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BenC got a reaction from Stuntman707 for a blog entry, Something Stupid: Thorpe Half Marathon 2018
Something Stupid: Thorpe Half Marathon 2018
How far would you go, as an enthusiast, to build your collection of Theme Park tat?
...
Take out a Wonga loan to cover the cost?
Break up with your long term partner so you can free up some space?
How about run a half marathon to earn it...?
Well, last Sunday saw me do Something Stupid as I found myself running the 21 kilometres of the 2018 Thorpe Half Marathon, all in an attempt to nab the jazzy coaster-themed medal bestowed upon those who manage to get over the finish line.
And here for you, dear reader, is how I got on...
Thorpe Half Marathon 2018
The Thorpe Half is now in its second year, having enjoyed a successful - if wet - debut in 2017. Unfortunately as it's held in February, the park is closed, so the only real connection to Thorpe Park is that it starts and ends in the car park; there's no sprinting past Stealth and dashing around Depth Charge. What it does have to offer however is a pleasant run through the Surrey countryside, along a relatively flat-profile road-closed course - perfect for those chasing a personal best.
I was, it must be said, not chasing a personal best. I was just in it for the medal.
So, first things first. Sunday 25th February 2018 was cold. Bloody cold. The event organisers recommended that participants arrived at the car park by 07:45am, to allow good time before the race started at 09:00am. At 07:45am on Sunday 25th February in the Thorpe Park car park, the mercury was touching -1 degrees C.
But this hadn't deterred anyone! Indeed, the car park was busier than the average in-season Saturday when I arrived, and the place was buzzing with excited, committed runners. Many of whom seemed happy to be out in nothing more than vests, lycra, and shorts. In -1 degrees.
At this point I must admit that I took a large gulp and wondered what on earth I was doing here - and this wouldn't be the last time this particular thought crossed my mind.
It's also worth saying that I wasn't prepared for doing this. At all.
The fault is squarely mine, but I had done such minimal training beforehand that it doesn't even really merit the name "training". Since I booked a place at the event back in November, I had managed a grand total of two 3 mile runs on the roads around my house. Two. And on one of those I very nearly threw up at the end of it.
I am not a runner. I don't especially enjoy it, so, at best this was going to be a struggle. But there was only one way to get that medal...!
At this point I decided I'd take my mind off the impending challenge by having a nose around the site.
First up was a mosey on over to the park entrance - which looked very bare without an actual sign there! Does this happen every season, or might we be about to get a new sign design? And whilst they're at it, the paintwork could do with a good looking over too...
Alas I was allowed to go no further, because this sign had both red writing and underlining - doubly authoritative.
Thanks to my trusty zoom lens though, I could peek in a little closer...
...but there wasn't really much to see.
The Annual Pass building seemed to be getting a good dose of TLC though. Looked like it was having a new roof fitted, given the scaffolding.
Given the red underlined signs everywhere, it was pretty clear that the toilets by the entrance were out of bounds and out of action.
So bring on the portaloos!
Unfortunately, you can never have enough portaloos, and in this case, there weren't enough portaloos. Queueing is par for the course at any Theme Park, but queueing in sub zero temperatures is even less fun.
A quick look over the back of the bogs revealed very little of interest - although Zodiac standing stationary in a half-upright position looked quite strange! There was no visible work being done to X / WDTR.
However, it is photos such as this one that make me think how lucky we are to have a park as pretty as Thorpe in our country.
Thorpe Park is rarely praised for looking good. But with bright blue skies and deep blue lakes top-and-tailing it, it can't be denied that this is a sweet view. Reminded me strangely of a (very) mini Cedar Point...
OK - back to the action. The event organisers had done a great job with the central runners' village area, which contained a Cookie Bar, Coffee Stall, Massage Beds, Medal Engraving, a bunch of running-related retailers...
...and a stage!
Pictured here are the Epsom Rock Choir, who were singing with gusto despite the bitter cold. Did I mention that it was cold?
08:45am. Nearly game time. I got changed into my kit, which naturally featured a vintage Thorpe t shirt, and made my way over to the start area.
There were nearly 2,000 runners taking part in today's race, including many that had been bussed in by their local running group for the event.
The "why am I here?" thought flickered across my mind once more.
And we were off!
The route took us past the annual pass building, down towards the car park entrance, and off to the left.
Geek Photo #1 - the Protecting The Magic sign.
Do you know the Six Spells for Safety?
The route continued to track along the Staines Road, through the backstage areas of the park. Lots of industrial-looking buildings and infrastructure.
And then, behold! Geek Photo #2 - I spy nostalgia!
These look to me as if they've been saved from Chief Ranger's Carousel (RIP), which is great. But what will the park do with them?! Hopefully not leave them to rot...
OK, back to the race. The course had kicked us out of the Thorpe Park grounds at around 1 mile, on to Norlands Lane, then Coldharbour Lane, past Thorpe Farm (RIP), and up to the Thorpe Bypass.
At this point, my lack of fitness was really kicking in. The Sunday morning jolly at the Theme Park had suddenly turned very real, and I was wheezing after just 2 miles.
What didn't help was this section of the course, which involved running half a mile up one half of the road, only to turn around and run straight back down the other half. Sigh.
On the plus side, some great views of the M25. Oof.
But to be fair, much of the route was through very pleasant countryside, and if I'd been more fit it might have even been enjoyable.
As it was, it was a real mental effort to keep my head down, and keep moving. Just keep going. One step in front of the other. The coldness issue dropped away after 4 miles, because my body was generating so much heat.
I was overtaken plenty of times, and I had to just walk up anything resembling an incline. Spotify was a massive help.
The breakthrough for me came at about mile 10, where I realised that I'd made it around 75% of the course and that finishing was achievable!
At mile 12, I could start to see the tops of some of the rides peek over the skyline - wow. Never have I been more motivated by seeing the crest of Tidal Wave's lift hill!
My legs were properly turning to jelly, and the last pushes were really stop / start. But with a view like this, and the end in sight, I forced myself to go for a sprint finish for the last few hundred yards.
I threw myself over the finish line and doubled over, my chest burning and my legs on fire.
I'd done it!
2 hours, 1 minute, and 17 seconds of running later, and I'd completed the Thorpe Half.
And what was all this endeavour for?
Another addition to my collection of Theme Park tat! But what an addition it is.
Genuine blood, sweat and tears went into getting it, so I suspect it will remain amongst the more treasured of all the tat in my possession. It's a good looking, weighty medal and I'm proud to have earned it!
So, will I be running the Thorpe Half again next year to add another medal to my collection?
Absolutely not!
Immediately after the race my legs seized up to such an extent that I almost couldn't drive home. In the days following the event, my muscles were so sore that walking - anywhere - was a very real problem. And I later found I'd sprained my left foot along the course, and one of the toenails on my right foot had filled with blood and fallen off. Yuck. And did I mention the nipple chafing?
These injuries are, of course, preventable. As I said at the top of the piece, my running the Thorpe Half was Stupid. I certainly don't recommend following my lead and just running a Half Marathon in freezing temperatures with no prior training whatsoever in order to obtain a coaster-themed medal.
However, for those in better shape (or with a greater commitment to training) than I... it was a very well organised event. Why not give next year's a go?
~
Thanks for reading! Comments very welcome below.
-
BenC got a reaction from Matt A for a blog entry, Something Stupid: Thorpe Half Marathon 2018
Something Stupid: Thorpe Half Marathon 2018
How far would you go, as an enthusiast, to build your collection of Theme Park tat?
...
Take out a Wonga loan to cover the cost?
Break up with your long term partner so you can free up some space?
How about run a half marathon to earn it...?
Well, last Sunday saw me do Something Stupid as I found myself running the 21 kilometres of the 2018 Thorpe Half Marathon, all in an attempt to nab the jazzy coaster-themed medal bestowed upon those who manage to get over the finish line.
And here for you, dear reader, is how I got on...
Thorpe Half Marathon 2018
The Thorpe Half is now in its second year, having enjoyed a successful - if wet - debut in 2017. Unfortunately as it's held in February, the park is closed, so the only real connection to Thorpe Park is that it starts and ends in the car park; there's no sprinting past Stealth and dashing around Depth Charge. What it does have to offer however is a pleasant run through the Surrey countryside, along a relatively flat-profile road-closed course - perfect for those chasing a personal best.
I was, it must be said, not chasing a personal best. I was just in it for the medal.
So, first things first. Sunday 25th February 2018 was cold. Bloody cold. The event organisers recommended that participants arrived at the car park by 07:45am, to allow good time before the race started at 09:00am. At 07:45am on Sunday 25th February in the Thorpe Park car park, the mercury was touching -1 degrees C.
But this hadn't deterred anyone! Indeed, the car park was busier than the average in-season Saturday when I arrived, and the place was buzzing with excited, committed runners. Many of whom seemed happy to be out in nothing more than vests, lycra, and shorts. In -1 degrees.
At this point I must admit that I took a large gulp and wondered what on earth I was doing here - and this wouldn't be the last time this particular thought crossed my mind.
It's also worth saying that I wasn't prepared for doing this. At all.
The fault is squarely mine, but I had done such minimal training beforehand that it doesn't even really merit the name "training". Since I booked a place at the event back in November, I had managed a grand total of two 3 mile runs on the roads around my house. Two. And on one of those I very nearly threw up at the end of it.
I am not a runner. I don't especially enjoy it, so, at best this was going to be a struggle. But there was only one way to get that medal...!
At this point I decided I'd take my mind off the impending challenge by having a nose around the site.
First up was a mosey on over to the park entrance - which looked very bare without an actual sign there! Does this happen every season, or might we be about to get a new sign design? And whilst they're at it, the paintwork could do with a good looking over too...
Alas I was allowed to go no further, because this sign had both red writing and underlining - doubly authoritative.
Thanks to my trusty zoom lens though, I could peek in a little closer...
...but there wasn't really much to see.
The Annual Pass building seemed to be getting a good dose of TLC though. Looked like it was having a new roof fitted, given the scaffolding.
Given the red underlined signs everywhere, it was pretty clear that the toilets by the entrance were out of bounds and out of action.
So bring on the portaloos!
Unfortunately, you can never have enough portaloos, and in this case, there weren't enough portaloos. Queueing is par for the course at any Theme Park, but queueing in sub zero temperatures is even less fun.
A quick look over the back of the bogs revealed very little of interest - although Zodiac standing stationary in a half-upright position looked quite strange! There was no visible work being done to X / WDTR.
However, it is photos such as this one that make me think how lucky we are to have a park as pretty as Thorpe in our country.
Thorpe Park is rarely praised for looking good. But with bright blue skies and deep blue lakes top-and-tailing it, it can't be denied that this is a sweet view. Reminded me strangely of a (very) mini Cedar Point...
OK - back to the action. The event organisers had done a great job with the central runners' village area, which contained a Cookie Bar, Coffee Stall, Massage Beds, Medal Engraving, a bunch of running-related retailers...
...and a stage!
Pictured here are the Epsom Rock Choir, who were singing with gusto despite the bitter cold. Did I mention that it was cold?
08:45am. Nearly game time. I got changed into my kit, which naturally featured a vintage Thorpe t shirt, and made my way over to the start area.
There were nearly 2,000 runners taking part in today's race, including many that had been bussed in by their local running group for the event.
The "why am I here?" thought flickered across my mind once more.
And we were off!
The route took us past the annual pass building, down towards the car park entrance, and off to the left.
Geek Photo #1 - the Protecting The Magic sign.
Do you know the Six Spells for Safety?
The route continued to track along the Staines Road, through the backstage areas of the park. Lots of industrial-looking buildings and infrastructure.
And then, behold! Geek Photo #2 - I spy nostalgia!
These look to me as if they've been saved from Chief Ranger's Carousel (RIP), which is great. But what will the park do with them?! Hopefully not leave them to rot...
OK, back to the race. The course had kicked us out of the Thorpe Park grounds at around 1 mile, on to Norlands Lane, then Coldharbour Lane, past Thorpe Farm (RIP), and up to the Thorpe Bypass.
At this point, my lack of fitness was really kicking in. The Sunday morning jolly at the Theme Park had suddenly turned very real, and I was wheezing after just 2 miles.
What didn't help was this section of the course, which involved running half a mile up one half of the road, only to turn around and run straight back down the other half. Sigh.
On the plus side, some great views of the M25. Oof.
But to be fair, much of the route was through very pleasant countryside, and if I'd been more fit it might have even been enjoyable.
As it was, it was a real mental effort to keep my head down, and keep moving. Just keep going. One step in front of the other. The coldness issue dropped away after 4 miles, because my body was generating so much heat.
I was overtaken plenty of times, and I had to just walk up anything resembling an incline. Spotify was a massive help.
The breakthrough for me came at about mile 10, where I realised that I'd made it around 75% of the course and that finishing was achievable!
At mile 12, I could start to see the tops of some of the rides peek over the skyline - wow. Never have I been more motivated by seeing the crest of Tidal Wave's lift hill!
My legs were properly turning to jelly, and the last pushes were really stop / start. But with a view like this, and the end in sight, I forced myself to go for a sprint finish for the last few hundred yards.
I threw myself over the finish line and doubled over, my chest burning and my legs on fire.
I'd done it!
2 hours, 1 minute, and 17 seconds of running later, and I'd completed the Thorpe Half.
And what was all this endeavour for?
Another addition to my collection of Theme Park tat! But what an addition it is.
Genuine blood, sweat and tears went into getting it, so I suspect it will remain amongst the more treasured of all the tat in my possession. It's a good looking, weighty medal and I'm proud to have earned it!
So, will I be running the Thorpe Half again next year to add another medal to my collection?
Absolutely not!
Immediately after the race my legs seized up to such an extent that I almost couldn't drive home. In the days following the event, my muscles were so sore that walking - anywhere - was a very real problem. And I later found I'd sprained my left foot along the course, and one of the toenails on my right foot had filled with blood and fallen off. Yuck. And did I mention the nipple chafing?
These injuries are, of course, preventable. As I said at the top of the piece, my running the Thorpe Half was Stupid. I certainly don't recommend following my lead and just running a Half Marathon in freezing temperatures with no prior training whatsoever in order to obtain a coaster-themed medal.
However, for those in better shape (or with a greater commitment to training) than I... it was a very well organised event. Why not give next year's a go?
~
Thanks for reading! Comments very welcome below.
-
BenC got a reaction from CharlieN for a blog entry, Something Stupid: Thorpe Half Marathon 2018
Something Stupid: Thorpe Half Marathon 2018
How far would you go, as an enthusiast, to build your collection of Theme Park tat?
...
Take out a Wonga loan to cover the cost?
Break up with your long term partner so you can free up some space?
How about run a half marathon to earn it...?
Well, last Sunday saw me do Something Stupid as I found myself running the 21 kilometres of the 2018 Thorpe Half Marathon, all in an attempt to nab the jazzy coaster-themed medal bestowed upon those who manage to get over the finish line.
And here for you, dear reader, is how I got on...
Thorpe Half Marathon 2018
The Thorpe Half is now in its second year, having enjoyed a successful - if wet - debut in 2017. Unfortunately as it's held in February, the park is closed, so the only real connection to Thorpe Park is that it starts and ends in the car park; there's no sprinting past Stealth and dashing around Depth Charge. What it does have to offer however is a pleasant run through the Surrey countryside, along a relatively flat-profile road-closed course - perfect for those chasing a personal best.
I was, it must be said, not chasing a personal best. I was just in it for the medal.
So, first things first. Sunday 25th February 2018 was cold. Bloody cold. The event organisers recommended that participants arrived at the car park by 07:45am, to allow good time before the race started at 09:00am. At 07:45am on Sunday 25th February in the Thorpe Park car park, the mercury was touching -1 degrees C.
But this hadn't deterred anyone! Indeed, the car park was busier than the average in-season Saturday when I arrived, and the place was buzzing with excited, committed runners. Many of whom seemed happy to be out in nothing more than vests, lycra, and shorts. In -1 degrees.
At this point I must admit that I took a large gulp and wondered what on earth I was doing here - and this wouldn't be the last time this particular thought crossed my mind.
It's also worth saying that I wasn't prepared for doing this. At all.
The fault is squarely mine, but I had done such minimal training beforehand that it doesn't even really merit the name "training". Since I booked a place at the event back in November, I had managed a grand total of two 3 mile runs on the roads around my house. Two. And on one of those I very nearly threw up at the end of it.
I am not a runner. I don't especially enjoy it, so, at best this was going to be a struggle. But there was only one way to get that medal...!
At this point I decided I'd take my mind off the impending challenge by having a nose around the site.
First up was a mosey on over to the park entrance - which looked very bare without an actual sign there! Does this happen every season, or might we be about to get a new sign design? And whilst they're at it, the paintwork could do with a good looking over too...
Alas I was allowed to go no further, because this sign had both red writing and underlining - doubly authoritative.
Thanks to my trusty zoom lens though, I could peek in a little closer...
...but there wasn't really much to see.
The Annual Pass building seemed to be getting a good dose of TLC though. Looked like it was having a new roof fitted, given the scaffolding.
Given the red underlined signs everywhere, it was pretty clear that the toilets by the entrance were out of bounds and out of action.
So bring on the portaloos!
Unfortunately, you can never have enough portaloos, and in this case, there weren't enough portaloos. Queueing is par for the course at any Theme Park, but queueing in sub zero temperatures is even less fun.
A quick look over the back of the bogs revealed very little of interest - although Zodiac standing stationary in a half-upright position looked quite strange! There was no visible work being done to X / WDTR.
However, it is photos such as this one that make me think how lucky we are to have a park as pretty as Thorpe in our country.
Thorpe Park is rarely praised for looking good. But with bright blue skies and deep blue lakes top-and-tailing it, it can't be denied that this is a sweet view. Reminded me strangely of a (very) mini Cedar Point...
OK - back to the action. The event organisers had done a great job with the central runners' village area, which contained a Cookie Bar, Coffee Stall, Massage Beds, Medal Engraving, a bunch of running-related retailers...
...and a stage!
Pictured here are the Epsom Rock Choir, who were singing with gusto despite the bitter cold. Did I mention that it was cold?
08:45am. Nearly game time. I got changed into my kit, which naturally featured a vintage Thorpe t shirt, and made my way over to the start area.
There were nearly 2,000 runners taking part in today's race, including many that had been bussed in by their local running group for the event.
The "why am I here?" thought flickered across my mind once more.
And we were off!
The route took us past the annual pass building, down towards the car park entrance, and off to the left.
Geek Photo #1 - the Protecting The Magic sign.
Do you know the Six Spells for Safety?
The route continued to track along the Staines Road, through the backstage areas of the park. Lots of industrial-looking buildings and infrastructure.
And then, behold! Geek Photo #2 - I spy nostalgia!
These look to me as if they've been saved from Chief Ranger's Carousel (RIP), which is great. But what will the park do with them?! Hopefully not leave them to rot...
OK, back to the race. The course had kicked us out of the Thorpe Park grounds at around 1 mile, on to Norlands Lane, then Coldharbour Lane, past Thorpe Farm (RIP), and up to the Thorpe Bypass.
At this point, my lack of fitness was really kicking in. The Sunday morning jolly at the Theme Park had suddenly turned very real, and I was wheezing after just 2 miles.
What didn't help was this section of the course, which involved running half a mile up one half of the road, only to turn around and run straight back down the other half. Sigh.
On the plus side, some great views of the M25. Oof.
But to be fair, much of the route was through very pleasant countryside, and if I'd been more fit it might have even been enjoyable.
As it was, it was a real mental effort to keep my head down, and keep moving. Just keep going. One step in front of the other. The coldness issue dropped away after 4 miles, because my body was generating so much heat.
I was overtaken plenty of times, and I had to just walk up anything resembling an incline. Spotify was a massive help.
The breakthrough for me came at about mile 10, where I realised that I'd made it around 75% of the course and that finishing was achievable!
At mile 12, I could start to see the tops of some of the rides peek over the skyline - wow. Never have I been more motivated by seeing the crest of Tidal Wave's lift hill!
My legs were properly turning to jelly, and the last pushes were really stop / start. But with a view like this, and the end in sight, I forced myself to go for a sprint finish for the last few hundred yards.
I threw myself over the finish line and doubled over, my chest burning and my legs on fire.
I'd done it!
2 hours, 1 minute, and 17 seconds of running later, and I'd completed the Thorpe Half.
And what was all this endeavour for?
Another addition to my collection of Theme Park tat! But what an addition it is.
Genuine blood, sweat and tears went into getting it, so I suspect it will remain amongst the more treasured of all the tat in my possession. It's a good looking, weighty medal and I'm proud to have earned it!
So, will I be running the Thorpe Half again next year to add another medal to my collection?
Absolutely not!
Immediately after the race my legs seized up to such an extent that I almost couldn't drive home. In the days following the event, my muscles were so sore that walking - anywhere - was a very real problem. And I later found I'd sprained my left foot along the course, and one of the toenails on my right foot had filled with blood and fallen off. Yuck. And did I mention the nipple chafing?
These injuries are, of course, preventable. As I said at the top of the piece, my running the Thorpe Half was Stupid. I certainly don't recommend following my lead and just running a Half Marathon in freezing temperatures with no prior training whatsoever in order to obtain a coaster-themed medal.
However, for those in better shape (or with a greater commitment to training) than I... it was a very well organised event. Why not give next year's a go?
~
Thanks for reading! Comments very welcome below.
-
BenC got a reaction from Glitch for a blog entry, Something Stupid: Thorpe Half Marathon 2018
Something Stupid: Thorpe Half Marathon 2018
How far would you go, as an enthusiast, to build your collection of Theme Park tat?
...
Take out a Wonga loan to cover the cost?
Break up with your long term partner so you can free up some space?
How about run a half marathon to earn it...?
Well, last Sunday saw me do Something Stupid as I found myself running the 21 kilometres of the 2018 Thorpe Half Marathon, all in an attempt to nab the jazzy coaster-themed medal bestowed upon those who manage to get over the finish line.
And here for you, dear reader, is how I got on...
Thorpe Half Marathon 2018
The Thorpe Half is now in its second year, having enjoyed a successful - if wet - debut in 2017. Unfortunately as it's held in February, the park is closed, so the only real connection to Thorpe Park is that it starts and ends in the car park; there's no sprinting past Stealth and dashing around Depth Charge. What it does have to offer however is a pleasant run through the Surrey countryside, along a relatively flat-profile road-closed course - perfect for those chasing a personal best.
I was, it must be said, not chasing a personal best. I was just in it for the medal.
So, first things first. Sunday 25th February 2018 was cold. Bloody cold. The event organisers recommended that participants arrived at the car park by 07:45am, to allow good time before the race started at 09:00am. At 07:45am on Sunday 25th February in the Thorpe Park car park, the mercury was touching -1 degrees C.
But this hadn't deterred anyone! Indeed, the car park was busier than the average in-season Saturday when I arrived, and the place was buzzing with excited, committed runners. Many of whom seemed happy to be out in nothing more than vests, lycra, and shorts. In -1 degrees.
At this point I must admit that I took a large gulp and wondered what on earth I was doing here - and this wouldn't be the last time this particular thought crossed my mind.
It's also worth saying that I wasn't prepared for doing this. At all.
The fault is squarely mine, but I had done such minimal training beforehand that it doesn't even really merit the name "training". Since I booked a place at the event back in November, I had managed a grand total of two 3 mile runs on the roads around my house. Two. And on one of those I very nearly threw up at the end of it.
I am not a runner. I don't especially enjoy it, so, at best this was going to be a struggle. But there was only one way to get that medal...!
At this point I decided I'd take my mind off the impending challenge by having a nose around the site.
First up was a mosey on over to the park entrance - which looked very bare without an actual sign there! Does this happen every season, or might we be about to get a new sign design? And whilst they're at it, the paintwork could do with a good looking over too...
Alas I was allowed to go no further, because this sign had both red writing and underlining - doubly authoritative.
Thanks to my trusty zoom lens though, I could peek in a little closer...
...but there wasn't really much to see.
The Annual Pass building seemed to be getting a good dose of TLC though. Looked like it was having a new roof fitted, given the scaffolding.
Given the red underlined signs everywhere, it was pretty clear that the toilets by the entrance were out of bounds and out of action.
So bring on the portaloos!
Unfortunately, you can never have enough portaloos, and in this case, there weren't enough portaloos. Queueing is par for the course at any Theme Park, but queueing in sub zero temperatures is even less fun.
A quick look over the back of the bogs revealed very little of interest - although Zodiac standing stationary in a half-upright position looked quite strange! There was no visible work being done to X / WDTR.
However, it is photos such as this one that make me think how lucky we are to have a park as pretty as Thorpe in our country.
Thorpe Park is rarely praised for looking good. But with bright blue skies and deep blue lakes top-and-tailing it, it can't be denied that this is a sweet view. Reminded me strangely of a (very) mini Cedar Point...
OK - back to the action. The event organisers had done a great job with the central runners' village area, which contained a Cookie Bar, Coffee Stall, Massage Beds, Medal Engraving, a bunch of running-related retailers...
...and a stage!
Pictured here are the Epsom Rock Choir, who were singing with gusto despite the bitter cold. Did I mention that it was cold?
08:45am. Nearly game time. I got changed into my kit, which naturally featured a vintage Thorpe t shirt, and made my way over to the start area.
There were nearly 2,000 runners taking part in today's race, including many that had been bussed in by their local running group for the event.
The "why am I here?" thought flickered across my mind once more.
And we were off!
The route took us past the annual pass building, down towards the car park entrance, and off to the left.
Geek Photo #1 - the Protecting The Magic sign.
Do you know the Six Spells for Safety?
The route continued to track along the Staines Road, through the backstage areas of the park. Lots of industrial-looking buildings and infrastructure.
And then, behold! Geek Photo #2 - I spy nostalgia!
These look to me as if they've been saved from Chief Ranger's Carousel (RIP), which is great. But what will the park do with them?! Hopefully not leave them to rot...
OK, back to the race. The course had kicked us out of the Thorpe Park grounds at around 1 mile, on to Norlands Lane, then Coldharbour Lane, past Thorpe Farm (RIP), and up to the Thorpe Bypass.
At this point, my lack of fitness was really kicking in. The Sunday morning jolly at the Theme Park had suddenly turned very real, and I was wheezing after just 2 miles.
What didn't help was this section of the course, which involved running half a mile up one half of the road, only to turn around and run straight back down the other half. Sigh.
On the plus side, some great views of the M25. Oof.
But to be fair, much of the route was through very pleasant countryside, and if I'd been more fit it might have even been enjoyable.
As it was, it was a real mental effort to keep my head down, and keep moving. Just keep going. One step in front of the other. The coldness issue dropped away after 4 miles, because my body was generating so much heat.
I was overtaken plenty of times, and I had to just walk up anything resembling an incline. Spotify was a massive help.
The breakthrough for me came at about mile 10, where I realised that I'd made it around 75% of the course and that finishing was achievable!
At mile 12, I could start to see the tops of some of the rides peek over the skyline - wow. Never have I been more motivated by seeing the crest of Tidal Wave's lift hill!
My legs were properly turning to jelly, and the last pushes were really stop / start. But with a view like this, and the end in sight, I forced myself to go for a sprint finish for the last few hundred yards.
I threw myself over the finish line and doubled over, my chest burning and my legs on fire.
I'd done it!
2 hours, 1 minute, and 17 seconds of running later, and I'd completed the Thorpe Half.
And what was all this endeavour for?
Another addition to my collection of Theme Park tat! But what an addition it is.
Genuine blood, sweat and tears went into getting it, so I suspect it will remain amongst the more treasured of all the tat in my possession. It's a good looking, weighty medal and I'm proud to have earned it!
So, will I be running the Thorpe Half again next year to add another medal to my collection?
Absolutely not!
Immediately after the race my legs seized up to such an extent that I almost couldn't drive home. In the days following the event, my muscles were so sore that walking - anywhere - was a very real problem. And I later found I'd sprained my left foot along the course, and one of the toenails on my right foot had filled with blood and fallen off. Yuck. And did I mention the nipple chafing?
These injuries are, of course, preventable. As I said at the top of the piece, my running the Thorpe Half was Stupid. I certainly don't recommend following my lead and just running a Half Marathon in freezing temperatures with no prior training whatsoever in order to obtain a coaster-themed medal.
However, for those in better shape (or with a greater commitment to training) than I... it was a very well organised event. Why not give next year's a go?
~
Thanks for reading! Comments very welcome below.
-
BenC got a reaction from Matt 236 for a blog entry, Something Stupid: Thorpe Half Marathon 2018
Something Stupid: Thorpe Half Marathon 2018
How far would you go, as an enthusiast, to build your collection of Theme Park tat?
...
Take out a Wonga loan to cover the cost?
Break up with your long term partner so you can free up some space?
How about run a half marathon to earn it...?
Well, last Sunday saw me do Something Stupid as I found myself running the 21 kilometres of the 2018 Thorpe Half Marathon, all in an attempt to nab the jazzy coaster-themed medal bestowed upon those who manage to get over the finish line.
And here for you, dear reader, is how I got on...
Thorpe Half Marathon 2018
The Thorpe Half is now in its second year, having enjoyed a successful - if wet - debut in 2017. Unfortunately as it's held in February, the park is closed, so the only real connection to Thorpe Park is that it starts and ends in the car park; there's no sprinting past Stealth and dashing around Depth Charge. What it does have to offer however is a pleasant run through the Surrey countryside, along a relatively flat-profile road-closed course - perfect for those chasing a personal best.
I was, it must be said, not chasing a personal best. I was just in it for the medal.
So, first things first. Sunday 25th February 2018 was cold. Bloody cold. The event organisers recommended that participants arrived at the car park by 07:45am, to allow good time before the race started at 09:00am. At 07:45am on Sunday 25th February in the Thorpe Park car park, the mercury was touching -1 degrees C.
But this hadn't deterred anyone! Indeed, the car park was busier than the average in-season Saturday when I arrived, and the place was buzzing with excited, committed runners. Many of whom seemed happy to be out in nothing more than vests, lycra, and shorts. In -1 degrees.
At this point I must admit that I took a large gulp and wondered what on earth I was doing here - and this wouldn't be the last time this particular thought crossed my mind.
It's also worth saying that I wasn't prepared for doing this. At all.
The fault is squarely mine, but I had done such minimal training beforehand that it doesn't even really merit the name "training". Since I booked a place at the event back in November, I had managed a grand total of two 3 mile runs on the roads around my house. Two. And on one of those I very nearly threw up at the end of it.
I am not a runner. I don't especially enjoy it, so, at best this was going to be a struggle. But there was only one way to get that medal...!
At this point I decided I'd take my mind off the impending challenge by having a nose around the site.
First up was a mosey on over to the park entrance - which looked very bare without an actual sign there! Does this happen every season, or might we be about to get a new sign design? And whilst they're at it, the paintwork could do with a good looking over too...
Alas I was allowed to go no further, because this sign had both red writing and underlining - doubly authoritative.
Thanks to my trusty zoom lens though, I could peek in a little closer...
...but there wasn't really much to see.
The Annual Pass building seemed to be getting a good dose of TLC though. Looked like it was having a new roof fitted, given the scaffolding.
Given the red underlined signs everywhere, it was pretty clear that the toilets by the entrance were out of bounds and out of action.
So bring on the portaloos!
Unfortunately, you can never have enough portaloos, and in this case, there weren't enough portaloos. Queueing is par for the course at any Theme Park, but queueing in sub zero temperatures is even less fun.
A quick look over the back of the bogs revealed very little of interest - although Zodiac standing stationary in a half-upright position looked quite strange! There was no visible work being done to X / WDTR.
However, it is photos such as this one that make me think how lucky we are to have a park as pretty as Thorpe in our country.
Thorpe Park is rarely praised for looking good. But with bright blue skies and deep blue lakes top-and-tailing it, it can't be denied that this is a sweet view. Reminded me strangely of a (very) mini Cedar Point...
OK - back to the action. The event organisers had done a great job with the central runners' village area, which contained a Cookie Bar, Coffee Stall, Massage Beds, Medal Engraving, a bunch of running-related retailers...
...and a stage!
Pictured here are the Epsom Rock Choir, who were singing with gusto despite the bitter cold. Did I mention that it was cold?
08:45am. Nearly game time. I got changed into my kit, which naturally featured a vintage Thorpe t shirt, and made my way over to the start area.
There were nearly 2,000 runners taking part in today's race, including many that had been bussed in by their local running group for the event.
The "why am I here?" thought flickered across my mind once more.
And we were off!
The route took us past the annual pass building, down towards the car park entrance, and off to the left.
Geek Photo #1 - the Protecting The Magic sign.
Do you know the Six Spells for Safety?
The route continued to track along the Staines Road, through the backstage areas of the park. Lots of industrial-looking buildings and infrastructure.
And then, behold! Geek Photo #2 - I spy nostalgia!
These look to me as if they've been saved from Chief Ranger's Carousel (RIP), which is great. But what will the park do with them?! Hopefully not leave them to rot...
OK, back to the race. The course had kicked us out of the Thorpe Park grounds at around 1 mile, on to Norlands Lane, then Coldharbour Lane, past Thorpe Farm (RIP), and up to the Thorpe Bypass.
At this point, my lack of fitness was really kicking in. The Sunday morning jolly at the Theme Park had suddenly turned very real, and I was wheezing after just 2 miles.
What didn't help was this section of the course, which involved running half a mile up one half of the road, only to turn around and run straight back down the other half. Sigh.
On the plus side, some great views of the M25. Oof.
But to be fair, much of the route was through very pleasant countryside, and if I'd been more fit it might have even been enjoyable.
As it was, it was a real mental effort to keep my head down, and keep moving. Just keep going. One step in front of the other. The coldness issue dropped away after 4 miles, because my body was generating so much heat.
I was overtaken plenty of times, and I had to just walk up anything resembling an incline. Spotify was a massive help.
The breakthrough for me came at about mile 10, where I realised that I'd made it around 75% of the course and that finishing was achievable!
