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About JoshC.

- Birthday 04/06/1994
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Chiapas
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Phantasialand
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Male
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Theme Parks.
JoshC.'s Achievements
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What people should also remember is that every coaster Paultons currently has is a clone / stock model. This is the park's first custom layout (or, at the very least, a stock model which hasn't been purchased by any other park). That's a huge step for them. The concept art shown is impressive, and if Tornado Springs' concept art is anything to go by, it'll be a reasonable reflection of the area itself. The new restaurant concept gave me Flaming Feather at Toverland vibes. I think the park have played things very safe. Vikings is a very standard theme park theme, and almost feels a little bland and against what Paultons have done in the past. A Eurofighter is a solid "my first inverting coaster" choice. I do disagree with the park that OTSRs will help make the ride more approachable. OTSRs if anything can make a ride look more intimidating and up the fear factor. I don't think people would necessarily clock or care that much about inversions with lap bars, at least not as much as the park seems to think. 2027 will be a water ride, which is much needed for the park. There's lots of rumours or suggestions of a water coaster, and that is not what the park need. A more traditional, large scale water ride, or one of the new Mack Rocking Boat water rides, is a much better suit to the park's needs right now. Positive future for the park though. Excited to see their continued development. Also, yesterday's event was decent, and great to see them offer things like that.
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They close the area off for simplicity. Minimises staff required for the area, and less ground space to cover for other members of staff (cleaning, security, etc)
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I did a Hyperia coaster climb this evening. There was some chatter when it was made live about the cost being expensive (£120). It is, no beating around the bush. But it is worth it. My experience was about 3hrs all in, and included lots of time spent scaling the ride, time spent in the console and time spent around the turnaround outside the station, with lots of opportunities for photos, fabulous hosts and a great vibe. Find attached a variety of photos (of me). I'll write a proper TPM article later.
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JoshC. reacted to a post in a topic: SAW: The Ride
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Just to make it clear, Intamin have in no way stopped providing support for their Accelerators. Whilst it's true they don't offer the model any more (or at least, no one has considered doing so for over a decade), it in no way means they've washed their hands of it. Thorpe/Merlin and Intamin maintain a respectable working relationship, and that is also related to the current issue(s).
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So to bring some additional clarity to the situation... -The park are awaiting a part. This is evident by the fact staff aren't working on it actively. This means it'll be closed a while. Even when the part arrives, they will require time to test it. -It is likely a bigger / more expensive / specialist part, hence why the park didn't have one already. This takes time to acquire; it's not like they ring up Intamin and say "Can we have 1 [thing from catalogue] please?" and Intamin ship it out the next day from their warehouse either. -Time frame is unclear at the moment. How long is a piece of string. -Thorpe have no intention of getting rid of Stealth.
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I've had my suspicions all but confirmed in that Stealth's and Rita's are indeed unrelated. Thorpe will do their utmost to keep Stealth going, and I don't think we're anywhere near the point where they're considering getting rid of it. For those old enough to remember, Thorpe literally clung onto dear life with Slammer. It was closed more than it was open for a couple of years. S&S stopped manufacturing parts, so Thorpe sourced things elsewhere. They dedicated a lot of money and man hours into getting the thing running. Only once it had absolutely gone past the financial point of no return did they give up the ghost. And Stealth is obviously different; it is still such an iconic ride for the park, is a genuine reason that people visit, and generates money from merch sales. I'm not saying to take Stealth for granted, but at this point, there is no reason to think Stealth is facing an imminent closure in the next couple of years.
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I don't believe Stealth and Rita's closures are related, although that is little more than a hunch right now. If there's an update, I'm sure it'll be shared quickly, but for now all we can assume is it is still waiting for either a part or advice from Intamin.
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JoshC. reacted to a post in a topic: 2025 Season
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Chessington Studios! Chessington World of IP! It's a good IP. But equally, it's a reasonably small space, so its success might be limited by that. I do wonder whether they are consciously turning Chessington into an IP heavy park (once Temu Nintendo World opens, nearing on half of the notable things on park will be IPs). Or if it's just been sheer coincidence each time they've decided the best project was an IP and we're at the stage we're at now. Either way, it'll be undeniable for Merlin to not recognise that.
