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Cal reacted to Altitude in Fright Nights 2014
These scare attractions that Thorpe Park have are supposed to be intense. If you're against people being split up, don't go in the attraction?
It'll say on any signs for an attraction that guests may be split up, so people shouldn't really be surprised if they do.
Taking people away to "suffer"? It's a theme park attraction, not a medieval prison!
And about your last point... If people are scared of the attraction, that means it's working
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Cal got a reaction from TPJames in Annual passes
When you get to the turnstiles go to the right where pushchairs and hotel guests go as well. You then hand your annual pass to a member of staff who will scan it or you just scan it yourself on a turnstile depending on the day
For Fright nights however you will need to buy a annual pass ticket.
EDIT: TPJames beat me to it
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Cal reacted to GladiatorFanKyle in Funfair Rides
Sorry for double posting but everyone take a look at this awesome travelling coaster from spain!
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Cal reacted to JoshC. in VIP Packages - 2 for 1 Deal!
'Cashed in' my Behind the Scenes Tour and Coaster Climb. Huge thanks to TPM for being able to sort out 2for1 deals and to Thorpe for giving TPM that opportunity and for setting it up the ideas in the first place!
My Behind the Scenes tour was of Saw, and was really interesting. Got given a full tour of the workshop, control room, console as well as along part of the CCR route. The engineers' knowledge is unreal, and their ability to be able to answer any question in such depth shows that they have real passion for their work!
Of course, I did the Coaster Climb on Swarm. Being such a nice day, we could around for miles, and it was a really nice being up there. Photos don't justify how amazing the views are. Afterwards, I was given a closer look at the helicopter - real nice bit of theming!
If anyone wants a look at my pictures, they're here - https://www.facebook.com/media/set/?set=a.10204794539966380.1073741833.1324550230&type=1&l=81b6fdfe9a
Again, thanks to TPM, Thorpe, my VIP host, the Saw engineers and the rides manager who took us up the lift hill! Will definitely be looking into doing another experience next season!
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Cal reacted to Matt 236 in Logger's Leap
In terms of loggers, I say leave as it is. I am referring to baggage and item arrangements which I think changing it would have a massive effect on throughputs.
As for the rest, give it some TLC. Facelift the station, rebuild the tunnel, enhance the landscape, refresh the queue and if there's any possibility, try and make the ride water slightly less lake like (merky).
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Cal reacted to pluk in Nemesis Inferno
The wood chips looked pretty good for a simple little bit of theming for a couple of years, but faded away as they obviously would. Why thay haven't bought a few sacks of each colour to top it up every couple of years I don't know. What would it cost? Couple of hundred quid tops.
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Cal reacted to Coaster in Alton Towers Trip Reports
I'm just going to post ridecounts and a few points as I'm not sure if anyone reads trip reports anymore;
Wednesday 27th August:
Nemesis x9
Th13teen x2
Duel x2
The Smiler x1
Air x1
Nemesis: Sub Terra x1
Battle Galleons x1
Thursday 28th August:
Nemesis x5
The Smiler x2
Duel x2
Oblivion x1
Th13teen x1
Rita x1
Hex x1
Congo River Rapids x1
Battle Galleons x1
Friday 29th August:
Nemesis x22
The Smiler x2
Th13teen x2
Sonic Spinball x1
Oblivion x1
Rita x1
The Flume x1
Hex x1
Duel x1
Nemesis: Sub Terra x1
Highlights:
22 rides on Nemesis in one day! Single Rider Queues. Without them, I would have got a much, much lower ridecount. Changes in Hex were fantastic! Getting soaked on the rapids! I'm sure those waterfalls never used to get you. Closing time extension to 7pm on Wednesday and Friday.
Annoyances/General points:
Not starting the monorail with all the trains on. This causes a queue to build up as soon as it opens, especially in peak season. Waited an hour in the single rider queue on The Smiler on friday due to two stoppages. One was to take a train off, and the other one was to change two trains over. Very annoying to say the least, as it took an hour out of our ride time. The Smiler didn't open until 10:40 on friday, yet it was supposed to open at 9am for ERT. Ticket machines broke on Friday, meaning that nobody (aside from annual passholders and prebooked tickets) could get in for an hour and a half! Didn't affect me, but I think they used it as an excuse to not open The Smiler on time. Breakdown on Duel resulting in all the lights being switched on - unfortunately we were in the station! If only I had got there a few minutes earlier I would have seen the behind the scenes of the ride! Thanks for reading.
