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Showing content with the highest reputation on 10/20/18 in all areas

  1. 4 points
  2. JoshC.

    2019 Season

    The first thing that caught my attention with that sign is that it looks like, again, there will be a focus on events in 2019. No mention of a new attraction. So there's a decent chance there could be nothing 'new' in terms of rides, mazes, etc for next year. Also going to address 2 points which keep bugging me... Loggers Leap. If this thing was going to be opening next year, we'd have seen some work to it by now. We'd have heard something. Anyone saying, thinking, wishing, whatever that it'll open next year is living in dreamland at the moment. And it's still very much a case of 'if' it will open again, and not 'when'. We need to be realistic with expectations there. I agree they need to make a decision and stick to it though. Slammer. Slammer is gone. Dead. Finished. It ain't coming back. I agree it would be nice for them to dismantle it. But, realistically, it won't be dismantled until something replaces it. What do I want for 2019? -Thorpe to start truly focusing on presentation. Having a proper budget to fix and maintain stuff, repaint things and make the park look and feel good. This shouldn't be part of an advertised 'Thorpe TLC' programme like Towers do. By all means call it that behind the scenes, but don't advertise it - just do it. -A solid event line up. It's scary to think it was 10 years ago, but in 2009 and years around then, the park had a solid events line up. You would have a big buzz for opening. Easter holidays had something. May half term had something different. Summer had something. Then you had Fright Nights. They tried that this year, but it fell flat due to the Year of TWD being advertised poorly, the conflict with that and Love Island, and scary stuff not working outside of the Halloween period in theme parks (shock horror!!!). They need to bring back a solid, varied, events line up, to give people reason to visit. Hopefully this is on the cards. -Fright Nights. Fright Nights is poor this year, but it shouldn't be. It is the park's headline event and should be their best time of year. Go for quality over quantity. Actually spent time designing mazes, putting a budget in to build them, rather than just giving actors a space and hoping they can scare people. -A vision to go forward on. Once again, we find ourselves asking "Who does Thorpe Park cater for?". They've had The Year of TWD, Love Island Lates and the scariest Fright Nights ever. Yet families still come to visit, Thorpe push families a lot. They've got out of their way to keep Timber Tug and Lumber Jump open during Fright Nights. They kept the beach open till the end of September. If Thorpe are ready to accept that families will always visit, show that in the brand, attract more in and make them welcome. -Signs for the future. Related to the above really. The park needs a new roller coaster. It's what Thorpe do best, it's what everyone expects from Thorpe. We need to know that it's going to happen, and that it's going to happen soon. If they don't want a coaster just yet, get a log flume (confirm what's happen with Loggers) or a shooter dark ride. Just something big, substantial and good. Please
    1 point
  3. Mega-Lite

    Liseberg

    They are free and I didn't see anything about time limits, we were naughty and left stuff in them after finishing up with Valk, with absolutely no issues. Liseberg have only implemented them because of lack of room for storage lockers on the ride platform, it's hard to really argue with that logic. Quick reviews because I'm so far behind on trip reports but want to say these things before it's too late, a report will follow though. Helix is still the best coaster in the World, even after having nightmares about it not living up to how I remember it, I came off my 1st of 19 laps during last weekend on the verge of tears and shaking. #TeamHelix Valkyria is HANDS DOWN the best dive coaster I've ever been on and has transformed a coaster type I normally roll my eyes at into something truly special. Everything has purpose, the fast lift, the fast turn around, the tight intense layout and the lovely forces it provides. It's an absolute winner and I must retract my previous statements about not being excited for it. Loke is fantastic and adds yet another fantastic flat to Liseberg's outstanding line up. The new Max restaurants are great and a massive improvement over the BKs. I second those complimenting the Halloween event at the park, the place looks stunning and the scare zone near Balder and Valk was hilariously good fun. I'm now promoting Liseberg to my favourite park out there, the line up, the atmosphere, the food and the location, it all finally came together and dawned on me this time round, I apologise for being late to the party on this one.
