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JoshC.

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  1. Like
    JoshC. reacted to Mitchada04 for a blog entry, Drayton Manor: A "Humpty Bumpty" Oddity   
    Oddly placed sign in the trees

    Odd water slide effect at the entrance.

    "You calling my park odd?" Yes.

    The Lynx didn't want to argue

    That's a Fishing Cat. Odd that it wasn't fishing.

    Odd chimp (because there's one of them ) looks at Appocalypse.

    This seems more humpty bumpty

    Compared to this. This is just weird.

    But a good weird.

    How odd.

    BEST ENTRANCE EVER!!!

    AND QUEUE!

    This is odd.

    But so much fun!

    Rainy Shockwave

    With odd straight bits.

    Designed with a ruler.

    Seats were a bit bumpty.

    Odd dip before the lift hill.

    Poor dinosaur. Clearly wan't a good enough oddity for the main park so got stuck on the train route.


    What a strange looking cloud. How odd, it rained in England.

    Slowest turn from lift to drop on any water ride. Wouldn't be Drayton if it didn't have an odd feature.

    Free Radio dodgems were very odd! Especially as it took them longer to check all the cars were empty than load the ride. Odd procedures.

    Urgh. Not odd, not humpty bumpty, just rubbish. Will be getting my vote for best UK ride

    Something normal

    Phew. Oddness best IP on a ride ever! It's literally the sign, that's it!

    Odd, quirky, but great fun

    YAY MORE THOMAS!

    Percy loved this idea!

    It means we'll get duelling bubble people

    Back to the oddities. The bats are just weird.

    Oddly placed lights.

    The odd stand up with no floor wasn't working. So quite normal really.

    So let's have some more humpty bumpty goodness!

    No Merlin, this isn't a colour you seem to know of. It's green.


    Lot's of green!

    It has a splash zone, that doesn't get you wet. Really odd.

    And just in case you'd forgotten where we were. The oddity makes it good fun, the weather made it interesting, if you made it to the end of this then the word odd will probably annoy you from now on. How odd.
  2. Like
    JoshC. got a reaction from jon81uk for a blog entry, Breaking Free from the Merlin Machine - Drayton Manor   
    For the first in about 10 or 11 years, I visited a non-Merlin theme park. It's been a long time coming, and anywhere was a start. And that start was to be Drayton Manor.
    After such a beautiful week, Saturday decided to take a turn for the worst, and give us rain, thunder, lightning (though with a couple of breaks of sunshine during the day!). Adam picked me up and we arrived at Drayton around 9ish. Even though we were early, we could tell it was gonna be quiet day, and thank goodness, after some of the horror stories I'd heard about the park's operations.

    We arrived to some sun, though we could tell dark times were ahead.
    Half 9 came and the park opened. One of the first things which confuse me about the park is opening the park at 9:30, but not the rides until 10:30. There's not really enough to do for a whole hour, other than the small zoo, which we headed to straight away.

    Tigers are a'coming.

    A chimpanzee looks to Apocalypse in the distance.
    Rides were testing so we headed over to G Force (which apparently had been closed for a couple of days) and we were pretty much first in the queue. 10:30 came and it opened; yay. This was my first coaster with inversions that had lap bars, and I'd heard some pretty poor things about it, but kept an open mind. And yeah, I thought it was quite fun. My first ride didn't give me any problems with the restraints, and it was a fun, fast-paced ride. I did get a bit of air time as well, which is nice. It's an odd ride (especially with the "humpety bumpety" lift) and seems to do all the best bits at the beginning, giving a week end, but hey-ho, it's a fun enough ride.

    My G Force face.
    Next up was the big, new thing - Air Race. I wasn't quite sure how it'd ride, what with the continual spinning and moving and stuff, but it was actually really good. The rocking start is very good, and then it just keeps spinning, round and round and round. It doesn't get boring, and there's some nice moments where you're left hanging upside down for quite a while. Near the end of the ride, we started spinning in the opposite direction. Would be nice if it did it sooner, just to mix it up a little, but hey ho. On a ride later on in the day, we counted that we went upside 18 times (sorry Smiler! ).

    Air Race does have a nice entrance feature though.

    Air Race's queue line is a nice cattlepen - like many of Drayton's queue - and has a TV playing annoying things.
    Shockwave followed. Have to say, the station and theming in the queue line is quite nice actually. The seats and restraints on this thing though is very, erm, eurgh. Yeah, I'll go with eurgh. They're not comfortable and they just don't feel right. The ride itself has two highlights - a random little dip before going onto the lift, and the zero-g roll (which is actually incredible). The rest is uncomfortable, rattly or boring. There vertical loop was bleurgh, the double corkscrew is verging on painful and then the random straight bits are unimaginative (though, at least they don't try to castrate you). Now I see why so few stand ups have been built...

    Found in Shockwave's queueline - made me chuckle...
    Next up was Splash Canyon, the park's rapids. It was barely 11 o'clock, but we were already soaking wet, so water rides wouldn't make much difference. Fun little ride, not that wet really, though the indoor section did take me off guard.
    Another water ride followed, and this time it was in the famous Stormforce 10. I'd heard a lot of good things about this, so I was excited. Have to say, the queue - which we once again walked through - is nicely themed and works really well. Onto the ride itself. The first drop is nice, and the way it's done was unexpected by me. Then wandering through the random waterfall is cool. The second drop, the backwards one, was a shock. We were sat at the very back, which meant we got the full force of water. For a split second, I thought I was on Tidal Wave I was that wet. Brilliant water ride. Not-so brilliant for when the weather is already chucking it down. Final drop is quite nice too. So yeah, a great water ride all in all, but I'll try to avoid the back next time...
    A quick spin on Malestrom (nothing really to say about this, just a nice filler really) and drying off in one of the heater things (which was so worth it given how wet we were...), it was time to venture indoors for Pirate Adventure. It's an indoor boat ride which is basically a knock off of Pirates of the Caribbean. Have to say it's alright, though it seemed like a lot of the animatronics were broke. The ending was super anti-climatic too, which was a shame. For the record, this was probably our longest queue of the day at an amazingly long 15 minutes. Goes to show how quiet it was I guess. A go on the dodgems, sponsored by Free Radio, followed, and they were pretty decent.
    Food followed in the Safari Pizza & Pasta:

    Very nice indoors restaurant located by the zoo. Indoors there's loads of animal animatronics which move and stuff and it was quite a nice atmosphere in there. (By the way, unlike Merlin's Pizza / Pasta, this isn't all you can eat in case you're wondering. We just had a nice pizza and wedges meal).
    We headed over to Ben 10: Ultimate Mission, the world's first Vekoma Junior Boomerang. It looked surprisingly tall and quick for a junior coaster, and I have to admit, it was one coaster I was really looking forward to. Again, there was next to no queue, which was great. The majority of the queue is indoors, and is very well themed, with aliens, loads of 'high tech' stuff, noises, lights, etc., and a false corridor which tricked Adam and I. Very, very good.

    Aliens.
    First ride gifted us with front row. Being lifted up backwards was a nice sensation, though the stop is very harsh and judders you around a bit. Then you're dropped down and you pick up a lot of speed very quickly, meander around a bit, then up a random wiggle. You hear the laser fire and do backward to the station. It's a short ride of course, but it's great. It has a bit of everything and left both of us happy. No doubt kids love the ride as well. It's certainly Drayton's most complete ride and is fun for everyone. What's even more impressive is how it takes up so little room. Given the lack of queue, we went straight back round to do it again, which is a testament to the ride's quality.

    Look at that joy.
    Afterwards, we ventured to what I'll nickname 'dark ride row'. We started off with The Haunting, a Vekoma madhouse. Much like Hex, it has two pre-shows before the ride. The first pre-show is very nicely done, with some TVs giving you an introduction, and one or two nice effects used. The second pre-show isn't as good I found, going on for a bit too long, and that you couldn't always hear what was being said. The actual madhouse itself is good, with a nice ending I thought. So all in all it is a nice ride, but it also showed by just how good Hex is as well. Haunting is great in its own right, but Hex is in a different league.
    Next door was Golden Nugget - Wild West Shoot Out. As the name suggests, it's a gun-based ride where you shoot things for points. Other than the name and logo, there's no reference to the Golden Nugget cereal. It's a very cheap ride clearly, and to be honest, is quite laughable. It's nice that some things happen when you hit the target though. But still, not a great ride. We ended dark ride row with Drunken Barrels, the tilting teacups. They were good fun, and the plate actually tipped, but our cup was way too stiff to spin.
    It was now time for the last major ride (in my opinion), Apocalypse. Decided to go in at the deep end and do stand up first (though, unfortunately, the floorless seating wasn't available today). The seats are okay - more comfortable than Shockwave's at least! - and the tilt is a great twist; did get me a little bit. However, the drop itself is okay at best. Just doesn't really get me as much as I'd hoped. Though the suddenness of the drop is a nice touch. Sit down followed straight away, and I think I prefer that seating arrangement due to the added comfort. One thing which disappointed me with this (and a lot of Drayton in general actually) was the lack of audio, apart from the occasional siren. No atmosphere, very little tension and it just felt like the ride could have been so much more intimidating with some sort of background noise.
    We decided to get some other rides done, including Flying Dutchman - yet another odd Drayton ride - and Buffalo Coaster. Buffalo is quite possibly the weirdest coaster I've done, with an odd layout, monorail-like speeds, yet the occasional okay bit. It goes on forever as well. I feels like it's time should be nearly up, and the space and surrounding area would be great for a family coaster (hi there Mack!). Oh, one laughable thing about Buffalo - on our ride, the train overshot the station, meaning the people in the front row couldn't get out, and had to have another go (I feel for the poor souls).
    I would do a list of all the things which are more useful than Buffalo, but I think I'd be here for too long...

    Buffalo with Apocalypse in the background. The Buffalo should look a lot more sad though.
    We then went to the other side of the park to venture round Thomas Land. Looks nice, and I know that my younger self would have exploded with excitement to be there. Only ride we did round here was Troublesome Trucks Runaway Coaster. For a ride set in Thomas Land, it was actually alright, and the ending on it was a specific highlight. Great ride for the younger market.

    We saw Percy whilst queueing fro Troublesome Trucks.

    NEW FOR 2015. Funnily enough, when you're in the park, you don't really recognise the construction going on. When you're outside the park, by the entrance, you see the site, but have no idea what it's for.
    With basically everything done, it was time for rerides aplenty. Air Race, G Force and Shockwave were all done again, as was Ben 10. After a while, a storm came over, bringing more rain, thunder and lightning, bringing most rides to a close (as an interesting fact, Apocalypse was hit by lightning this past week ). One of the few rides which remained open was Polperro Express Train; a short train ride which goes round part of the park. It gave some nice views of Shockwave, Stormforce 10, G Force and the rapids, and it was a nice break from the rain.
    Some rides slowly began reopening, so we were able to get a few more rides in (including on the Golden Nugget ride since it was indoors, and just so we could laugh at it's awfulness some more). We ended up riding Ben 10 five times during the day, which I think shows how it is indeed a good ride for the park. The day ended off with a ride on G Force, and it was the only one where I had an uncomfortable experience. However, I still stand by my views that it is a fun ride; just a shame the restraints can cause it to be otherwise.
    Drayton Manor is a nice park all in all, and given it's a small park, it's done well for itself. But there's a few rides which are very cheap and laughable which need sorting out, I imagine on a busy day it's a bad place to be in (queue board times to some description would be nice for example), and there's some things lacking (audio on all rides for example). I don't want to end on a negative note, as I enjoyed the place and had a fabulous day out, and if you take it for what it is, it is good. I definitely would recommend people trying it out (especially if you have a voucher of some description), there are some good rides there which make it worth going there once.
    Visiting has given me the extra incentive to try out other parks as well. It's not that I haven't wanted to, but it's more that I've been a been a bit blasé about it all. However, after yesterday's experience, I now have an urge to try parks new and different (and who knows, might even crack Europe next year!)
    I'll leave with perhaps the best photo of the day; our last ride on Ben 10:

  3. Like
    JoshC. got a reaction from pluk for a blog entry, Breaking Free from the Merlin Machine - Drayton Manor   
    For the first in about 10 or 11 years, I visited a non-Merlin theme park. It's been a long time coming, and anywhere was a start. And that start was to be Drayton Manor.
    After such a beautiful week, Saturday decided to take a turn for the worst, and give us rain, thunder, lightning (though with a couple of breaks of sunshine during the day!). Adam picked me up and we arrived at Drayton around 9ish. Even though we were early, we could tell it was gonna be quiet day, and thank goodness, after some of the horror stories I'd heard about the park's operations.

    We arrived to some sun, though we could tell dark times were ahead.
    Half 9 came and the park opened. One of the first things which confuse me about the park is opening the park at 9:30, but not the rides until 10:30. There's not really enough to do for a whole hour, other than the small zoo, which we headed to straight away.

    Tigers are a'coming.

    A chimpanzee looks to Apocalypse in the distance.
    Rides were testing so we headed over to G Force (which apparently had been closed for a couple of days) and we were pretty much first in the queue. 10:30 came and it opened; yay. This was my first coaster with inversions that had lap bars, and I'd heard some pretty poor things about it, but kept an open mind. And yeah, I thought it was quite fun. My first ride didn't give me any problems with the restraints, and it was a fun, fast-paced ride. I did get a bit of air time as well, which is nice. It's an odd ride (especially with the "humpety bumpety" lift) and seems to do all the best bits at the beginning, giving a week end, but hey-ho, it's a fun enough ride.

    My G Force face.
    Next up was the big, new thing - Air Race. I wasn't quite sure how it'd ride, what with the continual spinning and moving and stuff, but it was actually really good. The rocking start is very good, and then it just keeps spinning, round and round and round. It doesn't get boring, and there's some nice moments where you're left hanging upside down for quite a while. Near the end of the ride, we started spinning in the opposite direction. Would be nice if it did it sooner, just to mix it up a little, but hey ho. On a ride later on in the day, we counted that we went upside 18 times (sorry Smiler! ).

    Air Race does have a nice entrance feature though.

    Air Race's queue line is a nice cattlepen - like many of Drayton's queue - and has a TV playing annoying things.
    Shockwave followed. Have to say, the station and theming in the queue line is quite nice actually. The seats and restraints on this thing though is very, erm, eurgh. Yeah, I'll go with eurgh. They're not comfortable and they just don't feel right. The ride itself has two highlights - a random little dip before going onto the lift, and the zero-g roll (which is actually incredible). The rest is uncomfortable, rattly or boring. There vertical loop was bleurgh, the double corkscrew is verging on painful and then the random straight bits are unimaginative (though, at least they don't try to castrate you). Now I see why so few stand ups have been built...

    Found in Shockwave's queueline - made me chuckle...
    Next up was Splash Canyon, the park's rapids. It was barely 11 o'clock, but we were already soaking wet, so water rides wouldn't make much difference. Fun little ride, not that wet really, though the indoor section did take me off guard.
    Another water ride followed, and this time it was in the famous Stormforce 10. I'd heard a lot of good things about this, so I was excited. Have to say, the queue - which we once again walked through - is nicely themed and works really well. Onto the ride itself. The first drop is nice, and the way it's done was unexpected by me. Then wandering through the random waterfall is cool. The second drop, the backwards one, was a shock. We were sat at the very back, which meant we got the full force of water. For a split second, I thought I was on Tidal Wave I was that wet. Brilliant water ride. Not-so brilliant for when the weather is already chucking it down. Final drop is quite nice too. So yeah, a great water ride all in all, but I'll try to avoid the back next time...
    A quick spin on Malestrom (nothing really to say about this, just a nice filler really) and drying off in one of the heater things (which was so worth it given how wet we were...), it was time to venture indoors for Pirate Adventure. It's an indoor boat ride which is basically a knock off of Pirates of the Caribbean. Have to say it's alright, though it seemed like a lot of the animatronics were broke. The ending was super anti-climatic too, which was a shame. For the record, this was probably our longest queue of the day at an amazingly long 15 minutes. Goes to show how quiet it was I guess. A go on the dodgems, sponsored by Free Radio, followed, and they were pretty decent.
    Food followed in the Safari Pizza & Pasta:

    Very nice indoors restaurant located by the zoo. Indoors there's loads of animal animatronics which move and stuff and it was quite a nice atmosphere in there. (By the way, unlike Merlin's Pizza / Pasta, this isn't all you can eat in case you're wondering. We just had a nice pizza and wedges meal).
    We headed over to Ben 10: Ultimate Mission, the world's first Vekoma Junior Boomerang. It looked surprisingly tall and quick for a junior coaster, and I have to admit, it was one coaster I was really looking forward to. Again, there was next to no queue, which was great. The majority of the queue is indoors, and is very well themed, with aliens, loads of 'high tech' stuff, noises, lights, etc., and a false corridor which tricked Adam and I. Very, very good.

    Aliens.
    First ride gifted us with front row. Being lifted up backwards was a nice sensation, though the stop is very harsh and judders you around a bit. Then you're dropped down and you pick up a lot of speed very quickly, meander around a bit, then up a random wiggle. You hear the laser fire and do backward to the station. It's a short ride of course, but it's great. It has a bit of everything and left both of us happy. No doubt kids love the ride as well. It's certainly Drayton's most complete ride and is fun for everyone. What's even more impressive is how it takes up so little room. Given the lack of queue, we went straight back round to do it again, which is a testament to the ride's quality.

    Look at that joy.
    Afterwards, we ventured to what I'll nickname 'dark ride row'. We started off with The Haunting, a Vekoma madhouse. Much like Hex, it has two pre-shows before the ride. The first pre-show is very nicely done, with some TVs giving you an introduction, and one or two nice effects used. The second pre-show isn't as good I found, going on for a bit too long, and that you couldn't always hear what was being said. The actual madhouse itself is good, with a nice ending I thought. So all in all it is a nice ride, but it also showed by just how good Hex is as well. Haunting is great in its own right, but Hex is in a different league.
    Next door was Golden Nugget - Wild West Shoot Out. As the name suggests, it's a gun-based ride where you shoot things for points. Other than the name and logo, there's no reference to the Golden Nugget cereal. It's a very cheap ride clearly, and to be honest, is quite laughable. It's nice that some things happen when you hit the target though. But still, not a great ride. We ended dark ride row with Drunken Barrels, the tilting teacups. They were good fun, and the plate actually tipped, but our cup was way too stiff to spin.
    It was now time for the last major ride (in my opinion), Apocalypse. Decided to go in at the deep end and do stand up first (though, unfortunately, the floorless seating wasn't available today). The seats are okay - more comfortable than Shockwave's at least! - and the tilt is a great twist; did get me a little bit. However, the drop itself is okay at best. Just doesn't really get me as much as I'd hoped. Though the suddenness of the drop is a nice touch. Sit down followed straight away, and I think I prefer that seating arrangement due to the added comfort. One thing which disappointed me with this (and a lot of Drayton in general actually) was the lack of audio, apart from the occasional siren. No atmosphere, very little tension and it just felt like the ride could have been so much more intimidating with some sort of background noise.
    We decided to get some other rides done, including Flying Dutchman - yet another odd Drayton ride - and Buffalo Coaster. Buffalo is quite possibly the weirdest coaster I've done, with an odd layout, monorail-like speeds, yet the occasional okay bit. It goes on forever as well. I feels like it's time should be nearly up, and the space and surrounding area would be great for a family coaster (hi there Mack!). Oh, one laughable thing about Buffalo - on our ride, the train overshot the station, meaning the people in the front row couldn't get out, and had to have another go (I feel for the poor souls).
    I would do a list of all the things which are more useful than Buffalo, but I think I'd be here for too long...

