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Hyperia
I did a Hyperia coaster climb this evening. There was some chatter when it was made live about the cost being expensive (£120). It is, no beating around the bush. But it is worth it. My experience was about 3hrs all in, and included lots of time spent scaling the ride, time spent in the console and time spent around the turnaround outside the station, with lots of opportunities for photos, fabulous hosts and a great vibe. Find attached a variety of photos (of me). I'll write a proper TPM article later.7 points
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The Next Major Investment?
The Next Major Investment?
Cernuschi and 6 others reacted to JoshC. for a post in a topic
7 pointsDing dong no The sky is dark, the coast is rocky, the island mountainous. Construction is far away. Wait bugger wrong account7 points -
Hyperia
we have all had enough of this thing. nothing cryptic about it anymore. it just doesn't work.6 points
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What most urgently needs to be done at Thorpe Park after Project Exodus, in your view?
I can't believe we're nearly at four years of this twaddle.5 points
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Thorpe Park Staff
5 pointsFor me, my TP season ended yesterday having jumped in for an extra day due to the changing weather forecast, a great day for me. It could not have happened without the Staff and it would, like life, be easy to thank those who helped me directly. There are many staff whose contributions to that, and all my TP days, are normally not acknowledged. I do thank everybody from the cleaning, washroom, maintenance, management, security, gardeners and ride team, a lot of people. Just like the bus on which I ride to the Park, so seldom do I hear a "thank you". We, as visitors, don't get the chance to wish those well in their futures who, within a few days, won't have a job. Just my thoughts.5 points
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2025 Season
2025 Season
Matt 236 and 4 others reacted to Mark9 for a post in a topic
5 pointsI'm really impressed by the ride teams at Thorpe. We really take for granted how hard they work to keep the rides moving so efficiently. It's really telling how good we have it, The Swarm probably had the worst ops but they were still only stacking trains for about 10 seconds per cycle (and that is an exaggeration). The Hyperia team must have been chosen by the goddess themselves, because they run that ride so well, never stacking, always dispatching as soon as they can. Also shout out to Inferno's team who were doing a great job. They need a batcher though as lots of trains going out with two empty seats next to each other. And finally, the older I get the more I see myself preferring Thorpe's coaster line up to Altons. As much as I like Nemesis Reborn, I think the rest of the line up is either gimmicky nonsense, run awfully or just dull. Whereas Inferno is running the best Ive seen it (honestly, it's so good right now), Stealth and the Swarm are just so much fun, Hyperia manages to be open ( ) and I still love hanging out around Colossus and hearing that music. In general Thorpe is just a better experience all round. Better hours, better rides, better food, better operations. I would have never said that 20 years ago, but now, to me, Thorpe is in a different league.5 points -
2025 Season
2025 Season
Inferno and 4 others reacted to JoshC. for a post in a topic
5 pointsSo thoughts and notes from yesterday, which was a "VIP preview" for the season, where the park was open 10-3. -We're light on changes. A couple of tweaks to F&B is really all that is "new" -Repaints for part of Colossus and Depth Charge look nice. The small side of the Beach looks nice, also repainted, but it highlights the grime of the large side. -Hyperia grass is nice. Could be extended more. They've added benches to the plaza which isn't a bad idea, but they're atop the wings on the ground, which irks me a bit. -Many new pieces of merchandise, which are the usual high quality we've come to expect -Hyperia had issues yesterday, in large part due to the cold. Hopefully better today. Stealth had an issue during testing and didn't open. -The park usually stumbles during first day or two of opening, and yesterday wasn't any different, with the cold affecting weather, and reliability being a bit on the weak side, but it did improve. I've been to significantly worse first days. -There's a few other bits and pieces around the park. Solar panels atop Ghost Train (but you only see them if you look for them on other rides). Walking Dead has had creative tweaks to the post-ride section. Some speakers seem to have been fixed. Tweak to end of day of audio. If 2024 was Thorpe's year of improvement, 2025 is their year of stability. That's not a bad thing. But after a couple of years of multiple changes, it will have a different 'new season' vibe to it. The kicker for the park this year will be the quality and reach of marketing. That will be what makes or breaks them this year, with little to shout about in the way of new things5 points -
Park Operations
Park Operations
LightSam and 3 others reacted to Matt N for a post in a topic
