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  • I imagine it's a portal into the fifth dimension. 

  • Sure!Herman was part of the team who were installing the ride system for 5th Dimension. It is believed that whilst working on the top of the "ramp" section, where the rolling ball now is, he fell trag

  • I quite literally don't even know if I'm being serious or taking the piss anymore.      You crack me up CJ.      I hope you all enjoyed my 5000th post. It was an invaluable contribution to TPM.

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comment_232514

Did my first ride on Tombs 2.0 here's what stuck out.

The queue line area and entrance are practically identical to what was there before, except the occasional redone up area and the new entrance logo which looks a bit too action packed.

Indoor queue bit was probably the most improved. Improved lighting visual fresh ups, better audio and return of the bottomless pit which was great.

Ride vehicles look and feel no different than they were last time except the addition of new score boards and gun system which feels considerably heavier than the old ones.

Ride itself feels like a lost opportunity. The redone theming looks nice as does the occasional UV, but there's lots of problems.

UV seems to expose more non ride elements such as making fire exits and the metal shell building more exposed as a result. The snake room is the only room that is as good as it was once.

Whilst the audio quality is noticeably better, the lack of sound effects through theorise feels rather underwhelming to say the least and removes much soul from the attraction IMHO.

The new targets look too clunky and feel like they were just slapped around randomly in a last minute job.

Some effects are still broken and are more noticeable like the Boulder.

Worth the 800k? Definitely not

Aside from freshening some of the ride, it feels not just like a missed opportunity but has made the ride even worse. It's like a film series where the first film was outstanding, the second excellent, the third mixed but watchable and the latest one being poor.

Abdab disapproves!

  • 1 month later...
comment_235613

I only went on Tomb for the first time this season today. Hearing all the negative reviews, I desperately hoped it was a bunch of angry Merlin haters trying to take something out on them. But I didn't realise they could make it worse. But they managed to. 

The guns were completely silent. The 'pews' they emitted were just as big of a part of the previous version as the music was. Speaking of music, they managed to make it ear piercing and too loud. The lighting in some places was great, but it clearly illuminated the warehouse and made the sets so much smaller. I remember the days where I thought that the snake was impossibly large, and the Jackal was a giant. Of course, I've grown up since I've first been, but it just seems tiny now, probably a direct result of the lighting changes. The targets were large and clumsy, wires were everywhere, they'd stuck some onto the snake's eyes. Part of the fun of the older version was that the targets took some amount of skill to hit. 

I may have never got to try the Fifth Dimension, or Terror Tomb, but the old Tomb Blaster was a large part of my childhood. Now even that version has gone to the dogs. 

comment_235625

The new upgraded sound system is arguably cheaper spec than the old one though (most 90s tech was solidly built to last and the new amps are basically average), and doesn't include any spot SFX, so what was the point? As for the loudness.. The music throughout the ride does deserve to be loud and bombastic, which the speakers in there are good spec for, but the audio mix now being played through them is of poor quality that it sounds horrible to the ear.

Also many of the "Merlin haters" as you call them have worked in Merlin in various places for years, and who only wanted the best for that ride, so to see it ruined by a lazy H&S-focussed refurbishment ridiculously overhyped as a "rebirth of a classic ride" with cheap spec UV lights spilling out everywhere and a flawed gun system... yes of course it's worse than before, and in insult to the park's heritage with famous influential attractions like 5D and Terror Tomb that once put Chessington on the map.

comment_235627

I disagree, alot of the sound effects were removed when Terror Tomb became Tomb Blaster.  The audio at this time was edited by an external contractor and has been used ever since. I agree that there has been a lot of miss opputuneties this time, but again the wrong people were involved in managing the project. It seems it was more of a H&S exerise are a ride refurbishment. This seems to be a common thing with all merlin projects at chessington. There are people in the park that really do care about making things right, but are always ignored by management that havent a clue about running a theme park.

comment_235630
19 minutes ago, insider9150 said:

I disagree, alot of the sound effects were removed when Terror Tomb became Tomb Blaster.  The audio at this time was edited by an external contractor and has been used ever since. 

The snake hissing spot FX (which were timed to when the snakes jumped up, originally along with timed lighting), axe spot FX (timed with the animations and lighting, unlike how it is now played continuously through the music), the mummy laughs, etc, they were all still in the ride as on 2015 and were removed this year, and not replaced. When I found them the sound stores, they were in perfectly good condition so I don't know why they were removed anyway. There were more timed spot FX removed after Terror Tomb (like a lot more mummy laughs and the explosions from the fire pit, for example) and I had hoped these would be returned, but no.

The audio team at Tussauds Studios and some people from Farmer Studios oversaw the audio changes in the 2002 refurbishment, which was a bit hit and miss. This time it was left to Chessington's own technicians who may have had good intentions but were obviously rushed doing work around the rest of the park anyway. As you can hear it solved a few problems and made more problems. The whole project should have been more professional, especially the UV lighting which any professional lighting designer could tell you was awfully put together.

  • 4 weeks later...
comment_237541

I've not ridden the new Blaster, but this facebook post from Chessinton Buzz a week or so ago says it all..

 

Quote

We have to say, that may have been the worst we've ever seen Tomb Blaster.

The rolling boulder was still broken, the jackal only began working once the entire train had moved past it, Axe Alley was entirely shut off and several targets had fallen off Anubis and were hanging from the set by their wire, looking rather comical.

And other than the central snake and a small handful of targets, the finale scene was entirely broken too.

 

How is it possible, just a few months after major referb, that the thing is in the worst state it's ever been? It's actually an achievement to be that incompetent really.

comment_237544
3 minutes ago, BaronC. said:

^Is it really a major refurb though?  

 

Financially it was, even if much of that was not on the presentation. It has an entirely new shooting system and every scene has been amended. I'd call that quite major.

 

Either way, spending any amount of money to make something worse cannot be right. Why spend to save the building if what's in the building is crap?

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