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JoshC.

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  1. Like
    JoshC. got a reaction from MikeC in The Smiler   
    It looks similar to a beyond vertical drop, no? They tend to go from bi-rail to tri-rail at the bottom of their drops I believe.
    Anything could be possible at this stage - SW7 surely isn't the only product Gerstlauer will have for 2013?
  2. Like
    JoshC. got a reaction from Mitchada04 in Samurai   
    The ride is literally in pieces, with work being done throughout the day.

    The sign.

    The current state of Samurai. Basically all taken down.
    Am I right in thinking that Samurai doesn't get dismantled fully every closed season? Whatever the issue with this, it is a real shame.
    It just goes to show that whilst the park has all this room to expand, the main core of the park has areas which need developing, and there's rides which really don't have long left...
  3. Like
    JoshC. got a reaction from Luke_A in Samurai   
    The ride is literally in pieces, with work being done throughout the day.

    The sign.

    The current state of Samurai. Basically all taken down.
    Am I right in thinking that Samurai doesn't get dismantled fully every closed season? Whatever the issue with this, it is a real shame.
    It just goes to show that whilst the park has all this room to expand, the main core of the park has areas which need developing, and there's rides which really don't have long left...
  4. Like
    JoshC. reacted to Tom in SAW: The Ride   
    Not sure where I've seen this on the forum, but every now and then someone mentions that Saw's queue line is horrific or now so much worse than it was when it opened.
    When Saw opened I remembered thinking just how obvious it was that it had been a whole new island because the queue were bricks on gravel and there wasn't much foliage. Now with the huge reeds at the entrance you can barely see the lake and therefore you feel cut off from the car park or the whole rest of the park. Swarm is praised for being so well themed and I that is hugely helped by the fact it has its own island which may be close to Stealth etc, but when you're queueing you're focused on that one ride.
    Saying that I hadn't realised how much I like Thorpe Park's coaster queue lines. When you queue in the Inferno extension you're immersed in foliage and B&M roar, Colossus everywhere you look is an inversion. (It sounds weird but compare it to queueing for Samurai where you're shoved between Saw, Colossus, Slammer, and Samurai). Whilst Saw doesn't have interaction in the queue line, this is now made up for by the remote enclosed feeling I get when I queue.
    Weird post but basically I think Saw's overgrown look is good and that the traps in the queue were designed to look discarded.
  5. Like
    JoshC. reacted to Mitchada04 in Samurai   
    It seems Samurai is having some major work done to it with all of the arms taken off, air gates removed and alot of the flooring taken up. Slammer seemed more likely to open in the near future as its blue sheets have been removed. Thought it would be nice to take some pics of Samurai in this unusual state as it suffers from the deadly curse of Slammeritus.






    Hopefully it will be back in operation soons as it always looks great at Fright Nights.
  6. Like
    JoshC. got a reaction from JackR in Fright Nights 2012   
    One thing I'd like to ask Mark; what would you have liked to have seen for a new attraction to Fright Nights? At the beginning of this thread, you said that you wanted:

    By the sounds of it, this is what The Passing will do. However, it seems as though you don't like the idea of it because it will cost and have a low throughput. Personally, I think it would be VERY difficult to create a high throughput maze which creates scares which are more than "an actor running at you, screaming and running away" for the duration. The maze will have a low throughput so the actors can spend more time scaring individuals, and the cost of it is in essence to keep queues down. I understand the issues, especially with the additional charges there already are, and problems with rides and Fastrack sales, but it seems that even though Thorpe are trying their best to improve the experiences of the mazes, that isn't enough.

    One thing which I didn't like about Experiment 10 last year was when some of the characters were seemingly helping us. I always felt that the general gist of the maze should be that we are being experimented on; whether that was made clear from the get-go, or whether we were meant to think we were visitors, who were then being used. From my personal experiences, the maze benefits best from a chaotic, brash and quick feel; you're not in control, and you have no chance to ask what's going on. For example, in my first go, when I was put into the room, the actor put his hand on the back of my head, guided me into the room whilst shouting "GET IN HERE". On one of my later goes, the actor opened the door, then put his hands on his head and said "Hands on you head. In here, quickly. Now don't move until I tell you." Don't get me wrong, this all sounds very worrying, but it's not making me scared - it's making me feel as though that I'm here for my safety, not to be experimented on.
    I do think the maze will continue to be one I will enjoy thoroughly, and whilst I don't mind a varying story, I do believe it need to have a central idea of 'You're being experimented on, you're not safe and have no friends in this laboratory'.
  7. Like
    JoshC. got a reaction from EC! in The Swarm   
    Yeah, this really does confuse me - just makes no sense.
    As for this whole bridge connection to Swarm, I personally think it's rubbish.

