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Coaster got a reaction from Inferno for a blog entry, The Coney Island Cyclone
Cyclone at Coney Island has been a bucket list ride for me since seeing it on a documentary called “The Ultimate Top 10 Thrill Rides” over 10 years ago. At the time I had recently visited Blackpool for the first time(s) and with the memories of the coasters there fresh in my mind, it seemed so exciting that I could one day travel out to America and ride this famous coaster.
Arriving at Coney Island and seeing the ride in person was surreal, I never thought I’d actually get to be there standing in front of it.
Having heard lots of contrasting things (some people calling it rough, some saying it’s much smoother now etc) I wasn’t really sure what to expect, but my word… this thing is incredible.
Firstly, the operations were fantastic. The ride hardly built up a queue because it was taking around 20-30 seconds to get people on and dispatch the train. It was amazing watching staff hurrying people onto the train and rushing around to get it sent, very different to over here.
The ride has kept its old-style trains, braking system and still has the character of an old wooden coaster (rather than being “modernised”) which brought back lots of memories of old style PB. The trains were very padded and the lap-bar had to go down very tight in some rows, whilst leaving us with room for airtime in others. One thing that struck me was how well maintained it was, there wasn’t one bump in the track and the ride ran absolutely relentlessly.
The first drop provides some incredible floater airtime towards the back, whilst the slam into the next corner was amazing in the front. There was lots of unexpected airtime throughout the layout, however the biggest surprise for me was the force generated by some of the turns; especially towards the end of the ride. It's just a brilliant classic wooden coaster and even after 11 rides on it, I came back into the station grinning from ear to ear each time. Also, night rides on it were amazing.
Cyclone is incredible. If you like old-style wooden coasters, go and ride it!
Luna Park
The rest of Luna Park was fun; despite the other coasters not being the best, the park had a fantastic amusement park atmosphere and we were lucky enough to get to speak with the Coney Island History Project who were immensely proud of the Cyclone and the history of the park.
Thunderbolt is the worst roller coaster I have ever ridden, the Volare seemed nice in comparison. The way it forces your shoulders onto those straps when you reach an inversion, the awful trimmed first drop (again forcing you painfully into the restraint), the rattle (forcing you into the restraint) … just AWFUL.
I enjoyed the flat rides and overall park atmosphere, the fact it was open until midnight too was incredible. The wristband provided us with good value at $48 online, bearing in mind that Cyclone would have cost $10 per ride using the park's token system. It's 100% worth visiting for Cyclone alone but we made good use of the wristbands on most of the rides.
Ridecount:
Cyclone x11
Thunderbolt x2
Soaring Eagle x1
Astro Tower x1
Steeplechase (not that type of steeplechase unfortunately!) x1
Booster x1
The Tickler x1
Circus Coaster x1
Wild River x1
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Coaster reacted to Matt 236 for a blog entry, Rage Against The Time Machine
It has been five years since I last visited this quirky little place and quite a lot has changed for better and worse. With a horrible virus still at large and more countries on the quarantine list, I probably won’t be going abroad for a while so staycation it is. But is it all worth it?
New for 2019 the park added Axis, a flat ride which is like an afterburner but goes over the top (360) giving an intense but unique experience. It’s easily the best flat ride and probably one of the best in the park. And for those wondering, yes they did move Dragons Claw into a new location (R.I.P Scorpion). Adventure Ville is one of two dark rides at the park which opened in 2016 on the former Goldmine site (R.I.P). It’s quite a fun yet charming and slightly cheesy attraction as you essentially get two laps around numerous settings , once in day time and once at night. The light settings change to reflect this. A catchy upbeat soundtrack accompanies the attraction. Areas remind me of the Bubbleworks a little but that’s probably just me. The other dark ride is Over The Hill 2: Spooksville (they like the word ville), the poor sequel to the ride’s Predecessors having opened in 2017. I managed to do the original Over Hill and thought It was generally great. Unfortunately I can’t quite say the same right now. Don’t get me wrong there are greater ride travesties out there, but honestly what were management thinking? Gone are the mysterious vibes and effects, including the nifty “fake station” effect towards the end of the ride. All of this replaced replaced with cheaper effects and “cardboard cutout” characters and a non existent story. Not the worst dark ride but still quite the downgrade from the original. Least the music was good and they’ve reused some of the original props too. Still a better ride than DBGT! Adventure Inside does what it says on the tin and is an indoor area featuring a few rides, play areas and other amenities. It may not be original but least it gives them a place to keep open all year round (non-covid). They also updated the Crooked House at somepoint wity new figures and effects. It’s ok I guess but least it ain’t Spooksville bad. Bar a few removals/replacements, most other rides remain very much as before. Rage looks great and still rides relatively well too, unlike it’s torturous cousin on the M25. Shame it went to one train at the end. Green-scream is still remarkably enjoyable So is Barnstorm (that last helix goes a little crazy) Kiddie Kosta is meh though and I don’t like the name! Mini Mighty Mega on the other hand is something. It’s got its moments but is generally bumpy, rattly and feels like it might fall apart at any given moment. A one lapper unlike its amigos. The other rides are ok too. A decently themed chair swing, some fun (yet wet) watersides and a classic whip are just some of them. Time Machine however is just absolutely crazy and abit like a cross between a NASA training machine and a washing cycle. Was unique though given it was made in house. And I felt like I’d time travelled given the way the park was generally operated and managed. Adventure Island is a decent enough park for the space and ride selection, however theres one complaint I must make and for once it’s not about the over hyperactive staff they usually have. The park’s covid measures (or therefore lack of). Whilst they had markers, sanitizer stations and (some) cleaning, more could be done. A lot more! No one at all followed social distancing and few (if any) wore masks in fully loaded vehicles. No temperature checks or entry enforcement either. You wouldn’t think there was a massive pandemic whilst visiting! Come here if you dare! But maybe wait until the pandemic is over! -
Coaster reacted to Martin Doyle for a blog entry, Zadra - A review (UPDATED!!)
So I was recently lucky enough to head across to Poland to visit Energylandia In Zator. The main reason to visit the park ofcourse was the hotly anticipated new for 2019 RMC Hybrid Zadra. So for this write up, I will be sharing my full thoughts on this well received in the coaster community coaster and where it matches up to my top coasters.
A brief history and background!!
Zadra is Rocky Mountain Constructions second “hyper hybrid" ibox track coaster with the first being my personal number one coaster Steel Vengeance. It is also the third RMC installation on the continent behind Wildfire at Kolmarden and Untamed at Walibi Holland. Zadra is also the very first RMC Ibox track coaster to be a ground up installation. Previously, RMC would use the “topper track” design that features on rides like Lightning Rod and Wildfire for their ground up designs whereas the “Ibox" track design would be used on conversions of pre-existing wooden coasters. So this was the first use of Ibox track for a ground up model. At opening, Zadra would break the records set by Steel Vengeance for the tallest and fastest Hybrid coaster by a whopping 1 FOOT and 1MPH. Zadra will lose the record for fastest when Iron Gwazi at Busch Gardens Tampa opens (also by 1mph!!) and will see its height record matched by the new Florida hyper hybrid. It will also lose the record it shares with Steel Vengeance for steepest drop (90 degree) on a hybrid when Iron Gwazi opens by 1 degree!! Zadra initially was going to open at the park in 2020. However, as a result of it being completed ahead of schedule, the park was able to open it at the end of August 2019. This is even more impressive given a portion of the structure was blown over in a storm during its construction!!
Heading to Zadra/ Dragon Zone
Zadra is located at the very back of the park in the new expanded area the park has built into. So on entering Energylandia and walking through what could best be described as a glorified fun fair, you will find an underpass to take you to the other side of the road and into “Dragon zone" (or Dragon Castle) and you will find a new Medieval themed village with a few stores and eateries with Zadra towering above the lot of it on the right hand side. This area is charming enough with its audio (featuring an appearance from Hall Of The Mountain King!!) and the odd show going on. This area also features two family coasters and a kiddy flat ride. To get to the star attraction, you will walk through the entirety of this themed area where you will then find the entrance to Zadra on the right.
The queue!!
There has been a lot of enthusiasts who have visited the park and cried blue murder over the sheer length of Zadras physical queue line and I can now safely say, they are not unjustified in their comments!!. I have ridden many coasters in my time and not once have I found a coaster that has a queue of such a ridiculous length to walk through than what Zadra takes to navigate. Coupled with the fact there are NO short cuts whatsoever to cut off some of the queue, you WILL have to deal with this walk every single time you ride Zadra. This massively hurts the rides reliability unless you are as fit as a fiddle and just enjoy walking for a ridiculous amount of time. The queue takes 5-7 minutes to navigate and I kid you not, equates to half a mile worth of walking when you convert steps into mile. If you are familiar with the FLY queue and the length of that queue than that may give you a slight idea what to expect with Zadra. It also does not help when theres a fair few stairs to climb up and down to get to the ride aswell. So yes. I would advise getting fit before heading out to ride this thing However!! Whilst the queue is insanely long, it is relatively aesthetically pleasing on the eye with the medieval style walls in certain places and also allows for some wonderful views of the coaster. So this is a big positive for those who enjoy video taking and photography.
The lockers
So after finally reaching the station buidling for Zadra, you will be faced with the locker area. Energylandia offers a fairly decent locker set up in where you pay around the same as £1 and you are given a wristband for all day lockers. You will scan your wristband and then you will be allocated a locker to store bags and loose belongings in. The lockers are double sided so you will collect your belongings from the other side of the wall on exiting the ride. No belongings are allowed to be left in the station.
Operations/batching
On placing your items in your locker, you will climb the stairs and head to be batched. Zadra (as well as Hyperion) uses a pretty neat loading system where there are four screens which count down the amount of riders who can go through into the station. One screen is for the front row line. Another screen is for single riders and two more screens are for the rest of the train. Once the counter shows theres seats for you, you will go through to board the coaster. A tip if you want the back row. Try to make sure you get yourself in a position where you are in front of the door to the station and as soon as it opens, make a beeline for the back. You can NOT request a row from my experience whilst in the station. Depending on what mood Energylandia are in, they will run it on one or two trains. So if you are wanting the front row, be aware that you will be waiting a long time if they opt to run it on one given the length of the coaster.
Operations on Zadra was very bizarre on my visit. They opened on one train and then when the queue got longer it put a second on but then half an hour later, they took the second off when the queue went back down. Then the real “what the hell!!?” moment came later on where one hour before closing, they swapped trains around which wasted well over 15 minutes of my time. Its also worth noting that if the ride is walk on, they will wait until the train is near full until they send it. So abandon any hope of a “zen ride" on it before going to ride!! A part of me feels the train swap I mentioned earlier was a way of building the queue up a little.
The trains
So after all the effort it took to get to this point, it is now time to head into the nicely styled station of Zadra and board the train. Zadra ofcourse uses the standard RMC trains so you will be greeted with the usual policy of fasten your seatbelt but let the operator put the bar down. Although on my rides, the staff insisted on doing the seatbelt aswell. The trains feature the standard RMC restraints of a lapbar and a pair of shin guards. As I have mentioned previously with my reviews on the other RMC coasters, these restraints cause me personally no bother at all. However, if you are a larger rider or have larger legs then they can cause major discomfort. Its also worth noting that the shinguards on Zadra are slightly thicker than the ones on Untamed and Steel Vengeance. So be aware of this if you found the restraints on those two painful. The operators on my visit also seemed to be hell bent on causing me as much pain as possible. As in, literally slamming the restaint down on me and trying to put it as far down as possible. Compared to how I was treated on Steel Vengeance and Untamed, this left a very sour taste in my mouth. Hopefully in future visits, this wont be the case.
The coaster itself
After being given the clearance to dispatch, you are on your way!!. The train glides out of the station and dips down to the right before latching onto the loud (the mark of a Hyper Hybrid lift hill!!) 206 foot lift hill. Ascending this hill, you are greeted with some amazing views of the area around you. With the local countryside to the right and front of you and the new Dragon zone area to the left. You also will get some views of the all new Aqualantis area.
The train ascends this lift hill at a quick speed and sooner than you think, you reach the top and hit the 200 plus foot vertical drop!! This drop is a pure and utter stunner!! You are raised out of your seat the whole way down regardless of where you sit and as it drops into the wooden structure, it creates one hell of a head chopper moment. This drop feels exactly the same as that on Steel Vengeance in terms of the physical sensation and you WILL feel the force at the bottom of this drop but given the head chopper at the bottom, this rides drop just about edges that on big Steve!!
Speeding through the woodwork, you will turn slightly to the right over a small speed hill where the camera for your onride photo is to the right. This speed hill is then followed by the highlight of the coaster. At a massive 76mph, you will bank upwards aggressively to the left in a massive turn around before levelling up at the top before plummeting back down to ground level. This element is an amazing combo of intensity and airtime. As you bank upwards, you are right on your side feeling grey out level of force and when you hit the top and drop down you get a beautiful sustainted pop of ejector airtime. This is the absolute show stealer on Zadra. On exiting this element, the train will shoot up into the Zero G Stall and boy is this a cracker of an inversion. You enter and exit the element at a great speed and experience some stunning hangtime. The height of this element also adds to that hangtime sensation massively. The best inversion on the coaster.
Still travelling at a breakneck pace, the train then sharply turns left into its outwards airtime hill which sharply throws riders from right to left before navigating some turns before hitting the massive airtime hill. This airtime hill is utterly brilliant. Going through it offers a good mix of ejector and floater airtime and is a good solid intense moment.
Following this, the train shoots up into its second inversion which is a Zero G Roll in the middle of the wooden structure. It takes this element at a quick pace and coupled with the rider being surrounded with the structure, it is a real disorientating element and offers great headchoppers. Yet another great element.
Speeding out the structure, the train shoots through a double down element which offers two pops of solid ejector which feels like shades of the Untamed and Steel Vengeance airtime. The ride will then race through an S turn which throws the rider around even more before it enters a very fastly taken Zero G Roll before turning to the left and into the very aggressive breaks. Brace yourself for these breaks as you will be lunged right forward into your restraint. Let the speed it hits the breaks at tell you how fast this coaster navigates its 1316 metres of track!!. The ride then heads back into the station and you are free to exit and ride again!!....if you really want to make that walk again that is!!
Overall thoughts
Zadra is incredible. Absolutely incredible. I at the time of updating this have now done three trips to Energylandia and each time it has got better and better.
Whilst I do not think Energylandia is a particularly great park (for now!!) Thanks largely to its glorified fun fair feel, they have absolutely struck gold with Zadra. Zadra is a perfect mix of intensity,airtime,hangtime,speed and transitions. Loads of people have been dismissive of the airtime on Zadra by watching POV videos of it but let me tell you that the airtime on this should not be underestimated. It is not all about the airtime like what Untamed is but my lord it still has some strong moments of it.
What makes Zadra great to me is its use of speed throughout the whole course. It really does not lose any steam from drop to breaks and of anything, it could have gone on much longer if it wanted to with the speed it hits the breaks at. It really is paced wonderfully and has a flawless layout.
Surprisingly, I found the front row of this coaster to be the best row on it by an ever so slight margin. With Untamed and Steel Vengeance, I go for the back but on Zadra, I found the front to be where its at. You still get a good drop there and you feel the speed and airtime very well in the front. The back row however gives one heck of a pull over the drop and over the massive turnaround element. So both rows definitely excel over the other in some regards.
The million pound question when Zadra came around was “is this going to be the Steel Vengeance killer?”. In my own personal opinion, the answer to that is no as Steel Vengeance has all of whats great about Zadra AND Untamed in one package. The extra 30 plus seconds on Steel Vengeance is to me is what clinches it. Whilst I prefer Steel Vengeance, it is by an ever so slight margin and if Zadra lasted an additional 15-20 seconds, it may well have been the coaster to displace Steel Vengeance. On my initial rides on Zadra in 2020, I was also convinced I also preferred Untamed over at Walibi but having now done additional trips to both of these hybrids, it really is now a no contest that Zadra is not only the best RMC in Europe but also HANDS DOWN the best coaster overall in Europe. It really does offer such an unrelenting ferocious coaster in what is a relatively short ride time. I personally would rather a 40 second coaster that has no dead spots and ferocious pacing than I would a coaster that is a minute and a half and farts about for most of it. So Zadra to me is just ideal.
One negative as I mentioned earlier is that the rerideabillity of Zadra is greatly harmed by the excessive length of the queue. Even if you love riding a coaster over and over, its just so hard to motivate yourself to walk all the way back round Zadra to do so.
The other silly negative negative is the fact front row riders are required to wear goggles in the front. This is also present at Hyperion. To the best of my understanding, this was in place BEFORE Covid but was bought back post Covid (it we can call it that) so makes zero sense how we could do without them for two years but magically need them now
That being said, Zadra is a stunning coaster and takes its place at number 2 on my top coaster list. It really is a great coaster from start to finish and once again showcases that RMC are the top dog in the coaster industry and that other manufacturers need to up their game to keep up with them. Please get yourself out there to ride it whenever you can and you will not be disappointed in this absolute masterpiece.
10/10
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Coaster got a reaction from Matt 236 for a blog entry, Cedar Point - June 2019
We left Kennywood in high spirits and made the three-hour drive to Cedar Point, the most anticipated park of the trip and one that I’ve been waiting to visit for years.
Since I started enjoying coasters, Cedar Point has always stood out to me as the ultimate “bucket list” park and one that I never envisaged I’d actually get the chance to visit. Yet here I was, in a car on the way to Cedar Point? It just felt so surreal.
Driving into the park at night was an incredible experience as all the coasters were lit up despite the fact the park had closed hours ago, there were coloured chaser lights on the lift-hills and the skyline was just incredible. I really have never seen anything like it and I was giddily excited despite having been on the road for 3 hours and being tired from the previous days.
We stayed at the Express hotel and whilst it was very nice with excellent rooms, we would book earlier and stay in Hotel Breakers if we visited again for the convenience.
(One thing to mention is we spent three days at Cedar Point with a visit to Kings Island after the first day, this review will cover the general park and I will write a separate review in due course for Coaster Mania).
Onto the park itself;
Cedar Point is unlike anything I’ve ever seen, it’s difficult to describe but I was in a state of amazement walking around taking in all the huge coasters around us. Everything feels like it’s placed perfectly, the rides all look spotless and the park atmosphere is great with the parkwide music playlist and some rides having their own audio. Of course, there isn’t a lot in the way of theming, but as it’s an amusement park we weren’t expecting this. I was surprised by how well themed some areas were, actually!
The roller coasters are what Cedar Point are famous for, but to me they aren’t what makes it (IMO) the best amusement park in the world. The thing that stood out to me, and that makes Cedar Point the best, is that despite having some of the world’s biggest coasters, they still take care of their older attractions. There’s a steam train, numerous vintage flat rides and an old-style cableway, all in perfect condition. In all the reviews of the park I’ve read nobody seems to talk about this, but I found it incredible that a park with so many huge rides and coasters still cares enough to look after their old-style rides like this. UK parks would do very well to take a leaf out of their book with regards to this, in my opinion. Much like Kennywood, they were happy to tell you how old the rides were with signage outside many of them.
Another thing I loved was the collection of Arrow Dynamics coasters. With Arrow being my favourite manufacturer, it was fantastic to see five operational coasters and other rides throughout the park and again, they all looked in near-perfect condition. For Magnum to run the way it does when it’s 30 years old is just amazing.
