Jump to content

WWTPRadio

Members
  • Posts

    132
  • Joined

  • Last visited

  • Days Won

    12

Reputation Activity

  1. Like
    WWTPRadio got a reaction from pluk in Fright Nights 2018 - Spoiler Thread   
    - Fan boys ‘designing’ audio for Thorpe Park’s Fright Nights and then watching the forums for comments and getting all defensive because nobody really understands the complete lack of artistic or creative design. “Woo cameos from the theme park community - intense!”
     
    - Flashing, multicoloured LED park wide  lighting with no design or thought whatsoever 
     
    - Significant lack of maze design, coherent theme and complete lack of quality
     
    - No Big Top
     
    - A non-show in the Dome where actors chase guests to some music because the competency to build the maze was no longer available 
     
    - Another laughable, confused, messy marketing “campaign”
     
    - Black walled mazes (oh, they almost left Fright Nights)
     
    - Vulcan Peak
     
     
    Goodbye Fright Nights. 
  2. Thanks
    WWTPRadio reacted to professorb in Fright Nights 2018 - Spoiler Thread   
    Couldn’t say it any better myself ?
  3. Like
    WWTPRadio got a reaction from jessica2 in Fright Nights 2018 - Spoiler Thread   
    - Fan boys ‘designing’ audio for Thorpe Park’s Fright Nights and then watching the forums for comments and getting all defensive because nobody really understands the complete lack of artistic or creative design. “Woo cameos from the theme park community - intense!”
     
    - Flashing, multicoloured LED park wide  lighting with no design or thought whatsoever 
     
    - Significant lack of maze design, coherent theme and complete lack of quality
     
    - No Big Top
     
    - A non-show in the Dome where actors chase guests to some music because the competency to build the maze was no longer available 
     
    - Another laughable, confused, messy marketing “campaign”
     
    - Black walled mazes (oh, they almost left Fright Nights)
     
    - Vulcan Peak
     
     
    Goodbye Fright Nights. 
  4. Like
    WWTPRadio reacted to terrortomb in Fright Nights 2018 - Spoiler Thread   
    Vulcan Peak.
    I’m going to write a review of this as I have never laughed so hard in (or at) a maze before (Fright Night meet yesterday).
     
    The queueline wasn’t too bad, it was 40 minutes or so but the walls outside were lined with some neat looking wheat, forgetting the cheap looking plastic human hearts that seemed to have faces hanging in the bushes.
    At the end of the queue, our group were guided by an attendant (TP staff) to stand outside the ‘entrance’ (a standard fire exit) where we were given a speech to “never take our hats off in the maze”, then we were left there. After about 3 minutes still standing there waiting, the attendant came back round the bend in pure horror shouting directly at us “Didn’t I tell you to move?? Go inside I said!!”. Did we miss something?! 
    So we sat down in a room already filled with other people sitting down watching a screen and a TP staff handed us small bags that were inside-out, mine had foundation smears and marks showing on it. Once the film finished people walked towards the first corridor. There was no mention of putting the bags on our heads and I noticed at least 5 bags still laying on the seats behind where some people had left them! It wasn’t particularly dark and there was no instruction of what was going on, we just followed the crowd. It became apparent that this must be the actual maze now so some people put on the bags, but the theming of IAC could be seen clearly and the bags weren’t even needed. The only “scary” part of the walk was the slightly uneven flooring. We kept stopping due to congestion ahead and the atmosphere was ruined dreadfully, we were just walking through a leafy corridor. No actors, forgettable sounds, and the lighting was still bright enough to see everything without the hood.
    After a few meters, we came to a tiny corridor/room with a cheap, bright white strobe light that was dreadfully placed and was lighting up the ugly ceiling, wires, and goodness knows what. We were stuck in this room for a couple of minutes just standing there due to some serious hold up and eventually the next group caught up too, causing a jam. I don’t even remember any sound at that point (was there even any??), I was laughing too hard at the ridiculousness of it all. Then, a member of staff just came finally and roughly ripped the hoods off of our heads, pulling some of my hair!! When we finally started moving again, we entered another corridor with a half deflated blow-up tight passage, and then.... the Inferno shop. 
     
    That was it. It was just the most dreadful, disorganised, least atmospheric maze ever that was so bad, it was almost good. I for one could not get over the ridiculousness of it, I laughed so unbelievably hard my stomach hurt and it became a highlight. Later, the unknowing queue was coming out the entrance and slithering about 30 steps further... I’m not sure if they had as much fun as I did!!
     
