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Matt 236

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  1. Like
    Matt 236 got a reaction from David B for a blog entry, Creeking New Heights- My First Ever Coaster Climb   
    Causing a bit of a gap to the long speculated trip reports of certain members visiting several new major parks [surprisingly not Benin in this case], you may be wondering what the Creek will be able to provide to contend with this. If you were hoping for reports of new visited parks and the like, you may leave feeling rather disappointed [there are big plans in the works for the near'ish future though], however what I will offer instead will be in the shape and form of unique and different theme park activity.

    Having been a big fan/enthusiast of parks and coasters for a long time, there is something I had always wanted to do at a park for a long time in my life; that was walking up to the top of roller coaster lift hill. Following the foreseeable cancellation of my Towers lift hill walk [due to the unfortunate accident of a certain ride], I instantly booked myself a coaster climb on one the coasters at Thorpe [whether it's a good idea to this the day after a heavy night clubbing and drinking is another story however]

    Judging from the [poorly quality] picture above you can tell right away which ride I went for; Colossus
    After having experienced my chosen ride at the end of the day before closing, I waited patiently outside the ride's exit [as instructed by the details on the email I'd received when I booked it], where I was soon approached by a member of Thorpe's stuff and when clarifying my name, I knew my experience was about to begin.

    Being directed in to the Swarm's control booth with others taking the walk [a dad and his son], we were given an informative talk about the ride's generally statistics from basic things such as opening in 2012, being built by Bolliger & Mabillard and costing 20 million to more complex and interesting facts.
    When it comes to dispatching the ride, the operator in the control booth must press both green buttons with his hands in-addion to the platform staff pressing the other four buttons. If one of these buttons isn't pressed the ride will not dispatch. Interestingly, there are four positions staff can be allocated to on this ride, control operator, baggage room, front and back of station, where are total number of seven staff are required on two trains operation and six on one train operation.
    The ride's console is a lot smaller and advanced from the park's older consoles [inferno's apparently strikes similarities but is noticeably bigger]. Not only can individual rows of restraints be released individually [no need for the recheck all bars here] but the computer system can also calculate how many trains have been running on the system and give a general count of throughput. Speaking on throughputs, one train operation on Swarm allows for about 600 people per hour [pph] whilst two trains allows up to 1200 PPH.
    As you can witness from the photo [and the giveaway on the booth] the ride was on just one train at the end of the day, however this was to ensure final checks on the ride's others train which would be checked up through the evening/night and then run on the circuit the next day whilst the existing train would then receive it's inspection. Interestingly whilst the work shop is located on the right to the station building, there is a giant cold fridge in there too [ I forget why though].
    Other interesting things the console allows [pictured above] is to open/close gates, stop and start the ride and also stop and start on the lift hill too. The ride was naturally locked down when we were there which only the engineering crew would be able to open to stop any possibility of the ride operating whilst we were there. One of the other proceedures of loading aside from the buttons and thumbs up is all seats must be closed and locked for dispatched regardelss of them being with or without riders.

    The second part of the console, this allows the operator to speak to through the tannoy systems, and press automated announcments such as weather closing and reopening. There's naturally a phone too for the operator to contact platform staff.

    like all ride's alike, the ride uses CCTV throughout the surrounding area which is to used to ensure the ride is working correctly and that no one has trespassed in the surrounding area [which would result in an e-stop].

    Before doing the actual part of the lift walk, everyone was instructed to put on safety harness vests, which involved putting the main part on your chest whilst adjusting and tightening the giant clip and then getting your legs through the holes then adjusting them. This was finalised by the ball hold which would connect to the coaster wire itself.

    Then it was time for the walk itself to begin. This gaint bit of machinery operates the lift hill of the ride.
    The harness I was wearing was connected to the chainwire at the side, which involved in the positioning of the clip. Every so often, you would need to push the clip through a check point area so to ensure maximum safety. If you folded the clip in, then it would stick you to position. The design of this safety figure has been designed to prevent slip backs, so if you accidentally trip up on the way up or down, the clip safely locks you in place preventing any major accidents from happening.

    One of things talked about was the actual meaning of the ride's project name LC12. I naturally put it down as Lez Cougan, however the actual meaning of the acronym was infact Lost Cause. Mentions of other project names such as Project Odyssey [Colossus] and Project Dylan [saw] were also mentioned briefly there too.
    And many steps later, we finally reached the top. It was a very nice day so I was able to get some pretty good views of the park and surrounding area whilst I was up there [including Heathrow].


    Who Thought Thorpe was so beautiful


    I learn't many interesting new facts on my climb which was great to hear whilst taking in the stunning views below. These included,
    1/ Stealth & Rita were originally supposed to be one big coaster however due to some difficulties in planning it, this was split in half. So Thorpe got one half [the better half IMO] whilst Towers got Rita.
    2/ The reason why Nemesis Inferno was themed like a volcano was because of the fire that took place on the site the ride replaced [Tropical Travels].
    3/ If Thorpe were to build something massive on the empty island next to Swarm, they would need to remove something equivalent in size [my tour guide described the park's landscape as being like a Lilo.

    I naturally had to ask/enquire about WC16 [Thorpe's new dark ride] during the climb. However unsurprisingly he wasn't able to provide much information except that it would be the first kind of ride to ever exist in the world and that it would be a top class ride. Even facts down to when it would open [spring or summer] could not be provided.
    He did mention there would be more interesting in vestments on the way within the park and that Thorpe's target was now all age groups.


    When it came to Fright Nights, he said that this years one would be bigger and better, however couldn't confirm completely if there would be any new attractions or face it alone returned [but hinted the former was likely].

    On the operational front, the ride cannot operate below 5 degrees or in winds over 35 MPH, there's a wind tracking device at the top of the hill which is sort of in the form of a micro wind turbine.


    The main Thorpe hotel is expected to open around 2018/2019. It was mentioned how a spruce up of the entrance would be liked [depecting a very RCT style appearance] and hinted that a redesign in the future would probably happen however the dome would remain for the foreseeable long term due to it's complex structure and helpful functions within the park.


    One of the most eager questions I asked I did manage to get an answer for though was the future of the now closed Chief Rangers Caroulsel? When dismantled the ride was stored temporarily in the staff car park for a while, however unfortunately the ride will never be able to return to the park.
    This is because it's going to a different park. Which though wasn't said however apparently it isn't close to any major European parks and the country of location is unknown [so tracking of the ride will likely be extremely difficult]. I am happy to confirm though that many prominent items from the old ride have been salvaged including the old ride centrepieces which are apparently now located in the education centre. The other horses on the ride are believed to have been kept to use on the ride's new home.


    I asked on what the forseeable future for Mr Monkey might be and he reckons the ride is here to stay as a tribute and lone survivor of the Ranger area that once dominated the park.

    When it came to potential rides going, the answer was generally that Thorpe like to keep their rides and that Samurai was closed so that they could give it out the attention it needed to work again as it was still a popular ride at the park.






    When it came to Colossus's 'potential' repaint he was unsure on whether it would get fully done and did agree that ride presentations are an important aspect of rides. He did however hint towards the possible return of the railway in the future and the re-theme of Rumba though.

    Proof this is real



    A pic of me and my guide



    I'm a long way up!

    After this unique,interesting and insightful experience, I gradually made it down from this giant coaster back to the ground where I thanked my host before grabbing my belongings and making my way.
    The Big Question
    Was The Walk Worth £50?
    Just about,
    in this experience, not only do you get to go up and down your coaster of choice, but you are presented with stunning and amazing views of the surrounding area not just in the park but on for many miles throughout the landscape. You also learn a lot of new facts and information on different things in the park from the operational and management side to how the park works as a whole. Seeing the control cabin of one of my favourite coasters was another interesting sight and I enjoyed my time doing this experience where all the VIP team were extremely friendly and helpful and this was no rush or pushing ahead on the experience at any time.
    I will probably do another lift walk here at somepoint in the future [not sure when though] on Colossus to see how it compares and look how different the ride works from an operational view, B&M were described as the creme de la creme of coasters when I was there. If you're in to different theme park experiences and wish to experience a lift hill walk, I would definitely recommend experiencing one on The Swarm!
  2. Like
    Matt 236 got a reaction from Cal for a blog entry, Creeking New Heights- My First Ever Coaster Climb   
    Causing a bit of a gap to the long speculated trip reports of certain members visiting several new major parks [surprisingly not Benin in this case], you may be wondering what the Creek will be able to provide to contend with this. If you were hoping for reports of new visited parks and the like, you may leave feeling rather disappointed [there are big plans in the works for the near'ish future though], however what I will offer instead will be in the shape and form of unique and different theme park activity.

    Having been a big fan/enthusiast of parks and coasters for a long time, there is something I had always wanted to do at a park for a long time in my life; that was walking up to the top of roller coaster lift hill. Following the foreseeable cancellation of my Towers lift hill walk [due to the unfortunate accident of a certain ride], I instantly booked myself a coaster climb on one the coasters at Thorpe [whether it's a good idea to this the day after a heavy night clubbing and drinking is another story however]

    Judging from the [poorly quality] picture above you can tell right away which ride I went for; Colossus
    After having experienced my chosen ride at the end of the day before closing, I waited patiently outside the ride's exit [as instructed by the details on the email I'd received when I booked it], where I was soon approached by a member of Thorpe's stuff and when clarifying my name, I knew my experience was about to begin.

    Being directed in to the Swarm's control booth with others taking the walk [a dad and his son], we were given an informative talk about the ride's generally statistics from basic things such as opening in 2012, being built by Bolliger & Mabillard and costing 20 million to more complex and interesting facts.
    When it comes to dispatching the ride, the operator in the control booth must press both green buttons with his hands in-addion to the platform staff pressing the other four buttons. If one of these buttons isn't pressed the ride will not dispatch. Interestingly, there are four positions staff can be allocated to on this ride, control operator, baggage room, front and back of station, where are total number of seven staff are required on two trains operation and six on one train operation.
    The ride's console is a lot smaller and advanced from the park's older consoles [inferno's apparently strikes similarities but is noticeably bigger]. Not only can individual rows of restraints be released individually [no need for the recheck all bars here] but the computer system can also calculate how many trains have been running on the system and give a general count of throughput. Speaking on throughputs, one train operation on Swarm allows for about 600 people per hour [pph] whilst two trains allows up to 1200 PPH.
    As you can witness from the photo [and the giveaway on the booth] the ride was on just one train at the end of the day, however this was to ensure final checks on the ride's others train which would be checked up through the evening/night and then run on the circuit the next day whilst the existing train would then receive it's inspection. Interestingly whilst the work shop is located on the right to the station building, there is a giant cold fridge in there too [ I forget why though].
    Other interesting things the console allows [pictured above] is to open/close gates, stop and start the ride and also stop and start on the lift hill too. The ride was naturally locked down when we were there which only the engineering crew would be able to open to stop any possibility of the ride operating whilst we were there. One of the other proceedures of loading aside from the buttons and thumbs up is all seats must be closed and locked for dispatched regardelss of them being with or without riders.

    The second part of the console, this allows the operator to speak to through the tannoy systems, and press automated announcments such as weather closing and reopening. There's naturally a phone too for the operator to contact platform staff.

    like all ride's alike, the ride uses CCTV throughout the surrounding area which is to used to ensure the ride is working correctly and that no one has trespassed in the surrounding area [which would result in an e-stop].

    Before doing the actual part of the lift walk, everyone was instructed to put on safety harness vests, which involved putting the main part on your chest whilst adjusting and tightening the giant clip and then getting your legs through the holes then adjusting them. This was finalised by the ball hold which would connect to the coaster wire itself.

    Then it was time for the walk itself to begin. This gaint bit of machinery operates the lift hill of the ride.
    The harness I was wearing was connected to the chainwire at the side, which involved in the positioning of the clip. Every so often, you would need to push the clip through a check point area so to ensure maximum safety. If you folded the clip in, then it would stick you to position. The design of this safety figure has been designed to prevent slip backs, so if you accidentally trip up on the way up or down, the clip safely locks you in place preventing any major accidents from happening.

    One of things talked about was the actual meaning of the ride's project name LC12. I naturally put it down as Lez Cougan, however the actual meaning of the acronym was infact Lost Cause. Mentions of other project names such as Project Odyssey [Colossus] and Project Dylan [saw] were also mentioned briefly there too.
    And many steps later, we finally reached the top. It was a very nice day so I was able to get some pretty good views of the park and surrounding area whilst I was up there [including Heathrow].


    Who Thought Thorpe was so beautiful


    I learn't many interesting new facts on my climb which was great to hear whilst taking in the stunning views below. These included,
    1/ Stealth & Rita were originally supposed to be one big coaster however due to some difficulties in planning it, this was split in half. So Thorpe got one half [the better half IMO] whilst Towers got Rita.
    2/ The reason why Nemesis Inferno was themed like a volcano was because of the fire that took place on the site the ride replaced [Tropical Travels].
    3/ If Thorpe were to build something massive on the empty island next to Swarm, they would need to remove something equivalent in size [my tour guide described the park's landscape as being like a Lilo.

    I naturally had to ask/enquire about WC16 [Thorpe's new dark ride] during the climb. However unsurprisingly he wasn't able to provide much information except that it would be the first kind of ride to ever exist in the world and that it would be a top class ride. Even facts down to when it would open [spring or summer] could not be provided.
    He did mention there would be more interesting in vestments on the way within the park and that Thorpe's target was now all age groups.


    When it came to Fright Nights, he said that this years one would be bigger and better, however couldn't confirm completely if there would be any new attractions or face it alone returned [but hinted the former was likely].

    On the operational front, the ride cannot operate below 5 degrees or in winds over 35 MPH, there's a wind tracking device at the top of the hill which is sort of in the form of a micro wind turbine.


    The main Thorpe hotel is expected to open around 2018/2019. It was mentioned how a spruce up of the entrance would be liked [depecting a very RCT style appearance] and hinted that a redesign in the future would probably happen however the dome would remain for the foreseeable long term due to it's complex structure and helpful functions within the park.


    One of the most eager questions I asked I did manage to get an answer for though was the future of the now closed Chief Rangers Caroulsel? When dismantled the ride was stored temporarily in the staff car park for a while, however unfortunately the ride will never be able to return to the park.
    This is because it's going to a different park. Which though wasn't said however apparently it isn't close to any major European parks and the country of location is unknown [so tracking of the ride will likely be extremely difficult]. I am happy to confirm though that many prominent items from the old ride have been salvaged including the old ride centrepieces which are apparently now located in the education centre. The other horses on the ride are believed to have been kept to use on the ride's new home.


    I asked on what the forseeable future for Mr Monkey might be and he reckons the ride is here to stay as a tribute and lone survivor of the Ranger area that once dominated the park.

    When it came to potential rides going, the answer was generally that Thorpe like to keep their rides and that Samurai was closed so that they could give it out the attention it needed to work again as it was still a popular ride at the park.






    When it came to Colossus's 'potential' repaint he was unsure on whether it would get fully done and did agree that ride presentations are an important aspect of rides. He did however hint towards the possible return of the railway in the future and the re-theme of Rumba though.

    Proof this is real



    A pic of me and my guide



    I'm a long way up!

    After this unique,interesting and insightful experience, I gradually made it down from this giant coaster back to the ground where I thanked my host before grabbing my belongings and making my way.
    The Big Question
    Was The Walk Worth £50?
    Just about,
    in this experience, not only do you get to go up and down your coaster of choice, but you are presented with stunning and amazing views of the surrounding area not just in the park but on for many miles throughout the landscape. You also learn a lot of new facts and information on different things in the park from the operational and management side to how the park works as a whole. Seeing the control cabin of one of my favourite coasters was another interesting sight and I enjoyed my time doing this experience where all the VIP team were extremely friendly and helpful and this was no rush or pushing ahead on the experience at any time.
    I will probably do another lift walk here at somepoint in the future [not sure when though] on Colossus to see how it compares and look how different the ride works from an operational view, B&M were described as the creme de la creme of coasters when I was there. If you're in to different theme park experiences and wish to experience a lift hill walk, I would definitely recommend experiencing one on The Swarm!
  3. Like
    Matt 236 got a reaction from Han30 for a blog entry, Creeking New Heights- My First Ever Coaster Climb   
    Causing a bit of a gap to the long speculated trip reports of certain members visiting several new major parks [surprisingly not Benin in this case], you may be wondering what the Creek will be able to provide to contend with this. If you were hoping for reports of new visited parks and the like, you may leave feeling rather disappointed [there are big plans in the works for the near'ish future though], however what I will offer instead will be in the shape and form of unique and different theme park activity.

    Having been a big fan/enthusiast of parks and coasters for a long time, there is something I had always wanted to do at a park for a long time in my life; that was walking up to the top of roller coaster lift hill. Following the foreseeable cancellation of my Towers lift hill walk [due to the unfortunate accident of a certain ride], I instantly booked myself a coaster climb on one the coasters at Thorpe [whether it's a good idea to this the day after a heavy night clubbing and drinking is another story however]

    Judging from the [poorly quality] picture above you can tell right away which ride I went for; Colossus
    After having experienced my chosen ride at the end of the day before closing, I waited patiently outside the ride's exit [as instructed by the details on the email I'd received when I booked it], where I was soon approached by a member of Thorpe's stuff and when clarifying my name, I knew my experience was about to begin.

    Being directed in to the Swarm's control booth with others taking the walk [a dad and his son], we were given an informative talk about the ride's generally statistics from basic things such as opening in 2012, being built by Bolliger & Mabillard and costing 20 million to more complex and interesting facts.
    When it comes to dispatching the ride, the operator in the control booth must press both green buttons with his hands in-addion to the platform staff pressing the other four buttons. If one of these buttons isn't pressed the ride will not dispatch. Interestingly, there are four positions staff can be allocated to on this ride, control operator, baggage room, front and back of station, where are total number of seven staff are required on two trains operation and six on one train operation.
    The ride's console is a lot smaller and advanced from the park's older consoles [inferno's apparently strikes similarities but is noticeably bigger]. Not only can individual rows of restraints be released individually [no need for the recheck all bars here] but the computer system can also calculate how many trains have been running on the system and give a general count of throughput. Speaking on throughputs, one train operation on Swarm allows for about 600 people per hour [pph] whilst two trains allows up to 1200 PPH.
    As you can witness from the photo [and the giveaway on the booth] the ride was on just one train at the end of the day, however this was to ensure final checks on the ride's others train which would be checked up through the evening/night and then run on the circuit the next day whilst the existing train would then receive it's inspection. Interestingly whilst the work shop is located on the right to the station building, there is a giant cold fridge in there too [ I forget why though].
    Other interesting things the console allows [pictured above] is to open/close gates, stop and start the ride and also stop and start on the lift hill too. The ride was naturally locked down when we were there which only the engineering crew would be able to open to stop any possibility of the ride operating whilst we were there. One of the other proceedures of loading aside from the buttons and thumbs up is all seats must be closed and locked for dispatched regardelss of them being with or without riders.

    The second part of the console, this allows the operator to speak to through the tannoy systems, and press automated announcments such as weather closing and reopening. There's naturally a phone too for the operator to contact platform staff.

    like all ride's alike, the ride uses CCTV throughout the surrounding area which is to used to ensure the ride is working correctly and that no one has trespassed in the surrounding area [which would result in an e-stop].

    Before doing the actual part of the lift walk, everyone was instructed to put on safety harness vests, which involved putting the main part on your chest whilst adjusting and tightening the giant clip and then getting your legs through the holes then adjusting them. This was finalised by the ball hold which would connect to the coaster wire itself.

    Then it was time for the walk itself to begin. This gaint bit of machinery operates the lift hill of the ride.
    The harness I was wearing was connected to the chainwire at the side, which involved in the positioning of the clip. Every so often, you would need to push the clip through a check point area so to ensure maximum safety. If you folded the clip in, then it would stick you to position. The design of this safety figure has been designed to prevent slip backs, so if you accidentally trip up on the way up or down, the clip safely locks you in place preventing any major accidents from happening.

    One of things talked about was the actual meaning of the ride's project name LC12. I naturally put it down as Lez Cougan, however the actual meaning of the acronym was infact Lost Cause. Mentions of other project names such as Project Odyssey [Colossus] and Project Dylan [saw] were also mentioned briefly there too.
    And many steps later, we finally reached the top. It was a very nice day so I was able to get some pretty good views of the park and surrounding area whilst I was up there [including Heathrow].


    Who Thought Thorpe was so beautiful


    I learn't many interesting new facts on my climb which was great to hear whilst taking in the stunning views below. These included,
    1/ Stealth & Rita were originally supposed to be one big coaster however due to some difficulties in planning it, this was split in half. So Thorpe got one half [the better half IMO] whilst Towers got Rita.
    2/ The reason why Nemesis Inferno was themed like a volcano was because of the fire that took place on the site the ride replaced [Tropical Travels].
    3/ If Thorpe were to build something massive on the empty island next to Swarm, they would need to remove something equivalent in size [my tour guide described the park's landscape as being like a Lilo.

    I naturally had to ask/enquire about WC16 [Thorpe's new dark ride] during the climb. However unsurprisingly he wasn't able to provide much information except that it would be the first kind of ride to ever exist in the world and that it would be a top class ride. Even facts down to when it would open [spring or summer] could not be provided.
    He did mention there would be more interesting in vestments on the way within the park and that Thorpe's target was now all age groups.


    When it came to Fright Nights, he said that this years one would be bigger and better, however couldn't confirm completely if there would be any new attractions or face it alone returned [but hinted the former was likely].

    On the operational front, the ride cannot operate below 5 degrees or in winds over 35 MPH, there's a wind tracking device at the top of the hill which is sort of in the form of a micro wind turbine.


    The main Thorpe hotel is expected to open around 2018/2019. It was mentioned how a spruce up of the entrance would be liked [depecting a very RCT style appearance] and hinted that a redesign in the future would probably happen however the dome would remain for the foreseeable long term due to it's complex structure and helpful functions within the park.


    One of the most eager questions I asked I did manage to get an answer for though was the future of the now closed Chief Rangers Caroulsel? When dismantled the ride was stored temporarily in the staff car park for a while, however unfortunately the ride will never be able to return to the park.
    This is because it's going to a different park. Which though wasn't said however apparently it isn't close to any major European parks and the country of location is unknown [so tracking of the ride will likely be extremely difficult]. I am happy to confirm though that many prominent items from the old ride have been salvaged including the old ride centrepieces which are apparently now located in the education centre. The other horses on the ride are believed to have been kept to use on the ride's new home.


    I asked on what the forseeable future for Mr Monkey might be and he reckons the ride is here to stay as a tribute and lone survivor of the Ranger area that once dominated the park.

    When it came to potential rides going, the answer was generally that Thorpe like to keep their rides and that Samurai was closed so that they could give it out the attention it needed to work again as it was still a popular ride at the park.






    When it came to Colossus's 'potential' repaint he was unsure on whether it would get fully done and did agree that ride presentations are an important aspect of rides. He did however hint towards the possible return of the railway in the future and the re-theme of Rumba though.

