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What most urgently needs to be done at Thorpe Park after Project Exodus, in your view?
I can't believe we're nearly at four years of this twaddle.5 points
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Thorpe Park Staff
5 pointsFor me, my TP season ended yesterday having jumped in for an extra day due to the changing weather forecast, a great day for me. It could not have happened without the Staff and it would, like life, be easy to thank those who helped me directly. There are many staff whose contributions to that, and all my TP days, are normally not acknowledged. I do thank everybody from the cleaning, washroom, maintenance, management, security, gardeners and ride team, a lot of people. Just like the bus on which I ride to the Park, so seldom do I hear a "thank you". We, as visitors, don't get the chance to wish those well in their futures who, within a few days, won't have a job. Just my thoughts.5 points
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2025 Season
2025 Season
Matt 236 and 4 others reacted to Mark9 for a post in a topic
5 pointsI'm really impressed by the ride teams at Thorpe. We really take for granted how hard they work to keep the rides moving so efficiently. It's really telling how good we have it, The Swarm probably had the worst ops but they were still only stacking trains for about 10 seconds per cycle (and that is an exaggeration). The Hyperia team must have been chosen by the goddess themselves, because they run that ride so well, never stacking, always dispatching as soon as they can. Also shout out to Inferno's team who were doing a great job. They need a batcher though as lots of trains going out with two empty seats next to each other. And finally, the older I get the more I see myself preferring Thorpe's coaster line up to Altons. As much as I like Nemesis Reborn, I think the rest of the line up is either gimmicky nonsense, run awfully or just dull. Whereas Inferno is running the best Ive seen it (honestly, it's so good right now), Stealth and the Swarm are just so much fun, Hyperia manages to be open ( ) and I still love hanging out around Colossus and hearing that music. In general Thorpe is just a better experience all round. Better hours, better rides, better food, better operations. I would have never said that 20 years ago, but now, to me, Thorpe is in a different league.5 points -
Hyperia
I did a Hyperia coaster climb this evening. There was some chatter when it was made live about the cost being expensive (£120). It is, no beating around the bush. But it is worth it. My experience was about 3hrs all in, and included lots of time spent scaling the ride, time spent in the console and time spent around the turnaround outside the station, with lots of opportunities for photos, fabulous hosts and a great vibe. Find attached a variety of photos (of me). I'll write a proper TPM article later.5 points
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What thing should belong in Slammer's former space
What thing should belong in Slammer's former space
Matt 236 and 3 others reacted to Benin for a post in a topic
4 pointsClosed season bingo!4 points -
Park Operations
Park Operations
LightSam and 3 others reacted to Matt N for a post in a topic
4 pointsI have some throughput timings from my trip to Thorpe Park yesterday that I’d like to report! I managed to grab the following timings in the park yesterday: Colossus (Theoretical: 1,300pph on 2 trains): 717pph (unknown number of trains, average of 3, 20th September 2025) Hyperia (Theoretical: 1,050pph on 2 trains): 833pph (2 trains, average of 10, 20th September 2025) Nemesis Inferno (Theoretical: 1,150pph on 2 trains): 977pph (2 trains, average of 5, 20th September 2025), 1,024pph (2 trains, average of 4, 20th September 2025) Saw: The Ride (Theoretical: 1,000pph on 8 cars/2 stations): 742pph (unknown number of trains/2 stations, average of 10 singular cars, 20th September 2025), 788pph (unknown number of trains/2 stations, average of 4 dual dispatches, 20th September 2025) Stealth (Theoretical: 1,000pph on 2 trains): 975pph (2 trains, average of 10, 20th September 2025) The Swarm (Theoretical: 1,100pph on 2 trains): 1,046pph (2 trains, average of 9, 20th September 2025) In terms of some specific insights: Stealth had possibly the best operations I’ve ever seen on there; these operations were phenomenal! The staff were sprinting down the platform, and they were very frequently outpacing the 40s dispatch timer on the platform, something which I’d largely thought redundant in previous years! 70-75 second dispatch intervals were being hit very consistently, and the slowest I saw was about 80s, which is incredible! The Swarm was also operated very well given that it seems to have been a tad inconsistent as of late. When I was in the area, the ride was consistently achieving minimal to no stacking, the staff were efficient, and I saw some dispatch intervals as quick as 90s or below. Great job! Hyperia was operating well, and seems to have improved compared to its opening year, with 80-90 second dispatch intervals being attained pretty consistently where closer to 100-120 seconds seemed par for the course in 2024. From what I could see, the ride was consistently not stacking and was very often dispatching before the train in front hit the brake run; at its quickest, I saw them dispatch when the train in front was negotiating the final outerbank after the splashdown. I do think the slow brake run on here makes throughputs slower than they could be when the ride isn’t stacking; if the brake run was faster, I think it would shave at least 10 seconds off the dispatch interval! Nemesis Inferno seemed to be operating well, with minimal to no stacking being quite frequent. I noticed the staff were trying to hurry people along on here. Overall, then, I thought operations were broadly very good at Thorpe yesterday! Stealth was phenomenally operated, I also thought The Swarm was particularly well operated, and overall, most things seemed to be doing well! I’ve given up hope of Colossus ever attaining a particularly decent throughput at this point, but even that didn’t appear too slow by Colossus standards.4 points -
