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The Curse at Alton Manor - NEW for 2023
coasterverse and 2 others reacted to Benin for a topic
A Mr Blobby jump scare like the end of Wallace & Gromit would make it the scariest ride in the world.3 points -
Tulley's Shocktober Fest Scream Park
MattyMoo and one other reacted to JoshuaWAHH3 for a topic
Tulleys is my annual go-to Halloween event. Living 3 miles way, and being my local farm growing up- it has been intriguing to watch the farm turn into a mega scream park. When I started visiting in 2012 PR was minimal, there was 6 lowkey mazes, and it had no rides! It now feels gigantic! The park feels like a new kind of beast this year- it has a coaster now, and has a new haunt (10 now overall), and god is it a whole new world. I have visited every year, but this year I really felt it. This is the biggest scream park in the country, and maybe Europe. And it’s all on my doorstep! The Island: So with my current occupation, I don’t think I’m really qualified to fairly review this. The Island this year has been cut heavily in scale, but even with 1/3 of the maze gone, it still is a HUGE attraction spanning plenty of outdoor sections- I believe it needs tweaking but making it smaller this year was a smart move, as the attraction even now is of a pretty crazy length. Creepy Cottage: The OG- sure it’s not the most intense, the most long, or elaborate. But it’s such a fun maze that I’m glad returned. It truly is a living relic and shows just how much their mazes have evolved. It is a true haunted house. Hellements: Not my kind of thing. My partner liked it though! So to those people who are new to Tulleys- it can be surprisingly popular. Cellar: I had a meh run through- the cage bit was strong though, and the overall maze I think is a cool layout. I do believe it is on its last legs though. ElecTrick Circus: As someone who was in Twisted Clowns for 3 years, I absolutely shook with intrigue when I was told it was to be redone. Now ElecTrick layout wise uses a lot of Twisted’s blueprints- the actual path in 2/3 of the maze is actually the same layout, but you’d never know! It feels worlds apart from Twisted with mannequins, creepy music, erratic strobes, and "clowns". Twisted Clowns was a lot more humour and improvised- which I think was fun, but ultimately not very scary. Electrick certainly takes the tone from trippy and silly to serious and sinister, and I believe it is a really fun theme with its fairly misunderstood concept. To those who do not know, Electrick Circus is about a bunch of electricians who killed the clowns, and all the actors are not actually clowns! Previous nods to Twisted Clowns do remain in the attraction as easter eggs which is cool! Chop Shop: I really enjoyed this, and so did my partner! I think for anybody new to this event, Chop Shop is forever a bloody shock. He seemed so amused when the attraction just kept going with its chainsaws, it is truly a simple but completely chaotic experience. Sure I have been in this attraction dozens of times, dating back to its debut in 2015, but it always is a bit of fun. Hayride: Forever a icon at Tulleys, and this year it very much delivered as per usual. Some of the jokes this year hit very well with our group, and yeah. Its a very fun attraction. Doom Town: JESUS. Me and Will actually entered this first, as it did not have a queue for some reason. What a way to start a night! Doom Town is by far the best themed maze in the UK- I do not want to jump the gun, but I do not think another attraction in this country is as elaborate as this maze. It probably would wipe the floor with anything at HHN or events in Europe on the grounds of theming. It is stunning- armed with references, cars, a cinema, a blockbuster, a salon, a chinese, a church, and a zombie disco room. It just feels so complete, and so elaborate. Tulleys literally built an ENTIRE town for a maze. The sets are just detailed to the brim, it feels like more of an immersive experience than an Scare Maze. Now Doom Town may not be what you are expecting- it is very campy, has a very cool slick 80s theme, but I would say it is a lot more fun than scary. I do believe though that the maze is by far one of the best scare attractions in Europe, probably the world. One thing I really enjoyed as well was the use of scents- the smell pods felt very strong, and this is actually a new thing for Tulleys! I really hope we have more smell pods added throughout the event in the future- it makes the world class sets feel even more immersive. The music is also a joyous 80s guitar riff which just puts a smile to my face. Wastelands: Year number three for this attraction, and every run through just makes me wanna scream, or cry at the amazing design of this maze. Scares were constant, sets were beautiful, and the