4 pointsI have some throughput timings from my trip to Thorpe Park yesterday that I’d like to report! I managed to grab the following timings in the park yesterday: Colossus (Theoretical: 1,300pph on 2 trains): 717pph (unknown number of trains, average of 3, 20th September 2025) Hyperia (Theoretical: 1,050pph on 2 trains): 833pph (2 trains, average of 10, 20th September 2025) Nemesis Inferno (Theoretical: 1,150pph on 2 trains): 977pph (2 trains, average of 5, 20th September 2025), 1,024pph (2 trains, average of 4, 20th September 2025) Saw: The Ride (Theoretical: 1,000pph on 8 cars/2 stations): 742pph (unknown number of trains/2 stations, average of 10 singular cars, 20th September 2025), 788pph (unknown number of trains/2 stations, average of 4 dual dispatches, 20th September 2025) Stealth (Theoretical: 1,000pph on 2 trains): 975pph (2 trains, average of 10, 20th September 2025) The Swarm (Theoretical: 1,100pph on 2 trains): 1,046pph (2 trains, average of 9, 20th September 2025) In terms of some specific insights: Stealth had possibly the best operations I’ve ever seen on there; these operations were phenomenal! The staff were sprinting down the platform, and they were very frequently outpacing the 40s dispatch timer on the platform, something which I’d largely thought redundant in previous years! 70-75 second dispatch intervals were being hit very consistently, and the slowest I saw was about 80s, which is incredible! The Swarm was also operated very well given that it seems to have been a tad inconsistent as of late. When I was in the area, the ride was consistently achieving minimal to no stacking, the staff were efficient, and I saw some dispatch intervals as quick as 90s or below. Great job! Hyperia was operating well, and seems to have improved compared to its opening year, with 80-90 second dispatch intervals being attained pretty consistently where closer to 100-120 seconds seemed par for the course in 2024. From what I could see, the ride was consistently not stacking and was very often dispatching before the train in front hit the brake run; at its quickest, I saw them dispatch when the train in front was negotiating the final outerbank after the splashdown. I do think the slow brake run on here makes throughputs slower than they could be when the ride isn’t stacking; if the brake run was faster, I think it would shave at least 10 seconds off the dispatch interval! Nemesis Inferno seemed to be operating well, with minimal to no stacking being quite frequent. I noticed the staff were trying to hurry people along on here. Overall, then, I thought operations were broadly very good at Thorpe yesterday! Stealth was phenomenally operated, I also thought The Swarm was particularly well operated, and overall, most things seemed to be doing well! I’ve given up hope of Colossus ever attaining a particularly decent throughput at this point, but even that didn’t appear too slow by Colossus standards.4 points -
Hong Kong Disneyland
4 pointsI visited this park three weeks ago and I had some thoughts. You can tell this was a Disney park on a budget and was obviously planned in the days where Disneyland Paris was seen as a failure and budgets were tight. When it opened, its major rides were Space Mountain, Jungle Cruise and at a push, The many adventure of Winnie the Pooh. Investment has come with an outer ring basically built on the left side of the park with it starting at Grizzly Bear Mountain Railroad, into Mystic Point, Toy Story Land and finally Frozen Land. The right side of the park hasn't been left behind though with the removal of Autopia in favour of the Ironman Experience, Buzz lightyear re-themed to Ant-man and a rumoured Tower of Terror ride themed to Spiderman. I will say this, it is most definitely a one day park, maybe even a half day. The queues here are minimal (which is refreshing for a Disney park) and a lot of the rides are basically filler (again, quite refreshing). The longest waits are for the Duffy and Friends characters near the park entrances. If you aren't interested in queuing an hour to meet Lina-Bell, you have a problem. Grizzly Bear Mountain is the parks Big Thunder Mountain equivalent and It's a really good family coaster, it lacks the jank of thunder Mountain and its backwards section is pretty weak but the rest of the ride is great. The bears are used for comedy, one rubbing its bum on a points changer, another two setting of the dynamite in the mountains. The launch is pretty powerful and there's great forces on the turns through the valleys of the mountain. Mystic Manor was closed. This absolutely sucked. Toy Story land is exactly the same as Paris's, just slightly bigger. Jungle Cruise is excellent. When we went you could wait for either mandarin or english skippers. Because the English was done in slightly broken English, it made it an absolutely hilarious time. The skippers were so fun and over the top. The finale is sublime and puts this as the best Jungle Cruise in the Disney parks. Frozen Land was fine. It still pains me that this Frozen Ever After is the big new hope for Disneyland Paris when at its heart, it's a very mid fantasyland reject and isn't really good enough. The Disney Sea equivalent is far superior. Onkens sleds is fine if a bit basic. Its best bit is the lift hilll animatronic. The rest of it is junior rollercoaster fluff. Small World is the best of the five and was in good condition. All figures and effects are working. Hyperspace Mountain is the same as the Disneyland version and is pretty fun if unremarkable. Its permanently hyperspace mountain so does need a proper refurbishment. Antman and the Wasp is dull. All the sets are just grey and brown as you are shrunk down to destroy micro-chips. This leaves you with a very bland experience. Iron Man experience is pretty good, a more modern version of Star Tours. I personally.. prefer star Tours as it feels more mechanical and less fluid. However there's no denying it is a fun and unique experience. When we went there was no parades or special entertainment as the trip was during the parks off-season. The only offering was the fireworks display at the end of the night, called Momentous which was fantastic and a beautiful display. I was pretty emotional towards the end.4 points