Operations were fantastic for the most part and you feel as though the staff all have genuine enthusiasm for the job they’re doing. Even towards the end of long days they were still talking enthusiastically through the microphones, checking restraints as fast as they could and it was just incredible to see a park that puts so much effort into guest experience. Magnum’s operations were particularly fantastic, it ran three trains on the Friday and they were dispatching one after the second had reached the bottom of the first drop. No faffing in the station, no Speedy Pass slowing things down, it was fantastic and highlighted to me how an Arrow hyper-coaster should be run.
Onto the ride reviews;
Magnum XL 200
After years of holding The Big One in high regard I was incredibly excited to ride Magnum. It holds a sentimental spot for me for being the ride that inspired Geoffrey Thompson to build a hyper-coaster at Blackpool, but I also think the importance of Magnum in the industry is often overlooked. It was the world’s first hyper-coaster, kickstarted the “height-wars” across parks and inspired so many parks to build bigger rides.
Onto the ride experience itself, I absolutely loved it. The first drop has an amazing “floaty” feeling in that it keeps getting gradually steeper, meaning you float further and further out of your seat as you descend. It’s very effective and much better than it looks on pictures/videos. After a forceful dip the crest of the second hill provides a moment’s pause before you dive into the tunnel, into the third hill which provides another incredible floaty sensation as you’re “not quite” in the seat throughout the entire hill.
The turnaround was very forceful (especially in the morning and night rides with no trims!) and felt very smooth for a 30-year-old Arrow coaster, following which you enter the airtime hills. These hills are MENTAL.
The first few provide moderate airtime, as you would expect, but after you’ve turned to face the station you hit hill after hill with the airtime getting more intense and prolonged with each one. By the last three we were literally standing up in our seats, which is then combined with a “special effects tunnel” for the last hill. It’s unlike anything I’ve ever ridden before and the restraints allow for such unrestricted airtime, it beats any modern coaster IMO.
Magnum is my favourite roller coaster and I think it’ll be very difficult for anything to top it now for me. It’s just perfect for what I enjoy in coasters, it has a lot of character, isn’t glass smooth (yet I never found it uncomfortable), has varied styles of airtime, force and Arrow-ness. From the float-y hills at the start to the insane airtime at the end it never fizzles out and just feels like a perfect, well-rounded coaster. A special ride.
Millennium Force
I thoroughly enjoyed Millennium force and think it’s a fantastic coaster as long as you don’t expect too much.
The cable lift-hill is cool and it certainly felt strange to ascend the first hill so fast, cresting the hill is also amazing as it feels as if you’re never going to level out with the change in angle (to a steeper drop) being so gradual. There isn’t much time to prepare for the drop but instead you get a surreal feeling of it being a continuation of the speed you already have, before getting faster and faster as you continue to drop.
The ride is essentially 2 minutes of travelling at 90 miles per hour, and it’s one of the biggest rushes I’ve ever experienced. There isn’t lots of airtime but it didn’t feel like it was missing anything, the ride is about height and speed and it achieves this perfectly.
The force on some of the turnarounds was fantastic and I found there to be an amazing floaty sensation over the hills if you sat towards the front of the train. I did prefer the first drop in the back, however.
The last small hill (alongside the station) gives an unexpected pop of airtime before you enter the final turnaround and then hit the brake run.
I really liked the futuristic feel of the ride and it has such a huge presence in the park. The station audio is great and it’s probably my third favourite ride at Cedar Point.
Steel Vengeance
This ride is insane. I was unsure after my first ride but after a fair few rides after three days, it’s my second favourite coaster at CP.
It’s difficult to describe every element but the first drop and hills that follow provide some incredible prolonged airtime, following which you reach some inversions, some quick moments of intense airtime and then the second half which is just pure insanity.
Diving through the structure you get intense airtime, overbank, inversion, overbank with airtime, inversion, and then the last few airtime hills which are just crazy. It’s such a brilliant sequence of elements and seems to just go on-and-on, truly a magnificent ride and I can see why it gets so much praise.
There was however unfortunately a downside to the ride, which was that I absolutely hated the restraints. I tend to get achy legs anyway, so having my lower legs forced into an awkward position with clunky clamps and the lap-bar forced heavily onto me felt very uncomfortable; especially on a ride with so much intense airtime. It’s a shame as I was very aware of the discomfort when going around the layout, it took away from the ride so much for me and ruined what might have otherwise been my favourite ride. I can’t accept a brand-new coaster having such terrible restraints when a 30-year-old Arrow hyper-coaster has far superior and more comfortable trains. A shame.
Operations were also very slow on this, who’s idea was it to have the phone and wallet holder on the trains?!
Maverick
WOW. Incredible.
This ride puts any modern multi-launch coaster to shame, the fast pace of the turns, the force, the airtime and everything else is far superior. Some of the highlights were the first few turns after the first drop, the two inversions which are taken very quickly and don’t feel drawn out or sickly, the second launch and the two Stengel dives.
It’s just such a ridiculous ride and the restraints make it very comfortable despite throwing you around like mad. So, so good. In any other park I’ve visited this would be the best ride without a doubt.
Top Thrill Dragster
A fantastic coaster and the best of the three of these style rides that I’ve been on (this, Kingda Ka and Stealth).
The launch feels so much more forceful than the others with it being an instant acceleration rather than phased, ascending the tower is unnerving with the lap-bar restraints as I found you felt as though you were falling backwards, then you just float down the twisted drop before landing in your seat.
I actually found the sensation of being slowed down by brakes on a straight piece of track was better than having an airtime hill, it really highlights the sheer power of the speed you’re travelling at when you gradually slow down rather than it being over an airtime hill (without any airtime because you’re being slowed down).
The ride ran 5 trains which was crazy, I really like the lap-bar restraints and the “ready to go” song was amusing. If you’re going to make a coaster short, this is how to do it. Brilliant ride.
Raptor
I enjoyed this but I much preferred Batman at Six Flags Great Adventure.
Raptor felt like it had some very good elements such as the corkscrews, the final helix was also incredible with so much force.
I found however that there were some awkward moments where not much happened throughout the layout, there was also a horrible jolt as you turned into the final brake run where the entire train seemed to shake. Almost felt as though B&M had taken the last day off construction so Arrow or Vekoma had stepped in to finish the last turn.
Not a bad coaster, but one of my least favourites at CP.
Valravn
This was one of the rides I was least excited for because the pacing looked fairly slow off-ride, but I really enjoyed it.
The ride is more about prolonged force than anything else, however the views from the top are incredible with you getting to see the skyline from a unique viewpoint. The drop is incredible, the force on the dips is great and the overall ride was much better than I expected.
My only criticism is that it didn’t feel right having a dive coaster without a tunnel!
Blue Streak
A fantastic classic wooden coaster with airtime, speed and it felt very well maintained. The layout was great with some of the hills being much lower than others and therefore full of airtime, it had the right amount of bumpiness without feeling painful and the trains are good.
It’s one of the best rides at the park IMO and it’s great that they have kept it operating alongside their newer coasters.
The ride had a fantastic lighting package with the chaser lights across the beams, it’s almost as though the parks over here are actually proud of their classic woodies rather than stripping them of their charm and “modernising” them like we do back home?
Gatekeeper
Much better than I expected, very forceful and the keyhole element was great. It wasn’t one of my favourites at the park but that’s more telling of how good everything else is rather than Gatekeeper not being a good ride.
I did find that the last helix felt a bit slow, though.
Rougarou
Quite good with some very different elements, it definitely felt bumpier that most B&M’s but I didn’t find it uncomfortable.
I think with this it’s a case of it being overshadowed by much better rides at Cedar Point, if you put it in a UK park it’d be one of the best rides.
Iron Dragon
Plus; it’s an arrow. Minus; it’s not a very good Arrow. Still keep it though because the mist is cool.
Gemini
Gemini is brilliant and an extremely underrated coaster, IMO. I absolutely loved this ride.
The ride is incredibly smooth for an Arrow and the retro style of the trains/station is brilliant. There is a lot of unexpected airtime depending on which row you sit in; the racing element is fun and it’s just an all-round great coaster.
The last helix made me chuckle, after a perfectly smooth ride they couldn’t resist adding in an Arrow-style square corner at the end!
Corkscrew
A fun ride, not my favourite Arrow coaster but it’s visually impressive with the corkscrews taking place over paths and looked really well lit up at night.
The paint job on the trains was fantastic and like everything else at Cedar Point, it looked perfectly maintained.
Wicked Twister
I had been intrigued by this type of ride for years and it was good fun, not a stand-out ride but there wasn’t anything negative to say about it either. Just fun.
Wind seeker
Terrifying, a “get me off this now” type of ride. Not even the views of Magnum made up for the sheer terror of this.
I enjoyed hearing the Harry Potter and ET film scores though.
Cedar Creek Mine Ride
This ride had hilariously square corners, awkward hills and it’s strange that the lap-bars run on the same mechanism per carriage (meaning it has to be in the same position across three rows).
But, it’s an Arrow, so that makes it great. Keep it.
Skyhawk
Similar to Rush at Thorpe but much better.
Snake River Falls
Wet. Fun though.
Thunder Canyon
Possibly the most ridiculous rapids I’ve been on, rivalled only by Kings Island’s. You essentially either come off dry, or end up completely engulfed by one of the waterfalls meaning you come off looking like you’ve had 10 rides on Valhalla.
Then they had this weird exit path with water running down it (that looked intentional) meaning you had to walk through a puddle and get wet shoes (or step on the sides and avoid it)? Why would anyone want that? Weird.
Cedar Downs Racing Derby was good, it was nice to see that the racing feature of the horses still worked. I prefer having an organ to the commentary, though.
The park had many classic rides such as the Antique Cars, Cableway and the Scrambler alongside many others. We enjoyed these however there were others we didn’t have time to do, unfortunately.
Overall, it’s difficult into words how much I loved Cedar Point. Driving into the park is breath-taking with the skyline coming into view, it’s an amazing enough experience in itself. The big coasters are incredible and that combined with the park’s respect for their older rides is what makes the place, for me, the best park I’ve ever visited. It feels as though there’s depth to the place and it’s definitely about more than just coasters.
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Coaster reacted to Mark9 for a blog entry, The new Germany
When I say to people I'm going on a holiday with a week of rollercoasters, they ask what do I like about rides. At first I said it was the rollercoasters and all the different rides but as I've grown up it is completely all about the immersion and escapism. And nowhere is escapism more true in the Netherlands which has seen massive park expansions in the last ten years. Theme parks are fully upping their games and as I've wanted to revisit Efteling and take my first trip to Toverland, 2019 seemed like the right time to take a visit.. so...
Walibi Holland
We had a game plan here, to hit Lost Gravity first and all the other rollercoasters before trying out Untamed. This plan fell completely apart when both Untamed and Lost Gravity delayed opening. So instead we tried Goliath first
Goliath
.
For those that know me, I'm not a massive fan of the earlier Intamin rides. I don't have a high opinion of Expedition Ge Force and as much as I like Millennium Force it isn't a ride with much content. Goliath was a pretty pleasant surprise. It's got a lot going on but weirdly has a lukewarm reception in coaster circles. Lots of air time, two big helixes, a pretty amazing turn around after the large hill where the train turns to its side to corner. I was pretty impressed with the ride staff too who ran a very efficient ride. For those that have been on EGF, the loading takes a long time. Here, the staff were fast and the trains never stacked. This gained a 61 minute queue through the day but luckily we only queued 10 minutes for both of our rides.
7/10
El Condor
The true highlight of Walibi Holland is the stunning El Condor, the worlds first Vekoma SLC. Now we only queued 10 minutes luckily for this but later on in the day this had a 90 minute queue. It was as rough as expected and if you have done an SLC, you know exactly what to expect.
4/10
We took a walk round the park as the parks Rock and rollercoaster clone now had an hour queue as did the Vekoma boomerang. Lost Gravity and Untamed still weren't open so we took a ride on the kiddy coaster and the Vekoma Madhouse which was very cheesy with its early 2000's sound effects. The ride was good though, the same as Hex really just a bit less themed. I enjoyed this surprisingly.
It was after having a little look around that we saw that Lost Gravity was open. We queued 97 minutes for this..
This is a more extreme Mack then most with thrilling inversions, good air time and a very different layout. Think of a Gerstlauer eurofighter but with even more aggressive drops. Later on in the day we took advantage of the single rider queue (majority of Walibi Hollands rides have them) and got on in about ten minutes. The outer seats on this are slightly rougher then your average Mack ride but it is very good.
The main queuing cattlepen.
8/10
And wallah, straight after it was over to the now open Untamed.
This ride reminds me of the entirety of Margate with large love letters all around the queuing area and on the rides main lift hill. One issue with the queue is because it's mainly a dirt pathway, in the rain everyone just gets a bit muddy on their trousers. It also has no cover so we just end up soaked by the time we got to get on. In the sun I can imagine it might be a bit much.
The ride is absolutely fantastic. I genuinely find it incredible that this company just installs hit after hit. When people hype things up to a degree, I normally try to keep myself controlled and not read into the praise. It makes me glad that I can come to each ride with a completely open mind and just enjoy the ride for what it is. And Untamed was outstanding. Everything I value about rides sits in this attraction such as the great drops and air time, the insane pacing which particularly at the end of this ride is non-stop and breathtaking. For me it just lacks the length of Steel Vengeance but is worlds above Goliath at SFGA.
10/10 and easily a top five rollercoaster.
Rest of the day was just trying to lap up the other rides and get some credits such as the Vekoma Boomerang which was far above others of its type.
And so, Walibi Holland is an interesting park. I'm not sure if I'm particularly bothered about getting back as to be honest its not so much a theme park as it is an amusement park. It's clearly going from strength to strength and its future is fully secure with Untamed being one of the best rides in Europe.
Toverland
With no exaggeration, Toverland is one of my favourite parks in Europe. Considering the park only opened in 2001, it has gone from strength to strength to have one of the best rollercoaster line ups and themed areas I could possibly want. This is what a theme park is to me, beautiful areas and rides that look beautiful, ride well and a place where you can just relax, sit back and just immerse yourself.
Fenix
Fenix represents the last of the B&M's in Europe for me to ride. I initially completed this on Flug Der Demon last year but then this and Valkyria opened.
Fenix is quite unlike all the other B&M wing riders I've done. The others are pretty... slow is a fair assessment. But this one absolutely zooms through its layout and is by far the fastest and most intense wing rider I've done. We managed front row on both sides and also near the back of both.
The main drawbacks is the initial start of the ride is just a bit empty box. They've attempted theming with an ice dragon head breathing smoke at you but this start is 'lacklustre'. Once you finally get going though, what follows is an intense start with great air time, massive helixes and an enjoyable ride.
7/10
I love a list so..
1. Gatekeeper
2. Flug Der Demon
3. Fenix
4. Raptor
5. The Swarm
6. X-Flight
Troy
Excellent GCI. When people criticise Wicker Man for being too short I sort of understand it, especially from people who have ridden Troy. It is an action packed thriller of a woodie that has a long length and great air time moments.
Dwivelwind
8/10
Wow. What a ride this is. We managed eight rides during our day and each one was better than the last. This thing spins like absolute crazy and is so re-rideable. Very much a big surprise and a highlight of the trip.
And the final main ride of the trip is the Booster Bike which is okay but pales into significance to the other rollercoasters.
To get an idea of how beautiful this place is though, here's a few photos fro Avalon which I adored and could have spent hours in. What an enchanting and magical place.
So yeah, Please go.
We also went to Efteling and Disneyland Paris which were both excellent days out. I love Efteling so much, its a real gem of a theme park and Baron 1898 just makes me squeal. Love it.
Many thanks.?
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Coaster got a reaction from Matt 236 for a blog entry, Kennywood - 3rd June 2019
After a gruelling 5-hour drive from Six Flags Great Adventure the night before, the third day of our USA trip was spent at Kennywood.
The park has appealed to me since seeing Phantom’s Revenge on an “extreme rides” TV program and with the promise of historic rides and coasters, plus an old-style hyper coaster I was already very excited for this park. But would it deliver?
I am pleased to say that Kennywood is one of the most amazing parks I have ever visited. The place is full of historic rides such as a Turtle Chase, a working Noah’s Ark as well as three wooden coasters, plus lots of historic flat rides. The atmosphere was incredible with everything painted in vibrant colours, and it was so lovely to see how proud the park is of their history.
As we were dispatched on the Whip (yes, a functioning whip!) a pre-recorded announcement proudly told us the ride was over 90 years old and had been in three locations during its time at Kennywood; every historic ride was the same with signage and announcements proudly telling us that it was the last of its type, this many years old etc. Racer even had a reference to the National at Blackpool for being another Mobius loop. As a long-standing fan of BPB who is not happy with the way the park has changed, the pride that Kennywood takes in their history resonated very well with me. Despite building a huge new coaster they haven’t forgotten (or tried to hide) their heritage, in fact they’re very happy to acknowledge that it’s what makes the park special.
The way the park is landscaped is brilliant with it making the most of the hillside and rides intertwining making for such a unique charm that you just don’t find anywhere else. The wooden coasters all had strip lights on them, I would have loved to stay at the park after dark but it unfortunately wasn’t possible.
The staff at Kennywood were all fantastic however I didn’t feel that operations (in terms of through-puts) were anything to write home about. They weren’t terrible, but when you have Phantom’s Revenge and Thunderbolt running one train until the afternoon with fairly long queues, as well as Racer loading both trains with one member of staff (?!) it got a bit tedious. Things did pick up in the afternoon, but dispatches on Phantom’s Revenge were still very slow when it was running two trains. On balance however, Jack Rabbit ran very efficiently with two trains and a queue that we expected to take an hour only took us 15 minutes!
As a result of the operations plus limited time we sadly missed the Bayern Curve, my biggest regret of the trip is waiting 20 minutes for the awful Garfield ride but missing this!
I would like to emphasise that the operations in no way put me off returning, but had they been better (and if there hadn’t been a few ride closures) Kennywood would now be my number 2 park. Everything else was so good it outweighed this and the place left us all on such a happy note, I would definitely return and look forward to hopefully getting on Steel Curtain one day.
Onto the ride reviews;
Phantom’s Revenge
This ride is INCREDIBLE. After the classic lift-hill you go down a much smoother (and IMO less impressive) version of PMBO’s first drop, but the second drop is when this coaster really gets going.
You crest the hill at moderate speed, but are then launched out of the seat and don’t land until you reach the dip at the bottom. Bearing in mind you’re going down the side of a hill and also encounter a near-miss with the wooden coaster whilst being out of your seat, it made for one of the best moments I’ve ever experienced on a coaster.
Following this, you go into a very forceful (and smooth) turnaround before hitting absolutely insane bunny hills. The ride’s restraint system is very unrestricted which really works to its advantage here, as you’re launched up into the restraint without any hint of discomfort and the force of the turns work well to pin you back down before the next bout of airtime.
Phantom’s Revenge is just an incredible all-round coaster, it’s exactly how a smooth coaster should be; it throws you around and has variety in its elements, but never slows down or feels like it’s dragging on. 10/10.
Thunderbolt
A very good wooden coaster with a unique layout; you start with a drop down the side of the hill (again making very good use of the terrain) before starting the main lift-hill.
The ground-level turns combined with the fact that there are no seat dividers make for an interesting ride experience if you’re sat on the left, it’s worth bearing in mind that they do not allow single riders (meaning that we saw people waiting on the platform for an odd-numbered group before they could ride) due to this. It’s just a proper classic wooden coaster and feels as though it’s been very well maintained.
Racer
Racer is a very good racing wooden coaster, but not a patch on the Grand National IMO.