Hong Kong Disneyland
4 pointsI visited this park three weeks ago and I had some thoughts. You can tell this was a Disney park on a budget and was obviously planned in the days where Disneyland Paris was seen as a failure and budgets were tight. When it opened, its major rides were Space Mountain, Jungle Cruise and at a push, The many adventure of Winnie the Pooh. Investment has come with an outer ring basically built on the left side of the park with it starting at Grizzly Bear Mountain Railroad, into Mystic Point, Toy Story Land and finally Frozen Land. The right side of the park hasn't been left behind though with the removal of Autopia in favour of the Ironman Experience, Buzz lightyear re-themed to Ant-man and a rumoured Tower of Terror ride themed to Spiderman. I will say this, it is most definitely a one day park, maybe even a half day. The queues here are minimal (which is refreshing for a Disney park) and a lot of the rides are basically filler (again, quite refreshing). The longest waits are for the Duffy and Friends characters near the park entrances. If you aren't interested in queuing an hour to meet Lina-Bell, you have a problem. Grizzly Bear Mountain is the parks Big Thunder Mountain equivalent and It's a really good family coaster, it lacks the jank of thunder Mountain and its backwards section is pretty weak but the rest of the ride is great. The bears are used for comedy, one rubbing its bum on a points changer, another two setting of the dynamite in the mountains. The launch is pretty powerful and there's great forces on the turns through the valleys of the mountain. Mystic Manor was closed. This absolutely sucked. Toy Story land is exactly the same as Paris's, just slightly bigger. Jungle Cruise is excellent. When we went you could wait for either mandarin or english skippers. Because the English was done in slightly broken English, it made it an absolutely hilarious time. The skippers were so fun and over the top. The finale is sublime and puts this as the best Jungle Cruise in the Disney parks. Frozen Land was fine. It still pains me that this Frozen Ever After is the big new hope for Disneyland Paris when at its heart, it's a very mid fantasyland reject and isn't really good enough. The Disney Sea equivalent is far superior. Onkens sleds is fine if a bit basic. Its best bit is the lift hilll animatronic. The rest of it is junior rollercoaster fluff. Small World is the best of the five and was in good condition. All figures and effects are working. Hyperspace Mountain is the same as the Disneyland version and is pretty fun if unremarkable. Its permanently hyperspace mountain so does need a proper refurbishment. Antman and the Wasp is dull. All the sets are just grey and brown as you are shrunk down to destroy micro-chips. This leaves you with a very bland experience. Iron Man experience is pretty good, a more modern version of Star Tours. I personally.. prefer star Tours as it feels more mechanical and less fluid. However there's no denying it is a fun and unique experience. When we went there was no parades or special entertainment as the trip was during the parks off-season. The only offering was the fireworks display at the end of the night, called Momentous which was fantastic and a beautiful display. I was pretty emotional towards the end.4 points
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Stealth
Saw it testing a few times today4 points
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Stealth
I did 6 hours of driving today to get back on Stealth. (3 hours each way and going around the theme park). She really did well. I managed to get 8 rides on her whilst doing the other coasters. No fast track. Really so chuffed with engineering 😀. Great job Thorpe 😀 Just about managed it all in a day. Knackered myself but worth it. It's always a massive gamble with the cost of fuel and getting up at 4am to be home for 9pm.3 points
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Park Operations
Park Operations
LightSam and 2 others reacted to Matt N for a post in a topic
