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pognoi got a reaction from CharlieN for a blog entry, Havin a Nice in New york n tha'
Havin a Nice in New York n tha' - Six Flags New England, Lake Compounce & Coney Island
Just come back from spending 2 and a bit weeks in America. Fantastic time to say the least.
Coney Island itself is a bit of a wreck. Picture a depressed, ran down Adventure Island, and then bunch a whole ton of Russian and mob gangsters there, and a touch of history. Voila, you got Coney Island.
The old parachute drop makes a real cool impression from the beach, can be seen all over the island.
Thunderbolt was odd.. I really enjoyed it but have come to learn that's a controversial opinion. The restraints are a bit of a red herring, on the drop you forget the 'ostrs' are just slack seat belts, so I fully thought I was going to fall out as we went over the top.
Cyclone was really good fun. I'd recently shaved my head so I had a few shocked faces when I took my cap off to ride. It's cool seeing a 90 year old coaster run so well, and it had some proper air time to it.
New York is cool. I really like the city, there's so much to see. We went to a place called Do, where they sold cookie dough as if it was ice cream. That was really cool. Also, I recommend going up the rockefeller tower if you're looking to go up a tall tower. We did the freedom tower last time and it's not as good, on the rockefeller you're open to the elements and get the view of the empire state and the rest of the city much more nicely.
Went and crashed at my uncles place for the rest of the time, and he live right near by Lake Compounce, so it'd be rude not to ride boulder dash..
Rode a lot less well then I remembered, disappointingly. Still masses of fun and craziness, but there was absolutely nill air time for me this time. I remember being absolutely thrown out of my seat 3 years ago, but they've changed the trains a fair bit and the rides been retracked I believe, and its left it an a disappointing state compared to previously. That, and I've developed a better stomach for forces now. Maybe I'm immune. That's sad
Those premier off the shelf thingies are fun.
Spent a couple days catching waves on a tube on a nearby lake, and entered on a quest to get diabetes.
Then, to finish off the trip, off to Six Flag New England! I've heard horror stories about these parks, but I really liked it!
Headed straight to Wicked Cyclone. What. a. ride.
Pandemonium was alright I guess, but we quickly skipped over this and thunderbolt and headed to the world renowned Superman!!!...... which...was... an intamin pmbo.
First drop, incredible. Thereafter, utterly disappointing. Done this in a vary of seating arrangements throughout the day (the same with boulder dash) and nothing changed. I was actually really disappointed by this. Very little airtime throughout the hills, especially compared to the intensity of Expedition Geforce, it's little sister!
Fed up we headed over to the Joker. One of those icky S&S 4D things, which was actually a barrel of laughs. Really intense, good fun!
Mind Eraser. Now, this is an SLC with the new vekoma restraints, so I gave it a go. Regretted it instantly. Whilst the vests are extremely comfortable and prevent headbanging, I'm fairly sure the lap bar shook the nerves in my thighs so aggressively I'll suffer from some sort of muscle deterioration later in life.
Did my first floorless - Batman. It was alright, very B&My, with a super intense zero G. Other then that it was a bit meh. Only ride with bad ops throughout the whole trip. These Americans are efficient!
Grabbed some really expensive lunch, and then went and whored out Wicked cyclone for the rest of the day!
If there's one thing I got from SFNE it's an RMC cred that I am so thankful for. Before riding this I thought the stall looked stupidly awkward, and it makes a few noises that are... unsettling, but it's probably the smoothest, best flowing ride I've ever been on, and it was so, so intense. It has a small height restriction too which made me laugh, because 4 hours after our final ride I was still having blood rushes in my legs.
In the back row you truly get thrown over the drop, and dragged relentlessly through every inversion and air time hill. Soooo intense, so fun, and utterly ridiculous and unparalleled by any other cred I have. I absolutely fell in love with the back row. I'm already gagging to go again.
The upside down, side ways, inside out air time is unique, and brilliant. I urge everyone who can to get to an RMC. I am so eager and excited to try one of those big ones. They look cool.
Thanks for reading, here's a dodge ass video you can watch that I made.
-
pognoi got a reaction from RobF for a blog entry, Havin a Nice in New york n tha'
Havin a Nice in New York n tha' - Six Flags New England, Lake Compounce & Coney Island
Just come back from spending 2 and a bit weeks in America. Fantastic time to say the least.
Coney Island itself is a bit of a wreck. Picture a depressed, ran down Adventure Island, and then bunch a whole ton of Russian and mob gangsters there, and a touch of history. Voila, you got Coney Island.
The old parachute drop makes a real cool impression from the beach, can be seen all over the island.
Thunderbolt was odd.. I really enjoyed it but have come to learn that's a controversial opinion. The restraints are a bit of a red herring, on the drop you forget the 'ostrs' are just slack seat belts, so I fully thought I was going to fall out as we went over the top.
Cyclone was really good fun. I'd recently shaved my head so I had a few shocked faces when I took my cap off to ride. It's cool seeing a 90 year old coaster run so well, and it had some proper air time to it.
New York is cool. I really like the city, there's so much to see. We went to a place called Do, where they sold cookie dough as if it was ice cream. That was really cool. Also, I recommend going up the rockefeller tower if you're looking to go up a tall tower. We did the freedom tower last time and it's not as good, on the rockefeller you're open to the elements and get the view of the empire state and the rest of the city much more nicely.
Went and crashed at my uncles place for the rest of the time, and he live right near by Lake Compounce, so it'd be rude not to ride boulder dash..
Rode a lot less well then I remembered, disappointingly. Still masses of fun and craziness, but there was absolutely nill air time for me this time. I remember being absolutely thrown out of my seat 3 years ago, but they've changed the trains a fair bit and the rides been retracked I believe, and its left it an a disappointing state compared to previously. That, and I've developed a better stomach for forces now. Maybe I'm immune. That's sad
Those premier off the shelf thingies are fun.
Spent a couple days catching waves on a tube on a nearby lake, and entered on a quest to get diabetes.
Then, to finish off the trip, off to Six Flag New England! I've heard horror stories about these parks, but I really liked it!
Headed straight to Wicked Cyclone. What. a. ride.
Pandemonium was alright I guess, but we quickly skipped over this and thunderbolt and headed to the world renowned Superman!!!...... which...was... an intamin pmbo.
First drop, incredible. Thereafter, utterly disappointing. Done this in a vary of seating arrangements throughout the day (the same with boulder dash) and nothing changed. I was actually really disappointed by this. Very little airtime throughout the hills, especially compared to the intensity of Expedition Geforce, it's little sister!
Fed up we headed over to the Joker. One of those icky S&S 4D things, which was actually a barrel of laughs. Really intense, good fun!
Mind Eraser. Now, this is an SLC with the new vekoma restraints, so I gave it a go. Regretted it instantly. Whilst the vests are extremely comfortable and prevent headbanging, I'm fairly sure the lap bar shook the nerves in my thighs so aggressively I'll suffer from some sort of muscle deterioration later in life.
Did my first floorless - Batman. It was alright, very B&My, with a super intense zero G. Other then that it was a bit meh. Only ride with bad ops throughout the whole trip. These Americans are efficient!
Grabbed some really expensive lunch, and then went and whored out Wicked cyclone for the rest of the day!
If there's one thing I got from SFNE it's an RMC cred that I am so thankful for. Before riding this I thought the stall looked stupidly awkward, and it makes a few noises that are... unsettling, but it's probably the smoothest, best flowing ride I've ever been on, and it was so, so intense. It has a small height restriction too which made me laugh, because 4 hours after our final ride I was still having blood rushes in my legs.
In the back row you truly get thrown over the drop, and dragged relentlessly through every inversion and air time hill. Soooo intense, so fun, and utterly ridiculous and unparalleled by any other cred I have. I absolutely fell in love with the back row. I'm already gagging to go again.
The upside down, side ways, inside out air time is unique, and brilliant. I urge everyone who can to get to an RMC. I am so eager and excited to try one of those big ones. They look cool.
Thanks for reading, here's a dodge ass video you can watch that I made.
-
pognoi got a reaction from Imagineer for a blog entry, Havin a Nice in New york n tha'
Havin a Nice in New York n tha' - Six Flags New England, Lake Compounce & Coney Island
Just come back from spending 2 and a bit weeks in America. Fantastic time to say the least.
Coney Island itself is a bit of a wreck. Picture a depressed, ran down Adventure Island, and then bunch a whole ton of Russian and mob gangsters there, and a touch of history. Voila, you got Coney Island.
The old parachute drop makes a real cool impression from the beach, can be seen all over the island.
Thunderbolt was odd.. I really enjoyed it but have come to learn that's a controversial opinion. The restraints are a bit of a red herring, on the drop you forget the 'ostrs' are just slack seat belts, so I fully thought I was going to fall out as we went over the top.
Cyclone was really good fun. I'd recently shaved my head so I had a few shocked faces when I took my cap off to ride. It's cool seeing a 90 year old coaster run so well, and it had some proper air time to it.
New York is cool. I really like the city, there's so much to see. We went to a place called Do, where they sold cookie dough as if it was ice cream. That was really cool. Also, I recommend going up the rockefeller tower if you're looking to go up a tall tower. We did the freedom tower last time and it's not as good, on the rockefeller you're open to the elements and get the view of the empire state and the rest of the city much more nicely.
Went and crashed at my uncles place for the rest of the time, and he live right near by Lake Compounce, so it'd be rude not to ride boulder dash..
Rode a lot less well then I remembered, disappointingly. Still masses of fun and craziness, but there was absolutely nill air time for me this time. I remember being absolutely thrown out of my seat 3 years ago, but they've changed the trains a fair bit and the rides been retracked I believe, and its left it an a disappointing state compared to previously. That, and I've developed a better stomach for forces now. Maybe I'm immune. That's sad
Those premier off the shelf thingies are fun.
Spent a couple days catching waves on a tube on a nearby lake, and entered on a quest to get diabetes.
Then, to finish off the trip, off to Six Flag New England! I've heard horror stories about these parks, but I really liked it!
Headed straight to Wicked Cyclone. What. a. ride.
Pandemonium was alright I guess, but we quickly skipped over this and thunderbolt and headed to the world renowned Superman!!!...... which...was... an intamin pmbo.
First drop, incredible. Thereafter, utterly disappointing. Done this in a vary of seating arrangements throughout the day (the same with boulder dash) and nothing changed. I was actually really disappointed by this. Very little airtime throughout the hills, especially compared to the intensity of Expedition Geforce, it's little sister!
Fed up we headed over to the Joker. One of those icky S&S 4D things, which was actually a barrel of laughs. Really intense, good fun!
Mind Eraser. Now, this is an SLC with the new vekoma restraints, so I gave it a go. Regretted it instantly. Whilst the vests are extremely comfortable and prevent headbanging, I'm fairly sure the lap bar shook the nerves in my thighs so aggressively I'll suffer from some sort of muscle deterioration later in life.