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Weather could be an answer, but if they're not comfortable/able to run it in mid-to-high 20s⁰C heat, then they're going to struggle over summer. The most frustrating thing is that by delaying it until an unknown date, they will have known for a while it wouldn't be ready for today. Which means they've left it until the last second to pivot the announcement. Now yeah, it's *just* the Skyride. But it still is poor communication. I guess in their mind their backs are already against the wall. Either way they'd have gotten flack, so they decided this was the best way to deal with it. I disagree, but oh well.
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I don't know who writes those tweets, but they will be scheduled in advance (likely by the month at a minimum, maybe further). It's not an ideal thing to do when the ride the choose is experiencing extended downtime. I would think it's something they could schedule more on a weekly basis, to avoid such a potential issue. There is another question to raise, which is why they need to tweet opening times every week. These tweets seem to get minimal views / engagement, suggesting it's not furthering the audience's understanding of opening hours. Just seems a tad unnecessary from the outward perspective. I'm sure they've got reasons behind it backed up with whatever analytics, but yeah, I don't fully get it
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Oh 100% agree there. Big problem. But even if the UK parks continued to develop / expand like they did during their peak / like European parks are doing now, they would still hit a natural ceiling. Thorpe could never really get beyond 2.5 million visitors, for example, I'd say. The reason, in my opinion, that there is no Top 25 theme park worldwide in the UK is because no one - until now - has set out to build one. As for the last successful innovative addition in the UK...I'd argue one of Saw, Thirteen and Smiler. Only Thirteen is truly innovative there. But all 3 of them bought huge attendance boosts, which were maintained, and have lasting power. -Saw worked because of the IP, gave Thorpe the best 3 years in terms of attendance. And it's still a big name for the park. -Thirteen saw Towers go above 3 million visitors for the first time since Nemesis opened. Has the innovation. And it still has that "gotcha" moment for guests. Not a headliner for the park though. -Smiler's obviously been plagued with issues, but so many people know it, and it's branding is super strong. But yeah, the fact that it's been about 15 years since anything truly, successfully innovative washed up on these shores tells the story.
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The reality of why there's no top worldwide theme park in the UK is a little more nuanced to be fair. All our major parks were first built 40+ years ago. Their locations aren't designed with being a big big hitter park in mind. None of them have the associated infrastructure outside the park to cope with more than 3-4 million a year, let alone more than double that. Imagine what the roads around Towers would be like with those numbers. What the public transport would be. What Thorpe would be like, with queues of cars backing up to the M25 from both directions. You could argue why haven't Merlin tried to utilise their understanding of the UK market to push and create that big hitter park from scratch. But equally, you then ask, do they need to, and is the UK the right place to do that. And then, until recently, no big non-UK operator has had any success inside the UK. It's a difficult nut to crack. Universal will have spent many years researching this, planning this, etc, long before we even got a whiff of the idea a couple of years back. Which is why it'll undoubtedly be a success. But yeah, whilst the "no top theme park" line is a dig at Merlin, it is probably backed up with a deep understanding of why that is the case, and it's not just 'lol Merlin suck'
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Legend goes that an old woman pleaded with the Monks of Thorpe Abbey for the charity of a coin. They cruelly dismissed her. Scorned, the old woman screamed a cursed... "For every piece of Kingda Ka that falls, a month of Stealth's life will be taken" And sure enough, after Kingda Ka was removed, Stealth was shut for a month. --- All I'm saying, is that if Stealth remained closed, that will be the story for the Fright Nights mazes that will take its place. Hex Inferno - The Revenge of Stealth
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Yeah, track replacing seems to have been pushed aside for now. Whether it was the issues with the previous new piece of track, a shift in strategy or something else that is the reason for that, we'll never know. I'm not a fan of Colossus - I can tolerate it on the front row (which is the only place I've ridden it in the last 8 or 9 years, and even then, I can count the number of rides I've had on it on one hand). But it does still seem to attract a reasonable crowd and runs reliably enough for now. But yes, it doesn't quite have the draw of a Nemesis or a Vampire. On the other hand, the park still have plenty of other development spots before they'd have to consider ripping rides out, so Colossus may hang on for a good while yet. My biggest concern with losing Colossus would be that we would no doubt lose the fun pathway that goes through the ride. Merlin just don't build rides which interact with walkways these days, and I'd be surprised if a potential Colossus replacement has anything beyond a straight pathway running alongside the ride, as opposed to a nice hill or similar.
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I wonder if with the cuts / redundancies, the people who would usually be responsible for things like that (ie app / website updates) have been let go / had their job modified and people there just haven't joined up the dots for what needs to be done?