    Proof this is real



    A pic of me and my guide



    I'm a long way up!

    After this unique,interesting and insightful experience, I gradually made it down from this giant coaster back to the ground where I thanked my host before grabbing my belongings and making my way.
    The Big Question
    Was The Walk Worth £50?
    Just about,
    in this experience, not only do you get to go up and down your coaster of choice, but you are presented with stunning and amazing views of the surrounding area not just in the park but on for many miles throughout the landscape. You also learn a lot of new facts and information on different things in the park from the operational and management side to how the park works as a whole. Seeing the control cabin of one of my favourite coasters was another interesting sight and I enjoyed my time doing this experience where all the VIP team were extremely friendly and helpful and this was no rush or pushing ahead on the experience at any time.
    I will probably do another lift walk here at somepoint in the future [not sure when though] on Colossus to see how it compares and look how different the ride works from an operational view, B&M were described as the creme de la creme of coasters when I was there. If you're in to different theme park experiences and wish to experience a lift hill walk, I would definitely recommend experiencing one on The Swarm!
  4. Like
    Matt 236 got a reaction from Mattgwise for a blog entry, Creeking New Heights- My First Ever Coaster Climb   
    Causing a bit of a gap to the long speculated trip reports of certain members visiting several new major parks [surprisingly not Benin in this case], you may be wondering what the Creek will be able to provide to contend with this. If you were hoping for reports of new visited parks and the like, you may leave feeling rather disappointed [there are big plans in the works for the near'ish future though], however what I will offer instead will be in the shape and form of unique and different theme park activity.

    Having been a big fan/enthusiast of parks and coasters for a long time, there is something I had always wanted to do at a park for a long time in my life; that was walking up to the top of roller coaster lift hill. Following the foreseeable cancellation of my Towers lift hill walk [due to the unfortunate accident of a certain ride], I instantly booked myself a coaster climb on one the coasters at Thorpe [whether it's a good idea to this the day after a heavy night clubbing and drinking is another story however]

    Judging from the [poorly quality] picture above you can tell right away which ride I went for; Colossus
    After having experienced my chosen ride at the end of the day before closing, I waited patiently outside the ride's exit [as instructed by the details on the email I'd received when I booked it], where I was soon approached by a member of Thorpe's stuff and when clarifying my name, I knew my experience was about to begin.

    Being directed in to the Swarm's control booth with others taking the walk [a dad and his son], we were given an informative talk about the ride's generally statistics from basic things such as opening in 2012, being built by Bolliger & Mabillard and costing 20 million to more complex and interesting facts.
    When it comes to dispatching the ride, the operator in the control booth must press both green buttons with his hands in-addion to the platform staff pressing the other four buttons. If one of these buttons isn't pressed the ride will not dispatch. Interestingly, there are four positions staff can be allocated to on this ride, control operator, baggage room, front and back of station, where are total number of seven staff are required on two trains operation and six on one train operation.
    The ride's console is a lot smaller and advanced from the park's older consoles [inferno's apparently strikes similarities but is noticeably bigger]. Not only can individual rows of restraints be released individually [no need for the recheck all bars here] but the computer system can also calculate how many trains have been running on the system and give a general count of throughput. Speaking on throughputs, one train operation on Swarm allows for about 600 people per hour [pph] whilst two trains allows up to 1200 PPH.
    As you can witness from the photo [and the giveaway on the booth] the ride was on just one train at the end of the day, however this was to ensure final checks on the ride's others train which would be checked up through the evening/night and then run on the circuit the next day whilst the existing train would then receive it's inspection. Interestingly whilst the work shop is located on the right to the station building, there is a giant cold fridge in there too [ I forget why though].
    Other interesting things the console allows [pictured above] is to open/close gates, stop and start the ride and also stop and start on the lift hill too. The ride was naturally locked down when we were there which only the engineering crew would be able to open to stop any possibility of the ride operating whilst we were there. One of the other proceedures of loading aside from the buttons and thumbs up is all seats must be closed and locked for dispatched regardelss of them being with or without riders.

    The second part of the console, this allows the operator to speak to through the tannoy systems, and press automated announcments such as weather closing and reopening. There's naturally a phone too for the operator to contact platform staff.

    like all ride's alike, the ride uses CCTV throughout the surrounding area which is to used to ensure the ride is working correctly and that no one has trespassed in the surrounding area [which would result in an e-stop].

    Before doing the actual part of the lift walk, everyone was instructed to put on safety harness vests, which involved putting the main part on your chest whilst adjusting and tightening the giant clip and then getting your legs through the holes then adjusting them. This was finalised by the ball hold which would connect to the coaster wire itself.

    Then it was time for the walk itself to begin. This gaint bit of machinery operates the lift hill of the ride.
    The harness I was wearing was connected to the chainwire at the side, which involved in the positioning of the clip. Every so often, you would need to push the clip through a check point area so to ensure maximum safety. If you folded the clip in, then it would stick you to position. The design of this safety figure has been designed to prevent slip backs, so if you accidentally trip up on the way up or down, the clip safely locks you in place preventing any major accidents from happening.

    One of things talked about was the actual meaning of the ride's project name LC12. I naturally put it down as Lez Cougan, however the actual meaning of the acronym was infact Lost Cause. Mentions of other project names such as Project Odyssey [Colossus] and Project Dylan [saw] were also mentioned briefly there too.
    And many steps later, we finally reached the top. It was a very nice day so I was able to get some pretty good views of the park and surrounding area whilst I was up there [including Heathrow].


    Who Thought Thorpe was so beautiful


    I learn't many interesting new facts on my climb which was great to hear whilst taking in the stunning views below. These included,
    1/ Stealth & Rita were originally supposed to be one big coaster however due to some difficulties in planning it, this was split in half. So Thorpe got one half [the better half IMO] whilst Towers got Rita.
    2/ The reason why Nemesis Inferno was themed like a volcano was because of the fire that took place on the site the ride replaced [Tropical Travels].
    3/ If Thorpe were to build something massive on the empty island next to Swarm, they would need to remove something equivalent in size [my tour guide described the park's landscape as being like a Lilo.

    I naturally had to ask/enquire about WC16 [Thorpe's new dark ride] during the climb. However unsurprisingly he wasn't able to provide much information except that it would be the first kind of ride to ever exist in the world and that it would be a top class ride. Even facts down to when it would open [spring or summer] could not be provided.
    He did mention there would be more interesting in vestments on the way within the park and that Thorpe's target was now all age groups.


    When it came to Fright Nights, he said that this years one would be bigger and better, however couldn't confirm completely if there would be any new attractions or face it alone returned [but hinted the former was likely].

    On the operational front, the ride cannot operate below 5 degrees or in winds over 35 MPH, there's a wind tracking device at the top of the hill which is sort of in the form of a micro wind turbine.


    The main Thorpe hotel is expected to open around 2018/2019. It was mentioned how a spruce up of the entrance would be liked [depecting a very RCT style appearance] and hinted that a redesign in the future would probably happen however the dome would remain for the foreseeable long term due to it's complex structure and helpful functions within the park.


    One of the most eager questions I asked I did manage to get an answer for though was the future of the now closed Chief Rangers Caroulsel? When dismantled the ride was stored temporarily in the staff car park for a while, however unfortunately the ride will never be able to return to the park.
    This is because it's going to a different park. Which though wasn't said however apparently it isn't close to any major European parks and the country of location is unknown [so tracking of the ride will likely be extremely difficult]. I am happy to confirm though that many prominent items from the old ride have been salvaged including the old ride centrepieces which are apparently now located in the education centre. The other horses on the ride are believed to have been kept to use on the ride's new home.


    I asked on what the forseeable future for Mr Monkey might be and he reckons the ride is here to stay as a tribute and lone survivor of the Ranger area that once dominated the park.

    When it came to potential rides going, the answer was generally that Thorpe like to keep their rides and that Samurai was closed so that they could give it out the attention it needed to work again as it was still a popular ride at the park.






    When it came to Colossus's 'potential' repaint he was unsure on whether it would get fully done and did agree that ride presentations are an important aspect of rides. He did however hint towards the possible return of the railway in the future and the re-theme of Rumba though.

    Proof this is real



    A pic of me and my guide



    I'm a long way up!

    After this unique,interesting and insightful experience, I gradually made it down from this giant coaster back to the ground where I thanked my host before grabbing my belongings and making my way.
    The Big Question
    Was The Walk Worth £50?
    Just about,
    in this experience, not only do you get to go up and down your coaster of choice, but you are presented with stunning and amazing views of the surrounding area not just in the park but on for many miles throughout the landscape. You also learn a lot of new facts and information on different things in the park from the operational and management side to how the park works as a whole. Seeing the control cabin of one of my favourite coasters was another interesting sight and I enjoyed my time doing this experience where all the VIP team were extremely friendly and helpful and this was no rush or pushing ahead on the experience at any time.
    I will probably do another lift walk here at somepoint in the future [not sure when though] on Colossus to see how it compares and look how different the ride works from an operational view, B&M were described as the creme de la creme of coasters when I was there. If you're in to different theme park experiences and wish to experience a lift hill walk, I would definitely recommend experiencing one on The Swarm!
  5. Like
    Matt 236 got a reaction from Coaster for a blog entry, Creeking New Heights- My First Ever Coaster Climb   
    Causing a bit of a gap to the long speculated trip reports of certain members visiting several new major parks [surprisingly not Benin in this case], you may be wondering what the Creek will be able to provide to contend with this. If you were hoping for reports of new visited parks and the like, you may leave feeling rather disappointed [there are big plans in the works for the near'ish future though], however what I will offer instead will be in the shape and form of unique and different theme park activity.

    Having been a big fan/enthusiast of parks and coasters for a long time, there is something I had always wanted to do at a park for a long time in my life; that was walking up to the top of roller coaster lift hill. Following the foreseeable cancellation of my Towers lift hill walk [due to the unfortunate accident of a certain ride], I instantly booked myself a coaster climb on one the coasters at Thorpe [whether it's a good idea to this the day after a heavy night clubbing and drinking is another story however]

    Judging from the [poorly quality] picture above you can tell right away which ride I went for; Colossus
    After having experienced my chosen ride at the end of the day before closing, I waited patiently outside the ride's exit [as instructed by the details on the email I'd received when I booked it], where I was soon approached by a member of Thorpe's stuff and when clarifying my name, I knew my experience was about to begin.

    Being directed in to the Swarm's control booth with others taking the walk [a dad and his son], we were given an informative talk about the ride's generally statistics from basic things such as opening in 2012, being built by Bolliger & Mabillard and costing 20 million to more complex and interesting facts.
    When it comes to dispatching the ride, the operator in the control booth must press both green buttons with his hands in-addion to the platform staff pressing the other four buttons. If one of these buttons isn't pressed the ride will not dispatch. Interestingly, there are four positions staff can be allocated to on this ride, control operator, baggage room, front and back of station, where are total number of seven staff are required on two trains operation and six on one train operation.
    The ride's console is a lot smaller and advanced from the park's older consoles [inferno's apparently strikes similarities but is noticeably bigger]. Not only can individual rows of restraints be released individually [no need for the recheck all bars here] but the computer system can also calculate how many trains have been running on the system and give a general count of throughput. Speaking on throughputs, one train operation on Swarm allows for about 600 people per hour [pph] whilst two trains allows up to 1200 PPH.
    As you can witness from the photo [and the giveaway on the booth] the ride was on just one train at the end of the day, however this was to ensure final checks on the ride's others train which would be checked up through the evening/night and then run on the circuit the next day whilst the existing train would then receive it's inspection. Interestingly whilst the work shop is located on the right to the station building, there is a giant cold fridge in there too [ I forget why though].
    Other interesting things the console allows [pictured above] is to open/close gates, stop and start the ride and also stop and start on the lift hill too. The ride was naturally locked down when we were there which only the engineering crew would be able to open to stop any possibility of the ride operating whilst we were there. One of the other proceedures of loading aside from the buttons and thumbs up is all seats must be closed and locked for dispatched regardelss of them being with or without riders.

    The second part of the console, this allows the operator to speak to through the tannoy systems, and press automated announcments such as weather closing and reopening. There's naturally a phone too for the operator to contact platform staff.

    like all ride's alike, the ride uses CCTV throughout the surrounding area which is to used to ensure the ride is working correctly and that no one has trespassed in the surrounding area [which would result in an e-stop].

    Before doing the actual part of the lift walk, everyone was instructed to put on safety harness vests, which involved putting the main part on your chest whilst adjusting and tightening the giant clip and then getting your legs through the holes then adjusting them. This was finalised by the ball hold which would connect to the coaster wire itself.

    Then it was time for the walk itself to begin. This gaint bit of machinery operates the lift hill of the ride.
    The harness I was wearing was connected to the chainwire at the side, which involved in the positioning of the clip. Every so often, you would need to push the clip through a check point area so to ensure maximum safety. If you folded the clip in, then it would stick you to position. The design of this safety figure has been designed to prevent slip backs, so if you accidentally trip up on the way up or down, the clip safely locks you in place preventing any major accidents from happening.

    One of things talked about was the actual meaning of the ride's project name LC12. I naturally put it down as Lez Cougan, however the actual meaning of the acronym was infact Lost Cause. Mentions of other project names such as Project Odyssey [Colossus] and Project Dylan [saw] were also mentioned briefly there too.
    And many steps later, we finally reached the top. It was a very nice day so I was able to get some pretty good views of the park and surrounding area whilst I was up there [including Heathrow].


    Who Thought Thorpe was so beautiful


    I learn't many interesting new facts on my climb which was great to hear whilst taking in the stunning views below. These included,
    1/ Stealth & Rita were originally supposed to be one big coaster however due to some difficulties in planning it, this was split in half. So Thorpe got one half [the better half IMO] whilst Towers got Rita.
    2/ The reason why Nemesis Inferno was themed like a volcano was because of the fire that took place on the site the ride replaced [Tropical Travels].
    3/ If Thorpe were to build something massive on the empty island next to Swarm, they would need to remove something equivalent in size [my tour guide described the park's landscape as being like a Lilo.

    I naturally had to ask/enquire about WC16 [Thorpe's new dark ride] during the climb. However unsurprisingly he wasn't able to provide much information except that it would be the first kind of ride to ever exist in the world and that it would be a top class ride. Even facts down to when it would open [spring or summer] could not be provided.
    He did mention there would be more interesting in vestments on the way within the park and that Thorpe's target was now all age groups.


    When it came to Fright Nights, he said that this years one would be bigger and better, however couldn't confirm completely if there would be any new attractions or face it alone returned [but hinted the former was likely].

    On the operational front, the ride cannot operate below 5 degrees or in winds over 35 MPH, there's a wind tracking device at the top of the hill which is sort of in the form of a micro wind turbine.


    The main Thorpe hotel is expected to open around 2018/2019. It was mentioned how a spruce up of the entrance would be liked [depecting a very RCT style appearance] and hinted that a redesign in the future would probably happen however the dome would remain for the foreseeable long term due to it's complex structure and helpful functions within the park.


    One of the most eager questions I asked I did manage to get an answer for though was the future of the now closed Chief Rangers Caroulsel? When dismantled the ride was stored temporarily in the staff car park for a while, however unfortunately the ride will never be able to return to the park.
    This is because it's going to a different park. Which though wasn't said however apparently it isn't close to any major European parks and the country of location is unknown [so tracking of the ride will likely be extremely difficult]. I am happy to confirm though that many prominent items from the old ride have been salvaged including the old ride centrepieces which are apparently now located in the education centre. The other horses on the ride are believed to have been kept to use on the ride's new home.


    I asked on what the forseeable future for Mr Monkey might be and he reckons the ride is here to stay as a tribute and lone survivor of the Ranger area that once dominated the park.

    When it came to potential rides going, the answer was generally that Thorpe like to keep their rides and that Samurai was closed so that they could give it out the attention it needed to work again as it was still a popular ride at the park.






    When it came to Colossus's 'potential' repaint he was unsure on whether it would get fully done and did agree that ride presentations are an important aspect of rides. He did however hint towards the possible return of the railway in the future and the re-theme of Rumba though.

    Proof this is real



    A pic of me and my guide



    I'm a long way up!

    After this unique,interesting and insightful experience, I gradually made it down from this giant coaster back to the ground where I thanked my host before grabbing my belongings and making my way.
    The Big Question
    Was The Walk Worth £50?
    Just about,
    in this experience, not only do you get to go up and down your coaster of choice, but you are presented with stunning and amazing views of the surrounding area not just in the park but on for many miles throughout the landscape. You also learn a lot of new facts and information on different things in the park from the operational and management side to how the park works as a whole. Seeing the control cabin of one of my favourite coasters was another interesting sight and I enjoyed my time doing this experience where all the VIP team were extremely friendly and helpful and this was no rush or pushing ahead on the experience at any time.
    I will probably do another lift walk here at somepoint in the future [not sure when though] on Colossus to see how it compares and look how different the ride works from an operational view, B&M were described as the creme de la creme of coasters when I was there. If you're in to different theme park experiences and wish to experience a lift hill walk, I would definitely recommend experiencing one on The Swarm!
  6. Like
    Matt 236 got a reaction from TPJames for a blog entry, Creeking New Heights- My First Ever Coaster Climb   
    Causing a bit of a gap to the long speculated trip reports of certain members visiting several new major parks [surprisingly not Benin in this case], you may be wondering what the Creek will be able to provide to contend with this. If you were hoping for reports of new visited parks and the like, you may leave feeling rather disappointed [there are big plans in the works for the near'ish future though], however what I will offer instead will be in the shape and form of unique and different theme park activity.

    Having been a big fan/enthusiast of parks and coasters for a long time, there is something I had always wanted to do at a park for a long time in my life; that was walking up to the top of roller coaster lift hill. Following the foreseeable cancellation of my Towers lift hill walk [due to the unfortunate accident of a certain ride], I instantly booked myself a coaster climb on one the coasters at Thorpe [whether it's a good idea to this the day after a heavy night clubbing and drinking is another story however]

    Judging from the [poorly quality] picture above you can tell right away which ride I went for; Colossus
    After having experienced my chosen ride at the end of the day before closing, I waited patiently outside the ride's exit [as instructed by the details on the email I'd received when I booked it], where I was soon approached by a member of Thorpe's stuff and when clarifying my name, I knew my experience was about to begin.

    Being directed in to the Swarm's control booth with others taking the walk [a dad and his son], we were given an informative talk about the ride's generally statistics from basic things such as opening in 2012, being built by Bolliger & Mabillard and costing 20 million to more complex and interesting facts.
    When it comes to dispatching the ride, the operator in the control booth must press both green buttons with his hands in-addion to the platform staff pressing the other four buttons. If one of these buttons isn't pressed the ride will not dispatch. Interestingly, there are four positions staff can be allocated to on this ride, control operator, baggage room, front and back of station, where are total number of seven staff are required on two trains operation and six on one train operation.
    The ride's console is a lot smaller and advanced from the park's older consoles [inferno's apparently strikes similarities but is noticeably bigger]. Not only can individual rows of restraints be released individually [no need for the recheck all bars here] but the computer system can also calculate how many trains have been running on the system and give a general count of throughput. Speaking on throughputs, one train operation on Swarm allows for about 600 people per hour [pph] whilst two trains allows up to 1200 PPH.
    As you can witness from the photo [and the giveaway on the booth] the ride was on just one train at the end of the day, however this was to ensure final checks on the ride's others train which would be checked up through the evening/night and then run on the circuit the next day whilst the existing train would then receive it's inspection. Interestingly whilst the work shop is located on the right to the station building, there is a giant cold fridge in there too [ I forget why though].
    Other interesting things the console allows [pictured above] is to open/close gates, stop and start the ride and also stop and start on the lift hill too. The ride was naturally locked down when we were there which only the engineering crew would be able to open to stop any possibility of the ride operating whilst we were there. One of the other proceedures of loading aside from the buttons and thumbs up is all seats must be closed and locked for dispatched regardelss of them being with or without riders.

    The second part of the console, this allows the operator to speak to through the tannoy systems, and press automated announcments such as weather closing and reopening. There's naturally a phone too for the operator to contact platform staff.

    like all ride's alike, the ride uses CCTV throughout the surrounding area which is to used to ensure the ride is working correctly and that no one has trespassed in the surrounding area [which would result in an e-stop].

    Before doing the actual part of the lift walk, everyone was instructed to put on safety harness vests, which involved putting the main part on your chest whilst adjusting and tightening the giant clip and then getting your legs through the holes then adjusting them. This was finalised by the ball hold which would connect to the coaster wire itself.

    Then it was time for the walk itself to begin. This gaint bit of machinery operates the lift hill of the ride.
    The harness I was wearing was connected to the chainwire at the side, which involved in the positioning of the clip. Every so often, you would need to push the clip through a check point area so to ensure maximum safety. If you folded the clip in, then it would stick you to position. The design of this safety figure has been designed to prevent slip backs, so if you accidentally trip up on the way up or down, the clip safely locks you in place preventing any major accidents from happening.

    One of things talked about was the actual meaning of the ride's project name LC12. I naturally put it down as Lez Cougan, however the actual meaning of the acronym was infact Lost Cause. Mentions of other project names such as Project Odyssey [Colossus] and Project Dylan [saw] were also mentioned briefly there too.
    And many steps later, we finally reached the top. It was a very nice day so I was able to get some pretty good views of the park and surrounding area whilst I was up there [including Heathrow].


    Who Thought Thorpe was so beautiful


    I learn't many interesting new facts on my climb which was great to hear whilst taking in the stunning views below. These included,
    1/ Stealth & Rita were originally supposed to be one big coaster however due to some difficulties in planning it, this was split in half. So Thorpe got one half [the better half IMO] whilst Towers got Rita.
    2/ The reason why Nemesis Inferno was themed like a volcano was because of the fire that took place on the site the ride replaced [Tropical Travels].
    3/ If Thorpe were to build something massive on the empty island next to Swarm, they would need to remove something equivalent in size [my tour guide described the park's landscape as being like a Lilo.

    I naturally had to ask/enquire about WC16 [Thorpe's new dark ride] during the climb. However unsurprisingly he wasn't able to provide much information except that it would be the first kind of ride to ever exist in the world and that it would be a top class ride. Even facts down to when it would open [spring or summer] could not be provided.
    He did mention there would be more interesting in vestments on the way within the park and that Thorpe's target was now all age groups.


    When it came to Fright Nights, he said that this years one would be bigger and better, however couldn't confirm completely if there would be any new attractions or face it alone returned [but hinted the former was likely].

    On the operational front, the ride cannot operate below 5 degrees or in winds over 35 MPH, there's a wind tracking device at the top of the hill which is sort of in the form of a micro wind turbine.


    The main Thorpe hotel is expected to open around 2018/2019. It was mentioned how a spruce up of the entrance would be liked [depecting a very RCT style appearance] and hinted that a redesign in the future would probably happen however the dome would remain for the foreseeable long term due to it's complex structure and helpful functions within the park.


