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Showing content with the highest reputation since 01/27/25 in all areas

  1. Hyperia

    Matt 236 and 6 others reacted to JoshC. for a post in a topic

    7 points
    I did a Hyperia coaster climb this evening. There was some chatter when it was made live about the cost being expensive (£120). It is, no beating around the bush. But it is worth it. My experience was about 3hrs all in, and included lots of time spent scaling the ride, time spent in the console and time spent around the turnaround outside the station, with lots of opportunities for photos, fabulous hosts and a great vibe. Find attached a variety of photos (of me). I'll write a proper TPM article later.
  2. Hyperia

    ImLucifer and 5 others reacted to Parm Pap for a post in a topic

    6 points
    we have all had enough of this thing. nothing cryptic about it anymore. it just doesn't work.
  3. I can't believe we're nearly at four years of this twaddle.
  4. Thorpe Park Staff

    Cal and 4 others reacted to planenut for a post in a topic

    5 points
    For me, my TP season ended yesterday having jumped in for an extra day due to the changing weather forecast, a great day for me. It could not have happened without the Staff and it would, like life, be easy to thank those who helped me directly. There are many staff whose contributions to that, and all my TP days, are normally not acknowledged. I do thank everybody from the cleaning, washroom, maintenance, management, security, gardeners and ride team, a lot of people. Just like the bus on which I ride to the Park, so seldom do I hear a "thank you". We, as visitors, don't get the chance to wish those well in their futures who, within a few days, won't have a job. Just my thoughts.
  5. 2025 Season

    Matt 236 and 4 others reacted to Mark9 for a post in a topic

    5 points
    I'm really impressed by the ride teams at Thorpe. We really take for granted how hard they work to keep the rides moving so efficiently. It's really telling how good we have it, The Swarm probably had the worst ops but they were still only stacking trains for about 10 seconds per cycle (and that is an exaggeration). The Hyperia team must have been chosen by the goddess themselves, because they run that ride so well, never stacking, always dispatching as soon as they can. Also shout out to Inferno's team who were doing a great job. They need a batcher though as lots of trains going out with two empty seats next to each other. And finally, the older I get the more I see myself preferring Thorpe's coaster line up to Altons. As much as I like Nemesis Reborn, I think the rest of the line up is either gimmicky nonsense, run awfully or just dull. Whereas Inferno is running the best Ive seen it (honestly, it's so good right now), Stealth and the Swarm are just so much fun, Hyperia manages to be open ( ) and I still love hanging out around Colossus and hearing that music. In general Thorpe is just a better experience all round. Better hours, better rides, better food, better operations. I would have never said that 20 years ago, but now, to me, Thorpe is in a different league.
  6. 2025 Season

    Inferno and 4 others reacted to JoshC. for a post in a topic

    5 points
    So thoughts and notes from yesterday, which was a "VIP preview" for the season, where the park was open 10-3. -We're light on changes. A couple of tweaks to F&B is really all that is "new" -Repaints for part of Colossus and Depth Charge look nice. The small side of the Beach looks nice, also repainted, but it highlights the grime of the large side. -Hyperia grass is nice. Could be extended more. They've added benches to the plaza which isn't a bad idea, but they're atop the wings on the ground, which irks me a bit. -Many new pieces of merchandise, which are the usual high quality we've come to expect -Hyperia had issues yesterday, in large part due to the cold. Hopefully better today. Stealth had an issue during testing and didn't open. -The park usually stumbles during first day or two of opening, and yesterday wasn't any different, with the cold affecting weather, and reliability being a bit on the weak side, but it did improve. I've been to significantly worse first days. -There's a few other bits and pieces around the park. Solar panels atop Ghost Train (but you only see them if you look for them on other rides). Walking Dead has had creative tweaks to the post-ride section. Some speakers seem to have been fixed. Tweak to end of day of audio. If 2024 was Thorpe's year of improvement, 2025 is their year of stability. That's not a bad thing. But after a couple of years of multiple changes, it will have a different 'new season' vibe to it. The kicker for the park this year will be the quality and reach of marketing. That will be what makes or breaks them this year, with little to shout about in the way of new things
  7. 4 points
    Closed season bingo!
  8. Park Operations

