Coaster Posted September 21, 2015 Report Share Posted September 21, 2015 It hadn't been confirmed either way yet. However, it's been confirmed it will be running for all of Fright Nights, including the AP preview night. Urgh. Link to comment Share on other sites More sharing options...
L7123456 Posted September 21, 2015 Report Share Posted September 21, 2015 I believe it's supposed to be 10 minutes The time slots are in 10 minutes, so my guess would be 10 minutes or less. I know that the time slots say ten minutes but on the description when buying tickets it says you go into four haunt rooms, which would suggest that you would have 5-10 minutes to escape one room before moving onto the next room and so on. pluk 1 Link to comment Share on other sites More sharing options...
Mysterio Ka Posted September 21, 2015 Report Share Posted September 21, 2015 Urgh. Why is that Urgh?! What do you have against a system that defeats the queuing, something you are so passionately against with park operations (in your opinion). Link to comment Share on other sites More sharing options...
Altitude Posted September 21, 2015 Report Share Posted September 21, 2015 ^ You have obviously not experienced the horror that is R&R. Cal, Coaster, Kerfuffle and 2 others 5 Link to comment Share on other sites More sharing options...
Mysterio Ka Posted September 21, 2015 Report Share Posted September 21, 2015 Oh I have experienced it, but it seems to me I used it how it was intended to be used, and managed to have a good day out of it..? Link to comment Share on other sites More sharing options...
Coaster Posted September 21, 2015 Report Share Posted September 21, 2015 Why is that Urgh?! What do you have against a system that defeats the queuing, something you are so passionately against with park operations (in your opinion). Because unless the park is quiet anyway, it just doesn't work. Link to comment Share on other sites More sharing options...
L7123456 Posted September 21, 2015 Report Share Posted September 21, 2015 Because unless the park is quiet anyway, it just doesn't work. Agreed Link to comment Share on other sites More sharing options...
JoshC. Posted September 21, 2015 Report Share Posted September 21, 2015 I should have known that a comment about RnR running during FN, something known for a while, would descend into chaos and conversations had a billion* times before. *Possible understatement. Mysterio Ka, pluk and Altitude 3 Link to comment Share on other sites More sharing options...
JammyBand Posted September 21, 2015 Report Share Posted September 21, 2015 What exactly is Reserve N' Ride like? I know what it is and I've heard that it can create lots of issues but can someone explain exactly what they are without getting too heating or anything haha? Also, when Reserve N' Ride is running on the park, do you still have the option to use a normal stand-by queue (for people who don't have smartphones, for example)? Link to comment Share on other sites More sharing options...
JoshC. Posted September 21, 2015 Report Share Posted September 21, 2015 What exactly is Reserve N' Ride like? I know what it is and I've heard that it can create lots of issues but can someone explain exactly what they are without getting too heating or anything haha? Also, when Reserve N' Ride is running on the park, do you still have the option to use a normal stand-by queue (for people who don't have smartphones, for example)? *The following post comes from someone is vaguely supports RnR as an idea* -One the biggest issues with RnR is the question of what to do whilst you're virtually waiting. Since RnR usually operates on the most popular and highest throughput attractions, the worry is that many of filler rides won't be able to cope with the new-found popularity. -Another issue is that there can be a real wait after you've done your virtual waiting. The theory, I believe, is that once you've done the virtual waiting and joined the real queue, you should be on the ride within 15 minutes. But a mixture of technical problems with the system, lack of knowledge of the system, and stand-by queues operating mean this can be longer. -Another problem with the idea is that some see it as not answering the problem of sorting out ride throughputs and operational efficiency. Rather than making things better, they've just moved the problem elsewhere. I personally feel like there are solutions to many of the above problems (which I have mentioned in the past), but won't go into them now to avoid heated discussion. Stand-by queues will still be running for the next trial. Link to comment Share on other sites More sharing options...
JammyBand Posted September 21, 2015 Report Share Posted September 21, 2015 Ahh okay, thanks for clearing that up! This will be the first time for me using RnR, so I hope it's running smoothly! I do think that the system would be beneficial for the scaremazes, as they get very long, very boring queues, leaving people disappointed and annoyed about how long they had to queue for what is sometimes a mediocre experience (e.g Saw:Alive the past couple of years). However, scaremazes are very inconsistent with throughout as it very much varies depending on how quickly people are moving through the maze as to when they can release the next group (and also becausee group sizes can vary), so the RnR system may not work out too well, should they be operating it for the scaremazes. Hopefully they work something out. Link to comment Share on other sites More sharing options...
Mark9 Posted September 21, 2015 Report Share Posted September 21, 2015 What exactly is Reserve N' Ride like? It's ProjectLC's nemesis, his kryptonite if you will. Tom, ImLucifer, MachoMachine and 3 others 6 Link to comment Share on other sites More sharing options...
spoon Posted September 21, 2015 Author Report Share Posted September 21, 2015 I have never used reserve n ride. But I will be using it this fright nights. However, from observing all the chat from it, the people who defend it generally misuse it (going in larger groups and spamming it) whereas individuals dislike it. There does seem to be a slight balance of opinion. But, during busy fright nights last year, I don't think anyone disagreed that it aggravated the situation and caused more problems. Link to comment Share on other sites More sharing options...