    Buffalo with Apocalypse in the background. The Buffalo should look a lot more sad though.
    We then went to the other side of the park to venture round Thomas Land. Looks nice, and I know that my younger self would have exploded with excitement to be there. Only ride we did round here was Troublesome Trucks Runaway Coaster. For a ride set in Thomas Land, it was actually alright, and the ending on it was a specific highlight. Great ride for the younger market.

    We saw Percy whilst queueing fro Troublesome Trucks.

    NEW FOR 2015. Funnily enough, when you're in the park, you don't really recognise the construction going on. When you're outside the park, by the entrance, you see the site, but have no idea what it's for.
    With basically everything done, it was time for rerides aplenty. Air Race, G Force and Shockwave were all done again, as was Ben 10. After a while, a storm came over, bringing more rain, thunder and lightning, bringing most rides to a close (as an interesting fact, Apocalypse was hit by lightning this past week ). One of the few rides which remained open was Polperro Express Train; a short train ride which goes round part of the park. It gave some nice views of Shockwave, Stormforce 10, G Force and the rapids, and it was a nice break from the rain.
    Some rides slowly began reopening, so we were able to get a few more rides in (including on the Golden Nugget ride since it was indoors, and just so we could laugh at it's awfulness some more). We ended up riding Ben 10 five times during the day, which I think shows how it is indeed a good ride for the park. The day ended off with a ride on G Force, and it was the only one where I had an uncomfortable experience. However, I still stand by my views that it is a fun ride; just a shame the restraints can cause it to be otherwise.
    Drayton Manor is a nice park all in all, and given it's a small park, it's done well for itself. But there's a few rides which are very cheap and laughable which need sorting out, I imagine on a busy day it's a bad place to be in (queue board times to some description would be nice for example), and there's some things lacking (audio on all rides for example). I don't want to end on a negative note, as I enjoyed the place and had a fabulous day out, and if you take it for what it is, it is good. I definitely would recommend people trying it out (especially if you have a voucher of some description), there are some good rides there which make it worth going there once.
    Visiting has given me the extra incentive to try out other parks as well. It's not that I haven't wanted to, but it's more that I've been a been a bit blasé about it all. However, after yesterday's experience, I now have an urge to try parks new and different (and who knows, might even crack Europe next year!)
    I'll leave with perhaps the best photo of the day; our last ride on Ben 10:

  4. Like
    JoshC. got a reaction from Cal for a blog entry, Breaking Free from the Merlin Machine - Drayton Manor   
    For the first in about 10 or 11 years, I visited a non-Merlin theme park. It's been a long time coming, and anywhere was a start. And that start was to be Drayton Manor.
    After such a beautiful week, Saturday decided to take a turn for the worst, and give us rain, thunder, lightning (though with a couple of breaks of sunshine during the day!). Adam picked me up and we arrived at Drayton around 9ish. Even though we were early, we could tell it was gonna be quiet day, and thank goodness, after some of the horror stories I'd heard about the park's operations.

    We arrived to some sun, though we could tell dark times were ahead.
    Half 9 came and the park opened. One of the first things which confuse me about the park is opening the park at 9:30, but not the rides until 10:30. There's not really enough to do for a whole hour, other than the small zoo, which we headed to straight away.

    Tigers are a'coming.

    A chimpanzee looks to Apocalypse in the distance.
    Rides were testing so we headed over to G Force (which apparently had been closed for a couple of days) and we were pretty much first in the queue. 10:30 came and it opened; yay. This was my first coaster with inversions that had lap bars, and I'd heard some pretty poor things about it, but kept an open mind. And yeah, I thought it was quite fun. My first ride didn't give me any problems with the restraints, and it was a fun, fast-paced ride. I did get a bit of air time as well, which is nice. It's an odd ride (especially with the "humpety bumpety" lift) and seems to do all the best bits at the beginning, giving a week end, but hey-ho, it's a fun enough ride.

    My G Force face.
    Next up was the big, new thing - Air Race. I wasn't quite sure how it'd ride, what with the continual spinning and moving and stuff, but it was actually really good. The rocking start is very good, and then it just keeps spinning, round and round and round. It doesn't get boring, and there's some nice moments where you're left hanging upside down for quite a while. Near the end of the ride, we started spinning in the opposite direction. Would be nice if it did it sooner, just to mix it up a little, but hey ho. On a ride later on in the day, we counted that we went upside 18 times (sorry Smiler! ).

    Air Race does have a nice entrance feature though.

    Air Race's queue line is a nice cattlepen - like many of Drayton's queue - and has a TV playing annoying things.
    Shockwave followed. Have to say, the station and theming in the queue line is quite nice actually. The seats and restraints on this thing though is very, erm, eurgh. Yeah, I'll go with eurgh. They're not comfortable and they just don't feel right. The ride itself has two highlights - a random little dip before going onto the lift, and the zero-g roll (which is actually incredible). The rest is uncomfortable, rattly or boring. There vertical loop was bleurgh, the double corkscrew is verging on painful and then the random straight bits are unimaginative (though, at least they don't try to castrate you). Now I see why so few stand ups have been built...

    Found in Shockwave's queueline - made me chuckle...
    Next up was Splash Canyon, the park's rapids. It was barely 11 o'clock, but we were already soaking wet, so water rides wouldn't make much difference. Fun little ride, not that wet really, though the indoor section did take me off guard.
    Another water ride followed, and this time it was in the famous Stormforce 10. I'd heard a lot of good things about this, so I was excited. Have to say, the queue - which we once again walked through - is nicely themed and works really well. Onto the ride itself. The first drop is nice, and the way it's done was unexpected by me. Then wandering through the random waterfall is cool. The second drop, the backwards one, was a shock. We were sat at the very back, which meant we got the full force of water. For a split second, I thought I was on Tidal Wave I was that wet. Brilliant water ride. Not-so brilliant for when the weather is already chucking it down. Final drop is quite nice too. So yeah, a great water ride all in all, but I'll try to avoid the back next time...
    A quick spin on Malestrom (nothing really to say about this, just a nice filler really) and drying off in one of the heater things (which was so worth it given how wet we were...), it was time to venture indoors for Pirate Adventure. It's an indoor boat ride which is basically a knock off of Pirates of the Caribbean. Have to say it's alright, though it seemed like a lot of the animatronics were broke. The ending was super anti-climatic too, which was a shame. For the record, this was probably our longest queue of the day at an amazingly long 15 minutes. Goes to show how quiet it was I guess. A go on the dodgems, sponsored by Free Radio, followed, and they were pretty decent.
    Food followed in the Safari Pizza & Pasta:

    Very nice indoors restaurant located by the zoo. Indoors there's loads of animal animatronics which move and stuff and it was quite a nice atmosphere in there. (By the way, unlike Merlin's Pizza / Pasta, this isn't all you can eat in case you're wondering. We just had a nice pizza and wedges meal).
    We headed over to Ben 10: Ultimate Mission, the world's first Vekoma Junior Boomerang. It looked surprisingly tall and quick for a junior coaster, and I have to admit, it was one coaster I was really looking forward to. Again, there was next to no queue, which was great. The majority of the queue is indoors, and is very well themed, with aliens, loads of 'high tech' stuff, noises, lights, etc., and a false corridor which tricked Adam and I. Very, very good.

    Aliens.
    First ride gifted us with front row. Being lifted up backwards was a nice sensation, though the stop is very harsh and judders you around a bit. Then you're dropped down and you pick up a lot of speed very quickly, meander around a bit, then up a random wiggle. You hear the laser fire and do backward to the station. It's a short ride of course, but it's great. It has a bit of everything and left both of us happy. No doubt kids love the ride as well. It's certainly Drayton's most complete ride and is fun for everyone. What's even more impressive is how it takes up so little room. Given the lack of queue, we went straight back round to do it again, which is a testament to the ride's quality.

    Look at that joy.
    Afterwards, we ventured to what I'll nickname 'dark ride row'. We started off with The Haunting, a Vekoma madhouse. Much like Hex, it has two pre-shows before the ride. The first pre-show is very nicely done, with some TVs giving you an introduction, and one or two nice effects used. The second pre-show isn't as good I found, going on for a bit too long, and that you couldn't always hear what was being said. The actual madhouse itself is good, with a nice ending I thought. So all in all it is a nice ride, but it also showed by just how good Hex is as well. Haunting is great in its own right, but Hex is in a different league.
    Next door was Golden Nugget - Wild West Shoot Out. As the name suggests, it's a gun-based ride where you shoot things for points. Other than the name and logo, there's no reference to the Golden Nugget cereal. It's a very cheap ride clearly, and to be honest, is quite laughable. It's nice that some things happen when you hit the target though. But still, not a great ride. We ended dark ride row with Drunken Barrels, the tilting teacups. They were good fun, and the plate actually tipped, but our cup was way too stiff to spin.
    It was now time for the last major ride (in my opinion), Apocalypse. Decided to go in at the deep end and do stand up first (though, unfortunately, the floorless seating wasn't available today). The seats are okay - more comfortable than Shockwave's at least! - and the tilt is a great twist; did get me a little bit. However, the drop itself is okay at best. Just doesn't really get me as much as I'd hoped. Though the suddenness of the drop is a nice touch. Sit down followed straight away, and I think I prefer that seating arrangement due to the added comfort. One thing which disappointed me with this (and a lot of Drayton in general actually) was the lack of audio, apart from the occasional siren. No atmosphere, very little tension and it just felt like the ride could have been so much more intimidating with some sort of background noise.
    We decided to get some other rides done, including Flying Dutchman - yet another odd Drayton ride - and Buffalo Coaster. Buffalo is quite possibly the weirdest coaster I've done, with an odd layout, monorail-like speeds, yet the occasional okay bit. It goes on forever as well. I feels like it's time should be nearly up, and the space and surrounding area would be great for a family coaster (hi there Mack!). Oh, one laughable thing about Buffalo - on our ride, the train overshot the station, meaning the people in the front row couldn't get out, and had to have another go (I feel for the poor souls).
    I would do a list of all the things which are more useful than Buffalo, but I think I'd be here for too long...

    Buffalo with Apocalypse in the background. The Buffalo should look a lot more sad though.
    We then went to the other side of the park to venture round Thomas Land. Looks nice, and I know that my younger self would have exploded with excitement to be there. Only ride we did round here was Troublesome Trucks Runaway Coaster. For a ride set in Thomas Land, it was actually alright, and the ending on it was a specific highlight. Great ride for the younger market.

    We saw Percy whilst queueing fro Troublesome Trucks.

    NEW FOR 2015. Funnily enough, when you're in the park, you don't really recognise the construction going on. When you're outside the park, by the entrance, you see the site, but have no idea what it's for.
    With basically everything done, it was time for rerides aplenty. Air Race, G Force and Shockwave were all done again, as was Ben 10. After a while, a storm came over, bringing more rain, thunder and lightning, bringing most rides to a close (as an interesting fact, Apocalypse was hit by lightning this past week ). One of the few rides which remained open was Polperro Express Train; a short train ride which goes round part of the park. It gave some nice views of Shockwave, Stormforce 10, G Force and the rapids, and it was a nice break from the rain.
    Some rides slowly began reopening, so we were able to get a few more rides in (including on the Golden Nugget ride since it was indoors, and just so we could laugh at it's awfulness some more). We ended up riding Ben 10 five times during the day, which I think shows how it is indeed a good ride for the park. The day ended off with a ride on G Force, and it was the only one where I had an uncomfortable experience. However, I still stand by my views that it is a fun ride; just a shame the restraints can cause it to be otherwise.
    Drayton Manor is a nice park all in all, and given it's a small park, it's done well for itself. But there's a few rides which are very cheap and laughable which need sorting out, I imagine on a busy day it's a bad place to be in (queue board times to some description would be nice for example), and there's some things lacking (audio on all rides for example). I don't want to end on a negative note, as I enjoyed the place and had a fabulous day out, and if you take it for what it is, it is good. I definitely would recommend people trying it out (especially if you have a voucher of some description), there are some good rides there which make it worth going there once.
    Visiting has given me the extra incentive to try out other parks as well. It's not that I haven't wanted to, but it's more that I've been a been a bit blasé about it all. However, after yesterday's experience, I now have an urge to try parks new and different (and who knows, might even crack Europe next year!)
    I'll leave with perhaps the best photo of the day; our last ride on Ben 10:

  5. Like
    JoshC. got a reaction from TPJames for a blog entry, Breaking Free from the Merlin Machine - Drayton Manor   
    For the first in about 10 or 11 years, I visited a non-Merlin theme park. It's been a long time coming, and anywhere was a start. And that start was to be Drayton Manor.
    After such a beautiful week, Saturday decided to take a turn for the worst, and give us rain, thunder, lightning (though with a couple of breaks of sunshine during the day!). Adam picked me up and we arrived at Drayton around 9ish. Even though we were early, we could tell it was gonna be quiet day, and thank goodness, after some of the horror stories I'd heard about the park's operations.

    We arrived to some sun, though we could tell dark times were ahead.
    Half 9 came and the park opened. One of the first things which confuse me about the park is opening the park at 9:30, but not the rides until 10:30. There's not really enough to do for a whole hour, other than the small zoo, which we headed to straight away.

    Tigers are a'coming.

    A chimpanzee looks to Apocalypse in the distance.
    Rides were testing so we headed over to G Force (which apparently had been closed for a couple of days) and we were pretty much first in the queue. 10:30 came and it opened; yay. This was my first coaster with inversions that had lap bars, and I'd heard some pretty poor things about it, but kept an open mind. And yeah, I thought it was quite fun. My first ride didn't give me any problems with the restraints, and it was a fun, fast-paced ride. I did get a bit of air time as well, which is nice. It's an odd ride (especially with the "humpety bumpety" lift) and seems to do all the best bits at the beginning, giving a week end, but hey-ho, it's a fun enough ride.

    My G Force face.
    Next up was the big, new thing - Air Race. I wasn't quite sure how it'd ride, what with the continual spinning and moving and stuff, but it was actually really good. The rocking start is very good, and then it just keeps spinning, round and round and round. It doesn't get boring, and there's some nice moments where you're left hanging upside down for quite a while. Near the end of the ride, we started spinning in the opposite direction. Would be nice if it did it sooner, just to mix it up a little, but hey ho. On a ride later on in the day, we counted that we went upside 18 times (sorry Smiler! ).

    Air Race does have a nice entrance feature though.

    Air Race's queue line is a nice cattlepen - like many of Drayton's queue - and has a TV playing annoying things.
    Shockwave followed. Have to say, the station and theming in the queue line is quite nice actually. The seats and restraints on this thing though is very, erm, eurgh. Yeah, I'll go with eurgh. They're not comfortable and they just don't feel right. The ride itself has two highlights - a random little dip before going onto the lift, and the zero-g roll (which is actually incredible). The rest is uncomfortable, rattly or boring. There vertical loop was bleurgh, the double corkscrew is verging on painful and then the random straight bits are unimaginative (though, at least they don't try to castrate you). Now I see why so few stand ups have been built...

    Found in Shockwave's queueline - made me chuckle...
    Next up was Splash Canyon, the park's rapids. It was barely 11 o'clock, but we were already soaking wet, so water rides wouldn't make much difference. Fun little ride, not that wet really, though the indoor section did take me off guard.
    Another water ride followed, and this time it was in the famous Stormforce 10. I'd heard a lot of good things about this, so I was excited. Have to say, the queue - which we once again walked through - is nicely themed and works really well. Onto the ride itself. The first drop is nice, and the way it's done was unexpected by me. Then wandering through the random waterfall is cool. The second drop, the backwards one, was a shock. We were sat at the very back, which meant we got the full force of water. For a split second, I thought I was on Tidal Wave I was that wet. Brilliant water ride. Not-so brilliant for when the weather is already chucking it down. Final drop is quite nice too. So yeah, a great water ride all in all, but I'll try to avoid the back next time...
    A quick spin on Malestrom (nothing really to say about this, just a nice filler really) and drying off in one of the heater things (which was so worth it given how wet we were...), it was time to venture indoors for Pirate Adventure. It's an indoor boat ride which is basically a knock off of Pirates of the Caribbean. Have to say it's alright, though it seemed like a lot of the animatronics were broke. The ending was super anti-climatic too, which was a shame. For the record, this was probably our longest queue of the day at an amazingly long 15 minutes. Goes to show how quiet it was I guess. A go on the dodgems, sponsored by Free Radio, followed, and they were pretty decent.
    Food followed in the Safari Pizza & Pasta:

    Very nice indoors restaurant located by the zoo. Indoors there's loads of animal animatronics which move and stuff and it was quite a nice atmosphere in there. (By the way, unlike Merlin's Pizza / Pasta, this isn't all you can eat in case you're wondering. We just had a nice pizza and wedges meal).
    We headed over to Ben 10: Ultimate Mission, the world's first Vekoma Junior Boomerang. It looked surprisingly tall and quick for a junior coaster, and I have to admit, it was one coaster I was really looking forward to. Again, there was next to no queue, which was great. The majority of the queue is indoors, and is very well themed, with aliens, loads of 'high tech' stuff, noises, lights, etc., and a false corridor which tricked Adam and I. Very, very good.

    Aliens.
    First ride gifted us with front row. Being lifted up backwards was a nice sensation, though the stop is very harsh and judders you around a bit. Then you're dropped down and you pick up a lot of speed very quickly, meander around a bit, then up a random wiggle. You hear the laser fire and do backward to the station. It's a short ride of course, but it's great. It has a bit of everything and left both of us happy. No doubt kids love the ride as well. It's certainly Drayton's most complete ride and is fun for everyone. What's even more impressive is how it takes up so little room. Given the lack of queue, we went straight back round to do it again, which is a testament to the ride's quality.

    Look at that joy.
    Afterwards, we ventured to what I'll nickname 'dark ride row'. We started off with The Haunting, a Vekoma madhouse. Much like Hex, it has two pre-shows before the ride. The first pre-show is very nicely done, with some TVs giving you an introduction, and one or two nice effects used. The second pre-show isn't as good I found, going on for a bit too long, and that you couldn't always hear what was being said. The actual madhouse itself is good, with a nice ending I thought. So all in all it is a nice ride, but it also showed by just how good Hex is as well. Haunting is great in its own right, but Hex is in a different league.
    Next door was Golden Nugget - Wild West Shoot Out. As the name suggests, it's a gun-based ride where you shoot things for points. Other than the name and logo, there's no reference to the Golden Nugget cereal. It's a very cheap ride clearly, and to be honest, is quite laughable. It's nice that some things happen when you hit the target though. But still, not a great ride. We ended dark ride row with Drunken Barrels, the tilting teacups. They were good fun, and the plate actually tipped, but our cup was way too stiff to spin.
    It was now time for the last major ride (in my opinion), Apocalypse. Decided to go in at the deep end and do stand up first (though, unfortunately, the floorless seating wasn't available today). The seats are okay - more comfortable than Shockwave's at least! - and the tilt is a great twist; did get me a little bit. However, the drop itself is okay at best. Just doesn't really get me as much as I'd hoped. Though the suddenness of the drop is a nice touch. Sit down followed straight away, and I think I prefer that seating arrangement due to the added comfort. One thing which disappointed me with this (and a lot of Drayton in general actually) was the lack of audio, apart from the occasional siren. No atmosphere, very little tension and it just felt like the ride could have been so much more intimidating with some sort of background noise.
    We decided to get some other rides done, including Flying Dutchman - yet another odd Drayton ride - and Buffalo Coaster. Buffalo is quite possibly the weirdest coaster I've done, with an odd layout, monorail-like speeds, yet the occasional okay bit. It goes on forever as well. I feels like it's time should be nearly up, and the space and surrounding area would be great for a family coaster (hi there Mack!). Oh, one laughable thing about Buffalo - on our ride, the train overshot the station, meaning the people in the front row couldn't get out, and had to have another go (I feel for the poor souls).
    I would do a list of all the things which are more useful than Buffalo, but I think I'd be here for too long...

