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European Halloween Events
To be fair, most of their Halloween days sell out, so it's much the norm. The operations are pretty slick. It was 6 years ago so I can't remember exact timings, but they were very tight with maze slots: if you arrived before your slot, you were turned away. If you arrived after, they would put you in a standby queue and only let you in when everyone from the current time slot was cleared. That meant that realistically you never waited more than 15 / 30mins. But their mazes are HHN/ continuous conga line esque
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Plopsaland de Panne
Plopsaland de Panne recently rebranded themselves to Plopsaland Belgium. This follows suit of the company rebranding other parks, including Holiday Park to Plopsaland Germany. More interestingly, it has been revealed that in 2027, Plopsaland Belgium is getting a Flying Theatre attraction from Mack, called Airific. It will be located near the entrance plaza of the park: https://www.instagram.com/p/DO8LbZ_jH27/?igsh=YWgwcmR4Nndjdmdn
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Day 1 - Portaventura and Ferrari Land
I only got one ride on Red Farce due to the terrible operations and wanting to get back into the park. Was near the back and it's notably juddery, and the brakes at the end I found very harsh. I find that Ferrari Land is a singular ride (Red Farce), which they stretched out into an area, which they stretched out into a "park". It's nonsense really. Seems like you had a decent trip to PA though. I think everyone I know who's done Hotel Roulette has ended up in Hotel El Paso too, but it's a decent little place
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Fright Nights 2024
Jack Silkstone has posted his Behind the Scenes documentary for FN 2024... It's much the same as his previous BTS, looking at the creation of the marketing video for Fright Nights 2024. One thing I found interested is how - almost in a throwaway comment - Jack mentions how he had been documenting the build for DeadBeat. I've said this a couple of years now, but it would be neat to see a BTS focusing on the coming together of a new attraction. It's probably not as exciting as people expect, but even a timelapse just showing the interior come together is pretty neat (I think the creators of Big Top did one in 2016/17). Aside from that, this video simply shows the labour of love that KA Creative have for creating the videos. I'd argue the after some point, the amount of effort they put in becomes unnecessary / misplaced energy, but there we go.
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Fright Nights 2025
I think there's a bit of a rose-tinted specs here to be fair. 2013 was the only year when maze queues had actors. Saw The Ride had a couple of actors in the queue on and off (both during and outside of FN). But it was more the exception than the rule in the past. The "getting locked in cupboards" only happened in one maze, for 2 years. Now, the likes of 2011 and 2013's Fright Nights still remain some of the strongest editions of Fright Nights even now. So it's completely valid to miss those editions and compare to them. But they weren't always like that, and still had their own issues. Queue times back then were very long even back then, outside of a few select dates, making lapping mazes uncommon. Sadly, anyone under the age of 20 won't understand what those amazing Fright Nights of yesteryear were like. Even anyone under the age of 25 won't fully appreciate what it was like. We're in a complete new age of Fright Nights, and of Halloween attractions. This certainly should be a focus for a quieter year. Spending time, resources and money on ride soundtracks - whether it's a park-wide idea or ride-specific takeovers - will really add to the overall atmosphere of the event. It's not exactly necessary (many parks don't do it at all), but it will improve an event like Fright Nights. In the past, simply using Midnight Syndicate (which of course is royalty free) did the job. That could still work now to be fair. But if they wanted to be more original, that would work too. I think it's easy to forget the shortcomings of each of the mazes you listed (as well as other well-loved Thorpe mazes from the past), and those may be highlighted more in the current line up, even if they were including in the ticket price. -Asylum is repetitive, and it's 'trick' (a strobe, mesh maze) is used as scenes in so many scare attractions. I get why people loved it (even if I didn't), but a maze which is an elongated scene from other mazes might not capture people's imagination. -Experiment 10 was short, even by 2011's standard. It worked, and the first half made up for it. It might work well as a free maze now, given the other mazes would be notably longer, but its length would be an issue. -Cabin in the Woods suffered from a very congested second half. It also got progressively worse each year, with the first half becoming further and further away from the original design and plan. This is me trying to be objective and nit-picky, yes. But I think there's lots of discourse about previous mazes in general, and people do look back too fondly. Give it a couple of years, and I reckon there'll be people crying out for the returns of Do or Die, Roots of Evil and even Vulcan Peak. But yeah, there is now a clear identity of what a Thorpe maze "is". It's very similar for Tulleys - everyone knows what a Tulleys maze "is". It's fine to have an identity and to do what works for you and your audience. But it does create a bit of a 'same old, same old', doesn't it. The social media thing is a good point, with the rise of it all. Prior to 2015, you never had anyone allowed 'officially' to take footage inside mazes except the park really. I'd argue that leaves us with these rose-tinted specs more, but that's a different point. People do judge on the look things a lot more. It will be interesting to see how Universal manage HHN in the UK. The near continuous flow of guests is very uncommon across European Halloween attractions in general. So I wonder how the public will react to that compared to how we usually operate. I don't think Thorpe (or any scare attraction in the UK) should try to play the same game as HHN though. They'll lose. Better to craft out a niche than play someone else's game and lose terribly. I imagine many guests however will look at it as a direction competition regardless though, so they'll have to compete. I think the biggest issue that Thorpe will face, at first at the very least, is that I expect actors will be chomping at the bit to work for Universal. If I was a scare actor, the opportunity to work at the first HHN UK would be something I'd be hugely tempted by. And if Thorpe is my otherwise closest major event, Bedford isn't exactly a huge upheaval to my life for a couple of months.