3 pointsIf anyone’s interested, I have a few throughput timings and insights from my Thorpe visit last Monday: Colossus (Theoretical: 1,300pph on 2 trains) - 786pph (2 trains, average of 4, 13th April 2026) Hyperia (Theoretical: 1,050pph on 2 trains) - 770pph (2 trains, average of 4, 13th April 2026), 763pph (2 trains, average of 10, 13th April 2026) Nemesis Inferno (Theoretical: 1,150pph on 2 trains) - 1,023pph (2 trains, average of 6, 13th April 2026) Saw: The Ride (Theoretical: 1,000pph on 8 cars) - 854pph (unknown number of cars, average of 8, 13th April 2026) Stealth (Theoretical: 1,000pph on 2 trains) - 827pph (2 trains, average of 9, 13th April 2026), 860pph (2 trains, average of 6, 13th April 2026) The Swarm (Theoretical: 1,100pph on 2 trains) - 946pph (2 trains, average of 10, 13th April 2026), 1,022pph (2 trains, average of 5, 13th April 2026) Overall, then, I would have said ops were pretty good, but perhaps not as high-end as I have seen in a couple of cases. Colossus was doing pretty well in my brief snapshot by that ride’s standards, and Saw was smashing it! Inferno and Hyperia were also doing well. Some others were still good, but perhaps not as high as I have seen. For example, Stealth, consistently attaining slightly below 90s between dispatches, seemed somewhat slower than on my last visit back in September, where the staff were pumping out trains at a rate of knots and attaining nearly 1,000pph. Swarm also seemed slightly less consistent. That is me being persnickety, though; operations were generally good, and ride availability was also strong throughout the day! One thing I did notice is that Inferno was batching at the station entrance, which I found a bit odd… I wonder why they’ve changed this for 2026?3 points -
2025 - A year in review
3 pointsHello. How was your year? Here's mine- Parks visited Efteling X5 Animal Kingdom X3 Hollywood Studios X1 Southend Adventure Island X1 Chessington X1 Schwaben Park X1 Tripsdrill X1 Legoland Deutschland X1 Hong Kong Disneyland X2 Ocean Park HK X1 Himeji Central Park X1 Parque Espana Shima X1 Nagashima Spa Land X1 Fuji Q X1 Disneyland Tokyo X2 Tokyo Disney Sea X3 Thorpe Park X2 Wiener Prater X1 Fantasiana X1 Epic Universe X2 New Rollercoasters ridden - 62 I'd say my top ten new rollercoasters of 2025 are as follows- Flying Dinosaur - The most intense flyer out there. It is absolutely fantastic. Stardust Racers Green - I love this ride, the flowing elements and air time are excellent and the duelling with yellow is so good. Stardust Racers Yellow - I mean come on, they are both so good and theres very little in between them in terms of quality. Steel Dragon 2000 - Aside from the really frustrating loading, this is a really long ride that does deliver. The air time at the end is also excellent. Pyrenees - An Inverter that sits under the radar, this is a very good rollercoaster, it just has a really odd ending. Hals Uber Kopf - The vekoma STC is so good. Both it and Fienna Force are so class. I thought this was a surprisingly forceful rollercoaster and really enjoyed it. Hollywood Dream - A surprisingly good hyper coaster. I only got the chance to ride this backwards but I thought it was excellent. Harakugei - A very good RMC but I find the loading procedures really take away the fun from a lot of Japanese parks. This is still awesome but its tiresome waiting for it . Diavlo - I don't really care that this is just a batman clone, it really is an excellent version of the ride. It looks a little rusty and run done and its amazing that the park have bothered to keep it running. Glad to have got on it. Zokkon - An excellent Intamin straddle coaster. Full of unique elements and excellent pacing. Landmark moments from 2025 Rollback on Mandrill Mayhem where we were stuck just before the Statue helix. Star of some B- tier tiktok vlogs. Loved it. Evacuated from the break run on Stardust Green. Lots of fun watching Stardust Yellow continue to run. Also managing to get on it after the death in September. Finally making it to Tokyo Disney and getting on all the major rides multiple times. Journey to the Centre of the Earth, Sinbad, Indianna Jones, Winnie the Pooh and Beauty and the Beasts felt like life changing rides in my theme park career Reclaiming the 'ridden all B&M's in Europe' after getting to Legoland Deutschland Saying goodbye to way too many attractions this year. Kingda Ka, Muppets 3D, Six Flags America, Tough to be a Bug, Scorpion Express, Blade. Also our last ever rides on Dinosaur before its closure in 2026. So please share your 2025. We love content.3 points
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Thorpe Park's Old Days
3 pointsI know it's the red tinted glasses but I love looking back at the videos of Thorpe from the 80's and 90's. There's an innocence to the park that doesn't really exist anymore.3 points
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Fright Nights 2025
3 pointsGlad to see that they've now changed the soundtrack on a lot of the rides for Fright Nights, after not doing it for a number of years. They're in the same/similar voice as the advert for this year. Unfortunately no change on Stealth or Samurai though, and you can hardly hear it in Colossus' station as its very quiet. The park is looking amazing in the dark this year. Lots of lighting changes and additional smoke machines making the park look the best it ever has done at night. A lot of Swarms effects have been restored and Infernos mist is pumping. I love this smoke effect on Colossus. StreamableWatch IMG_3720 | Streamable Hyperia is lit up in red from 7pm, and the lights go off as each train goes down the first drop. Really not a fan of the music that starts blasting out at 9:20 park wide though, including in the Hyperia queue 🤣 StreamableWatch IMG_3747 | Streamable Also really not a fan of the new scare zone and just seems like that was added for the sake of adding a new scare attraction. Would love to see another Crows/Towers style scare zone. Why not use the old Blair Witch route from Trailers to the Nemesis Inferno exit like before?3 points
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Hyperia
Love that Hyperia is lit up red this year for Fright Nights, rather than bright white. Looks brilliant 😍 https://www.facebook.com/thorpeparkmania/posts/pfbid026Rwstrftd6WfrWixrpci43qLc6PCPfHZrQTEve5Dyyrd12rC2fFvyDURntJCsK6Cl3 points