    One of the most eager questions I asked I did manage to get an answer for though was the future of the now closed Chief Rangers Caroulsel? When dismantled the ride was stored temporarily in the staff car park for a while, however unfortunately the ride will never be able to return to the park.
    This is because it's going to a different park. Which though wasn't said however apparently it isn't close to any major European parks and the country of location is unknown [so tracking of the ride will likely be extremely difficult]. I am happy to confirm though that many prominent items from the old ride have been salvaged including the old ride centrepieces which are apparently now located in the education centre. The other horses on the ride are believed to have been kept to use on the ride's new home.


    I asked on what the forseeable future for Mr Monkey might be and he reckons the ride is here to stay as a tribute and lone survivor of the Ranger area that once dominated the park.

    When it came to potential rides going, the answer was generally that Thorpe like to keep their rides and that Samurai was closed so that they could give it out the attention it needed to work again as it was still a popular ride at the park.






    When it came to Colossus's 'potential' repaint he was unsure on whether it would get fully done and did agree that ride presentations are an important aspect of rides. He did however hint towards the possible return of the railway in the future and the re-theme of Rumba though.

    Proof this is real



    A pic of me and my guide



    I'm a long way up!

    After this unique,interesting and insightful experience, I gradually made it down from this giant coaster back to the ground where I thanked my host before grabbing my belongings and making my way.
    The Big Question
    Was The Walk Worth £50?
    Just about,
    in this experience, not only do you get to go up and down your coaster of choice, but you are presented with stunning and amazing views of the surrounding area not just in the park but on for many miles throughout the landscape. You also learn a lot of new facts and information on different things in the park from the operational and management side to how the park works as a whole. Seeing the control cabin of one of my favourite coasters was another interesting sight and I enjoyed my time doing this experience where all the VIP team were extremely friendly and helpful and this was no rush or pushing ahead on the experience at any time.
    I will probably do another lift walk here at somepoint in the future [not sure when though] on Colossus to see how it compares and look how different the ride works from an operational view, B&M were described as the creme de la creme of coasters when I was there. If you're in to different theme park experiences and wish to experience a lift hill walk, I would definitely recommend experiencing one on The Swarm!
  7. Like
    Matt 236 reacted to JoshC. for a blog entry, BelGerAnd Day 1 - Plopsaland de Panne   
    So, as some on here might be aware, myself, scarycoasterboy (Adam), J.S217 (Jack) and Peaj did a bit of a European road trip at the end of last month / beginning of this month. 8 days, 7 parks, 3 countries - it was a big'un. Parks we visited were...
    Plopsaland de Panne (27th June)
    Bellewaerde (28th)
    Walibi Belgium (29th)
    Phantasialand (30th)
    Toverland (1st July)
    Efteling (1st-3rd)
    Bobbejaanland (4th)
    As we were visiting Belgium, Germany and Holland, we squished the three countries together to get the working title of 'BelGerAnd' for the name of the trip. Unfortunately, that terrible attempt just sort of stuck (much like Stealth's project name ey?). So that explains that.
    (PS: Any feedback on the style of this would be great. I do plan on writing up reports from all the parks, so would be nice to do it in a way that people would want to read it!)
    Anyway, enough set up, let's get down to TR-ing...
    An early start beckoned us - leaving to get the 5:15 ferry from Dover. Naturally, this meant we arrived at Plopsaland - a realtively short drive from Calais - ridiculously before the 10am opening...

    The entrance area looks very nice.
    We wandered around the local area to pass the time, and about a 5 minute walk away, we found a Belgian War Memorial. It was somewhat surprising to realise that a theme park was so close to a place like. We had a wander around and it really hits home...

    With our respects paid, we ventured off to the world of Plopsa. First up was the coaster I was most looking forward to off the day, Anubis.
    It's the first launched Gerstlauer I've done, and indeed the first rolling launch I've done. I was looking forward to it, after hearing many good reviews. After a near walk-on through the nicely themed queue, we were on. Simply put, the ride is fab - the launch is great fun, and then the ride that follows mixes pops of airtime, inversions and bits of force nicely together. I found going up the initial hill quite intense too. The ride flows really well and it's very smooth too. It's a little on the short side and lacks any substantial outdoor theming, but at the same time, it doesn't leave you feeling short changed. All in all, a great ride that is really enjoyable.

    A somewhat understated entrance.


    Couple of ride shots.
    We then moved over to Rollerskater, one of the park's family coasters. This immediately caught my eye for one reason - the random theming. From a giant washing machine, bird in a cage to a turtle on a plate, the ride seemed a bit wacky. The coaster itself is fun, but the random bits of theming just make it a right laugh.

    Lift hill

    The infamous washing machine

    Station building
    We then ticked off another cred, by doing their powered coaster, De Draak. It's got an extravagantly themed queue line, but it also has a long layout that interacts nicely with the surroundings. Picks up some decent speed and it's nice that it goes round twice too.

    De Station.
    With temperatures soaring, we decided to cool down on De Boomstammetjes, the park's log flume. It was okay, had a nice double drop finale, but didn't get you wet enough really. By now we had realised something a bit odd - the park itself felt very very busy, but the queues themselves didn't really reflect that. Not sure if that's the norm for Plopsaland given their target market or not, but we weren't really going to complain, as it gave a nice atmosphere to the park, but meant we could try out all that the park had to offer.
    With this in mind, we did a few of the filler rides, including Waterfietsen; some pedal swan boats. Was a very nice tour round the lake, though have to admit my legs were aching after a while! Two filler rides that we didn't get done during this little period, however, were their Teacups, which is still being given its awesome-looking retheme, and Rox-Flyer, their Star Flyer. Ah well.

    Two rides of spite.
    With some flat rides done and lunch out of the way, we moved over to Supersplash, the 'water coaster' which anyone would have a hard time calling a 'coaster'. It was probably our longest queue for the day, at about 20-25 minutes - quite nice that it was indoors too! Following an interesting lift sequence, the ride does a drop underneath a bridge, before coming back up and then giving a nice-looking splash and then meandering back to the station. The lift sequence is nice, but lacking anything substantial really. The drop I found a bit rough in all honesty, but the splash was nice - not wet of course, but was refreshing. I'm a bit unsure on it as an attraction - it takes ideas from a couple of different rides, but doesn't really do anything with them. A bit of a shame.


    A shame I didn't get a shot with a boat in really.
    We then planned to tick off the two remaining creds on park - Vleermius, the random suspended coaster, and Viktor's Race, the park's kiddie coaster. Unfortunately, it became apparent that Vleermius would spite us - it was closed with no obvious work being done to it. Shame, as it's something I did want to try out, but I'm sure I'll get to try something like it in the future. Viktor's Race, however, was open. Nothing really to say about it, merely one done for the coaster count.

    Neither ride was very photo-worthy for me, it would seem.
    More wondering round the park was done afterwards, and getting in some rerides along the way. We were planning on heading over the to Wickieland to try out the Disk-o and splash battle over their, but noticed the Disk-o was closed due to it stalling, so we decided to leave that area till later. Instead, we worked our way over to the indoor area Maya Land, near the front of the park.
    It's a great area for kids with some fabulous looking rides. The one that caught my attention the most though was De Waterlelies, a Zamperla Demolition Derby. After not getting on the one at Drayton for the past two years, this simply had to be done. Certainly a fun little ride, though it does sort of feel like it drags on a bit towards the end. We also did the slide in Maya Land before leaving to explore the rest of the park once again.

    Spinning waterlilies <3
    After a couple more rides on Anubis, we then headed over to Het Bos van Plop, an indoor boat ride. I really enjoyed it to be honest, the theming was lovely, the music was catchy and it was just a nice way to relax. Such a simple ride executed so well. We then did the train ride around the park before heading over to Wickieland again...

    The Disk-o was still closed, but the car had been bought back to the station-area at least. Instead, we decided to the splash battle - Wickie The Battle. It was very nicely themed, a good length and got you to a good level of wet. Great water ride all in all!

    With park close nearing, we dashed over to Supersplash for one more ride (majority vote over-ruled me unfortunately!). We then stayed in the park for a bit longer, looking around the entrance and such, before hitting the road. An hour-or-so drive later, we arrived at our French hotel, and after realising the hotel owners were out for the night and eventually being given our keys by other guests, we were finally in. A quick McDonald's and some French TV bought an end to our first - and fortunately longest - day!
    Final Thoughts: I really enjoyed Plopsaland. It's a fab little park, with some nice little gems and great theming. The addition of a woodie next year is definitely music to my ears - one more family thrill coaster would complete the park's line up I think. It's certainly a park I want to go back to soon, and the proximity to me is a bonus!
  8. Like
    Matt 236 got a reaction from Coaster for a blog entry, An Alton Tower-less Weekend   
    Many Weeks ago I had planned and booked a weekend away at Alton Towers, to check out the new attractions, re ride the existing favourites and a behind the scenes lift hill walk on the Smiler .
    However unfortunately, 5 days prior to our trip, a terrible accident on the Smiler occurred, resulting in the park being closed for days and the park's worst ride accident in it's history. With our plans changing constantly on the few days before including a proposed changed walk to Nemesis instead, by the friday afternoon we learn't that our park trip and lift walk just like an old bottle milk, were off.
    Fortunately whilst our plans were rather badly bloodened, they certainly were not beaten, thanks to pre-trip plans, clever reorganising and great help from some wonderful friends who were able to not just help make the best of a bad situation but deliver a weekend trip that was just as good from the original plans.

    The first stop was to Madame Tussauds to check out the brand new Star Wars section which opened recently, the rest of the attraction was very much as usual although Spirit Of London was stopping and starting a bit.





    You have done well Madame Tussaud's.
    I really liked the Star Wars area, which takes place after the Marvels show which is transitioned quite well (no idea what used to be in this area). The section included characters from all the films on top of main scenes.
    We also visited the Dungeons and eye in County Hall which were the same as always. We also got to see how the construction of the new Shrek adventure was progressing, there's scaffolding all over County Hall at the moment and the former London Aquarium sign has now been replaced with a Shrek Adventure one in the same style.
    After training it from Euston to stoke direct by Virgin trains which took only 85 minutes with no stops either before reaching our crash pad, Newcastle Travelodge.
    Unfortunately, Alton Towers was still closed on Saturday which meant we couldn't go, however we were fortunate to be able to visit somewhere just as good.

    That place was Blackpool Pleasure Beach, and this also meant

    I was able to try out the new Sky Force ride, which to an extent is the biggest new ride in the UK this year.


    For an addition this size, the ride and surrounding area have all been very well themed as it certainly looks very well themed (better themed than any of Thorpe's Flats).
    The ride itself was quite fun and enjoyable getting some interesting views of the area too, although I wasnt able to get much spinning done due to the strong wing and not mastering the technique all too well. I think it's a good addition to the park as it offers the park a much needed flat ride to the line up and is so far a unique ride to the UK.
    My only concern (something that has been mentioned here a lot) is the ride's throughput of 12 riders per cycle, as for a ride (let alone a new one) is very low on capacity and is unlikely to achieve anything over 300 PPH. It would've been nice if the park could've opted for a larger model like a 15 or 18 seater version or even install two of them, but it's still a good ride, 7/10.

    When it came to lunch, we all headed to the nearby (appropriately named) Velvet Coaster Weatherspoons, where I had to Hog Burger which was ok as Weatherspoons food goes. It's definitely my favourite Weatherspoons I've visited so far and is also on three floors of greatness.

    One of the great things at being back in Blackpool is not just getting to experience the brand new ride, but experiencing some of the ones I missed from last time; one of those was River Caves.
    River Caves is a classic dark ride at the park which I think is around 100 years old now and comprises several small'ish boats travelling around a series of scenes of pharaohs, dinosaurs amongst other things. There also used to be a brief interaction with the now defunct gold mine (which closed in 2012) and has been replaced by glowing lights and an eiry soundtrack.
    This is a loverly historic ride. If you look at River Caves from the perspective of comparing it to something like Pirates Of The Caribbean or something, you'll probably come off quite disappointed, however if you look at it from the historical point of view, it's a deeply interesting and iconic attraction that will hopefully live on for the forseable future and after all, it is the forefather of pirates to an extent.
    Other new Fred's on this trip included the Avatar air bender which is the most intense Disko I've done and beats Mia and Ramba Zamba with Kobra only beating it on the theming side.
    Dora's World Voyage was a happy little tide, basically a Dora version of its a small world but outside, I liked this ride more than I was expecting to, but could've been better and the Chinese puzzle maze which felt like a more crammed but not so good Loki's Labarynth. I also experienced the flying machines which is a wonderful piece of machinery and offers some good views in the park.
    We also got to re-experience most of the wonders from last trip including Valhalla which was as fantastic as ever except for the slight lack of ice this time. This is a ride that wouldn't look out of place in Efteling or Phantasialand.
    Big Dipper was as great as ever and ironically the smoothest woodie there despite being the oldest, Infusion was still ok first half rough second half and the grand national was as great as always although the second ride in the day was a bit on the rough side.
    The rest of the rides were about the same as the last time I went (though I missed ghost train, ice blast & Grand Prix this time). Wild Maus seemed incredibly rough today (even for my standards), but I still like it as this is such a unique ride whilst the Big One was shut all day due to wind, which is another of the ride's many flaws.

    After the park closed, we all had a walk down the promenade whilst eating chips,cheese and gravy (because why the heck not!). First stop was Coral Island and despite hating this place last time, I tried out their ghost train which for £1.50 isn't bad (based on 2 sharing).
    The ride's very mediocre, but is still better than most travelling fair ghost trains (along with Tivoli World's) however to an extent it makes even Blackpool's look like the haunted mansion.

    We also checked out the North and Central piers too (because we can) and had a drink on the latter. The piers were definitely a lot quieter than they were when I last went there in September, although that was probably because that was during the illuminations.

    We also visited Pleasurewood Hills briefly to try out their new dodgems set (or maybe not)

    And even a quick trip to Disneyland (stretchy does not approve)

    On our way back to the car, Stretchy gave me a very brief crash course in to getting some decent sunset ride photographs. I will leave it up to you to decide whether I passed or failed this!



    And then it was on the journey back to Stoke, I couldn't believe how quickly the car journey was especially to the five hour journey I had experienced last time I came, it was almost a bit overwhelming (although we were crashing in the Midlands). Knightmare by the way has been taken down, hopefully a sign the ride is getting a new home.
    Blackpool is still a park I very much love and whilst some of the wow factor had naturally dryed since my first trip, it was good to be back and I really enjoyed it. The park is on top form and definitely on the way up, although I would like to see better merchandise as bar Wallace & Gromit and Skyforce, there is generally not a lot to see really and like invisible ink, there was nothing to write about.
    Apart from getting no Big One, the only major disappointing thing in my day was not being able to buy a coaster wheel from the old parts shop as I had been particularly interested in getting an old wheel for my collection from something like the Wild Mouse. A small part of me died when I found the shop closed after planning to buy something, but oh well.
    Day 2
    Unsurprisingly, towers was closed again on the Sunday, but that didn't stop us from going, because the secondary hotel attractions were still open when we went. However first, a very Midlands style breakfast.

    Oatcakes!!!
    Oatcakes are a novelty food I'm in the Midlands and for anyone who does not know what they are, they're essentially like Oaty pancakes and are absolutely delicious. I naturally opted for two double bacon oatcakes (because I couldn't get enough) on top of taking a pack of a dozen back home which I had for Monday's tea, I certainly didn't regret anything I did that morning!
    If you haven't had an oatcakes before, get yourself down to the Midlands for the weekend and try one, they're absolutely amazing and you won't regret it. The picture you see here definitely does not justify this culinary delight's greatness and outside of Staffordshire is very hard to find.

    From one kind of Oak, to another Oak, as we explored the nearby woodlands around Alton Towers, to find the legendary chained Oak.





    The Old Oak is an amazing sight to behold, and whilst the tree is now very old with some branches having now fallen off whilst some chains have loosened or dug in to the tree itself, it's still an interesting sight to behold and to think nearly 200 years ago the legendary tale of the earl took place here, The place where very same tree was cursed, resulting in the mysterious death of one of the Earl's family and then completely chained up. On top of this, having also inspired the creation of one the best dark rides in the uk.
    Once leaving the ancient woodland [thankfully not meeting any old women who appeared to be cursing along the way], we eventually headed off to Alton Towers [or at least what was still open to see there]. The main entrance to the park was actually closed up when we went, which meant using the staff/deliveries entrance when we arrived, which was an interesting way to the park [although noticeably longer] seeing old park signs and the like and areas of the [closed] park such as Cbeebies land and X Sector [ironic in a way really].

    Once parked in the Hotel parking lot, we first headed off to Treetop quest to book a time for the high ropes course, the earliest option they had was 2:40pm, which whilst cutting things a bit fine for our train back we decided to go for and then did more exploring in the resort.


    Having quite alot of time to kill, we decided to play a 18 hole Extraordinary Golf which was great fun and many of the holes are cleverly designed and well themed towards rides in the park [even if around half of them no longer exist]. I drew with Daniel whilst Stretchy stood out on the game.
    During our time, we could see Air testing from all the way over the car park, which was a sight that definitely gave me quite a blow to the stomach. The Hex,Duel and Nemesis sound effects in the golf only added insult to injury.

    After completing the course, we checked out the resort's hotels starting with the Splash Landings before moving on to the Alton Towers hotels, both places I haven't visited properly before.

    Both hotels here are very nice and different too. Splash Landings obtains a tropical style theme which reminds me of Hotel Gold River at Port Aventura whilst the Towers Hotel seems to have a more stately traditional theme, which feels like an english version of DLP's Newport Bay.
    Despite the park being closed, all the hotels were buzzing with life featuring lots of entertainment characters throughout to keep hotel guests happy and still obtaining much atmosphere. I think all the staff at the resort have dealt with the current situations at the resort following last weeks tragic events very well.
    We also went in to one of the hotel shops where all Smiler merch [as expected] had disapeared, although they still had smiler monopoly and giant resins featuring the Smiler on, which I naturally had to buy [plus it would help waiting for my next towers visit slightly too].





    Afterwards, we had a look around the park's latest accomodation offering, the Enchanted Village. I wasn't too sure about these at first, but having seen them in person, they definitely look rather rather and the area as a whole feels very much like a middle earthesque area.

    After an enchanted walk, it was off for some lunch at the new Crooked Spoon Restaurant which was naturally very quiet when we went, although featured another amazing soundtrack in the background created by the fantastic IMA score which very much had a LOTR and irish style feel to it.

    In the end, I went for a tuna and cheddar pannini with chips and salad, which wasn't bad for the price and definitely unique when it comes to appearance and style.

    After the fairly tasty lunch, it was time to do our Treetops Quest, however unfortunately they were running very behind there with almost an hour behind schedule, which meant in the end having to cancel out our time here [lucilly we got a full refund].

    This might be the reason why we didn't get chance to do the ropes ;]
    After this, we left Alton Towers and found some other way to pass the time before we got our train back to Euston shortly followed by home.

    And this shall hopefully keep me going until next time [which might not be until 2016 now].
    Despite turning in to a weekend much different from the original plans, it was still a great time away. A massive thanks goes to Stretchy whom without the trip wouldn't have been a patch on the overall outcome of the trip. Getting back to Blackpool was a bonus considering I was not expecting a return visit until at least 2016 and the towers staff have handled everything well. Whilst it's still not near enough to warrant me coming during the non themepark time, it's great to see Towers have so many additions to the resort now aside from the themepark, the hotels, the golf, the waterpark and the treetop quest which help things even more so in this difficult time.
    It's just ironic that the park only reopened the day after my trip away
  9. Like
    Matt 236 got a reaction from EC! for a blog entry, An Alton Tower-less Weekend   
    Many Weeks ago I had planned and booked a weekend away at Alton Towers, to check out the new attractions, re ride the existing favourites and a behind the scenes lift hill walk on the Smiler .
    However unfortunately, 5 days prior to our trip, a terrible accident on the Smiler occurred, resulting in the park being closed for days and the park's worst ride accident in it's history. With our plans changing constantly on the few days before including a proposed changed walk to Nemesis instead, by the friday afternoon we learn't that our park trip and lift walk just like an old bottle milk, were off.
    Fortunately whilst our plans were rather badly bloodened, they certainly were not beaten, thanks to pre-trip plans, clever reorganising and great help from some wonderful friends who were able to not just help make the best of a bad situation but deliver a weekend trip that was just as good from the original plans.

    The first stop was to Madame Tussauds to check out the brand new Star Wars section which opened recently, the rest of the attraction was very much as usual although Spirit Of London was stopping and starting a bit.





    You have done well Madame Tussaud's.
    I really liked the Star Wars area, which takes place after the Marvels show which is transitioned quite well (no idea what used to be in this area). The section included characters from all the films on top of main scenes.
    We also visited the Dungeons and eye in County Hall which were the same as always. We also got to see how the construction of the new Shrek adventure was progressing, there's scaffolding all over County Hall at the moment and the former London Aquarium sign has now been replaced with a Shrek Adventure one in the same style.
    After training it from Euston to stoke direct by Virgin trains which took only 85 minutes with no stops either before reaching our crash pad, Newcastle Travelodge.
    Unfortunately, Alton Towers was still closed on Saturday which meant we couldn't go, however we were fortunate to be able to visit somewhere just as good.

    That place was Blackpool Pleasure Beach, and this also meant

    I was able to try out the new Sky Force ride, which to an extent is the biggest new ride in the UK this year.


    For an addition this size, the ride and surrounding area have all been very well themed as it certainly looks very well themed (better themed than any of Thorpe's Flats).
    The ride itself was quite fun and enjoyable getting some interesting views of the area too, although I wasnt able to get much spinning done due to the strong wing and not mastering the technique all too well. I think it's a good addition to the park as it offers the park a much needed flat ride to the line up and is so far a unique ride to the UK.
    My only concern (something that has been mentioned here a lot) is the ride's throughput of 12 riders per cycle, as for a ride (let alone a new one) is very low on capacity and is unlikely to achieve anything over 300 PPH. It would've been nice if the park could've opted for a larger model like a 15 or 18 seater version or even install two of them, but it's still a good ride, 7/10.

    When it came to lunch, we all headed to the nearby (appropriately named) Velvet Coaster Weatherspoons, where I had to Hog Burger which was ok as Weatherspoons food goes. It's definitely my favourite Weatherspoons I've visited so far and is also on three floors of greatness.

