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JoshC.

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  1. Like
    JoshC. got a reaction from Cal for a blog entry, Premiere Soquet Grilling - Day 5, Dennlys Parc (The End)   
    And Day 5 brings an end to the trip, where we spend a few hours at Dennlys Parc, which is about an hour from Calais...
     


    Covid Measures
    Face coverings on rides if you're over the age of 11. Some queues had social distancing markers I think, and people kept at a sensible enough distance. The visit was the day after face coverings has become compulsory in shops again across the whole of France, so I expect that the idea of social distancing might have been on people's minds a bit if it was pushed a lot by the media.  

    A long meandering drive meant we arrived to the park about quarter past 10, and their first (smaller) car park was approaching full-ness, and a couple of coaches of young school kids were entering the park. A little bit of a worrying start, but it turned out not to matter as the park was pretty quiet all day, with basically no queues.

    First stop of the day was Nitro, a Mobius loop coaster where you do both sides in one ride. It's an okay ride, the concept of course being quite novel, especially with a hint of duelling (though I wish it was timed so that cars went over the air time hill at the same time). However, there's a really nasty turn half way through the 'left side' of circuit, which gave a really uncomfortable lateral jerk. Was not a fan. Plus there was little leg room in the front row of the car, making it a bit uncomfortable.

    We rode it later in the day too, so it's not horrendous, but that was more out of 'needing to drag a bit more out of the park' than really wanting to reride.  

    We did some of their family rides, including their new-for-2020 ride which was a pedal sky car ride called Xotic. It wasn't a very exotic experience tbh. Next stop was a ride on their figure 8 spinner for the +1 (made by a company called Gesotto, who I'd never heard of before - another one for the manufacturer count I guess!). All that led upto a ride on Furio, their Soquet coaster which was by 200th cred. Boom, achievement unlocked right - I'm slightly less basic now...

    I remember being a younger, very basic goon sitting on 20 creds thinking how cool it would be one day to have 200 creds; a 'bucket list' sort of thing. So it was nice to hit it, feels a bit more substantial than any other milestone I'll probably hit (unless I magic myself to 1000 one day)..  
    I even made a terrible sign and felt like a pillock getting my photo taken. Never again.

    Furio itself was a bit meh. Not the good level of wacky that some Soquets are.
     

    Looks nice though with the trees

    With creds done, it was just a case of ticking off rides. One intriguing ride was Squadron 33, which is a mix of an Enterprise and Gerstlauer Sky Fly..

    As I've said, I hate spinning rides, but I'm also a sucker for doing something a little different and unique (most of the time), and I don't usually mind Sky Flys (though I hate Enterprises..), so I gave it a go. But damn did I regret it. I was able to rotate myself at points - I think! - but the double spinning motion really hit me. It was much more difficult to judge when you'd be upside down. However, you can get some really cool 'drops' if you time your rotations right.
    Definitely not my cup of tea, but a really solid and different ride in fairness!  
    After recovering and doing gentler rides, we'd managed to squeeze to just past midday, so had lunch at the restaurant near the front of the park. They had "tacos" on the menu, with a variety of fillings (Mexican, doner, vegetarian, etc). I ordered a Mexican taco, and was somewhat disappointed to find that their version of a 'taco' is in fact a panini... Still, was alright for price.

    It turns out that after lunch I didn't bother taking any more photos, which probably says something about my feelings about the place. The afternoon was spent doing some of their other family rides on the side of the park that doesn't have creds and a couple of rerides. A particular highlight was their water boat ride, where you drive your own dingy around what's effectively a pool, which also has a water gun attached. You get a solid 3 minute cycle to just squirt people, including helpless people in the queue, and bump around. Pure, simple fun - but also very wet! And, in fact their rapids ride was decent as well - also very well, and actually built by, you guessed it, Soquet.. Oh that random French company, you're full of surprises.
     
    I lied, I took one photo after lunch...of this pistachio ice cream I had. It was tasty. So enjoy this final photo...

    The park also had a 'sitting on a rocking chair with a gun in front of a screen and shoot things' attraction, behind their spinner, but it was closed all day. No sign explaining why and nothing on the website, so not sure if because of Covid or if it's just buggered.

    We managed to drag the day out till just after 2pm, before ultimately deciding to move on. With no creds or nothing of particular fun en route between the park and Calais, where out half 7 ferry would eventually await us, we decided to divert to Cité Europe, the large shopping centre by the channel tunnel terminal, to kill a couple of hours before a stress-free journey home.

    Final Dennlys thoughts: My trips have a habit of sticking on a smaller park after visiting great parks to end it (my first major European trip saw me end with a visit Bobbejaanland after multiple days after Efteling and Phantasialand, for example). Unsurprisingly, Dennlys felt rather flat after an incredible day at Asterix. The park is nice and has a few cool rides for a family group, but felt a little weak compared to some of the other smaller parks from the trip.

    And so that's that - thanks for reading! 
  2. Like
    JoshC. got a reaction from Cal for a blog entry, Soquet Premiere Grilling - Day 4, Parc Asterix   
    And now the big one, Day 4 - Parc Asterix! And this was, in fact, my first visit to Asterix.

    I'll start as ever with the Covid measures
    Face coverings were obligatory on all rides and in queue lines. There were hand sanitising points at the end of every queue (just before you board the ride), as well as at ride exits and dotted around the park. There were social distancing markers in queues, but no one really followed them much tbh. However, park security had a major presence in queue lines, regularly walking through queue lines, making sure everyone had coverings on, and were covering their noses. This went to the extreme where I witnessed a security guard watch someone have a drink and not move on until they had finished their drink and put their covering back over their face. A little OTT in my opinion, but equally I can't argue with results: seeing everyone in queues masked up did give a good level of reassurance.

    Interestingly as well, the park were very hot on filling up every seat - single rider was still in operation, and they were happy to get smaller groups matched up in queues too. The only exception was on water rides, where they weren't trying to fill boats to the full. There are questions about the point of social distancing on rides in my opinion, especially if everyone is wearing a covering, but it did feel odd sitting next to strangers again.

    Anyways, onto the park. First time I've experienced metal detectors at a full on theme park (Ja-Dar isn't necessarily a 'full on park' imo), but it was done smoothly and easily. Anticipating it would get long queues, we headed over towards the back of the park, where the first stop was Tonnerre de Zeus..

    We were on in under 15mins which was nice. Zeus is a ride I'd heard a lot about for many years. Whilst I'd seen a lot of people say it's a bit of a love-or-hate ride, most reviews I'd actually read were that it was good, which gave me some quiet optimism. Sadly though, it did nothing for me. It's got a long layout, yet manages to feel like it does nothing with it. It's not rough, but doesn't have enough fun / classic woodie laterals to give it that sort of edge. I don't remember there being any air time either. It just sort of goes around for a while and ends?

    Even riding it later in the day, it did very little for me. I remember feeling a bit more positive about it, but not much. I just don't really get it? Why do people like this?
    Is it because of Zeus' underpants? I bet it's because of Zeus' underpants.
     

    I don't care if you're wearing floral underpants - your ride isn't that good

    A quick stop to the neighbouring Goudrix was of course in order. Similarly, this is something I'd heard a bit of a mixed bag of, but mostly negative reviews. In particular, @pluk's review of it from a few years ago stuck in my mind (spoilers for those who don't know: he's not a fan of it..). And, of course, it has regularly been near the bottom of several coaster polls over the years. So I wasn't looking forward to it. However, I was pleasantly surprised! The ride was smooth, the right level of intense and reasonably fun. It's not something I rank highly, as a layout of inversions is ultimately a bit meh, but it was fun enough.

    Again, a ride was had later in the day. And frankly, I don't know what happened - was a riding a different ride? It was rough and jerky and I did not enjoy it from the third inversion! Perhaps not as bad as some had described it, but still pretty bad. Really not sure how I could have such different reactions to it.

    My first ride was in the front of a car, and the second in the back of a car, so I guess that could have something to do with it. Could also be different trains too I guess. After that second ride though, I didn't want to risk a third to try and figure it out. But it's just crazy how different the ride experiences were.  


    A ride on L'Oxygenarium ("the good Storm Surge" I believe us Brits are required to call it by law) followed, en route to the next cred: Trace du Hourra. I've only ever done Intamin Swiss Bobs before, so it was intriguing to see how the Mack equivalent would ride. And it was alright. Layout is solid, theming around is good and the operations were outstanding. It'd be nice if it swayed a bit more, as it did feel very restricted, but I guess many of these rides feel like this.
     

    We collected the +1 of the Zierer bum rattler, SOS Numerobis (which has an excellent, almost B&M-like roar might I add), before arriving at the highlight attraction, which is of course Oz'Iris.

    Just looking at the area you can tell it's something spectacular. It just looks stunning, from the theming, the dive under the pathway, to even things like the track colour. Everything just blends beautifully. The queue wasn't too long, no more than 30mins, which was long enough to appreciate the stunning indoor queue line too. And once you get into the station, you see they've capped off the atmosphere perfectly. Even the little lighting sequence on dispatch is just great. Everything works. Also, fair play to the staff, who worked their nuts off loading and unloading the ride - jumping inbetween rows to unclip the seat belts whilst the train was still moving(!), and checking bars insanely quickly. Something like that is an art.

    As for the ride itself, it was brilliant. A lovely mix of forces, floatly moments, great inversions, decent length and perfectly paced. First drop is fantastic. My highlight has to be when you dive underground past the waterfall, and then come out into the inversion, which is wonderfully profiled. It's just fantastic all round.

    My issue with B&M rides, which may be a bit controversial, is that when their rides age, they seem to become more intense and forceful. I've noticed it particularly with Inferno at Thorpe, but even my experiences on the likes of Nemesis, Baron 1898 and even Galactica suggest this 'more intense with age' trend. They're like cheeses: they mature and get stronger flavour. As someone who's not a fan of high-G intense rides usually, it's meant some of those rides have gone down in my rankings as time goes on (particularly true with Nemesis).

    Oz'Iris was intense, but it was the right level for me. It'll be interesting to see how it feels in a few years (ie - when I go back for the Intamin), and whether it's experiencing the same 'growing intensity with age' thing! But for now: 4 rides throughout the day, including a wondrous front row ride, puts it as my favourite B&M, and slides into my Top 5..  

    I really liked this bit in the station, loosely showing the layout of the ride

    The random fountain show was fun too - never saw it in its entirety though!

    Another water ride was in order before lunch, and with the log flume closed for technical difficulties, Le Grand Splatch was the port of call. I'm not normally a fan of big boat / big splash rides (too wet too quick), but this was surprisingly decent, since the finale was more for show, and it was water effects which got you wet.
     
    In case you haven't been able to tell, I really like water effects

    With stomachs grumbling, lunch was needed. I'd heard not-good things about food options at Asterix, but ended up being pleasantly surprised at the quality of the restaurant by the log flume (Le Relais Gaulois). A canteen-style restaurant where all the food options looked really good, and ended up being great too. Reasonably priced too, so would recommend!

    Explored some of the kiddie area, including their decent boat ride, before heading to their Vekoma madhouse, Le Defi de Cesar. I'd heard wonderful things about this, including the pre shows, but knew before visiting that because of Covid, they weren't running said preshows. I was intrigued how it would operate, and the short answer is: badly. It didn't help we went on the ride just after a shutdown, but you enter the ride through the exit and just go straight into the ride. Sadly there was no audio and half the screens weren't on either, creating a really awkward experience. From what I've heard, it sounds like the complete experience is a good one, but this was just rubbish. Hopefully the lack of on ride effects was a blip, but I do wonder if they should just keep it shut whilst they're running the pre shows.  
    Boat ride in the kids land has loads of nice set pieces
    This chap gave me some serious moustache-envy...

    Keeping within the Roman area, we cooled off on the rapids, which look stunning but could do with being a bit wetter in my opinion, before braving Pégase Express. Unsurprisingly, this had a long queue pretty much all day, but I guess a 40 minute queue for the park's newest coaster in the middle of July isn't too bad. Again, queue was magnificent, giving great views of the ride and the rapids, and the indoor section was brilliant. The ride itself is solid too. The launch out the station took me by surprise, the section after the lift hill is good fun with some nice twists and turns. The shed is simple but effective, and the backwards section is the perfect length and style. So all in all, a fantastic family coaster.
    Also worth saying they weren't using the bag drop; don't know if that's just because of Covid (it seemed in an awkward space) or if they're just not bothering with it (let's face it, if you can keep your bags on Goudrix, you can keep your bags on this easily).

    The final cred was ticked off after this. Another +1.


    Something I'd been really looking forward to at Asterix was L'Aérolaf, the park's 'rotating bar'. You buy a drink, then take a seat at a table at the bottom of a tower. You then go up 35m and slowly rotate, taking in views of the park and surrounding area, whilst enjoying your drink for about 10mins, before coming back down. Awesome concept for a theme park, and I'd always wanted to do one of those 'have a meal in the sky' experiences - so this was very much a discount version on that. Great views, really nice and open (you just have a seatbelt in your seat of course), and was a great way to break up the day.

    It's on the pricier side - my mocktail was 7,90€ - but I'd say it's worth doing. For reference, a bottle of Coke was 6,90€, which I think was about a 3-3,50€ mark up compared to elsewhere at the park. So if you view it in that sense, you're paying about 3,50€ for the experience, which isn't bad. You even get to keep the themed cup your drink is served in!

    One weird quirk for this though: You had to wear a covering whilst the table went from the bottom to the top. You were then told you could remove it. When it was ready to go back down, we were told to wear a covering again. Felt very odd and pointless given everyone had their coverings off/down for the past 10 minutes and we were the same distance away as before.


    Excuse the feet, but yeah - it's high!
    Me trying not to look like I'm bricking myself and desperately afraid of dropping drink

    Ahh, the face covering hides that fear...but just makes me look like a confused middle-aged man who has no idea how the selfie mode on his phone works...

    Final major ride to do was Menhir Express, their log flume, which was back open and had a reasonable queue. It was a decent log flume, good level of wet and the surprise shed moment took me completely off guard and I loved it!  

    This took us to about half 4ish, leaving the final 2 and a bit hours for re-rides and just admiring the park. Things really died down in the last half hour or so; Oz'Iris was basically walk on for example! Really awesome way to end the day.

    Final thoughts: Asterix is bloody brilliant. I really enjoyed it and, all in all, it's up there as one of my favourite parks. I may not be a fan of two of their major coasters, but it's clear they serve a purpose and people do enjoy them. Their water ride selection is brilliant. And they have a good selection of other rides which will suit most people's tastes too (I never bothered with their flat rides for example, but they were always busy and look sublime). Their quality of theming is amazing as well, along with all the staff being top notch too! Would love to see the park get another dark ride or two, and can't wait till 2023 for the Intamin (or whenever it gets pushed back too..!)
  3. Like
    JoshC. got a reaction from Cal for a blog entry, Premiere Soquet Grilling - Days 1-2, Parc du Bocasse & Festyland   
    With the 'new normal' in full swing and parks open again, I'd been itching for a European trip again. With my Heide/Hansa trip back in April cancelled, and my June Europa trip delayed before I booked, the Covid situation had dented some big plans for new parks for me.

    However, wanting to remain cautious, I didn't want to swing into big parks, and risk not visiting them in case something happened (having to self-isolate, a park randomly closing, etc). So something I bit smaller was needed. Back in 2017, I visited Bagatelle, and really enjoyed their two Soquet creds - Gaz Express (as I mentioned about here)and Spirale des Dunes, and had joked with my housemates in the past of doing a trip to hunt out more of their creds. And lo and behold, this trip was born!

    A few smaller French parks could be ticked off, boosting my cred count, and also a first visit to Parc Asterix, just to add some real quality to the trip too. And, if all worked out perfectly, I would end the trip on exactly 200 creds, becoming slightly less basic in the process.

    Keeping the costs down meant we stayed at Premier Class hotels whilst in France, and anyone who's visited one will know they're certainly not premiere in class (we fortunately knew that in advance)..More on that later though!

    Day 0
    We travelled over to Calais Thursday afternoon by ferry with P&O, which was sadly delayed by a couple of hours. As for their Covid measures, it was pretty simple: wear a mask on the ferry at all times (except if eating/drinking), and keep 2m distance from everyone. Keeping the distance was easy as the ferry was quiet, and I wore a mask all the time - little warm, but no issue. Lots of people did end up taking their masks off, but given how quiet it was, I wasn't surprised.
     
    To encourage social distancing, each table in the main seating area only had 1 seat, which made no sense when a group wanted to sit together...

    We arrived at our first Premiere Class, where we had upgraded to a room which gave us breakfast and a sea view for only a couple of Euros extra. We were intrigued, but the sea view was, well...
     
    A little lacking to say the least!

    Coincidentally, each Premiere Class we stayed at had a Buffalo Grill restaurant very nearby. An American-esque BBQ style place, we decided that Day 0 would be the perfect time to try it out, and it was pretty good! On the pricier side for a budget trip, but decent food, including amazing Mozzarella sticks with BBQ sauce!

    Day 1 - Parc du Bocasse
    Unsure of how Covid measures would affect park capacities and throughputs, we decided to give each park a day, and then do other stuff in the afternoon/evening if time allowed (spoilers: we regularly left parks early!). Parc du Bocasse was park number 1, we arrived a little before 10, with rides opening at half 10.

    Covid Measures
    The park had a variety of signs which said whether a ride/queue/building required masks or simply recommended them. The queues had social distancing markers, and there were hand sanitising points before going on a ride, and sometimes afterwards. There was no social distancing on rides. Masks weren't required in the park's walkways. Their 4D cinema was closed, but everything else remained open.

    Social distancing was largely respected in queue lines which was nice. I wore my mask everywhere except on water rides (where we always were in our own group anyway).
        A quick bag check and we were in, and wandered to the back of the park towards their pirate area.

    We ticked off the kiddie cred and some of the flats, along with their shooting ride - Pirate's Plunder. It's the first time I've done one of these types: where you are on a seat which tilts and moves and fire at a stationary screen. I quite enjoyed it, and liked the competitive nature it had throughout. We did it later in the day, and sadly it didn't cope when the room was almost full, with none of our guns registering properly.

    We worked through the park, ticking off their other family cred, and came up to arguably their major cred - Fort d'Odin, their Soquet. The ride looked fun from its rcdb entry, and it had been rethemed last year. However, I wasn't prepared for how extensive the retheme was:
     
    My photos don't do it enough justice - but it feels completely different compared to the rcdb photos!

    It was a fun ride. Whilst nothing special of course, it at least gave us some reassurance we hadn't planned a trip based entirely around a manufacturer which makes terrible rides, bar two at some random small park!

    We continued, doing their dark ride Apiland, which has a ton of animatronics, but goes on way too long, before arriving back to the front of the park, which is a Dinosaur / Jurassic themed land. I think a few years ago this was pretty unthemed and had a 'plonked in a car park' feel, but looks a lot better now. We did their Spinning Wild Mouse, which was vile due to us distributing the weight badly (I'm really not a fan of spinning).  
    We then moved to their log flume, which is also a Soquet, Splash-o-Saure. It features a backwards section and a vertical lift, and some nice theming. It was the right level of wet too. Little on the short side, but really enjoyed it to be honest.  

    This took us up the lunch time, and aside from the park's fountain show, which first showed at 2pm, we had done the park. After a spot of food and some rerides, we milled around and eventually queued up for Symphonie Aquatique, which was surprisingly hosted indoors. The show was about 10-15mins long, and featured a stage with some fountains which were just going off pretty consistently, whilst some lasers and music played. The concept is cool, but it misses the mark with the fountains being boring, and all the seats being on the same level, so being at the back meant we saw little.

    After milling around a bit more and a couple more re-rides, we called it a day just after 3pm. Parc du Bocasse was a surprisingly nice park, with some decent theming and a nice little selection of rides. It always seems like they're preparing to expand, with work going on next to their log flume. It'll be interesting to see what they do next!

    One annoying thing though - bugs! There were a ton around the park. I don't know what they were; tiny little fly-like things? I guess it's because of the park's location, but it was a little bit annoying after a while, especially since the colour of my shorts seemed to really attract them!


    We then headed into Rouen, which was en route to our next hotel. We popped into a Laser Quest, and the three of us played a game - just us three! Their Covid measures meant we still had to wear masks inside. And let's just say, if I can wear a mask for 20 minutes whilst running around indoors playing Laser Quest, I don't see why any normal person can't wear one!

    Our next Premiere Class would be our base for two nights, and didn't promise a sea view, being far away from the sea and all that, so we weren't disappointed. Fortunately there were lots of restaurants and shops nearby which meant we had plenty of options to keep ourselves entertained for the evening, before turning in for the night.

    Coming to a blog post near you: Day 2 - Festyland, and a surprise cred...   ---   Which, in fact, is right here!!
    Day 2 - Festyland...

    A quick mention of their Covid measures. There were social distancing markers in queue lines and a few signs about wearing masks.There didn't seem to be as many people wearing masks and social distancing in queue lines wasn't the best, but equally not the worst. Many of the operators at rides had unlabelled bottles of liquid, which they would spray onto your hands before going on rides. I can only hope it was hand sanitiser! Though I'm sure I could start a conspiracy theory somewhere on the internet saying it's some mind control liquid to stop us thinking about 5G or something....

    Anyways, onto the park. We arrived shortly after opening and headed straight to the back of the park, where the first of two Soquets awaited, 1066...
      The building looks cool, but the signage leaves a little to be desired!

    Unlike other Soquets, this ran two short trains, which was a little bit of a surprise. It's also nicely situated on the edge of the park towards a field, meaning it could make use of the terrain a bit more. The ride was a walk on so I went straight to the back for my first ride. And damn, this little cred packed a bit of a punch. Coming off the drop gave some solid ejector. The ride then turns around a bit before going into a helix which gave some really nice laterals. An airtime hill with a kicker wheel followed, which sadly meant not much airtime. Another helix and a jump up into the station followed, which again gave some nice laterals.
     
    So all in all, a really neat cred. It was the right level and mix of weird and fun that I had expected. The area still had no one else around, which meant another lap followed, with me heading to the front. The drop wasn't as good, but the laterals and side to side movement were still solid.

    Sticking to the back of the park, the next port of call was Kaskade, the park's rapids. It very much has a budget River Quest feel, with an elevator lift and intimidating (in context of the park) look. The drop lead to some of the craziest spinning I've ever had on a water ride, and the final splash gets you a good level of wet too. A solid ride, and a nice little gem in the park.   We moved over to the park's other cred, Drakkar Express. This is nothing more than a +1, but features a drop halfway through the layout where you somehow manage to slow down rather than speed up I swear. Oh Soquet...
     
    The park have a really neat, large and well themed Viking land, which features a few rides, including an Air Race-like ride, Rocking Tug and more. We ticked off these rides, as well as their standard dingy slide and drop tower rides, before a re-ride on 1066.
       

    Fun fact: I did get the standard photo of me holding this, etc. BUT this was shortly after Kaskade, and so I had a huge wet patch down half my body, which looked like a massive sweat mark, and so will never see the light of day...

    It was now midday and the park was filling up a fair bit (Kaskade had a full queue, which probably would have taken a good 30+minutes given the lack of boats). We did a ride on their bumper boats, which we didn't think adults would be allowed on, but they didn't seem to mind. One of our group fell into the water whilst getting out, much to the enjoyment of everyone in the queue!

    So after barely two hours, we called it a day at Festyland. It's a cute little park with some surprisingly well themed parts, and 1066 is a solid ride. But ultimately, it isn't much more than a stop on a cred run for us.

    Anticipating that this could well happen, we had made contingency plans the night prior, and thanks to leaflets at our hotel and coast2coaster, we found a couple of Alpine coasters near-ish to the park. Both were about a 40 minutes drive away, and 40 minutes away from each other. We ultimately opted to do just one, and so of we headed to the...