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Fright Nights 2025
Fright Nights 2025
JoshC. and 2 others reacted to Mattgwise for a post in a topic
3 pointsI'm not really feeling it for FN this year, normally by now there is a bit of excitement, and although I think that trailer isn't bad I can't put my finger on it as to why i'm not feeling it. We shall see!3 points -
Stealth
Stealth is back open today 😃3 points
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2025 Season
2025 Season
LightSam and 2 others reacted to Benin for a post in a topic
3 pointsColossus being closed would improve my visit 😉3 points -
2025 Season
2025 Season
JoshC. and 2 others reacted to MattL28 for a post in a topic
3 pointsThere was a post on LinkedIn from an BALPA event hosted at Thorpe Park. This graph shows the direction they want Thorpe Park to take. It’s quite simple and fairly obvious but also I’m glad they are taking that direction in becoming the thrill park, nothing else. The graph also shows the way they want to improve revenue and the way they’ve done it. A few things: 2021-2023 it says “event led strategy” and in 2025+ it says “event development” to me it suggest Thorpe management want to and the plan is to bring back events. It was never the plan to drop them from Thorpe’s side. Also they state multiple times how they are keen to remove IP. I hope the management outlasts the cuts as when funding does come back, we need them to push forward with these goals as ultimately this is the correct way forward.3 points -
2025 Season
2025 Season
JoshC. and 2 others reacted to MattL28 for a post in a topic
3 pointsJust a general observation/thought. I find my enthusiasm & excitement for Thorpe Park/ Merlin parks muted this year. It’s just simply “open”, no new things to do, no events to change things up every few months, no dramas or issues. No 2025 TV advert, no real advertisement. No communication from parks e.g passholder page. Simply there’s nothing going on and nothing going to happen in the near future (excluding fright nights). There’s no evolving, it’s a difficult one as we had a period of investment and events. To simply going back to basics and providing what they have already. This is my first season since becoming a passholder which there has been no events or new attraction to keep it entertaining. I suppose what I’m asking, is this normal? Down periods in years gone by, with not much happening.3 points -
Samurai
Well having it closed will do no 'arm to the line up.3 points
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Park Operations
2 pointsAn absolutely crazy day TP has been closed on some recent Wednesdays, but I noticed it was available today and with the weather looking the better option, I went. A staff member who knows me told me that there were maybe only a couple of thousand people attending. oddly enough, I wanted to ride Stealth, and as there were hardly any guests on the ride or platforms, the gate was kept open so that people could re-ride, and that continued to beyond the lunch hour, with so many guests telling me that every ride was walk-on. During the time, some people wlo lived within a few miles had also then attended due to seeing online the short queues. As much as it pained me, I left Stealth and had two walk-on rides each on Nemesis Inferno, Hyperia, Saw, Colossus and Swarm before dragging myself back to Stealth, where the re-ride gate was open and announcements of "re-ride just get on", several were running to get on again, and there were loads of conversations between people and staff, many discussing their crazy ride totals for the day. There really were few guests and no waiting for rides one wanted. Staff were really upbeat and helpful. It really was a crazy day..2 points
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Stealth
Stealth is back open today!2 points
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Zodiac
Something I've noticed with Zodiac testing is that its actually reaching the full 90 degrees height and staying at full height for a few seconds before it starts to lower again. Haven't seen it reach full height in years! Will be interesting to see if it does that when it opens or if its just engineers running it in manual.2 points
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Zodiac
Zodiac has been doing a lot of testing so far this season so will likely re-open soon. I do agree with your point though. I’d love to see Thorpe add some new flats rather than slowly losing them like we’ve seen at other parks.2 points
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2026 Season
2026 Season
JoelAllen and one other reacted to Inferno for a post in a topic
2 pointsI agree it is a huge shame that there is quite literally nothing going on. Although to be fair over the last decade there has been a lot of rubbish advertised as “new” - the various year-round mazes and some of the events for example. The absence of those sort of things isn’t that bad in my opinion, and realistically something new isn’t needed every year. Not many parks do that do they. In recent years they have also made a lot of improvements to the areas other than the rides - the toilets to name one example. Thorpe is probably one of the (if not THE) best Merlin park in terms of general upkeep. I agree though that it is a shame there doesn’t appear to be anything at all happening again. It’s been a few years now since they’ve been able to boast anything notably new. I wonder if Colossus will finally be finished in the next couple of months at least? Despite all the cuts to spending at Merlin I’d at least expect that to be done before opening, as well as Zodoac getting sorted. I wonder if the beach project will ever happen now? I can’t help but think the money would be better put towards a larger project.2 points -