At mile 12, I could start to see the tops of some of the rides peek over the skyline - wow. Never have I been more motivated by seeing the crest of Tidal Wave's lift hill!
My legs were properly turning to jelly, and the last pushes were really stop / start. But with a view like this, and the end in sight, I forced myself to go for a sprint finish for the last few hundred yards.
I threw myself over the finish line and doubled over, my chest burning and my legs on fire.
I'd done it!
2 hours, 1 minute, and 17 seconds of running later, and I'd completed the Thorpe Half.
And what was all this endeavour for?
Another addition to my collection of Theme Park tat! But what an addition it is.
Genuine blood, sweat and tears went into getting it, so I suspect it will remain amongst the more treasured of all the tat in my possession. It's a good looking, weighty medal and I'm proud to have earned it!
So, will I be running the Thorpe Half again next year to add another medal to my collection?
Absolutely not!
Immediately after the race my legs seized up to such an extent that I almost couldn't drive home. In the days following the event, my muscles were so sore that walking - anywhere - was a very real problem. And I later found I'd sprained my left foot along the course, and one of the toenails on my right foot had filled with blood and fallen off. Yuck. And did I mention the nipple chafing?
These injuries are, of course, preventable. As I said at the top of the piece, my running the Thorpe Half was Stupid. I certainly don't recommend following my lead and just running a Half Marathon in freezing temperatures with no prior training whatsoever in order to obtain a coaster-themed medal.
However, for those in better shape (or with a greater commitment to training) than I... it was a very well organised event. Why not give next year's a go?
~
Thanks for reading! Comments very welcome below.
-
BenC got a reaction from pluk for a blog entry, Something Stupid: Thorpe Half Marathon 2018
Something Stupid: Thorpe Half Marathon 2018
How far would you go, as an enthusiast, to build your collection of Theme Park tat?
...
Take out a Wonga loan to cover the cost?
Break up with your long term partner so you can free up some space?
How about run a half marathon to earn it...?
Well, last Sunday saw me do Something Stupid as I found myself running the 21 kilometres of the 2018 Thorpe Half Marathon, all in an attempt to nab the jazzy coaster-themed medal bestowed upon those who manage to get over the finish line.
And here for you, dear reader, is how I got on...
Thorpe Half Marathon 2018
The Thorpe Half is now in its second year, having enjoyed a successful - if wet - debut in 2017. Unfortunately as it's held in February, the park is closed, so the only real connection to Thorpe Park is that it starts and ends in the car park; there's no sprinting past Stealth and dashing around Depth Charge. What it does have to offer however is a pleasant run through the Surrey countryside, along a relatively flat-profile road-closed course - perfect for those chasing a personal best.
I was, it must be said, not chasing a personal best. I was just in it for the medal.
So, first things first. Sunday 25th February 2018 was cold. Bloody cold. The event organisers recommended that participants arrived at the car park by 07:45am, to allow good time before the race started at 09:00am. At 07:45am on Sunday 25th February in the Thorpe Park car park, the mercury was touching -1 degrees C.
But this hadn't deterred anyone! Indeed, the car park was busier than the average in-season Saturday when I arrived, and the place was buzzing with excited, committed runners. Many of whom seemed happy to be out in nothing more than vests, lycra, and shorts. In -1 degrees.
At this point I must admit that I took a large gulp and wondered what on earth I was doing here - and this wouldn't be the last time this particular thought crossed my mind.
It's also worth saying that I wasn't prepared for doing this. At all.
The fault is squarely mine, but I had done such minimal training beforehand that it doesn't even really merit the name "training". Since I booked a place at the event back in November, I had managed a grand total of two 3 mile runs on the roads around my house. Two. And on one of those I very nearly threw up at the end of it.
I am not a runner. I don't especially enjoy it, so, at best this was going to be a struggle. But there was only one way to get that medal...!
At this point I decided I'd take my mind off the impending challenge by having a nose around the site.
First up was a mosey on over to the park entrance - which looked very bare without an actual sign there! Does this happen every season, or might we be about to get a new sign design? And whilst they're at it, the paintwork could do with a good looking over too...
Alas I was allowed to go no further, because this sign had both red writing and underlining - doubly authoritative.
Thanks to my trusty zoom lens though, I could peek in a little closer...
...but there wasn't really much to see.
The Annual Pass building seemed to be getting a good dose of TLC though. Looked like it was having a new roof fitted, given the scaffolding.
Given the red underlined signs everywhere, it was pretty clear that the toilets by the entrance were out of bounds and out of action.
So bring on the portaloos!
Unfortunately, you can never have enough portaloos, and in this case, there weren't enough portaloos. Queueing is par for the course at any Theme Park, but queueing in sub zero temperatures is even less fun.
A quick look over the back of the bogs revealed very little of interest - although Zodiac standing stationary in a half-upright position looked quite strange! There was no visible work being done to X / WDTR.
However, it is photos such as this one that make me think how lucky we are to have a park as pretty as Thorpe in our country.
Thorpe Park is rarely praised for looking good. But with bright blue skies and deep blue lakes top-and-tailing it, it can't be denied that this is a sweet view. Reminded me strangely of a (very) mini Cedar Point...
OK - back to the action. The event organisers had done a great job with the central runners' village area, which contained a Cookie Bar, Coffee Stall, Massage Beds, Medal Engraving, a bunch of running-related retailers...
...and a stage!
Pictured here are the Epsom Rock Choir, who were singing with gusto despite the bitter cold. Did I mention that it was cold?
08:45am. Nearly game time. I got changed into my kit, which naturally featured a vintage Thorpe t shirt, and made my way over to the start area.
There were nearly 2,000 runners taking part in today's race, including many that had been bussed in by their local running group for the event.
The "why am I here?" thought flickered across my mind once more.
And we were off!
The route took us past the annual pass building, down towards the car park entrance, and off to the left.
Geek Photo #1 - the Protecting The Magic sign.
Do you know the Six Spells for Safety?
The route continued to track along the Staines Road, through the backstage areas of the park. Lots of industrial-looking buildings and infrastructure.
And then, behold! Geek Photo #2 - I spy nostalgia!
These look to me as if they've been saved from Chief Ranger's Carousel (RIP), which is great. But what will the park do with them?! Hopefully not leave them to rot...
OK, back to the race. The course had kicked us out of the Thorpe Park grounds at around 1 mile, on to Norlands Lane, then Coldharbour Lane, past Thorpe Farm (RIP), and up to the Thorpe Bypass.
At this point, my lack of fitness was really kicking in. The Sunday morning jolly at the Theme Park had suddenly turned very real, and I was wheezing after just 2 miles.
What didn't help was this section of the course, which involved running half a mile up one half of the road, only to turn around and run straight back down the other half. Sigh.
On the plus side, some great views of the M25. Oof.
But to be fair, much of the route was through very pleasant countryside, and if I'd been more fit it might have even been enjoyable.
As it was, it was a real mental effort to keep my head down, and keep moving. Just keep going. One step in front of the other. The coldness issue dropped away after 4 miles, because my body was generating so much heat.
I was overtaken plenty of times, and I had to just walk up anything resembling an incline. Spotify was a massive help.
The breakthrough for me came at about mile 10, where I realised that I'd made it around 75% of the course and that finishing was achievable!
At mile 12, I could start to see the tops of some of the rides peek over the skyline - wow. Never have I been more motivated by seeing the crest of Tidal Wave's lift hill!
My legs were properly turning to jelly, and the last pushes were really stop / start. But with a view like this, and the end in sight, I forced myself to go for a sprint finish for the last few hundred yards.
I threw myself over the finish line and doubled over, my chest burning and my legs on fire.
I'd done it!
2 hours, 1 minute, and 17 seconds of running later, and I'd completed the Thorpe Half.
And what was all this endeavour for?
Another addition to my collection of Theme Park tat! But what an addition it is.
Genuine blood, sweat and tears went into getting it, so I suspect it will remain amongst the more treasured of all the tat in my possession. It's a good looking, weighty medal and I'm proud to have earned it!
So, will I be running the Thorpe Half again next year to add another medal to my collection?
Absolutely not!
Immediately after the race my legs seized up to such an extent that I almost couldn't drive home. In the days following the event, my muscles were so sore that walking - anywhere - was a very real problem. And I later found I'd sprained my left foot along the course, and one of the toenails on my right foot had filled with blood and fallen off. Yuck. And did I mention the nipple chafing?
These injuries are, of course, preventable. As I said at the top of the piece, my running the Thorpe Half was Stupid. I certainly don't recommend following my lead and just running a Half Marathon in freezing temperatures with no prior training whatsoever in order to obtain a coaster-themed medal.
However, for those in better shape (or with a greater commitment to training) than I... it was a very well organised event. Why not give next year's a go?
~
Thanks for reading! Comments very welcome below.
-
BenC got a reaction from Kerfuffle for a blog entry, Something Stupid: Thorpe Half Marathon 2018
Something Stupid: Thorpe Half Marathon 2018
How far would you go, as an enthusiast, to build your collection of Theme Park tat?
...
Take out a Wonga loan to cover the cost?
Break up with your long term partner so you can free up some space?
How about run a half marathon to earn it...?
Well, last Sunday saw me do Something Stupid as I found myself running the 21 kilometres of the 2018 Thorpe Half Marathon, all in an attempt to nab the jazzy coaster-themed medal bestowed upon those who manage to get over the finish line.
And here for you, dear reader, is how I got on...
Thorpe Half Marathon 2018
The Thorpe Half is now in its second year, having enjoyed a successful - if wet - debut in 2017. Unfortunately as it's held in February, the park is closed, so the only real connection to Thorpe Park is that it starts and ends in the car park; there's no sprinting past Stealth and dashing around Depth Charge. What it does have to offer however is a pleasant run through the Surrey countryside, along a relatively flat-profile road-closed course - perfect for those chasing a personal best.
I was, it must be said, not chasing a personal best. I was just in it for the medal.
So, first things first. Sunday 25th February 2018 was cold. Bloody cold. The event organisers recommended that participants arrived at the car park by 07:45am, to allow good time before the race started at 09:00am. At 07:45am on Sunday 25th February in the Thorpe Park car park, the mercury was touching -1 degrees C.
But this hadn't deterred anyone! Indeed, the car park was busier than the average in-season Saturday when I arrived, and the place was buzzing with excited, committed runners. Many of whom seemed happy to be out in nothing more than vests, lycra, and shorts. In -1 degrees.
At this point I must admit that I took a large gulp and wondered what on earth I was doing here - and this wouldn't be the last time this particular thought crossed my mind.
It's also worth saying that I wasn't prepared for doing this. At all.
The fault is squarely mine, but I had done such minimal training beforehand that it doesn't even really merit the name "training". Since I booked a place at the event back in November, I had managed a grand total of two 3 mile runs on the roads around my house. Two. And on one of those I very nearly threw up at the end of it.
I am not a runner. I don't especially enjoy it, so, at best this was going to be a struggle. But there was only one way to get that medal...!
At this point I decided I'd take my mind off the impending challenge by having a nose around the site.
First up was a mosey on over to the park entrance - which looked very bare without an actual sign there! Does this happen every season, or might we be about to get a new sign design? And whilst they're at it, the paintwork could do with a good looking over too...
Alas I was allowed to go no further, because this sign had both red writing and underlining - doubly authoritative.
Thanks to my trusty zoom lens though, I could peek in a little closer...
...but there wasn't really much to see.
The Annual Pass building seemed to be getting a good dose of TLC though. Looked like it was having a new roof fitted, given the scaffolding.
Given the red underlined signs everywhere, it was pretty clear that the toilets by the entrance were out of bounds and out of action.
So bring on the portaloos!
Unfortunately, you can never have enough portaloos, and in this case, there weren't enough portaloos. Queueing is par for the course at any Theme Park, but queueing in sub zero temperatures is even less fun.
A quick look over the back of the bogs revealed very little of interest - although Zodiac standing stationary in a half-upright position looked quite strange! There was no visible work being done to X / WDTR.
However, it is photos such as this one that make me think how lucky we are to have a park as pretty as Thorpe in our country.
Thorpe Park is rarely praised for looking good. But with bright blue skies and deep blue lakes top-and-tailing it, it can't be denied that this is a sweet view. Reminded me strangely of a (very) mini Cedar Point...
OK - back to the action. The event organisers had done a great job with the central runners' village area, which contained a Cookie Bar, Coffee Stall, Massage Beds, Medal Engraving, a bunch of running-related retailers...
...and a stage!
Pictured here are the Epsom Rock Choir, who were singing with gusto despite the bitter cold. Did I mention that it was cold?
08:45am. Nearly game time. I got changed into my kit, which naturally featured a vintage Thorpe t shirt, and made my way over to the start area.
There were nearly 2,000 runners taking part in today's race, including many that had been bussed in by their local running group for the event.
The "why am I here?" thought flickered across my mind once more.
And we were off!
The route took us past the annual pass building, down towards the car park entrance, and off to the left.
Geek Photo #1 - the Protecting The Magic sign.
Do you know the Six Spells for Safety?
The route continued to track along the Staines Road, through the backstage areas of the park. Lots of industrial-looking buildings and infrastructure.
And then, behold! Geek Photo #2 - I spy nostalgia!
These look to me as if they've been saved from Chief Ranger's Carousel (RIP), which is great. But what will the park do with them?! Hopefully not leave them to rot...
OK, back to the race. The course had kicked us out of the Thorpe Park grounds at around 1 mile, on to Norlands Lane, then Coldharbour Lane, past Thorpe Farm (RIP), and up to the Thorpe Bypass.
At this point, my lack of fitness was really kicking in. The Sunday morning jolly at the Theme Park had suddenly turned very real, and I was wheezing after just 2 miles.
What didn't help was this section of the course, which involved running half a mile up one half of the road, only to turn around and run straight back down the other half. Sigh.
On the plus side, some great views of the M25. Oof.
But to be fair, much of the route was through very pleasant countryside, and if I'd been more fit it might have even been enjoyable.
As it was, it was a real mental effort to keep my head down, and keep moving. Just keep going. One step in front of the other. The coldness issue dropped away after 4 miles, because my body was generating so much heat.
I was overtaken plenty of times, and I had to just walk up anything resembling an incline. Spotify was a massive help.
The breakthrough for me came at about mile 10, where I realised that I'd made it around 75% of the course and that finishing was achievable!
At mile 12, I could start to see the tops of some of the rides peek over the skyline - wow. Never have I been more motivated by seeing the crest of Tidal Wave's lift hill!
My legs were properly turning to jelly, and the last pushes were really stop / start. But with a view like this, and the end in sight, I forced myself to go for a sprint finish for the last few hundred yards.
I threw myself over the finish line and doubled over, my chest burning and my legs on fire.
I'd done it!
2 hours, 1 minute, and 17 seconds of running later, and I'd completed the Thorpe Half.
And what was all this endeavour for?
Another addition to my collection of Theme Park tat! But what an addition it is.
Genuine blood, sweat and tears went into getting it, so I suspect it will remain amongst the more treasured of all the tat in my possession. It's a good looking, weighty medal and I'm proud to have earned it!
So, will I be running the Thorpe Half again next year to add another medal to my collection?
Absolutely not!
Immediately after the race my legs seized up to such an extent that I almost couldn't drive home. In the days following the event, my muscles were so sore that walking - anywhere - was a very real problem. And I later found I'd sprained my left foot along the course, and one of the toenails on my right foot had filled with blood and fallen off. Yuck. And did I mention the nipple chafing?
These injuries are, of course, preventable. As I said at the top of the piece, my running the Thorpe Half was Stupid. I certainly don't recommend following my lead and just running a Half Marathon in freezing temperatures with no prior training whatsoever in order to obtain a coaster-themed medal.
However, for those in better shape (or with a greater commitment to training) than I... it was a very well organised event. Why not give next year's a go?
~
Thanks for reading! Comments very welcome below.
-
BenC got a reaction from Marc for a blog entry, Something Stupid: Thorpe Half Marathon 2018
Something Stupid: Thorpe Half Marathon 2018
How far would you go, as an enthusiast, to build your collection of Theme Park tat?
...
Take out a Wonga loan to cover the cost?
Break up with your long term partner so you can free up some space?
How about run a half marathon to earn it...?
Well, last Sunday saw me do Something Stupid as I found myself running the 21 kilometres of the 2018 Thorpe Half Marathon, all in an attempt to nab the jazzy coaster-themed medal bestowed upon those who manage to get over the finish line.
And here for you, dear reader, is how I got on...
Thorpe Half Marathon 2018
The Thorpe Half is now in its second year, having enjoyed a successful - if wet - debut in 2017. Unfortunately as it's held in February, the park is closed, so the only real connection to Thorpe Park is that it starts and ends in the car park; there's no sprinting past Stealth and dashing around Depth Charge. What it does have to offer however is a pleasant run through the Surrey countryside, along a relatively flat-profile road-closed course - perfect for those chasing a personal best.
I was, it must be said, not chasing a personal best. I was just in it for the medal.
So, first things first. Sunday 25th February 2018 was cold. Bloody cold. The event organisers recommended that participants arrived at the car park by 07:45am, to allow good time before the race started at 09:00am. At 07:45am on Sunday 25th February in the Thorpe Park car park, the mercury was touching -1 degrees C.
But this hadn't deterred anyone! Indeed, the car park was busier than the average in-season Saturday when I arrived, and the place was buzzing with excited, committed runners. Many of whom seemed happy to be out in nothing more than vests, lycra, and shorts. In -1 degrees.
At this point I must admit that I took a large gulp and wondered what on earth I was doing here - and this wouldn't be the last time this particular thought crossed my mind.
It's also worth saying that I wasn't prepared for doing this. At all.
The fault is squarely mine, but I had done such minimal training beforehand that it doesn't even really merit the name "training". Since I booked a place at the event back in November, I had managed a grand total of two 3 mile runs on the roads around my house. Two. And on one of those I very nearly threw up at the end of it.
I am not a runner. I don't especially enjoy it, so, at best this was going to be a struggle. But there was only one way to get that medal...!
At this point I decided I'd take my mind off the impending challenge by having a nose around the site.
First up was a mosey on over to the park entrance - which looked very bare without an actual sign there! Does this happen every season, or might we be about to get a new sign design? And whilst they're at it, the paintwork could do with a good looking over too...
Alas I was allowed to go no further, because this sign had both red writing and underlining - doubly authoritative.
Thanks to my trusty zoom lens though, I could peek in a little closer...
...but there wasn't really much to see.
The Annual Pass building seemed to be getting a good dose of TLC though. Looked like it was having a new roof fitted, given the scaffolding.
Given the red underlined signs everywhere, it was pretty clear that the toilets by the entrance were out of bounds and out of action.
So bring on the portaloos!
Unfortunately, you can never have enough portaloos, and in this case, there weren't enough portaloos. Queueing is par for the course at any Theme Park, but queueing in sub zero temperatures is even less fun.
A quick look over the back of the bogs revealed very little of interest - although Zodiac standing stationary in a half-upright position looked quite strange! There was no visible work being done to X / WDTR.
However, it is photos such as this one that make me think how lucky we are to have a park as pretty as Thorpe in our country.
Thorpe Park is rarely praised for looking good. But with bright blue skies and deep blue lakes top-and-tailing it, it can't be denied that this is a sweet view. Reminded me strangely of a (very) mini Cedar Point...
OK - back to the action. The event organisers had done a great job with the central runners' village area, which contained a Cookie Bar, Coffee Stall, Massage Beds, Medal Engraving, a bunch of running-related retailers...
...and a stage!
Pictured here are the Epsom Rock Choir, who were singing with gusto despite the bitter cold. Did I mention that it was cold?
08:45am. Nearly game time. I got changed into my kit, which naturally featured a vintage Thorpe t shirt, and made my way over to the start area.
There were nearly 2,000 runners taking part in today's race, including many that had been bussed in by their local running group for the event.
The "why am I here?" thought flickered across my mind once more.
And we were off!
The route took us past the annual pass building, down towards the car park entrance, and off to the left.
Geek Photo #1 - the Protecting The Magic sign.
Do you know the Six Spells for Safety?
The route continued to track along the Staines Road, through the backstage areas of the park. Lots of industrial-looking buildings and infrastructure.
And then, behold! Geek Photo #2 - I spy nostalgia!
These look to me as if they've been saved from Chief Ranger's Carousel (RIP), which is great. But what will the park do with them?! Hopefully not leave them to rot...
OK, back to the race. The course had kicked us out of the Thorpe Park grounds at around 1 mile, on to Norlands Lane, then Coldharbour Lane, past Thorpe Farm (RIP), and up to the Thorpe Bypass.
At this point, my lack of fitness was really kicking in. The Sunday morning jolly at the Theme Park had suddenly turned very real, and I was wheezing after just 2 miles.
What didn't help was this section of the course, which involved running half a mile up one half of the road, only to turn around and run straight back down the other half. Sigh.
On the plus side, some great views of the M25. Oof.
But to be fair, much of the route was through very pleasant countryside, and if I'd been more fit it might have even been enjoyable.
As it was, it was a real mental effort to keep my head down, and keep moving. Just keep going. One step in front of the other. The coldness issue dropped away after 4 miles, because my body was generating so much heat.
I was overtaken plenty of times, and I had to just walk up anything resembling an incline. Spotify was a massive help.
The breakthrough for me came at about mile 10, where I realised that I'd made it around 75% of the course and that finishing was achievable!
At mile 12, I could start to see the tops of some of the rides peek over the skyline - wow. Never have I been more motivated by seeing the crest of Tidal Wave's lift hill!
My legs were properly turning to jelly, and the last pushes were really stop / start. But with a view like this, and the end in sight, I forced myself to go for a sprint finish for the last few hundred yards.
I threw myself over the finish line and doubled over, my chest burning and my legs on fire.
I'd done it!
2 hours, 1 minute, and 17 seconds of running later, and I'd completed the Thorpe Half.
And what was all this endeavour for?
Another addition to my collection of Theme Park tat! But what an addition it is.
Genuine blood, sweat and tears went into getting it, so I suspect it will remain amongst the more treasured of all the tat in my possession. It's a good looking, weighty medal and I'm proud to have earned it!
So, will I be running the Thorpe Half again next year to add another medal to my collection?
Absolutely not!
Immediately after the race my legs seized up to such an extent that I almost couldn't drive home. In the days following the event, my muscles were so sore that walking - anywhere - was a very real problem. And I later found I'd sprained my left foot along the course, and one of the toenails on my right foot had filled with blood and fallen off. Yuck. And did I mention the nipple chafing?
These injuries are, of course, preventable. As I said at the top of the piece, my running the Thorpe Half was Stupid. I certainly don't recommend following my lead and just running a Half Marathon in freezing temperatures with no prior training whatsoever in order to obtain a coaster-themed medal.
However, for those in better shape (or with a greater commitment to training) than I... it was a very well organised event. Why not give next year's a go?
~
Thanks for reading! Comments very welcome below.
-
BenC got a reaction from Mark9 for a blog entry, Something Stupid: Thorpe Half Marathon 2018
Something Stupid: Thorpe Half Marathon 2018
How far would you go, as an enthusiast, to build your collection of Theme Park tat?
...
Take out a Wonga loan to cover the cost?
Break up with your long term partner so you can free up some space?
How about run a half marathon to earn it...?
Well, last Sunday saw me do Something Stupid as I found myself running the 21 kilometres of the 2018 Thorpe Half Marathon, all in an attempt to nab the jazzy coaster-themed medal bestowed upon those who manage to get over the finish line.
And here for you, dear reader, is how I got on...
Thorpe Half Marathon 2018
The Thorpe Half is now in its second year, having enjoyed a successful - if wet - debut in 2017. Unfortunately as it's held in February, the park is closed, so the only real connection to Thorpe Park is that it starts and ends in the car park; there's no sprinting past Stealth and dashing around Depth Charge. What it does have to offer however is a pleasant run through the Surrey countryside, along a relatively flat-profile road-closed course - perfect for those chasing a personal best.
I was, it must be said, not chasing a personal best. I was just in it for the medal.
So, first things first. Sunday 25th February 2018 was cold. Bloody cold. The event organisers recommended that participants arrived at the car park by 07:45am, to allow good time before the race started at 09:00am. At 07:45am on Sunday 25th February in the Thorpe Park car park, the mercury was touching -1 degrees C.
But this hadn't deterred anyone! Indeed, the car park was busier than the average in-season Saturday when I arrived, and the place was buzzing with excited, committed runners. Many of whom seemed happy to be out in nothing more than vests, lycra, and shorts. In -1 degrees.
At this point I must admit that I took a large gulp and wondered what on earth I was doing here - and this wouldn't be the last time this particular thought crossed my mind.
It's also worth saying that I wasn't prepared for doing this. At all.
The fault is squarely mine, but I had done such minimal training beforehand that it doesn't even really merit the name "training". Since I booked a place at the event back in November, I had managed a grand total of two 3 mile runs on the roads around my house. Two. And on one of those I very nearly threw up at the end of it.
I am not a runner. I don't especially enjoy it, so, at best this was going to be a struggle. But there was only one way to get that medal...!
At this point I decided I'd take my mind off the impending challenge by having a nose around the site.
First up was a mosey on over to the park entrance - which looked very bare without an actual sign there! Does this happen every season, or might we be about to get a new sign design? And whilst they're at it, the paintwork could do with a good looking over too...
Alas I was allowed to go no further, because this sign had both red writing and underlining - doubly authoritative.
Thanks to my trusty zoom lens though, I could peek in a little closer...
...but there wasn't really much to see.
The Annual Pass building seemed to be getting a good dose of TLC though. Looked like it was having a new roof fitted, given the scaffolding.
Given the red underlined signs everywhere, it was pretty clear that the toilets by the entrance were out of bounds and out of action.
So bring on the portaloos!
Unfortunately, you can never have enough portaloos, and in this case, there weren't enough portaloos. Queueing is par for the course at any Theme Park, but queueing in sub zero temperatures is even less fun.
A quick look over the back of the bogs revealed very little of interest - although Zodiac standing stationary in a half-upright position looked quite strange! There was no visible work being done to X / WDTR.
However, it is photos such as this one that make me think how lucky we are to have a park as pretty as Thorpe in our country.
Thorpe Park is rarely praised for looking good. But with bright blue skies and deep blue lakes top-and-tailing it, it can't be denied that this is a sweet view. Reminded me strangely of a (very) mini Cedar Point...
OK - back to the action. The event organisers had done a great job with the central runners' village area, which contained a Cookie Bar, Coffee Stall, Massage Beds, Medal Engraving, a bunch of running-related retailers...
...and a stage!
Pictured here are the Epsom Rock Choir, who were singing with gusto despite the bitter cold. Did I mention that it was cold?
08:45am. Nearly game time. I got changed into my kit, which naturally featured a vintage Thorpe t shirt, and made my way over to the start area.
There were nearly 2,000 runners taking part in today's race, including many that had been bussed in by their local running group for the event.
The "why am I here?" thought flickered across my mind once more.
And we were off!
The route took us past the annual pass building, down towards the car park entrance, and off to the left.
Geek Photo #1 - the Protecting The Magic sign.
Do you know the Six Spells for Safety?
The route continued to track along the Staines Road, through the backstage areas of the park. Lots of industrial-looking buildings and infrastructure.
And then, behold! Geek Photo #2 - I spy nostalgia!
These look to me as if they've been saved from Chief Ranger's Carousel (RIP), which is great. But what will the park do with them?! Hopefully not leave them to rot...
OK, back to the race. The course had kicked us out of the Thorpe Park grounds at around 1 mile, on to Norlands Lane, then Coldharbour Lane, past Thorpe Farm (RIP), and up to the Thorpe Bypass.
At this point, my lack of fitness was really kicking in. The Sunday morning jolly at the Theme Park had suddenly turned very real, and I was wheezing after just 2 miles.
What didn't help was this section of the course, which involved running half a mile up one half of the road, only to turn around and run straight back down the other half. Sigh.
On the plus side, some great views of the M25. Oof.
But to be fair, much of the route was through very pleasant countryside, and if I'd been more fit it might have even been enjoyable.
As it was, it was a real mental effort to keep my head down, and keep moving. Just keep going. One step in front of the other. The coldness issue dropped away after 4 miles, because my body was generating so much heat.
I was overtaken plenty of times, and I had to just walk up anything resembling an incline. Spotify was a massive help.
The breakthrough for me came at about mile 10, where I realised that I'd made it around 75% of the course and that finishing was achievable!
At mile 12, I could start to see the tops of some of the rides peek over the skyline - wow. Never have I been more motivated by seeing the crest of Tidal Wave's lift hill!
My legs were properly turning to jelly, and the last pushes were really stop / start. But with a view like this, and the end in sight, I forced myself to go for a sprint finish for the last few hundred yards.
I threw myself over the finish line and doubled over, my chest burning and my legs on fire.
I'd done it!
2 hours, 1 minute, and 17 seconds of running later, and I'd completed the Thorpe Half.
And what was all this endeavour for?
Another addition to my collection of Theme Park tat! But what an addition it is.
Genuine blood, sweat and tears went into getting it, so I suspect it will remain amongst the more treasured of all the tat in my possession. It's a good looking, weighty medal and I'm proud to have earned it!
So, will I be running the Thorpe Half again next year to add another medal to my collection?
Absolutely not!
Immediately after the race my legs seized up to such an extent that I almost couldn't drive home. In the days following the event, my muscles were so sore that walking - anywhere - was a very real problem. And I later found I'd sprained my left foot along the course, and one of the toenails on my right foot had filled with blood and fallen off. Yuck. And did I mention the nipple chafing?
These injuries are, of course, preventable. As I said at the top of the piece, my running the Thorpe Half was Stupid. I certainly don't recommend following my lead and just running a Half Marathon in freezing temperatures with no prior training whatsoever in order to obtain a coaster-themed medal.
However, for those in better shape (or with a greater commitment to training) than I... it was a very well organised event. Why not give next year's a go?
~
Thanks for reading! Comments very welcome below.
-
BenC got a reaction from JoshC. for a blog entry, Something Stupid: Thorpe Half Marathon 2018
Something Stupid: Thorpe Half Marathon 2018
How far would you go, as an enthusiast, to build your collection of Theme Park tat?
...
Take out a Wonga loan to cover the cost?
Break up with your long term partner so you can free up some space?
How about run a half marathon to earn it...?
Well, last Sunday saw me do Something Stupid as I found myself running the 21 kilometres of the 2018 Thorpe Half Marathon, all in an attempt to nab the jazzy coaster-themed medal bestowed upon those who manage to get over the finish line.
And here for you, dear reader, is how I got on...
Thorpe Half Marathon 2018
The Thorpe Half is now in its second year, having enjoyed a successful - if wet - debut in 2017. Unfortunately as it's held in February, the park is closed, so the only real connection to Thorpe Park is that it starts and ends in the car park; there's no sprinting past Stealth and dashing around Depth Charge. What it does have to offer however is a pleasant run through the Surrey countryside, along a relatively flat-profile road-closed course - perfect for those chasing a personal best.
I was, it must be said, not chasing a personal best. I was just in it for the medal.
So, first things first. Sunday 25th February 2018 was cold. Bloody cold. The event organisers recommended that participants arrived at the car park by 07:45am, to allow good time before the race started at 09:00am. At 07:45am on Sunday 25th February in the Thorpe Park car park, the mercury was touching -1 degrees C.
But this hadn't deterred anyone! Indeed, the car park was busier than the average in-season Saturday when I arrived, and the place was buzzing with excited, committed runners. Many of whom seemed happy to be out in nothing more than vests, lycra, and shorts. In -1 degrees.
At this point I must admit that I took a large gulp and wondered what on earth I was doing here - and this wouldn't be the last time this particular thought crossed my mind.
It's also worth saying that I wasn't prepared for doing this. At all.
The fault is squarely mine, but I had done such minimal training beforehand that it doesn't even really merit the name "training". Since I booked a place at the event back in November, I had managed a grand total of two 3 mile runs on the roads around my house. Two. And on one of those I very nearly threw up at the end of it.
I am not a runner. I don't especially enjoy it, so, at best this was going to be a struggle. But there was only one way to get that medal...!
At this point I decided I'd take my mind off the impending challenge by having a nose around the site.
First up was a mosey on over to the park entrance - which looked very bare without an actual sign there! Does this happen every season, or might we be about to get a new sign design? And whilst they're at it, the paintwork could do with a good looking over too...
Alas I was allowed to go no further, because this sign had both red writing and underlining - doubly authoritative.
Thanks to my trusty zoom lens though, I could peek in a little closer...
...but there wasn't really much to see.
The Annual Pass building seemed to be getting a good dose of TLC though. Looked like it was having a new roof fitted, given the scaffolding.
Given the red underlined signs everywhere, it was pretty clear that the toilets by the entrance were out of bounds and out of action.
So bring on the portaloos!
Unfortunately, you can never have enough portaloos, and in this case, there weren't enough portaloos. Queueing is par for the course at any Theme Park, but queueing in sub zero temperatures is even less fun.
A quick look over the back of the bogs revealed very little of interest - although Zodiac standing stationary in a half-upright position looked quite strange! There was no visible work being done to X / WDTR.
However, it is photos such as this one that make me think how lucky we are to have a park as pretty as Thorpe in our country.
Thorpe Park is rarely praised for looking good. But with bright blue skies and deep blue lakes top-and-tailing it, it can't be denied that this is a sweet view. Reminded me strangely of a (very) mini Cedar Point...
OK - back to the action. The event organisers had done a great job with the central runners' village area, which contained a Cookie Bar, Coffee Stall, Massage Beds, Medal Engraving, a bunch of running-related retailers...
...and a stage!
Pictured here are the Epsom Rock Choir, who were singing with gusto despite the bitter cold. Did I mention that it was cold?
08:45am. Nearly game time. I got changed into my kit, which naturally featured a vintage Thorpe t shirt, and made my way over to the start area.
There were nearly 2,000 runners taking part in today's race, including many that had been bussed in by their local running group for the event.