Did my first floorless - Batman. It was alright, very B&My, with a super intense zero G. Other then that it was a bit meh. Only ride with bad ops throughout the whole trip. These Americans are efficient!
Grabbed some really expensive lunch, and then went and whored out Wicked cyclone for the rest of the day!
If there's one thing I got from SFNE it's an RMC cred that I am so thankful for. Before riding this I thought the stall looked stupidly awkward, and it makes a few noises that are... unsettling, but it's probably the smoothest, best flowing ride I've ever been on, and it was so, so intense. It has a small height restriction too which made me laugh, because 4 hours after our final ride I was still having blood rushes in my legs.
In the back row you truly get thrown over the drop, and dragged relentlessly through every inversion and air time hill. Soooo intense, so fun, and utterly ridiculous and unparalleled by any other cred I have. I absolutely fell in love with the back row. I'm already gagging to go again.
The upside down, side ways, inside out air time is unique, and brilliant. I urge everyone who can to get to an RMC. I am so eager and excited to try one of those big ones. They look cool.
Thanks for reading, here's a dodge ass video you can watch that I made.
-
pognoi reacted to BenC for a blog entry, Canadian Caper: Marineland, Fantasy Island & Darien Lake
Canadian Caper
As you'll have read in Part 1, my Canadian Caper involved a fairly crazy 2 days visiting 4 Theme Parks across the Canadian-US border in September, thanks to some ludicrously cheap flights from British Airways. And as Day 1 was fully taken up by the huge Canada's Wonderland with its 16 coasters, that left 3 Parks to cover on the 2nd day. With over 200km of driving to cover and a border crossing, the odds of me actually completing the planned itinerary weren't great - but Lady Luck was thankfully on my side.
Read on for Part 2 of my Canadian Caper!
Marineland
So first to Marineland, a (you guessed it) marine-based Park just one mile away from the Falls at Niagara. The place has had more than it's fair share of controversy, with its 81-year-old owner John Holer appearing in the press for animal-abuse allegations with depressing regularity over the years. If you thought that SeaWorld looked bad after 2013's Blackfish, you ain't seen nothing yet. VICE have recently published an informative guide to the Park entitled: "Marineland is a Hellhole". Only last month, the Ontario Society for the Prevention of Cruelty to Animals charged Marineland with five counts of animal cruelty, with further charges pending.
In yet another example, in 2011 SeaWorld won a court battle against Marineland surrounding the return of Ikaika the Killer Whale (Tillikum's son). Ikaika was on loan to Marineland from SeaWorld but SeaWorld sought to bring the animal back under its care, citing concerns about deteriorating conditions at the Park. Marineland lost, appealed, and lost again. If SeaWorld - which (fairly or not) has been very publicly criticised for its animal welfare record - is claiming that standards aren't high enough, you have to worry there's a problem...
These stories are undoubtedly absolutely shocking, but ultimately weren't enough to prevent my curiosity from getting the better of me, so I nonetheless duly handed over my cash at the entrance gates...
...and once inside, it's clear that Marineland is quite unique.
For starters, it's vast. Built for Disney World crowds, but in reality attracting Gulliver's World crowds... when I arrived at Park opening at 10am, the place was deserted. It has a very "rural" feel about it; essentially being over 1,000 acres of woodland peppered with fish tanks and amusement rides. Getting anywhere takes an age.
And what looks like it should be a service road is in fact the main guest thoroughfare in the Park. Look at it!
Unsurprisingly, the Park's headline attraction, Dragon Mountain, is quite a trek away - over 1.2km walking distance from the Park entrance.
Nestled deep in the woods, initial impressions however are that the hike is worth it, with the ride sporting a fabulous dragon-themed entrance.
And the rockwork and themeing continues throughout the queueline, which due to verging on the pitch black fostered quite an eery atmosphere - especially given there was no-one else around.
My trusty camera (the excellent Sony HX90V) even struggled to get a good shot of the station, below, which had a little more light in it - and, thankfully, another guest.
Dragon Mountain is, by most metrics, an unusual coaster. Conceived by Arrow's Ron Toomer, it was the tallest roller coaster in the world at the time of construction in 1983 (186ft), and at 5,500ft long, it's covers 30 acres of Marineland woodland; 90% of the track is hidden from guests before riding.
Ascending the lift hill for the first time, I really had no idea what lay ahead - which can't often be said for a large outdoor coaster!
The three and a half minute ride is a lot of fun, although not without a few painful moments along the way.
The trains are old-fashioned Arrow and don't allow for a huge amount of movement. The track doesn't handle transitions especially smoothly. But the ride does have a host of surprises up its sleeve, including two consecutive vertical loops, a large downwards helix inside a half-built volcano structure, two dives into tunnel sections (more tunnel than any other coaster in the world), and still the world's only bowtie element, the exit of which is shown below!
Oh, and a lot of completely straight track. So much straight track.
After a few rides on the Mountain, I strolled back over to the left hand side of the Park to take in the only other coaster, Lady Bug Coaster. Set in a charming kids area that also features a Zierer Kontiki (Viking Adventure), Zierer Ferris Wheel (Tivoli Wheel), and Zierer Flying Fish (Ocean Odyssey), Lady Bug is a simple Zierer Tivoli with manual brakes and had a longer queue than I ever saw for Dragon Mountain.
Having gone full circle back to the Park's entrance - and with energy levels already waning - I grabbed a very greasy chicken strips and chips meal from the Park's only restaurant and settled down to watch the King Waldorf Stadium Show.
This is essentially Shamu-lite, and I thought was pretty well done, with a variety of animals featured including beluga whales, dolphins, and a humongous walrus at the end.
The show aimed to put one half of the audience (red team) in competition with the other (blue team) via a variety of marine displays and tricks, but it didn't get the crowd (which had reached a respectable volume - I suspect the entire Park was there) especially excited. The speaker volume was also down very low, although I couldn't tell whether this was out of respect for the animals or whether it was simply a bit broken...
And last but not least, opening only at 12pm (cost saving?), the Park's most recognisable attraction by far is its S&S Combo Tower, Sky Screamer. This thing is huge, and looks even bigger because it is perched on top of a hill right at the centre of the Park (it's a 300m, 10 minute upward struggle to even get to the ride entrance from the base of the hill - painful in the now-midday sun).
The advertising of Sky Screamer as "the world's highest triple tower ride" is somewhat misleading. It is not the world's tallest triple tower ride - the tower itself is tall (100m), but 15m shorter than Madrid's S&S triple tower Venganza del Enigma (115m). What gives Marineland's tower the "highest" claim is the fact it's sat on that 46m hill; it's high by virtue of its location, not because it has the longest drop.
But I digress. It's still bloody big.
And that 450m total height is certainly put to good use, affording quite spectacular views over Niagara Falls itself from the top. Simply breathtaking, and pleasingly the ride itself is a typically thrilling S&S affair to boot (although still pales a little in comparison to the superlative Fabbri Megadrop IMO...).
In fact, I'd go as far to say that Sky Screamer is the best-located drop tower anywhere in the world, although Big Shot on top of the 921-foot Stratosphere Tower in Las Vegas might have something to say about that... are there any other contenders?
So, Marineland - never far from controversy, and a pretty strange place to spend a few hours.
Its few rides, marine exhibits, and stadium are spread out over such a huge area that it makes a day there more effort than it should be; it desperately needs some form of Park-wide transportation system, and that walk up to Sky Screamer isn't fun for anyone - an escalator in the same vein as Liseberg's would do wonders. It also in general just needs more, especially for an entry price that's within range of Wonderland's.
But it does have some gems - Dragon Mountain and Sky Screamer make the visit worthwhile, and the Stadium show was well presented. I just hope that the stars of said show are properly looked after behind the scenes...
Martin's Fantasy Island
It was now nearly 1pm, and I'd taken longer at Marineland than originally planned (the 12pm opening of Sky Screamer being much to blame). Part of me considered skipping Martin's Fantasy Island, given that I'd heard of its reputation as just a glorified fairground, and the more-alluring Darien Lake was still over an hour's drive away, including a border crossing into the USA at Niagara.
An even larger part of me considered skipping it following an agonisingly long wait at said border, having been ordered into the Port of Entry building for further checks because my story ("I was last in the USA in June") didn't align with the US Customs and Border Protection computer systems, which had no record of this visit. Sigh.
All of this meant that I didn't reach Martin's until 2:30pm. But I'm very glad I kept it in the itinerary.
The Park is, essentially, a glorified fairground, albeit a well presented one. Everything was clean and tidy, and the setting around a small lake is really quite nice.
Martin's is a classic slice of Americana, with the place clearly targeting local families with a no-frills, great value day out. The place feels very rural and low-key; the closest Park in the UK in my opinion would be Oakwood.
Everything here is pretty standard - there's a Star Flyer, a Disko, a Gravitron, and a Teacups, all presented without a great deal of themeing, and mostly un-shaded tarmac connecting it all together. Excellent.
On the coaster front there's three to enjoy, starting with a standard Zamperla spinning Wild Mouse; Crazy Mouse.
Number two is a standard Wacky Worm from SBF Visa; Max's Doggy Dog Coaster.
And last but certainly not least is the very non-standard CCI Woodie, Silver Comet.
The ride, standing at the back of the Park, is the more unusual hybrid type with grey steel supports. Its stats suggest a perfectly average ride; 82ft height, 55mph top speed, 50° drop, 1:45 ride time.
Some CCIs impress: Megafobia, Raven, Tonnerre du Zeus. Some don't: Stampida.
Silver Comet definitely impressed, and is a brilliant example of how a ride doesn't have to break any records to be a thoroughly worthwhile attraction.
The layout is very peppy, never dull, and the above-average maintenance work over the years means a very smooth ride. Hugely re-rideable, and with good pops of airtime across the layout, a whole lot of fun.
This alone is the reason to come to Martin's Fantasy Island. It might look like an off-the-shelf model from Roller Coaster Tycoon, but its varied, compact layout is an absolute winner. Silver Comet is of the best large family attractions (with just a 1.2m height restriction) I've ridden in a long while. It'd fit into a Chessington or a Drayton wonderfully.
The only fly in the ointment is the operations on the ride. Mirroring much of the rest of the Park, loading and dispatch times on Silver Comet were painful. Having been assigned a row, riders get on the train and are told over the tannoy to do up seat belts only. 2 members of staff then start from the front of the train and check individual seat belts down the platform. Then the lap bars are unlocked, and riders are again loudly told to keep arms up: "do not touch the lap bars, we will put them down for you!" The 2 members of staff then go down the train again, lowering the lap bar. If any rider touches a lap bar, the process starts over.