It runs much smoother and the ride feels like it’s in much better condition, the trains and restraints are also much better. The layout however doesn’t produce much airtime aside from one drop, but it’s still a very enjoyable heritage wooden coaster and I’m appreciative of the fact that Kennywood have kept it in near-perfect condition.
The ride’s station has a plaque proudly displaying that it was restored to its original 1927 appearance; it’s just amazing that they care about details like this.
Jack Rabbit
This ride made very good use of the terrain like Thunderbolt and contained an insane moment of airtime. The ride doesn’t have lap-bars as such, but instead has a seat-belt and a static bar which partially covers the seats. Operations on this were very quick and the staff were fantastic at interacting with guests etc.
Exterminator
Exterminator is a standard spinning mouse but with it being inside and having some decent effects, it’s by far the best of the ride type that I’ve been on. A good example of taking a standard layout and turning it into something special.
Whip
Just incredible. Having never got the chance to ride Pleasure Beach’s, it baffles me that they decided to rip it out and replace it with the world’s worst set of Dodgems?! It’s a disgrace to be honest, what were they thinking?
Anyway, onto the ride itself, we were dispatched with the spiel telling us about the ride’s history and on we went, the force generated on the turns was substantial and it was just a huge amount of fun. So, so good.
Kangaroo
Another classic flat ride and once again they were proud to tell us it was the only ride of its type left, it basically consisted of hydraulic arms going around with a “jump” part-way round the circle. A very simple but effective ride, and again just bags of fun.
Rapids
I think we got soaked on these but can’t remember 100%. I’m sure they were good though, because Kennywood.
Noah’s Ark
Incredible, amazing, a piece of history that’s been kept up-to-date whilst not losing its charm. So many cool effects and UV scenes in there, it was lovely. *Insert standard dig at PB boarding theirs up and using it as an entrance here*
Turtle
As above, a very fun piece of history and the only one left in the world. Going around on this with Thunderbolt and Phantom’s Revenge flying past around us, you could just feel the history of the place and I had a “moment” of appreciation for just how amazing the park is.
Also, the announcement is brilliant, “Turtle! Turtle!”
Garfield’s Nightmare is a disgrace. From my understanding, it used to be a historic River Caves style ride but they’ve turned it into a terrible 3D Garfield thing with the weirdest scenes and nonsensical audio ever. Horrendous.
Ghostwood Estate was a decent enough shooter-style dark ride, but had probably the most terrifying dinner table in the world.
Swing Shot (like Rush at Thorpe) was decent, unfortunately the Black Widow was closed as was Sky Rocket. As mentioned above I’m gutted we didn’t do the Bayern Curve, but all the more reason to go back, I guess!
Overall Kennywood is absolutely incredible and I would 100% recommend visiting, particularly if you have an appreciation for historic rides. Everything from the atmosphere and vibrancy to the sound of the rides, the pride they take in the park and the hillside location, it’s just such a special place.
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Coaster got a reaction from JoshuaA for a blog entry, Kennywood - 3rd June 2019
After a gruelling 5-hour drive from Six Flags Great Adventure the night before, the third day of our USA trip was spent at Kennywood.
The park has appealed to me since seeing Phantom’s Revenge on an “extreme rides” TV program and with the promise of historic rides and coasters, plus an old-style hyper coaster I was already very excited for this park. But would it deliver?
I am pleased to say that Kennywood is one of the most amazing parks I have ever visited. The place is full of historic rides such as a Turtle Chase, a working Noah’s Ark as well as three wooden coasters, plus lots of historic flat rides. The atmosphere was incredible with everything painted in vibrant colours, and it was so lovely to see how proud the park is of their history.
As we were dispatched on the Whip (yes, a functioning whip!) a pre-recorded announcement proudly told us the ride was over 90 years old and had been in three locations during its time at Kennywood; every historic ride was the same with signage and announcements proudly telling us that it was the last of its type, this many years old etc. Racer even had a reference to the National at Blackpool for being another Mobius loop. As a long-standing fan of BPB who is not happy with the way the park has changed, the pride that Kennywood takes in their history resonated very well with me. Despite building a huge new coaster they haven’t forgotten (or tried to hide) their heritage, in fact they’re very happy to acknowledge that it’s what makes the park special.
The way the park is landscaped is brilliant with it making the most of the hillside and rides intertwining making for such a unique charm that you just don’t find anywhere else. The wooden coasters all had strip lights on them, I would have loved to stay at the park after dark but it unfortunately wasn’t possible.
The staff at Kennywood were all fantastic however I didn’t feel that operations (in terms of through-puts) were anything to write home about. They weren’t terrible, but when you have Phantom’s Revenge and Thunderbolt running one train until the afternoon with fairly long queues, as well as Racer loading both trains with one member of staff (?!) it got a bit tedious. Things did pick up in the afternoon, but dispatches on Phantom’s Revenge were still very slow when it was running two trains. On balance however, Jack Rabbit ran very efficiently with two trains and a queue that we expected to take an hour only took us 15 minutes!
As a result of the operations plus limited time we sadly missed the Bayern Curve, my biggest regret of the trip is waiting 20 minutes for the awful Garfield ride but missing this!
I would like to emphasise that the operations in no way put me off returning, but had they been better (and if there hadn’t been a few ride closures) Kennywood would now be my number 2 park. Everything else was so good it outweighed this and the place left us all on such a happy note, I would definitely return and look forward to hopefully getting on Steel Curtain one day.
Onto the ride reviews;
Phantom’s Revenge
This ride is INCREDIBLE. After the classic lift-hill you go down a much smoother (and IMO less impressive) version of PMBO’s first drop, but the second drop is when this coaster really gets going.
You crest the hill at moderate speed, but are then launched out of the seat and don’t land until you reach the dip at the bottom. Bearing in mind you’re going down the side of a hill and also encounter a near-miss with the wooden coaster whilst being out of your seat, it made for one of the best moments I’ve ever experienced on a coaster.
Following this, you go into a very forceful (and smooth) turnaround before hitting absolutely insane bunny hills. The ride’s restraint system is very unrestricted which really works to its advantage here, as you’re launched up into the restraint without any hint of discomfort and the force of the turns work well to pin you back down before the next bout of airtime.
Phantom’s Revenge is just an incredible all-round coaster, it’s exactly how a smooth coaster should be; it throws you around and has variety in its elements, but never slows down or feels like it’s dragging on. 10/10.
Thunderbolt
A very good wooden coaster with a unique layout; you start with a drop down the side of the hill (again making very good use of the terrain) before starting the main lift-hill.
The ground-level turns combined with the fact that there are no seat dividers make for an interesting ride experience if you’re sat on the left, it’s worth bearing in mind that they do not allow single riders (meaning that we saw people waiting on the platform for an odd-numbered group before they could ride) due to this. It’s just a proper classic wooden coaster and feels as though it’s been very well maintained.
Racer
Racer is a very good racing wooden coaster, but not a patch on the Grand National IMO.
It runs much smoother and the ride feels like it’s in much better condition, the trains and restraints are also much better. The layout however doesn’t produce much airtime aside from one drop, but it’s still a very enjoyable heritage wooden coaster and I’m appreciative of the fact that Kennywood have kept it in near-perfect condition.
The ride’s station has a plaque proudly displaying that it was restored to its original 1927 appearance; it’s just amazing that they care about details like this.
Jack Rabbit
This ride made very good use of the terrain like Thunderbolt and contained an insane moment of airtime. The ride doesn’t have lap-bars as such, but instead has a seat-belt and a static bar which partially covers the seats. Operations on this were very quick and the staff were fantastic at interacting with guests etc.
Exterminator
Exterminator is a standard spinning mouse but with it being inside and having some decent effects, it’s by far the best of the ride type that I’ve been on. A good example of taking a standard layout and turning it into something special.
Whip
Just incredible. Having never got the chance to ride Pleasure Beach’s, it baffles me that they decided to rip it out and replace it with the world’s worst set of Dodgems?! It’s a disgrace to be honest, what were they thinking?
Anyway, onto the ride itself, we were dispatched with the spiel telling us about the ride’s history and on we went, the force generated on the turns was substantial and it was just a huge amount of fun. So, so good.
Kangaroo
Another classic flat ride and once again they were proud to tell us it was the only ride of its type left, it basically consisted of hydraulic arms going around with a “jump” part-way round the circle. A very simple but effective ride, and again just bags of fun.
Rapids
I think we got soaked on these but can’t remember 100%. I’m sure they were good though, because Kennywood.
Noah’s Ark
Incredible, amazing, a piece of history that’s been kept up-to-date whilst not losing its charm. So many cool effects and UV scenes in there, it was lovely. *Insert standard dig at PB boarding theirs up and using it as an entrance here*
Turtle
As above, a very fun piece of history and the only one left in the world. Going around on this with Thunderbolt and Phantom’s Revenge flying past around us, you could just feel the history of the place and I had a “moment” of appreciation for just how amazing the park is.
Also, the announcement is brilliant, “Turtle! Turtle!”
Garfield’s Nightmare is a disgrace. From my understanding, it used to be a historic River Caves style ride but they’ve turned it into a terrible 3D Garfield thing with the weirdest scenes and nonsensical audio ever. Horrendous.
Ghostwood Estate was a decent enough shooter-style dark ride, but had probably the most terrifying dinner table in the world.
Swing Shot (like Rush at Thorpe) was decent, unfortunately the Black Widow was closed as was Sky Rocket. As mentioned above I’m gutted we didn’t do the Bayern Curve, but all the more reason to go back, I guess!
Overall Kennywood is absolutely incredible and I would 100% recommend visiting, particularly if you have an appreciation for historic rides. Everything from the atmosphere and vibrancy to the sound of the rides, the pride they take in the park and the hillside location, it’s just such a special place.
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Coaster reacted to JoshuaA for a blog entry, Six Flags Great America Review: Have a Six Flags Day!
When going to Chicago the nearest park worth giving a sh** about is certainly Six Flags Great America (unless you're willing to drive to Cedar Point).
They have been rapidly expanding in the past ten years or so with coasters being added left and right, heck Great America have probably got the best deal out of any Six Flags park in the past ten years.
They received a kiddie woodie (wasn't too fussed on getting that cred), a B&M Wing, a RMC, a freespin, and recently a S&S launch.
This park really gave me Thorpe Park vibes. The park is fairly compact with a lot of the rides being kinda on top of each other.
Whizzer is right next to Maxx Force and Maxx Force gets quite close to Raging Bull and Raging Bull is next to Demon and Demon goes up right close to X Flight, ect, ect.
Just like Thorpe a lot of the rides are very packed in to the space and walking around is fairly easy with that in mind.
Goliath:
Goliath is the park's groundup RMC woodie and despite not being anywhere near the level of Steel Vengeance the ride is pretty insane.
The ride's first drop is certainly the highlight with a very steep angle and the signature ejector RMC's are known for.
Other than the drop the ride has one more airtime moment before the dive loop which also gives great ejector.
On the inversion front the dive loop is good fun and the zero g stall is orgasmic.
Sadly the ride is kinda neutered by its shortness but I would still rank it in my top 10 because it still kicks ass.
I think if this thing was longer and had more airtime I would like it more, though Zadra will probably show us what a longer Goliath would ride like anyway.
Overall my favourite ride in the park but its short length makes it worse than New Texas Giant and Steel Vengeance IMO.
V2:
I have to admit I really was a fan of Wicked Twister, I really enjoyed the powerful launches and the spikes were brilliant fun.
Vertical Velocity managed to wow me even more due to one of the spikes actually being just plain straight which gave the ride a brilliant drop if you were in the back!
The ride like Wicked Twister is just a lot of fun and not anything mind-blowing, but V2's tight footprint and fun launches give it a pretty pivotal position in the Great America lineup.
The Joker:
S&S Freespins.. A incredibly divisive coaster model that due to the mass cloning seems to be fairly disliked,
people seem to hate these things and honestly I don't know why.
I loved The Joker, I actually preferred it over a B&M Hyper, don't @ me..
Why do I like this ride and model? Let me explain.
The Joker is a incredibly unpredictable and re-ridable coaster that always left me wanting to get back in line for.
Its a short ride but it packs a punch and you never quite know how your cycle is going to treat you, it might be a fairly tame cycle or you might get brutally spun for the duration, you never know.
I know some people hate this coaster because of this but I liked it, I thought it made the coaster more re-ridable as every ride is vastly different from the other.
When the ride does give you brutal cycles its utter insanity, heck this is the only coaster that me feel flat out scream, you feel so out of control on this thing.
I think for its footprint The Joker is brilliant for this park and I would love this ride at a park like Thorpe Park.
Batman: (no pics cos idgaf)
Batman at Great America is the first of the Batman clones (and the first invert) and overall its a fun ride.
I certainly prefer Raptor and Nemesis but its a solid invert with good intensity.
The one thing that made me a little annoyed with this ride was pi** poor operations and stacking which made my Europa Fanboy heart break.
Despite the Six Flags operations the ride was a solid invert that blows Inferno out of the water.
American Eagle:
American Eagle is the parks huge racing woodie built by Intamin. The ride overall was incredibly fun though it certainly shows its age.
The ride has some brilliant airtime moments and a brutal turn-around, overall I found the bunny hills toward the end to be a particular highlight.
The operations on this ride were honestly pretty shocking to be honest though- lengthy stacking, only one side operating for most of the 3 days despite a lengthy queue!
Sure Gemini only runs one side a lot of the time but Gemini never had a queue and its throughput is still pretty great with just one side.
The queue with one side operating on American Eagle was literally painful to watch..
Overall a great classic woodie though I would like GCI to perhaps re-track some of this ride as it certainly shows its age!
I would also like Six Flags to be less like Six Flags.
Viper:
Viper.. Despite a unoriginal layout, what a brilliant wooden coaster.
This ride is just plain fun with great airtime and overall just a complete classic that certainly stills remains a gem in the lineup.
The ride is rough enough to have character but is smooth enough to be enjoyable, it really is what a wooden coaster should be.
Unlike other rides in the park Viper had a really good crew running it and the theming was also pretty decent for Six Flags.
Overall a complete classic that deserves to stay in the park for years to come.
Raging Bull:
I wasn't expecting much going in, what I got was booooorrrrrinnnnnng.
If you think Silver Star isn't all that great you'll fall asleep on Raging Bull, Silver Star at least has a great second half and is actually interesting!
Raging Bull is nicknamed by many as 'Raging Dull' and honestly it lives up to the name, the ride is just a bunch of forceless turns with a few airtime moments that give no airtime.
I actually prefer Titan at Six Flags Over Texas, that ride was kinda boring but the helixes after the mid course made me grey out every time, Raging Bull was literally forceless.
Don't get me wrong this isn't a bad coaster, but its certainly one of the worst if not the worst B&M Hyper.
I get why it has a twister layout due to space but they could at least could of made this more.. Interesting?
On the upside the crew on this were hauling with operations, they ran two trains and managed to dispatch trains before the other train even made it to the final breaks! That is pretty amazing for Six Flags!
Dark Knight:
Dark Knight is a pretty fun enclosed wild mouse, It certainly doesn't have the most intricate theme, but its fine.
Nothing less, nothing more. I think having a indoor coaster is good for the park though.
Superman:
This ride was kind of a tragedy to me. Let me explain.
Superman is a great B&M flyer that completely blows Air out of the water, easily one of the top rides at the park and something you'll wanna ride a fair amount.
Then you remember this is Six Flags. It takes YEARS for trains to dispatch (like 4 minute+) and this ride team seemed especially unmotivated and miserable.
What could of been a 10 minute queue was 30 minutes, and the staff seemed about as cheerful as someone at funeral.
Its a shame cos Superman is probably my favourite B&M at the park and maybe even the best B&M of the trip.
It really sucks that the operations are god awful and so dreary, hopefully the team in other years are nowhere near as bad as this years.
Sure a bit of stacking would be okay as flying coasters aren't the easiest rides to load but Superman was just stupid with stacking trains on sitting on the brake run for what seems like eternity.
Overall an amazing B&M ruined by really depressing operations. That pretzel loop is sexy though.
Demon
Demon was a fun arrow coaster, I probably wouldn't rank it above Corkscrew though due to Corkscrew's really fun airtime hill.
Unlike Corkscrew, Demon had some cool theming throughout its layout and it interacts with X Flight towards the end which is cool.
All in all, a fun ride but nothing to shout at.
Whizzer
Whizzer was a fun family coaster but I wouldn't say its anything to scream about.
Its got a cool lift hill and a fun tree hugging layout, like for a family coaster its cool.
The operations were truly awful though- stacking was nearly as bad as Superman and it made a 5 minute queue at Europa into a 40 minute queue as staff just stood like statues in the station.
Not the best Schwarzkopf (Shockwave is the sh**), though Whizzer is a fun family coaster.
X Flight
X flight as a whole just reminds me of Swarm.
They both have a similar-ish layout, similar stats, and just overall I would rank them about the same.
X flight feels a smidge bit longer and the layout doesn't have that awkward turn around like Swarm does so I think I give X Flight a slight lead, though honestly they are about the same in my rankings.
If you have ridden Swarm you know its a very graceful ride (perhaps a little too graceful) and the ride overall is all about the wing sensation, these wing coasters aren't really built for high forces or crazy elements.
Overall X Flight pretty much rode how I thought it would, its a fine coaster and its something different in the lineup.
Operations:
After such great operations at Cedar Point and Europa I think Six Flags was a bit of a shock. Cedar Point and Europa are incredibly efficient with operations and Six Flags Great America just weren't.. These ops were probably the second worst I have ever seen at a major park, only behind Portaventura. If you haven't guessed from this review, I value operations quite high when I visit parks so this kinda got on my nerves.
Overall:
Six Flags Great America overall is a park with a great lineup of coasters (especially now they have Maxx Force) which is certainly a fun time for credit whores.
I do think when it comes to operations and beauty Great America really is very lacking which means this park is really about the rides and nothing else.
On the upside the food is pretty decent and Six Flags is pretty reasonably priced, so in terms of cost its a pretty good deal.
I think Great America is a park that you should do at least once if you have the opportunity, I don't think its a park I would visit again unless they added another big coaster but its a good park nevertheless. I'm certainly not itching to go back like Cedar Point but its certainly a good park.
Anyway hope you enjoyed,
peace.
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Coaster got a reaction from JoshuaA for a blog entry, Six Flags Great Adventure - 2nd June 2019
The second day of our USA trip took us to Six Flags Great Adventure in New Jersey, my first Six Flags park. Having heard a lot about the park over the years I was expecting El Toro and Kingda Ka to be the stand-out rides, but wasn’t expecting too much in terms of overall park presentation and operations.
As it turns out, the park was presented very well for the most part with a nice plaza (past the entrance), lots of greenery with some moderate theming and there was a viewpoint looking across to El Toro with Kingda Ka in the background which was absolutely stunning. I would say that some of the more recent coasters felt shoehorned in and that perhaps the park doesn’t put the same level of quality into their more recent attractions in comparison with some of the older ones.
The park was fairly quiet on our visit with fantastic operations for the most part which surprised me. All coasters were running two/three trains, staff on Bizarro were literally giving people seconds to enter through the gates before closing them and rushing the trains out even with a 5-minute queue.
Now, onto the ride reviews;
Kingda Ka
This ride has been on my bucket list since becoming an enthusiast, purely for the fact that it’s the world’s tallest roller coaster. I wasn’t sure what to expect in terms of how it would differ to something like Stealth, but in my opinion it was incredible. The launch was strange as it felt like it was broken up into phases. It launched to a speed, then stayed consistent before having one final burst just before you reach the end of the launch track; it was unexpected and surprised me a lot the first time.