maze just feels so "busy" with actors always being close by. My partner's reaction was amazing- he is a hard nut to crack, but he seemed overwhelmed by the actors in the first few minutes. The first few rooms were really flowing with actors, and then when we hit the strobe maze he seemed to drop his jaw- he was shocked. It truly is a crazy moment, with the insane strobes, heavy rock music, and actors surrounding you from all angles. Probably my favourite maze at the park, but Doom Town honestly makes it a hard decision. Overall: Me and will had great interactions with the amazing street team, and we had a rocking night. I may be biased, but jesus it is a pretty rocking event. Doom Town, Electrick, and Wastelands make me very excited for what they do next.2 points -
Having now done both, I personally prefer Thorpe's fright nights over scarefest at Alton. I really enjoyed the attic at Alton, very well done maze and actually possibly one of my favourite mazes/run throughs of any maze I've ever done. However, they do not seem to change their line up very much by all accounts, and the new addition for their 15th(?) anniversary sounds pretty terrible (the lie down in a dark room with headphones thing), whilst thorpe has had some strong new additions like trailers and the crows (but granted also some weaker additions). Another issue I have with scarefest is, because the park is so spread out, in most places there was no halloween theming at all, and no scare zones either (with actors) which I think is a mistake. Sure, near the entrance looked good, but how often are you walking past there? At least with Thorpe, they do have a scare zone or two and by being smaller I think the atmosphere is better on the halloween front as you often will walk past these, whereas with towers I was walking around for ages not seeing anything remotely themed or halloweeny, unless I wanted to go back to the entrance or pay to go in another maze. I did walk through the whispering woods walk thing, but no actors and pretty low effort. I also know Thorpe struggles with queues, however if you look at last saturday at alton, it was insanely busy with many rides hitting 120 minutes, the previous saturday when I was there it wasn't much better either and we certainly queued a lot longer for rides than I ever had done at thorpe on similar days. For example, smiler ended up being 2 hours and all single shot fast tracks sold out on most coasters fairly early on, which is pretty crazy for the opening weekend.1 point
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The Curse at Alton Manor - NEW for 2023
coasterverse reacted to JoshC. for a topic
This isn't just a ghost train. This is MY ghost train. This is... Noel Edmonds' Ghost Train: Rise of the Deal or no Deal.1 point -
Back in the day I would always have said Fright Nights, hands down used to be my favourite UK scare event. But I think Fright Nights is a shadow of its former self. Shorter opening hours, poorer quality mazes, less mazes on offer and upcharge for the mazes. Part of the fun of Fright Nights was being able to have multiple run throughs the mazes which I can't justify doing at the prices they're charging. They also put no effort into parkwide lighting or sound anymore which makes a huge difference to the atmosphere. I think Fright Nights trys to appeal more family friendly than it used to. I used to go to Fright Nights for the intense scares and watching things like the Amity show and Birthday Bash really doesn't interest me. I would say Scarefest is the better event now. Although they have an upcharge for the mazes, it works better as you rarely have to queue anything and the mazes are more consistent. I would still like to see some investment with scarefest though, the mazes are getting stale now and need a refresh. Would love to see a sub-species type maze return again.1 point
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Noel's House Party IP is what I've heard???1 point
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There's a difference between suspended coaster and inverted coaster here. Suspended coasters, a la Vampire, have the ability to sway and swing. Inverted coasters, a la Nemesis, do not. Vampire was the UK's first suspended coaster, Nemesis the UK's and Europe's) first inverted coaster. It's a pretty fernickty and largely pointless difference tbf. As for Vampire retracking and potential planning permission. I believe the Nemesis application wasn't a full application, and instead something that was done to check the legality of doing it without full permission. And indeed I believe full permission is not required. So that could be the case for a like-for-like track replacement. The trickier thing is that the location of Vampire is much more contentious. There's a long standing and believable rumour that if Chessington removed Vampire, they wouldn't be able to use that space for a new ride due to its location. Would the council, and locals, really be a fan of a retracking job?1 point
