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Showing content with the highest reputation on 10/08/19 in all areas

  1. BritishThemeParkArch

    Vampire

    For anyone interested in Vampire and Bubble Works in their old days, I'm currently attempting to recreate the interiors in 3D for a book on Sparks, the studio that created them. Also the Alton Towers Haunted House (see the Duel topic). This after sadly most the photo archives on the two classic rides (when they were first built) were destroyed by a fire some years ago. To raise funds to recreate the missing scenes to a photo-realistic standard, from all the original production records and plans, I'm doing a Kickstarter campaign this month. It would be brilliant if anybody wanted to contribute, if we beat the target the recreation will be able to go ahead. For more information on the book see the Kickstarter video on the link!
    1 point
  2. Hi all, if you're interested in the original Haunted House: I'm doing a Kickstarter campaign to realistically recreate lost scenes from the Haunted House (and two Chessington rides), as part of an upcoming book about attraction designer Keith Sparks and the Sparks studios. More about the book in the video on the Kickstarter page. After exhausting every lead, I traced most the finished Haunted House ride photos to a fire that destroyed most the Sparks archive some years ago. However hundreds of production records, flash photos, workshop pictures and videotapes did surface, meaning we now have reference for almost every detail in the original ride. This is special because the Haunted House was changed a lot within just 2-3 weeks of opening in 1992 (not many know about this because it was changed so fast). We even found outtakes from when the ride was photographed but not the full lighting pictures. Matching the material with technical layouts, it's now possible to recreate the missing scenes with 3D modelling and digital lighting. The renders will appear alongside any surviving real photos and be checked by the original lighting designers. If you've seen something like Virtual Towers Online you'll see how realistic this can look. So why let a fire keep a piece of British theme park history lost forever?! By funding this Kickstarter we can record these classic attractions to complete the book on Sparks. Any further volunteers will also be extremely welcome! We need to beat the target to get the funds, otherwise no donations will go ahead and the recreation project will have to be called off. The book should be ready summer next year but the plan is you wont have to buy the book to see the recreations. Thanks for reading! I can answer any questions.
    1 point
  3. MattyMoo

    Stealth

    Thought for the day: How long does it take to fix a light? 4/5 on the green scale.
    1 point
  4. There was no demon projection or anything in the middle section. We literally just waited around in the corner before being ket on to the second train. I remember how theatrical the middle used to be with the actors, the great central set piece and the sense of urgency. All that is gone, and it shows how fragile the overall experience is. I loved Sub Terra and I miss it. That had the theatrics nailed down. Merlin, for all their sins, CAN do theatrics very well. Love them or not, the Dungeons achieve this very well. It is telling in general how atmosphere and pace is needed to keep an experience like this together. The lack of music in particular always bothered me. Why make 90 mins of music and use it only in the queue. Let's do a comparison for a second to a ride that does it right: Hex. To an extent they are similar experiences: they both involve several rooms and pre/mid shows and sit down 'ride' section(s). Hex has a flow to it. Each pre show section builds the tension AND story, and are excellently themed with a sumptuous musically score. Even if you end up waiting a bit to board the final ride, there is music around you as you wait. The ride on it's own would be ok and could stand alone, but really it's an experience that is more than the sum of its parts. Compare this to DBGT. The pre show does not really lead naturally into the hanging carriage and VR segments, and rather than waiting around in a themed area, instead you stall awkwardly with no music. The mid section is jarring now, and merely feels like stalling for time and adds nothing. Again, no music. The VR segments do not stand effectively on their own. I don't think the ride is beyond repair. I don't rate the tech that highly, but with new VR segments, increased theatricality and a story/tension-building preshow and mid section it could be saved.
    1 point
  5. yeah