    I believe Sunken Garden is the area near the bottom left, with a pool showing in it. Now, how can one build a bridge to Swarm from there without going onto Island A, whilst doing it cost-effectively. You can't really (it is physically doable, but just not worth it). Whilst you could build bridges from Island A, it would be pretty stupid really - the island has nothing, so they would have to build fences to stop people randomly exploring, and make them so you can't see a pile of dirt. Also, I really doubt the park would want that area to have public access in any way when they'd be developing in.
    So yeah, I really just can't see that happening..
    (Though, every time I say something like that recently, it has happened, so I'll no doubt end up being wrong again.. :-P)
  8. Like
    JoshC. got a reaction from aTOMic in Fright Nights 2012   
    One thing I'd like to ask Mark; what would you have liked to have seen for a new attraction to Fright Nights? At the beginning of this thread, you said that you wanted:

    By the sounds of it, this is what The Passing will do. However, it seems as though you don't like the idea of it because it will cost and have a low throughput. Personally, I think it would be VERY difficult to create a high throughput maze which creates scares which are more than "an actor running at you, screaming and running away" for the duration. The maze will have a low throughput so the actors can spend more time scaring individuals, and the cost of it is in essence to keep queues down. I understand the issues, especially with the additional charges there already are, and problems with rides and Fastrack sales, but it seems that even though Thorpe are trying their best to improve the experiences of the mazes, that isn't enough.

    One thing which I didn't like about Experiment 10 last year was when some of the characters were seemingly helping us. I always felt that the general gist of the maze should be that we are being experimented on; whether that was made clear from the get-go, or whether we were meant to think we were visitors, who were then being used. From my personal experiences, the maze benefits best from a chaotic, brash and quick feel; you're not in control, and you have no chance to ask what's going on. For example, in my first go, when I was put into the room, the actor put his hand on the back of my head, guided me into the room whilst shouting "GET IN HERE". On one of my later goes, the actor opened the door, then put his hands on his head and said "Hands on you head. In here, quickly. Now don't move until I tell you." Don't get me wrong, this all sounds very worrying, but it's not making me scared - it's making me feel as though that I'm here for my safety, not to be experimented on.
    I do think the maze will continue to be one I will enjoy thoroughly, and whilst I don't mind a varying story, I do believe it need to have a central idea of 'You're being experimented on, you're not safe and have no friends in this laboratory'.
  9. Like
    JoshC. got a reaction from Ryan in Fright Nights 2012   
    One thing I'd like to ask Mark; what would you have liked to have seen for a new attraction to Fright Nights? At the beginning of this thread, you said that you wanted:

    By the sounds of it, this is what The Passing will do. However, it seems as though you don't like the idea of it because it will cost and have a low throughput. Personally, I think it would be VERY difficult to create a high throughput maze which creates scares which are more than "an actor running at you, screaming and running away" for the duration. The maze will have a low throughput so the actors can spend more time scaring individuals, and the cost of it is in essence to keep queues down. I understand the issues, especially with the additional charges there already are, and problems with rides and Fastrack sales, but it seems that even though Thorpe are trying their best to improve the experiences of the mazes, that isn't enough.

    One thing which I didn't like about Experiment 10 last year was when some of the characters were seemingly helping us. I always felt that the general gist of the maze should be that we are being experimented on; whether that was made clear from the get-go, or whether we were meant to think we were visitors, who were then being used. From my personal experiences, the maze benefits best from a chaotic, brash and quick feel; you're not in control, and you have no chance to ask what's going on. For example, in my first go, when I was put into the room, the actor put his hand on the back of my head, guided me into the room whilst shouting "GET IN HERE". On one of my later goes, the actor opened the door, then put his hands on his head and said "Hands on you head. In here, quickly. Now don't move until I tell you." Don't get me wrong, this all sounds very worrying, but it's not making me scared - it's making me feel as though that I'm here for my safety, not to be experimented on.
    I do think the maze will continue to be one I will enjoy thoroughly, and whilst I don't mind a varying story, I do believe it need to have a central idea of 'You're being experimented on, you're not safe and have no friends in this laboratory'.
  10. Like
    JoshC. reacted to Liam T in SAW: The Ride   
    Not sure if this has got posted before but here is a great promotional video of Saw by Gerstlauer!