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The Curse at Alton Manor - NEW for 2023
coasterverse reacted to Matt N for a topic
Anything could happen, obviously, but am I the only one who’s a bit sceptical about this whole Emily Alton theory? Personally, I wonder if Emily Alton would be an overly niche reference for most guests. Remember, she isn’t a major part of the ride and never has been; she is literally just a fleeting gag in the indoor queue line that some guests might catch a glimpse of for a second or two. For that reason, I’m not sure about the prospect of a ride centred around Emily Alton. Most non-enthusiasts (and probably a fair percentage of enthusiasts) probably won’t know who Emily Alton is, and given how small her appearance within the HH/Duel was, it seems like an overly niche thing to focus on to me. It absolutely could happen, but I’m not sure that I see it as the most likely option. Some storyline or narrative applied to the ride would be nice, but I’ll admit that I think an Emily Alton-centred ride would go over most guests’ heads given her fairly limited role in the previous iterations of the ride.1 point -
So - my annual trip to Tulleys was last night! Have never done a Sunday before. We always purchase the VIP "RIP" bundle in advance - with fees that worked out at £97 per ticket, and included a £15 merch token and a £10 food voucher according to the website - but in true Tulleys fashion, you actually got a £20 merch token, a £10 food voucher and a £5 drinks token - so that was nice! In case you don't know, the VIP RIP ticket entitles you to unlimited fast-track all night - which, with the new maze entry system where even the paupers with a standard ticket can now go through mazes multiples times (provided they queue obvs), becomes even more worthwhile. Quick and efficient entry to the park as per - they now have bag searches in the queue, and I also got patted down upon entry too - must look dodgy innit! We got into the park at 5.20pm, with haunts due to open at 5.30pm. So lets crack on with my reviews and number of run throughs I had... COVEN OF 13: X3 Normally my favourite maze this one. A few changes this year though - there's a smokey walk to the swamp scene and then after that there's another - pointless - walk without actors that doesn't really do anything in a corridoor. Our first run through was awful, but really because of the group in front taking photos mid-way through the swamp a number of times - despite literally being told not to use phones mere minutes before in the announcements. Also being slow as hell just meant everyone got bunched up and that kills it for that maze. Early in the evening the haze in the swamp was lacking, but this did rectify itself as the night went on. There definitely seems to be less of an outside section from what I could tell and the scares in the outside areas were not forthcoming (had some iconic moments before in the outside sections being stared out blocking the narrow paths). Great actress with a knife in the house section, and I still love the heat room bit! Had a run through effectively by myself at the end of the evening which rectified the wrong-doings of the previous 2 runs with Coven being it's former awesome self. Shout out to the witches in the swamp for now getting up and in your face, crawling on the side walls and such, really cool... and during the heat room section, I was surrounded by no fewer than 5 witches ❤️ Just a shame that this maze suffers badly when you are with a slow group or a big batch. Coven had by far the biggest queues all night - which is a little odd to me when you have newer additions. Maybe people just love that swamp still? And can I re-iterate - having an awful run through is EXACLY why "one shot" paid mazes should not be an £8+ price point... I knew that I could at least give Coven another chance or two throughout the evening vs. "Oh well, some numpty in front completely ruined it for me and that's £10 down the drain" 7.5/10 (on the solo runthrough - if we'd had just the first runthrough, would be 3/10) CREEPY COTTAGE: X3 This was actually our first maze of the night - tradition innit. Some cracking scares on the first run through - always feel the actors have to work harder on this maze. Do have a soft spot for Cottage, however, the end section (with the drapes) should go back to the white fabric from last year in my humblest of opinion - more spooky and fitting, the blue just was a bit odd and that area looked tired. Good fun, but actors seemed sparse late in the evening on this one. Wouldn't like to see Cottage go, but would be nice to have a bit of