400400 Posted September 22, 2015 Report Share Posted September 22, 2015 For anyone who has used fast track on any of the mazes how long is the fastrack queue Sent from my GT-I9100 using Tapatalk Link to comment Share on other sites More sharing options...
Coaster Posted September 22, 2015 Report Share Posted September 22, 2015 For anyone who has used fast track on any of the mazes how long is the fastrack queue Sent from my GT-I9100 using Tapatalk About an hour usually... Link to comment Share on other sites More sharing options...
400400 Posted September 22, 2015 Report Share Posted September 22, 2015 Well I'm defo not buying Link to comment Share on other sites More sharing options...
JoshC. Posted September 22, 2015 Report Share Posted September 22, 2015 For anyone who has used fast track on any of the mazes how long is the fastrack queue Sent from my GT-I9100 using Tapatalk For a serious answer, it's hard to say since Fastrack queue times depend on the normal queue time. Further uncertainty about the time is added by the use of RnR. In all honesty, you shouldn't need to buy Fastrack. You'll want be able to do all five mazes if you want to. Link to comment Share on other sites More sharing options...
Cal Posted September 22, 2015 Report Share Posted September 22, 2015 For anyone who has used fast track on any of the mazes how long is the fastrack queue Sent from my GT-I9100 using Tapatalk It depends on the staff. Like last year on MBV when I went they were just getting rid of the fast track queue as soon as possible, as soon as people came they let them straight on, very annoying as what was meant to be a 20 minute queue turned into an hour. Studio 13 with a fast track I queued 40 minutes even though the main queue was 40 mins. We complained and got a fast track for saw alive. We queued 10 minutes and the main queue was an hour. Link to comment Share on other sites More sharing options...
Coaster Posted September 22, 2015 Report Share Posted September 22, 2015 Well I'm defo not buyingThat wasn't intended as completely serious, but I have seen a very long Fastrack queue complaints of it taking over an hour due to overselling on numerous occasions.^ That happened to me as well on My Bloody Valentine with the queue taking 140 minutes instead of the advertised 60 due to Fastrack being let on - if I remember correctly, they were batching 4 Fastrack groups to 1 from the main queue. I'm sure that this won't be an issue this year though as "they have passed on feedback to the relevant department"... At least that's what they told everyone last year! Link to comment Share on other sites More sharing options...
Cal Posted September 22, 2015 Report Share Posted September 22, 2015 ^ That happened to me as well on My Bloody Valentine with the queue taking 140 minutes instead of the advertised 60 due to Fastrack being let on - if I remember correctly, they were batching 4 Fastrack groups to 1 from the main queue. I'm sure that this won't be an issue this year though as "they have passed on feedback to the relevant department"... At least that's what they told everyone last year! Lol the board said 30 minutes but the queues was just at the shop (so 1 straight line) so I thought it would be like 10 minutes, we asked and they said 20. It was the slowest moving queue I think I've been in, as soon as people with Fast track came in the queue they just let them straight on, then when we got to the front there was a leak to had to wait another15 minutes for that to be sorted Couldn't imagine being in that queue on a busy day. Link to comment Share on other sites More sharing options...
coastercallum Posted September 22, 2015 Report Share Posted September 22, 2015 Last year, I queued over 120 mins for MBV even though the wait was advertised as 60. Probably one of the most slowest moving queues I have ever been in, lets hope they sort that out this year. however we did well with the other mazes, only queued about 20 minutes for S13 as I went there at 3, did RnR for both cabin and saw and queued around 30 mins which I didn't think was too bad. We went to BWP right at the end and walked straight on and ended up being one of my most favourite mazes, probably as I wasn't expecting it to be that good. I thought it was very underrated. Link to comment Share on other sites More sharing options...
Jack.L Posted September 22, 2015 Report Share Posted September 22, 2015 For anyone who has used fast track on any of the mazes how long is the fastrack queue Sent from my GT-I9100 using Tapatalk I went last year in half term and fast track queues were aroun 30-45 minutes Link to comment Share on other sites More sharing options...
400400 Posted September 22, 2015 Report Share Posted September 22, 2015 When I did valentine it said 120 and the whole queue was full and it took 40. The people in fast track looked unhappy Sent from my GT-I9100 using Tapatalk Link to comment Share on other sites More sharing options...
L7123456 Posted September 22, 2015 Report Share Posted September 22, 2015 Queues on the opening weekend last year were around 40-60 minutes, not too bad. In half term tho wait times were hideous (120+) I fastracked MBV, Cabin and Saw. Got on fairly quickly. RnR is a load of s**t so I never bother with it Link to comment Share on other sites More sharing options...
coastercallum Posted September 22, 2015 Report Share Posted September 22, 2015 I must of been very lucky with the RnR last year then by the sounds of it. I'm going to FN on the 9th and 10th this year so hopefully the queues won't be too long and I wont have to bother with it anyway Link to comment Share on other sites More sharing options...
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