    On the note of Saw, strangely enough its the only rollercoaster at Thorpe I really want to re-ride (tied with Inferno) because I feel like being on the second row and hardly any effects working really didn't give me the full experience of Saw (Also staring into front rows headrest isn't fun Gerst, should of took note from B&M )
  11. Like
    JoshC. reacted to Sheepie in Fright Nights 2012   
    Have I missed something here? Isn't one of the reasons why they're charging extra for this attraction is because you're expected to go through in very small groups/ alone? This would make sense and also bring it in line with other attractions of its type across the world. Either that or I've totally missed the mark.
    Thorpe have gone for a slightly less mainstream option here. Good on them for trying something new for the theme park world. I'm sure I'll give it a go but I'm undecided whether this is just a little too far for me. I can see this maze borrowing aspects from Tulley's Hell-Ements.
    I think I'm more excited about a potential Experiment 10 tweak. That could be the perfect attraction if that latter half received some attention.
    I'm liking the whole "prison break" theme for the park as well, with the guests being prisoners.
  12. Like
    JoshC. got a reaction from Tom in Rant   
    My biggest problem is with people who claim they're in financial hardship one minute, then the next, go out and buy expensive things. I'm not too fussed whether that person is on benefits or has a job - if money is tight, cut back on your spending regardless of you job situation. For example, one person I know recently was saying about how she was "really struggling with money" and was "cutting back on luxuries and switching to supermarket basics products, etc."; the very next day, she bought a Jack Russell puppy for £250 - which now means she has 4 cats and 2 dogs. If money's THAT tight, why buy a new dog?
  13. Like
    JoshC. got a reaction from Sidders in Random Picture Thread.   
  14. Like
    JoshC. reacted to Liam T in Trolley Dolly Goes South   
    Thank you messages:
    These are just a little thanks you for everyone who was supporting me and helping me get to Thorpe Park and also, for making the most out of my day and experience.
    A big thank you for everyone who joined me on the day:
    Mer - A big thank you to Mer for not only being an amazing part of our group on the day and giving me yummy Fruit Pastilles but also for creating many memorable moments (Flying Fish PA shout-out! ), Thanks also for supporting me and pressuring me to get to Thorpe Park asap! And also a final thank you for letting me use your very good photos throughout my trip reports.
    Luke_A - Thank you Luke for also pushing me to get to Thorpe Park and reassuring me on rides, helping me brace myself and generally giving me a loads of good tips to enjoy my day: certainly put my mind to rest! Cannot wait to do Towers Scarefest with you to finish off this fantastic season.
    Maxy - A huge thank you to you Maxy for also encouraging me and being a fantastic member of our group! Your laughs made some of the more tedious queuelines easily more bearable, but you didn’t bring any Wotsits, fool! *bro fist*
    Tinie - Thank you Tinie for giving me the ability to get into the park! Without you I’d never have even crossed the gate! Thank you for keeping me entertain by laughing at me it was an awfully busy day so huge thank yous for that and for just being awesome… oh, and having witness me suffer on Stealth… I hope I gave you something to laugh at…
    Sheepie - Thank you, fine sir, for being lovely (as always!) and supporting me throughout the planning stages with all the ticket cuffuffle and the train issues and generally your own uncertainty about being able to come! So glad you made it in the end! I would've gone into a mental breakdown if it wasn't for you because me trying to organise a tea party could’ve brought the fall of Rome, I swear…
    And of course a huge thank you too...
    Marc – even though it was really busy I had no fear of not being able to not get on the rides I wanted thanks to you and your ‘connections'. You really made the trip for me and I can’t bear to think the day may have turned out were you not there with your dashing charms and devilishly good looks to wing us a few queue jumps…
    Fred – this trip wouldn't of even happened if you didn't give me the opportunity to go all the way down South and back (woops, perhaps too much innuendo?)! I hope I wasn't too much trouble (angel face) So a huge thank you for being my appointed transport manager for the day
    Sidders – Thank you for aiding me with these trip reports and making sure they are up to TPM standard! All the support, ride tips, Park do’s and don’ts, and kind words you have given me all the way from planning right up to this, my last Thorpe Park trip report - I certainly see why you was voted TPM's Best Mod 2011!
    And don’t think there’s not enough thanks for everyone else! To anyone with kind words, advice, planning tips and just being kind in general, massive thanks for all your support in getting me to Thorpe Park and for all the encouraging messages on here and on Facebook.
    But lastly, thank you to the Mania Hub as a website, community and an invaluable tool - this post just shows how, when a community comes together, they can make a wee little northern boy's dreams come true... but it doesn't end here, folks! 2013 already sounds bigger and better... Thorpe Park was really just the start of my enthusiast life…
    A huge thumbs up to Thorpe Park