The "why am I here?" thought flickered across my mind once more.
And we were off!
The route took us past the annual pass building, down towards the car park entrance, and off to the left.
Geek Photo #1 - the Protecting The Magic sign.
Do you know the Six Spells for Safety?
The route continued to track along the Staines Road, through the backstage areas of the park. Lots of industrial-looking buildings and infrastructure.
And then, behold! Geek Photo #2 - I spy nostalgia!
These look to me as if they've been saved from Chief Ranger's Carousel (RIP), which is great. But what will the park do with them?! Hopefully not leave them to rot...
OK, back to the race. The course had kicked us out of the Thorpe Park grounds at around 1 mile, on to Norlands Lane, then Coldharbour Lane, past Thorpe Farm (RIP), and up to the Thorpe Bypass.
At this point, my lack of fitness was really kicking in. The Sunday morning jolly at the Theme Park had suddenly turned very real, and I was wheezing after just 2 miles.
What didn't help was this section of the course, which involved running half a mile up one half of the road, only to turn around and run straight back down the other half. Sigh.
On the plus side, some great views of the M25. Oof.
But to be fair, much of the route was through very pleasant countryside, and if I'd been more fit it might have even been enjoyable.
As it was, it was a real mental effort to keep my head down, and keep moving. Just keep going. One step in front of the other. The coldness issue dropped away after 4 miles, because my body was generating so much heat.
I was overtaken plenty of times, and I had to just walk up anything resembling an incline. Spotify was a massive help.
The breakthrough for me came at about mile 10, where I realised that I'd made it around 75% of the course and that finishing was achievable!
At mile 12, I could start to see the tops of some of the rides peek over the skyline - wow. Never have I been more motivated by seeing the crest of Tidal Wave's lift hill!
My legs were properly turning to jelly, and the last pushes were really stop / start. But with a view like this, and the end in sight, I forced myself to go for a sprint finish for the last few hundred yards.
I threw myself over the finish line and doubled over, my chest burning and my legs on fire.
I'd done it!
2 hours, 1 minute, and 17 seconds of running later, and I'd completed the Thorpe Half.
And what was all this endeavour for?
Another addition to my collection of Theme Park tat! But what an addition it is.
Genuine blood, sweat and tears went into getting it, so I suspect it will remain amongst the more treasured of all the tat in my possession. It's a good looking, weighty medal and I'm proud to have earned it!
So, will I be running the Thorpe Half again next year to add another medal to my collection?
Absolutely not!
Immediately after the race my legs seized up to such an extent that I almost couldn't drive home. In the days following the event, my muscles were so sore that walking - anywhere - was a very real problem. And I later found I'd sprained my left foot along the course, and one of the toenails on my right foot had filled with blood and fallen off. Yuck. And did I mention the nipple chafing?
These injuries are, of course, preventable. As I said at the top of the piece, my running the Thorpe Half was Stupid. I certainly don't recommend following my lead and just running a Half Marathon in freezing temperatures with no prior training whatsoever in order to obtain a coaster-themed medal.
However, for those in better shape (or with a greater commitment to training) than I... it was a very well organised event. Why not give next year's a go?
~
Thanks for reading! Comments very welcome below.
-
BenC got a reaction from Han30 for a blog entry, Something Stupid: Thorpe Half Marathon 2018
Something Stupid: Thorpe Half Marathon 2018
How far would you go, as an enthusiast, to build your collection of Theme Park tat?
...
Take out a Wonga loan to cover the cost?
Break up with your long term partner so you can free up some space?
How about run a half marathon to earn it...?
Well, last Sunday saw me do Something Stupid as I found myself running the 21 kilometres of the 2018 Thorpe Half Marathon, all in an attempt to nab the jazzy coaster-themed medal bestowed upon those who manage to get over the finish line.
And here for you, dear reader, is how I got on...
Thorpe Half Marathon 2018
The Thorpe Half is now in its second year, having enjoyed a successful - if wet - debut in 2017. Unfortunately as it's held in February, the park is closed, so the only real connection to Thorpe Park is that it starts and ends in the car park; there's no sprinting past Stealth and dashing around Depth Charge. What it does have to offer however is a pleasant run through the Surrey countryside, along a relatively flat-profile road-closed course - perfect for those chasing a personal best.
I was, it must be said, not chasing a personal best. I was just in it for the medal.
So, first things first. Sunday 25th February 2018 was cold. Bloody cold. The event organisers recommended that participants arrived at the car park by 07:45am, to allow good time before the race started at 09:00am. At 07:45am on Sunday 25th February in the Thorpe Park car park, the mercury was touching -1 degrees C.
But this hadn't deterred anyone! Indeed, the car park was busier than the average in-season Saturday when I arrived, and the place was buzzing with excited, committed runners. Many of whom seemed happy to be out in nothing more than vests, lycra, and shorts. In -1 degrees.
At this point I must admit that I took a large gulp and wondered what on earth I was doing here - and this wouldn't be the last time this particular thought crossed my mind.
It's also worth saying that I wasn't prepared for doing this. At all.
The fault is squarely mine, but I had done such minimal training beforehand that it doesn't even really merit the name "training". Since I booked a place at the event back in November, I had managed a grand total of two 3 mile runs on the roads around my house. Two. And on one of those I very nearly threw up at the end of it.
I am not a runner. I don't especially enjoy it, so, at best this was going to be a struggle. But there was only one way to get that medal...!
At this point I decided I'd take my mind off the impending challenge by having a nose around the site.
First up was a mosey on over to the park entrance - which looked very bare without an actual sign there! Does this happen every season, or might we be about to get a new sign design? And whilst they're at it, the paintwork could do with a good looking over too...
Alas I was allowed to go no further, because this sign had both red writing and underlining - doubly authoritative.
Thanks to my trusty zoom lens though, I could peek in a little closer...
...but there wasn't really much to see.
The Annual Pass building seemed to be getting a good dose of TLC though. Looked like it was having a new roof fitted, given the scaffolding.
Given the red underlined signs everywhere, it was pretty clear that the toilets by the entrance were out of bounds and out of action.
So bring on the portaloos!
Unfortunately, you can never have enough portaloos, and in this case, there weren't enough portaloos. Queueing is par for the course at any Theme Park, but queueing in sub zero temperatures is even less fun.
A quick look over the back of the bogs revealed very little of interest - although Zodiac standing stationary in a half-upright position looked quite strange! There was no visible work being done to X / WDTR.
However, it is photos such as this one that make me think how lucky we are to have a park as pretty as Thorpe in our country.
Thorpe Park is rarely praised for looking good. But with bright blue skies and deep blue lakes top-and-tailing it, it can't be denied that this is a sweet view. Reminded me strangely of a (very) mini Cedar Point...
OK - back to the action. The event organisers had done a great job with the central runners' village area, which contained a Cookie Bar, Coffee Stall, Massage Beds, Medal Engraving, a bunch of running-related retailers...
...and a stage!
Pictured here are the Epsom Rock Choir, who were singing with gusto despite the bitter cold. Did I mention that it was cold?
08:45am. Nearly game time. I got changed into my kit, which naturally featured a vintage Thorpe t shirt, and made my way over to the start area.
There were nearly 2,000 runners taking part in today's race, including many that had been bussed in by their local running group for the event.
The "why am I here?" thought flickered across my mind once more.
And we were off!
The route took us past the annual pass building, down towards the car park entrance, and off to the left.
Geek Photo #1 - the Protecting The Magic sign.
Do you know the Six Spells for Safety?
The route continued to track along the Staines Road, through the backstage areas of the park. Lots of industrial-looking buildings and infrastructure.
And then, behold! Geek Photo #2 - I spy nostalgia!
These look to me as if they've been saved from Chief Ranger's Carousel (RIP), which is great. But what will the park do with them?! Hopefully not leave them to rot...
OK, back to the race. The course had kicked us out of the Thorpe Park grounds at around 1 mile, on to Norlands Lane, then Coldharbour Lane, past Thorpe Farm (RIP), and up to the Thorpe Bypass.
At this point, my lack of fitness was really kicking in. The Sunday morning jolly at the Theme Park had suddenly turned very real, and I was wheezing after just 2 miles.
What didn't help was this section of the course, which involved running half a mile up one half of the road, only to turn around and run straight back down the other half. Sigh.
On the plus side, some great views of the M25. Oof.
But to be fair, much of the route was through very pleasant countryside, and if I'd been more fit it might have even been enjoyable.
As it was, it was a real mental effort to keep my head down, and keep moving. Just keep going. One step in front of the other. The coldness issue dropped away after 4 miles, because my body was generating so much heat.
I was overtaken plenty of times, and I had to just walk up anything resembling an incline. Spotify was a massive help.
The breakthrough for me came at about mile 10, where I realised that I'd made it around 75% of the course and that finishing was achievable!
At mile 12, I could start to see the tops of some of the rides peek over the skyline - wow. Never have I been more motivated by seeing the crest of Tidal Wave's lift hill!
My legs were properly turning to jelly, and the last pushes were really stop / start. But with a view like this, and the end in sight, I forced myself to go for a sprint finish for the last few hundred yards.
I threw myself over the finish line and doubled over, my chest burning and my legs on fire.
I'd done it!
2 hours, 1 minute, and 17 seconds of running later, and I'd completed the Thorpe Half.
And what was all this endeavour for?
Another addition to my collection of Theme Park tat! But what an addition it is.
Genuine blood, sweat and tears went into getting it, so I suspect it will remain amongst the more treasured of all the tat in my possession. It's a good looking, weighty medal and I'm proud to have earned it!
So, will I be running the Thorpe Half again next year to add another medal to my collection?
Absolutely not!
Immediately after the race my legs seized up to such an extent that I almost couldn't drive home. In the days following the event, my muscles were so sore that walking - anywhere - was a very real problem. And I later found I'd sprained my left foot along the course, and one of the toenails on my right foot had filled with blood and fallen off. Yuck. And did I mention the nipple chafing?
These injuries are, of course, preventable. As I said at the top of the piece, my running the Thorpe Half was Stupid. I certainly don't recommend following my lead and just running a Half Marathon in freezing temperatures with no prior training whatsoever in order to obtain a coaster-themed medal.
However, for those in better shape (or with a greater commitment to training) than I... it was a very well organised event. Why not give next year's a go?
~
Thanks for reading! Comments very welcome below.
-
BenC got a reaction from Marhelorpe for a blog entry, Something Stupid: Thorpe Half Marathon 2018
Something Stupid: Thorpe Half Marathon 2018
How far would you go, as an enthusiast, to build your collection of Theme Park tat?
...
Take out a Wonga loan to cover the cost?
Break up with your long term partner so you can free up some space?
How about run a half marathon to earn it...?
Well, last Sunday saw me do Something Stupid as I found myself running the 21 kilometres of the 2018 Thorpe Half Marathon, all in an attempt to nab the jazzy coaster-themed medal bestowed upon those who manage to get over the finish line.
And here for you, dear reader, is how I got on...
Thorpe Half Marathon 2018
The Thorpe Half is now in its second year, having enjoyed a successful - if wet - debut in 2017. Unfortunately as it's held in February, the park is closed, so the only real connection to Thorpe Park is that it starts and ends in the car park; there's no sprinting past Stealth and dashing around Depth Charge. What it does have to offer however is a pleasant run through the Surrey countryside, along a relatively flat-profile road-closed course - perfect for those chasing a personal best.
I was, it must be said, not chasing a personal best. I was just in it for the medal.
So, first things first. Sunday 25th February 2018 was cold. Bloody cold. The event organisers recommended that participants arrived at the car park by 07:45am, to allow good time before the race started at 09:00am. At 07:45am on Sunday 25th February in the Thorpe Park car park, the mercury was touching -1 degrees C.
But this hadn't deterred anyone! Indeed, the car park was busier than the average in-season Saturday when I arrived, and the place was buzzing with excited, committed runners. Many of whom seemed happy to be out in nothing more than vests, lycra, and shorts. In -1 degrees.
At this point I must admit that I took a large gulp and wondered what on earth I was doing here - and this wouldn't be the last time this particular thought crossed my mind.
It's also worth saying that I wasn't prepared for doing this. At all.
The fault is squarely mine, but I had done such minimal training beforehand that it doesn't even really merit the name "training". Since I booked a place at the event back in November, I had managed a grand total of two 3 mile runs on the roads around my house. Two. And on one of those I very nearly threw up at the end of it.
I am not a runner. I don't especially enjoy it, so, at best this was going to be a struggle. But there was only one way to get that medal...!
At this point I decided I'd take my mind off the impending challenge by having a nose around the site.
First up was a mosey on over to the park entrance - which looked very bare without an actual sign there! Does this happen every season, or might we be about to get a new sign design? And whilst they're at it, the paintwork could do with a good looking over too...
Alas I was allowed to go no further, because this sign had both red writing and underlining - doubly authoritative.
Thanks to my trusty zoom lens though, I could peek in a little closer...
...but there wasn't really much to see.
The Annual Pass building seemed to be getting a good dose of TLC though. Looked like it was having a new roof fitted, given the scaffolding.
Given the red underlined signs everywhere, it was pretty clear that the toilets by the entrance were out of bounds and out of action.
So bring on the portaloos!
Unfortunately, you can never have enough portaloos, and in this case, there weren't enough portaloos. Queueing is par for the course at any Theme Park, but queueing in sub zero temperatures is even less fun.
A quick look over the back of the bogs revealed very little of interest - although Zodiac standing stationary in a half-upright position looked quite strange! There was no visible work being done to X / WDTR.
However, it is photos such as this one that make me think how lucky we are to have a park as pretty as Thorpe in our country.
Thorpe Park is rarely praised for looking good. But with bright blue skies and deep blue lakes top-and-tailing it, it can't be denied that this is a sweet view. Reminded me strangely of a (very) mini Cedar Point...
OK - back to the action. The event organisers had done a great job with the central runners' village area, which contained a Cookie Bar, Coffee Stall, Massage Beds, Medal Engraving, a bunch of running-related retailers...
...and a stage!
Pictured here are the Epsom Rock Choir, who were singing with gusto despite the bitter cold. Did I mention that it was cold?
08:45am. Nearly game time. I got changed into my kit, which naturally featured a vintage Thorpe t shirt, and made my way over to the start area.
There were nearly 2,000 runners taking part in today's race, including many that had been bussed in by their local running group for the event.
The "why am I here?" thought flickered across my mind once more.
And we were off!
The route took us past the annual pass building, down towards the car park entrance, and off to the left.
Geek Photo #1 - the Protecting The Magic sign.
Do you know the Six Spells for Safety?
The route continued to track along the Staines Road, through the backstage areas of the park. Lots of industrial-looking buildings and infrastructure.
And then, behold! Geek Photo #2 - I spy nostalgia!
These look to me as if they've been saved from Chief Ranger's Carousel (RIP), which is great. But what will the park do with them?! Hopefully not leave them to rot...
OK, back to the race. The course had kicked us out of the Thorpe Park grounds at around 1 mile, on to Norlands Lane, then Coldharbour Lane, past Thorpe Farm (RIP), and up to the Thorpe Bypass.
At this point, my lack of fitness was really kicking in. The Sunday morning jolly at the Theme Park had suddenly turned very real, and I was wheezing after just 2 miles.
What didn't help was this section of the course, which involved running half a mile up one half of the road, only to turn around and run straight back down the other half. Sigh.
On the plus side, some great views of the M25. Oof.
But to be fair, much of the route was through very pleasant countryside, and if I'd been more fit it might have even been enjoyable.
As it was, it was a real mental effort to keep my head down, and keep moving. Just keep going. One step in front of the other. The coldness issue dropped away after 4 miles, because my body was generating so much heat.
I was overtaken plenty of times, and I had to just walk up anything resembling an incline. Spotify was a massive help.
The breakthrough for me came at about mile 10, where I realised that I'd made it around 75% of the course and that finishing was achievable!
At mile 12, I could start to see the tops of some of the rides peek over the skyline - wow. Never have I been more motivated by seeing the crest of Tidal Wave's lift hill!
My legs were properly turning to jelly, and the last pushes were really stop / start. But with a view like this, and the end in sight, I forced myself to go for a sprint finish for the last few hundred yards.
I threw myself over the finish line and doubled over, my chest burning and my legs on fire.
I'd done it!
2 hours, 1 minute, and 17 seconds of running later, and I'd completed the Thorpe Half.
And what was all this endeavour for?
Another addition to my collection of Theme Park tat! But what an addition it is.
Genuine blood, sweat and tears went into getting it, so I suspect it will remain amongst the more treasured of all the tat in my possession. It's a good looking, weighty medal and I'm proud to have earned it!
So, will I be running the Thorpe Half again next year to add another medal to my collection?
Absolutely not!
Immediately after the race my legs seized up to such an extent that I almost couldn't drive home. In the days following the event, my muscles were so sore that walking - anywhere - was a very real problem. And I later found I'd sprained my left foot along the course, and one of the toenails on my right foot had filled with blood and fallen off. Yuck. And did I mention the nipple chafing?
These injuries are, of course, preventable. As I said at the top of the piece, my running the Thorpe Half was Stupid. I certainly don't recommend following my lead and just running a Half Marathon in freezing temperatures with no prior training whatsoever in order to obtain a coaster-themed medal.
However, for those in better shape (or with a greater commitment to training) than I... it was a very well organised event. Why not give next year's a go?
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Thanks for reading! Comments very welcome below.
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BenC reacted to Mark9 for a blog entry, End of year review 2017
If 2015 and 2016 were anything, empty would be the main word. I'd lost my coaster enthusiasm in a big way with only trips to the Disney parks across Florida, California and Paris being real highlights, their blend of capacity, good hours and efficiency being real draws. Any time I'd visited Merlin parks, I'd been frustrated with just how boring and badly run they had become. If I remember 2017 for anything, it would be the year that I got back into theme parks in a big way. It happened relatively late on in the year though, with only a trip to Disneyland Paris in February before the 25th anniversary celebrations begun.
I had been planning a trip with a few others for the beginning of April. This was the real kickstarter frankly. Parc Asterix, Nigloland, Holiday Park, Phantasialand, Movie Park Germany and Efteling on the agenda. This was a sublime trip with big parks and some fantastic rides. I could wax lyrical about Alpina Blitz at Niglo for hours. This to me is why Mack rides are so exciting. Intense, full of air time, perfect restraint systems and operations. It's been a long time since I've gone back again and again for a rollercoaster, let alone ride that same ride 10 times in a day. But Alpina Blitz is something special. This is why the idea of Icon at Blackpool is so exciting because Mack rides are rerideable and damn good fun.
Getting back on Oz'Iris, Black Mamba and Taron filled me with delight too. I always wondered if I had just over-rated Oz'Iris back when I first rode it but now I know that I hadn't. It's a genuinely good, unique inverter and the operations were absolutely perfect. Whilst Tonnere de Zeus was a bit disappointing this time around, I still maintain that Goudurix is just brilliantly awful. The thrill comes from wondering if you will survive.
I was still disappointed with Expedition Ge Force. I know why people like it and even get why this was rated Number one rollercoaster for years But we've moved on now and the stupid loading procedures and strictness of the ride holds it back in so many ways. Don't ride Alpina Blitz the day before is all I can advise. A ride that did surprise was Van Helsing at Movie Park. Wow. It's just a simple Gerstlauer bobsled but it was a big shock at how good it was. Very forceful cornering that compete with our own Rattlesnake at Chessington. The final park was Efteling which I wish we had longer at. It's back on the agenda for 2018 because I just didn't feel like I got the full Efteling experience. I really liked Baron 1898 for what its worth and the fairy dark ride was pure class from start to finish.
(side note, has anyone seen that seven rollercoasters you need to ride in 2018 video thats been going around? Why is Baron even on that list?!)
With that excitement over the next trip was IMO the best park in the world, Europa Park. It's no secret that I love Europa and every time I go it surprises and delights at every turn. It was weirdly quiet, managed to stay on Blue Fire twice in a row for example and we didn't really queue longer then 20 minutes for Arthur. We didn't know it was to be our last rides on EuroSat 1. It was running fantastically well. There's something about these older dark rides that just surprise at every turn. Wodan was also running fantastically. Every successive trip, it just seems to get better and better. Whilst I prefer Blue Fire, Wodan really is a great coaster. Coupled onto this trip was a few days at Paris to do all the 25th anniversary shows and to experience Hyperspace Mountain. Yuck. I don't really like it when a ride like Space Mountain has a theme chucked at it in such a haphazard way. The new trains are fine, but the use of Star Wars doesn't work here. New Illuminations is also not very good. There I said it. Stop trying to sell me your brands in such a blatant way.
July time and it was off to Walygator for Monster. This is a pretty damn good B&M and whilst Walygator is a bit of a dump, Monster almost makes up for it.
One final trip to Paris happened (annual pass fun) and then November and off to Florida for a two week vacation. (lol America)
I'll first talk about Busch Gardens and Seaworld before descending into Disney. Do Busch and Seaworld ever get busy? For example, I've never queued longer then 10 minutes at Busch for anything. Walk on Montu, Cheetah Hunt is lovely but surely it shouldn't be that way in Florida. Suffice to say my feelings for certain rides has changed. I'm not sure what they've done to Kumba for example but it felt like the wheels were squares. It was running quite roughly throughout whilst was slightly disappointing as I'd previously loved it. Montu was fine but it really doesn't compare to Oz'iris, Monster, Nemesis. It's first half is fine, but the second half is just the train wondering around finding its way to the ending. Sheikra is excellent. So much force and air time throughout. I hear that it's hated in theme park circles and I really don't get why.
Cobras Curse was new last year and seemed to be having a lot of problems. We managed two rides and it was an okay enough ride but was a bit haphazard in its execution.
Seaworld has three top quality rollercoasters and thats it. Luckily, these are B&M"s and three very strong ones at that. I'll start with Kraken (or Kraken Unleashed) which has been completely wrecked by VR. I'm not sure how the queue works anymore because the queue is closed off with a gate for the whole day and you have to ask to ride without VR. If you want VR you have to grab a virtual queue ticket. You could easily lie however and just queue normally and get straight on. But if you have a virtual queueing ticket you get priority onto the ride and can still just choose not to use the VR if you so desire. It was weird. The VR is fine but again it take away from the quality B&M experience you could be having instead. I'd never really liked Kraken that much before but I really enjoyed it this time around. It felt a bit rough around the edges and less smoother then before so maybe I like the more visceral experience.
Manta is excellent. The flyer is a bit of an under-rated gem in Europe to be honest and its a shame its never really taken off because from what I've seen and experienced, the flyer is the most intense B&M product available. I know some don't like pretzel loops but I absolutely adore them. MORE PRETZEL LOOPS PLEASE.
And finally... Mako. My experience with B&M Hypers is ashamedly lacking. I've only been on Silver Star and Shambhala so far so I was looking forward to Mako. A few things with this first. Most hypers have nine rows, Mako has seven so it looks really short and oddly shaped compared to the norm. I think this may explain why Mako is so much more airtimey and 'intense' compared to the others I've been on because the air time here was far more in the Intamin category of air time then the norm. The first half of Mako is excellent and surprisingly intense. It felt far more violent that I'm accustomed to from Shambhala for example which takes everything far more calmly. Mako isn't like this at all. What does take away its edge though is two trim breaks. WHY DO THEY DO THIS. Mako has two and the first nearly kills an air time hill, the second makes for a poorer ending then Mako really deserves. What Mako does do is deliver another excellent B&M for Seaworld who IMO have one of the strongest B&M line ups in the world. There, I said it.
So Disney World. This was all really about Animal Kingdom frankly. It delivered. There's a slight bit of animosity towards Pandora: The Land of Avatar and I get where that comes from. But it pales into significance of how incredible the area is. It's immersive, its full of little details and each walk through of the area is full of surprises. It's particularly amazing at night when the pathways come to life, full of colour, the plants shine, the waterfalls glisten.
There are two rides in the area. Flights of Passage is the big one which gets 180 minute queues from the start, all the way to the end of the day. The other is Navi River Journey, a small boat ride that takes you through the land of Pandora. For all my money (and worth), I think Navi River Journey is the better ride. This goes slightly against the grain but to me, I prefer the physicality of River Journey with a particularly impressive animatronic. Flights of Passage only just justifies its long queue time and if I was being cruel, it's just a slightly more impressive Star Tours. There's no doubt that what Disney have done here is tried to put you on a journey, to wake you up to the damage being done to our world, albeit very subtlety. I just find the pre-shows over long and full of faff, impressive faff but faff nonetheless.
What does impress however is Expedition Everest at night. Disney are the masters at lighting and riding Everest in pitch darkness has to rate as one of my favourite rollercoaster experiences. Rivers of Lights, Animal Kingdoms new night-time show is impressive in its small scale. It's not like the castle firework shows where its essentially a Disney clip show. RoL is about how we live with animals and our bond with nature. I really liked it.
Nothing to really report about Hollywood Studios and Epcot was it's usual retirement home of locals and retail. Frozen Ever After is fine if unremarkable but just about enough to justify its queue times. Happily Ever After, the new firework show at Magic Kingdom is fantastic. The Christmas event was fun but no way on earth am I queuing three hours to meet Moana.
And with that another theme park year is over. It's been one where I finally feel back into the theme park groove. Hope this wasn't to long a read and congratulations if you've made it to the end.
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BenC got a reaction from pluk for a blog entry, Stuttgart Sojourn: Tripsdrill
Stuttgart Sojourn
The 2016 Theme Park season is upon us, and what better way to kick off than a weekend hop over to visit our deutsche Freunde in Baden Württemberg. The reason for the trip was to explore two of the more regional, and less-well-travelled parks, in Germany: Tripsdrill and Holiday Park.
Planning was a cinch, involving a Eurowings flight out to Stuttgart (£50) and overnight stay at the Wyndham hotel on airport (£30) on the Friday evening, 2-day car hire from Avis (£30) picked up on the Saturday morning, entry to Tripsdrill on the Saturday (£17), overnight stay in the Tripsdrill Schäferwagen on the Saturday evening (£40), entry to Holiday Park on the Sunday (£24), petrol for the weekend (£8.50), and BA flights home on Avios (£17.50); all prices per person, based on 2 travelling. At £217 each, it's great value - and I'd encourage anyone thinking about planning a similar European trip to jump straight in - there's a huge variety of Theme Parks on the continent, not all that far from us, at relatively accessible prices.
As you can see, both Tripsdrill and Holiday Park are easily driven to from Stuttgart airport, although flying into Frankfurt could also work. And for a three day trip, Europa Park is also just under 100 miles away...
First up, on the Saturday, was Tripsdrill; a Park marketed as "featuring over 100 original attractions depicting Swabian life in the late 1800s... remarkable attention to detail, dedication to authenticity and respect for nature truly set Tripsdrill apart". And I'm happy to report that there's no marketing hooey here: the above sums up Tripsdrill really rather well.
Tripsdrill
This here is a Swabian man - let's call him Günther - from the late 1800s. Goodness knows what he is doing, or what he has on his back, but Tripsdrill is stuffed full of animatronics such as Günther - the Park really is a mecca for rural German history, if that's the sort of thing you're into. There are whole areas of the Park filled with both static tableaux and moving scenes, and you can easily spend an hour wandering around the place exploring all the exhibits.
This, along with its gorgeous rural location (in a valley, surrounded by vast rolling fields), gives Tripsdrill a very "homely" feel: it would come as no surprise to anybody that it remains family owned (the Fischers have run Tripsdrill since 1929; it's easily Germany's oldest Theme Park). It's clearly important to the owners that the Park integrates as much with nature as possible; wood is used for most buildings, and there are trees and flowers everywhere. And being family owned, there is a more "relaxed" approach to H&S (although I never once felt unsafe), operations were excellent, and there wasn't a queue-jumping scheme to be seen.
First up for us was the 2013 Gerstlauer Infinity Coaster, Karacho (no literal translation, other than "a lot of power"). The Park's newest and most intense ride, Karacho still manages to nestle in very comfortably with its countryside surroundings. The ride features Infinity trains with similar assemblies to Alton's The Smiler, but with only 2 rows rather than 4, and lap bars instead of OTSRs.
Themeing on the ride, as with all of Tripsdrill, is excellent, with scenes around the queueline telling a story about a madcap inventor designing his perfect roller coaster, surrounded by plans, prototypes and the like. Karacho is the result of his work, but as riders disembark, they are treated to one final animatronic of the inventor throwing up (water) into an oil drum. Not so perfect for him, then.
The ride itself involves a 180 degree turn out of the station into darkness, a "surprise" indoors heartline roll in the same vein as The Smiler, a peppy 55mph LSM launch out into the light, and an outside layout that involves a 98ft top hat, 2 dive loops and a corkscrew.
Operations were excellent, with fast, regular dispatching of trains - the operator would give each lap bar one push down and one pull up, and that was it; away we went. Top marks.
I was expecting Karacho to be a solid Gerstlauer installation, in the same vein as Lynet at Fårup, or Anubis at Plopsa. Solid launch, decent layout, OK trains. So I was really surprised to find that Karacho was actually bloody fantastic.
The trains are a large reason as to why - the Gerstlauer clamshell lap bar is a triumph; allowing maximum freedom whilst not exerting too much pressure on any one part of your thighs (I'm looking at you, solid Intamin bar of doom; see my Italy TR for more musings on this). For me, Karacho's are the closest coaster seats in terms of comfort to those found on Mack's megacoaster product - high praise indeed.
This elevates an enjoyable experience to a brilliant one, as the rider has complete freedom to be thrown about the remarkably well-tracked layout - which, in contrast to certain other rides, features absolutely no jolting or shuddering whatsoever. It's super smooth, and super fun.
By far the highlight of the ride is the 2nd dive loop, shown below. Not only does the ride tunnel underground, but the transition from the banked curve (seen at the back) and the dive loop (at the front) is very tight, meaning that riders get sharply "pulled around" into the dive (in a similar way to blue fire's final inline twist). It's an example of where OTSRs would have caused all sorts of painful head bashing, but with clamshell restraints, the ride remains intense but comfortable.
A final nod to the ride's lighting package. The well-themed trains look even better when they connect to the power supply in the station, as the two rear "engines" start to glow a vibrant red. It's a simple LED effect but really showcases Tripsdrill's attention to detail, fostering a nice anticipatory atmosphere in the dimly-lit station.
Overall, Karacho came very close for me to being the perfect mid-sized coaster. Although it probably wouldn't trouble my top 10, it would get fairly close - and it's by far the best Gerstlauer I've ever ridden. It actually prompted me to consider a trip to Finland to ride its brightly-coloured brother at PowerLand, and seems to me to be the perfect investment for parks with mid-sized budgets; I can imagine Blackpool and Drayton would be good candidates in the UK for this sort of ride.
And finally - why, oh why, could Merlin not have opted for lap bars on Smiler's Infinity trains...?!
Next up was 2008's Mammut ("Mammoth"), a pre-fab wooden coaster from Holzbau Cordes (similar to Intamin's pre-fab efforts with Balder and Colossos), themed around German saw mills. Cue more tableaux in the queue line of workers, saws, wood, etc... you get the idea. Strangely, no mammoths to be seen. And again, Gerstlauer were involved - this time producing the trains.
It's an imposing ride for a smaller park like Tripsdrill (98-foot tall, 2,822ft long), and I had to set my camera to "panorama mode" to fit it all in...
We were lucky enough to get 4 back-to-back rides in the morning (it turns out the Park doesn't get so busy during dreary Saturdays in April...!), and I'm happy to report Mammut is a good 'un.
An entertaining pre-show before the lift hill (with a "saw mill goes wrong" theme), a killer first drop (especially in the back row), and a varied layout including a tunnel, all add up to a solid ride. Operations were good, albeit one train only.
It isn't hugely intense - although I suspect that's not the market Tripsdrill's after - and there is a little bit of roughness during some parts of the ride - although there's a good argument that this is part and parcel of a wooden coaster - but these are minor quibbles of an otherwise decent coaster.
You also get the advantage of some superb views of the rolling green countryside as you ascend the lift hill.
It's no Wodan or Troy, but just look at the curve on that drop. Phwoar.
Moving on, and this is G'sengte Sau - the Park's first "big" coaster, from - you guessed it - Gerstlauer. Indeed, Tripsdrill's involvement with Gerstlauer goes back a long way, as G'sengte Sau was Gerst's first ever coaster, back in 1998. And what is remarkable is how smooth and accomplished the ride is, given that it was Gerstlauer's very first effort.
The ride is built around a schwäbisch castle, featuring the wild-mouse bends and tight helices typical of these bobsled coasters, with some good near misses around the building structure. More than most rides at Tripsdrill, this one felt truly integrated with its environment; the bunny hops towards the end of the layout felt more like they were following the terrain than having been artificially created.
It most reminded me of Thor's Hammer at Djurs, which was no bad thing - and no surprise either given that Thor was Gerst's 2nd ever bobsled ride in 2002. A little rough in places, but capable of pulling some great forces around its tight layout.
Note how close the ride track is to the public pathway; no netting obscuring the view, no fencing or bars erected in the name of H&S. It makes a big difference to the organic feel to the ride, and was great to see - the Germans are clearly more trusted than we are to not do anything stupid...
The other side to the castle hosts the wonderful Badewannen-Fahrt zum Jungbrunnen (translation: "Bathtub Journey to the Fountain of Youth"). This is an above-average Mack flume ride, where riders sit in comedy bathtubs meandering around various animatronic bath time scenes - some featuring a fair bit more nudity than you'd see in other countries! I have photos, but we must remember that TPM is a family website...
There were three drops, including a backwards one, and some nice interaction with the aforementioned G'sengte Sau. The drop was visually impressive, but didn't get you all that wet - which is the perfect combination for a cloudy April afternoon in my eyes.
By far the best bit of Badewannen-Fahrt zum Jungbrunnen however is the figure - let's call her Maike - that greets you when you disembark your bathtub.
She surely has to be one of the most gross characters to be found at a Theme Park, ever.
Some things cannot be unseen...