What thing should belong in Slammer's former space
Some would say it's the past of theme parks.2 points
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2025 - A year in review
2 pointsAh love these. Unfortunately my lists are very short nowadays, but I've had a fair year theme park wise (considering how life is now!) Thorpe Park x1 Alton Towers x1 Legoland Windsor x1 Disneyland Park Paris x3 Walt Disney Studios Paris x2 I do miss the days when I had huge lists, and I was at Thorpe & Towers 10-20 times each! Sad to have not been to any fireworks events or halloween this year, for the first time in... I don't know how long. Still, could be worse. Paulton's next year for the first time in 20 years!2 points
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2025 - A year in review
2 pointsPark Count Thorpe - Loads Phantasialand x2 Towers x1 Legoland Windsor x1 Chessington x1 Efteling x1 Holiday Park (now Plopsaland Deutschland) x1 Walibi Belgium x1 Bellewaerde x1 Gardaland x1 Movieland Italy x1 Walibi Holland x1 Coasters New coasters: 26 New parks: 4 Current cred count: 434 Top 5 new coasters Kondaa, Walibi Belgium. Sitting just outside my Top 10 outright, this is absolutely bonkers in the best possible way. The only mark against it is the double down which starts off the final third of the ride, which just feels a bit unnatural to me. Karacho, Tripsdrill. Gerstlauer with some of their finest work. It sits just outside my Top 10%, is a great deal of fun. If the MCBR was slightly less harsh, this would be a lot higher in my rankings. Expedition GeForce, Holiday Plopsaland Deutschland. It's good. The middle third is a bit boring, but the first drop and finale are fab. It's very classic early 00s Intamin. Raptor, Gardaland. Good, not great. But theming is fab. MecaLodon, Walibi Belgium. The Gerstlauer family triple launch coaster is something which people have raved about. I like it, especially once it warms up, but I'm not as big on it as most. The ride type has buckets of potential though. Disappointments YoY, Walibi Holland. I liked Jersey Devil at Six Flags Great Adventure. I was disappointed by YoY, which didn't offer much even with the duelling. I also have aged and the leg arrangement was uncomfortable for me. Gardaland. It was nice and I enjoyed my day there. But it did feel a bit meh at the same time. Hals-uber-Kopf, Tripsdrill. Unlike Mark, I haven't been blown away by either of the Vekoma STCs. They're fine, I can see why people enjoy them, but they don't click for me. Other Notable Things Danse Macabre, Efteling. This thing is superb. Movieland Italy. What a strange park. But I had an absolute blast of a time. Amazonia, Bellewaerde. A fantastic rapids-esque ride from Intamin with lots of cool quirks. Slaughterhouse, Walibi Holland. I returned to Walibi's Halloween event, and this alone experience is so raw and visceral and just genuinely fabulous. Us vs You, Walibi Holland. An international scare maze which feels like it's slipped under the scare attraction's radar, because this is bloody great.2 points
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Fright Nights 2025 - Spoiler Thread
Fright Nights 2025 - Spoiler Thread
Inferno and one other reacted to JoshC. for a post in a topic
2 pointsWhilst I don't anticipate there to be significant discourse on here this evening, the Fright Nights Launch Event is this evening, so I'd expect there to be spoilers floating about ahead of the official opening tomorrow. Please share anything that could be considered a Spoiler here. If you want to follow along and get some updates of the event, and insights into what might have changed and the quality this year, follow along with your favourite fansite (that's Thorpe Park Mania, in case it wasn't obvious) on all good (and bad) social media!2 points -
Thorpe Park's Old Days
2 pointsChesington's far worse as you can see the character the park used to have and when you compare to the modern day equivalent, it has lost so so much. The way IP has become an invasive species at Chessington, is far worse then so so so many parks.2 points
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Fright Nights 2025 - Spoiler Thread
2 pointsThe park have released an hour-long interview with Fright Nights management about this year's event. There's some cool insight about things and is well worth a watch. Will share my thoughts about some things discussed at a later point.2 points
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Stealth
Pretty sure it still has its cable - can see it’s 2 cables going into the launch shed here and the one cut up on the floor will be the old one. It’s not completely unusual for it to be a bit temperamental right after a cable - just a shame it had to be done at fright nights!2 points
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Fright Nights 2025
Fright Nights 2025
Inferno and one other reacted to JoshC. for a post in a topic