    Woo! You’ve reached the end of my post! Congratulations and thank you for taking the time to read these trip reports!
    Our Liam
  15. Like
    JoshC. reacted to Liam T in Trolley Dolly Goes South   
    Now one man down and awaiting the arrival of Michael “Mikey” Thomas (more commonly known as Sheepie on here) we travelled to our next ride, the Flying Fish!
    My first ride on the Flying Fish was great! I really enjoyed it and the sound of The Swarm above us was fantastic even if the stench of weed kept offending my delicate nasal passages all around that area (not sure why ).
    Mer wanted a drink after Fish times so we went over onto The Swarm Island and caught up with the rest of the group! While we waited for Mer to refresh herself I sat down and soaked in the atmosphere for the first time during the day. During these reflective minutes, I realised that The Swarm Island really is something else. Looking out to the rest of the park in action and reminding me just how good The Swarm was made it a pretty big moment of my day. But once reformed as a group we met up with the lovely Mr. Mikey Thomas and… went on Flying Fish again! Woo!
    While waiting to be dispersed into our gates, the ride operator was clearly not having the best time today and working in this heat, with that amount of people must have been stressful. But it was then I realised that, all across the park, staff attitude was something that was a clearly different from the majority Towers staff. At Thorpe, they're a lot more laid back and "Yeah, just go wherever you want". This isn't to say the staff are poor at all because compared to Drayton Manor’s they at least have a better communication skills than an amoeba. So yeah, big difference from the staff at Alton Towers.
    Flying Fish
    Flying Fish being the same make as the Runaway Mine Train was clearly going to be fun and a pause from the bigger thrills. Now, of course, it has nothing on the standard of Runaway Mine Train, with an awkward game of one-person Twister just to get into your seat and with pretty much no theming, but that didn't affect my ride. Despite being 16 it was actually very fun – great for meets and just having a laugh with others on! And the bit before the photo point was surprising thrilling, though it was a bit rough towards the end.
    To my surprise Mer got the operator to give me a shout out over the PA And a group of kids at the back waiting to board the next train must have heard it as when I went round then shouted "TROLLEY DOLLY": was a lovely highlight to my trip and will be remembered!
    Pro's -
    Jolly good fun! Trolley dolly chants The bit before the photo point Con's -Smelt like a weed farm Rough towards the end 6/10 After we got off The Flying Fish, time was getting short and we noticed Saw had just re-opened, so we made our way to Saw Island.
    Going past Saw Alive was super creepy. It’s just this empty abandoned boat covered in seagulls! It didn't look good for the park having a closed attraction which was really a waste of money. If Saw Alive got turned into walk through attraction without as many actors like London Dungeons it could work, but at the moment it’s no pleasant sight...
    Now onto Saw Island we noticed the queue was very big. With time short and with the queue getting bigger it was time to choose if I would ride it or not... I really wanted to try Saw, I would feel a little bit empty if I didn't get to ride all five big rollercoasters so we had no choice but to get Fastrack from the Dome (AGAIN)… to add more disappointment, Fastrack had sold out (though many would be celebrating the fact they had a limit on Fastrack) but luckily my life saver Marc had a solution so with time getting ever shorter and Mer feeling more ill by the minute, we rushed back to Saw Island and jumped in the queue.
    Saw: The Ride
    Because Saw is at the far end of the park you don't really notice how high it is until you’re on its little island. The warehouse itself was pretty well themed I thought but before I could take much of it in, Mikey dragged me over to the drop zone to show me Saw's little "problem": its roughness.

