August 10, 20169 yr comment_239702 On 09/08/2016 at 0:05 AM, BaronC. said: Even if all other rides ran flawlessly, there would likely be plenty of people who would be clambering for a free return ticket. To be fair. If you could only afford to make one trip to the park a year, maybe every two years, and when you went you weren't able to get on 1/3 of the main rides, then I see no issue with 'clambering' for a free return ticket.
August 10, 20169 yr comment_239705 Oh definitely. I suppose it was a poor choice of words, but I agree; 2 major rides out is enough for anyone to want to at least consider asking for a free return ticket.
August 10, 20169 yr comment_239718 But when people complain about Stealth being closed and saying they weren't told when both on the entry plaza and online it clearly states it and then they claim they should have free entry, despite being there just a few weeks ago.
August 13, 20169 yr comment_239911 I went today, and the operations where a tad sloppy.. On Inferno it took like 10 minutes to load a train, due to the staff fannying about..
August 14, 20169 yr comment_239949 Today's operations are pretty poor despite it being a moderately busy day. As of now (12:30pm), Colossus, Stealth, Nemesis Inferno, DBGT and Flying Fish are all closed. Colossus and Inferno have been down for at least an hour now with no testing or work being done visibly. As a result, all of the flat rides currently have ridiculously long queue times that are much slower than they theoretically are. To top it all off, I'm currently standing in Detonator's queue and what should be a simple 20 minute queue is turning out to be nearly an hour instead. Why? Because the staff are loading guests 50:50 with the Fastrack/main queue. On one dispatch, they loaded 7 people from Fastrack and 4 from the main queue...... Also, it's taking roughly 5-6 minutes per dispatch for Detonator. I understand it's expected to be busy with large queues during the summer holidays, but I wasn't expecting these many attractions to be down with literally the slowest staff I have seen for quite some time on some of their rides. It's getting frustrating. Sent from my iPhone using Tapatalk
August 15, 20169 yr comment_239984 23 hours ago, Martin.C said: To top it all off, I'm currently standing in Detonator's queue and what should be a simple 20 minute queue is turning out to be nearly an hour instead. Why? Because the staff are loading guests 50:50 with the Fastrack/main queue. On one dispatch, they loaded 7 people from Fastrack and 4 from the main queue...... Also, it's taking roughly 5-6 minutes per dispatch for Detonator. The Fastrack situation in particular puts me off visiting during busy times, there is little enjoyment in standing in slow moving queues watching paid queue jumpers bypass you.
August 15, 20169 yr comment_239985 I see that the TP website now state that Stealth and the Ghost Train are "unavailable". That's major really, though obviously that's not what they want.
August 15, 20169 yr comment_239986 28 minutes ago, planenut said: I see that the TP website now state that Stealth and the Ghost Train are "unavailable". That's major really, though obviously that's not what they want. They have also updated their FB page cover photo to remove the "now open" from the Ghost Train picture.
August 25, 20169 yr comment_240511 Stealth us back again!!! Thorpe still haven't updated there website though.
August 26, 20169 yr comment_240539 One unreliable ride operating the other still down. I really do not think DBGT was a good investment for Thorpe, it's never open and has terrible throughput, how does that make any money?
August 26, 20169 yr comment_240556 2 hours ago, ThemeParkLover said: One unreliable ride operating the other still down. I really do not think DBGT was a good investment for Thorpe, it's never open and has terrible throughput, how does that make any money? The reliability and throughput will improve - the ride has years yet to make a return on its investment!
August 26, 20169 yr comment_240561 2 hours ago, Marc said: The reliability and throughput will improve - the ride has years yet to make a return on its investment! ...Hopefully!
August 26, 20169 yr comment_240562 It does have a very high running cost though and will need constant investment to stay a major attraction. While throughput will increase and hopefully the reliability there is no getting around the fact that the headsets, pcs and animation will need replacing every few years. Fortunately for Thorpe the ride seems to be popular and is pulling people through the gates even when the ride itself isn't open. The fundamental question is if it will continue to pull in guests.
August 26, 20169 yr comment_240567 5 hours ago, ThemeParkLover said: One unreliable ride operating the other still down. I really do not think DBGT was a good investment for Thorpe, it's never open and has terrible throughput, how does that make any money? If it's never open, how have people been on it? [/facetious]
August 29, 20169 yr comment_240652 On 26 August 2016 at 8:06 PM, Project LC said: It does have a very high running cost though and will need constant investment to stay a major attraction. While throughput will increase and hopefully the reliability there is no getting around the fact that the headsets, pcs and animation will need replacing every few years. Fortunately for Thorpe the ride seems to be popular and is pulling people through the gates even when the ride itself isn't open. The fundamental question is if it will continue to pull in guests. I really hope Thorpe don't neglect the ride and all the effects are consistently working in a few years.
August 31, 20168 yr comment_240774 Today, all rides have been quick at dispatches, but the problem has been reliability. Stealth went down three times before half 10 and has had a few problems through the rest of the day. Saw has been down since 1ish and many of the flats gave been going down through the day.
September 3, 20168 yr comment_240908 What I noticed yesterday was Rush was on half capacity. Slammer had down time and Swarm closed early. Colosus had a short period of down time.
September 3, 20168 yr comment_240912 Rush was on one swing at the beginning of the week as well, the one by the batching area working and slammer was also off and on.
September 4, 20168 yr comment_240942 On Saturday, September 03, 2016 at 8:58 PM, Matt10 said: Rush was on one swing at the beginning of the week as well, the one by the batching area working and slammer was also off and on. Same swing working on Friday to on Rush.
October 10, 20168 yr comment_242782 Decent operations yesterday, all coasters were on two trains until the evening (it got quieter), and the mazes ran smoothly all day. Big improvement on last year's operations during Fright Nights.
April 27, 20178 yr comment_249540 Merlin have just posted a great video about ride operations and why rides are stopped / closed throughout the day. I know a few people on here have been speculating about ride operations so this video should help clear things up. Great to see Merlin explaining these things to the public for reassurance too.
April 27, 20178 yr comment_249542 Theres some lovely smooth drone footage of the rides from above too
April 27, 20178 yr comment_249546 Nice video - no doubt inspired by the one Movie World Australia released a month or two back which really went viral.
April 27, 20178 yr comment_249547 I guess stating the obvious "THESE ARE GIANT MACHINES, YOU KNOW WHEN YOUR PRINTER BREAKS DOWN? YEAH THAT" wouldn't fly? Just a PR exercise and nothing more, like we all know that rides and stuff actually break down (otherwise Slammer wouldn't be dead), why not put that point across to the general public?
April 27, 20178 yr comment_249550 Fantastic video, something to refer to when people claim it's "dangerous" when a ride has stopped on a lift etc.
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