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Benin

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Everything posted by Benin

  1. Don't think the cheap annual passes are a sign of complete positivity, especially given the general lack of spend by most MAP holders on here (and WE'RE the target market for tat!)... There's a lot more beneath the surface that needs addressing before any Merlin park can be considered having a 'golden success'... A sensible long term plan would be a start...
  2. Enthusiasts STILL asking the park about broken/dead rides
  3. Queues at Phantasialand seem to fluctuate quite weirdly, best checking German school times to see if you desperately need it but I'm doubtful... Just hit up Winjas first and that's the worst queues out the way, all the others are beautiful enough to warrant waiting in (Colorado Adventure aside), though of course this wildly depends on which entrance you go into... It's not the simplest park to plan a day in...
  4. I think some areas need the support more than others (Valley, X-Sector and Dark Forest mainly, though DF can at least use Hex and CCL if need be as backup)... Definitely need a Flume replacement though, Rapids are clearly struggling there, but really then you're looking at probably a total of 5 actual new rides needed? (2 in FV, 1 in XS, 1 in DF and a Flume) Cloud Cuckoo Land needs something done to it drastically, it's a shame they're limited to what they could do there, though they could easily do an impressive indoor dark ride/cred in the Charlie building if they really wanted to... The problem is luring people up to the area as no-one ever really strayed much beyond Charlie when it was open, now it's like a ghost town...
  5. We'll never see something like Ultimate built again because parks tend to build things properly these days... It's so bad it's actually good sums up the Ultimate, as on paper it should be an utter pile of crap...
  6. "I didn't know it was only 2 to a row!" *After a 90 minute queue watching said ride*
  7. No idea if the report is out yet, or if what's been quoted is completely accurate... This was off the r/rollercoasters page, so best looking there (I would, but 'work')...
  8. Some information on the trial regarding the Rapids at Dreamworld has come out via CF/Reddit... - The ride's pumps had failed twice the same day. - Unqualified personnel were forced to reset the pumps due to lack of staff. - There was no indicator of when the water was too low, as dreamworld didn't want to buy a bucket of paint to draw the line of "minimum water height" that would have altered staff that a pump had failed as the water was too low. - Maintenance was $125,000 over budget, so Ardent Leisure (owners of the park) had a 100% complete shut off of maintenance funds. - The park needed to have 6 safety managers, but due to cost cutting, only one was hired. - Due to wanting to reduce maintenance, when a board broke on the conveyors belt, it was never replaced, they only ever fixed every 3rd board. - While most rapids rides have approx. 6-7 employees operating the attraction, dreamworld had 2 to cut cost (against the ride maker's discretion). - The unload operator was responsible for completing 36-38 tasks per minute, making it impossible to fully make sure that no corners were cut in performing all of them. - The unload employee had received little to no training, and did not know what the big red button did (the emergency stop button). - The unload employee was supposedly told what the button did, which she and others deny, however, she had never pushed it and didn't truly know what it's functions were. - The load station employee was in the middle of checking restraints when the employee shouted to stop the ride, leading for a massive delay as he jumped out of the boat, sprinted across the platform, and got his key into the loading panel to activate it. - The wiring was a "rat's nest" according to an electrician, meaning when he pushed the emergency stop, the circuit essentially fried and did nothing, so he had to push the slow stop button, which took almost 8 seconds to stop the ride (while this may sound quick, imagine people are being crushed under a conveyor in front of your eyes, intense screaming, blood pouring out, and knowing people are dying in front of your eyes and you can't do anything to stop it. now count to 8 Mississippi's in your head). - Once the two employees got the ride to stop, they attempted to save the victims, however, they had never received any first aid training, so they provided little services except calling for actual help, and holding the mangled bodies that floated out, hoping that if they were alive, they wouldn't be feeling any pain. - Medical experts assume the riders died almost instantly from being thrown and crushed, however, they did say that there was a high probability that they were in intense pain as they were crushed under the conveyor. - The raft next in line when the accident occurred contained the father and child of the lady riding in the flipped raft, and they were forced to sit there for an hour while they pulled the girl's mother from the water. - The park had limited medical staff, with little to no medical training, meaning that even if the riders had had a chance of making it, they probably wouldn't have due to a several minute delay in medical care. - The reason this collision happened is the first boat bottomed out and the second boat collided and rolled up and over as the conveyor belt moved, this wouldn't have happened had the water level been at an acceptable height. - Management cut the safety manual, that hadn't been updated in over 6 years, portion regarding the flipped rafts so they wouldn't appear in non-compliance for failing to train their employees on how to deal with it. - Thunder rapids employees were supposedly trained that she never had permission to push an emergency stop button unless the safety manager okay-d it, and although ardent has denied this, several employees confirmed that claim. - The acceptable water level line was explained, per trainers, as a scum line, and "If it drops below that, you keep the paying guests moving through that line, maintenance will show up and reset the pumps." Yes, they're resetting the attraction while guests were on it, yes, you read that correctly. - The park had a policy stating that if a ride had a mechanical failure, you were to reboot it twice, and if it happened again, shut down the ride for the day, the raft flip was the 3rd mechanical failure that day. - Only 2 of the 14 people on dreamworld's board had any sort of safety training at any time. - Despite repeated notifications, the park never installed live-feed cameras throughout the attraction, so if this accident had happened anywhere else in the attraction, they wouldn't have known until the raft got back to the station. - If live-feed cameras were there, there was a chance that in the 57 seconds between the raft bottoming out and the collision that security would have contacted the operator and stopped the attraction in time. - The poor ride op had received under 40 minutes of training in the morning, and then was enjoying her first ever shift alone. - The control panel was so outdated and so poorly wired that the e-stop wouldn't have worked without the key activating the panel where the e-stop was. This was because they modified the loading a couple years after it opened from a turntable loading system, to a 2 raft, straight lane loading system, and instead of hiring a reputable electrician, they hired a cheap one. - The ride had a massive pileup and overturn during original testing time, so they put that in the safety pamphlet, then in 2012, they realized that they never trained any of their employees on how to deal with such a situation, so rather than have important information in the book and receive large fines for never training them on it, they simply cut it out (if it's not in the pamphlet, we can't be held liable for employees not knowing how to handle it). - The manual would have told the girl to hit her e-stop button, but since it wasn't in there and she was told essentially "this is a big red button, don't push until someone higher ranking than you tells you to," she didn't push it. - The employee was supposedly assisting a guest into their wheelchair when the tilt started, she turns back, sees the ride flipping and tries to figure out what to do. She makes a split second decision to ditch the "call maintenance and wait for approval to stop the ride" protocol, yells at the "senior" ride operator, he sees that a raft has flipped over and another one's about to hit it, sprints across the platform and stops the ride. While Ardent claims they trained her to always push in an emergency and that it was the e-stop, she and several others who worked the position before says they were told it would stop the ride, but if something happens, call maintenance supervisor, and if they give you the go-ahead, stop the ride, since they're going to be the ones that have to deal with it if you push it and it's not an emergency. Quite simply, some of the scariest stuff I've ever read as a former ride staff...
  9. Is there anything to say that it would be an upcharge attraction though? The Sea-Lifes aren't so maybe they'd follow that concept as a 'taster' for the bigger midway versions... Only this one would have effectively 3 rides in there in used in CatCF, with the simulators, boat ride and potentially re-using Sub Terra...
  10. It's a weird one this, like, it's not a bad idea in principle (especially if they're re-purposing the CatCF building); but it's not something the park needs right now whatsoever... Imagine having the limited hours and then adding an attraction which takes 30-45 minutes to go through (assuming) would not be the smartest thing... Just got to wonder what the management think the problems are in the park, or if the KPIs are so weighted towards positivity because anyone negative doesn't get told to do one it's completely ignored...
  11. Peekaboo: https://forum.coastersworld.fr/coasters-europeens/(phantasialand)-flying-coaster-vekoma-en-2018/330/
  12. Lol what happened to this one? The Intamin Family Inverted opened, then this year they built a family cred and some other kids rides, and then today they announced an Intamin Gyro Swing called "The Tiger" to open next year... Still confused as to the point of the Intamin Family Invert though, especially with the random pointless launch...
  13. Benin