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The Swarm
It had the issue of slowing on the brakes before that last turn quite a lot at the start of last year. They did correct and I haven't noticed any issues since. Hopefully not starting to happen again. The vests had tweaks done a couple of years ago I believe to stop the locking/tightening.
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Fright Nights 2025
So let's dissect this a bit more / share some of my thoughts... I really like that they're making Lucifer a central figure this year. I've said repeatedly that this is something that park should look to do - have a headline character who is prominent in both marketing and on park. When the park introduced the Director character in 2013 and 14 (and even the Governor character in 2012), it was a nice touch. It didn't necessarily fully hit the mark as there was a lack of consistency due the character (naturally) having to be played by different actors. And the on-park character didn't quite marry up with the marketing character. But the park have had form there, and it worked. One criticism that occurred in 2015 was that the Figaro Bros were featured so heavily in marketing, but had no on-park presence (even in the original Big Top), which is why the park veered away from central characters. They've slowly reintroduced the concept of headline characters with "Fear" in 2021, the Locksmith in 2022 and the Toymaker in 2023. Again, they featured heavily in marketing. But aside from the Toymaker (who was only used for a special BTS tour of Stitches), had no physical on-park presence. Lucifer's Lair - in my opinion - has been the highlight of the past two Fright Nights. And given the plan to have the stage on the Beach this year, it wouldn't be surprising if they were hoping to turn that zone into a bigger thing this year. Having Lucifer has that central figure just works for the current Fright Nights set up. As a slight critique (possibly even a long-term suggestion), I'd rather the park have an 'original' character, as opposed to 'just' the devil, but they can make it work. I've banged on about this enough times on here, but if you look to Walibi Holland, their Eddie the Clown character has been a headline character for much of the park's Halloween event's history. Eddie the Clown and Walibi are synonymous now. And it leads to great marketing (and more recently, merchandise) opportunity. Thorpe can recreate that, in their own way. Now, the actual event. Upfront, I'm not enthused by Purgatory Town. It's being marketing as an 'interactive' scare zone, or a speak-to-characters zone. I'm getting a bit of a Swarm Invasion vibe, in that I expect there will be minimal theming and minimal actors, and guests will 'get out what they put in'. That is, you can walk through the zone and have basically no interaction with the actors, or you can spend time chatting with them and find out their story and lore and build up from there. The key difference is Swarm Invasion had an actual coaster with a backstory to help it, whereas Purgatory Town has...well, no pre-existing lore. Another issue is that Fright Nights has become quite...passive. A common discussion point on here, at the very least, is that the mazes are like walkthroughs of very well-themed sets, with less actual engagement. I'd argue Stitches and Trailers highlight that extremely well, but even DeadBeat has its moments. Now whether that's a good thing, a bad thing or just a thing is almost a mute point. If the reason the park are creating these passive experiences is because that's what guests enjoy and respond best to, then creating a scare zone which is the opposite to that is a hard sell to guests. Again looking to Swarm Invasion, that didn't exactly light the world on fire, and that could be because of the high engagement level required. The fact we're less than two weeks from the event starting and we have no theming or build is also telling of what to expect on that front (ie: not a lot). I'm certainly not writing it off, as we don't really know a lot about it still. But all signs point to this being little more than a nice experiment for the park to try. However, it is great to see Fright Nights further spread out across the park. Next thing to note is Survival Games changes. Hard to know what expectations should be, but the video and promo image make it look like the characters in the maze will be different at the very least: There's mentions of a "toxic twist", and any part of the marketing related to Survival Games does feature a strong electricity motif too. Trailers getting two new scenes is perhaps not unexpected given the new posters that appeared. A little excerpt from the park's press release gives us a bit more on what to expect... Evil experiments could be Experiment 10 (which could be the X poster seen) Forbidden Forests could be a Blair Witch throwback I hope that - unlike last year - the new scenes are more than just a redress of existing scenes. I know it's a less-common opinion, but I'm fine with a quieter year with no major new attractions as a one off. I'd argue that Purgatory Town isn't even necessary this year. But we'll see what happens!