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Stealth
Saw it testing a few times today4 points
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Europa Park
Europa Park
planenut and 3 others reacted to Vinlarr89 for a post in a topic
4 pointsJust got back from first trip to Europa. Wow. Where to start. Stayed in hotel Colleseio which was impressive, and to be honest a strange experience in itself that such a lavish hotel was linked to a theme park. 3 days on park and 1 day Rulantica.   The aesthetics of the park are incredible, it’s impossible not to feel the passion and pride that the Mack family have for their park. Everywhere you look it’s packed with hidden gems and is fresh, vibrant and visually stunning. More so, even after 3 days I know there’s so much more to discover, and the rich theming throughout really does elevate this park. The ride selection is second to none. I went for the coasters, but fell in love with the dark rides! Pirates detail was impressive, but live all the little hidden gems throughout the park. In terms of the biggies. Voltron was my no1 followed by Wodan and Silver Star, but also really enjoyed blue fire, the last inversion really something. Heard people talking up the ops for years, and was always questioning why people went on about them so much. Well not any more! Absolute perfection and efficiency. So obvious that the park is all about guest experience, the no nonsense approach in the stations is so refreshing to see, and keeps the queues down to sub 20 even on popular rides on a fairly busy day! Overall can’t wait to get back, going to be hard to find a park to top the all round package that Europa provides, yes there’s parks with better coasters etc, but it’s the combo of the selection of rides, theming, cleanliness, food and beverage offerings and most of all OPERATIONS! If you havent been. Get out there!!4 points -
2023 - World of Jumanji
2023 - World of Jumanji
JoelAllen and 3 others reacted to Mark9 for a post in a topic
4 pointsI was lucky to experience a valley on Mandrill on Sunday, we just came to a stop at the boost launch area before the helix. I found it quite exciting as we would have to experience the rides swing launch to get it going again. I really enjoyed it as well. Mandrills launches are quite punchy as it is so going back and forth through the section was pretty satisfying. I am actually quite a big fan of Mandrill tbh, I've heard all the arguments about it being the wrong fit and whatever, however every time I go on it, it gives me a lot of joy and the queues for it never seem crazily unreasonable.The team always seem really on it when it comes to batching, loading and dispatching. It also has the B&M quirk of being incredibly reliable, 3.8% downtime for the last 7 days, and beaten only by Nemesis Reborn.4 points -
Thorpe Park's Old Days
4 pointsJust a post about some Thorpe Park history some people may not know. In the early 2000's, the park installed its first fast track system, which was very similar to the ones used at Disney. You would put your park ticket in the machine and receive a printed fast track ticket. The system was free to use, and ran for about 1-2 seasons until they decided to follow Universal and charge for the service The machines were ripped out but you can still see remnants of the system today. Tidal Wave: The steel structure with the red roof covering the F&B kiosk was the original covering for the fast track machines Nemesis Inferno had an actual area for the machines included as part of the design. You can see this to the right of the queue line entrance, where the retail kiosk is now located. The ones for Colossus was located where the F&B unit at the bottom of the hill (near Samurai) is now located. Loggers Leap also had machines installed, and these were located next to the entrance to the queue line. Hope this was some fun bits of information from the parks history!4 points
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Thorpe Park's Old Days
3 pointsI know it's the red tinted glasses but I love looking back at the videos of Thorpe from the 80's and 90's. There's an innocence to the park that doesn't really exist anymore.3 points
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Fright Nights 2025
3 pointsGlad to see that they've now changed the soundtrack on a lot of the rides for Fright Nights, after not doing it for a number of years. They're in the same/similar voice as the advert for this year. Unfortunately no change on Stealth or Samurai though, and you can hardly hear it in Colossus' station as its very quiet. The park is looking amazing in the dark this year. Lots of lighting changes and additional smoke machines making the park look the best it ever has done at night. A lot of Swarms effects have been restored and Infernos mist is pumping. I love this smoke effect on Colossus. StreamableWatch IMG_3720 | Streamable Hyperia is lit up in red from 7pm, and the lights go off as each train goes down the first drop. Really not a fan of the music that starts blasting out at 9:20 park wide though, including in the Hyperia queue 🤣 StreamableWatch IMG_3747 | Streamable Also really not a fan of the new scare zone and just seems like that was added for the sake of adding a new scare attraction. Would love to see another Crows/Towers style scare zone. Why not use the old Blair Witch route from Trailers to the Nemesis Inferno exit like before?3 points
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Hyperia
Love that Hyperia is lit up red this year for Fright Nights, rather than bright white. Looks brilliant 😍 https://www.facebook.com/thorpeparkmania/posts/pfbid026Rwstrftd6WfrWixrpci43qLc6PCPfHZrQTEve5Dyyrd12rC2fFvyDURntJCsK6Cl3 points