    1 point
  4. ste193

    2019 Season

    Personally the main points of contention for me are, Complete Overhaul of Rumba rapids so it actually has some theming and isn't boring. TLC for Colossus which is severely needed Loggers Leap the ride either needs to be fixed up and reinstated or replaced with a new log flume! Slammer if possible repair it if not it needs to be removed and replaced I would personally love them to get rid of storm surge as its just such an eye sore! Stop all these stupid Love Island and Walking dead events this is Thorpe Park not a Z listers version of Universal Studios
    1 point
  5. Not saying Fright Nights pre-2013 was perfect in any way, as between 2006-2012 there were a few duffers and questionable decisions thrown in the mix and I remember 2010 being quite a naff year. Sure, Dead End Terror Zone and The Passing were both pretty awful, but it cannot be denied this event during the late 2000's/early 2010's was in a completely different and indeed far better mindset compared to today, and I'm not referring just to the mazes. 2009 to me was the golden year for Fright Nights, as this was when the park really took a great amount of effort at giving the park an electrifying atmosphere at night past 4pm as soon as the mazes opened. I remember every single ride had its own character and theme such as Hell freezing over for Inferno (blue lighting used in the tunnel and mist), the children's playground swing theme for Rush (miss that audio so damn much it used to play), Humpty Dumpty for Detonator (very scary theme played) etc. Every ride, and I mean every ride had brilliant theming decorations in and around the areas, and Saw had some awesome fire effects in the plaza on the shop's roof which were very loud and effective at making people jump. Certainly worked on me! Smoke machines were present everywhere at night from Inferno's loop, Samurai's platform, Saw's police car, Colossus' final inversion etc. The park lighting looked awesome at night with lots of green, blue and red filters everywhere with very little use of generic white floodlighting too. All the rides were open until 10pm, including Loggers Leap, Tidal Wave and Rumba Rapids. The park audio was also superb with Midnight Syndicate everywhere along with Charlie Clouser, and the list goes on and on... As for the mazes between 2006-2012, yes, The Passing in 2012 and Dead End Terror Zone in 2010 were both rubbish. However, to accompany them, we had Experiment 10, The Asylum, Se7en, Hellgate and The Curse - all 5 of which I truly miss and were brilliant attractions in different respects. And notice something they all have in common? Not one of them was an IP. Not one, and this leads onto my biggest gripe with the event these days. For me, the biggest problem now ever since 2013 is the focus of this event has become more centralised on the use of commercial IP's, beginning with Lionsgate and now presently AMC's The Walking Dead and as a result, the quality of the product has been diminishing gradually year-on-year quite noticeably with basic areas overlooked. The park lighting has gotten worse, the park audio has become very inconsistent, there's scarcely any park theming and loads of smaller details are now left out. Through my eyes, the focus has shifted more on trying to sell guests on the fact they have mazes and an event themed on either horror movies or a famous TV show and frankly, 2018 has shown that idea has now run it's course. A few gems like Big Top were generated during this period which I loved, but they are all gone now sadly and instead, another IP-focused maze has replaced it which honestly sucks in comparison. Some may say using an IP for a Halloween event helps boost the numbers through the gates and sure, in the short-term it might do that, but I disagree with the principle wholeheartedly. Alton Towers' ScareFest does not use an IP for their event or any of their mazes, nor does Chessington, nor does Tulleys Farm etc and look at how successful and praised they become with guests. Partly the reason I adore visiting Tulleys Farm ever since the first visit I made in 2017 (cheers for that trip @Martin Doyle!) was because the attractions remind me of what Thorpe used to be during the best years of Fright Nights - original, imaginative, unique, IP-less and very well-done. This is what Thorpe used to be before the whole commercialised IP approach began starting in 2013. I'll conclude by saying if Thorpe are indeed thinking of reimagining what Fright Nights is in 2019 (frankly, I'll believe that when I see it), they need to start fresh and take inspiration from successful attractions in their past and other attractions out there such as Asylum, Big Top, Experiment 10, Se7en, Chop Shop, Coven of 13 and The Cellar to name a few, as well as look in the archives into what this event was like previously and learn from it. They need to begin building a great reputation with this event once again, as that's how many smaller attractions out there are so successful during Halloween, the best example being Tulleys Farm. Who would have thought a remote, small farm in the middle of West Sussex could deliver what many regard as the UK's best scare attraction and attract visitors all across Europe as a result? The answer - reputation. Build a great reputation again, scrap any use of an IP, create a great experience for guests, deliver excellent mazes and focus once again on quality and originality - that's the key to "save" Fright Nights in my view.