    LightSam and 3 others reacted to Matt N for a post in a topic

    4 points
    I have some throughput timings from my trip to Thorpe Park yesterday that I’d like to report! I managed to grab the following timings in the park yesterday: Colossus (Theoretical: 1,300pph on 2 trains): 717pph (unknown number of trains, average of 3, 20th September 2025) Hyperia (Theoretical: 1,050pph on 2 trains): 833pph (2 trains, average of 10, 20th September 2025) Nemesis Inferno (Theoretical: 1,150pph on 2 trains): 977pph (2 trains, average of 5, 20th September 2025), 1,024pph (2 trains, average of 4, 20th September 2025) Saw: The Ride (Theoretical: 1,000pph on 8 cars/2 stations): 742pph (unknown number of trains/2 stations, average of 10 singular cars, 20th September 2025), 788pph (unknown number of trains/2 stations, average of 4 dual dispatches, 20th September 2025) Stealth (Theoretical: 1,000pph on 2 trains): 975pph (2 trains, average of 10, 20th September 2025) The Swarm (Theoretical: 1,100pph on 2 trains): 1,046pph (2 trains, average of 9, 20th September 2025) In terms of some specific insights: Stealth had possibly the best operations I’ve ever seen on there; these operations were phenomenal! The staff were sprinting down the platform, and they were very frequently outpacing the 40s dispatch timer on the platform, something which I’d largely thought redundant in previous years! 70-75 second dispatch intervals were being hit very consistently, and the slowest I saw was about 80s, which is incredible! The Swarm was also operated very well given that it seems to have been a tad inconsistent as of late. When I was in the area, the ride was consistently achieving minimal to no stacking, the staff were efficient, and I saw some dispatch intervals as quick as 90s or below. Great job! Hyperia was operating well, and seems to have improved compared to its opening year, with 80-90 second dispatch intervals being attained pretty consistently where closer to 100-120 seconds seemed par for the course in 2024. From what I could see, the ride was consistently not stacking and was very often dispatching before the train in front hit the brake run; at its quickest, I saw them dispatch when the train in front was negotiating the final outerbank after the splashdown. I do think the slow brake run on here makes throughputs slower than they could be when the ride isn’t stacking; if the brake run was faster, I think it would shave at least 10 seconds off the dispatch interval! Nemesis Inferno seemed to be operating well, with minimal to no stacking being quite frequent. I noticed the staff were trying to hurry people along on here. Overall, then, I thought operations were broadly very good at Thorpe yesterday! Stealth was phenomenally operated, I also thought The Swarm was particularly well operated, and overall, most things seemed to be doing well! I’ve given up hope of Colossus ever attaining a particularly decent throughput at this point, but even that didn’t appear too slow by Colossus standards.
  9. Hong Kong Disneyland