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Fright Nights 2025
Fright Nights 2025
JoshC. and 2 others reacted to Mattgwise for a post in a topic
3 pointsI'm not really feeling it for FN this year, normally by now there is a bit of excitement, and although I think that trailer isn't bad I can't put my finger on it as to why i'm not feeling it. We shall see!3 points -
Stealth
Stealth is back open today 😃3 points
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2025 Season
2025 Season
LightSam and 2 others reacted to Benin for a post in a topic
3 pointsColossus being closed would improve my visit 😉3 points -
2025 Season
2025 Season
JoshC. and 2 others reacted to MattL28 for a post in a topic
3 pointsThere was a post on LinkedIn from an BALPA event hosted at Thorpe Park. This graph shows the direction they want Thorpe Park to take. It’s quite simple and fairly obvious but also I’m glad they are taking that direction in becoming the thrill park, nothing else. The graph also shows the way they want to improve revenue and the way they’ve done it. A few things: 2021-2023 it says “event led strategy” and in 2025+ it says “event development” to me it suggest Thorpe management want to and the plan is to bring back events. It was never the plan to drop them from Thorpe’s side. Also they state multiple times how they are keen to remove IP. I hope the management outlasts the cuts as when funding does come back, we need them to push forward with these goals as ultimately this is the correct way forward.3 points -
2025 Season
2025 Season
JoshC. and 2 others reacted to MattL28 for a post in a topic
3 pointsJust a general observation/thought. I find my enthusiasm & excitement for Thorpe Park/ Merlin parks muted this year. It’s just simply “open”, no new things to do, no events to change things up every few months, no dramas or issues. No 2025 TV advert, no real advertisement. No communication from parks e.g passholder page. Simply there’s nothing going on and nothing going to happen in the near future (excluding fright nights). There’s no evolving, it’s a difficult one as we had a period of investment and events. To simply going back to basics and providing what they have already. This is my first season since becoming a passholder which there has been no events or new attraction to keep it entertaining. I suppose what I’m asking, is this normal? Down periods in years gone by, with not much happening.3 points -
Samurai
Well having it closed will do no 'arm to the line up.3 points
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Stealth
So to bring some additional clarity to the situation... -The park are awaiting a part. This is evident by the fact staff aren't working on it actively. This means it'll be closed a while. Even when the part arrives, they will require time to test it. -It is likely a bigger / more expensive / specialist part, hence why the park didn't have one already. This takes time to acquire; it's not like they ring up Intamin and say "Can we have 1 [thing from catalogue] please?" and Intamin ship it out the next day from their warehouse either. -Time frame is unclear at the moment. How long is a piece of string. -Thorpe have no intention of getting rid of Stealth.3 points
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Stealth
I've had my suspicions all but confirmed in that Stealth's and Rita's are indeed unrelated. Thorpe will do their utmost to keep Stealth going, and I don't think we're anywhere near the point where they're considering getting rid of it. For those old enough to remember, Thorpe literally clung onto dear life with Slammer. It was closed more than it was open for a couple of years. S&S stopped manufacturing parts, so Thorpe sourced things elsewhere. They dedicated a lot of money and man hours into getting the thing running. Only once it had absolutely gone past the financial point of no return did they give up the ghost. And Stealth is obviously different; it is still such an iconic ride for the park, is a genuine reason that people visit, and generates money from merch sales. I'm not saying to take Stealth for granted, but at this point, there is no reason to think Stealth is facing an imminent closure in the next couple of years.3 points
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2025 Season
3 pointsWent to the park last Thursday after grabbing an overnight stay deal on Black Friday for Wednesday (when the park was originally meant to be closed), breakfast included, plus unlimited FastTrack all day (including Hyperia) for just £72 total (£36 per person). I never usually stay over, but that price for unlimited FastTrack made it an absolute no-brainer. I was pretty much on Hyperia for most of the day, and managed over 30 rides on it, as well as a couple of other rides too. Saw it testing before 9am and it was open for 10. Should be standard but nice to see they’re making the effort to get it running on time this season - it’s a big improvement over last year’s late starts. As the day went on and the ride warmed up, I did notice it started to get a little jolty/rattly from around row 4/5. Might be down to the different wheel compounds they’re using, but honestly it wasn’t anything major and didn’t really take away from the ride experience. Operations were absolutely flawless all day, the team were smashing the trains out and I didn't see it stack once, trains were even dispatched before the other hit the break run which I hadn't seen before. There was a lot of people who had the same deal also lapping Hyperia, and with RAP usage on top, the main queue for Hyperia definitely