Very tedious, and only serves to deter guests from marathoning an otherwise excellent coaster!
After 3 rides on the Comet, my watch (3:30pm) told me it was really time to move on.
I grabbed an obligatory (yet reasonably priced) Hot Dog and Pepsi, and made a beeline for the exit.
2016 is the last season that the Park will be operating under the Martin's moniker - local businessman Martin DiPietro, the owner since 1994, sold the Park earlier this year to Apex Parks Group who own small Parks, Waterparks and FECs across the US. This seems a good fit, and if the new owners keep the same solid standards and bring some new investment in the place, this would be no bad thing.
Commenting on the sale, Al Weber Jr, Apex CEO, said: “It’s a nice park, in nice condition, in a great market. We like that it’s family focused.”
I couldn't agree more.
Darien Lake
40 miles away from Martin's Fantasy Island is Darien Lake, arguably the premier Park in the state of New York, and a former Six Flags property (1999 - 2006).
The place certainly makes an immediate impression on you with the towering 208ft Ride of Steel lining the entrance to the Park.
Little generates anticipation and excitement for a day out at a Theme Park better than a large red and blue hyper... more on this later.
At this point it had just turned 4:00pm, giving me 6 hours to get everything in before Park close, and the commencement of the daily show Ignite the Night.
The place was busy - it was a glorious Sunday afternoon - meaning that the task ahead was challenging, but not impossible. I grabbed my admissions ticket, stopping briefly to admire the attractive entrance plaza, and headed on in.
First up was Mind Eraser; an apt name for a ride that tries its level best to do your head in.
This was typical Vekoma SLC fare, made worse by having only one train in operation (the other train was in pieces to the side of the brake run).
On the plus side, at least it looks pretty on the lake.
Continuing the theme of ubiquitous Dutch pain-machines was Boomerang, a Vekoma, erm, Boomerang. At the time of writing, there are 34 operating Vekoma Boomerangs in the world; 16 of which are called Boomerang. This one tries to add a touch of originality by adding a suffix: Coast to Coaster. I'm not sure what exactly this means.
Regardless, this was one of the smoother Boomerangs I've ridden, and was well presented in attractive colours akin to our those of our own Colossus.
The Park's only Woodie comes in the form of Predator, a relatively rare Dinn Corporation ride from the same stable as the relatively rough Mean Streak at Cedar Point, relatively rough Timber Wolf at Worlds of Fun and relatively rough Thunder Run at Kentucky Kingdom.
Predator was, predictably, relatively rough. Actually, towards the back of the train where I was sitting, it verged on being extremely rough, which did nothing to add to its unmemorable layout. Zero to headache in 110 seconds.
Rarely do I come off a ride and tell myself I'm never doing it again. Predator was one of those times.
Unfortunately, the Park's 1982 Arrow Looper Viper did little to help ease the headache.
With both track and supports painted completely in black (is this a Merlin property?), and an extensive layout with 5 inversions, the ride certainly looks intense from the ground. Alas getting on board proved to be as slow as the SLC; the ride was similarly running only one train, and the station was a complete free-for-all, with no orderly queuing taking place whatsoever.
And whilst the ride was long and varied, the experience wasn't especially comfortable. On reflection I'd have taken another ride on Marineland's Dragon Mountain over another ride on Viper, Marineland's ride having opened just a year after Darien's.
Yet another long queue greeted me at the Park's newest coaster, Moto Coaster, although at this stage I was very nearly grateful that it would give my head a bit of a rest.
Thanks to the fairly appalling throughput on the 12-person trains, I had ample time to grab a drink and catch my breath - good news. The bad news was that this 2008 ride has literally been plonked down on a slab of concrete, with a queue line completely absent of foliage or shade. Even into the early evening, the sun was strong... and so the headache continued.
I'd been wanting to ride one of these for a while, but with the closest of the 10 operating models being in Särkänniemi, Finland, they'd evaded me thus far. So how was the ride? Not half bad, actually, although the limitations of the compact layout meant that the trains never gained any pace (a max speed of 40mph). The flywheel launch was a bit of a non-event as it lacked acceleration, but the twists and turns of the track were smoothly navigated, and the riding position was comfortable.
One of Zamperla's better creations, but still unfortunately inferior to Vekoma's bigger, faster, more substantial product.
The sun was starting to go down, so I checked out what else the Park had to offer whilst it was still light.
There's a HUSS Top Spin, Twister, although this was closed for maintenance on the day of my visit. The most recent thrill addition (in 2015) is a 22m Larson Loop by the name of Rolling Thunder, although I didn't go on this having enjoyed / endured the Loop at Six Flags St Louis, Fireball, earlier in the year.
Being fond of drop towers, I did have a go on the S&S-built Blast Off, a respectable 185ft effort that was garnering long queues. Pleasingly the lengthy wait was vindicated by some spectacular views over the Park.
There's also a moderately sized (60ft) Arrow Log Flume, Thunder Rapids, and a moderately sized (50ft) Intamin Shoot the Chutes, Shipwreck Falls. An decent length Intamin River Rapids, Grizzly Run, completes the solid water-ride lineup.
I even found time to enjoy American Rock, a jukebox show playing three times daily in the Grand Theatre. The venue couldn't have held more than a few hundred, but the show (with a cast of six) is professionally staged and performed; the audience seemed to lap it up.
The most unusual thing however is a baseball batting cage up-charge attraction that I'd not seen at a Theme Park before, allowing guests to pay for a few minutes of practice in a safely netted-off area. There were four pitches, and the speed at which the balls were being fired out of the machines increased as players went from left to right.
The kid below was hitting from the slowest firing machine... and let's just say it was still pretty fast!
Night was beginning to fall, and the only attraction left on the hit list was Ride of Steel. With an hour or two still to go before Park close, what better way than to spend the time getting as many rides in as possible...?
Unfortunately doing this was - as with the SLC and the Arrow Looper - a largely painful experience, due to slow loading and the disorganised melee in the station. Being a single rider, I did a lot of "making friends" with potential other single riders closer to the air gates to try to fill empty seats and get maximum rides in!
The ride itself is absolutely superb; easily for me on a par with similar Intamin creations such as Expedition GeForce at Holiday Park and Goliath at Walibi. Comfortable lap bar restraints and a long, airtime-filled ride; Ride of Steel benefits from a kick-ass first drop, colossal wide sweeping helices, and ejector-tastic bunny hops just before the brake run. It's a huge amount of fun; more rough and ready than an equivalent B&M, but more intense too.
One of the defining memories of the trip for me is sitting on Ride of Steel for the n-th time, climbing the lift hill in the warm breeze as the sun had just dropped below the horizon, and looking out over the beautiful lit up Park. Magic.
It's a real shame that there aren't more of these in the world; there are only 6 Intamin Hypers and 2 Intamin Gigas. Which is why it's really really good that Energylandia has bought the first new installation for 15 years. Set to open in 2018, the ride looks set to take the "fastest non-launched coaster in Europe" title with a max speed of 87mph, and even features a splashdown.
Having visited earlier this year, Energylandia is a really promising Park, and this on paper looks fantastic... colour me excited.
Following one final ride on Ride of Steel, I walked over to the grassy area by the Park's lake and took my place for the 10pm performance of Ignite the Night.
I have to be honest, I wasn't expecting anything especially impressive from this, a nightly show from a regional Theme Park, albeit the biggest one in the state (Darien's visitor numbers won't be topping much more than 1m; around half of what Alton Towers might achieve).
But it was absolutely fantastic. It blew me away. Darien's marketing is pretty accurate when it claims: "Music, Water, Fire, Video, and Pyrotechnics all come together for this laser light spectacular in the air, on the stage and all around." Lasers images are projected onto a central screen, whilst a myriad other lasers point out towards the crowd. This, plus the water and fire effects, are all synchronised to a booming soundtrack, which covered a wide variety of genres (everything from I'm Too Sexy to Wonderful World).
Clocking in at 25 minutes, audiences are certainly given value for money; there are many highlights, but Pitbull's Fireball, complete with liberal bursts of fire, certainly got the crowd going. You can get a quick flavour for the show from Darien's promo video here.
The show finishes with a genuinely patriotic and rousing rendition of Lee Greenwood's God Bless The USA, which didn't leave many dry eyes in the house. Superb.
Darien Lake seriously punches above its weight with it's nightly show, and it alone makes a visit to the Park worthwhile. Kudos to everyone involved. Why can't our Parks find the budgets to do this...?
And that brings Day 2 of my Canadian Caper to a close!
This is probably the longest trip report I've ever written, which reflects just how much I packed into this one day. Pleasingly, nothing spited me, I got everything I wanted to done, and had some really great new experiences; Marineland's Drop Tower, Martin's Woodie, and Darien's Hyper all spring to mind, alongside of course Ignite the Night.
I left the Darien Lake car park at around 10:45pm, thoroughly exhausted, but very content. There is a huge amount to see and do around Toronto - for the general tourist let alone the Theme Park enthusiast - and a fly-and-drive visit here comes highly recommended.
~
Thanks for reading! Comments very welcome below.
Liked this? More musings from my travels in recent years:
Vietnam Dubai Italy Germany -
pognoi reacted to Mark9 for a blog entry, Closed Season Part 1
The dreaded closed season. A time when the ride games return, the silly season occurs with people making the same jokes about Colossus being repainted or Rumba being rethemed. Just be glad the Intamin aquatrax joke hasn't reared its ugly head. I like to think of closed season as a time of opportunity, a start of planning trips for 2017 and I thought I'd just put together a few blogs to maybe, inspire.
Denmark.
A road trip around Denmark is surprisingly easy. Start your trip in Copenhagen which features Tivoli Gardens and easy access to the rest of Denmark follows. Along the way you can discover the fantastic Djurs Sommerland, the original Legoland and Farup Sommerland. If you so desire, visit Bakken which is easily my least favourite park in the whole of Europe.
Djors Summerland
A park with two of my absolute favourite Intamin rollercoasters, this relatively small park in Denmark is a must visit. Along the way discover a topple-tower, a Gerstlauer bobsled and with a new rollercoaster in 2017, it's sure worth a visit.
Piraten
This fantastic Intamin mega-lite is a wonderful example of how you don't need to top 250 feet to be a decent rollercoaster. This air-time machine is genuinely one of Europes best rollercoasters. It warms up too an irresistible level the more it runs and must be ridden.
Juvelen
I have a lot of love for Juvelen. It was an absolute surprise on my visit From its twisty layout and head-choppers to the unexpected force of its second launch, it's a wonderful example of how a family rollercoaster can deliver so much more then just another thrill ride.
Tivoli Gardens
The thing with the Gardens is emphasis on wide open spaces and the beautiful scenery. Admittedly I visited in torrential rain but this doesn't dampen spirits.