    I did notice the pain etched on the riders’ faces as they made careered under the blades and into the Immelman, but I promised myself this wouldn't put me off. Being the last ride of the day at Thorpe Park, I wanted it to end on a high.
    The queue line area is pretty cool and themed well and inside going up to the station was also themed very well. I compared this to Th13teen where most of the ride’s inside theming came from dark, flickering lights! Merlin love to share their ideas

    The Station itself wasn't as good as I thought it was going to be, the leaking light from the outside didn't give me the feel of "Jigsaw's Lair" but at least the bagging option had swift service and was generally great! We climbed into our cars’ second row, I was very eager to know how these felt for next year... Not too bad I thought! Restraints felt pretty good on me, I thought, before we left the station...
    With everyone around me fearing for their precious spines and necks, the car moved onto what would normally be a pre-show but turned into three minutes of watching a vacant-looking Billy puppet acting like a goldfish... I thought for a moment, about how the motorised mouthpiece that moves when this delightful but deranged little puppet speaks resembles a scrotum, and then as payback he threw the train down the first drop! It felt AMAZING! If something like this features on SW7 next year, I will be pleased... It’s so forceful! He then flew onto some brake run with what looked like bats shooting air at you... all very confusing to this poor Northerner as we then sailed down further into the darkness before a glimmer of light appeared. We then got chucked into ANOTHER seat lifting inversion like Colossus’ inlines… Did not enjoy that… or the dead body above/below me.

    After that I really started to get nervous now, everyone around me was almost praying to live... I was really looking forward to hearing the "GAME OVER" TV but instead got an asthmatic wheeze, a grumble, a mumble, a whir, and a fizz and then the damn thing cut off! Nevertheless I prepared myself to go up the 100ft lift... I did NOT enjoy it one bit. This is one part of Saw I wish SW7 didn’t have! I really didn't care how high up we were, and maybe because I was in the second row and didn’t feel like we were going up a lift hill at all, but I just wanted to be over the drop... A momentary peak and a glimpse of Colossus, before the horizon shot upwards and we got chucked towards the blades… which actually appeared as more of a blur…

    The drop was good, but you did notice the jolt. Going through the course felt like I was riding a jack-hammer on wheels - it wasn't rough but it certainly didn't feel like a rollercoaster only three years old should have felt like. After going through the airtime hill and through the turn onto the break (actually very forceful I thought) and onto the MCBR was nice, but then launching into that dive loop and being hurled onto the breaks I thought to myself "If SW7 turn into this, Alton will have a huge problem". Does anyone feel as if Saw could give so much more after that dive loop?
    Pro's -
    Queueline/Interior theme is good Saw's island is pretty well themed as well I enjoyed the ride even if I felt like road works equipment Con's -Station was okay, could be better Restraints did hurt my shoulder towards the end Effects that should be working, not working at all! Overall review - Saw is good but not great, for a rollercoaster that only been built since 2009, it shouldn't feel like that at all. If SW7 gets the same restraints or trains, I question Merlin’s management for constantly repeating mistakes and ignoring (can I say, ‘professional?’) opinions. I was the only one from my row who overall enjoyed the ride and whilst it wasn't bad, it just felt older than it was and having no working effects was very disappointing.
    8.5/10
    Now having ridden all Thorpe's rollercoasters (plus Rush) it was time to say goodbye to Thorpe Park. As I walked back into the Dome depths (Or hell as I'd rather call it) hearing end of the day music (Most TPMers were groaning at the sound of it )! I couldn't believe something I having been planning for almost half a year was finally over.
    While waiting for my (rather eventful) trip home, I felt happy now I finally got to go to Nation's Thrill Capital. But I felt even happier having met some great people I have been waiting for ages to meet!
  16. Like
    JoshC. got a reaction from Sidders in Rant   
    My biggest problem is with people who claim they're in financial hardship one minute, then the next, go out and buy expensive things. I'm not too fussed whether that person is on benefits or has a job - if money is tight, cut back on your spending regardless of you job situation. For example, one person I know recently was saying about how she was "really struggling with money" and was "cutting back on luxuries and switching to supermarket basics products, etc."; the very next day, she bought a Jack Russell puppy for £250 - which now means she has 4 cats and 2 dogs. If money's THAT tight, why buy a new dog?
  17. Like
    JoshC. got a reaction from Mer in Rant   
    My biggest problem is with people who claim they're in financial hardship one minute, then the next, go out and buy expensive things. I'm not too fussed whether that person is on benefits or has a job - if money is tight, cut back on your spending regardless of you job situation. For example, one person I know recently was saying about how she was "really struggling with money" and was "cutting back on luxuries and switching to supermarket basics products, etc."; the very next day, she bought a Jack Russell puppy for £250 - which now means she has 4 cats and 2 dogs. If money's THAT tight, why buy a new dog?
  18. Like
    JoshC. reacted to Liam T in Trolley Dolly Goes South   
    After crawling on my hands and knees away from Inferno, I was unsure what was going to be in store for me as we headed to the Lost City, until I heard the bone-shaking rattle of the Colossus lift hill and the train ploughing through its course, devouring up the inversions in its path. It was time experience The Power of 10…
    Colossus
    Colossus' area is beautiful: well-themed and great soundtrack (even if sped up) to boot. It almost reminded me of being at Alton Towers; a manic mix of track and supports and people billowing in and out of intricate pathways, standing under the cobra roll and feeling the whole ground shake when the train soared through it. Something I’ll never forget about my trip to Thorpe is the anticipation the sheer might of Colossus imbues in its onlookers. This is something I would value in any modern ride – aural presence.

