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Showing content with the highest reputation on 09/12/18 in all areas
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Why say "Full Line Up revealed" all over their social media when it clearly isn't, or is that just some "classic" Thorpe PR spin coming into play. On an entirely unrelated note, does anyone know if I can charge my phone on The Walking Dead: The Ride when I visit?6 points
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Fright Nights 2018 - General Discussion
JoshuaA and 2 others reacted to ProudToServe for a topic
Why are you assuming it's going to be a scare zone, just because it says in the press 'zones with actors', doesn't necessarily mean it's going to be a scare zone. Thorpe advertised 6 new mazes, which on released became 6 new mazes and scare zones. The location of the zone and how its worded points more towards a timed show followed by actors then roaming somewhere out of the show times (they wouldnt just leave them in a room till the next show...). You really need to chill out and stop taking everything people say so serious. We are all here to discuss what could happen this FN. No one needs to prove anyone wrong or right on what they think. We are all reading between the lines until the picture is clearer. If all these rumours are starting to bug you (yes including yours as thats a rumour too) then maybe you shouldn't read the thread.3 points -
Watch a YouTube vid of the carnival of carnage at HHN, and then cry as you realise Thorpe will never produce anything remotely close to it2 points
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Eurosat CanCan coaster is now officially open! The ride looks great judging from pictures and an early POV. The lift hill looks superb as you slowly ascend the Eiffel Tour with a very loud orchestral homage to Sat’s old music! The rest of the ride seems as expected - 2D facades indicating a mad dash through Paris. The Queue seems up there with Voletarium’s and the station looks so charming. Seems like a solid improvement. Full Walkthrough and POV: Pics from TowersStreet:2 points
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Fright Nights 2018 - General Discussion
Marc and one other reacted to ProudToServe for a topic
Because the title is "showtime"?2 points -
Fright Nights 2018 - General Discussion
CharlieN and one other reacted to Marhelorpe for a topic
Right, so with this new announcement today, this is what we have for Fright Nights 2018. Italic ones mean they are "new", or something: • Saw Alive - ticked off as done for 2018 earlier this summer. Not unique to FN. • Platform 15 - average outdoor attraction with a long tunnel again. • Living Nightmare - again, ticked off earlier this year during summer. Not unique to FN. • Containment - more than likely the same rooms as before with a +£10 charge. • Do or Die - Sanctum with a different name. Simples. • Blair Witch - why is this back again? Never thought it was that good. • Terror at Amity High - Dead End Terror Zone meets Amity Cove? • Vulcan Peak - I'm a Celeb meets The Passing? • Screamplexx Cinema - 99% certain it will just be Walking Dead scenes coupled with the occasional Lionsgate film. • The Big Top: Showtime - I don't know whether to laugh or cry at the best attraction in 2016/2017 becoming this... If you factor in Do or Die just being a revised version of Sanctum, the return of Blair Witch and cancel out the scare zones and cinema, the only genuine new maze for this year is Vulcan Peak, which is frankly just gonna be "I'm a Celeb: Extreme Edition" with bags on your head to hide yourself from the frighteningly glaring faces of contempt from Ant and Dec. Still not hyped or excited about this year one bit.2 points -
Fright Nights 2018 - General Discussion
CallumSyxr and one other reacted to Coaster for a topic
They've clearly just thought "Big Top was popular, but we can't be bothered to build it up... I know, let's get its name on the event without actually having to bother with the maze!"2 points -
Fright Nights 2018 - General Discussion
Jack reacted to ProudToServe for a topic
I was extremely lucky to see this in person in 2015, it was just out this world. 20min show with tricks, blood, music, and sfx. It's something thorpe would struggle to bring, as they just wouldnt invest the money for it.1 point -
Lol yeah Thorpe won’t do anything like that... it looks like it actually took time to write and put together ?1 point
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(As if you havent had enough of Cedar Point already) Blue Streak So this woody has a problem in that there's a part of the ride that travels past the bins and it absolutely stinks. Other then that this is a surprisingly fast and brutal wooden coaster and it took us a little bit by surprise. It had two trains running and never had a queue. I like. Corkscrew This was pretty standard actually and apart from doing its thing over the pathway and has sentimental value, it's just another rollercoaster at the park and hasn't too much going for it these days. Look at my photo skills. Gemini I don't really understand this ride. It didn't seem to be very reliable on my visit and for a ride that makes a point of it being a racing coaster, it must be the worst racing coaster out there. The thing doesn't are as the right hand side will always have the advantage. It's also a hybrid coaster but it was pretty unmemorable. Magnum XL This ride is brilliant. My only experience with Arrow hypers is The Big One which is in my opinion, an absolutely atrocious attraction. No air time, painful, shuddery and rides terribly. But Magnum, my god is absolutely fantastic. I can imagine riding this thing in 1989 and being blown away by just how much air time features throughout the ride. Oddly, the majority of the ride is outside the park and can barely be seen as you stroll around the midway. The ride is strangely themed to almost like a space ship (but obviously not) and features a huge drop and a journey towards the adventure park. But on the ride as you come back towards the station the ride throws air time hill after air time at you and it just feels insane. My first ride I was kind of in pain from just how much ejector you get. The second time I was fully aware