Dæmonen
This tiny B&M is shoe-horned into the gardens and yet still packs a punch. Featuring three inversions, it is also one of B&M's shortest. It looks beautiful at night and with it's two train operation, queues are kept to a minimum. A sure-fire favourite.
Farop Sommerland
Towards the end of our trip, the final park was Farup which features a Gerstlauer launch coaster which despite some jerky moments, was a hit. The wooden rollercoaster Falken was also a hit, despite its slight oddness.
Lynet
Falken
I heartily recommend a trip to Denmark. Not only do you get some fantastic rollercoasters, you visit a culturally rich country with beautiful scenery (and beautiful men and women) as well as a country that truly caters for everyone. Whilst a trip here can be expensive, planning ahead and accordingly can really save you money.
Thanks for taking a look, next time, the very exciting Italy.
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pognoi got a reaction from Cian for a blog entry, Phantasialand - the best THEME park in the world?
Hi one and all, I am just a lurker here really so you probably haven't seen me around before. I've recently returned from a trip I took to Phantasialand and have alot to share. It doesn't take much to make an impression to me, and I feel like the impression Phantasialand makes is incomparable. I hope, that it pretty quickly displays why it's my favourite park in the world. I'm not one for just concrete and thrills. The immersion this place delivers is un matched by anything I've experienced or seen. Everything feels so genuine and real. I'm gonna stop blabbing on and let the pictures do the talking for a bit.
The park is breath taking. Unlike my home nations parks which seem to be descending steeply into decline, phantasia is maintained and propelled fantastically, with the recent addition of taron. The ride itself is very mediocre. The ride has some insane ejector, but that's it. It is one of the most unique steel's I've ridden, only comparable to woodies for me. I love Phantasialand because they openly admit they embody their rides into areas. They design the ride with the area in mind, not the other way round. There's no way the park would work if they worked the same way everyone else does. Their back to front attitude leads to some seriously immersive and breath taking theming. The reason why I love this park so much is because each area takes you 1000's of miles across the planet within the space of metres, and it does it convincingly too. This is my favourite theme park in the world, simply because it removes you from just that. It makes you a time & space traveller, like no where else can. ]
thanks for reading (PS, my photo's don't do it justice. YOU HAVE TO VISIT!) -
pognoi got a reaction from David B for a blog entry, Phantasialand - the best THEME park in the world?
Hi one and all, I am just a lurker here really so you probably haven't seen me around before. I've recently returned from a trip I took to Phantasialand and have alot to share. It doesn't take much to make an impression to me, and I feel like the impression Phantasialand makes is incomparable. I hope, that it pretty quickly displays why it's my favourite park in the world. I'm not one for just concrete and thrills. The immersion this place delivers is un matched by anything I've experienced or seen. Everything feels so genuine and real. I'm gonna stop blabbing on and let the pictures do the talking for a bit.
The park is breath taking. Unlike my home nations parks which seem to be descending steeply into decline, phantasia is maintained and propelled fantastically, with the recent addition of taron. The ride itself is very mediocre. The ride has some insane ejector, but that's it. It is one of the most unique steel's I've ridden, only comparable to woodies for me. I love Phantasialand because they openly admit they embody their rides into areas. They design the ride with the area in mind, not the other way round. There's no way the park would work if they worked the same way everyone else does. Their back to front attitude leads to some seriously immersive and breath taking theming. The reason why I love this park so much is because each area takes you 1000's of miles across the planet within the space of metres, and it does it convincingly too. This is my favourite theme park in the world, simply because it removes you from just that. It makes you a time & space traveller, like no where else can. ]
thanks for reading (PS, my photo's don't do it justice. YOU HAVE TO VISIT!) -
pognoi got a reaction from Mer for a blog entry, Phantasialand - the best THEME park in the world?
Hi one and all, I am just a lurker here really so you probably haven't seen me around before. I've recently returned from a trip I took to Phantasialand and have alot to share. It doesn't take much to make an impression to me, and I feel like the impression Phantasialand makes is incomparable. I hope, that it pretty quickly displays why it's my favourite park in the world. I'm not one for just concrete and thrills. The immersion this place delivers is un matched by anything I've experienced or seen. Everything feels so genuine and real. I'm gonna stop blabbing on and let the pictures do the talking for a bit.
The park is breath taking. Unlike my home nations parks which seem to be descending steeply into decline, phantasia is maintained and propelled fantastically, with the recent addition of taron. The ride itself is very mediocre. The ride has some insane ejector, but that's it. It is one of the most unique steel's I've ridden, only comparable to woodies for me. I love Phantasialand because they openly admit they embody their rides into areas. They design the ride with the area in mind, not the other way round. There's no way the park would work if they worked the same way everyone else does. Their back to front attitude leads to some seriously immersive and breath taking theming. The reason why I love this park so much is because each area takes you 1000's of miles across the planet within the space of metres, and it does it convincingly too. This is my favourite theme park in the world, simply because it removes you from just that. It makes you a time & space traveller, like no where else can. ]
thanks for reading (PS, my photo's don't do it justice. YOU HAVE TO VISIT!) -
pognoi got a reaction from CharlieN for a blog entry, Phantasialand - the best THEME park in the world?
Hi one and all, I am just a lurker here really so you probably haven't seen me around before. I've recently returned from a trip I took to Phantasialand and have alot to share. It doesn't take much to make an impression to me, and I feel like the impression Phantasialand makes is incomparable. I hope, that it pretty quickly displays why it's my favourite park in the world. I'm not one for just concrete and thrills. The immersion this place delivers is un matched by anything I've experienced or seen. Everything feels so genuine and real. I'm gonna stop blabbing on and let the pictures do the talking for a bit.
The park is breath taking. Unlike my home nations parks which seem to be descending steeply into decline, phantasia is maintained and propelled fantastically, with the recent addition of taron. The ride itself is very mediocre. The ride has some insane ejector, but that's it. It is one of the most unique steel's I've ridden, only comparable to woodies for me. I love Phantasialand because they openly admit they embody their rides into areas. They design the ride with the area in mind, not the other way round. There's no way the park would work if they worked the same way everyone else does. Their back to front attitude leads to some seriously immersive and breath taking theming. The reason why I love this park so much is because each area takes you 1000's of miles across the planet within the space of metres, and it does it convincingly too. This is my favourite theme park in the world, simply because it removes you from just that. It makes you a time & space traveller, like no where else can. ]
thanks for reading (PS, my photo's don't do it justice. YOU HAVE TO VISIT!) -
pognoi got a reaction from Kerfuffle for a blog entry, Phantasialand - the best THEME park in the world?
Hi one and all, I am just a lurker here really so you probably haven't seen me around before. I've recently returned from a trip I took to Phantasialand and have alot to share. It doesn't take much to make an impression to me, and I feel like the impression Phantasialand makes is incomparable. I hope, that it pretty quickly displays why it's my favourite park in the world. I'm not one for just concrete and thrills. The immersion this place delivers is un matched by anything I've experienced or seen. Everything feels so genuine and real. I'm gonna stop blabbing on and let the pictures do the talking for a bit.
The park is breath taking. Unlike my home nations parks which seem to be descending steeply into decline, phantasia is maintained and propelled fantastically, with the recent addition of taron. The ride itself is very mediocre. The ride has some insane ejector, but that's it. It is one of the most unique steel's I've ridden, only comparable to woodies for me. I love Phantasialand because they openly admit they embody their rides into areas. They design the ride with the area in mind, not the other way round. There's no way the park would work if they worked the same way everyone else does. Their back to front attitude leads to some seriously immersive and breath taking theming. The reason why I love this park so much is because each area takes you 1000's of miles across the planet within the space of metres, and it does it convincingly too. This is my favourite theme park in the world, simply because it removes you from just that. It makes you a time & space traveller, like no where else can. ]
thanks for reading (PS, my photo's don't do it justice. YOU HAVE TO VISIT!) -
pognoi got a reaction from JoshuaA for a blog entry, Phantasialand - the best THEME park in the world?
Hi one and all, I am just a lurker here really so you probably haven't seen me around before. I've recently returned from a trip I took to Phantasialand and have alot to share. It doesn't take much to make an impression to me, and I feel like the impression Phantasialand makes is incomparable. I hope, that it pretty quickly displays why it's my favourite park in the world. I'm not one for just concrete and thrills. The immersion this place delivers is un matched by anything I've experienced or seen. Everything feels so genuine and real. I'm gonna stop blabbing on and let the pictures do the talking for a bit.
The park is breath taking. Unlike my home nations parks which seem to be descending steeply into decline, phantasia is maintained and propelled fantastically, with the recent addition of taron. The ride itself is very mediocre. The ride has some insane ejector, but that's it. It is one of the most unique steel's I've ridden, only comparable to woodies for me. I love Phantasialand because they openly admit they embody their rides into areas. They design the ride with the area in mind, not the other way round. There's no way the park would work if they worked the same way everyone else does. Their back to front attitude leads to some seriously immersive and breath taking theming. The reason why I love this park so much is because each area takes you 1000's of miles across the planet within the space of metres, and it does it convincingly too. This is my favourite theme park in the world, simply because it removes you from just that. It makes you a time & space traveller, like no where else can. ]
thanks for reading (PS, my photo's don't do it justice. YOU HAVE TO VISIT!) -
pognoi got a reaction from Matt 236 for a blog entry, Phantasialand - the best THEME park in the world?
Hi one and all, I am just a lurker here really so you probably haven't seen me around before. I've recently returned from a trip I took to Phantasialand and have alot to share. It doesn't take much to make an impression to me, and I feel like the impression Phantasialand makes is incomparable. I hope, that it pretty quickly displays why it's my favourite park in the world. I'm not one for just concrete and thrills. The immersion this place delivers is un matched by anything I've experienced or seen. Everything feels so genuine and real. I'm gonna stop blabbing on and let the pictures do the talking for a bit.
The park is breath taking. Unlike my home nations parks which seem to be descending steeply into decline, phantasia is maintained and propelled fantastically, with the recent addition of taron. The ride itself is very mediocre. The ride has some insane ejector, but that's it. It is one of the most unique steel's I've ridden, only comparable to woodies for me. I love Phantasialand because they openly admit they embody their rides into areas. They design the ride with the area in mind, not the other way round. There's no way the park would work if they worked the same way everyone else does. Their back to front attitude leads to some seriously immersive and breath taking theming. The reason why I love this park so much is because each area takes you 1000's of miles across the planet within the space of metres, and it does it convincingly too. This is my favourite theme park in the world, simply because it removes you from just that. It makes you a time & space traveller, like no where else can. ]
thanks for reading (PS, my photo's don't do it justice. YOU HAVE TO VISIT!) -
pognoi reacted to pluk for a blog entry, Europa!