In terms of the height and speed, it was everything I expected really and justifies being short through how impressive it is (a merit I can’t give to something like Stealth or Rita, for example).
Overall a very good coaster, I did prefer Top Thrill Dragster (it’s worth mentioning that I hadn’t ridden Top Thrill at this point in the trip) but Kingda Ka is still fantastic.
Zumanjari: Drop of Doom
Possibly the best single drop tower I’ve ridden, it was quite unnerving being attached to the side of a coaster and it felt as though it just kept going and going, as I was thinking “we must be about to hit the brakes” it just kept dropping.
It is a bit of a farce that it affects Kingda Ka’s operations, though.
El Toro
One of my most anticipated coasters due to the promise of insane levels of airtime and yes, it delivers. The first three hills are absolutely MENTAL.
The ride delivers incredible airtime, the turns have force and whilst there are some tamer sections, they feel needed before the next moment of crazy airtime/fast paced turns.
One particular hill dropping into the ground level turns provided crazy levels of unexpected airtime, the coaster then meanders its way into the brakes at the end.
Overall, I really liked El Toro but I didn’t enjoy it as much as most people seem to. It suffers from the same issue I have with Balder, which is that it doesn’t feel like a natural wooden coaster. The turns don’t flow with the hills in the same way that a GCI does, for example, and it feels very much a case of “airtime, airtime, airtime, turn, airtime”. With that said, there’s no question that it has some of the best airtime around and is overall a very good coaster.
I found it strange how the ride had obviously been fitted in around Rolling Thunder, only to remove that ride a few years later. There are random gaps in the supports (and even a part where track from RT remains in place!) – weird.
Bizarro
A very good, solid B&M multi-inversion coaster. It wasn’t a stand-out ride for me but did everything it needed to; the fire effects added a lot too as you could actually feel the heat from them.
Runaway Mine Train
I mean, it’s Arrow, so it’s already a winner in my books.
Of course, it had strange transitions, funny square turns, but it was good fun and there was one airtime hill which came from out of nowhere which nearly ejected us into the lake below!
Skull Mountain
A family coaster in the dark except that there were gaps in the building and a weird coloured laser. The queue line and station were well themed, the ride not so much.
Nitro
I’m not sure what to say about this really, it was my first experience of a B&M hyper coaster and whilst I enjoyed the ride, it wasn’t a stand-out for me.
Everyone raves about the floaty-airtime on these but we didn’t really get that with Nitro, there was some airtime but I was in the seat going over the top of most hills, the ride lacked character and whilst there was some force in the dips, it just felt like a standard smooth B&M coaster but on a larger scale.
Not a bad ride by any means, but I’d take the charm and rattle of an Arrow hyper over this any day.
Batman: The Ride
WOW. This ride absolutely blew me away, the force and combination of elements in the layout was fantastic, the “pullover” of some of the corkscrews in the back few rows was just insane.
It’s just proper old school B&M, an incredible ride.
The Dark Knight Coaster
I really enjoyed this, standard layout but the theming and effects made it something special IMO.
Superman: Ultimate Flight
Dull and boring but the signature inversion was good. Better than Air.
Green Lantern
Amazing layout with some different elements to most B&M coasters, awful stand-up trains ruined it. Ouch.
The Joker
Yuck, yuck and more yuck. I’m not sure why people like these but it felt as though I’d been put in a blender. Disgusting coaster, the only jokers are the people who decided to build it.
The log flume and rapids were good fun and we ended up soaked, the park also had some decent flats and a good Marvel themed dark ride… definitely worth making time for if you’re there.
Overall Six Flags Great Adventure exceeded my expectations massively in terms of park presentation and operations. The coasters were excellent for the most part, the park had a good atmosphere and I’d definitely return if I did another America trip in the future that covered that area.
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Coaster reacted to Mark9 for a blog entry, Cedar Point 2
(As if you havent had enough of Cedar Point already)
Blue Streak
So this woody has a problem in that there's a part of the ride that travels past the bins and it absolutely stinks. Other then that this is a surprisingly fast and brutal wooden coaster and it took us a little bit by surprise. It had two trains running and never had a queue. I like.
Corkscrew
This was pretty standard actually and apart from doing its thing over the pathway and has sentimental value, it's just another rollercoaster at the park and hasn't too much going for it these days.
Look at my photo skills.
Gemini
I don't really understand this ride. It didn't seem to be very reliable on my visit and for a ride that makes a point of it being a racing coaster, it must be the worst racing coaster out there. The thing doesn't are as the right hand side will always have the advantage. It's also a hybrid coaster but it was pretty unmemorable.
Magnum XL
This ride is brilliant. My only experience with Arrow hypers is The Big One which is in my opinion, an absolutely atrocious attraction. No air time, painful, shuddery and rides terribly. But Magnum, my god is absolutely fantastic. I can imagine riding this thing in 1989 and being blown away by just how much air time features throughout the ride. Oddly, the majority of the ride is outside the park and can barely be seen as you stroll around the midway. The ride is strangely themed to almost like a space ship (but obviously not) and features a huge drop and a journey towards the adventure park. But on the ride as you come back towards the station the ride throws air time hill after air time at you and it just feels insane. My first ride I was kind of in pain from just how much ejector you get. The second time I was fully aware and I adored it. So yeah I loved it, my fiancé loved it and I wished I'd ridden more. Alas, too much to do.
The next big ride is ages away in Old Town (or whatever its called) and too start off with...
WARNING, A LENGTHIER REVIEW
When it comes to Intamin, they are either brilliant (Taron, Juvelen, iSpeed) or monstrous (Cheetah Hunt, Tornado). With Maverick, back in its opening year and it had an inversion removed due to being too forceful, I had my reservations with how rideable this thing was going to be. Since opening its had some restraint modifications to make it more comfortable to ride and with its mini look but explosive layout, this ride has developed a somewhat cult following among enthusiasts. And I'm happy to say I am a fan.
The queue line is quite scenic for Cedar Point, going around a small lake and into a small shedded area before going into the station. I like how each train has a different colour and a different name. In the station, two trains are loaded at a time. We always chose the second train and I think it has a slight drawkback. When the trains are dispatched, the first will go straight into the launch lift hill but the second waits at the bottom. Problem is you have nothing to look at so you just sit (like in the picture) waiting for the ride to do something. But once it gets going this ride doesn't disappoint. From snappy inversions, huge air time hills with bucket loads of air time and a great little speed run through the lake with water blasters going off, this has something for everyone and is a real crowd pleaser.
What I like about rides like Maverick, Icon, Taron, Juvelen is that the launch is only part of the experience, a faster lift hill if you will. You're not supposed to get off these rides beaming about how fast you accelerated but how the whole things come together. Maverick is a winner because it brings together everything that is good about Intamin. They don't always get it right but when they do, they really nail it. My only hope is that more open across Europe as they are such great, enjoyable rides.
And finally...
Ah RMC. Back in your earlier days whilst Theme Park Review were raving and singing your praises, I think a lot weren't too sure about the odd blocky track, the strange stall turns, the way the ride seems to throw riders around with all the grace of a bucking bronco. But over time, as more and more opened, whether completely new like Wildfire at Kolmarden or refurbishments of older rides, each has opened to massive praise. Steel Vengeance is without a doubt their biggest project. Not only did they change the universally hated Mean Streak but the created one of their longest and craziest rides. How does it really compare to other rollercoasters when to be honest there's very few like it.
From the moment the train is dispatched, even before the lift hill there's air time which bodes well. What follows the lift hill is what feels like the most out of control experience felt on a rollercoaster. From the banked air time hills, the zero g rolls that felt like they come from nowhere in the layout, the way the train dives through the structure feels incredible. The zero-g stall, the small air time hills into the break run.
When it comes to B&M's and you ride, you can remember the layout quite easily, it's simple to describe the feelings through each hill or inversion. When it comes to Steel Vengeance, that feels impossible. Especially on the ride when you're flying past wooden beams or over the top of hills, trying to process the experience feels like a trivial exercise in over-analysing. It's just damn good.
My only complaint is the restraints, particularly around the legs aren't great. I don't know if its a height thing because it only seems to effect a few people. But its a minor complaint in what I think is one of the best rides built in the last ten years. Sure, I prefer Gatekeeper as I personally enjoy that ride more. But I don't underestimate the technical skills and know how that went into modifying, building and designing Steel Vengeance.
Go and ride, simple as.
And so with all that, the Cedar Point experience was over. And was it worth it. Without a doubt yes. Maverick, Still Vengeance, Gatekeeper, Millennium Force and Raptor make the visit more then worthwhile. This is such a strong line up and it's only part of the offering. I know there is a load of people who like to pit CP against Magic Mountain and knowing I have been to two of the sought after US parks feels pretty awesome. I personally prefer CP but Magic Mountain is still a top theme park; I'd go there for Tatsu.
JOY!
The next stop is Canadas Wonderland so see you then. And thanks for reading.
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Coaster reacted to JoshC. for a blog entry, Bear Grylls Adventure - Review
Opening autumn last year, The Bear Grylls Adventure already feels like a forgotten Merlin attraction in some sense. No real fanfare when the attraction opened, and still no advertising, it's a weird scenario. Apparently a big advertising push is coming this spring though, so maybe that will help get the word out there a bit more.
What is it?
This is one of the hardest questions to answer, but I'll try. BGA is split into several different activities, and you can pay to do basically any combination of these:
-Basecamp. 4 activities in one: Survival maze, Escape room, Archery and Assault course
-High Ropes Course. Outdoor free roam high ropes course
-Climbing. Indoor rock climbing on several different types of wall
-iFly. Indoor skydiving experience
-Snorkelling. Self explanatory
-Diving. Dive in a cage surrounding by animals, including sharks
Basecamp is very much the standard go to option, with maybe one or two extra activities added on. To do all activities is an 8-9 hour day.
I ended up doing this today, opting for Basecamp, the High Ropes Course and Climbing. You choose timeslots for the activities, and we went for Basecamp - 11am, High Ropes - 1pm, Climbing - 3pm.
Bear Tags
Bear Tags are the big piece of tech for BGA. It tells you where you need to be at what time, vibrates when it's nearly time, acts as a check in for each activity, your key to a locker (lockers are free, as you're not allowed anything with you on any activity), etc. It also acts as a ticket for scanning photos to you too. You can put your card details on there and use it to pay for stuff too.
Ours proved to be temperamental during the day, with one dying half way through, sometimes not vibrating at the right time, not scanning, etc. The idea behind them is nice, so hopefully the technology can work out too.
Basecamp
Basecamp is the hardest thing to describe, as it's a very mish-mashed experience. You share this experience in groups of 16-20, and is advertised to take 90 minutes, as well as a Bear 'ranger' who guides you round the activities.
You start off with a Survival Maze:
This is basically like what I'm a Celebrity should have been. It's hard to describe it without giving spoilers, but in short it's a 20 minute guided tour through various challenges and activities, based on certain fears and survival elements. As I say, imagine Thorpe's IAC maze, but amped up a level to actually try and test people.
I'm not quite sure how I felt about it in the end. It's hard to tell whether it's "so bad it's good" or "bad". Our guide was very over-the-top cheesey at times, and again, hard to tell if it made it worse or better. So I finished the first element unconvinced.
Escape Room
After leaving the maze and having a photo opportunity (not forced, and you get digital copies included with the Basecamp ticket!), we were then guided around the building towards the escape room.
The escape room is a 7 minute timed challenge, up to 10 people per team (there's two rooms so no waiting around), which simply requires finding one 4 digit code. The ranger guide gives you a clue at the start, and you have to decode messages, radio clues and writing on the wall to crack the code. Neither team in our group managed it, and it's one of the weirdest escape rooms I've done. I don't like the way it presents clues.
Rather awkwardly, the escape room leads you to an unthemed, essentially staff area, to get back out.
Archery
Archery is archery - it's what you'd expect! You're given a very thorough briefing and demonstration, and then get to shoot 10 arrows. It's good fun, well presented and though it's always nice to have more arrows, this felt like a good fair number.
Assault Course
Up until now, the Basecamp experience had been linear and we were guided in a group. After Archery, we were told we were free to do the assault course at 'any time', and you get two goes for it. Basecamp is advertised as a 90 minute experience, we were an hour in and the assault course is 25 minutes, most of which is spent warming up and safety talks. With High Ropes booked for 1pm, we decided to have a lunch break, and then do the assault course later.
We did it at about half 2, and honestly, this is full on! Said to be based off a Royal Marine's assault course, you spend a lot of time before stretching, running on the spot, etc (which in itself was pretty tiring). You're part of a large group, but sent round in groups of 2-4. The assault course is fairly standard fodder - balancing, high/low beams, crawling under nets, climbing up nets, and included a jump over a 6ft wall and ascending/descending monkey bars. You can skip any element you can't do (I tried the monkey bars and failed miserably).
Rather nicely, you're given an anklet which acts as a timer, so you can see your time. I managed it in about 2m40s, which was in the top third of everyone in the group. Fairly happy with that, but it left me proper exhausted!
High Ropes Course
The High Ropes Course takes place outside, in a stand alone structure which - at its highest - is about 60ft tall. To leave the building, you zipline from above the entrance (themed to a helicopter) towards the course - normally the finale of a high ropes course, but still fun nonetheless!
The course has over 30 different features, spread over 4 levels (and the higher you go, the more challenging the features supposedly get). Despite the odd look, the course was very good fun, and extra challenges were had due to the rain and sometimes quite fast wind! Out of curiosity, I asked if they shut it down in windy conditions, and they said they have a limit, but haven't reached it yet. I managed all but one feature, a particularly tricky spinning log which I didn't fancy due to the weather conditions (and my shaky legs at 60ft!).
You can either get down by walking back down, or doing a death drop - essentially just being harnessed up and jumping from the third level in a very mini bungee jump like situation. Again, that proved very fun.
A nice feature of the high ropes course is you can effectively take as long as you want. 90 minutes is the recommended time (including zipline and safety briefings), but there's no one checking the clock on you. I imagine within reason, you can stay up there as long as you like.
Climbing
Climbing came directly after our go in the assault course. Already with achey arms, and me not having good upper body strength, I knew this wouldn't be great for me.
The session starts off with 20 minutes of bouldering (low level rock climbing), then 40 minutes of climbing up 8m high walls, of varying difficulties and surfaces. You can pick and choose what you attempt. Despite all my best efforts, and help from the instructors, I simply never got the hang of it. Wasn't totally unexpected, but a shame nonetheless. Maybe it's just me, but I feel like maybe there could have been a couple more very basic / entry level walls? Couple of others in our group struggled too, but ah well.
Food, Retail and Theming
There's an onsite restaurant which serves hot and cold food, such as pizzas, nachos, sandwiches, etc. Standard Merlin fodder really, but at a reasonable price, with good value meal deals and AP discount still applicable to them! There's also a shop with BGA and standard Bear Grylls merch. Unlike other midway attractions, like Shrek, the prices are very much in line with theme park prices, and you can get AP discount on it all.
The theming is a weird one. All of the activities are well presented, and within the area there's some very nice themed features and elements. There's good ambient music (the iFly area actually plays the old Air theme!!), and thematic lighting, though perhaps a bit too dim. However, the ceiling is not themed at all, and makes it clear you're in a warehouse. Given you look up quite a bit, it is a bit of an illusion breaker, but something that could be easily - and cheaply - remedied by just some cheap cargo netting! Also, as mentioned, the walkway after the escape room is terrible.
Other Thoughts
The Basecamp idea is weird. It is advertised very linearly on the website, but the activities are spread out through the attraction, making it feel a bit clunky. Given the space has been built from the ground up, I'd have thought they could have designed it so one activity leads directly to one another.
It seemed fairly lively in there, and according to a member of staff we spoke to, about 200-300 people do the high ropes course over a weekend, and 150-200 do the climbing experience. Those numbers seem quite low, so it'll be interesting to see how it develops, especially once advertising kicks in.
Cost
Given all the different options available, the cost very much varies. The basecamp experience is £20, which isn't terrible, and add-ons vary and start from £15 (you have to Basecamp I believe). But there's bound to be offers floating around, and they're experimenting with different offers for Annual Passholders (at the moment, Basecamp by itself is £1 for example). So it can be quite an expensive day (all activities together cost £160), but it's not exactly bad for the variety you get. Even better if you get a special offer!
Overall
Overall, Bear Grylls Adventure is something complete different, and offers something for everyone. If you're a well-trodden high ropes goer / climber / whatever, those specific probably won't offer much for you, but if not, it's a really fun experience to be able to do a variety of different things. Definitely something worth trying out if it does sound up your street!
(NB: As phones aren't allowed in the activities and the lighting was low-level, I've just stolen photos off the official website)
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Coaster got a reaction from Marhelorpe for a blog entry, Phantasialand Review - October 2018
The third and final day of the Pleasure Beach Experience European park event took place at Phantasialand, where we were expecting a 30-minute ERT on Black Mamba and lunch included.
Before I review the park itself, can I just say what incredible treatment we had from their corporate/events team. Having expected the above, we also got a night time ERT on Taron (joining the hotel guests) followed by 2 PBE group rides, early morning rides on Maus au Chocolat and Chiapas (before the park opened) as well as both cycles on Mystery Castle at the end of the day. In addition, we were given four fast passes each and of course the lunch, it was truly incredible and the park went above and beyond to make sure we had a good day.
Onto the park itself, I was absolutely blown away by the scale and detail of some of the theming, it puts anything in the UK to absolute shame in that respect; from the dark tone of Klugheim to the vibrant areas elsewhere, and queueing for Talocan felt more like watching a show! The landscaping, theming and audio truly sets this park apart from anywhere else I’ve ever seen in terms of a themed experience park.
The park was incredibly busy on the Saturday however operations were slick meaning we managed to ride most things, unfortunately River Quest was only using one of the two elevators and the queue moved extremely slowly as a result but apart from that, everything else was run very efficiently and queues were always moving.
Saturday Ride count
Taron x11 (10 during night time ERT)
Black Mamba x8 (ERT)
Chiapas x2
River Quest x1
Talocan x1
Winjas Fear x1
Winjas Force x1
Raik x1
Colorado Adventure x1
Mystery Castle x1
Maus Au Chocolat x1
Geister Rikscha x1
TOTAL: 30
Sunday Ride count (non-event day, in park 10:30 – 4pm)
Taron x1
Black Mamba x1
Raik x1
Winjas Fear x1
Colorado Adventure x1
Talocan x1
Feng Ju Palace x1
Temple of the Night Hawk x1
Hollywood Tour x1
Wurmling Express x1
Geister Rikscha x1
TOTAL: 11
Onto the rides!
Taron
Taron is truly an incredible coaster in every respect, from the landscaping, theming through to the coaster itself it’s near-perfection.
Entering Klugheim the twisted metal track becomes visible through literal mountains of rockwork, with the audio blaring out, it’s just stunning and features such as the waterfall, launch audio and night-time lighting all add to the experience.
The queue-line starts well but unfortunately goes through to a poorly-decorated cattlepen area, a shame really as all the work building that immersion into the area is lost the moment you enter that.
Queue aside, you enter the station, board the train and the launch audio kicks in… following a short corner you’re launched forcefully into an overbank, followed by an incredible airtime hill (it looks tame but is crazy!) and a sharp turn then snap to the right; following a few more meandering turns, you’re dropped down into the second launch which is INCREDIBLE.
