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About JoshC.

- Birthday 04/06/1994
Previous Fields
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Favourite ride
Chiapas
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Favourite Theme Park
Phantasialand
Profile Information
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Gender
Male
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Interests
Theme Parks.
JoshC.'s Achievements
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JoshC. reacted to a post in a topic: They can't legally force you to pay for parking?
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LightSam reacted to a post in a topic: They can't legally force you to pay for parking?
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LightSam reacted to a post in a topic: They can't legally force you to pay for parking?
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They can't legally force you to pay for parking?
JoshC. replied to LightSam's topic in General Discussion
It's the (unfortunate) reality of theme parks. The overwhelming majority of theme parks charge for parking these. And Thorpe Park is probably on the lower-side of average for theme parks in Europe. And cheap compared to America. Not that it should be a race to a bottom, but again, that's the reality. It's a weird one. If you were to go to any car park and park for 6+ hours, you're looking at paying over a tenner anyway. So not exactly different to a theme park. There's an argument for sure about the differences between the need for a theme park car park versus, say, a shopping centre car park, and how that should impact cost, but that's a different point for now. Ultimately the point you're making is a universal one across theme parks. Most parks have high costs for food, parking, etc, on top of an entry fee and have high-cost extras too. It's the way they are. If you're looking at technicalities of whether they can charge for things legally, it's kind of splitting hairs in my opinion -
They can't legally force you to pay for parking?
JoshC. replied to LightSam's topic in General Discussion
I'm no expert, but... I don't believe they can fine you if you left the car park without paying. The park have not opted to be a part of any regulator for car parks. It is not necessary for them to do this. This means they don't have to follow any rules about displaying T&Cs every so often, don't require clearly marked bays for cars, etc. That comes with the downsides of not being able to fine, not being able to punish drivers who park improperly, etc. The park state on their website, app and signage that there is a charge to park on site. This is clear enough that they can say they have made a reasonable and justifiable attempt to inform the customer if anyone was to kick up a fuss. So if you realllllly wanted, you could try and argue they're not able to force you to pay, meaning you could either: -Forcably drive through and break a barrier (and then be liable for destruction of property) -Exit the car park the way you came in. Again, there's technically nothing they can do even though you're driving the wrong way. But the second you leave the park (ie go underneath the coaster track), you're back under normal laws and made a conscious choice to drive on the wrong side of the road as a result. That's a big whoopsie. Most importantly, the park have been doing this for over a decade. Plenty of other visitor attractions have done the same. If there was a notable legal issue with this, it would have been brought up and resolved by now. Your whole point kinda feels like being awkward for the sake of it to be honest. -
It opened late yesterday and the closed early (I think between 2 and 3pm?). Tad odd...hopefully nothing serious. Rode fabulously yesterday mind.
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JoshC. reacted to a post in a topic: Europa Park
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Agreed. I think there were some issues early on but Mack resolved them. I do have to say though that I think Voltron is an aggressive ride, to the point I found some of it uncomfortable. I wonder if that's what people refer to when they call it 'rough'
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JoshC. reacted to a post in a topic: Europa Park
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JoshC. reacted to a post in a topic: 2025 Season
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JoshC. reacted to a post in a topic: 2025 Season
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I wonder if their idea has been to increase price, reduce volume of guests but still bring in similar amounts of money? But that then increases profit by reducing staffing costs / keeping ingredient costs stable. I will always maintain that Aramark has improved Thorpe's recent food offerings. It's a downgrade compared to like 15 years ago, but a recent improvement. Across the other parks it's very patchy though. The prices though are becoming ridiculous. I will however add again that Merlin's food is by no means the worst theme park food I've had, either by quality or price. Plopsaland de Panne and Plopsa Coo are massive offenders and take the crown.
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Yeah ORPs are slowly becoming more digital, especially in the UK. It's weird as European parks have them significantly cheaper (Phantasialand has been 5€ per photo for the past 10 years at least). Inferno's list is pretty comprehensive of all the things I can think of though. I think one thing you see significantly less though (and it sounds kind of obvious) is the long lines outside a park. Ticket offices are a thing of the past what with buying online being the norm / default. Some parks don't even sell on the day tickets anymore. Long gone are the days where you turn up to a park with a printed out ticket from home and you can feel a tiny bit smug walking past everyone who's queueing to buy a ticket (and probably paying more than you did!)
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JoshC. reacted to a post in a topic: Things you don’t see at theme parks anymore
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JoshC. reacted to a post in a topic: Things you don’t see at theme parks anymore
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Story clearly fake, thread locked.