    Normandie-Luge
    Located in the valley of an old Viaduct designed in 1887 by Gustave Eiffel, this was a complex of activities. The Viaduc de la Souleuvre is the name of the wider, free-to-enter, complex, and has activities such as bungee jumping, giant swings and zip lining from the top of the viaduct, as well as the cred, a high ropes course and other things. Unsurprisingly the likes of bungee jumping were very expensive (149€!!), but the cred was just 4€..much more reasonable.
      After eating at the onsite restaurant, which was fantastic and well priced, we hit up the Luge, as they like to call the cred specifically. No need to wear masks, but you have to clean your hands before, as well as the 'car' being cleaned as well. The layout makes excellent use of the terrain, and features some decent sweeping turns and banked moments, as well as some pops of airtime. Fortunately was able to go full speed all the way down, and the ending was a particular highlight!
    The ending

    You can also buy a photo for 2€. Since it captured the exact moment a fly decided to try and get in my mouth, I couldn't refuse...

    After a little bit of milling around and watching people bungee jump, we moved on. Not a place I'd ever return to (as awesome as it would be to jump from a viaduct, I can't justify paying seven times what I paid for my bungee jump a few years back...even if it was off a crane in a pub car park). But I certainly would recommend heading down there for the alpine cred if you're nearby!   We left and headed to the commune of Deauville by the sea, which was only 15 or so minutes away from our hotel. It's a seaside place, but our only reason for going there was to play some mini golf, which seemed to be the only one anywhere vaguely nearby. It was a very open circuit, but had some decent courses.
    And that concludes Day 2. We eventually got back to our hotel at about 7 (how we dragged out an entire from Festyland, an alpine cred and mini golf I'm still not quiet sure..), before food and sleep.

    Day 3 to come in a new blog entry very soon, featuring the somewhat controversial Parc Saint Paul, and an unplanned park (or rather, an unplanned garden)...
  4. Thanks
    JoshC. got a reaction from jessica2 for a blog entry, Soquet Premiere Grilling - Day 4, Parc Asterix   
    And now the big one, Day 4 - Parc Asterix! And this was, in fact, my first visit to Asterix.

    I'll start as ever with the Covid measures
    Face coverings were obligatory on all rides and in queue lines. There were hand sanitising points at the end of every queue (just before you board the ride), as well as at ride exits and dotted around the park. There were social distancing markers in queues, but no one really followed them much tbh. However, park security had a major presence in queue lines, regularly walking through queue lines, making sure everyone had coverings on, and were covering their noses. This went to the extreme where I witnessed a security guard watch someone have a drink and not move on until they had finished their drink and put their covering back over their face. A little OTT in my opinion, but equally I can't argue with results: seeing everyone in queues masked up did give a good level of reassurance.

    Interestingly as well, the park were very hot on filling up every seat - single rider was still in operation, and they were happy to get smaller groups matched up in queues too. The only exception was on water rides, where they weren't trying to fill boats to the full. There are questions about the point of social distancing on rides in my opinion, especially if everyone is wearing a covering, but it did feel odd sitting next to strangers again.

    Anyways, onto the park. First time I've experienced metal detectors at a full on theme park (Ja-Dar isn't necessarily a 'full on park' imo), but it was done smoothly and easily. Anticipating it would get long queues, we headed over towards the back of the park, where the first stop was Tonnerre de Zeus..

    We were on in under 15mins which was nice. Zeus is a ride I'd heard a lot about for many years. Whilst I'd seen a lot of people say it's a bit of a love-or-hate ride, most reviews I'd actually read were that it was good, which gave me some quiet optimism. Sadly though, it did nothing for me. It's got a long layout, yet manages to feel like it does nothing with it. It's not rough, but doesn't have enough fun / classic woodie laterals to give it that sort of edge. I don't remember there being any air time either. It just sort of goes around for a while and ends?

    Even riding it later in the day, it did very little for me. I remember feeling a bit more positive about it, but not much. I just don't really get it? Why do people like this?
    Is it because of Zeus' underpants? I bet it's because of Zeus' underpants.
     

    I don't care if you're wearing floral underpants - your ride isn't that good

    A quick stop to the neighbouring Goudrix was of course in order. Similarly, this is something I'd heard a bit of a mixed bag of, but mostly negative reviews. In particular, @pluk's review of it from a few years ago stuck in my mind (spoilers for those who don't know: he's not a fan of it..). And, of course, it has regularly been near the bottom of several coaster polls over the years. So I wasn't looking forward to it. However, I was pleasantly surprised! The ride was smooth, the right level of intense and reasonably fun. It's not something I rank highly, as a layout of inversions is ultimately a bit meh, but it was fun enough.

    Again, a ride was had later in the day. And frankly, I don't know what happened - was a riding a different ride? It was rough and jerky and I did not enjoy it from the third inversion! Perhaps not as bad as some had described it, but still pretty bad. Really not sure how I could have such different reactions to it.

    My first ride was in the front of a car, and the second in the back of a car, so I guess that could have something to do with it. Could also be different trains too I guess. After that second ride though, I didn't want to risk a third to try and figure it out. But it's just crazy how different the ride experiences were.  


    A ride on L'Oxygenarium ("the good Storm Surge" I believe us Brits are required to call it by law) followed, en route to the next cred: Trace du Hourra. I've only ever done Intamin Swiss Bobs before, so it was intriguing to see how the Mack equivalent would ride. And it was alright. Layout is solid, theming around is good and the operations were outstanding. It'd be nice if it swayed a bit more, as it did feel very restricted, but I guess many of these rides feel like this.
     

    We collected the +1 of the Zierer bum rattler, SOS Numerobis (which has an excellent, almost B&M-like roar might I add), before arriving at the highlight attraction, which is of course Oz'Iris.

    Just looking at the area you can tell it's something spectacular. It just looks stunning, from the theming, the dive under the pathway, to even things like the track colour. Everything just blends beautifully. The queue wasn't too long, no more than 30mins, which was long enough to appreciate the stunning indoor queue line too. And once you get into the station, you see they've capped off the atmosphere perfectly. Even the little lighting sequence on dispatch is just great. Everything works. Also, fair play to the staff, who worked their nuts off loading and unloading the ride - jumping inbetween rows to unclip the seat belts whilst the train was still moving(!), and checking bars insanely quickly. Something like that is an art.

    As for the ride itself, it was brilliant. A lovely mix of forces, floatly moments, great inversions, decent length and perfectly paced. First drop is fantastic. My highlight has to be when you dive underground past the waterfall, and then come out into the inversion, which is wonderfully profiled. It's just fantastic all round.

    My issue with B&M rides, which may be a bit controversial, is that when their rides age, they seem to become more intense and forceful. I've noticed it particularly with Inferno at Thorpe, but even my experiences on the likes of Nemesis, Baron 1898 and even Galactica suggest this 'more intense with age' trend. They're like cheeses: they mature and get stronger flavour. As someone who's not a fan of high-G intense rides usually, it's meant some of those rides have gone down in my rankings as time goes on (particularly true with Nemesis).

    Oz'Iris was intense, but it was the right level for me. It'll be interesting to see how it feels in a few years (ie - when I go back for the Intamin), and whether it's experiencing the same 'growing intensity with age' thing! But for now: 4 rides throughout the day, including a wondrous front row ride, puts it as my favourite B&M, and slides into my Top 5..  

    I really liked this bit in the station, loosely showing the layout of the ride

    The random fountain show was fun too - never saw it in its entirety though!

    Another water ride was in order before lunch, and with the log flume closed for technical difficulties, Le Grand Splatch was the port of call. I'm not normally a fan of big boat / big splash rides (too wet too quick), but this was surprisingly decent, since the finale was more for show, and it was water effects which got you wet.
     
    In case you haven't been able to tell, I really like water effects

    With stomachs grumbling, lunch was needed. I'd heard not-good things about food options at Asterix, but ended up being pleasantly surprised at the quality of the restaurant by the log flume (Le Relais Gaulois). A canteen-style restaurant where all the food options looked really good, and ended up being great too. Reasonably priced too, so would recommend!

    Explored some of the kiddie area, including their decent boat ride, before heading to their Vekoma madhouse, Le Defi de Cesar. I'd heard wonderful things about this, including the pre shows, but knew before visiting that because of Covid, they weren't running said preshows. I was intrigued how it would operate, and the short answer is: badly. It didn't help we went on the ride just after a shutdown, but you enter the ride through the exit and just go straight into the ride. Sadly there was no audio and half the screens weren't on either, creating a really awkward experience. From what I've heard, it sounds like the complete experience is a good one, but this was just rubbish. Hopefully the lack of on ride effects was a blip, but I do wonder if they should just keep it shut whilst they're running the pre shows.  
    Boat ride in the kids land has loads of nice set pieces
    This chap gave me some serious moustache-envy...

    Keeping within the Roman area, we cooled off on the rapids, which look stunning but could do with being a bit wetter in my opinion, before braving Pégase Express. Unsurprisingly, this had a long queue pretty much all day, but I guess a 40 minute queue for the park's newest coaster in the middle of July isn't too bad. Again, queue was magnificent, giving great views of the ride and the rapids, and the indoor section was brilliant. The ride itself is solid too. The launch out the station took me by surprise, the section after the lift hill is good fun with some nice twists and turns. The shed is simple but effective, and the backwards section is the perfect length and style. So all in all, a fantastic family coaster.
    Also worth saying they weren't using the bag drop; don't know if that's just because of Covid (it seemed in an awkward space) or if they're just not bothering with it (let's face it, if you can keep your bags on Goudrix, you can keep your bags on this easily).

    The final cred was ticked off after this. Another +1.


    Something I'd been really looking forward to at Asterix was L'Aérolaf, the park's 'rotating bar'. You buy a drink, then take a seat at a table at the bottom of a tower. You then go up 35m and slowly rotate, taking in views of the park and surrounding area, whilst enjoying your drink for about 10mins, before coming back down. Awesome concept for a theme park, and I'd always wanted to do one of those 'have a meal in the sky' experiences - so this was very much a discount version on that. Great views, really nice and open (you just have a seatbelt in your seat of course), and was a great way to break up the day.

    It's on the pricier side - my mocktail was 7,90€ - but I'd say it's worth doing. For reference, a bottle of Coke was 6,90€, which I think was about a 3-3,50€ mark up compared to elsewhere at the park. So if you view it in that sense, you're paying about 3,50€ for the experience, which isn't bad. You even get to keep the themed cup your drink is served in!

    One weird quirk for this though: You had to wear a covering whilst the table went from the bottom to the top. You were then told you could remove it. When it was ready to go back down, we were told to wear a covering again. Felt very odd and pointless given everyone had their coverings off/down for the past 10 minutes and we were the same distance away as before.


    Excuse the feet, but yeah - it's high!
    Me trying not to look like I'm bricking myself and desperately afraid of dropping drink

    Ahh, the face covering hides that fear...but just makes me look like a confused middle-aged man who has no idea how the selfie mode on his phone works...

    Final major ride to do was Menhir Express, their log flume, which was back open and had a reasonable queue. It was a decent log flume, good level of wet and the surprise shed moment took me completely off guard and I loved it!  

    This took us to about half 4ish, leaving the final 2 and a bit hours for re-rides and just admiring the park. Things really died down in the last half hour or so; Oz'Iris was basically walk on for example! Really awesome way to end the day.

    Final thoughts: Asterix is bloody brilliant. I really enjoyed it and, all in all, it's up there as one of my favourite parks. I may not be a fan of two of their major coasters, but it's clear they serve a purpose and people do enjoy them. Their water ride selection is brilliant. And they have a good selection of other rides which will suit most people's tastes too (I never bothered with their flat rides for example, but they were always busy and look sublime). Their quality of theming is amazing as well, along with all the staff being top notch too! Would love to see the park get another dark ride or two, and can't wait till 2023 for the Intamin (or whenever it gets pushed back too..!)
  5. Like
    JoshC. got a reaction from Matt 236 for a blog entry, Premiere Soquet Grilling - Day 3, Parc Saint Paul & Jardin d'Acclimatation   
    "Day 3? What happened to Day 2 though Josh? Have I missed a magnificent report of a wonderfully obscure French park that most people don't care about?" I hear no one ask. 
    Well, it's been edited into my previous blog entry, to save me hogging all the blog entry space  
     
    When this trip was planned, it was prior to the Formule incident at Parc Saint Paul. For those who don't know: a woman fell out of one of their roller coasters (Formule1), dying. The ride has a poor history, also being the reason another person died at the park in 2009. It was later found out the ride should have had a seatbelt restraint as well as a lapbar, but the seatbelt had been removed by the park, by decision of the director. They have said the ride will be removed once all investigations are complete.
     
    I didn't know much about the park beyond their reasonably new woodie, but after the accident I'd read more on it. Needless to say the accident was shocking in itself, and the reaction from the park's director was even moreso. There was a point where loads of rides were closed, and even rumours the park may be closed as a result of the incident, so we had looked at alternatives to the day if that was the case. This turned out attention to Jardin d'Acclimatation - a small garden-theme park type area on the outskirts of Paris, somewhere which I had completely discounted / forgotten about.

    Ultimately, Parc Saint Paul had all rides bar Formule running, but we realised we wouldn't need a full day, so decided to do both parks. More creds! And "Jar-da" (which was much easier to say) also had 2 Soquets - even better! 

    Parc Saint Paul
    Covid measures
    Like other parks, they had signs saying where masks were obligatory. From memory, I think basically all the rides we did you had to wear one. There were a few hand sanitising points about, and social distancing seemed minimal. It seemed that some rides were having seats sanitised after every 2-3 cycles too.
     

    We pretty much arrived as the park opened at 10am, but most rides weren't meant to open till half 10. After some milling around, and a go on their slide, first ride of the day was the log flume. Credit to the staff member here who was brilliant too. Set an expectation that the park would be one of those ones where staff were the right level of friendly, whilst also being efficient. Turned out she was the exception - most staff were more focused on talking among themselves.

    Log flume was exceptionally wet though; took a solid couple of hours to get dry.


    We moved onto Wood Express, which I later realised was my first Gravity Group woodie. I was both surprised and disappointed by the ride - there's a good few moments of airtime throughout. Nothing major or really powerful, but a few moments which were nice. But the ride was incredibly rattly. For a ride that's barely 2 years old, it was really bad. Vibrating all over the place and really just not that enjoyable to ride. The restraints aren't the greatest either which doesn't help. So yeah, despite some nice moments, it's just not that good.
     



    A quick go on the spinning wild mouse (where we sat sensibly this time and had minimal spinning!) and drop tower (which takes WAY too long to reach the top), we moved onto their open Pax - Wild Train. It had the classic Pax uncomfortable-ness from going side-to-side, but the first drop was pretty damn fun at the back.
     

    We moved on quickly and collected the final 3 open creds (Wacky Worm - which actually had a queue, disgraceful! - the custom Vekoma Rollerskater which was meh and the Zamperla Mini Mouse). All creds done by 11am! Temperatures were soaring so we cooled down on their dingy slide, which has an impressive entrance feature, before heading to the infamous Telepherique. For those unacquainted, this thing...

    I'd heard about this a few times before visiting, and had forgotten on the day it was actually here until I saw it. For those who don't know - you stand on a little podium suspending under the track. You run off the platform and gravity goes the rest; with your platform swinging and spinning frantically throughout. I'm sure there's videos on Youtube showing it off better. Frankly, it's a bloody terrifying experience. I was hanging on for dear life throughout, and I spun an obscene amount through the second half, to the point I had no clue how to stop myself near the end. Took me a few minutes to recover too; bloody spinning rides making me feel old...

    To more or less round the day off, we did their indoor walkthroughs. In particular, Le Château Hanté was fantastic! A really well done, scary walkthrough in my eyes - some solid jump scares, really dark and good triggered effects. It does feel like it would be a bit better as a Ghost Train rather than a walkthrough, but I guess that any walkthrough done this well would be the same.

    We wandered round the park a bit more, opted to do a second ride on Wood Express, which was a little more uncomfortable at the back, which rounded off our time at the park, a little before midday.
     

    Entrance to the dingy slide was cool - love me a good waterfall!

    I rarely do Disk'os, and this was no exception - but it looks really cool!

    Honestly, I wasn't a big fan of Parc Saint Paul. Rides themselves weren't great anyway, despite some pockets of good theming, but the park just didn't sit right with me. From things like the seemingly circus-like lion show, which feels like an outdated principle, to them parading the fact they have extremely tall and extremely short staff members like they're an attraction in themselves, it just felt off with me. Along of course with the recent incident. With most (perhaps even all?) parks I've visited, I could at least envision myself revisiting them in some circumstances - but Parc Saint Paul, I really don't envision me wanting to return, without some larger changes.

    For those wondering what the state of Formule is...
    Some fences with fake grass draped over them. The cars are covered in tarp. No signage accompanying it.


    Taking to the road, an hour and a bit later we were at the outskirts of Paris, in 30C+ temperatures getting ready to enter Jardin d'Acclimatation...

    Entering was a bit of a faff. There was a small queue to buy entry/tickets, and since we were paying by card, we were directed to the automatic machine for buying entry. However, it wasn't till after we got there that we realised we couldn't buy the wristband (which gives entry and unlimited ride access) there, and instead had to queue to get to a booth, which took a long time.

    We were eventually in, and food was the first sensible stop. The first food place we went to was out of all lunch options, except for a few kids sandwiches. We eventually found somewhere that was open, albeit with a long queue and food options weren't the greatest. It was just after 2pm by the time we ate - meaning it took about 50 minutes to enter and find found. Not the greatest start, but given this was a Sunday on the outskirts of Paris with temperatures now peaking at 33C, perhaps not overly surprising.

    Covid measures
    Just another little word about that pesky virus. Masks seemed to be obligatory on all rides. Interestingly, they have also set up 'zones' whilst walking around where masks are obligatory, with the rest of the pathways only being recommended. Hand sanitising points were all around, and particularly just before you got on a ride, and social distancing was recommended to be 1.5m (though, as was rather common in France seemingly, not really adhered to much!).
     

    After eating, the first stop was Dragon Chinois, one of the park's two Soquets. It has a weird layout, with three "lift hills", if you can even call them that, and honestly not much else. Wasn't the most exciting thing in the world. I didn't even get a photo of it...though that was in part down to me eating my lunch, and having my ice cold drink, a bit too quickly I think..!

    We would have done Machine à Vapeur, their powered Soquet, next. But alas, it was closed, and has been for a while it seems. The first spite of the trip! Fortunately, having got the alpine cred the day before, I was still on track for hitting 200 creds, but I would need no more spites...  
    Spite 💔

    Instead, we moved over to Speed Rockets, their Gerstlauer bobsled. The ride had a long, almost full queue, and a little bit of downtime, but we were on quick enough. Given the park can't go above tree height, the ride does a good enough job with it's restrictions. But it's still probably the weakest one of these I've done - it just doesn't have much to offer. But the weird double down drop element is fun - would love to experience more of these!  
    Weird-but-fun mini double down!

    Carrying on with the cred-theme, Souris Mécaniques, their junior Reverchon spinner, packs a little punch. Due to the park's '2 adult per car' rule, I was in a car by myself. For such a short and weird layout, I got a surprising amount of spin in my car. Not something I particularly enjoyed, but if spinning is your thing, I'd guess that would be..

    None of the creds were worth a re-ride, and all had very long queues, so we took the opportunity to just wander round the place and do a few of their smaller rides, including their cute little boat ride. A stand out in terms of rides was Kinetorium, their shooter. Another 'sit on a saddle in front of a screen with 20 other people' experience, this had a pretty cool pre show (with not-perfect English subtitles) explaining the story: some biology thing gone wrong basically. The system was much better than Bocasse's one (it actually worked with a room full of people!), and the story and video were much better. A fun little experience; so much so that we did re-ride it.
     


    Originally, Jardin was meant to close at 7pm, with rides shutting at half 6, but clearly due to the weather and how busy it was, they extended both closures by an hour! However, by 5pm we were pretty much done - with nothing worth doing again and having explored around the non-ride side of things, along with the beating heat and little shade, it was time. Despite some areas only being 'masks recommended', I wore my face covering everywhere on site too, so this was my first time wearing one in hot temperatures - I was fine with it, but certainly appreciated taking it off after a few hours!

    Overall thoughts: whilst a nice-looking place, Jar-da didn't do much for me. They've done great to integrate a park into the surroundings, but yeah, it doesn't do it for me. The really hot weather probably didn't help either tbh. Glad to have gone and experienced it though. I was also surprised at how few English signs were about, and how little English staff seemed to speak. Given the location, I expected some more multi-lingual-ness. I guess it's not big with tourists given the location and what it is, but still, surprised me a little. Didn't affect my day as I was able to get by with my limited French, but yeah, surprising.

    Another Premiere Class Hotel awaited us, and this one was ever so slightly better than our previous one! Still not good enough to warrant spending an evening in it, so after another Buffalo Grill meal, we headed to a nearby bowling centre which was open. One of the group is a big bowling fan, but since he hadn't had the chance to bowl for a few months, I thought this might be the perfect opportunity to come close to his score...
      ...seemingly not!

    And with that disappointment, Day 3 drew to a close. Day 4 brings more disappointment, as there's no Soquets, but I'm sure being at Parc Asterix will compensate for that, right..?
  6. Like
    JoshC. got a reaction from Matt 236 for a blog entry, Premiere Soquet Grilling - Days 1-2, Parc du Bocasse & Festyland   
    With the 'new normal' in full swing and parks open again, I'd been itching for a European trip again. With my Heide/Hansa trip back in April cancelled, and my June Europa trip delayed before I booked, the Covid situation had dented some big plans for new parks for me.

    However, wanting to remain cautious, I didn't want to swing into big parks, and risk not visiting them in case something happened (having to self-isolate, a park randomly closing, etc). So something I bit smaller was needed. Back in 2017, I visited Bagatelle, and really enjoyed their two Soquet creds - Gaz Express (as I mentioned about here)and Spirale des Dunes, and had joked with my housemates in the past of doing a trip to hunt out more of their creds. And lo and behold, this trip was born!

    A few smaller French parks could be ticked off, boosting my cred count, and also a first visit to Parc Asterix, just to add some real quality to the trip too. And, if all worked out perfectly, I would end the trip on exactly 200 creds, becoming slightly less basic in the process.

    Keeping the costs down meant we stayed at Premier Class hotels whilst in France, and anyone who's visited one will know they're certainly not premiere in class (we fortunately knew that in advance)..More on that later though!

    Day 0
    We travelled over to Calais Thursday afternoon by ferry with P&O, which was sadly delayed by a couple of hours. As for their Covid measures, it was pretty simple: wear a mask on the ferry at all times (except if eating/drinking), and keep 2m distance from everyone. Keeping the distance was easy as the ferry was quiet, and I wore a mask all the time - little warm, but no issue. Lots of people did end up taking their masks off, but given how quiet it was, I wasn't surprised.
     
    To encourage social distancing, each table in the main seating area only had 1 seat, which made no sense when a group wanted to sit together...

    We arrived at our first Premiere Class, where we had upgraded to a room which gave us breakfast and a sea view for only a couple of Euros extra. We were intrigued, but the sea view was, well...
     
    A little lacking to say the least!

    Coincidentally, each Premiere Class we stayed at had a Buffalo Grill restaurant very nearby. An American-esque BBQ style place, we decided that Day 0 would be the perfect time to try it out, and it was pretty good! On the pricier side for a budget trip, but decent food, including amazing Mozzarella sticks with BBQ sauce!

    Day 1 - Parc du Bocasse
    Unsure of how Covid measures would affect park capacities and throughputs, we decided to give each park a day, and then do other stuff in the afternoon/evening if time allowed (spoilers: we regularly left parks early!). Parc du Bocasse was park number 1, we arrived a little before 10, with rides opening at half 10.