Onto some of the Park's supporting attractions, and we come first to Doppelter Donnerbalken (literally, "Double Thunder Beam"). This is a quirky set of two 50ft drop towers from Premier, facing each other, both themed to large trees. "Forest Brother" Huzelin lives in these trees, apparently, and the only way to visit him is to ride the tower. You know it makes sense.
What was quirky about the ride, apart from the fab Tripsdrill themeing, was what happened for the finale. For most of the ride the towers acted like oversized frog-hoppers, bouncing around whilst catching the expressions of those on the tower opposite (made all the more thrilling by only having a small lap bar to hold you in). The finale though involved both towers being raised to the highest point, and then a pretty fast, aggressive lurch forwards towards the riders on the opposite side.
This maneuver was genuinely surprising, and only a touch away from being "too rough" - with only a thin lap bar to hold you in, the experience could be compared to having a minor car crash.
A nice idea, but I have no doubt that the same effect could be achieved in a more refined way. It's telling that I didn't rush around to ride it again, and I'm a big fan of drop towers (for the record, Thorpe's Detonator still stands as #1 drop tower for me, even up against other towers three times its height...).
The Park also has a decent kiddie coaster in Rasender Tausendfüßler (translation: "Raging Centipede" ), a Zierer Tivoli with a high-capacity train that snakes around a lake with a fountain.
Some decent landscaping - and two laps around the track rather than one - elevate this coaster above the majority of similar kiddie rides.
Tripsdrill also has an excellent rapids ride in Waschzuber-Rafting ("Washtub Rafting"), a Hafema installation themed around an old washhouse from 1808. The queueline was, as ever, excellently themed, although old mangles and first-gen Miele washing machines aren't the most exciting of things to view whilst queueing...
I've always been a fan of Hafema rapids (their best creation surely being Phantasialand's River Quest) due to their innovative 3-piece boats that allow water to slosh around everywhere. This rapids was great fun as expected, with some seriously choppy bits, a thundering waterfall section, and a mock whirlpool, seemingly a Hafema hallmark.
Note again how close the Park's public areas are to the trough of the rapids. There's only a small wire fence between the pathway and the ride, meaning that an idiotic guest could easily jump right on in...
...and the same applies for Mühlbach-Fahrt ("Mill Stream Ride"), the Park's kiddie flume with a teensy 11ft drop - the cobbled area shown on the bottom right of this photo is a public area, but with absolutely nothing to stop a guest falling / jumping in to the water. I wonder how many kids in the summer have attempted to jump in!
In today's age of hyper-sensitivity to H&S and litigation, Tripsdrill's approach is unusual, but refreshing - let's just hope their more trusting attitude doesn't spell trouble for the Park down the line.
And finally a quick look at some oddities that make Tripsdrill, well, Tripsdrill. This ride, Weinkübelfahrt ("Wine Barrel Ride"), looks like your typical cars-on-a-track affair (R.I.P. Miss Hippo), but when various sensors are tripped around the course, the barrels spin like a lively teacup. Fun!
Fittingly, just behind the Weinkübelfahrt is the Vinarium, a free museum dedicated to German viticulture that offers all those who enter a free Tripsdrill glass ( ) and a walk around (yet more) exhibits of Swabian culture.
More of note was the cellar of this Vinarium, which turned out to be a fully operational bar. Manned by a local guy with absolutely no understanding of English whatsoever (A Level German suddenly became very useful to me), locally-produced wines from the region were the order of the day. I went for a glass of red (€1.50), which proved very palatable.
Tripsdrill are onto a winner here: if only more Theme Parks would give out free merch and sell cheap local wine in pleasant surroundings....
Laughs were had on the Park's Wackelräder ("Shaky Wheels") bikes, which had asymmetrical spokes on the front wheels, making them pretty hard to cycle around. I crashed into a wall once, and very nearly crashed into another guest barely a minute later. Good fun, with up-charging conspicuous by its absence.
In all, Tripsdrill is a really lovely place, filled with good quality, well themed mid-sized attractions.
Karacho is a stand-out ride. The fact the Park is family owned and run is evident throughout, and although it was pretty when I went, it must look really gorgeous in the summer. The flowerbed : guest ratio, even in peak season, must be approaching something like 3 : 1 .
It's also a place filled with German heritage oddness, which can range from educational and interesting to just plain strange.
To finish, I'll leave you with the latter; yet another Tripsdrill character - let's call this one Stefanie - who was found towards the end of the Tripsdriller Eheinstitut (translation: "Tripsdrill Institution of Marriage"; itself an odd attraction).
You saucepot, Stefanie.
N.B. We stayed overnight in one of Tripsdrill's Schäferwagen ("Shepherd's Carts"); essentially a classier, all wooden Thorpe Shark Hotel, set in gorgeous woodland surroundings. Theoretically you can fit 5 in these 13 sq.m.carts, although it would be a squeeze even with 4: two bunk beds hang over a central double bed, with a couch doubling up as a potential fifth bed. Toilets and showers are situated in a (well maintained) central block, but for those with a bit more cash to spare, full blown 6-person 35 sq.m. treehouses (with integrated bathrooms) are also up for grabs.
It was more than comfortable, and didn't just provide €7 pizzas delivered to our door and a great night's sleep, but a hearty free breakfast the next morning. At €100 (£80) a night all-in, including free entry to the Tripsdrill Wildparadies Nature Park next door and discounted Tripsdrill Theme Park entry, it comes recommended to those looking for an overnight option.
Thanks for reading; comments welcome as always.
Next up: Holiday Park!
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BenC got a reaction from CharlieN for a blog entry, Stuttgart Sojourn: Tripsdrill
Stuttgart Sojourn
The 2016 Theme Park season is upon us, and what better way to kick off than a weekend hop over to visit our deutsche Freunde in Baden Württemberg. The reason for the trip was to explore two of the more regional, and less-well-travelled parks, in Germany: Tripsdrill and Holiday Park.
Planning was a cinch, involving a Eurowings flight out to Stuttgart (£50) and overnight stay at the Wyndham hotel on airport (£30) on the Friday evening, 2-day car hire from Avis (£30) picked up on the Saturday morning, entry to Tripsdrill on the Saturday (£17), overnight stay in the Tripsdrill Schäferwagen on the Saturday evening (£40), entry to Holiday Park on the Sunday (£24), petrol for the weekend (£8.50), and BA flights home on Avios (£17.50); all prices per person, based on 2 travelling. At £217 each, it's great value - and I'd encourage anyone thinking about planning a similar European trip to jump straight in - there's a huge variety of Theme Parks on the continent, not all that far from us, at relatively accessible prices.
As you can see, both Tripsdrill and Holiday Park are easily driven to from Stuttgart airport, although flying into Frankfurt could also work. And for a three day trip, Europa Park is also just under 100 miles away...
First up, on the Saturday, was Tripsdrill; a Park marketed as "featuring over 100 original attractions depicting Swabian life in the late 1800s... remarkable attention to detail, dedication to authenticity and respect for nature truly set Tripsdrill apart". And I'm happy to report that there's no marketing hooey here: the above sums up Tripsdrill really rather well.
Tripsdrill
This here is a Swabian man - let's call him Günther - from the late 1800s. Goodness knows what he is doing, or what he has on his back, but Tripsdrill is stuffed full of animatronics such as Günther - the Park really is a mecca for rural German history, if that's the sort of thing you're into. There are whole areas of the Park filled with both static tableaux and moving scenes, and you can easily spend an hour wandering around the place exploring all the exhibits.
This, along with its gorgeous rural location (in a valley, surrounded by vast rolling fields), gives Tripsdrill a very "homely" feel: it would come as no surprise to anybody that it remains family owned (the Fischers have run Tripsdrill since 1929; it's easily Germany's oldest Theme Park). It's clearly important to the owners that the Park integrates as much with nature as possible; wood is used for most buildings, and there are trees and flowers everywhere. And being family owned, there is a more "relaxed" approach to H&S (although I never once felt unsafe), operations were excellent, and there wasn't a queue-jumping scheme to be seen.
First up for us was the 2013 Gerstlauer Infinity Coaster, Karacho (no literal translation, other than "a lot of power"). The Park's newest and most intense ride, Karacho still manages to nestle in very comfortably with its countryside surroundings. The ride features Infinity trains with similar assemblies to Alton's The Smiler, but with only 2 rows rather than 4, and lap bars instead of OTSRs.
Themeing on the ride, as with all of Tripsdrill, is excellent, with scenes around the queueline telling a story about a madcap inventor designing his perfect roller coaster, surrounded by plans, prototypes and the like. Karacho is the result of his work, but as riders disembark, they are treated to one final animatronic of the inventor throwing up (water) into an oil drum. Not so perfect for him, then.
The ride itself involves a 180 degree turn out of the station into darkness, a "surprise" indoors heartline roll in the same vein as The Smiler, a peppy 55mph LSM launch out into the light, and an outside layout that involves a 98ft top hat, 2 dive loops and a corkscrew.
Operations were excellent, with fast, regular dispatching of trains - the operator would give each lap bar one push down and one pull up, and that was it; away we went. Top marks.
I was expecting Karacho to be a solid Gerstlauer installation, in the same vein as Lynet at Fårup, or Anubis at Plopsa. Solid launch, decent layout, OK trains. So I was really surprised to find that Karacho was actually bloody fantastic.
The trains are a large reason as to why - the Gerstlauer clamshell lap bar is a triumph; allowing maximum freedom whilst not exerting too much pressure on any one part of your thighs (I'm looking at you, solid Intamin bar of doom; see my Italy TR for more musings on this). For me, Karacho's are the closest coaster seats in terms of comfort to those found on Mack's megacoaster product - high praise indeed.
This elevates an enjoyable experience to a brilliant one, as the rider has complete freedom to be thrown about the remarkably well-tracked layout - which, in contrast to certain other rides, features absolutely no jolting or shuddering whatsoever. It's super smooth, and super fun.
By far the highlight of the ride is the 2nd dive loop, shown below. Not only does the ride tunnel underground, but the transition from the banked curve (seen at the back) and the dive loop (at the front) is very tight, meaning that riders get sharply "pulled around" into the dive (in a similar way to blue fire's final inline twist). It's an example of where OTSRs would have caused all sorts of painful head bashing, but with clamshell restraints, the ride remains intense but comfortable.
A final nod to the ride's lighting package. The well-themed trains look even better when they connect to the power supply in the station, as the two rear "engines" start to glow a vibrant red. It's a simple LED effect but really showcases Tripsdrill's attention to detail, fostering a nice anticipatory atmosphere in the dimly-lit station.
Overall, Karacho came very close for me to being the perfect mid-sized coaster. Although it probably wouldn't trouble my top 10, it would get fairly close - and it's by far the best Gerstlauer I've ever ridden. It actually prompted me to consider a trip to Finland to ride its brightly-coloured brother at PowerLand, and seems to me to be the perfect investment for parks with mid-sized budgets; I can imagine Blackpool and Drayton would be good candidates in the UK for this sort of ride.
And finally - why, oh why, could Merlin not have opted for lap bars on Smiler's Infinity trains...?!
Next up was 2008's Mammut ("Mammoth"), a pre-fab wooden coaster from Holzbau Cordes (similar to Intamin's pre-fab efforts with Balder and Colossos), themed around German saw mills. Cue more tableaux in the queue line of workers, saws, wood, etc... you get the idea. Strangely, no mammoths to be seen. And again, Gerstlauer were involved - this time producing the trains.
It's an imposing ride for a smaller park like Tripsdrill (98-foot tall, 2,822ft long), and I had to set my camera to "panorama mode" to fit it all in...
We were lucky enough to get 4 back-to-back rides in the morning (it turns out the Park doesn't get so busy during dreary Saturdays in April...!), and I'm happy to report Mammut is a good 'un.
An entertaining pre-show before the lift hill (with a "saw mill goes wrong" theme), a killer first drop (especially in the back row), and a varied layout including a tunnel, all add up to a solid ride. Operations were good, albeit one train only.
It isn't hugely intense - although I suspect that's not the market Tripsdrill's after - and there is a little bit of roughness during some parts of the ride - although there's a good argument that this is part and parcel of a wooden coaster - but these are minor quibbles of an otherwise decent coaster.
You also get the advantage of some superb views of the rolling green countryside as you ascend the lift hill.
It's no Wodan or Troy, but just look at the curve on that drop. Phwoar.
Moving on, and this is G'sengte Sau - the Park's first "big" coaster, from - you guessed it - Gerstlauer. Indeed, Tripsdrill's involvement with Gerstlauer goes back a long way, as G'sengte Sau was Gerst's first ever coaster, back in 1998. And what is remarkable is how smooth and accomplished the ride is, given that it was Gerstlauer's very first effort.
The ride is built around a schwäbisch castle, featuring the wild-mouse bends and tight helices typical of these bobsled coasters, with some good near misses around the building structure. More than most rides at Tripsdrill, this one felt truly integrated with its environment; the bunny hops towards the end of the layout felt more like they were following the terrain than having been artificially created.
It most reminded me of Thor's Hammer at Djurs, which was no bad thing - and no surprise either given that Thor was Gerst's 2nd ever bobsled ride in 2002. A little rough in places, but capable of pulling some great forces around its tight layout.
Note how close the ride track is to the public pathway; no netting obscuring the view, no fencing or bars erected in the name of H&S. It makes a big difference to the organic feel to the ride, and was great to see - the Germans are clearly more trusted than we are to not do anything stupid...
The other side to the castle hosts the wonderful Badewannen-Fahrt zum Jungbrunnen (translation: "Bathtub Journey to the Fountain of Youth"). This is an above-average Mack flume ride, where riders sit in comedy bathtubs meandering around various animatronic bath time scenes - some featuring a fair bit more nudity than you'd see in other countries! I have photos, but we must remember that TPM is a family website...
There were three drops, including a backwards one, and some nice interaction with the aforementioned G'sengte Sau. The drop was visually impressive, but didn't get you all that wet - which is the perfect combination for a cloudy April afternoon in my eyes.
By far the best bit of Badewannen-Fahrt zum Jungbrunnen however is the figure - let's call her Maike - that greets you when you disembark your bathtub.
She surely has to be one of the most gross characters to be found at a Theme Park, ever.
Some things cannot be unseen...
Onto some of the Park's supporting attractions, and we come first to Doppelter Donnerbalken (literally, "Double Thunder Beam"). This is a quirky set of two 50ft drop towers from Premier, facing each other, both themed to large trees. "Forest Brother" Huzelin lives in these trees, apparently, and the only way to visit him is to ride the tower. You know it makes sense.
What was quirky about the ride, apart from the fab Tripsdrill themeing, was what happened for the finale. For most of the ride the towers acted like oversized frog-hoppers, bouncing around whilst catching the expressions of those on the tower opposite (made all the more thrilling by only having a small lap bar to hold you in). The finale though involved both towers being raised to the highest point, and then a pretty fast, aggressive lurch forwards towards the riders on the opposite side.
This maneuver was genuinely surprising, and only a touch away from being "too rough" - with only a thin lap bar to hold you in, the experience could be compared to having a minor car crash.
A nice idea, but I have no doubt that the same effect could be achieved in a more refined way. It's telling that I didn't rush around to ride it again, and I'm a big fan of drop towers (for the record, Thorpe's Detonator still stands as #1 drop tower for me, even up against other towers three times its height...).
The Park also has a decent kiddie coaster in Rasender Tausendfüßler (translation: "Raging Centipede" ), a Zierer Tivoli with a high-capacity train that snakes around a lake with a fountain.
Some decent landscaping - and two laps around the track rather than one - elevate this coaster above the majority of similar kiddie rides.
Tripsdrill also has an excellent rapids ride in Waschzuber-Rafting ("Washtub Rafting"), a Hafema installation themed around an old washhouse from 1808. The queueline was, as ever, excellently themed, although old mangles and first-gen Miele washing machines aren't the most exciting of things to view whilst queueing...
I've always been a fan of Hafema rapids (their best creation surely being Phantasialand's River Quest) due to their innovative 3-piece boats that allow water to slosh around everywhere. This rapids was great fun as expected, with some seriously choppy bits, a thundering waterfall section, and a mock whirlpool, seemingly a Hafema hallmark.
Note again how close the Park's public areas are to the trough of the rapids. There's only a small wire fence between the pathway and the ride, meaning that an idiotic guest could easily jump right on in...
...and the same applies for Mühlbach-Fahrt ("Mill Stream Ride"), the Park's kiddie flume with a teensy 11ft drop - the cobbled area shown on the bottom right of this photo is a public area, but with absolutely nothing to stop a guest falling / jumping in to the water. I wonder how many kids in the summer have attempted to jump in!
In today's age of hyper-sensitivity to H&S and litigation, Tripsdrill's approach is unusual, but refreshing - let's just hope their more trusting attitude doesn't spell trouble for the Park down the line.
And finally a quick look at some oddities that make Tripsdrill, well, Tripsdrill. This ride, Weinkübelfahrt ("Wine Barrel Ride"), looks like your typical cars-on-a-track affair (R.I.P. Miss Hippo), but when various sensors are tripped around the course, the barrels spin like a lively teacup. Fun!
Fittingly, just behind the Weinkübelfahrt is the Vinarium, a free museum dedicated to German viticulture that offers all those who enter a free Tripsdrill glass ( ) and a walk around (yet more) exhibits of Swabian culture.
More of note was the cellar of this Vinarium, which turned out to be a fully operational bar. Manned by a local guy with absolutely no understanding of English whatsoever (A Level German suddenly became very useful to me), locally-produced wines from the region were the order of the day. I went for a glass of red (€1.50), which proved very palatable.
Tripsdrill are onto a winner here: if only more Theme Parks would give out free merch and sell cheap local wine in pleasant surroundings....
Laughs were had on the Park's Wackelräder ("Shaky Wheels") bikes, which had asymmetrical spokes on the front wheels, making them pretty hard to cycle around. I crashed into a wall once, and very nearly crashed into another guest barely a minute later. Good fun, with up-charging conspicuous by its absence.
In all, Tripsdrill is a really lovely place, filled with good quality, well themed mid-sized attractions.
Karacho is a stand-out ride. The fact the Park is family owned and run is evident throughout, and although it was pretty when I went, it must look really gorgeous in the summer. The flowerbed : guest ratio, even in peak season, must be approaching something like 3 : 1 .
It's also a place filled with German heritage oddness, which can range from educational and interesting to just plain strange.
To finish, I'll leave you with the latter; yet another Tripsdrill character - let's call this one Stefanie - who was found towards the end of the Tripsdriller Eheinstitut (translation: "Tripsdrill Institution of Marriage"; itself an odd attraction).
You saucepot, Stefanie.
N.B. We stayed overnight in one of Tripsdrill's Schäferwagen ("Shepherd's Carts"); essentially a classier, all wooden Thorpe Shark Hotel, set in gorgeous woodland surroundings. Theoretically you can fit 5 in these 13 sq.m.carts, although it would be a squeeze even with 4: two bunk beds hang over a central double bed, with a couch doubling up as a potential fifth bed. Toilets and showers are situated in a (well maintained) central block, but for those with a bit more cash to spare, full blown 6-person 35 sq.m. treehouses (with integrated bathrooms) are also up for grabs.
It was more than comfortable, and didn't just provide €7 pizzas delivered to our door and a great night's sleep, but a hearty free breakfast the next morning. At €100 (£80) a night all-in, including free entry to the Tripsdrill Wildparadies Nature Park next door and discounted Tripsdrill Theme Park entry, it comes recommended to those looking for an overnight option.
Thanks for reading; comments welcome as always.
Next up: Holiday Park!
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BenC got a reaction from CharlieN for a blog entry, Canadian Caper: Marineland, Fantasy Island & Darien Lake
Canadian Caper
As you'll have read in Part 1, my Canadian Caper involved a fairly crazy 2 days visiting 4 Theme Parks across the Canadian-US border in September, thanks to some ludicrously cheap flights from British Airways. And as Day 1 was fully taken up by the huge Canada's Wonderland with its 16 coasters, that left 3 Parks to cover on the 2nd day. With over 200km of driving to cover and a border crossing, the odds of me actually completing the planned itinerary weren't great - but Lady Luck was thankfully on my side.
Read on for Part 2 of my Canadian Caper!
Marineland
So first to Marineland, a (you guessed it) marine-based Park just one mile away from the Falls at Niagara. The place has had more than it's fair share of controversy, with its 81-year-old owner John Holer appearing in the press for animal-abuse allegations with depressing regularity over the years. If you thought that SeaWorld looked bad after 2013's Blackfish, you ain't seen nothing yet. VICE have recently published an informative guide to the Park entitled: "Marineland is a Hellhole". Only last month, the Ontario Society for the Prevention of Cruelty to Animals charged Marineland with five counts of animal cruelty, with further charges pending.
In yet another example, in 2011 SeaWorld won a court battle against Marineland surrounding the return of Ikaika the Killer Whale (Tillikum's son). Ikaika was on loan to Marineland from SeaWorld but SeaWorld sought to bring the animal back under its care, citing concerns about deteriorating conditions at the Park. Marineland lost, appealed, and lost again. If SeaWorld - which (fairly or not) has been very publicly criticised for its animal welfare record - is claiming that standards aren't high enough, you have to worry there's a problem...
These stories are undoubtedly absolutely shocking, but ultimately weren't enough to prevent my curiosity from getting the better of me, so I nonetheless duly handed over my cash at the entrance gates...
...and once inside, it's clear that Marineland is quite unique.
For starters, it's vast. Built for Disney World crowds, but in reality attracting Gulliver's World crowds... when I arrived at Park opening at 10am, the place was deserted. It has a very "rural" feel about it; essentially being over 1,000 acres of woodland peppered with fish tanks and amusement rides. Getting anywhere takes an age.
And what looks like it should be a service road is in fact the main guest thoroughfare in the Park. Look at it!
Unsurprisingly, the Park's headline attraction, Dragon Mountain, is quite a trek away - over 1.2km walking distance from the Park entrance.
Nestled deep in the woods, initial impressions however are that the hike is worth it, with the ride sporting a fabulous dragon-themed entrance.
And the rockwork and themeing continues throughout the queueline, which due to verging on the pitch black fostered quite an eery atmosphere - especially given there was no-one else around.
My trusty camera (the excellent Sony HX90V) even struggled to get a good shot of the station, below, which had a little more light in it - and, thankfully, another guest.
Dragon Mountain is, by most metrics, an unusual coaster. Conceived by Arrow's Ron Toomer, it was the tallest roller coaster in the world at the time of construction in 1983 (186ft), and at 5,500ft long, it's covers 30 acres of Marineland woodland; 90% of the track is hidden from guests before riding.
Ascending the lift hill for the first time, I really had no idea what lay ahead - which can't often be said for a large outdoor coaster!
The three and a half minute ride is a lot of fun, although not without a few painful moments along the way.
The trains are old-fashioned Arrow and don't allow for a huge amount of movement. The track doesn't handle transitions especially smoothly. But the ride does have a host of surprises up its sleeve, including two consecutive vertical loops, a large downwards helix inside a half-built volcano structure, two dives into tunnel sections (more tunnel than any other coaster in the world), and still the world's only bowtie element, the exit of which is shown below!
Oh, and a lot of completely straight track. So much straight track.
After a few rides on the Mountain, I strolled back over to the left hand side of the Park to take in the only other coaster, Lady Bug Coaster. Set in a charming kids area that also features a Zierer Kontiki (Viking Adventure), Zierer Ferris Wheel (Tivoli Wheel), and Zierer Flying Fish (Ocean Odyssey), Lady Bug is a simple Zierer Tivoli with manual brakes and had a longer queue than I ever saw for Dragon Mountain.
Having gone full circle back to the Park's entrance - and with energy levels already waning - I grabbed a very greasy chicken strips and chips meal from the Park's only restaurant and settled down to watch the King Waldorf Stadium Show.
This is essentially Shamu-lite, and I thought was pretty well done, with a variety of animals featured including beluga whales, dolphins, and a humongous walrus at the end.
The show aimed to put one half of the audience (red team) in competition with the other (blue team) via a variety of marine displays and tricks, but it didn't get the crowd (which had reached a respectable volume - I suspect the entire Park was there) especially excited. The speaker volume was also down very low, although I couldn't tell whether this was out of respect for the animals or whether it was simply a bit broken...
And last but not least, opening only at 12pm (cost saving?), the Park's most recognisable attraction by far is its S&S Combo Tower, Sky Screamer. This thing is huge, and looks even bigger because it is perched on top of a hill right at the centre of the Park (it's a 300m, 10 minute upward struggle to even get to the ride entrance from the base of the hill - painful in the now-midday sun).
The advertising of Sky Screamer as "the world's highest triple tower ride" is somewhat misleading. It is not the world's tallest triple tower ride - the tower itself is tall (100m), but 15m shorter than Madrid's S&S triple tower Venganza del Enigma (115m). What gives Marineland's tower the "highest" claim is the fact it's sat on that 46m hill; it's high by virtue of its location, not because it has the longest drop.
But I digress. It's still bloody big.
And that 450m total height is certainly put to good use, affording quite spectacular views over Niagara Falls itself from the top. Simply breathtaking, and pleasingly the ride itself is a typically thrilling S&S affair to boot (although still pales a little in comparison to the superlative Fabbri Megadrop IMO...).
In fact, I'd go as far to say that Sky Screamer is the best-located drop tower anywhere in the world, although Big Shot on top of the 921-foot Stratosphere Tower in Las Vegas might have something to say about that... are there any other contenders?
So, Marineland - never far from controversy, and a pretty strange place to spend a few hours.
Its few rides, marine exhibits, and stadium are spread out over such a huge area that it makes a day there more effort than it should be; it desperately needs some form of Park-wide transportation system, and that walk up to Sky Screamer isn't fun for anyone - an escalator in the same vein as Liseberg's would do wonders. It also in general just needs more, especially for an entry price that's within range of Wonderland's.
But it does have some gems - Dragon Mountain and Sky Screamer make the visit worthwhile, and the Stadium show was well presented. I just hope that the stars of said show are properly looked after behind the scenes...
Martin's Fantasy Island
It was now nearly 1pm, and I'd taken longer at Marineland than originally planned (the 12pm opening of Sky Screamer being much to blame). Part of me considered skipping Martin's Fantasy Island, given that I'd heard of its reputation as just a glorified fairground, and the more-alluring Darien Lake was still over an hour's drive away, including a border crossing into the USA at Niagara.
An even larger part of me considered skipping it following an agonisingly long wait at said border, having been ordered into the Port of Entry building for further checks because my story ("I was last in the USA in June") didn't align with the US Customs and Border Protection computer systems, which had no record of this visit. Sigh.
All of this meant that I didn't reach Martin's until 2:30pm. But I'm very glad I kept it in the itinerary.
The Park is, essentially, a glorified fairground, albeit a well presented one. Everything was clean and tidy, and the setting around a small lake is really quite nice.
Martin's is a classic slice of Americana, with the place clearly targeting local families with a no-frills, great value day out. The place feels very rural and low-key; the closest Park in the UK in my opinion would be Oakwood.
Everything here is pretty standard - there's a Star Flyer, a Disko, a Gravitron, and a Teacups, all presented without a great deal of themeing, and mostly un-shaded tarmac connecting it all together. Excellent.
On the coaster front there's three to enjoy, starting with a standard Zamperla spinning Wild Mouse; Crazy Mouse.
Number two is a standard Wacky Worm from SBF Visa; Max's Doggy Dog Coaster.
And last but certainly not least is the very non-standard CCI Woodie, Silver Comet.
The ride, standing at the back of the Park, is the more unusual hybrid type with grey steel supports. Its stats suggest a perfectly average ride; 82ft height, 55mph top speed, 50° drop, 1:45 ride time.
Some CCIs impress: Megafobia, Raven, Tonnerre du Zeus. Some don't: Stampida.
Silver Comet definitely impressed, and is a brilliant example of how a ride doesn't have to break any records to be a thoroughly worthwhile attraction.
The layout is very peppy, never dull, and the above-average maintenance work over the years means a very smooth ride. Hugely re-rideable, and with good pops of airtime across the layout, a whole lot of fun.
This alone is the reason to come to Martin's Fantasy Island. It might look like an off-the-shelf model from Roller Coaster Tycoon, but its varied, compact layout is an absolute winner. Silver Comet is of the best large family attractions (with just a 1.2m height restriction) I've ridden in a long while. It'd fit into a Chessington or a Drayton wonderfully.
The only fly in the ointment is the operations on the ride. Mirroring much of the rest of the Park, loading and dispatch times on Silver Comet were painful. Having been assigned a row, riders get on the train and are told over the tannoy to do up seat belts only. 2 members of staff then start from the front of the train and check individual seat belts down the platform. Then the lap bars are unlocked, and riders are again loudly told to keep arms up: "do not touch the lap bars, we will put them down for you!" The 2 members of staff then go down the train again, lowering the lap bar. If any rider touches a lap bar, the process starts over.
Very tedious, and only serves to deter guests from marathoning an otherwise excellent coaster!
After 3 rides on the Comet, my watch (3:30pm) told me it was really time to move on.
I grabbed an obligatory (yet reasonably priced) Hot Dog and Pepsi, and made a beeline for the exit.
2016 is the last season that the Park will be operating under the Martin's moniker - local businessman Martin DiPietro, the owner since 1994, sold the Park earlier this year to Apex Parks Group who own small Parks, Waterparks and FECs across the US. This seems a good fit, and if the new owners keep the same solid standards and bring some new investment in the place, this would be no bad thing.
Commenting on the sale, Al Weber Jr, Apex CEO, said: “It’s a nice park, in nice condition, in a great market. We like that it’s family focused.”
I couldn't agree more.
Darien Lake
40 miles away from Martin's Fantasy Island is Darien Lake, arguably the premier Park in the state of New York, and a former Six Flags property (1999 - 2006).
The place certainly makes an immediate impression on you with the towering 208ft Ride of Steel lining the entrance to the Park.
Little generates anticipation and excitement for a day out at a Theme Park better than a large red and blue hyper... more on this later.
At this point it had just turned 4:00pm, giving me 6 hours to get everything in before Park close, and the commencement of the daily show Ignite the Night.
The place was busy - it was a glorious Sunday afternoon - meaning that the task ahead was challenging, but not impossible. I grabbed my admissions ticket, stopping briefly to admire the attractive entrance plaza, and headed on in.
First up was Mind Eraser; an apt name for a ride that tries its level best to do your head in.
This was typical Vekoma SLC fare, made worse by having only one train in operation (the other train was in pieces to the side of the brake run).
On the plus side, at least it looks pretty on the lake.
Continuing the theme of ubiquitous Dutch pain-machines was Boomerang, a Vekoma, erm, Boomerang. At the time of writing, there are 34 operating Vekoma Boomerangs in the world; 16 of which are called Boomerang. This one tries to add a touch of originality by adding a suffix: Coast to Coaster. I'm not sure what exactly this means.
Regardless, this was one of the smoother Boomerangs I've ridden, and was well presented in attractive colours akin to our those of our own Colossus.
The Park's only Woodie comes in the form of Predator, a relatively rare Dinn Corporation ride from the same stable as the relatively rough Mean Streak at Cedar Point, relatively rough Timber Wolf at Worlds of Fun and relatively rough Thunder Run at Kentucky Kingdom.
Predator was, predictably, relatively rough. Actually, towards the back of the train where I was sitting, it verged on being extremely rough, which did nothing to add to its unmemorable layout. Zero to headache in 110 seconds.
Rarely do I come off a ride and tell myself I'm never doing it again. Predator was one of those times.
Unfortunately, the Park's 1982 Arrow Looper Viper did little to help ease the headache.
With both track and supports painted completely in black (is this a Merlin property?), and an extensive layout with 5 inversions, the ride certainly looks intense from the ground. Alas getting on board proved to be as slow as the SLC; the ride was similarly running only one train, and the station was a complete free-for-all, with no orderly queuing taking place whatsoever.
And whilst the ride was long and varied, the experience wasn't especially comfortable. On reflection I'd have taken another ride on Marineland's Dragon Mountain over another ride on Viper, Marineland's ride having opened just a year after Darien's.
Yet another long queue greeted me at the Park's newest coaster, Moto Coaster, although at this stage I was very nearly grateful that it would give my head a bit of a rest.
Thanks to the fairly appalling throughput on the 12-person trains, I had ample time to grab a drink and catch my breath - good news. The bad news was that this 2008 ride has literally been plonked down on a slab of concrete, with a queue line completely absent of foliage or shade. Even into the early evening, the sun was strong... and so the headache continued.
I'd been wanting to ride one of these for a while, but with the closest of the 10 operating models being in Särkänniemi, Finland, they'd evaded me thus far. So how was the ride? Not half bad, actually, although the limitations of the compact layout meant that the trains never gained any pace (a max speed of 40mph). The flywheel launch was a bit of a non-event as it lacked acceleration, but the twists and turns of the track were smoothly navigated, and the riding position was comfortable.
One of Zamperla's better creations, but still unfortunately inferior to Vekoma's bigger, faster, more substantial product.
The sun was starting to go down, so I checked out what else the Park had to offer whilst it was still light.
There's a HUSS Top Spin, Twister, although this was closed for maintenance on the day of my visit. The most recent thrill addition (in 2015) is a 22m Larson Loop by the name of Rolling Thunder, although I didn't go on this having enjoyed / endured the Loop at Six Flags St Louis, Fireball, earlier in the year.
Being fond of drop towers, I did have a go on the S&S-built Blast Off, a respectable 185ft effort that was garnering long queues. Pleasingly the lengthy wait was vindicated by some spectacular views over the Park.
There's also a moderately sized (60ft) Arrow Log Flume, Thunder Rapids, and a moderately sized (50ft) Intamin Shoot the Chutes, Shipwreck Falls. An decent length Intamin River Rapids, Grizzly Run, completes the solid water-ride lineup.
I even found time to enjoy American Rock, a jukebox show playing three times daily in the Grand Theatre. The venue couldn't have held more than a few hundred, but the show (with a cast of six) is professionally staged and performed; the audience seemed to lap it up.
