OldFarmerDean Posted June 6, 2014 Report Share Posted June 6, 2014 I was pretty pleased with the dodgems after going on them today... they were relativey fast although not fast enough to cause any proper bumping (unlike the ones at drayton manor which are the best ones I've ever been on, so good they say you can't touch another car with the very front of yours), and there weren't too many cars crammed in, although enough to keep the queue moving quick enough - the ride op was really good saying which team won etc. and heard him mention about the ride being 2 minutes, although surely felt like longer when I was on there! what I did find interesting though was the strong smell of rubber and what seemed like bits of rubber on the track, as well as the wheels sparking, as I've never seen that with other rides? Quote Link to comment Share on other sites More sharing options...
Project LC Posted June 6, 2014 Report Share Posted June 6, 2014 The cars seem quite light and the voltage being used is quite high. So when the cars get bumped and move upwards instead of the current stopping it just jumps. I do believe that, that generates more heat and is leading to the new rubber burning. It should stop after the ride has settled in. OldFarmerDean 1 Quote Link to comment Share on other sites More sharing options...
Kerfuffle Posted June 19, 2014 Report Share Posted June 19, 2014 As well as the main Angry Birds GO! theme tune playing, does anyone notice this?: https://www.youtube.com/watch?feature=player_detailpage&v=gMEch9bTOe4 Quote Link to comment Share on other sites More sharing options...
JoshC. Posted June 22, 2014 Report Share Posted June 22, 2014 Fun dodgems. Decent speed, decent ride length, easy to control. Not much more you can ask for. Fortunately Fastrack (regardless of how pointless and stupid the idea is) wasn't affecting the queue length that much; it wasn't really noticeable. The batching area is a great idea and makes things so much easier.Would of course liked to have seen a bit more theming around it (or a bit more exciting theming at the very least), but we've got we've got I guess. Would love it if the music was louder, as it seemed a bit on the quiet side in my opinion. But yeah, overall, alright dodgems. Nothing that sets the world alight, but a fun addition to the park's line up. Quote Link to comment Share on other sites More sharing options...
Cal Posted June 22, 2014 Report Share Posted June 22, 2014 Would love it if the music was louder, as it seemed a bit on the quiet side in my opinion. The music was really quiet when I was there as well. A shame as it's great, it really fits in. It would be nice to have the music played in the queue as well, as far as I'm aware there are no queue line speakers. Quote Link to comment Share on other sites More sharing options...
Project LC Posted June 22, 2014 Report Share Posted June 22, 2014 The only downside of the ride is that the gate opens the wrong way. Kerfuffle 1 Quote Link to comment Share on other sites More sharing options...
Mitchada04 Posted August 11, 2014 Report Share Posted August 11, 2014 Thought it'd be worth mentioning, there is now a gate in the queue line so you don't have to walk around the cattlepen extension section (unless it's busy enough to warrant it but I doubt it'll ever be that busy). Cal 1 Quote Link to comment Share on other sites More sharing options...
Ricky Posted August 14, 2014 Report Share Posted August 14, 2014 It had a 60 minute queue yesterday. Just saying. Quote Link to comment Share on other sites More sharing options...
Mark9 Posted August 14, 2014 Report Share Posted August 14, 2014 It had a 60 minute queue yesterday. Just saying. Â Time those people will never get back. What a waste. paige 1 Quote Link to comment Share on other sites More sharing options...
tomathy Posted August 14, 2014 Report Share Posted August 14, 2014 The only downside of the ride is that the gate opens the wrong way. Â And that the pedals are on the wrong side of the cars OldFarmerDean 1 Quote Link to comment Share on other sites More sharing options...
Whatever Posted August 14, 2014 Report Share Posted August 14, 2014 It had a 60 minute queue yesterday. Just saying. Da heck?? I don't bother with dodgems at all any more because they are boring and a waste of time, even with a five minute queue! Why have something in a top theme park that you can have in a run of the mill fair? Quote Link to comment Share on other sites More sharing options...
pluk Posted August 14, 2014 Report Share Posted August 14, 2014 Why have something in a top theme park that you can have in a run of the mill fair? Â Because many people love them, including me! Having a ride like these that you actually take control of is great fun, better than many of the passive bigger rides where you just sit there. Kerfuffle and jon81uk 2 Quote Link to comment Share on other sites More sharing options...
Kerfuffle Posted August 14, 2014 Report Share Posted August 14, 2014 DODGEM COASTER! Olistjj 1 Quote Link to comment Share on other sites More sharing options...
TPJames Posted November 2, 2014 Report Share Posted November 2, 2014 I do like these Dodgems, you get a long ride time and they are great fun. One thing I noticed today was that the throughput must be absolutely dreadful. We must have waited at least 30 for what was an advertised 10minute queue. Didn't help that the operators were having a chat so the man wouldn't batch it until everyone had left the ride, meaning the throughput was decreased dramatically. Does anyone know the throughput of these Dodgems? Quote Link to comment Share on other sites More sharing options...
OldFarmerDean Posted November 2, 2014 Report Share Posted November 2, 2014 am I right in saying the ride time is 2 minutes? so allow like a minute and a half for batching, loading and unloading... and what 20 cars a time? Â it does depend whether there's 2 in a dodgem or not... Â but I would say about 350 cars an hour? Quote Link to comment Share on other sites More sharing options...
TPJames Posted November 2, 2014 Report Share Posted November 2, 2014 Was taking at least 5minutes per cycle including loading/unloading today. Was awfully slow and I believe the members working on it were new as they had such slow operations. Today I can't imagine it making more than about 250people per hour. It was so slow and bear in mind 5 cars were closed off and they were not even all being filled, at points they were sending 5 or 6 empty for some reason(just bad batching I suppose). Normally with 24 the throughput would be just about bearable but today it was just dreadful. Quote Link to comment Share on other sites More sharing options...
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