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JoshC.

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About JoshC.

  • Birthday 04/06/1994

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    Chiapas
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    Phantasialand

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  1. Oh 100% agree there. Big problem. But even if the UK parks continued to develop / expand like they did during their peak / like European parks are doing now, they would still hit a natural ceiling. Thorpe could never really get beyond 2.5 million visitors, for example, I'd say. The reason, in my opinion, that there is no Top 25 theme park worldwide in the UK is because no one - until now - has set out to build one. As for the last successful innovative addition in the UK...I'd argue one of Saw, Thirteen and Smiler. Only Thirteen is truly innovative there. But all 3 of them bought huge attendance boosts, which were maintained, and have lasting power. -Saw worked because of the IP, gave Thorpe the best 3 years in terms of attendance. And it's still a big name for the park. -Thirteen saw Towers go above 3 million visitors for the first time since Nemesis opened. Has the innovation. And it still has that "gotcha" moment for guests. Not a headliner for the park though. -Smiler's obviously been plagued with issues, but so many people know it, and it's branding is super strong. But yeah, the fact that it's been about 15 years since anything truly, successfully innovative washed up on these shores tells the story.
  2. The reality of why there's no top worldwide theme park in the UK is a little more nuanced to be fair. All our major parks were first built 40+ years ago. Their locations aren't designed with being a big big hitter park in mind. None of them have the associated infrastructure outside the park to cope with more than 3-4 million a year, let alone more than double that. Imagine what the roads around Towers would be like with those numbers. What the public transport would be. What Thorpe would be like, with queues of cars backing up to the M25 from both directions. You could argue why haven't Merlin tried to utilise their understanding of the UK market to push and create that big hitter park from scratch. But equally, you then ask, do they need to, and is the UK the right place to do that. And then, until recently, no big non-UK operator has had any success inside the UK. It's a difficult nut to crack. Universal will have spent many years researching this, planning this, etc, long before we even got a whiff of the idea a couple of years back. Which is why it'll undoubtedly be a success. But yeah, whilst the "no top theme park" line is a dig at Merlin, it is probably backed up with a deep understanding of why that is the case, and it's not just 'lol Merlin suck'
  3. Legend goes that an old woman pleaded with the Monks of Thorpe Abbey for the charity of a coin. They cruelly dismissed her. Scorned, the old woman screamed a cursed... "For every piece of Kingda Ka that falls, a month of Stealth's life will be taken" And sure enough, after Kingda Ka was removed, Stealth was shut for a month. --- All I'm saying, is that if Stealth remained closed, that will be the story for the Fright Nights mazes that will take its place. Hex Inferno - The Revenge of Stealth
  4. Yeah, track replacing seems to have been pushed aside for now. Whether it was the issues with the previous new piece of track, a shift in strategy or something else that is the reason for that, we'll never know. I'm not a fan of Colossus - I can tolerate it on the front row (which is the only place I've ridden it in the last 8 or 9 years, and even then, I can count the number of rides I've had on it on one hand). But it does still seem to attract a reasonable crowd and runs reliably enough for now. But yes, it doesn't quite have the draw of a Nemesis or a Vampire. On the other hand, the park still have plenty of other development spots before they'd have to consider ripping rides out, so Colossus may hang on for a good while yet. My biggest concern with losing Colossus would be that we would no doubt lose the fun pathway that goes through the ride. Merlin just don't build rides which interact with walkways these days, and I'd be surprised if a potential Colossus replacement has anything beyond a straight pathway running alongside the ride, as opposed to a nice hill or similar.
  5. I wonder if with the cuts / redundancies, the people who would usually be responsible for things like that (ie app / website updates) have been let go / had their job modified and people there just haven't joined up the dots for what needs to be done?
  6. Interesting, not something I've really heard before. Whilst Intamin don't make Accelerators any more, I'd be surprised if they completely stopped making parts - or at the very least having an active role in their production. There's still multiple out there which certainly aren't near their end of life, so it would make sense for them to still provide for the parks that operate them. Regarding the current closure, I believe Thorpe are in contact with Intamin to find a solution to whatever the issue is. Seems to be a new issue which just has rubbish timing of happening at the start of the season