The most unusual thing however is a baseball batting cage up-charge attraction that I'd not seen at a Theme Park before, allowing guests to pay for a few minutes of practice in a safely netted-off area. There were four pitches, and the speed at which the balls were being fired out of the machines increased as players went from left to right.
The kid below was hitting from the slowest firing machine... and let's just say it was still pretty fast!
Night was beginning to fall, and the only attraction left on the hit list was Ride of Steel. With an hour or two still to go before Park close, what better way than to spend the time getting as many rides in as possible...?
Unfortunately doing this was - as with the SLC and the Arrow Looper - a largely painful experience, due to slow loading and the disorganised melee in the station. Being a single rider, I did a lot of "making friends" with potential other single riders closer to the air gates to try to fill empty seats and get maximum rides in!
The ride itself is absolutely superb; easily for me on a par with similar Intamin creations such as Expedition GeForce at Holiday Park and Goliath at Walibi. Comfortable lap bar restraints and a long, airtime-filled ride; Ride of Steel benefits from a kick-ass first drop, colossal wide sweeping helices, and ejector-tastic bunny hops just before the brake run. It's a huge amount of fun; more rough and ready than an equivalent B&M, but more intense too.
One of the defining memories of the trip for me is sitting on Ride of Steel for the n-th time, climbing the lift hill in the warm breeze as the sun had just dropped below the horizon, and looking out over the beautiful lit up Park. Magic.
It's a real shame that there aren't more of these in the world; there are only 6 Intamin Hypers and 2 Intamin Gigas. Which is why it's really really good that Energylandia has bought the first new installation for 15 years. Set to open in 2018, the ride looks set to take the "fastest non-launched coaster in Europe" title with a max speed of 87mph, and even features a splashdown.
Having visited earlier this year, Energylandia is a really promising Park, and this on paper looks fantastic... colour me excited.
Following one final ride on Ride of Steel, I walked over to the grassy area by the Park's lake and took my place for the 10pm performance of Ignite the Night.
I have to be honest, I wasn't expecting anything especially impressive from this, a nightly show from a regional Theme Park, albeit the biggest one in the state (Darien's visitor numbers won't be topping much more than 1m; around half of what Alton Towers might achieve).
But it was absolutely fantastic. It blew me away. Darien's marketing is pretty accurate when it claims: "Music, Water, Fire, Video, and Pyrotechnics all come together for this laser light spectacular in the air, on the stage and all around." Lasers images are projected onto a central screen, whilst a myriad other lasers point out towards the crowd. This, plus the water and fire effects, are all synchronised to a booming soundtrack, which covered a wide variety of genres (everything from I'm Too Sexy to Wonderful World).
Clocking in at 25 minutes, audiences are certainly given value for money; there are many highlights, but Pitbull's Fireball, complete with liberal bursts of fire, certainly got the crowd going. You can get a quick flavour for the show from Darien's promo video here.
The show finishes with a genuinely patriotic and rousing rendition of Lee Greenwood's God Bless The USA, which didn't leave many dry eyes in the house. Superb.
Darien Lake seriously punches above its weight with it's nightly show, and it alone makes a visit to the Park worthwhile. Kudos to everyone involved. Why can't our Parks find the budgets to do this...?
And that brings Day 2 of my Canadian Caper to a close!
This is probably the longest trip report I've ever written, which reflects just how much I packed into this one day. Pleasingly, nothing spited me, I got everything I wanted to done, and had some really great new experiences; Marineland's Drop Tower, Martin's Woodie, and Darien's Hyper all spring to mind, alongside of course Ignite the Night.
I left the Darien Lake car park at around 10:45pm, thoroughly exhausted, but very content. There is a huge amount to see and do around Toronto - for the general tourist let alone the Theme Park enthusiast - and a fly-and-drive visit here comes highly recommended.
~
Thanks for reading! Comments very welcome below.
Liked this? More musings from my travels in recent years:
Vietnam Dubai Italy Germany -
BenC got a reaction from pognoi for a blog entry, Canadian Caper: Marineland, Fantasy Island & Darien Lake
Canadian Caper
As you'll have read in Part 1, my Canadian Caper involved a fairly crazy 2 days visiting 4 Theme Parks across the Canadian-US border in September, thanks to some ludicrously cheap flights from British Airways. And as Day 1 was fully taken up by the huge Canada's Wonderland with its 16 coasters, that left 3 Parks to cover on the 2nd day. With over 200km of driving to cover and a border crossing, the odds of me actually completing the planned itinerary weren't great - but Lady Luck was thankfully on my side.
Read on for Part 2 of my Canadian Caper!
Marineland
So first to Marineland, a (you guessed it) marine-based Park just one mile away from the Falls at Niagara. The place has had more than it's fair share of controversy, with its 81-year-old owner John Holer appearing in the press for animal-abuse allegations with depressing regularity over the years. If you thought that SeaWorld looked bad after 2013's Blackfish, you ain't seen nothing yet. VICE have recently published an informative guide to the Park entitled: "Marineland is a Hellhole". Only last month, the Ontario Society for the Prevention of Cruelty to Animals charged Marineland with five counts of animal cruelty, with further charges pending.
In yet another example, in 2011 SeaWorld won a court battle against Marineland surrounding the return of Ikaika the Killer Whale (Tillikum's son). Ikaika was on loan to Marineland from SeaWorld but SeaWorld sought to bring the animal back under its care, citing concerns about deteriorating conditions at the Park. Marineland lost, appealed, and lost again. If SeaWorld - which (fairly or not) has been very publicly criticised for its animal welfare record - is claiming that standards aren't high enough, you have to worry there's a problem...
These stories are undoubtedly absolutely shocking, but ultimately weren't enough to prevent my curiosity from getting the better of me, so I nonetheless duly handed over my cash at the entrance gates...
...and once inside, it's clear that Marineland is quite unique.
For starters, it's vast. Built for Disney World crowds, but in reality attracting Gulliver's World crowds... when I arrived at Park opening at 10am, the place was deserted. It has a very "rural" feel about it; essentially being over 1,000 acres of woodland peppered with fish tanks and amusement rides. Getting anywhere takes an age.
And what looks like it should be a service road is in fact the main guest thoroughfare in the Park. Look at it!
Unsurprisingly, the Park's headline attraction, Dragon Mountain, is quite a trek away - over 1.2km walking distance from the Park entrance.
Nestled deep in the woods, initial impressions however are that the hike is worth it, with the ride sporting a fabulous dragon-themed entrance.
And the rockwork and themeing continues throughout the queueline, which due to verging on the pitch black fostered quite an eery atmosphere - especially given there was no-one else around.
My trusty camera (the excellent Sony HX90V) even struggled to get a good shot of the station, below, which had a little more light in it - and, thankfully, another guest.
Dragon Mountain is, by most metrics, an unusual coaster. Conceived by Arrow's Ron Toomer, it was the tallest roller coaster in the world at the time of construction in 1983 (186ft), and at 5,500ft long, it's covers 30 acres of Marineland woodland; 90% of the track is hidden from guests before riding.
Ascending the lift hill for the first time, I really had no idea what lay ahead - which can't often be said for a large outdoor coaster!
The three and a half minute ride is a lot of fun, although not without a few painful moments along the way.
The trains are old-fashioned Arrow and don't allow for a huge amount of movement. The track doesn't handle transitions especially smoothly. But the ride does have a host of surprises up its sleeve, including two consecutive vertical loops, a large downwards helix inside a half-built volcano structure, two dives into tunnel sections (more tunnel than any other coaster in the world), and still the world's only bowtie element, the exit of which is shown below!
Oh, and a lot of completely straight track. So much straight track.
After a few rides on the Mountain, I strolled back over to the left hand side of the Park to take in the only other coaster, Lady Bug Coaster. Set in a charming kids area that also features a Zierer Kontiki (Viking Adventure), Zierer Ferris Wheel (Tivoli Wheel), and Zierer Flying Fish (Ocean Odyssey), Lady Bug is a simple Zierer Tivoli with manual brakes and had a longer queue than I ever saw for Dragon Mountain.
Having gone full circle back to the Park's entrance - and with energy levels already waning - I grabbed a very greasy chicken strips and chips meal from the Park's only restaurant and settled down to watch the King Waldorf Stadium Show.
This is essentially Shamu-lite, and I thought was pretty well done, with a variety of animals featured including beluga whales, dolphins, and a humongous walrus at the end.
The show aimed to put one half of the audience (red team) in competition with the other (blue team) via a variety of marine displays and tricks, but it didn't get the crowd (which had reached a respectable volume - I suspect the entire Park was there) especially excited. The speaker volume was also down very low, although I couldn't tell whether this was out of respect for the animals or whether it was simply a bit broken...
And last but not least, opening only at 12pm (cost saving?), the Park's most recognisable attraction by far is its S&S Combo Tower, Sky Screamer. This thing is huge, and looks even bigger because it is perched on top of a hill right at the centre of the Park (it's a 300m, 10 minute upward struggle to even get to the ride entrance from the base of the hill - painful in the now-midday sun).
The advertising of Sky Screamer as "the world's highest triple tower ride" is somewhat misleading. It is not the world's tallest triple tower ride - the tower itself is tall (100m), but 15m shorter than Madrid's S&S triple tower Venganza del Enigma (115m). What gives Marineland's tower the "highest" claim is the fact it's sat on that 46m hill; it's high by virtue of its location, not because it has the longest drop.
But I digress. It's still bloody big.
And that 450m total height is certainly put to good use, affording quite spectacular views over Niagara Falls itself from the top. Simply breathtaking, and pleasingly the ride itself is a typically thrilling S&S affair to boot (although still pales a little in comparison to the superlative Fabbri Megadrop IMO...).
In fact, I'd go as far to say that Sky Screamer is the best-located drop tower anywhere in the world, although Big Shot on top of the 921-foot Stratosphere Tower in Las Vegas might have something to say about that... are there any other contenders?
So, Marineland - never far from controversy, and a pretty strange place to spend a few hours.
Its few rides, marine exhibits, and stadium are spread out over such a huge area that it makes a day there more effort than it should be; it desperately needs some form of Park-wide transportation system, and that walk up to Sky Screamer isn't fun for anyone - an escalator in the same vein as Liseberg's would do wonders. It also in general just needs more, especially for an entry price that's within range of Wonderland's.
But it does have some gems - Dragon Mountain and Sky Screamer make the visit worthwhile, and the Stadium show was well presented. I just hope that the stars of said show are properly looked after behind the scenes...
Martin's Fantasy Island
It was now nearly 1pm, and I'd taken longer at Marineland than originally planned (the 12pm opening of Sky Screamer being much to blame). Part of me considered skipping Martin's Fantasy Island, given that I'd heard of its reputation as just a glorified fairground, and the more-alluring Darien Lake was still over an hour's drive away, including a border crossing into the USA at Niagara.
An even larger part of me considered skipping it following an agonisingly long wait at said border, having been ordered into the Port of Entry building for further checks because my story ("I was last in the USA in June") didn't align with the US Customs and Border Protection computer systems, which had no record of this visit. Sigh.
All of this meant that I didn't reach Martin's until 2:30pm. But I'm very glad I kept it in the itinerary.
The Park is, essentially, a glorified fairground, albeit a well presented one. Everything was clean and tidy, and the setting around a small lake is really quite nice.
Martin's is a classic slice of Americana, with the place clearly targeting local families with a no-frills, great value day out. The place feels very rural and low-key; the closest Park in the UK in my opinion would be Oakwood.
Everything here is pretty standard - there's a Star Flyer, a Disko, a Gravitron, and a Teacups, all presented without a great deal of themeing, and mostly un-shaded tarmac connecting it all together. Excellent.
On the coaster front there's three to enjoy, starting with a standard Zamperla spinning Wild Mouse; Crazy Mouse.
Number two is a standard Wacky Worm from SBF Visa; Max's Doggy Dog Coaster.
And last but certainly not least is the very non-standard CCI Woodie, Silver Comet.
The ride, standing at the back of the Park, is the more unusual hybrid type with grey steel supports. Its stats suggest a perfectly average ride; 82ft height, 55mph top speed, 50° drop, 1:45 ride time.
Some CCIs impress: Megafobia, Raven, Tonnerre du Zeus. Some don't: Stampida.
Silver Comet definitely impressed, and is a brilliant example of how a ride doesn't have to break any records to be a thoroughly worthwhile attraction.
The layout is very peppy, never dull, and the above-average maintenance work over the years means a very smooth ride. Hugely re-rideable, and with good pops of airtime across the layout, a whole lot of fun.
This alone is the reason to come to Martin's Fantasy Island. It might look like an off-the-shelf model from Roller Coaster Tycoon, but its varied, compact layout is an absolute winner. Silver Comet is of the best large family attractions (with just a 1.2m height restriction) I've ridden in a long while. It'd fit into a Chessington or a Drayton wonderfully.
The only fly in the ointment is the operations on the ride. Mirroring much of the rest of the Park, loading and dispatch times on Silver Comet were painful. Having been assigned a row, riders get on the train and are told over the tannoy to do up seat belts only. 2 members of staff then start from the front of the train and check individual seat belts down the platform. Then the lap bars are unlocked, and riders are again loudly told to keep arms up: "do not touch the lap bars, we will put them down for you!" The 2 members of staff then go down the train again, lowering the lap bar. If any rider touches a lap bar, the process starts over.
Very tedious, and only serves to deter guests from marathoning an otherwise excellent coaster!
After 3 rides on the Comet, my watch (3:30pm) told me it was really time to move on.
I grabbed an obligatory (yet reasonably priced) Hot Dog and Pepsi, and made a beeline for the exit.
2016 is the last season that the Park will be operating under the Martin's moniker - local businessman Martin DiPietro, the owner since 1994, sold the Park earlier this year to Apex Parks Group who own small Parks, Waterparks and FECs across the US. This seems a good fit, and if the new owners keep the same solid standards and bring some new investment in the place, this would be no bad thing.
Commenting on the sale, Al Weber Jr, Apex CEO, said: “It’s a nice park, in nice condition, in a great market. We like that it’s family focused.”
I couldn't agree more.
Darien Lake
40 miles away from Martin's Fantasy Island is Darien Lake, arguably the premier Park in the state of New York, and a former Six Flags property (1999 - 2006).
The place certainly makes an immediate impression on you with the towering 208ft Ride of Steel lining the entrance to the Park.
Little generates anticipation and excitement for a day out at a Theme Park better than a large red and blue hyper... more on this later.
At this point it had just turned 4:00pm, giving me 6 hours to get everything in before Park close, and the commencement of the daily show Ignite the Night.
The place was busy - it was a glorious Sunday afternoon - meaning that the task ahead was challenging, but not impossible. I grabbed my admissions ticket, stopping briefly to admire the attractive entrance plaza, and headed on in.
First up was Mind Eraser; an apt name for a ride that tries its level best to do your head in.
This was typical Vekoma SLC fare, made worse by having only one train in operation (the other train was in pieces to the side of the brake run).
On the plus side, at least it looks pretty on the lake.
Continuing the theme of ubiquitous Dutch pain-machines was Boomerang, a Vekoma, erm, Boomerang. At the time of writing, there are 34 operating Vekoma Boomerangs in the world; 16 of which are called Boomerang. This one tries to add a touch of originality by adding a suffix: Coast to Coaster. I'm not sure what exactly this means.
Regardless, this was one of the smoother Boomerangs I've ridden, and was well presented in attractive colours akin to our those of our own Colossus.
The Park's only Woodie comes in the form of Predator, a relatively rare Dinn Corporation ride from the same stable as the relatively rough Mean Streak at Cedar Point, relatively rough Timber Wolf at Worlds of Fun and relatively rough Thunder Run at Kentucky Kingdom.
Predator was, predictably, relatively rough. Actually, towards the back of the train where I was sitting, it verged on being extremely rough, which did nothing to add to its unmemorable layout. Zero to headache in 110 seconds.
Rarely do I come off a ride and tell myself I'm never doing it again. Predator was one of those times.
Unfortunately, the Park's 1982 Arrow Looper Viper did little to help ease the headache.
With both track and supports painted completely in black (is this a Merlin property?), and an extensive layout with 5 inversions, the ride certainly looks intense from the ground. Alas getting on board proved to be as slow as the SLC; the ride was similarly running only one train, and the station was a complete free-for-all, with no orderly queuing taking place whatsoever.
And whilst the ride was long and varied, the experience wasn't especially comfortable. On reflection I'd have taken another ride on Marineland's Dragon Mountain over another ride on Viper, Marineland's ride having opened just a year after Darien's.
Yet another long queue greeted me at the Park's newest coaster, Moto Coaster, although at this stage I was very nearly grateful that it would give my head a bit of a rest.
Thanks to the fairly appalling throughput on the 12-person trains, I had ample time to grab a drink and catch my breath - good news. The bad news was that this 2008 ride has literally been plonked down on a slab of concrete, with a queue line completely absent of foliage or shade. Even into the early evening, the sun was strong... and so the headache continued.
I'd been wanting to ride one of these for a while, but with the closest of the 10 operating models being in Särkänniemi, Finland, they'd evaded me thus far. So how was the ride? Not half bad, actually, although the limitations of the compact layout meant that the trains never gained any pace (a max speed of 40mph). The flywheel launch was a bit of a non-event as it lacked acceleration, but the twists and turns of the track were smoothly navigated, and the riding position was comfortable.
One of Zamperla's better creations, but still unfortunately inferior to Vekoma's bigger, faster, more substantial product.
The sun was starting to go down, so I checked out what else the Park had to offer whilst it was still light.
There's a HUSS Top Spin, Twister, although this was closed for maintenance on the day of my visit. The most recent thrill addition (in 2015) is a 22m Larson Loop by the name of Rolling Thunder, although I didn't go on this having enjoyed / endured the Loop at Six Flags St Louis, Fireball, earlier in the year.
Being fond of drop towers, I did have a go on the S&S-built Blast Off, a respectable 185ft effort that was garnering long queues. Pleasingly the lengthy wait was vindicated by some spectacular views over the Park.
There's also a moderately sized (60ft) Arrow Log Flume, Thunder Rapids, and a moderately sized (50ft) Intamin Shoot the Chutes, Shipwreck Falls. An decent length Intamin River Rapids, Grizzly Run, completes the solid water-ride lineup.
I even found time to enjoy American Rock, a jukebox show playing three times daily in the Grand Theatre. The venue couldn't have held more than a few hundred, but the show (with a cast of six) is professionally staged and performed; the audience seemed to lap it up.
The most unusual thing however is a baseball batting cage up-charge attraction that I'd not seen at a Theme Park before, allowing guests to pay for a few minutes of practice in a safely netted-off area. There were four pitches, and the speed at which the balls were being fired out of the machines increased as players went from left to right.
The kid below was hitting from the slowest firing machine... and let's just say it was still pretty fast!
Night was beginning to fall, and the only attraction left on the hit list was Ride of Steel. With an hour or two still to go before Park close, what better way than to spend the time getting as many rides in as possible...?
Unfortunately doing this was - as with the SLC and the Arrow Looper - a largely painful experience, due to slow loading and the disorganised melee in the station. Being a single rider, I did a lot of "making friends" with potential other single riders closer to the air gates to try to fill empty seats and get maximum rides in!
The ride itself is absolutely superb; easily for me on a par with similar Intamin creations such as Expedition GeForce at Holiday Park and Goliath at Walibi. Comfortable lap bar restraints and a long, airtime-filled ride; Ride of Steel benefits from a kick-ass first drop, colossal wide sweeping helices, and ejector-tastic bunny hops just before the brake run. It's a huge amount of fun; more rough and ready than an equivalent B&M, but more intense too.
One of the defining memories of the trip for me is sitting on Ride of Steel for the n-th time, climbing the lift hill in the warm breeze as the sun had just dropped below the horizon, and looking out over the beautiful lit up Park. Magic.
It's a real shame that there aren't more of these in the world; there are only 6 Intamin Hypers and 2 Intamin Gigas. Which is why it's really really good that Energylandia has bought the first new installation for 15 years. Set to open in 2018, the ride looks set to take the "fastest non-launched coaster in Europe" title with a max speed of 87mph, and even features a splashdown.
Having visited earlier this year, Energylandia is a really promising Park, and this on paper looks fantastic... colour me excited.
Following one final ride on Ride of Steel, I walked over to the grassy area by the Park's lake and took my place for the 10pm performance of Ignite the Night.
I have to be honest, I wasn't expecting anything especially impressive from this, a nightly show from a regional Theme Park, albeit the biggest one in the state (Darien's visitor numbers won't be topping much more than 1m; around half of what Alton Towers might achieve).
But it was absolutely fantastic. It blew me away. Darien's marketing is pretty accurate when it claims: "Music, Water, Fire, Video, and Pyrotechnics all come together for this laser light spectacular in the air, on the stage and all around." Lasers images are projected onto a central screen, whilst a myriad other lasers point out towards the crowd. This, plus the water and fire effects, are all synchronised to a booming soundtrack, which covered a wide variety of genres (everything from I'm Too Sexy to Wonderful World).
Clocking in at 25 minutes, audiences are certainly given value for money; there are many highlights, but Pitbull's Fireball, complete with liberal bursts of fire, certainly got the crowd going. You can get a quick flavour for the show from Darien's promo video here.
The show finishes with a genuinely patriotic and rousing rendition of Lee Greenwood's God Bless The USA, which didn't leave many dry eyes in the house. Superb.
Darien Lake seriously punches above its weight with it's nightly show, and it alone makes a visit to the Park worthwhile. Kudos to everyone involved. Why can't our Parks find the budgets to do this...?
And that brings Day 2 of my Canadian Caper to a close!
This is probably the longest trip report I've ever written, which reflects just how much I packed into this one day. Pleasingly, nothing spited me, I got everything I wanted to done, and had some really great new experiences; Marineland's Drop Tower, Martin's Woodie, and Darien's Hyper all spring to mind, alongside of course Ignite the Night.
I left the Darien Lake car park at around 10:45pm, thoroughly exhausted, but very content. There is a huge amount to see and do around Toronto - for the general tourist let alone the Theme Park enthusiast - and a fly-and-drive visit here comes highly recommended.
~
Thanks for reading! Comments very welcome below.
Liked this? More musings from my travels in recent years:
Vietnam Dubai Italy Germany -
BenC got a reaction from JoshC. for a blog entry, Canadian Caper: Marineland, Fantasy Island & Darien Lake
Canadian Caper
As you'll have read in Part 1, my Canadian Caper involved a fairly crazy 2 days visiting 4 Theme Parks across the Canadian-US border in September, thanks to some ludicrously cheap flights from British Airways. And as Day 1 was fully taken up by the huge Canada's Wonderland with its 16 coasters, that left 3 Parks to cover on the 2nd day. With over 200km of driving to cover and a border crossing, the odds of me actually completing the planned itinerary weren't great - but Lady Luck was thankfully on my side.
Read on for Part 2 of my Canadian Caper!
Marineland
So first to Marineland, a (you guessed it) marine-based Park just one mile away from the Falls at Niagara. The place has had more than it's fair share of controversy, with its 81-year-old owner John Holer appearing in the press for animal-abuse allegations with depressing regularity over the years. If you thought that SeaWorld looked bad after 2013's Blackfish, you ain't seen nothing yet. VICE have recently published an informative guide to the Park entitled: "Marineland is a Hellhole". Only last month, the Ontario Society for the Prevention of Cruelty to Animals charged Marineland with five counts of animal cruelty, with further charges pending.
In yet another example, in 2011 SeaWorld won a court battle against Marineland surrounding the return of Ikaika the Killer Whale (Tillikum's son). Ikaika was on loan to Marineland from SeaWorld but SeaWorld sought to bring the animal back under its care, citing concerns about deteriorating conditions at the Park. Marineland lost, appealed, and lost again. If SeaWorld - which (fairly or not) has been very publicly criticised for its animal welfare record - is claiming that standards aren't high enough, you have to worry there's a problem...
These stories are undoubtedly absolutely shocking, but ultimately weren't enough to prevent my curiosity from getting the better of me, so I nonetheless duly handed over my cash at the entrance gates...
...and once inside, it's clear that Marineland is quite unique.
For starters, it's vast. Built for Disney World crowds, but in reality attracting Gulliver's World crowds... when I arrived at Park opening at 10am, the place was deserted. It has a very "rural" feel about it; essentially being over 1,000 acres of woodland peppered with fish tanks and amusement rides. Getting anywhere takes an age.
And what looks like it should be a service road is in fact the main guest thoroughfare in the Park. Look at it!
Unsurprisingly, the Park's headline attraction, Dragon Mountain, is quite a trek away - over 1.2km walking distance from the Park entrance.
Nestled deep in the woods, initial impressions however are that the hike is worth it, with the ride sporting a fabulous dragon-themed entrance.
And the rockwork and themeing continues throughout the queueline, which due to verging on the pitch black fostered quite an eery atmosphere - especially given there was no-one else around.
My trusty camera (the excellent Sony HX90V) even struggled to get a good shot of the station, below, which had a little more light in it - and, thankfully, another guest.
Dragon Mountain is, by most metrics, an unusual coaster. Conceived by Arrow's Ron Toomer, it was the tallest roller coaster in the world at the time of construction in 1983 (186ft), and at 5,500ft long, it's covers 30 acres of Marineland woodland; 90% of the track is hidden from guests before riding.
Ascending the lift hill for the first time, I really had no idea what lay ahead - which can't often be said for a large outdoor coaster!
The three and a half minute ride is a lot of fun, although not without a few painful moments along the way.
The trains are old-fashioned Arrow and don't allow for a huge amount of movement. The track doesn't handle transitions especially smoothly. But the ride does have a host of surprises up its sleeve, including two consecutive vertical loops, a large downwards helix inside a half-built volcano structure, two dives into tunnel sections (more tunnel than any other coaster in the world), and still the world's only bowtie element, the exit of which is shown below!
Oh, and a lot of completely straight track. So much straight track.
After a few rides on the Mountain, I strolled back over to the left hand side of the Park to take in the only other coaster, Lady Bug Coaster. Set in a charming kids area that also features a Zierer Kontiki (Viking Adventure), Zierer Ferris Wheel (Tivoli Wheel), and Zierer Flying Fish (Ocean Odyssey), Lady Bug is a simple Zierer Tivoli with manual brakes and had a longer queue than I ever saw for Dragon Mountain.
Having gone full circle back to the Park's entrance - and with energy levels already waning - I grabbed a very greasy chicken strips and chips meal from the Park's only restaurant and settled down to watch the King Waldorf Stadium Show.
This is essentially Shamu-lite, and I thought was pretty well done, with a variety of animals featured including beluga whales, dolphins, and a humongous walrus at the end.
The show aimed to put one half of the audience (red team) in competition with the other (blue team) via a variety of marine displays and tricks, but it didn't get the crowd (which had reached a respectable volume - I suspect the entire Park was there) especially excited. The speaker volume was also down very low, although I couldn't tell whether this was out of respect for the animals or whether it was simply a bit broken...
And last but not least, opening only at 12pm (cost saving?), the Park's most recognisable attraction by far is its S&S Combo Tower, Sky Screamer. This thing is huge, and looks even bigger because it is perched on top of a hill right at the centre of the Park (it's a 300m, 10 minute upward struggle to even get to the ride entrance from the base of the hill - painful in the now-midday sun).
The advertising of Sky Screamer as "the world's highest triple tower ride" is somewhat misleading. It is not the world's tallest triple tower ride - the tower itself is tall (100m), but 15m shorter than Madrid's S&S triple tower Venganza del Enigma (115m). What gives Marineland's tower the "highest" claim is the fact it's sat on that 46m hill; it's high by virtue of its location, not because it has the longest drop.
But I digress. It's still bloody big.
And that 450m total height is certainly put to good use, affording quite spectacular views over Niagara Falls itself from the top. Simply breathtaking, and pleasingly the ride itself is a typically thrilling S&S affair to boot (although still pales a little in comparison to the superlative Fabbri Megadrop IMO...).
In fact, I'd go as far to say that Sky Screamer is the best-located drop tower anywhere in the world, although Big Shot on top of the 921-foot Stratosphere Tower in Las Vegas might have something to say about that... are there any other contenders?
So, Marineland - never far from controversy, and a pretty strange place to spend a few hours.
Its few rides, marine exhibits, and stadium are spread out over such a huge area that it makes a day there more effort than it should be; it desperately needs some form of Park-wide transportation system, and that walk up to Sky Screamer isn't fun for anyone - an escalator in the same vein as Liseberg's would do wonders. It also in general just needs more, especially for an entry price that's within range of Wonderland's.
But it does have some gems - Dragon Mountain and Sky Screamer make the visit worthwhile, and the Stadium show was well presented. I just hope that the stars of said show are properly looked after behind the scenes...
Martin's Fantasy Island
It was now nearly 1pm, and I'd taken longer at Marineland than originally planned (the 12pm opening of Sky Screamer being much to blame). Part of me considered skipping Martin's Fantasy Island, given that I'd heard of its reputation as just a glorified fairground, and the more-alluring Darien Lake was still over an hour's drive away, including a border crossing into the USA at Niagara.
An even larger part of me considered skipping it following an agonisingly long wait at said border, having been ordered into the Port of Entry building for further checks because my story ("I was last in the USA in June") didn't align with the US Customs and Border Protection computer systems, which had no record of this visit. Sigh.
All of this meant that I didn't reach Martin's until 2:30pm. But I'm very glad I kept it in the itinerary.
The Park is, essentially, a glorified fairground, albeit a well presented one. Everything was clean and tidy, and the setting around a small lake is really quite nice.
Martin's is a classic slice of Americana, with the place clearly targeting local families with a no-frills, great value day out. The place feels very rural and low-key; the closest Park in the UK in my opinion would be Oakwood.
Everything here is pretty standard - there's a Star Flyer, a Disko, a Gravitron, and a Teacups, all presented without a great deal of themeing, and mostly un-shaded tarmac connecting it all together. Excellent.
On the coaster front there's three to enjoy, starting with a standard Zamperla spinning Wild Mouse; Crazy Mouse.
Number two is a standard Wacky Worm from SBF Visa; Max's Doggy Dog Coaster.
And last but certainly not least is the very non-standard CCI Woodie, Silver Comet.
The ride, standing at the back of the Park, is the more unusual hybrid type with grey steel supports. Its stats suggest a perfectly average ride; 82ft height, 55mph top speed, 50° drop, 1:45 ride time.
Some CCIs impress: Megafobia, Raven, Tonnerre du Zeus. Some don't: Stampida.
Silver Comet definitely impressed, and is a brilliant example of how a ride doesn't have to break any records to be a thoroughly worthwhile attraction.
The layout is very peppy, never dull, and the above-average maintenance work over the years means a very smooth ride. Hugely re-rideable, and with good pops of airtime across the layout, a whole lot of fun.
This alone is the reason to come to Martin's Fantasy Island. It might look like an off-the-shelf model from Roller Coaster Tycoon, but its varied, compact layout is an absolute winner. Silver Comet is of the best large family attractions (with just a 1.2m height restriction) I've ridden in a long while. It'd fit into a Chessington or a Drayton wonderfully.
The only fly in the ointment is the operations on the ride. Mirroring much of the rest of the Park, loading and dispatch times on Silver Comet were painful. Having been assigned a row, riders get on the train and are told over the tannoy to do up seat belts only. 2 members of staff then start from the front of the train and check individual seat belts down the platform. Then the lap bars are unlocked, and riders are again loudly told to keep arms up: "do not touch the lap bars, we will put them down for you!" The 2 members of staff then go down the train again, lowering the lap bar. If any rider touches a lap bar, the process starts over.
Very tedious, and only serves to deter guests from marathoning an otherwise excellent coaster!
After 3 rides on the Comet, my watch (3:30pm) told me it was really time to move on.
I grabbed an obligatory (yet reasonably priced) Hot Dog and Pepsi, and made a beeline for the exit.
2016 is the last season that the Park will be operating under the Martin's moniker - local businessman Martin DiPietro, the owner since 1994, sold the Park earlier this year to Apex Parks Group who own small Parks, Waterparks and FECs across the US. This seems a good fit, and if the new owners keep the same solid standards and bring some new investment in the place, this would be no bad thing.
Commenting on the sale, Al Weber Jr, Apex CEO, said: “It’s a nice park, in nice condition, in a great market. We like that it’s family focused.”
I couldn't agree more.
Darien Lake
40 miles away from Martin's Fantasy Island is Darien Lake, arguably the premier Park in the state of New York, and a former Six Flags property (1999 - 2006).
The place certainly makes an immediate impression on you with the towering 208ft Ride of Steel lining the entrance to the Park.
Little generates anticipation and excitement for a day out at a Theme Park better than a large red and blue hyper... more on this later.
At this point it had just turned 4:00pm, giving me 6 hours to get everything in before Park close, and the commencement of the daily show Ignite the Night.
The place was busy - it was a glorious Sunday afternoon - meaning that the task ahead was challenging, but not impossible. I grabbed my admissions ticket, stopping briefly to admire the attractive entrance plaza, and headed on in.
First up was Mind Eraser; an apt name for a ride that tries its level best to do your head in.
This was typical Vekoma SLC fare, made worse by having only one train in operation (the other train was in pieces to the side of the brake run).
On the plus side, at least it looks pretty on the lake.
Continuing the theme of ubiquitous Dutch pain-machines was Boomerang, a Vekoma, erm, Boomerang. At the time of writing, there are 34 operating Vekoma Boomerangs in the world; 16 of which are called Boomerang. This one tries to add a touch of originality by adding a suffix: Coast to Coaster. I'm not sure what exactly this means.
Regardless, this was one of the smoother Boomerangs I've ridden, and was well presented in attractive colours akin to our those of our own Colossus.
The Park's only Woodie comes in the form of Predator, a relatively rare Dinn Corporation ride from the same stable as the relatively rough Mean Streak at Cedar Point, relatively rough Timber Wolf at Worlds of Fun and relatively rough Thunder Run at Kentucky Kingdom.