    Cal and 3 others reacted to Mark9 for a post in a topic

    4 points
    I visited this park three weeks ago and I had some thoughts. You can tell this was a Disney park on a budget and was obviously planned in the days where Disneyland Paris was seen as a failure and budgets were tight. When it opened, its major rides were Space Mountain, Jungle Cruise and at a push, The many adventure of Winnie the Pooh. Investment has come with an outer ring basically built on the left side of the park with it starting at Grizzly Bear Mountain Railroad, into Mystic Point, Toy Story Land and finally Frozen Land. The right side of the park hasn't been left behind though with the removal of Autopia in favour of the Ironman Experience, Buzz lightyear re-themed to Ant-man and a rumoured Tower of Terror ride themed to Spiderman. I will say this, it is most definitely a one day park, maybe even a half day. The queues here are minimal (which is refreshing for a Disney park) and a lot of the rides are basically filler (again, quite refreshing). The longest waits are for the Duffy and Friends characters near the park entrances. If you aren't interested in queuing an hour to meet Lina-Bell, you have a problem. Grizzly Bear Mountain is the parks Big Thunder Mountain equivalent and It's a really good family coaster, it lacks the jank of thunder Mountain and its backwards section is pretty weak but the rest of the ride is great. The bears are used for comedy, one rubbing its bum on a points changer, another two setting of the dynamite in the mountains. The launch is pretty powerful and there's great forces on the turns through the valleys of the mountain. Mystic Manor was closed. This absolutely sucked. Toy Story land is exactly the same as Paris's, just slightly bigger. Jungle Cruise is excellent. When we went you could wait for either mandarin or english skippers. Because the English was done in slightly broken English, it made it an absolutely hilarious time. The skippers were so fun and over the top. The finale is sublime and puts this as the best Jungle Cruise in the Disney parks. Frozen Land was fine. It still pains me that this Frozen Ever After is the big new hope for Disneyland Paris when at its heart, it's a very mid fantasyland reject and isn't really good enough. The Disney Sea equivalent is far superior. Onkens sleds is fine if a bit basic. Its best bit is the lift hilll animatronic. The rest of it is junior rollercoaster fluff. Small World is the best of the five and was in good condition. All figures and effects are working. Hyperspace Mountain is the same as the Disneyland version and is pretty fun if unremarkable. Its permanently hyperspace mountain so does need a proper refurbishment. Antman and the Wasp is dull. All the sets are just grey and brown as you are shrunk down to destroy micro-chips. This leaves you with a very bland experience. Iron Man experience is pretty good, a more modern version of Star Tours. I personally.. prefer star Tours as it feels more mechanical and less fluid. However there's no denying it is a fun and unique experience. When we went there was no parades or special entertainment as the trip was during the parks off-season. The only offering was the fireworks display at the end of the night, called Momentous which was fantastic and a beautiful display. I was pretty emotional towards the end.
  10. Stealth

    planenut and 3 others reacted to Jax for a post in a topic

    4 points
    Saw it testing a few times today
  11. Europa Park

    planenut and 3 others reacted to Vinlarr89 for a post in a topic

    4 points
    Just got back from first trip to Europa. Wow. Where to start. Stayed in hotel Colleseio which was impressive, and to be honest a strange experience in itself that such a lavish hotel was linked to a theme park. 3 days on park and 1 day Rulantica. &nbsp The aesthetics of the park are incredible, it’s impossible not to feel the passion and pride that the Mack family have for their park. Everywhere you look it’s packed with hidden gems and is fresh, vibrant and visually stunning. More so, even after 3 days I know there’s so much more to discover, and the rich theming throughout really does elevate this park. The ride selection is second to none. I went for the coasters, but fell in love with the dark rides! Pirates detail was impressive, but live all the little hidden gems throughout the park. In terms of the biggies. Voltron was my no1 followed by Wodan and Silver Star, but also really enjoyed blue fire, the last inversion really something. Heard people talking up the ops for years, and was always questioning why people went on about them so much. Well not any more! Absolute perfection and efficiency. So obvious that the park is all about guest experience, the no nonsense approach in the stations is so refreshing to see, and keeps the queues down to sub 20 even on popular rides on a fairly busy day! Overall can’t wait to get back, going to be hard to find a park to top the all round package that Europa provides, yes there’s parks with better coasters etc, but it’s the combo of the selection of rides, theming, cleanliness, food and beverage offerings and most of all OPERATIONS! If you havent been. Get out there!!
  12. 2023 - World of Jumanji

    JoelAllen and 3 others reacted to Mark9 for a post in a topic

    4 points
    I was lucky to experience a valley on Mandrill on Sunday, we just came to a stop at the boost launch area before the helix. I found it quite exciting as we would have to experience the rides swing launch to get it going again. I really enjoyed it as well. Mandrills launches are quite punchy as it is so going back and forth through the section was pretty satisfying. I am actually quite a big fan of Mandrill tbh, I've heard all the arguments about it being the wrong fit and whatever, however every time I go on it, it gives me a lot of joy and the queues for it never seem crazily unreasonable.The team always seem really on it when it comes to batching, loading and dispatching. It also has the B&M quirk of being incredibly reliable, 3.8% downtime for the last 7 days, and beaten only by Nemesis Reborn.
  13. Thorpe Park's Old Days