    One of the great things at being back in Blackpool is not just getting to experience the brand new ride, but experiencing some of the ones I missed from last time; one of those was River Caves.
    River Caves is a classic dark ride at the park which I think is around 100 years old now and comprises several small'ish boats travelling around a series of scenes of pharaohs, dinosaurs amongst other things. There also used to be a brief interaction with the now defunct gold mine (which closed in 2012) and has been replaced by glowing lights and an eiry soundtrack.
    This is a loverly historic ride. If you look at River Caves from the perspective of comparing it to something like Pirates Of The Caribbean or something, you'll probably come off quite disappointed, however if you look at it from the historical point of view, it's a deeply interesting and iconic attraction that will hopefully live on for the forseable future and after all, it is the forefather of pirates to an extent.
    Other new Fred's on this trip included the Avatar air bender which is the most intense Disko I've done and beats Mia and Ramba Zamba with Kobra only beating it on the theming side.
    Dora's World Voyage was a happy little tide, basically a Dora version of its a small world but outside, I liked this ride more than I was expecting to, but could've been better and the Chinese puzzle maze which felt like a more crammed but not so good Loki's Labarynth. I also experienced the flying machines which is a wonderful piece of machinery and offers some good views in the park.
    We also got to re-experience most of the wonders from last trip including Valhalla which was as fantastic as ever except for the slight lack of ice this time. This is a ride that wouldn't look out of place in Efteling or Phantasialand.
    Big Dipper was as great as ever and ironically the smoothest woodie there despite being the oldest, Infusion was still ok first half rough second half and the grand national was as great as always although the second ride in the day was a bit on the rough side.
    The rest of the rides were about the same as the last time I went (though I missed ghost train, ice blast & Grand Prix this time). Wild Maus seemed incredibly rough today (even for my standards), but I still like it as this is such a unique ride whilst the Big One was shut all day due to wind, which is another of the ride's many flaws.

    After the park closed, we all had a walk down the promenade whilst eating chips,cheese and gravy (because why the heck not!). First stop was Coral Island and despite hating this place last time, I tried out their ghost train which for £1.50 isn't bad (based on 2 sharing).
    The ride's very mediocre, but is still better than most travelling fair ghost trains (along with Tivoli World's) however to an extent it makes even Blackpool's look like the haunted mansion.

    We also checked out the North and Central piers too (because we can) and had a drink on the latter. The piers were definitely a lot quieter than they were when I last went there in September, although that was probably because that was during the illuminations.

    We also visited Pleasurewood Hills briefly to try out their new dodgems set (or maybe not)

    And even a quick trip to Disneyland (stretchy does not approve)

    On our way back to the car, Stretchy gave me a very brief crash course in to getting some decent sunset ride photographs. I will leave it up to you to decide whether I passed or failed this!



    And then it was on the journey back to Stoke, I couldn't believe how quickly the car journey was especially to the five hour journey I had experienced last time I came, it was almost a bit overwhelming (although we were crashing in the Midlands). Knightmare by the way has been taken down, hopefully a sign the ride is getting a new home.
    Blackpool is still a park I very much love and whilst some of the wow factor had naturally dryed since my first trip, it was good to be back and I really enjoyed it. The park is on top form and definitely on the way up, although I would like to see better merchandise as bar Wallace & Gromit and Skyforce, there is generally not a lot to see really and like invisible ink, there was nothing to write about.
    Apart from getting no Big One, the only major disappointing thing in my day was not being able to buy a coaster wheel from the old parts shop as I had been particularly interested in getting an old wheel for my collection from something like the Wild Mouse. A small part of me died when I found the shop closed after planning to buy something, but oh well.
    Day 2
    Unsurprisingly, towers was closed again on the Sunday, but that didn't stop us from going, because the secondary hotel attractions were still open when we went. However first, a very Midlands style breakfast.

    Oatcakes!!!
    Oatcakes are a novelty food I'm in the Midlands and for anyone who does not know what they are, they're essentially like Oaty pancakes and are absolutely delicious. I naturally opted for two double bacon oatcakes (because I couldn't get enough) on top of taking a pack of a dozen back home which I had for Monday's tea, I certainly didn't regret anything I did that morning!
    If you haven't had an oatcakes before, get yourself down to the Midlands for the weekend and try one, they're absolutely amazing and you won't regret it. The picture you see here definitely does not justify this culinary delight's greatness and outside of Staffordshire is very hard to find.

    From one kind of Oak, to another Oak, as we explored the nearby woodlands around Alton Towers, to find the legendary chained Oak.





    The Old Oak is an amazing sight to behold, and whilst the tree is now very old with some branches having now fallen off whilst some chains have loosened or dug in to the tree itself, it's still an interesting sight to behold and to think nearly 200 years ago the legendary tale of the earl took place here, The place where very same tree was cursed, resulting in the mysterious death of one of the Earl's family and then completely chained up. On top of this, having also inspired the creation of one the best dark rides in the uk.
    Once leaving the ancient woodland [thankfully not meeting any old women who appeared to be cursing along the way], we eventually headed off to Alton Towers [or at least what was still open to see there]. The main entrance to the park was actually closed up when we went, which meant using the staff/deliveries entrance when we arrived, which was an interesting way to the park [although noticeably longer] seeing old park signs and the like and areas of the [closed] park such as Cbeebies land and X Sector [ironic in a way really].

    Once parked in the Hotel parking lot, we first headed off to Treetop quest to book a time for the high ropes course, the earliest option they had was 2:40pm, which whilst cutting things a bit fine for our train back we decided to go for and then did more exploring in the resort.


    Having quite alot of time to kill, we decided to play a 18 hole Extraordinary Golf which was great fun and many of the holes are cleverly designed and well themed towards rides in the park [even if around half of them no longer exist]. I drew with Daniel whilst Stretchy stood out on the game.
    During our time, we could see Air testing from all the way over the car park, which was a sight that definitely gave me quite a blow to the stomach. The Hex,Duel and Nemesis sound effects in the golf only added insult to injury.

    After completing the course, we checked out the resort's hotels starting with the Splash Landings before moving on to the Alton Towers hotels, both places I haven't visited properly before.

    Both hotels here are very nice and different too. Splash Landings obtains a tropical style theme which reminds me of Hotel Gold River at Port Aventura whilst the Towers Hotel seems to have a more stately traditional theme, which feels like an english version of DLP's Newport Bay.
    Despite the park being closed, all the hotels were buzzing with life featuring lots of entertainment characters throughout to keep hotel guests happy and still obtaining much atmosphere. I think all the staff at the resort have dealt with the current situations at the resort following last weeks tragic events very well.
    We also went in to one of the hotel shops where all Smiler merch [as expected] had disapeared, although they still had smiler monopoly and giant resins featuring the Smiler on, which I naturally had to buy [plus it would help waiting for my next towers visit slightly too].





    Afterwards, we had a look around the park's latest accomodation offering, the Enchanted Village. I wasn't too sure about these at first, but having seen them in person, they definitely look rather rather and the area as a whole feels very much like a middle earthesque area.

    After an enchanted walk, it was off for some lunch at the new Crooked Spoon Restaurant which was naturally very quiet when we went, although featured another amazing soundtrack in the background created by the fantastic IMA score which very much had a LOTR and irish style feel to it.

    In the end, I went for a tuna and cheddar pannini with chips and salad, which wasn't bad for the price and definitely unique when it comes to appearance and style.

    After the fairly tasty lunch, it was time to do our Treetops Quest, however unfortunately they were running very behind there with almost an hour behind schedule, which meant in the end having to cancel out our time here [lucilly we got a full refund].

    This might be the reason why we didn't get chance to do the ropes ;]
    After this, we left Alton Towers and found some other way to pass the time before we got our train back to Euston shortly followed by home.

    And this shall hopefully keep me going until next time [which might not be until 2016 now].
    Despite turning in to a weekend much different from the original plans, it was still a great time away. A massive thanks goes to Stretchy whom without the trip wouldn't have been a patch on the overall outcome of the trip. Getting back to Blackpool was a bonus considering I was not expecting a return visit until at least 2016 and the towers staff have handled everything well. Whilst it's still not near enough to warrant me coming during the non themepark time, it's great to see Towers have so many additions to the resort now aside from the themepark, the hotels, the golf, the waterpark and the treetop quest which help things even more so in this difficult time.
    It's just ironic that the park only reopened the day after my trip away
  10. Like
    Matt 236 reacted to Mitchada04 for a blog entry, Universal Studios Florida: 25 Years On   
    Today celebrates the 25th anniversary of Universal Studios Florida (and in essence the entire Orlando Resort but more on that later). Instead of revising for my exams I've decided to share how the park has fallen, picked itself up hugely and become a real competitor to Disney.
    It started nearly 35 years ago with the idea of Universal building a theme park on the East Coast coming into managers minds in 1981. It was a big move, Hollywood was already in place as a working studios with the studio tour built to it and the theme park slowly around it. This time, Universal would have to build from the ground up! With Disney and SeaWorld in place in Orlando and doing well, it was decided the park would be built in Orlando and the original piece of land they wanted is what they have today. When Disney were looking at building in Florida, they had also looked at this plot of land (a section between the I4 and Florida Turnpike) but decided there wasn't enough land available, but Universal were happy with the size.
    During development between 1982 and 86, the park sought for other investors to help remove the risk. One company they approached was Paramount Studios (oh the irony of that today) and Eisner who was one of the executives at the time. He didn't take up the project but he sure did remember what he saw. Later in 1984, Michael Eisner became CEO of Disney and knew what Universal were up to. Disney had already been looking at a studios styled theme park but now plans were hurried along. In 1986, land clearing of the swamp land Universal purchased began and in 87 the park is announce with a proposed opening of December 1989. Although Universal had a years head start, MGM Studios (now Disney's Hollywood Studios) opened a whole year and a month earlier on May 1st 1989. Why? Disney has there own planning area/council that gives out building zone permits etc, the Reedy Creek Improvement District (basically why Disney can build what they want whenever).
    It seemed Disney had the upper hand, but Universal now knew that Disney were rushing through a studios park with the main component supposed to be a studio tour (which is originally what USF was going to utilise). Universal decided to rethink its move, and instead of making the studio tour the main aspect, it looked to the Hollywood tour for inspiration. On that, you go through Amity where Jaws makes an appearance to attack your tram. Universal therefore decided to use this one aspect and build the boat tours through the village of Amity giving Jaws its own ride. Working closely alongside Spielberg, the E.T ride was developed and Kongfrontation. All of these were going to push the boat out with ride technology and thrills. Spielberg also wanted a Back to The Future Ride which began development. In 1988 the park delays their opening date till 1st May 1990 and in 1989 MGM Studios open whilst Universal claim Disney and Eisner stole many of the concepts they originally created.

    Original entrance
    Now 1990, and at the end of January the opening date of USF is once again pushed back, this time to 7th June 1990. Soft openings did begin in late May but all the main attractions were still undergoing testing and fixing glitches. 7th June arrives, but the park is filled with technical glitches everywhere! Jaws, Kongfrontation and Earthquake all struggle so much so the park begins to give out vouchers entitling guests to a free visit when the attraction are finally operational.

    One of the first park maps (late 1990 early 1991)
    Jaws didn't feature on this map however, because the ride was fundamentally flawed technically. So much so, on 30th September 1990 Universal close the ride to fix it up. They sue the original company (Ride & Show Engineering) and get Totally Fun Company to completely redesign and create the ride basically from the scratch. In 1993 Jaws reopens and in the two years closed, Back To the Future, The Blues Brothers Show and Fright Nights (which was renamed Halloween Horror Nights) began in the park. With the park finally finding ground and critics admiring the highly advanced rides (that were now working) the park announces it expansion into a resort complex with a second park to be built.
    Before that let's take a look at a ride that is renowned and one I wish I had ridden, Kongfrontation! Based on the 1976 film and King Kong Encounter segment on the Hollywood Tour (which burnt down in 2008 to be replaced by King Kong 360) it was about escaping the Manhattan Island in these aerial trams as Kong is rampaging the city. Like many of the elder Universal rides, it relied on spieling as well as physical sets/effects to portray the story. I've heard from people who rode it that it was a brilliant experience, especially for its time when it opened and that the "Banana Breathe" King Kong animatronic was truly something!

    It was designed by Totally Fun Company who re did Jaws, and manufactured by Arrow Dynamics. Sadly, it only lasted 12 years before it was replaced with The Mummy. http://www.themeparktourist.com/features/20141225/29776/5-things-you-never-knew-about-kongfrontation-universal-orlandoBrilliant article here on Kongfrontation and some secrets. Truly remarkable that Kong entered the ride car envelope which on most rides would cause an e-stop.

    Universal Studios in 1990 (the car park in the forefront of the photo is now IOA)
    Many of the parks original attractions now don't exist (only E.T, The Horror Make Up Show and A Lucy Tribute remain from 1990). Something I found out was the studio tour the park once had that went through the studios in use and the Nickleodeon Studios that were on the site that upon exiting the ride you went through the Universal Studios Store which still exists today in the same place!
    With IoA moving ahead (although construction which was meant to start in 1995 started two years late in 97) Universal continued to open new attractions, such as Terminator2: 3D, Twister and A day in the park with Barney (all of which remain today). More attractions were built up to 1998 like Woody Woodpecker, Kidzone and Men In Black along with the IoA preview centre by Kongfrontation. In 98, Disney also opened Animal Kingdom, once again the two giants were battling each other head on.
    May 28th 1999, Islands Of Adventures opens to the park with many new technologically advanced rides. At the same time, CityWalk, a replica of the restaurant district at Hollywood, and the first hotel opened making Universal a resort. Marketed as Universal Studios Escape attendance didn't rise as they had hoped. This was largely put down to people thinking Islands Of Adventure was just a new area of the Studios park, not a whole new park on its own! Disney are said to have had E-Ticket attractions ready and lined up for each of its parks in case Universal's attendance boomed but it's impact was non existent to Disney so these were cancelled. Beastly Kingdom was the planned one for Animal Kingdom but instead we got Camp Minnie and Mickey (soon to become Avatar... maybe Disney are battling Universal ride on ride, land on land).
    In 2002 the Resort is renamed to Universal Orlando Resort and Kongfrontation is closed. For the next 7 or so years the parks direction was often slashed by enthusiasts as investors didn't seem to do much that was new and exciting. Island's had NO major new attraction invested in until 2010 and Universal just replaced outdated attractions with modern overlays. The Mummy replaces Kong in 2004 and is a sublime coaster with brilliant effects (although it does stick out a bit). Disaster overlays Earthquake in early 2008 which doesn't go down to well, nor does the closing of the classic Back to the Future ride to replace it with a Simpsons simulator (which when it opened stuck out like a sore thumb). The following year the park opens Rip Ride Rokit. The public enjoy the coasters, as do I, but its structure is an eyesore and it feels cheap (especially with all the problems it had and still has). It doesn't seem to fit in with the park one bit. Whilst all this is going on though, Island's have announced they're building a castle, a special Hogwarts castle! And in the background, Comcast is buying shares of NBC Universal from GE. And in 2010, the Universal that operates today with its non stop investing began.

    Sure was popular
    Wizardirng World Of Harry Potter opened to the public and was a huge success! Islands attendance increases from 5.2 million in 2008 to 7.6 million in 2011 which was the first time the Studios park was surpassed by Islands (and Islands remained ahead for 2012 and 13). With the Comcast agreement battling on as they seek to buy out all the shares from GE, Studios announces the closure of Jaws at the end of 2011, Despicable Me opens in 2012 and Transformers in 2013. The park then announces its main plans, Diagon Alley on the old Jaws site with the Hogwarts Express to link the two parks for summer 2014. Springfield is also announced which makes the Simpsons ride fit in much more into an area instead of just being a ride.
    2014 arrives and Diagon Alley opens on July 18th in an attempt to put Studios ahead of Islands once more. By now, Comcast have 100% of the shares in NBC Universal and are investing left right and centre with a Springfield in Hollywood, Harry Potter in Japan and one in Hollywood for 2016. Diagon Alley is well received with its further immersion and realism to the films. Crowds flood to the park applying serious pressure to the star attraction (Gringotts) which opens on a reduced capacity and regular break downs.

    The queue times achieved make news globally. http://www.dailymail.co.uk/news/article-2686145/Hope-brought-book-Harry-Potter-fans-wait-line-SEVEN-HOURS-new-theme-park-ride.html
    The 2014 TEA Theme Index report thing shows how Universal is booming evermore! Studios Orlando saw a 17% increase to 8.26 million causing it surpass IoA once again which is at 8.14 million (still nearly double the parks figuer of 4.27 million in 2009). The other Universal parks are growing well too though, with Hollywood having a 11% increase and soon a Potterworld of its own, and Japan's Potterworld opened last year giving the park a 16.8% increase to 11.8 million, making it the 5th most visited park in the world and jumping the 3 Floridian Disney parks that aren't Magic Kingdom. Comcast's persistence in investing may seem risky, but it sure is paying off majorly at the moment and why stop when figures are growing massively every year.
    Universal is starting a theme park revolution. It is going all out on an immersive experience write down to what you eat and drink. The battle is on between Universal and Disney with both parks continually announcing expansions and the next best thing! Disney open Frozen next year to Universal's Kong. Disney open Pandora to Universal's amazing new waterpark Volcano Bay.
    The Comcast era of Universal is one to enjoy. The company themselves say they'll invest in one major new attraction at each site every year for the next five years at least. With Kong opening next year, Volcano Bay in 2017 and potential rethemes of Twister or Disaster in that time as well, rumours are the Studios next big investment will be a further Potter expansion to replace Fear Factor Live. Although the Unviersal Parks division makes up a tiny amount of Comcast's profits, the company are happy to keep taking risks and invest big in an attempt to fight Disney. Will they ever win, no. But it's sure fun to watch and even better for new ride technologies as both chains plough money into developing the latest thing.
    "Theme parks, I think, when we first showed up, were something that came with the rest of the company, now they're right at the core of what we're all about and we think provide a tremendous growth opportunity."- Steve Burk, CEO of the NBCUniversal division of comcast at Comcast's 2015 analyst report
    So 25 years on from a park opening to take on Disney head to head on what was a swamp, the companies are finally clashing big time and the results are glorious! To the next 25 years!
  11. Like
    Matt 236 reacted to Mark9 for a blog entry, Glitz and Glamour   
    Yes I know what you're thinking, another Europa Park/Disneyland Paris trip report from Mark9. I was blown away by Europa Park in 2010 and 2013 and surely this trip can't be any different. And how could I possibly compete with the three blog wonder of Matt Creek's comprehensive Disneyland trip reports. Well... this is a report with a little bit of difference (Or at least I hope so, this is all on the fly so might just end up me complimenting every aspect of Europa Park). Nonetheless, I hope this entertains or at the least interests you.
    Scene 1 - Staying on site at Europa
    I make it a point to stay on site at Europa. Unlike other parks where it isn't essential, I feel staying on site gives such an advantage because of the sheer beauty and theme of the hotels. I've previously stayed in the Tipidorf, Hotel Colosseo and Bell Rock, and this time around was Hotel Alcatraz. Themed around a Spanish castle, this 9 floor building is the closest to the theme park.

    During check in I was hoping, praying for a view of the park. My wishes came true with an 8th floor view over the entire park. This blows away my previous favourite view of Shambhala and Dragon Khan at PortAventura.


    Hotel Alcatraz itself isn't the best of the hotels at Europa but it is certainly the most intimate, As an alcoholic I particularly enjoyed the 40th anniversary special cocktails in the bar on the 9th floor which afforded spectacular views of Wodan and the hotel area. I had a Blauer Enzian (The Mack name for their powered coasters) and a 40th Euromaus special. They were delicious.

    Staying at Europa Park is a fantastic experience and well recommended. The staff are friendly, accommodating and the attention to detail in the rooms is second to none. Next time, I'll be staying in Hotel Isabel but for first timers, Colosseo is the one I'd recommend.
    Scene 2 - 40 Years of Europa Park
    ​Something that separates Europa out from the competition is its sense of pride in its achievements. It's easy for a park owned by a coaster manufacturer to perhaps do this, investments after all are cheaper and as a showroom for the Mack products, it can afford to be perhaps more extravagant then others. I find this a cop out excuse though. The reason Europa Park is the best park in Europe (perhaps the world) is because it never rests on its laurels, it never slows down and it never stops improving. Back in 2013, massive works had been done to the rapids including a new lift hill building, animatronics and theming and a new tunnel to accommodate the rapids going over the pathway into Iceland. This time around two other rides were in the process of change. Columbus Dinghy, a simple boat carousel like Chessington's Seastorm had seen massive change with new queue line theming, a show during the ride and a simple addition of a steering wheel which allows the rider to control when the boat spins. A small change but massively changes the fun levels of the ride. And completely unnecessary as there was nothing wrong with the ride set up previously.
    The other two ride's to see a change is the rides Splash Battle, Whale Adventure. Now with the tag line 'Northern Lights'. It wasn't open unfortunately, still in construction but a massive change and I'll be interested if the water sprayers remain on the boats. Eurotower has been spruced up with new theming and a steampunk look.
    Other new additions include a new 40th anniversary parade, a new 4D show which was really fun, a travel escalator in the car park (WOO) and a new show called Fabulous Europe. This was a dud, essentially trying to imitate Disney's Soarin' but lacking any kind of cohesive flow or enjoyment.


    Scene 3 - Rides and Stuff
    Rides are Europas bread and butter. With so many, it's impossible to get them all done in a day. That being said, there has been some operational changes and it makes me slightly concerned. Firstly, Europa was always a park that wanted you in and out a seat as quickly as possible. That hasn't changed. What does seem different is that the rides weren't at full (or higher capacity). Now maybe it wasn't necessary as the park wasn't packed on our visit, but I was surprised to be hanging around for a few seconds in stations on Euro-Mir and Eurosat along with trains being deliberately stacked. Silver Star's third train never made an appearance, neither did the second Pegasus train. They also seemed pretty intent on checking bars which in previous years only happened on Wodan and Blue Fire. Now the only ride not really checked is Alpen Express, that was the only ride that ran with urgency.
    Arthur as a piece of ride hardware is sublime. It's an amazing piece of kit that train. The ride itself could be better. There's some parts of the ride show that don't live up to expectations such as the giant rat in which its pulley system is more noticeable then the rat itself or the fact the first screen on the ride is so in view of the queue that its effect is pretty much zero. I would love for a park like Phantasialand to get their hands on the hardware as they could do it absolute justice. Europa kind of dropped the ball on the ride experience on this one, even though I enjoyed the ride for what it was.

    And finally, I just wanted to show some pictures of how beautiful Europa is. Trip reports sometimes get stuck in a list of ride descriptions and misses what makes a park good or bad. This time around, I really wanted to appreciate what makes Europa special.

    Euro-Mir

    Switzerland

    Atlantica Supersplash and Portugal

    Austria

    Greece
    And with that another year of Europa Park had passed. Pleas visit this wonderful park. It deserves every accolade and every part of your attention.
    Scene 4 - Disneyland time
    I'll keep this brief. Visiting at the moment doesn't deliver the Disney experience that people probably deserve, at least if you're going primarily for the rides. With Space Mountain closed for a refurb, a lot of pressure is being put on Thunder Mountain and that seems to have terrible reliability. First day, it was closed, second day it opened at 12, third day it was on and off. With both main coasters down, rides like Indianna Jones and Phantom Manor have 45 minute queues. It's the first time I've ever used an Indy fasts or even seen it running. Beyond refurbs of Thunder and Space, another massive ride is required to spread those queues. A potential Star Tours 2 refurb in Discoveryland will only go so far. All the ride investment is in Studio Parc and even there was rammed. I'm never going to queue 55 minutes for RC Racer or 20 minutes for Slinky Dog. That's an insult.
    The park though is on the up and is a very different place from my first visit in 2013. Life seems to be returning such as a new spring time show, more meet and greets occurring regularly and the stages in Frontierland/Discoverylandcoming back into action. With Cafe Hyperion closed in Discoveryland, all the other food places on park were open. I couldn't believe my eyes to see Hakuna Matata open and actually serving food. Hopefully this isn't temporary and will continue to serve in future.



