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Marc

Admin
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Posts posted by Marc

  1. 35 minutes ago, Coaster said:

    Park entrance procedure reviewed and major changes to efficiency, they have had these issues during busy times for years and 90 minutes to gain access to the park is frankly ludicrous.

    I think they are going the right way here - as accesso is more and more pushed hopefully more and more people can use mobile ticketing, self service machines like at the eye would help too.

  2. Posted

    With Fright Nights well underway the 31st is fast approaching - the park have started some very early marketing for 2019.

     

    A sign has gone up over the exit and a page has been setup at https://www.thorpepark.com/2019 to sign up to be the first to hear more information on 2019.

     

    A68E223D-BE74-4713-A4C3-3A6A4F81A8A9.jpeg

     

    So what would you like to (realistically) see for 2019?

     

    I’m not expecting any new attractions for next season and that’s probably a good thing - the park can really focus on what it has and going from there.

     

    For me id like to see:

     

    Clarity on Loggers Leap future - if it’s returning or not I think this really needs to be decided / communicated.

     

    General tidy up - it’s fairly obvious, but there’s bits of the park which need a good tidy up, some queue lines are looking tired and need repairing / painting, buildings particularly around Angry Birds land could do with a lick of paint too.

     

    Fixing up of theming - the park over the last few years have come on leaps and bounds in this department, Infernos has its waterfalls back, the mist is working more times than it isn’t after years of nothing, Tidal Waves sign, water tower work to a degree, the effects around The Swarm are mostly working and Saw finally saw its blades fixed, and seeing this continue would be great. Colossus could really do with seeing it’s pit cleaned out and if possible a solution to the issues it’s had with its fountain since it opened - it really looks great when it’s working, more work over at tidal to get both the Sign and Water tower fully working would be great too. 

     

    Audio - again, recent times we’ve seen a lot of good progress with audio, I know some replacement tracks are controversial but I’d say the park is sounding much better now than it did 3 years ago. I’d like to see more here, Stealth and Tidal Wave have seen a lot of work on their sound systems and both sound great, would like to see this continue, Colossus / Lost City has dead speakers which would be good to hear working again, the Bridge Speakers have had better days too and could do with replacing. Wouldn’t mind The Swarm having a new IMAscore track too (hinted in the entrance track). From there would like to see general volumes abit louder, particularly at the entrance.

     

    Events - whilst the year of the walking dead / Love Island Lates have been fairly controversial on these parts I think events over the year is a great thing - even if the theme isn’t for you (Love island isn’t my thing but I loved the 10pm closes!) and more of this next year would be great.

     

    Fright Nights - obviously this is a hot subject at the moment, I hope next year we see more investment in Friht Nights, it would be great to see the big top return, along with at least one more all new indoor maze, personally am not against IP’s for mazes if it’s the right IP and is done well, but generally prefer original themes - the ideas they can come up with are usually just as good. It’s also important to learn and evolve the good parts from this year too, The Big Top show time, whilst not anywhere near as good as the Big Top maze does a great job in the dome, the roaming actors this year in Amity and the clowns are also the best I can remember.

     

    That’s my lot for what I’d like to see in 2019 - what would you like to see?

  3. More changes on the ride - the Zombies in the cages on the last block brake run now fall towards the train when the trains stopped, in the exit there’s a new cage with barrels which move and bang against the cage.

     

    In the queue line the barrels behind the fence seemed to be trying to do something but didn’t seem to be working tonight. 

     

    Nice to to see the continued improvements!

     

    I do wish the smoke machines could be re-adjusted to fire at the train as they did when it first opened!

  4. 12 minutes ago, A Lost Zookeeper said:

    Normally adding layers of story to the area music wouldn't be that bad, but at Thorpe (and more importantly Amity) where less than a half of all speakers actually still work, having guests have to wait around 15+ minutes to understand why the same music that plays all year round is playing is laughable. Especially in queues like Stealth where only two of the speakers in the plaza actually work.

     

    Thats not quite true - Tidal Wave finally has music back in its queue line and station, Stelath has had it’s plaza speakers which were removed put back into place and the rest repaired.

  5. There’s a lot of focus on WWTP which is a shame as a lot of the park wide audio is quite good - as has been mentioned the Colossus track is probably my favourite - especially in the station (video below) although I did notice sometimes the normal track plays - I don’t agree with there should be one / two tracks park wide - even with speakers not working during normal season we have themed audio for the areas and it works so I think it’s good this year we’ve seen the areas go back to having their own Individual Fright Nights tracks.

     

    Goung back to WWTP I do see what it’s trying to do though it is subtle - back in 2006/7 maybe we had a fright night themed WWTP which had Halloween songs between the standard Big Bob voice overs which worked but was pretty cheesey.

     

    Agree with comments on the lighting - would be nice to see the LED lights set to just one colour in the areas which they are used.

     

    For all the bad points regarding the mazes this year one good thing to come out of this year IMO are the roaming actors, the guys over at Amity do a great job of generally being pretty freaky, always interacting too which is nice to see. The Big Top clowns also I feel would have a lot more praise if they weren’t a “replacement” for one of the best mazes the park has had, on their own the show does a pretty good job of scaring anyone in the dome and causing general havoc in there whilst when there roaming park wide they do a good job - it’s just a shame it’s at the expense of The Big Top. There was also a Zombie Flash mob there on Saturday - saw some videos which looked good hoping it returns next weekend!

     

    Overall for me id say the biggest problem with Fright Nights this year is the lack of a stand out attraction - we’ve always had one (The Asylum, Cabin, Big Top) where even if you had bad run throughs on the other mazes - these are almost certain to deliver, this year im not certain what the headline attraction would be.

  6. I think WWTP is overall quite good - there’s one bit where the “wwtp radio” jingle has been edited and sounds slightly odd but that’s the only real bit I’d say don’t sound good personally.

     

    Song choices are down to opinion, as has been said the songs on there now have a meaning to the vocals, I can also see an argument for a more Halloweeny choice of songs (although could argue this would be too cheesey) but overall I think it’s a nice idea - it’s nice for the individual areas of the park to have their own themes again instead of the same loop playing across the whole park as we’ve had for 4 or 5 years now.

     

     

  7. Got there at around 9:45 and security was nice and quick for us luckily - the queue was about half full but we got through in around 10 mins.

     

    Didnt really have an issue with the queues on park - it was busy but that’s no surprise for a Fright Nights Saturday, thought operationally the park ran fairly well for most of it, losing Swarm didn’t help but the queues we did queue in all moved fairly quickly.

     

    Agree with comments about Car park, took almost 2 hours to get out, things started to move when a load of staff turned up at around 11 to try and move things, at around 11:30 they opened all the barriers and only looked at tickets which further helped - but think this should of been done earlier!

  8. 1 hour ago, Coaster said:

    Did you actually read that seriously...  ?

     

    Also easy for you to say considering (as far as I'm aware) you never rode it.

     

    I mean, the mist was on yesterday for some of the time, so it seems to be more a case of switching it on.  Also the audio being off is just not good enough, Wicker Man manages to keep its queue audio working.

    To be fair it’s possible for something to be working yesterday and broken today - same for mist and audio. 

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