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JoshC.

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  1. It's funny as the last image definitely looks like it's of the Saw Alive plaza (based on how Colossus and Storm Surge look in the background). But it looks nice enough. And there's been a lot of want for such a space for a long time. Interesting there's no mention of the stage, and concept art purposefully avoids showing that space. Most recent plans still indicate there will be a stage. I wonder if, for now at least, the plan is to wait until there's a need for the stage before putting it in?
  2. We'll be getting a first official look... https://www.facebook.com/share/1AqZW6ifXh/
  3.    JoshC. reacted to a post in a topic: Ride Access Pass
  4. Merlin have done a complete U-turn on the situation, but still acknowledge the system needs to change: https://x.com/I/status/2021953258194120748 I expect the backlash was more than they anticipated. But I fear this sets a dangerous precedent for any future changes: kick up enough of a collective fuss and they'll revert the changes. Merlin needed to announce a new system and stick to their guns, but they didn't.
  5.    JoshC. reacted to a post in a topic: Ride Access Pass
  6.    JoshC. reacted to a post in a topic: Ride Access Pass
  7. There are groups on Facebook which have guided people on the RAP process, and there's no doubt people have tried to game the system. So it wouldn't be unfair to say that the RAP issues are a viscous cycle which have spiralled.
  8. Yep, the system was unsustainable and reaching breaking point. Something has to be done. I'm sure many of us on here remember the time when RAP was a very small system, which didn't have dedicated queues, where you could only have one RAP user on a ride at any one time, they could only sit in specific seats (in case of an emergency), etc. I think they system had to evolve as times changed and we as a society understood more about disabilities. But obviously now, it's treated like an extra queue in its own right. Hyperia's RAP queue is regularly huge (keeping in mind people will have virtually waited too). Vampire has multiple rows effectively dedicated to RAP now. etc To give some, albeit tangential, anecdotal, evidence... I work in a UK secondary school just outside London. The amount of students who have been diagnosed with some level of neurodiversity is a lot. That number grows more with students who we think could be neurodiverse, or who are waiting on assessments / diagnoses. Though I haven't been in the education sector long, it is a well-stated fact that the number has grown significantly. A large chunk of that is down to better understanding of neurodiversity, as well as more resources in being able to actual diagnosis people (around London at least...the story would be very different up north). At the same time, in my opinion, most people who I see in that environment who are neurodiverse would be able to get by without a RAP. However, I expect that many of them - under the previous system - would qualify for a RAP. Which is why we are where we are. Simply put, Merlin cannot create a system whereby the neurodiverse who need a RAP can qualify for one whilst simultaneously the neurodiverse who do not need a RAP don't qualify for one. To break that down, neurodiversity is a scale. Some people with ADHD might just not be able to focus on one thing and instead have 3 or 4 things going on in their mind all at once, and it makes sense to them. Others with ADHD might have to be constantly moving in a free space / not like being contained in a small environment. It's the same with any sort of neurodiversity, which is a huge umbrella word. And, obviously, not everyone who is neurodiverse needs a RAP. I'm not familiar with the Nimbus card. But I expect that if you are neurodiverse, and perhaps find large crowds exhausting / daunting / overwhelming, it's a simple enough argument to say that you'd qualify for the "Difficulty with Crowds" mark (even if the reason for that isn't because of the neurodiversity you experience). If that isn't the case, do forgive me, but regardless, I can't imagine it's particularly strictly regulated? So from that perspective, I see why Merlin don't accept that. Because under that, they cannot differentiate between who actually does need it and who doesn't. Naturally, this is a very emotionally charged topic. There's plenty of people on social media in uproar because it means they wouldn't qualify. No doubt some of those people genuinely do require it otherwise it's impossible for them to go. Others might greatly benefit from it. Others - and I've seen some people say this - need it so they're not exhausted at the end of a day. Other people still visit and queue normally if they can't get RAP / queues are too long, but couldn't do that for a whole day. Removing all emotion, there's again arguments that can be made for why these people might requires a RAP and why they shouldn't. Any solution is going to have backlash. I don't have a solution. I do think that the system should have had a hard reset, whereby all RAP users have to have their eligibility re-checked under whatever new rules Merlin chose (which doesn't seem to be case from my understanding). I expect this is something that Merlin have thought about for a long time, and have expected the backlash. Maybe not quite so much quite so quickly. But I do hope they don't backtrack / reverse the decision, as that will make things worse. The biggest question about this though, which Benin touched on, is why is this such an issue for UK Merlin theme parks? Though there's parks around the world which aren't as accessible as others, I can't think of any other park which has issues with their disabled system quite as much as UK Merlin does? Other UK parks - fine. Non UK Merlin parks - fine. Parks operated significantly worse than UK Merlin - fine. Park significantly busier than UK Merlin - fine. So it's not a simple answer of "Merlin parks are too popular" or "they run badly" or whatever. There is something that explains it, surely. Is it that UK Merlin are the most broadly accepting of disabilities in the first place? Is it a societal thing? Is it just that the UK has more (diagnosed) cases of disabilities than other countries? Just what is it?