2 pointsNot sure if it still does, but in the first few days of the event, the park was playing The Verve's Bittersweet Symphony shortly after closing. Apparently the reason is to represent the same feeling you get when the last song plays at the end of a good night out (ie bittersweet). Apparently meant to recreate when the park played Perfect Day in 2013's Fright Nights (which was in the film You're Next). I...don't get it frankly. But I've also seen some really positive reactions online. For me, it just doesn't make sense / fit with Fright Nights. I got why they did it in the exit area of DeadBeat (since it's nightclub themed). But parkwide? I don't know; I just don't get it. Playing other pop music too, again I don't get it. Probably has some 'hidden meaning', but yeah...doesn't do it for me. Really good point, and I certainly didn't think of it that way. Obviously there will be different schools of thought. I do still think there will be plenty of scare actors who would be more than willing to give it a go...even if just as a once off, but there will definitely be people who aren't keen on the idea (or choose to go there and then realise the style isn't for them). I'm very intrigued by how Universal will set up HHN (or whatever they end up branding their Halloween event). The European market is very different and has very different expectations and standards for Halloween attractions. Do Universal stick with what they know, and bring that slice of American culture with them, or do they try to still keep it in the same form, but add the European flair to it. If they can bring on board British / European creatives with experience of creating and running Halloween attractions, they definitely could find a way to make it work. One thing which I've noticed is that it would be very difficult for your average guest on your average night to do everything (ie all Fright Nights attractions and shows and major rides in the dark). There will definitely be many, many people who don't manage that. Whilst the park will have a lot of repeat visitors thanks to Annual Passholders, and I'm certainly all for keeping things fresh, for many people, a show feeling very similar won't have that much impact. I'm sure that there are people who are going "we didn't do X last time, let's do it this time". Equally, people who are going "we did Y last time and enjoyed it, let's do/watch it again". Of course, there will be people on the other side who crave new things / got everything done last time. It is all about striking a balance. I still maintain that one year with no big new things is fine. Equally, I'd have preferred to see some extra work go into things like park-wide theming, themed audio, etc. Doesn't surprise me. The profit in particular makes perfect sense given they're effectively introducing 4 paid attractions now, so they make more money from passholders as well as non-passholders. Halloween events always do well for parks, given the later openings and limited-offering attractions, and that's true anywhere. Equally, for Thorpe, I think it's a telling statistic. It's not necessarily that Fright Nights has become more visited, but that the rest of the year has become less-visited. Obviously both things could be true (and probably are), but I think that statistic is driven by the park being quieter the rest of the year. I'm too lazy to look at what the days were last year, but this year, Thorpe has 207 open days and 24 of them are Fright Nights dates. So they're getting about 20% of their visitors across 11.5% of their open days. Those numbers are pretty meaningless without additional context, but I'd be interested what is was like in past and how important that is.2 points -
Stealth
Well, you know, race cars don’t need headlights, because the track is always lit.2 points
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Stealth
its a interesting quirk of Stealth and a few other coasters like it. The magnetic brake fins have a couple of brake pads on them so in the event of a rollback the train will stop on the launch track so the train can advance the moment the launch fins are up rather than once the train has cleared the top hat which allows for the ride to operate as quickly as possible. Source below2 points
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Fright Nights 2025 - Spoiler Thread
2 pointsI write this on my way to work, as it's raining. I'm tired. So forgive any typos. As always, this is "my" review, not a 'press' review. Trailers My favourite maze of the night. Two new scenes are one inspired by Roots of Evil (in the forest area after the Dolls scene) and an Experiment 10 inspired one replacing Brainsburys. The safety speech is done in the old pre show area, with the screen now having a pre recorded pre show. It's the same basic maze, but with a solid cast and good scares. DeadBeat No changes inside maze. Pre show is slightly different but that's it. Stitches A couple of minor changes, but same idea. It's hard to tell without knowing numbers, but Stitches is either the most popular or has the worst throughput because even at Press Night it gets a longer queue than everything else Survival Games No more splitting up. This is a single route maze. As a result, it is significantly longer. It's also still intense, but definitely less intense than previous years. There's a change in story line about the characters being given a serum to make them more vicious, and so the 'assassin' characters are no more. The maze does feel fresh. For me though, it's my least favourite of the 4. It feels a bit too Tulleys-like in that there's a long maze but a few moments where not a lot happens. It is, like the other mazes, walking through a themed set more than anything else, although it is less like that than the others. I don't know. Maybe actors just need more time to bed in and get in the groove. Maybe I'm just salty because