairly forceful and long considering it was a junior coaster with penty of interaction with Nessie and its own track
Die Schlange von Midgard (The Snake of Midgard) was another Gerstlauer, this time family coaster. The ride enters into a well themed preshow area before acceding the lift hill and completing the ride's short but thrilling curcuit twice. As has been mentioned before on the forums, it is truly ridiculous the level of theming and detail put into this small attraction which rivals that of Disney and certainly puts Legoland's Dragon Coaster to shame to be honest, despite the difference in length of pre-show section
Spinning boat ride that was incomparable to Storm Surge - There was no water in the boats, the boats spun very forcefully despite several changes in direction of the flume, the circuit was a lot longer and more interesting, and it had a great deal of theming in the station and lower half of the ride. It was really good fun and you can see why Storm Surge might have been a good ride for Thorpe, but unfortunately it is just run terribly somehow.
Die Glöcke (The Bell) - So much wtf, it was fun but I'll keep a KMG afterburner or similar over it anyday.
Plenty of fun playgrounds and a free high ropes course which had the biggest queue of the day. A train which made its way around the park, Depth Charge clone, inverted pirate ship, Rattlesnake clone, indoor space-themed bumper cars, Calgary Stampede clone, and much more!
In the Kärnan pre-show there is a plan on a wall for a Gerstlauer sky-fly, so this may be installed on the patch of land behind Kärnan between Schlange and Die Glocke where there is currently empty plot.
Overall veiw of Hansa was that it was a fairly well themed, well cared-for park. You can see that the theme and implementation of newer rides is really important to the park and well thought out, not dis-similar to the shift of Paulton's from rides like the Edge to the current Lost Kingdom.