    After squatting in pain in the Colossus Fastrack queue, we finally got to the station which really was next to X:\ No Way Out! I could feel the pyramid shake and hear the dance music from the inside! Once in the Colossus station I saw those trains! First impressions were "look at the size of them restraints!"
    So once in our gates I sat myself into a Colossus seat with Mer (still in pain) and after banging my knees multiply times, the beast of the restraint took one more blow for good measure. I rather reminded me of the legroom one should expect from a flight with RyanAir… But nevertheless, the train moved up onto the lift hill and… started to rattle, a lot of people said had said prior to my visit that Colossus would knock me senseless so I didn’t need to ominous voiceover to warn me to brace myself!

    Once we left the lift hill and the anti-roll-back sounded no more, the first few seconds of the ride were in deadly silence of the anticipation of the drop; only the sound of the wind and the gentle hum of the wheels on the track were heard, split by the occasional squeal. From there we tumbled down down the drop and into the loop. Compared to Drayton Manor’s Shockwave's loop this wasn't as rough... I quite enjoyed it actually. Through the airtime (love this part!) and into the cobra roll which (I enjoyed more than I thought I would). Without time to breathe, a quick snap in the direction change threw us mercilessly into the corkscrews… again, really quite pleasant and not as uncomfortable as I was expecting. Oh but then…. Then came the worst experience of my life: the inlines.
    I'm not a big fan of inversions that launch you out of your seat. Even Nemesis doesn't chuck you out of your seat, so I have never felt the feeling of being bashed and rattled around before! I felt like I was in a bloody washing machine! The inlines are fun, but maybe not for me, or my poor shoulders.

    So having survived four of them, we glided past Rush as I readjusted my testicles and took the few seconds reprieve to massage my shoulders. I never wanted to feel that feeling again. Unfortunately for me I forgot there was one more hiding before the breaks, wasn't pleasant at all! The sensation of the proximity to the ground was impressive, but the thrill is somewhat detracted by the discomfort.
    Pro's -
    Landscaping is beautiful. Ride and guest interaction is almost on Nemesis' level! Seeing the train dive under the shop and around the twisted walkways. 5 immensely enjoyable inversions in the powerful first half. Con's -The inlines! *dislike* Feels a lot older than it is due to discomfort Poor presentation – needs a re-paint urgently. Overall Review: Colossus - It certainly wasn't as rough as I thought it was going to be, although I wouldn’t call it smooth. It’s shocking when you realise Air is the same age as Colossus, and it rides more smoothly than snowboarding a landscape of cotton wool on a butter knife. I would say it felt the same age - or maybe even older - than Nemesis... Shame really, but I believe that has nothing to do with Thorpe's upkeep, and the finger of blame is more aptly pointed at Intamin’s train and track quality.
    7/10
    Once we sat down for a rest, we was going to Saw but to our surprise, Saw had broken down (shocker) so we went and explored the park! All the queues were bulging out of their entrances so while we chose which ride we would suffer the perhaps unjust waiting time for, we went to stand in front of a 40ft wall of water to cool us down!
    Tidal Wave’s queue was of course, huge. But I wanted to see how wet you get off the ride - big mistake! This is easily once of Tussauds’ finest achievements – the themeing is spectacular and the amount of water that gets you even when simply standing near the ride makes you wetter a whole ride on Alton’s Flume! You must get insanely wet on the ride! It was rather refreshing though!
    Once soaking wet, we went to our next ride and one I had been looking forward too for a while...
    Rush
    Rush has long been the ride I most looked forward to riding since I found out about Thorpe Park. Simply put, it just looked so fun and exciting to ride! The queue wasn't that bad so we jumped in and got ready to Rush. The sound of Rush scared me a lot – those hydraulic tanks sounds like a bloody dinosaur! And there was originally meant to be FOUR of these?! Man, I was so looking forward to this.