investment I think. One run was over SUPER quickly in particular. Shout out on this one to the actress with the crucifix on her head who was the perfect mix of creepy and quirky, appearing from nowhere and politely pointing me away when I accidentally ended up in actor run (I know, after ALL THESE YEARS, the shame on me!) Love the "Ring" style actress continually getting up on the ledges in one of the corridor, always looks class when you see that shadow looming at you in the distance! Loved the "there she is!" from one actress when she appeared too 6/10 THE CELLLAR: X4 This was consistent during the night - I know it's basic AF, but I love that snake still, iconic. The strobe/mesh maze at the end was and still is a good addition, with some good scares as always with numerous actresses ganging up on us. On more than one occasion, an actress on one of the bunkbeds got me completely unawares due to how dark it was - one point I was literally looking where she was and couldn't see a thing, only for her to jump out at me into my face! Just a solid maze this really. 7/10 WASTELANDS: X2 This was pretty actor heavy but found the first runthrough suffered due to slow groups in front, meaning you end up as a conga line which just ruins it unfortunately Still an amazing area, and a very big, imposing and consistent maze. Like the "air gun" at the end being fired by an inmate, that makes a real nice change to a chainsaw. Had a go essentially by myself at 11.28pm which rectified the bad run through earlier in the night, got well and truly put upon in the centre of the jail. 7.5/10 (thanks to second solo run - 5/10 based on first run) ELECTRICK CIRCUS: X3 Always liked the Twisted Clowns - not the glasses so much - but it was in need of a refresh, and my god has it got one. Still keeping the fun, silly, scares of before, but now with animatronics, and some true "is that or isn't that a person" moments - particular highlight was the actor with the mask (a la the dolls in Trailers) - spooky as hell. Just really mixes the evening up a bit this maze, something very different, quite intense at times - love the see through actor runs so they can see you coming even whilst waiting in the pre-maze announcement. Great refresh, and an ummmm interesting photo opportunity at the end! That trommel tunnel properly gets me queasy too, bleugh! 8/10 HELLEMENTS: X1 Be wrong not to give this a go, but nothing really has changed. Chainsaw finale that makes no real sense. Kudos to the actor right at the start hearing me saying "We're descending to hell" and then holding down the rope meaning I ended up crawling along. Other than that - can't really say much on it at all. Hooded mazes aren't scary to me and I think the hoods should go and then do the whole fire & ice malarky "in real life" 2/10 CHOP SHOP: X3 I'm saying it - Chop Shop needs change. Whilst of course you are going to dodge a chainsaw (again - must point out an actress here remembering me from a previous run and then cornering me so I couldn't escape "I remember youuuuuu!" great stuff) - it needs more. Maybe make it multi-route (Hey, bad wood/good wood works for Creek!) I'm not sure what other than freeflow/multi route but it can become processional and if there's an actor deficit, the ending can be weak - in fact, whilst I remember - we found most endings quite weak last night to be fair (even Doom Town - review next). Some great interactions with actors though in the first section "Do you like my dress, it's pretty ain't it, like you" - and then asking "you in a rush to get somewhere boy, you're moving real fast" - yes m80, I want another run on Coven innit! 5/10 HAUNTED HAYRIDE: X1 This ride is pure Tulleys. Simple, well executed, consistent, funny, tongue in cheek. It just works. Some new scenes/characters for this year, plus some classics too. Good moment where the hillbilly girl (the brother and sister: "Me and my brother are like cheese and ham... we're In Bread" - asked about my mate's pistol, and I said he's firing blanks - and she said - holding back the laughs - "that's what I was about to say about my brother" 😁 Sorry for ruining the gag, didn't mean to! 8/10 THE ISLAND: X1 Fair play to Joshua on here for calling me out on our run, that caught me by surprise - well done for getting Thorpe Park Mania in amongst your noises and chatterings, ha! The starting scenes here were good with a number of actors (except that expanse of mud with nothing in it, wtf?) - but this is maze is loooong. I still think it has a lot of potential, and other than Joshua - the two female actors in the room with the wooden blocks in that they stand on (for want of a better description) were great, blocking us off and swiping at us, and splitting up a group. The ship section is just dead and don't know why they don't do... something with it? It definitely wanes in the middle a bit. There wasn't the pointless chainsaw ending as far as I recall which is probably a good thing because I don't know how that fits in anyway Maybe next year I'll have a banger of a run on this - I just think it's too long and too much of a time-eater vs. the payoff. 