took a hit. Bit of a problem when RAP and FastTrack is allocated for the whole park but people are just using it on Hyperia. Since I was staying over, I was actually there for park opening for once (normally I don’t bother till the afternoon. I hate how they keep all the gates closed until 10am. Other parks like Chessington and Towers let you in the park earlier, not sure why this one can’t do the same. Back in the day, they used to open the gates earlier (around half 9) and if rides were ready, you’d open them before opening. Much better procedure than having a bottleneck and lots of people running in my opinion. This was on a quiet day too, can’t imagine what this is like on peak days. Shame not to get on Stealth again, still not been on it this season yet. Didn't see any visible work going on last week but hopefully the issues will get sorted soon. Rumba Rapids was testing and there seemed to be a lot of staff over there training, the ride availability page shows this will be open on late May now. Vortex is running really well, and has done for the last few seasons. It still has its smoke machine from Fright Nights too, doesn’t have much effect without it being dark and the lighting etc but still nice to see.3 points
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Colossus
Try not to laugh in first 15 seconds challenge: https://youtu.be/0RyqNJamtpE?si=zCpnRAN5XGgW7ZUh3 points
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Hyperia
Hyperia
Coaster_Contrarian and 2 others reacted to Benin for a post in a topic
3 pointsYou know things are bad when the joke account is being serious.3 points -
Hyperia
Hyperia
terrortomb and 2 others reacted to MattyMoo for a post in a topic
3 pointsApologies for double post but by all accounts, Hyperia has operated successfully since opening. Hopefully the issue is now sorted...3 points -
Fright Nights 2025 - Spoiler Thread
Fright Nights 2025 - Spoiler Thread
Inferno and one other reacted to JoshC. for a post in a topic
2 pointsWhilst I don't anticipate there to be significant discourse on here this evening, the Fright Nights Launch Event is this evening, so I'd expect there to be spoilers floating about ahead of the official opening tomorrow. Please share anything that could be considered a Spoiler here. If you want to follow along and get some updates of the event, and insights into what might have changed and the quality this year, follow along with your favourite fansite (that's Thorpe Park Mania, in case it wasn't obvious) on all good (and bad) social media!2 points -
Fright Nights 2025
Fright Nights 2025
Inferno and one other reacted to JoshC. for a post in a topic
2 pointsNot sure if it still does, but in the first few days of the event, the park was playing The Verve's Bittersweet Symphony shortly after closing. Apparently the reason is to represent the same feeling you get when the last song plays at the end of a good night out (ie bittersweet). Apparently meant to recreate when the park played Perfect Day in 2013's Fright Nights (which was in the film You're Next). I...don't get it frankly. But I've also seen some really positive reactions online. For me, it just doesn't make sense / fit with Fright Nights. I got why they did it in the exit area of DeadBeat (since it's nightclub themed). But parkwide? I don't know; I just don't get it. Playing other pop music too, again I don't get it. Probably has some 'hidden meaning', but yeah...doesn't do it for me. Really good point, and I certainly didn't think of it that way. Obviously there will be different schools of thought. I do still think there will be plenty of scare actors who would be more than willing to give it a go...even if just as a once off, but there will definitely be people who aren't keen on the idea (or choose to go there and then realise the style isn't for them). I'm very intrigued by how Universal will set up HHN (or whatever they end up branding their Halloween event). The European market is very different and has very different expectations and standards for Halloween attractions. Do Universal stick with what they know, and bring that slice of American culture with them, or do they try to still keep it in the same form, but add the European flair to it. If they can bring on board British / European creatives with experience of creating and running Halloween attractions, they definitely could find a way to make it work. One thing which I've noticed is that it would be very difficult for your average guest on your average night to do everything (ie all Fright Nights attractions and shows and major rides in the dark). There will definitely be many, many people who don't manage that. Whilst the park will have a lot of repeat visitors thanks to Annual Passholders, and I'm certainly all for keeping things fresh, for many people, a show feeling very similar won't have that much impact. I'm sure that there are people who are going "we didn't do X last time, let's do it this time". Equally, people who are going "we did Y last time and enjoyed it, let's do/watch it again". Of course, there will be people on the other side who crave new things / got everything done last time. It is all about striking a balance. I still maintain that one year with no big new things is fine. Equally, I'd have preferred to see some extra work go into things like park-wide theming, themed audio, etc. Doesn't surprise me. The profit in particular makes perfect sense given they're effectively introducing 4 paid attractions now, so they make more money from passholders as well as non-passholders. Halloween events always do well for parks, given the later openings and limited-offering attractions, and that's true anywhere. Equally, for Thorpe, I think it's a telling statistic. It's not necessarily that Fright Nights has become more visited, but that the rest of the year has become less-visited. Obviously both things could be true (and probably are), but I think that statistic is driven by the park being quieter the rest of the year. I'm too lazy to look at what the days were last year, but this year, Thorpe has 207 open days and 24 of them are Fright Nights dates. So they're getting about 20% of their visitors across 11.5% of their open days. Those numbers are pretty meaningless without additional context, but I'd be interested what is was like in past and how important that is.2 points -