I liked the old Survival Games. Will be interesting to re do it later. Purgatory Town To behonest, exactly what I expected. It's an interactive zone. You get out what you put in. If you seek the actors out, talk to them, you'll get so fun conversations. If you walk through and the actors are already talking, it'll be like the zone doesn't exist. If they're free they will approach you, but if you don't put anything in they'll move on. It's fine for what it is. With mazes becoming more passive I think the jury is out whether this is what Fright Nights needs. And it remains to be seen how it will cope when busy. Creature Campus Another great dance show this year. I get that many aren't interested in it, but it oozes atmosphere. Would recommend. The Crows Longest and possibly best layout yet. It is basically an outdoor maze at this point. Theming and effects are cool. Music is perfect for it. It just works. Lucifer's Lair Say hello to the crown jewel of Fright Nights for the third year running. The area is perfect for what it is trying to be, the hub of the event. There will always be something going on, whether it is demons going round treating it like a scare zone, singing, dance shows, stunt shows or the best version of a Thorpe fire show yet. This is just it. Music is a bit of a mess right now. I'm sad they're not choosing to do more specific stuff for rides. Lighting is great. Stealth has a cool light at the end of the launch track in sync with the launch lights. All in it's another good event. It won't silence critics about the long term direction that FN has gone / is going. I'm less of a fan of the style of mazes Thorpe currently produce, but I'll still give them another go and see what changes. But genuinely, and wholeheartedly, the stuff included in the entrance ticket is worth the visit.2 points
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Fright Nights 2025 - Spoiler Thread
Fright Nights 2025 - Spoiler Thread
Glitch and one other reacted to MattyMoo for a post in a topic
2 pointsTidal Wave fire effect is still not working, in case anyone didn't know.2 points -
Fright Nights 2025
2 pointsThis is a perfect summary of my thoughts as well. It’s quite an interesting subject really, because now that they’ve chosen to go down this new route of highly themed walkthroughs and dance shows etc I imagine it would be difficult to change course. The Asylum, Experiment 10 and Cabin in the Woods are examples of excellent Thorpe mazes in my opinion at least - but I imagine they would be poorly received if they “came back” exactly as they were, even if they were still “free” (or included in the event ticket price as I prefer to say!). I think now people have grown used to what a Thorpe scare maze “is”, and something like Asylum would probably now be seen as lazy, as it had next to no theming and just 2 stock songs playing in the queue, even though it could be an extremely intense experience. I also wonder if these sort of “more basic” attractions won’t be able to compete now adays due to the need for things to look good for social media etc, especially with Universal a few years away, Thorpe need to have impressive looking attractions I suppose so they can directly compete with HHN. I expect however, the real reason is that they need to justify the prices they’re charging for a run through, so it needs to look like it’s worth paying for, more so than the need for it to be scary. As you say Cal, times have changed I suppose.2 points
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Fright Nights 2025
2 points^ I'm not either, in fact I've only just watched that trailer for first time which shows my excitement level. I don't think thats a this year only thing though, for me Fright Nights was good in the old days of the stronger mazes and being able to lap them till 10pm free of charge. I don't have an interest in the dance shows, scare zones, or paying money to stand in queue to get a weak runthrough in a maze. I miss the old intense Fright Nights days, getting locked in cupboard in experiment 10 and having actors in queue lines etc.. I do appreciate that times change though and theres clearly a market for what they do now though, and I do think that Fright Nights is in a much better place now than it was a good few years ago. Its a strong lineup again this year so I hope they have another successful year. I will still go to Fright Nights this year multiple times for the longer hours for rides and general atmosphere. I might give the odd maze a try if it has no queue and I'm with someone that wants to, but certainly won't be going out of my way to do so. I do get the vibe that they've just added this scarezone for the sake of having something new this year. I'll reserve my judgement until we see what it is but its a shame if that is the case, as everything else on the lineup is of high quality and will be a shame if they've just added this for the sake of it. Would rather they just use them actors and have a couple in Swarms area and SAWs queue for example. Would add more than a weak scare zone IMO. On another note, I do hope they make more of an effort with ride soundtrack overlays this year. They've been redundant for a good 2-3 years now which is a shame.2 points
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Stealth
At TP today, as the weatherforecast was so good. Luckily got to ride Stealth and thought it was a little slow going over the top, so (as I am familiar with the them) I mentioned it to the team. I observed the next twelve launches, thought that the transitions over the top were getting even slower, and again expressed my concern. The team offered me a ride and I informed them that I would not, as I believed the next launch would rollback. They launched, and it rolled back, I went for lunch.2 points