4.5/10 DOOM TOWN: X5 Ok, Ok, Ok - let's just cut straight to the chase here. This is brilliant. Nearly perfect. So much so, it makes everything else look so inferior. Take a bow Tulleys for creating this, because it's absolutely superb. It's got real life road that runs through (from the outside entrance), complete with traffic lights and road signs - and it's genius how you end up criss-crossing this to go in and out of shops and whatnot - through the central area, and you'd be forgiven for thinking it's free flow, but due to well hidden and cleverly disguised seemingly abandoned items, you do go through a particular route - shopping trolleys, bins and such are cleverly laid out to mark the route, but blend in as scenery perfectly. The central area is what really makes this attraction so clever, because actors can interact with you multiple times during a run. I doubt they'll end up seeing this, but there was a tall chap in the outside area who eyeballed me many times on our runs, and then effectively followed me as I went through, which was utterly fantastic. Queue line in the graveyard is brilliant, going through a church with pews, was class - then, as I remember, there's the toilets, into a nightclub, and then there's a newsagents, Blockbuster, a cinema, a pub, a Chinese takeaway, a grocers - with real rotten fruit, you walk through a bus, a hairdressers.... there's SO much content and theming built in to such a comparatively small footprint vs. other attractions, it's top notch. Some particular interactions that I loved, other than the guy in the central area, was a zombie in the centre holding a bin lid over my head because it was raining (love that), the hairdressers making us sit down in the chairs, the cinema attendants pointing to "Small" on the popcorn menu then pointing to me, same attendants using popcorn buckets as hats in the rain, the guy in the newsagents with magazines, one of which was one from the 90s of an adult nature, getting very excited by it, the landlord in the pub reaching through the pile of chairs to grab at you as you go through, the zombies playing the fruit machine cos I told them it was going to payout, zombie in the pub offering me his drink... honestly, so much interaction and again it's something so different to anything else at Tulleys. The whole area is superb, only minor niggle is the strobe/mist finale which falls a little flat, and maybe something else needs to be in the "disco" section - more lights/theming maybe? - otherwise this would be perfect. What I will say is, even on a run through with "numpties" one time, the maze still worked well because of that central section that you criss-cross. There are references to horror films all the way through - we were chatting to one of the creators at the start on our first run through and he was most pleased with what they'd achieved - and quite rightly so. One would assume they won't be adding a new haunt for 2023, but who knows? 9.5/10 TOTAL RUNTHROUGHS: 26 Cost per maze (taking off merch, food and drink benefits): £2.38 👀 (£10 food voucher got us a hog roast roll and a can of Coke - the vendor strictly speaking didn't have to give us the coke but he always does!) - £5 drinks voucher got us 2 pints of Coke (fair play for doing that too, barstaff!) and the £20 merch vouchers were used for 2x mugs and then we had £10 left still of the £40, which they were happy to let us spend, so added a fiver to get a Tulleys scent candle!) Good evening last night all in all - however, I will say that the new queuing system does mean the main queues were notably bigger at times - and this was a Sunday - with even Creepy Cottage having a 30+ minute main queue at one point. VIP/Fasttrack queues were either literally walk on or 2-5 people in front all night, which I think helps maintain the value of said upcharges. At only one point did a maze have a VIP queue that was too big, and that was Electrick Circus. As per above, I was a bit gutted at my poor run throughs on a couple of mazes, but having the VIP means that you do get that chance to re-do a maze very quickly and rectify. Another decent year for Tulleys in my humble opinion, and as above - Doom Town is brilliant, absolute next level - so glad I didn't read any spoilers before hand as it made the first run through even better! Goes without saying - roaming actors were great last night as always (love the spooky twins just appearing in a completely empty covered area where we having food, didn't even spot them and was only aware of the appearance when we heard a very cutesy "Hello" from behind us!... it's all that that makes Tulleys what it is.1 point