    1 point
  6. Day 8 Morning now and an attempt for the stupid hotel to redeem itself. Apparently it afforded fantastic views of Mount Fuji, sadly the reality was it offered fantastic views of a man's house and some trees, redemption failed... This morning we were headed to our new hotel (this time a real one) in central Tokyo, where we were going to spend the rest of our time in Japan. After dropping off our trusted car and paying over £200 in toll fees, we ditched our luggage at the hotel and jumped on public transport (we will get back to this later) on route to a very special event. My friend had discovered that K-Pop group Oh My Girl were in Tokyo for a 1 day only special event in a popular Japanese mall and through multiple emails with the event team I felt I at least half understood what was happening and when. To over simplify a ridiculously complicated process (trust the Japanese)... Oh My Girl's debut Japanese album was on sale in the mall and in every album was a photocard of one of the members and depending on how many photocards you had you got to claim various awesome rewards, I think you can see where this is heading. 1 photocard got you a high five with said member, 2 photocards of different members got you the option to pick your bias and have a prolonged handshake and chat and 2 photocards of the same member got you a signing with that member and a selfie. Complimenting meeting the girls by redeeming your photocards, was those who bought 3 albums or more got to attend 2 mini concerts. The 2 hour queue to buy CDs flew by in minutes and soon I was holding 3 copies as if they were gold, they sure cost enough. I got spited quite hilariously in which photocards I received but thanks to trading with my friend I was able to be a position to get a handshake with my favourite member, Arin. After the awesome first mini concert I had my one on one meeting with Arin. If you've ever met one of your favourite K-Pop idols you'll know exactly how I felt, if you haven't you couldn't possibly understand. Now with only 1 card left I convinced myself to queue up again to get another CD, to gain the opportunity to get another handshake, this time with Seunghee. After an even better second mini concert (Arin recognised me from our previous meeting and waved), I got my handshake with Seunghee, who spent our entire life changing interaction in shock that a random English bloke had come to see them in Japan, for the record I'd do it again. The entire experience felt like it had lasted an hour (the best hour of my life) but had actually gone on for a little over 7, meaning that by the time we were finished there wasn't very much left of the day. On one of the previous days I saw on the tv in passing something about a typhoon. While in McDonalds still in a daze after the day's event, my friend told me that, that typhoon was going to hit Japan in 3 days and it was going to pose danger to properties and life, great I thought, I wonder if Fuji Q runs in a typhoon? Joypolis - https://rcdb.com/5256.htm With it now raining aswell as being late we gave up on original plan of doing Joypolis and Tokyo Dome and chose instead to just hit Joypolis. Rather luckily located 5 minutes from the mall, Joypolis is a sadly quite disappointing arcade featuring a Gerts spinner. When picturing a large scale arcade in Japan of all places, I thought of floor upon floor of countless ultra high tech arcade machines and an atmosphere that was bordering on too intense but alas no. Tokyo Joypolis is 3 floors of really not much at all worth doing, with Coral Island at Blackpool having a far better atmosphere. Gekion Live Coaster - https://rcdb.com/6453.htm Gekion Live is a Gerts spinner that's half arcade machine, half coaster. You start out playing a rhythm based game while the coaster slowly slithers past screens in the dark. Then you are tire launched out into the arcade and through an inline, which is by far the best bit of the ride. After the inline you leave the arcade again and enter a room with a light show and screens while the coaster doesn't really do much of anything. Nothing of note really took place in the final part of the coaster and hardly any spinning either. It's certainly interesting and different but