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2025 Season


Cal

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I very much would have thought the demolition of two big structures for a rollercoaster would only be done when all other available land has been utilised for ride construction.
To recap there is the land behind swarm which is large, and if the hotel ever gets built where the planning permission was applied for there is another prime real estate plot at the front of the park which was identified for a coaster.
One day I’d like to see the pyramid come down and a brand new show building constructed there to house a new modern dark coaster.
However there are many many other issues to resolve first at the park  

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A nice little behind the scenes peek at the winter maintenance etc.

 

Can’t help but notice that this is in a different format to similar videos over the last few years - it’s mainly stock footage (all be it new and very nice stock footage).

 

Also the familiar faces are missing?! I hope the people who used to do this stuff haven’t been made redundant? :( 
 

It’s also a month late, suggesting the remaining staff could be overstretched? 😬

 

I have to say though I really do love the new brighter and more colourful way in which this stuff is portrayed now. All of this new footage is more vibrant than before and is definitely looking good.

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Went to the park last Thursday after grabbing an overnight stay deal on Black Friday for Wednesday (when the park was originally meant to be closed), breakfast included, plus unlimited FastTrack all day (including Hyperia) for just £72 total (£36 per person). I never usually stay over, but that price for unlimited FastTrack made it an absolute no-brainer.

 

I was pretty much on Hyperia for most of the day, and managed over 30 rides on it, as well as a couple of other rides too. Saw it testing before 9am and it was open for 10. Should be standard but nice to see they’re making the effort to get it running on time this season - it’s a big improvement over last year’s late starts.

 

As the day went on and the ride warmed up, I did notice it started to get a little jolty/rattly from around row 4/5. Might be down to the different wheel compounds they’re using, but honestly it wasn’t anything major and didn’t really take away from the ride experience.

 

Operations were absolutely flawless all day, the team were smashing the trains out and I didn't see it stack once, trains were even dispatched before the other hit the break run which I hadn't seen before.

 

There was a lot of people who had the same deal also lapping Hyperia, and with RAP usage on top, the main queue for Hyperia definitely took a hit. Bit of a problem when RAP and FastTrack is allocated for the whole park but people are just using it on Hyperia.

 

Since I was staying over, I was actually there for park opening for once (normally I don’t bother till the afternoon. I hate how they keep all the gates closed until 10am. Other parks like Chessington and Towers let you in the park earlier, not sure why this one can’t do the same. Back in the day, they used to open the gates earlier (around half 9) and if rides were ready, you’d open them before opening. Much better procedure than having a bottleneck and lots of people running in my opinion. This was on a quiet day too, can’t imagine what this is like on peak days.

 

Shame not to get on Stealth again, still not been on it this season yet. Didn't see any visible work going on last week but hopefully the issues will get sorted soon.

 

Rumba Rapids was testing and there seemed to be a lot of staff over there training, the ride availability page shows this will be open on late May now.

 

Vortex is running really well, and has done for the last few seasons. It still has its smoke machine from Fright Nights too, doesn’t have much effect without it being dark and the lighting etc but still nice to see.

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