    Buffalo with Apocalypse in the background. The Buffalo should look a lot more sad though.
    We then went to the other side of the park to venture round Thomas Land. Looks nice, and I know that my younger self would have exploded with excitement to be there. Only ride we did round here was Troublesome Trucks Runaway Coaster. For a ride set in Thomas Land, it was actually alright, and the ending on it was a specific highlight. Great ride for the younger market.

    We saw Percy whilst queueing fro Troublesome Trucks.

    NEW FOR 2015. Funnily enough, when you're in the park, you don't really recognise the construction going on. When you're outside the park, by the entrance, you see the site, but have no idea what it's for.
    With basically everything done, it was time for rerides aplenty. Air Race, G Force and Shockwave were all done again, as was Ben 10. After a while, a storm came over, bringing more rain, thunder and lightning, bringing most rides to a close (as an interesting fact, Apocalypse was hit by lightning this past week ). One of the few rides which remained open was Polperro Express Train; a short train ride which goes round part of the park. It gave some nice views of Shockwave, Stormforce 10, G Force and the rapids, and it was a nice break from the rain.
    Some rides slowly began reopening, so we were able to get a few more rides in (including on the Golden Nugget ride since it was indoors, and just so we could laugh at it's awfulness some more). We ended up riding Ben 10 five times during the day, which I think shows how it is indeed a good ride for the park. The day ended off with a ride on G Force, and it was the only one where I had an uncomfortable experience. However, I still stand by my views that it is a fun ride; just a shame the restraints can cause it to be otherwise.
    Drayton Manor is a nice park all in all, and given it's a small park, it's done well for itself. But there's a few rides which are very cheap and laughable which need sorting out, I imagine on a busy day it's a bad place to be in (queue board times to some description would be nice for example), and there's some things lacking (audio on all rides for example). I don't want to end on a negative note, as I enjoyed the place and had a fabulous day out, and if you take it for what it is, it is good. I definitely would recommend people trying it out (especially if you have a voucher of some description), there are some good rides there which make it worth going there once.
    Visiting has given me the extra incentive to try out other parks as well. It's not that I haven't wanted to, but it's more that I've been a been a bit blasé about it all. However, after yesterday's experience, I now have an urge to try parks new and different (and who knows, might even crack Europe next year!)
    I'll leave with perhaps the best photo of the day; our last ride on Ben 10:

  6. Like
    JoshC. got a reaction from coastercameron98 for a blog entry, Breaking Free from the Merlin Machine - Drayton Manor   
    For the first in about 10 or 11 years, I visited a non-Merlin theme park. It's been a long time coming, and anywhere was a start. And that start was to be Drayton Manor.
    After such a beautiful week, Saturday decided to take a turn for the worst, and give us rain, thunder, lightning (though with a couple of breaks of sunshine during the day!). Adam picked me up and we arrived at Drayton around 9ish. Even though we were early, we could tell it was gonna be quiet day, and thank goodness, after some of the horror stories I'd heard about the park's operations.

    We arrived to some sun, though we could tell dark times were ahead.
    Half 9 came and the park opened. One of the first things which confuse me about the park is opening the park at 9:30, but not the rides until 10:30. There's not really enough to do for a whole hour, other than the small zoo, which we headed to straight away.

    Tigers are a'coming.

    A chimpanzee looks to Apocalypse in the distance.
    Rides were testing so we headed over to G Force (which apparently had been closed for a couple of days) and we were pretty much first in the queue. 10:30 came and it opened; yay. This was my first coaster with inversions that had lap bars, and I'd heard some pretty poor things about it, but kept an open mind. And yeah, I thought it was quite fun. My first ride didn't give me any problems with the restraints, and it was a fun, fast-paced ride. I did get a bit of air time as well, which is nice. It's an odd ride (especially with the "humpety bumpety" lift) and seems to do all the best bits at the beginning, giving a week end, but hey-ho, it's a fun enough ride.

    My G Force face.
    Next up was the big, new thing - Air Race. I wasn't quite sure how it'd ride, what with the continual spinning and moving and stuff, but it was actually really good. The rocking start is very good, and then it just keeps spinning, round and round and round. It doesn't get boring, and there's some nice moments where you're left hanging upside down for quite a while. Near the end of the ride, we started spinning in the opposite direction. Would be nice if it did it sooner, just to mix it up a little, but hey ho. On a ride later on in the day, we counted that we went upside 18 times (sorry Smiler! ).

    Air Race does have a nice entrance feature though.

    Air Race's queue line is a nice cattlepen - like many of Drayton's queue - and has a TV playing annoying things.
    Shockwave followed. Have to say, the station and theming in the queue line is quite nice actually. The seats and restraints on this thing though is very, erm, eurgh. Yeah, I'll go with eurgh. They're not comfortable and they just don't feel right. The ride itself has two highlights - a random little dip before going onto the lift, and the zero-g roll (which is actually incredible). The rest is uncomfortable, rattly or boring. There vertical loop was bleurgh, the double corkscrew is verging on painful and then the random straight bits are unimaginative (though, at least they don't try to castrate you). Now I see why so few stand ups have been built...

    Found in Shockwave's queueline - made me chuckle...
    Next up was Splash Canyon, the park's rapids. It was barely 11 o'clock, but we were already soaking wet, so water rides wouldn't make much difference. Fun little ride, not that wet really, though the indoor section did take me off guard.
    Another water ride followed, and this time it was in the famous Stormforce 10. I'd heard a lot of good things about this, so I was excited. Have to say, the queue - which we once again walked through - is nicely themed and works really well. Onto the ride itself. The first drop is nice, and the way it's done was unexpected by me. Then wandering through the random waterfall is cool. The second drop, the backwards one, was a shock. We were sat at the very back, which meant we got the full force of water. For a split second, I thought I was on Tidal Wave I was that wet. Brilliant water ride. Not-so brilliant for when the weather is already chucking it down. Final drop is quite nice too. So yeah, a great water ride all in all, but I'll try to avoid the back next time...
    A quick spin on Malestrom (nothing really to say about this, just a nice filler really) and drying off in one of the heater things (which was so worth it given how wet we were...), it was time to venture indoors for Pirate Adventure. It's an indoor boat ride which is basically a knock off of Pirates of the Caribbean. Have to say it's alright, though it seemed like a lot of the animatronics were broke. The ending was super anti-climatic too, which was a shame. For the record, this was probably our longest queue of the day at an amazingly long 15 minutes. Goes to show how quiet it was I guess. A go on the dodgems, sponsored by Free Radio, followed, and they were pretty decent.
    Food followed in the Safari Pizza & Pasta:

    Very nice indoors restaurant located by the zoo. Indoors there's loads of animal animatronics which move and stuff and it was quite a nice atmosphere in there. (By the way, unlike Merlin's Pizza / Pasta, this isn't all you can eat in case you're wondering. We just had a nice pizza and wedges meal).
    We headed over to Ben 10: Ultimate Mission, the world's first Vekoma Junior Boomerang. It looked surprisingly tall and quick for a junior coaster, and I have to admit, it was one coaster I was really looking forward to. Again, there was next to no queue, which was great. The majority of the queue is indoors, and is very well themed, with aliens, loads of 'high tech' stuff, noises, lights, etc., and a false corridor which tricked Adam and I. Very, very good.

    Aliens.
    First ride gifted us with front row. Being lifted up backwards was a nice sensation, though the stop is very harsh and judders you around a bit. Then you're dropped down and you pick up a lot of speed very quickly, meander around a bit, then up a random wiggle. You hear the laser fire and do backward to the station. It's a short ride of course, but it's great. It has a bit of everything and left both of us happy. No doubt kids love the ride as well. It's certainly Drayton's most complete ride and is fun for everyone. What's even more impressive is how it takes up so little room. Given the lack of queue, we went straight back round to do it again, which is a testament to the ride's quality.

    Look at that joy.
    Afterwards, we ventured to what I'll nickname 'dark ride row'. We started off with The Haunting, a Vekoma madhouse. Much like Hex, it has two pre-shows before the ride. The first pre-show is very nicely done, with some TVs giving you an introduction, and one or two nice effects used. The second pre-show isn't as good I found, going on for a bit too long, and that you couldn't always hear what was being said. The actual madhouse itself is good, with a nice ending I thought. So all in all it is a nice ride, but it also showed by just how good Hex is as well. Haunting is great in its own right, but Hex is in a different league.
    Next door was Golden Nugget - Wild West Shoot Out. As the name suggests, it's a gun-based ride where you shoot things for points. Other than the name and logo, there's no reference to the Golden Nugget cereal. It's a very cheap ride clearly, and to be honest, is quite laughable. It's nice that some things happen when you hit the target though. But still, not a great ride. We ended dark ride row with Drunken Barrels, the tilting teacups. They were good fun, and the plate actually tipped, but our cup was way too stiff to spin.
    It was now time for the last major ride (in my opinion), Apocalypse. Decided to go in at the deep end and do stand up first (though, unfortunately, the floorless seating wasn't available today). The seats are okay - more comfortable than Shockwave's at least! - and the tilt is a great twist; did get me a little bit. However, the drop itself is okay at best. Just doesn't really get me as much as I'd hoped. Though the suddenness of the drop is a nice touch. Sit down followed straight away, and I think I prefer that seating arrangement due to the added comfort. One thing which disappointed me with this (and a lot of Drayton in general actually) was the lack of audio, apart from the occasional siren. No atmosphere, very little tension and it just felt like the ride could have been so much more intimidating with some sort of background noise.
    We decided to get some other rides done, including Flying Dutchman - yet another odd Drayton ride - and Buffalo Coaster. Buffalo is quite possibly the weirdest coaster I've done, with an odd layout, monorail-like speeds, yet the occasional okay bit. It goes on forever as well. I feels like it's time should be nearly up, and the space and surrounding area would be great for a family coaster (hi there Mack!). Oh, one laughable thing about Buffalo - on our ride, the train overshot the station, meaning the people in the front row couldn't get out, and had to have another go (I feel for the poor souls).
    I would do a list of all the things which are more useful than Buffalo, but I think I'd be here for too long...

    Buffalo with Apocalypse in the background. The Buffalo should look a lot more sad though.
    We then went to the other side of the park to venture round Thomas Land. Looks nice, and I know that my younger self would have exploded with excitement to be there. Only ride we did round here was Troublesome Trucks Runaway Coaster. For a ride set in Thomas Land, it was actually alright, and the ending on it was a specific highlight. Great ride for the younger market.

    We saw Percy whilst queueing fro Troublesome Trucks.

    NEW FOR 2015. Funnily enough, when you're in the park, you don't really recognise the construction going on. When you're outside the park, by the entrance, you see the site, but have no idea what it's for.
    With basically everything done, it was time for rerides aplenty. Air Race, G Force and Shockwave were all done again, as was Ben 10. After a while, a storm came over, bringing more rain, thunder and lightning, bringing most rides to a close (as an interesting fact, Apocalypse was hit by lightning this past week ). One of the few rides which remained open was Polperro Express Train; a short train ride which goes round part of the park. It gave some nice views of Shockwave, Stormforce 10, G Force and the rapids, and it was a nice break from the rain.
    Some rides slowly began reopening, so we were able to get a few more rides in (including on the Golden Nugget ride since it was indoors, and just so we could laugh at it's awfulness some more). We ended up riding Ben 10 five times during the day, which I think shows how it is indeed a good ride for the park. The day ended off with a ride on G Force, and it was the only one where I had an uncomfortable experience. However, I still stand by my views that it is a fun ride; just a shame the restraints can cause it to be otherwise.
    Drayton Manor is a nice park all in all, and given it's a small park, it's done well for itself. But there's a few rides which are very cheap and laughable which need sorting out, I imagine on a busy day it's a bad place to be in (queue board times to some description would be nice for example), and there's some things lacking (audio on all rides for example). I don't want to end on a negative note, as I enjoyed the place and had a fabulous day out, and if you take it for what it is, it is good. I definitely would recommend people trying it out (especially if you have a voucher of some description), there are some good rides there which make it worth going there once.
    Visiting has given me the extra incentive to try out other parks as well. It's not that I haven't wanted to, but it's more that I've been a been a bit blasé about it all. However, after yesterday's experience, I now have an urge to try parks new and different (and who knows, might even crack Europe next year!)
    I'll leave with perhaps the best photo of the day; our last ride on Ben 10:

  7. Like
    JoshC. got a reaction from EC! for a blog entry, Breaking Free from the Merlin Machine - Drayton Manor   
    For the first in about 10 or 11 years, I visited a non-Merlin theme park. It's been a long time coming, and anywhere was a start. And that start was to be Drayton Manor.
    After such a beautiful week, Saturday decided to take a turn for the worst, and give us rain, thunder, lightning (though with a couple of breaks of sunshine during the day!). Adam picked me up and we arrived at Drayton around 9ish. Even though we were early, we could tell it was gonna be quiet day, and thank goodness, after some of the horror stories I'd heard about the park's operations.

    We arrived to some sun, though we could tell dark times were ahead.
    Half 9 came and the park opened. One of the first things which confuse me about the park is opening the park at 9:30, but not the rides until 10:30. There's not really enough to do for a whole hour, other than the small zoo, which we headed to straight away.

    Tigers are a'coming.

    A chimpanzee looks to Apocalypse in the distance.
    Rides were testing so we headed over to G Force (which apparently had been closed for a couple of days) and we were pretty much first in the queue. 10:30 came and it opened; yay. This was my first coaster with inversions that had lap bars, and I'd heard some pretty poor things about it, but kept an open mind. And yeah, I thought it was quite fun. My first ride didn't give me any problems with the restraints, and it was a fun, fast-paced ride. I did get a bit of air time as well, which is nice. It's an odd ride (especially with the "humpety bumpety" lift) and seems to do all the best bits at the beginning, giving a week end, but hey-ho, it's a fun enough ride.

    My G Force face.
    Next up was the big, new thing - Air Race. I wasn't quite sure how it'd ride, what with the continual spinning and moving and stuff, but it was actually really good. The rocking start is very good, and then it just keeps spinning, round and round and round. It doesn't get boring, and there's some nice moments where you're left hanging upside down for quite a while. Near the end of the ride, we started spinning in the opposite direction. Would be nice if it did it sooner, just to mix it up a little, but hey ho. On a ride later on in the day, we counted that we went upside 18 times (sorry Smiler! ).

    Air Race does have a nice entrance feature though.

    Air Race's queue line is a nice cattlepen - like many of Drayton's queue - and has a TV playing annoying things.
    Shockwave followed. Have to say, the station and theming in the queue line is quite nice actually. The seats and restraints on this thing though is very, erm, eurgh. Yeah, I'll go with eurgh. They're not comfortable and they just don't feel right. The ride itself has two highlights - a random little dip before going onto the lift, and the zero-g roll (which is actually incredible). The rest is uncomfortable, rattly or boring. There vertical loop was bleurgh, the double corkscrew is verging on painful and then the random straight bits are unimaginative (though, at least they don't try to castrate you). Now I see why so few stand ups have been built...

    Found in Shockwave's queueline - made me chuckle...
    Next up was Splash Canyon, the park's rapids. It was barely 11 o'clock, but we were already soaking wet, so water rides wouldn't make much difference. Fun little ride, not that wet really, though the indoor section did take me off guard.
    Another water ride followed, and this time it was in the famous Stormforce 10. I'd heard a lot of good things about this, so I was excited. Have to say, the queue - which we once again walked through - is nicely themed and works really well. Onto the ride itself. The first drop is nice, and the way it's done was unexpected by me. Then wandering through the random waterfall is cool. The second drop, the backwards one, was a shock. We were sat at the very back, which meant we got the full force of water. For a split second, I thought I was on Tidal Wave I was that wet. Brilliant water ride. Not-so brilliant for when the weather is already chucking it down. Final drop is quite nice too. So yeah, a great water ride all in all, but I'll try to avoid the back next time...
    A quick spin on Malestrom (nothing really to say about this, just a nice filler really) and drying off in one of the heater things (which was so worth it given how wet we were...), it was time to venture indoors for Pirate Adventure. It's an indoor boat ride which is basically a knock off of Pirates of the Caribbean. Have to say it's alright, though it seemed like a lot of the animatronics were broke. The ending was super anti-climatic too, which was a shame. For the record, this was probably our longest queue of the day at an amazingly long 15 minutes. Goes to show how quiet it was I guess. A go on the dodgems, sponsored by Free Radio, followed, and they were pretty decent.
    Food followed in the Safari Pizza & Pasta:

    Very nice indoors restaurant located by the zoo. Indoors there's loads of animal animatronics which move and stuff and it was quite a nice atmosphere in there. (By the way, unlike Merlin's Pizza / Pasta, this isn't all you can eat in case you're wondering. We just had a nice pizza and wedges meal).
    We headed over to Ben 10: Ultimate Mission, the world's first Vekoma Junior Boomerang. It looked surprisingly tall and quick for a junior coaster, and I have to admit, it was one coaster I was really looking forward to. Again, there was next to no queue, which was great. The majority of the queue is indoors, and is very well themed, with aliens, loads of 'high tech' stuff, noises, lights, etc., and a false corridor which tricked Adam and I. Very, very good.

    Aliens.
    First ride gifted us with front row. Being lifted up backwards was a nice sensation, though the stop is very harsh and judders you around a bit. Then you're dropped down and you pick up a lot of speed very quickly, meander around a bit, then up a random wiggle. You hear the laser fire and do backward to the station. It's a short ride of course, but it's great. It has a bit of everything and left both of us happy. No doubt kids love the ride as well. It's certainly Drayton's most complete ride and is fun for everyone. What's even more impressive is how it takes up so little room. Given the lack of queue, we went straight back round to do it again, which is a testament to the ride's quality.

    Look at that joy.
    Afterwards, we ventured to what I'll nickname 'dark ride row'. We started off with The Haunting, a Vekoma madhouse. Much like Hex, it has two pre-shows before the ride. The first pre-show is very nicely done, with some TVs giving you an introduction, and one or two nice effects used. The second pre-show isn't as good I found, going on for a bit too long, and that you couldn't always hear what was being said. The actual madhouse itself is good, with a nice ending I thought. So all in all it is a nice ride, but it also showed by just how good Hex is as well. Haunting is great in its own right, but Hex is in a different league.
    Next door was Golden Nugget - Wild West Shoot Out. As the name suggests, it's a gun-based ride where you shoot things for points. Other than the name and logo, there's no reference to the Golden Nugget cereal. It's a very cheap ride clearly, and to be honest, is quite laughable. It's nice that some things happen when you hit the target though. But still, not a great ride. We ended dark ride row with Drunken Barrels, the tilting teacups. They were good fun, and the plate actually tipped, but our cup was way too stiff to spin.
    It was now time for the last major ride (in my opinion), Apocalypse. Decided to go in at the deep end and do stand up first (though, unfortunately, the floorless seating wasn't available today). The seats are okay - more comfortable than Shockwave's at least! - and the tilt is a great twist; did get me a little bit. However, the drop itself is okay at best. Just doesn't really get me as much as I'd hoped. Though the suddenness of the drop is a nice touch. Sit down followed straight away, and I think I prefer that seating arrangement due to the added comfort. One thing which disappointed me with this (and a lot of Drayton in general actually) was the lack of audio, apart from the occasional siren. No atmosphere, very little tension and it just felt like the ride could have been so much more intimidating with some sort of background noise.
    We decided to get some other rides done, including Flying Dutchman - yet another odd Drayton ride - and Buffalo Coaster. Buffalo is quite possibly the weirdest coaster I've done, with an odd layout, monorail-like speeds, yet the occasional okay bit. It goes on forever as well. I feels like it's time should be nearly up, and the space and surrounding area would be great for a family coaster (hi there Mack!). Oh, one laughable thing about Buffalo - on our ride, the train overshot the station, meaning the people in the front row couldn't get out, and had to have another go (I feel for the poor souls).
    I would do a list of all the things which are more useful than Buffalo, but I think I'd be here for too long...

