• Content count

  • Joined

  • Last visited

  • Days Won


About Mermite

  • Rank
    Spooning Champion 2017
  • Birthday 02/19/90

Contact Methods

  • Skype

Profile Information

  • Gender
  • Location
    Near a rowdy duck pond.
  • Interests
    Theme parks (obvs ;) )
    Mental health
    Filming and video editing

Previous Fields

  • Favourite ride
    Wodan, Blue Fire and Nemesis
  • Favourite Theme Park
    Europa Park

Recent Profile Visitors

18916 profile views
  1. From the Wikipedia article on Tomb Blaster, which mentions why they changed the lasers (assuming it's correct): Love that last paragraph I didn't follow any updates on it during the refurb so didn't realise H&S was worked on too. Good to know that the "4 minute rule" shouldn't apply anymore if there's a fire Having ridden this atrocity again yesterday, I've realised that different targets score different points, depending on what colour they turn when you hit them. The ones that turn a white/yellow colour score 100, either the blue or red score 50, and the other scores either 50 or 25 (can't remember exactly). So this is why it's so hard to get a decent score now; only some of the targets that 100, you don't know which targets score 100 UNTIL you hit them, plus a lot of them need to be fired at several times before they register. Some of them yesterday did seem to be more responsive though, which was good. But I shouldn't be having to say that - it should be all or at least the majority that work with the first shot, not half of them! Another thing I don't get is that they still have the old targets (with the single green dot) as well as the new ones - do the old ones still work or...? They need to get the queue line TVs back and make a new video which explains how it works with the different colours/number of points. Or at least put signs up/add it to the ride board at the front. I've also heard families/children on the ride, or coming off the ride, saying they were confused, or that the older targets were easier... The effects were out of sync and the rattling dog cage thing doesn't go off until the train has passed! You don't stop in the snake pit for that long at all. The mummies at the end were completely broken, not moving or anything. The boulder was, of course, broken too. The Anubis scene was stupidly quiet, I'm not even sure any audio was playing The UV is terrible and ruins the whole feel of the attraction. It doesn't even make sense considering you're supposed to be in a, erm, tomb. The audio around the ride in general was hit and miss, with it suddenly cutting in at one point between scenes. Reminds me of how they messed up the Bubbleworks audio when it changed to Imperial Leather The station audio is a bit of a mess too. It has one TV which still shows the old video, but it's not that loud and the audio from it cuts out when the station announcements play. However I'm glad they have the old announcements back and no longer use that awful "It's dangerous out there!" thing. And am I the only one who's noticed the lack of smell effects since this "refurb?" Ugh, I just find the whole ride frustrating and no fun at all now!
  2. Yeah hopefully the waterfalls will come back! It's probably because some people tend to move out their seat to avoid getting wet...which begs the question why they've even gone on a water ride in the first place Actually, that's just reminded me of a Facebook group/page a few years ago about people who go on water rides and are surprised when the seats are wet
  3. Haha! His eyes are like in a cartoon where their eyeballs pop out of their head And yeah I never knew where the Nemesis one was for a while - it's so fast though, it's not surprising!
  4. Adults who post online using text talk, e.g. "u" and "ur". It's even worse when it's on a forum amongst all the other, maturely typed posts! Just...why?!
  5. Me and Stuntman were there from about 1pm today, and I'm glad to say that things were running really well (aka, how they should be running their park) The queue times were really good for a Saturday (and on a bank holiday weekend) - all rides were around 60 mins or less throughout the day, with the odd 70-90, but not for long. In fact there were quite a few times during the day that some of the main coasters had between 20-30 minute queues - enough time to get a cheeky front row ride on Stealth All the 2 train coasters had both trains running, don't know how many Saw and X had but their queues were similar to the other coasters give or take, so presumably full capacity. The queue times were being updated very regularly which was great. Reliability was very good, Swarm and Stealth had a few shutdowns but they didn't last too long (and it was those which temporarily pushed the other coaster queues up). Only saw DBGT close once And my bae is back on two swings DBGT is definitely a vast improvement on last year, and now feels like it's what it was originally meant to be. And we finally got to do I'm A Celeb Waited until it had no queue right before closing time and witnessed this shocking sight as a result: We didn't have a photo opportunity though - have they got rid of it this year, or was it maybe because it was the end of the day?
  6. Popped onto the pier for a bit when down in Brighton yesterday (didn't ride anything though)! Booster is still down, took some pics and a video of engineers doing stuff, for all you geeks No idea if it normally has this much maintenance so it could be nothing (unless it's rusting away like the Super Booster ) Popped the video on YouTube as unlisted because videos uploaded straight into forum posts don't seem to play if you're on a smartphone. Turbo was repainted in 2013 to a tacky yellow and blue colour. It looks and sounds as rough and awful as ever. Good old Pinfari Also they have a new soft play area in the dome part (which actually looks quite fun and made me wish I was a kid again ) and a new spinny kiddie drop tower thing called i220. (Can't help but feel that Timber Tug Boat would've fitted in better on this pier than Thorpe...) Probably would've tried out Air Race if I wasn't stuffed after a lovely three-course Italian Looks like you get some awesome hang time! Oh and the pier is technically now Brighton Palace Pier, as was revealed last July Quite a detailed article which mentions the new owner and changes they want to make to the pier whilst keeping the tradition and heritage! I remember it being called Palace Pier, I think it's nice they're referring back to its original name Looks like the sign should be changing this year!
  7. Is the usual game of Empire happening this year?
  8. I think it's normal for them to advertise for jobs throughout the season, and other parks do it too. They'll mainly be recruiting for the summer holidays I imagine, then again for Fright Nights etc
  9. The audio link doesn't work (it goes to a page with a play button but it doesn't work) Which is a shame as the sudden rant from Peaj at the end is hilarious
  10. Yep, me and Stuntman will be attending everything (we did confirm a while ago )
  11. It might've been that they had to stop the ride because of the guest action, and required engineers to restart it Hopefully that's the case!
  12. I've collected quite a few over the past year or so! Also managed to get hold of some random Dungeons pins from Berlin, Edinburgh and Hamburg, despite never visiting... Some of them in the photos are just plain ol' badges but meh And yes, the DLP ones are still in their packaging - I just haven't got round to putting them on my lanyard yet! Oh and the Merlin one saying "You're A Star" was from my call centre days The new Towers ones for this year look nice - that Nemesis one last year was a bit crappy tbh I need to get some Chessie ones too, didn't get round to buying them last year Anyone know if they're the same this year (some of them last year were glow in the dark!)/if they've added any more?