Fright Nights 2025 - Spoiler Thread
Fright Nights 2025 - Spoiler Thread
Glitch and one other reacted to MattyMoo for a post in a topic
2 pointsTidal Wave fire effect is still not working, in case anyone didn't know.2 points -
Ghost Train - NEW for 2023
Ghost Train - NEW for 2023
Inferno and one other reacted to coasterverse for a post in a topic
2 pointsWouldn't even remotely be surprised if this was the outcome (even as potentially one of Ghost Train's very few genuine fans) - I think its days were numbered when they stopped running the fakeout finale and just chucked ride staff in front of it to guide guests in the other direction instead of bringing it back or at the very least redecorating the fakeout finale room to be something different so that the original exit route is retained even if the fakeout was cut. I said at the start of the season that I reckon Ghost Train had maybe 2 seasons left in it at most. I will genuinely be sad to see it go - but even more so if it goes without a plan for its future. It may be a bad attraction on paper, but I'd rather take something rather than nothing any day of the week. I just hope that whatever comes next isn't a demolishment of the building and another coaster built there. Thorpe are crying out for a good dark ride - I love the Ghost Train building and is definitely sizeable enough to fit something else in there - the only issue would be getting the motion platform out and the new ride system in. There's many more much more appropriate locations for a new coaster when the time comes. For the love of Christ keep it as a dark ride, but do it more traditionally this time. I'd love to have seen how DBGT could've gone if it weren't for the VR gimmick and Derren had been given full creative control...2 points -
Scarefest
*blows cobwebs off* I don't know if it's been explicitly discussed on the forums, but Towers' Entertainment function is now in the hands of an external team, outsourced in a similar way to how food is now outsourced to Aramark. The team responsible for that is RWS: https://www.rwsglobal.com/ I don't know exactly how it now works, and how responsible RWS are for the design of new attractions. However, the 2 new scare attractions for this year are a scare zone and scare maze, both themed and located in the Dark Forest: https://www.facebook.com/reel/24142435788755074/?s=single_unit It's worth noting that Thorpe's Entertainment function is going to be in the hands of RWS from 2026. So how Scarefest goes down this year might give an indication to how Fright Nights will go next year (which will be marketed heavily due to it being the 25th year)2 points
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They can't legally force you to pay for parking?
They can't legally force you to pay for parking?
LightSam and one other reacted to Inferno for a post in a topic
2 pointsI totally agree that paying to park at theme park sucks, but trying to get out of it by “outsmarting” the system or whatever is poor behaviour. It’s like these idiots you see with cameras in Police officers’ faces, not breaking any laws, but trying for hours to catch them out or get a rise out of them. Not breaking any rules, but it’s scumbag behaviour. The reality is, if you get out of the car park somehow without paying, weather that be by tailgating someone at the barrier, driving the wrong side of the road out of the entrance, holding up the queue while arguing with staff to open the barrier, or whatever, I doubt very much that anyone would do anything about it, but if someone does something stupid or aggressive in order to get out without paying, they’re are an absolute piece of sh!t. 🤷♂️ The rules apply to everyone. Nobody should do stupid things to get out of paying, and certainly nobody should be trying to lean on the staff to let them out etc - they aren’t there for that and it isn’t fair. There will always be people who try to flout the rules, but I suppose it comes down to the sort of person you want to be. Some in our society simply don’t care. But if we all behaved like that, 1, we’d be in a mess, and 2, the parks would simply make whatever changes are needed to close the loophole. on the other hand however - if you choose not to buy a parking ticket in advance, and take a chance that the exit barriers might be open at the end of the day etc, I think that’s fair enough if you’re let out without paying but were willing to pay at the exit 🤷♂️2 points -
Colossus
In a nice, but admittedly very random, addition, Colossus now has a smoke effect! https://x.com/ThorpeParkMania/status/1936799436602065404?t=uY0MNotqAIdP5sGeIsb4tA&s=192 points
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Fright Nights 2025
2 pointsI get the reference however.. The only thing worse than people moaning about Christmas stuff in shops in August is forums talking about halloween.2 points
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Could a combined theme park/living museum attraction work in the UK?
Could a combined theme park/living museum attraction work in the UK?