    Buffalo with Apocalypse in the background. The Buffalo should look a lot more sad though.
    We then went to the other side of the park to venture round Thomas Land. Looks nice, and I know that my younger self would have exploded with excitement to be there. Only ride we did round here was Troublesome Trucks Runaway Coaster. For a ride set in Thomas Land, it was actually alright, and the ending on it was a specific highlight. Great ride for the younger market.

    We saw Percy whilst queueing fro Troublesome Trucks.

    NEW FOR 2015. Funnily enough, when you're in the park, you don't really recognise the construction going on. When you're outside the park, by the entrance, you see the site, but have no idea what it's for.
    With basically everything done, it was time for rerides aplenty. Air Race, G Force and Shockwave were all done again, as was Ben 10. After a while, a storm came over, bringing more rain, thunder and lightning, bringing most rides to a close (as an interesting fact, Apocalypse was hit by lightning this past week ). One of the few rides which remained open was Polperro Express Train; a short train ride which goes round part of the park. It gave some nice views of Shockwave, Stormforce 10, G Force and the rapids, and it was a nice break from the rain.
    Some rides slowly began reopening, so we were able to get a few more rides in (including on the Golden Nugget ride since it was indoors, and just so we could laugh at it's awfulness some more). We ended up riding Ben 10 five times during the day, which I think shows how it is indeed a good ride for the park. The day ended off with a ride on G Force, and it was the only one where I had an uncomfortable experience. However, I still stand by my views that it is a fun ride; just a shame the restraints can cause it to be otherwise.
    Drayton Manor is a nice park all in all, and given it's a small park, it's done well for itself. But there's a few rides which are very cheap and laughable which need sorting out, I imagine on a busy day it's a bad place to be in (queue board times to some description would be nice for example), and there's some things lacking (audio on all rides for example). I don't want to end on a negative note, as I enjoyed the place and had a fabulous day out, and if you take it for what it is, it is good. I definitely would recommend people trying it out (especially if you have a voucher of some description), there are some good rides there which make it worth going there once.
    Visiting has given me the extra incentive to try out other parks as well. It's not that I haven't wanted to, but it's more that I've been a been a bit blasé about it all. However, after yesterday's experience, I now have an urge to try parks new and different (and who knows, might even crack Europe next year!)
    I'll leave with perhaps the best photo of the day; our last ride on Ben 10:

  8. Like
    JoshC. reacted to Gggggggg for a blog entry, Why I love Great Yarmouth's Pleasure Beach   
    I have always, and will always love Great Yarmouth's Pleasure Beach. Here, I am just writing a short post about why it will always have a place in my heart, and will always be a must do attraction every year.
    First of all, the location. My favourite place (second to TP ) - where I take all my holidays, and practically have a second family, is just 45 minutes away from Great Yarmouth. Great Yarmouth itself is, in my opinion, is a wonderful place, although I never really venture away from the famous Golden Mile, with a beautiful beach, great arcades and mini golf. And with the Pleasure Beach being right on top of the beach, the views are spectacular.
    Next, the memories. I have been going here at least once a year since I was about three or four years old. I remember, many years ago, going on the Yo-Yos with my nan, and always calling them 'The Lollipops'. My mum is always telling me about the time I got my wristband, and ran off onto the Yo-Yos, and she really panicked! The Yo-Yos were always my favourite ride (now replaced with the Disko and the Sky Drop!). I still look through the photo albums of my old days back at GYPB; Having watched it change over time is also truly astounding.
    Next, the history. Looking on photo sharing sites, such as Flickr, I've seen so much about the rides, location, and owners of the park, it's as if I've been going since the 1920s! I never realised how old some of the rides are, and it seems such a shame that they got rid of some of the old rides.
    Lastly, the rides. I love the rides here. Simple as that. (At the risk of sounding like an advertisement) There are rides here for young and old! I remember going on the Snails with my mum years ago, and she would tell me all the fairy tales as we went round. I still go on it to this day! The bigger, faster rides do have a soft spot in my heart, though. The Disko - always my first port of call. Such a great experience, and you get the impression that the platform is going to fly off and end up in the sea! The Sky Drop will always be loved by me. Normally, I don't like drop towers, but I could spend a whole day on this one! And then there's the good old fun fair favourites. The Twister and the Waltzer! Always have to go on these, as they are so fun, and you just gotta love 'em! Lastly, but by no means least; the roller coaster. That roller coaster is amazingly fun, especially due to it's fascinating history, and exposed framework. And that head chopper.
    PS - I DO NOT like the Evolution. No, just... no.
  9. Like
    JoshC. reacted to Mitchada04 for a blog entry, Shakespeare Visits Ye Olde Legoland   
    Yesterday we decided to take an important English man to a place of Lego. Mr Lego William Shakespeare. I'll hand him over to you for this report

    Suspicion always haunts the guilty mind. And this hand is suspicious, but I'm not guilty.

    Welcome to the very merry land of Lego. Let's not read that rubbish book though, lets read a few of my plays.

    This life, which had been the tomb of his virtue and of his honour, is but a walking shadow.

    Certainly a big walking shadow!

    Look mum it's Darth Vader!

    O Romeo, Romeo! wherefore art thou Romeo? He's right next to you! It's like they've never seen the play.

    OMG it's a train! Like a real train!

    Though shall not ask.

    Or pass.

    My hair's bad in this one

    How'd I get up here?

    I'm full of words. You don't want to eat me.

    If food be the food of food, eat on!

    Oh hi there

    I'm safe here... right? Don't want me dying for a second time!

    His colour choice is amazing.

    Do you think he's seen me? Hope not

    RUN! (Look at that blur... so much speed!)

    They'll never find me here.

    Or here.

    Definitely won't expect me here!

    I settled in to my hotel room and got it ready for my new girl.

    The course of true love never did run smooth. Especially not in Legoland.
    Good night, good night! Parting is such sweet sorrow, that I shall say good night till it be morrow.
  10. Like
    JoshC. reacted to Luke_A for a blog entry, Spain part 1: PortAventura   
    At the end of June I spent a week in Salou. This of course meant that some trips to PortAventura would be happening! As well as a trip to Barcelona and the somewhat little known park of Tibidabo.
    First off, Salou is a lively large town situated right on the coast of the Costa Dorada, we stayed in a hotel in Salou and couldn’t fault anything about the place. Right in the centre & 5-10 mins walk to the beach. Loved it. One thing I particularly enjoyed about the stay was on the evening of the 23rd of June, the longest day of the year celebrations took place, aka Summer Solstice aka St. John’s Eve… and a bank holiday follows the day after. Fireworks are on sale at pop up shop shipping containers in the street and they’re going off until the early hours… Fabulous atmosphere all evening!
    PortAventura
    We did 2 days at PortAventura, using the Plana bus (every 10 mins from Salou, €2 pp), cheap & very efficient taking you straight to PortAventura in around 10-15 minutes. A land train also operates but takes around 20-30 minutes.
    The entrance area of the park is fantastic and you immediately have a view of the fountains in the lake with Baco rushing round and Shambhala & Hurakan Condor in the distance. Seeing as the park has staggered ride openings we opted to start at the back of the park at Dragon Khan. Khan opens at 10:00 with the park along with the rapids, Tutuki Splash, Furius Baco, and select other smaller attractions. If this was a UK park it wouldn’t be an acceptable way of operating. But when you consider that the park is open until 8PM, 9PM, 11PM, midnight or 2AM - 4AM, you still have ample time to get everything done more than once without express. I’ll probably mention this again later on…
    Mediterrania is the area you first enter. This pic was taken from the opposite side on the bridge between Mediterrania and Far West. You enter not far from where Baco's train is in this pic. One of my favourite things was how picturesque PA is.

    Queue jumping was something that we encountered at various times in our visit. The spanish seem to not care at all if someone jumps over the fence or in front of them. Anyway, except for that, I really liked the general atmosphere around the park, lots of foliage, lakes, extremely well kept garden areas and all queues are at least partially covered from sunlight. The (many) small & large shows dotted around the park also provide nice breaks from the rides for a few minutes here and there.
    One of the smaller shows...

    I would recommend purchasing express if you want to get *loads* done as a group. Naturally, most people head to Baco first and it had already racked up 1hr of queue when we passed it. Got to Khan and waited 2 trains and were on. Hurrah!
    Dragon Khan
    It's 148ft tall, yet with Shambhala overhead it really doesn't feel that way from the ground.

    Dragon Khan was operating 2 trains for the entirety of the 2 days we spent at the park. The area that the ride shares with Shambhala is impressive, I’m not usually one to care much for theming but it’s all done to a high standard, the large ‘Shambhala’ area entrance signs and singular theme items as you enter the area are nice.
    Khan starts off with the classic B&M pre-lift turn, followed by what seems to be a gentle climb to the top due to Shambhala’s domineering steepness from above. Once at the top of the lift, I found the first half of the ride to be taken at quite some speed even early in the morning at 10:30AM, the zero-G being the highlight of this half for me. The second half was ‘good’ but not amazing, I have read on other forums that the ride has new computer settings this year, and the MCBR now trims EVERY TRAIN to this pace, all day, every day:

    (Not my video)
    I very much enjoyed Dragon Khan, it isn’t anything which is personally going to go in a top 10, but it was a solid ride. It is quite a ‘generic’ / ‘american’ style layout (+1 loop), I suppose you could say. But the reason things become generic, popular, and cloned a lot is because they are good, no? Colossus still remains my favourite multi-looper, but that’s because I have much love for it’s inlines and non-stop paced ride given.
    Shambhala opens at 11:00, as does the flume. All other rides (Stampida, Hurakan Condor, El Diablo, Tomahawk, etc) open at 12:00. Templo del Fuego opens at 13:00. Again, this didn’t really bother us, if you plan and make sure you hit up attractions just as they open, you should have a good amount of rides done by mid afternoon. By the time you’ve done the rides open from 10, the 11 ones are open, then the 12… and it goes on. From a logistical side I can understand why they do this.
    *Hearts in eyes Emoji*

    Next was a wander round 1/2 the park, taking in the early atmosphere through Mexico & Far West and up to the rapids for a ride, followed by the Flume. We took the first couple of hours easy knowing that queues would die down once everything opens at 12. (we queued 40mins for the rapids), refreshing and got quite wet, surprisingly as some people were coming off quite dry! We took a look in some shops, and for some reason the park has an obsession for selling Betty Boop merch? Lol.
    The Silver River Flume at PA is built to have fantastic interaction with El Diablo, much waving occurs between boats and El Diablo. A very fun flume overall of nice length and a quickly moving queue thanks to the turntable station.
    Spinning flat ride thing called Serpiente Emplumada. Like Drayton Manor Sombrero's across between a Polyp...

    El Diablo, aka Tren de la Mina. It’s Lifthills and coathanger turns. It’s still an enjoyable ride and I prefer the Arrow Dynamics mine trains to the powered Mack ones. The queue on 3 trains moves fast once the express queue dies down. It’s interaction with the flume was a highlight, we had the back row and the drop out of the station provides a wonderful surprise pop of airtime, though when the pre-lift of a ride is one of the best bits it says a lot about the remainder of the layout!! Between lift 1, lift 2, and lift 3 the ride just does a lot of meandering around, until after lift 3 where you get the ‘big swooping drop’ and final dive through the smashed hut over the queue. Cool, but the many other Arrow 3-lift mine trains dotted around the world look to be better.
    Not bad but a bit odd!

    Shambhala. There is absolutely nothing I can criticise about this ride in B&M terms, it’s an all round crowd pleaser. My first B&M hyper coaster, it domineers over the entire park with a drop of 256ft. The ride ran 2 trains for the entire day on my first day of visiting, and had a queue of approximately 40 mins - 1hr 20 mins all day. On my second day of visiting it ran 2 trains from 11:00 til 12:00 when the 3rd train was added due to Furius Baco breaking down and Shambhala gaining a 2 hour queue. When running three trains, the single rider queue is nearly always empty. They manage it THAT well that when batching, not one seat goes unfilled. I even got a front row ride from the single rider queue one time!! In the station they have an LED screen which counts down how long they have to dispatch the train. On 3 trains they have 60 seconds from air gates opening to when it needs to be dispatched to prevent stacking. The screen then shows (what must be) the capacity number as a figure like 16:24 (was certainly not the time..!) for 1624PPH, very funky / nerdy & not bad considering it can get 1680PPH! They were running it very well on 3 trains.

    Onto the ride itself, when leaving the station, if you’re on a happy train you may get some cheering and drumming of the restraints! ha ha. The lift is speedy and if Khan is also climbing it’s lift some waving / interaction below will certainly occur! At the top of the lift the train sends you down the first drop so gracefully, put your hands up and just float down… it’s amazing! In the back seat you get the best airtime over all of the hills, anticipate the hills and you’ll get the best floaty feeling. The ampersand turnaround is a unique touch and looks cool from a distance, below is the view of the park from my hotel!

    Floaty drop airtime for everyone!!

    The mini ‘speed hill’ after the ampersand provides some slightly stronger airtime but it’s still not gonna leave you with feeling *omg ejected*. My preference is very strong thigh-pressure ejector airtime, but the B&M style is still an enjoyable feeling. If you’re in an outside seat, reach out to your side and get a refreshing spray through the splashdown, then get prepared for more airtime! The ride just does not let up and has 'floatiness' by the bucketload even in the final hills before the MCBR. (MCBR only has 1 hill after it).
    Overall, 9/10, most certainly a top 10 ride, it isn’t ‘OMG wow intense’ like I usually like, but it’s very fun and the most re-rideable coaster I have ever ridden. The train design is brilliant. Top ride!
    Hurakan Condor

    This was my 3rd Intamin drop tower. Apocalypse floorless was my favourite drop ever, until I rode Hurakan Condor! I rode it only 2 times due to lack of express pass and even a long single rider queue. Got standup both times (cue “yaaaass”). The height alone is quite terrifying (not too much off 300ft?) so when you get tilted forwards at around 20-30ft from the top, your heart rate races and you might just swear once or twice. Take advantage of the amazing view then put your hands out and prepare to drop… The falling feeling is fantastic and beats Apocalypse. My favourite flat ride on the park. 10/10.
    Stampida. One ride. Blue side. 4 trains running, 2 each side. A CCI wooden coaster which has been rehabilitated / improved by KumbaK with 'new' trains. Take the word ‘improved’ lightly here. The trains look like park benches and they also feel like them. The lap bar is hydraulic and will tighten as you go round the circuit with every jolt that you go over, I couldn’t brace myself against it because you have to take your bag on the ride with you and I didn’t want that to go flying so had to hold onto the bag… The ride could be good… But it’s flawed with track which feels like it’s washboarding so incredibly badly and trains & layout which prevent airtime because the lap bar isn’t moulded in the best of ways. Nonetheless, fun interaction times can be had when the trains separate and duel, the same with Tomahawk which shares the Stampida structure. I need to ride it again really to get a more clarified opinion.
    Tomahawk. Pretty much a kiddie wooden coaster with dinky trains. It seats one adult per row or one adult and a child. Runs 2 (old) trains and has new in 2007 KumbaK control and braking systems just like Stampida. I should imagine this is an incredibly thrilling attraction for kids as it’s actually quite violent around some corners! It’s also smoother than Stampida and has interaction with Stampida. Alright..!
    Furius Baco.
    Before reading this review, bear in mind that my favourite rides are Saw: The Ride, Speed (Oakwood), Mondial Capriolo, KMG Tango, Colossus, Slammer, Stealth and Rita. They are all rides which I enjoy because they are somewhat on the extreme end of the scale… In one aspect or another.
    First of all, check that speed... I'd love to know just how fast it actually goes thru that inline..!
    >>>>>>> https://vine.co/v/MtZq1MwKOj5 <<<<<<<
    From every aspect offride, Baco looks to be an relentless, furious (ha ha ha) ride which throws the riders around it’s speedy course like it can’t get back to the brake run quick enough. And that’s exactly what it does. And I love it.

    I had 4 rides in total on it, 3 on outside seats and 1 inside seat. The pre-show is weird. The theme is weird. Once at the pre-show, you do some shuffling back and forth as the catch car prepares to engage whilst the naughty monkey comes along and causes havoc. The launch feels INCREDIBLE, especially in the front row. Going at such a speed and having so much of yourself out in the open really enhances the feeling of acceleration. The launch ends with a hill down into the first pit which can deliver some intense airtime. Dropping down into the first pit, slammed around a corner at 80+mph before switching direction briefly and then switching direction again, you take a leap over the launch and a left turn to approach the inline twist. The feeling of speed is again, greater enhanced as you head for the inline twist. This is SO CLOSE to the ground you feel you could almost touch it, the feeling of speed is astounding and the way you don’t go through it as a heartline creates a rather cool twisty feeling...
    Final turn out of the inline and over the lake, with the final bump onto the brake run and I was totally wowed. Incredible ride. Baco gives you the wow factor in a way that most crazy Intamin creations do… I’m told that Mack mega coasters also have fantastic inline twists so can’t wait to try one out! Back to Baco - Now, there’s no other way of putting it, the ride is ROUGH. But if you can cope with intensity on the scale of Saw, Rita, to some extent Stealth, then you may enjoy Baco.
    The head banging could be reduced if they didn't have these 'elephant ear' type things on top of the restraints. Though I believe they are there after the incident with a restraint last year... Reminds me of Vekoma SLC restraints. Shame as Intamin's modern bars like on Baco are otherwise very good imo because you are pinned at the thighs.

    Overall, Baco is a ride which isn’t shy of pushing the limit and provides an intense experience which doesn’t ‘play it safe’ in the comfort department in order to limit intensity. I feel like the ride could probably make it round the circuit with a launch of around ~60mph seeing as it keeps so much speed for the entire circuit, but I’m glad Intamin pushed the boundaries when they built Baco! 9/10.
    One final thing. I can't not give this a mention. A bird opposite Tomahawk (yes the kiddie coaster) which sings Sex Bomb & an array of ~4-5 other songs all day long. (Not my video)

    So that’s it for PortAventura… Fantastic park which has a special collection of rides all in areas which have a great feeling of character. It was my first international park and I look forward to visiting the likes of Europa Park, Liseberg and all the other amazing locations on offer to us in Europe over the coming years… Can’t wait to return to PA in the future though! I had an amazing time!
    One final, signature PA pic!

    Trip report coming up from Tibidabo, Barcelona soon..!
  11. Like
    JoshC. reacted to Benin for a blog entry, Must be getting creds in Madrid - Day 2 - Parque Warner   
    Day 2 – Parque Warner
    Here was a park I was rather excited about, with 2 B&Ms, a Vekoma GIB and some gorgeously themed areas, how could I not be?
    The journey to the park was slightly longer than the other, purely because it’s seemingly in the middle of absolutely nowhere, so first step was get the Metro:

    Then the RENFE train to Pinto:

    Then a bus straight to the park entrance:

    Rather simple in the end, who needs to spend lots on hire cars?
    My excitement also truly got the better of me when I noticed Stuntfall testing, and then my interest was piqued by the entrance/main street area.