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Cal reacted to pluk in The Smiler
I think anyone who even thinks about sticking backwards rows on any existing coaster should be subject to an immediate and severe amount of pain. Just no.
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Cal reacted to Whatever in SAW: The Ride
Oh, I'm sorry, I just simply tried to turn the conversation into something that was related to the thread title. Did I do anything wrong?
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Cal got a reaction from kinnaird in Fright Nights 2014
I went to Tullys a couple of years ago, thought the mazes at Thorpe Park were a lot better. For pretty much the same price (from what I remember) at thorpe you are also getting all the rides from 10-9, and Tullys you only get each maze once. There's not a lot else to do at Tullys either and if you do want to do anything else you'll have to pay extra for it. I think Thorpe is defiantly better value for money.
Sent from my iPhone 5S using Tapatalk
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Cal reacted to Coaster in Nemesis Inferno
Well they were better than what there is now... (Nothing )
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Cal reacted to Benin in The Smiler
Yep, such a waste to have a wonderfully themed station building, silly Europa...
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Cal reacted to JoshC. in Return of Reserve N Ride?
One thing which I've noticed people say is about the "unfair ratios" of RnR to people who queue normally, and the long queue times that people have to wait if they queue normally. Surely that shows the system is in fact working well...
Say Saw had a 60 minute queue for people who decided to queue normally - which it did at one point yesterday - and (if there's ratios favouring Fastrack and RnR) only 2 out of the 8 cars let normal guests on. Then, there's only gonna be around 200-250 people actually normally queueing for the ride (assuming Saw's throughput is between 800-1000). Assuming the same for the other four coasters, then you're looking at 1000 people queueing for the major 5 coasters. If all the 'ordinary' queues for coasters are longer, then you're still only looking at 1500-2000 at most queueing for the actual coasters.
Using the system yesterday, was able to get on the rides very quickly after checking in. I certainly wouldn't have got all 5 major coasters done during the day if RnR wasn't operating, since I wouldn't want to bother with the queues.
If those people had to use RnR, and you spread them across the entire park and the 10-15ish rides that could possibly appeal to them, then at this stage, it will give a noticeable, but not particularly huge, increase to ride queue times, as well as boost up virtual waiting times. I want to see the park try just virtual queueing on the coasters, but at the moment, it's probably a step too far given the limited line up to do. So the normal queueing option - whilst confusing and weird and whatnot - is a good idea at the moment.
What they need to do now is increase the attraction line up. High throughput rides would be great, but they also need shows, non-rides, etc. to give more alternatives and to keep everyone entertained. That way, the virtual queueing will work, and there's enough attractions to be able to cope. The fact that, for the most part, the non-coasters aren't that much more busier at the moment, shows that the park don't actually need that much more for this to be achievable. I'd even say that if the park could get a season-round show in the arena / Hideaway and CCR back, they could realistically try it next season. Couple more high throughput rides and attraction in the next couple of years and they could attempt to roll it out to more and more rides as well.
Long story short - I think RnR is getting to a stage where it's working well. The system seems a lot better than in the past, and these trials are coming back positive. I don't think it'll be that difficult to roll it out to having the coasters to be virtual queue and Fastrack only.
Couple of other points. People mentioning about the fact your can reserve rides when not on park. It is a flaw, yes, and it is something which would be good to be sorted out. However, I don't think it's too big a deal? I doubt there's many people who have nothing better to do than book a place in a queue on a roller coaster just to annoy some other people. Some people could do it if they're arriving after the park opens, but I imagine that's a smaller problem since most people will arrive within the first hour of opening.
I know many have mentioned the flaw how multiple people from one group can reserve different rides. This is something which could be abused, yes, however I wonder how much it affects to queues. I personally doubt it will affect the overall park waiting times if it happened, but I guess that's only something you can know if you compare the two cases..