The surrounding walls and nearby theming adds to the sensation of speed as you enter the second launch, and the sound is just amazing… following this you’re thrown up (getting splashed slightly by the waterfall if you’re on the left) and into a fantastic second half; it has all the qualities of the first and more, with closer interactions with the theming, sharper transitions and some very forceful turns. The only criticism I have is the trim brakes on the final airtime hills.
Overall, Taron is an absolutely spectacular roller coaster. I actually like the fact that it isn’t flat-out intense all the way through, with some of the turns offering breathers before you enter the next section. The theming is incredible for the most part, audio is fantastic and the coaster holds its own and would be amazing even without everything else. 10/10.
Black Mamba
A very fun B&M invert, again the theming is incredible and some of the near-misses are terrifying, I’d go as far to say it’s the most effective use of near-miss elements I’ve ever seen on a coaster.
I really enjoyed not knowing where the layout was going next due to all the theming, and the spiral section at the end adds a lot to the ride IMO.
The queue line and station are very atmospheric, with the station area being in near-darkness until the train enters the station.
Very fun coaster.
Chiapas
A fantastic log flume, I loved the catchy music and it’s clear the ride system is very smart and manages to do a lot very efficiently.
Much like everything else the theming/landscaping is just incredible, walking over the bridge with the drop on one side and the splashdown on the other feels quite surreal with all the decoration.
River Quest
River Quest is absolutely insane, having not done much research my reaction upon exiting the elevator and seeing what followed was basically, what the...?!
Good ride, came off drenched, only downside was the capacity issues.
Winjas Fear and Force
How haven’t I heard about these before? They look like standard Maurer spinners in a building on first approach, but caught me completely off guard with all the surprises. Absolutely excellent coasters.
Mystery Castle is absolutely amazing IMO, the queue theming is stunning but the ride itself is just so much fun, without ruining too much I’ll just say it’s become my favourite drop tower ride by a country mile.
Talocan is a topspin, but with the added thematics it's transformed into a really good experience; with the audio, fire and water, it feels more like watching a show from off ride!
Colorado Adventure is decent enough, the pitch-black section was fun and the capacity excellent.
Raik is okay, but much more about the theme than the ride experience itself IMO.
Temple of the Nighthawk – how can you do so little in so much time?
May be an unpopular opinion, but I really enjoyed the dark rides Geister Rikscha and Hollywood Tour – definitely in the “so bad, it’s good” category but IMO parks need rides like this to fill a gap, and they were great examples of how dark rides used to be.
Overall, I thoroughly enjoyed Phantasialand, from the rides themselves, theming and of course the way the park treated us, it has instantly become my number 2 park.
Thanks for reading
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Coaster got a reaction from CharlieN for a blog entry, Phantasialand Review - October 2018
The third and final day of the Pleasure Beach Experience European park event took place at Phantasialand, where we were expecting a 30-minute ERT on Black Mamba and lunch included.
Before I review the park itself, can I just say what incredible treatment we had from their corporate/events team. Having expected the above, we also got a night time ERT on Taron (joining the hotel guests) followed by 2 PBE group rides, early morning rides on Maus au Chocolat and Chiapas (before the park opened) as well as both cycles on Mystery Castle at the end of the day. In addition, we were given four fast passes each and of course the lunch, it was truly incredible and the park went above and beyond to make sure we had a good day.
Onto the park itself, I was absolutely blown away by the scale and detail of some of the theming, it puts anything in the UK to absolute shame in that respect; from the dark tone of Klugheim to the vibrant areas elsewhere, and queueing for Talocan felt more like watching a show! The landscaping, theming and audio truly sets this park apart from anywhere else I’ve ever seen in terms of a themed experience park.
The park was incredibly busy on the Saturday however operations were slick meaning we managed to ride most things, unfortunately River Quest was only using one of the two elevators and the queue moved extremely slowly as a result but apart from that, everything else was run very efficiently and queues were always moving.
Saturday Ride count
Taron x11 (10 during night time ERT)
Black Mamba x8 (ERT)
Chiapas x2
River Quest x1
Talocan x1
Winjas Fear x1
Winjas Force x1
Raik x1
Colorado Adventure x1
Mystery Castle x1
Maus Au Chocolat x1
Geister Rikscha x1
TOTAL: 30
Sunday Ride count (non-event day, in park 10:30 – 4pm)
Taron x1
Black Mamba x1
Raik x1
Winjas Fear x1
Colorado Adventure x1
Talocan x1
Feng Ju Palace x1
Temple of the Night Hawk x1
Hollywood Tour x1
Wurmling Express x1
Geister Rikscha x1
TOTAL: 11
Onto the rides!
Taron
Taron is truly an incredible coaster in every respect, from the landscaping, theming through to the coaster itself it’s near-perfection.
Entering Klugheim the twisted metal track becomes visible through literal mountains of rockwork, with the audio blaring out, it’s just stunning and features such as the waterfall, launch audio and night-time lighting all add to the experience.
The queue-line starts well but unfortunately goes through to a poorly-decorated cattlepen area, a shame really as all the work building that immersion into the area is lost the moment you enter that.
Queue aside, you enter the station, board the train and the launch audio kicks in… following a short corner you’re launched forcefully into an overbank, followed by an incredible airtime hill (it looks tame but is crazy!) and a sharp turn then snap to the right; following a few more meandering turns, you’re dropped down into the second launch which is INCREDIBLE.
The surrounding walls and nearby theming adds to the sensation of speed as you enter the second launch, and the sound is just amazing… following this you’re thrown up (getting splashed slightly by the waterfall if you’re on the left) and into a fantastic second half; it has all the qualities of the first and more, with closer interactions with the theming, sharper transitions and some very forceful turns. The only criticism I have is the trim brakes on the final airtime hills.
Overall, Taron is an absolutely spectacular roller coaster. I actually like the fact that it isn’t flat-out intense all the way through, with some of the turns offering breathers before you enter the next section. The theming is incredible for the most part, audio is fantastic and the coaster holds its own and would be amazing even without everything else. 10/10.
Black Mamba
A very fun B&M invert, again the theming is incredible and some of the near-misses are terrifying, I’d go as far to say it’s the most effective use of near-miss elements I’ve ever seen on a coaster.
I really enjoyed not knowing where the layout was going next due to all the theming, and the spiral section at the end adds a lot to the ride IMO.
The queue line and station are very atmospheric, with the station area being in near-darkness until the train enters the station.
Very fun coaster.
Chiapas
A fantastic log flume, I loved the catchy music and it’s clear the ride system is very smart and manages to do a lot very efficiently.
Much like everything else the theming/landscaping is just incredible, walking over the bridge with the drop on one side and the splashdown on the other feels quite surreal with all the decoration.
River Quest
River Quest is absolutely insane, having not done much research my reaction upon exiting the elevator and seeing what followed was basically, what the...?!
Good ride, came off drenched, only downside was the capacity issues.
Winjas Fear and Force
How haven’t I heard about these before? They look like standard Maurer spinners in a building on first approach, but caught me completely off guard with all the surprises. Absolutely excellent coasters.
Mystery Castle is absolutely amazing IMO, the queue theming is stunning but the ride itself is just so much fun, without ruining too much I’ll just say it’s become my favourite drop tower ride by a country mile.
Talocan is a topspin, but with the added thematics it's transformed into a really good experience; with the audio, fire and water, it feels more like watching a show from off ride!
Colorado Adventure is decent enough, the pitch-black section was fun and the capacity excellent.
Raik is okay, but much more about the theme than the ride experience itself IMO.
Temple of the Nighthawk – how can you do so little in so much time?
May be an unpopular opinion, but I really enjoyed the dark rides Geister Rikscha and Hollywood Tour – definitely in the “so bad, it’s good” category but IMO parks need rides like this to fill a gap, and they were great examples of how dark rides used to be.
Overall, I thoroughly enjoyed Phantasialand, from the rides themselves, theming and of course the way the park treated us, it has instantly become my number 2 park.
Thanks for reading
-
Coaster got a reaction from pluk for a blog entry, Phantasialand Review - October 2018
The third and final day of the Pleasure Beach Experience European park event took place at Phantasialand, where we were expecting a 30-minute ERT on Black Mamba and lunch included.
Before I review the park itself, can I just say what incredible treatment we had from their corporate/events team. Having expected the above, we also got a night time ERT on Taron (joining the hotel guests) followed by 2 PBE group rides, early morning rides on Maus au Chocolat and Chiapas (before the park opened) as well as both cycles on Mystery Castle at the end of the day. In addition, we were given four fast passes each and of course the lunch, it was truly incredible and the park went above and beyond to make sure we had a good day.
Onto the park itself, I was absolutely blown away by the scale and detail of some of the theming, it puts anything in the UK to absolute shame in that respect; from the dark tone of Klugheim to the vibrant areas elsewhere, and queueing for Talocan felt more like watching a show! The landscaping, theming and audio truly sets this park apart from anywhere else I’ve ever seen in terms of a themed experience park.
The park was incredibly busy on the Saturday however operations were slick meaning we managed to ride most things, unfortunately River Quest was only using one of the two elevators and the queue moved extremely slowly as a result but apart from that, everything else was run very efficiently and queues were always moving.
Saturday Ride count
Taron x11 (10 during night time ERT)
Black Mamba x8 (ERT)
Chiapas x2
River Quest x1
Talocan x1
Winjas Fear x1
Winjas Force x1
Raik x1
Colorado Adventure x1
Mystery Castle x1
Maus Au Chocolat x1
Geister Rikscha x1
TOTAL: 30
Sunday Ride count (non-event day, in park 10:30 – 4pm)
Taron x1
Black Mamba x1
Raik x1
Winjas Fear x1
Colorado Adventure x1
Talocan x1
Feng Ju Palace x1
Temple of the Night Hawk x1
Hollywood Tour x1
Wurmling Express x1
Geister Rikscha x1
TOTAL: 11
Onto the rides!
Taron
Taron is truly an incredible coaster in every respect, from the landscaping, theming through to the coaster itself it’s near-perfection.
Entering Klugheim the twisted metal track becomes visible through literal mountains of rockwork, with the audio blaring out, it’s just stunning and features such as the waterfall, launch audio and night-time lighting all add to the experience.
The queue-line starts well but unfortunately goes through to a poorly-decorated cattlepen area, a shame really as all the work building that immersion into the area is lost the moment you enter that.
Queue aside, you enter the station, board the train and the launch audio kicks in… following a short corner you’re launched forcefully into an overbank, followed by an incredible airtime hill (it looks tame but is crazy!) and a sharp turn then snap to the right; following a few more meandering turns, you’re dropped down into the second launch which is INCREDIBLE.
The surrounding walls and nearby theming adds to the sensation of speed as you enter the second launch, and the sound is just amazing… following this you’re thrown up (getting splashed slightly by the waterfall if you’re on the left) and into a fantastic second half; it has all the qualities of the first and more, with closer interactions with the theming, sharper transitions and some very forceful turns. The only criticism I have is the trim brakes on the final airtime hills.
Overall, Taron is an absolutely spectacular roller coaster. I actually like the fact that it isn’t flat-out intense all the way through, with some of the turns offering breathers before you enter the next section. The theming is incredible for the most part, audio is fantastic and the coaster holds its own and would be amazing even without everything else. 10/10.
Black Mamba
A very fun B&M invert, again the theming is incredible and some of the near-misses are terrifying, I’d go as far to say it’s the most effective use of near-miss elements I’ve ever seen on a coaster.
I really enjoyed not knowing where the layout was going next due to all the theming, and the spiral section at the end adds a lot to the ride IMO.
The queue line and station are very atmospheric, with the station area being in near-darkness until the train enters the station.
Very fun coaster.
Chiapas
A fantastic log flume, I loved the catchy music and it’s clear the ride system is very smart and manages to do a lot very efficiently.
Much like everything else the theming/landscaping is just incredible, walking over the bridge with the drop on one side and the splashdown on the other feels quite surreal with all the decoration.
River Quest
River Quest is absolutely insane, having not done much research my reaction upon exiting the elevator and seeing what followed was basically, what the...?!
Good ride, came off drenched, only downside was the capacity issues.
Winjas Fear and Force
How haven’t I heard about these before? They look like standard Maurer spinners in a building on first approach, but caught me completely off guard with all the surprises. Absolutely excellent coasters.
Mystery Castle is absolutely amazing IMO, the queue theming is stunning but the ride itself is just so much fun, without ruining too much I’ll just say it’s become my favourite drop tower ride by a country mile.
Talocan is a topspin, but with the added thematics it's transformed into a really good experience; with the audio, fire and water, it feels more like watching a show from off ride!
Colorado Adventure is decent enough, the pitch-black section was fun and the capacity excellent.
Raik is okay, but much more about the theme than the ride experience itself IMO.
Temple of the Nighthawk – how can you do so little in so much time?
May be an unpopular opinion, but I really enjoyed the dark rides Geister Rikscha and Hollywood Tour – definitely in the “so bad, it’s good” category but IMO parks need rides like this to fill a gap, and they were great examples of how dark rides used to be.
Overall, I thoroughly enjoyed Phantasialand, from the rides themselves, theming and of course the way the park treated us, it has instantly become my number 2 park.
Thanks for reading
-
Coaster got a reaction from Matt 236 for a blog entry, Phantasialand Review - October 2018
The third and final day of the Pleasure Beach Experience European park event took place at Phantasialand, where we were expecting a 30-minute ERT on Black Mamba and lunch included.
Before I review the park itself, can I just say what incredible treatment we had from their corporate/events team. Having expected the above, we also got a night time ERT on Taron (joining the hotel guests) followed by 2 PBE group rides, early morning rides on Maus au Chocolat and Chiapas (before the park opened) as well as both cycles on Mystery Castle at the end of the day. In addition, we were given four fast passes each and of course the lunch, it was truly incredible and the park went above and beyond to make sure we had a good day.
Onto the park itself, I was absolutely blown away by the scale and detail of some of the theming, it puts anything in the UK to absolute shame in that respect; from the dark tone of Klugheim to the vibrant areas elsewhere, and queueing for Talocan felt more like watching a show! The landscaping, theming and audio truly sets this park apart from anywhere else I’ve ever seen in terms of a themed experience park.
The park was incredibly busy on the Saturday however operations were slick meaning we managed to ride most things, unfortunately River Quest was only using one of the two elevators and the queue moved extremely slowly as a result but apart from that, everything else was run very efficiently and queues were always moving.
Saturday Ride count
Taron x11 (10 during night time ERT)
Black Mamba x8 (ERT)
Chiapas x2
River Quest x1
Talocan x1
Winjas Fear x1
Winjas Force x1
Raik x1
Colorado Adventure x1
Mystery Castle x1
Maus Au Chocolat x1
Geister Rikscha x1
TOTAL: 30
Sunday Ride count (non-event day, in park 10:30 – 4pm)
Taron x1
Black Mamba x1
Raik x1
Winjas Fear x1
Colorado Adventure x1
Talocan x1
Feng Ju Palace x1
Temple of the Night Hawk x1
Hollywood Tour x1
Wurmling Express x1
Geister Rikscha x1
TOTAL: 11
Onto the rides!
Taron
Taron is truly an incredible coaster in every respect, from the landscaping, theming through to the coaster itself it’s near-perfection.
Entering Klugheim the twisted metal track becomes visible through literal mountains of rockwork, with the audio blaring out, it’s just stunning and features such as the waterfall, launch audio and night-time lighting all add to the experience.
The queue-line starts well but unfortunately goes through to a poorly-decorated cattlepen area, a shame really as all the work building that immersion into the area is lost the moment you enter that.
Queue aside, you enter the station, board the train and the launch audio kicks in… following a short corner you’re launched forcefully into an overbank, followed by an incredible airtime hill (it looks tame but is crazy!) and a sharp turn then snap to the right; following a few more meandering turns, you’re dropped down into the second launch which is INCREDIBLE.
The surrounding walls and nearby theming adds to the sensation of speed as you enter the second launch, and the sound is just amazing… following this you’re thrown up (getting splashed slightly by the waterfall if you’re on the left) and into a fantastic second half; it has all the qualities of the first and more, with closer interactions with the theming, sharper transitions and some very forceful turns. The only criticism I have is the trim brakes on the final airtime hills.
Overall, Taron is an absolutely spectacular roller coaster. I actually like the fact that it isn’t flat-out intense all the way through, with some of the turns offering breathers before you enter the next section. The theming is incredible for the most part, audio is fantastic and the coaster holds its own and would be amazing even without everything else. 10/10.
Black Mamba
A very fun B&M invert, again the theming is incredible and some of the near-misses are terrifying, I’d go as far to say it’s the most effective use of near-miss elements I’ve ever seen on a coaster.
I really enjoyed not knowing where the layout was going next due to all the theming, and the spiral section at the end adds a lot to the ride IMO.
The queue line and station are very atmospheric, with the station area being in near-darkness until the train enters the station.
Very fun coaster.
Chiapas
A fantastic log flume, I loved the catchy music and it’s clear the ride system is very smart and manages to do a lot very efficiently.
Much like everything else the theming/landscaping is just incredible, walking over the bridge with the drop on one side and the splashdown on the other feels quite surreal with all the decoration.
River Quest
River Quest is absolutely insane, having not done much research my reaction upon exiting the elevator and seeing what followed was basically, what the...?!
Good ride, came off drenched, only downside was the capacity issues.
Winjas Fear and Force
How haven’t I heard about these before? They look like standard Maurer spinners in a building on first approach, but caught me completely off guard with all the surprises. Absolutely excellent coasters.
Mystery Castle is absolutely amazing IMO, the queue theming is stunning but the ride itself is just so much fun, without ruining too much I’ll just say it’s become my favourite drop tower ride by a country mile.
Talocan is a topspin, but with the added thematics it's transformed into a really good experience; with the audio, fire and water, it feels more like watching a show from off ride!
Colorado Adventure is decent enough, the pitch-black section was fun and the capacity excellent.
Raik is okay, but much more about the theme than the ride experience itself IMO.
Temple of the Nighthawk – how can you do so little in so much time?
May be an unpopular opinion, but I really enjoyed the dark rides Geister Rikscha and Hollywood Tour – definitely in the “so bad, it’s good” category but IMO parks need rides like this to fill a gap, and they were great examples of how dark rides used to be.
Overall, I thoroughly enjoyed Phantasialand, from the rides themselves, theming and of course the way the park treated us, it has instantly become my number 2 park.
Thanks for reading
-
Coaster got a reaction from Han30 for a blog entry, Phantasialand Review - October 2018
The third and final day of the Pleasure Beach Experience European park event took place at Phantasialand, where we were expecting a 30-minute ERT on Black Mamba and lunch included.
Before I review the park itself, can I just say what incredible treatment we had from their corporate/events team. Having expected the above, we also got a night time ERT on Taron (joining the hotel guests) followed by 2 PBE group rides, early morning rides on Maus au Chocolat and Chiapas (before the park opened) as well as both cycles on Mystery Castle at the end of the day. In addition, we were given four fast passes each and of course the lunch, it was truly incredible and the park went above and beyond to make sure we had a good day.
Onto the park itself, I was absolutely blown away by the scale and detail of some of the theming, it puts anything in the UK to absolute shame in that respect; from the dark tone of Klugheim to the vibrant areas elsewhere, and queueing for Talocan felt more like watching a show! The landscaping, theming and audio truly sets this park apart from anywhere else I’ve ever seen in terms of a themed experience park.
The park was incredibly busy on the Saturday however operations were slick meaning we managed to ride most things, unfortunately River Quest was only using one of the two elevators and the queue moved extremely slowly as a result but apart from that, everything else was run very efficiently and queues were always moving.