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In a nice, but admittedly very random, addition, Colossus now has a smoke effect! https://x.com/ThorpeParkMania/status/1936799436602065404?t=uY0MNotqAIdP5sGeIsb4tA&s=19
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Rode it twice today. Dunno what all this discourse is about it being rough. It's fine. There are vibrations present, and you can notably see the train shift during the stall. But it doesn't negatively affect the ride experience for me. There are significantly worse rides out there, even in the park itself. I will say it is more vibratey than say this time last year though, and it does make me fear for how the ride will age. But yeah, for now, I'd love to ride it with someone who is calling this rough and see what on earth is going on. Because if that's rough, then....
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The only thing worse than shops putting Christmas stuff in shops in August is the people who moan about Christmas stuff being in shops in August like it's something new though... 😉
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Well it's time to start that thread... Jack has shown a couple of new posters that appeared in Trailers' queue: Now there's lots of room for speculation here. It could be for 2 new (rethemed) rooms. The left poster could certainly be a retheme of the first room (the dentist scene). The right poster is a bit more open to interpretation. I've seen some suggest this could be a hint to The Walking Dead The Ride leaving, given that X was its previous name, and the right poster looks a bit zombie-like. Given the nod to the date (the start of Fright Nights), I think that's unlikely. The right poster has the glazed-over eyes look, which is vaguely reminiscent of Dead Beat's advertising too. I expect that whatever these posters are, they are some sort of hint to what is to come, even if very tenuously linked. But for now, they've done the job of getting some people talking about Fright Nights. --- As for a more broad thing for Fright Nights, I've been told that this is the last year that Fright Nights will have an in-house Entertainments acting team. 2026 will see the park shift to having an external agency provide Ents, similar to how the other UK Merlin parks are operating this year. I do wonder if that will affect things. On a personal level, the one thing I really want Thorpe to do for Fright Nights is a proper alone experience. Yes, we have Survival Games where you can be split up, but it's not the same as a proper alone experience. I'm not sure if there's demand for an experience like this. A proper alone experience is usually more theatrical and story-led, with less re-visit potential, and less jump scares. But they can be significantly scarier and more impactful than the types of mazes Thorpe offer. They warrant an upcharge, and a more expensive one at that, so can still be wildly profitable. Even looking at those posters, you could fit in the story of an alone experience. Being alone in a medical ward where something bad happened. The "unearthing" poster could relate to being 'buried alive'. This is purely my imagination running wild here, but it's something which could really work.
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Jack Silkstone has a slightly higher quality image, plus an update video... He says that the images aren't AI ("it has been designed"), but I remain unconvinced. Maybe it wasn't completely AI, but there is surely AI elements in it. He also says that the circular rockwork on the bottom, is "the O from the logo". Which is a ridiculous detail which doesn't make sense. The in the clouds, top-of-the-mountain motif only really vaguely fits with Hyperia too. Including a reference to The Inbetweeners (the car) is certainly a choice. Do many people under the age of 25 know or care about it? I do think there's a level of overthinking here. It's an image above the entrance with some rides from the park. That's enough really, and it does the job. It's also better than a blank screen. It's a shame that they couldn't maintain that; at its peak use, it was a really cool feature. The entrance area needs a bigger overhaul though. The security bit is cramped and unsightly. The exiting of the park feels a bit stilted at times. The ticket office being away from the security area (and before it) is a bit awkward too. So yeah, this sticks a plaster over an injury needing stitches. I'm sure the park are aware of that. But if and when they fix that is the big question now.
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It has over the years taken longer and longer for those restraints to release (or maybe I'm becoming for impatient with old age?) I do wonder if some extra TLC - like it receives every 3 or so years - is the answer, or if it needs a more notable overhaul (ie completely new parts). It is 20 years old after all.
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Yeah that'll be because of school trips. It's a silly rule but it makes things easier for the park Certainly less operational hours for it but I don't think that's too worth reading into just yet
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It's strange because the rest of the park received new TVs which are basically always on and working. So is Swarm just cursed with other issues, or is there another reason why it doesn't work. The effects situation is a crying shame. It's easy to forget that when the train goes through the tower before the station fly over, it used to (/ is still meant to?) trigger the Swarm 'noise'. I can't remember when I last heard that. There's definitely a disparity between creative and operations. I find it hard to believe that Thorpe would actively have wanted the water effect on Hyperia given the way Swarm's has gone down, and how quickly it stopped working. Hopefully they can stabilise and streamline that process in the future.