Well, this has been a hell of a long time coming, hasn't it? Partly because it's been sunny and I've had better things to spend half hour on, and party because I didn't really know where to start what with the park being so huge, and also because it seems I'm the last enthusiast on earth to get round to visiting so I don't feel I've got much to add on to what I'm sure you already know. Again I had tried not to spoiler myself too much, so other than the inescapable adoration for Woodan and Blue Fire I didn't really know what to expect from other attractions. I also didn't take many photos, a sure sign that I was too busy getting on with enjoying myself, so apologies for text heavy dullness ahead...
And so after a hell of a trek around a whole mountain due to a closed road, we hit the finale of the trip for two days at Europa. We had initially booked Pension Yvonne Sigg based on recommendations, but then cancelled that and went for Gastehaus Brigitte Duri for half the price. Not expecting a palace, we didn't find one, but it was clean, comfortable and, most importantly, close to both the park and hotels which could both be reached within a 10 minute walk. In hindsight I'd have payed any amount extra for a place with aircon as it was sooo damn hot for our visit. Parking seems to be a bit of an issue with a lot of these smaller places, so rather than have to shunt the car in and out repeatedly as people came and went we abandoned ours on the street where it didn't come to any harm.
Refreshments were needed, and there are plenty of bars and eateries near the park entrance away from the resort hotels, which all seemed decent quality, I'd especially recommend Mythos Greek Taverna and Altus Rasthaus. Rust, like all of Germany it seems, is a neat tidy place which maybe feels a little bit crammed in as everyone tries to make their Euros off the back of the park. Maybe we were unlucky with the weather or time of year, but the one big problem the town has (which they can probably do nothing about) is with mosquitoes. I've never known anything like it; being outside around dusk is just impossible, we were ravaged by the damn things which made trying to sleep in the stifling heat even more difficult.
Anyway, the next morning with much excitement it was to the park.
Greek beer in Germany, why not?
We used the app to purchase electronic part tickets which all went smoothly, and the app is a godsend for show planning and queue avoiding. Thoroughly recommend its use. While the exterior is currently a building site, the entrance to the park is a delight and we were welcomed with live music and a buzzing atmosphere. It's immediately clear the theming, scale, cleanliness and general perfection of the presentation is like nothing else. We made our way round at a leisurely pace for two long wonderful days.
We started with Silver Star. I don't know if this view is controversial, but it was the second big disappointment of the trip. It's just dull. Forceless. Lumbering. I don't know how they get so much height and speed to do so little, but excitement and airtime there are none. We tried it front and back, early and late. Nothing. It's not really themed in the same way as the rest of the park either so feels a bit out of place, although Mercedes the exhibit in the ride building is pretty good, and it was our first experience of the lighting fast operations not hindered by fastrack which made the small queue a continuous shuffle which went by in no time. But the ride itself is poor. 3/10
Yaawwwwwwn
Unfortunately while trying to find the entrance to Poseidon we accidently stumbled into a madhouse apparently called Cassandra which was also pretty crap. Maybe we are/were spoiled with Hex, but just walking into the room with no explanation just seems odd, then to have it programmed for the walls to start spinning straight over with no correlation with the movement or attempt to make it feel like it builds up to an inversion renders the whole exercise pointless. There's no illusion to it, 3/10.
Fortunately it turned out we had got the worst of the park out of the way, and it was all upwards from here, so I can stop seeming like such a grumpy old sod. Next we managed to find the entrance to Poseidon, which like all the water rides on our blisteringly hot trip unfortunately held a hefty queue most of the time, but it was worth the wait. The coaster element was a surprise to us and although pretty rough and jolty a lot of fun, especially the double dip at the end. Good long ride, refreshing splashdowns and such complete intricate theming it is just like driftin through actual Greece. 8/10
England boat ftw!
I'll leave it there for today, before we head into the general insanity that is Russia.
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pognoi got a reaction from Kerfuffle for a blog entry, Taron
Taron looks like burnt spaghetti.
Taron, the biggest part of Phantasialand's newest development; Klugheim is one of the better coasters I've been on.
The parks biggest and baddest ride has little mercy, and throws you around the majority of the track relentlessly, curving and hopping in ways previously unmatched in steel tracks, comparable to renowned wooden coasters.
The ride is a very generous length, and meanders its way underneath, around, and above the gloriously themed village of Klugheim, which I wouldn't hesitate to call the most immersive themed area I have ever been in.
The detail is uncanny.
The ride is one of the most reridable attractions I have ever experienced.
It's refreshing to ride something that doesn't have any stand out elements. Yes, the track goes over itself loads, but it doesn't have the tallest drop, the most inversions, or groundbreaking technology. Its just a very fun ride, and an engineering master piece.
This isn't my favourite coaster. I'm not going to ride the hyper train here, but it's worth mentioning that the elements this ride features are astounding.
The lap bar is comfy, the lack of fans on the side of the seat give you a lot of freedom, and these mixed with some of the elements the ride throws at you create insane air time, powerful launches, and unique throw out elements that completely ace the likes of blue fire, and many wooden coasters.
This ride won't fade with time. All these record breakers with silly USPs fade. this won't. This is an amazing ride, with superb surroundings and elements that I'm already dying to ride again.
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pognoi got a reaction from JoshC. for a blog entry, Taron
Taron looks like burnt spaghetti.
Taron, the biggest part of Phantasialand's newest development; Klugheim is one of the better coasters I've been on.
The parks biggest and baddest ride has little mercy, and throws you around the majority of the track relentlessly, curving and hopping in ways previously unmatched in steel tracks, comparable to renowned wooden coasters.
The ride is a very generous length, and meanders its way underneath, around, and above the gloriously themed village of Klugheim, which I wouldn't hesitate to call the most immersive themed area I have ever been in.
The detail is uncanny.
The ride is one of the most reridable attractions I have ever experienced.
It's refreshing to ride something that doesn't have any stand out elements. Yes, the track goes over itself loads, but it doesn't have the tallest drop, the most inversions, or groundbreaking technology. Its just a very fun ride, and an engineering master piece.
This isn't my favourite coaster. I'm not going to ride the hyper train here, but it's worth mentioning that the elements this ride features are astounding.
The lap bar is comfy, the lack of fans on the side of the seat give you a lot of freedom, and these mixed with some of the elements the ride throws at you create insane air time, powerful launches, and unique throw out elements that completely ace the likes of blue fire, and many wooden coasters.
This ride won't fade with time. All these record breakers with silly USPs fade. this won't. This is an amazing ride, with superb surroundings and elements that I'm already dying to ride again.
-
pognoi got a reaction from CharlieN for a blog entry, Taron
Taron looks like burnt spaghetti.
Taron, the biggest part of Phantasialand's newest development; Klugheim is one of the better coasters I've been on.
The parks biggest and baddest ride has little mercy, and throws you around the majority of the track relentlessly, curving and hopping in ways previously unmatched in steel tracks, comparable to renowned wooden coasters.
The ride is a very generous length, and meanders its way underneath, around, and above the gloriously themed village of Klugheim, which I wouldn't hesitate to call the most immersive themed area I have ever been in.
The detail is uncanny.
The ride is one of the most reridable attractions I have ever experienced.
It's refreshing to ride something that doesn't have any stand out elements. Yes, the track goes over itself loads, but it doesn't have the tallest drop, the most inversions, or groundbreaking technology. Its just a very fun ride, and an engineering master piece.
This isn't my favourite coaster. I'm not going to ride the hyper train here, but it's worth mentioning that the elements this ride features are astounding.
The lap bar is comfy, the lack of fans on the side of the seat give you a lot of freedom, and these mixed with some of the elements the ride throws at you create insane air time, powerful launches, and unique throw out elements that completely ace the likes of blue fire, and many wooden coasters.
This ride won't fade with time. All these record breakers with silly USPs fade. this won't. This is an amazing ride, with superb surroundings and elements that I'm already dying to ride again.
-
pognoi got a reaction from Matt 236 for a blog entry, Taron
Taron looks like burnt spaghetti.
Taron, the biggest part of Phantasialand's newest development; Klugheim is one of the better coasters I've been on.
The parks biggest and baddest ride has little mercy, and throws you around the majority of the track relentlessly, curving and hopping in ways previously unmatched in steel tracks, comparable to renowned wooden coasters.
The ride is a very generous length, and meanders its way underneath, around, and above the gloriously themed village of Klugheim, which I wouldn't hesitate to call the most immersive themed area I have ever been in.
The detail is uncanny.
The ride is one of the most reridable attractions I have ever experienced.
It's refreshing to ride something that doesn't have any stand out elements. Yes, the track goes over itself loads, but it doesn't have the tallest drop, the most inversions, or groundbreaking technology. Its just a very fun ride, and an engineering master piece.
This isn't my favourite coaster. I'm not going to ride the hyper train here, but it's worth mentioning that the elements this ride features are astounding.
The lap bar is comfy, the lack of fans on the side of the seat give you a lot of freedom, and these mixed with some of the elements the ride throws at you create insane air time, powerful launches, and unique throw out elements that completely ace the likes of blue fire, and many wooden coasters.
This ride won't fade with time. All these record breakers with silly USPs fade. this won't. This is an amazing ride, with superb surroundings and elements that I'm already dying to ride again.
-
pognoi reacted to Ryan for a blog entry, Reign of Kong - Universal Studios Orlando - SPOILERS
KONG…
This has been an attraction I’ve been following for a very long time, I just knew that if the ride was going to be as good as the facade, then Universal have done it again. Boy oh boy have they done it again. They have well and truly hit it out of the park with this ride. From the moment you enter the queueline, to the moment you step out of the mammoth ride vehicles at exit, you are fully immersed in the world of Kong.
The story stars with myself and Amarghh regularly checking to see if Kong would soft open each day for the past week. We had been past when construction walls were down but they were doing previews for team members whilst they ironed out any problems. Today, they were planning to do previews from 4-6PM, but the park shut at 8 so we knew there’d be a chance of soft opening for guests from 6-8PM. We were making our way through CityWalk at 17:55, half hoping and half waiting to be disappointed for softs, when we saw on Twitter that TM’s had told guests to start forming a line outside of Kong. We ran… and we are so glad we did because shortly after they closed the queue for it. Talking of the queue, it was proper scary.
So obviously you start at the entrance to the ride, with the large rock work Kong sculpture dawning down on you, the intimidation starts early. Weaving around the outside queue, with good views of the ride vehicle swooping past you, you slowly make your way into the ride building and the anticipation builds. There are multiple animatronics, scares and sounds in the queue line that help to make it a part of the attraction.
You will be greeted by an animatronic of an old witch like lady who is summoning Kong, at the end of her speech comes a large roar from the gorilla himself (don’t worry, this one doesn’t get shot). There are fire effects going off around her, and you are making your way closer to her throughout this part of the queue.