  7. I can definitely imagine some UK theme park staff will be tempted by a move. Moving from (say) the Surrey parks towards Bedford isn't a huge distance / upheaval. Prices for rent etc will be similar. Salary will probably be similar. But the draw for UK people to be able to say they work at Universal will be big. When I worked at Thorpe, which is when the London Resort park seemed potentially possible, I know people were saying they would be looking to move if it happened. I especially think your middle-manager folk will be tempted. It could represent career progression, that opportunity to be a part of something new and big, and look at going somewhere else if they become disgruntled with Merlin. Same could also be said for engineers and maybe even those slightly higher up. Universal will have their own Creative Team, Senior Leadership, etc in mind and happy to relocate as necessary. But they'll need plenty of people from the UK, and I'm sure they wouldn't grumble at people who have multiple years at the top UK theme parks coming over. This is what I've always said is the biggest risk for Merlin: the short term loss of staff. I think they'll be fine with visitation, and the premium price and product of Universal will just add a layer to the dynamic of the UK industry, rather than completely change it. But they will struggle if there's an exodus of staff looking to see if the grass is greener. I also think staffing for Halloween will become significantly harder. I can imagine loads of scare actors will have their heads turned at the prospect of saying they worked at Halloween Horror Nights for example. Even ones who live in Surrey (for example) will be happy to relocate for a couple months if needs be.
  8. They do have spare parts for certain things. But it is physically impossible for basically any park to have every spare part possible for a ride stored at the park.
  9. Yeah, no. Terrible idea. Intamin still manufacturer parts for their accelerators. And it's not like it's 'just' a piece of track, which any company can manufacturer fairly easily. Thorpe should 100% continue to order parts for Stealth from Intamin, and continue whatever maintenance programme they've followed the last few years. It's easy to forget, but it's been pretty damn reliable and consistent the past few years.
  10. TPM post - https://www.thorpeparkmania.co.uk/index.php/2025/04/02/whats-happening-with-hyperia/ It covers all my thoughts anyway, but simply it does feel like there's some sort of miscalculation of Mack's part. That comes a little bit with the name of the game - they've pushed boundaries with the "stall" elements, and sooner or later, that was going to result in...well, stalls. But that is of course a non-engineer, non-expert opinion and could be way off what's actually happened. Whatever the cause, there's no quick fix - if there even is a fix - and it won't be cheap. I just hope that Thorpe, Merlin and Mack are able to work together to identify the issue, solution and deliver it.
  11. It didn't open on its second day of operation last year, what made people think it would open on the second day of season this year? But seriously. It's not an ideal position to be in. It further develops a narrative that the ride is unreliable. People who don't understand how theme parks work then believe that the park haven't done any work to the ride over winter. And for some, they can then create a narrative against the park. Obviously the situation isn't good, but it's a "Thorpe are the worse place ever" story. The question really is...what's happening? Why is a bog standard lift hill coaster, from one of the most reliable manufacturers around, causing issues? And is there a party to blame? And can these issues be rectified so they don't happen again? As someone who really likes Hyperia, it's hard for me to say this, but I can't help but wonder what would have happened had Thorpe gone for a B&M Hyper. I'm not saying they should have; on paper, both were extremely positive additions and no one would have thought "well, one is notably more reliable than the other". But there's certainly a "What if?" lingering in my mind of how much easier things would have been if they did, and what the park's situation might be now.
  12. When the park put out a "register your interest" sign up for Hyperia coaster climbs, the response was huge. I've been made aware that if everyone who responded to that ended up actively choosing to do it, there would be a 4.5 year waiting list. So a mixture of a high price, some form of pre-requirement plus needing an Annual Pass takes the potential load off of needing a waiting list, which would probably have been met with a worst reaction than what's currently happened. Maybe those 3 things were a little unnecessary, maybe the price is a tad too high, but the park put those measures in place to allow a smooth introduction to the VIP extra. I expect that at some point, they'll loosen those prerequisites, and maybe tweak the price (in the mid-term future) so the jump between other climbs and Hyperia's is not quite so steep.
  13. The simple answer will be only the park know. Previous opening days usually have queues peaking between 45-90minutes for major rides. But between the park opening late in March, having an Annual Pass day for the first time in many years, etc, it's harder to predict. Hyperia's reliability will also dictate the day I'd expect.
  14. Not my type of ride at all, but then again, Blackpool isn't my type of park. Great addition to the park though, so all works.
  15. To be fair, those rides listed are themselves launch coasters, and so by their nature can possibly stall if the launches aren't powerful enough. I can't think of any lift hill coaster that had recovery LSMs. One would assume they didn't think it possible to stall, or that it was so unlikely it would barely happen.
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