    Whilst the quite often unforgiving Spanish sun has faded the paint somewhat, I adored the entrance area; and the theming in general. Though the theming didn’t extend to Stuntfall, our initial first destination, we were denied due to some good old fashioned Spanish operations, where some rides open 45 minutes after park opening. Weird.
    Undeterred, we followed the straight path with our goal directly in sight, Superman – de Attraction de Acero.
    I have heard LOTS of good things about this. And whilst the ride was on one train operation, I felt that it didn’t really need it, considering the queue was only down the stairs that led into the station. Naturally the first decision was to sit right at the back row, and we were quickly sent out on our journey.
    B&M straight drops are brilliant. It’s probably that simple, of course you rarely see them on any bar a Hyper Coaster or Raptor at Gardaland. This is a real shame, as there was tonnes of airtime to be had in the back row of this. The rest of the ride was rather standard in the classic B&M fashion, loop, Immelmann, zero-g, cobra roll, intwined corkscrews, but with the slight difference of a small airtime hill and some good final helixes through in for good measure. The positive of this being that without a MCBR, the ride doesn’t lose pace, which considering it’s on the boundary of when B&M started going ‘safe’ is perhaps the best bit about the ride.
    I wouldn’t say it blew me away, but it was still a brilliant ride.


    The plan was to ride Batman next, but that was also opening late, so I popped onto La Venganza del Enigma, the shot/drop tower, which was good fun and very whooshy. The drop from the top was probably the standout of the ride, as the shot up was rather gradual. Again, taller drop towers quite often lose the real thrill in comparison to the shorter ones.



    Finally, Batman – La Fuga was open. And it probably has the best queueline in the entire park, and should certainly be considered as one of the top ones in Europe. As soon as you enter through the entrance gates of Arkham, it becomes a fair representation of the place. A long and winding indoor queue past noisy gates (hello Sub Terra), abandoned cells and random other bits and bobs was very enjoyable. Unfortunately the theming just stops at the stairs to the station as well as the station itself. Which is a bit weird it must be said.
    The ride of course, is a Batman clone, which are varied in their own world as per most clones. Some are good, some are bad, etc. Another run into the back row and away we went.
    One of the best parts of a Batman clone is the opening salvo of inversions, loop, zero-g, loop, is pretty much a real push on the senses without doing that much. Of course La Fuga has the added incredible near miss in the zero-g to the station building. Whilst it was still early in the day there was a definite feeling that there was a lot of bite to the latter half of the ride, but it was indeterminable after 3 or so dispatches in.
    Still, between this and Superman, this park has two fantastic rides.





    Back to Stuntfall it was then. 7 years since I rode Déjà vu at Six Flags Magic Mountain, and I was rather itching to get on it because a – GIB’s are pretty fab, and b – it spites regularly. Unfortunately it wasn’t running the back or front rows, which was a bit burndenous and slow, but the queue moved reasonably quickly. Until…

    The dreaded engineer appeared. Fortunately he did some things and the ride tested and he moved on. Huzzah! Before long we were ready to ride (and destroy ‘the burdenous buzzer of unnecessary loud times’).
    The lift is fast and actually quite scary, if only for the fact these trains don’t have much in the way of space between cars, and my feet kept touching the giant metal thing in front of me. The drop though is just outstanding. Fortunately due to the large inversions there doesn’t seem to be much in the way of Vekoma rattle on it either, though I was in the fable Vekoma-Brace-Position™ which probably helped. Even backwards it was reasonably smooth and definitely enjoyable. A shame that not many of these exist in the world really.





    After that we needed a long sit down, and by luck, a nearby indoor show was starting in the Scooby Doo Musical. Featuring songs from the hit live action film of a decade ago, and of course, the Great Dane himself (the actor of which deserved the most credit, being in that suit and being involved in a very high tempo show). The story seemingly followed a similar tale to that of the Buffy musical episode, where the Romanian 2013 Eurovision entry was causing all the fuss. It was enjoyable and pretty basic theme park show affair for continental European parks. I wish we had more like these in the UK.

    After a quick break for lunch (at least when we wanted lunch at British times the places were empty), we headed into the Cartoon Village in search of more coasters.




    We were distracted by the Scooby Doo Adventure, a Sally dark ride, which had a lot of burdenously broken targets. A shame but the cars were so, so cute <3



    Further on we heard the rumblings of a Zierer Tivoli, Tom y Jerry. Nicely themed to a classic episode involving a picnic, we also had burdenous queue-jumpers in this one, who we actually ended up walking past anyway because of being a two and the staff filling up the car. HAHAHAHAHAHAHA!
    Not much to report on it tbh, ridden one Zierer Tivoli, ridden most of them.


    We meandered around the area looking for the next coaster, where we stumbled into the character house area. We elected for Bugs (because who wouldn’t?) and after walking through the house/queue were greeted by a rather scary scene of Bugs stretched out in his chair waiting for us. It was terrifying. But we had a good bit of banter with him and the photographer. Shame it’s one of those bits where you have to buy a photo over taking your own. Stupid Picsolve </3
    Finally we eventually found the entrance to Correcaminos Bip Bip, a Mack Youngstar that had a rather awesome themed queue/station combo. Why aren’t there more of these? As they are clearly better than a Vekoma Roller Skater. I especially like kid’s aimed coasters that don’t really patronise the kids in the same way as Wacky Worms and the like. Good old Mack.






    LOL VEKOMA STRAPLINE
    That done, we headed into a very rare European Wild West themed area. And headed for Coaster Express.
    It’s god-awful.
    Not only does it bounce its way around the track, it’s DULL. Being dull is a bigger sin than being rough, and this was BOTH! In addition to the fact that the trains are rather limiting to who can actually ride, this was by and far the worst part of the overall trip. And we can blame two companies for this, RCCA for existing and building the ride, and Intamin for the trains. This was Mean Streak levels of bad, and I’d much rather ride Baco than this. THAT’S HOW BAD IT WAS <////3



    After some further faff, we headed to the Police Academy Stunt Show. Which involved 15 minutes of dull chatter involving picking audience members, and then one does the same thing that’s done in every show and starts driving the car because he’s a [sHOCK] part of the show lineup! [/sHOCK]
    The actual stunt part of it was cool, but there was truly too much faff going on to enjoy it.

    A quick escape led us to Hotel Embrujado, a Vekoma Madhouse, and quite possibly one of the best examples of one I’ve ridden.
    The internal theming is amazing. I felt like it was ripping off Tower of Terror, but in a good way, because the quality wasn’t really THAT far off it. Add in the numerous effects in the library, the ride LITERALLY hidden behind an ancient bookcase, and an equally amazing and terrifying animatronic in the ride made it a wonderful experience. Naturally it suffers from the whole language barrier as most Madhouses do (the story seemed to be Phantom Manor in a hotel), but the thing was so gorgeously themed I didn’t care. Definitely better than Villa Volta.


    All this needs is 1930s music and it’s Tower of Terror
    To continue our dark ride tour, we headed towards Batman: La Sombra del Murciélago, or ‘Knight Flight’. Again the quality of theming within this attraction was rather good, and again the language barrier was there. This simulator also went into full CHEESE mode, so whilst it was a very low quality film/simulator, it entered into the good category because it wasn’t that good. Ironic eh?


    Naturally, I NEEDED a pic with the Arnold Mr Freeze <3
    We decided to end the day with another go of both Batman and Superman. In the end I would say I preferred Batman, as the second go on Superman was full of old B&M rattle. The kind that doesn’t make the ride bad, but it’s just, there. Batman unsurprisingly had warmed up considerably and was thumping around the track wildly. With that we headed back for tat based times (which were disappointing) and ventured back to Madrid.






    I ADORED this park. Whilst I didn’t get to do the water rides and Coaster Express is better off being burnt to the ground, the park is very well themed, and a good range of coasters, flats and dark rides. It perhaps misses a really big world class dark ride in that list, but beyond that I can’t really thing of what else this park needs (aside from a GCI replacing Coaster Express).
    It’s truly amazing how a Six Flags park was so well themed. It could probably do with a few touch-ups here and there, and perhaps the entertainment has been scaled back a bit (there were two arenas seemingly unused in Gotham and by Stunt Fall). But the park has a good level of quality theming throughout, and is beautifully designed by someone who clearly knew what they were doing. I definitely want to return in a few years.

  12. Like
    JoshC. reacted to Benin for a blog entry, Must be getting creds in Madrid - Day 1 - Parque de Attractiones   
    Day 1 – Parque de Attractiones
    After a late evening flight and a taxi to a hotel, Madrid’s parks beckoned. This trip was mainly done as a “Benin wants to get all open European B&Ms this year” trip, and it also combined with a birthday. So it happened.
    After a morning of searching for a McDonalds that became sadly fruitless (and McMuffin-less), we hopped upon the Metro (of which a 3 day unlimited pass on all transit options costs €35) towards Batan station, where Parque de Attractiones lives.

    Or at least it’s second entrance, which surprised me. But we were greeted by long queues we simply walked past due to online tickets, and found ourselves in the Nickelodeon area.



    As such, the first coaster was to be Padrinos Voladores, one of those random Zamperla suspended kiddie wild mouse jobbies that Mingoland got recently. Themed to Fairly Odd Parents too if you’re into that sorta stuff. Either way, it was meh and juddery. Stupid Zamperla.



    After vacating the kids area as quickly as possible, we found TNT Train de la Mina, where stacking was the order of the day (and a reminder of why I find Spanish parks that extra bit frustrating). We didn’t know the manufacturer of this, but turns out Gerstlauer can make decent rides if they don’t invert/launch/etc. Was rather good fun, certainly as good as the Intamin counterparts, with mixtures of airtime and some decent laterals to boot.


    Not an easy coaster to get pics of though
    The heat and busyness of the park was clear to see, and the next coaster was Vertigo, a Wild Mouse. It had the worst operations I’ve ever seen on one as well, which is EXTREMELY impressive. As opposed to running it normally (as per, every other park in the world), here we have 4 cars (ew), all loaded at once in the station (ew), dispatched, and once they’re all back in the station we load it again. So the queue would move a maximum of 16 people at a time. For a Wild Mouse. In Spain.
    Ew.
    Plus a group that queue jumped right before the ride decided to have a moan about something and cause security/managers to be called down. Further delaying everyone else. Why is going to a park in Spain so much more burdenous?




    Hooray for themed supports!
    After the Vertigo issues we decided to look into the Express Pass stuff, cos we still had 4 creds to go, and 3 of those have no throughput. For an unlimited Gold level at €29 (there’s a Silver which allows one shots for slightly cheaper), there was a resounding YES to that. Although this cannot be used for either Vertigo or Tarantula. Which is strangely well thought out considering the operations of the park.


    Onwards we went to Abismo then, a Maurer Sohne Skyloop of the extended variety. I was rather excited for it, not sure why, given G-Force exists. But regardless, we skipped the entire queue and onto the front row it was.
    The lift is insanely quick, and the hang-time on the top is immense and intense, and the inversion/drop back down are both a lot of fun. Indeed, the ride as a whole was quite fab, which was very, very surprising it must be said. Tonnes of airtime in the hill as well, which given that these restraints don’t try and sever you in half makes it a lot more enjoyable.






    Next up was a ride I had zero expectations on, Tornado, one of only two Intamin Inverts in the entire world (the other in Finland). In my experience, rare Intamin rides are rare for a reason, which tends to be that they are utterly awful abominations of rides, so the was a fair amount of trepidation for this.
    There was also no queue (the only coaster seemingly not to have one, even on one train), but we hopped in the back row of the train (the same as an Intamin Impulse, which slightly improved my mood as I LIKE those), and off we went.
    As like most Intamins, it has a good first drop, and the rest of the ride was pretty good as well. Forceful loops and rattly turns essentially made up the ride, with a corkscrew thrown in for good measure. Overall it was pretty much on the average side of the scale, mainly due to the layout being a bit meh rather than the ride being crap. Intamin deserve props for trying a full Invert but this wasn’t going to trouble even the worst B&M version.




    After a chill under Tornado, we elected to do some flats, starting with my first Huss Conder In Rotor, which was pretty dull it must be said. Next up was Tifon, a very long and spinny Zamperla Disko. Cooling off times were required, so Asseradero the Log Flume was done, which was of an acceptable wetness although it did indeed struggle to actually get us over the top of the first lift hill. Bit awkward.

    To continue the spinning rides theme we had started, Tarantula was next. Billed as one of the best Maurer Sohne spinning coasters, I was quite hyped up for it. It uses the location on the side of the hill reasonably well, but it could’ve done a whole lot more with it. It didn’t spin a whole lot on our ride of it, but it was quite good. I think on a whole I still prefer Fury to it, just as it has a bit more in the way of final product and less pondering layout.




    Up next was a Huss Frisbee in the name of La Maquina, which became our most regretted ride in the park. It was long, spinning and made me feel incredibly awful when combined with an extremely hot day. So ice cream was called for. After said ice cream, the Intamin drop tower La Lanzadera happened, which was a normal one to which I’m rather blasé towards as heights don’t do anything for me. Plus being at the bottom of a tall hill didn’t help the experience at the top to be any more scary.




    We did Abismo again in the back, which was had some insane levels of rattle within that ruined the ride somewhat, before heading up the giant hill to investigate Fantasia, which turned out to be a Small World rip-off. It wasn’t very good and it wasn’t that racist either, though that might be due to riding Carnival Festival earlier in the year. We also did the Star Flyer just outside it, which was welcomed due to the cooling breeze that it provided on an awfully hot day.









    The idea now was to get the final coaster and leave, because the day had been long and full of terrors. But first, Telesaurio, or the Spinning Dumbo ride as I called it, had to be done because it was quite fab. The final coaster Vagones Locos was then done, because +1, before we re-rode TNT again, had food and then left.




    The park was nice, with some very good presentation and theming in some cases, but not in many others. The general high levels of heat and some poor operations/queue jumping did affect the day quite rapidly though. It was a shame we had to resort to Express Passes but they did in the end help get a lot more rides than we would’ve done. We were drained by 3pm and that was only after 3 hours of park opening. The park doesn’t really have anything truly stand-out amazing although I did like Abismo, Tornado and Tarantula, they were all pretty much above average, rather than insanely good.

  13. Like
    JoshC. got a reaction from Graw for a blog entry, Why Angry Birds Land is better than Diagon Alley   
    Next month, Universal Studios Florida introduce their 'Diagon Alley' expansion to the Wizarding World of Harry Potter. It sees the headline attraction 'Harry Potter and the Escape from Gringotts', the Hogwarts Express, as well as numerous shops from the Harry Potter universe.
    As to be expected, everyone is excited about the development. However, why should we be so excited? We've got a newly opened area which is much better than Diagon Alley ever could be - Angry Birds Land at Thorpe Park! Travelling all the way to America seems pointless when most of us on this forum can pop down to Thorpe in under a couple of hours to enjoy the delightful Angry Birds Land.
    First of all, let's look at the rides and attractions in each area. Angry Birds Land has a 115ft drop tower, perfect for thrill seekers, some fun dodgems, which are perfect for everyone, and a 4D cinema experience, which again is perfect for everyone. So, here, we have a land which caters for all ages - we have a ride which is solely dedicated for a thrill audience.
    As far as thrill rides go, Detonator: Bombs Away! is as thrilling as you can get; there's not many better drop towers around after all. Then there's a good set of dodgems. Okay, so dodgems aren't anything special, you can find them anywhere. But people like dodgems, and if people like something, you give it to them! Finally, the 4D experience is clearly something that's been designed for a younger audience, yet it works for everyone. What's most surprising about it is how immersive the attraction felt - it's a film about a set of cartoon birds, who don't speak, trying to get the precious eggs back from some bad pigs. Yet you feel a part of the film, you can create emotional bonds with the birds, and you feel like you're there with them. For a cartoon, that's pretty darn impressive.
    Now, Diagon Alley. We have a headline attraction being ride about escaping from a bank. Escaping...from a bank. Just let that sink in for a moment. And this will have loads of goblins scattered about. Not gonna lie, those goblins looked pretty hideous in the films, I imagine they'll look even more hideous in real life. Not exactly a family-friendly thing to have is it? Especially considering this is already a ride about escaping from a bank that you've broken into (great moral values there!). Now, this ride is apparently some epic dark ride/coaster combo. These types of rides are always risks, since some people's expectations can really shape how they react to the ride. Expect a coaster, you may be left unthrilled. Expect a dark ride, you may be left unimmersed. It's a really, really big risk.
    Then you've got a train ride linking two parks together. Now, it will of course be more like a 4D experience, and this all sounds well and good. But it's not going to be easy to create a 4D experience about a franchise which already has so much going for it; very difficult to create an emotional link to the story. I have so many concerns.
    Then there's also theming. Okay, Angry Birds Land's theming isn't the greatest, and there's room for more. However, let's step back and look at what Diagon Alley's theming will entail. Firstly, there's a dragon that breaths fire. Fantastic. That's better than anything at Angry Birds Land. However, this dragon doesn't move, from the looks of it at least. Talk about unrealistic! What's the point in having a creature for theming if it doesn't move. You're meant to be in a world where a dragon has just escaped; it's not gonna stand still, lording it over everyone else puffing some fire occasionally. It's going to move.
    Angry Birds Land's theming at least makes sense; you're in a snapshot of a game, where some birds have just been catapulted, others are about to be, and so forth. It makes perfect sense to the story. Diagon Alley's dragon does not. Then there's all the shop fronts. They're shop fronts from shops in a back alley in London. Where's the excitement in that? The transportation to a whole new world? You can't get that here. It's basically just like walking down a part of London with shops you've never seen before (which isn't exactly difficult). Poor theming really; it's taken realism a step too far.
    There's other things as well. Harry Potter is an outdated IP. The last book was released 7 years ago. The last film 3 years ago. Even if it's still popular, and there's a spin off film series on the way, the main Harry Potter IP is outdated. It's got little more than nostalgia now. It's time to let go. Take away the nostalgia and all we have is a kid's story that finished many years ago, and whilst still memorable, should be left alone, instead of picked away until its dignity has gone away. Angry Birds is about to get its second wave of popularity. There's a major film to be released in 2016. Mobile gaming is still huge, and a new game could easily make it to the top in 24 hours. Now that's a popular and current IP for you.
    I think that's all I need to get my point across. Harry Potter is an outdated IP, and Diagon Alley is shaping up to be an overhyped dark ride that teaches bad moral values and a 4D experience which could go really well or really badly. Perhaps not the best family area. Angry Birds, however, is a current, popular, IP, with Angry Birds Land having a quality 4D experience and rides for everyone, which everyone will enjoy. It also teaches good moral values (don't steal, fight for what you believe in, yadda yadda yadda). If that's not quality, I don't know what is.
    So save your money. Avoid Diagon Alley. Save yourself the disappointment. Take a trip down to Thorpe Park and bask in the greatness that is Angry Birds Land, and smile to yourself that you're in a better place than some hocus pocus area set about robbing a bank. You deserve it.
  14. Like
    JoshC. reacted to Mitchada04 for a blog entry, Nemesis: The 20 Year Old Beast   
    After my weekend at Towers I thought I'd explain why Nemesis is my favourite.

    Even before this point you can hear it roaring around its twisted layout which can be quite intimidating. It is the roar of a monster! An untamed alien that wants to escape!

    The British weather was brilliant to help set the scene! But you can stand directly under element of Nemesis with no netting ruining your photos.

    Unlike Smiler

    Without the netting these photos would have been half decent!


    Nemesis is full of force! It's relentless!

    This is one drop. All be it forceful but not anything significant. The only bonus about Oblivion is the long ride time you get due to the stacking.

    Nemesis may be a mix of a few colours but it looks good for the ride theme.

    Due to height, the black sections on this look stupid.

    Nemesis has never been rethemed.

    This has (although I do really like Duel).

    Some say it's rough, no just intense.

    This was rough.

    It has a cooler station.
    This makes you look at blue lit concrete.

    It's not trimmed.

