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Showing content with the highest reputation on 03/27/23 in all areas

  1. Benin

    Colossus

    That's gone well then.
    3 points
  2. coasterverse

    Colossus

    I really don't think the 'shade' was intentional, but I get what they were trying to say. I think they're basically saying that Towers are doing an entire marketing campaign around the retrack to keep things interesting, whereas Thorpe just wanted the project to be undertaken and completed as quickly as possible to ensure people can keep riding it throughhout the year, therefore they have no interest in doing any special marketing projects to coincide it. I feel like once they've got another coaster at the park to eat up some of the queues that having Colossus closed for a prolonged period of time would be the most beneficial time for a complete retrack - whether that happens or not is another question entirely.
    1 point
  3. Well, I rode this for the first time today! I'll admit that I initially struggled to coherently review the ride, and my actual first ride itself was a bit of a blur, but having watched a few POVs of the ride, I can better process what happened, and I now feel more at liberty to talk about it in a bit more depth. Be warned; this review does contain spoilers of The Curse at Alton Manor. If you do not want spoilers, read no further. Let me start with the area. Gloomy Wood looks brilliant; given that they haven't changed much, the area feels weirdly fleshed out and lively compared to how it did before, and I'm a big fan of the darker colour scheme that they've adopted with the facade and area buildings. It looks great! As the ride was walk on when I did it, I didn't get to see an awful lot of the outdoor queue, but what I did see looked very nice. I particularly liked the copious amounts of smoke; this made it feel very ambient! Moving onto the indoor queue; this hasn't changed a huge amount, but has been spruced up somewhat to fit the new theme. The vestibule looks very similar to how it did before, but they have added some cloth over the theming items to make it look like it's been "repossessed". The more notably different room is the Drawing Room, which, although quite similar to how it was before on the face of it, does feel notably enhanced to me. There's now a pre-show telling the story of Emily Alton, and this culminates with some brilliant projection mapping and a really surprising reveal of UV paint all over the walls, showing what seem to be Emily Alton's deranged ramblings. I thought this was a very clever effect, and set up the ride very nicely! Let's move onto the ride itself. Now as I said, I found this to be a bit of a blur when I physically rode, and as stupid as it sounds, I had to watch a few POVs to actually process it. It is a lot to take in, and as someone who's a bit of a weakling when it comes to horror stuff, I did find the first ride a bit overwhelming. With that being said, I do feel that the ride is a definite improvement on its predecessor Duel, and in terms of production value, I think it's a nicely done ride overall, although there are odd things I'd improve. I won't do a scene-by-scene breakdown, but some key points of interest include: I thought that projection mapping was used to great effect within the ride, and I felt that it definitely did add something. The Trommel Tunnel is working again, and I have to say that this effect did surprise me! I'd never actually experienced this effect in a working state (I.e. spinning) before, and I never really understood what people thought was so great about the Trommel Tunnel. I have to say that its use within The Curse at Alton Manor definitely proved me wrong on that front; it is a surprisingly convincing effect, particularly when paired with the spinning clock at the end, and it was probably one of my favourite individual effects in the ride! The mirror scene that replaced what was previously the Skeleton Corridor now houses a very clever effect, wherein you seem to disappear from the car and Emily Alton "replaces" you. I thought that this was very clever! The ending is an excellently executed jumpscare; I have to admit that I audibly shrieked when the massive Emily head suddenly appeared! Paradoxically, the ride feels very similar to how it was before, yet also very different, if that makes any sense? There was perhaps more reuse of old scenes from the previous iterations than I was expecting, but I think that this mostly works well because the park have made these scenes befitting of the new storyline; they feel very different to how they were before. There were some surprisingly impressive physical sets built new for the ride; I was particularly impressed with what they've done with the Attic scene. I've heard people mention the dark area between the Trommel and the Attic scene. I think the audio does still make this area feel quite unnerving, but I do get what people mean when they say that it feels a bit unfinished. I think it could do with an extra something to properly finish it off; maybe some UV paint like in the pre-show and exit corridor, or some light flashes? The other scene that I don't think entirely works is the Screaming Heads scene. I'm not entirely sure how it fits into the ride, and it feels a bit out of place to me. As I said above, I do think that it's quite an overwhelming attraction overall. When combining the noise, the darkness and the jumpscares, it is quite a lot to take in. Although with that being said, that could just be because I'm not the biggest horror lover and it was my first ride on a ghost train-style attraction; I felt similarly about Duel the first time I rode that. Overall, I thought that it was a nicely executed ride; Merlin Magic Making have done a very good job given the budget and timeframe, and they have definitely improved upon Duel, in my view! If I'm being completely honest, however, I didn't exactly come off feeling entirely blown away. I'd stop short of saying that I was disappointed, because as I said, it is a very nicely done ride with high production value overall, in my view, and my initial gut reaction upon exiting could well be due to my initial struggling to process it all. I did only have 1 ride, after all. I must admit, though, that I'm not sure the ride entirely lived up to some of the hyperbole being thrown around for me. It's a very nicely executed ride overall, but it's not my favourite dark ride in the UK and I would still say that I prefer Hex within the park. That could be down to it not being entirely my sort of thing, it could be down to the fact that I felt a little overwhelmed by it on my first ride, or it could be down to the fact that I only got 1 ride on it, but for whatever reason, I'm perhaps not feeling as enamoured with it and enthralled by it as many others seem to be. It's nice and it's well executed, but I'm not quite gelling with it like everyone else seems to be for some reason; I don't deny that they've done very well, but I'm not quite on board the hype train like everyone else seems to be. I apologise if I come across a bit cynical or moany here, but I'm just being 100% honest about how I personally felt about the attraction on my ride. Nonetheless, it is a nice ride overall, I'm sure that it will be tweaked and improved with time, and Alton Towers should be really proud of what they've pulled off!
    1 point
  4. Mark9

    Colossus

    They probably could have done a full re-track but they either couldn't afford it or didn't want to pay for it. I just can't get over the Thorpe park social media team for criticising Alton Towers for retracking Nemesis for marketing reasons. A theme park is a commercial enterprise. It's not done for fun or charity (Efteling excluded). They could have re-sold us Colossus as a revamped experience. Instead it's just partially retracked with the wrong sized track apparently and is just as closed as its commercialised brother up North.
    1 point
  5. coasterverse

    Colossus

    Anyone else concerned that with Taziker taking the track back to, what I would imagine, grind it down a little or solder a little extra on so it actually fits might actually... make the ride experience worse? The trouble with not retracking the entire thing (and now essentially having two different tracks from two different manufacturers) is that it runs the risk of the different bit of track being substantially different. I know it clearly wasn't viable for the park to do an entire refit of the attraction at the moment - but I feel like if the new track rides horribly it will ruin the experience further, but also if it rides smooth as butter it will stick out like a sore thumb compared to the rest of the attraction? Hopefully Taziker do a stellar job, but I suppose this is always a worrying prospect with a project like this.
    1 point
  6. Mattgwise

    Colossus

    It wasn't new track in on AP day, that was the old track that had been sanded down. New track wasn't put in until during the weekdays last week.
    1 point
  7. ML27

    Colossus

    0 points
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