it isn't very good. Day 9 For those keeping score at home, on one of the days we had the car we managed to knock off 3 parks in a day and came damn close to also getting a +1 too. Well today we were going to try that same approach but on Tokyo trains, what could possibly go right? The Tokyo transport system is an absolute mess. On top of the fact it's incredibly complicated (google the map, I dare you), different bits are also owned by at least 5 different companies. You need different tickets for each of the different companies, so it's not uncommon to need 3 different tickets for 1 trip on the metro. This means that the super value day passes you can buy from the many companies only work on their little bit of the network and as soon as you leave you have to go back to paying again and it's not obvious who owns which bit so you'll almost certainly be paying the fare adjustment costs and getting beeped at by the barriers for doing it wrong. Then there's the cost... 1 - 4 stops on the metro costs you 3 pounds, 4 - 8 stops costs you 6 pounds and so on, which is why the day passes would be super handy if it wasn't for the fact as mentioned they are company specific and once you the leave that company's bit you'll have to start paying those prices again. Also not helping things is the fact that Tokyo rail/metro companies seem to be staffed by the worst Japan can offer. Anywhere else in Japan they'll go so far out of their way to help you that it makes you feel guilty but on the trains at BEST you'll get "sorry no speak English". We originally intended to start our day at Sea Paradise but after getting not quite half way there and realising it had already taken an hour due to train faff, we came to the conclusion that we'd have to ditch it if we wanted to hit the 2 preferred parks today. Yokohama Cosmoworld was our next destination and we arrived in Yokohama station at 10am, it was just a shame the park didn't open until 11... Shortly after arriving it began to rain so we killed the hour in the second Starbucks of the trip, I really am starting to associate Starbucks with disappointment. Talking of dissapointment... We got to Yokohama Cosmoworld a little after opening to the site of both the major coasters being under tarp. After asking guest services they told us they'd walk the track at some point and if they looked dry they might open them. The coasters really weren't worth waiting around for so we opted to just move on to the next park. On the way out we ticked off the kiddie cred which rather insultingly was open. Yomiuriland - https://rcdb.com/4968.htm With 2 parks missed, hideous amounts of train faff and the rain still falling on and off we really needed Yomiuriland to lift our spirits and it certainly did. As we were on the cable car that takes you from the station to the park entrance it began to rain again and it really did feel like all hope was lost. Though when asking the man at the ticket office if the coasters were open he replied "they might close if the weather gets really bad", so there's hope you say? Bandit - https://rcdb.com/1218.htm We powered straight to Bandit, the tallest jet coaster in the World! Bandit is a monster, at near 260 feet tall and over 5,000 feet in length it almost doesn't seem real, but don't worry it gets even more insane... Not really paying attention in our rush to get to the coaster it turns out we entered the queue for "Wet Bandit", this is a special mode they put Bandit in during the summer months and oh boy was it something. Before being dispatched Big Bang's Bang Bang Bang (K-Pop) song played while the the staff made everyone clap along. Then you dispatch and as you take a turn to the right towards the lift hill, a giant water geyser goes off absolutely soaking everyone. I spent the entire lifthill laughing, thinking what the hell just happened, will anything else happen? As soon as you begin to descend down Bandit's massive drop, from the trees to the left of the ride water is shot an easy 200 foot in the air landing on you by the time you reach the bottom, Jesus Christ! Almost Valhalla wet now and laughing so hard I wasn't braced so getting the crap beaten out of me, this was awesome. Wet Bandit's final surprise was a wall of water awaiting