    Th13teen is.

    It's never caught on fire.

    The Skyride has.

    It's fun all the time!

    The Flume isn't.

    And it's 100% photogenic!
    Okay so maybe I've been a bit harsh on the other rides, but for me Nemesis is best! Some of you probably think I'm a sheep and just follow the herd of people who love it. No. My first experience of Nemesis was when I'd just hit 1.4. Never been to Alton Towers before hand and we went on the Monorail to the entrance. With our AP we went to Forbidden Valley for ERT and I heard the roar! No idea what it was until I saw it. And there it was, Nemesis! I remember my first ride and after many years it's still never disappointed! Sure it's not the fastest, or the biggest, but for me it holds a special place in my heart and has never let me down. I appreciate everyone is entitled to their opinion, but that is mine
  15. Like
    JoshC. got a reaction from Jack F for a blog entry, Why Angry Birds Land is better than Diagon Alley   
    Next month, Universal Studios Florida introduce their 'Diagon Alley' expansion to the Wizarding World of Harry Potter. It sees the headline attraction 'Harry Potter and the Escape from Gringotts', the Hogwarts Express, as well as numerous shops from the Harry Potter universe.
    As to be expected, everyone is excited about the development. However, why should we be so excited? We've got a newly opened area which is much better than Diagon Alley ever could be - Angry Birds Land at Thorpe Park! Travelling all the way to America seems pointless when most of us on this forum can pop down to Thorpe in under a couple of hours to enjoy the delightful Angry Birds Land.
    First of all, let's look at the rides and attractions in each area. Angry Birds Land has a 115ft drop tower, perfect for thrill seekers, some fun dodgems, which are perfect for everyone, and a 4D cinema experience, which again is perfect for everyone. So, here, we have a land which caters for all ages - we have a ride which is solely dedicated for a thrill audience.
    As far as thrill rides go, Detonator: Bombs Away! is as thrilling as you can get; there's not many better drop towers around after all. Then there's a good set of dodgems. Okay, so dodgems aren't anything special, you can find them anywhere. But people like dodgems, and if people like something, you give it to them! Finally, the 4D experience is clearly something that's been designed for a younger audience, yet it works for everyone. What's most surprising about it is how immersive the attraction felt - it's a film about a set of cartoon birds, who don't speak, trying to get the precious eggs back from some bad pigs. Yet you feel a part of the film, you can create emotional bonds with the birds, and you feel like you're there with them. For a cartoon, that's pretty darn impressive.
    Now, Diagon Alley. We have a headline attraction being ride about escaping from a bank. Escaping...from a bank. Just let that sink in for a moment. And this will have loads of goblins scattered about. Not gonna lie, those goblins looked pretty hideous in the films, I imagine they'll look even more hideous in real life. Not exactly a family-friendly thing to have is it? Especially considering this is already a ride about escaping from a bank that you've broken into (great moral values there!). Now, this ride is apparently some epic dark ride/coaster combo. These types of rides are always risks, since some people's expectations can really shape how they react to the ride. Expect a coaster, you may be left unthrilled. Expect a dark ride, you may be left unimmersed. It's a really, really big risk.
    Then you've got a train ride linking two parks together. Now, it will of course be more like a 4D experience, and this all sounds well and good. But it's not going to be easy to create a 4D experience about a franchise which already has so much going for it; very difficult to create an emotional link to the story. I have so many concerns.
    Then there's also theming. Okay, Angry Birds Land's theming isn't the greatest, and there's room for more. However, let's step back and look at what Diagon Alley's theming will entail. Firstly, there's a dragon that breaths fire. Fantastic. That's better than anything at Angry Birds Land. However, this dragon doesn't move, from the looks of it at least. Talk about unrealistic! What's the point in having a creature for theming if it doesn't move. You're meant to be in a world where a dragon has just escaped; it's not gonna stand still, lording it over everyone else puffing some fire occasionally. It's going to move.
    Angry Birds Land's theming at least makes sense; you're in a snapshot of a game, where some birds have just been catapulted, others are about to be, and so forth. It makes perfect sense to the story. Diagon Alley's dragon does not. Then there's all the shop fronts. They're shop fronts from shops in a back alley in London. Where's the excitement in that? The transportation to a whole new world? You can't get that here. It's basically just like walking down a part of London with shops you've never seen before (which isn't exactly difficult). Poor theming really; it's taken realism a step too far.
    There's other things as well. Harry Potter is an outdated IP. The last book was released 7 years ago. The last film 3 years ago. Even if it's still popular, and there's a spin off film series on the way, the main Harry Potter IP is outdated. It's got little more than nostalgia now. It's time to let go. Take away the nostalgia and all we have is a kid's story that finished many years ago, and whilst still memorable, should be left alone, instead of picked away until its dignity has gone away. Angry Birds is about to get its second wave of popularity. There's a major film to be released in 2016. Mobile gaming is still huge, and a new game could easily make it to the top in 24 hours. Now that's a popular and current IP for you.
    I think that's all I need to get my point across. Harry Potter is an outdated IP, and Diagon Alley is shaping up to be an overhyped dark ride that teaches bad moral values and a 4D experience which could go really well or really badly. Perhaps not the best family area. Angry Birds, however, is a current, popular, IP, with Angry Birds Land having a quality 4D experience and rides for everyone, which everyone will enjoy. It also teaches good moral values (don't steal, fight for what you believe in, yadda yadda yadda). If that's not quality, I don't know what is.
    So save your money. Avoid Diagon Alley. Save yourself the disappointment. Take a trip down to Thorpe Park and bask in the greatness that is Angry Birds Land, and smile to yourself that you're in a better place than some hocus pocus area set about robbing a bank. You deserve it.
  16. Like
    JoshC. got a reaction from Matt 236 for a blog entry, Why Angry Birds Land is better than Diagon Alley   
    Next month, Universal Studios Florida introduce their 'Diagon Alley' expansion to the Wizarding World of Harry Potter. It sees the headline attraction 'Harry Potter and the Escape from Gringotts', the Hogwarts Express, as well as numerous shops from the Harry Potter universe.
    As to be expected, everyone is excited about the development. However, why should we be so excited? We've got a newly opened area which is much better than Diagon Alley ever could be - Angry Birds Land at Thorpe Park! Travelling all the way to America seems pointless when most of us on this forum can pop down to Thorpe in under a couple of hours to enjoy the delightful Angry Birds Land.
    First of all, let's look at the rides and attractions in each area. Angry Birds Land has a 115ft drop tower, perfect for thrill seekers, some fun dodgems, which are perfect for everyone, and a 4D cinema experience, which again is perfect for everyone. So, here, we have a land which caters for all ages - we have a ride which is solely dedicated for a thrill audience.
    As far as thrill rides go, Detonator: Bombs Away! is as thrilling as you can get; there's not many better drop towers around after all. Then there's a good set of dodgems. Okay, so dodgems aren't anything special, you can find them anywhere. But people like dodgems, and if people like something, you give it to them! Finally, the 4D experience is clearly something that's been designed for a younger audience, yet it works for everyone. What's most surprising about it is how immersive the attraction felt - it's a film about a set of cartoon birds, who don't speak, trying to get the precious eggs back from some bad pigs. Yet you feel a part of the film, you can create emotional bonds with the birds, and you feel like you're there with them. For a cartoon, that's pretty darn impressive.
    Now, Diagon Alley. We have a headline attraction being ride about escaping from a bank. Escaping...from a bank. Just let that sink in for a moment. And this will have loads of goblins scattered about. Not gonna lie, those goblins looked pretty hideous in the films, I imagine they'll look even more hideous in real life. Not exactly a family-friendly thing to have is it? Especially considering this is already a ride about escaping from a bank that you've broken into (great moral values there!). Now, this ride is apparently some epic dark ride/coaster combo. These types of rides are always risks, since some people's expectations can really shape how they react to the ride. Expect a coaster, you may be left unthrilled. Expect a dark ride, you may be left unimmersed. It's a really, really big risk.
    Then you've got a train ride linking two parks together. Now, it will of course be more like a 4D experience, and this all sounds well and good. But it's not going to be easy to create a 4D experience about a franchise which already has so much going for it; very difficult to create an emotional link to the story. I have so many concerns.
    Then there's also theming. Okay, Angry Birds Land's theming isn't the greatest, and there's room for more. However, let's step back and look at what Diagon Alley's theming will entail. Firstly, there's a dragon that breaths fire. Fantastic. That's better than anything at Angry Birds Land. However, this dragon doesn't move, from the looks of it at least. Talk about unrealistic! What's the point in having a creature for theming if it doesn't move. You're meant to be in a world where a dragon has just escaped; it's not gonna stand still, lording it over everyone else puffing some fire occasionally. It's going to move.
    Angry Birds Land's theming at least makes sense; you're in a snapshot of a game, where some birds have just been catapulted, others are about to be, and so forth. It makes perfect sense to the story. Diagon Alley's dragon does not. Then there's all the shop fronts. They're shop fronts from shops in a back alley in London. Where's the excitement in that? The transportation to a whole new world? You can't get that here. It's basically just like walking down a part of London with shops you've never seen before (which isn't exactly difficult). Poor theming really; it's taken realism a step too far.
    There's other things as well. Harry Potter is an outdated IP. The last book was released 7 years ago. The last film 3 years ago. Even if it's still popular, and there's a spin off film series on the way, the main Harry Potter IP is outdated. It's got little more than nostalgia now. It's time to let go. Take away the nostalgia and all we have is a kid's story that finished many years ago, and whilst still memorable, should be left alone, instead of picked away until its dignity has gone away. Angry Birds is about to get its second wave of popularity. There's a major film to be released in 2016. Mobile gaming is still huge, and a new game could easily make it to the top in 24 hours. Now that's a popular and current IP for you.
    I think that's all I need to get my point across. Harry Potter is an outdated IP, and Diagon Alley is shaping up to be an overhyped dark ride that teaches bad moral values and a 4D experience which could go really well or really badly. Perhaps not the best family area. Angry Birds, however, is a current, popular, IP, with Angry Birds Land having a quality 4D experience and rides for everyone, which everyone will enjoy. It also teaches good moral values (don't steal, fight for what you believe in, yadda yadda yadda). If that's not quality, I don't know what is.
    So save your money. Avoid Diagon Alley. Save yourself the disappointment. Take a trip down to Thorpe Park and bask in the greatness that is Angry Birds Land, and smile to yourself that you're in a better place than some hocus pocus area set about robbing a bank. You deserve it.
  17. Like
    JoshC. got a reaction from Liam T for a blog entry, Why Angry Birds Land is better than Diagon Alley   
    Next month, Universal Studios Florida introduce their 'Diagon Alley' expansion to the Wizarding World of Harry Potter. It sees the headline attraction 'Harry Potter and the Escape from Gringotts', the Hogwarts Express, as well as numerous shops from the Harry Potter universe.
    As to be expected, everyone is excited about the development. However, why should we be so excited? We've got a newly opened area which is much better than Diagon Alley ever could be - Angry Birds Land at Thorpe Park! Travelling all the way to America seems pointless when most of us on this forum can pop down to Thorpe in under a couple of hours to enjoy the delightful Angry Birds Land.
    First of all, let's look at the rides and attractions in each area. Angry Birds Land has a 115ft drop tower, perfect for thrill seekers, some fun dodgems, which are perfect for everyone, and a 4D cinema experience, which again is perfect for everyone. So, here, we have a land which caters for all ages - we have a ride which is solely dedicated for a thrill audience.
    As far as thrill rides go, Detonator: Bombs Away! is as thrilling as you can get; there's not many better drop towers around after all. Then there's a good set of dodgems. Okay, so dodgems aren't anything special, you can find them anywhere. But people like dodgems, and if people like something, you give it to them! Finally, the 4D experience is clearly something that's been designed for a younger audience, yet it works for everyone. What's most surprising about it is how immersive the attraction felt - it's a film about a set of cartoon birds, who don't speak, trying to get the precious eggs back from some bad pigs. Yet you feel a part of the film, you can create emotional bonds with the birds, and you feel like you're there with them. For a cartoon, that's pretty darn impressive.
    Now, Diagon Alley. We have a headline attraction being ride about escaping from a bank. Escaping...from a bank. Just let that sink in for a moment. And this will have loads of goblins scattered about. Not gonna lie, those goblins looked pretty hideous in the films, I imagine they'll look even more hideous in real life. Not exactly a family-friendly thing to have is it? Especially considering this is already a ride about escaping from a bank that you've broken into (great moral values there!). Now, this ride is apparently some epic dark ride/coaster combo. These types of rides are always risks, since some people's expectations can really shape how they react to the ride. Expect a coaster, you may be left unthrilled. Expect a dark ride, you may be left unimmersed. It's a really, really big risk.
    Then you've got a train ride linking two parks together. Now, it will of course be more like a 4D experience, and this all sounds well and good. But it's not going to be easy to create a 4D experience about a franchise which already has so much going for it; very difficult to create an emotional link to the story. I have so many concerns.
    Then there's also theming. Okay, Angry Birds Land's theming isn't the greatest, and there's room for more. However, let's step back and look at what Diagon Alley's theming will entail. Firstly, there's a dragon that breaths fire. Fantastic. That's better than anything at Angry Birds Land. However, this dragon doesn't move, from the looks of it at least. Talk about unrealistic! What's the point in having a creature for theming if it doesn't move. You're meant to be in a world where a dragon has just escaped; it's not gonna stand still, lording it over everyone else puffing some fire occasionally. It's going to move.
    Angry Birds Land's theming at least makes sense; you're in a snapshot of a game, where some birds have just been catapulted, others are about to be, and so forth. It makes perfect sense to the story. Diagon Alley's dragon does not. Then there's all the shop fronts. They're shop fronts from shops in a back alley in London. Where's the excitement in that? The transportation to a whole new world? You can't get that here. It's basically just like walking down a part of London with shops you've never seen before (which isn't exactly difficult). Poor theming really; it's taken realism a step too far.
    There's other things as well. Harry Potter is an outdated IP. The last book was released 7 years ago. The last film 3 years ago. Even if it's still popular, and there's a spin off film series on the way, the main Harry Potter IP is outdated. It's got little more than nostalgia now. It's time to let go. Take away the nostalgia and all we have is a kid's story that finished many years ago, and whilst still memorable, should be left alone, instead of picked away until its dignity has gone away. Angry Birds is about to get its second wave of popularity. There's a major film to be released in 2016. Mobile gaming is still huge, and a new game could easily make it to the top in 24 hours. Now that's a popular and current IP for you.
    I think that's all I need to get my point across. Harry Potter is an outdated IP, and Diagon Alley is shaping up to be an overhyped dark ride that teaches bad moral values and a 4D experience which could go really well or really badly. Perhaps not the best family area. Angry Birds, however, is a current, popular, IP, with Angry Birds Land having a quality 4D experience and rides for everyone, which everyone will enjoy. It also teaches good moral values (don't steal, fight for what you believe in, yadda yadda yadda). If that's not quality, I don't know what is.
    So save your money. Avoid Diagon Alley. Save yourself the disappointment. Take a trip down to Thorpe Park and bask in the greatness that is Angry Birds Land, and smile to yourself that you're in a better place than some hocus pocus area set about robbing a bank. You deserve it.
  18. Like
    JoshC. got a reaction from Glitch for a blog entry, Why Angry Birds Land is better than Diagon Alley   
    Next month, Universal Studios Florida introduce their 'Diagon Alley' expansion to the Wizarding World of Harry Potter. It sees the headline attraction 'Harry Potter and the Escape from Gringotts', the Hogwarts Express, as well as numerous shops from the Harry Potter universe.
    As to be expected, everyone is excited about the development. However, why should we be so excited? We've got a newly opened area which is much better than Diagon Alley ever could be - Angry Birds Land at Thorpe Park! Travelling all the way to America seems pointless when most of us on this forum can pop down to Thorpe in under a couple of hours to enjoy the delightful Angry Birds Land.
    First of all, let's look at the rides and attractions in each area. Angry Birds Land has a 115ft drop tower, perfect for thrill seekers, some fun dodgems, which are perfect for everyone, and a 4D cinema experience, which again is perfect for everyone. So, here, we have a land which caters for all ages - we have a ride which is solely dedicated for a thrill audience.
    As far as thrill rides go, Detonator: Bombs Away! is as thrilling as you can get; there's not many better drop towers around after all. Then there's a good set of dodgems. Okay, so dodgems aren't anything special, you can find them anywhere. But people like dodgems, and if people like something, you give it to them! Finally, the 4D experience is clearly something that's been designed for a younger audience, yet it works for everyone. What's most surprising about it is how immersive the attraction felt - it's a film about a set of cartoon birds, who don't speak, trying to get the precious eggs back from some bad pigs. Yet you feel a part of the film, you can create emotional bonds with the birds, and you feel like you're there with them. For a cartoon, that's pretty darn impressive.
    Now, Diagon Alley. We have a headline attraction being ride about escaping from a bank. Escaping...from a bank. Just let that sink in for a moment. And this will have loads of goblins scattered about. Not gonna lie, those goblins looked pretty hideous in the films, I imagine they'll look even more hideous in real life. Not exactly a family-friendly thing to have is it? Especially considering this is already a ride about escaping from a bank that you've broken into (great moral values there!). Now, this ride is apparently some epic dark ride/coaster combo. These types of rides are always risks, since some people's expectations can really shape how they react to the ride. Expect a coaster, you may be left unthrilled. Expect a dark ride, you may be left unimmersed. It's a really, really big risk.
    Then you've got a train ride linking two parks together. Now, it will of course be more like a 4D experience, and this all sounds well and good. But it's not going to be easy to create a 4D experience about a franchise which already has so much going for it; very difficult to create an emotional link to the story. I have so many concerns.
    Then there's also theming. Okay, Angry Birds Land's theming isn't the greatest, and there's room for more. However, let's step back and look at what Diagon Alley's theming will entail. Firstly, there's a dragon that breaths fire. Fantastic. That's better than anything at Angry Birds Land. However, this dragon doesn't move, from the looks of it at least. Talk about unrealistic! What's the point in having a creature for theming if it doesn't move. You're meant to be in a world where a dragon has just escaped; it's not gonna stand still, lording it over everyone else puffing some fire occasionally. It's going to move.
    Angry Birds Land's theming at least makes sense; you're in a snapshot of a game, where some birds have just been catapulted, others are about to be, and so forth. It makes perfect sense to the story. Diagon Alley's dragon does not. Then there's all the shop fronts. They're shop fronts from shops in a back alley in London. Where's the excitement in that? The transportation to a whole new world? You can't get that here. It's basically just like walking down a part of London with shops you've never seen before (which isn't exactly difficult). Poor theming really; it's taken realism a step too far.
    There's other things as well. Harry Potter is an outdated IP. The last book was released 7 years ago. The last film 3 years ago. Even if it's still popular, and there's a spin off film series on the way, the main Harry Potter IP is outdated. It's got little more than nostalgia now. It's time to let go. Take away the nostalgia and all we have is a kid's story that finished many years ago, and whilst still memorable, should be left alone, instead of picked away until its dignity has gone away. Angry Birds is about to get its second wave of popularity. There's a major film to be released in 2016. Mobile gaming is still huge, and a new game could easily make it to the top in 24 hours. Now that's a popular and current IP for you.
    I think that's all I need to get my point across. Harry Potter is an outdated IP, and Diagon Alley is shaping up to be an overhyped dark ride that teaches bad moral values and a 4D experience which could go really well or really badly. Perhaps not the best family area. Angry Birds, however, is a current, popular, IP, with Angry Birds Land having a quality 4D experience and rides for everyone, which everyone will enjoy. It also teaches good moral values (don't steal, fight for what you believe in, yadda yadda yadda). If that's not quality, I don't know what is.
    So save your money. Avoid Diagon Alley. Save yourself the disappointment. Take a trip down to Thorpe Park and bask in the greatness that is Angry Birds Land, and smile to yourself that you're in a better place than some hocus pocus area set about robbing a bank. You deserve it.
  19. Like
    JoshC. got a reaction from Cornflakes for a blog entry, Why Angry Birds Land is better than Diagon Alley   
    Next month, Universal Studios Florida introduce their 'Diagon Alley' expansion to the Wizarding World of Harry Potter. It sees the headline attraction 'Harry Potter and the Escape from Gringotts', the Hogwarts Express, as well as numerous shops from the Harry Potter universe.
    As to be expected, everyone is excited about the development. However, why should we be so excited? We've got a newly opened area which is much better than Diagon Alley ever could be - Angry Birds Land at Thorpe Park! Travelling all the way to America seems pointless when most of us on this forum can pop down to Thorpe in under a couple of hours to enjoy the delightful Angry Birds Land.
    First of all, let's look at the rides and attractions in each area. Angry Birds Land has a 115ft drop tower, perfect for thrill seekers, some fun dodgems, which are perfect for everyone, and a 4D cinema experience, which again is perfect for everyone. So, here, we have a land which caters for all ages - we have a ride which is solely dedicated for a thrill audience.
    As far as thrill rides go, Detonator: Bombs Away! is as thrilling as you can get; there's not many better drop towers around after all. Then there's a good set of dodgems. Okay, so dodgems aren't anything special, you can find them anywhere. But people like dodgems, and if people like something, you give it to them! Finally, the 4D experience is clearly something that's been designed for a younger audience, yet it works for everyone. What's most surprising about it is how immersive the attraction felt - it's a film about a set of cartoon birds, who don't speak, trying to get the precious eggs back from some bad pigs. Yet you feel a part of the film, you can create emotional bonds with the birds, and you feel like you're there with them. For a cartoon, that's pretty darn impressive.
    Now, Diagon Alley. We have a headline attraction being ride about escaping from a bank. Escaping...from a bank. Just let that sink in for a moment. And this will have loads of goblins scattered about. Not gonna lie, those goblins looked pretty hideous in the films, I imagine they'll look even more hideous in real life. Not exactly a family-friendly thing to have is it? Especially considering this is already a ride about escaping from a bank that you've broken into (great moral values there!). Now, this ride is apparently some epic dark ride/coaster combo. These types of rides are always risks, since some people's expectations can really shape how they react to the ride. Expect a coaster, you may be left unthrilled. Expect a dark ride, you may be left unimmersed. It's a really, really big risk.