    Covid Measures
    The park had a variety of signs which said whether a ride/queue/building required masks or simply recommended them. The queues had social distancing markers, and there were hand sanitising points before going on a ride, and sometimes afterwards. There was no social distancing on rides. Masks weren't required in the park's walkways. Their 4D cinema was closed, but everything else remained open.

    Social distancing was largely respected in queue lines which was nice. I wore my mask everywhere except on water rides (where we always were in our own group anyway).
        A quick bag check and we were in, and wandered to the back of the park towards their pirate area.

    We ticked off the kiddie cred and some of the flats, along with their shooting ride - Pirate's Plunder. It's the first time I've done one of these types: where you are on a seat which tilts and moves and fire at a stationary screen. I quite enjoyed it, and liked the competitive nature it had throughout. We did it later in the day, and sadly it didn't cope when the room was almost full, with none of our guns registering properly.

    We worked through the park, ticking off their other family cred, and came up to arguably their major cred - Fort d'Odin, their Soquet. The ride looked fun from its rcdb entry, and it had been rethemed last year. However, I wasn't prepared for how extensive the retheme was:
     
    My photos don't do it enough justice - but it feels completely different compared to the rcdb photos!

    It was a fun ride. Whilst nothing special of course, it at least gave us some reassurance we hadn't planned a trip based entirely around a manufacturer which makes terrible rides, bar two at some random small park!

    We continued, doing their dark ride Apiland, which has a ton of animatronics, but goes on way too long, before arriving back to the front of the park, which is a Dinosaur / Jurassic themed land. I think a few years ago this was pretty unthemed and had a 'plonked in a car park' feel, but looks a lot better now. We did their Spinning Wild Mouse, which was vile due to us distributing the weight badly (I'm really not a fan of spinning).  
    We then moved to their log flume, which is also a Soquet, Splash-o-Saure. It features a backwards section and a vertical lift, and some nice theming. It was the right level of wet too. Little on the short side, but really enjoyed it to be honest.  

    This took us up the lunch time, and aside from the park's fountain show, which first showed at 2pm, we had done the park. After a spot of food and some rerides, we milled around and eventually queued up for Symphonie Aquatique, which was surprisingly hosted indoors. The show was about 10-15mins long, and featured a stage with some fountains which were just going off pretty consistently, whilst some lasers and music played. The concept is cool, but it misses the mark with the fountains being boring, and all the seats being on the same level, so being at the back meant we saw little.

    After milling around a bit more and a couple more re-rides, we called it a day just after 3pm. Parc du Bocasse was a surprisingly nice park, with some decent theming and a nice little selection of rides. It always seems like they're preparing to expand, with work going on next to their log flume. It'll be interesting to see what they do next!

    One annoying thing though - bugs! There were a ton around the park. I don't know what they were; tiny little fly-like things? I guess it's because of the park's location, but it was a little bit annoying after a while, especially since the colour of my shorts seemed to really attract them!


    We then headed into Rouen, which was en route to our next hotel. We popped into a Laser Quest, and the three of us played a game - just us three! Their Covid measures meant we still had to wear masks inside. And let's just say, if I can wear a mask for 20 minutes whilst running around indoors playing Laser Quest, I don't see why any normal person can't wear one!

    Our next Premiere Class would be our base for two nights, and didn't promise a sea view, being far away from the sea and all that, so we weren't disappointed. Fortunately there were lots of restaurants and shops nearby which meant we had plenty of options to keep ourselves entertained for the evening, before turning in for the night.

    Coming to a blog post near you: Day 2 - Festyland, and a surprise cred...   ---   Which, in fact, is right here!!
    Day 2 - Festyland...

    A quick mention of their Covid measures. There were social distancing markers in queue lines and a few signs about wearing masks.There didn't seem to be as many people wearing masks and social distancing in queue lines wasn't the best, but equally not the worst. Many of the operators at rides had unlabelled bottles of liquid, which they would spray onto your hands before going on rides. I can only hope it was hand sanitiser! Though I'm sure I could start a conspiracy theory somewhere on the internet saying it's some mind control liquid to stop us thinking about 5G or something....

    Anyways, onto the park. We arrived shortly after opening and headed straight to the back of the park, where the first of two Soquets awaited, 1066...
      The building looks cool, but the signage leaves a little to be desired!

    Unlike other Soquets, this ran two short trains, which was a little bit of a surprise. It's also nicely situated on the edge of the park towards a field, meaning it could make use of the terrain a bit more. The ride was a walk on so I went straight to the back for my first ride. And damn, this little cred packed a bit of a punch. Coming off the drop gave some solid ejector. The ride then turns around a bit before going into a helix which gave some really nice laterals. An airtime hill with a kicker wheel followed, which sadly meant not much airtime. Another helix and a jump up into the station followed, which again gave some nice laterals.
     
    So all in all, a really neat cred. It was the right level and mix of weird and fun that I had expected. The area still had no one else around, which meant another lap followed, with me heading to the front. The drop wasn't as good, but the laterals and side to side movement were still solid.

    Sticking to the back of the park, the next port of call was Kaskade, the park's rapids. It very much has a budget River Quest feel, with an elevator lift and intimidating (in context of the park) look. The drop lead to some of the craziest spinning I've ever had on a water ride, and the final splash gets you a good level of wet too. A solid ride, and a nice little gem in the park.   We moved over to the park's other cred, Drakkar Express. This is nothing more than a +1, but features a drop halfway through the layout where you somehow manage to slow down rather than speed up I swear. Oh Soquet...
     
    The park have a really neat, large and well themed Viking land, which features a few rides, including an Air Race-like ride, Rocking Tug and more. We ticked off these rides, as well as their standard dingy slide and drop tower rides, before a re-ride on 1066.
       

    Fun fact: I did get the standard photo of me holding this, etc. BUT this was shortly after Kaskade, and so I had a huge wet patch down half my body, which looked like a massive sweat mark, and so will never see the light of day...

    It was now midday and the park was filling up a fair bit (Kaskade had a full queue, which probably would have taken a good 30+minutes given the lack of boats). We did a ride on their bumper boats, which we didn't think adults would be allowed on, but they didn't seem to mind. One of our group fell into the water whilst getting out, much to the enjoyment of everyone in the queue!

    So after barely two hours, we called it a day at Festyland. It's a cute little park with some surprisingly well themed parts, and 1066 is a solid ride. But ultimately, it isn't much more than a stop on a cred run for us.

    Anticipating that this could well happen, we had made contingency plans the night prior, and thanks to leaflets at our hotel and coast2coaster, we found a couple of Alpine coasters near-ish to the park. Both were about a 40 minutes drive away, and 40 minutes away from each other. We ultimately opted to do just one, and so of we headed to the...

    Normandie-Luge
    Located in the valley of an old Viaduct designed in 1887 by Gustave Eiffel, this was a complex of activities. The Viaduc de la Souleuvre is the name of the wider, free-to-enter, complex, and has activities such as bungee jumping, giant swings and zip lining from the top of the viaduct, as well as the cred, a high ropes course and other things. Unsurprisingly the likes of bungee jumping were very expensive (149€!!), but the cred was just 4€..much more reasonable.
      After eating at the onsite restaurant, which was fantastic and well priced, we hit up the Luge, as they like to call the cred specifically. No need to wear masks, but you have to clean your hands before, as well as the 'car' being cleaned as well. The layout makes excellent use of the terrain, and features some decent sweeping turns and banked moments, as well as some pops of airtime. Fortunately was able to go full speed all the way down, and the ending was a particular highlight!
    The ending

    You can also buy a photo for 2€. Since it captured the exact moment a fly decided to try and get in my mouth, I couldn't refuse...

    After a little bit of milling around and watching people bungee jump, we moved on. Not a place I'd ever return to (as awesome as it would be to jump from a viaduct, I can't justify paying seven times what I paid for my bungee jump a few years back...even if it was off a crane in a pub car park). But I certainly would recommend heading down there for the alpine cred if you're nearby!   We left and headed to the commune of Deauville by the sea, which was only 15 or so minutes away from our hotel. It's a seaside place, but our only reason for going there was to play some mini golf, which seemed to be the only one anywhere vaguely nearby. It was a very open circuit, but had some decent courses.
    And that concludes Day 2. We eventually got back to our hotel at about 7 (how we dragged out an entire from Festyland, an alpine cred and mini golf I'm still not quiet sure..), before food and sleep.

    Day 3 to come in a new blog entry very soon, featuring the somewhat controversial Parc Saint Paul, and an unplanned park (or rather, an unplanned garden)...
  7. Like
    JoshC. got a reaction from TPJames for a blog entry, 5 Rides Which Deserve a Bit More Attention   
    It's been a long while since I've done a proper blog post, but I've dusted off my keyboard to do one I'd been thinking about for a while..
     
    Over the past couple of years, there's some rides I've done which are a ton of fun, but don't really seem to get the attention they deserve. Mostly for reasons that they're rides in parks that aren't high up people's lists, or there's better rides at those parks. So I figured I'd just throw a little list out there.
     
    This isn't going to be a list of "under-hyped" rides; I'm not necessarily saying any of these are top-tier rides which everyone should ride. But these are just solid rides which deserve a bit of limelight cast of them...
     
    5. Gaz Express, Parc Bagatelle 
    Situated about an hour from Calais, Bagatelle's ease to get to doesn't compensate for the fact the park is quite meh. However, Gaz Express is a shining beacon of light.
     
    Manufactured by French company Soquet in 1987, Gaz Express is a really fun family-thrill coaster which is situated largely over water. It's not particularly high or fast, but features a couple of nice pops of airtime, some nice helices, whilst also diving in and out of buildings. And you get to go round twice too! To top it off, there's loads of water features around the ride, as well as a really cool fire effect, making it a really nice-looking ride for spectators too!
     



     
    4. Discovery Club, Avonturenpark Hellendoorn
    It's no secret that I look shooting dark rides, and this one is really quirky. Sitting in outward-facing circular cars, the idea is that you're basically exploring a house with loads of spooky stuff that could come alive. It's a classic storyline which works, and with a fun soundtrack and sound effects, good theming and the unpredictable, and sometimes wild, spinning of the cars, it makes for a great experience.
     
    Hellendoorn itself is a decent park, a little under-rated in my opinion, but this 21 year old Mack dark ride is probably the crowning jewel of the park!


     
    3. Kyöpelinvuoren Hotelli, Linnanmäki
    This ghost train has no right to be as good as it frankly. For a city park like Linnanmäki which doesn't really *do* theming, it stands out really well. And inside, it's just immaculately themed and styled - it's creepy from the word go.
     
    The ride itself is pretty fantastic. Good length, no dead spots, lots of turns and plenty of surprises and special effects. It just hits the nail on the head at every point. I believe it was refreshed a few years back, which, along with the likes of Taiga, shows that when the park sets itself a target, they hit it perfectly.

     
    2. Popcorn Revenge, Walibi Belgium
    I've talked about Popcorn Revenge a lot on here, so another paragraph or two won't hurt.
     
    Popcorn Revenge is genuinely bloody brilliant. Early I said this list wasn't necessarily going to be about top-tier rides. Popcorn Revenge is perhaps the exception here. For those who don't know, this is a trackless, screen-based shooting dark ride, which takes around a movie theatre where pieces of popcorn have come alive and have taken over the film. You have to shot the popcorn with different flavoured sauce guns to take back control. The ride is non-linear and where you go depends on what car you get in. 
     
    The scenes on the screens are brilliant. The real theming is great as well. This all just comes together for an absolutely brilliant ride experience.
     
    I truly hope I'm not over-stating this and setting anyone who eventually rides it up for a disappointing, but this is genuinely one of my favourite rides and it's a damn shame it's not talked about more frankly.


     
    1. K2, Karls Erlebnis-Dorf Elstal
    This is also something I've talked about a bit before in the past. 
     
    Karls is, primarily, a strawberry farm business. However, they have branched out over the years to have permanent farmer markets, which have also integrated 'amusement park' style sections. The one in Elstal, just outside Berlin, is the most developed, and by far the crowning jewel is K2.
     
    K2 is an abc tube coaster, which also has wooden cars. The ride is themed to potato farming, and features an underground dark ride section where you see potatoes being grown, amongst other surprises. The ride then goes up 80ft high - which feels a lot higher when you only have a seatbelt as your restraint in a wooden cart! - before going round twists, turns and mini airtime hills. The ride is killed a bit by a MCBR, but is still great fun, and a real surprise. 
     
    The quality of the theming is amazing too, and wouldn't look out of place at the likes of Phantasialand (indeed, the queue is of a similar style and standard to Maus au Chocolat). Just in general, this ride ticks every single box and it's an absolute joy and treasure to experience. If you ever head to Berlin and want a quick theme park-like fix, this really is the place to go (certainly much better than the nearby 'proper' parks!).


     
  8. Like
    JoshC. got a reaction from Matt 236 for a blog entry, 5 Rides Which Deserve a Bit More Attention   
    It's been a long while since I've done a proper blog post, but I've dusted off my keyboard to do one I'd been thinking about for a while..
     
    Over the past couple of years, there's some rides I've done which are a ton of fun, but don't really seem to get the attention they deserve. Mostly for reasons that they're rides in parks that aren't high up people's lists, or there's better rides at those parks. So I figured I'd just throw a little list out there.
     
    This isn't going to be a list of "under-hyped" rides; I'm not necessarily saying any of these are top-tier rides which everyone should ride. But these are just solid rides which deserve a bit of limelight cast of them...
     
    5. Gaz Express, Parc Bagatelle 
    Situated about an hour from Calais, Bagatelle's ease to get to doesn't compensate for the fact the park is quite meh. However, Gaz Express is a shining beacon of light.
     
    Manufactured by French company Soquet in 1987, Gaz Express is a really fun family-thrill coaster which is situated largely over water. It's not particularly high or fast, but features a couple of nice pops of airtime, some nice helices, whilst also diving in and out of buildings. And you get to go round twice too! To top it off, there's loads of water features around the ride, as well as a really cool fire effect, making it a really nice-looking ride for spectators too!
     



     
    4. Discovery Club, Avonturenpark Hellendoorn
    It's no secret that I look shooting dark rides, and this one is really quirky. Sitting in outward-facing circular cars, the idea is that you're basically exploring a house with loads of spooky stuff that could come alive. It's a classic storyline which works, and with a fun soundtrack and sound effects, good theming and the unpredictable, and sometimes wild, spinning of the cars, it makes for a great experience.
     
    Hellendoorn itself is a decent park, a little under-rated in my opinion, but this 21 year old Mack dark ride is probably the crowning jewel of the park!


     
    3. Kyöpelinvuoren Hotelli, Linnanmäki
    This ghost train has no right to be as good as it frankly. For a city park like Linnanmäki which doesn't really *do* theming, it stands out really well. And inside, it's just immaculately themed and styled - it's creepy from the word go.
     
    The ride itself is pretty fantastic. Good length, no dead spots, lots of turns and plenty of surprises and special effects. It just hits the nail on the head at every point. I believe it was refreshed a few years back, which, along with the likes of Taiga, shows that when the park sets itself a target, they hit it perfectly.

     
    2. Popcorn Revenge, Walibi Belgium
    I've talked about Popcorn Revenge a lot on here, so another paragraph or two won't hurt.
     
    Popcorn Revenge is genuinely bloody brilliant. Early I said this list wasn't necessarily going to be about top-tier rides. Popcorn Revenge is perhaps the exception here. For those who don't know, this is a trackless, screen-based shooting dark ride, which takes around a movie theatre where pieces of popcorn have come alive and have taken over the film. You have to shot the popcorn with different flavoured sauce guns to take back control. The ride is non-linear and where you go depends on what car you get in. 
     
    The scenes on the screens are brilliant. The real theming is great as well. This all just comes together for an absolutely brilliant ride experience.
     
    I truly hope I'm not over-stating this and setting anyone who eventually rides it up for a disappointing, but this is genuinely one of my favourite rides and it's a damn shame it's not talked about more frankly.


     
    1. K2, Karls Erlebnis-Dorf Elstal
    This is also something I've talked about a bit before in the past. 
     
    Karls is, primarily, a strawberry farm business. However, they have branched out over the years to have permanent farmer markets, which have also integrated 'amusement park' style sections. The one in Elstal, just outside Berlin, is the most developed, and by far the crowning jewel is K2.
     
    K2 is an abc tube coaster, which also has wooden cars. The ride is themed to potato farming, and features an underground dark ride section where you see potatoes being grown, amongst other surprises. The ride then goes up 80ft high - which feels a lot higher when you only have a seatbelt as your restraint in a wooden cart! - before going round twists, turns and mini airtime hills. The ride is killed a bit by a MCBR, but is still great fun, and a real surprise. 
     
    The quality of the theming is amazing too, and wouldn't look out of place at the likes of Phantasialand (indeed, the queue is of a similar style and standard to Maus au Chocolat). Just in general, this ride ticks every single box and it's an absolute joy and treasure to experience. If you ever head to Berlin and want a quick theme park-like fix, this really is the place to go (certainly much better than the nearby 'proper' parks!).


     
  9. Thanks
    JoshC. got a reaction from Martin Doyle for a blog entry, Halloween Fright Nights - Walibi Holland   
    It's only taken me 4 months to get around the posting this..
     
    Walibi Holland's Halloween Fright Nights is well respected in the scare industry. They pump serious amounts of money into their attractions, and have TONNES of actors to boot. They go all out. And that's one of the many reason it had been on my to-do list for so long, and why I eventually went last year.
     
    Now I actually wrote a trip report in Word a while back trying to cover the whole event. That report ended up being over 12 pages of pure text, and that was with me being concise. And that's just down to the sheer quantity AND quality of it all. The event is made of a family friendly daytime event (Spooky Days), with 3 scare zones and an upcharge scare maze, and an evening event (Fright Nights), with 6 upcharge mazes and 8 scare zones. So I won't cover them all, but I'll just instead pick out some particular highlights...
     
    The Clinic
    This has been mentioned on the forums a few times, most recently in my review of their VR experience, Neurogen. The Clinic opened in 2016, and is an entirely alone experience where - for the majority of the experience - you are strapped to a gurney and wheeled around a hospital and, ahem, associated areas. And in short, this attraction is genius - utter brilliance. It's definitely my favourite 'scare' attraction, and I'd say up there with one of my all time favourite theme park attractions. 
     
    I won't say anything that happens here, but whilst it's alone and marketed as 'intense', it's very different to the UK definition of an 'intense'/extreme experience. Psychological, theatrical and haunting are 3 good words to describe it. The experience stayed with me for days afterwards too; it was always on my mind. 
     
    Unsurprisingly, it comes in at a hefty cost - €17.50 if booked in advance. But it's worth every cent and so much more.

     
    Below
    The other of the park's 'intense' mazes. In groups of at most 6, you explore a set of sewers looking for vermin...though maybe the vermin are looking for you. And because you're in sewers, you of course go through the entire experience in waders, since you go through most of the maze knee-deep in water! Again, a genius set up, and felt super realistic! 
     
    Again, a hefty price - this time €15 if booked in advance. And it's super limited (1 group goes in every 15 minutes!).
     
    Below suffers in one major way though: it's very short. After getting the waders on and having a walk pre-show (by means of a guided tour), you're not in the maze for long. Arguably you don't want to be in there for too long: despite the waders, my feet were feeling a bit cold towards the end. But having said that, it's still a super immersive experience and a genius set up that I've never heard of anywhere else!

    (Image from Walibi)
     
    Psychoshock and Other Mazes
    Walibi Holland have 4 "normal" mazes, which you can buy individually or get a combo ticket for €24 (which I did). However, Psychoshock was the highlight of those 4.
     
    Before going onto describing Psychoshock, just a quick word on how the normal mazes operate. They're designed to have 1500pph (for comparison, that's about 3x what Thorpe's mazes manage on average), so usually have a continuous flow of people. Every actor has an accompanying 'effects button' which they press, which can set off an array of sound, lighting, smoke and/or water effects to go with their scare. And with a large number of actors, even if you miss one's scare, you'll be hit with another, and not lose any story either.
     
    You choose a 30min time slot for each where you have to arrive in the queue for it. Too early? Not getting let in. Too late? They'll see what they can do, but otherwise, tough.
     
    Psychoshock is a fairly standard maze in theme: your generic 'laboratory with something gone wrong' vibe. But it's themed exceptionally well (apparently, this 2011 maze was designed by someone who has since gone on to design the theming concepts for stuff like Baron at Efteling), with a very good - and long! - layout. And the group I was in did this maze about half an hour after it opened, which was clearly a quiet slot. As such, out group of 3 was sent in with no one else, before we were split up in the pre show and made to go through the maze entirely alone. The actors are clearly prepared for this and knew full well how to tackle me. A particular highlight was an actor with a syringe squirting water in my face, and then at my crotch making it look like I wet myself...and with no witnesses to say otherwise!
     
    My experience of Psychoshock is likely a bit bias because of alone treatment, but I really did love it. Even ignoring that, the set up of the maze is up there with some of my favourites. The other mazes were all set up so they could choose to either 'batch' groups at regular intervals, or to let in a continual flow, and the actors seemed prepared for any eventuality. Was really fantastic to see them by so reactive!

     
    Eddie de Clown
    Eddie is the headline character of Halloween Fright Nights, and has been for 13 years. He's been played by the same person every year. And he's very much synonymous with Walibi Holland across Europe. He's effectively your standard demented clown who likes to do evil things, and a quick look at things like his Facebook or YouTube pages show the style the park have gone for with him (seriously, watch some of the videos they've produced - they're amazing!!).
     
    In recent years, the park have gone all out with Eddie, slowly giving him a more fixed presence in terms of a show and a mini area. In 2019, one of the 4 new scare zones was entirely based around Eddie: Eddie's Festival of Freaks. Taking place in an area outside the normal park, just behind Goliath, it is effectively a mini Festival! Freak show acts akin to the Carnival of Horrors, roaming 'freaks' (bearded lady, strongmen, fire eaters, etc), sideshow games, street meat, a ghost train, etc. This is all complimented Eddie's presence, with him being a ringleader of sorts, and his show: Eddie's Roast Show, where he effectively invites audience members on stage, and roasts them as harshly as possible.
     
    The whole area was chaotic, but in a good way. So much fun, and very easy to forget you're actually at a theme park event. The downside is that it's all in Dutch (which sounds stupid given it's a Dutch theme park, but they're very good at being accommodating to English speakers, as well as German speakers too). But even with the language barrier, I really enjoyed the area. Like, really did.

    (Photo from Walibi)
     
    Firepit and Campsite of Carnage
    If one area highlights the stark difference between Walibi Holland's and the UK's Halloween events, it's Firepit. An American hillbilly area (and, as such, all the actors spoke with southern American accents), the area featured (unsurprisingly) a giant firepit, live music other stalls and roaming actors (most of whom had chainsaws), along with a couple of actors above the entrance arch to the zone. The tone, however, was jaw-dropping.
     
    Firepit was all about gross, inbred hillbillies who had no problem thrusting sexual comments in your face, swearing constantly and being on the funny side of rude (just). Nothing is scary; everything is there to shock you. Because of the context of the event, being strongly pushed as a dark, 16+ event, they can get away with it, but it's certainly feels like it's pushing towards "how controversial can we be without getting into trouble?". An example from the entrance arch characters: "Welcome to the f**king Firepit...oh, but we don't mean that how y'all think we do, we mean the literal...f**king...Firepit" (the couple then proceed to imitate having sex). 
     
    Personally, I found the area absolutely brilliant. It was designed fantastically. It's clear they had a vision, and they've realised it all the way through.
     