you on the entry to the brakes, madness. So I just came from a park that's waiting for the track of a jet coaster to be dry while I'm riding the World's tallest jet coaster that's shooting water 200 feet in the air and then on the track, makes sense right? I'll more than forgive it for it's age and charm but it's fair to say Bandit is a bit of a rough monster, nothing serious but certainly some vicious jolts in places. Wan Wan Coaster Wandit - https://rcdb.com/3253.htm One the best named coasters out there. Momonga Standing And Loop Coaster - https://rcdb.com/1219.htm This Togo coaster gives you the option of riding in sitting or standing trains using a switch track in the station. The sitting train offered a rather meh ride but the standing one was quite fun. You are actually fully standing on the Togo coasters as opposed to sitting uncomfortably on your balls like on Intamin stand ups. The exposed feeling of truly standing with not much holding you in really makes the standing aspect appealing. Who knew Togo were the kings of the stand up coasters? Spin Runway - https://rcdb.com/13431.htm Spin Runaway is another Gerts spinning but this time themed to working in a fashion factory, no really. Unfortunately after the highly detailed queue, the coaster itself takes place in almost complete darkness and much like Gekion from earlier it really doesn't do much of anything exciting. Is this going to be a recurring theme for Gerts spinners or are Japan just unlucky? From disappointment to probably the best ride in the park, sorry Bandit. Splash UFO is the park's rapids ride, a rapids ride themed to cup noodles, how Japanese is that? This thing was insane and I'm certain it was built by those lunatics at Hafema. I was expecting a slightly tame indoors rapids with cup noodle theming but was presented with River Quest's whirlpool, bouncing off walls at 40mph, steep drops and sheer terror, I absolutely loved it. With all the rides we wanted to do done now, we went for a ride on the Ferris Wheel. Yomiuriland was great and brought the day back from total failure. Quality rides combined with a really wacky sense of fun made for a really enjoyable few hours. To end the day we picked up our hire car for our trip to Fuji Q the next day. We had forgotten to ask for the ETC card so discovered it was going to cost us £84 return in tolls to get to Fuji Q... Thanks for reading, next time Fuji Q and the awesome Eejanaika.
    1 point
  7. TarinMaria

    Liseberg

    I won't do a huge rambling post like I just did for my blog, but I will say that the Liseberg Halloween event is incredible and I highly recommend it! All 4 mazes are fab, and a lot of effort has gone into the event. The park is really well decorated, obviously night rides on Helix were a ride based highlight, and Valkyria is fab! The Experiment was short but crammed in the scares, they also sent me round alone. 8/10 Zombie was longer, loads of actors, looked amazing, and the make up was spot on. Not wheelchair accessible as stated though. 8/10 Smittharden Gasten was the most beautiful maze I've ever been in, and I wish I'd had time to do it again, again lots of actors and lots of scares. 9.5/10 Vinden was a surprise, it included a very big and fast industrial lift, and some of the most impressive animatronics I've seen inside a maze. 9/10 There were also a tonne of actors in both the scare zones, and they really did interact with everyone, even children. Probably the best event I've been to at a park, loved it.
    1 point
  8. - Fan boys ‘designing’ audio for Thorpe Park’s Fright Nights and then watching the forums for comments and getting all defensive because nobody really understands the complete lack of artistic or creative design. “Woo cameos from the theme park community - intense!” - Flashing, multicoloured LED park wide lighting with no design or thought whatsoever - Significant lack of maze design, coherent theme and complete lack of quality - No Big Top - A non-show in the Dome where actors chase guests to some music because the competency to build the maze was no longer available - Another laughable, confused, messy marketing “campaign” - Black walled mazes (oh, they almost left Fright Nights) - Vulcan Peak Goodbye Fright Nights.