    Scarefest

    I was at Scarefest over the first weekend, and I think the event's looking really good. I still won't do the mazes, but my friend did and he thought they were all good. Favourite was Sub Species and he also loved Darkest Depths which I've heard is quite a bit scarier than a family maze (it was very loud from outside!) Apparently nothing was different inside the Dungeons. Atmosphere around the park was good, only saw very few roaming actors, the Dungeons lot outside the Dungeons, including a very intimidating Plague doctor, and some plague victims who were both good at scaring the older ones, and with the kids (I saw one encouraging a kid to stare at an adult with him). I think I saw the Ghost Pirates too, that or some cast members from Darkest Depths. Park audio was good, the same parkwide audio as last year with the addition of a Thirteen section was playing deafeningly loud on Towers Street and Dark Forest had the same audio as last year with the vocals. Darkest Depths has a full 15 minute long song with vocals as it's exterior soundtrack and it's one of my favourite theme park soundtracks ever, and Project 42 had some brilliant audio blasting around the Gun/Drill area of FV. Other than Towers Street, with the usual decorations + some brilliant pumpkins themed around the Big 7, there wasn't much theming around the park, all that really sticks out was some black, white and grey bunting for The Attic around Hex, some body bags on carts around the Dungeons that the actors were interacting with, and A LOT of smoke machines. I can remember one by the Dungeons, one on the bridge between Mutiny Bay and Fountain Square, one under the car in Katanga Canyon, one on the RMT tunnel, one on Oblivion's tunnel exit, one behind the demon things in Haunted Hollow, and one in the Attic queue that can also be seen from the pathway below as well as the permanent ones. I may even be forgetting some. Lighting was also decent, although there was quite a few generators at least the ones that were there were mostly coloured. Oblivion looked really good with it's oranges, and Wicker Man was missing alot of it's lighting from last year although I hear the full lighting package is coming a bit later on. The only thing I have about lighting, is some new bright white sting lights everywhere. It was worst at Wicker Man, where they're all over the queue and way too bright, although I suspect this might be to do with H&S with the stairs. Also there was a bright white generator light directly at eye level in the Oblivion queue which almost blinded me 😂 Operations were good around the park, saw a couple of rides closed over the two days and two hours we were on park, mostly Oblivion, but they were, for the most part, open fairly quickly after and with the exception of the second day when Oblivion, Smiler and Wicker Man were shut at the beginning of the day (possibly down to the rain), Oblivion seemed to be having the most issues, as well as Rita which was closed for a couple of hours the second day. Dispatches were pretty quick everywhere, especially at Thirteen and Oblivion. As for the actual rides themselves, they were phenomenal. I had some of my best rides on Nemesis and The Smiler, my first go on Thirteen in the proper dark was good, Oblivion in the dark was way better than we thought it was going to be and Wicker Man in the dark, wow. While it doesn't look as good without the lights, we were FLYING round that track and it was so dark that I didn't even know what was happening and I know the layout off by heart! I also had two actually decent rides on Rita, and Galactica is there also. Hex was great as always, we didn't see the dreaded "actor" at all apart from one ride, where he apologised for what happened in the octagon and made a joke in the vault, something about "if you have a bag keep it under the seats, if you have a drink hold onto it, and if you need the toilet tough". That may have been the same ride where it felt like it was spinning way faster than usual, creating a very disorientating experience. I think the "actor" is just a ride host taking things maybe too far. Overall, Scarefest opening weekend was one of the best I've ever had at Towers.
    1 point
  6. pluk

    Stealth

    Stealth was outstanding today. No queue at all but they were still storming the dispatches. I didn't see a moment's down time or delay. Repeat front row rides for me. That has to be the single best coater experience in the county. It's incredible and I'll never tire of it.
    1 point
  7. JoshC.

    Walibi Holland

    I was pleasantly surprised by Untamed's restraints. The shin guards didn't affect anything for me, and the lap bar wasn't an issue. Sure, during the aggressive airtime you push right up against it, but that's the same for any ride that has aggressive airtime (even Goliath - Walibi Holland one that is - is like that during the finale). I can see why people dislike them, but I have no issue with them.
    1 point
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