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Fright Nights 2025
New scare zone is called Purgatory Town, and will be in Big Easy Boulevard Trailers will receive 2 new scenes Survival Games has a "toxic twist" / new scenes.
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Fright Nights 2025
The 'nothing has changed' thought process is interesting. I don't disagree (because it is true), but I don't view it as a bad thing. Fright Nights is in a position where there's 4 mazes, each with very different themes, plus some scare zones and shows. It's a strong position to be in. Plenty of theme parks and scream parks keep mazes for a long time, and also sometimes have less diversity in themes. So what Thorpe have done this year is no different to what the majority of the scare industry do. Obviously there shouldn't be complacency from the park. And there's room for improvement. And charging for mazes creates a whole different dynamic and level of expectation which the park need to navigate still. The issue for me would come if we have repeated years of little-to-no changes. That's thr aforementioned complacency. If this year brings more consistent operations / effects, tweaks to some mazes and a stronger park atmosphere, I'd see that as a massive win. Then next year the park can continue to diversify and change their offering.
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Fright Nights 2025
This thread has been quiet. I guess that's not a surprise - no new maze, scare zone yet to be announced (with no obvious work happening), minimal construction updates. Well let's change that with some construction updates: The Crows is getting another new route / layout I'm a little concerned that it could become a little too "outdoor scare maze" looking at that. But we'll see. One of the biggest issues I've had with The Crows in the last year or two is the higher security / plain-Thorpe staff in the attractions, which I believe comes from the fact it has less CCTV / no e-stops. If they keep building it up like this, they may as well go for e-stops and take the potential operational blips over neutralising the experience with many non-actors. Or take a step back to what it was like in earlier years to reduce the number / need for such staff. Creature Campus set is same as last year: And the stage for Lucifer's Lair is in the same spot (which was definitely better in terms of footfall and guest flow compared to its location in the past): I have heard the scare zone will be announced this week (although that's not a surprise...it is less than 3 weeks until the event starts after all). Given there's no obvious work happening anywhere on park, I expect that means it will be a more literal interpretation of the word "zone" (ie not a walkthrough like Crows / Death's Doors was). Which is fine; the scare-zone side of Lucifer's Lair works well in that regard, so another area of the park like that is no bad thing in my books!
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Hyperia
I've never seen that issue before. Potentially a side effect of visiting when quiet. I don't think signage needs removing or anything. Simply that batching staff need to remain clear with telling full groups to go up the left stairs.
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European Halloween Events
No difference. The park run both events on the same day, but it doesn't matter whether you buy a Spooky Days or Fright Nights ticket. You still get access to park from 10am-11pm. Officially Spooky Days runs till 5-6pm, with HFN starting at 6pm. In practice all that means is the scare zones are friendlier until 5pm, and then scarier after 6pm.
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European Halloween Events
Just as an update, I've just purchased my Halloween attraction tickets for Walibi Holland. The absolute cheapest way of buying tickets for all the Halloween attractions (which consists of 4 mazes, 3 experiences and 2 outdoor walkthrough) costs 116.50euros (just shy over £100). That includes a "before dark" ticket where you have to do 3 mazes and 1 walkthrough before 7pm, which is very tight to do since most open at 5pm. It is experience, but genuinely I think is worth it.
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European Halloween Events
Walibi Holland (when I last went in 2019) was by far the best Halloween event outright I've done. Their standard mazes are good quality. They excel with their 'experiences' (of which they have 3), which are more intense, smaller groups / alone. Their scare zones, which they have several of, are brilliant, along with whole park atmosphere. It gets CRAZY busy though. I'm returning there this year for the event. I've had to budget to include ride and maze Fastrack - whilst it's possible to do all the Halloween stuff without extras, you will be rushed off your feet, and will almost definitely not get a chance to do any rides in the dark without it. I did Traumatica at Europa Park last year. Given it's Europa, the operations leave a lot to be desired (their Fastpass is necessary), and the quality of the mazes is very mixed. Atmosphere is very good though. You need to book in early September to have a chance of getting Fastpass / doing the alone experience. Linnanmaki have a fun event, but nothing to write home about. I haven't done any more, but some notable ones... -Walibi Belgium rebranded their event last year into Ibilaw. The best years of their Halloween event are arguably behind them, but they still do well (the Zombie Bar hasn't been around for a while) -Spanish parks tend to do great Halloween events, if you can deal with the queues / atmosphere. There's also a very well received scream park, Horrorland -Liseberg is pretty consistent
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Stealth
Potentially weather related; been storms about in the local area.