    Then you've got a train ride linking two parks together. Now, it will of course be more like a 4D experience, and this all sounds well and good. But it's not going to be easy to create a 4D experience about a franchise which already has so much going for it; very difficult to create an emotional link to the story. I have so many concerns.
    Then there's also theming. Okay, Angry Birds Land's theming isn't the greatest, and there's room for more. However, let's step back and look at what Diagon Alley's theming will entail. Firstly, there's a dragon that breaths fire. Fantastic. That's better than anything at Angry Birds Land. However, this dragon doesn't move, from the looks of it at least. Talk about unrealistic! What's the point in having a creature for theming if it doesn't move. You're meant to be in a world where a dragon has just escaped; it's not gonna stand still, lording it over everyone else puffing some fire occasionally. It's going to move.
    Angry Birds Land's theming at least makes sense; you're in a snapshot of a game, where some birds have just been catapulted, others are about to be, and so forth. It makes perfect sense to the story. Diagon Alley's dragon does not. Then there's all the shop fronts. They're shop fronts from shops in a back alley in London. Where's the excitement in that? The transportation to a whole new world? You can't get that here. It's basically just like walking down a part of London with shops you've never seen before (which isn't exactly difficult). Poor theming really; it's taken realism a step too far.
    There's other things as well. Harry Potter is an outdated IP. The last book was released 7 years ago. The last film 3 years ago. Even if it's still popular, and there's a spin off film series on the way, the main Harry Potter IP is outdated. It's got little more than nostalgia now. It's time to let go. Take away the nostalgia and all we have is a kid's story that finished many years ago, and whilst still memorable, should be left alone, instead of picked away until its dignity has gone away. Angry Birds is about to get its second wave of popularity. There's a major film to be released in 2016. Mobile gaming is still huge, and a new game could easily make it to the top in 24 hours. Now that's a popular and current IP for you.
    I think that's all I need to get my point across. Harry Potter is an outdated IP, and Diagon Alley is shaping up to be an overhyped dark ride that teaches bad moral values and a 4D experience which could go really well or really badly. Perhaps not the best family area. Angry Birds, however, is a current, popular, IP, with Angry Birds Land having a quality 4D experience and rides for everyone, which everyone will enjoy. It also teaches good moral values (don't steal, fight for what you believe in, yadda yadda yadda). If that's not quality, I don't know what is.
    So save your money. Avoid Diagon Alley. Save yourself the disappointment. Take a trip down to Thorpe Park and bask in the greatness that is Angry Birds Land, and smile to yourself that you're in a better place than some hocus pocus area set about robbing a bank. You deserve it.
  20. Like
    JoshC. got a reaction from Doc for a blog entry, Why Angry Birds Land is better than Diagon Alley   
    Next month, Universal Studios Florida introduce their 'Diagon Alley' expansion to the Wizarding World of Harry Potter. It sees the headline attraction 'Harry Potter and the Escape from Gringotts', the Hogwarts Express, as well as numerous shops from the Harry Potter universe.
    As to be expected, everyone is excited about the development. However, why should we be so excited? We've got a newly opened area which is much better than Diagon Alley ever could be - Angry Birds Land at Thorpe Park! Travelling all the way to America seems pointless when most of us on this forum can pop down to Thorpe in under a couple of hours to enjoy the delightful Angry Birds Land.
    First of all, let's look at the rides and attractions in each area. Angry Birds Land has a 115ft drop tower, perfect for thrill seekers, some fun dodgems, which are perfect for everyone, and a 4D cinema experience, which again is perfect for everyone. So, here, we have a land which caters for all ages - we have a ride which is solely dedicated for a thrill audience.
    As far as thrill rides go, Detonator: Bombs Away! is as thrilling as you can get; there's not many better drop towers around after all. Then there's a good set of dodgems. Okay, so dodgems aren't anything special, you can find them anywhere. But people like dodgems, and if people like something, you give it to them! Finally, the 4D experience is clearly something that's been designed for a younger audience, yet it works for everyone. What's most surprising about it is how immersive the attraction felt - it's a film about a set of cartoon birds, who don't speak, trying to get the precious eggs back from some bad pigs. Yet you feel a part of the film, you can create emotional bonds with the birds, and you feel like you're there with them. For a cartoon, that's pretty darn impressive.
    Now, Diagon Alley. We have a headline attraction being ride about escaping from a bank. Escaping...from a bank. Just let that sink in for a moment. And this will have loads of goblins scattered about. Not gonna lie, those goblins looked pretty hideous in the films, I imagine they'll look even more hideous in real life. Not exactly a family-friendly thing to have is it? Especially considering this is already a ride about escaping from a bank that you've broken into (great moral values there!). Now, this ride is apparently some epic dark ride/coaster combo. These types of rides are always risks, since some people's expectations can really shape how they react to the ride. Expect a coaster, you may be left unthrilled. Expect a dark ride, you may be left unimmersed. It's a really, really big risk.
    Then you've got a train ride linking two parks together. Now, it will of course be more like a 4D experience, and this all sounds well and good. But it's not going to be easy to create a 4D experience about a franchise which already has so much going for it; very difficult to create an emotional link to the story. I have so many concerns.
    Then there's also theming. Okay, Angry Birds Land's theming isn't the greatest, and there's room for more. However, let's step back and look at what Diagon Alley's theming will entail. Firstly, there's a dragon that breaths fire. Fantastic. That's better than anything at Angry Birds Land. However, this dragon doesn't move, from the looks of it at least. Talk about unrealistic! What's the point in having a creature for theming if it doesn't move. You're meant to be in a world where a dragon has just escaped; it's not gonna stand still, lording it over everyone else puffing some fire occasionally. It's going to move.
    Angry Birds Land's theming at least makes sense; you're in a snapshot of a game, where some birds have just been catapulted, others are about to be, and so forth. It makes perfect sense to the story. Diagon Alley's dragon does not. Then there's all the shop fronts. They're shop fronts from shops in a back alley in London. Where's the excitement in that? The transportation to a whole new world? You can't get that here. It's basically just like walking down a part of London with shops you've never seen before (which isn't exactly difficult). Poor theming really; it's taken realism a step too far.
    There's other things as well. Harry Potter is an outdated IP. The last book was released 7 years ago. The last film 3 years ago. Even if it's still popular, and there's a spin off film series on the way, the main Harry Potter IP is outdated. It's got little more than nostalgia now. It's time to let go. Take away the nostalgia and all we have is a kid's story that finished many years ago, and whilst still memorable, should be left alone, instead of picked away until its dignity has gone away. Angry Birds is about to get its second wave of popularity. There's a major film to be released in 2016. Mobile gaming is still huge, and a new game could easily make it to the top in 24 hours. Now that's a popular and current IP for you.
    I think that's all I need to get my point across. Harry Potter is an outdated IP, and Diagon Alley is shaping up to be an overhyped dark ride that teaches bad moral values and a 4D experience which could go really well or really badly. Perhaps not the best family area. Angry Birds, however, is a current, popular, IP, with Angry Birds Land having a quality 4D experience and rides for everyone, which everyone will enjoy. It also teaches good moral values (don't steal, fight for what you believe in, yadda yadda yadda). If that's not quality, I don't know what is.
    So save your money. Avoid Diagon Alley. Save yourself the disappointment. Take a trip down to Thorpe Park and bask in the greatness that is Angry Birds Land, and smile to yourself that you're in a better place than some hocus pocus area set about robbing a bank. You deserve it.
  21. Like
    JoshC. got a reaction from EC! for a blog entry, Why Angry Birds Land is better than Diagon Alley   
    Next month, Universal Studios Florida introduce their 'Diagon Alley' expansion to the Wizarding World of Harry Potter. It sees the headline attraction 'Harry Potter and the Escape from Gringotts', the Hogwarts Express, as well as numerous shops from the Harry Potter universe.
    As to be expected, everyone is excited about the development. However, why should we be so excited? We've got a newly opened area which is much better than Diagon Alley ever could be - Angry Birds Land at Thorpe Park! Travelling all the way to America seems pointless when most of us on this forum can pop down to Thorpe in under a couple of hours to enjoy the delightful Angry Birds Land.
    First of all, let's look at the rides and attractions in each area. Angry Birds Land has a 115ft drop tower, perfect for thrill seekers, some fun dodgems, which are perfect for everyone, and a 4D cinema experience, which again is perfect for everyone. So, here, we have a land which caters for all ages - we have a ride which is solely dedicated for a thrill audience.
    As far as thrill rides go, Detonator: Bombs Away! is as thrilling as you can get; there's not many better drop towers around after all. Then there's a good set of dodgems. Okay, so dodgems aren't anything special, you can find them anywhere. But people like dodgems, and if people like something, you give it to them! Finally, the 4D experience is clearly something that's been designed for a younger audience, yet it works for everyone. What's most surprising about it is how immersive the attraction felt - it's a film about a set of cartoon birds, who don't speak, trying to get the precious eggs back from some bad pigs. Yet you feel a part of the film, you can create emotional bonds with the birds, and you feel like you're there with them. For a cartoon, that's pretty darn impressive.
    Now, Diagon Alley. We have a headline attraction being ride about escaping from a bank. Escaping...from a bank. Just let that sink in for a moment. And this will have loads of goblins scattered about. Not gonna lie, those goblins looked pretty hideous in the films, I imagine they'll look even more hideous in real life. Not exactly a family-friendly thing to have is it? Especially considering this is already a ride about escaping from a bank that you've broken into (great moral values there!). Now, this ride is apparently some epic dark ride/coaster combo. These types of rides are always risks, since some people's expectations can really shape how they react to the ride. Expect a coaster, you may be left unthrilled. Expect a dark ride, you may be left unimmersed. It's a really, really big risk.
    Then you've got a train ride linking two parks together. Now, it will of course be more like a 4D experience, and this all sounds well and good. But it's not going to be easy to create a 4D experience about a franchise which already has so much going for it; very difficult to create an emotional link to the story. I have so many concerns.
    Then there's also theming. Okay, Angry Birds Land's theming isn't the greatest, and there's room for more. However, let's step back and look at what Diagon Alley's theming will entail. Firstly, there's a dragon that breaths fire. Fantastic. That's better than anything at Angry Birds Land. However, this dragon doesn't move, from the looks of it at least. Talk about unrealistic! What's the point in having a creature for theming if it doesn't move. You're meant to be in a world where a dragon has just escaped; it's not gonna stand still, lording it over everyone else puffing some fire occasionally. It's going to move.
    Angry Birds Land's theming at least makes sense; you're in a snapshot of a game, where some birds have just been catapulted, others are about to be, and so forth. It makes perfect sense to the story. Diagon Alley's dragon does not. Then there's all the shop fronts. They're shop fronts from shops in a back alley in London. Where's the excitement in that? The transportation to a whole new world? You can't get that here. It's basically just like walking down a part of London with shops you've never seen before (which isn't exactly difficult). Poor theming really; it's taken realism a step too far.
    There's other things as well. Harry Potter is an outdated IP. The last book was released 7 years ago. The last film 3 years ago. Even if it's still popular, and there's a spin off film series on the way, the main Harry Potter IP is outdated. It's got little more than nostalgia now. It's time to let go. Take away the nostalgia and all we have is a kid's story that finished many years ago, and whilst still memorable, should be left alone, instead of picked away until its dignity has gone away. Angry Birds is about to get its second wave of popularity. There's a major film to be released in 2016. Mobile gaming is still huge, and a new game could easily make it to the top in 24 hours. Now that's a popular and current IP for you.
    I think that's all I need to get my point across. Harry Potter is an outdated IP, and Diagon Alley is shaping up to be an overhyped dark ride that teaches bad moral values and a 4D experience which could go really well or really badly. Perhaps not the best family area. Angry Birds, however, is a current, popular, IP, with Angry Birds Land having a quality 4D experience and rides for everyone, which everyone will enjoy. It also teaches good moral values (don't steal, fight for what you believe in, yadda yadda yadda). If that's not quality, I don't know what is.
    So save your money. Avoid Diagon Alley. Save yourself the disappointment. Take a trip down to Thorpe Park and bask in the greatness that is Angry Birds Land, and smile to yourself that you're in a better place than some hocus pocus area set about robbing a bank. You deserve it.
  22. Like
    JoshC. got a reaction from Cal for a blog entry, Why Angry Birds Land is better than Diagon Alley   
    Next month, Universal Studios Florida introduce their 'Diagon Alley' expansion to the Wizarding World of Harry Potter. It sees the headline attraction 'Harry Potter and the Escape from Gringotts', the Hogwarts Express, as well as numerous shops from the Harry Potter universe.
    As to be expected, everyone is excited about the development. However, why should we be so excited? We've got a newly opened area which is much better than Diagon Alley ever could be - Angry Birds Land at Thorpe Park! Travelling all the way to America seems pointless when most of us on this forum can pop down to Thorpe in under a couple of hours to enjoy the delightful Angry Birds Land.
    First of all, let's look at the rides and attractions in each area. Angry Birds Land has a 115ft drop tower, perfect for thrill seekers, some fun dodgems, which are perfect for everyone, and a 4D cinema experience, which again is perfect for everyone. So, here, we have a land which caters for all ages - we have a ride which is solely dedicated for a thrill audience.
    As far as thrill rides go, Detonator: Bombs Away! is as thrilling as you can get; there's not many better drop towers around after all. Then there's a good set of dodgems. Okay, so dodgems aren't anything special, you can find them anywhere. But people like dodgems, and if people like something, you give it to them! Finally, the 4D experience is clearly something that's been designed for a younger audience, yet it works for everyone. What's most surprising about it is how immersive the attraction felt - it's a film about a set of cartoon birds, who don't speak, trying to get the precious eggs back from some bad pigs. Yet you feel a part of the film, you can create emotional bonds with the birds, and you feel like you're there with them. For a cartoon, that's pretty darn impressive.
    Now, Diagon Alley. We have a headline attraction being ride about escaping from a bank. Escaping...from a bank. Just let that sink in for a moment. And this will have loads of goblins scattered about. Not gonna lie, those goblins looked pretty hideous in the films, I imagine they'll look even more hideous in real life. Not exactly a family-friendly thing to have is it? Especially considering this is already a ride about escaping from a bank that you've broken into (great moral values there!). Now, this ride is apparently some epic dark ride/coaster combo. These types of rides are always risks, since some people's expectations can really shape how they react to the ride. Expect a coaster, you may be left unthrilled. Expect a dark ride, you may be left unimmersed. It's a really, really big risk.
    Then you've got a train ride linking two parks together. Now, it will of course be more like a 4D experience, and this all sounds well and good. But it's not going to be easy to create a 4D experience about a franchise which already has so much going for it; very difficult to create an emotional link to the story. I have so many concerns.
    Then there's also theming. Okay, Angry Birds Land's theming isn't the greatest, and there's room for more. However, let's step back and look at what Diagon Alley's theming will entail. Firstly, there's a dragon that breaths fire. Fantastic. That's better than anything at Angry Birds Land. However, this dragon doesn't move, from the looks of it at least. Talk about unrealistic! What's the point in having a creature for theming if it doesn't move. You're meant to be in a world where a dragon has just escaped; it's not gonna stand still, lording it over everyone else puffing some fire occasionally. It's going to move.
    Angry Birds Land's theming at least makes sense; you're in a snapshot of a game, where some birds have just been catapulted, others are about to be, and so forth. It makes perfect sense to the story. Diagon Alley's dragon does not. Then there's all the shop fronts. They're shop fronts from shops in a back alley in London. Where's the excitement in that? The transportation to a whole new world? You can't get that here. It's basically just like walking down a part of London with shops you've never seen before (which isn't exactly difficult). Poor theming really; it's taken realism a step too far.
    There's other things as well. Harry Potter is an outdated IP. The last book was released 7 years ago. The last film 3 years ago. Even if it's still popular, and there's a spin off film series on the way, the main Harry Potter IP is outdated. It's got little more than nostalgia now. It's time to let go. Take away the nostalgia and all we have is a kid's story that finished many years ago, and whilst still memorable, should be left alone, instead of picked away until its dignity has gone away. Angry Birds is about to get its second wave of popularity. There's a major film to be released in 2016. Mobile gaming is still huge, and a new game could easily make it to the top in 24 hours. Now that's a popular and current IP for you.
    I think that's all I need to get my point across. Harry Potter is an outdated IP, and Diagon Alley is shaping up to be an overhyped dark ride that teaches bad moral values and a 4D experience which could go really well or really badly. Perhaps not the best family area. Angry Birds, however, is a current, popular, IP, with Angry Birds Land having a quality 4D experience and rides for everyone, which everyone will enjoy. It also teaches good moral values (don't steal, fight for what you believe in, yadda yadda yadda). If that's not quality, I don't know what is.
    So save your money. Avoid Diagon Alley. Save yourself the disappointment. Take a trip down to Thorpe Park and bask in the greatness that is Angry Birds Land, and smile to yourself that you're in a better place than some hocus pocus area set about robbing a bank. You deserve it.
  23. Like
    JoshC. reacted to Cal for a blog entry, Alton Towers Weekend 7/8 June 2014   
    Sorry this is soo late! Had exams and mocks recently so haven't really had the chance to. Please forgive me
    Although I have a Merlin Pass, Alton Towers is a rare trip for me because I live 4 hours away from it, and I can’t drive yet The last time and the only time I have visited before was a weekend in 2012 at Scarefest.
    At Scarefest it was obviously very busy, so it was nice to go to the park at a less busyier time. Early ride time was not available at Scarefest either so it was my first time using that.
    ERT
    Early ride time was different to what I expected, everyone is aloud in the park but then you need proof that you are aloud early ride time to get into certain areas of the park. On the first day me and my brother just walked into Cebeebies land without showing our annual passes and we didn’t get stopped? So anyone could of just walked in there. It was also quite annoying that you have to go a long way to get into X – Sector rather than just going through the normal entrance. On both days we got into the Smiler queue line at about 9:30, then when it opened we got pretty much straight on it.
    Nemesis
    Had a total of 12 rides on Nemesis over the weekend, and I can still say that Nemesis is my favourite coaster. Better than I remembered if I’m honest, the force on this ride is crazy. This is defiantly a ride that I prefer riding at the back Shame that the waterfalls aren’t red anymore though One thing I realised is that this ride never really seems to have a single rider queue, I think it’s because people don’t realise that there is a single rider queue. The single rider queue is at the station and not at the entrance of the main queue, I’m not complaining anyway I wouldn’t of known there was one if I hadn’t of asked a member of staff at the entrance.
    The Smiler
    Didn’t get to Alton last year so it was my first time riding the Smiler, and I love it The first time I rode it I literally had no clue where I was the whole time seeing as it is literally inversion after inversion! Love the theme music for the ride and the station but the baggage area wasn’t designed amazingly. Front row has got to be my favourite for this and managed to get it 3 out of the 5 times I rode it! I believe all of the effects were working and surprised I didn’t see it break down once! It’s got to be my second favourite ride on the park I was quite surprised how rough some parts of the ride are already though, especially towards the end of the ride, it’s only been operating a year! Glad I didn’t have to wait in the main queue at all, it must have been the biggest, and longest cattlemen I’ve ever seen!
    Rita
    I remembered this ride as ‘alright’ from last time, nothing special but I rode Rita in the rain, it’s got to have been the worst and most painful ride experience I can remember. I had to shut my eyes for most of it because the rain was hurting my eyes, and my head was just banging left to right the whole time. I didn’t remember it being this rough, and I’m not sure if it was because it was raining? On top of that operations on this were appalling all weekend and just couldn’t be bothered to queue for it again. The baggage is also a nightmare on this, so many people trying to get to the tiny baggage shelves at once didn’t work out very well.
    Air
    I remembered this ride as quite slow and boring, but I rode it in the rain and it just seemed a lot faster and forceful, I really enjoyed it! Second day however it wasn’t raining, and defiantly didn’t seem as fast, but it was still fast. They were only using 1 station when we were there and then it shut down for about 15 minutes, after that they were using both of them again.
    Water rides
    My first ride on Battle Galleons, and was a lot of fun. Got soaked, more wet than expected. Offride there was entertainers with 2 umbrellas each, one either side of you making a shield which was fun.
    The queue for the flume was a nightmare. As this is quite an old log flume, to restart one of the lift hills you need to reset it from the top, so a staff needs to run all the way to the top to reset it. At one point all 3 of the lift hills stopped, resulting in 3 staff having to go off. Every time a lift hill stopped, they needed to spread out all of the boats again and because the station doesn’t space out the boats automatically, the ride host needs to literally drag the boats back and forward in the station. They then needed to run the boats empty for about 5 minutes. What was meant to be a 15 minute queue ended up being about 40 minutes. I’m not sure how often the lifts stop, but it happened very often while we were in the que which is annoying. The ride itself was very enjoyable though, makes me miss loggers tunnel even more Another annoying thing (not for us though) was that there are only 5 modified boats for people who aren’t as tall. There was an extended queing time for them boats of 35 minutes. There was no warning about this, they were just told this as they got the front. I mean come on, it’s a family attraction? At least make announcements in the queue letting people know in advance.
    Was really impressed with Congo River rapids, so much more enjoyable than Rumba rapids. It’s not the fact that it’s more themed or there are more effects, it just does a lot more. We got stuck at the end of it which was quite fun, the lift hill was working, a boat just got stuck at the bottom. We were only stuck for about 15 minutes, but it was quite funny. There were so many boats.