  5. Sad
    WWTPRadio got a reaction from Coaster in Blackpool Pleasure Beach   
    I’ve had some discussions with Amanda about the park wide audio as frankly it’s a bit of a disgrace. Sadly it’s not a priority, despite it being a pet peeve of hers.
  6. Like
    WWTPRadio got a reaction from StevenVig in Park Music   
    Don’t blame IMAScore for any lack of creativity on a score. Think about what sort of brief they might have received ...
  7. Thanks
    WWTPRadio got a reaction from pluk in Park Music   
    You will never know the frustration and the ridiculousness of the true story of audio at Thorpe Park. 
     
    The whole sorry mess, from a long forgotten relationship with a once industry leader in site wide audio systems; to the only governance over what music actually plays across the park being down to whoever shouts the loudest at any given time is just the tip of the iceberg. 
     
    Fundementally, all there really is to say is that Merlin are not and will never be a production company and as a result have very little industry competency when it comes to professional audio, video and lighting; theatrical technical systems which make such a stark contrast between them and theme park industry leaders, or audio/music that augments and is designed for the experience rather than a complete and underbudgeted after thought.
     
    You’ve all enjoyed music in the past that Thorpe Park / Merlin never really had the legal right to play to a mass audience in a commercial environment. You’ve all heard tracks that you can’t find anywhere other than Mania’s old audio libraries or YouTube because they were created in someone’s bedroom.
     
    Colossus and Nemesis Inferno? If only you knew. Be grateful for what you have. 
     
    One day, creative audio will once again be a priority at Thorpe Park and seen as a contributing factor to excellence in guest experience. 
     
    Until then, literally it is luck of the draw on any given visit. Let’s hope Nick has specified the sample rate of his compositions so that they play at the correct pitch across the island.
  8. Like
    WWTPRadio got a reaction from Matt 236 in Park Music   
    You will never know the frustration and the ridiculousness of the true story of audio at Thorpe Park. 
     
    The whole sorry mess, from a long forgotten relationship with a once industry leader in site wide audio systems; to the only governance over what music actually plays across the park being down to whoever shouts the loudest at any given time is just the tip of the iceberg. 
     
    Fundementally, all there really is to say is that Merlin are not and will never be a production company and as a result have very little industry competency when it comes to professional audio, video and lighting; theatrical technical systems which make such a stark contrast between them and theme park industry leaders, or audio/music that augments and is designed for the experience rather than a complete and underbudgeted after thought.
     
    You’ve all enjoyed music in the past that Thorpe Park / Merlin never really had the legal right to play to a mass audience in a commercial environment. You’ve all heard tracks that you can’t find anywhere other than Mania’s old audio libraries or YouTube because they were created in someone’s bedroom.
     
    Colossus and Nemesis Inferno? If only you knew. Be grateful for what you have. 
     
    One day, creative audio will once again be a priority at Thorpe Park and seen as a contributing factor to excellence in guest experience. 
     
    Until then, literally it is luck of the draw on any given visit. Let’s hope Nick has specified the sample rate of his compositions so that they play at the correct pitch across the island.
  9. Thanks
    WWTPRadio got a reaction from Marhelorpe in Park Music   
    You will never know the frustration and the ridiculousness of the true story of audio at Thorpe Park. 
     
    The whole sorry mess, from a long forgotten relationship with a once industry leader in site wide audio systems; to the only governance over what music actually plays across the park being down to whoever shouts the loudest at any given time is just the tip of the iceberg. 
     
    Fundementally, all there really is to say is that Merlin are not and will never be a production company and as a result have very little industry competency when it comes to professional audio, video and lighting; theatrical technical systems which make such a stark contrast between them and theme park industry leaders, or audio/music that augments and is designed for the experience rather than a complete and underbudgeted after thought.
     
    You’ve all enjoyed music in the past that Thorpe Park / Merlin never really had the legal right to play to a mass audience in a commercial environment. You’ve all heard tracks that you can’t find anywhere other than Mania’s old audio libraries or YouTube because they were created in someone’s bedroom.
     
    Colossus and Nemesis Inferno? If only you knew. Be grateful for what you have. 
     
    One day, creative audio will once again be a priority at Thorpe Park and seen as a contributing factor to excellence in guest experience. 
     