    1 point
  9. Alright, I have now had two visits to this year's Fright Nights, the first on the preview night and the second last Saturday (13th October) and have finally tried almost the entire lineup minus Fanta's Twisted Carnival and the Screamplexx Cinema. I said a few weeks ago I predicted this was going to be the worst Fright Nights ever and 2 weeks later, I still stand by that statement as the entire thing has become a former shadow of itself and quite honestly, a joke. How can an event reach such a low after having some fantastic years and attractions in the past? Everything this year screams "quantity above quality" around every corner now where the mazes themselves were average at the very best, the audio management was incredibly inconsistent, the park lighting looks horrendous and there was virtually no atmosphere at night anywhere across the park. Here are my mini reviews for each of the attractions Fright Nights have this year which I've tried. These are my honest thoughts and I'm not holding back exactly what went through my mind when experiencing each of them. Spoiler tags used not to hide what happens, but to reduce the size of this post as I've got a few things to say about this year other than the mazes: Saw Alive: 4/10 Platform 15: 4/10 Dead Creek Woods: 3/10 Living Nightmare: 3/10 Blair Witch: 3/10 Sanctum Do or Die: 2/10 The Big Top: Showtime: 2/10 Vulcan Peak: 0.00000000001/10 So yeah, as you can see from the above reviews, all of the mazes were awful this year with some being so bad it makes 2010's Dead End Terror Zone look scary. As for other parts of the event, the park lighting this year was absolutely horrendous with bright white lighting everywhere across the park from Inferno, to Old Town, Dead Creek Wood's entrance where you can't read the flipping sign and Stealth. There were temporary lights installed in a few places, but unlike last year's nicely coloured stencil-shaded ones, these were all multi-colour changing LEDs going through all colours of the rainbow, similar to those approaching Swarm's area. It looked horrendous, and the ones used across the bridge were even worse, reminding me of the inside of X. Since when were disco lights associated with Halloween?! As for the audio, I was optimistic about this year after hearing some of the preview clips found online from Nick Hutson as I was hoping we would see each and every ride having their own theme like it used to be when Midnight Syndicate ruled the park. Whilst some rides sounded great, Colossus' station especially which was my favourite, I noticed it was only some the coasters which had theme changes, no other rides across the park had them, so every single flat ride like Rush, Samurai, Vortex etc were playing their regular themes all day and night. As for Amity Cove's playlist across Tidal Wave and Stealth, it sounded identical to the regular one and did not work well at all in my opinion, especially at night. I understand the intentions behind why a FN dedicated playlist was made, but it failed in my view. I could also hear the director voice overs a few times across the park too in a few places. Why is he still being played across a Walking Dead themed Halloween event? I keep on stressing this every year but Thorpe, for goodness sake, can you just bring back the Midnight Syndicate tracks used in 2007-2009 when the whole park used to sound amazing at night? This was what made you stand out from Alton and Chessington years ago during Halloween. Give every ride and area a consistent audio track to play, play themed announcements once again and less manual ones, only use the linked park-wide audio system for opening/closing nothing else and most of all, sort the damn system out. There are so many inconsistencies across the park with the audio this year that it's a joke. Are you all-in with regular audio like in 2010, or all-in with Fright Nights audio like in 2007-2009 Thorpe? Make your mind up. Last comment to make is the park-wide theming. It's nice to see it in some areas like the entrance, Saw and Swarm but again, it is still not at the levels this event once used to be a while ago and likely never will. Just hoping one year we can see park theming being a priority for this park once again, but realise it's never gonna happen. Won't stop me calling them out on it every year though. Last year, I wrote these comments for 2017's Fright Nights: It took a lot for me to attend this year's event as I was adamant about not going after the poor experience I had last time, but decided to give it a try anyway in the vain hope something has improved, but no. Nothing this year is better than last year and has solidified my opinion about this event - I'm done with it. I'm honestly done. I cannot cope with seeing what this event has now become after knowing and experiencing it during a different era in the late 2000's when it used to be a fantastic event. Back then, the event and park used to pride itself as being one of the best, if not the best Halloween attraction in the country, but now it's just a commercialised piece of rubbish where sticking a famous IP on the