     
    A further surprise was Campsite of Carnage - marketed as a scare zone, but was in fact an outdoor (and free!) scare maze. A simple but clever layout, with a lot of chainsaws and sweary hillbillies. Again, it focused more on trying to shock than scare you. The ending, however, truly did scare me. You're chased into an enclosed section (which is effectively a corridor) by a chainsaw, and when inside, the actor plays a sound effect which makes it sound like you're surrounded by chainsaws. Chainsaws don't do anything for me, but when it sounded like I was in an enclosed space surrounded by 10 off them, it made me jump and I definitely picked up the pace!
     
    Amazingly, the area is also open during the day for Spooky Days (presumably to just help with capacity), with none of the sweary actors in the Firepit, and a shorter, less-chainsaw-filled version of Campsite designed for Under 12s!
     

    (Photo from Walibi)
     
    I think I'll leave it there. I haven't touched the park's FIVE other scare zones, which admittedly had varying quality, and could go into much greater detail about the other 3 mazes. Nor the stage by the entrance of the park with music acts. Or all the pop up stalls they have. But I don't want to ramble on forever. But suffice to say that, despite their lack of presence here, even the weaker experiences were still at least 'pretty good'.
     
    How expensive is it?
    Short answer: Very. To book everything costs about €90 on a quieter night. But even then, it could be tight to do all the scare zones and rides. If you go on a busy day and want to do rides as well, you'd maybe want to invest in their Fastpass too, which adds even more cost. The event is strictly pre-book only, but there are some good deals when they first release tickets.
    How busy is it?
    Short answer: Very. The park get up to a quarter of their annual visitor numbers in the 3 weeks that the event goes on for. Their quietest days still see them attract 10k people. I visited on a Friday, and it was reasonably quiet until about 6pm, but from then until close (11pm) it was rammed!
    Is it worth it?
    Short answer: Yes. Long answer: Yes. Yes! YES!
     
    tl;dr - Walibi's Fright Nights is, by a country mile, the best Halloween event I've ever attended. If you like Halloween events, go to Walibi Holland. You won't regret it.
     
    The park's 'aftermovie' for the 2019 event, showcasing most of what they offered..
  10. Like
    JoshC. got a reaction from Glitch for a blog entry, Halloween Horror Fest - Movie Park Germany   
    Last week, I visited Movie Park for their Halloween event: the 21st anniversary of their Horror Fest.  The park has 8 mazes, 4 scare zones and a variety of other things to bolster the number of attractions up to 19, with the park claiming the event to be the biggest Halloween event in Europe. We visited the park on Thursday, hoping it would be quiet: the park is open 10am-10pm for Horror Fest, with most Halloween attractions opening at 6pm and closing at 9.30pm. So it was a LOT to do. So, without further ado, let's get to it (with light SPOILERS)...
     
    The Walking Dead: Breakout
    The park's year-round upcharge horror maze, and it turns out this year is its last year. I did it on my previous visit in 2017, and didn't rate it much. As it was still upcharge, I skipped it, but I hear it hasn't changed, so I probably wouldn't have enjoyed it any more.
     
    From here, it's worth pointing out how the park's mazes work. The standard setting is that they let groups of 20 in every 60-90 seconds, are free flow and don't allow touching. There's a couple of exceptions which I'll point out when I get to them. All of their mazes have age restrictions, which varied from maze to maze, and these are enforced strictly: they DO do ID checks!
     
    Hostel

    Themed around the Hostel series (more specifically, the first film), and rated 18+, this is the park's goriest maze. It starts off with a tour round Amsterdam - you even walk through the Red Light District, which once upon a time had screens showing some, ahem, rather explicit sex scenes on them, but alas no more. And the maze continues quite happily for the next few scenes, with a party atmosphere and everything seeming happy; the actors do nothing to scare you. But, like the film, it takes a very sudden, very dark twist. Scares come thick and fast, with very gruesome scenes all around you, and plenty of actors in every direction.
     
    The finale sees the group locked in a large white room stained with blood, with speakers blaring out chainsaw noises, and the room flashing between pitch black and red lights. It was a solid maze ending, though it felt like it needed an actor with a chainsaw in there to really amplify it. A shame, but still a very strong maze!
     
    Wrong Turn

    This is the park's upcharge Halloween attraction, at 5 Euros a ticket, and you go through in groups of 6, and is also based off the Wrong Turn series of films. And it also won Best European Scare Attraction at this year's ScareCON award ceremony. This also uses Haunted Lantern (like Skin Snatchers at Alton Towers), but literally gives the group a lantern rather than a helmet. The maze is based in trough of the park's old Ice Age dark water ride, and likely makes use of a lot of the old scenery from the ride. 
     
    Following 2 pre shows (which I didn't really understand because they were all in German with no way of offering English translations), the maze begins. Being in the trough, the actors regularly positioned themselves above you to get really good jump scares. There were some awesome effects around too, and some clever pieces of misdirection to add to the scares. The end was quite chaotic, with loads of actors and a huge sparkler / firework style effect as well which caught me off guard.
     
    My main issue with Wrong Turn is that, because it has such a huge space to work with, is that it sometimes felt a little too open and that you were a little too removed from the sets at times. This meant the maze felt like it was missing that final ingredient to make it truly exceptional. But it was still fantastic for the most part and I really enjoyed it.
     
    Insidious 2
    The park's final IP-based scare attraction. Amazingly, this is located underneath the seating area for the park's stunt show, which was a great use of space! Unsurprisingly, the idea of the maze was to be creepy and build up suspense to try and get scares that way. It also made use of lots of big open sets to build tension as well.
     
    For me, it was a bit hit and miss. There were some unsettling and creepy moments, but these didn't last long, and often the actors took away from the atmosphere. This is a maze which would benefit from less (visible) actors, but instead has quite a lot, making it difficult to truly capitalise on the atmosphere. A shame, but a good effort.
     
    Circus of Freaks
    An outdoor clown maze - a set up with a lot of potential. However, this missed the mark. The maze felt a lot like the outdoor sections of Do or Die (things draped over fences), although better themed in fairness. There was some good bits and nice bits of humour (and a nicely executed animal area with gorilla costumes and the like), but ultimately this was one of the weaker clown mazes I've done in my time. And when compared with the quality of the park's other mazes, it really does miss the mark.
     
    The Slaughterhouse
    This is a maze crying out to be a Chop Shop style maze but, surprisingly, it wasn't! This was some weird beauty development laboratory that had gone rogue and cut people up instead..or something. It was nicely themed and had some good set pieces, and a couple of nice jump scares.
     
    The ending was a real highlight of the maze. It took place in two rooms with incredible dense smoke (you literally couldn't see more than 30cm in front of you), with actors then appearing out of nowhere. It was confusing and clever and just really worked!
     
    Campout
    Another outdoor maze, but taking place in the woods. Very Blair Witch esque in story, but a lot more open and with more 'actual' theming. It wasn't exactly memorable either. A couple of neat special effects but nothing exciting or special. It's worth pointing out this is rated 12+ (and is the only maze with such a low rating, as all others are 16+ or 18+), so I guess it isn't designed to be scary, but it's a shame there wasn't more to this.
     
    Project Ningyo - NEW FOR 2019

    The park's big new thing for the year is Project Ningyo, and replaces a previous maze: Deathpital. They made a big deal out of this: this was the only maze where Fastrack was available (at 10 Euro a pop!) and was the only maze where actors were allowed to touch you. This was also the maze with - by far! - the longest queue, at 50 minutes. We realised this was because of a terrible batching system: the maze takes place in a build the other side of a service road; groups of people are batched to the service road every 5 minutes, but these groups were usually cleared in like 2 minutes, leaving long periods of time where no one was entering the maze!
     
    Anyways, onto the maze itself. It starts off with your group of 20 being given a guided tour of a medical facility which (from what I understood) was dedicated to creating a serum to make people happy. You're guided into a room all together and locked in. An actor in a hazmat suit appears from the other side and gets you out, and you then walk through the carnage of what's behind the scenes at the facility. There's some nice theming, and some good smells (in particular, there was an animal testing scene which really smelt of rabbit poo!), but there just wasn't enough substance. Despite there being a lot of actors, it still didn't feel like enough, and the scares were just non-existent. The touching was effectively 'medical staff' frantically trying to guide you along and out of the way of danger, which I always find dull. 
     
    In general, the maze was rather lacklustre, my least favourite of the night. A shame really, but hopefully it'll continue to grow.
     
    Scare Zones
    The park had four scare zones, which actually covered the majority of the park (the kids area, Nickland, is a "monster free" zone). Sadly, only one of them felt defined, so it made it difficult to understand what exactly was going on.
    Acid Rain: Some sort of nuclear apocalypse area, with sirens going off and a variety of weird stuff.
    Horrorwood Boulevard: A collection of famous Halloween characters
    Dead West: Wild West themed, but dead
    Fear Pier: No mazes round here so never actually got a chance to go there.
     
    Apparently all the actors in the scare zone are just given an individual budget and a loose story to stick to, and they then get to create their own costume. Really gives them ownership, but definitely adds to the disjointed feel. All the actors in the zones did 'roam' very well though, and many had shovels to bash against ground for jump scares, which was different to say the least!
     
    Other Stuff
    -The park apparently transform their drop tower into something scarier at night time. All we saw was a flashing light. Yay?
    -There's a hypnosis show which we didn't see.
    -There's kids stuff in the day (kids maze, face painting, etc) which looked nice.
    -New for this year was an IT 4D experience - basically highlights of the IT Chapter 1 converted into 3D with your standard 4D effects. Solid 20 minute show which was fun.
     
    There's also a closing show, which was originally meant to be fireworks, lasers and fire, along with a video playing on the screen in the entrance plaza. Due to noise complaints, the firework aspect of the show had been cancelled when I was there. The show itself was pretty neat (the lasers were cool!), but it's fair to say that fireworks would have added to it. I hope that they can find a way round it!
     
     
    So all in all, Halloween Horror Fest is a very solid, very full Halloween event. It's not something I'd go out of my way to do again, but it's got a lot of positives going for it, and the headline mazes really are something. There's clearly a lot of thought put into all the mazes and what level they should be at too. Hopefully some of my experiences were just bad runs rather than the norm, and I'm intrigued to see how the event develops over the next few years!
  11. Like
    JoshC. got a reaction from CharlieN for a blog entry, Linnanmäki Trip Report   
    Finland had never exactly been on my radar; it was more somewhere that I thought "it'd be nice to go there one day", as opposed to a "I'll go there in a few years". Then, Taiga happened, and all of a sudden, my interest popped up dramatically. And so Linnanmäki happened this weekend. I looked at trying to combine the trip with other Finnish parks (like Power Park and Särkänniemi), but given how widespread they are, Finland being the 8th most expensive European country, and time being limited, I had to settle for just the one park.
     
    The park was open 1pm-midnight, with it also being the first day of their Halloween event Iik!Week (weirdly, Finnish parks seem to do Halloween events in September, and it was very much a coincidence we ended up going to that too). On a Saturday like this, the park would normally be open 1-10pm, so still very good opening hours. The park is completely free to enter (not even a turnstile in sight), and a wristband for unlimited rides and attractions costs a slightly eye-watering €42. There's options to by 'tickets' for individual rides, priced at the even more eye-watering price of €9, or a 'bundle' of 6 tickets for...€42. Weird system but okay.
     
    Taiga
    I've covered most of my thoughts on Taiga here, but just to sum it up for completeness here too: Taiga is absolutely brilliant. It starts off the day well, and when it warms up, it's a relentless beast. Twists that throw you out of your seat, crazy airtime, ongoing speed. It's stunning. Just sheer brilliance, and POVs don't do the ride justice in any way.
     
    The ride has okay operations, with staff asking every single person as they check bars if their pockets are empty and, if not, making them empty them. A small thing, but annoying.


     
    Vuoristorata
    Finnish for 'Roller Coaster', this is a wooden coaster that's been going since 1951, and is a traditional brakeman wooden, with the brakeman at the back of the train. Also is heavily inspired by Bakken's woodie apparently.
     
    This is genuinely an utter joy. From the hilariously quick lift hill, to the fun drops and double downs and the pace it manages to keep, it's actually really fun. And at the front of the train, you get some VERY strong airtime. Between this and Taiga, it's a wonder I didn't end up with bruised thighs after this trip. We rode it 8 times during the day, which I think speaks volumes about the quality of this.

     
    Kirnu
    The first ever Intamin Zac Spin. Not a phrase that fills you with joy. I wasn't sure how I'd react to this, and ultimately I didn't enjoy it. The spinning is okay until the end, when it does it's only flip but drops you down head first. The rest of the ride is okay, but still not great. I hate to think what longer versions of this are like. In fairness, we did it twice, so it can't have been THAT awful, but it is significantly less pleasant when you board the station in the backwards facing seats. It's sad to think about how there are such contrasting Intamins in such close proximity.
     
    Staff were very insistent on balancing the cars too, which took some time, and we even saw some staff members having to ride it to ensure this balance happened. Those poor souls. 


    Ukko
    Oh dear. This thing. My first Maurer Sky Loop, and this definitely is up there with one of the most awful experiences I've had on any ride. Whoever thought that a vertical lift hill going back on itself and hanging you upside down was a good idea must have been a bloody sadist. We were sat near the front, which meant we had dreadful hangtime, and it was genuinely one of the most uncomfortable experiences I've had, along with the bad restraints of a Maurer too. Then you do an inversion, seesaw and get off, questioning your life choices. 

     
    Tulireki
    The world's only standing Mack E-Motion coaster. What's an E-Motion coaster, I hear you ask? It's basically a coaster where the cars are meant to 'tilt' as you go round corners, thanks to some springs and stuff in the cars. You notice this as you board the cars, as they bounce around a bit. But after that, you hardly notice it at all. Except for the fact that this coaster is uncomfortable, bordering on rough. There's a drop where you literally shunt and jerk back and forth, and I slammed my back pretty hard. Another not pleasant one.
     
    There's a couple of other coasters: Salama, a Maurer spinner that doesn't really spin, Pikajuna, a Mack powered coaster which, though not bad, has a long layout and goes round 3 times, making it boring, and Linnunrata eXtra, a custom Zierer built inside an old water tower. Linnunrata has optional VR goggles: I tried them on my first ride, selecting the horror versions (they had 3 choices). It was okay, nothing special, suffers from the same problems all other VR coaster have I guess, but since you don't have headphones, the atmosphere is hurt due to the lack of sound. Without the VR, there's some pretty cool space theming throughout the ride, and it's much nicer than the VR. Would recommend no VR.

     
    Outside of the coasters, the park has some really decent rides: Kyöpelinvuoren Hotelli, a very well done ghost train with lots of special effects and surprises, Hurjakuru, a rapids ride featuring some scary waterfalls, an ever-flowing sprinkler tower with fire effects, and a generally decent layout and Kingi, a 75m tall gyro drop tower, which gives good views of the park and Helsinki. 


    (their Enterprise and Ferris Wheel align beautifully at night!)
     
    But what about Iik!Week?
    It was impossible to know what to expect from the event; finding information and reviews online was difficult, and they seem to change everything each year. This year, the event included:
    -2 Halloween exclusive mazes, rated 13+
    -1 Halloween exclusive maze, for families/all
    -2 overlays of existing attractions, rated 13+
    -An outdoor attraction, which was basically a walkway, rated 13+
    -A zombie disco outdoor area; with live DJ, bar and actors, rated 18+
    -The area where most of the attractions are transformed into a scare zone, again rated 13+
     
    All attractions started at 4pm, except the Zombie Disco which started at 6pm.
     
    Despite the park being quite small, this did lead to a 'Thorpe effect' where only a section of the park felt like Halloween, and the rest of the park feeling pretty normal. Anyways, onto the attractions (with spoilers)..

     
    Laboratorio (Laboratory)
    Visitors to the park's harshest site are horribly awaited by the victims of failed human experiments who have been locked away at a research facility.
    The first maze we did and the one which was marketed as the scariest; this would set the scene for the event. Before entering the maze, you're given a rope for everyone to hold to keep you together; this seemed to just be an alternative to hands-on-shoulders in keeping the group together.
     
    A pre-show by a military person explains the backstory, and warns us to stick together, don't touch anything because of radiation, and to walk slowly. The maze itself was very well themed - a surprise from a city park where theming is sparse! Each scene is basically a room from the laboratory, where a failed human experiment is behind a window / cage. The actors themselves also looked great - amazing costumes and make up. But they weren't very scary. One experiment came out of their cage and chased us a bit, and another slammed a door. 
     
    After barely a minute of slow walk, a sign pointing you to the exit appears, but then there's a monster for one final scare. The monster costume looked stunning, and must have been over 7ft tall. The actor did a really good job given they must have had limited movement, but they were also equipped with what looked like 3 large hairdryers stuck together as a 'weapon', which felt...odd.  
     
    So yeah, a very short maze with little scares, but with great sets and great costumes and a good number of actors considering.

     
    Zombie Tunnel
    A zombie invasion created by a nuclear fallout haunts amateurs in an old nuclear silo tunnel. Horror lovers have only one way to protect themselves - the green radioactive light source causes the zombies to retreat. Step into the twilight corridor where horror-zombies scare away!
    The other Halloween exclusive maze takes place in a temporary structure in one of the kids lands in the park (with 2-3 kids rides actually closed for the event). 
     
    At the start of the maze, everyone is handed a green lightsaber (like a cheap pound shop one) to guide your way, with their in-story purpose being to scare away the zombies that await. These also serve a second, more obvious purpose though - to help you see. The maze itself only seemed to have one light throughout, and was otherwise very dark, so the lightsaber was essential to help you see.
     
    The maze was again very short, effectively a horseshoe shape. There were quite a lot of actors (again, all with very good make up), but all bar one of them were stuck behind fencing, and all they could do was slam and growl. It was a very jarring experience, as there's no fear there whatsoever (even a girl who was in our group who looked around 13/14 wasn't the least bit scared). And given the theming for the maze was effectively fences and black tarpaulin, there wasn't much too it. 
     
    Again, a short maze with little scares, but a fun concept and a good number of actors. 


     
    Kauhusirkus (Horror Circus)
    Do you dare to step into the Horror Circus of bloodthirsty clowns?
    This is an 'overlay' of the park's other dark ride, Taikasirkus (Magic Circus). The ride was open before 4pm without actors, and we tried it - it was a suspended dark ride that goes through different scenes at a circus, with fun animatronics and such. The gondolas turn/spin slightly at different points throughout the ride too, to showcase different points within each scene. There was no audio, though apparently there usually is, which was odd..
     
    After 4pm, the ride has actors (one in every scene, so about 6). The actors are allowed everyone - in the sets, in front of, behind and underneath the cars! The actors, were, unsurprisingly, clowns. This wasn't particularly scary (certainly a push to make this 13+..), but the actors occasionally hid and did (predictable) jump scares, making it a more fun/scary experience. Real highlight was an actor appearing in front of us, then as our gondola spun around, he decided to lay on the floor, as a fun way of surprising us.
     
    Again, the actors looked really good, and this was well done.
     
    Kammokuja (Abhorrence Alley)
    The dead spirits have been wandering in the corridors of Kammokuja. There is also a large butcher living in the alley ...
    An overlay of the park's 3D walkthrough (which was much like a spookier version of Hocus Pocus Hall at Chessington), which basically just included a couple of actors hidden around corners. It was fun, but the actors seemed very restricted in what they could do. For example, one actor literally just appeared from round a corner holding a tray of tea, said in a creepy voice 'Would you like some tea?', and then waited for us to move on with no further interaction.
     
    The ending featured a large and loud male actor bashing on a wall brandishing a knife. Probably enough to get younger kids out quickly, but again, this felt a bit tame for a 13+ experience.
     
    The outdoor walkway had some clown animatronics, the family friendly maze was just an outdoor labyrinth where the walls were spider webs (no actors) and the scare zone had a couple of sets of actors going round a couple of times.

     
    Zombie Disco
    The reason for this being 18+ was because of the bar; I imagine it makes it easier for serving drinks when you don't have to ID everyone when it's busy. As the park was very quiet, so too was the disco area, which meant it was lacking in atmosphere. However, the actors here did a great job; all interacting with every group personally, spending lots of time with any group there and staying in character very well. It was also nice to see zombies which don't grunt or growl at you, as many theme park mazes resort to.
     
    A shout out to the zombie footballer, who at one point started a kick about with people in the area, then proceeded to do several keepy uppies (whilst remaining in perfect character!), and then carried on as if it was nothing. That was impressive!


     
    So Iik!Week was a weird one. Clearly the park know their stuff when it comes to doing scary things: the costumes, set design (largely) and acting quality (mostly) were all very good in my opinion. Plus their ghost train is scary too. But it seems like they've held themselves back, like they don't want to create attractions which actually scare people, despite having everything there to do so. I really don't believe a park which has the creative levels they've shown wouldn't be able to get over the final hurdle of actually making something scary.
     
    It's a shame, because they've got enough variation to do even one actually scary experience, and then keep the rest more fun. I hope that whatever their reasons, whatever their thought process, they decide to change their mind and do something actually scary in the future. In saying that, I still enjoyed the event, so can't really complain!
     
    And that's that! Without Taiga, Linnanmäki would be one of those 'if you're in the area, visit' or 'if you've ran out of other parks to visit' types of parks. It's fun, but nothing standout enough. But with Taiga, they've got a truly exceptional ride, with enough of a supporting line up to be a really solid park which is well worth the visit!
     
    How busy was it?
    Surprisingly quiet! Thanks to some wet weather (which only lasted for a couple fo hours on and off), the park wasn't very busy, and we didn't queue longer than 15mins for anything. By about 8-9pm, everything was walk on.
    How easy is it to get too?
    The park is about a 30-40min bus ride from Helsinki airport
    Is there anything else nearby?
    Helsinki has a few bits; we did an indoor horror mini golf course, the Helsinki SkyWheel, Helsinki Flying Theatre and Helsinki SeaLife (which is joined onto the park)
    How expensive is it?
    Helsinki isn't cheap, and flying out there is a bit costly. We stayed in a hostel, booking a private room for 3 people which cost about €20pp, which helped reduce costs.

    (and as ever, excuse the horrid photos..!)
  12. Like
    JoshC. got a reaction from pluk for a blog entry, Linnanmäki Trip Report   
    Finland had never exactly been on my radar; it was more somewhere that I thought "it'd be nice to go there one day", as opposed to a "I'll go there in a few years". Then, Taiga happened, and all of a sudden, my interest popped up dramatically. And so Linnanmäki happened this weekend. I looked at trying to combine the trip with other Finnish parks (like Power Park and Särkänniemi), but given how widespread they are, Finland being the 8th most expensive European country, and time being limited, I had to settle for just the one park.
     
    The park was open 1pm-midnight, with it also being the first day of their Halloween event Iik!Week (weirdly, Finnish parks seem to do Halloween events in September, and it was very much a coincidence we ended up going to that too). On a Saturday like this, the park would normally be open 1-10pm, so still very good opening hours. The park is completely free to enter (not even a turnstile in sight), and a wristband for unlimited rides and attractions costs a slightly eye-watering €42. There's options to by 'tickets' for individual rides, priced at the even more eye-watering price of €9, or a 'bundle' of 6 tickets for...€42. Weird system but okay.
     
    Taiga
    I've covered most of my thoughts on Taiga here, but just to sum it up for completeness here too: Taiga is absolutely brilliant. It starts off the day well, and when it warms up, it's a relentless beast. Twists that throw you out of your seat, crazy airtime, ongoing speed. It's stunning. Just sheer brilliance, and POVs don't do the ride justice in any way.
     
    The ride has okay operations, with staff asking every single person as they check bars if their pockets are empty and, if not, making them empty them. A small thing, but annoying.


     
    Vuoristorata
    Finnish for 'Roller Coaster', this is a wooden coaster that's been going since 1951, and is a traditional brakeman wooden, with the brakeman at the back of the train. Also is heavily inspired by Bakken's woodie apparently.
     