  9.    JoshC. reacted to a post in a topic: Ride Access Pass
  10. JoshC. replied to Ash's topic in General Discussion
    Well if Parm Pap says it is so, it must be true... It's such a weird one. Subjectively, from a ride perspective, t's pretty rubbish these days. But there's no denying it has a place, or at the very least a use, since it can absorb people. At the same time, it's staff-intensive for comparatively little reward. I know they've talked about closing it down in the past. And obviously effectively turning it into a seasonal attraction is a by-product of that. My biggest issue is if they close it without replacement, it seriously dents both the water ride and the 'calmer' ride selection at the park. Okay, it wasn't a great 'wet' water ride, but now you're left with Tidal Wave (overly wet), Storm Surge (equally not a great water ride) and Depth Charge (fine, but not a big player). For a park that just over 10 years ago prided itself on having the best water ride selection in the country, it's a fall off. Even if it stays, the park are in dire need of a new water ride in my opinion. If it goes, they reach a critical point where a new water is a must.
  11. Minor plan submitted to the council... In no way will this be a stumbling block to the development and I believe it will be ready for this year
  12. Mixture of the Beach not being used that much and there being a more recent need for a permanent stage / event space. Realistically The Beach was the best place to put such a thing.
  13. These changes were submitted to the council back in March 2025: At the very least, part of the reason for the changes was to address biodiversity requirements that were being put on them. It does also seem to have helped with reducing the scale of the project. Whilst you're right that it will not include the terraced seating from the original 2024, it is not 'just' a flattening of the beach, as it will still include new retail / food units. The terraced seating, as seen from the screenshot of the amended plan, seems to have been done specifically to combat the Environment Agency's concerns. Whilst the stage they are now implementing is smaller (it does seem to be the same one they've used for Lucifer's Lair?), it is still a permanently set up stage space, which means there is greater scope to introduce permanent AV rigs and makes it easier from a tech standpoint to implement better shows. Whether they chose to is a different matter, but even a 'temporary' stage set up permanently has a huge amount of benefit.
  14. JoshC. replied to JoshC.'s topic in The Future
    You can see Slammer in the background, operating. The last season that Slammer operated was...*checks notes*...2016. The park randomly painted that section of track in 2016. I can't find much discourse about it, but it was a bit random - it was either to cover up a particularly discoloured bit of track, or a tester for a repaint. In 2018, the park also repainted a few supports on Colossus.
  15. I've very little memory of it, but the game was likely made by Playable: https://playable.com/cases/thorpe-park/ If memory serves me correctly, the Survival Games one was a 'Subway Surfers like' game where you had to swipe left and right for your character to avoid assassins. I'm very much not sure on that, but that feels right to me. What I do remember is all these games were very basic and simple, verging on what I'd call cheap. They were clearly made very simplistically, and whilst they did fit the box of being a themed game, they were only entertaining for a minute or two before becoming repetitive and stale.
  16. Looks like it is happening, with this being a project that was tendered over a year ago...
  17. I remember when Thorpe raised a few height restrictions one season (I want to say it was like 2012 / 2013?). Teacups jumped from 0.9m to 1.1m. Storm Surge jumped to 1.2m. There seemed to have been changes to guidelines, and that was the easiest thing for Thorpe to do. But it did hit them hard. As for strange height restrictions, another one that comes to mind immediately is The Walking Dead. In its old incarnation as X, it was a 1m height restriction. Slap some zombies around and it jumps to a 1.4m height restriction. I get it's because of the scary factor and they want to make it clear it's for that slightly older audience. But obviously, it's the exact same ride - it doesn't need that 1.4m restriction. I can't think of any others that haven't been said (Benin stole my one of saying Pirana). Europe is reasonably sensible with height restrictions I feel. It was interesting a few years back that the Dutch B&Ms were able to have their height restrictions dropped from 1.4m to 1.32m with no (obvious/known) changes to the restraints. Simply seems to be a change in legislation.
  18.    JoshC. reacted to a post in a topic: Weird height restrictions
  19.    JoshC. reacted to a post in a topic: Alton Towers General Discussion
  20. I recently booked a trip to Efteling, Sunday/Monday in March, for 2 adults and one child. That cost £335. Similarly, Phantasialand for their off peak price for same number of people is £387. Parc Asterix would be £355. Port Aventura would be £155(?!). I guess, Port Aventura aside, Towers' pricing isn't wildly different to many other big resort theme parks across Europe. That's the level they're pitching at. The bigger issue is the value it offers. Towers on those off peak days will presumably only be open until 4pm. The others would be open until 6pm as a minimum. Towers lately has minimal stuff to do in the evenings; the other parks' evening offerings vary but some offer bits, others don't. Realistically, you are getting better value for money at any of the other parks through sheer number of riding hours and number of attractions available. I have no clue how busy the hotels get, but I have stayed a couple of times years ago (when I worked for Merlin, so got staff rates which are nice). The hotels certainly never felt quiet is all I can anecdotally say. Obviously, things may have changed in the years since.
  21.    Fammy reacted to a post in a topic: Big Easy Boulevard - New for 2024
  22.    Inferno reacted to a post in a topic: 2026 Season
  23. I was hoping that with the theme being a literal cinema, the park had a plan to change the 4D film regularly. It'd be a simple win to change the film shown yearly (albeit maybe a bit of a faff). Who knows what the contracts are like for these things. I know Merlin in the past liked to go for 3 year rolling contracts with IPs. Whether that's still the case - and the case with a 4D show - I have no clue. I agree that it would be nice to see something new in there for 2026 though.

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