
Reputation Activity
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ConnorJ reacted to atlasking in Park MusicLooks like the parks speaker system has had yet another overhaul! Swarm island and saws speakers have all been replaced with rcf p series and monitor Q series which sound amazing apart from saws station which has no bass but I think its due to saws speaker system still not being finnished leaving some areas without audio (by the way hello zepp it now played on dispatch!) and that they have left the old bose subs remianing making me think they are still keeping them but they have not be turned on yet.
Infernos old soundtrack is back with them new rcf subs that are pumping out the sountracks low frequency beat and lost citys speakers are sounding amazing with that great imascore sountrack. The parks amtmospere has changed alot with the new speakers giving it a refreshed feel, its looking like its going to be a great season!
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ConnorJ got a reaction from Marhelorpe in Park MusicAh that's what it is, I was on park the other day and heard these
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ConnorJ reacted to JoshC. in Park MusicThink they should go back to playing this at the end of the day:
The chorus would certainly work...
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ConnorJ got a reaction from Coaster in Nemesis InfernoThey stripped the paint to check for rust and any damage that may have occurred over the years
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ConnorJ reacted to WWTPRadio in Fright Nights 2018 - General DiscussionWow. That Vulcan Peak is going to be an AUDIO JUNGLE this year...
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ConnorJ reacted to mrmatt in Fright Nights 2018 - General DiscussionMy speculation
confirmed:
Saw, Living Nightmare, Platform 15, Containment
speculation for other 6 attractions;
1. Blair Witch(basically confirmed)
2. Sanctum( relocation or different walking dead maze)
3. Walking Dead The Ride comes Alive
4. Zombie Hunt reopens
5. Roaming Actors/ Scare Zone
6. Cinema Show
I hope I'm wrong but I don’t think we will see more than 2 new mazes. I think the majority of them will be experiences or ‘encounters’ as they describe it.
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ConnorJ reacted to Stuntman707 in 2018 General DiscussionRameses is like trying to get your gran to play tennis. It keeps breaking down and makes questionable creeking noises but somehow it's still going. Makes you wonder if there's bits of Ripsaw in there. Talking about the undead, any news been released yet about freight fright nights?
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ConnorJ reacted to Ringo in 2018 General DiscussionTowers it is then
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ConnorJ reacted to L7123456 in Fright Nights 2018 - General DiscussionYellow marks have appeared on the floor on the site of The Big Top.
Photos from Scream Seekers Facebook page.
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It’s been like this a couple of weeks now -
I’d be surprised if 2 pods were simply broken so I expect there’s something abit more complex causing it.
Did it tonight actually - had an insane cycle on it, pods were doing full speed 360 flips, something I’ve only ever had on Top Buzz before never on samurai!
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ConnorJ reacted to JoshuaA in Park OperationsHad a great day at Thorpe today!
Queues were 5-30 minutes for most of the day for the main rides and the all the main coasters were on two trains!
Stacking is still present on Colossus and a tad on Swarm, though it seemed much better than last time.
I think after 3 rides on Saw today I have to say I think the Saw team deserve a medal, the batches were lightning quick and the queue moved really damn fast.
All of the main coasters didn't break down/close throughout the day despite the horrible rain, overall very impressed.
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ConnorJ reacted to MattyMoo in Fright Nights 2017Hilarious that one of the press releases says "The living billboard which soaked unaware passing commuters in blood and guts this morning in London...."
No it didn't. You'd get a lawsuit on your hands.
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ConnorJ reacted to JoshC. in 2017 Season General DiscussionFor those interested, the rotational operation on the Old Town rides has been scrapped. Currently Rocky Express opens at park opening, Timber Tug at 11 and Lumber Jump at 12.
The area is reasonably lively, with all rides having smallish queues - the demand is there!
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ConnorJ reacted to JoshuaA in 2017 Season General DiscussionInferno is quite underrated IMO.
Okay it may not be as iconic or as forceful as Nemesis, but it's still has some forceful moments, and in the back row it's bloody brilliant.
It seems to get more forceful as the years go by too. B&M
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ConnorJ reacted to MattyMoo in Fright Nights 2017Merlin love a good "accidental" leak. They've been doing it for years. Just try walking under Storm Surge.
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ConnorJ reacted to Stuntman707 in Park MusicI believe that the speakers (and TVs) in the Nemesis Inferno queue line have been fixed too. The music didn't keep cutting off like it used to do.
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ConnorJ reacted to Marc in Park MusicIt has its queue safety announcement with the lost city music in the background!
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ConnorJ reacted to Mattgwise in Park MusicBlimey that's a first in years? Is it playing new lost city theme or the track that used to play years ago?
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ConnorJ reacted to Marc in Park MusicZodiac queue line audio is working today
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ConnorJ reacted to Benin in Logger's LeapWill EU laws matter by the time Thorpe decide what to do with it?
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ConnorJ reacted to Marc in Rumba RapidsRumbas guns were actually turned off 2/3 weeks before the incident- don't think its related.
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ConnorJ reacted to PJ. in Rumba RapidsLooked at the on my phone quickly and thought Thorpe had done well to get Supergirl as a guard, she would save anyone
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