Predator was, predictably, relatively rough. Actually, towards the back of the train where I was sitting, it verged on being extremely rough, which did nothing to add to its unmemorable layout. Zero to headache in 110 seconds.
Rarely do I come off a ride and tell myself I'm never doing it again. Predator was one of those times.
Unfortunately, the Park's 1982 Arrow Looper Viper did little to help ease the headache.
With both track and supports painted completely in black (is this a Merlin property?), and an extensive layout with 5 inversions, the ride certainly looks intense from the ground. Alas getting on board proved to be as slow as the SLC; the ride was similarly running only one train, and the station was a complete free-for-all, with no orderly queuing taking place whatsoever.
And whilst the ride was long and varied, the experience wasn't especially comfortable. On reflection I'd have taken another ride on Marineland's Dragon Mountain over another ride on Viper, Marineland's ride having opened just a year after Darien's.
Yet another long queue greeted me at the Park's newest coaster, Moto Coaster, although at this stage I was very nearly grateful that it would give my head a bit of a rest.
Thanks to the fairly appalling throughput on the 12-person trains, I had ample time to grab a drink and catch my breath - good news. The bad news was that this 2008 ride has literally been plonked down on a slab of concrete, with a queue line completely absent of foliage or shade. Even into the early evening, the sun was strong... and so the headache continued.
I'd been wanting to ride one of these for a while, but with the closest of the 10 operating models being in Särkänniemi, Finland, they'd evaded me thus far. So how was the ride? Not half bad, actually, although the limitations of the compact layout meant that the trains never gained any pace (a max speed of 40mph). The flywheel launch was a bit of a non-event as it lacked acceleration, but the twists and turns of the track were smoothly navigated, and the riding position was comfortable.
One of Zamperla's better creations, but still unfortunately inferior to Vekoma's bigger, faster, more substantial product.
The sun was starting to go down, so I checked out what else the Park had to offer whilst it was still light.
There's a HUSS Top Spin, Twister, although this was closed for maintenance on the day of my visit. The most recent thrill addition (in 2015) is a 22m Larson Loop by the name of Rolling Thunder, although I didn't go on this having enjoyed / endured the Loop at Six Flags St Louis, Fireball, earlier in the year.
Being fond of drop towers, I did have a go on the S&S-built Blast Off, a respectable 185ft effort that was garnering long queues. Pleasingly the lengthy wait was vindicated by some spectacular views over the Park.
There's also a moderately sized (60ft) Arrow Log Flume, Thunder Rapids, and a moderately sized (50ft) Intamin Shoot the Chutes, Shipwreck Falls. An decent length Intamin River Rapids, Grizzly Run, completes the solid water-ride lineup.
I even found time to enjoy American Rock, a jukebox show playing three times daily in the Grand Theatre. The venue couldn't have held more than a few hundred, but the show (with a cast of six) is professionally staged and performed; the audience seemed to lap it up.
The most unusual thing however is a baseball batting cage up-charge attraction that I'd not seen at a Theme Park before, allowing guests to pay for a few minutes of practice in a safely netted-off area. There were four pitches, and the speed at which the balls were being fired out of the machines increased as players went from left to right.
The kid below was hitting from the slowest firing machine... and let's just say it was still pretty fast!
Night was beginning to fall, and the only attraction left on the hit list was Ride of Steel. With an hour or two still to go before Park close, what better way than to spend the time getting as many rides in as possible...?
Unfortunately doing this was - as with the SLC and the Arrow Looper - a largely painful experience, due to slow loading and the disorganised melee in the station. Being a single rider, I did a lot of "making friends" with potential other single riders closer to the air gates to try to fill empty seats and get maximum rides in!
The ride itself is absolutely superb; easily for me on a par with similar Intamin creations such as Expedition GeForce at Holiday Park and Goliath at Walibi. Comfortable lap bar restraints and a long, airtime-filled ride; Ride of Steel benefits from a kick-ass first drop, colossal wide sweeping helices, and ejector-tastic bunny hops just before the brake run. It's a huge amount of fun; more rough and ready than an equivalent B&M, but more intense too.
One of the defining memories of the trip for me is sitting on Ride of Steel for the n-th time, climbing the lift hill in the warm breeze as the sun had just dropped below the horizon, and looking out over the beautiful lit up Park. Magic.
It's a real shame that there aren't more of these in the world; there are only 6 Intamin Hypers and 2 Intamin Gigas. Which is why it's really really good that Energylandia has bought the first new installation for 15 years. Set to open in 2018, the ride looks set to take the "fastest non-launched coaster in Europe" title with a max speed of 87mph, and even features a splashdown.
Having visited earlier this year, Energylandia is a really promising Park, and this on paper looks fantastic... colour me excited.
Following one final ride on Ride of Steel, I walked over to the grassy area by the Park's lake and took my place for the 10pm performance of Ignite the Night.
I have to be honest, I wasn't expecting anything especially impressive from this, a nightly show from a regional Theme Park, albeit the biggest one in the state (Darien's visitor numbers won't be topping much more than 1m; around half of what Alton Towers might achieve).
But it was absolutely fantastic. It blew me away. Darien's marketing is pretty accurate when it claims: "Music, Water, Fire, Video, and Pyrotechnics all come together for this laser light spectacular in the air, on the stage and all around." Lasers images are projected onto a central screen, whilst a myriad other lasers point out towards the crowd. This, plus the water and fire effects, are all synchronised to a booming soundtrack, which covered a wide variety of genres (everything from I'm Too Sexy to Wonderful World).
Clocking in at 25 minutes, audiences are certainly given value for money; there are many highlights, but Pitbull's Fireball, complete with liberal bursts of fire, certainly got the crowd going. You can get a quick flavour for the show from Darien's promo video here.
The show finishes with a genuinely patriotic and rousing rendition of Lee Greenwood's God Bless The USA, which didn't leave many dry eyes in the house. Superb.
Darien Lake seriously punches above its weight with it's nightly show, and it alone makes a visit to the Park worthwhile. Kudos to everyone involved. Why can't our Parks find the budgets to do this...?
And that brings Day 2 of my Canadian Caper to a close!
This is probably the longest trip report I've ever written, which reflects just how much I packed into this one day. Pleasingly, nothing spited me, I got everything I wanted to done, and had some really great new experiences; Marineland's Drop Tower, Martin's Woodie, and Darien's Hyper all spring to mind, alongside of course Ignite the Night.
I left the Darien Lake car park at around 10:45pm, thoroughly exhausted, but very content. There is a huge amount to see and do around Toronto - for the general tourist let alone the Theme Park enthusiast - and a fly-and-drive visit here comes highly recommended.
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Thanks for reading! Comments very welcome below.
Liked this? More musings from my travels in recent years:
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BenC reacted to EC! for a blog entry, Six Flags Discovery Kingdom 2016
So after a really nice calm 40 minute drive from the airport we finally made it to a place to be fair I thought I'd never ever visit in my life! Six Flags Discovery kingdom is a surprisingly small and compact park like it is definitely the same size if not slightly smaller then Thorpe park so, finding everything wasn't too much of a hassle.
Medusa is the first thing you see when entering the park with a car park that is just burdenously far away but we arrived and we were really excited to try everything the park had to offer!
The rides opened at 10:30pm which was quite late when we are used to parks opening at 10am sometimes even earlier so it was a little annoying waiting but it was nice seeing the main plaza which for a six flags park is really pretty with a nice big fountain as a focal point.
Now I'm quite sure you know why we came here, we probably wouldn't have even come to San Francisco in the first place if it wasn't for this coaster. And as you know it was... THE JOKER!!
Once the rides opened we rushed so fast only to be greeted with burdenous bag faff as they don't allow bags in the station and they had to be put in lockers which is a pain in the ass, not to mention it was badly lit as well which made it even more annoying! This is the one thing I hated as all the big coasters were like this, so if you ever go to this park bare in mind you will need to spend a bit on lockers. So onto the ride itself!
This was probably my most anticipated coaster on the trip other then Twisted Colossus and X2(which I will get onto in another blog as it spited and I was not happy!), and well what can I say, this coaster blew it out of the water for me, its not that tall but it is incredibly relentless, with intense force in some places, amazing intense ejector airtime, 3 amazing inversions which are fast paced and feel great not to mention what has to be the greatest inversion ever created, the Zero G Stall, there is nothing like it and words cant describe the sensation when you go through it! Its a heavenly inversion of which I want on a lot more rides in the future. This ride is unfortunately incredibly unreliable due to a sensor fault which is six flags fault, which made it get stuck on the lift hill multiple times while we where here, like this ride is really really unreliable, but it is the second best coaster I have ever been on and therefore I give it a 10/10! Here are some more pics of it!
So the first of many spites on this trip was V2: Vertical velocity, which tested literally once in the morning but barely got up the first tower, it had only actually opened about 3 weeks prior due to renovations but it seems like it was absolutely screwed as they were picking the trains apart the whole time we went passed it, I don't know how long it stayed closed afterwards but that too sounds like a really unreliable ride! Shame.
The next coaster we got on which was early in the day and at that point has a really short queue at the time at least was superman. This was my first sky rocket 2 clone and to my recognition the original of these. We managed to ride it twice once with the Q-bot which was a life saver at points for the rides with the bigger queues. I actually quite liked it, the launches had a good enough punch to theme and getting flung up that track felt amazing! The inversion was a bit grim but I quite enjoyed the ride, although I can see why some don't like these models as they are a bit basic and don't actually do much but overall I liked it and I'd give it a good 7.5/10.
After this we headed to the other side of the park to ride Medusa and Kong! First up Medusa. The ride as a whole is good its got nice forces, the inversions are good and its got good pacing. But that's the thing with Medusa, its Good, not amazing, not special, just good, there isn't anything that stands out as something amazing on this ride other then its a big B&M looper, and while some will love that, I thought it was good but it wasn't anything to shout about so I'd give it a good 6.5/10.
This is one thing I'd say about this area is that it doesn't have much shade at all, other then occasional parts in queue lines, it was all open which on a summers day which was pushing 30c, was really bad but yeah they really should put some shade in that area. Onto Kong... Well I had ridden Infusion before and it wasn't too bad I thought, and I kind of thought this would be the same case... GOD I WAS SO WRONG!! What heinous thing did anyone do to deserve this piece of S**t! we were one from front row and it violently rattled and vibrated the whole way round not to mention the god awful tracking of this ride, I wish this was closed rather then V2! The worst thing was is that the day we went would be the last day it was open for a month and a half so they could put VR on it, like why......? Its bad enough without the headset... This ride really needs to be demolished but a +1 is a +1 but this is a 1/10 coaster...
The only photo of this POS!
So after this we had food at a chicken place which was a rip-off but it was really nice, the chicken actually tasted good and the chips were really nice, shame for the toxic waste they call Fanta they have over there though..
I have to say other then the area with Medusa and Kong this park is actually quite pretty with lots of foliage, pretty plants and surprisingly good themeing for what I have heard is the norm of Six Flags Parks.
Heading to the back of the park after lunch greeted us with this.
Now I had never done a Vekoma Boomerang before which is a little embarrassing, but nether the less, we hoped straight on this thing, As there was no queue. and boarded the ride. On first thoughts it wasn't too bad but I can see why they get a bad rep with some nasty forces and jolts in places, namely that cobra roll, but to be fair again this coaster isn't that enjoyable and a little boring so again just a +1. This is a 4.5/10 for me.
Now I already had a headache from the strong sun, as well as Kong and Boomerang so this probably wasn't the best thing to go on...
Anyway after this mistake, the rapids finally opened so we finally got on it as the head was so bad at this point.
Well I can happily say it was actually fab, got us soaked which was really needed at the time and was quite interesting as there was no dull moments at all while riding! Again we skipped the queue with the Q-bot as the queue got stupidly bad as soon as it opened so it was lucky we had it. For a rapids it is a good 8/10
Another +1 this was a little like treetops at Oakwood but without the trees so was quite enjoyable I suppose, but it was made better but the over enthusiastic ride op giving everyone high fives so that was fab haha . 5/10
Then on to this thing... I hated it... again this should be destroyed alongside Kong...
The final big flat we got on was the Sky screamer which I think is the smallest out of the Six Flags Sky Screamers due to SFDK's height limit, and I can say although these rides do scare me a little it was really enjoyable and it gave great views of all the coasters around the park, especially Medusa and Joker . A solid 7/10 for me as the ride cycle was quite short.
The Final New ride we went on was Monsoon Falls, as I couldn't bring myself to get the kids cred with so many families with young children around that area, that and the fact that their top spin was broken as well. And it like Tidal Wave on a warm day hit the sport perfectly getting us soaked! It was small but the massive wave it produced was great for us as well as the spectators, and also the people who wanted to get soaked on the bridge too. A good 8/10.
We managed to rerides on Medusa, Superman and the AMAZING The Joker, before we had to set off again, riding Joker again cemented it at my No.2 spot as it is just bliss and fab and just RMC for the Win!!
For those that don't know this has a small zoo as well although we only went around the bit that had the aquatic animals, which were still quite cool to see.
Sting Rays.
After this one more ride had to be had on Joker and we got Back row which was insane! Words can't describe how much I love this ride!
Overall this park reminds me a lot of Thorpe Park. This in the fact that it is all quite compact with all the rides quite close together. Unfortunately it has Thorpe Parks reliability issues as well which lots of rides down a lot of the time, although locker situation is just abhorrent and Merlin are just so much better then this park when it comes to bag storage. The throughput's are about the same too, but the rides that are good are just outstanding and I'd definitely recommend the place just to ride the Joker! But I'd say this is a one day park, if you planned 2 days for the park you'd probably get bored but other then that I really enjoyed SFDK and I think its a park that if I'm ever in the area I would happily go to again!
Next Blog will be short as it is about our small detour to Yosemite and Glacier Point!
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BenC reacted to EC! for a blog entry, San Francisco 2016
Well its only taken me about 4 months but I have finally decided to write this as I literally have nothing else to do this Christmas holiday So It was a very early morning and we set off to Heathrow, mid way through the journey from Cardiff we picked up Dean Cox from a lay by just off the M4. After a miserably dull journey, we parked the car and got the shuttle to the airport!!
It finally started dawning on me that I was going to California, a place I have wanted to visit for SO long!! With theme parks I have wanted to go to since I became a big ol' goon for rides and stuff, After a relatively faff free experience, we got breakfast and then finally got on the plane ahead of the burdenous 11hr journey ahead of us. I was in reletively high spirits as I had got my results back for my A Levels, Which I did surprisingly well at! Well other then my maths but we wont speak about that XD.
The flight was burdenous though as trying to stay awake for that amount of time was hard, but I managed to watch 5 movies so I managed. The food though BA should be ashamed it was rank!!
Deans makeshift headwrap thing seemed to be doing the trick for him although I can't say I'd be able to sleep like that if I'm honest lol. After 10 hours which felt more like 10 years we finally touched down in SFO, which despite being excited I wasn't in the est of moods as I was absolutely knackered but I was determined not to sleep!
Obligatory Arrival selfie!
So after arriving was probably the most stressy and faffy time on the trip as we were greeted with an 1hr long customs queue... Yay... after that, we find out quickly afterwards that someone has taken Dean's case mistaking it for theirs, which was just the perfect way to start the holiday... Not!! After thinking the bag was lost we just decided to try and enjoy our first day in San Francisco .
Our hotel was right next to Union square, which was perfect for us as being right in the centre made it surprisingly easy for us to get around! I Really liked the look of San Francisco it still holds that vintage, oldy charm while still feeling kind of modern and I really liked the place.
We did the trams once in the whole time we were at San Francisco and, they were certainly an experience! Really cramped at first but once we got to holding the edges it was really fun! Its mad how it goes up and down those hills as they are so steep!
We stayed in the Hotel Agadio just outside Union Square! Our Hotel Was really Nice, the beds were really comfy and the room was really clean and tidy! I have no complaints at all.
We made the room messy enough In no time XD
To Stop this post dragging on for eternity I will just do a few sub topics as We did quite a lot over the 4 days we where there!
Fisherman's Wharf
Fisherman's Wharf was a really nice area! It definitely has that authentic american harbour feel to it and there was quite a few Interesting sites around the area, there was also a few experiences we did as well which were really good that you could do from the Wharf.
This Rasta Dog looked really cute and cool at the same time, I'm not to sure he was pleased with his look though
We went to the Aquarium at Fishermans Wharf with our Go Card which we bought online, which I would recommend as it really help bring the cost down a little when we where there.
The aquarium was decent, it was your like your standard aquarium at home really, its not really anything special but it killed time and some of the things in there was cool.
Once that was done we headed over to an area that stunk of fish which happened to also be where the Fisherman's Wharf Sea Lions (atleast I think it is that species anyway) which were really cool to see, two were having some major beef with each other then started having a bout of fisty cuffs which was quite fun to watch.
We also managed to do the San Francisco dungeons! ( Can't escape Merlin where ever I go...) And it was really good ! The sets in which they told the story of how San Francisco came to be was really fun. Also there was only 5 in our group so the actors picked on us a lot especially as they detected the foreign accent so that provided a lot of laughs especially the court scene as they really picked on us for being British Overall it was a really good experience which I would very much recommend, its a bit short but I thought the acting was good, the sets were great and now they have a drop tower being installed so I have been told so even more the reason to go now! I'd give it a solid 8/10.
On our second Day we managed to do a Speed boat trip on the Go Pass too, which was fab and provided a really good view of the city and the Bay Bridge, which we flew under a lot! We got absolutely soaked which was quite nice as it was quite warm, very windy!! I can see why they call it the Windy City but it was a really fun experience. Again the experience was quite short but again I'd recommend doing it if you come to the area! 7.5/10
Would probably be more if they did a few more straights at full speed as they were one of the best parts!!
Overall Fisherman's Wharf was a really nice area, made even better by the fact that Pokemon Go was big at the time and I caught so many Magikarp for my Gyarados it was fab
Golden Gate Bridge
We saw this land mark By Bus and Bike, The Bus was really good because we were able to cross the bridge to a vantage point where we could take some really nice photos but also the tour guides gave us loads of really interesting information about the bridge and how it came to be. I'd definitely recommend going on one of the bus tours as it provides a really easy way of getting a great view of the bridge so long as you go on a clear day.
We Also did it by bike, which I wasnt personally too pleased by as I hate riding and it was about 4 miles from the bike depot to the vantage point which just killed me! I was so glad to get off, although I fell off once as I am really clumsy... One of the reasons why I hate bikes in the first place. Although the view was fab when we got there!.
Good ol' Family Photo, just smiling through the bike pain
From the bus tour we were able to see a view other sights and take the views in and I think San Francisco is really pretty, although it stunk of weed in many places which for some reason didn't surprise me at all. But here are some photos from the top of the bus.
We didn't end up going to lombard street although we could see it from a distance, but it looked hella burdenous!!
Really wanted to go to the Japanese Tea Gardens although we didn't have enough time so here is a photo of the entrance anyway lol.
I think all this sightseeing took its toll on us as we were knackered after 4 days but it was really nice seeing the sights around the city!
The shopping centres were huge too not as big as New York Macy's but pretty darn close! Their Macy's we set up in 2 completely separate buildings for men and women which was a bit weird. The places were quite expensive but that was to be expected seeming it is such a large city but they are really big and airy which was different. The buildings that housed them were really grand too!
I dont remember what it was called but I was surprised when I realised it was a shopping centre as it looked more like a museum and it was huge inside!
Alctraz
The final big sight we went to before going on our little road trip was Alcatraz. It would have been wrong if we didn't go here although we had to book so far in advance to make sure as we got told it books up really quick.
I was surprised how big the buildings were as well as the island itself was up close as it looks so small from afar. The main talking point of the guided tour was about Al Capone, which was really interesting and I could have listened to them talking about him and the prison for hours as it was really interesting hearing about the insight into the prisoners lives as well as the numerous escape attempts that got foiled as well. From what I can remember some of those escape attempts were quite brutal too. Overal I'd 100% recommend visiting alcatraz as it is really enjoyable looking up on the history of the island as well as seeing everything for yourself! It is definitely a must visit in my view! Here are some more photos!!
Overall I'd very much recommend going to San Francisco if you are near as it is a really nice vintage feeling area, which is always bustling and definately has enough for anyone to get their teeth into for a good 4 days at least like we did! I'd recommend all of the places we visited but also explore around a bit too as I'm sure there are things that we missed that are fab too!!
On the last day in the morning we went back to the airport to collect our car to experience our first theme park of the trip!!
Guess where we went!! I'm sure its not hard
Thanks for reading!! I can promise the next one won't be so long!!
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BenC got a reaction from Mitchada04 for a blog entry, Canadian Caper: Canada's Wonderland
Canadian Caper
Sometimes in life, an opportunity presents itself that you just can't pass up, despite the fact it might be a bit mad... and in my case, this year it was an email from British Airways offering me a return flight to Toronto, Friday - Wednesday in September, for just £356. I had a few days holiday left, hadn't set foot in Canada before, and knew there were some tasty coasters operating in this part of the world... so why not?
It didn't take too long to come up with a plan: flight out of LHR on the Friday night after work, landing into YYZ (Toronto International) on the Friday night (8 hour flight but Toronto is 5 hours behind!). Pick up hire car, drive to hotel near the airport on arrival. A whole day at Canada's Wonderland on the Saturday, with the evening back in the airport hotel. Sunday was to be the big one: a three hour drive across the border to Darien Lake (USA), taking in both Marineland (Canada) and Martin's Fantasy Island (USA) on the way. Sunday night spent in Buffalo, which would set me up nicely for a whole day on the Monday exploring Niagara Falls. Return the hire car on the Monday evening, and take the subway into downtown Toronto, leaving Tuesday and Wednesday free to explore all the city has to offer. Phew.
With temperatures in the high-teens and the late-summer sun set against deep blue cloudless skies, September is a fantastic time of year to visit Toronto. I found the city to be a smaller, more friendly New York, made all the better by its location on the waterfront of Lake Ontario and the omnipresence of Tim Hortons. But what of the Theme Parks?
Read on for my Canadian Caper!
CN Tower: EdgeWalk
Before we dive in, a quick nod firstly to a Toronto attraction that isn't a Theme Park, but gave me a bigger thrill than any Park in this report.
The CN Tower is quite the landmark for Toronto, built in 1979 as the world's tallest tower and to this day remaining the tallest free-standing structure in the Western Hemisphere. At 1,815ft high (553m), it's nearly twice the height of London's Shard, although the viewing platform (shown below by the red arrow) stands only at 1,168ft (356m).
No big deal, right?
...it is when you're harnessed up and walking around on a small platform on the top of it!
This is the EdgeWalk, opened in 2011 as the world's highest full-circle, hands-free building walk. It punishes your bank balance at $195 (c.£115), although this is somewhat justified given that it has a capacity of only 6 people every half an hour, and it's really, really cool.
Understandably security is very tight for an attraction like this - guests all have to wear a bright red "walk suit", and aren't allowed any loose objects on them, including watches, hair clips, and wedding rings. Personal cameras are a definite no-no. However, walk leaders are equipped with cameras and all guests receive a complimentary HD video and printed photo of their experience, with the (predictable) opportunity to buy even more photos at the exit.
I went up first thing on a beautiful cloud-free morning, and can honestly say it was the most exciting, terrifying, and liberating thing I've done all year.
Just check out that view!
Guests are harnessed up to the overhead rail via two ropes, and the walk leader takes the group around one complete circuit during the 30 minute session, encouraging each person to try out a few "tricks" along the way, such as balancing your feet on the edge and leaning back (above), and leaning out over the edge into the city like the famous "I'm Flying!" scene in Titanic (below).
Everyone attempted all the tricks (I was joined by a thirty-something IT technician from Jordan, and a fifty-something management consultant from the US), although not without a few wobbly legs and involuntary shrieks along the way.
If you completely trust your harness - and you have no reason not to - you're absolutely fine, but nonetheless the raw adrenaline from being that high up and that exposed is quite something, especially if conditions get a little windy. It's breathtaking and beautiful, and worth every penny.
EdgeWalk: bringing a whole new meaning to "don't look down"...!
Canada's Wonderland
Onto the Parks.
Canada's Wonderland, located 25 miles north of Downtown Toronto, is by any standards a serious player in the Theme Park industry, being ranked 3rd in the world by number of roller coasters (16), after Six Flags Magic Mountain (19) and Cedar Point (17), and being the 2nd most-visited Park in the Cedar Fair chain (soundly beating Cedar Point, and sitting just behind Knotts Berry Farm).
I'm a fan of Cedar Fair properties - in my experience they tend to index slightly more towards "well funded" than "managed by corporate spreadsheet" vs. either of the Six Flags or Merlin chains. That said, they are far from immune to criticism, and Wonderland's $20 parking fee payable as soon as you drive onto the property hardly gets your day off to a flying start.
What immediately lifts the mood however is a quite wonderful view of the Park's headline attraction, Leviathan.
More on that later.
For now, it was a quick photo of the uninspiring but admittedly well-maintained entrance, a mandatory scan through the metal detectors, and in through the turnstiles...
...and straight after the pretty average entrance comes an unexpected visual treat.
Seeing Main Street and the Cinderella Castle upon entering the Magic Kingdom creates an excitement and anticipation of the day ahead that is rarely matched, although plenty of Parks aspire to have the same effect. Wonderland's huge flower display, flanked by patriotic flags, in front of a giant water display, in front of a large artificial mountain, has quite some impact.
Definitely above average!
And so to the first ride of the day, which was actually housed inside the mountain: Wonder Mountain's Guardian. Debuting in 2014 (although the idea was first mooted 10 years prior), the 3D dark-ride-come-roller-coaster represents a unique collaboration between Germany's Art Engineering (no, me neither), who manufactured the track, and Canada's own TrioTech, who designed the ride's interactive 3D animations.
Riders sit in one of the 2 car, 8 seat trains, wearing 3D glasses and holding a mounted "blaster" gun. Alas, on my visit every train had at least 1 or 2 blasters not operational, meaning the hourly capacity wasn't hitting much more than 500... snails have travelled faster than this queueline.
The first half of the ride resembles a fairly tame wild-mouse style coaster, although the enjoyment of it is somewhat impaired by the 3D glasses making everything a bit of a blur . Riders then enter the mountain, as the second half of the ride sees the trains shuttle between giant video screens, in much the same style as Toy Story Mania and Maus Au Chocolat. The story goes that old King Adelsten once tried to fight a dragon inside the mountain, but during the battle, the King lost his crown. Stansein, one of the king's servants, now guides riders through the mountain to find and retrieve the crown - with riders helping fight off all the monsters along the way using the mounted blasters. You would be forgiven for wondering what on earth was going on; the 3D animations weren't great. So far, so humdrum.
But THEN, out of nowhere, comes the best drop track section on a roller coaster I have ever experienced. Wonder Mountain's Guardian features a surprise drop of 30ft (9m), roughly twice the height of Thirteen's and Darkmare's, and many times more powerful. It's the final scene, and the mountain dragon has emerged again, breathing fire at riders - and without any warning, the train just plummets at a rate that would rival most drop towers.
Indeed, it's so impressive that it turns a fairly mediocre ride into one worth joining the back of the queue again for... if it weren't for the fact that the throughput was so horrific.
Sat right behind the Mountain, and even snaking around the top of it, is Vortex, an Arrow suspended coaster. I've always liked these swinging rides (alas Vampire at Chessington was never the same after the new trains...), and this particular model looked fantastic sporting a fresh new coat of red paint.
The ride experience held up very well too given its age, with the cars' extreme swinging being made all the more fun by the track's proximity to the lake and a top speed of 55mph - the fastest Arrow suspended coaster ever built.
Vortex: 25 years old, and still one of the best rides in the Park. Both unique and intense; there are now only 5 rides of this type left operating in the world - ride whilst you can!
Speaking of "best rides in the Park", at this point I couldn't resist giving the headline attraction a spin, Leviathan. Leviathan is a 306ft giga coaster and one of only two B&M creations to break the 300ft mark to date; the other being the superlative Fury 325 at sister Cedar Fair Park, Carowinds.
Decked out in bold blue and cyan hues, the ride looks spectacular and although far from fully themed, attention has certainly been given to the ride's styling, which includes a classy three-dimensional logo sat atop a 360° waterfall at the entrance. Why can't major rides in the UK be as bright and colourful as this?
As for the ride itself - as you'd expect from a B&M airtime machine, it's a huge amount of fun; silky smooth tracking even at top speeds of 92mph, coupled with the comfortable, open train design, makes for a supremely enjoyable and highly re-rideable experience. What really stands out though is the first drop: diving into a tunnel, it's one of the best, bum-off-seat freefall experiences I have had in a very long time. So. Much. Fun. One of B&M's best, both in the back row (for the airtime) and the front row (for the sheer raw speed).
What lets Leviathan down a little though is actually its length, which might seem a strange thing to say for a coaster that's got the same amount of track as Blackpool's Big One. But Leviathan is over 40% taller than Big One, and goes 20mph faster, so you hit that final brake run so much quicker than you'd like. Indeed, the brake run itself is actually taller than most coasters, standing at over 100ft - one can't help but wonder whether there's a missed opportunity there with all that kinetic energy going to waste. It could simply do more.
Leviathan is undoubtedly a brilliant ride and I could sit on it all day, but it is bettered by Carowinds' very similar installation 3 years later, due to Fury being well over 1,000ft longer, containing all the same juicy floater airtime, and still having an absolutely killer first drop. Fury should be a top 10 coaster (top 5?) in anyone's book, whereas I suspect riders of Leviathan will be slightly less generous in their rankings.
You can't deny though that it looks very pretty indeed...
3 down, many more to go, but it's from here that you start to realise that although on the coaster front Wonderland has a lot of quantity, it doesn't fare so well on quality.
For starters, there's the ubiquitous Vekoma Boomerang, The Bat, which rode much the same as any other (although it's continually surprising how forceful these can be; I even greyed out on one in Thailand...).
I was actually lucky(?) to even get a ride, given that it seemed to be giving the engineering department headaches for most of the day.
In a similar vein, the Park hosts one of the original Vekoma Suspended Family Coasters, Silver Streak. Built in 2001, the coaster still rides well, but the tracking is rougher and the seating inferior to the manufacturer's more recent SFC effort at our own Paulton's Park.
And completing the Vekoma hat trick is Flight Deck, an SLC that looked shiny and fun, but predictably rode like a complete turd. It was a standard stick-your-neck-out-to-avoid-your-ears-getting-boxed affair, with generous helpings of being kicked in the back by your seat. Tick.
At the macro level, it's a real shame that these rides are so commonplace around the world - there are well over 40 still operating today, and Vekoma are still making money from it; a Park in Vietnam appears to have bought a brand new one for 2017 .
Very few ride types in the world are nigh-on guaranteed to put the rider through such an endurance test...
...except for maybe this one, the Zamperla Volare.
Thankfully less commonplace than the SLC (there are only 7), the Volare is without doubt one of the most poorly designed and fabricated coaster types around. Canada's Wonderland has the dubious honour of buying one of the first ones, with Tomb Raider: The Ride debuting in 2004.
These days it's called Time Warp, although much of the Tomb Raider themeing still exists. Getting into the ride involves a fairly frantic process of jumping onto the moving train, climbing a small ladder, and poking your head through the front bars. Staff members at the end of the station manually lower the back bars to lock you into place, and the ride then turns the train horizontal.
The riding position isn't exactly uncomfortable, but unlike, say the B&M flyer trains, you never feel particularly cushioned; there's a lot of industrial-looking metal around you.
The slowly rotating lift hill (in a similar style to Eurosat at Europa) winches you to the top, and then the pain begins.
To say Time Warp was inelegant would be an understatement; the sharp turns and awkward inversions ensure your body is slammed with some force into all sides of the ride car. I spent the ride braced for impact.
There is a reason as to why "Favourite Volare" came last in the Mitch Hawker Poll, below even Goudurix. It's a rather unique experience, but not, unfortunately, an enjoyable one.
Time for a quick look at the Park's flat rides - starting with Shockwave, a Mondial Top Scan.
Top Scans are amongst my favourite flat ride types, but despite sporting a supremely colourful paint job, this one was about a thrilling as a limp handshake. It lifted us up, lethargically windmilled a few times, and lowered us down again.
If you think Thorpe's Samurai is a good example of a terribly-run Top Scan model, you ain't seen nothing yet. It's a shame, but these rides are really only at their best when on the fair circuit, where they're not being continually flogged for 8 hours+ a day.
Wonderland also features a WindSeeker, another Mondial creation and a staple of Cedar Fair parks (having bought 6 of them over a 2 year period!).
You may be forgiven for thinking that these ride in much the same way as a Funtime Star Flyer, but they're actually quite different experiences. Star Flyers give riders the illusion of jeopardy, helped in large part by the fact that the seats are pretty minimalist, attached via a few chains to a central rotating structure that looks like it's been made out of Meccano. Wind Seekers are altogether more substantial; the seats are heavily cladded, attached via large metal arms to the sizable central rotating structure. Wind Seekers are also larger machines, with a capacity of up to 64 per ride and in this case, a height exceeding 300ft.
This provides the average rider with less to be nervous about as they're dangling around at altitude, and the result is an altogether more enjoyable ride. Views from the top of Wonderland's Windseeker were spectacular; you could even see the skyscrapers of Downtown Toronto.
New for 2016 was Skyhawk, a 131ft Gerstlauer Sky Roller. As with the Mondial Top Scan, I'm a huge fan of these flat rides - the ability to give yourself a seriously intense spinning ride through simple physics is fantastic fun.
I'd really enjoyed Holiday Park's Gerstlauer Sky Fly earlier in the year, and having given Wonderland's Skyhawk a spin, it's very clear as to which is the superior model.
The Sky Roller works by rotating the ride vehicles 360 degrees around the central tower in one plane (do excuse the pun). The Sky Fly however employs a boom arm that is far more three dimensional in its swinging around of the ride vehicles - meaning that riders have far greater opportunity to complete a full spin in their vehicle.