    So all in all a successful week. If you read this far, I thank you for your time. Till next time, Mark9 out.

  12. Like
    Matt 236 got a reaction from GladiatorFanKyle for a blog entry, Disney & The Creek Part 3 Rock N Rat Tower   
    Despite our slightly stumbly trip back from Mcdonalds, we made it back to the hotel in where Part 3 of the trip shall now entail.
    After a waking alarm at 7am, packing our bags and everything, we headed back to Disney, this time using Peajy Taxis instead of the train.

    During the 2nd day at the park, we gain a sixth person to our party, Sam [Lightyear93] as one of my sixth form mates was able to join us for the day [who is currently doing a placement in Paris]. He too has a Disney Pass.

    After failing to get my lovely chocolate croissant due an arrogant Frenchman in front at Mainstreet, I sadly had to settle for a normal bog standard one [though Alex kindly let me have a bite of his] where our first ride of the day would be Pinoccio's Daring Voyage.

    And what a loverly little dark ride it was. I've always had a soft spot for the Disney film [for some reason]. 7/10 better than the random knock off at Tivoli World.

    After giving a little whistle while we worked our way in Fantasy Land, we did the Snow White ride which was nearby.
    This was another exciting little dark ride which I really enjoyed and definitely had a lot more details and effects than what I had watched on POVs from ages ago and was very enjoyable, 7.5/10.
    I preffered the Snow White ride to the Pinoccio one, because I think it told the film's story just a little better and showed us more key scenes, eventhough the latter is a little higher on my list of favourite Disney films. In terms of all fantasy land dark ride, I would put Snow White first, with Pinoccio closely following second with Peter Pan third and it's A Small World unsurprisingly being fourth.


    We will take in a few shots of the Castle [because you can never see too much of the castle], before we check in to somewhere much different.

    We had problems with our hotel earlier one so were directed to this place which definitely looks a grand giant place.


    This Place sure looks like it hasn't been worked on for quite a while.
    It was moments later we were sent to the hotel's library where we waited for our rooms to be ready, just as the television suddenly turned on and told us about a strange incident that took place over 70 years, before we got sent to the service lift where we entered and left the Twilight zone.
    Twillight Tower of Terror is an absolutely fantastic attraction, highly immersive from beginning to end, starting with the creepy worn hotel foyer with the very much in character bell hoppers, the mysteriously themed library room, the eiry boiler plus the ride itself which is packed with some amazing scenes and effects on top of a drop sequence that upstages even Detonator, the weightless you feel is just amazing. I almost lost my Goofy hat my second go too
    Definitely the best ride at the resort, best drop tower I've done and my favourite dark ride which shoots straight up to number 1 on my dark ride top 10, where the result of the new credits of high quality dark rides on this trip have placed Hex down to 3rd. 11/10

    Now on to an even bigger opinion splitter than Saw The Ride, Animagique.
    Alex hates this, but Peaj loves this, but what would I reckon to it?
    The show was alright. It was fun, it was cheesy and featured some good old fashion Disney fun with Mickey Mouse, Donald Duck and a string of other characters from Disney classics wrapped up in song and dance. It was very interesting how they did all the backdrops and transitions during the show and you can't fault a show that features Mickey in it. 6/10
    I would much rather watch this on repeat all day than riding it's a Small World.

    During our time, we managed to experience Lights Motors Action, which was an absolutely amazing packed action show full of impressive stunts, effects and car chases featuring quite a few Vauxhal Astra cars [Adam's after us]. 7/10

    Then It was Cinemagique which was an absolutely magical show, featuring the story of a man who answers his phone during the movie and is then sucked in to a reel of films from the ages including early black and white films, westerns and even Star Wars. There's also a Damsel in distress throughout the action too where both end up together through film. There's even a few touchy moments too including the end of Toy Story 3. 8/10

    Next up was Rock N Roller Coaster, a ride which for me was definitely the most coherant to my occupation due to it's theme on being a music studio.
    Despite it's split opinions on this rides [some love it, others hate it], I really enjoyed this, from the music studio theme to the launch which felt similar to Rita's but far more pleasant. I love the light sequences and inversions on top of the synced audio throughout the ride which feels like a superior and thrilling equivalent to X at Thorpe [where similar statements about both ride's similarities have been made].
    This was [and still is] Sam's favourite Disney ride which is no surprise really, however he wasn't too happy to learn that this ride in the future is set to be re themed in to A spider man coaster, when this will happen I don't know but reckon 2018 once the 25 anniversary celebrations start to wear off and focus comes back to improving the park's ride line-up.


    From a Rock Tour to a Tour Of Rocks, as we went on the Studio Tram Tour ride. It was an ok ride, nothing special really, very mediocre if I'm honest. The canyon effects with the truck was interesting and the London scenes were an ok distraction, but otherwise the ride was mostly forgetable, 3/10.
    We also did Armageddon later on. The actual main section of the attraction was pretty impressive, where youre very much in the centre of a working film set featuring loads of effects such as things from the side and ceiling moving and falling off plus several moments of fire interactions so close, you almost believe you're going to burn for the slightest of milliseconds. The pre show however ruined this for me as it was so boring and incoherent and one of the few moments in the day I felt underwjelmed. 4/10 [the preshow is that bad].

    After this ride we went off to Planet Hollywood as we were all getting really hungry [the tour having not helped] to eat with the stars.


    Despite containg some pretty decent movie related theming inside, I was a little concerned at how this restaurant would turn out having read some negative reviews on there recently. However luckilly we had a very good meal, the food was much better than expected although in some cases a little smaller than expected, the burger I had there was excellent.
    The guy serving us was very friendly and a right laugh, asking if all of us were having a lads holiday thing or something and quesitoning why we went Disney, before we explained why, such a fun restaurant.
    After this, it was time to parade out of the planetarium structure back in to Disneyland Park in time to catch the daily parade [after Peaj did some pintrading].


    I didn't take as many pictures as I had originally hoped [probably because I was filming and the weather was pretty miserable at this moment in time]..
    Absolutely loved the parade, it's a staple activity for any trip to Disney long or short and is such a great sight seeing all the characters from Pinoccio to Frozen and Disney mascots with all the performers looking so happy and enthusiastic [and as one would hope]. I also love the soundtrack too.

    After this, we paraded back to the Studios and did Crush's Coaster which proved to be the longest wait of the ride at 60 minutes which in the end we just went for [high popularity+ Low Throughput= Forest Fire].


    The first queuing section of the ride is a fairly dull cattlepen [least it;s undercover and features the odd bit of theming], but the indoors bit of the queue is much better due to the range of extensive theming and the Seagulls with their famous catchphrase.

    Whilst Cattlepen's, Low throughputs and long waits don't often indicate great rides, this was actually fantastic. I loved the interactive elements in the ride and spinning of the car on top of the numerous twists and turns throughout the circuit.
    This is probably my favourite spinning coaster now [topping even fury just], probably helped that Finding Nemo is another film I strongly enjoy. 9/10 [if it weren't for the queue and throughput I might have given it 10].

    From one PIxar land to another, we headed to Pixar play land to get a ride on RC Racer.

    Sam poses with Buzz and Buzz Lightyear,


    The Rc Racer queue line is very well themed, it's a lot like a giant Scalextric track and builds up the ride quite well.

    Until you reach the indoor cattlepen, least it's still themed though.
    Rc Racer was a ride I really enjoyed, I loved the ride when it got to the high points during the ride as it offered a bit of air time each moment it did this, shame it was a bit on the short side, 7/10. We didnt do the parachute drop or slinky dog due to lack of time so moved on to something new.
    [imghttps://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-xtf1/v/t1.0-9/11102662_948259215224775_6943918262360886461_n.jpg?oh=7685b2d40106df07c57ba166da4b4a85&oe=55DE2122&__gda__=1440660089_e78f3cdac430b41c58eece2a8f04b6d0[/img]

    Off to experience the park's latest addition Ratatouille, when approaching the ride you the attraction's own dedicated courtyard which features beautifully themed facade's to the ride and parisian style paving on top of a very picturesque centrepiece fountain.





    The queueline like most studios rides starts off rather cattle penny but for some reason feels more bearable queuing than most, maybe due to the atmospheric music, posters and bits of theming that are present in the surrounding areas, but then indoors again it becomes much more interesting due to the heavily themed Parisian rooftop style scenery and the interactive Gusteu who comes to life every few minutes in the queue.

    Ratatouiee for me is a very good dark. Whilst it doesn't quite top Tower & Pirates for me, it is overall a very fun interactive with lots of different features which work to a degree where it makes you feel like you're completely in the action from the kitchen chase to the exploding champagne bottle. 9/10
    We entered the shop which like most at Disney is heavily themed plus featuring plenty of merchandise along the way too.It was also here Alex learned his disappointment on how he could've bought his Ratatouille hat for a cheaper price.

    The Studios Park had now closed for the day and from this moment onwards, I slowly got more of a feeling that the end was nearing, my magical trip to Disney was much nearer to the end.
    After this we went back to the main park and did another ride on Buzz Lightyear, Sam beat by quite a margin and Peaj dressed as Buzz with the mask and startled quite a few people in the ride's exit. Then we did it's a small world again [the horror] and in the process we had just missed our last chance at getting rides on Casey Jr & The Canal Boats as it was no 8pm.

    As we planned to leave the park around 9pm [before the crowds rounded up for another viewing of Dreams], we had around just an hour left to experience the magic of Disney and so it was decided we would experience two park staples once more, Pirates & Big Thunder.
    Pirates was amazing as ever [despite getting the slight stacking thing towards the end again] whilst despite appearing to have capacity problems as just one station was being used, Big Thunder was an excellent end to the trip featuring it's amazing layout in the twilight.

    Once our ride one Big Thunder was up, so was the Disney magic as it was time to prepare for the long journey back home.
    After slowly walking through the now lit streets of Main street for the last time this trip, Tom & I shopped around for merchandise in World Of Disney whilst Peaj and the others got food from the earl to eat just before our trip home. The World Of Disney shop is a massive place with loads of merchandise where I spent a good 90 euro or so on things to buy. One thing I have realised since going to Disney is unlike the uk parks, the big gift shops don't sell all the park merchandise so sadly I'll have to get a tower of terror and Rock N roller t-shirt on another visit.
    And once out of the shop, I said farewells to Sam who left just before us to get a train back to Paris and then reunited with Peaj & co. to eat my last Disney meal, an Earl Of Sandwich which was absolutely delicious and prepped me well for the long journey back. After final loo breaks and filling petrol up at the park's petrol station, we all headed off in the car watching Disneyland Paris slowly vanish and disappear in to the darkness with the smallest of tear in my eyes as the magic was over and we drove back to Calais ready to return to the real world.
    How Does Disneyland Paris Compare to everything in the UK so far?
    The park is amazing, it features heavy immersive theming, a great selection of rides, lots of shows and entertainment and decent park hours. Whilst the park has it's fair share of faults, the main park is in the middle of a parkwide refurbishment with scaffolding and closed attractions everywhere and the Studios seems to be an extreme of rides that are excellent such as Tower or poor such as Trams & Armageddon, I hate to admit it but the place wipes the floor with most of the uk offering.
    The overall magic of disney full of characters, theming and interaction verses the secondary full of rundown, mediocre themed and over kill of cattlepens can't be compared to what's just over the english channel.Then again, Disney has a much bigger budget for about everything, has the privilege of owning much more land and having much less hassling building issues such as landscape and noise pollution due to it's area.
    The uk themeparks however still win for me in the following categories though:
    Park Wifi
    Park Toilets
    They're easier to get to [mostly]
    So until my hopeful return here in September, I say Goodbye and head in to the sunlight of the real world once more.
  13. Like
    Matt 236 got a reaction from GladiatorFanKyle for a blog entry, Disney & The Creek Part 2: Great Theming   
    Welcome to Part 2 of Disney & The Creek-The Report. Previously we left you with some magical photos of Big Thunder amongst others. What other interesting sights is there to be discovered in what could be the happiest place in Europe?

    Adventure Isle, home to some great theming

    More Great Theming

    Further great theming

    And most importantly Pirates Of The Caribbean, an amazing ride full of great theming from the moment you enter the queueline.
    Pirates Of The Caribbean is an absolutely stunning dark ride filled up with top notch theming, animations and a very catchy soundtrack. The ride is much better in person that what the pictures show and none of the POVs of the ride properly justify the greatness of this fantastic ride. 9/10.

    This ride also features great theming

    But unfortunately even great theming can't save a rough ride.
    Indiana Jones is a film series I very much like and the theming for this ride which I think was redone in proper stone last year was absolutely fantastic.Unfortunately the ride experience does not live up to any of this as the ride is rough,painful and quite uncomftable, especially as you rise up from a drop and the ride slows down slamming you in to the restraint. Whilst some could argue the roughness fits in to the theme, for me it just detracts from the ride experience. 6/10
    give this ride lap bars and it might actually be very good as it makes even Colossus look smooth.


    Behold more great theming, unfortunately we can't access this due to green construction fences
    This meant we couldn't see the Aladdin walk through :[

    Ka & Zazu, these are nice additions and great theming to the area

    And then there is Fantasy Land, an area full of magic, charm and great theming

    And there's this ride, what a small world we live in?

    With hapyy great theming
    It's A Small World is a Disneyland park staple ride famous for it's appearance at the 1964 world's fair which Walt showcased. With it's catchy happy soundtrack [composed by the wonderful Sherman brothers] this surely has the potential to be a ride I quite like. The answer to this unfortunately is NO!
    I wasn't a massive fan of It's A Small World [or at least the Paris version] as I didn't feel as immersed compared to other rides like Pirates or Big Thunder. It wasn't the repetitive soundtrack or perhaps creepy dolls that made me not favour this ride, but the ceiling. The ceiling is awful, it sticks out a lot more than it should and detracts the ride experience. I found myself looking up far too much during the ride as it sticks out like a sore thumb [like one of those styles from a 80's or 90's office block]. The ride very much just felt like travelling around a giant warehouse or office block that was converted in to a giant boat ride at some point. 3.5/10
    I know this sounds harsh to pan a Disney staple classic, but the roofing style was that bad and really did downscale the experience. Why couldn't it have the same style interior to dark rides like Pirates & Phantom as the roof design on these rides are far more effective and do not detract the experience. Even the other Small Worlds like the ones in Orlando & California where even judging from POVs their interior design is significantly better and makes the ride feel more like a voyage instead of the 'travelling with a warehouse of different dolls' effect which it feels much more like in the paris one.
    The ride here is set for a big refurbishment some point in July after Space Mountain opens up, which might be closed until Christmas, so hopefully maybe they will improve the ride's major faults [mentioned above] and make it feel more like the pleasant [but maybe repetitive] voyage around the world it should be.

    Even more park upkeep work taking place here, but the end result will hopefully be great theming.

    Tea Cups with great theming. Unfortunately we didn't get chance to experience these

    And here's some great theming. Also, the castle's there too.
    I bought myself a goofy hat during the trip [as someone suggested it], don't worry I didn't follow everyones suggestions during the trip as otherwise I might have returned dressed as Anna from Frozen for all I know
    Those of you visiting/returning september will get to see me wearing my [perhaps iconic] Goofy Hat.



    After this we left the main Disney Park to eat our lunch at somewhere we reserved earlier that day, full of excitement and great theming.


    This Place was Cafe Mickey. And like what DLP was to me, Peaj had been waiting to go here since forever.


    Hang on a moment, we're at Disneyland not Legoland [don't spoil things Merlin]. Actually this is the Lego Store in the Disney Village which opened last year.


    Cafe [Mickey was great, because I got to meet Goofy, my distant cousin whilst at Disney


    Alex meanwhile met Pluto who was behaving rather naughtily that day as he stole his hat just after this picture was taken.

    Moments later we say hi to Mickey, who welcomes us to his restaurant

    And just after we take our orders Chip from Chip N Dale arrives for a photo with Alex. He also steals his hat afterwards.


    Mickey suggests what food Alex should have for main

    Before sorcerer meets sorcerer


    Then eventually our food arrives. I went for the chicken salad to start which was quite nice and started the meal off rather nicely.
    I had a Burger for mains which was ok, but nothing much to write about really. The food at cafe overall okay which I would give a 6.5/10, but I found the choice of food a bit limited and most of the things on the mains were bit strange and not my thing so the burger was the only feesable choice on there really. Maybe I'm just fussy.

    Peaj feels rather full after his meal at Cafe Mickey, but a little dissapointed he didn't get to meet his favourite of the bunch, Donald Duck.

    After our generally good lunch, it was off to see what the second park at Disneyland Paris had to offer, Walt Disney Studios.
    Full of some of the best and worst rides in the resort, we will come back to here on another trip report because I can focus more and because I want to keep you in suspense .
    It was here Alex disappointingly found he could've bought his Ratatouille hat for a much cheaper price in the ride's shop [dear oh dear].

    Where we went aboard Autopia. Shout out to Mark9's favourite ride

    Such an empty queue. The ride closed at 8pm that day due to reasons I'm not too sure. Glad I didn't queue up in all of this.

    It's clearly not the best, nor the worst but it was very fun. It's very much like having you;re own Go Kart that you can speed around the track. it's perhaps a little out of place compared to other rides, but it's just one of those fun rides at Disney you need to do at least once and it's better than Paris's Small World to say that. 6/10

    We also get some interesting views of the currently sadly closed Space Mountain.


    [The sun starts to set in this magical place, but there's still more time to spend in the park/



    Fantasy Land is so pretty at night

    Now to do Peter Pan's flight, the first of the three Fantasy Land classic dark rides to try.
    Whilst this is perhaps the weaker of the three classics due to it's slightly jarring scene changes within the ride, it's a charming little ride and the gimmick that makes up for this is the cars suspended beneath the track and makes it feel like you're flying through Neverland. The flying scenes through London is definitely the best part of the ride for me. 6.5/10

    After returning from Neverland, but still having time before the magical dreams, there was only thing we could possibly do. Ride Big Thunder Mountain At Night [along with another ride on Pirates earlier on].
    Whilst Thunder Mountain is good enough during the day, it becomes even more impressive and amazing in the dark, the impressive twists and turns in the dark in addition to the beutiful light clarity nearby teamed up by sitting towards the back made for some absolutely amazing rides in the dark.

    Soon it reached 10pm when all the rides came to a stop. But no, it still wasn't the end as we headed to the centre of the park to watch the closing show Disney Dreams.


    The Castle looks so pretty at night
    Disney dreams was absolutely amazing. I won't spoil it too much for anyone who hasn't seen it, but very much it features segments of selected films all projected on to the castle along with lots of effects. It's very much like a disney fireworks show but much much better.




    Once the show finished, we slowly left the park in the giant beeline of crowds [although stopping at one of the shops along the way]. But even at 10:45pm, the magic of day one still hasn't run out.



    As we headed off to see the nightlife in the Disney Village

    By drinking at Billy Bobs whilst watching some country bands perform.
    The music was actually very good and I enjoyed it so much. I never thought I'd experience Disney and a night life in the same day, it was just fantastic.
    A couple of hours and some more drinks later and we went off for a late night [Professor Drunk] Mcdonalds and had the usual Mcnuggets, chips and drink which tasted exacly the same as it does in the Uk. Even if I was sober I wouldn't have recognised the difference [Fuzzy Duck].
    Once finished, a slow walk [as the trains stopped running and we could not find any taxis] through the Disney back to our hotel took place before we made it back to our Apart hotel around 2 in the morning ready to get a few hours sleep for the next day.
    But what terrors and rock N roll's would we experience during our second day and would Animagique be tram tour of disaster? Watch this space for part 3 where the six of us [you heard that correctly] will see the wonders of the second day at Disney.
  14. Like
    Matt 236 got a reaction from GladiatorFanKyle for a blog entry, Disney & The Creek- Part 1 Breaking Of The Spell, Everything's Magic   
    Once Upon A Time, in a land of Merlin empire lived a Creaky Themepark Fanatic who had a life long dream to visit Disneyland Paris. Living under the curse for 21 years, many attempts to break the spell in 2014 were unleashed, but none prevailed.

    However many months later in to 2015, The Creek encountered Buzz Lightyear & Remy who cooked together a magic plan.

    Joined by a Mickey Taking Sorcerer.

    And The Spell Was Broken!!! Matt Creek had made it to Disneyland Paris. Transformed back to his normal Creaky Disney Self, he was about to enter a world full of magic and one that was immune to horrendous staggered opening hours, budget cuts, Fastrack sales, One Train operations and very run down areas.

    The Car Train which takes you from England to France, the beginner of the magic.
    We stayed at the Aparthotels in Val'D Europe during our stay which was very cheap and nice to stay in too [ a bit like having your own little apartment really].
    Day 1
    After a few hours sleep and croissants for breakfast, it was off to the most magical place in Europe [although it;s probably second after Europa].

    The Val'D Europe Shopping centre, a predrink to all the magic.

    The platform for the train that takes you to Disney. And for One Euro Seventy, that really is rather magic.

    Matt Creek wears a Mickey Mouse shirt [and socks], to prepare himself for the magic

    A Double Decker train. What is this magic?

    And with a few moments like that, you arrive at the gates as if by magic.

    The surroundings of the Disney Village, we will experience that magic later

    And it is here where we find the real magic starts to work it's way in,
    OMG WE HAVE ARRIVED AT DISNEYLAND PARIS, I REPEAT WE HAVE ARRIVED AT DISNEYLAND PARIS!!!!!

    Spring theming at the entrance to the park. It's touches like this which make the surroundings even more magical

    Main Street USA, the theming and attention to detail is just magic.

    This theming is magic,

    But it is this view here where it really is truly Magic.

    Creek In The Magic
    The attention to detail in Main Street is just superb and just amazing. Pictures can't justify how great the setting and the build up to the castle in distance is superb. It's an even better park entrance view to Towers Street which in comparison to the vibrant Main Street looks like a worn out town during the recession.

    Magic

    More Magic

    The attention to detail in that Castle is magic!!!

    Another view as if by magic!

    Discovery Land, this area is lacking the magic more from the rest of the park at the moment.

    This is because Space Mountain is currently closed part of a long refurbishment. And with the covered scaffolding, elements of the different facades have magically disappeared.

    Videopolis whilst closed is looking fresh as if given a lick of paint by magic.

    And now it's off to do our first magical ride of the day, Star Tours.