Saturday Ride count
Taron x11 (10 during night time ERT)
Black Mamba x8 (ERT)
Chiapas x2
River Quest x1
Talocan x1
Winjas Fear x1
Winjas Force x1
Raik x1
Colorado Adventure x1
Mystery Castle x1
Maus Au Chocolat x1
Geister Rikscha x1
TOTAL: 30
Sunday Ride count (non-event day, in park 10:30 – 4pm)
Taron x1
Black Mamba x1
Raik x1
Winjas Fear x1
Colorado Adventure x1
Talocan x1
Feng Ju Palace x1
Temple of the Night Hawk x1
Hollywood Tour x1
Wurmling Express x1
Geister Rikscha x1
TOTAL: 11
Onto the rides!
Taron
Taron is truly an incredible coaster in every respect, from the landscaping, theming through to the coaster itself it’s near-perfection.
Entering Klugheim the twisted metal track becomes visible through literal mountains of rockwork, with the audio blaring out, it’s just stunning and features such as the waterfall, launch audio and night-time lighting all add to the experience.
The queue-line starts well but unfortunately goes through to a poorly-decorated cattlepen area, a shame really as all the work building that immersion into the area is lost the moment you enter that.
Queue aside, you enter the station, board the train and the launch audio kicks in… following a short corner you’re launched forcefully into an overbank, followed by an incredible airtime hill (it looks tame but is crazy!) and a sharp turn then snap to the right; following a few more meandering turns, you’re dropped down into the second launch which is INCREDIBLE.
The surrounding walls and nearby theming adds to the sensation of speed as you enter the second launch, and the sound is just amazing… following this you’re thrown up (getting splashed slightly by the waterfall if you’re on the left) and into a fantastic second half; it has all the qualities of the first and more, with closer interactions with the theming, sharper transitions and some very forceful turns. The only criticism I have is the trim brakes on the final airtime hills.
Overall, Taron is an absolutely spectacular roller coaster. I actually like the fact that it isn’t flat-out intense all the way through, with some of the turns offering breathers before you enter the next section. The theming is incredible for the most part, audio is fantastic and the coaster holds its own and would be amazing even without everything else. 10/10.
Black Mamba
A very fun B&M invert, again the theming is incredible and some of the near-misses are terrifying, I’d go as far to say it’s the most effective use of near-miss elements I’ve ever seen on a coaster.
I really enjoyed not knowing where the layout was going next due to all the theming, and the spiral section at the end adds a lot to the ride IMO.
The queue line and station are very atmospheric, with the station area being in near-darkness until the train enters the station.
Very fun coaster.
Chiapas
A fantastic log flume, I loved the catchy music and it’s clear the ride system is very smart and manages to do a lot very efficiently.
Much like everything else the theming/landscaping is just incredible, walking over the bridge with the drop on one side and the splashdown on the other feels quite surreal with all the decoration.
River Quest
River Quest is absolutely insane, having not done much research my reaction upon exiting the elevator and seeing what followed was basically, what the...?!
Good ride, came off drenched, only downside was the capacity issues.
Winjas Fear and Force
How haven’t I heard about these before? They look like standard Maurer spinners in a building on first approach, but caught me completely off guard with all the surprises. Absolutely excellent coasters.
Mystery Castle is absolutely amazing IMO, the queue theming is stunning but the ride itself is just so much fun, without ruining too much I’ll just say it’s become my favourite drop tower ride by a country mile.
Talocan is a topspin, but with the added thematics it's transformed into a really good experience; with the audio, fire and water, it feels more like watching a show from off ride!
Colorado Adventure is decent enough, the pitch-black section was fun and the capacity excellent.
Raik is okay, but much more about the theme than the ride experience itself IMO.
Temple of the Nighthawk – how can you do so little in so much time?
May be an unpopular opinion, but I really enjoyed the dark rides Geister Rikscha and Hollywood Tour – definitely in the “so bad, it’s good” category but IMO parks need rides like this to fill a gap, and they were great examples of how dark rides used to be.
Overall, I thoroughly enjoyed Phantasialand, from the rides themselves, theming and of course the way the park treated us, it has instantly become my number 2 park.
Thanks for reading
-
Coaster got a reaction from Marhelorpe for a blog entry, Toverland Review - October 2018
The second day of the Pleasure Beach Experience European park trip took place at Toverland, where we had a full day at the park followed by 30 minutes ERT on Fenix, and then a behind the scenes tour of the ride.
Toverland is a lovely theme park located in the Netherlands with lots of nice theming/landscaping, an indoor area of the park and some really unique attractions mixed with a few exceptional coasters. The park has lots of extra features such as the fountain show, assault courses and it’s clear that they put a lot of effort into the quality of the overall park.
The park was quiet during our visit meaning that one train operations was all that was needed – in addition, the queueing areas are all incredibly well presented meaning you never felt like you were waiting around for too long.
Ridecount:
Fenix x11 (9 on ERT)
Troy x8
Dwerlvelwind x2
Booster Bike x2
Djengu River x2
Expedition Zork (log flume) x1
Maximus’ Blitz Bahn x1
Toos-Express x1
Merlin’s Quest x1
Villa Fiasko x1
TOTAL: 30
Onto the rides!
Fenix
Approaching the ride’s area, the landscaping is beautifully done with lakes, fountain features and low fences meaning fantastic views of the ride are possible. As you approach, smaller features (such as a stream running down the path?!) become noticeable, and the effort that has gone into the area becomes evident. This place is stunning!
Entering the queue-line you find yourself navigating dimly lit passageways with spiral staircases, tunnels and terrifyingly steep stairs into and out of the station. There are a few areas once the ride starts that feel incomplete, but I believe the park are planning to add to this over the winter.
Passing through a mist effect you begin ascending the lift-hill, before taking a turn and entering the first drop. This felt a lot more forceful than Swarm’s, with there being much more of a “pull-over” at the back despite the shorter trains. You then enter an excellent airtime hill, diving through a near miss before going up, over and into an incredibly forceful helix.
Out of the helix you enter a zero-g-roll taken at a ridiculously fast pace, and then dive into the last few turns.
Fenix is an incredible coaster, and (IMO) infinitely better than The Swarm. Where Swarm takes elements slowly and crawls over the top of inversions, Fenix throws you into them at a much faster pace whilst still retaining the smooth nature of a B&M. This, combined with the incredible landscaping makes Fenix a truly fantastic coaster. My only criticism would be that it’s fairly short, but even then, it packs a punch so you don’t feel short-changed.
Troy
Oh. My. Word.
As someone who holds wooden coasters in very high regard, I was excited to ride Troy but also conscious that I didn’t want to overhype it. Similar to most rides at Toverland it’s very well presented, with the queue-line and surrounding area offering stunning views of the ride’s imposing structure.
Navigating the first corner and lift-hill, views of the ride’s obscene layout come into view, but before you realise you’ve reached the first drop.
Plummeting down the twisting first drop is incredible, and what follows is an extremely fast banked turn, then two minutes of pure joy. I won’t even try and go through the layout because it’s taken at such a pace that it makes it impossible, but you’re thrown side-to-side, out of your seat on occasion (though airtime isn’t really the focus of the ride) and the station fly-through is awesome.
The ride is just utterly relentless from start to finish, yet still manages to retain a sense of comfort whilst throwing you around and really bringing a new meaning to the “out of control” sensation associated with wooden coasters.
I think it’s become my new favourite coaster.
Dwerlvelwind
A really fun family spinning coaster with some surprising force in places, and the onboard audio is fantastic. With it being compact I’d say one of these would be perfect for a UK park with limited space, and of course with it being Toverland it was fantastically decorated both inside the station and around the ride’s area.
Booster Bike
A fun coaster, the launch is more forceful than I was expecting and the turns/hills at the end are good fun; also, the unique seating position adds to it. Probably not quite as good as Velocity, but still good.
Merlin’s Quest was a little bit of a disappointment as it was taken far too slowly, and felt like an ordeal waiting to get back into the station. With that said, the indoor section is excellently themed though I didn’t appreciate the bugs on the outdoor section!
Maximus’ Blitz Bahn is a unique ride, and a lot of fun.
The rapids were a bit terrifying in a full boat, and the log flume was good (though very weird!)
During the behind the scenes tour of Fenix we were treated to a walk along the brake run, as well as a look into the ride’s control panel, a walk round the first turn after the station and a long look into and walk round the maintenance shed (it’s huge!) with the second train in storage – we were only allowed to take pictures on the brake run and in the station.
Overall, I thoroughly enjoyed Toverland; it’s a lovely family owned park and they clearly put a lot of pride into everything they do. With investments such as Fenix I think it’s definitely one to watch. A few more photos below
Spot anything strange about this picture?
Hmm...
There were YouTuber's filming a stunt show of some sort at the park, earlier on in the day they jumped onto our boat on Merlin's quest and then back off again whilst being filmed by the park!
Thanks for reading
-
Coaster got a reaction from Matt 236 for a blog entry, Toverland Review - October 2018
The second day of the Pleasure Beach Experience European park trip took place at Toverland, where we had a full day at the park followed by 30 minutes ERT on Fenix, and then a behind the scenes tour of the ride.
Toverland is a lovely theme park located in the Netherlands with lots of nice theming/landscaping, an indoor area of the park and some really unique attractions mixed with a few exceptional coasters. The park has lots of extra features such as the fountain show, assault courses and it’s clear that they put a lot of effort into the quality of the overall park.
The park was quiet during our visit meaning that one train operations was all that was needed – in addition, the queueing areas are all incredibly well presented meaning you never felt like you were waiting around for too long.
Ridecount:
Fenix x11 (9 on ERT)
Troy x8
Dwerlvelwind x2
Booster Bike x2
Djengu River x2
Expedition Zork (log flume) x1
Maximus’ Blitz Bahn x1
Toos-Express x1
Merlin’s Quest x1
Villa Fiasko x1
TOTAL: 30
Onto the rides!
Fenix
Approaching the ride’s area, the landscaping is beautifully done with lakes, fountain features and low fences meaning fantastic views of the ride are possible. As you approach, smaller features (such as a stream running down the path?!) become noticeable, and the effort that has gone into the area becomes evident. This place is stunning!
Entering the queue-line you find yourself navigating dimly lit passageways with spiral staircases, tunnels and terrifyingly steep stairs into and out of the station. There are a few areas once the ride starts that feel incomplete, but I believe the park are planning to add to this over the winter.
Passing through a mist effect you begin ascending the lift-hill, before taking a turn and entering the first drop. This felt a lot more forceful than Swarm’s, with there being much more of a “pull-over” at the back despite the shorter trains. You then enter an excellent airtime hill, diving through a near miss before going up, over and into an incredibly forceful helix.
Out of the helix you enter a zero-g-roll taken at a ridiculously fast pace, and then dive into the last few turns.
Fenix is an incredible coaster, and (IMO) infinitely better than The Swarm. Where Swarm takes elements slowly and crawls over the top of inversions, Fenix throws you into them at a much faster pace whilst still retaining the smooth nature of a B&M. This, combined with the incredible landscaping makes Fenix a truly fantastic coaster. My only criticism would be that it’s fairly short, but even then, it packs a punch so you don’t feel short-changed.
Troy
Oh. My. Word.
As someone who holds wooden coasters in very high regard, I was excited to ride Troy but also conscious that I didn’t want to overhype it. Similar to most rides at Toverland it’s very well presented, with the queue-line and surrounding area offering stunning views of the ride’s imposing structure.
Navigating the first corner and lift-hill, views of the ride’s obscene layout come into view, but before you realise you’ve reached the first drop.
Plummeting down the twisting first drop is incredible, and what follows is an extremely fast banked turn, then two minutes of pure joy. I won’t even try and go through the layout because it’s taken at such a pace that it makes it impossible, but you’re thrown side-to-side, out of your seat on occasion (though airtime isn’t really the focus of the ride) and the station fly-through is awesome.
The ride is just utterly relentless from start to finish, yet still manages to retain a sense of comfort whilst throwing you around and really bringing a new meaning to the “out of control” sensation associated with wooden coasters.
I think it’s become my new favourite coaster.
Dwerlvelwind
A really fun family spinning coaster with some surprising force in places, and the onboard audio is fantastic. With it being compact I’d say one of these would be perfect for a UK park with limited space, and of course with it being Toverland it was fantastically decorated both inside the station and around the ride’s area.
Booster Bike
A fun coaster, the launch is more forceful than I was expecting and the turns/hills at the end are good fun; also, the unique seating position adds to it. Probably not quite as good as Velocity, but still good.
Merlin’s Quest was a little bit of a disappointment as it was taken far too slowly, and felt like an ordeal waiting to get back into the station. With that said, the indoor section is excellently themed though I didn’t appreciate the bugs on the outdoor section!
Maximus’ Blitz Bahn is a unique ride, and a lot of fun.
The rapids were a bit terrifying in a full boat, and the log flume was good (though very weird!)
During the behind the scenes tour of Fenix we were treated to a walk along the brake run, as well as a look into the ride’s control panel, a walk round the first turn after the station and a long look into and walk round the maintenance shed (it’s huge!) with the second train in storage – we were only allowed to take pictures on the brake run and in the station.
Overall, I thoroughly enjoyed Toverland; it’s a lovely family owned park and they clearly put a lot of pride into everything they do. With investments such as Fenix I think it’s definitely one to watch. A few more photos below
Spot anything strange about this picture?
Hmm...
There were YouTuber's filming a stunt show of some sort at the park, earlier on in the day they jumped onto our boat on Merlin's quest and then back off again whilst being filmed by the park!
Thanks for reading
-
Coaster got a reaction from Glitch for a blog entry, Toverland Review - October 2018
The second day of the Pleasure Beach Experience European park trip took place at Toverland, where we had a full day at the park followed by 30 minutes ERT on Fenix, and then a behind the scenes tour of the ride.
Toverland is a lovely theme park located in the Netherlands with lots of nice theming/landscaping, an indoor area of the park and some really unique attractions mixed with a few exceptional coasters. The park has lots of extra features such as the fountain show, assault courses and it’s clear that they put a lot of effort into the quality of the overall park.
The park was quiet during our visit meaning that one train operations was all that was needed – in addition, the queueing areas are all incredibly well presented meaning you never felt like you were waiting around for too long.
Ridecount:
Fenix x11 (9 on ERT)
Troy x8
Dwerlvelwind x2
Booster Bike x2
Djengu River x2
Expedition Zork (log flume) x1
Maximus’ Blitz Bahn x1
Toos-Express x1
Merlin’s Quest x1
Villa Fiasko x1
TOTAL: 30
Onto the rides!
Fenix
Approaching the ride’s area, the landscaping is beautifully done with lakes, fountain features and low fences meaning fantastic views of the ride are possible. As you approach, smaller features (such as a stream running down the path?!) become noticeable, and the effort that has gone into the area becomes evident. This place is stunning!
Entering the queue-line you find yourself navigating dimly lit passageways with spiral staircases, tunnels and terrifyingly steep stairs into and out of the station. There are a few areas once the ride starts that feel incomplete, but I believe the park are planning to add to this over the winter.
Passing through a mist effect you begin ascending the lift-hill, before taking a turn and entering the first drop. This felt a lot more forceful than Swarm’s, with there being much more of a “pull-over” at the back despite the shorter trains. You then enter an excellent airtime hill, diving through a near miss before going up, over and into an incredibly forceful helix.
Out of the helix you enter a zero-g-roll taken at a ridiculously fast pace, and then dive into the last few turns.
Fenix is an incredible coaster, and (IMO) infinitely better than The Swarm. Where Swarm takes elements slowly and crawls over the top of inversions, Fenix throws you into them at a much faster pace whilst still retaining the smooth nature of a B&M. This, combined with the incredible landscaping makes Fenix a truly fantastic coaster. My only criticism would be that it’s fairly short, but even then, it packs a punch so you don’t feel short-changed.
Troy
Oh. My. Word.
As someone who holds wooden coasters in very high regard, I was excited to ride Troy but also conscious that I didn’t want to overhype it. Similar to most rides at Toverland it’s very well presented, with the queue-line and surrounding area offering stunning views of the ride’s imposing structure.
Navigating the first corner and lift-hill, views of the ride’s obscene layout come into view, but before you realise you’ve reached the first drop.
Plummeting down the twisting first drop is incredible, and what follows is an extremely fast banked turn, then two minutes of pure joy. I won’t even try and go through the layout because it’s taken at such a pace that it makes it impossible, but you’re thrown side-to-side, out of your seat on occasion (though airtime isn’t really the focus of the ride) and the station fly-through is awesome.
The ride is just utterly relentless from start to finish, yet still manages to retain a sense of comfort whilst throwing you around and really bringing a new meaning to the “out of control” sensation associated with wooden coasters.
I think it’s become my new favourite coaster.
Dwerlvelwind
A really fun family spinning coaster with some surprising force in places, and the onboard audio is fantastic. With it being compact I’d say one of these would be perfect for a UK park with limited space, and of course with it being Toverland it was fantastically decorated both inside the station and around the ride’s area.
Booster Bike
A fun coaster, the launch is more forceful than I was expecting and the turns/hills at the end are good fun; also, the unique seating position adds to it. Probably not quite as good as Velocity, but still good.
Merlin’s Quest was a little bit of a disappointment as it was taken far too slowly, and felt like an ordeal waiting to get back into the station. With that said, the indoor section is excellently themed though I didn’t appreciate the bugs on the outdoor section!
Maximus’ Blitz Bahn is a unique ride, and a lot of fun.
The rapids were a bit terrifying in a full boat, and the log flume was good (though very weird!)
During the behind the scenes tour of Fenix we were treated to a walk along the brake run, as well as a look into the ride’s control panel, a walk round the first turn after the station and a long look into and walk round the maintenance shed (it’s huge!) with the second train in storage – we were only allowed to take pictures on the brake run and in the station.
Overall, I thoroughly enjoyed Toverland; it’s a lovely family owned park and they clearly put a lot of pride into everything they do. With investments such as Fenix I think it’s definitely one to watch. A few more photos below
Spot anything strange about this picture?
Hmm...
There were YouTuber's filming a stunt show of some sort at the park, earlier on in the day they jumped onto our boat on Merlin's quest and then back off again whilst being filmed by the park!
Thanks for reading
-
Coaster got a reaction from Matt 236 for a blog entry, Efteling Review - October 2018
Day 1 of a three-day event with Pleasure Beach Experience took place at Efteling Theme Park in the Netherlands, where we had an hour’s ERT on Joris en de Draak before park opening as well as a full day at the park. First and foremost, the park was very accommodating to us, and the staff were all excellent and friendly.
With it being my first visit to Efteling I wasn’t too sure what to expect, but I’d probably describe the park as very quirky and unusual. There are a lot of nicely themed attractions and some fun coasters, and I really liked the large spanning lakes, exceptional use of audio and some weird and wacky features around the park.
Operations seemed very good aside from Baron, with multiple trains running and queues moving fast.
Unfortunately, on my visit Bob was closed (to then open a week later – spite!) as were Fata Morgana and Villa Volta.
Ride Count:
Joris en de Draak x17 (ERT & a few afternoon rides)
Flying Dutchman x3
Python x2
Rapids x2
Baron 1898 x1
Rogel Vok x1
Carnival Festival x1
Droomvlucht x1
Symbolica x1
TOTAL: 29
Onto the rides!
Joris en de Draak
Joris en de Draak is a fantastic racing wooden coaster with some incredible moments of airtime, strange banking and a very fun layout.