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Merlin Entertainments
Merlin Entertainments
MattyMoo and one other reacted to JoshC. for a post in a topic
2 pointsParm Pap translation service: Wait, this one actually makes sense. These must be troubling times.2 points -
Merlin Entertainments
Merlin Entertainments
JoshC. and one other reacted to Project LC for a post in a topic
2 pointsThe situation is entirely caused by management loosing sight of how theme parks make money. The gate fee covers the running costs, the spend in the park makes the money. Management decided to start contracting things out and cutting on maintenance so short term spend looked good. Unfortunately this meant Merlin earns less per head as another company is skimming off the top and guests spend less when unhappy. They lost sight of the absolute basics and now there is very little room for course correction.2 points -
Scarefest
*blows cobwebs off* I don't know if it's been explicitly discussed on the forums, but Towers' Entertainment function is now in the hands of an external team, outsourced in a similar way to how food is now outsourced to Aramark. The team responsible for that is RWS: https://www.rwsglobal.com/ I don't know exactly how it now works, and how responsible RWS are for the design of new attractions. However, the 2 new scare attractions for this year are a scare zone and scare maze, both themed and located in the Dark Forest: https://www.facebook.com/reel/24142435788755074/?s=single_unit It's worth noting that Thorpe's Entertainment function is going to be in the hands of RWS from 2026. So how Scarefest goes down this year might give an indication to how Fright Nights will go next year (which will be marketed heavily due to it being the 25th year)2 points
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Slammer
It is a weird one and I don't think we really know the answer to the question of "Why now?" Obviously having an SBNO ride doesn't look nice. But it had been SBNO for ages, and stood right by a year-round attraction for a while. So it's not like now was the hot time to do it. One point which people might not be aware of is that the park made use of the ride for staff training (work at height in particular) after it closed, which was in many ways more convenient than using another ride. They didn't need planning permission to remove it (even if they did submit an application). I reckon there is some legs to the school of thought of a ride going there at some point. I wonder how much it actually cost to remove? I wonder if that extra cost proved to be a hurdle to adding a ride there in the past, so they ultimately decided to remove it now so when they choose again to add a new ride, it's slightly less expensive. A new ride could still go there next year in theory, but I'd be surprised.2 points
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Colossus
In a nice, but admittedly very random, addition, Colossus now has a smoke effect! https://x.com/ThorpeParkMania/status/1936799436602065404?t=uY0MNotqAIdP5sGeIsb4tA&s=192 points
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Can a theme park ever be too quiet?
Can a theme park ever be too quiet?
Inferno and one other reacted to planenut for a post in a topic
2 pointsIt's an interesting question. I have spent too much of my life waiting so I don't like queuing and when it comes to riding, I do take it into account. It depends also on the people around you, and any themeing, this particularly relates to whether one is alone. The chatter amongst a group can be enjoyable, if you're included. The atmosphere can be affected, especially if the Park is "dead".2 points -
The Smiler
The Smiler
terrortomb and one other reacted to Inferno for a post in a topic
2 pointsIt’s been 10 years today since the horrific Smiler collision. BBC News are running coverage about the accident, but for some reason are glossing over the fact that the 2 injured riders raising this are doing so to raise money for the air ambulance charity who helped save many lives that day. I still can’t get over that it actually happened to be honest. I remember seeing the footage on the news and feeling devastated that it happened at Alton Towers of all places - somewhere many people cherish as somewhere filled with joy and happy childhood memories. I also remember visiting in the week after the park re-opened, and how empty and weird it felt being there after what happened. A very sad time for everyone involved, and for all the staff. I can’t help but wonder what Alton Towers would be like today if this incident hadn’t happened. To this day, their reputation is damaged, and they certainly took a huge hit in the months and even years after the incident. Perhaps the park would have been prosperous if this hadn’t happened, or perhaps an incident was waiting to happen anyway given the shortcuts that were being taken.2 points -
Stealth
STEALTH HAS OFFICIALLY REOPENED!!2 points
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Stealth
2 points
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Disneyland Paris
Disneyland Paris
terrortomb and one other reacted to MattyB for a post in a topic
2 pointsNEW "World Premiere" - FULL TOUR Disneyland Paris 2025 New entrance to Studios opened today. Looks pretty decent!2 points