    This is genuinely an utter joy. From the hilariously quick lift hill, to the fun drops and double downs and the pace it manages to keep, it's actually really fun. And at the front of the train, you get some VERY strong airtime. Between this and Taiga, it's a wonder I didn't end up with bruised thighs after this trip. We rode it 8 times during the day, which I think speaks volumes about the quality of this.

     
    Kirnu
    The first ever Intamin Zac Spin. Not a phrase that fills you with joy. I wasn't sure how I'd react to this, and ultimately I didn't enjoy it. The spinning is okay until the end, when it does it's only flip but drops you down head first. The rest of the ride is okay, but still not great. I hate to think what longer versions of this are like. In fairness, we did it twice, so it can't have been THAT awful, but it is significantly less pleasant when you board the station in the backwards facing seats. It's sad to think about how there are such contrasting Intamins in such close proximity.
     
    Staff were very insistent on balancing the cars too, which took some time, and we even saw some staff members having to ride it to ensure this balance happened. Those poor souls. 


    Ukko
    Oh dear. This thing. My first Maurer Sky Loop, and this definitely is up there with one of the most awful experiences I've had on any ride. Whoever thought that a vertical lift hill going back on itself and hanging you upside down was a good idea must have been a bloody sadist. We were sat near the front, which meant we had dreadful hangtime, and it was genuinely one of the most uncomfortable experiences I've had, along with the bad restraints of a Maurer too. Then you do an inversion, seesaw and get off, questioning your life choices. 

     
    Tulireki
    The world's only standing Mack E-Motion coaster. What's an E-Motion coaster, I hear you ask? It's basically a coaster where the cars are meant to 'tilt' as you go round corners, thanks to some springs and stuff in the cars. You notice this as you board the cars, as they bounce around a bit. But after that, you hardly notice it at all. Except for the fact that this coaster is uncomfortable, bordering on rough. There's a drop where you literally shunt and jerk back and forth, and I slammed my back pretty hard. Another not pleasant one.
     
    There's a couple of other coasters: Salama, a Maurer spinner that doesn't really spin, Pikajuna, a Mack powered coaster which, though not bad, has a long layout and goes round 3 times, making it boring, and Linnunrata eXtra, a custom Zierer built inside an old water tower. Linnunrata has optional VR goggles: I tried them on my first ride, selecting the horror versions (they had 3 choices). It was okay, nothing special, suffers from the same problems all other VR coaster have I guess, but since you don't have headphones, the atmosphere is hurt due to the lack of sound. Without the VR, there's some pretty cool space theming throughout the ride, and it's much nicer than the VR. Would recommend no VR.

     
    Outside of the coasters, the park has some really decent rides: Kyöpelinvuoren Hotelli, a very well done ghost train with lots of special effects and surprises, Hurjakuru, a rapids ride featuring some scary waterfalls, an ever-flowing sprinkler tower with fire effects, and a generally decent layout and Kingi, a 75m tall gyro drop tower, which gives good views of the park and Helsinki. 


    (their Enterprise and Ferris Wheel align beautifully at night!)
     
    But what about Iik!Week?
    It was impossible to know what to expect from the event; finding information and reviews online was difficult, and they seem to change everything each year. This year, the event included:
    -2 Halloween exclusive mazes, rated 13+
    -1 Halloween exclusive maze, for families/all
    -2 overlays of existing attractions, rated 13+
    -An outdoor attraction, which was basically a walkway, rated 13+
    -A zombie disco outdoor area; with live DJ, bar and actors, rated 18+
    -The area where most of the attractions are transformed into a scare zone, again rated 13+
     
    All attractions started at 4pm, except the Zombie Disco which started at 6pm.
     
    Despite the park being quite small, this did lead to a 'Thorpe effect' where only a section of the park felt like Halloween, and the rest of the park feeling pretty normal. Anyways, onto the attractions (with spoilers)..

     
    Laboratorio (Laboratory)
    Visitors to the park's harshest site are horribly awaited by the victims of failed human experiments who have been locked away at a research facility.
    The first maze we did and the one which was marketed as the scariest; this would set the scene for the event. Before entering the maze, you're given a rope for everyone to hold to keep you together; this seemed to just be an alternative to hands-on-shoulders in keeping the group together.
     
    A pre-show by a military person explains the backstory, and warns us to stick together, don't touch anything because of radiation, and to walk slowly. The maze itself was very well themed - a surprise from a city park where theming is sparse! Each scene is basically a room from the laboratory, where a failed human experiment is behind a window / cage. The actors themselves also looked great - amazing costumes and make up. But they weren't very scary. One experiment came out of their cage and chased us a bit, and another slammed a door. 
     
    After barely a minute of slow walk, a sign pointing you to the exit appears, but then there's a monster for one final scare. The monster costume looked stunning, and must have been over 7ft tall. The actor did a really good job given they must have had limited movement, but they were also equipped with what looked like 3 large hairdryers stuck together as a 'weapon', which felt...odd.  
     
    So yeah, a very short maze with little scares, but with great sets and great costumes and a good number of actors considering.

     
    Zombie Tunnel
    A zombie invasion created by a nuclear fallout haunts amateurs in an old nuclear silo tunnel. Horror lovers have only one way to protect themselves - the green radioactive light source causes the zombies to retreat. Step into the twilight corridor where horror-zombies scare away!
    The other Halloween exclusive maze takes place in a temporary structure in one of the kids lands in the park (with 2-3 kids rides actually closed for the event). 
     
    At the start of the maze, everyone is handed a green lightsaber (like a cheap pound shop one) to guide your way, with their in-story purpose being to scare away the zombies that await. These also serve a second, more obvious purpose though - to help you see. The maze itself only seemed to have one light throughout, and was otherwise very dark, so the lightsaber was essential to help you see.
     
    The maze was again very short, effectively a horseshoe shape. There were quite a lot of actors (again, all with very good make up), but all bar one of them were stuck behind fencing, and all they could do was slam and growl. It was a very jarring experience, as there's no fear there whatsoever (even a girl who was in our group who looked around 13/14 wasn't the least bit scared). And given the theming for the maze was effectively fences and black tarpaulin, there wasn't much too it. 
     
    Again, a short maze with little scares, but a fun concept and a good number of actors. 


     
    Kauhusirkus (Horror Circus)
    Do you dare to step into the Horror Circus of bloodthirsty clowns?
    This is an 'overlay' of the park's other dark ride, Taikasirkus (Magic Circus). The ride was open before 4pm without actors, and we tried it - it was a suspended dark ride that goes through different scenes at a circus, with fun animatronics and such. The gondolas turn/spin slightly at different points throughout the ride too, to showcase different points within each scene. There was no audio, though apparently there usually is, which was odd..
     
    After 4pm, the ride has actors (one in every scene, so about 6). The actors are allowed everyone - in the sets, in front of, behind and underneath the cars! The actors, were, unsurprisingly, clowns. This wasn't particularly scary (certainly a push to make this 13+..), but the actors occasionally hid and did (predictable) jump scares, making it a more fun/scary experience. Real highlight was an actor appearing in front of us, then as our gondola spun around, he decided to lay on the floor, as a fun way of surprising us.
     
    Again, the actors looked really good, and this was well done.
     
    Kammokuja (Abhorrence Alley)
    The dead spirits have been wandering in the corridors of Kammokuja. There is also a large butcher living in the alley ...
    An overlay of the park's 3D walkthrough (which was much like a spookier version of Hocus Pocus Hall at Chessington), which basically just included a couple of actors hidden around corners. It was fun, but the actors seemed very restricted in what they could do. For example, one actor literally just appeared from round a corner holding a tray of tea, said in a creepy voice 'Would you like some tea?', and then waited for us to move on with no further interaction.
     
    The ending featured a large and loud male actor bashing on a wall brandishing a knife. Probably enough to get younger kids out quickly, but again, this felt a bit tame for a 13+ experience.
     
    The outdoor walkway had some clown animatronics, the family friendly maze was just an outdoor labyrinth where the walls were spider webs (no actors) and the scare zone had a couple of sets of actors going round a couple of times.

     
    Zombie Disco
    The reason for this being 18+ was because of the bar; I imagine it makes it easier for serving drinks when you don't have to ID everyone when it's busy. As the park was very quiet, so too was the disco area, which meant it was lacking in atmosphere. However, the actors here did a great job; all interacting with every group personally, spending lots of time with any group there and staying in character very well. It was also nice to see zombies which don't grunt or growl at you, as many theme park mazes resort to.
     
    A shout out to the zombie footballer, who at one point started a kick about with people in the area, then proceeded to do several keepy uppies (whilst remaining in perfect character!), and then carried on as if it was nothing. That was impressive!


     
    So Iik!Week was a weird one. Clearly the park know their stuff when it comes to doing scary things: the costumes, set design (largely) and acting quality (mostly) were all very good in my opinion. Plus their ghost train is scary too. But it seems like they've held themselves back, like they don't want to create attractions which actually scare people, despite having everything there to do so. I really don't believe a park which has the creative levels they've shown wouldn't be able to get over the final hurdle of actually making something scary.
     
    It's a shame, because they've got enough variation to do even one actually scary experience, and then keep the rest more fun. I hope that whatever their reasons, whatever their thought process, they decide to change their mind and do something actually scary in the future. In saying that, I still enjoyed the event, so can't really complain!
     
    And that's that! Without Taiga, Linnanmäki would be one of those 'if you're in the area, visit' or 'if you've ran out of other parks to visit' types of parks. It's fun, but nothing standout enough. But with Taiga, they've got a truly exceptional ride, with enough of a supporting line up to be a really solid park which is well worth the visit!
     
    How busy was it?
    Surprisingly quiet! Thanks to some wet weather (which only lasted for a couple fo hours on and off), the park wasn't very busy, and we didn't queue longer than 15mins for anything. By about 8-9pm, everything was walk on.
    How easy is it to get too?
    The park is about a 30-40min bus ride from Helsinki airport
    Is there anything else nearby?
    Helsinki has a few bits; we did an indoor horror mini golf course, the Helsinki SkyWheel, Helsinki Flying Theatre and Helsinki SeaLife (which is joined onto the park)
    How expensive is it?
    Helsinki isn't cheap, and flying out there is a bit costly. We stayed in a hostel, booking a private room for 3 people which cost about €20pp, which helped reduce costs.

    (and as ever, excuse the horrid photos..!)
  13. Like
    JoshC. got a reaction from Matt 236 for a blog entry, Linnanmäki Trip Report   
    Finland had never exactly been on my radar; it was more somewhere that I thought "it'd be nice to go there one day", as opposed to a "I'll go there in a few years". Then, Taiga happened, and all of a sudden, my interest popped up dramatically. And so Linnanmäki happened this weekend. I looked at trying to combine the trip with other Finnish parks (like Power Park and Särkänniemi), but given how widespread they are, Finland being the 8th most expensive European country, and time being limited, I had to settle for just the one park.
     
    The park was open 1pm-midnight, with it also being the first day of their Halloween event Iik!Week (weirdly, Finnish parks seem to do Halloween events in September, and it was very much a coincidence we ended up going to that too). On a Saturday like this, the park would normally be open 1-10pm, so still very good opening hours. The park is completely free to enter (not even a turnstile in sight), and a wristband for unlimited rides and attractions costs a slightly eye-watering €42. There's options to by 'tickets' for individual rides, priced at the even more eye-watering price of €9, or a 'bundle' of 6 tickets for...€42. Weird system but okay.
     
    Taiga
    I've covered most of my thoughts on Taiga here, but just to sum it up for completeness here too: Taiga is absolutely brilliant. It starts off the day well, and when it warms up, it's a relentless beast. Twists that throw you out of your seat, crazy airtime, ongoing speed. It's stunning. Just sheer brilliance, and POVs don't do the ride justice in any way.
     
    The ride has okay operations, with staff asking every single person as they check bars if their pockets are empty and, if not, making them empty them. A small thing, but annoying.


     
    Vuoristorata
    Finnish for 'Roller Coaster', this is a wooden coaster that's been going since 1951, and is a traditional brakeman wooden, with the brakeman at the back of the train. Also is heavily inspired by Bakken's woodie apparently.
     
    This is genuinely an utter joy. From the hilariously quick lift hill, to the fun drops and double downs and the pace it manages to keep, it's actually really fun. And at the front of the train, you get some VERY strong airtime. Between this and Taiga, it's a wonder I didn't end up with bruised thighs after this trip. We rode it 8 times during the day, which I think speaks volumes about the quality of this.

     
    Kirnu
    The first ever Intamin Zac Spin. Not a phrase that fills you with joy. I wasn't sure how I'd react to this, and ultimately I didn't enjoy it. The spinning is okay until the end, when it does it's only flip but drops you down head first. The rest of the ride is okay, but still not great. I hate to think what longer versions of this are like. In fairness, we did it twice, so it can't have been THAT awful, but it is significantly less pleasant when you board the station in the backwards facing seats. It's sad to think about how there are such contrasting Intamins in such close proximity.
     
    Staff were very insistent on balancing the cars too, which took some time, and we even saw some staff members having to ride it to ensure this balance happened. Those poor souls. 


    Ukko
    Oh dear. This thing. My first Maurer Sky Loop, and this definitely is up there with one of the most awful experiences I've had on any ride. Whoever thought that a vertical lift hill going back on itself and hanging you upside down was a good idea must have been a bloody sadist. We were sat near the front, which meant we had dreadful hangtime, and it was genuinely one of the most uncomfortable experiences I've had, along with the bad restraints of a Maurer too. Then you do an inversion, seesaw and get off, questioning your life choices. 

     
    Tulireki
    The world's only standing Mack E-Motion coaster. What's an E-Motion coaster, I hear you ask? It's basically a coaster where the cars are meant to 'tilt' as you go round corners, thanks to some springs and stuff in the cars. You notice this as you board the cars, as they bounce around a bit. But after that, you hardly notice it at all. Except for the fact that this coaster is uncomfortable, bordering on rough. There's a drop where you literally shunt and jerk back and forth, and I slammed my back pretty hard. Another not pleasant one.
     
    There's a couple of other coasters: Salama, a Maurer spinner that doesn't really spin, Pikajuna, a Mack powered coaster which, though not bad, has a long layout and goes round 3 times, making it boring, and Linnunrata eXtra, a custom Zierer built inside an old water tower. Linnunrata has optional VR goggles: I tried them on my first ride, selecting the horror versions (they had 3 choices). It was okay, nothing special, suffers from the same problems all other VR coaster have I guess, but since you don't have headphones, the atmosphere is hurt due to the lack of sound. Without the VR, there's some pretty cool space theming throughout the ride, and it's much nicer than the VR. Would recommend no VR.

     
    Outside of the coasters, the park has some really decent rides: Kyöpelinvuoren Hotelli, a very well done ghost train with lots of special effects and surprises, Hurjakuru, a rapids ride featuring some scary waterfalls, an ever-flowing sprinkler tower with fire effects, and a generally decent layout and Kingi, a 75m tall gyro drop tower, which gives good views of the park and Helsinki. 


    (their Enterprise and Ferris Wheel align beautifully at night!)
     
    But what about Iik!Week?
    It was impossible to know what to expect from the event; finding information and reviews online was difficult, and they seem to change everything each year. This year, the event included:
    -2 Halloween exclusive mazes, rated 13+
    -1 Halloween exclusive maze, for families/all
    -2 overlays of existing attractions, rated 13+
    -An outdoor attraction, which was basically a walkway, rated 13+
    -A zombie disco outdoor area; with live DJ, bar and actors, rated 18+
    -The area where most of the attractions are transformed into a scare zone, again rated 13+
     
    All attractions started at 4pm, except the Zombie Disco which started at 6pm.
     
    Despite the park being quite small, this did lead to a 'Thorpe effect' where only a section of the park felt like Halloween, and the rest of the park feeling pretty normal. Anyways, onto the attractions (with spoilers)..

     
    Laboratorio (Laboratory)
    Visitors to the park's harshest site are horribly awaited by the victims of failed human experiments who have been locked away at a research facility.
    The first maze we did and the one which was marketed as the scariest; this would set the scene for the event. Before entering the maze, you're given a rope for everyone to hold to keep you together; this seemed to just be an alternative to hands-on-shoulders in keeping the group together.
     
    A pre-show by a military person explains the backstory, and warns us to stick together, don't touch anything because of radiation, and to walk slowly. The maze itself was very well themed - a surprise from a city park where theming is sparse! Each scene is basically a room from the laboratory, where a failed human experiment is behind a window / cage. The actors themselves also looked great - amazing costumes and make up. But they weren't very scary. One experiment came out of their cage and chased us a bit, and another slammed a door. 
     
    After barely a minute of slow walk, a sign pointing you to the exit appears, but then there's a monster for one final scare. The monster costume looked stunning, and must have been over 7ft tall. The actor did a really good job given they must have had limited movement, but they were also equipped with what looked like 3 large hairdryers stuck together as a 'weapon', which felt...odd.  
     
    So yeah, a very short maze with little scares, but with great sets and great costumes and a good number of actors considering.

     
    Zombie Tunnel
    A zombie invasion created by a nuclear fallout haunts amateurs in an old nuclear silo tunnel. Horror lovers have only one way to protect themselves - the green radioactive light source causes the zombies to retreat. Step into the twilight corridor where horror-zombies scare away!
    The other Halloween exclusive maze takes place in a temporary structure in one of the kids lands in the park (with 2-3 kids rides actually closed for the event). 
     
    At the start of the maze, everyone is handed a green lightsaber (like a cheap pound shop one) to guide your way, with their in-story purpose being to scare away the zombies that await. These also serve a second, more obvious purpose though - to help you see. The maze itself only seemed to have one light throughout, and was otherwise very dark, so the lightsaber was essential to help you see.
     
    The maze was again very short, effectively a horseshoe shape. There were quite a lot of actors (again, all with very good make up), but all bar one of them were stuck behind fencing, and all they could do was slam and growl. It was a very jarring experience, as there's no fear there whatsoever (even a girl who was in our group who looked around 13/14 wasn't the least bit scared). And given the theming for the maze was effectively fences and black tarpaulin, there wasn't much too it. 
     
    Again, a short maze with little scares, but a fun concept and a good number of actors. 


     
    Kauhusirkus (Horror Circus)
    Do you dare to step into the Horror Circus of bloodthirsty clowns?
    This is an 'overlay' of the park's other dark ride, Taikasirkus (Magic Circus). The ride was open before 4pm without actors, and we tried it - it was a suspended dark ride that goes through different scenes at a circus, with fun animatronics and such. The gondolas turn/spin slightly at different points throughout the ride too, to showcase different points within each scene. There was no audio, though apparently there usually is, which was odd..
     
    After 4pm, the ride has actors (one in every scene, so about 6). The actors are allowed everyone - in the sets, in front of, behind and underneath the cars! The actors, were, unsurprisingly, clowns. This wasn't particularly scary (certainly a push to make this 13+..), but the actors occasionally hid and did (predictable) jump scares, making it a more fun/scary experience. Real highlight was an actor appearing in front of us, then as our gondola spun around, he decided to lay on the floor, as a fun way of surprising us.
     
    Again, the actors looked really good, and this was well done.
     
    Kammokuja (Abhorrence Alley)
    The dead spirits have been wandering in the corridors of Kammokuja. There is also a large butcher living in the alley ...
    An overlay of the park's 3D walkthrough (which was much like a spookier version of Hocus Pocus Hall at Chessington), which basically just included a couple of actors hidden around corners. It was fun, but the actors seemed very restricted in what they could do. For example, one actor literally just appeared from round a corner holding a tray of tea, said in a creepy voice 'Would you like some tea?', and then waited for us to move on with no further interaction.
     
    The ending featured a large and loud male actor bashing on a wall brandishing a knife. Probably enough to get younger kids out quickly, but again, this felt a bit tame for a 13+ experience.
     
    The outdoor walkway had some clown animatronics, the family friendly maze was just an outdoor labyrinth where the walls were spider webs (no actors) and the scare zone had a couple of sets of actors going round a couple of times.

     
    Zombie Disco
    The reason for this being 18+ was because of the bar; I imagine it makes it easier for serving drinks when you don't have to ID everyone when it's busy. As the park was very quiet, so too was the disco area, which meant it was lacking in atmosphere. However, the actors here did a great job; all interacting with every group personally, spending lots of time with any group there and staying in character very well. It was also nice to see zombies which don't grunt or growl at you, as many theme park mazes resort to.
     
    A shout out to the zombie footballer, who at one point started a kick about with people in the area, then proceeded to do several keepy uppies (whilst remaining in perfect character!), and then carried on as if it was nothing. That was impressive!


     
    So Iik!Week was a weird one. Clearly the park know their stuff when it comes to doing scary things: the costumes, set design (largely) and acting quality (mostly) were all very good in my opinion. Plus their ghost train is scary too. But it seems like they've held themselves back, like they don't want to create attractions which actually scare people, despite having everything there to do so. I really don't believe a park which has the creative levels they've shown wouldn't be able to get over the final hurdle of actually making something scary.
     
    It's a shame, because they've got enough variation to do even one actually scary experience, and then keep the rest more fun. I hope that whatever their reasons, whatever their thought process, they decide to change their mind and do something actually scary in the future. In saying that, I still enjoyed the event, so can't really complain!
     
    And that's that! Without Taiga, Linnanmäki would be one of those 'if you're in the area, visit' or 'if you've ran out of other parks to visit' types of parks. It's fun, but nothing standout enough. But with Taiga, they've got a truly exceptional ride, with enough of a supporting line up to be a really solid park which is well worth the visit!
     
    How busy was it?
    Surprisingly quiet! Thanks to some wet weather (which only lasted for a couple fo hours on and off), the park wasn't very busy, and we didn't queue longer than 15mins for anything. By about 8-9pm, everything was walk on.
    How easy is it to get too?
    The park is about a 30-40min bus ride from Helsinki airport
    Is there anything else nearby?
    Helsinki has a few bits; we did an indoor horror mini golf course, the Helsinki SkyWheel, Helsinki Flying Theatre and Helsinki SeaLife (which is joined onto the park)
    How expensive is it?
    Helsinki isn't cheap, and flying out there is a bit costly. We stayed in a hostel, booking a private room for 3 people which cost about €20pp, which helped reduce costs.

    (and as ever, excuse the horrid photos..!)
  14. Like
    JoshC. reacted to Glitch for a blog entry, IT Experience - London Vaults - 1st September 2019   
    As the sun was setting after a fun day in London, I headed to the Vaults of Waterloo, a place which I have visited before generally for music, however today it would take a more  menacing turn of events, the IT experience promoting IT Chapter 2, in cinemas on Friday.
     
    When joining the queue down a back alley the suspense was created, with two security guards to greet and a standby line for the peasants who were unable to get free tickets through the eventbrite booking engine, the music however set the scene with a menacing tone.

    The entrance.

    9.30 quickly approached and we entered. Upon signing a waiver which I didn't read, but I guess I was signing my life away and then was given a wristband and lead into an interactive carnival scene. There were tw games hook a duck and pop a balloon. I played hook a duck and was rubbish at it, collecting a measly one duck, however this still gained me entry. The baloon game looked fun however we were ushered on before getting a chance to play.

     
     
    After an actor spiel we were made to walk through the clowns head, into the trommel tunnel and this had some force to it, making me loose my footing  few times.
     
     
    The next room contained some UV clown punch bags to play tricks with the mind.

     
    We were then greeted with the house from the movie and some characters arguing about not wanting to go inside. After a photo opportunity with the Loser gangs bikes we went through. Thememing wise it was stunning, however some members of the forum would not be impressed as the roof was not themed therefore ruining the 360 immersion effect.