Similar to Wicker Man, the ride’s queue line is landscaped around the ride well with some good viewpoints of the ride and interaction over the lake.
I really enjoyed the racing element of the ride, with the trains breaking off from each other and then joining back side-by-side for the final section of the race. There were some fun interactions throughout the layout, too.
The sweeping turns at both ends of the ride’s layout were great fun and felt very forceful, especially the first one where you dive suddenly to the right-hand-side – brilliant!
Whilst both sides were brilliant I marginally preferred the blue one, due to an insanely brutal airtime hill that seems to appear out of nowhere… absolutely fantastic.
I liked the features the ride has such as the flag announcing the winner, cheering/booing in the station and the flags being draped for the winning train; fun little extras which the park didn’t have to do, but they make the experience better.
Baron 1898
Having enjoyed Valkyria I was fairly confident that Baron would at least be a fun coaster, but unfortunately, I just didn’t enjoy it.
The theming is excellent. The way the music outside differs to that inside, the station building, pre-shows and everything else are just incredible, and it’s clear that a lot of detail has been put into the attraction.
Ascending the (incredibly well themed) lift hill with the ghostly singing ringing in your ears, you approach the top. I found the drop was too small to achieve the freefall sensation, and the ride that followed fairly weak; the inversions didn’t feel overly forceful, the helix felt a bit awkward and the airtime hill didn’t produce any airtime.
Baron 1898 is a visually impressive ride and a good themed experience, but that’s as far as it goes for me.
Flying Dutchman
Wow! What a brilliant attraction.
From the incredible theming in the queue to the highly detailed station, the presentation of this ride is superb both internally and externally.
Giving a false sense of security, you deport the harbour and things soon take a turn for the worse… I really liked the use of atmospheric lighting and audio here, and the mist screen effect is so well executed. The indoor section had a few surprises, and the outdoor section was good fun too.
Python
Really enjoyed this, despite it being a fairly short coaster. The inversions were forceful, as were the helix’s, and the entire ride was very smooth (I’m guessing due to the recent re-track). I wasn’t a fan of the vest restraints though, they felt very restrictive when compared with B&M’s version.
Vogel Rok was awesome, a really fun indoor coaster with some interesting visual effects, fun audio and a really good sensation of speed.
Symbolica has a really clever ride system and I enjoyed it, even if I didn’t fully understand what it was about! External presentation is fantastic here also.
Other attractions included Droomvlucht and the Rapids, both of which were done to a very high standard with some surprises. Also, that rapids music is so catchy!
Overall, I really enjoyed Efteling. It’s a big contrast to parks in the UK, and offers something different to any other park I’ve visited. I did feel that one day wasn’t enough to take everything in, as there were a few other attractions I’d have liked to experience. A few more photos below
Thanks for reading
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Coaster got a reaction from planenut for a blog entry, Launches, Freefalls and Airtime in Sweden - My Liseberg Review
Liseberg caught my attention in 2014 with the launch of Helix, and has since been very much on my agenda to visit. With it being my first non-UK park, there were high expectations and I was extremely excited to visit.
Firstly, looking at the park itself, it’s absolutely beautiful. The location in Gothenburg is amazing and I like the fact that many of the rides are built into the hillside, whilst also entwining between each other; it’s very Blackpool-on-a-hill ish. Helix has a fantastic presence and I really like the way it entwines between Lisebergbanan, the log flume and various other rides. In turn, Valkyria stands out and the view looking down from the top of the hill is fantastic.
Another thing that struck me was that the park must have a fantastic landscaping team; the gardens were all spotless, as were the buildings, queuelines and surrounding areas. It really puts UK parks to shame in terms of presentation.
Unfortunately, I was disappointed with the operations at the park after hearing great things. Helix runs three trains but has terribly slow dispatch times, it was stacked on all three trains every time I was on the ride and/or watching from elsewhere in the park. I feel a lot of this is caused by the (unnecessary) seatbelts, as Icon at Blackpool doesn’t really have this problem. In addition, operations on Valkyria were equally slow with the ride stacking all 3 cars on almost every occasion.
On a more positive note, Lisebergbanan is a fantastic queue shifter, as are the Flume Ride and Rapids. Furthermore, the park was extremely busy on Saturday and Sunday, and I feel the park held together well with minimal breakdowns and generally a well organised feel, even if some of the throughputs were lower than I would have hoped for.
Finally, before looking at the rides, catering let the park down massively in my opinion. The Max burger outlets all had queues out of their pens, meaning we ended up queueing 45 minutes for “fast food” – the other more upmarket options are pricey but the wait times are generally lower.
Onto the rides!
Valkyria
Approaching the ride, it has an intimidating presence with fantastic landscaping allowing you to get really close to the ride’s drop, and a forced-perspective of the ride station at the top of the steps. The queueline is standard cattle pen for the most part, but there are some theming elements throughout and the theme music plays.
Inside the station, two faux fire plinths create a fantastic effect, as does a projection of a Valkyrie on the wall at the far end. The music plays louder in here, and the atmosphere is very dramatic.
Onto the ride itself, the fast lift hill is followed by a wide turn with fantastic views of Gothenburg and the surrounding rides at Liseberg. You’re slowed down before the holding break is used; I found it holds you for significantly longer than Oblivion, and the views over Liseberg are followed by a sudden plunge into a mist-filled tunnel. The effect is very good here, as the angle you enter the tunnel mean it acts as a head-chopper; at night, the mist is lit in blue which adds further to the effect.
Following the drop, you enter an Immelmann before taking a fast-right-hand turn into a zero-g-roll. I found the roll provided a strange sensation, as it’s taken much faster than most yet feels as if you “float” through it. The turns which follow are fun, with a small moment of airtime offered depending where you are sat. Following this, I found the final heartline roll to offer another floaty-sensation.
My verdict on Valkyria is that it’s a very fun and floaty coaster, but lacks high levels of G-Force. Whilst I prefer Oblivion’s first drop due to the restraints, and longer tunnel, I feel that Valkyria is a much better attraction with it being a full-length coaster, and the theming is solid.
Helix
Helix was the main reason for my visit to Liseberg, and with a similar ride being introduced to the UK it was finally time to go and ride its main inspiration.
I find the ride’s presence around Liseberg absolutely stunning, it feels like it’s carved into the hillside and fits in perfectly around the park’s other attractions, whilst also maintaining a stature of its own. At night, it looks phenomenal with the light only coming from the ride’s trains.
Entering the queueline, the ride’s soundtrack immediately becomes audible as you navigate (or queue!) through a high-tech feeling metallic queueline. It reminded me of a classy version of G-Force’s queueline, but MUCH better.
The ride’s station is fairly standard, but the ceiling dispatch lighting adds a lot; especially once night falls. The theme music plays loudly in here, but is sadly interrupted by the seatbelt announcement each time the train loads.
Dropping out of the station into the first inversion, some hangtime is experienced before turning into the first launch. With a small burst of acceleration, you are thrown into a zero-g-roll, then a turn/airtime hill before entering the next two inversions. I found the ride picked up some good force here, to then throw you into the airtime hill. I didn’t experience much airtime here, however the sensation on the next zero-g-roll felt oddly jerky, as if the train is constantly catching up with itself; I think this is due to the track profile, but I actually really liked it!
The next section was my favourite of the ride, as you are thrown into a mini-airtime hill before entering a “helix” with extremely high g-forces experienced! The turn that follows this was very weak by comparison, though the tunnel makes it more fun I guess.
Entering the second launch, you enter the ride’s tallest inversion. I found this quite weak, and much prefer Icon’s Immelmann as you experience a lot of airtime coming down from it; whereas on Helix, you turn whilst inverted meaning there isn’t any. After exiting this you are thrown into a huge airtime hill, which produces fantastic ejector on the back row. Entering another high-g turn, you navigate some S-turns before entering the final heartline roll, which had some amazing hangtime.
Overall, I found that Helix is a very good, solid coaster with a decent length. With that said, I don’t rate it as highly as many others do.
Balder
Balder was much anticipated by myself, being a fan of wooden coasters. The ride’s queueline is a horrible mess of mesh and cattle pen but putting that aside, it’s a really awesome ride.
I was surprised with how steep (and fast!) the lift hill is, and much like the other rides at Liseberg, fantastic views are offered. The first drop is fantastic and provides some fantastic airtime, a trend that continues throughout the ride.
The bulk of the ride’s layout is made up of airtime hills taken very quickly, meaning that there’s insane ejector in almost every hill. A particular highlight for me was the hill taken fully in a tunnel, as it feels like you’re being thrown up towards the ceiling. In addition, there are a huge number of VERY close head choppers throughout the layout, which combined with being thrown out of your seat at the same time genuinely made me feel uneasy!
Overall, Balder is a fantastic wooden coaster. It’s much smoother than other woodies I’ve ridden, but the airtime is sublime. The ride experience improves massively at night, with the tunnel providing a moment of pitch-darkness.
With that said, I did find it very formulaic and the layout feels methodical as opposed to out-of-control, making it an entirely different experience to rides like Megafobia. It’s great fun, but I couldn’t help feeling on the last few hills, “it’d be great if the ride did something different now.”
Lisebergbanan is a fantastic coaster which makes use of the terrain, much like Helix. A lengthy ride is experienced, with plenty of force on the corners. I also loved the three turns taking you down the hillside through the tunnel, though the brake run is brutal! The ride station is one of the best I’ve ever seen, as is the ride’s capacity.
Atmosfear is a brilliant drop tower, whilst not as forceful as some the views are impressive and the height fantastic, and I liked the fact that the drop feels much longer than similar drop towers.
Loki is an incredible flat ride, and may be my new favourite (was previously Slammer at Thorpe). The ride’s restraints mean that incredible airtime is offered, as well as a huge amount of force on the way down. Close interactions with Balder also improve this.
The biggest surprise of the visit for me was Mechanica. I absolutely adored Bling at Blackpool, like I remembered it being amazing. But Mechanica was (to put it as politely as possible), utter rubbish. We had two rides on it and only experienced one good moment, the rest was awkward shuffling from side to side and aimlessly swinging. The noise it makes is amazing though.
Flume ride is amazing, my absolute favourite log flume. It’s taken at a very fast speed, and the hillside location makes for stunning interactions with the coasters. I found the last two drops to be a lot of fun, with just the right level of wetness to be fun but not stupidly wet. Similarly, the rapids were also brilliant fun, and it was nice to see that they still use all their water features unlike UK ones.
Overall, I found Liseberg to be a really nice amusement park. It’s clear that they prioritise quality in everything they do, with the rides all being comfortable, well presented and fun. A very easy abroad park to do for the first one, too. A few more photos below
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Coaster got a reaction from Matt 236 for a blog entry, Launches, Freefalls and Airtime in Sweden - My Liseberg Review
Liseberg caught my attention in 2014 with the launch of Helix, and has since been very much on my agenda to visit. With it being my first non-UK park, there were high expectations and I was extremely excited to visit.
Firstly, looking at the park itself, it’s absolutely beautiful. The location in Gothenburg is amazing and I like the fact that many of the rides are built into the hillside, whilst also entwining between each other; it’s very Blackpool-on-a-hill ish. Helix has a fantastic presence and I really like the way it entwines between Lisebergbanan, the log flume and various other rides. In turn, Valkyria stands out and the view looking down from the top of the hill is fantastic.
Another thing that struck me was that the park must have a fantastic landscaping team; the gardens were all spotless, as were the buildings, queuelines and surrounding areas. It really puts UK parks to shame in terms of presentation.
Unfortunately, I was disappointed with the operations at the park after hearing great things. Helix runs three trains but has terribly slow dispatch times, it was stacked on all three trains every time I was on the ride and/or watching from elsewhere in the park. I feel a lot of this is caused by the (unnecessary) seatbelts, as Icon at Blackpool doesn’t really have this problem. In addition, operations on Valkyria were equally slow with the ride stacking all 3 cars on almost every occasion.
On a more positive note, Lisebergbanan is a fantastic queue shifter, as are the Flume Ride and Rapids. Furthermore, the park was extremely busy on Saturday and Sunday, and I feel the park held together well with minimal breakdowns and generally a well organised feel, even if some of the throughputs were lower than I would have hoped for.
Finally, before looking at the rides, catering let the park down massively in my opinion. The Max burger outlets all had queues out of their pens, meaning we ended up queueing 45 minutes for “fast food” – the other more upmarket options are pricey but the wait times are generally lower.
Onto the rides!
Valkyria
Approaching the ride, it has an intimidating presence with fantastic landscaping allowing you to get really close to the ride’s drop, and a forced-perspective of the ride station at the top of the steps. The queueline is standard cattle pen for the most part, but there are some theming elements throughout and the theme music plays.
Inside the station, two faux fire plinths create a fantastic effect, as does a projection of a Valkyrie on the wall at the far end. The music plays louder in here, and the atmosphere is very dramatic.
Onto the ride itself, the fast lift hill is followed by a wide turn with fantastic views of Gothenburg and the surrounding rides at Liseberg. You’re slowed down before the holding break is used; I found it holds you for significantly longer than Oblivion, and the views over Liseberg are followed by a sudden plunge into a mist-filled tunnel. The effect is very good here, as the angle you enter the tunnel mean it acts as a head-chopper; at night, the mist is lit in blue which adds further to the effect.
Following the drop, you enter an Immelmann before taking a fast-right-hand turn into a zero-g-roll. I found the roll provided a strange sensation, as it’s taken much faster than most yet feels as if you “float” through it. The turns which follow are fun, with a small moment of airtime offered depending where you are sat. Following this, I found the final heartline roll to offer another floaty-sensation.
My verdict on Valkyria is that it’s a very fun and floaty coaster, but lacks high levels of G-Force. Whilst I prefer Oblivion’s first drop due to the restraints, and longer tunnel, I feel that Valkyria is a much better attraction with it being a full-length coaster, and the theming is solid.
Helix
Helix was the main reason for my visit to Liseberg, and with a similar ride being introduced to the UK it was finally time to go and ride its main inspiration.
I find the ride’s presence around Liseberg absolutely stunning, it feels like it’s carved into the hillside and fits in perfectly around the park’s other attractions, whilst also maintaining a stature of its own. At night, it looks phenomenal with the light only coming from the ride’s trains.
Entering the queueline, the ride’s soundtrack immediately becomes audible as you navigate (or queue!) through a high-tech feeling metallic queueline. It reminded me of a classy version of G-Force’s queueline, but MUCH better.
The ride’s station is fairly standard, but the ceiling dispatch lighting adds a lot; especially once night falls. The theme music plays loudly in here, but is sadly interrupted by the seatbelt announcement each time the train loads.
Dropping out of the station into the first inversion, some hangtime is experienced before turning into the first launch. With a small burst of acceleration, you are thrown into a zero-g-roll, then a turn/airtime hill before entering the next two inversions. I found the ride picked up some good force here, to then throw you into the airtime hill. I didn’t experience much airtime here, however the sensation on the next zero-g-roll felt oddly jerky, as if the train is constantly catching up with itself; I think this is due to the track profile, but I actually really liked it!
The next section was my favourite of the ride, as you are thrown into a mini-airtime hill before entering a “helix” with extremely high g-forces experienced! The turn that follows this was very weak by comparison, though the tunnel makes it more fun I guess.
Entering the second launch, you enter the ride’s tallest inversion. I found this quite weak, and much prefer Icon’s Immelmann as you experience a lot of airtime coming down from it; whereas on Helix, you turn whilst inverted meaning there isn’t any. After exiting this you are thrown into a huge airtime hill, which produces fantastic ejector on the back row. Entering another high-g turn, you navigate some S-turns before entering the final heartline roll, which had some amazing hangtime.
Overall, I found that Helix is a very good, solid coaster with a decent length. With that said, I don’t rate it as highly as many others do.
Balder
Balder was much anticipated by myself, being a fan of wooden coasters. The ride’s queueline is a horrible mess of mesh and cattle pen but putting that aside, it’s a really awesome ride.
I was surprised with how steep (and fast!) the lift hill is, and much like the other rides at Liseberg, fantastic views are offered. The first drop is fantastic and provides some fantastic airtime, a trend that continues throughout the ride.
The bulk of the ride’s layout is made up of airtime hills taken very quickly, meaning that there’s insane ejector in almost every hill. A particular highlight for me was the hill taken fully in a tunnel, as it feels like you’re being thrown up towards the ceiling. In addition, there are a huge number of VERY close head choppers throughout the layout, which combined with being thrown out of your seat at the same time genuinely made me feel uneasy!
Overall, Balder is a fantastic wooden coaster. It’s much smoother than other woodies I’ve ridden, but the airtime is sublime. The ride experience improves massively at night, with the tunnel providing a moment of pitch-darkness.
With that said, I did find it very formulaic and the layout feels methodical as opposed to out-of-control, making it an entirely different experience to rides like Megafobia. It’s great fun, but I couldn’t help feeling on the last few hills, “it’d be great if the ride did something different now.”
Lisebergbanan is a fantastic coaster which makes use of the terrain, much like Helix. A lengthy ride is experienced, with plenty of force on the corners. I also loved the three turns taking you down the hillside through the tunnel, though the brake run is brutal! The ride station is one of the best I’ve ever seen, as is the ride’s capacity.
Atmosfear is a brilliant drop tower, whilst not as forceful as some the views are impressive and the height fantastic, and I liked the fact that the drop feels much longer than similar drop towers.
Loki is an incredible flat ride, and may be my new favourite (was previously Slammer at Thorpe). The ride’s restraints mean that incredible airtime is offered, as well as a huge amount of force on the way down. Close interactions with Balder also improve this.
The biggest surprise of the visit for me was Mechanica. I absolutely adored Bling at Blackpool, like I remembered it being amazing. But Mechanica was (to put it as politely as possible), utter rubbish. We had two rides on it and only experienced one good moment, the rest was awkward shuffling from side to side and aimlessly swinging. The noise it makes is amazing though.
Flume ride is amazing, my absolute favourite log flume. It’s taken at a very fast speed, and the hillside location makes for stunning interactions with the coasters. I found the last two drops to be a lot of fun, with just the right level of wetness to be fun but not stupidly wet. Similarly, the rapids were also brilliant fun, and it was nice to see that they still use all their water features unlike UK ones.
Overall, I found Liseberg to be a really nice amusement park. It’s clear that they prioritise quality in everything they do, with the rides all being comfortable, well presented and fun. A very easy abroad park to do for the first one, too. A few more photos below
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Coaster got a reaction from JoshuaA for a blog entry, Launches, Freefalls and Airtime in Sweden - My Liseberg Review
Liseberg caught my attention in 2014 with the launch of Helix, and has since been very much on my agenda to visit. With it being my first non-UK park, there were high expectations and I was extremely excited to visit.
Firstly, looking at the park itself, it’s absolutely beautiful. The location in Gothenburg is amazing and I like the fact that many of the rides are built into the hillside, whilst also entwining between each other; it’s very Blackpool-on-a-hill ish. Helix has a fantastic presence and I really like the way it entwines between Lisebergbanan, the log flume and various other rides. In turn, Valkyria stands out and the view looking down from the top of the hill is fantastic.
Another thing that struck me was that the park must have a fantastic landscaping team; the gardens were all spotless, as were the buildings, queuelines and surrounding areas. It really puts UK parks to shame in terms of presentation.
Unfortunately, I was disappointed with the operations at the park after hearing great things. Helix runs three trains but has terribly slow dispatch times, it was stacked on all three trains every time I was on the ride and/or watching from elsewhere in the park. I feel a lot of this is caused by the (unnecessary) seatbelts, as Icon at Blackpool doesn’t really have this problem. In addition, operations on Valkyria were equally slow with the ride stacking all 3 cars on almost every occasion.