If a ride has a long virtual queue, I don't think that's a big deal. Just shows it's popular surely? It's not fun having to plan your day out at a theme park in a way such that you have to say "Right, we have 3 hours till we can ride this ride...", and that's something that Thorpe can improve by having more things to do on park.
tl;dr - For RnR to be truly successful, the park needs to give guests more things to do. The trials they're doing at the moment seem promising however. Don't knock it til you've tried it either!
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Cal reacted to Glitch in Fright Nights 2014
Hoping they keep the iconic Midnight syndicate asylum music though. That adds a great soundtrack to that area the park!
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Cal reacted to Mr.man in Fright Nights 2014
I love the asylum music, it creates so much tension and is so menacing.
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Cal reacted to Mark9 in Return of Reserve N Ride?
This, although I still haven't renewed my pass and haven't visited Thorpe since March AP day. The rollercoasters
are the only things really worth riding at Thorpe and I won't be queuing 2 hours for Rush or Zodiac to fill the inbetween time.
Has anyone told Thorpe (Or Merlin for that matter) that the way to get a queueless theme park is to have excellent staff, high through put rides, maximum capacity at all times and no fastrack clogging up the system.
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Cal reacted to OliOliOli in Return of Reserve N Ride?
Ideally, I think in order to use the system you should need a code. On entering the park, either as a pass holder or a ticket buyer, you'd specify how many are in your group, with those people there, and get a code for that amount and then enter the park. Entering that code would enable RnR for the number of people in your group on one device. This would mean people not at the park couldn't reserve and would prevent the situation where 6 people in the group can all virtually queue and reserve for the 6 others, being in 6 queues at the same time.
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Cal reacted to TPJames in Media on request.
Hi, like my youtube channel this isn't so much a site advert just stuck where to put it!
I will be visiting various places in the next few months including the southbank, thorpe park, the london mela and maybe brighton pier. This is just a few of the places I will hopefully be attending and I will be taking my camera with me! My camera is of fairly high quality as you will know if you have seen my youtube channel and this means I am able to capture quality pictures, videos and soundscapes.
Basically, I will update you on where I am visiting and what attractions are there and if you wish I can take photos/videos/sound of your desired choice. For instance it could video the swarm at several different angles for you and capture a soundscape if you desire. I know it is a bit bizzare but if anyone wants my media I am happy to offer it!
When I know where I am going I will let you know and what attractions or rides are there. If you wish for anything specific please post letting me know and I will do my best to cater for you! Please note if you wish for onrides I will only provide them if I am confident with taking my camera on and if it is permitted by the ride itself. This means no rides at merlin theme parks will be able to videoed by me unfortunately!
Anyway this is a bit of a stupid idea but if you want any media from me feel free to ask!
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Cal reacted to Olistjj in Fright Nights 2014
Went on a backstage tour yesterday and I have been told a few things that are of interest, firstly asylum was going to be closed last year anyway as THORPE wanted to have all lionsgate mazes but wanted to give it its last 8th season to match that of its previous the freezer, which also had an 8 year run. Also the complaint and subsequent bad press was basically brushed off by THORPE as any press is good press as it drew peoples attention, and also I was told that virtually every year they receive complaints about their mazes that they offend someone and so THORPE basically don't worry TOO much about this kind of problem unless it got out of hand. I also know that The Asylum is definitely being replaced by a new lionsgate maze and apparently according to my host ( who ran one of the mazes last year) lionsgate are going to do something amazing with it that is going to 'outdo asylum'. Also this will be the 13th frightnight and so they are also going to do something special for it and it will be "the best fright night so far". I also asked about angrybirds land and I was told it would be open normally until 2 when all of the removable themeing will be taken away and new horror themeing will be added for firght night opening at 3, the themeing will then be removed to the original angrybirds themeing again at 11 after park close. Also the music during the frightnight hours in angeybirds land will change. All of this was given to me by one of the people who runs the mazes and as far as she was aware is true
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Cal got a reaction from Olistjj in Slammer
At first they weren't batching while the ride was in operation which I thought was odd, as they could of saved so much time. But later on in the day they were batching while it was in operation, and then when everyone had exited they waited around 2-3 minutes before they actually opened the air gates.