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Alton Towers Ride Game 2012/13


Tom

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Air (5)
Battle Galleons (5)
Congo River Rapids (5)
Duel - The Haunted House Strikes Back (5)
Hex: The Legend Of The Towers (5)
Marauder's Mayhem (3)
Nemesis (5)
Nemesis: Sub-Terra (5)
Oblivion (6)

Runaway Mine Train (5)
Skyride (5)
The Flume (5)
The Gardens (6)
Th13teen (5)

Gardens +

Marauder's -

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Air (5)
Battle Galleons (5)
Congo River Rapids (5)
Duel - The Haunted House Strikes Back (6)
Hex: The Legend Of The Towers (5)
Marauder's Mayhem (2)
Nemesis (6)
Nemesis: Sub-Terra (5)
Oblivion (6)

Runaway Mine Train (5)
Skyride (4)
The Flume (5)
The Gardens (6)
Th13teen (5)

Skyride -

Duel +

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Air (5)
Battle Galleons (5)
Congo River Rapids (5)
Duel - The Haunted House Strikes Back (6)
Hex: The Legend Of The Towers (5)
Marauder's Mayhem (1)
Nemesis (6)
Nemesis: Sub-Terra (6)
Oblivion (6)

Runaway Mine Train (5)
Skyride (4)
The Flume (5)
The Gardens (6)
Th13teen (5)

mm-

st+

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Air (5)
Battle Galleons (5)
Congo River Rapids (5)
Duel - The Haunted House Strikes Back (6)
Hex: The Legend Of The Towers (5)
Marauder's Mayhem (0)
Nemesis (6)
Nemesis: Sub-Terra (6)
Oblivion (6)

Runaway Mine Train (5)
Skyride (4)
The Flume (5)
The Gardens (6)
Th13teen (6)

Marauder's Mayhem -

Th13teen +

Reset time!

Air (5)
Battle Galleons (5)
Congo River Rapids (5)
Duel - The Haunted House Strikes Back (5)
Hex: The Legend Of The Towers (5)
Nemesis (5)
Nemesis: Sub-Terra (5)
Oblivion (5)

Runaway Mine Train (5)
Skyride (5)
The Flume (5)
The Gardens (5)
Th13teen (5)

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Air (6)
Battle Galleons (4)
Congo River Rapids (5)
Duel - The Haunted House Strikes Back (5)
Hex: The Legend Of The Towers (5)
Nemesis (6)
Nemesis: Sub-Terra (5)
Oblivion (6)
Runaway Mine Train (5)
Skyride (0)
The Flume (5)
The Gardens (7)
Th13teen (6)

The Flume +1

Skyride -1

Catch ya later Skyride (unless you burn down...)
SCORES RESET:
Air (5)
Battle Galleons (5)
Congo River Rapids (5)
Duel - The Haunted House Strikes Back (5)
Hex: The Legend Of The Towers (5)
Nemesis (5)
Nemesis: Sub-Terra (5)
Oblivion (5)
Runaway Mine Train (5)
The Flume (5)
The Gardens (5)
Th13teen (5)
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Air (5)
Battle Galleons (4)
Congo River Rapids (5)
Duel - The Haunted House Strikes Back (5)
Hex: The Legend Of The Towers (5)
Nemesis (5)
Nemesis: Sub-Terra (5)
Oblivion (5)
Runaway Mine Train (5)
The Flume (5)
The Gardens (6)
Th13teen (5)

Gardens +

Battle Galleons -

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Air (5)
Battle Galleons (0)
Congo River Rapids (5)
Duel - The Haunted House Strikes Back (4)
Hex: The Legend Of The Towers (6)
Nemesis (6)
Nemesis: Sub-Terra (5)
Oblivion (6)
Runaway Mine Train (5)
The Flume (5)
The Gardens (7)
Th13teen (6)

Battle Galleons -

Nemesis +

The sharks have finally sunk the galleons which means RESET!

Air (5)
Congo River Rapids (5)
Duel - The Haunted House Strikes Back (5)
Hex: The Legend Of The Towers (5)
Nemesis (5)
Nemesis: Sub-Terra (5)
Oblivion (5)
Runaway Mine Train (5)
The Flume (5)
The Gardens (5)
Th13teen (5)

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Helps if you actually take the 1 away Liam... ;)

Assuming the 24 hour rule applies, here goes:

Air (5)
Congo River Rapids (2)
Duel - The Haunted House Strikes Back (5)
Hex: The Legend Of The Towers (5)
Nemesis (6)
Nemesis: Sub-Terra (6)
Oblivion (5)
Runaway Mine Train (5)
The Flume (5)
The Gardens (5)
Th13teen (6)

CRR - 1

Nemesis + 1

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