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Project LC

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Posts posted by Project LC

  1. The original plan was that if a train had a problem the 3rd train could be used so 2 train operation was always possible. However when Merlin took over this was no longer the case and they made it so one was always in strip down while the other 2 were useable so over the winter they wouldn't have to strip 3 trains.

  2. Honestly I would prefer no Rita but that is not my point. Health and safety have not said you need scaffolding under the walk way on the basis that H&S do not care how you fix the issue just as long as its fixed in a safe way. Scaffolding will have been the cheapest solution, not the best. 

  3. I seem to have made my mind up on Ritas work too quickly. Now I have found out they didn't even remove the scaffolding, they have just tried and cover it up, my opinion of the work has gone even lower. All they would have needed was a little bit more money and they could have had a nice looking solution. Instead we have a wooden fence with some vines and some tacky signs on it. However what makes me even more annoyed is that people seem to be happy and content with it. 

  4. The are likely to be very similar to Elite: Dangerous requirements. Its running on the same engine. They are going to use the alpha to find out what the minimum requirements are for the game so at the time being they don't have that kind of data. Apparently it scales well but at the moment we haven't seen any game footage so how it runs could be anyone's guess. So far its all been pre-rendered. 

  5. I have gone and bought the early bird edition so I can have access to the Alpha where I will be doing videos on it. While it was very expensive all I can currently think about is this game so I feel I will get my use out of it. The fact that on release this will have up to 20,000 people in a park is incredible. The alpha has about 40 rides and coasters at the moment in time with more to come. Also the developers talking about having dark rides there is very little this game doesn't have. 

  6. With more information being released and the alpha being released before the end of the month I thought I would breath some new life into this thread. 

    Currently planet coaster is doing an hour live stream every Wednesday. Not sure how long this is going to last for. The last one was with the lead art director where it showed some pre-alpha footage including an air race and a B&M floorless. Defiantly worth watching if you are interested in the game. The next one on Wednesday 9th at 7pm is about the rides in the game and will hopefully show off the coaster builder. Its with the lead person on rides who is a massive nemesis fan so I expect great things. 

  7. VR just like any ground breaking tec in the computing world will age horrifically. Moores law stating that processing power will double every 2 years. The resolution of screens doubling every 3-6 years. These are the first headsets available and while best on the market now they wont be for very long. Over the years they will show there age. To keep this ride up to date is going to need a lot of investment. Its not the case of buying 180 new headsets every couple of years but also updating the animation every few years as well so its compatible. Screen based rides don't have this issue as much as its just a projector on a big screen where the resolution isn't critical as its far away. On VR its a few cm's away where you will notice low quality images, the high latency in movement ect. To have a ride which seems to depend on a brand new technology (in the computing world) is risky to say the least.  

  8. The gaming crowd are really not hyped enough to go to Thorpe just to try out the vive. A few will but the majority will not travel and pay to get in then wait 1-3 hours to experience a few minutes of a headset. This will draw crowds on the entire appeal of its new and big with Derrens name slapped on the side.

    The struggle this ride will have in drawing the crowds is that it is not a coaster. It's Thorpe's job to convince the public it's worth while.

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