I managed to get a couple of complete spins in my aeroplane on Skyhawk, but it was much trickier than on either of the Holiday Park or Nigloland Sky Fly models. Cedar Fair likely chose the Sky Roller for capacity reasons (16 per ride vs. 12 per ride), but that's about the only advantage I can see over the Fly.
And it would be remiss of me to move on without touching on Sledge Hammer, the world's first and only HUSS JUMP². Designed especially for Canada's Wonderland, this giant flat ride (as with so many prototypes) has suffered more than its fair share of technical problems and downtime since it opened in 2003; kudos should be given to the Park for persevering with it.
It certainly looks the part, but how does it ride? Pretty well, actually, apart from one flaw. The ride involves the eight claws rotating around the central structure, with the 8-seater cars at the end of each claw also rotating around their own axes. Every so often, the eight claws suddenly shoot up into the air (as shown below), causing a sharp "losing your stomach" feeling. More rotating happens with the claws all raised, and again without warning they suddenly all drop down to ground level again. This repeats for around 2 minutes of ride time.
It's certainly a unique experience, and one that I'm glad to have had, but the flaw becomes apparent during a "jump", thanks to the sudden change in direction upwards or downwards; momentum from the rotation causes both your body to slam into the side of the seat, and your face to slam into the side of the restraint. The restraints are very cushioned (more so than usual...), but you couldn't exactly call it a refined ride. Ow.
Back to the coasters. Dragon Fire is one of the four original coasters at Canada's Wonderland, having opened in 1981 along with the Park.
Geek fact: since the removal of Drachen Fire from Busch Gardens Williamsburg, Dragon Fire is also the only Arrow coaster in existence to have counterclockwise-turning corkscrews.
I can't say I particularly noticed the difference.
Ghoster Coaster is another of the original 1981 lineup, and is tucked away in the Peanuts-themed kids' area at the back of the Park.
Coasters like this - solid, medium-sized, family rides - are generally undervalued by enthusiasts, but are arguably just as important as the big blockbuster attractions to the average punter; Ghoster was pulling queues nearly as long as Leviathan's.
Alas leg room for me was worse than even the very worst European short haul airline (I'm looking at you, Wizz Air), but the kids were having a great time.
The Park also features a "large Park" version of Mack's standard Wild Mouse: The Fly. Always good fun.
Geek fact #2: The Fly has an identical layout to all of the Project X / Test Track rides operating in the Legolands of the world. Thankfully The Fly's ride vehicles did not have comedy hoods installed over them, unlike poor Legoland Windsor's old Jungle Coaster...
Canada's Wonderland also plays host to one of the 3 Premier-built Backlot Stunt Coasters; these were previously known as the Italian Job Stunt Track from when the rides opened in 2005 to when the old Paramount Parks (of which Canada's Wonderland was one) were sold to Cedar Fair in 2008.
All of them clones, the layout sees guests launched at 40mph out of the station, before winding around a succession of tight upward helices themed as a parking lot. From here the trains dive into a series of s-bends trying to "avoid" parked police cars, before plateauing out in front of a tunnel. When the ride first opened under Paramount, here the trains were stopped for a short show to take place, involving a helicopter rising up along with simulated gunfire; this gunfire sprayed "petrol" all around riders, which resulted in a gas tank "explosion". Alas on my ride none of these special effects were in operation, and the block brakes weren't even slowing the trains, so we just cruised on past all of the themeing. A shame - not least because on the Kings Island version I rode earlier this year, they had kept a stripped down version of the show complete with pyros.
Trains are then launched for a second time into a tunnel, twisting and dropping before coming out of the "broken billboard", diving down in an aqueduct and turning back into the ride's station (below).
In all, despite having a mediocre capacity (only 12 guests per train...), these are great little rides; the tight transition from the initial launch into the "parking lot" helices is surprisingly intense, even causing me to momentarily grey out. It's just a little frustrating to see this particular one so pared back compared to its launch just over 10 years ago. No special effects, no Italian Job theme, and no MINI Cooper trains (sadly, Cedar Fair lost the licence for these too in 2010).
And finally to Behemoth, the original B&M airtime machine at Canada's Wonderland, which - incredulously - now has to put up with being Leviathan's little brother. Opening only 4 years prior to Leviathan, Behemoth is an unquestionably fun coaster, and has much in common with it's bigger, blue-r counterpart. Comfortable, smooth ride? Yep. Nonrestrictive clam shell lap bar? Indeed. Soaring airtime hills? Oh yes. Named after a huge Biblical creature in the book of Job? You got it.
But there are also differences; Behemoth is nearly 80ft shorter in height, its 4-across trains have staggered seating, and it's placed to great effect on a large lake, making the dives towards the ground even more exciting. Alas, its first drop doesn't have as much "wow" as Leviathan's - it's good, but not that good - but it redeems itself through its length; having just as much track as Leviathan makes for a longer ride.
Both deliver lots of floater and ejector airtime. Both are lots of fun. If I had to call it, I'd say front row / back row on Leviathan beats any row on Behemoth, but it's marginal.
Visitors to Canada's Wonderland should count themselves lucky they can enjoy not one, but two examples of fine Swiss engineering.
So, Canada's Wonderland: a large, well-presented park with a tonne of rides to enjoy; some impressive, some less so. My overall impressions of place were very favourable - there is no doubt that it is, as claimed, "Canada's Premier Amusement Park".
This is clearly borne out in the visitor numbers - I went on a Saturday in September and the queues were thronging. Great to see, but on days like these it's impossible to do the Park in a day without a Fast Pass - I duly coughed up for the Fast Lane Plus, which allowed me to get on a total of 24 rides in exchange for my additional $75 (c.£43); without it I'd have been lucky to do more than 12.
And a place like Wonderland is all about the rides; it's definitely a case of quantity over quality, but there are moments of brilliance to be found in Leviathan's front row, Vortex's back row, and Guardian's breathtaking drop - these alone make the trip over the pond worthwhile.
~
Thanks for reading! Comments very welcome below.
Next up: Day 2 of the Canadian Caper, including Marineland, Martin's Fantasy Island, and Darien Lake.
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BenC reacted to Mark9 for a blog entry, Closed Season Part 2
Italy
With the exception of Gardaland, Italy is a relative unknown in the rollercoaster world. Despite the country containing two of the best rollercoasters in Europe, its relative distance from the UK and distance between parks always means Italy is a difficult nut to crack. Baring in mind, I last did a theme park road trip there in 2011 and the developments that have occurred in the last five years, there is now, no reason not to visit this fantastic country.
We started in Rome, back when Rainbow Magicland was a brand new theme park. Since then Cincecittá World has opened which you can explore in Ben C's Italy blog from 2015
http://forum.maniahub.com/blogs/entry/714-roman-roaming-highlights-from-italy-part-1/
Rainbow Magicland
This odd little park is a definite unknown. Despite the big promises and high expectations from when it initially opened, the park has never really set the continent alight. It has the space and some very intriguing attractions but it's never been able to grow beyond that. About an hour from Rome itself, it's one I would visit again thanks to Shock and Huntik.
Shock for example is a good ride to demonstrate the almost amateur approach of the park. It begins with very odd meandering before launching you off to the sky with some great aerial movements. It's loud, it's fast, its relatively intense, its photogenic and it leaves its best trick till last.
Whilst Shock is the parks signature ride, it's pretty much the only rollercoaster that genuinely impresses. The parks spinner is pretty terrible for example, a ride in a giant shed and suffers from the same problems that Winjas and Spinball suffer from; the turns counteract the spinning momentum meaning the ride never really gets going. Luckily the theming is fantastic so at least when walking past the ride, there is something to admire.
The surprise stand out was without a shadow of a doubt Huntik, a next generation shoot em up with fantastic effects. We really enjoyed.
I'd recommend a visit here to start a trip off with.
Miribilandia
I really like Miribilandia. That is off course help by Katun which is undoubtedly my favourite B&M worldwide. The height of the thing, the fantastic intensity and the traditional B&M layout combination really works here and the ride whilst feels controlled (unlike say... enthusiast favourite Nemesis), it rides so well that can be forgiven for anything. I love it.
Next up, comes I-Speed a well loved Intamin launch rollercoaster. It's a good ride, solid, well paced and keeps its speed throughout. The only issue is those damn restraints which tend to cut into you on the fast corners. If it was able to get the new restraints, it would definitely fly up the rankings.
I have yet to ride Divertical but I've heard 'some' good things. The final real quality ride there is Reset, a dark ride themed to.. well I'll let the pictures do the talking. Worth riding and very separate from the rest of the park.
And finally, after driving across Italy, we come to Gardaland, at a time when people did generally seem to like Merlin. With Raptor, Krake and The Swarm all built in quick succession, it's amazing how Merlin haven't quite reached that lofty standard for a while. I really like Raptor, I personally think that despite it not really featuring large drops and big inversions, it has a much more original layout, more well paced then any of the others and I really love its industrial look.
Since my visit Oblivion: Black Hole has opened so another reason to visit Italy for you all. In terms of when I when I went, Raptor was only really the major ride that shone. Other rides like the awful S&S attraction, so awful I've forgotten its name and the Venom twosome aren't great back up coasters frankly.
Other rides really are terrible though, the Atlantis ride is tedious in the extreme. It looks pretty but no, not any good. The park does also suffer from similar Merlin issues to ours such as up-selling and very few support rides.
Finally...
Just a shout out to Italy as a country. It's a fantastic place and my absolute favourite theme park trip memory is sitting on a balcony in our apartment overlooking the sun setting, with a couple of beers and just enjoying everything about the country. It's lovely and definitely worth a visit over.
Thanks for the reading and for Part 3, I shall be attacking the big egg that is Germany.. wish me luck.
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BenC got a reaction from Mark9 for a blog entry, Canadian Caper: Canada's Wonderland
Canadian Caper
Sometimes in life, an opportunity presents itself that you just can't pass up, despite the fact it might be a bit mad... and in my case, this year it was an email from British Airways offering me a return flight to Toronto, Friday - Wednesday in September, for just £356. I had a few days holiday left, hadn't set foot in Canada before, and knew there were some tasty coasters operating in this part of the world... so why not?
It didn't take too long to come up with a plan: flight out of LHR on the Friday night after work, landing into YYZ (Toronto International) on the Friday night (8 hour flight but Toronto is 5 hours behind!). Pick up hire car, drive to hotel near the airport on arrival. A whole day at Canada's Wonderland on the Saturday, with the evening back in the airport hotel. Sunday was to be the big one: a three hour drive across the border to Darien Lake (USA), taking in both Marineland (Canada) and Martin's Fantasy Island (USA) on the way. Sunday night spent in Buffalo, which would set me up nicely for a whole day on the Monday exploring Niagara Falls. Return the hire car on the Monday evening, and take the subway into downtown Toronto, leaving Tuesday and Wednesday free to explore all the city has to offer. Phew.
With temperatures in the high-teens and the late-summer sun set against deep blue cloudless skies, September is a fantastic time of year to visit Toronto. I found the city to be a smaller, more friendly New York, made all the better by its location on the waterfront of Lake Ontario and the omnipresence of Tim Hortons. But what of the Theme Parks?
Read on for my Canadian Caper!
CN Tower: EdgeWalk
Before we dive in, a quick nod firstly to a Toronto attraction that isn't a Theme Park, but gave me a bigger thrill than any Park in this report.
The CN Tower is quite the landmark for Toronto, built in 1979 as the world's tallest tower and to this day remaining the tallest free-standing structure in the Western Hemisphere. At 1,815ft high (553m), it's nearly twice the height of London's Shard, although the viewing platform (shown below by the red arrow) stands only at 1,168ft (356m).
No big deal, right?
...it is when you're harnessed up and walking around on a small platform on the top of it!
This is the EdgeWalk, opened in 2011 as the world's highest full-circle, hands-free building walk. It punishes your bank balance at $195 (c.£115), although this is somewhat justified given that it has a capacity of only 6 people every half an hour, and it's really, really cool.
Understandably security is very tight for an attraction like this - guests all have to wear a bright red "walk suit", and aren't allowed any loose objects on them, including watches, hair clips, and wedding rings. Personal cameras are a definite no-no. However, walk leaders are equipped with cameras and all guests receive a complimentary HD video and printed photo of their experience, with the (predictable) opportunity to buy even more photos at the exit.
I went up first thing on a beautiful cloud-free morning, and can honestly say it was the most exciting, terrifying, and liberating thing I've done all year.
Just check out that view!
Guests are harnessed up to the overhead rail via two ropes, and the walk leader takes the group around one complete circuit during the 30 minute session, encouraging each person to try out a few "tricks" along the way, such as balancing your feet on the edge and leaning back (above), and leaning out over the edge into the city like the famous "I'm Flying!" scene in Titanic (below).
Everyone attempted all the tricks (I was joined by a thirty-something IT technician from Jordan, and a fifty-something management consultant from the US), although not without a few wobbly legs and involuntary shrieks along the way.
If you completely trust your harness - and you have no reason not to - you're absolutely fine, but nonetheless the raw adrenaline from being that high up and that exposed is quite something, especially if conditions get a little windy. It's breathtaking and beautiful, and worth every penny.
EdgeWalk: bringing a whole new meaning to "don't look down"...!
Canada's Wonderland
Onto the Parks.
Canada's Wonderland, located 25 miles north of Downtown Toronto, is by any standards a serious player in the Theme Park industry, being ranked 3rd in the world by number of roller coasters (16), after Six Flags Magic Mountain (19) and Cedar Point (17), and being the 2nd most-visited Park in the Cedar Fair chain (soundly beating Cedar Point, and sitting just behind Knotts Berry Farm).
I'm a fan of Cedar Fair properties - in my experience they tend to index slightly more towards "well funded" than "managed by corporate spreadsheet" vs. either of the Six Flags or Merlin chains. That said, they are far from immune to criticism, and Wonderland's $20 parking fee payable as soon as you drive onto the property hardly gets your day off to a flying start.
What immediately lifts the mood however is a quite wonderful view of the Park's headline attraction, Leviathan.
More on that later.
For now, it was a quick photo of the uninspiring but admittedly well-maintained entrance, a mandatory scan through the metal detectors, and in through the turnstiles...
...and straight after the pretty average entrance comes an unexpected visual treat.
Seeing Main Street and the Cinderella Castle upon entering the Magic Kingdom creates an excitement and anticipation of the day ahead that is rarely matched, although plenty of Parks aspire to have the same effect. Wonderland's huge flower display, flanked by patriotic flags, in front of a giant water display, in front of a large artificial mountain, has quite some impact.
Definitely above average!
And so to the first ride of the day, which was actually housed inside the mountain: Wonder Mountain's Guardian. Debuting in 2014 (although the idea was first mooted 10 years prior), the 3D dark-ride-come-roller-coaster represents a unique collaboration between Germany's Art Engineering (no, me neither), who manufactured the track, and Canada's own TrioTech, who designed the ride's interactive 3D animations.
Riders sit in one of the 2 car, 8 seat trains, wearing 3D glasses and holding a mounted "blaster" gun. Alas, on my visit every train had at least 1 or 2 blasters not operational, meaning the hourly capacity wasn't hitting much more than 500... snails have travelled faster than this queueline.
The first half of the ride resembles a fairly tame wild-mouse style coaster, although the enjoyment of it is somewhat impaired by the 3D glasses making everything a bit of a blur . Riders then enter the mountain, as the second half of the ride sees the trains shuttle between giant video screens, in much the same style as Toy Story Mania and Maus Au Chocolat. The story goes that old King Adelsten once tried to fight a dragon inside the mountain, but during the battle, the King lost his crown. Stansein, one of the king's servants, now guides riders through the mountain to find and retrieve the crown - with riders helping fight off all the monsters along the way using the mounted blasters. You would be forgiven for wondering what on earth was going on; the 3D animations weren't great. So far, so humdrum.
But THEN, out of nowhere, comes the best drop track section on a roller coaster I have ever experienced. Wonder Mountain's Guardian features a surprise drop of 30ft (9m), roughly twice the height of Thirteen's and Darkmare's, and many times more powerful. It's the final scene, and the mountain dragon has emerged again, breathing fire at riders - and without any warning, the train just plummets at a rate that would rival most drop towers.
Indeed, it's so impressive that it turns a fairly mediocre ride into one worth joining the back of the queue again for... if it weren't for the fact that the throughput was so horrific.
Sat right behind the Mountain, and even snaking around the top of it, is Vortex, an Arrow suspended coaster. I've always liked these swinging rides (alas Vampire at Chessington was never the same after the new trains...), and this particular model looked fantastic sporting a fresh new coat of red paint.
The ride experience held up very well too given its age, with the cars' extreme swinging being made all the more fun by the track's proximity to the lake and a top speed of 55mph - the fastest Arrow suspended coaster ever built.
Vortex: 25 years old, and still one of the best rides in the Park. Both unique and intense; there are now only 5 rides of this type left operating in the world - ride whilst you can!
Speaking of "best rides in the Park", at this point I couldn't resist giving the headline attraction a spin, Leviathan. Leviathan is a 306ft giga coaster and one of only two B&M creations to break the 300ft mark to date; the other being the superlative Fury 325 at sister Cedar Fair Park, Carowinds.
Decked out in bold blue and cyan hues, the ride looks spectacular and although far from fully themed, attention has certainly been given to the ride's styling, which includes a classy three-dimensional logo sat atop a 360° waterfall at the entrance. Why can't major rides in the UK be as bright and colourful as this?
As for the ride itself - as you'd expect from a B&M airtime machine, it's a huge amount of fun; silky smooth tracking even at top speeds of 92mph, coupled with the comfortable, open train design, makes for a supremely enjoyable and highly re-rideable experience. What really stands out though is the first drop: diving into a tunnel, it's one of the best, bum-off-seat freefall experiences I have had in a very long time. So. Much. Fun. One of B&M's best, both in the back row (for the airtime) and the front row (for the sheer raw speed).
What lets Leviathan down a little though is actually its length, which might seem a strange thing to say for a coaster that's got the same amount of track as Blackpool's Big One. But Leviathan is over 40% taller than Big One, and goes 20mph faster, so you hit that final brake run so much quicker than you'd like. Indeed, the brake run itself is actually taller than most coasters, standing at over 100ft - one can't help but wonder whether there's a missed opportunity there with all that kinetic energy going to waste. It could simply do more.
Leviathan is undoubtedly a brilliant ride and I could sit on it all day, but it is bettered by Carowinds' very similar installation 3 years later, due to Fury being well over 1,000ft longer, containing all the same juicy floater airtime, and still having an absolutely killer first drop. Fury should be a top 10 coaster (top 5?) in anyone's book, whereas I suspect riders of Leviathan will be slightly less generous in their rankings.
You can't deny though that it looks very pretty indeed...
3 down, many more to go, but it's from here that you start to realise that although on the coaster front Wonderland has a lot of quantity, it doesn't fare so well on quality.
For starters, there's the ubiquitous Vekoma Boomerang, The Bat, which rode much the same as any other (although it's continually surprising how forceful these can be; I even greyed out on one in Thailand...).
I was actually lucky(?) to even get a ride, given that it seemed to be giving the engineering department headaches for most of the day.
In a similar vein, the Park hosts one of the original Vekoma Suspended Family Coasters, Silver Streak. Built in 2001, the coaster still rides well, but the tracking is rougher and the seating inferior to the manufacturer's more recent SFC effort at our own Paulton's Park.
And completing the Vekoma hat trick is Flight Deck, an SLC that looked shiny and fun, but predictably rode like a complete turd. It was a standard stick-your-neck-out-to-avoid-your-ears-getting-boxed affair, with generous helpings of being kicked in the back by your seat. Tick.
At the macro level, it's a real shame that these rides are so commonplace around the world - there are well over 40 still operating today, and Vekoma are still making money from it; a Park in Vietnam appears to have bought a brand new one for 2017 .
Very few ride types in the world are nigh-on guaranteed to put the rider through such an endurance test...
...except for maybe this one, the Zamperla Volare.
Thankfully less commonplace than the SLC (there are only 7), the Volare is without doubt one of the most poorly designed and fabricated coaster types around. Canada's Wonderland has the dubious honour of buying one of the first ones, with Tomb Raider: The Ride debuting in 2004.
These days it's called Time Warp, although much of the Tomb Raider themeing still exists. Getting into the ride involves a fairly frantic process of jumping onto the moving train, climbing a small ladder, and poking your head through the front bars. Staff members at the end of the station manually lower the back bars to lock you into place, and the ride then turns the train horizontal.
The riding position isn't exactly uncomfortable, but unlike, say the B&M flyer trains, you never feel particularly cushioned; there's a lot of industrial-looking metal around you.
The slowly rotating lift hill (in a similar style to Eurosat at Europa) winches you to the top, and then the pain begins.
To say Time Warp was inelegant would be an understatement; the sharp turns and awkward inversions ensure your body is slammed with some force into all sides of the ride car. I spent the ride braced for impact.
There is a reason as to why "Favourite Volare" came last in the Mitch Hawker Poll, below even Goudurix. It's a rather unique experience, but not, unfortunately, an enjoyable one.
Time for a quick look at the Park's flat rides - starting with Shockwave, a Mondial Top Scan.
Top Scans are amongst my favourite flat ride types, but despite sporting a supremely colourful paint job, this one was about a thrilling as a limp handshake. It lifted us up, lethargically windmilled a few times, and lowered us down again.
If you think Thorpe's Samurai is a good example of a terribly-run Top Scan model, you ain't seen nothing yet. It's a shame, but these rides are really only at their best when on the fair circuit, where they're not being continually flogged for 8 hours+ a day.
Wonderland also features a WindSeeker, another Mondial creation and a staple of Cedar Fair parks (having bought 6 of them over a 2 year period!).
You may be forgiven for thinking that these ride in much the same way as a Funtime Star Flyer, but they're actually quite different experiences. Star Flyers give riders the illusion of jeopardy, helped in large part by the fact that the seats are pretty minimalist, attached via a few chains to a central rotating structure that looks like it's been made out of Meccano. Wind Seekers are altogether more substantial; the seats are heavily cladded, attached via large metal arms to the sizable central rotating structure. Wind Seekers are also larger machines, with a capacity of up to 64 per ride and in this case, a height exceeding 300ft.
This provides the average rider with less to be nervous about as they're dangling around at altitude, and the result is an altogether more enjoyable ride. Views from the top of Wonderland's Windseeker were spectacular; you could even see the skyscrapers of Downtown Toronto.
New for 2016 was Skyhawk, a 131ft Gerstlauer Sky Roller. As with the Mondial Top Scan, I'm a huge fan of these flat rides - the ability to give yourself a seriously intense spinning ride through simple physics is fantastic fun.
I'd really enjoyed Holiday Park's Gerstlauer Sky Fly earlier in the year, and having given Wonderland's Skyhawk a spin, it's very clear as to which is the superior model.
The Sky Roller works by rotating the ride vehicles 360 degrees around the central tower in one plane (do excuse the pun). The Sky Fly however employs a boom arm that is far more three dimensional in its swinging around of the ride vehicles - meaning that riders have far greater opportunity to complete a full spin in their vehicle.
I managed to get a couple of complete spins in my aeroplane on Skyhawk, but it was much trickier than on either of the Holiday Park or Nigloland Sky Fly models. Cedar Fair likely chose the Sky Roller for capacity reasons (16 per ride vs. 12 per ride), but that's about the only advantage I can see over the Fly.
And it would be remiss of me to move on without touching on Sledge Hammer, the world's first and only HUSS JUMP². Designed especially for Canada's Wonderland, this giant flat ride (as with so many prototypes) has suffered more than its fair share of technical problems and downtime since it opened in 2003; kudos should be given to the Park for persevering with it.
It certainly looks the part, but how does it ride? Pretty well, actually, apart from one flaw. The ride involves the eight claws rotating around the central structure, with the 8-seater cars at the end of each claw also rotating around their own axes. Every so often, the eight claws suddenly shoot up into the air (as shown below), causing a sharp "losing your stomach" feeling. More rotating happens with the claws all raised, and again without warning they suddenly all drop down to ground level again. This repeats for around 2 minutes of ride time.
It's certainly a unique experience, and one that I'm glad to have had, but the flaw becomes apparent during a "jump", thanks to the sudden change in direction upwards or downwards; momentum from the rotation causes both your body to slam into the side of the seat, and your face to slam into the side of the restraint. The restraints are very cushioned (more so than usual...), but you couldn't exactly call it a refined ride. Ow.
Back to the coasters. Dragon Fire is one of the four original coasters at Canada's Wonderland, having opened in 1981 along with the Park.
Geek fact: since the removal of Drachen Fire from Busch Gardens Williamsburg, Dragon Fire is also the only Arrow coaster in existence to have counterclockwise-turning corkscrews.
I can't say I particularly noticed the difference.
Ghoster Coaster is another of the original 1981 lineup, and is tucked away in the Peanuts-themed kids' area at the back of the Park.
Coasters like this - solid, medium-sized, family rides - are generally undervalued by enthusiasts, but are arguably just as important as the big blockbuster attractions to the average punter; Ghoster was pulling queues nearly as long as Leviathan's.
Alas leg room for me was worse than even the very worst European short haul airline (I'm looking at you, Wizz Air), but the kids were having a great time.
The Park also features a "large Park" version of Mack's standard Wild Mouse: The Fly. Always good fun.
Geek fact #2: The Fly has an identical layout to all of the Project X / Test Track rides operating in the Legolands of the world. Thankfully The Fly's ride vehicles did not have comedy hoods installed over them, unlike poor Legoland Windsor's old Jungle Coaster...
Canada's Wonderland also plays host to one of the 3 Premier-built Backlot Stunt Coasters; these were previously known as the Italian Job Stunt Track from when the rides opened in 2005 to when the old Paramount Parks (of which Canada's Wonderland was one) were sold to Cedar Fair in 2008.
All of them clones, the layout sees guests launched at 40mph out of the station, before winding around a succession of tight upward helices themed as a parking lot. From here the trains dive into a series of s-bends trying to "avoid" parked police cars, before plateauing out in front of a tunnel. When the ride first opened under Paramount, here the trains were stopped for a short show to take place, involving a helicopter rising up along with simulated gunfire; this gunfire sprayed "petrol" all around riders, which resulted in a gas tank "explosion". Alas on my ride none of these special effects were in operation, and the block brakes weren't even slowing the trains, so we just cruised on past all of the themeing. A shame - not least because on the Kings Island version I rode earlier this year, they had kept a stripped down version of the show complete with pyros.
Trains are then launched for a second time into a tunnel, twisting and dropping before coming out of the "broken billboard", diving down in an aqueduct and turning back into the ride's station (below).
In all, despite having a mediocre capacity (only 12 guests per train...), these are great little rides; the tight transition from the initial launch into the "parking lot" helices is surprisingly intense, even causing me to momentarily grey out. It's just a little frustrating to see this particular one so pared back compared to its launch just over 10 years ago. No special effects, no Italian Job theme, and no MINI Cooper trains (sadly, Cedar Fair lost the licence for these too in 2010).
And finally to Behemoth, the original B&M airtime machine at Canada's Wonderland, which - incredulously - now has to put up with being Leviathan's little brother. Opening only 4 years prior to Leviathan, Behemoth is an unquestionably fun coaster, and has much in common with it's bigger, blue-r counterpart. Comfortable, smooth ride? Yep. Nonrestrictive clam shell lap bar? Indeed. Soaring airtime hills? Oh yes. Named after a huge Biblical creature in the book of Job? You got it.
But there are also differences; Behemoth is nearly 80ft shorter in height, its 4-across trains have staggered seating, and it's placed to great effect on a large lake, making the dives towards the ground even more exciting. Alas, its first drop doesn't have as much "wow" as Leviathan's - it's good, but not that good - but it redeems itself through its length; having just as much track as Leviathan makes for a longer ride.
Both deliver lots of floater and ejector airtime. Both are lots of fun. If I had to call it, I'd say front row / back row on Leviathan beats any row on Behemoth, but it's marginal.
Visitors to Canada's Wonderland should count themselves lucky they can enjoy not one, but two examples of fine Swiss engineering.
So, Canada's Wonderland: a large, well-presented park with a tonne of rides to enjoy; some impressive, some less so. My overall impressions of place were very favourable - there is no doubt that it is, as claimed, "Canada's Premier Amusement Park".
This is clearly borne out in the visitor numbers - I went on a Saturday in September and the queues were thronging. Great to see, but on days like these it's impossible to do the Park in a day without a Fast Pass - I duly coughed up for the Fast Lane Plus, which allowed me to get on a total of 24 rides in exchange for my additional $75 (c.£43); without it I'd have been lucky to do more than 12.
And a place like Wonderland is all about the rides; it's definitely a case of quantity over quality, but there are moments of brilliance to be found in Leviathan's front row, Vortex's back row, and Guardian's breathtaking drop - these alone make the trip over the pond worthwhile.
~
Thanks for reading! Comments very welcome below.
Next up: Day 2 of the Canadian Caper, including Marineland, Martin's Fantasy Island, and Darien Lake.
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BenC got a reaction from CharlieN for a blog entry, Canadian Caper: Canada's Wonderland
Canadian Caper
Sometimes in life, an opportunity presents itself that you just can't pass up, despite the fact it might be a bit mad... and in my case, this year it was an email from British Airways offering me a return flight to Toronto, Friday - Wednesday in September, for just £356. I had a few days holiday left, hadn't set foot in Canada before, and knew there were some tasty coasters operating in this part of the world... so why not?
It didn't take too long to come up with a plan: flight out of LHR on the Friday night after work, landing into YYZ (Toronto International) on the Friday night (8 hour flight but Toronto is 5 hours behind!). Pick up hire car, drive to hotel near the airport on arrival. A whole day at Canada's Wonderland on the Saturday, with the evening back in the airport hotel. Sunday was to be the big one: a three hour drive across the border to Darien Lake (USA), taking in both Marineland (Canada) and Martin's Fantasy Island (USA) on the way. Sunday night spent in Buffalo, which would set me up nicely for a whole day on the Monday exploring Niagara Falls. Return the hire car on the Monday evening, and take the subway into downtown Toronto, leaving Tuesday and Wednesday free to explore all the city has to offer. Phew.
With temperatures in the high-teens and the late-summer sun set against deep blue cloudless skies, September is a fantastic time of year to visit Toronto. I found the city to be a smaller, more friendly New York, made all the better by its location on the waterfront of Lake Ontario and the omnipresence of Tim Hortons. But what of the Theme Parks?
Read on for my Canadian Caper!
CN Tower: EdgeWalk
Before we dive in, a quick nod firstly to a Toronto attraction that isn't a Theme Park, but gave me a bigger thrill than any Park in this report.
The CN Tower is quite the landmark for Toronto, built in 1979 as the world's tallest tower and to this day remaining the tallest free-standing structure in the Western Hemisphere. At 1,815ft high (553m), it's nearly twice the height of London's Shard, although the viewing platform (shown below by the red arrow) stands only at 1,168ft (356m).
No big deal, right?
...it is when you're harnessed up and walking around on a small platform on the top of it!
This is the EdgeWalk, opened in 2011 as the world's highest full-circle, hands-free building walk. It punishes your bank balance at $195 (c.£115), although this is somewhat justified given that it has a capacity of only 6 people every half an hour, and it's really, really cool.
Understandably security is very tight for an attraction like this - guests all have to wear a bright red "walk suit", and aren't allowed any loose objects on them, including watches, hair clips, and wedding rings. Personal cameras are a definite no-no. However, walk leaders are equipped with cameras and all guests receive a complimentary HD video and printed photo of their experience, with the (predictable) opportunity to buy even more photos at the exit.
I went up first thing on a beautiful cloud-free morning, and can honestly say it was the most exciting, terrifying, and liberating thing I've done all year.
Just check out that view!
Guests are harnessed up to the overhead rail via two ropes, and the walk leader takes the group around one complete circuit during the 30 minute session, encouraging each person to try out a few "tricks" along the way, such as balancing your feet on the edge and leaning back (above), and leaning out over the edge into the city like the famous "I'm Flying!" scene in Titanic (below).
Everyone attempted all the tricks (I was joined by a thirty-something IT technician from Jordan, and a fifty-something management consultant from the US), although not without a few wobbly legs and involuntary shrieks along the way.
If you completely trust your harness - and you have no reason not to - you're absolutely fine, but nonetheless the raw adrenaline from being that high up and that exposed is quite something, especially if conditions get a little windy. It's breathtaking and beautiful, and worth every penny.
EdgeWalk: bringing a whole new meaning to "don't look down"...!
Canada's Wonderland
Onto the Parks.
Canada's Wonderland, located 25 miles north of Downtown Toronto, is by any standards a serious player in the Theme Park industry, being ranked 3rd in the world by number of roller coasters (16), after Six Flags Magic Mountain (19) and Cedar Point (17), and being the 2nd most-visited Park in the Cedar Fair chain (soundly beating Cedar Point, and sitting just behind Knotts Berry Farm).
I'm a fan of Cedar Fair properties - in my experience they tend to index slightly more towards "well funded" than "managed by corporate spreadsheet" vs. either of the Six Flags or Merlin chains. That said, they are far from immune to criticism, and Wonderland's $20 parking fee payable as soon as you drive onto the property hardly gets your day off to a flying start.
What immediately lifts the mood however is a quite wonderful view of the Park's headline attraction, Leviathan.
More on that later.
For now, it was a quick photo of the uninspiring but admittedly well-maintained entrance, a mandatory scan through the metal detectors, and in through the turnstiles...
...and straight after the pretty average entrance comes an unexpected visual treat.
Seeing Main Street and the Cinderella Castle upon entering the Magic Kingdom creates an excitement and anticipation of the day ahead that is rarely matched, although plenty of Parks aspire to have the same effect. Wonderland's huge flower display, flanked by patriotic flags, in front of a giant water display, in front of a large artificial mountain, has quite some impact.
Definitely above average!