In the background you can also hear native chanting, which really helps build anticipation and makes it feel like you’re being watched at all times. This is where the HHN style queue line actors come into play, yes, queue line actors. There are obvious peep holes where the actors pop out from, but me being me was expecting them not to be around for this soft opening. I peeked my head into the hole to see where they’d be and a loud sound came from the hole followed by an actor jumping up. I crapped myself. Throughout the queue you can hear people screaming and actors jumping out, this really does make you feel immersed in the story with the natives watching you and making you feel uneasy.
The carved rock work in the queue matches outside of the entrance, it’s fantastic. There are skeletons, demon body things etc carved into the walls to really make you feel like you’re in this old cave.
There’s one amazing animatronic of the slug/snake/worm creature that is very freaky, every 30 seconds or so it’ll start moving and hissing at you, very cool stuff.
Gradually you make your way towards the station and a massive truck greets you, it carries around 72 people I think? So you’re batched into rows of 6 (I believe) and put into this truck. These trucks are so clever, they are all controlled wirelessly with no drivers. In the front of the truck is a tinted window with an animatronic driver sat there. There’s 5 drivers that you can get, each one has their own storyline that they give to you during the ride.
Now onto the ride itself, it’s brilliant, it really is. You make your way out of the cave and round a winding track, until you’re faced level with the large Kong doors. They swing open and you head inside. On your left hand side is a large skeleton and on the right are some very cool large animatronic bats. You stop shortly after this to a screen portion of another vehicle being attacked by some bats, which carry one of the characters way and you give chase. One thing I want to say here, is this screen part and the next are very very brilliantly done. Some screen based rides I find disappointing and unrealistic, but not this. They blend in with the physical cave elements very nicely and give a lot of depth to the cave.
So you speed off to the next scene which is also screen based, and has the characters being attacked by the large worm creatures (the ones like the animatronic in the queue). Your vehicle starts moving up and down slowly in this scene, I guess it’s some sort of muddy/quick sand area. The creatures attack the vehicle but the badass main lass in it shoots the crap out of them which sprays you with ‘blood’. Unfortunately, one of them grabs her and takes her away and you never see her again. The whole time this is going on, your animatronic driver is narrating and pooping their pants (depending on which one you have).
This is where you come up to the main 360 dome screen part, with dinosaurs and Kong himself wrestling all around you. There’s a lot of movement with the vehicle in this part as Kong throws you, climbs over you and catches you before you fall to your death. It’s done so well and you’re continuously looking from left tok right to left to right in your vehicle to catch all the action. It really is going on all around and on top of you! What I don’t like about this section, and what brings the whole attraction down a notch, is that if you are sitting on an end seat then you can very clearly see the bottom of the screen next to you. Whereas if you sit in the middle you can’t see the edge of the screen.
You zoom off to the final part, which for me is honestly the best part of any theme park attraction I have ever done. A three story high (you only see from the waist up, he’s huge) animatronic Kong. This animatronic might well be one of the best theme park attractions ones ever done, the facial expressions are perfect, the sound coming from him is crisp and you can smell his breath! The best part is you slowly crawl past right next to him for like 30 seconds, so it’s not a blink and you miss it (ayyyyeti). But yeah it’s a brilliant and massive animatronic that does look very realistic. I love it!
All in all this is a really good attraction from Universal. It’s not their best (doesn’t beat Harry Potter or Spiderman for me) but it’s a great ride. My only negatives from it are the ability to see the edge of the screens on the 360 dome bit if you sit on the end, and the fact it just seems quite short? It’s supposedly Universal’s longest ride, but it seems like it’s finished so soon? It might be that the excitement of the opening day of it has got to me, so I will try and ride it as much as I can over the next week. But I know this is going to be a very popular attraction for the park!
Final point, we broke down on this just as we were about to enter the cave, which sucked and killed the momentum of the great outside portion. But the staff were lovely and let us go on it again straight away! Another great thing which I love with this ride, if anyone tries to stand up in the vehicle the animatronic driver immediately tells them to sit down!
Enjoy some photos I took
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pognoi got a reaction from Mysterio Ka for a blog entry, Wodan
I'm not gonna drown you with words, or pictures either. I just want to demonstrate how I fell in love with Wodan.
From the entrance, Wodan sits on the far right hand side of the park. you have to walk through most areas to get there, and the pathways there are limited, but stunningly themed, however when you emerge in Iceland you are treated to this gem of a view.
The ride casts an intimidating shadow over the rest of Iceland, and it's thunderous roar is well reserved until you arrive in this area.
It's 2 neighbours, Atlantica Super Splash and Blue Fire dance around the far ends of Wodan, creating some stunning pirouetting like synchronization if you're lucky. (I was not)
Wodan alone is a reason to visit Europa Park. Hel(l), it's queue alone is a reason to visit.
There was a certain, euphoric satisfaction I got from this ride that has only been achieved once before. As an experience, this is entirely complete. It submerges the rider, right from the entrance, in another world. The queue never stopped moving, the ride roared past you regularly building up a sense of enigmatic tension, and the sights you bare witness to in this queue are unmatched by anything I have ever experienced in a theme park.
Wodan is a truly complete ride, with a perfect amount of theming, unique character and intensity. Whilst I feel like Europa as a whole was overhyped during my visit; this ride certainly wasn't. It sits timidly at the back of the park, enticing you in.
And when you do come off of it, you just want to ride it again.
If you want to see more, I made a music video of our trip here: https://www.youtube.com/watch?v=h9_EaSXENjs
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pognoi got a reaction from Matt 236 for a blog entry, Wodan
I'm not gonna drown you with words, or pictures either. I just want to demonstrate how I fell in love with Wodan.
From the entrance, Wodan sits on the far right hand side of the park. you have to walk through most areas to get there, and the pathways there are limited, but stunningly themed, however when you emerge in Iceland you are treated to this gem of a view.
The ride casts an intimidating shadow over the rest of Iceland, and it's thunderous roar is well reserved until you arrive in this area.
It's 2 neighbours, Atlantica Super Splash and Blue Fire dance around the far ends of Wodan, creating some stunning pirouetting like synchronization if you're lucky. (I was not)
Wodan alone is a reason to visit Europa Park. Hel(l), it's queue alone is a reason to visit.
There was a certain, euphoric satisfaction I got from this ride that has only been achieved once before. As an experience, this is entirely complete. It submerges the rider, right from the entrance, in another world. The queue never stopped moving, the ride roared past you regularly building up a sense of enigmatic tension, and the sights you bare witness to in this queue are unmatched by anything I have ever experienced in a theme park.
Wodan is a truly complete ride, with a perfect amount of theming, unique character and intensity. Whilst I feel like Europa as a whole was overhyped during my visit; this ride certainly wasn't. It sits timidly at the back of the park, enticing you in.
And when you do come off of it, you just want to ride it again.
If you want to see more, I made a music video of our trip here: https://www.youtube.com/watch?v=h9_EaSXENjs
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pognoi got a reaction from CharlieN for a blog entry, Wodan
I'm not gonna drown you with words, or pictures either. I just want to demonstrate how I fell in love with Wodan.
From the entrance, Wodan sits on the far right hand side of the park. you have to walk through most areas to get there, and the pathways there are limited, but stunningly themed, however when you emerge in Iceland you are treated to this gem of a view.
The ride casts an intimidating shadow over the rest of Iceland, and it's thunderous roar is well reserved until you arrive in this area.
It's 2 neighbours, Atlantica Super Splash and Blue Fire dance around the far ends of Wodan, creating some stunning pirouetting like synchronization if you're lucky. (I was not)
Wodan alone is a reason to visit Europa Park. Hel(l), it's queue alone is a reason to visit.
There was a certain, euphoric satisfaction I got from this ride that has only been achieved once before. As an experience, this is entirely complete. It submerges the rider, right from the entrance, in another world. The queue never stopped moving, the ride roared past you regularly building up a sense of enigmatic tension, and the sights you bare witness to in this queue are unmatched by anything I have ever experienced in a theme park.
Wodan is a truly complete ride, with a perfect amount of theming, unique character and intensity. Whilst I feel like Europa as a whole was overhyped during my visit; this ride certainly wasn't. It sits timidly at the back of the park, enticing you in.
And when you do come off of it, you just want to ride it again.
If you want to see more, I made a music video of our trip here: https://www.youtube.com/watch?v=h9_EaSXENjs
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pognoi got a reaction from alexander for a blog entry, Wodan
I'm not gonna drown you with words, or pictures either. I just want to demonstrate how I fell in love with Wodan.
From the entrance, Wodan sits on the far right hand side of the park. you have to walk through most areas to get there, and the pathways there are limited, but stunningly themed, however when you emerge in Iceland you are treated to this gem of a view.
The ride casts an intimidating shadow over the rest of Iceland, and it's thunderous roar is well reserved until you arrive in this area.
It's 2 neighbours, Atlantica Super Splash and Blue Fire dance around the far ends of Wodan, creating some stunning pirouetting like synchronization if you're lucky. (I was not)
Wodan alone is a reason to visit Europa Park. Hel(l), it's queue alone is a reason to visit.
There was a certain, euphoric satisfaction I got from this ride that has only been achieved once before. As an experience, this is entirely complete. It submerges the rider, right from the entrance, in another world. The queue never stopped moving, the ride roared past you regularly building up a sense of enigmatic tension, and the sights you bare witness to in this queue are unmatched by anything I have ever experienced in a theme park.
Wodan is a truly complete ride, with a perfect amount of theming, unique character and intensity. Whilst I feel like Europa as a whole was overhyped during my visit; this ride certainly wasn't. It sits timidly at the back of the park, enticing you in.
And when you do come off of it, you just want to ride it again.
If you want to see more, I made a music video of our trip here: https://www.youtube.com/watch?v=h9_EaSXENjs
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pognoi reacted to KingNemesis for a blog entry, Natural Beauty, Amongst the twists and the turns
Thought I'd start my blog with something light and jolly.
There is something so amazing about theme parks, the thrills and the adrenaline when your on the towering wonders of engineering. However there are only a few Theme parks where you can have fun without riding a single ride or visiting a single attraction.
Alton Towers breaks the mold. It is extremely calming and relaxing to take half of the day walking around the gardens or climbing the Towers rather than rushing from ride to ride.
Sure I understand that for those who travel long and far to get to the sleepy village of Alton just want to ride the rides but for those that have "been there" and "done that" it's really something that needs to be squeezed into your day.
The Towers are great to walk around and if you come on a day that they are actually open, they are worth a look.
For those photographers out there we have some fantastic photo opportunities, from the ground floor,
To the roof, you get some amazing photos of the rides in action or the lovely surrounding area.
Not to mention getting a look at future additions to the Towers
There really is a lot to see! It gives you a perfect vantage point of the surroundings (including a few behind the scenes car parks and the realisation that the cloud cuckoo land chimneys are fake!!)
