Benin Posted May 20, 2010 Report Share Posted May 20, 2010 Because that's what B&M said so...It's not the only one with 7 rows, 2 other Inverts have the same situation... Why? Maybe because of the layout... But they would've made the calculations and what-not during the design and decided upon why all the way then... Quote Link to comment Share on other sites More sharing options...
holtjammy16 Posted May 20, 2010 Report Share Posted May 20, 2010 (edited) Surely adding one more row wouldn't make that much of a difference to the throughput anyway?it's not like N I's queue doesn't move pretty fast Edited May 20, 2010 by holtjammy16 Quote Link to comment Share on other sites More sharing options...
James6 Posted May 20, 2010 Report Share Posted May 20, 2010 Thanks for everyone responses, :oVery interesting Quote Link to comment Share on other sites More sharing options...
Benin Posted May 20, 2010 Report Share Posted May 20, 2010 Surely adding one more row wouldn't make that much of a difference anyway?it's not like N I's queue doesn't move pretty fast Erm, it probably would since those trains are bloody heavy...Think of it this way, you throw something with a bit of force and it lands at a certain point, if you were to throw it again with more force it would land further away...Adding an extra row is NOT a small allowance for a coaster though... All the original calculations would have to be changed in order to fit the new weight/force/etc values that would be needed and therefore results would change and so on... Quote Link to comment Share on other sites More sharing options...
JoshC. Posted May 20, 2010 Report Share Posted May 20, 2010 Cheers for that Matt; very interesting read. :oI still think 7 rows is right. Even if 8 rows would of had a 99.99% success rate in completing circuits, there;d still be .01% unsuccessful circuits, which would be a .01% too many.. Quote Link to comment Share on other sites More sharing options...
Matt818 Posted May 20, 2010 Report Share Posted May 20, 2010 Sorry if that was a bit confusing, used to talking to other engineers all the time, hope some of you understood it Quote Link to comment Share on other sites More sharing options...
holtjammy16 Posted May 20, 2010 Report Share Posted May 20, 2010 Erm, it probably would since those trains are bloody heavy...Sorry I meant surely it wouldnt make a difference to the throughput and stuff if they added one more ,my mistake ill edit it Quote Link to comment Share on other sites More sharing options...
Mark9 Posted May 22, 2010 Report Share Posted May 22, 2010 God, you've all gone for the boring phsyics answers Has anyone thought that maybe Thorpe only requested 7 rows for the coaster. Parque Warner Madrids Batman clone only has 7 rows, when normally they have 8. Quote Link to comment Share on other sites More sharing options...
Deleted Users Posted May 22, 2010 Report Share Posted May 22, 2010 The throughput would be less than 14% extra due to platformers having to secure the 4 more restraints unless Thorpe hired an extra platformer which I highly doubt. It's pretty common to see stacking with only 7 rows. Quote Link to comment Share on other sites More sharing options...
Fred Posted May 22, 2010 Report Share Posted May 22, 2010 Or, we could just go with the simple answer that in 03 thorpe park was dead and didn't exactly need capacity? Who knows what they were thinking about the parks future back then. Quote Link to comment Share on other sites More sharing options...
Mark9 Posted May 26, 2010 Report Share Posted May 26, 2010 Or, we could just go with the simple answer that in 03 thorpe park was dead and didn't exactly need capacity? Who knows what they were thinking about the parks future back then.I thought that but I also thought that it would be pretty short sighted for the park to add a coaster to a rapidly expanding place and forget to request an extra row. Quote Link to comment Share on other sites More sharing options...
aaron Posted May 28, 2010 Report Share Posted May 28, 2010 Hi all,Well guys, Nemesis Inferno now has a very special place in my heart. It's because it was my first major coaster that I've been on, as of 25th may 2010. Before, the only coaster at thorpe that I've ever ridden is X No Way Out. But, Nemesis Inferno was just so awsome though. It took so much persuasion before I went on. In fact, someone in the queue line apparently commented that just because I was blind I shouldn't ride it. Well, I'm proud to say that I've proven them wrong! I absalutely loved it, and next time, I'm going to do the unholy trinity, along with saw. I couldn't do those this time as we ran out of time, we had to be back on the buss really early, too early in my opinion, but, the point of this post is a point I've already made, and that is just simply that Nemesis Inferno is awsome, I love the way it swoops around the track. I didn't know when it went upside down, but next time I'll see if I can notice the motion a bit more. I'm wondering, is there a drop at the beginning? because it felt like it, yet on wikipedia it just says the train takes a sharp right turn and doesn't mention a drop. Quote Link to comment Share on other sites More sharing options...
electricBlll Posted May 28, 2010 Report Share Posted May 28, 2010 Hello there!Nemesis Inferno has a pretty good layout. It has a pre-lift section and, since the station is elevated, the train starts with a small drop and turn into the volcano tunnel. Heavy smoke (when working) and lighting effects are used in the tunnel to give a fire-like effect, before the train exits out the other end and turns into the lift hill. The lift goes quite high up at a fairly quick speed, before swooping downwards to the left. So, yes, it does drop but turns at the same time. The drop is very steep and therefore picks up a lot of speed, before going immediately into a forceful vertical loop. A pond is situated under the loop, and if working you may feel the water of the geyser effects. The track then performs a zero G roll and turns around near to Detonator (at the other side of the Calypso Quey area). Here the ride performs interlocking inverted corkscrews; in which the train travels through one corkscrew, does a stall turn and comes back on itself, then does another one which 'twists' around the other. As the ride slows down, the trains head off back towards the volcano area and goes through two upward helixes, one to the left and one to the right, before entering the break run and returning to the station.Hope that helps and makes sense! Glad you like the ride too. Quote Link to comment Share on other sites More sharing options...