    There were boats behind us as well.
    One thing I noticed about the water guns is that you actually get 10 shots, there’s not a timer like the ones at Thorpe. At Thorpe you can only end up getting about 2 boats for a quid because the timer runs out, which is really bad value!
    Duel
    Didn’t go on Duel last time because of time I guess, and we had no clue what it was. I was really impressed with Duel though, defiantly my favourite dark rides now. It makes Tomb blaster look terrible. I like it how you are in carts of 5, instead of Tomb blaster. Was really impressed with how well themed it was, and loved the indoor queen as well. My highest score was on my third time riding it, 42,100. What are everyone’s high scores?

    Yep, my brother was great at duel
    Cebeebies land
    We only went on Go set go treetop adventure, to get an overview of the area. The whole area looks really nice and is well done. Can imagine it getting very busy over the summer. Me and my brother were going to go in Justin’s play house, but apparently you need someone over 18 to go in? So we gave that a miss. Don’t remember being asked if I’m 18 on the one in Chessington?
    Other good points
    - Queues weren’t as big as I expected
    - Single rider ques are great, would love to see these at Thorpe
    - Had more rides on The Smiler than I thought I would
    - Some random guy gave me a gold fast track right at the time I was going on the Sunday, so I used it on the Smiler then gave it someone else. He got gold fast tracks for free from complaining, and I think they gave him an extra one by accident.
    - 8 re rides on Nemesis, skipping the 20 minute queue. One time we went round we were on the same train. One of the rows were closed off for the exit queue but there was no one there, so they just sticked 4 single riders on, so me and my brother were together
    - All coasters were running full capacity the whole time Although rita wasn't acting like it
    Other negative points
    - Staff seemed quite moody as a whole, a lot friendlier at Thorpe.
    - They wouldn’t let us re ride on Oblivion; even though they were just letting empty seats go round? We had to walk all the way around.
    - Even if there were queues for the rapids and the flume, they wouldn't fill up the boats which meant extended queuing times.
    - Skyride down all morning on Sunday.
    - Slowest operations on Rita
    - Didn't see the park keepers :’(
    RIDE COUNT:
    Air x2
    Battle Galleons x1
    Charlie and the chocolate factory x1
    Congo river rapids x2
    Skyride x2
    Duel x3
    Go set go tree top adventure x1
    Heave ho x1
    Ice age 4D x1
    Nemesis x12
    Nemesis Sub Terra x2
    Oblivion x6
    Rita x1
    Runaway mine train x1
    Sonic spinball x1
    The blade x2
    The flume x1
    The Smiler x5
    Thirteen x3
    TOTAL : 48
    Thanks for reading
  24. Like
    JoshC. got a reaction from alexander for a blog entry, Why Angry Birds Land is better than Diagon Alley   
    Next month, Universal Studios Florida introduce their 'Diagon Alley' expansion to the Wizarding World of Harry Potter. It sees the headline attraction 'Harry Potter and the Escape from Gringotts', the Hogwarts Express, as well as numerous shops from the Harry Potter universe.
    As to be expected, everyone is excited about the development. However, why should we be so excited? We've got a newly opened area which is much better than Diagon Alley ever could be - Angry Birds Land at Thorpe Park! Travelling all the way to America seems pointless when most of us on this forum can pop down to Thorpe in under a couple of hours to enjoy the delightful Angry Birds Land.
    First of all, let's look at the rides and attractions in each area. Angry Birds Land has a 115ft drop tower, perfect for thrill seekers, some fun dodgems, which are perfect for everyone, and a 4D cinema experience, which again is perfect for everyone. So, here, we have a land which caters for all ages - we have a ride which is solely dedicated for a thrill audience.
    As far as thrill rides go, Detonator: Bombs Away! is as thrilling as you can get; there's not many better drop towers around after all. Then there's a good set of dodgems. Okay, so dodgems aren't anything special, you can find them anywhere. But people like dodgems, and if people like something, you give it to them! Finally, the 4D experience is clearly something that's been designed for a younger audience, yet it works for everyone. What's most surprising about it is how immersive the attraction felt - it's a film about a set of cartoon birds, who don't speak, trying to get the precious eggs back from some bad pigs. Yet you feel a part of the film, you can create emotional bonds with the birds, and you feel like you're there with them. For a cartoon, that's pretty darn impressive.
    Now, Diagon Alley. We have a headline attraction being ride about escaping from a bank. Escaping...from a bank. Just let that sink in for a moment. And this will have loads of goblins scattered about. Not gonna lie, those goblins looked pretty hideous in the films, I imagine they'll look even more hideous in real life. Not exactly a family-friendly thing to have is it? Especially considering this is already a ride about escaping from a bank that you've broken into (great moral values there!). Now, this ride is apparently some epic dark ride/coaster combo. These types of rides are always risks, since some people's expectations can really shape how they react to the ride. Expect a coaster, you may be left unthrilled. Expect a dark ride, you may be left unimmersed. It's a really, really big risk.
    Then you've got a train ride linking two parks together. Now, it will of course be more like a 4D experience, and this all sounds well and good. But it's not going to be easy to create a 4D experience about a franchise which already has so much going for it; very difficult to create an emotional link to the story. I have so many concerns.
    Then there's also theming. Okay, Angry Birds Land's theming isn't the greatest, and there's room for more. However, let's step back and look at what Diagon Alley's theming will entail. Firstly, there's a dragon that breaths fire. Fantastic. That's better than anything at Angry Birds Land. However, this dragon doesn't move, from the looks of it at least. Talk about unrealistic! What's the point in having a creature for theming if it doesn't move. You're meant to be in a world where a dragon has just escaped; it's not gonna stand still, lording it over everyone else puffing some fire occasionally. It's going to move.
    Angry Birds Land's theming at least makes sense; you're in a snapshot of a game, where some birds have just been catapulted, others are about to be, and so forth. It makes perfect sense to the story. Diagon Alley's dragon does not. Then there's all the shop fronts. They're shop fronts from shops in a back alley in London. Where's the excitement in that? The transportation to a whole new world? You can't get that here. It's basically just like walking down a part of London with shops you've never seen before (which isn't exactly difficult). Poor theming really; it's taken realism a step too far.
    There's other things as well. Harry Potter is an outdated IP. The last book was released 7 years ago. The last film 3 years ago. Even if it's still popular, and there's a spin off film series on the way, the main Harry Potter IP is outdated. It's got little more than nostalgia now. It's time to let go. Take away the nostalgia and all we have is a kid's story that finished many years ago, and whilst still memorable, should be left alone, instead of picked away until its dignity has gone away. Angry Birds is about to get its second wave of popularity. There's a major film to be released in 2016. Mobile gaming is still huge, and a new game could easily make it to the top in 24 hours. Now that's a popular and current IP for you.
    I think that's all I need to get my point across. Harry Potter is an outdated IP, and Diagon Alley is shaping up to be an overhyped dark ride that teaches bad moral values and a 4D experience which could go really well or really badly. Perhaps not the best family area. Angry Birds, however, is a current, popular, IP, with Angry Birds Land having a quality 4D experience and rides for everyone, which everyone will enjoy. It also teaches good moral values (don't steal, fight for what you believe in, yadda yadda yadda). If that's not quality, I don't know what is.
    So save your money. Avoid Diagon Alley. Save yourself the disappointment. Take a trip down to Thorpe Park and bask in the greatness that is Angry Birds Land, and smile to yourself that you're in a better place than some hocus pocus area set about robbing a bank. You deserve it.
  25. Like
    JoshC. reacted to Mark9 for a blog entry, A California trip - Disney 24 hour day   
    Alarm set for 4am. Check

    Pin badges and Oswald hat ready. Check

    Coffee. Check

    It was time to take on the ultimate theme park challenge, 24 hours in two of the busiest theme parks in the world. Even on paper it doesn’t sound easy. Luckily there was things on our side. We knew Pirates of the Caribbean and ‘it’s a small world’ would have reopened so extra capacity at Disneyland. We knew kids wouldn't be able to take on this challenge and we knew many wouldn’t attempt such a feat so the first few hours were cruical. So with that in mind, we arrived via driving through the middle of Los Angeles at Disneyland at around 5:45. A giant Olaf snowman had been sculpted on the entrance way and to open the parks was none other then Josh Gadd, of Frozen fame. He spoke about living near Disney World (BOO!) and how he takes his kids to the Disney parks like a right of passage. With that the parks were opened.



    Oh hey Olaf!


    Fireworks get the parks opened! Here we go!


    We had decided early on to get into California Adventure first and grab a Radiator Springs fastpass. Our thinking was to get the busiest rides out the way first so we could relax on the longer rides later in the day. We grabbed ourself an information leaflet for the day and bad news. Radiator Springs, Tower and California Screamin’ wouldn’t be opening till eight. That left us two hours to find something to do. We tried Toy Story Midway Mania but that wasn’t ready yet, so Little Mermaid was chosen. We then had a go on Soarin’ which opened at 6:30, and then onto Mickey’s Fun Wheel. Wow. This is a ferris wheel which offers stationary pods and ones that swing violently. We naturally chose swinging and what a ride. Seriously more intense then it looks and only the second ride I’ve done that offers sick bags in the pods. It was now around 7:30 and we decided to head towards Flo’s via Radiator Springs to see if fast pass was available. SUCCESS! It was. Whilst Chris went to get the coffees, I grabbed our fastpasses which was for 9:30am. We relaxed for a bit, after all, there was plenty of time left. 8 o clock was finally upon us and we went for a ride on the Tower (grabbing a fast pass too) which was as spell bounding as ever, a ride on Heimlichs chew chew train, Tower then took a gamble. We decided to queue for RC Racers, after all fast pass hadn’t started and this was the only reasonable time to try it. If you know the queueline, we were just under the bridge near the entrance. From there it took us exactly 18 minutes to get onto the ride. Faster then using fast pass the week before. So there you go people, the detrimental effects of any fast pass system right in front of your eyes. We decided therefore to do it again. And it took us 15 minutes this time. People have queued six hours for this thing and here we were essentially casually strolling on without a care in the world.

    Astounded by this turn of luck, our fast pass turn was quickly upon us. And then it broke down. We had to wait an hour for it to come back to life, so I decided to have a lie down instead of getting depressed about things.





    Finally free we descended on California Screamin’, grabbing a fast pass and queuing for Toy Story Mania. It took about 25 minutes to get on and we got exactly the same score somehow. With five minutes remaining till our fastpass, we rode King Tritons Carousel and then rode Screamin’, good as ever. It was now around 11:30 and basically time to jump ships and visit Disneyland. It only seemed natural that our first stop should be Pirates of the Caribbean but naturally we grabbed an Indianna Jones fast pass. Now Pirates. This is a classic ride and no mistake. It makes the Florida and Paris versions look like mere imitations in my opinion.This version evokes such an incredible atmosphere, there is just something about being transported away to that period of time, to not be able to see the roof of the shed sticking out in the pirate boat attack scene or for the journey to be more leisurely paced then its brothers. Captain Jack isn’t necessary but he doesn't detract from this enriching, engaging experience. It’s popularity here is incredible. Hundreds of people joining the queue every minute, each one eagerly anticipating Walt’s last ride he was involved in before he died. I loved it. It’s my favourite ride at Disneyland.


    Alas, it was time to move on, we ended up in Fantasyworld for a little ride on its a small world. This one takes on the Paris look of having an outside loading area but unlike Paris, this one is a series of show rooms and not just one big warehouse. And here the props are far much larger and interesting then I’ve seen previously. My favourite hula girls also appeared here with speedy hips so that made me happy. Time for a ride on the other side of Matterhorn, the Tomorrowland side. Felt quite similar to the other one although Chris found this side rougher. We still had a while until Indianna Jones so we entered Tomorrowland and rode on Buzz Lightyear’s Spin thing. I officially hate all three versions of this ride so far. Dull, Dull, Dull. At least this one didn’t have fastpass. Before heading to Indianna we grabbed a fast pass for Star Tours, went and had some chicken on Main Street then rode Indianna Jones Temple where some more effects seemed to be working this time. That was good. With luck our Star Tours fast pass time was upon us but before we headed over that way we grabbed a Thunder Mountain night time ride fast pass and knowing the parade was on, waited near the Storybook Canal Boats. Somehow this had alluded us on our trips, it business and random closing times meaning we never got a look in. This time we somehow started the queue for it, meaning we’d be the first on when it reopened. Totally different world to Paris where there it’s walk on all the time. I like the cast members talking to us though, nice feature. Rode Star Tours then headed down to potentially queue for Splash. I wasn’t keen, 65 minutes for a ride that I don’t really like wasn’t worth it so we queued five minutes for Winnie the Pooh instead. By now it was around six o clock and to slow the pace down a bit we headed to Fantasyland to get rides on Pinocchio and Snow White. With twelve hours left of the day we still felt okay to carry on but it is hard going to keep the energy levels high.

    Fastpass Top trumps. I think I win.

    We decided not to bother with Space Mountain either and decided to get some snacks to give us an energy boost. It was soon time for Fantasmic and the fireworks. We didn’t move once Fantasmic ended, instead choosing to watch the fireworks from a distance. Works just as well. Our plan was to try and get on Pirates before the second Fantasmic started but unfortunately got caught in the one way system. So instead we had a go on Jungle Cruise which was walk on. The cast member this time was a bit of a mumbler so didn’t catch much of her jokes. We got off and Fantasmic was about to start. We darted into Pirates queue and luckily wouldn't be exciting as Fantasmic finishes (would be disaster). Pirates <3

    After our ride we went and saw the Tiki room show which I am a big fan off. This was a chance to rest our feet, necessary after nearly 18 hours of Disney parks. After Tiki, it was Thunder Mountain time where the fast pass queue and stand by queue had become one big sprawl of people; it wasn’t pretty but we made it. And what a ride in the dark it is. So much fun especially as its barely lit up at all. Wonderful stuff. We had no more fast pass energy left and somehow we ended up in Tomorrowland. Space Mountain seemed to be dead so we decided to ride Autopia. I hate this ride too, it seems like such an unnecessary waste of space especially in a park as small and compact as this. Unfortunately we also had to sit in the car for ages as one had stopped somewhere around the circuit. BROKEN! We were evacuated from the ride and decided to call it a day at Disneyland. California Adventure was calling with a 3am showing of World of Colour. There’s nothing like standing in the cold at 3am in the morning and being sprayed with water for thirty minutes. With Screamin’ and Radiator Springs Racers closing at 4 we raced (pun not intended) over to get a go but both had closed already and with Tower the only major ride still running after 4 (but with a tasty 120 minute queue) we decided to call it a day. We’d made it to 22 hours and I especially knew I had driving to do in the morning.



    TOWER! I love you but 120 minutes is just to long at 4 in the morning.

    So what can I say about the day. It is a hard hard day of theme parking and takes the patience of a saint. It says something that the night-time shows finish and you still have essentially a day at Alton Towers left before the parks close. I whole-heartedly recommend it though as the parks have a special atmosphere like no other. Getting on Pirates was the icing on the cake.

    And with that, thats the theme park side of the holiday done and dusted. Whilst I would love to have done some of the other parks in the area, that can be done another time around. For now though, we had done some of the most famous theme parks in America and I have to say I was so impressed with the rides on the west coast. The B&M's and Intamins in Florida are kind of hit and miss but over in California, each one was ridable and enjoyable. Special mention goes to the two floor less coasters of Medusa and Scream. They were great.
    I'd like to thank anyone thats read all my trip reports. You guys rule
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