Parm Pap Posted July 27 Report Share Posted July 27 I sent it only yesterday however it went pom ba da bom bom bom and rejected the plan out. so now I dont know if I'm coming or going, swimming with the fish or flying with the birds or if I could in fact be doing all of these things at once. Crucially the permission was rejected when I was right in the swing of things and I am dazed confused and bamboozled. your disco, your disco, your disco needs you . Quote Link to comment Share on other sites More sharing options...
Matt N Posted July 30 Report Share Posted July 30 On 7/27/2022 at 10:45 AM, MattyMoo said: Wonder if the prelim work not happening could affect Creak Freak opening or not... it's really not that long until the sPoOkY sEAsoN gets going now to be honest - Tulleys open their doors in 2 months time... talking of which, and a bit OT - they are revealing the first of their two new mazes next Friday. Perhaps Creek Freak might be moving location? It wouldn’t be unheard of for Thorpe to move it; they’ve done this with other mazes in the past. As for Exodus, I gather that a decision won’t be made until at least September. I seem to remember reading that it wasn’t on the agenda for the Runnymede Council meeting at the end of July, and the next one isn’t until September. Quote Link to comment Share on other sites More sharing options...
JoshC. Posted July 31 Report Share Posted July 31 On 7/30/2022 at 10:50 AM, Matt N said: Perhaps Creek Freak might be moving location? It wouldn’t be unheard of for Thorpe to move it; they’ve done this with other mazes in the past. I think it's unlikely the maze would move like-for-like as is. I don't think it was built or designed to be taken down and moved, so much of the scenery simply wouldn't survive a move. This is unlike other mazes which have moved, which were designed in temporary areas and could be taken down and rebuilt. That's not to say that the Creek Freak brand would not return (either in a 'reimagined style', a la Big Top or in a Creek Freak Massacre 2: Electric Boogaloo scenario) in the future. But the maze, as in, moving is almost entirely out of the question. Matt N 1 Quote Link to comment Share on other sites More sharing options...
MattyMoo Posted August 1 Report Share Posted August 1 On 7/30/2022 at 10:50 AM, Matt N said: As for Exodus, I gather that a decision won’t be made until at least September. I seem to remember reading that it wasn’t on the agenda for the Runnymede Council meeting at the end of July, and the next one isn’t until September. Calling it now, looking at Summer 2024 opening - really can't see them getting all that needs to be done, done in that reduced timeframe... Matt N and jessica2 2 Quote Link to comment Share on other sites More sharing options...
Parm Pap Posted August 2 Report Share Posted August 2 no! [I caN't] [we can] build the new ride, build it sO high, build iT quickly, befoRe they see planning it was always gonna go this way, I couldn't gEt it approved for Another day the Long project Quote Link to comment Share on other sites More sharing options...
MattyMoo Posted Wednesday at 10:15 AM Report Share Posted Wednesday at 10:15 AM NOT REAL 😁 jessica2 1 Quote Link to comment Share on other sites More sharing options...
Matt N Posted Friday at 11:49 AM Report Share Posted Friday at 11:49 AM Sorry if this is a slightly random question, but; out of interest, when the planning application talks about high points on Exodus being painted white a la Stealth, what is the height threshold for something to be considered a "high point" and roughly where (as in, how high up) would the track turn from dark to white? I'll admit I'm not entirely sure what the point of painting the high points white is. Is it to make it blend in more or something? Quote Link to comment Share on other sites More sharing options...
Parm Pap Posted Friday at 01:28 PM Report Share Posted Friday at 01:28 PM On 8/3/2022 at 11:15 AM, MattyMoo said: NOT REAL 😁 Ready? 3................ 2..................... 1................................................................................ bom bom bom bom bom bom bom bom bom bom bom bom bom bom bom bom bom obm bom bom obmo mobm ombo mbom bom bom bom bom bom bom ding dong ding dong, ding dong ding dong, ding dong ding dong it's taking all much too uch time, to get it looked at and we need to press on, for everything that we Have done, this is prime time and this time is right now the Uploads have only just ogn,e and now theRe is only a shoRt time for us, , whY there are window breaks Under the Park all that they knew, we wait and they say nothing Quote Link to comment Share on other sites More sharing options...
coasterverse Posted 9 hours ago Report Share Posted 9 hours ago On 8/5/2022 at 12:49 PM, Matt N said: Sorry if this is a slightly random question, but; out of interest, when the planning application talks about high points on Exodus being painted white a la Stealth, what is the height threshold for something to be considered a "high point" and roughly where (as in, how high up) would the track turn from dark to white? I'll admit I'm not entirely sure what the point of painting the high points white is. Is it to make it blend in more or something? I'd imagine there's probably a reason why Stealth is painted the way it is, so I presume the transition point will be very similar to that of Stealth's. Pure assumption, mind. I could be completely wrong. Matt N 1 Quote Link to comment Share on other sites More sharing options...
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