and I adored it. So yeah I loved it, my fiancé loved it and I wished I'd ridden more. Alas, too much to do. The next big ride is ages away in Old Town (or whatever its called) and too start off with... WARNING, A LENGTHIER REVIEW When it comes to Intamin, they are either brilliant (Taron, Juvelen, iSpeed) or monstrous (Cheetah Hunt, Tornado). With Maverick, back in its opening year and it had an inversion removed due to being too forceful, I had my reservations with how rideable this thing was going to be. Since opening its had some restraint modifications to make it more comfortable to ride and with its mini look but explosive layout, this ride has developed a somewhat cult following among enthusiasts. And I'm happy to say I am a fan. The queue line is quite scenic for Cedar Point, going around a small lake and into a small shedded area before going into the station. I like how each train has a different colour and a different name. In the station, two trains are loaded at a time. We always chose the second train and I think it has a slight drawkback. When the trains are dispatched, the first will go straight into the launch lift hill but the second waits at the bottom. Problem is you have nothing to look at so you just sit (like in the picture) waiting for the ride to do something. But once it gets going this ride doesn't disappoint. From snappy inversions, huge air time hills with bucket loads of air time and a great little speed run through the lake with water blasters going off, this has something for everyone and is a real crowd pleaser. What I like about rides like Maverick, Icon, Taron, Juvelen is that the launch is only part of the experience, a faster lift hill if you will. You're not supposed to get off these rides beaming about how fast you accelerated but how the whole things come together. Maverick is a winner because it brings together everything that is good about Intamin. They don't always get it right but when they do, they really nail it. My only hope is that more open across Europe as they are such great, enjoyable rides. And finally... Ah RMC. Back in your earlier days whilst Theme Park Review were raving and singing your praises, I think a lot weren't too sure about the odd blocky track, the strange stall turns, the way the ride seems to throw riders around with all the grace of a bucking bronco. But over time, as more and more opened, whether completely new like Wildfire at Kolmarden or refurbishments of older rides, each has opened to massive praise. Steel Vengeance is without a doubt their biggest project. Not only did they change the universally hated Mean Streak but the created one of their longest and craziest rides. How does it really compare to other rollercoasters when to be honest there's very few like it. From the moment the train is dispatched, even before the lift hill there's air time which bodes well. What follows the lift hill is what feels like the most out of control experience felt on a rollercoaster. From the banked air time hills, the zero g rolls that felt like they come from nowhere in the layout, the way the train dives through the structure feels incredible. The zero-g stall, the small air time hills into the break run. When it comes to B&M's and you ride, you can remember the layout quite easily, it's simple to describe the feelings through each hill or inversion. When it comes to Steel Vengeance, that feels impossible. Especially on the ride when you're flying past wooden beams or over the top of hills, trying to process the experience feels like a trivial exercise in over-analysing. It's just damn good. My only complaint is the restraints, particularly around the legs aren't great. I don't know if its a height thing because it only seems to effect a few people. But its a minor complaint in what I think is one of the best rides built in the last ten years. Sure, I prefer Gatekeeper as I personally enjoy that ride more. But I don't underestimate the technical skills and know how that went into modifying, building and designing Steel Vengeance. Go and ride, simple as. And so with all that, the Cedar Point experience was over. And was it worth it. Without a doubt yes. Maverick, Still Vengeance, Gatekeeper, Millennium Force and Raptor make the visit more then worthwhile. This is such a strong line up and it's only part of the offering. I know there is a load of people who like to pit CP against Magic Mountain and knowing I have been to two of the sought after US parks feels pretty awesome. I personally prefer CP but Magic Mountain is still a top theme park; I'd go there for Tatsu. JOY! The next stop is Canadas Wonderland so see you then. And thanks for reading.1 point
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Good to hear Towers are delivering again on the operational point. Sounds like Oblivion in particular is performing better now amongst Nemy being even more efficient. I’ve usually found Wickerman and Thirteen the most efficient and Galactica the least. I think the VR needs to go as it’s really affecting throughputs,unless they opted for a Europa style system ala Alpen Express. Blackpool’s operations felt better last time I visited. Icon had the best operations and Grand National by far the worst. I guess in America it depends on the park as some likely perform better than others. Wickerman is arguably the best best ride Towers have built since Hex.1 point
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With Big Top being gone, which was easily the headliner for the past 3 years, it'll be interesting to see what attraction, if any, takes that role. Every Fright Nights has had a natural headliner, the one everyone knows and wants to do. Freezer and Asylum held the role, Studio 13 kept it warm for a year, then Big Top has fulfilled that. But nothing major jumps out to me this year. With Living Nightmare and Saw already having opened this year, they are well known, but not necessarily for being 'the' Fright Nights attraction. I guess Sanctum Do or Die could fill that role, but we all know that needs significant work. Platform 15 is good, but lacks that headliner draw imo. And nothing else jumps out as major. It'll be interesting to see what happens. Without that one big draw, I wonder how much the park would be affected.1 point