    And here's an arcade after the ride. Least it's more magical than the one in Oblivion.
    Star Tours was an amazing first ride. The queue line was heavily themed with different spaceship crafts and characters from Star Wars and built up to the attraction rather nicely. The ride itself [was just as good as you went around in a spaceship like craft passing different scenes and settings from the Star Wars films and it really did feel as if you were flying. Rating 8/10.

    Inside The Magic

    Buzz Lightyear Laser Blasters, this ride has a magic throughput

    It's just as magical from the outside

    Some people don't think this ride is magical, but I can't find a mark anywhere

    Even The Shop Is Magical
    Buzz Lightyear Laser Blasters was a ride I really enjoyed. It didn't beat Star Tours in terms of my favourites but I did like the ride very much. I don't know why it receives haters because it is really a good ride and much better than Laser Raiders & Tomb Blaster [at least in it's current state]. 7/10

    More Spring theming. It's just magic

    More Magic

    The Lion King. It's like I'm reliving my child hood, the magic

    Words can't express this magic

    A mysterious magical structure lies in the distance

    Which even a big green fence cannot destroy this magic

    It's magic I tell you

    The reason why Disney beat Merlin is because things like this are often magically well kept

    The Big Magic Thunder Mountain

    No Matter where you look at it from, it's completely magic





    There's so many photos taken from the trip, If I were to comment on all them, there would be a shortage on Magic.
    Big Thunder Mountain Railroad is an absolutely amazing ride. The high quality immersive theming [which is present at most of Disneyland Paris] makes this ride look visually stunning. But what makes the ride from good to great is the fun impressive layout on this ride, from the exciting dive undrground at the start and the end of the ride to it's interaction with other ride trains and plenty of fun twists, turns and hills on the way. Big Thunder is now officially my favourite family coaster and so far best ride at Disney. 10/10

    Phantom Manor, this place is full of dark magical things

    Just make sure you don't use your flash on inside, otherwise you will receive a magical complaint from staff
    Phantom Manor was another good ride. Not my top favourite, but I still really enjoyed it. I love rides with a dark, spooky and Gothic style theme and this ride falls in there nicely. I liked all the effects they used such as the hollow dancers and singing heads amongst other things. 7.5/10

    The most magical thing about this chandelier is it's still standing and hasn't been been removed and left empty like a certain park ;]
    Now for a magical relaxing break.


    Am I the only one to think that this rock used to be more magical?






    The views of Big Thunder you get from Thunder Messa are truly magical
    Thunder Messa is a loverly little boat ride that takes you on a relaxing journey on the rivers of Frontier Land. it's such a relaxing ride to do and escape from the crowds [if there's any] and with the light green colour of the river, heavy level of trees and big thunder nearby, it feels like a nice gentle boat ride in America during the early 1900's.


    Even the walkways in disney are magic [and not mishmash tarmaced paths].
    And That ends Part 1 of my trip report, part 2 coming round shortly full of rough boulders, Caves that you can get lost in for 15 minutes and much more Mickey taking.
  15. Like
    Matt 236 got a reaction from Ryan for a blog entry, Disney & The Creek- Part 1 Breaking Of The Spell, Everything's Magic   
    Once Upon A Time, in a land of Merlin empire lived a Creaky Themepark Fanatic who had a life long dream to visit Disneyland Paris. Living under the curse for 21 years, many attempts to break the spell in 2014 were unleashed, but none prevailed.

    However many months later in to 2015, The Creek encountered Buzz Lightyear & Remy who cooked together a magic plan.

    Joined by a Mickey Taking Sorcerer.

    And The Spell Was Broken!!! Matt Creek had made it to Disneyland Paris. Transformed back to his normal Creaky Disney Self, he was about to enter a world full of magic and one that was immune to horrendous staggered opening hours, budget cuts, Fastrack sales, One Train operations and very run down areas.

    The Car Train which takes you from England to France, the beginner of the magic.
    We stayed at the Aparthotels in Val'D Europe during our stay which was very cheap and nice to stay in too [ a bit like having your own little apartment really].
    Day 1
    After a few hours sleep and croissants for breakfast, it was off to the most magical place in Europe [although it;s probably second after Europa].

    The Val'D Europe Shopping centre, a predrink to all the magic.

    The platform for the train that takes you to Disney. And for One Euro Seventy, that really is rather magic.

    Matt Creek wears a Mickey Mouse shirt [and socks], to prepare himself for the magic

    A Double Decker train. What is this magic?

    And with a few moments like that, you arrive at the gates as if by magic.

    The surroundings of the Disney Village, we will experience that magic later

    And it is here where we find the real magic starts to work it's way in,
    OMG WE HAVE ARRIVED AT DISNEYLAND PARIS, I REPEAT WE HAVE ARRIVED AT DISNEYLAND PARIS!!!!!

    Spring theming at the entrance to the park. It's touches like this which make the surroundings even more magical

    Main Street USA, the theming and attention to detail is just magic.

    This theming is magic,

    But it is this view here where it really is truly Magic.

    Creek In The Magic
    The attention to detail in Main Street is just superb and just amazing. Pictures can't justify how great the setting and the build up to the castle in distance is superb. It's an even better park entrance view to Towers Street which in comparison to the vibrant Main Street looks like a worn out town during the recession.

    Magic

    More Magic

    The attention to detail in that Castle is magic!!!

    Another view as if by magic!

    Discovery Land, this area is lacking the magic more from the rest of the park at the moment.

    This is because Space Mountain is currently closed part of a long refurbishment. And with the covered scaffolding, elements of the different facades have magically disappeared.

    Videopolis whilst closed is looking fresh as if given a lick of paint by magic.

    And now it's off to do our first magical ride of the day, Star Tours.

    And here's an arcade after the ride. Least it's more magical than the one in Oblivion.
    Star Tours was an amazing first ride. The queue line was heavily themed with different spaceship crafts and characters from Star Wars and built up to the attraction rather nicely. The ride itself [was just as good as you went around in a spaceship like craft passing different scenes and settings from the Star Wars films and it really did feel as if you were flying. Rating 8/10.

    Inside The Magic

    Buzz Lightyear Laser Blasters, this ride has a magic throughput

    It's just as magical from the outside

    Some people don't think this ride is magical, but I can't find a mark anywhere

    Even The Shop Is Magical
    Buzz Lightyear Laser Blasters was a ride I really enjoyed. It didn't beat Star Tours in terms of my favourites but I did like the ride very much. I don't know why it receives haters because it is really a good ride and much better than Laser Raiders & Tomb Blaster [at least in it's current state]. 7/10

    More Spring theming. It's just magic

    More Magic

    The Lion King. It's like I'm reliving my child hood, the magic

    Words can't express this magic

    A mysterious magical structure lies in the distance

    Which even a big green fence cannot destroy this magic

    It's magic I tell you

    The reason why Disney beat Merlin is because things like this are often magically well kept

    The Big Magic Thunder Mountain

    No Matter where you look at it from, it's completely magic





    There's so many photos taken from the trip, If I were to comment on all them, there would be a shortage on Magic.
    Big Thunder Mountain Railroad is an absolutely amazing ride. The high quality immersive theming [which is present at most of Disneyland Paris] makes this ride look visually stunning. But what makes the ride from good to great is the fun impressive layout on this ride, from the exciting dive undrground at the start and the end of the ride to it's interaction with other ride trains and plenty of fun twists, turns and hills on the way. Big Thunder is now officially my favourite family coaster and so far best ride at Disney. 10/10

    Phantom Manor, this place is full of dark magical things

    Just make sure you don't use your flash on inside, otherwise you will receive a magical complaint from staff
    Phantom Manor was another good ride. Not my top favourite, but I still really enjoyed it. I love rides with a dark, spooky and Gothic style theme and this ride falls in there nicely. I liked all the effects they used such as the hollow dancers and singing heads amongst other things. 7.5/10

    The most magical thing about this chandelier is it's still standing and hasn't been been removed and left empty like a certain park ;]
    Now for a magical relaxing break.


    Am I the only one to think that this rock used to be more magical?






    The views of Big Thunder you get from Thunder Messa are truly magical
    Thunder Messa is a loverly little boat ride that takes you on a relaxing journey on the rivers of Frontier Land. it's such a relaxing ride to do and escape from the crowds [if there's any] and with the light green colour of the river, heavy level of trees and big thunder nearby, it feels like a nice gentle boat ride in America during the early 1900's.


    Even the walkways in disney are magic [and not mishmash tarmaced paths].
    And That ends Part 1 of my trip report, part 2 coming round shortly full of rough boulders, Caves that you can get lost in for 15 minutes and much more Mickey taking.
  16. Like
    Matt 236 reacted to Mitchada04 for a blog entry, Great Yarmouth: Disney or Universal?   
    Lots of people always go on about wanting to go to the greats of Florida for Disney and Universal. More people are able to visit DLP but there's a little place in this country that makes you feel like you're at Disney or Universal. Thing is, I couldn't quite work out which company clearly secretly owns this park. Of course, it is the one and only Great Yarmouth Pleasure Beach. So let me show you why I'm not sure if it's Disney or Universal.

    From the outskirts it doesn't look great. But hey, Universal don't theme their rides all the way around when they don't have too. And this path was cold along the beach so you wouldn't want to go there anyway. Think of it as a cast members rat run!

    Oh yes, Splash Metal Mountain! 3 lift hills, 3 drops in a metal mountain frame!

    Heck, that could even become the Universal globe on top of the structure.

    Cattlepen to deal with the huge crowds!

    And timed maintenance on off peak days so it can have full throughput for those busy summer days.

    Argh!!!! Watch out for Jaws in Amity!

    Right next to the land of Frozen! Hi there Olaf

    Oh my favourite the vehicles from automobile and automobile 2! It's the finale of the the FORMULE 1 between Thunder McKing and Chuck Hicks!

    Nice to see Universal using the old school Simpson characters again! You could learn a thing or two Orlando.

    There was a fun house! Probably Minion related.

    It's just like an inside version of Wishes or Dreams!

    Disney needs to use the Mulan IP more, glad to see it being used here.

    Truly a high quality ride by Disney

    Surprise!

    Ah Phantom Manor

    Frankenstein's Monster from Beetlejuice's Graveyard Revue!

    Wacky Disney kids coaster. It's like Heimlich... or maybe it is!

    What's this down here

    Twister! Will be a sad day when it leaves Orlando but here at Great Yarmouth it keeps going strong

    As well as other Universal THRILL rides.

    Monorail to get you from one place back to that place

    With a Dr Seuss like tunnel.
    Lunch approached so we decided to take a walk from one park to find another

    It had a rollercoaster called Spook Express. Was in a mountain, had dark bits, basically space spook mountain!

    So nicely themed!

    And more minions!

    On ride photos taken by someone with a camera. True quality!

    Look at the little snail they had!

    Snails love airtime! I've no idea what Disney feed them but they love it!

    Clearly waiting the Puss In Boots layover for the Goose in the beanstalk.

    So Farm Cruise

    Watch out for the Pirates of the Yarmouth!

    Zoo Cruise.

    Pinocchio dark ride section with It's A Small world playing. So urm It's a small boy?

    Peter Pans not flying flight

    Evolution.

    Like the film as you can see.

    They also had a roller coaster with a flame spitting tower thing at the top (flame wasn't working)

    Prehistoric Twirl.

    So whilst you all scratch your heads wondering if Great Yarmouth Pleasure Beach is Disney or Universal I'll leave you with some pictures of Roller Coaster




    Snail Always.
  17. Like
    Matt 236 reacted to Mitchada04 for a blog entry, The Smiler: How the Correction Occurs   
    For a few years now Towers has been subject to a mind marmalising force known as the Ministry of Joy and I think it's only time I reveal some of the hidden secrets after we persuaded a few Smile Assistants we want to help correct others. To do so we had to receive a grand tour of the correctional device. Be warned, what you see and read today is top secret and may correct you just by looking at it. It is your own choice to continue reading this...

    Before embarking upon the process we decided to analyse the mysterious goings on by the Ministry. Maybe if we could work out their ways we'd be able to avoid correction.
    However, it is very difficult to understand this mess.
    Some advocates were being corrected as we watched on.

    As we approached we were already being told to join them.

    We knew from the start, trying to find out how they correct people without being corrected would be difficult.

    Here is a vehicle to make you smiling advocates. Did you know, on Smiler they are called vehicles, Oblivion are shuttles, Air are crafts and the other coasters are trains. Random.

    It was time to reach the top and try and understand the mess.

    It seems to completely correct you it has two halves... must be two rides.

    Crazy.

    We were informed by the Smile Assistant Matt that this large tree in the middle is the height tree for X-Sector. Back in 1998 when the lord of Darkness was trying to force people to look down, the Ministry of Joy had to make the tree taller so put more ground under it. By doing so they could build Oblivion. However, in 2011/12 a storm threatened the trees existence so they chained it down because without it they may have had to close Oblivion and wouldn't have been able to build the correctional device that is Smiler. It is also 1 metre taller than Oblivion.

    Low and behold the device itself! In the background you can see Enterprise but originally that was meant to leave instead of Submission. Engineering got £10,000 to get Submission back to having its two arm working together which the Ministry couldn't wait for! However, some management people decided it hurt too many people and wasn't making them Smile so they got rid of it and spent the £10,000 on Enterprise.

    Under the twisted track is the queueing pen. It is made up of 6 areas, area 1 the Optical procedure room, area 2 the one outside that, area 3 has the shop alongside area 4, area 5 being the back corner and area 6 the new extension up to the toilets. Now, there are 3-5 ways of fully optimising the queue but you are meant to do it in order so 6-5-4-3-2-1 as much as possible so people can work out the queue time. Smile Assistant Dave told us of this time he made it do like 6-5-2-3-1-4 or something crazy and no one could work out the queue time... it has also never been replicated as no one can work out how he did it. In total there are as many as 20 possible queue line possibilities in some form.

    Here we see the first lift... the secrets lie within the tunnel.

    For the geeks.

    These arrows help you to know where correction is... not like you have a choice though.

    This door <3 There used to be a set of stairs here. The door is in the baggage room and it was meant for Smile Assistants to use in case a vehicle stopped on the brake run before the first lift. However, some staff took the fun too far and were opening it going boo, knocking on it and so on. So, they moved the metal staircase around the corner to which it now leads to nowhere and the door is permanently locked.

    The first of 14.

    So elegant. (I fear I'm starting to be corrected...)

    Ah the glass floor. Smile Assistant Matt told us it works better with the lights on and was meant to help correction. But, due to delays on the Swiss side of things the whole tunnel was rushed to completion. It was originally meant to continue the Optical Procedure but this never happened. They'd love it to get completed but don't think it ever will.

    Here is where you leave the station.

    If you wave at the Smile Op and they wave back at you with their foot, that is because upon dispatch they have to hold two buttons down for 5 seconds before Correction can begin. And you all thought they were just being weird (yeah they are).

    We then went into the pit. Yes, it is mainly made of concrete.

    And track.

    And muddy arrows.

    Confusing.

    The reason parts of the supports go into the concrete and others like this tiny one are encased in footers is because the support wasn't long enough (due to the groundwork issues) so instead of waiting for new pieces they used the materials they had (a lot of concrete obviously).

    The Marmaliser.
    It was all starting to get too much!!! So we went for a walk.

    We came across this chained up tree.

    On the walk a witch stopped us and said "You will either get corrected or for every geek who comes to visit this tree Nemesis will slowly be destroyed." I couldn't let this happen!
    So 7 goes later followed by a further 4...

    We were corrected.

    And Nemesis keeps going strong!
    So remember one thing guys,
    Smile. Always.
  18. Like
    Matt 236 reacted to Celia Mae for a blog entry, A Trip Up North   
    Alton Towers finally happened!
    SCB can tell you, we've had a countdown going for ages and finally we went, so I am no longer an AT 'virgin' as some would put it.
    When it came to actually going I was nervous, as a lot of hate had been spread around about low standards and operations and the like compared with last season; however this time I once again found myself in the position I was in at CWoA, not knowing what to expect so practically being an ordinary punter.
    So, day one.
    We started the day at TP, as there were a few rides I wanted to compare to those at AT (namely Colossus and Smiler, Nemesis Inferno and the original Nemesis, Stealth and Rita, and yeah you get the picture). Got everything we wanted done plus a few extras within an hour and a half; bar Inferno which was already in it's full extension with only one train running... Yeah so as we wanted to get to AT at some point that day we decided it was best to not.
    Arrived at Towers at around 2pm to find the car park practically empty. We definitely chose a good week to go, up North aren't on their Easter break yet, so it was mostly families and adults there, which helped a lot with both the atmosphere and the queue times for the types of rides we wanted to go on.
    First thing we walked straight on to Smiler, despite the signs saying it had a 15 minute queue (still would have been good), and I really didn't get what everyone was on about it being rough. Yes I am a fan of Colossus and the fact that it's rough (even though it has gotten notably worse this season) but I will at least admit that it is rough. With Smiler, I don't know if it was the rain or that they'd done some work, but I found it as smooth as I knew Inferno to be.

    Did all the big rides except Nemesis and Air, we had them on ERT the next day anyway and as I've been struggling with walking recently walking all the way over there wouldn't be great. So just to taunt SCB we took the monorail over Nemmy twice.
    Found the staff all very friendly, after going round some areas multiple times (SMILER) some of them even started to recognise us, which made the atmosphere seem a lot lighter. Those staff with roles stayed in them well, and there was this one ride op on the Smiler who was pulling faces at everyone and waving through the glass.
    Day two was much the same, started in Forbidden Valley and worked our way back round the park to the X-Sector, as SCB had booked a surprise lift hill walk and behind the scenes tour on the Smiler. It was awkward how they had Nemmy and Air on ERT, however two other rides over there so far out of the way that didn't open until 11. Still as we knew this we planned around it and didn't end up having to wait long.

    Then it came to our behind the scenes tour. Earlier that day we had spoken to the awesome Smiler op in the bag room where he made some joke about giving him $0 for the wristband (the code on it was $0) to get our bag back. We discovered his name was Dave and as we waited for our BST we found ourselves wishing it would be him to show us around. Lo and behold a few minutes later over the tanoy came "Dave can you please go to the ride entrance" Yay!
    Dave showed us around and showed that the ride staff all really know their stuff, telling us all about the ride systems and what they have to do in the winter maintenance - the amount they do is crazy. All the staff were joking around and chatting and made us feel really at ease, encouraging us to ask any questions we wanted, no matter how stupid. The other ride op Matt and a Smile Assistant called Anna took us up the lift hill and were really helpful, and then we toured the dark section of the ride down below the station learning one particular secret that SCB will go into more detail about in his blog all about the tour... It's hilarious. Watch this space, but for now here's a few photos I took...
    Evening checks from the op box

    The whole of the lift hill

    The 'Smile' taken from the pit beneath the ride

    The rest of the ride from the pit

    What the inside of the dark section really looks like


    Couldn't get over the view from the top of the Smiler... I think I found my next drawing project.

    Come day three the Sun remembered the Earth existed and decided to come out a bit, which mean so did the people. Still AT reacted to this quickly and we hardly noticed at all. We knew Dave and Matt would be opping Oblivion so we went up to see them, and Dave called out to us over the tanoy (remembering both of our names, which was more than we expected) and had a little chat to us after. We'd found out the day before that Oblivion was his favourite ride in the world and he'd ridden it over 2,500 times! Wow. So he wanted to know how we found it and made a joke about having words with us later when we said it was a bit meh.
    Went on Enterprise next and the member of staff there recognised us from the night before and asked how we'd enjoyed the lift hill which was really nice and made us feel really special, as he held the car for us to get out and everything. Saw Dave again later in the day opping Enterprise covering this guy's break, and he made some joke about it being my "16th" birthday and got all the people in the queue to sing for me, he also made some joke to SCB about if he felt sick my hood was right in front of him...
    Also we felt a little adventurous, so decided to explore the Towers themselves. They were amazing and it's surprising how much you are allowed around, plus you get some brilliant views from the roof. My only problem was at the front by the exit for Hex there is a huge stained glass window that is in brilliant condition, however you can only see it from the outside which is disappointing. It would look much better from the inside; however after extensive checks every single entrance to this particular room is blocked off. So then we went back to the Smiler

    Went back to Oblivion last thing to say bye to Dave and Matt and to say thanks before we went home, and Dave once again drew attention to me over the tanoy and we sang again, except this time I was 14. Typical. I do NOT look 14! He came to talk to us after and wished us a good journey back and asked us if we had any more questions, and then we went on our way.
    It all just proved how much the staff make a difference, and how a few personal touches really can make your trip even if it's just them talking to you a bit before the ride, rather than ignoring you like they do at TP. Before this I hadn't been to a park that was huge on theming, as both Thorpe and Chessie have gone a bit downhill in that area recently, and the difference it made was huge. The atmosphere of each area was different and the stories were clear, unlike parks down here.
    Meh, one can hope this might improve soon in these so called theme parks, but it seems recently all they've cared about is IPs and "world's first"s.
    I guess we'll see.
    PS, Sorry Colossus... I have a new favourite <3

  19. Like
    Matt 236 reacted to Celia Mae for a blog entry, Spooning Ant and Dec   
    So, spooning.
    I've tried to describe this to many people without it sounding completely strange, and failed miserably. It is bizzare, but definitely fun. Especially if you win on your first ever time
    Hold onto a spoon at a theme park all day. How? Oh and come 3pm people can attack your spoon. What?! Those are the rules, but they aren't always stuck to. Shoutout to J.S217 who managed to go through three spoons in one day... Whereas I was the first person ever to finish the day with a complete spoon... With only one crack from where I had chewed it at the beginning of the day
    It was great to go to a proper meet as a full member with lots of others there. I was at Guildford but wasn't a full member and there weren't that many people. And I was there at the beginning of the London Christmas meet but had to go do other things
    I was surprised how nice everyone was. I felt like I could just go up to anyone in that group (all 25ish people) and have a conversation with any of them reasonably easily, and the group feeling was great
    Oh and thanks for the Easter egg Peaj, I know I should have shared I with SCB for protecting me all day from attacks, but I got really hungry on Monday...
    As for I'm a Celebrity, I was pleasantly surprised. The whole thing looks amazing, and considering how many effects it relies on the fact that (as far as I know) only two of them weren't working (and one was some of the time) was great. I wasn't keen at the start, I only really went for four extra hours of ride time and the first dark rides of the season. But I did quite enjoy it... And would probably go again if there wasn't much of a queue
    Though why all the actors had to pretend to be past winners is beyond me...
    Anyway, to the priorities, only four days til me and SCB go to Alton Towers, my first time ever. But after all the troubles every park has had this season part of me doesn't want to go, not wanting to be disappointed. I've always wanted to go to Towers... Since I was a kid.
    Ah well, I'm sure it will still be amazing
  20. Like
    Matt 236 reacted to Mitchada04 for a blog entry, Warwick Castle: 1000 Years Of History   
    The Castle is full of history. And Merlin.