Matt N and one other reacted to Paultons Parkway for a post in a topic
2 pointsWith the recent announcement of the Universal theme park for the UK, I’ve been wondering about the prospect of other similar mega-parks opening up in this country. There was of course the proposal for the Swanscombe Peninsula theme park, but this has been kicked into the long grass. Then I had an idea. Many British theme parks aren’t really themed around British culture, and with the rise in popularity of immersive experiences and living museums, I think this would be a good opportunity to trial a combined theme park and living museum attraction, that educates the British public on their country’s history through rides and experiences. I’m not expecting this to be the UK’s next thrill park, but more of a family park that appeals to all ages, consisting of a mixture of moderate rides and immersive experiences. Like many theme parks, this park would be split into different lands, with each one corresponding to a period of British history. There would be a big emphasis on theming to fit in with the area’s period, with rides camouflaged or located indoors wherever possible. Some of my ideas for areas include: - A Roman Britain themed area. - A Tudor and Shakespeare themed area. - An area themed around British myths, legends and folklore. - An area themed to British farming, particularly in the West Country. - An area themed to a remote Scottish fishing village at risk from the effects of global warming. - An area themed to a Welsh mining village, in an area where the future of coal mining is uncertain. - A peaceful “flora and fauna” area with no thrill rides, home to native British plants and wildlife. - An area themed to Wartime Britain, with emphasis on the two world wars and global domination of the British Empire during that period. - A science and technology area themed around British industry and inventions, celebrating the innovations of the past alongside those of today and tomorrow. - An area themed to British pop culture from the 1960s to the 90s, with an emphasis on the arts, sport and leisure. - The park’s hub, themed to a traditional market town in the South East of England. - A transit system to connect park areas together. Could be a replica of the London Underground. Each area would consist of: 1 rollercoaster, water or dark ride 1 flat thrill ride 2 childrens’ rides 1 immersive attraction 1 food outlet So to round things up, this would essentially combine the thrilling aspects of a theme park with the educational side of museums, and the Insta-worthy appeal of immersive experiences. Do you think such an attraction would work in the UK?2 points -
Stealth
STEALTH HAS OFFICIALLY REOPENED!!2 points
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Stealth
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Paultons Park
Paultons Park
planenut and one other reacted to Matt 236 for a post in a topic
2 pointsThis weekend I went to Paulton’s fan day, the park certainly put on a lovely event. Several tours/BTS were carried out throughout the day, from seeing Cobra’s ride workshop, Storm Chaser’s OP cabin/train workshop process, the new construction area and much more. We had over an hour of ERS in Tornado Springs and Ghostly Manor (more on that soon) as well as a lovely buffet in Mel’s Diner and a Reveal/Q&A with park management. The biggest news/reveal of course was the new Vikings area (Valgard), which will include a new coaster, flat ride, restaurant and also re-themed Cobra (soon to be Raven). Surprisingly, the new coaster will be a Gerstlauer eurofighter, but hopefully the park will carry it off well, I find the smaller ones the better rides usually. Vague hints of a new water ride the following year were revealed, but not much else. Very exciting still. Magma will be a goner later this year. At least for Paultons. The lodges are several years away still. They also did a Q&A and showed how they build Ghostly Manor, which given the areas footprint/show building is impressive they got that all in. They also did a silent disco, but I left at that point. So, Ghostly Manor? My thoughts? It’s a lovely compact dark ride mixing screens and scenes nicely (they have 10 of them), plus the queue line is nicely done too. Whilst it doesn’t hit the same way as Alty Mans or Danse Macabre (which I did days earlier), it’s a decent addition to the park and great to see them finally obtaining a dark ride. Should suit the park nicely. Interesting times ahead perhaps.2 points -
Hyperia
So finally manged to get Hyperia today. First ride was back row, and it was insane! 2nd ride was towards the back. Also did some rides I haven't done in years. Got 5 laps on Flying Fish, did Vortex & Zodiac ( which I immediatley regretted - getting older and lots of spinning do not go hand in hand), Quantum and Rush. Tidal Wave was a godsend today. Also did Swarm, SAW and Nemesis. We ate at Vibes which was very good, and price was reasonable. I also took some travel sickness tablets with me today which made the difference! More thoughts on Hyperia: Was surprised how much you are out of the seat. Didn't think it needed to be much longer, maybe a helix or additional bunny hop. Queue line leaves a lot to be desired, also think they need some sort of screening on the lift motor as its very loud. Surprisingly quite busy. Colossus broke down and was stuck on the lift when we arrived. Assuming it moved to one train operation as the queue was 60mins for a lot of the day. Stealth was out all day.2 points
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Colossus
Yeah, track replacing seems to have been pushed aside for now. Whether it was the issues with the previous new piece of track, a shift in strategy or something else that is the reason for that, we'll never know. I'm not a fan of Colossus - I can tolerate it on the front row (which is the only place I've ridden it in the last 8 or 9 years, and even then, I can count the number of rides I've had on it on one hand). But it does still seem to attract a reasonable crowd and runs reliably enough for now. But yes, it doesn't quite have the draw of a Nemesis or a Vampire. On the other hand, the park still have plenty of other development spots before they'd have to consider ripping rides out, so Colossus may hang on for a good while yet. My biggest concern with losing Colossus would be that we would no doubt lose the fun pathway that goes through the ride. Merlin just don't build rides which interact with walkways these days, and I'd be surprised if a potential Colossus replacement has anything beyond a straight pathway running alongside the ride, as opposed to a nice hill or similar.2 points
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Hyperia
Hyperia
terrortomb and one other reacted to Mark9 for a post in a topic
2 pointsWill we be tracking Hyperias opening time everyday this season or is this just a March/April thing?2 points -
Hyperia
Hyperia
Coaster_Contrarian and one other reacted to MattyMoo for a post in a topic
2 pointsIt really shouldn't be this difficult and stressful, should it?!2 points -
2025 Season
2025 Season
owenstreet7 and one other reacted to Cal for a post in a topic
2 pointsPassholder day has been announced for Sunday 16th March. Park is open 11am - 7pm which is nice, interesting as don’t think I’ve ever seen them open after 10am. Would love to see some more of this, opening later and staying open later. 11am - 10pm would be great for fright nights.2 points -
What have you learned in your years as an enthusiast?