Once your back on the ground you can also go and visit the majestic gardens!
From the initial view, this is where the magic of Towers still remains. There is no place like it!
From stepping stones to waterfalls, to greenhouses and statues the Gardens have it all and although it looks a little overgrown in areas the overall view is magical.
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pognoi reacted to BenC for a blog entry, Stuttgart Sojourn: Tripsdrill
Stuttgart Sojourn
The 2016 Theme Park season is upon us, and what better way to kick off than a weekend hop over to visit our deutsche Freunde in Baden Württemberg. The reason for the trip was to explore two of the more regional, and less-well-travelled parks, in Germany: Tripsdrill and Holiday Park.
Planning was a cinch, involving a Eurowings flight out to Stuttgart (£50) and overnight stay at the Wyndham hotel on airport (£30) on the Friday evening, 2-day car hire from Avis (£30) picked up on the Saturday morning, entry to Tripsdrill on the Saturday (£17), overnight stay in the Tripsdrill Schäferwagen on the Saturday evening (£40), entry to Holiday Park on the Sunday (£24), petrol for the weekend (£8.50), and BA flights home on Avios (£17.50); all prices per person, based on 2 travelling. At £217 each, it's great value - and I'd encourage anyone thinking about planning a similar European trip to jump straight in - there's a huge variety of Theme Parks on the continent, not all that far from us, at relatively accessible prices.
As you can see, both Tripsdrill and Holiday Park are easily driven to from Stuttgart airport, although flying into Frankfurt could also work. And for a three day trip, Europa Park is also just under 100 miles away...
First up, on the Saturday, was Tripsdrill; a Park marketed as "featuring over 100 original attractions depicting Swabian life in the late 1800s... remarkable attention to detail, dedication to authenticity and respect for nature truly set Tripsdrill apart". And I'm happy to report that there's no marketing hooey here: the above sums up Tripsdrill really rather well.
Tripsdrill
This here is a Swabian man - let's call him Günther - from the late 1800s. Goodness knows what he is doing, or what he has on his back, but Tripsdrill is stuffed full of animatronics such as Günther - the Park really is a mecca for rural German history, if that's the sort of thing you're into. There are whole areas of the Park filled with both static tableaux and moving scenes, and you can easily spend an hour wandering around the place exploring all the exhibits.
This, along with its gorgeous rural location (in a valley, surrounded by vast rolling fields), gives Tripsdrill a very "homely" feel: it would come as no surprise to anybody that it remains family owned (the Fischers have run Tripsdrill since 1929; it's easily Germany's oldest Theme Park). It's clearly important to the owners that the Park integrates as much with nature as possible; wood is used for most buildings, and there are trees and flowers everywhere. And being family owned, there is a more "relaxed" approach to H&S (although I never once felt unsafe), operations were excellent, and there wasn't a queue-jumping scheme to be seen.
First up for us was the 2013 Gerstlauer Infinity Coaster, Karacho (no literal translation, other than "a lot of power"). The Park's newest and most intense ride, Karacho still manages to nestle in very comfortably with its countryside surroundings. The ride features Infinity trains with similar assemblies to Alton's The Smiler, but with only 2 rows rather than 4, and lap bars instead of OTSRs.
Themeing on the ride, as with all of Tripsdrill, is excellent, with scenes around the queueline telling a story about a madcap inventor designing his perfect roller coaster, surrounded by plans, prototypes and the like. Karacho is the result of his work, but as riders disembark, they are treated to one final animatronic of the inventor throwing up (water) into an oil drum. Not so perfect for him, then.
The ride itself involves a 180 degree turn out of the station into darkness, a "surprise" indoors heartline roll in the same vein as The Smiler, a peppy 55mph LSM launch out into the light, and an outside layout that involves a 98ft top hat, 2 dive loops and a corkscrew.
Operations were excellent, with fast, regular dispatching of trains - the operator would give each lap bar one push down and one pull up, and that was it; away we went. Top marks.
I was expecting Karacho to be a solid Gerstlauer installation, in the same vein as Lynet at Fårup, or Anubis at Plopsa. Solid launch, decent layout, OK trains. So I was really surprised to find that Karacho was actually bloody fantastic.
The trains are a large reason as to why - the Gerstlauer clamshell lap bar is a triumph; allowing maximum freedom whilst not exerting too much pressure on any one part of your thighs (I'm looking at you, solid Intamin bar of doom; see my Italy TR for more musings on this). For me, Karacho's are the closest coaster seats in terms of comfort to those found on Mack's megacoaster product - high praise indeed.
This elevates an enjoyable experience to a brilliant one, as the rider has complete freedom to be thrown about the remarkably well-tracked layout - which, in contrast to certain other rides, features absolutely no jolting or shuddering whatsoever. It's super smooth, and super fun.
By far the highlight of the ride is the 2nd dive loop, shown below. Not only does the ride tunnel underground, but the transition from the banked curve (seen at the back) and the dive loop (at the front) is very tight, meaning that riders get sharply "pulled around" into the dive (in a similar way to blue fire's final inline twist). It's an example of where OTSRs would have caused all sorts of painful head bashing, but with clamshell restraints, the ride remains intense but comfortable.
A final nod to the ride's lighting package. The well-themed trains look even better when they connect to the power supply in the station, as the two rear "engines" start to glow a vibrant red. It's a simple LED effect but really showcases Tripsdrill's attention to detail, fostering a nice anticipatory atmosphere in the dimly-lit station.
Overall, Karacho came very close for me to being the perfect mid-sized coaster. Although it probably wouldn't trouble my top 10, it would get fairly close - and it's by far the best Gerstlauer I've ever ridden. It actually prompted me to consider a trip to Finland to ride its brightly-coloured brother at PowerLand, and seems to me to be the perfect investment for parks with mid-sized budgets; I can imagine Blackpool and Drayton would be good candidates in the UK for this sort of ride.
And finally - why, oh why, could Merlin not have opted for lap bars on Smiler's Infinity trains...?!
Next up was 2008's Mammut ("Mammoth"), a pre-fab wooden coaster from Holzbau Cordes (similar to Intamin's pre-fab efforts with Balder and Colossos), themed around German saw mills. Cue more tableaux in the queue line of workers, saws, wood, etc... you get the idea. Strangely, no mammoths to be seen. And again, Gerstlauer were involved - this time producing the trains.
It's an imposing ride for a smaller park like Tripsdrill (98-foot tall, 2,822ft long), and I had to set my camera to "panorama mode" to fit it all in...
We were lucky enough to get 4 back-to-back rides in the morning (it turns out the Park doesn't get so busy during dreary Saturdays in April...!), and I'm happy to report Mammut is a good 'un.
An entertaining pre-show before the lift hill (with a "saw mill goes wrong" theme), a killer first drop (especially in the back row), and a varied layout including a tunnel, all add up to a solid ride. Operations were good, albeit one train only.
It isn't hugely intense - although I suspect that's not the market Tripsdrill's after - and there is a little bit of roughness during some parts of the ride - although there's a good argument that this is part and parcel of a wooden coaster - but these are minor quibbles of an otherwise decent coaster.
You also get the advantage of some superb views of the rolling green countryside as you ascend the lift hill.
It's no Wodan or Troy, but just look at the curve on that drop. Phwoar.
Moving on, and this is G'sengte Sau - the Park's first "big" coaster, from - you guessed it - Gerstlauer. Indeed, Tripsdrill's involvement with Gerstlauer goes back a long way, as G'sengte Sau was Gerst's first ever coaster, back in 1998. And what is remarkable is how smooth and accomplished the ride is, given that it was Gerstlauer's very first effort.
The ride is built around a schwäbisch castle, featuring the wild-mouse bends and tight helices typical of these bobsled coasters, with some good near misses around the building structure. More than most rides at Tripsdrill, this one felt truly integrated with its environment; the bunny hops towards the end of the layout felt more like they were following the terrain than having been artificially created.
It most reminded me of Thor's Hammer at Djurs, which was no bad thing - and no surprise either given that Thor was Gerst's 2nd ever bobsled ride in 2002. A little rough in places, but capable of pulling some great forces around its tight layout.
Note how close the ride track is to the public pathway; no netting obscuring the view, no fencing or bars erected in the name of H&S. It makes a big difference to the organic feel to the ride, and was great to see - the Germans are clearly more trusted than we are to not do anything stupid...
The other side to the castle hosts the wonderful Badewannen-Fahrt zum Jungbrunnen (translation: "Bathtub Journey to the Fountain of Youth"). This is an above-average Mack flume ride, where riders sit in comedy bathtubs meandering around various animatronic bath time scenes - some featuring a fair bit more nudity than you'd see in other countries! I have photos, but we must remember that TPM is a family website...
There were three drops, including a backwards one, and some nice interaction with the aforementioned G'sengte Sau. The drop was visually impressive, but didn't get you all that wet - which is the perfect combination for a cloudy April afternoon in my eyes.
By far the best bit of Badewannen-Fahrt zum Jungbrunnen however is the figure - let's call her Maike - that greets you when you disembark your bathtub.
She surely has to be one of the most gross characters to be found at a Theme Park, ever.
Some things cannot be unseen...
Onto some of the Park's supporting attractions, and we come first to Doppelter Donnerbalken (literally, "Double Thunder Beam"). This is a quirky set of two 50ft drop towers from Premier, facing each other, both themed to large trees. "Forest Brother" Huzelin lives in these trees, apparently, and the only way to visit him is to ride the tower. You know it makes sense.
What was quirky about the ride, apart from the fab Tripsdrill themeing, was what happened for the finale. For most of the ride the towers acted like oversized frog-hoppers, bouncing around whilst catching the expressions of those on the tower opposite (made all the more thrilling by only having a small lap bar to hold you in). The finale though involved both towers being raised to the highest point, and then a pretty fast, aggressive lurch forwards towards the riders on the opposite side.
This maneuver was genuinely surprising, and only a touch away from being "too rough" - with only a thin lap bar to hold you in, the experience could be compared to having a minor car crash.
A nice idea, but I have no doubt that the same effect could be achieved in a more refined way. It's telling that I didn't rush around to ride it again, and I'm a big fan of drop towers (for the record, Thorpe's Detonator still stands as #1 drop tower for me, even up against other towers three times its height...).
The Park also has a decent kiddie coaster in Rasender Tausendfüßler (translation: "Raging Centipede" ), a Zierer Tivoli with a high-capacity train that snakes around a lake with a fountain.
Some decent landscaping - and two laps around the track rather than one - elevate this coaster above the majority of similar kiddie rides.
Tripsdrill also has an excellent rapids ride in Waschzuber-Rafting ("Washtub Rafting"), a Hafema installation themed around an old washhouse from 1808. The queueline was, as ever, excellently themed, although old mangles and first-gen Miele washing machines aren't the most exciting of things to view whilst queueing...