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A young "lady" today asked me if her eye lashes had moved, I assured they had not, but everything else had!1 point
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Derren Brown's Ghost Train: Rise of the Demon
coasterverse reacted to JoshC. for a topic
I rode Derren with @MattyMoo last Friday and echo many of his comments from that experience. I wasn't overly big on Scene 2 with the actors (the lining up against the wall seemed a bit awkward), but did fully appreciate the actor appearing out of nowhere after hiding under the train. That was cool. For all my sins, I rode this again yesterday. The fake shop ending was running! So seems it's not been totally cut. It's a shame it doesn't have the demon costume, but it does seem to get some people. It doesn't quite have the grandeur it should / did have though. The thing that stuck in my mind from my last two experiences, particularly yesterday, is the state of the headsets. My previous visit was awkward as I had to physically hold the headset in place, but others' seemed fine. This time, it seemed like every headset/headphone combo was not well aligned. They were all effectively falling apart. To make my resemble anything that could be called wearable, I had to fully unstrap the headphones, but the straps through the holes they should be going through, and then go through a few other adjustments. Many others did similar levels of faffing. Not a good look. Another bugbear of mine lately is staff having the radios on loud volumes. When the ride opened, I'm sure they had earpieces. Now they do not, meaning you have loud walkie talkie talk going on over you (and also staff talking loudly into them). Just another immersion breaker. If the park decide to keep this in any way, shape or form next year, they need to put some money into the headsets, to make sure they're actually wearable. And just in general making sure the finer details of the experience are thought about again. And making things a bit more reliable. Though maybe it's time to give up the ghost (train) with it?1 point -
My 100% favourite thing about rollercoasters is that sometimes, just on that odd occasion, something will completely take your breathe away. Something will remind you that your hobby is the best in the world. This trip was a little out of the blue. Initially, we were supposed to go to Towers but once we learned that the Saturday was fully booked and Sunday was supposed to see a high amount of travellers, we took the quick decision to book a ferry to Dunkirk. Plopsaland is a quick drive across the French/Belgium border. There's lots of loveliness to Plopsaland, I was a particular fan of the dinosaur themed log flume and Heidi the mini GCI wooden coaster. But frankly, there was only one ride that bought me here. The Ride to Happiness is one of those odd rides that does stick out like a sore thumb. I read the dedicated thread that said this ride does dramatically change the dynamics of this cute little family theme park. Whilst that is true, I actually think that its a good thing that there is something like RtH at the park as it definitely has something special about it. The queue line is a simple affair, two dedicated rooms with little theming areas and a little area under the break run that was never used. On our visit, the queues were minimal with about a 5 minute wait for the ride. Which was perfect to get a real proper feel for the ride. The station is nice and open and it becomes very clear quickly that this is a ride where it doesn't really matter where in the train you ride, the experience is similar. With that being said, the air time on the back carriage is probably the greatest. Like many of Mack's newer rollercoasters, the restraints are near perfect. Not too tight but enough to feel secure. The trains are exactly the same design choice as Time Traveller. With everyone seated and checked, the train is dispatched and your first inversion is a jo-jo roll. It's hard to describe because the sensation of being upside down whilst spinning is so peculiar and unique. It sets up the ride perfectly, this is no normal rollercoaster. Unlike most Mack launches which are normally pretty tame, this feels pretty forceful because of the spinning element and as a bonus, the train is forced to spin near the end of the launch track and it is fantastic. The train travels upwards into a top hate kind of element, the track is slightly banked which encourages the spin to continue and then you just fall. Oh the drop on this is sublime. It catches your breathe quite unlike any other rollercoaster. On a couple of rides, we were on the back carriage and it was in the right position