On a more positive note, Lisebergbanan is a fantastic queue shifter, as are the Flume Ride and Rapids. Furthermore, the park was extremely busy on Saturday and Sunday, and I feel the park held together well with minimal breakdowns and generally a well organised feel, even if some of the throughputs were lower than I would have hoped for.
Finally, before looking at the rides, catering let the park down massively in my opinion. The Max burger outlets all had queues out of their pens, meaning we ended up queueing 45 minutes for “fast food” – the other more upmarket options are pricey but the wait times are generally lower.
Onto the rides!
Valkyria
Approaching the ride, it has an intimidating presence with fantastic landscaping allowing you to get really close to the ride’s drop, and a forced-perspective of the ride station at the top of the steps. The queueline is standard cattle pen for the most part, but there are some theming elements throughout and the theme music plays.
Inside the station, two faux fire plinths create a fantastic effect, as does a projection of a Valkyrie on the wall at the far end. The music plays louder in here, and the atmosphere is very dramatic.
Onto the ride itself, the fast lift hill is followed by a wide turn with fantastic views of Gothenburg and the surrounding rides at Liseberg. You’re slowed down before the holding break is used; I found it holds you for significantly longer than Oblivion, and the views over Liseberg are followed by a sudden plunge into a mist-filled tunnel. The effect is very good here, as the angle you enter the tunnel mean it acts as a head-chopper; at night, the mist is lit in blue which adds further to the effect.
Following the drop, you enter an Immelmann before taking a fast-right-hand turn into a zero-g-roll. I found the roll provided a strange sensation, as it’s taken much faster than most yet feels as if you “float” through it. The turns which follow are fun, with a small moment of airtime offered depending where you are sat. Following this, I found the final heartline roll to offer another floaty-sensation.
My verdict on Valkyria is that it’s a very fun and floaty coaster, but lacks high levels of G-Force. Whilst I prefer Oblivion’s first drop due to the restraints, and longer tunnel, I feel that Valkyria is a much better attraction with it being a full-length coaster, and the theming is solid.
Helix
Helix was the main reason for my visit to Liseberg, and with a similar ride being introduced to the UK it was finally time to go and ride its main inspiration.
I find the ride’s presence around Liseberg absolutely stunning, it feels like it’s carved into the hillside and fits in perfectly around the park’s other attractions, whilst also maintaining a stature of its own. At night, it looks phenomenal with the light only coming from the ride’s trains.
Entering the queueline, the ride’s soundtrack immediately becomes audible as you navigate (or queue!) through a high-tech feeling metallic queueline. It reminded me of a classy version of G-Force’s queueline, but MUCH better.
The ride’s station is fairly standard, but the ceiling dispatch lighting adds a lot; especially once night falls. The theme music plays loudly in here, but is sadly interrupted by the seatbelt announcement each time the train loads.
Dropping out of the station into the first inversion, some hangtime is experienced before turning into the first launch. With a small burst of acceleration, you are thrown into a zero-g-roll, then a turn/airtime hill before entering the next two inversions. I found the ride picked up some good force here, to then throw you into the airtime hill. I didn’t experience much airtime here, however the sensation on the next zero-g-roll felt oddly jerky, as if the train is constantly catching up with itself; I think this is due to the track profile, but I actually really liked it!
The next section was my favourite of the ride, as you are thrown into a mini-airtime hill before entering a “helix” with extremely high g-forces experienced! The turn that follows this was very weak by comparison, though the tunnel makes it more fun I guess.
Entering the second launch, you enter the ride’s tallest inversion. I found this quite weak, and much prefer Icon’s Immelmann as you experience a lot of airtime coming down from it; whereas on Helix, you turn whilst inverted meaning there isn’t any. After exiting this you are thrown into a huge airtime hill, which produces fantastic ejector on the back row. Entering another high-g turn, you navigate some S-turns before entering the final heartline roll, which had some amazing hangtime.
Overall, I found that Helix is a very good, solid coaster with a decent length. With that said, I don’t rate it as highly as many others do.
Balder
Balder was much anticipated by myself, being a fan of wooden coasters. The ride’s queueline is a horrible mess of mesh and cattle pen but putting that aside, it’s a really awesome ride.
I was surprised with how steep (and fast!) the lift hill is, and much like the other rides at Liseberg, fantastic views are offered. The first drop is fantastic and provides some fantastic airtime, a trend that continues throughout the ride.
The bulk of the ride’s layout is made up of airtime hills taken very quickly, meaning that there’s insane ejector in almost every hill. A particular highlight for me was the hill taken fully in a tunnel, as it feels like you’re being thrown up towards the ceiling. In addition, there are a huge number of VERY close head choppers throughout the layout, which combined with being thrown out of your seat at the same time genuinely made me feel uneasy!
Overall, Balder is a fantastic wooden coaster. It’s much smoother than other woodies I’ve ridden, but the airtime is sublime. The ride experience improves massively at night, with the tunnel providing a moment of pitch-darkness.
With that said, I did find it very formulaic and the layout feels methodical as opposed to out-of-control, making it an entirely different experience to rides like Megafobia. It’s great fun, but I couldn’t help feeling on the last few hills, “it’d be great if the ride did something different now.”
Lisebergbanan is a fantastic coaster which makes use of the terrain, much like Helix. A lengthy ride is experienced, with plenty of force on the corners. I also loved the three turns taking you down the hillside through the tunnel, though the brake run is brutal! The ride station is one of the best I’ve ever seen, as is the ride’s capacity.
Atmosfear is a brilliant drop tower, whilst not as forceful as some the views are impressive and the height fantastic, and I liked the fact that the drop feels much longer than similar drop towers.
Loki is an incredible flat ride, and may be my new favourite (was previously Slammer at Thorpe). The ride’s restraints mean that incredible airtime is offered, as well as a huge amount of force on the way down. Close interactions with Balder also improve this.
The biggest surprise of the visit for me was Mechanica. I absolutely adored Bling at Blackpool, like I remembered it being amazing. But Mechanica was (to put it as politely as possible), utter rubbish. We had two rides on it and only experienced one good moment, the rest was awkward shuffling from side to side and aimlessly swinging. The noise it makes is amazing though.
Flume ride is amazing, my absolute favourite log flume. It’s taken at a very fast speed, and the hillside location makes for stunning interactions with the coasters. I found the last two drops to be a lot of fun, with just the right level of wetness to be fun but not stupidly wet. Similarly, the rapids were also brilliant fun, and it was nice to see that they still use all their water features unlike UK ones.
Overall, I found Liseberg to be a really nice amusement park. It’s clear that they prioritise quality in everything they do, with the rides all being comfortable, well presented and fun. A very easy abroad park to do for the first one, too. A few more photos below
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Coaster got a reaction from JoshC. for a blog entry, Launches, Freefalls and Airtime in Sweden - My Liseberg Review
Liseberg caught my attention in 2014 with the launch of Helix, and has since been very much on my agenda to visit. With it being my first non-UK park, there were high expectations and I was extremely excited to visit.
Firstly, looking at the park itself, it’s absolutely beautiful. The location in Gothenburg is amazing and I like the fact that many of the rides are built into the hillside, whilst also entwining between each other; it’s very Blackpool-on-a-hill ish. Helix has a fantastic presence and I really like the way it entwines between Lisebergbanan, the log flume and various other rides. In turn, Valkyria stands out and the view looking down from the top of the hill is fantastic.
Another thing that struck me was that the park must have a fantastic landscaping team; the gardens were all spotless, as were the buildings, queuelines and surrounding areas. It really puts UK parks to shame in terms of presentation.
Unfortunately, I was disappointed with the operations at the park after hearing great things. Helix runs three trains but has terribly slow dispatch times, it was stacked on all three trains every time I was on the ride and/or watching from elsewhere in the park. I feel a lot of this is caused by the (unnecessary) seatbelts, as Icon at Blackpool doesn’t really have this problem. In addition, operations on Valkyria were equally slow with the ride stacking all 3 cars on almost every occasion.
On a more positive note, Lisebergbanan is a fantastic queue shifter, as are the Flume Ride and Rapids. Furthermore, the park was extremely busy on Saturday and Sunday, and I feel the park held together well with minimal breakdowns and generally a well organised feel, even if some of the throughputs were lower than I would have hoped for.
Finally, before looking at the rides, catering let the park down massively in my opinion. The Max burger outlets all had queues out of their pens, meaning we ended up queueing 45 minutes for “fast food” – the other more upmarket options are pricey but the wait times are generally lower.
Onto the rides!
Valkyria
Approaching the ride, it has an intimidating presence with fantastic landscaping allowing you to get really close to the ride’s drop, and a forced-perspective of the ride station at the top of the steps. The queueline is standard cattle pen for the most part, but there are some theming elements throughout and the theme music plays.
Inside the station, two faux fire plinths create a fantastic effect, as does a projection of a Valkyrie on the wall at the far end. The music plays louder in here, and the atmosphere is very dramatic.
Onto the ride itself, the fast lift hill is followed by a wide turn with fantastic views of Gothenburg and the surrounding rides at Liseberg. You’re slowed down before the holding break is used; I found it holds you for significantly longer than Oblivion, and the views over Liseberg are followed by a sudden plunge into a mist-filled tunnel. The effect is very good here, as the angle you enter the tunnel mean it acts as a head-chopper; at night, the mist is lit in blue which adds further to the effect.
Following the drop, you enter an Immelmann before taking a fast-right-hand turn into a zero-g-roll. I found the roll provided a strange sensation, as it’s taken much faster than most yet feels as if you “float” through it. The turns which follow are fun, with a small moment of airtime offered depending where you are sat. Following this, I found the final heartline roll to offer another floaty-sensation.
My verdict on Valkyria is that it’s a very fun and floaty coaster, but lacks high levels of G-Force. Whilst I prefer Oblivion’s first drop due to the restraints, and longer tunnel, I feel that Valkyria is a much better attraction with it being a full-length coaster, and the theming is solid.
Helix
Helix was the main reason for my visit to Liseberg, and with a similar ride being introduced to the UK it was finally time to go and ride its main inspiration.
I find the ride’s presence around Liseberg absolutely stunning, it feels like it’s carved into the hillside and fits in perfectly around the park’s other attractions, whilst also maintaining a stature of its own. At night, it looks phenomenal with the light only coming from the ride’s trains.
Entering the queueline, the ride’s soundtrack immediately becomes audible as you navigate (or queue!) through a high-tech feeling metallic queueline. It reminded me of a classy version of G-Force’s queueline, but MUCH better.
The ride’s station is fairly standard, but the ceiling dispatch lighting adds a lot; especially once night falls. The theme music plays loudly in here, but is sadly interrupted by the seatbelt announcement each time the train loads.
Dropping out of the station into the first inversion, some hangtime is experienced before turning into the first launch. With a small burst of acceleration, you are thrown into a zero-g-roll, then a turn/airtime hill before entering the next two inversions. I found the ride picked up some good force here, to then throw you into the airtime hill. I didn’t experience much airtime here, however the sensation on the next zero-g-roll felt oddly jerky, as if the train is constantly catching up with itself; I think this is due to the track profile, but I actually really liked it!
The next section was my favourite of the ride, as you are thrown into a mini-airtime hill before entering a “helix” with extremely high g-forces experienced! The turn that follows this was very weak by comparison, though the tunnel makes it more fun I guess.
Entering the second launch, you enter the ride’s tallest inversion. I found this quite weak, and much prefer Icon’s Immelmann as you experience a lot of airtime coming down from it; whereas on Helix, you turn whilst inverted meaning there isn’t any. After exiting this you are thrown into a huge airtime hill, which produces fantastic ejector on the back row. Entering another high-g turn, you navigate some S-turns before entering the final heartline roll, which had some amazing hangtime.
Overall, I found that Helix is a very good, solid coaster with a decent length. With that said, I don’t rate it as highly as many others do.
Balder
Balder was much anticipated by myself, being a fan of wooden coasters. The ride’s queueline is a horrible mess of mesh and cattle pen but putting that aside, it’s a really awesome ride.
I was surprised with how steep (and fast!) the lift hill is, and much like the other rides at Liseberg, fantastic views are offered. The first drop is fantastic and provides some fantastic airtime, a trend that continues throughout the ride.
The bulk of the ride’s layout is made up of airtime hills taken very quickly, meaning that there’s insane ejector in almost every hill. A particular highlight for me was the hill taken fully in a tunnel, as it feels like you’re being thrown up towards the ceiling. In addition, there are a huge number of VERY close head choppers throughout the layout, which combined with being thrown out of your seat at the same time genuinely made me feel uneasy!
Overall, Balder is a fantastic wooden coaster. It’s much smoother than other woodies I’ve ridden, but the airtime is sublime. The ride experience improves massively at night, with the tunnel providing a moment of pitch-darkness.
With that said, I did find it very formulaic and the layout feels methodical as opposed to out-of-control, making it an entirely different experience to rides like Megafobia. It’s great fun, but I couldn’t help feeling on the last few hills, “it’d be great if the ride did something different now.”
Lisebergbanan is a fantastic coaster which makes use of the terrain, much like Helix. A lengthy ride is experienced, with plenty of force on the corners. I also loved the three turns taking you down the hillside through the tunnel, though the brake run is brutal! The ride station is one of the best I’ve ever seen, as is the ride’s capacity.
Atmosfear is a brilliant drop tower, whilst not as forceful as some the views are impressive and the height fantastic, and I liked the fact that the drop feels much longer than similar drop towers.
Loki is an incredible flat ride, and may be my new favourite (was previously Slammer at Thorpe). The ride’s restraints mean that incredible airtime is offered, as well as a huge amount of force on the way down. Close interactions with Balder also improve this.
The biggest surprise of the visit for me was Mechanica. I absolutely adored Bling at Blackpool, like I remembered it being amazing. But Mechanica was (to put it as politely as possible), utter rubbish. We had two rides on it and only experienced one good moment, the rest was awkward shuffling from side to side and aimlessly swinging. The noise it makes is amazing though.
Flume ride is amazing, my absolute favourite log flume. It’s taken at a very fast speed, and the hillside location makes for stunning interactions with the coasters. I found the last two drops to be a lot of fun, with just the right level of wetness to be fun but not stupidly wet. Similarly, the rapids were also brilliant fun, and it was nice to see that they still use all their water features unlike UK ones.
Overall, I found Liseberg to be a really nice amusement park. It’s clear that they prioritise quality in everything they do, with the rides all being comfortable, well presented and fun. A very easy abroad park to do for the first one, too. A few more photos below
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Coaster got a reaction from Marhelorpe for a blog entry, An ICON launches in Blackpool - My Review
A cryptic wheel cover and demolition of a bridge, followed by markings on the ground. A pIt of concrete footers. Then a coaster. Even after watching the project for well over two years, it feels surreal standing next to the twisted metal track of Icon and seeing the trains swish around what was previously a lake.
Visible from many locations within the park, Icon makes its presence known simply by being there. It may not be tall, but in terms of land covered it’s HUGE. First impressions heading up the ramp seeing the Immelman looming up ahead are impressive, but the approach from the ride entrance side is the money shot. It’s such an impressive sight with the huge entrance structure, glorious soundtrack playing and the smart gold trains whizzing around you and other rides at the park.
The queue line is fantastically landscaped with amazing vantage points to watch the ride, and whilst relatively short manages to catch various sections of the ride’s amazing soundtrack. It really is sublime standing there, hearing the launch audio, and seeing a train full of excited riders slowly exit the station before the train is hurled through swirling mist and into the tunnel.
Yes, they have finished the fence now!
Decorated in style, the ride features various elements of theming such as a garden with named posts of those involved in the project, a small water feature, mist effects and a nice entrance area/viewing platform. Given that Pleasure Beach is an amusement park at heart, I have to give them credit for putting so much effort into the overall experience of Icon, it has really paid off and creates a unique atmosphere around the ride.
Entering the station, the soundtrack hits you like a ton of bricks and does a great job of building the hype - alongside the class decoration, lighting and mirrors, it’s one of the best atmospheres I’ve ever felt inside a coaster station.
But… is it any good to ride?
The excitement builds as you dispatch from the station, with the launch audio gradually getting louder before launching you towards the mist-filled tunnel with “IIIIIIIIIICON” ringing in your ears.
Flying through the misty tunnel, an almost dream-like moment of obscured vision is followed by entering the top hat element completely disorientated, before cresting the hill and being treated to one of the best airtime moments I have ever known on a coaster. On the back, you crest the hill slowly before being thrown out of your seat on the way down, whilst there is some ejector as you crest on the front.
Diving through the garden for the first time, you enter the inclined loop before swerving to the left, right, then diving underneath Steeplechase and Big Dipper. Whilst I didn’t feel the near-misses on-ride as much as I expected, it’s an engineering masterpiece to fit the track there and the S-turns provide some fun forces before you are taken back over Steeplechase into what I found to be one of the best elements of the ride.
The heart-line roll offers a completely different sensation to the beginning of the ride, creating a stark contrast. From fast-paced ground hugging turns, you are taken into some ridiculously comfortable hang-time – the amazing Mack restraints are really used to their potential here, allowing you to hang freely (but comfortably) for a second before “catching” you and throwing you into two small and sudden moments of airtime. Leading you back through the tunnel of mist, I found the two small airtime hills followed by the second launch to be a highlight of the ride.
With the station and surroundings a blur as you fly past them, you enter the Immelman. It’s quite something seeing The Big One essentially turn-over, and the element is a lot of fun at the front – at the back, it’s quite simply one of the most insane moments on any coaster. You’re taken from ascending what feels like the start of a loop to hang-time, then ridiculous “sideways-airtime” as you come down the drop, before being thrown into a steeply banked Stengel dive and then into the turn. This is one of the perfectly executed moments of Icon.
Coming out of the over-bank and into the airtime hill, you are thrown yet again out of your seat before twisting onto your side into a tight helix. I found the force to be decent here, with a good view of the theming if you’re sat on the left-hand side of the train. Forcing you out of your seat yet again, you twist over to the right to take a majestic dive over the ride’s entrance area before entering yet another unique element.
Wonky-airtime. Yep, Icon has it. You’re taken into an off-banked airtime hill, giving the impression that you’re going to be thrown into the totem poles (a fantastic throwback to the park’s past for those who remember, btw!) before meandering into the high-five element and slithering back into the brake run. The high-five element felt quite weak to me; it’s very clever and a true engineering feat, but it didn’t have the impact or sensation I thought it would as a ride experience… although with the Icon exit music becoming audible as the train hits the brake run, I soon forgot about that!
After my initial rides on Icon I was unsure but having let the coaster properly warm up, it has become a firm favourite. To me, it’s the definition of a perfect coaster; it’s long, has a number of unique elements, isn’t inversion focused (yet still has two perfectly placed and impactful inversions in the layout) and the airtime is second-to-none. Every element serves a purpose, and the ride is taken so comfortably yet isn’t afraid to throw you around. The decoration is excellent, and the soundtrack is pure bliss; easily some of the best audio I have ever heard at a theme park, The Notable Stranger has done an excellent job.
My concerns going forward are the maintenance of audio systems, and effects; the train lighting and mist has already proved unreliable, and the ride has only just been open a week. Pleasure Beach are historically not the best with keeping audio systems in check, but I hope Icon changes this trend.
Thanks for reading, a few more photos below
Icon is incredible, and offers something that the UK has been missing for some time. Pure quality.