What have you learned in your years as an enthusiast?
Inferno and one other reacted to Mark9 for a post in a topic
2 pointsI've learned that to enthusiasts, every ride is rough and has a rattle. I've learned that our passion is one of the only ones with such a limited life span. These huge pieces of metal have a limited existence and when they're gone, that's it. No one else will experience Wild Mouse at Blackpool, a 400 foot hydraulic launch rollercoaster, the world's only duelling B&M inverter and much much more. For a lot of rides all we have is faded memories, hazy POV's and photos of ourselves in our younger days. I wish I'd taken more photos of some of the rides I've done because that's all I have left. It's kind of sad when you think about it. I've become almost obsessed with the demolition of Green Lantern and Kingda Ka.2 points -
The Next Major Investment?
The Next Major Investment?
Parm Pap and one other reacted to Mark9 for a post in a topic
2 pointsDoes this confirm an RMC or should I wait for the great nonsense talker to emerge with some obscure clue and babble.2 points -
A Year in Review
A Year in Review
Vinlarr89 and one other reacted to Mark9 for a post in a topic
2 pointsHow was your 2024? Park count Alton Towers X6 Chessington X1 Thorpe Park X4 Animal Kingdom X1 Hollywood Studios X1 Magic Kingdom X2 Disneyland Parc X3 Studio Parc X1 Linanmaki X1 Europa Park X3 Efteling X3 Emerald Park X1 Six Flags over Georgia X1 Carowinds X2 Fun Spot Atlanta X1 Dollywood X2 Holiday World X1 Kentucky Kingdom X1 Kings Island X2 Cedar Point X3 Kennywood X1 New rollercoasters of the year Year highlights - First day visits for Nemesis Reborn and Hyperia - Finally visiting Dollywood and trying the cinnamon bread - Hitting 500 and 550 credits - Riding some absolute beasts this year (Voltron, Taiga, Afterburn, The Voyage, Steel Vengeance) 2025 is more of a rest year but with big hitters like Tokyo Disneyland, Fuji Q and Nagashima Spa land, I'm hyped. 😃2 points -
New Logo Discussion
New Logo Discussion
LightSam and one other reacted to Inferno for a post in a topic
2 pointsIt seems that the logo has been added to somewhat. This has made an appearance on a lot of the social media posts and marketing emails over the past couple of weeks. I have to say I’m not sure this is a step in the right direction. I know the logo has been controversial, but this busy new animated park skyline element sat on top of the existing logo doesn’t fit in with the new sleek and minimal branding. It feels a bit like an addition that’s been made as an afterthought, by someone other than the original designers of the branding. I think it’s a bit of a shame that the brand overall is already becoming muddy after just one year, and it’s being strayed from quite a lot, even with something as important as the logo. Aside from that, I’m not sure what on earth they were thinking by having this as their app icon instead of the “Thorpe” text that was there before This really bears no resemblance to the park or the brand at all. Nowhere in the branding is this standalone T referred to at all, and it isn’t an icon that’s used anywhere to symbolise Thorpe Park. imagine a brand like British Airways having this as their app icon… Ridiculous. If it’s iconic enough, like Virgin’s red V or easyJet’s lowercase orange e for example, that’s great - but BA’s B, and certainly Thorpe’s T, aren’t. Again, I think the idea behind the new TP brand design has been lost a little. I know it was controversial, but this can’t be what the designers had in mind at all. We now seem to have quite a messy crossover between the sleek and colourful branding, and efforts made by others since it was designed. I think the logo text was deliberately simple, and was always supposed to be either intertwined with the squiggly bits as shown in the reveal videos, or overlayed directly on to bold images as shown on the sample posters.2 points -
2025 Season
2025 Season
Inferno and one other reacted to Benin for a post in a topic
2 pointsOld stuff shifted out the shed to flog to goons with too much money. What you buying @JoshC.?2 points