    Until then, literally it is luck of the draw on any given visit. Let’s hope Nick has specified the sample rate of his compositions so that they play at the correct pitch across the island.
  10. Sad
    WWTPRadio got a reaction from JoshC. in Park Music   
    You will never know the frustration and the ridiculousness of the true story of audio at Thorpe Park. 
     
    The whole sorry mess, from a long forgotten relationship with a once industry leader in site wide audio systems; to the only governance over what music actually plays across the park being down to whoever shouts the loudest at any given time is just the tip of the iceberg. 
     
    Fundementally, all there really is to say is that Merlin are not and will never be a production company and as a result have very little industry competency when it comes to professional audio, video and lighting; theatrical technical systems which make such a stark contrast between them and theme park industry leaders, or audio/music that augments and is designed for the experience rather than a complete and underbudgeted after thought.
     
    You’ve all enjoyed music in the past that Thorpe Park / Merlin never really had the legal right to play to a mass audience in a commercial environment. You’ve all heard tracks that you can’t find anywhere other than Mania’s old audio libraries or YouTube because they were created in someone’s bedroom.
     
    Colossus and Nemesis Inferno? If only you knew. Be grateful for what you have. 
     
    One day, creative audio will once again be a priority at Thorpe Park and seen as a contributing factor to excellence in guest experience. 
     
    Until then, literally it is luck of the draw on any given visit. Let’s hope Nick has specified the sample rate of his compositions so that they play at the correct pitch across the island.
  11. Haha
    WWTPRadio reacted to Marc in Park Music   
    Whilst I can see your point on Inferno / Colossus - Lost City used to play 3 minutes of colossus statuon ambiance with air hisses on top - the imascore stuff is a huge improvement!
     
  12. Like
    WWTPRadio got a reaction from StevenVig in Fright Nights 2018 - General Discussion   
    I just laughed for about 12 minutes 
  13. Like
    WWTPRadio got a reaction from ProudToServe in Fright Nights 2018 - General Discussion   
    I just laughed for about 12 minutes 
  14. Like
    WWTPRadio got a reaction from jessica2 in Fright Nights 2018 - General Discussion   
    I just laughed for about 12 minutes 
  15. Like
    WWTPRadio got a reaction from MattyMoo in Fright Nights 2018 - General Discussion   
    I just laughed for about 12 minutes 
  16. Like
    WWTPRadio got a reaction from Jack in Fright Nights 2018 - General Discussion   
    I just laughed for about 12 minutes 
  17. Like
    WWTPRadio got a reaction from L7123456 in Fright Nights 2018 - General Discussion   
    I just laughed for about 12 minutes 
  18. Like
    WWTPRadio got a reaction from Stuntman707 in Fright Nights 2018 - General Discussion   
    I just laughed for about 12 minutes 
  19. Like
    WWTPRadio got a reaction from JoshC. in Fright Nights 2018 - General Discussion   
    I just laughed for about 12 minutes 
  20. Haha
    WWTPRadio got a reaction from Marhelorpe in Fright Nights 2018 - General Discussion   
    They won’t - under one of those leaves is Mr Monkey’s Banana Ride: Extreme which is new and unique for this year. 
  21. Haha
    WWTPRadio got a reaction from jessica2 in Fright Nights 2018 - General Discussion   
    They won’t - under one of those leaves is Mr Monkey’s Banana Ride: Extreme which is new and unique for this year. 
  22. Haha
    WWTPRadio got a reaction from Rach666 in Fright Nights 2018 - General Discussion   
    They won’t - under one of those leaves is Mr Monkey’s Banana Ride: Extreme which is new and unique for this year. 
  23. Haha
    WWTPRadio got a reaction from Coaster in Fright Nights 2018 - General Discussion   
    They won’t - under one of those leaves is Mr Monkey’s Banana Ride: Extreme which is new and unique for this year. 
  24. Like
    WWTPRadio got a reaction from Jack in Fright Nights 2018 - General Discussion   
    They won’t - under one of those leaves is Mr Monkey’s Banana Ride: Extreme which is new and unique for this year. 
  25. Haha
    WWTPRadio got a reaction from JoshuaA in Fright Nights 2018 - General Discussion   
    They won’t - under one of those leaves is Mr Monkey’s Banana Ride: Extreme which is new and unique for this year. 
×
×
  • Create New...