     
     
    From this point on wards no cameras were permitted.
    We came to three doors, Not scary, Scary and Very Scary. The actor then split us up, I was given the Scary door which was filled with balloons that I had to run through and pop, as the lights went out an actor jumped out to scare me. The other rooms contained a mirror maze and Jack in the box however I didn't get to experience them.
     
    Next we were in a Chinese restaurant, not sure what the relevancy was here but I assume its in the new movie. I was thinking great an eating challenge as a lazy Susan and baskets were placed in front of us however all we got was a fortune cookie, my fortune being losers stick together. Inside the basket was an oversized cassette player and headphones, to be worn for the tour of the sewers, as the tones of new kids on the block blared down my ears we met our tour guide and torches were distributed into groups.
     
    In the sewers we were taken down many tunnels to a room which reminded me a lot of the middle show of DBGT. In our group the torches started to malfunction, then the boy in the yellow raincoat appeared, and then lights flickered and Pennywise himself appeared, went dark, he appeared closer to the group, that type of ending which we have all experience before, despite tension being high, I found the ending to be quite weak. However one surprise was went placing the cassettes back an actor was in the lockers for one final jump scare.
    The overall attraction lasted 15mins, short but sweet.
    I'd rate the attraction a solid 7/10 and I think the likes of TP could learn a lot from it.
     
    Overall it was fun, and had some good photo-ops despite being not too scary. I would highly recommend although the attraction closes on Wednesday. A great marketing campaign as I will not go and see the film when it comes out Friday.

  15. Like
    JoshC. reacted to Mark9 for a blog entry, The new Germany   
    When I say to people I'm going on a holiday with a week of rollercoasters, they ask what do I like about rides. At first I said it was the rollercoasters and all the different rides but as I've grown up it is completely all about the immersion and escapism. And nowhere is escapism more true in the Netherlands which has seen massive park expansions in the last ten years. Theme parks are fully upping their games and as I've wanted to revisit Efteling and take my first trip to Toverland, 2019 seemed like the right time to take a visit.. so...
     
    Walibi Holland
     
    We had a game plan here, to hit Lost Gravity first and all the other rollercoasters before trying out Untamed. This plan fell completely apart when both Untamed and Lost Gravity delayed opening. So instead we tried Goliath first
     
    Goliath
    .
    For those that know me, I'm not a massive fan of the earlier Intamin rides. I don't have a high opinion of Expedition Ge Force and as much as I like Millennium Force it isn't a ride with much content. Goliath was a pretty pleasant surprise. It's got a lot going on but weirdly has a lukewarm reception in coaster circles. Lots of air time, two big helixes, a pretty amazing turn around after the large hill where the train turns to its side to corner. I was pretty impressed with the ride staff too who ran a very efficient ride. For those that have been on EGF, the loading takes a long time. Here, the staff were fast and the trains never stacked. This gained a 61 minute queue through the day but luckily we only queued 10 minutes for both of our rides.
    7/10
     
    El Condor

     
    The true highlight of Walibi Holland is the stunning El Condor, the worlds first Vekoma SLC. Now we only queued 10 minutes luckily for this but later on in the day this had a 90 minute queue. It was as rough as expected and if you have done an SLC, you know exactly what to expect.
     
    4/10
     
    We took a walk round the park as the parks Rock and rollercoaster clone now had an hour queue as did the Vekoma boomerang. Lost Gravity and Untamed still weren't open so we took a ride on the kiddy coaster and the Vekoma Madhouse which was very cheesy with its early 2000's sound effects. The ride was good though, the same as Hex really just a bit less themed. I enjoyed this surprisingly.
     
    It was after having a little look around that we saw that Lost Gravity was open. We queued 97 minutes for this..
     

     
    This is a more extreme Mack then most with thrilling inversions, good air time and a very different layout. Think of a Gerstlauer eurofighter but with even more aggressive drops. Later on in the day we took advantage of the single rider queue (majority of Walibi Hollands rides have them) and got on in about ten minutes. The outer seats on this are slightly rougher then your average Mack ride but it is very good.


    The main queuing cattlepen.
     
    8/10
     
    And wallah, straight after it was over to the now open Untamed.

    This ride reminds me of the entirety of Margate with large love letters all around the queuing area and on the rides main lift hill. One issue with the queue is because it's mainly a dirt pathway, in the rain everyone just gets a bit muddy on their trousers. It also has no cover so we just end up soaked by the time we got to get on. In the sun I can imagine it might be a bit much.

    The ride is absolutely fantastic. I genuinely find it incredible that this company just installs hit after hit. When people hype things up to a degree, I normally try to keep myself controlled and not read into the praise. It makes me glad that I can come to each ride with a completely open mind and just enjoy the ride for what it is. And Untamed was outstanding. Everything I value about rides sits in this attraction such as the great drops and air time, the insane pacing which particularly at the end of this ride is non-stop and breathtaking. For me it just lacks the length of Steel Vengeance but is worlds above Goliath at SFGA.
    10/10 and easily a top five rollercoaster.
     

     
    Rest of the day was just trying to lap up the other rides and get some credits such as the Vekoma Boomerang which was far above others of its type.
     
    And so, Walibi Holland is an interesting park. I'm not sure if I'm particularly bothered about getting back as to be honest its not so much a theme park as it is an amusement park. It's clearly going from strength to strength and its future is fully secure with Untamed being one of the best rides in Europe.
     
    Toverland
     
    With no exaggeration, Toverland is one of my favourite parks in Europe. Considering the park only opened in 2001, it has gone from strength to strength to have one of the best rollercoaster line ups and themed areas I could possibly want. This is what a theme park is to me, beautiful areas and rides that look beautiful, ride well and a place where you can just relax, sit back and just immerse yourself.
     
    Fenix
    Fenix represents the last of the B&M's in Europe for me to ride. I initially completed this on Flug Der Demon last year but then this and Valkyria opened. 

     
    Fenix is quite unlike all the other B&M wing riders I've done. The others are pretty... slow is a fair assessment. But this one absolutely zooms through its layout and is by far the fastest and most intense wing rider I've done. We managed front row on both sides and also near the back of both.
    The main drawbacks is the initial start of the ride is just a bit empty box. They've attempted theming with an ice dragon head breathing smoke at you but this start is 'lacklustre'. Once you finally get going though, what follows is an intense start with great air time, massive helixes and an enjoyable ride.

    7/10
    I love a list so..
    1. Gatekeeper
    2. Flug Der Demon
    3. Fenix
    4. Raptor
    5. The Swarm
    6. X-Flight
     
    Troy
     
    Excellent GCI. When people criticise Wicker Man for being too short I sort of understand it, especially from people who have ridden Troy. It is an action packed thriller of a woodie that has a long length and great air time moments.
     
    Dwivelwind

    8/10
     
    Wow. What a ride this is. We managed eight rides during our day and each one was better than the last. This thing spins like absolute crazy and is so re-rideable. Very much a big surprise and a highlight of the trip.
     
    And the final main ride of the trip is the Booster Bike which is okay but pales into significance to the other rollercoasters.
     
    To get an idea of how beautiful this place is though, here's a few photos fro Avalon which I adored and could have spent hours in. What an enchanting and magical place.

    So yeah, Please go.
     
    We also went to Efteling and Disneyland Paris which were both excellent days out. I love Efteling so much, its a real gem of a theme park and Baron 1898 just makes me squeal. Love it.
     
    Many thanks.?
     



  16. Like
    JoshC. got a reaction from Glitch for a blog entry, NeuroGen - Walibi Holland's Dark VR Experience   
    After visiting Walibi Holland last week, I got to do an attraction that I've been keen to try for quite a while now...NeuroGen.
     
    For those unaware, Walibi Holland is quite an..in your face park. They quite clearly are targeting the young adult market, and are unashamedly brash. Think of what Thorpe was doing in the early 2010s with the 'fatheads', except not quite as awful, and with the balls to follow through and stick with it. Their current slogan of #HardGaan (Go Fast) keeps in line with that, and you regularly see 'F#CK FEAR, HARD GAAN' plastered around the park. They're not a park to shy away from doing something extreme, as seen from the likes of Untamed. 
     
    In 2016, they introduced a new, critically acclaimed, alone-experience to their Halloween line up: The Clinic. The Clinic sees guests visit a hospital, before quickly being strapped to a gurney, and having the rest of the experience take place strapped to said gurney. In 2017, the park introduced a year-round spin-off of the attraction: NeuroGen. Here's how the website describes the 16+ experience:
     
    So far, all pretty standard wording and hype for any scary attraction. But equally, this is a good (albeit roundabout) way of describing the experience: it's like a 4D cinema, except with VR headsets (which is actually filmed and not CGI) instead of 3D glasses. Oh, and you do it alone.
     

     
    You wait outside the building and are taken in one-by-one. You're guided into a hospital waiting room, told to walk through a door and someone is waiting for you round the corner. A walk through a corridor with some special effects (loud noises, bright lights, mist) eventually leads you to a very bright, very clinical circular room, with a doctor to greet you. You're asked to select a treatment ('beach' or 'waterfall'), and then one of 12 doors around the room opens, which you're told leads to your treatment room. 
     
    Spoilers here just in case:
     
    For the tl;dr version: basically the VR film shows you taking drugs, tripping out, being in a car crash and drowning. And, what's remarkable is how realistic it felt. I haven't experienced any of those phenomena, but it certainly felt like this was as close as I could get to it without experiencing it. And that made it pretty hard-hitting. It's a very different type of scare experience, and one which I imagine could really affect some people. It's pretty dark, and pretty bleak, which I guess makes it all the more appealing for me. The fact this is a solo experience really adds to it as well.
     
    So yeah, easily the best executed VR experience I've done, and something really rather out there too. It's brilliant to see these sorts of experiences offered in a more mainstream setting, despite being for a very niche market.
  17. Like
    JoshC. reacted to JoshuaA for a blog entry, Cedar Point 2019 Review: The Coaster Capital   
    Ever since I was young I always have dreamed of visiting Cedar Point.
    Sure it doesn't have as many coasters as Magic Mountain but I feel like Cedar Point has undeniably the better lineup in terms of quality over quantity.
    The park also a lot more history than Magic Mountain and is very popular with enthusiasts from around the planet.
    Very recently I had the pleasure of visiting for 4 days from Chicago which is a trip I will never forget.
     
    Anyway I'm gonna start off reviewing the coasters as that is really what Cedar Point is known for.
     
    Blue Streak:
    (View of Valravn while in line for Blue Streak)

     
    After entering the park it rained heavily resulting to many rides being down.
    One of the rides that was open and near the front was Blue Streak, the parks classic out and back woodie.
    The ride pleasantly surprised me with its fairly smooth ride experience with some great airtime moments. 
    The ride isn’t too long in length but it’s a fun ride that families and enthusiasts will enjoy.
     
    I would certainly compare this to something like Big Dipper at BPB, classic but very fun.
    It never really gets much of a queue too so its pretty easy to get a bunch of rides on this thing.
     
    Rougarou:
    (Taken on another day hence the sun)

     
    After Blue Streak I was pretty set on doing Raptor/Valravn but getting on either of them was a futile effort.. After realising this I walked over to around Millenium Force to see Rougarou, completely walk on.
    I literally walked right into the station and right onto the train which was midway through loading, it was crazy!
     
    My overall thoughts of the ride is that it’s pretty good!
    It’s nowhere near as painful as Dragons Khan and I really enjoy the more twisty approach the layout of the ride has instead of inversion after inversion.
    The ride certainly has a rattle but by no means is it rough!
    I wouldn’t say it’s extraordinary but I think this ride gets a bit of a bad rep. It’s not top 5 for Cedar Point by any means, but it’s fun.
     
    The ride like Blue Streak seems to never get much of a queue even on the busiest days which means you get a ton of rides in!
     
     
    Millennium Force:

    Millennium Force is one of the most decisive rides in the world.
    It has some hardcore fans, it has its naysayers, and it also has people somewhere in between.
     
    After a 10-20 minute queue through the rain I finally got on this iconic coaster,
    And.. This a complicated one to talk about.
     
    So I like Millennium  Force- it’s fast, smooth as butter, has a great drop and some decent floater airtime.
    The problem with Millennium is that it only really has three proper airtime moments so don’t expect Shambhala levels of air here..
    It’s not too forceful either, it’s all about just gliding through the long course gracefully with a bit of airtime chucked in.
     
    Millennium Force I think fits the “jack of all trades, master of none” phrase. It doesn’t really do anything the BEST in the park but its still a very good coaster.
    Don't expect Maverick style intensity or Shambhala levels of floater air, everything after the drop is just fun and not exceptional.
    I think in a way Millennium Force being on the tamer side is a good thing,
    especially when Maverick and Steel Vengeance are in the exact same park.
     
    On another note the restraints on this thing are pretty neat and leave you feeling pretty exposed,
    they are a little nutty for us guys though.. Rip future children..
     
     
    Gemini:

    After walking up to Steel Vengeance and seeing it broken down I decided to ride one of the parks five arrow coasters.
     
    Now Gemini is probably the most odd coaster at Cedar Point.
    A modestly tall hybrid coaster that duels (but only duels every blue moon)? Yep!
    Despite its weirdness I actually quite enjoyed this coaster. It’s not the best layout but the coaster has some airtime and overall it’s a really classic ride.
    The ride certainly isn't the most intense thing ever made but it has more airtime than Millennium Force in most rows so its cool.
     
    Fun fact: The Blue side actually was my 100th credit!
    I also got stuck on my second ride on the red side! The train stopped on the MCBR which caused a 5 minute delay.
    Luckily I got a free line skip from this so I got another ride on Maverick!
     
     
    Steel Vengeance:
    When I saw the announcement for this ride a couple of years ago I said this thing would kick ass.. And holy crap..

     
    I had very high expectations for this coaster, like stupid high. I would be disappointed if this wasn’t my favourite coaster! 
    So after a fairly decent wait I got into the funky looking trains and the rest was history..
     
    Steel Vengeance is unbelievable,
    There is airtime before the lift hill, airtime on every hill, airtime where you wouldn’t expect airtime to be. This coaster has so much airtime it probably has more of it than every UK coaster combined! It’s stupid. 
    The ride just feels relentless, even the mid course doesn’t really do anything to stop the insanity which is this coaster..
     
    Layout wise the first half is more focused on large scale elements while the second half of the ride stays very low to the ground and uses the ride structure to create some headchoppers.
     
    On my first ride I was hysterically laughing throughout the entire thing, how could a coaster be so relentlessly fun? Every hill delivers so much airtime and every element keeps you interested.
    This coaster's layout is pure perfection, it just ticks all the boxes for everything that you could ever want in a coaster.
     
    Now a few people have complained about the restraints and honestly I can understand how it would hurt.
    Being around 5’7 and fairly slim I found no issue with the restraints but I can imagine that it could be not ideal for those who are taller or larger.
    Besides that I think Steel Vengeance is actually flawless. It’s got a kickass layout with the BEST airtime of any ride I have ever experienced by miles, great inversions, a long length, and headchoppers to boot.
     
    Easily my favourite coaster I have ever ridden,
    Steel Vengeance is a MUST ride for any enthusiast.
     
    Magnum XL H20:
    So my only other experience with a arrow hyper is The Big One..
     
    *sad violin music*
     
    Going into magnum I wasn’t expecting much considering how boring and painful Big One is, fortunately Magnum exceeded my expectations
    Magnum is really everything Big One could of been!
     
    Fun, full of ejector moments, and just overall a enjoyable experience!
    The ride has one hill or so at the start that doesn’t deliver much but every other hill throws you out pretty brutally which is good for those who like a bit of ejector air.
    Sure its not the smoothest ride on the planet but the ride gives so much airtime I didn't really care.
     
    Unfortunately I didn't get any pictures of the ride due to its remote location.
    Due to being fairly out of the way from the park the ride never really gets much of a queue either which is great if you wanna lap this thing!
     
    Due to the torrential rain the ride was temporarily introduced as “Magnum XL H20” which was very fitting when the tunnels were dripping with water! This made for a cool unintentional water effect.
     
     
    Maverick:

     
    Maverick is the ride that managed to completely change my mind on a manufacturer, Intamin.
     
    My previous experiences with Intamin had been rides such as Colossus (why?), Furius Baco (just no), Rita (just burn it).
    My only good experience with this company is probably Red Force or Stealth and both of those rides aren’t really anything to write home about.
     
    Maverick definitely has opened my eyes to the potential of Intamin, this coaster is nothing short of spectacular.
    First off the queue and ride itself is probably the prettiest the park has to offer. The queue for this ride is also mostly in the shade which is good on a hot day/rainy day. 
    Once on ride Maverick is a pretty intense coaster that has the best banked turns I’ve experienced and a few airtime moments that are absolutely fab, not forgetting a brilliant first drop and second launch.
    The ride like SV is relentless, crazy element after crazy element. The airtime moments are full on ejector like SV too.
     
    Unlike other Intamin coasters Maverick utilises the new soft vest restraints which make the ride experience much more comfortable. I really wish rides like Rita got these as it would make the ride much more tolerable.
     
    The more I rode Maverick the more I questioned if this was my favourite coaster. In the end I decided I prefer Steel Vengeance but only barely.
    After riding Maverick I can see why American enthusiasts love to suck the **** of Intamin so much.
    Brilliant coaster.
     
    Gatekeeper:

     
    Now I’ll admit that I don’t like Swarm.
    It’s kinda short and force less, don’t get the love for it.
    Gatekeeper overall is really just a much bigger and better version of Swarm (take away the theming).
    I like it more than Swarm, it’s definitely a good coaster, but not my thing.
     
    Like the wing over drop is great and the coaster has that cool inversion over the park entrance which is cool.
    But still when it comes to forces and the fairly tight B&M vests it’s just kinda okay in my books.
    Overall I think B&M wings are just not my thing in general, they are too forceless for my taste, though Gatekeeper is currently my favourite one.
     
    I'm also not a fan of the ending of this ride, like that helix? Why? Other than that section the layout is actually pretty decent, I especially like the dive loop.
    Raptor:

     
    Raptor is a pretty hard one for me to rank.
    I enjoyed the overall forcefulness of it but I wasn’t a fan of cobra roll and some of the other transitions which made me think it hasn't perhaps aged all that well.
    I feel like Nemesis overall has aged and rides a lot better than Raptor, Nemesis in comparison is pretty butter smooth.
    Despite it being a little brutal the ride has some great moments like a really forceful zero g roll and an incredible helix which is my favourite moment on any invert, period.
     
    If the cobra roll and transition the brakes were smoother I probably would rank this ride above Nemesis,
    though sadly these transitions really held the ride back for me.
     
    I would rank Raptor as a lot better than Batman and Inferno but I would say just a little behind Nemesis due to its roughness.
    On another note the ride didn't get too much of a queue which made re-rides easy!
     
    Valravn:

     
    My only other dive coaster is Oblivion so this has to be better than that right?
    Well, barely?
     
    Valravn has all the right stats and a pretty great layout, though the ride itself is highly underwhelming.
     
    I think the rides awful restraints play a role.
    There is a time and a place for B&M vests, dive coasters are just not made to have these things.
    The restraint neuters the main appeal of the ride (the drop)!
    Even worse the station only loads one train at a time which makes the throughput seem like a lot less than Oblivion..
     
    I think Sheikra and Griffon will ride way better than this, the restraints really hold this ride back and prevent you from really feeling any of the drops.
     
    To clarify,
    Not a bad ride.
    Just could be so much better!
    On another note, Valravn’s last inversion is incredibly fun!
     
    Iron Dragon:

     
    Another one of the many arrows this park has in its lineup, Iron Dragon is certainly more of a scenic ride than anything and that’s a good thing in a park like Cedar Point.
     
    I found the ride to be pretty good for it’s age and the ride looks brilliant!
    I would probably rank Vampire above it due to the new trains and more intense ride experience but Iron Dragon is certainly much more scenic.
     
    Sure its very tame but I think this ride has its place in the park and it doesn't seem to take up too much space.
     
     
    Top Thrill Dragster:

     
    “What the fu** am I doing?”- My exact words when waiting for the launch in the front row on my first ride.
    Top Thrill Dragster is my first strata coaster, and holy crap did it deliver.
     
    Dragster is a massive one trick pony but when it does that trick so damn well, I can’t complain.
    The launch is incredibly intense and smooth (unlike Red Force) and the ride has a decent throughput for its ride type.
    The staff are very good with the dual loading which makes the queue a little more bearable.
     
    The rides launch is incredibly forceful like Stealth’s but isn’t rough like Red Forces and the ride has a very comfortable lap bar which leaves you feeling pretty exposed!
    Overall Top Thrill Dragster only has one trick up its sleeve but that trick is executed perfectly which makes it my third favourite in the park.
     
    The only really downside to this ride is the downtime. Though with its hydraulic launch that is to be expected.
    I also found the queue-line to be a little unbearable on the sunny days due to it being COMPLETELY exposed with no shade whatsoever.
     
    Cedar Creek Mine Ride:
    Cedar Creek kinda falls into a similar category as Iron Dragon; very pretty and lovely views but by no means anything worth shouting about.
    Its a fun mine train that is better than El Diablo but by no means it is something I rode more than once (hence no pictures of it).
     
    I think in the future this ride might be removed for a new coaster due to its fairly large footprint, the ride also doesn't seem too popular with the public anyways.
    Overall a classic ride but I see it biting the dust somewhat soon due to its fair sized footprint and its fairly low popularity.
     
     
    Wicked Twister:
    If placed at most other parks this ride would be one of the signature attractions, though at Cedar Point this ride kinda gets overlooked.
     
    Wicked Twister is the tallest inverted coaster in operation (not even joking) and is a incredibly fun impulse coaster.
    It’s not MaverBae or SteelVengBae but it’s a great coaster with forceful and fun launches.
    I do prefer V2 at Six Flags Great America (spoilers) but Wicked Twister was still a great coaster! I really enjoy the twisting spikes and sheer height of this thing, its just a fun time.
     
    I was surprised how this thing never got a line tbh, I think it really speaks about just how the packed the Cedar Point lineup is.
     
     
    Corkscrew:

     
    I didn't ride Corkscrew until Day 3 and going in I was expecting to be in pain and bored.
    This was surprisingly quite fun, not the best coaster but it was enjoyable.
     
    I preferred this over Demon actually, the airtime hill after the drop caught me off guard, that element actually gives good airtime!
    The ride overall I found to be pretty smooth for a arrow looper and overall quite fun.
     
    This ride also looks really really pretty on the midway!
     

     
    Operations:
    Cedar Point overall had pretty great operations. 3 trains on all B&M's, well done dual loading stations on Maverick and TTD, 2-3 trains on Steel Veng, overall very solid.
    Stacking did occur but operations were still pretty great considering the amount of trains they ran.
    Its no Europa but probably the second best operations I have experienced, very good!
     
    I really enjoyed the running commentary some of the staff gave while in the queue, it was something very different to the UK.
    For example while in line for Magnum while waiting for the train to come back one of the staff had a microphone and was listing some of the stats and started quizzing the queue on the rides history. I found this really cool and it made the queue much more fun.
     
    This also happened on rides like Blue Streak and Gemini and seemed to really mostly happen on the quieter days.
    I have to say props to the staff running the rides for doing things like that as it made the short wait feel even less like a wait at all.
     
    I think as a whole Cedar Point delivered really good operations but its certainly not as good as Europa. But that is a hard act to follow.
     

     
     
    Conclusion:
    Cedar Point is a park with good operations and one of the best if not the best coaster lineup on this planet.
    Its not surprise why enthusiasts worship this place and I think every enthusiast should visit this park in their lifetime.
     
    I think I still prefer Europa Park in terms of the full package (food, atmosphere, theming, ect) but Cedar Point is easily my second favourite.
     
    I hope you enjoyed this review,
    Six Flags Great America next.
     

     

     
     

     
    (so much airtime I can barely open my eyes!)
     