And so to the first ride of the day, which was actually housed inside the mountain: Wonder Mountain's Guardian. Debuting in 2014 (although the idea was first mooted 10 years prior), the 3D dark-ride-come-roller-coaster represents a unique collaboration between Germany's Art Engineering (no, me neither), who manufactured the track, and Canada's own TrioTech, who designed the ride's interactive 3D animations.
Riders sit in one of the 2 car, 8 seat trains, wearing 3D glasses and holding a mounted "blaster" gun. Alas, on my visit every train had at least 1 or 2 blasters not operational, meaning the hourly capacity wasn't hitting much more than 500... snails have travelled faster than this queueline.
The first half of the ride resembles a fairly tame wild-mouse style coaster, although the enjoyment of it is somewhat impaired by the 3D glasses making everything a bit of a blur . Riders then enter the mountain, as the second half of the ride sees the trains shuttle between giant video screens, in much the same style as Toy Story Mania and Maus Au Chocolat. The story goes that old King Adelsten once tried to fight a dragon inside the mountain, but during the battle, the King lost his crown. Stansein, one of the king's servants, now guides riders through the mountain to find and retrieve the crown - with riders helping fight off all the monsters along the way using the mounted blasters. You would be forgiven for wondering what on earth was going on; the 3D animations weren't great. So far, so humdrum.
But THEN, out of nowhere, comes the best drop track section on a roller coaster I have ever experienced. Wonder Mountain's Guardian features a surprise drop of 30ft (9m), roughly twice the height of Thirteen's and Darkmare's, and many times more powerful. It's the final scene, and the mountain dragon has emerged again, breathing fire at riders - and without any warning, the train just plummets at a rate that would rival most drop towers.
Indeed, it's so impressive that it turns a fairly mediocre ride into one worth joining the back of the queue again for... if it weren't for the fact that the throughput was so horrific.
Sat right behind the Mountain, and even snaking around the top of it, is Vortex, an Arrow suspended coaster. I've always liked these swinging rides (alas Vampire at Chessington was never the same after the new trains...), and this particular model looked fantastic sporting a fresh new coat of red paint.
The ride experience held up very well too given its age, with the cars' extreme swinging being made all the more fun by the track's proximity to the lake and a top speed of 55mph - the fastest Arrow suspended coaster ever built.
Vortex: 25 years old, and still one of the best rides in the Park. Both unique and intense; there are now only 5 rides of this type left operating in the world - ride whilst you can!
Speaking of "best rides in the Park", at this point I couldn't resist giving the headline attraction a spin, Leviathan. Leviathan is a 306ft giga coaster and one of only two B&M creations to break the 300ft mark to date; the other being the superlative Fury 325 at sister Cedar Fair Park, Carowinds.
Decked out in bold blue and cyan hues, the ride looks spectacular and although far from fully themed, attention has certainly been given to the ride's styling, which includes a classy three-dimensional logo sat atop a 360° waterfall at the entrance. Why can't major rides in the UK be as bright and colourful as this?
As for the ride itself - as you'd expect from a B&M airtime machine, it's a huge amount of fun; silky smooth tracking even at top speeds of 92mph, coupled with the comfortable, open train design, makes for a supremely enjoyable and highly re-rideable experience. What really stands out though is the first drop: diving into a tunnel, it's one of the best, bum-off-seat freefall experiences I have had in a very long time. So. Much. Fun. One of B&M's best, both in the back row (for the airtime) and the front row (for the sheer raw speed).
What lets Leviathan down a little though is actually its length, which might seem a strange thing to say for a coaster that's got the same amount of track as Blackpool's Big One. But Leviathan is over 40% taller than Big One, and goes 20mph faster, so you hit that final brake run so much quicker than you'd like. Indeed, the brake run itself is actually taller than most coasters, standing at over 100ft - one can't help but wonder whether there's a missed opportunity there with all that kinetic energy going to waste. It could simply do more.
Leviathan is undoubtedly a brilliant ride and I could sit on it all day, but it is bettered by Carowinds' very similar installation 3 years later, due to Fury being well over 1,000ft longer, containing all the same juicy floater airtime, and still having an absolutely killer first drop. Fury should be a top 10 coaster (top 5?) in anyone's book, whereas I suspect riders of Leviathan will be slightly less generous in their rankings.
You can't deny though that it looks very pretty indeed...
3 down, many more to go, but it's from here that you start to realise that although on the coaster front Wonderland has a lot of quantity, it doesn't fare so well on quality.
For starters, there's the ubiquitous Vekoma Boomerang, The Bat, which rode much the same as any other (although it's continually surprising how forceful these can be; I even greyed out on one in Thailand...).
I was actually lucky(?) to even get a ride, given that it seemed to be giving the engineering department headaches for most of the day.
In a similar vein, the Park hosts one of the original Vekoma Suspended Family Coasters, Silver Streak. Built in 2001, the coaster still rides well, but the tracking is rougher and the seating inferior to the manufacturer's more recent SFC effort at our own Paulton's Park.
And completing the Vekoma hat trick is Flight Deck, an SLC that looked shiny and fun, but predictably rode like a complete turd. It was a standard stick-your-neck-out-to-avoid-your-ears-getting-boxed affair, with generous helpings of being kicked in the back by your seat. Tick.
At the macro level, it's a real shame that these rides are so commonplace around the world - there are well over 40 still operating today, and Vekoma are still making money from it; a Park in Vietnam appears to have bought a brand new one for 2017 .
Very few ride types in the world are nigh-on guaranteed to put the rider through such an endurance test...
...except for maybe this one, the Zamperla Volare.
Thankfully less commonplace than the SLC (there are only 7), the Volare is without doubt one of the most poorly designed and fabricated coaster types around. Canada's Wonderland has the dubious honour of buying one of the first ones, with Tomb Raider: The Ride debuting in 2004.
These days it's called Time Warp, although much of the Tomb Raider themeing still exists. Getting into the ride involves a fairly frantic process of jumping onto the moving train, climbing a small ladder, and poking your head through the front bars. Staff members at the end of the station manually lower the back bars to lock you into place, and the ride then turns the train horizontal.
The riding position isn't exactly uncomfortable, but unlike, say the B&M flyer trains, you never feel particularly cushioned; there's a lot of industrial-looking metal around you.
The slowly rotating lift hill (in a similar style to Eurosat at Europa) winches you to the top, and then the pain begins.
To say Time Warp was inelegant would be an understatement; the sharp turns and awkward inversions ensure your body is slammed with some force into all sides of the ride car. I spent the ride braced for impact.
There is a reason as to why "Favourite Volare" came last in the Mitch Hawker Poll, below even Goudurix. It's a rather unique experience, but not, unfortunately, an enjoyable one.
Time for a quick look at the Park's flat rides - starting with Shockwave, a Mondial Top Scan.
Top Scans are amongst my favourite flat ride types, but despite sporting a supremely colourful paint job, this one was about a thrilling as a limp handshake. It lifted us up, lethargically windmilled a few times, and lowered us down again.
If you think Thorpe's Samurai is a good example of a terribly-run Top Scan model, you ain't seen nothing yet. It's a shame, but these rides are really only at their best when on the fair circuit, where they're not being continually flogged for 8 hours+ a day.
Wonderland also features a WindSeeker, another Mondial creation and a staple of Cedar Fair parks (having bought 6 of them over a 2 year period!).
You may be forgiven for thinking that these ride in much the same way as a Funtime Star Flyer, but they're actually quite different experiences. Star Flyers give riders the illusion of jeopardy, helped in large part by the fact that the seats are pretty minimalist, attached via a few chains to a central rotating structure that looks like it's been made out of Meccano. Wind Seekers are altogether more substantial; the seats are heavily cladded, attached via large metal arms to the sizable central rotating structure. Wind Seekers are also larger machines, with a capacity of up to 64 per ride and in this case, a height exceeding 300ft.
This provides the average rider with less to be nervous about as they're dangling around at altitude, and the result is an altogether more enjoyable ride. Views from the top of Wonderland's Windseeker were spectacular; you could even see the skyscrapers of Downtown Toronto.
New for 2016 was Skyhawk, a 131ft Gerstlauer Sky Roller. As with the Mondial Top Scan, I'm a huge fan of these flat rides - the ability to give yourself a seriously intense spinning ride through simple physics is fantastic fun.
I'd really enjoyed Holiday Park's Gerstlauer Sky Fly earlier in the year, and having given Wonderland's Skyhawk a spin, it's very clear as to which is the superior model.
The Sky Roller works by rotating the ride vehicles 360 degrees around the central tower in one plane (do excuse the pun). The Sky Fly however employs a boom arm that is far more three dimensional in its swinging around of the ride vehicles - meaning that riders have far greater opportunity to complete a full spin in their vehicle.
I managed to get a couple of complete spins in my aeroplane on Skyhawk, but it was much trickier than on either of the Holiday Park or Nigloland Sky Fly models. Cedar Fair likely chose the Sky Roller for capacity reasons (16 per ride vs. 12 per ride), but that's about the only advantage I can see over the Fly.
And it would be remiss of me to move on without touching on Sledge Hammer, the world's first and only HUSS JUMP². Designed especially for Canada's Wonderland, this giant flat ride (as with so many prototypes) has suffered more than its fair share of technical problems and downtime since it opened in 2003; kudos should be given to the Park for persevering with it.
It certainly looks the part, but how does it ride? Pretty well, actually, apart from one flaw. The ride involves the eight claws rotating around the central structure, with the 8-seater cars at the end of each claw also rotating around their own axes. Every so often, the eight claws suddenly shoot up into the air (as shown below), causing a sharp "losing your stomach" feeling. More rotating happens with the claws all raised, and again without warning they suddenly all drop down to ground level again. This repeats for around 2 minutes of ride time.
It's certainly a unique experience, and one that I'm glad to have had, but the flaw becomes apparent during a "jump", thanks to the sudden change in direction upwards or downwards; momentum from the rotation causes both your body to slam into the side of the seat, and your face to slam into the side of the restraint. The restraints are very cushioned (more so than usual...), but you couldn't exactly call it a refined ride. Ow.
Back to the coasters. Dragon Fire is one of the four original coasters at Canada's Wonderland, having opened in 1981 along with the Park.
Geek fact: since the removal of Drachen Fire from Busch Gardens Williamsburg, Dragon Fire is also the only Arrow coaster in existence to have counterclockwise-turning corkscrews.
I can't say I particularly noticed the difference.
Ghoster Coaster is another of the original 1981 lineup, and is tucked away in the Peanuts-themed kids' area at the back of the Park.
Coasters like this - solid, medium-sized, family rides - are generally undervalued by enthusiasts, but are arguably just as important as the big blockbuster attractions to the average punter; Ghoster was pulling queues nearly as long as Leviathan's.
Alas leg room for me was worse than even the very worst European short haul airline (I'm looking at you, Wizz Air), but the kids were having a great time.
The Park also features a "large Park" version of Mack's standard Wild Mouse: The Fly. Always good fun.
Geek fact #2: The Fly has an identical layout to all of the Project X / Test Track rides operating in the Legolands of the world. Thankfully The Fly's ride vehicles did not have comedy hoods installed over them, unlike poor Legoland Windsor's old Jungle Coaster...
Canada's Wonderland also plays host to one of the 3 Premier-built Backlot Stunt Coasters; these were previously known as the Italian Job Stunt Track from when the rides opened in 2005 to when the old Paramount Parks (of which Canada's Wonderland was one) were sold to Cedar Fair in 2008.
All of them clones, the layout sees guests launched at 40mph out of the station, before winding around a succession of tight upward helices themed as a parking lot. From here the trains dive into a series of s-bends trying to "avoid" parked police cars, before plateauing out in front of a tunnel. When the ride first opened under Paramount, here the trains were stopped for a short show to take place, involving a helicopter rising up along with simulated gunfire; this gunfire sprayed "petrol" all around riders, which resulted in a gas tank "explosion". Alas on my ride none of these special effects were in operation, and the block brakes weren't even slowing the trains, so we just cruised on past all of the themeing. A shame - not least because on the Kings Island version I rode earlier this year, they had kept a stripped down version of the show complete with pyros.
Trains are then launched for a second time into a tunnel, twisting and dropping before coming out of the "broken billboard", diving down in an aqueduct and turning back into the ride's station (below).
In all, despite having a mediocre capacity (only 12 guests per train...), these are great little rides; the tight transition from the initial launch into the "parking lot" helices is surprisingly intense, even causing me to momentarily grey out. It's just a little frustrating to see this particular one so pared back compared to its launch just over 10 years ago. No special effects, no Italian Job theme, and no MINI Cooper trains (sadly, Cedar Fair lost the licence for these too in 2010).
And finally to Behemoth, the original B&M airtime machine at Canada's Wonderland, which - incredulously - now has to put up with being Leviathan's little brother. Opening only 4 years prior to Leviathan, Behemoth is an unquestionably fun coaster, and has much in common with it's bigger, blue-r counterpart. Comfortable, smooth ride? Yep. Nonrestrictive clam shell lap bar? Indeed. Soaring airtime hills? Oh yes. Named after a huge Biblical creature in the book of Job? You got it.
But there are also differences; Behemoth is nearly 80ft shorter in height, its 4-across trains have staggered seating, and it's placed to great effect on a large lake, making the dives towards the ground even more exciting. Alas, its first drop doesn't have as much "wow" as Leviathan's - it's good, but not that good - but it redeems itself through its length; having just as much track as Leviathan makes for a longer ride.
Both deliver lots of floater and ejector airtime. Both are lots of fun. If I had to call it, I'd say front row / back row on Leviathan beats any row on Behemoth, but it's marginal.
Visitors to Canada's Wonderland should count themselves lucky they can enjoy not one, but two examples of fine Swiss engineering.
So, Canada's Wonderland: a large, well-presented park with a tonne of rides to enjoy; some impressive, some less so. My overall impressions of place were very favourable - there is no doubt that it is, as claimed, "Canada's Premier Amusement Park".
This is clearly borne out in the visitor numbers - I went on a Saturday in September and the queues were thronging. Great to see, but on days like these it's impossible to do the Park in a day without a Fast Pass - I duly coughed up for the Fast Lane Plus, which allowed me to get on a total of 24 rides in exchange for my additional $75 (c.£43); without it I'd have been lucky to do more than 12.
And a place like Wonderland is all about the rides; it's definitely a case of quantity over quality, but there are moments of brilliance to be found in Leviathan's front row, Vortex's back row, and Guardian's breathtaking drop - these alone make the trip over the pond worthwhile.
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Thanks for reading! Comments very welcome below.
Next up: Day 2 of the Canadian Caper, including Marineland, Martin's Fantasy Island, and Darien Lake.
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BenC got a reaction from Benin for a blog entry, Canadian Caper: Canada's Wonderland
Canadian Caper
Sometimes in life, an opportunity presents itself that you just can't pass up, despite the fact it might be a bit mad... and in my case, this year it was an email from British Airways offering me a return flight to Toronto, Friday - Wednesday in September, for just £356. I had a few days holiday left, hadn't set foot in Canada before, and knew there were some tasty coasters operating in this part of the world... so why not?
It didn't take too long to come up with a plan: flight out of LHR on the Friday night after work, landing into YYZ (Toronto International) on the Friday night (8 hour flight but Toronto is 5 hours behind!). Pick up hire car, drive to hotel near the airport on arrival. A whole day at Canada's Wonderland on the Saturday, with the evening back in the airport hotel. Sunday was to be the big one: a three hour drive across the border to Darien Lake (USA), taking in both Marineland (Canada) and Martin's Fantasy Island (USA) on the way. Sunday night spent in Buffalo, which would set me up nicely for a whole day on the Monday exploring Niagara Falls. Return the hire car on the Monday evening, and take the subway into downtown Toronto, leaving Tuesday and Wednesday free to explore all the city has to offer. Phew.
With temperatures in the high-teens and the late-summer sun set against deep blue cloudless skies, September is a fantastic time of year to visit Toronto. I found the city to be a smaller, more friendly New York, made all the better by its location on the waterfront of Lake Ontario and the omnipresence of Tim Hortons. But what of the Theme Parks?
Read on for my Canadian Caper!
CN Tower: EdgeWalk
Before we dive in, a quick nod firstly to a Toronto attraction that isn't a Theme Park, but gave me a bigger thrill than any Park in this report.
The CN Tower is quite the landmark for Toronto, built in 1979 as the world's tallest tower and to this day remaining the tallest free-standing structure in the Western Hemisphere. At 1,815ft high (553m), it's nearly twice the height of London's Shard, although the viewing platform (shown below by the red arrow) stands only at 1,168ft (356m).
No big deal, right?
...it is when you're harnessed up and walking around on a small platform on the top of it!
This is the EdgeWalk, opened in 2011 as the world's highest full-circle, hands-free building walk. It punishes your bank balance at $195 (c.£115), although this is somewhat justified given that it has a capacity of only 6 people every half an hour, and it's really, really cool.
Understandably security is very tight for an attraction like this - guests all have to wear a bright red "walk suit", and aren't allowed any loose objects on them, including watches, hair clips, and wedding rings. Personal cameras are a definite no-no. However, walk leaders are equipped with cameras and all guests receive a complimentary HD video and printed photo of their experience, with the (predictable) opportunity to buy even more photos at the exit.
I went up first thing on a beautiful cloud-free morning, and can honestly say it was the most exciting, terrifying, and liberating thing I've done all year.
Just check out that view!
Guests are harnessed up to the overhead rail via two ropes, and the walk leader takes the group around one complete circuit during the 30 minute session, encouraging each person to try out a few "tricks" along the way, such as balancing your feet on the edge and leaning back (above), and leaning out over the edge into the city like the famous "I'm Flying!" scene in Titanic (below).
Everyone attempted all the tricks (I was joined by a thirty-something IT technician from Jordan, and a fifty-something management consultant from the US), although not without a few wobbly legs and involuntary shrieks along the way.
If you completely trust your harness - and you have no reason not to - you're absolutely fine, but nonetheless the raw adrenaline from being that high up and that exposed is quite something, especially if conditions get a little windy. It's breathtaking and beautiful, and worth every penny.
EdgeWalk: bringing a whole new meaning to "don't look down"...!
Canada's Wonderland
Onto the Parks.
Canada's Wonderland, located 25 miles north of Downtown Toronto, is by any standards a serious player in the Theme Park industry, being ranked 3rd in the world by number of roller coasters (16), after Six Flags Magic Mountain (19) and Cedar Point (17), and being the 2nd most-visited Park in the Cedar Fair chain (soundly beating Cedar Point, and sitting just behind Knotts Berry Farm).
I'm a fan of Cedar Fair properties - in my experience they tend to index slightly more towards "well funded" than "managed by corporate spreadsheet" vs. either of the Six Flags or Merlin chains. That said, they are far from immune to criticism, and Wonderland's $20 parking fee payable as soon as you drive onto the property hardly gets your day off to a flying start.
What immediately lifts the mood however is a quite wonderful view of the Park's headline attraction, Leviathan.
More on that later.
For now, it was a quick photo of the uninspiring but admittedly well-maintained entrance, a mandatory scan through the metal detectors, and in through the turnstiles...
...and straight after the pretty average entrance comes an unexpected visual treat.
Seeing Main Street and the Cinderella Castle upon entering the Magic Kingdom creates an excitement and anticipation of the day ahead that is rarely matched, although plenty of Parks aspire to have the same effect. Wonderland's huge flower display, flanked by patriotic flags, in front of a giant water display, in front of a large artificial mountain, has quite some impact.
Definitely above average!
And so to the first ride of the day, which was actually housed inside the mountain: Wonder Mountain's Guardian. Debuting in 2014 (although the idea was first mooted 10 years prior), the 3D dark-ride-come-roller-coaster represents a unique collaboration between Germany's Art Engineering (no, me neither), who manufactured the track, and Canada's own TrioTech, who designed the ride's interactive 3D animations.
Riders sit in one of the 2 car, 8 seat trains, wearing 3D glasses and holding a mounted "blaster" gun. Alas, on my visit every train had at least 1 or 2 blasters not operational, meaning the hourly capacity wasn't hitting much more than 500... snails have travelled faster than this queueline.
The first half of the ride resembles a fairly tame wild-mouse style coaster, although the enjoyment of it is somewhat impaired by the 3D glasses making everything a bit of a blur . Riders then enter the mountain, as the second half of the ride sees the trains shuttle between giant video screens, in much the same style as Toy Story Mania and Maus Au Chocolat. The story goes that old King Adelsten once tried to fight a dragon inside the mountain, but during the battle, the King lost his crown. Stansein, one of the king's servants, now guides riders through the mountain to find and retrieve the crown - with riders helping fight off all the monsters along the way using the mounted blasters. You would be forgiven for wondering what on earth was going on; the 3D animations weren't great. So far, so humdrum.
But THEN, out of nowhere, comes the best drop track section on a roller coaster I have ever experienced. Wonder Mountain's Guardian features a surprise drop of 30ft (9m), roughly twice the height of Thirteen's and Darkmare's, and many times more powerful. It's the final scene, and the mountain dragon has emerged again, breathing fire at riders - and without any warning, the train just plummets at a rate that would rival most drop towers.
Indeed, it's so impressive that it turns a fairly mediocre ride into one worth joining the back of the queue again for... if it weren't for the fact that the throughput was so horrific.
Sat right behind the Mountain, and even snaking around the top of it, is Vortex, an Arrow suspended coaster. I've always liked these swinging rides (alas Vampire at Chessington was never the same after the new trains...), and this particular model looked fantastic sporting a fresh new coat of red paint.
The ride experience held up very well too given its age, with the cars' extreme swinging being made all the more fun by the track's proximity to the lake and a top speed of 55mph - the fastest Arrow suspended coaster ever built.
Vortex: 25 years old, and still one of the best rides in the Park. Both unique and intense; there are now only 5 rides of this type left operating in the world - ride whilst you can!
Speaking of "best rides in the Park", at this point I couldn't resist giving the headline attraction a spin, Leviathan. Leviathan is a 306ft giga coaster and one of only two B&M creations to break the 300ft mark to date; the other being the superlative Fury 325 at sister Cedar Fair Park, Carowinds.
Decked out in bold blue and cyan hues, the ride looks spectacular and although far from fully themed, attention has certainly been given to the ride's styling, which includes a classy three-dimensional logo sat atop a 360° waterfall at the entrance. Why can't major rides in the UK be as bright and colourful as this?
As for the ride itself - as you'd expect from a B&M airtime machine, it's a huge amount of fun; silky smooth tracking even at top speeds of 92mph, coupled with the comfortable, open train design, makes for a supremely enjoyable and highly re-rideable experience. What really stands out though is the first drop: diving into a tunnel, it's one of the best, bum-off-seat freefall experiences I have had in a very long time. So. Much. Fun. One of B&M's best, both in the back row (for the airtime) and the front row (for the sheer raw speed).
What lets Leviathan down a little though is actually its length, which might seem a strange thing to say for a coaster that's got the same amount of track as Blackpool's Big One. But Leviathan is over 40% taller than Big One, and goes 20mph faster, so you hit that final brake run so much quicker than you'd like. Indeed, the brake run itself is actually taller than most coasters, standing at over 100ft - one can't help but wonder whether there's a missed opportunity there with all that kinetic energy going to waste. It could simply do more.
Leviathan is undoubtedly a brilliant ride and I could sit on it all day, but it is bettered by Carowinds' very similar installation 3 years later, due to Fury being well over 1,000ft longer, containing all the same juicy floater airtime, and still having an absolutely killer first drop. Fury should be a top 10 coaster (top 5?) in anyone's book, whereas I suspect riders of Leviathan will be slightly less generous in their rankings.
You can't deny though that it looks very pretty indeed...
3 down, many more to go, but it's from here that you start to realise that although on the coaster front Wonderland has a lot of quantity, it doesn't fare so well on quality.
For starters, there's the ubiquitous Vekoma Boomerang, The Bat, which rode much the same as any other (although it's continually surprising how forceful these can be; I even greyed out on one in Thailand...).
I was actually lucky(?) to even get a ride, given that it seemed to be giving the engineering department headaches for most of the day.
In a similar vein, the Park hosts one of the original Vekoma Suspended Family Coasters, Silver Streak. Built in 2001, the coaster still rides well, but the tracking is rougher and the seating inferior to the manufacturer's more recent SFC effort at our own Paulton's Park.
And completing the Vekoma hat trick is Flight Deck, an SLC that looked shiny and fun, but predictably rode like a complete turd. It was a standard stick-your-neck-out-to-avoid-your-ears-getting-boxed affair, with generous helpings of being kicked in the back by your seat. Tick.
At the macro level, it's a real shame that these rides are so commonplace around the world - there are well over 40 still operating today, and Vekoma are still making money from it; a Park in Vietnam appears to have bought a brand new one for 2017 .
Very few ride types in the world are nigh-on guaranteed to put the rider through such an endurance test...
...except for maybe this one, the Zamperla Volare.
Thankfully less commonplace than the SLC (there are only 7), the Volare is without doubt one of the most poorly designed and fabricated coaster types around. Canada's Wonderland has the dubious honour of buying one of the first ones, with Tomb Raider: The Ride debuting in 2004.
These days it's called Time Warp, although much of the Tomb Raider themeing still exists. Getting into the ride involves a fairly frantic process of jumping onto the moving train, climbing a small ladder, and poking your head through the front bars. Staff members at the end of the station manually lower the back bars to lock you into place, and the ride then turns the train horizontal.
The riding position isn't exactly uncomfortable, but unlike, say the B&M flyer trains, you never feel particularly cushioned; there's a lot of industrial-looking metal around you.
The slowly rotating lift hill (in a similar style to Eurosat at Europa) winches you to the top, and then the pain begins.
To say Time Warp was inelegant would be an understatement; the sharp turns and awkward inversions ensure your body is slammed with some force into all sides of the ride car. I spent the ride braced for impact.
There is a reason as to why "Favourite Volare" came last in the Mitch Hawker Poll, below even Goudurix. It's a rather unique experience, but not, unfortunately, an enjoyable one.
Time for a quick look at the Park's flat rides - starting with Shockwave, a Mondial Top Scan.
Top Scans are amongst my favourite flat ride types, but despite sporting a supremely colourful paint job, this one was about a thrilling as a limp handshake. It lifted us up, lethargically windmilled a few times, and lowered us down again.
If you think Thorpe's Samurai is a good example of a terribly-run Top Scan model, you ain't seen nothing yet. It's a shame, but these rides are really only at their best when on the fair circuit, where they're not being continually flogged for 8 hours+ a day.
Wonderland also features a WindSeeker, another Mondial creation and a staple of Cedar Fair parks (having bought 6 of them over a 2 year period!).
You may be forgiven for thinking that these ride in much the same way as a Funtime Star Flyer, but they're actually quite different experiences. Star Flyers give riders the illusion of jeopardy, helped in large part by the fact that the seats are pretty minimalist, attached via a few chains to a central rotating structure that looks like it's been made out of Meccano. Wind Seekers are altogether more substantial; the seats are heavily cladded, attached via large metal arms to the sizable central rotating structure. Wind Seekers are also larger machines, with a capacity of up to 64 per ride and in this case, a height exceeding 300ft.
This provides the average rider with less to be nervous about as they're dangling around at altitude, and the result is an altogether more enjoyable ride. Views from the top of Wonderland's Windseeker were spectacular; you could even see the skyscrapers of Downtown Toronto.
New for 2016 was Skyhawk, a 131ft Gerstlauer Sky Roller. As with the Mondial Top Scan, I'm a huge fan of these flat rides - the ability to give yourself a seriously intense spinning ride through simple physics is fantastic fun.
I'd really enjoyed Holiday Park's Gerstlauer Sky Fly earlier in the year, and having given Wonderland's Skyhawk a spin, it's very clear as to which is the superior model.
The Sky Roller works by rotating the ride vehicles 360 degrees around the central tower in one plane (do excuse the pun). The Sky Fly however employs a boom arm that is far more three dimensional in its swinging around of the ride vehicles - meaning that riders have far greater opportunity to complete a full spin in their vehicle.
I managed to get a couple of complete spins in my aeroplane on Skyhawk, but it was much trickier than on either of the Holiday Park or Nigloland Sky Fly models. Cedar Fair likely chose the Sky Roller for capacity reasons (16 per ride vs. 12 per ride), but that's about the only advantage I can see over the Fly.
And it would be remiss of me to move on without touching on Sledge Hammer, the world's first and only HUSS JUMP². Designed especially for Canada's Wonderland, this giant flat ride (as with so many prototypes) has suffered more than its fair share of technical problems and downtime since it opened in 2003; kudos should be given to the Park for persevering with it.
It certainly looks the part, but how does it ride? Pretty well, actually, apart from one flaw. The ride involves the eight claws rotating around the central structure, with the 8-seater cars at the end of each claw also rotating around their own axes. Every so often, the eight claws suddenly shoot up into the air (as shown below), causing a sharp "losing your stomach" feeling. More rotating happens with the claws all raised, and again without warning they suddenly all drop down to ground level again. This repeats for around 2 minutes of ride time.
It's certainly a unique experience, and one that I'm glad to have had, but the flaw becomes apparent during a "jump", thanks to the sudden change in direction upwards or downwards; momentum from the rotation causes both your body to slam into the side of the seat, and your face to slam into the side of the restraint. The restraints are very cushioned (more so than usual...), but you couldn't exactly call it a refined ride. Ow.
Back to the coasters. Dragon Fire is one of the four original coasters at Canada's Wonderland, having opened in 1981 along with the Park.
Geek fact: since the removal of Drachen Fire from Busch Gardens Williamsburg, Dragon Fire is also the only Arrow coaster in existence to have counterclockwise-turning corkscrews.
I can't say I particularly noticed the difference.
Ghoster Coaster is another of the original 1981 lineup, and is tucked away in the Peanuts-themed kids' area at the back of the Park.
Coasters like this - solid, medium-sized, family rides - are generally undervalued by enthusiasts, but are arguably just as important as the big blockbuster attractions to the average punter; Ghoster was pulling queues nearly as long as Leviathan's.
Alas leg room for me was worse than even the very worst European short haul airline (I'm looking at you, Wizz Air), but the kids were having a great time.
The Park also features a "large Park" version of Mack's standard Wild Mouse: The Fly. Always good fun.
Geek fact #2: The Fly has an identical layout to all of the Project X / Test Track rides operating in the Legolands of the world. Thankfully The Fly's ride vehicles did not have comedy hoods installed over them, unlike poor Legoland Windsor's old Jungle Coaster...
Canada's Wonderland also plays host to one of the 3 Premier-built Backlot Stunt Coasters; these were previously known as the Italian Job Stunt Track from when the rides opened in 2005 to when the old Paramount Parks (of which Canada's Wonderland was one) were sold to Cedar Fair in 2008.
All of them clones, the layout sees guests launched at 40mph out of the station, before winding around a succession of tight upward helices themed as a parking lot. From here the trains dive into a series of s-bends trying to "avoid" parked police cars, before plateauing out in front of a tunnel. When the ride first opened under Paramount, here the trains were stopped for a short show to take place, involving a helicopter rising up along with simulated gunfire; this gunfire sprayed "petrol" all around riders, which resulted in a gas tank "explosion". Alas on my ride none of these special effects were in operation, and the block brakes weren't even slowing the trains, so we just cruised on past all of the themeing. A shame - not least because on the Kings Island version I rode earlier this year, they had kept a stripped down version of the show complete with pyros.
Trains are then launched for a second time into a tunnel, twisting and dropping before coming out of the "broken billboard", diving down in an aqueduct and turning back into the ride's station (below).
In all, despite having a mediocre capacity (only 12 guests per train...), these are great little rides; the tight transition from the initial launch into the "parking lot" helices is surprisingly intense, even causing me to momentarily grey out. It's just a little frustrating to see this particular one so pared back compared to its launch just over 10 years ago. No special effects, no Italian Job theme, and no MINI Cooper trains (sadly, Cedar Fair lost the licence for these too in 2010).
And finally to Behemoth, the original B&M airtime machine at Canada's Wonderland, which - incredulously - now has to put up with being Leviathan's little brother. Opening only 4 years prior to Leviathan, Behemoth is an unquestionably fun coaster, and has much in common with it's bigger, blue-r counterpart. Comfortable, smooth ride? Yep. Nonrestrictive clam shell lap bar? Indeed. Soaring airtime hills? Oh yes. Named after a huge Biblical creature in the book of Job? You got it.
But there are also differences; Behemoth is nearly 80ft shorter in height, its 4-across trains have staggered seating, and it's placed to great effect on a large lake, making the dives towards the ground even more exciting. Alas, its first drop doesn't have as much "wow" as Leviathan's - it's good, but not that good - but it redeems itself through its length; having just as much track as Leviathan makes for a longer ride.
Both deliver lots of floater and ejector airtime. Both are lots of fun. If I had to call it, I'd say front row / back row on Leviathan beats any row on Behemoth, but it's marginal.
Visitors to Canada's Wonderland should count themselves lucky they can enjoy not one, but two examples of fine Swiss engineering.
So, Canada's Wonderland: a large, well-presented park with a tonne of rides to enjoy; some impressive, some less so. My overall impressions of place were very favourable - there is no doubt that it is, as claimed, "Canada's Premier Amusement Park".
This is clearly borne out in the visitor numbers - I went on a Saturday in September and the queues were thronging. Great to see, but on days like these it's impossible to do the Park in a day without a Fast Pass - I duly coughed up for the Fast Lane Plus, which allowed me to get on a total of 24 rides in exchange for my additional $75 (c.£43); without it I'd have been lucky to do more than 12.
And a place like Wonderland is all about the rides; it's definitely a case of quantity over quality, but there are moments of brilliance to be found in Leviathan's front row, Vortex's back row, and Guardian's breathtaking drop - these alone make the trip over the pond worthwhile.
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Thanks for reading! Comments very welcome below.
Next up: Day 2 of the Canadian Caper, including Marineland, Martin's Fantasy Island, and Darien Lake.