I've always been a fan of Hafema rapids (their best creation surely being Phantasialand's River Quest) due to their innovative 3-piece boats that allow water to slosh around everywhere. This rapids was great fun as expected, with some seriously choppy bits, a thundering waterfall section, and a mock whirlpool, seemingly a Hafema hallmark.
Note again how close the Park's public areas are to the trough of the rapids. There's only a small wire fence between the pathway and the ride, meaning that an idiotic guest could easily jump right on in...
...and the same applies for Mühlbach-Fahrt ("Mill Stream Ride"), the Park's kiddie flume with a teensy 11ft drop - the cobbled area shown on the bottom right of this photo is a public area, but with absolutely nothing to stop a guest falling / jumping in to the water. I wonder how many kids in the summer have attempted to jump in!
In today's age of hyper-sensitivity to H&S and litigation, Tripsdrill's approach is unusual, but refreshing - let's just hope their more trusting attitude doesn't spell trouble for the Park down the line.
And finally a quick look at some oddities that make Tripsdrill, well, Tripsdrill. This ride, Weinkübelfahrt ("Wine Barrel Ride"), looks like your typical cars-on-a-track affair (R.I.P. Miss Hippo), but when various sensors are tripped around the course, the barrels spin like a lively teacup. Fun!
Fittingly, just behind the Weinkübelfahrt is the Vinarium, a free museum dedicated to German viticulture that offers all those who enter a free Tripsdrill glass ( ) and a walk around (yet more) exhibits of Swabian culture.
More of note was the cellar of this Vinarium, which turned out to be a fully operational bar. Manned by a local guy with absolutely no understanding of English whatsoever (A Level German suddenly became very useful to me), locally-produced wines from the region were the order of the day. I went for a glass of red (€1.50), which proved very palatable.
Tripsdrill are onto a winner here: if only more Theme Parks would give out free merch and sell cheap local wine in pleasant surroundings....
Laughs were had on the Park's Wackelräder ("Shaky Wheels") bikes, which had asymmetrical spokes on the front wheels, making them pretty hard to cycle around. I crashed into a wall once, and very nearly crashed into another guest barely a minute later. Good fun, with up-charging conspicuous by its absence.
In all, Tripsdrill is a really lovely place, filled with good quality, well themed mid-sized attractions.
Karacho is a stand-out ride. The fact the Park is family owned and run is evident throughout, and although it was pretty when I went, it must look really gorgeous in the summer. The flowerbed : guest ratio, even in peak season, must be approaching something like 3 : 1 .
It's also a place filled with German heritage oddness, which can range from educational and interesting to just plain strange.
To finish, I'll leave you with the latter; yet another Tripsdrill character - let's call this one Stefanie - who was found towards the end of the Tripsdriller Eheinstitut (translation: "Tripsdrill Institution of Marriage"; itself an odd attraction).
You saucepot, Stefanie.
N.B. We stayed overnight in one of Tripsdrill's Schäferwagen ("Shepherd's Carts"); essentially a classier, all wooden Thorpe Shark Hotel, set in gorgeous woodland surroundings. Theoretically you can fit 5 in these 13 sq.m.carts, although it would be a squeeze even with 4: two bunk beds hang over a central double bed, with a couch doubling up as a potential fifth bed. Toilets and showers are situated in a (well maintained) central block, but for those with a bit more cash to spare, full blown 6-person 35 sq.m. treehouses (with integrated bathrooms) are also up for grabs.
It was more than comfortable, and didn't just provide €7 pizzas delivered to our door and a great night's sleep, but a hearty free breakfast the next morning. At €100 (£80) a night all-in, including free entry to the Tripsdrill Wildparadies Nature Park next door and discounted Tripsdrill Theme Park entry, it comes recommended to those looking for an overnight option.
Thanks for reading; comments welcome as always.
Next up: Holiday Park!
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pognoi reacted to Matt 236 for a blog entry, Galactica: A Gimmick Lost In Space
It had been almost two years since my previous visit to Alton Towers, due to numerous reasons and terrible planning in 2015 [see my Alton Towerless weekend entry]. Whilst 2016 is set to Thorpe's year on the new ride development front, a new attraction managed to pull me in to the orbit of Alton Towers.
That new experience was Galactica, the park's former flyer Air, now turned VR coaster for 2016.Would this ret-heme reach new heights or lack atmosphere without Air.
Now I know what some of you are thinking, where is the proof that I actually visited the park recently following my non trip to Disneyland Resort?
Here it is.
Anyway, back on topic.
The Entrance
The entrance plaza is definitely alot more striking and eye catching from the old one. The new logo is a nice touch with the ride's name below which gives the attraction a modern and sleek personality. Most of the rocks have been repainted space grey except the one that used be between the old air sign. The Galactica floor paving is also a very attractive feature in the plaza area.
The Music Soundtrack
the ride has also gained a new soundtrack. Created by IMA Score [arguably the B&M of park music], the new theme is very tranquil, airy and ambient whilst entailing a sense of excitment and wonder.
Amongst it's similarities with other IMA work , the music features similarities to a number of film soundtracks & Composers. These include Vangelis, The Matrix, American Beauty and Interstellar. Since most of these are Space/ Sci-Fi related, the music is definitely coherent.
The Queue line/build up
Aside from some improved fences and painted areas, the queue line remains almost identical to when it was Air [which was expected]. However it does look a lot more neat and tidier and builds the ride up more.
The photo opportunity unit is where the old merge point was which involves placing your head in a bowl like thing and automatic photos taken moments later. Once finished, the queue continues where the ride splits in to the two stations like before.
The ride's stations are considerably different whilst retaining similarities to the original. The main change that both are now fully enclosed [whilst previously being semi-enclosed].
This helps add some atmosphere prior to boarding alongside the new instructional videos through the attraction's fictional computer Eve explaining how to prepare prior to riding.
One of the things I love and hate are the air gate signs. I love how they say Galactica Gate [a sort of reference/element from one of Air's old features]. However I don't like that there are no numbers on the signs, which feels like a very simple flaw [making boarding harder for guests].
The experience
Once seated a ride host helps you strap on your VR goggles located in boxes/pouches connected to the restraint. The goggles can be adjusted at the back for comfort and element, whilst the focus can also be adjusted for blurriness.
One thing that should be noted is that dispatch times are considerably slower than when it was Air and the gap between putting on the headset and dispatch feels uncomfortably long and under whelming.
When the VR starts, it literally does start. no introduction, no build up it just begins as if someone's pressed play on a device.
The VR experience starts off well to begin with [bar the sudden jump], where a narration and the ride theme accompany some interesting graphics depicting being in a launch tunnel with lots of working machinery and devices. This is visually impressive to witness and reminds me somewhat of films like The Matrix, Inception and Interstellar to name a few.
Once you get to the top, a launch sequence begins where you then enter the space travel part of the attraction. Whilst it's interesting to witness on the ride, it's just as exciting off ride with the Portal element [more on that later].
Unfortunately like the ride's drop, it is here where the VR experience goes downhill.
Whilst the graphics are interesting to witness, a lot happens in the VR, too much. One minute you enter this hot fiery galaxy then the next your in this cold snowy planet less than 20 seconds later. This is before entering at least 2 more different worlds and then suddenly re-entering the portal element. It is here you are told you are safe and back at HQ before the VR ends a bit suddenly. You are then told to remove the goggles before heading back in the station.
Once back on foot, you follow the exit path where you soon enter the Galactica shop, which occupies 1/3 of Air's former shop.
Some nice space-esque lighting.
It may not be on the grand scale of the Derren Brown shop but it's still nicely themed and reminds me a little bit of Space Mountain in a way. There's some fairly decent merch in here too [though the shot glass looked a little tacky].
One of the other significant changes and additions is the portal. Located at the bottom of the drop, trains fly through this massive thematic element where a number of different light, smoke and mist effects go off in the process. This is a fantastic addition to the ride and gives Galactica that much more interaction and excitement to off riders amongst improving the themed experience as a whole.
The Critical Review
The Good
The portal is a stunning piece of theming and has got to be the most exciting feature built at Towers since the Marmaliser.
The sound track retains the fantastic quality IMA Score are renowned for
The entrance plaza is much more distinctive, striking and eye pleasing prior to when it was Air
The station area builds up to the ride much more than Airs used to
The pre-show videos fit in remarkably well
The new shop is decently themed
The Bad
The wait between dispatch and VR kicking in is quite painstaking
Dispatch times are much slower to how Airs were
The headset can feel a bit uncomftable at times
The pace of the VR is off putting, it's too fast and begins and ends too suddenly
Headset tries to fall off during ride
VR may not be optional now
Conclusion
I have always thought Air has lacked style and personality compared to the other coasters [minus Rita]. It's felt rather bare, empty and a little unfished.
However the retheme to Galactica has definitely given the ride a much stronger image and personality as a stand out ride which feels more like an experience as . As Galactica the ride has gained a fantastic thematic centrepiece, loose storyline of space travelling and holes of it's empty past filled in.
However, it can't be helped that the VR feels like a gimmick just to make the ride's update feel more marketable. Whilst it still has some good points, the flaws including throughput, comfortability and pacing do outweigh the plus points. Unless something gives, I can't see the VR lasting by 2018 time as it causes too much hassle.
The perfect ride would be Galactica's theme/landscaping with Air's original flying concept.
Creeky Rating 6/10
But Lets Face It! Towers isn't about VR
It's about experiencing this beuaty!
As she's had a marvelous makeover this year
And I don't know about you. But at 22 she still runs very fine
And one the park's turds has been washed in glitter. It was running quite well that day too.
However this alone can't help the fact
The Uk's best experience is currently closed
A much needed flat has been sweeped out of the lineup
Alongside a much less popular one
Alongside a family staple [even it wasn't a patch on the also closed Loggers]
Not forgetting the selected shops
And food outlets that have also closed up for 2016
And these massive B&Q fences only add insult to injury
However I can happily cope with this closure, nothing lost here.
This place is nice though and Nemesis beer? what's not to like
But this needs to be great whenever it happens. Wood that be possible?
However with an entrance like this, how much is there not to like
So Smile always!
And I'll be back in June
To hopefully check out this exciting looking experience
One Creeky Criticism
One last thing I will however say, the park does now really lack rides. In an 8 hour day [thanks to ERT], I completed everything except Congo & Mine Train due to queues [and others not wishing to ride]. I even managed to do all coasters except Rita & Smiler at least twice alongside Duel and Skyride.
Considering it's the UK's biggest park, Towers no longer feels like a multiday park. At the moment it's very easy to nail the park in one day [even with a trip through the gardens].
Lets hope the park can get off it's knees and return to greatness now.