     

     

     
     
  18. Like
    JoshC. reacted to Matt 236 for a blog entry, Why Parc Asterix is Underrated:   
    Many enthusiasts boast about Efteling, Europa Park and Phantasialand. This isn’t my quote but it’s true. These parks boast quality attractions, theming and usually lead the way when it comes to innovation.. but what about Asterix?
      Parc Asterix is a fair sized “family park” located in Plailly France, just outside of Paris. This place boasts a well rounded diverse selection of attractions and is based off the Asterix comics.  Despite it’s continuation of investments, class rides and relatively) easy location, why is it this park seems comparatively forgotten about, especially in the UK? Perhaps having a bigger fish nearby (Disneyland Paris) doesn’t help but that can’t be the only reason.   It is here that I will explain why I consider this park to be underrated and why it should be somewhere everyone should try and visit amongst the other great parks around in Europe.    Getting There/ Parc Asterix is relatively easy to get to, as long as you know what you are doing. We flew with EasyJet to Paris Charles De Gaulle from Gatwick, although they fly from Luton and Stanstead as well (at the time of writing).    You will need to get to terminal 3, where the Parc shuttle goes from unless you are using a taxi or hire car. You may need to get a (free) shuttle train.    You buy the ticket before boarding at the ticket office. Return tickets are available. The bus goes approximately every 30 minutes with the journey taking around 20 minutes. A bit like going from Heathrow to Thorpe if they ran a bus service.  After the usual security checks etc. You are in the park and are greeted upon this beautiful street (name£). One of the striking features is Asterix at the top of the mountain which makes for a perfect entrance. Like the Towers in Towersreet or the La Chateau bois Dormant in Disneyland Paris. One of the main draws to the park is Oziris, a B&M invert coaster. Built in 2012 and located towards the north/east of the park, this coaster certainly pulls in punch, delivering a forceful and talentless circuit with some variations from your traditional invert,  I can easily say this is my favourite B&M which packs some incredible forces even in the middle rows. It’s also pretty to look at and looks comparatively better than some B&Ms the same age.  Tonnere De Zeus is an old-school modern woodie in the sense it pre-dates the likes of Wodan and Wickerman, but is still newer than your classics.  I won’t deny this isn’t my top woodie, but it still packs a punch and is still an amazing ride. They are gradually retracking, so when this is finished the ride will probably be slightly better too.  The park’s newest coaster currently is Pegasus, a Gerstlsuer coaster featuring launches,lifts and backwards sections featuring twists and turns through.  It interacts beautifully with the nearby Rapids and features a pretty station with some hilarious pieces of theming like a Greek vending machine. It’s a throughput monster too on four trains!    Somewhere like Drayton or Chessington would do well with something like this too.  In a forested area of the park lies Train De La Horra, a Mack bobsled coaster. It is probably my favourite of the three I’ve done so far down to its lengthy layout and setting.    Two of their three other coasters are Sos Numberis and Vol D'Icare . SOS Numberis is a neat little kiddie coaster which does numerous laps.    Vol D'Icare is somewhat more bizarre as I’ve never seen a coaster like this, however the brakes are very sharp, almost to the point of an emergency stop!  Parc Asterix hosts four water rides, this includes a fun picturesque rapids, a Tutuki Splash style ride with random water effects and a cherishing log flume with a random (yet wonderful) tunnel section with fountains.  They also have Oxygenarium, a raft ride similar to Storm Surge with a whacky theme. It is also much enjoyable too and you don’t get wet feet.  Storm Surge could’ve been special!   The park holds it’s share of flat rides too, including a magic carpet and a Polyp spinner type ride. Both were fun.    Sadly the Obilsk Disko was closed both days we were there.  Some of the other attractions include a charming boat ride with random effects, an above average sky-ride and what might be the best vintage cars ride I’ve ever been on! They also featured what must be one of the most unique and crazy mad houses out there. This features three pre-shows. It is probably my third favourite madhouse of the eight I’ve ridden.    New for this year (which we didn’t realise until after we’d visited), was the Menhir 4D, an amusing yet charming cinema show starring the Asterix. I love the unique effect at the end, which resulted in Menhir throwing the magic item out of the screen and into the cinema itself. You don’t notice this until the end.    There were a few shows on whilst we were there which included (Asterix VS Romans), where the Asterix face off against the Romans. It is fixed several times but the Asterix win in the end. It also features an appearance from Dogmatix, the dog in the series. Hope the dog is looked after properly.  There are some pretty areas in the park itself, whether that be the Greek area, the “fruit themed” restaurant or most of the park in general.  We stayed at Hotel Cite Suspendue during our visit, which is one of two onsite hotels.  It’s setting is unique, given that the rooms are scattered about in numerous wooden style buildings as opposed to just one area, giving a more unique and natural feel.  Towers should’ve done something like this instead of Staryourgazing Pods and Enchanted Village.   For the full experience and convenience, on site is best. It’s also worth mentioning the park is pretty much in the middle of nowhere. Your nearest offsite hotel is likely several miles away and you will probably need a taxi if you don't t have a car!   The Downsides: Not park is perfect (even Europa), so there naturally some flaws here.  Firstly is Gouderix, this Vekoma coaster is one of (if not) the oldest coasters in the park  and probably the signature attraction until Tonnere opened.  Across the waterside, it looks rather pretty, however when it comes to riding it certainly isn’t.    Goiderix has to honestly be one of the most uncomfortable coasters I have ever ridden, violently knocking me from side to side numerous times as it aggressively completes it’s  circuit. It honestly makes Colossus look smooth and was the worst operated coaster. Someone get in the people who re-tracked Python!   Secondly the food. Theme parks rarely specialise in food (unless you are Phantasialand), especially when have to cater for thousands of people and have to make profit.  The food here wasn’t great at all, often tasting processed, watered down and with strange flavourings. The baguette place by the Cauldron ride was the only we really found the food tolerable and closing most outlets around 2/3pm doesn’t help. Port Aventura still stands as my least favourite for park food.  Third and finally is Transdemonium, the park’s ghost train dark ride attraction. For unknown reasons, the attraction was completely closed up with no information about regarding what is happening. It has even disappeared off the website.   We spoke to several staff members regarding this and the general answer was the ride was under renovation work and was expected to reopen somepoint between Halloween and next year.  Take this with a pinch of salt!    Conclusion: Parc Asterix is a charming lovely park with some quirky yet original themes and attractions including some quality coasters.    Presentation, operations and the staff were all generally excellent, however I would suggest either plucking up on french or using a reliable translation app as the majority of staff speak little to no English.    A few things such as food and others, do detract things from this park slightly, but then again nowhere is perfect.    It honestly surprises me how overlooked this place is despite it’s relatively easy location. It is worthy of a visit whether you do or do not go to Disneyland Paris.   Visit Parc Asterix! It’s underrated,         

  19. Like
    JoshC. got a reaction from Matt 236 for a blog entry, Ich bin ein Doughnut: Belantis   
    After a day spent doing some random stuff in Berlin, the weekend was the main reason for the trip: the two random small parks just outside Leipzig. The first one was Belantis; a medium-sized park owned by Parque Reunidos (who also own the likes of Movie Park Germany, Bobbejaanaland, Mirabilandia,...). It was sadly an extremely wet day, with showers pretty much non-stop from about 8 in the morning. Fortunately, it meant the park was dead, and the park didn't close anything major in the weather. So, moving on...
     
    Huracan
    Arguably the park's headline attraction is Huracan, a Gerstlauer Eurofighter which opened in 2010, but was largely retracked this past winter. It rides as you'd expect a Eurofighter to ride really: fun, little bit uncomfortable, but nothing extremely intolerable. It has a nice unique layout, but doesn't really have any stand out moments. So yeah, in short: a fun enough but somewhat bland experience.

    Fun fact: Belantis also opened up a kiddie coaster called Huracanito, a ride where you have to be less than 1.2m tall to ride! tbh, it looked too intense for me.
     
    Cobra des Amun Ra
    The park's newest coaster is a Gerstlauer family coaster. Themed around a snake belonging to the Egyptian god Ra, this had a surprisingly nice indoor queue which was rather well themed. The coaster itself was actually really good: nice and whippy, well paced and you get two circuits on it. A nice surprise coaster!

     
     
    Drachenritt
    The park's final coaster is a Gerstlauer (see the trend?) bobsled, and actually a mirror clone of Paultons. Having not done that yet, I didn't know what to expect, but it was a ton of fun, with lots of fun pops of airtime, and a nicely themed experience! Again, a really fun ride.
     
    On paper, the park has a nice selection of non-coaster rides too. The true highlight has to be Fluch des Pharao, a log flume ride with Stormforce 10-style boats, which takes you into a 31m high pyramid. Though not very wet, the ride has a few quirky tricks, is nicely themed inside the pyramid and caught me off guard a couple of times. Very much a typical 'wtf' ride you'd find in Europe! The park also has a Gerstlauer sky fly in Götterflug, though I didn't see anyone manage and flips (hard to tell how much the weather played a part in that) and a random pirate drop tower that sways side to side which was equally very fun. There's a lot more too (including a random mini zip line which is free), but it's all pretty bog-standard and not worth mentioning..

     
    The park has one major dark ride in Verlies des Grauens (Dungeon of Horror): a madhouse ride which very much feels like it could be taking place in a dungeon. Of course, madhouses in a foreign language can be difficult to grasp, but this hasn't stopped me enjoying some out there, and with my basic German knowledge I was able to get the gist (some sort of crystal had been stolen and it relates to the wizard Merlin and only we can get it back or something). But even with that vague context, the madhouse portion was weak: very little seemed to happen, and it was all rather unimpressive, and probably the worst madhouse I've done. Even if I'd fully understood the story (I think the madhouse section is something to do with guests being tricked by the supposed good-guy in a massive plot twist), I doubt I'd have enjoyed it much: everyone around us looked rather unenthusiastic. 
     
    This is probably making Belantis sound like a pretty alright park, but honestly, it was very mediocre. No doubt the bad weather didn't help, the lack of people on park and the fact I bruised my ribs the days before and was in a reasonable amount of pain probably detracted from my fun even more. But really, the park just didn't feel like it had much to offer. The Eurofighter isn't something anyone will really be clambering to re-ride. The family rides are fun but pretty standard. And whilst some rides are nicely themed (in particular the newer ones), the park as a whole is very devoid of anything fun and interesting to make you feel like you're at a theme park. When the park has such an average line up, that doesn't help.
     
    One final thing though: the staff on park were fantastic. All very friendly and helpful and super upbeat despite the weather. They were all really chatty, most spoke good English too (handy when my German failed me!), and just in general made the day a tiny bit brighter. So that's always nice to see.
     
    The park closed at 5 (though staff were telling us they were considering closing early due to the weather and lack of people), but we ultimately left at 3ish to dry off and prepare to spend the evening in Leipzig. Before heading into Leipzig, we stopped off at the Völkerschlachtdenkmal, which is a monument to the Battle of the Nations, and stands at an impressive 300ft tall. You can pay to enter, but we just had a look around the outside. We wandered around Leipzig for a bit, had some food, then ended up going to a bowling alley near our hotel on the outskirts of the city centre. The city was heaving following a football game, and we quickly found out that Leipzig was quite a 'hipster' city, leaving us with little to entertain us really.
     

    Völkerschlachtdenkmal
     
    So yes: Belantis left me ultimately unfulfilled but equally, I wasn't surprised. Leipzig is a bit meh too. Could Freizeitpark Plohn save the weekend? Find out soon...
     
    NB: all pictures stolen from online as my phone hated the rain
     
  20. Like
    JoshC. got a reaction from pluk for a blog entry, Ich bin ein Doughnut: Little Big City and Strawberries   
    Last weekend, I visited Berlin and Leipzig for a quick cred run and culture trip. I had originally planned to go to Finland and hit up Linnanmaki this month, but since Taiga opens next month, we opted for something a little different..

    After arriving in Berlin Friday morning, the first port of call was Little Big City. Owned by Merlin, LBC is one of their newer midway brands, and is basically a miniature village which goes through the history of Berlin. This one opened up about 2 years ago, and one opened in Beijing late last year, so it's struggled a bit so far. We had free tickets thanks to a member of the group being a Merlin-worker, and hit the attraction up at 11am.

    We were the only one in the pre show room (which is basically a projection explaining the concept), and there was probably only about 10-15 other people in the attraction whilst we were there. It's not a large attraction, and all the exhibits take place in one large room. However, it is well done: there's lots of interaction points, you can get very close / touch basically all of the models, and it's really informative and relaxed. It handles the more sensitive parts of Berlin's history well too. We spent about 50 minutes in there, but a family / more interested group could easily spend closer to 90 minutes I'd say.

    So yeah, it's a shame this isn't doing better and the brand isn't taken off. It has potential, but feels poorly marketed and in an awkward location. At about 13 euro for entrance, it's perhaps a little steep in price and I probably wouldn't have paid to do it personally, but I reckon for those who are interested in learning a little about a lot of the history, it's perfect.
     



     
    We then made the 45 minute ish drive down to Karls Erlebnis-Dorf Elstal. This came onto my radar last year when they opened up the abc tube coaster K2. For some more context, Karls is a massive strawberry farm brand, and we saw a few strawberry stands in Berlin in our brief time there in the morning. The place itself is a bit weird: it's like a garden centre, mixed with a market, mixed with an adventure playground, mixed with a small theme park in the making. Over the past couple of years they've added more rides and more to the theme park side of things.
     

     
    Entrance to the place is free, and includes a few attractions (mostly adventure playground stuff, like climbing frames, outdoor maze, etc), and the rides are pay per ride (1-4 euros per ride), or unlimited rides for 12 euros, the latter of which we opted for. After a delicious and reasonably-priced lunch, we moved onto the rides.
     

     
    K2 is one of the biggest surprise coasters out there, given it's unassuming location. The ride is themed to potatoes / harvesting potatoes / a crisp factory. The queue line (which is exceptionally long), is beautifully well-themed. It's like walking through a crisp factory, going from the harvesting of potatoes to the prepping of them into crisps. For those who have been to Phantasialand, it's similar in style to Maus au Chocolat's queue line. And it is themed amazingly. This is honestly one of the best themed queues I've ever been through: in the same league as Maus, Flying Dutchman at Efteling, etc. Which in itself is a feat.

    The ride itself is great fun. The cars have a lot of room and only have a seatbelt to lock you in. You go through an indoor pre-lift section which shows the harvesting of potatoes, before climbing up the 80ft lift and going round. There's some nice little pops of floater airtime, and it's just a fun, speedy coaster. It hits a MCBR which kills a lot of speed, before going through a couple of helixes and hitting the brakes. We did it multiple times and it's just as fun every time.

    Another quick thing to add: the throughput. This ride was running 4 cars, on a Friday afternoon when the place was super quiet. It occasionally had a queue, but it was running really well and cars were constantly flying around. Was really great to see!

    The rest of the park is fairly standard fodder. There's a Zierer water carousel thing (like Squid Surfer at Legoland), a water drop thing (the first one I've done: it was terrifying), mini drop tower, tractor ride, etc. All were really well styled and worked really well. And in saying that, we had a really good time. The place is really relaxed and a lot of fun, and has plenty to do, especially factoring in the non-park stuff. The place is usually open 10-8 as well, so it's easy to visit whenever you want. 

    The place clearly has a bright future, financial backing and a long-term place, since they're planning on adding some form of hotel / camping / resort experience in 2021 too. Definitely one to watch!
     

    That's all for now. We drove down to Leipzig (a couple of hours away), ready for a..erm...fun day at Belantis tomorrow...
  21. Like
    JoshC. got a reaction from Matt 236 for a blog entry, Ich bin ein Doughnut: Little Big City and Strawberries   
    Last weekend, I visited Berlin and Leipzig for a quick cred run and culture trip. I had originally planned to go to Finland and hit up Linnanmaki this month, but since Taiga opens next month, we opted for something a little different..

    After arriving in Berlin Friday morning, the first port of call was Little Big City. Owned by Merlin, LBC is one of their newer midway brands, and is basically a miniature village which goes through the history of Berlin. This one opened up about 2 years ago, and one opened in Beijing late last year, so it's struggled a bit so far. We had free tickets thanks to a member of the group being a Merlin-worker, and hit the attraction up at 11am.

    We were the only one in the pre show room (which is basically a projection explaining the concept), and there was probably only about 10-15 other people in the attraction whilst we were there. It's not a large attraction, and all the exhibits take place in one large room. However, it is well done: there's lots of interaction points, you can get very close / touch basically all of the models, and it's really informative and relaxed. It handles the more sensitive parts of Berlin's history well too. We spent about 50 minutes in there, but a family / more interested group could easily spend closer to 90 minutes I'd say.

    So yeah, it's a shame this isn't doing better and the brand isn't taken off. It has potential, but feels poorly marketed and in an awkward location. At about 13 euro for entrance, it's perhaps a little steep in price and I probably wouldn't have paid to do it personally, but I reckon for those who are interested in learning a little about a lot of the history, it's perfect.
     



     
    We then made the 45 minute ish drive down to Karls Erlebnis-Dorf Elstal. This came onto my radar last year when they opened up the abc tube coaster K2. For some more context, Karls is a massive strawberry farm brand, and we saw a few strawberry stands in Berlin in our brief time there in the morning. The place itself is a bit weird: it's like a garden centre, mixed with a market, mixed with an adventure playground, mixed with a small theme park in the making. Over the past couple of years they've added more rides and more to the theme park side of things.
     

     
    Entrance to the place is free, and includes a few attractions (mostly adventure playground stuff, like climbing frames, outdoor maze, etc), and the rides are pay per ride (1-4 euros per ride), or unlimited rides for 12 euros, the latter of which we opted for. After a delicious and reasonably-priced lunch, we moved onto the rides.
     

     
    K2 is one of the biggest surprise coasters out there, given it's unassuming location. The ride is themed to potatoes / harvesting potatoes / a crisp factory. The queue line (which is exceptionally long), is beautifully well-themed. It's like walking through a crisp factory, going from the harvesting of potatoes to the prepping of them into crisps. For those who have been to Phantasialand, it's similar in style to Maus au Chocolat's queue line. And it is themed amazingly. This is honestly one of the best themed queues I've ever been through: in the same league as Maus, Flying Dutchman at Efteling, etc. Which in itself is a feat.

    The ride itself is great fun. The cars have a lot of room and only have a seatbelt to lock you in. You go through an indoor pre-lift section which shows the harvesting of potatoes, before climbing up the 80ft lift and going round. There's some nice little pops of floater airtime, and it's just a fun, speedy coaster. It hits a MCBR which kills a lot of speed, before going through a couple of helixes and hitting the brakes. We did it multiple times and it's just as fun every time.

    Another quick thing to add: the throughput. This ride was running 4 cars, on a Friday afternoon when the place was super quiet. It occasionally had a queue, but it was running really well and cars were constantly flying around. Was really great to see!

    The rest of the park is fairly standard fodder. There's a Zierer water carousel thing (like Squid Surfer at Legoland), a water drop thing (the first one I've done: it was terrifying), mini drop tower, tractor ride, etc. All were really well styled and worked really well. And in saying that, we had a really good time. The place is really relaxed and a lot of fun, and has plenty to do, especially factoring in the non-park stuff. The place is usually open 10-8 as well, so it's easy to visit whenever you want. 

    The place clearly has a bright future, financial backing and a long-term place, since they're planning on adding some form of hotel / camping / resort experience in 2021 too. Definitely one to watch!
     

    That's all for now. We drove down to Leipzig (a couple of hours away), ready for a..erm...fun day at Belantis tomorrow...
  22. Like
    JoshC. got a reaction from pluk for a blog entry, Bear Grylls Adventure - Review   
    Opening autumn last year, The Bear Grylls Adventure already feels like a forgotten Merlin attraction in some sense. No real fanfare when the attraction opened, and still no advertising, it's a weird scenario. Apparently a big advertising push is coming this spring though, so maybe that will help get the word out there a bit more.
     
    What is it?
    This is one of the hardest questions to answer, but I'll try. BGA is split into several different activities, and you can pay to do basically any combination of these:
    -Basecamp. 4 activities in one: Survival maze, Escape room, Archery and Assault course
    -High Ropes Course. Outdoor free roam high ropes course
    -Climbing. Indoor rock climbing on several different types of wall
    -iFly. Indoor skydiving experience
    -Snorkelling. Self explanatory
    -Diving. Dive in a cage surrounding by animals, including sharks
     
    Basecamp is very much the standard go to option, with maybe one or two extra activities added on. To do all activities is an 8-9 hour day.
     
    I ended up doing this today, opting for Basecamp, the High Ropes Course and Climbing. You choose timeslots for the activities, and we went for Basecamp - 11am, High Ropes - 1pm, Climbing - 3pm.
     
    Bear Tags
    Bear Tags are the big piece of tech for BGA. It tells you where you need to be at what time, vibrates when it's nearly time, acts as a check in for each activity, your key to a locker (lockers are free, as you're not allowed anything with you on any activity), etc. It also acts as a ticket for scanning photos to you too. You can put your card details on there and use it to pay for stuff too.
     
    Ours proved to be temperamental during the day, with one dying half way through, sometimes not vibrating at the right time, not scanning, etc. The idea behind them is nice, so hopefully the technology can work out too.
     
    Basecamp
    Basecamp is the hardest thing to describe, as it's a very mish-mashed experience. You share this experience in groups of 16-20, and is advertised to take 90 minutes, as well as a Bear 'ranger' who guides you round the activities.
     
    You start off with a Survival Maze:
    This is basically like what I'm a Celebrity should have been. It's hard to describe it without giving spoilers, but in short it's a 20 minute guided tour through various challenges and activities, based on certain fears and survival elements. As I say, imagine Thorpe's IAC maze, but amped up a level to actually try and test people.
     
    I'm not quite sure how I felt about it in the end. It's hard to tell whether it's "so bad it's good" or "bad". Our guide was very over-the-top cheesey at times, and again, hard to tell if it made it worse or better. So I finished the first element unconvinced. 
     
    Escape Room
    After leaving the maze and having a photo opportunity (not forced, and you get digital copies included with the Basecamp ticket!), we were then guided around the building towards the escape room. 
     
    The escape room is a 7 minute timed challenge, up to 10 people per team (there's two rooms so no waiting around), which simply requires finding one 4 digit code. The ranger guide gives you a clue at the start, and you have to decode messages, radio clues and writing on the wall to crack the code. Neither team in our group managed it, and it's one of the weirdest escape rooms I've done. I don't like the way it presents clues. 
     
    Rather awkwardly, the escape room leads you to an unthemed, essentially staff area, to get back out.
     
    Archery
    Archery is archery - it's what you'd expect! You're given a very thorough briefing and demonstration, and then get to shoot 10 arrows. It's good fun, well presented and though it's always nice to have more arrows, this felt like a good fair number.
     

     
    Assault Course
    Up until now, the Basecamp experience had been linear and we were guided in a group. After Archery, we were told we were free to do the assault course at 'any time', and you get two goes for it. Basecamp is advertised as a 90 minute experience, we were an hour in and the assault course is 25 minutes, most of which is spent warming up and safety talks. With High Ropes booked for 1pm, we decided to have a lunch break, and then do the assault course later.
     
    We did it at about half 2, and honestly, this is full on! Said to be based off a Royal Marine's assault course, you spend a lot of time before stretching, running on the spot, etc (which in itself was pretty tiring). You're part of a large group, but sent round in groups of 2-4. The assault course is fairly standard fodder - balancing, high/low beams, crawling under nets, climbing up nets, and included a jump over a 6ft wall and ascending/descending monkey bars. You can skip any element you can't do (I tried the monkey bars and failed miserably).
     
    Rather nicely, you're given an anklet which acts as a timer, so you can see your time. I managed it in about 2m40s, which was in the top third of everyone in the group. Fairly happy with that, but it left me proper exhausted!
     