name with poor marketing saying there are "6 new attractions" and making each and every maze a botch job seems to be enough to please guests these days just to they can get a few cheap scares. What happened to originality, dedication, imagination and effort? It's now become painfully obvious that whilst Merlin and Thorpe are capable of turning out a product for guests at this park, they are not capable of turning out a product that is well done anymore. The fit and finish this event once had is now dead and is just a distant memory for those that remember and indeed experienced it during that time. I've given Thorpe 5 years now ever since the Lionsgate takeover in 2013 to get their act together with this event and whilst during that time a few little gems like Big Top and Cabin in the Woods were made, the rest of the other attractions made ever since that year have frankly sucked and none of them have ever reached the levels of Asylum, Experiment 10, Se7en, Hellgate and even The Curse. The focus of this event between 2013-2017 was all about the IP and the mazes nothing else, so audio, park theming, lighting and other factors started to degrade gradually, but 2018 has shown the park don't seem to give a damn about the quality of their mazes anymore either. It feels as though they believe only putting an IP on their product and having the biggest number of attractions is enough for guests to be happy these days, when in truth, it is not. I've documented problems this event has had over the last few years in posts on this forum and are honestly tired of talking about it now by repeating the same things over and over again constantly, because it seems to be an endless battle I am fighting for here. I genuinely really want this event to be brilliant for all guests, so new ones can experience the delights and thrills of what this park is capable of during Halloween for those of us that remember how amazing this event used to be, but cannot do that right now. People deserve a great product when they are forking out good amounts of money to attend this event and currently, they are not. Understandably, I know I rail on against Merlin and Thorpe an awful lot on this forum and are probably boring many readers with it by now, but want to establish I am not a hater and are not "bitching" for the sake of "bitching". I say these things because I care and believe people deserve a better product from the park, whether they know it or not and I want people to speak up about problems they are seeing or experiencing to let the park know when something isn't right. I commend the reviewers above for voicing their concerns about this year's FN and encourage others thinking similar to do so as well, as this year is an embarrassment on many proportions.
    1 point
  10. Long time since I've posted here sadly, but I've just got home from Thorpe Park and my god... I feel the need to post here after reading other people's experiences. To be fair on the park, at around 3pm hundreds upon hundreds of travellers arrived and the park and caused a bit of a stir, however security and police were very good as keeping things as orderly as possible. It was clear that all the staff were getting progressively more agitated throughout the afternoon and evening, but to be honest, I don't blame them for a second. I visited Fright Night from 2010 to 2015, and today in 2018, and this year is by far the worst. It's a shame as it's an event me and my friends have always felt close to, and we loyally attended for years. But sadly this year there was just no magic. Do or Die was a travesty. Very unfinished and I spent most of the run through cringing and just feeling pretty uncomfortable. Saw Alive was decent. I've never been a fan, however the actors seemed to try a little harder than they have done during previous visits. As for Dead Creek Woods, I'm assuming this was a joke? It was just a path with some toilets on the ground. Living Nightmare I actually enjoyed. We did two runs through, the first being superior. Theming was good, good enough that it made the other mazes actually feel quite sad to walk through. One thing I did notice was the use of a microphone in the first scene with the headlights. Being able to hear the actress speak clearly without her having to shout made it appear far more polished and professional in my opinion, something I wish they would utilise more often. Platform 15 is laughable. I'd never done it before today, and will never do it again. It's just a tunnel of nothing. Oh, and Vulcan Peak doesn't deserve a review. I will say however that the roaming actors and the performers in the Dome were fantastic on my visit today. They were all so enthusiastic and seemed up for a laugh, definitely a highlight of the day for me. It's really a shame. Like I said earlier, I used to be so loyal to this event. But after this year, I just don't think I can bring myself to go anytime in the foreseeable future, which sucks because I've had so many fantastic experiences at FN. So yeah, just thought I'd put my two cents in.
    1 point
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