    Welcome to Warwick Castle. Oh, follow these signs for the distances labelled and you can go to Merlin places of magic. Historic.

    Don't you just love being ticketed.

    Some decent shows. I really like the year round Annual Pass show at the Stables Ticket Office.

    So much rich history. First date though... 2015

    More NEW stuff! Very historical the year of 2015 is.

    Look it's old!

    Really old rope fence. 1340 that.

    Artsy shot of a thing that's old.

    Yes everyone's favourite thing! Merlin just have many of these everywhere.

    Is it a bird?

    Yes.

    Unlike Towers, they don't want stuff to catch on fire like some old skyride stations enjoy doing.

    Oh... it's 1100 years. My mistake. Use this old piece of technology that King Henry 8th used to find out more!

    I knew the automatic door was an invention of the 1200s!

    Merlinism!

    Josh and his new friend approve of such things.

    Whilst Jack has no idea what's going on (as per usual)

    So he is killed.

    This guy is trying not to laugh at the death.

    Let's look at some rich history.

    Firing catapult thingy.

    This looks old.

    It is 1350!

    Like these books. So old they've retired!

    This tree has given up it would seem.

    "I want to leave. Urgh Merlin"

    "Don't even mention Merlin, I'll peck you"

    "I'm sworn to like Merlin... Doesn't mean I do"

    "I see you looking at me. Please take me home!!!!"

    And this is what happens to the birds who diss Merlin. Warwick Castle won't have any left on show at this rate.

    Machinery fun!!!

    And it's not black.

    Towers.

    Warwick. There's no difference really. (And yes, Jack is now alive)

    Quick suit up!

    ATTACK!!!!

    Oh no... they've given him a weapon.

    He's too happy by that.

    Not a partner in crime as well! We are stuffed.

    Guess I'll just save the day.

    OFF THE EDGE!

    No one will find him down here.

    Nice view too.

    I'll end with this photo because why not.
    MERLIN CASTLE! PIZZA PASTA BUFFET OPENING SOON
  21. Like
    Matt 236 reacted to Liam T for a blog entry, Merlin Rollercoastermatic Universe (MRC) - Part Two   
    Welcome to part two of a bored, slightly humorous random blog post on a Sunday Evening!
    *PRE-WARNING, THIS IS ALL A-BIT OF FUN, PLEASE READ THIS LIGHT HEARTED*
    Last week, I introduced you to The Merlin Rollercoastermatic Universe, (which is like the Marvel Cinematic Universe, just less Iron Man and more disappointment).
    There's been two main phases since Merlin's take over in (2007/08), the first one is named, hype, and you can read about it here!
    The second phase is called, unoriginal;
    The Unoriginal Phase (2012-2015)
    The Swarm^ (B&M, Built in 2012) -
    The Swarm started off well, the plans showed us that the UK is getting it's first B&M in 9 years and the theming looked incredible, but unfortunately, Merlin had to step in and create an USP for The Swarm, something all new rollercoaster's had to have now, apparently. Thus the tagline 'The Europe's tallest/UK’s first winged rollercoaster' was created.
    The Swarm was received well, but didn't bring the guest in, was it because the GP didn't know what a 'winged rollercoaster' is, or maybe The Olympic's being in the same year? No one really knows the answer, but a year later, to try and give this already unoriginal layout and theme another lease of life, they turned two rows of seats backwards and re-marketed it as the new attraction for 2013...
    The Smiler* (Gerstlauer, Built in 2013) -
    Let's be very honest here... The Smiler's whole planning, construction, and opening was more messy than me after 5 rounds of Tequila. The opening was delayed, not once, not twice but THREE TIMES. The groundwork being so poor, it feels like you've visited the Alton Towers Waterpark, not The Smiler, and that theme song that just haunts you for the next two weeks.
    The Smiler USP was very clever, 14 inversions, with most of them being hidden during planning, just a shame 8 of them try to paralyse you. Whats unoriginal about it you say? If I wanted a poorly built ride to disable me, I'd ride Saw The Ride.
    Flug der Dämonen^ (B&M, Built in 2014) -
    Flug der Dämonen didn't have a USP, that is because it really was The Swarm 2, the ride cars are identical, the theme is identical, most of the ride elements are identical... apart from that cool looking inversion!
    It wasn't a world's first, or Europe's first... it was just, a really good rollercoaster, that happens to have ugly white coloured track.
    Oblivion: The Black Hole (B&M, Built in 2015) -
    Talking of ugly white track, finishing our wonderful unoriginal phase, is the most unoriginal rollercoaster of them all!
    Heide Park got a dive coaster, then a winged rollercoaster... Gardaland got a winged rollercoaster... now it's getting a dive rollercoaster, did they get them buy one get one free or something?!
    The layout looks fun though! Just a shame the marketing and name of this rollercoaster, is literally two rides from X-Sector, and Oblivion 2.0.
    So that brings us to the present day, Oblivion: The Black Hole hasn't opened yet so we're unsure how the story will unfold, so expect an update in April time, but that is our two phases!
    What is the next phase? I hear you say...
    Well unlike Marvel who have released phase 3, we're really unsure what Merlin is going to do.
    2016 is going to be Thorpe Park's & Merlin's next big investment, which we all thought was going to be a rollercoaster, but turns out, to be a dark ride... Alton Towers has rumours flying here, there and everywhere about Wooden Valley Coaster, and our lovely European parks might get a flying coaster called, Air - The Blade.
    Who knows?
    Thank you all for reading.
    Trolley Dolly (Liam T)
    Key:
    * - World's First
    ^ - Taller than 100ft
    USP - Unique Selling Point
  22. Like
    Matt 236 reacted to Liam T for a blog entry, Merlin Rollercoastermatic Universe (Or MRU for short)   
    Welcome to a bored, slightly humorous random blog post on a Sunday Evening!
    *PRE-WARNING, THIS IS ALL A-BIT OF FUN, PLEASE READ THIS LIGHT HEARTED*
    While watching some POV's, I was thinking about since Merlin took over, and how their four (I'm leaving Chessington out of this as they've not seen a new rollercoaster since 2004) theme parks have had rollercoaster investments in 'phases', much like the Marvel movies! Introducing, The Merlin Rollercoastermatic Universe;
    There's been two main phases since Merlin's take over in (2007/08), the first one is named, hype;
    The Hype Phase (2009-2011)
    Saw - The Ride^ (Gerstlauer, Built in 2009) -
    Labelled as 'the world's most terrifying coaster', the only terrifying thing was how many break downs it had when it opened and it's ability to stall very easily.
    The hype very quickly died, when many riders found out, that this ride is really a death trap by knocking the sense out of them at the bottom of the drop.
    Th13teen* (Intamin, Built in 2010) -
    This rollercoaster was also labelled 'the world's most terrifying coaster', unfortunately the terror comes in the form of bad marketing, large trim breaks and the fact the only exciting element about it, was revealed on GMTV...
    Raptor^* (B&M, Built in 2011) -
    The only rollercoaster in this phase to live up to it's hype, Raptor was a prototype from B&M, the wing coaster, covered top to bottom in theming... it's long, it's themed, and it's a world first? What's not to love!
    Krake^ (B&M, Built in 2011) -
    Finally ending our hype phase, was this lovely Dive Machine that comes in the form of Krake, it was tall, looked fun, and was longer then our lovely Oblivion! The only problem?
    Heide Park advertised the ride falling into the mouth of an Octopus! But when it opened, it seemed like the Octopus theming has disappeared, a public out-cry called out for this theming to be construction, and next season it was... the public gets what the public wants!
    Next week, we'll discover the second phase, Unoriginal.
    Key:
    * - World's First
    ^ - Taller than 100ft
  23. Like
    Matt 236 reacted to Mer for a blog entry, A Very Happy Christmas Trip To London 20/12/14   
    WARNING: High Liam content.
    Well, what an amazing day this was! It was a joy to see everyone again and to meet some new faces
    (Btw, I got the xmas smilies by googling them, started typing this during xmas, was gonna remove them since but meh, it's a Christmas meet )
    After being greeted with hugs and smiles at Waterloo station, it was off to The Eye (and that wonderful 4D experience). It was a clear day so we got some great views, could even see Stealth! Liam was such a tourist (actually, he was for the whole day) and came out with a great response to The Shard: "It doesn't look real! It looks like it's been painted on!"
    Seflie time!

    Next up was The Dungeons, which were a great laugh as usual, and with it being Liam's first time, we were provided with much entertainment in the form of his vocalizations. Such as: jumping on the boat ride; screaming in the plague doctors scene when the leeches crawl under your bum, and just general camp reactions. The highlight was, of course, when he got picked in the torture device scene Just...perfect! Shame we couldn't take any photos! Although...
    Our ORP from Drop Dead with Luke (and some random lady) was quite something...

    Luke's face!
    We skipped SeaLife and headed straight to Nandos, about an hour before our booking We managed to lose Peaj on the underground, whilst gaining Mark9 and Dan9...but were eventually reuinited in Nandos. Secret Santa was fun as always (but did we actually finish it?!), I think Liam was most impressed with his sexy fireman calendar
    At this point, I had intended on going around and handing all my Christmas cards out...not really sure what happened! So instead, I just went to people individually throughout the rest of the day and gave them their cards. But because of this, there were some people who I didn't get round to giving their cards to, so major apologies!
    BUT I did bring loads of candy canes And I tried to make sure everyone got one lol!
    After this cheeky dessert of candy canes, it was off to Madame Tussauds for most of us while the rest headed to the pub. A few bits (and groping of!) from Tussauds:

    Santa Banter!
    (In full HD 60fps, as are all my videos)


    http://youtu.be/FWs9qD1OAro

    I also added some silly/amusing annotations And it appears that our meet organiser was clearly still in shock after becoming seperated from us on the underground, and couldn't even catch a giant box
    A few stills from that footage:


    W're royal, ya know

    Erm, I still have no words...

    Aww I do love this photo!

    Soon, it was time for The Spirit of London!
    Here's some stills from my on-ride footage ...Because the detail in this ride is just brilliant.
    Luke popped his head round to tell us something important...

    (Watch the video that I have included further down to find out what, I didn't upload them for nothing )
    Rebuilding London and St Paul's



    #Lad

    Hmm, this reminds me of a particular coaster...

    Only just realised when watching the footage back that this helter skelter is also Big Ben!

    Where did everyone go?!

    Plot twist: they were taken by the creepy fireman!

    I think it's partly the fact that his right eye just stares straight ahead which makes him creepy (ish).
    I thoroughy enjoyed the ride as always, as did Liam!

    Why not see (and hear!) for yourself?
    http://youtu.be/boytOANK8_E


    I was a bit sheepish about being too obvious filming it, hence why the view seems quite low down at points. But it's the things that are said/the reactions (again, mainly from Liam) that are the highlights of the video, really! "WHO'S THAT?!" "Oh my god we're going down...OOOH!" "We're going oop...WE'RE GOING OOP!"
    Winter Wonderland
    Well, once we'd eventually got inside and shuffled painfully to the Carousel Bar, we could enjoy ourselves (as much as humanely possible). Myself and some others did Wild Maus XXL, which was even more insane, hardly seemed to trim! There's a particular corner which is ridiculously fast - you can actually see people being thrown to the side when watching!
    Then while some others did Barrel of Laughs, we did XXL. It was definitely worth it! Far more than just a giant Freakout or better version of Vortex It was fast, pretty intense, had both great force and great airtime, and when I thought we'd reached full height, it still went higher! Pretty sure I shouted "What the f**k?!" a few times!

    Winter Wonderland off-ride footage
    http://youtu.be/E3htSa9TRvU


    At 14-15 seconds in, watch the corner just above the blue sign - that's the corner I just mentioned, you'll see how fast the car flies through! You also get to hear the wonderful operator on XXL, who kept repeating the same things over and over again. OH and watch (and listen) out for my little edit at the end
    It was eventually time to say goodbye It really was lovely to see people again, especially people like Liam who I haven't seen in a long time and live bloomin' miles away! Actually had to hold back from crying when hugging goodbye
    Although, it was nice to go to the pub after with some peeps and just chill, was a nice way to finish such a good day!
    Here is the album with all my photos in for any who want to see the rest of them: Christmas London Trip 2014
    Oh and any photos with people in are set to private (the above link is a guest pass, so only those who I share the link to can see the private photos)
    So thank you to everyone for making it such a great meet, and of course to Peaj! Last year's meet unfortunately ended up on a very sad day for me and my family, so I don't have great memories from it. And for various reasons, 2014, up until around late October/November, was a pretty awful year for me personally. BUT (cue happy/triumphant music), since November-time I've finally been on the mend, and for the first time in a very long time (a few years perhaps!) I feel back to my old self - if not, better than that! Something must have shone through as I was often the one the actors spoke to at The Dungeons Seriously though, I feel so alive and more chatty, and I was eager to see how I'd be at a meet (especially with so many people), and I'm very pleased to say that I felt amazing!
    So here's to 2015 Happy new year! x

  24. Like
    Matt 236 reacted to EC! for a blog entry, PortAventura October 2014   
    Well first of all I would like to say, if you ever decide to go to PortAventura via Barcelona, once there, get the train!!!! We had a large proportion of our day cut in PA because we were waiting for the shuttle bus to arrive, which was an hour late, we then waited an extra 25 minutes so that the bloody grump that was the driver, who wanted a fag break then proceeded to have an argument with someone on his phone... yeahh wasn't exactly pleased but yeah rant over and onto the trip report!! This will be more of a what I thought of things rather then what exactly happened as we were there for 4 days it would have gotten pretty boring you to read haha!!

    waiting waiting waiting...

    20 minutes into the fag break...
    But yeah eventually when me and DGC got to PortAventura finally, we just ran straight into the park, to the nearest ride we could find and since we were staying in the Hotel PortAventura, this was the nearest ride...

    Now I had heard a LOT about this ride, some saying that it is the worst thing ever created, some saying its the best thing ever, and because of this this was the ride that I was most eager to try out, all I can say is nothing can prepare you for what this ride does, I can honestly say you need to ride it before making any presumptions of it because this ride is just fricking horrid... BUT amazing at the same time, I don't know how but this ride I like because the launch and the inline twist is just something else but the ride is by far the roughest steel coaster I have ever been on, in the front as it isn't that rough I can easily give it an 8/10 for the launch along, dat launch doe but the outside seats on anywhere else but the front row and especially, (which was really odd ) the 3rd row, were just horrific, to the point where I came off the ride and I literally had to go back to my room and sleep it off as I was in so much pain (migrane, bruises, ringing ears) felt like a zombie, but I don't know I just kept on getting drawn back to it, which was odd, but yeah the inside seats were fine, Colossus rough nothing major, but the outside seats were like getting KO'd by a boxer, but yeah for the rest of the trains outside seats I'd give it a 5/10 because I still sort of enjoyed the ride and on the inside 7/10 not bad but not good either.
    Here are some more pics of it in action
    Lets face it, it is a beautiful ride to look at
    Looks so calm over the lake, anything but on the damn thing!!!!
    #BACOFACE
    So yeah after that ride the second coaster we did was a little bit of a trek into Polynesia No joke it was so humid in this part I was sweating like a rat in a gym sock but we soldier on!!
    Entrance in sweat shop central AKA Polynesia!
    What's that peaking in the distance I wonder??
    SHAMBHALA AND DRAGON KHAN!!!!! These were 2 rides that I had been waiting to ride for years and now they were the right in front of me !! Kid in a candy store was a good cliché to describe how I was feeling when I saw these two . Me and Dean decide do save Shambhala for a little while to try out Dragon Khan. This is an imposing ride to be under and look at despite being dwarfed by Shambhala, does and did intimidate people, so we decide to hit middle row just to get a feel for the thing and this is what I think about it...

    It is an awesome layout, and one which was quite intense and that Zero-G roll is amazing BUT this ride is ruined by the incredible rattly trains, which for me ruined the overall ride for me, as the further back on the train we went the rougher it got to the point where on the back row, I came off with an almost Baco bad headache! At the front like Baco, it is raw and a little rattly but no problem and was an awesome ride, any other row though and it was quite uncomfortable to ride, made Smiler and Colossus feel smooth, no joke! Which was so unfortunate as I really wanted to love it but it was let down by those trains. So like Baco again, on the front row, I'd give it an 8/10 but for the rest of the ride I'd give it a 6/10 as the trains were way too rattly for me to enjoy on the other rows, but dat B&M roar doe!!
    So now onto the big boy himself, I had heard a lot of great things about this ride, and lets cut to the chase but this ride is without a doubt the best roller coaster I have ever ridden!!!!!!!! Its SMOOTH, its fast, it has amazing airtime floater AND ejector! The water effect was absolutely amazing the themeing around the area was just fantastic, I just adore it so much the ride is just amazing and special and makes up for the disappointment of the first 2 rides completely, so Shambhala.... 10/10!!!!! Just perfect
    Now onto this thing!
    Hurakan Condor, I have to say that this isn't as intense as Detonator, no where near in fact! But the shear terror I had for it and the fact that I actually enjoyed the drop (well maybe not on the standup seats) meant that this is my favourite drop tower, great ride! 9/10
    Next was El Diablo...
    For some reason I only took a picture of it's station... !
    But this ride is ok the first part was the most fun for me with the rest being incredibly meh... +1 4/10
    Here is a internet photo of the ride if anyone is even bothered...

    But yeah enough of that on to Stampida!!
    Yeah, one thing I have to say is It was a god send having the unlimited fastpass, as the queues were huge for rides that weren't the best, but onto the review of this ride. This was another ride I had heard bad things about and it wasn't till I had gotten onto the ride for the first time (blue side) I understood why people say it lives up to its name... The blue side was absolutely horrific, easily the worst coaster I have ever been on, just all it was, was 2 minutes of just pure pain getting launched into the horridly uncomfortable restraint at every twist and turn, it was just horrid, and my dad (who was on the trip with us as he'd wanted to go to Spain for a while) said and I quote " It was the worst f***ing ride I have ever been on "... and he had only come off the back row of Baco's outer seat about 30 minutes before! :excl: Kumbak have ruined what was probably a decent ride on the blue side it has to be a 1/10. However the red side was quite decent but the 2nd half was incredibly dull, like really dull!!! Which was a shame as it has a good first half as its a lot smoother then Blue. For the Red side I give it a 5.5/10.
    I had taken strong painkillers so it didn't feel as bad on my poor head!

    The rides best asset was that it was a great sun umbrella, thats the only positive...

    Next up are the 3 big water rides that were in the park before 2014!

    The Rapids ride, called Grand canyon rapids, were great, easily the best themed one I had been on and for me was the 2nd best after Fjord rafting at Europa park! Despite the fact I literally knocked my self out for like 10 seconds after hitting the side very hard which launched my head into the hard plastic corner of the back rest (I really don't know how I managed to do that but it happened!) but over then that minor blip it was a great rapids which I will give 8/10 for!

    Next was the silver mine log flume which all in all was a good little flume but unfortunately it meanders a lot like Alton's which is a bore and the final drop doesn't get you that wet other then that its quite good and well themed! 7/10!

    Now finally was my favourite of the water rides Tutuki Splash!! This ride is amazingly themed for the area has 2 awesome drops and gets you absolutely soaked, for me much better then Tidal Wave at Thorpe Park and Drenched at Oakwood. The themeing that this ride had was perfect and really just makes the ride look lush! Tutuki Splash gets a 9/10 for me
    Now for the new for 2014 attraction, on the 2nd day of the visit we rode Angkor, which had a 3hr queue we completely skipped... hehe got to love the fasttrack package! And its good we did because apart from amazing themeing this was a disappointment for a splash battle as we didn't even battle with anyone till near the end because of its layout which completely defeats the point of a splash battle! Its a 6/10 for me mainly because of the epic themeing!

    This up next was one of the last coaster creds we got on the trip, quite tucked up and if you didn't walk right past its entrance you wouldn't have known it was there due to it being nestled up to Stampida, for this coaster was Tomahawk a tiny, quite unassuming woodie that actually packs quite a punch for a ride of its size, it was smooth for a woodie, which was quite good and I think it was a cracking little ride that for me was better then its bigger brother for me it was a 7/10. Only downside is the trains are ridiculously small so it was quite awkward fitting my legs into the ride, Dean had problems as well as he is taller then me haha:

    The final proper ride I will talk about is in this area Sesamo aventura ( I think that's how its spelt...), which despite it being completely different to any other part of the park, by not encompassing a country or ancient time as a theme, this area holds its own well. It is a really nice area to look at and was always one of the most busy as it was always packed with families, so I think job well done PA!

    Tami Tami! The final cred in the park and one that looked really pretty with the lush plants and with it being situated mostly over a little pond it was a really nice ride to look at. Its a +1 but its a really good +1, its a nice little ride which its train looked like it was designed by a guy tripping on weed, what's not to like about it! 7/10.

    The final thing I have to say about on this trip is Templo del Fuego. Its basically a walk in show with special fire effects and what not and has a special finale which was quite good. I would have probably enjoyed it more if I could understand Spanish, but it was a good show, but one I think you could only do once on a trip as it can get a bit monotonous, but for this ride I would give it a 6/10. We also did, as it was part of the Halloween event there at the time, La Selva de Miedo, basically forest of fear and I can straight up say it was much better then any Thorpe maze hands down, it was a very long maze and a good atmospheric one at that, whist it didn't scare me as such, it scared dean which was a mission accomplised! Like Blair witch it only takes place after dark to give it the atmosphere but it was a good maze I think so for this, it's a 8/10
    Here are a few more photos we took of the trip


    On the final day, we waved goodbye to PortAventura with one last ride on Furius Baco and Dragon Khan, (Shambhala doesn't open till 11am... the spite!!!) and we set off on our journey to Barcelona!!
    Here are a few photos we took in barcelona!

    One of the many Gaudi-designed buildings in Barcelona!
    The Barcelona tubes were like London's but worse, basically miles of tunnels before you even get to the platform!! And the tickets are ridiculously priced compared to the London Underground!!
    The trains were nicer though

    Where could we be going I wonder??
    To La sagrada Familia!! The Unfinised church that, on one side looks brand new and on the other looks ancient!!


    La sagrada Familia is an architectural marvel, such a beautiful building with lovely parks to the front and back of it. Its only marred by the tacky shops and fast food restaurants to the side of it but none the less was a beautiful building.


    The dog looked a little unimpressed by it


    We got lost... many, many times...
    Weird dildo sculpture thing
    We thought this was a theatre at first but we actually found out it was a...
    Huge shopping centre! It doesn't look it but that top floor is high up!! It did make my knees wobble
    La Sagrada in the distance from the shopping centres observation deck, which I forgot to mention it had! Great views though!


    This was an Art Gallery, we didn't go inside but it is a majestic looking building, almost looks like a palace!
    The Barcelona Olympic park in the distance.
    Such a beautiful view from the Art gallery walkway.
    After this we left for the airport as our journey had ended.