    Legoland

    Never understood showing yourself doing stupid stuff in a park (be it open or shut), it's asking to get banned...
  14. Any modern day design to be used in the UK has to work within BOTH EN and BS legislation... This goes for pretty much every industry... I would suggest that it is a manufacturer thing, and that comparing design and construction methods of a 15 year gap is completely different... Vampire probably was hand drawn calculations to ensure it worked correctly...
  15. Course those are solid, they're about 3x the diameter... To minimise the flex you need to compensate... Add in Arrow and their tendency to over engineer everything and there's a massive difference in design... Plus obviously the massive changes in technology allow different things to be done in terms of getting away with certain designs because you can check it all on a CAD program in a hour or so... If Fury's lift hill didn't wobble it would do much more damage...
  16. Think it might also be an issue of when someone rode Nemesis. I was quite fortunate that Nemesis was more of the kick-starter into coaster enthusiasm (17 years ago! I rode it before some people on this forum even existed!) so I had no real knowledge of it, whereas a lot of enthusiasts who have been in the game a bit before going up there will end up being no doubt disappointed because of the aura many of us give it because it is something of the highest quality. Also some like to hate on it because it's going against the grain. It can also have off days no doubt, so those moments of Scarefest rainy night rides can be completely opposite to cold March mornings.
  17. That's deliberate, steel needs to have some give in it, otherwise it could be problematic... Even Nemesis' track bends, particularly after the zero-g...
  18. I think that area by the entrance has been closed for years, certainly since my first visit... Shame the Aztec area seems to be suffering from Merlin Mothball syndrome... Novgorod love is heavily approved, it's such a great all around experience
  19. Get Vekoma in again and do a complete refurb, new track, new lift hills (tyre driven ftw) and above all, get those bloody fab SFC trains on there... Though they'd need a new blocking system, I doubt tyre lifts would cope with a lot of stop/starting (if they can even do it of course)...
  20. Welcome to the club Mark!
  21. Benin

    Logger's Leap

    The truth. Dunno what it is about theme parks but a LOT of visitors tend to leave their brains at the gate.
  22. Their social media once posted a picture of a RMC for no reason, but people put 2+2 together and get 5... Same when people see they've changed their answer to whatever is happening to Loggers today...
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