to go down this track backwards and let me tell you, the ejector was exquisite. Absolutely superb. The ultimate adrenaline hit. I adored it and it became one of the many highlights in a ride full of them. The train traverses the banana roll which admittedly, was not my favourite part of the ride but the thing is, it was always excellent. With every ride just being that little bit different it always felt fresh and exciting. The vertical loop quickly following this was funky. I enjoyed doing it sideways or with a slight spin. The zero g is also excellent encouraging the train to spin just that little bit more each time. Just fantastic. Up next is the bunny hop second launch area which just gives the train that extra kick to get into the signature element which surrounds the entrance to the rides queue line. Just wow. Sometimes it was easy to see where the train was going, sometimes the carriage was spinning so much it was hard to tell just exactly where you were. Just completely disorientated. The train drops down over the area, around a lake and finishing off with two ejector filled bunny hops. Packed to the brim with air time you hit the break run happy. And thats really the key to this ride. It reminds me of the first time riding Taron, hitting the final breaks and just smiling. It was wonderful, it was a shock to the system, it makes you want to run round to do it all over again. And that, was what a lot of people were doing that day. There was a lot of us going round and round on this thing to experience it as much as possible. With each ride being so unique and different it was fantastic to just experience it. I've never known a ride like it. It was just something special, something completely unique and enjoyable. Huge smiles that I could not hide after each ride. Just hitting that break run, wanting to run around and experience it again. Sheer joy. I'm so grateful for what Blue Fire did for the Mack company back in 2009 because we are now really seeing the fruits of their labour. And what I love about it is that whilst it is forceful and a fast experience, it never feels overwhelming. Whilst spinning around on it, you can see the joy from all your fellow riders faces. We met a person who had been on it over 1900 times and still isn't bored. I've got this far and haven't even talked about the fantastic soundtrack which fits the ride to perfection. Themed around a music festival in Belgium, this could have easily failed but it works perfectly with the rides pacing. Gives me chills. Ride to Happiness isn't just a wonderful ride, it is in my opinion, the finest ride in Europe.1 point
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I went to towers on Saturday, the first saturday of scarefest. This was my first time at scarefest so here are my thoughts. It was absolutely packed, probably one step down from school holidays but the busiest I've personally seen the park. The busyness predictor website got it quite wrong. Think next time I'll avoid a saturday! We got on Rita, Thirteen, wicker man, nemesis, galactica, smiler and oblivion, so pretty much the main rides once, this is with being there shortly after opening to beyond closing with a very short break around lunch not queuing. We also did the attic. We found the queue times pretty inaccurate in many cases, smiler was advertised as 70 but ended up being around 90 and I doubt it dropped below that all day, one shot fast tracks sold out early on and I could see the fast track queues were quite large for rides like smiler. Also long RAP queues at each ride. Perhaps this all contributed to the queues moving slowly across the board. Rita said 15 but was 50, thirteen said 40 but was 65. Wicker man was fairly accurate at least at 75 min. I also hadn't personally seen nemesis get a queue like that (around an hour). Was kinda gutted not to have time to fit in one final ride on Wicker Man, but that can wait until march. We did notice they'd invited quite a few 'celebs', e.g. we saw curtis prichard, I also heard 'lad baby' was on the park to try to pretend the invitation was good. I assume this is the route their marketing team is going down. We did one maze (the attic) as we personally find £9 each a bit punchy, and the invitation sounded awful. The attic was really great, I actually think it was one of my favourite mazes ever, the setting and decor was second to none and the actors made a lot of effort- the devil guy especially made me jump several times. They got the smoke effects and lighting just right and actually it was very intense. Definitely worth the £9. I did however think the effort made across the park for scarefest, other than by the entrance, was pretty poor. I think they need some scare zones, roaming actors, or similar. The rides have cool themes, they need to make the most of them.1 point