    Not sure what Dean was doing here...
    Overall it was a fantastic trip, Barcelona although filled with tacky shops, is an amazing city from the parts we saw and a city I wouldn't mind visiting again! Salou was great, the beach was lush the pubs were actually quite decent and the final stage of the WRC Spanish rally was in Salou at the time as well so we saw a bit of that as well which was awesome This was my first visit to Spain and I hope it isn't my last
    Here are a few pics of Salou


    What we really came to see and do was Port Aventura. A park that I had wanted to do since I became really interested in roller coasters ( which is a long, long time!) so I was revelling in the chance to go last year in 2014. And I have to say its one of the most beautiful parks I have been to just everything is just lush and I really, really like it! Sure there are some humb dingers there but that is made up for the fact that it has the best coaster I have ever been on, Shambhala!! The only ride that has ever truly scared me, Hurakan Condor. And a ride that got me stupidly soaked when I most needed it Tutuki Splash! I love PortAventura, and I hope to go back soon!
    Here are a final few photos before I round off the report









    The best view of any theme park I have ever been to!!!!!!
    Finally some pictures of my hotel, Hotel Port Aventura. This hotel is amazingly themed and is one the nicest hotels I have stayed in. The service was great, the rooms were lovely and clean, and the beds were nice! Also the food was great and decently priced


    I think this last photo sums up PA for me, the place has its ups and downs, can leave pained expressions on your face, and ones of surprise, but overall it will be and was an amazing experience, and one I will remember for a long while!

    Once again, thanks for reading my report
  25. Like
    Matt 236 reacted to BenC for a blog entry, Arabian Adventure: Ferrari World & Friends   
    Arabian Adventure
     
    It's winter: the nights are drawing in, the days are getting shorter, and it's altogether a bit chilly. So what better excuse than to have a quick break away to the UAE; land of sand, sun, Sheiks... and coasters! Thanks to a bargain return BA flight booked relatively last minute, I enjoyed 4 pleasantly warm (28°C) days at the end of November in the Emirates, seeing the sights, enjoying the food, and riding the rides. Read on for the highlights, and lowlights, of my Arabian Adventure.
     
    This trip report covers all of the Parks I visited:
     
    Sparky's FEC, Dubai Wonderland, Dubai Sega Republic, Dubai Yas Waterworld, Abu Dhabi Ferrari World, Abu Dhabi  
    I was based in Dubai for my visit, and all of the Dubai Parks were within easy reach of the Metro. Like most of the buildings & infrastructure in Dubai, the Metro is very new, with the first line having been opened only in 2009, and a second one following in 2011. The city's tram is so new, it was only 2 weeks old when I visited! Dubai is also very easy to get around via the relatively cheap taxis, which are ubiquitous.
     
    Yas Island, which houses both Yas Waterworld and Ferrari World, is located in Abu Dhabi, and the only means of getting there is via car. Given that the UAE has a less than impressive road safety record (supposedly you are 7x more likely to have a road accident vs. in the UK), for these Parks I opted to avoid driving myself and got a taxi, which took just under an hour each way.
     

     
    So, on with the report. Hold on tight - it's a long one. And the first (mini) Park I visited was Sparky's:
     
    Sparky's Family Entertainment Centre, Dubai

    Sparky's FEC is a very new addition to the Dubai amusement scene, having only officially opened in March 2014. Owned by Saudi Arabia's Al Hokair Group (who run 55 indoor recreation centres in Saudi and the UAE), the complex is based on the top floor of the Al Ghurair Centre - one of the more modest Malls in Dubai, but still comparatively large compared to anything in the UK. The site houses an ice rink, 5D cinema, dark ride, go karts, soft play area, many arcade games... and a coaster!
     
    Entrance is free, and rides and arcade games are on a pay-as-you-go basis. The minimum top-up on the Sparky's card was 50 AED (£8.77), which got me 2 rides on the coaster and 1 go on the 5D cinema (which incidentally was very well done, if quite jumpy... damn zombies).
     

     
    The coaster was simply called Roller Coaster, and stood seemingly deserted when I walked up to the entrance gates: I had to ask an attendee tending to another ride to come over and open it up for me! Truth be told, the FEC wasn't busy, so I suspect it makes sound business sense to employ fewer "roaming" ride operators than have more of them all fixed on certain rides for the day.
     

     
    Roller Coaster is an I.E. Park Spinning Coaster - indeed, is one of I.E. Park's very first Spinning Coasters. Riders sit back to back on Maurer-style spinning cars, with a simple lap bar to hold them in. Squarely aimed at the family market, the ride features 2 lift hills and weaves its way around the top of the FEC.
     

     
    And perhaps surprisingly, the ride was good fun from start to finish. I wasn't expecting much to start with, but Roller Coaster had a good amount of spinning, a few airtime-inducing drops (when sat at the back) and was altogether a very comfortable ride. Not half bad for a new model, so I.E. Park should be commended. It looks pretty good too (pictured here above the ice rink)!
     

     
    Sparky's won't take up any more than an hour or so of your time due to the small choice of attractions and even smaller crowds, but I'd nonetheless recommend paying it a visit if you're in the area. Roller Coaster is a decent attraction, and the supporting rides make for a more entertaining visit to a shopping mall than normal!
     

     
    Wonderland, Dubai

    Wonderland is situated to the north of Dubai city, only 10 mins drive from the airport. Before venturing off to find it, I questioned whether it would even be worth a visit: it was a little out of the way, looked as if it had only one operational coaster (a Vekoma Roller Skater), and the reviews on Trip Advisor were not even slightly encouraging (11% approval at time of writing). But not wanting to judge the place before I'd seen it myself, I took the Metro to the nearest stop, Dubai Healthcare City, and walked up to the Park entrance.
    And this is what I found:
     

     
    And this is what the car park looked like:
     

     
    And there was no activity going on at this Beijing Jiuhua Amusement Rides Spinning Coaster:
     

     
    And this contraption looked like it would kill anyone who tried to ride it:
     

     
    Undeterred, I walked up to the very-far right booth at the entrance to speak to the attendant, and asked if I could buy a ticket. He was a local Emirati guy in traditional dress, but was a man of few words.
     
    "Park is closed today", he said - even though their website stated it was open from 10am to 12am. When I asked why, he said that there was a "big new attraction coming", and they had to close the whole Park to construct it. "What sort of ride?", I asked, somewhat surprised. "A big one which spirals around a lot", he said, gesturing with his hands. I couldn't see any construction going on.
     
    "When are you opening again?", I asked. He shrugged.
     
    I then asked if I could have a look around the deserted Park to take some photos, but unsurprisingly he declined. The only snap I got was of the view into the Park from the entrance gates (below).
     
    "Water park is open today", he said, pointing over to the left. And then he sat back down again.
     

     
    But I had a good look at the water park, and it didn't look very open to me. Cutting my losses, I left Wonderland feeling more than a little frustrated.
     

     
    Sega Republic, Dubai

    Sega Republic is a relatively new FEC located on the top floor of the Dubai Mall. The Dubai Mall is the "world's largest shopping mall", with over 1,200 (count them) stores, including all the luxury brands you could want, along with a Debenhams, M&S, and Hamleys. Annually it hosts more visitors than New York City . So there's more than enough demand for an indoor Theme Park and Sega Republic stepped up to the mark, opening in 2009.
     
    Much like Sparky's, Sega Republic operate on both a pay-as-you-go basis, where rides range in price from 15 AED to 30 AED (£2.63 - £5.25), and a pay-once basis, where a "Power Pass" for all rides is available at 175 AED (£30.65). Payment is handled via a Sega-bespoke smart card system, where ride entrances have only Sega-card readers and don't accept cash: Sega-cards must be topped up at designated payment booths prior to riding.
     

     
    It's a pretty big FEC at 76,000 sq ft, and sprawls across 2 floors. As standard, the Park opens from 10am to 1am (11pm at off-peak times), so there's lots of opportunity to visit. And the Park's headline attraction is the rather good Gerstlauer custom spinner, Spin Gear.
     

     
    As with the rest of the Park, Spin Gear is themed around Sonic and friends, and features an enclosed dark section in the second half of the ride that is not visible from the outside. It's a good length, smooth family spinner - the local riders opposite us in our car certainly seemed to enjoy themselves.
     

     
    The standard of presentation is really rather good, with Doctor Eggman goading Sonic / presenting safety information in the queueline videos.
     

     
    And the cars are very comfortable too, with a snug lap bar restraint to hold you in. So in all, Spin Gear can be recommended: it's a solid attraction that's much larger than first appears, and produces some good lateral forces. Well worth giving a go.
     

     
    A side note on Sega Republic: prior to boarding any ride, riders are forced to stand and read a laminated sheet of paper with detailed instructions / safety information / rider restrictions printed on it. Ride attendants present this laminate to every rider about to board, which was fine given the relatively low crowds, but would be a throughput nightmare if there was any sort of queue.
     
    I've never seen a Park do this before - highly conservative, and probably highly unnecessary.
     

     
    Sega Republic had a good selection of flats to support the main 'coaster, include Xyclone, a gyro-swing-esq ride, which goes a full 360° and inverts riders over the top. Good fun, although a little painful being slammed back onto your restraint every time the carriage comes down having gone over the top.
     

     
    My favourite flat was the innovative Halfpipe Canyon, which rode a little like a standing-up-pirate-ship. Huge amounts of fun, the ride puts 4 riders in 2 teams of 2, who compete against each other on their respective green or orange skateboard. Once the ride begins, the skateboards start to swing much like a pirate ship. Once the boards have reached their highest swings, they also rotate 360° for added disorientation. Teams gain points for stamping left-right-left-right on the plates underneath them at the points where the skateboards reach the top of the halfpipes - the most points wins.
     
    Halfpipe Canyon: huge re-rideability - some people were running around for second / third / tenth goes - and very entertaining. If you ever see one of these, hand over your money!
     

     
    Yas Waterworld, Abu Dhabi
     
    And now onto the Parks in Abu Dhabi, both based on Yas Island. Yas Island is - much like the Palm in Dubai - an artificial block of land, located just off the coast of Abu Dhabi. It's still half completed, but the stats are staggering: the idea for the island was conceived only in 2006, but was built and opened for business just a few years later. The F1 circuit is the main draw, but the island has just opened a large Mall, and is home to both Yas Waterworld, and more famously Ferarri World. Total investment in the project is estimated at US$40 billion - that's 9 zeros - $40,000,000,000 . We opted for Yas Waterworld first.

    Yas Waterworld opened only last year in January 2013, and has already been named the second best waterpark in the world, behind Disney's Typhoon Lagoon. Pretty impressive, and it's easy to see why - for me the Park is right up there with any of its American counterparts in terms of number, quality and variety of flumes & rides, and the standard of presentation across the whole Park is top notch.
     

     
    For example, I don't think I've ever seen such a glorious mess of flumes as this (below) in any water park I've been to! These snake flumes were all provided by WhiteWater - the company behind our own revered Storm Surge. I think they've innovated a little since the advent of their Spinning Rapids Ride: these 6 slides include both cool new Rattler sections and a SuperBowl.
     
    WhiteWater actually provided 12 out of the 14 attractions for Yas, and the Park is great advert for their products. One of the star attractions is the Liwa Loop AquaLoop, which I'm happy to confirm is one of the most heart-in-mouth water slides I've ever ridden. That moment when you're standing atop a trap door, knowing there's a freefall drop of several tens of feet below you and then a loop, hearing a calm female voice counting down "3...2...1..."? Scary bananas. WhiteWater also supplied a Freefall Speed Slide and a 6-lane Whizzard racer, which were both a whole lot of fun.
     

     
    Judging by queue length alone though, it was ProSlide who won the popularity contest at Yas with their ginormous HydroMagnetic Mammoth Water Coaster installations that went by the names of Dawwama and Falcon's Falaj. Both slides use LIMs to propel the 6-person rafts up, as well as using gravity to push them down again into features such as this massive 20m funnel.
     
    And you can't even blame low capacity for that queue - ProSlide claims a throughput of up to 1,080 per hour on their 6-person Water Coasters!
     

     
    Hugely wet, hugely fast, hugely fun. And the uphill LIMs are a big improvement on e.g. Alton's Master Blaster water-propelled method.
     

     
    But the real reason for visiting Yas Waterworld was to have a go on their Vekoma Splash Party coaster, Bandit Bomber.
     

     
    It's a pretty bold decision by the Park to install a water-based steel coaster in a wet environment, especially given that previous attempts by other manufacturers (notably Setpoint) can hardly be deemed a success - Carowinds and Hersheypark can tell you more. The track layout sprawls across the Park affording riders a good view of the slides below, and the real fun comes when the 4-person trains roll through the "splash zone". In this area, riders on Bandit Bomber can choose to press a "trigger" button attached to the seats to dump a load of water on the queueing guests below. Guests below can retaliate thanks to ground-based water guns pointing up at the track.
     

     
    It's a great idea, although unfortunately marred by the fact that on some of the trains, the hardware wasn't working (meaning no water was dumped, even if the triggers were pressed at the right time by riders), and that many of the riders seemingly had no idea that they had a trigger at their disposal, choosing instead to completely ignore the splash zone interactivity.
     
    Whilst this was a shame, for those riders who did know what they were doing, and had been lucky enough to get a working train, Bandit Bomber was a lot of fun - anyone who's used the pay-per-use water guns located to the sides of Storm Surge or Tidal Wave will know how gratifying spraying a complete stranger with water can be.
     

     
    And for everyone else, Bandit Bomber was still a solid family ride, with a decent twisty layout that afforded some good negative-G-inducing drops and swoops. Extra points to Vekoma for producing a really smooth ride, too - their latest steelies are so much improved vs. their back catalogue (their 2013 suspended family coaster Orkanen is one of the best family rides out there). Guests were running around back to the ride entrance to try it again; a thumbs up from me.
     

     
    Yas Waterworld, then, is an excellent Park with only a few flaws (location is a bit in the middle of nowhere, and it's not cheap at 240 AED - £42), so I'd encourage anyone in Abu Dhabi, or even in Dubai, to make the trip over to Yas Island to spend a day there. The themeing and attention to detail is superb, and for my money the range of attractions and quality of the environment makes this a notch above more established local rivals such as Wild Wadi or Aquaventure.
     

     
    Ferrari World, Abu Dhabi

    Last but not least - Ferrari World. This had been by far my most anticipated Park due to its scale ("world's largest indoor Theme Park") and its speed machine ("world's fastest roller coaster"). As we had only a day on Yas Island, we didn't get over to Ferrari World until 4pm, having spent the morning and a fair amount of the afternoon in Yas Waterworld! Doing both Parks in one day does however have the advantage of being able to use the Yas Park Pass - a snip(?) at 365 AED (£63.87) - which bought us entry into both attractions.
     

     
    The first thing to say is that the huge red structure which houses this Park is really, well, huge. It is so huge, in fact, that it's almost too big for the number of attractions that Ferrari World offers - around 15 if everything is operational. Walking from one side of the place to the other takes a considerable amount of time, but it wouldn't be difficult to polish the Park off in just half a day - as we did!
     
    It's clear however that the Park are aware of this and are still investing. The 200ft drop tower that sits in the middle of the structure is currently under scaffolding (although it was unclear whether this was for renovation or to dismantle it), and the flume ride was boarded up with large "Coming Soon" signs plastered all over it. Local news suggests that the Park plans to install 7 new rides over the next 3 years, with the general manager claiming that some of these will be "iconic". Gringotts coaster, anyone?
     

     
    But let's get straight to business - and the reason most of you probably came to read this trip report in the first place.
     
    Formula Rossa is a breathtaking, pant-wetting rocket of a ride, and gave me the biggest adrenaline rush I've had from a 'coaster in a good long time; maybe even ever.
     

     
    Made by Intamin, the coaster somewhat trumps sister hydraulic launch rides Stealth and Rita by boasting a launch of 0 to 149mph in ~4 seconds. That's basically Stealth's launch, and then Stealth's launch again. What follows is a 171ft hill, and then one of the longest layouts in the world (6th longest at the time of writing - Lightwater's Ultimate comes in at 2nd), mostly consisting of high hills and wide turns.
     
    Although Ferrari World is an indoor Park, their star attraction of course launches off into the desert outside. And the Park provides a great viewing platform for potential riders to assess what they're letting themselves in for...
     

     
    Two things happen in the station to keep the ride safe and operational. One: the train wheels and chassis are sprayed with water via automatic misters to cool it down in between launches. With temperatures in the summer averaging over 38°C, Intamin have had to adapt to the local climate. And two: riders are presented with red glasses, to keep any windy desert sand away from delicate eyes when moving at 149mph. All riders are required to wear these.
     

     
    This ride is - unsurprisingly - all about the speed. The layout is fun, but with the transitions so wide and the hills relatively tall, not especially forceful. It's just fast. Bloody fast.
     
    I rode Formula Rossa twice; once in the 3rd car (of 4), and once in the front row. In the 3rd car, the speed was palpable, with facial features distinctly wobbling and riders' screams literally taken from mouths.
     
    On the front row, the ride morphs into an even more intense beast. Words cannot describe the sheer thrill of the launch: it really pushes the limits of human endurance on a Theme Park ride. My face turned into a rubbery mess, my arms - which were over-confidently in the air until about halfway down the launch track - were pinned back down into my lap bar, and my eyes streamed from the speed (even though I had the glasses on). In many ways, I am thankful for the trims on the hill after the launch - if the train continued to career around the track at the launch speed, it would have been a very uncomfortable experience indeed.
     
    For me, the rush was comparable only to the huge adrenaline shot I experienced when skydiving over Salisbury Plain a few years ago - with a vertical terminal velocity of about 120mph. I have never experienced a Theme Park ride like it.
     

     
    The riders' expressions say it all.
     

     
    The Park's supporting attractions are the Fiorano GT Challenge racing coasters, from Maurer Söhne. Located on the other side of the Park, these dualing car-themed coasters use LSM technology to launch riders at a more family-friendly 59mph.
     

     
    The trains are themed to Ferrari F430 Spiders, and feature comfy lapbars common to their spinner rides (a la Sonic Spinball). With a launch straight after the station, 3 further launches around the 1km track, and a handful of stop-start magnetic brake sections, the ride was both thrilling and a lot of fun. The ride layouts weaved in and out of each other, with red, yellow and green lights situated to the side of the tracks to inducate the (green) launches, (yellow) hairpin turns and (red) braking sections.
     
    The ride ops didn't mind re-riding here, so we had a good 10 goes on Fiorano GT Challenge, on both the left (black) and right (red) sides - the left proved the favourite.
     

     
    Other attractions at Ferrari World included the Scuderia Challenge simulators, Speed of Magic 4D dark ride, Viaggio in Italia Soarin-style attraction, newly-installed Tyre Twist teacups ride, and Karting Academy go-karts, which operated on a time-slot basis (we asked for a slot at 4:30pm, but were told the next available slot was at 7:30pm, so gave it a miss).
     
    One of the largest-footprint rides inside the giant Ferrari building is Bell'Italia, a tour around a mini-Italy in a tracked Ferrari 250 California car. This ride proved to be a little embarassing, as the majority of "mini-Italy" had either been removed, or was in a state of disrepair. We were just driving around a load of empty green banking; Verona was little more than a sign saying "under renovation". Really quite poor.
     
    Unfortunately, the Bell'Italia experience was somewhat reflective of Ferrari World as a whole; the two major 'coasters notwithstanding, the Park is a little in a state of disrepair at the moment. It is badly missing supporting attractions, with the closure of the drop tower and water ride not helping matters. The main Ferarri building is vast and needs more inside it to justify a gate price of 250 AED (£43.75). Although Formula Rossa and the Go Karts had queues, crowds were low (much lower than Yas Waterworld), which did little to lift the atmosphere - it was all a bit empty and flat.
     
    I have hope for Ferrari World, though. Its coasters are both of real quality, and they have the infrastructure to build upon and grow. Yas Island is not even finished yet and Abu Dhabi has great potential to capitalise on tourism in the same way that Dubai has done. Fingers crossed the owners can keep the venture afloat and the Park doesn't go the same way as other expensive IP-led ventures such as ill-fated Hard Rock Park.
     

     
    Burj Khalifa, Dubai
     

     
    OK, so this is clearly not a Theme Park... but you, esteemed reader, may still be interested. This is the Burj Khalifa, and I was lucky to get in a visit to "At The Top" during my trip. Much in the spirit of all things UEA, you may not be surprised to hear that this is the "tallest building in the world". Tom Cruise famously sat on top of it. To put some numbers around it, the Burj Khalifa is 828m tall. That's insanely tall. If Nemesis Inferno's track was stretched out vertically from start to end, it still wouldn't be as tall as the Burj. London's The Shard could be stretched 2.5 times its height, and it wouldn't be as tall as the Burj.
     
    In person, it's really quite impressive. It towers above Dubai's already screamingly tall skyline. The building houses 30,000 people, in both office and residental space. And for 165 AED (£28.87), tourists can take the (ear-poppingly fast) elevator up to floor 124 for a simply stunning view of the Emirate.
     
    I picked my time slot to visit a couple of weeks before I arrived in Dubai ("At The Top" sells out weeks in advance), so I was primed for a good sunset at around 5pm. It didn't disappoint.
     

     
    Watching the sun set over the city, desert and sea, from nearly a kilometer up in the sky, was a very cool moment. And as you might expect Dubai just lights up at night, yielding awesome views such as the below. Magnificent.
     

     
    ~
     
    So, there is a wealth of Theme Park fun to be had out in the UAE, with clear highlights of my trip being Formula Rossa, Sega Republic and Yas Waterworld. The region is growing so rapidly that in many areas you can almost smell the investment being pumped into the place. That's not to say it's been an easy ride, however - the recession in 2008/2009 hit the sector hard, with projects like Universal Studios Dubailand barely making it off the drawing board. Indeed, when I was travelling down to Abu Dhabi from Dubai, I could see from my taxi the entrance arch to the proposed Universal Studios standing alone in the vast desert around it - very bizarre.
     
    One large reason to be excited for UAE's Theme Park future is the development of Dubai Parks and Resort, a massive £1.7bn entertainment complex located towards the south of Dubai city centre, slated to open in 2016. Parques Reunidos - operators of Parque Warner Madrid and Mirabilandia - have been appointed to run two of the three Theme Parks due to open at the resort: Motiongate Dubai (a 4 million sq. foot Hollywood-inspired Park, with studios such as Dreamworks already on board) and Bollywood Parks Dubai (a 3-million sq. foot Bollywood-inspired Park, with major Mumbai studios on board).
     
    The third Park in the complex is from a more familiar operator: Merlin Entertainments. Legoland Dubai, a proposed 7th Legoland Park, promises more than 40 attractions upon opening over an area of 3 million sq. foot. Construction boards have already gone up and are again visible from the E11 road to Abu Dhabi, so if all goes to plan, I can see many reasons for a return trip in a few years' time. And I haven't even mentioned the near-future opening of IMG Worlds of Adventure, featuring a Mack launched coaster...
     
    Thanks for reading!
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