    When we got onto our coloured circles! (I was yellow) we sat in our seats. Immediate thought was how the restraint hardly felt like it was even holding me in! Without any warning the ride started to my great surprise. The first three swings were great – a beautiful thrill and a sensation like no other I’ve felt. The freedom the restraints offer you on these lower swings combined with feeling the force of the hydraulic thrust was one of the highlights of my day. But then it started getting higher...

    Rush was much more powerful than I thought it would be - it really chucks you up higher than you think! I was so scared and shocked I totally wanted to get off the ride by the fourth swing! Too my unpleasant shock, Rush wasn't just thrilling, it was scary as hell! It caught me off guard and I was glad when it was over, but even happier knowing I’d done it.
    I didn't enjoy it but I think that’s due to the fact I was just that shocked. I know if I ride it again I will enjoy it more
    Pro's –
    Best flat ride I have ever ridden Stands proud in the Lost City, and has amazing presence amongst a group of substandard flats. Definitely has that fun factor in it Con's -It shocked me how powerful it was, which lead me to spending a lot of the ride in complete fear! There is no warning when it’s going to start so you cannot brace yourself. Some might say this is a pro, though! Overall Review: Rush - By all means a fun ride but for me, is scared me a little bit too much. Hopefully the future will up Rush's rating for me.
    6/10
    Now recovering from Rush, Luke had to go, so we said our goodbyes to the fine young Mr. Ayers and went onto our next ride... Flying Fish!
    Part 5/5 - Trolley dolly chants, "Saw" goodbyes & a little message
  19. Like
    JoshC. reacted to Tom in Rant   
    People who complain about their financial situation constantly, possibly are on benefits etc and then splash their cash on stuff like iPhones, hollister clothing and the like. Just a disgusting waste of money for those who use services properly etc. Just rantin!
  20. Like
    JoshC. got a reaction from alexander in The Swarm   
    My first thought after I heard this...

    After hearing that it's on constantly...

    I do hope they aren't doing this permanently, and this was just a glitch or something. Not only would it ruin the atmosphere a bit, it would be a shame to see a very good video which obviously had a lot of thought put into it used for only a few months...
  21. Like
    JoshC. got a reaction from Sidders in Random Picture Thread.   
  22. Like
    JoshC. reacted to Sidders in The Swarm   
    Not to mention The Swarm will only be two years old by then. Colossus in that pic is at least seven. Comparison irrelevant.
  23. Like
    JoshC. got a reaction from aTOMic in The Swarm   
    My first thought after I heard this...

    After hearing that it's on constantly...

    I do hope they aren't doing this permanently, and this was just a glitch or something. Not only would it ruin the atmosphere a bit, it would be a shame to see a very good video which obviously had a lot of thought put into it used for only a few months...
  24. Like
    JoshC. got a reaction from Sidders in The Swarm   
    My first thought after I heard this...

    After hearing that it's on constantly...

    I do hope they aren't doing this permanently, and this was just a glitch or something. Not only would it ruin the atmosphere a bit, it would be a shame to see a very good video which obviously had a lot of thought put into it used for only a few months...
  25. Like
    JoshC. got a reaction from c1hrisin in The Swarm   
    My first thought after I heard this...

    After hearing that it's on constantly...

    I do hope they aren't doing this permanently, and this was just a glitch or something. Not only would it ruin the atmosphere a bit, it would be a shame to see a very good video which obviously had a lot of thought put into it used for only a few months...
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