    High Ropes Course
    The High Ropes Course takes place outside, in a stand alone structure which - at its highest - is about 60ft tall. To leave the building, you zipline from above the entrance (themed to a helicopter) towards the course - normally the finale of a high ropes course, but still fun nonetheless!
     
    The course has over 30 different features, spread over 4 levels (and the higher you go, the more challenging the features supposedly get). Despite the odd look, the course was very good fun, and extra challenges were had due to the rain and sometimes quite fast wind! Out of curiosity, I asked if they shut it down in windy conditions, and they said they have a limit, but haven't reached it yet. I managed all but one feature, a particularly tricky spinning log which I didn't fancy due to the weather conditions (and my shaky legs at 60ft!).
     
    You can either get down by walking back down, or doing a death drop - essentially just being harnessed up and jumping from the third level in a very mini bungee jump like situation. Again, that proved very fun.
     
    A nice feature of the high ropes course is you can effectively take as long as you want. 90 minutes is the recommended time (including zipline and safety briefings), but there's no one checking the clock on you. I imagine within reason, you can stay up there as long as you like.
     

     
    Climbing
    Climbing came directly after our go in the assault course. Already with achey arms, and me not having good upper body strength, I knew this wouldn't be great for me. 
     
    The session starts off with 20 minutes of bouldering (low level rock climbing), then 40 minutes of climbing up 8m high walls, of varying difficulties and surfaces. You can pick and choose what you attempt. Despite all my best efforts, and help from the instructors, I simply never got the hang of it. Wasn't totally unexpected, but a shame nonetheless. Maybe it's just me, but I feel like maybe there could have been a couple more very basic / entry level walls? Couple of others in our group struggled too, but ah well.
     

     
     
    Food, Retail and Theming
    There's an onsite restaurant which serves hot and cold food, such as pizzas, nachos, sandwiches, etc. Standard Merlin fodder really, but at a reasonable price, with good value meal deals and AP discount still applicable to them! There's also a shop with BGA and standard Bear Grylls merch. Unlike other midway attractions, like Shrek, the prices are very much in line with theme park prices, and you can get AP discount on it all.
     
    The theming is a weird one. All of the activities are well presented, and within the area there's some very nice themed features and elements. There's good ambient music (the iFly area actually plays the old Air theme!!), and thematic lighting, though perhaps a bit too dim. However, the ceiling is not themed at all, and makes it clear you're in a warehouse. Given you look up quite a bit, it is a bit of an illusion breaker, but something that could be easily - and cheaply - remedied by just some cheap cargo netting! Also, as mentioned, the walkway after the escape room is terrible.
     
    Other Thoughts
    The Basecamp idea is weird. It is advertised very linearly on the website, but the activities are spread out through the attraction, making it feel a bit clunky. Given the space has been built from the ground up, I'd have thought they could have designed it so one activity leads directly to one another. 
     
    It seemed fairly lively in there, and according to a member of staff we spoke to, about 200-300 people do the high ropes course over a weekend, and 150-200 do the climbing experience. Those numbers seem quite low, so it'll be interesting to see how it develops, especially once advertising kicks in.
     
    Cost
    Given all the different options available, the cost very much varies. The basecamp experience is £20, which isn't terrible, and add-ons vary and start from £15 (you have to Basecamp I believe). But there's bound to be offers floating around, and they're experimenting with different offers for Annual Passholders (at the moment, Basecamp by itself is £1 for example). So it can be quite an expensive day (all activities together cost £160), but it's not exactly bad for the variety you get. Even better if you get a special offer!
     
    Overall
    Overall, Bear Grylls Adventure is something complete different, and offers something for everyone. If you're a well-trodden high ropes goer / climber / whatever, those specific probably won't offer much for you, but if not, it's a really fun experience to be able to do a variety of different things. Definitely something worth trying out if it does sound up your street!
    (NB: As phones aren't allowed in the activities and the lighting was low-level, I've just stolen photos off the official website)
     
  23. Like
    JoshC. got a reaction from Coaster for a blog entry, Bear Grylls Adventure - Review   
    Opening autumn last year, The Bear Grylls Adventure already feels like a forgotten Merlin attraction in some sense. No real fanfare when the attraction opened, and still no advertising, it's a weird scenario. Apparently a big advertising push is coming this spring though, so maybe that will help get the word out there a bit more.
     
    What is it?
    This is one of the hardest questions to answer, but I'll try. BGA is split into several different activities, and you can pay to do basically any combination of these:
    -Basecamp. 4 activities in one: Survival maze, Escape room, Archery and Assault course
    -High Ropes Course. Outdoor free roam high ropes course
    -Climbing. Indoor rock climbing on several different types of wall
    -iFly. Indoor skydiving experience
    -Snorkelling. Self explanatory
    -Diving. Dive in a cage surrounding by animals, including sharks
     
    Basecamp is very much the standard go to option, with maybe one or two extra activities added on. To do all activities is an 8-9 hour day.
     
    I ended up doing this today, opting for Basecamp, the High Ropes Course and Climbing. You choose timeslots for the activities, and we went for Basecamp - 11am, High Ropes - 1pm, Climbing - 3pm.
     
    Bear Tags
    Bear Tags are the big piece of tech for BGA. It tells you where you need to be at what time, vibrates when it's nearly time, acts as a check in for each activity, your key to a locker (lockers are free, as you're not allowed anything with you on any activity), etc. It also acts as a ticket for scanning photos to you too. You can put your card details on there and use it to pay for stuff too.
     
    Ours proved to be temperamental during the day, with one dying half way through, sometimes not vibrating at the right time, not scanning, etc. The idea behind them is nice, so hopefully the technology can work out too.
     
    Basecamp
    Basecamp is the hardest thing to describe, as it's a very mish-mashed experience. You share this experience in groups of 16-20, and is advertised to take 90 minutes, as well as a Bear 'ranger' who guides you round the activities.
     
    You start off with a Survival Maze:
    This is basically like what I'm a Celebrity should have been. It's hard to describe it without giving spoilers, but in short it's a 20 minute guided tour through various challenges and activities, based on certain fears and survival elements. As I say, imagine Thorpe's IAC maze, but amped up a level to actually try and test people.
     
    I'm not quite sure how I felt about it in the end. It's hard to tell whether it's "so bad it's good" or "bad". Our guide was very over-the-top cheesey at times, and again, hard to tell if it made it worse or better. So I finished the first element unconvinced. 
     
    Escape Room
    After leaving the maze and having a photo opportunity (not forced, and you get digital copies included with the Basecamp ticket!), we were then guided around the building towards the escape room. 
     
    The escape room is a 7 minute timed challenge, up to 10 people per team (there's two rooms so no waiting around), which simply requires finding one 4 digit code. The ranger guide gives you a clue at the start, and you have to decode messages, radio clues and writing on the wall to crack the code. Neither team in our group managed it, and it's one of the weirdest escape rooms I've done. I don't like the way it presents clues. 
     
    Rather awkwardly, the escape room leads you to an unthemed, essentially staff area, to get back out.
     
    Archery
    Archery is archery - it's what you'd expect! You're given a very thorough briefing and demonstration, and then get to shoot 10 arrows. It's good fun, well presented and though it's always nice to have more arrows, this felt like a good fair number.
     

     
    Assault Course
    Up until now, the Basecamp experience had been linear and we were guided in a group. After Archery, we were told we were free to do the assault course at 'any time', and you get two goes for it. Basecamp is advertised as a 90 minute experience, we were an hour in and the assault course is 25 minutes, most of which is spent warming up and safety talks. With High Ropes booked for 1pm, we decided to have a lunch break, and then do the assault course later.
     
    We did it at about half 2, and honestly, this is full on! Said to be based off a Royal Marine's assault course, you spend a lot of time before stretching, running on the spot, etc (which in itself was pretty tiring). You're part of a large group, but sent round in groups of 2-4. The assault course is fairly standard fodder - balancing, high/low beams, crawling under nets, climbing up nets, and included a jump over a 6ft wall and ascending/descending monkey bars. You can skip any element you can't do (I tried the monkey bars and failed miserably).
     
    Rather nicely, you're given an anklet which acts as a timer, so you can see your time. I managed it in about 2m40s, which was in the top third of everyone in the group. Fairly happy with that, but it left me proper exhausted!
     
    High Ropes Course
    The High Ropes Course takes place outside, in a stand alone structure which - at its highest - is about 60ft tall. To leave the building, you zipline from above the entrance (themed to a helicopter) towards the course - normally the finale of a high ropes course, but still fun nonetheless!
     
    The course has over 30 different features, spread over 4 levels (and the higher you go, the more challenging the features supposedly get). Despite the odd look, the course was very good fun, and extra challenges were had due to the rain and sometimes quite fast wind! Out of curiosity, I asked if they shut it down in windy conditions, and they said they have a limit, but haven't reached it yet. I managed all but one feature, a particularly tricky spinning log which I didn't fancy due to the weather conditions (and my shaky legs at 60ft!).
     
    You can either get down by walking back down, or doing a death drop - essentially just being harnessed up and jumping from the third level in a very mini bungee jump like situation. Again, that proved very fun.
     
    A nice feature of the high ropes course is you can effectively take as long as you want. 90 minutes is the recommended time (including zipline and safety briefings), but there's no one checking the clock on you. I imagine within reason, you can stay up there as long as you like.
     

     
    Climbing
    Climbing came directly after our go in the assault course. Already with achey arms, and me not having good upper body strength, I knew this wouldn't be great for me. 
     
    The session starts off with 20 minutes of bouldering (low level rock climbing), then 40 minutes of climbing up 8m high walls, of varying difficulties and surfaces. You can pick and choose what you attempt. Despite all my best efforts, and help from the instructors, I simply never got the hang of it. Wasn't totally unexpected, but a shame nonetheless. Maybe it's just me, but I feel like maybe there could have been a couple more very basic / entry level walls? Couple of others in our group struggled too, but ah well.
     

     
     
    Food, Retail and Theming
    There's an onsite restaurant which serves hot and cold food, such as pizzas, nachos, sandwiches, etc. Standard Merlin fodder really, but at a reasonable price, with good value meal deals and AP discount still applicable to them! There's also a shop with BGA and standard Bear Grylls merch. Unlike other midway attractions, like Shrek, the prices are very much in line with theme park prices, and you can get AP discount on it all.
     
    The theming is a weird one. All of the activities are well presented, and within the area there's some very nice themed features and elements. There's good ambient music (the iFly area actually plays the old Air theme!!), and thematic lighting, though perhaps a bit too dim. However, the ceiling is not themed at all, and makes it clear you're in a warehouse. Given you look up quite a bit, it is a bit of an illusion breaker, but something that could be easily - and cheaply - remedied by just some cheap cargo netting! Also, as mentioned, the walkway after the escape room is terrible.
     
    Other Thoughts
    The Basecamp idea is weird. It is advertised very linearly on the website, but the activities are spread out through the attraction, making it feel a bit clunky. Given the space has been built from the ground up, I'd have thought they could have designed it so one activity leads directly to one another. 
     
    It seemed fairly lively in there, and according to a member of staff we spoke to, about 200-300 people do the high ropes course over a weekend, and 150-200 do the climbing experience. Those numbers seem quite low, so it'll be interesting to see how it develops, especially once advertising kicks in.
     
    Cost
    Given all the different options available, the cost very much varies. The basecamp experience is £20, which isn't terrible, and add-ons vary and start from £15 (you have to Basecamp I believe). But there's bound to be offers floating around, and they're experimenting with different offers for Annual Passholders (at the moment, Basecamp by itself is £1 for example). So it can be quite an expensive day (all activities together cost £160), but it's not exactly bad for the variety you get. Even better if you get a special offer!
     
    Overall
    Overall, Bear Grylls Adventure is something complete different, and offers something for everyone. If you're a well-trodden high ropes goer / climber / whatever, those specific probably won't offer much for you, but if not, it's a really fun experience to be able to do a variety of different things. Definitely something worth trying out if it does sound up your street!
    (NB: As phones aren't allowed in the activities and the lighting was low-level, I've just stolen photos off the official website)
     
  24. Like
    JoshC. got a reaction from Glitch for a blog entry, Bear Grylls Adventure - Review   
    Opening autumn last year, The Bear Grylls Adventure already feels like a forgotten Merlin attraction in some sense. No real fanfare when the attraction opened, and still no advertising, it's a weird scenario. Apparently a big advertising push is coming this spring though, so maybe that will help get the word out there a bit more.
     
    What is it?
    This is one of the hardest questions to answer, but I'll try. BGA is split into several different activities, and you can pay to do basically any combination of these:
    -Basecamp. 4 activities in one: Survival maze, Escape room, Archery and Assault course
    -High Ropes Course. Outdoor free roam high ropes course
    -Climbing. Indoor rock climbing on several different types of wall
    -iFly. Indoor skydiving experience
    -Snorkelling. Self explanatory
    -Diving. Dive in a cage surrounding by animals, including sharks
     
    Basecamp is very much the standard go to option, with maybe one or two extra activities added on. To do all activities is an 8-9 hour day.
     
    I ended up doing this today, opting for Basecamp, the High Ropes Course and Climbing. You choose timeslots for the activities, and we went for Basecamp - 11am, High Ropes - 1pm, Climbing - 3pm.
     
    Bear Tags
    Bear Tags are the big piece of tech for BGA. It tells you where you need to be at what time, vibrates when it's nearly time, acts as a check in for each activity, your key to a locker (lockers are free, as you're not allowed anything with you on any activity), etc. It also acts as a ticket for scanning photos to you too. You can put your card details on there and use it to pay for stuff too.
     
    Ours proved to be temperamental during the day, with one dying half way through, sometimes not vibrating at the right time, not scanning, etc. The idea behind them is nice, so hopefully the technology can work out too.
     
    Basecamp
    Basecamp is the hardest thing to describe, as it's a very mish-mashed experience. You share this experience in groups of 16-20, and is advertised to take 90 minutes, as well as a Bear 'ranger' who guides you round the activities.
     
    You start off with a Survival Maze:
    This is basically like what I'm a Celebrity should have been. It's hard to describe it without giving spoilers, but in short it's a 20 minute guided tour through various challenges and activities, based on certain fears and survival elements. As I say, imagine Thorpe's IAC maze, but amped up a level to actually try and test people.
     
    I'm not quite sure how I felt about it in the end. It's hard to tell whether it's "so bad it's good" or "bad". Our guide was very over-the-top cheesey at times, and again, hard to tell if it made it worse or better. So I finished the first element unconvinced. 
     
    Escape Room
    After leaving the maze and having a photo opportunity (not forced, and you get digital copies included with the Basecamp ticket!), we were then guided around the building towards the escape room. 
     
    The escape room is a 7 minute timed challenge, up to 10 people per team (there's two rooms so no waiting around), which simply requires finding one 4 digit code. The ranger guide gives you a clue at the start, and you have to decode messages, radio clues and writing on the wall to crack the code. Neither team in our group managed it, and it's one of the weirdest escape rooms I've done. I don't like the way it presents clues. 
     
    Rather awkwardly, the escape room leads you to an unthemed, essentially staff area, to get back out.
     
    Archery
    Archery is archery - it's what you'd expect! You're given a very thorough briefing and demonstration, and then get to shoot 10 arrows. It's good fun, well presented and though it's always nice to have more arrows, this felt like a good fair number.
     

     
    Assault Course
    Up until now, the Basecamp experience had been linear and we were guided in a group. After Archery, we were told we were free to do the assault course at 'any time', and you get two goes for it. Basecamp is advertised as a 90 minute experience, we were an hour in and the assault course is 25 minutes, most of which is spent warming up and safety talks. With High Ropes booked for 1pm, we decided to have a lunch break, and then do the assault course later.
     
    We did it at about half 2, and honestly, this is full on! Said to be based off a Royal Marine's assault course, you spend a lot of time before stretching, running on the spot, etc (which in itself was pretty tiring). You're part of a large group, but sent round in groups of 2-4. The assault course is fairly standard fodder - balancing, high/low beams, crawling under nets, climbing up nets, and included a jump over a 6ft wall and ascending/descending monkey bars. You can skip any element you can't do (I tried the monkey bars and failed miserably).
     
    Rather nicely, you're given an anklet which acts as a timer, so you can see your time. I managed it in about 2m40s, which was in the top third of everyone in the group. Fairly happy with that, but it left me proper exhausted!
     
    High Ropes Course
    The High Ropes Course takes place outside, in a stand alone structure which - at its highest - is about 60ft tall. To leave the building, you zipline from above the entrance (themed to a helicopter) towards the course - normally the finale of a high ropes course, but still fun nonetheless!
     
    The course has over 30 different features, spread over 4 levels (and the higher you go, the more challenging the features supposedly get). Despite the odd look, the course was very good fun, and extra challenges were had due to the rain and sometimes quite fast wind! Out of curiosity, I asked if they shut it down in windy conditions, and they said they have a limit, but haven't reached it yet. I managed all but one feature, a particularly tricky spinning log which I didn't fancy due to the weather conditions (and my shaky legs at 60ft!).
     
    You can either get down by walking back down, or doing a death drop - essentially just being harnessed up and jumping from the third level in a very mini bungee jump like situation. Again, that proved very fun.
     
    A nice feature of the high ropes course is you can effectively take as long as you want. 90 minutes is the recommended time (including zipline and safety briefings), but there's no one checking the clock on you. I imagine within reason, you can stay up there as long as you like.
     

     
    Climbing
    Climbing came directly after our go in the assault course. Already with achey arms, and me not having good upper body strength, I knew this wouldn't be great for me. 
     
    The session starts off with 20 minutes of bouldering (low level rock climbing), then 40 minutes of climbing up 8m high walls, of varying difficulties and surfaces. You can pick and choose what you attempt. Despite all my best efforts, and help from the instructors, I simply never got the hang of it. Wasn't totally unexpected, but a shame nonetheless. Maybe it's just me, but I feel like maybe there could have been a couple more very basic / entry level walls? Couple of others in our group struggled too, but ah well.
     

     
     
    Food, Retail and Theming
    There's an onsite restaurant which serves hot and cold food, such as pizzas, nachos, sandwiches, etc. Standard Merlin fodder really, but at a reasonable price, with good value meal deals and AP discount still applicable to them! There's also a shop with BGA and standard Bear Grylls merch. Unlike other midway attractions, like Shrek, the prices are very much in line with theme park prices, and you can get AP discount on it all.
     
    The theming is a weird one. All of the activities are well presented, and within the area there's some very nice themed features and elements. There's good ambient music (the iFly area actually plays the old Air theme!!), and thematic lighting, though perhaps a bit too dim. However, the ceiling is not themed at all, and makes it clear you're in a warehouse. Given you look up quite a bit, it is a bit of an illusion breaker, but something that could be easily - and cheaply - remedied by just some cheap cargo netting! Also, as mentioned, the walkway after the escape room is terrible.
     
    Other Thoughts
    The Basecamp idea is weird. It is advertised very linearly on the website, but the activities are spread out through the attraction, making it feel a bit clunky. Given the space has been built from the ground up, I'd have thought they could have designed it so one activity leads directly to one another. 
     
    It seemed fairly lively in there, and according to a member of staff we spoke to, about 200-300 people do the high ropes course over a weekend, and 150-200 do the climbing experience. Those numbers seem quite low, so it'll be interesting to see how it develops, especially once advertising kicks in.
     
    Cost
    Given all the different options available, the cost very much varies. The basecamp experience is £20, which isn't terrible, and add-ons vary and start from £15 (you have to Basecamp I believe). But there's bound to be offers floating around, and they're experimenting with different offers for Annual Passholders (at the moment, Basecamp by itself is £1 for example). So it can be quite an expensive day (all activities together cost £160), but it's not exactly bad for the variety you get. Even better if you get a special offer!
     
    Overall
    Overall, Bear Grylls Adventure is something complete different, and offers something for everyone. If you're a well-trodden high ropes goer / climber / whatever, those specific probably won't offer much for you, but if not, it's a really fun experience to be able to do a variety of different things. Definitely something worth trying out if it does sound up your street!
    (NB: As phones aren't allowed in the activities and the lighting was low-level, I've just stolen photos off the official website)
     
  25. Like
    JoshC. got a reaction from Glitch for a blog entry, Polishing off Creds - Auschwitz & Krakow (No Creds)   
    No creds or parks to report on in this blog post, but there'll be a few visitor attraction things. So yeah, still give it a read...
     
    Monday morning came and, for whatever reason, no parks seem to open on Mondays in Poland during off peak (Legendia only opened Friday-Sunday, Energylandia closed on Mondays). So, in an unusual twist for my trips, we planned a full day of non-theme park stuff and culture.
     
    The first stop of the day was Auschwitz, which was just over 30mins away from Legendia. We didn't go for a guided tour, instead opting to tour the area ourselves. I won't really go into any more details, as I don't think I need to explain just how harrowing of an experience that is. We spent a couple of hours there.
     
    We then made the hour long drive into Krakow, where we were going to general touristy stuff, bit of sightseeing, eat at the Hard Rock etc. A bit of research the night before gave us some really interesting-attractions to visit:
    Lost Souls Alley - a horror maze / escape room style experience
    Krakow Pinball Museum - a 'museum' where, for a small fee, you can play over 40 different pinball machines and classic arcade games as much as you like
     
    After a bit of wandering round, we found a third attraction of interest - Exit Room, an escape room.
     
    Exit Room
    https://www.exitroom.pl/
     
    We stumbled upon Exit Room whilst trying to find Lost Souls Alley, and decided to book a room. They had 8 to choose from, and we opted to go for the Wolfenstein themed room. Not related to the video game series, bit sharing the same story. You are locked in a room, have an hour to escape, and the way to escape is to find the pieces of a gun to shoot an animatronic Hitler(!). It also started out quite nicely, as we were blindfolded at the start to disorientate us, and one of us was locked in a separate room to escape from as well. We didn't escape, and sadly there was no timer to give us the encouragement, but it was a very well presented escape room, and staff spoke excellent English!
     
    Krakow Pinball Museum
    http://www.krakowpinballmuseum.com/aboutus.html
     
    This place is a real fun little gem! For about £8, you get unlimited access to lots of machines and arcade games (some classic, some new). It's a really chilled out, relaxed atmosphere, not busy, etc. Drinks were also cheap as well (everything in Poland is cheap, but in comparison to the rest of a city centre, the drinks were cheap too!). The best part was you were given a wristband, and could pop in and out throughout the day. We really got our money's worth!
     
    It's a little bit geeky, maybe a guilty pleasure for some, but it's definitely something I'd recommend looking into if you're spending the day round there.
     
    Lost Souls Alley
    http://www.lostsoulsalley.com/index-en.php
     
    I don't even know where to start with this. This is an experience which will probably stay with me for the rest of my life, and not in a good way. I didn't want to write a dedicated thing about it, but I think I'm going to have to. It requires so much explanation and set up to truly understand what this attraction is, and why it haunts me so much.
     
    So yeah, suffice to say I didn't like this. Standby for more details; I'll link the thread when I've written it...
     
     
    Krakow was a wonderful city to explore in general though. Lots of pretty buildings, the people were brilliant and the food was ace. The day we visited happened to be the anniversary of the Soviet Union invading Poland in the lead up to WWII (1939), which is also when the country's President and Prime Minister fled the country. There were memorial services throughout the day in various locations, which again were pretty hard hitting.
     
    Another standout feature of Krakow, which sadly I didn't get a decent photo of, was a fire-breathing dragon statue by the river. Completely random, but very cool.
     
    We left Krakow in the evening to go to our nearby hostel, which was very nice and simple. As I've said, it's a wonderful city, and it was nice and different to for me to spend a fully doing non-theme park stuff on a theme park trip...
     
    Coming soon, Energylandia, with it's 10000000 creds, and other random stuff.
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