LordBen Posted June 16, 2010 Report Share Posted June 16, 2010 I visited Thorpe today and was quite disappointed that the Inferno station didn't have ANY of it's THREE bass cannons working :unsure:I loved the massive bass in that station!Are they broken or just switched off or something? Quote Link to comment Share on other sites More sharing options...
Marc Posted June 17, 2010 Report Share Posted June 17, 2010 Few weeks yeah, not years Quote Link to comment Share on other sites More sharing options...
Fred Posted June 17, 2010 Report Share Posted June 17, 2010 Get a hoover on them, and test them out.. may sound good as new againish! Quote Link to comment Share on other sites More sharing options...
ThrillSeekerMatt Posted June 19, 2010 Report Share Posted June 19, 2010 I don't think they will bother until next season to be honest. That old hoover trick might work, and it's worth a try. (maybe they'll even clean/replace that filthy netting and remove the 8 tons of dust from the ceiling whilst they're at it!)The bass cannons were actually switched on during the first month or so of this season, but they were vibrating like mad and they actually sound better switched off in their current state.Who knows, maybe next season we will see the bass canons fixed and the dispatch music working too! It would be a shame to leave those cannons switched off, they must have cost the park a fortune, and it really was amazing having those blearing out! I never would have thought they would bother fixing these, but lately Thorpe have made some serious improvements and it's looking up for the future. Quote Link to comment Share on other sites More sharing options...
electricBlll Posted July 13, 2010 Report Share Posted July 13, 2010 Just had a great idea and listened to the Inferno dispatch theme on the speaker set. The subwoofer was going like mad. The music came alive and I hadn't heard it properly since 2006, I think. It felt like I was actually in the station. It is a surprisingly dramatic piece when played properly through good speakers, it would be even better on those BOSE bass cannons.If they do one day bring it back it would be amazing. That thumping bass adds so much. Quote Link to comment Share on other sites More sharing options...
A-Kid Posted July 13, 2010 Report Share Posted July 13, 2010 I think they should give up with the cannons if they arn't going to work. Get 3 of these to replace them:http://pro.bose.com/ProController?url=/pro/products/panaray/panaray502b.jsp Quote Link to comment Share on other sites More sharing options...
Luke_A Posted July 29, 2010 Report Share Posted July 29, 2010 I think Thorpe Park have some of these BOSE 502b speakers installed underneath the unload station of Stealth, you can see them in the main Q-line; they seem to be louder when a train is launched with the launch count down. It would be good to keep the BOSE cannons in the Nemesis Inferno station though, and bring the Dispatch theme music back as well! Maybe there will be a solution? Quote Link to comment Share on other sites More sharing options...
Ricky Posted August 2, 2010 Report Share Posted August 2, 2010 I think Thorpe Park have some of these BOSE 502b speakers installed underneath the unload station of Stealth, you can see them in the main Q-line; they seem to be louder when a train is launched with the launch count down. It would be good to keep the BOSE cannons in the Nemesis Inferno station though, and bring the Dispatch theme music back as well! Maybe there will be a solution?Yes there are 4 base-boxes underneath stealth they are not speaker they are essentially sub-woofers, and the launch track has a lot of base so they seem louder but reallly they are just more bassy from the track and as for Inferno, easier said then done! Quote Link to comment Share on other sites More sharing options...
Tom G Posted September 27, 2010 Report Share Posted September 27, 2010 Inferno had 'technical diffculties' around 4:20pm on Saturday - it meant I never got to ride it after queuing for 40 mins or so. Was quite gutted really as we saw it running again shortly after we joined the queue for Stealth. Anyone know what was wrong with it or what usually (I know it's usually knowing) goes wrong with B&M inverts? Quote Link to comment Share on other sites More sharing options...
Mattgwise Posted September 27, 2010 Report Share Posted September 27, 2010 I don't know what was wrong but would like to say that in my opinion Nemesis Inferno is the most reliable coaster at THORPE PARK. I visit many times a year and apart from one visit this year when it briefly shutdown for about 30 minutes the only time I have ever seen anything go wrong was way back in its first year when a car was stuck at the top of the lift hill for several weeks. Quote Link to comment Share on other sites More sharing options...
Whiteknuckle Posted September 27, 2010 Report Share Posted September 27, 2010 Usually on Inferno if it stops it means the clean up crew are on the way.Saying that though, I was there the other day and I was stuck on the transfer track for about 10 minutes, but can't actually remember why. Think that was a technical issue, Quote Link to comment Share on other sites More sharing options...
Marc Posted September 27, 2010 Report Share Posted September 27, 2010 Inferno does sometime stop running in the rain, could be related to that if the rain was like it was down the road from the park today! Quote Link to comment Share on other sites More sharing options...
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