    James and 3 others reacted to MattyB for a post in a topic

    4 points
    Just a post about some Thorpe Park history some people may not know. In the early 2000's, the park installed its first fast track system, which was very similar to the ones used at Disney. You would put your park ticket in the machine and receive a printed fast track ticket. The system was free to use, and ran for about 1-2 seasons until they decided to follow Universal and charge for the service The machines were ripped out but you can still see remnants of the system today. Tidal Wave: The steel structure with the red roof covering the F&B kiosk was the original covering for the fast track machines Nemesis Inferno had an actual area for the machines included as part of the design. You can see this to the right of the queue line entrance, where the retail kiosk is now located. The ones for Colossus was located where the F&B unit at the bottom of the hill (near Samurai) is now located. Loggers Leap also had machines installed, and these were located next to the entrance to the queue line. Hope this was some fun bits of information from the parks history!
  14. 2025 - A year in review

    Cal and 2 others reacted to Mark9 for a post in a topic

    3 points
    Hello. How was your year? Here's mine- Parks visited Efteling X5 Animal Kingdom X3 Hollywood Studios X1 Southend Adventure Island X1 Chessington X1 Schwaben Park X1 Tripsdrill X1 Legoland Deutschland X1 Hong Kong Disneyland X2 Ocean Park HK X1 Himeji Central Park X1 Parque Espana Shima X1 Nagashima Spa Land X1 Fuji Q X1 Disneyland Tokyo X2 Tokyo Disney Sea X3 Thorpe Park X2 Wiener Prater X1 Fantasiana X1 Epic Universe X2 New Rollercoasters ridden - 62 I'd say my top ten new rollercoasters of 2025 are as follows- Flying Dinosaur - The most intense flyer out there. It is absolutely fantastic. Stardust Racers Green - I love this ride, the flowing elements and air time are excellent and the duelling with yellow is so good. Stardust Racers Yellow - I mean come on, they are both so good and theres very little in between them in terms of quality. Steel Dragon 2000 - Aside from the really frustrating loading, this is a really long ride that does deliver. The air time at the end is also excellent. Pyrenees - An Inverter that sits under the radar, this is a very good rollercoaster, it just has a really odd ending. Hals Uber Kopf - The vekoma STC is so good. Both it and Fienna Force are so class. I thought this was a surprisingly forceful rollercoaster and really enjoyed it. Hollywood Dream - A surprisingly good hyper coaster. I only got the chance to ride this backwards but I thought it was excellent. Harakugei - A very good RMC but I find the loading procedures really take away the fun from a lot of Japanese parks. This is still awesome but its tiresome waiting for it . Diavlo - I don't really care that this is just a batman clone, it really is an excellent version of the ride. It looks a little rusty and run done and its amazing that the park have bothered to keep it running. Glad to have got on it. Zokkon - An excellent Intamin straddle coaster. Full of unique elements and excellent pacing. Landmark moments from 2025 Rollback on Mandrill Mayhem where we were stuck just before the Statue helix. Star of some B- tier tiktok vlogs. Loved it. Evacuated from the break run on Stardust Green. Lots of fun watching Stardust Yellow continue to run. Also managing to get on it after the death in September. Finally making it to Tokyo Disney and getting on all the major rides multiple times. Journey to the Centre of the Earth, Sinbad, Indianna Jones, Winnie the Pooh and Beauty and the Beasts felt like life changing rides in my theme park career Reclaiming the 'ridden all B&M's in Europe' after getting to Legoland Deutschland Saying goodbye to way too many attractions this year. Kingda Ka, Muppets 3D, Six Flags America, Tough to be a Bug, Scorpion Express, Blade. Also our last ever rides on Dinosaur before its closure in 2026. So please share your 2025. We love content.
  15. Thorpe Park's Old Days

    Inferno and 2 others reacted to Mark9 for a post in a topic

    3 points
    I know it's the red tinted glasses but I love looking back at the videos of Thorpe from the 80's and 90's. There's an innocence to the park that doesn't really exist anymore.
  16. Fright Nights 2025

    Inferno and 2 others reacted to Cal for a post in a topic

    3 points
    Glad to see that they've now changed the soundtrack on a lot of the rides for Fright Nights, after not doing it for a number of years. They're in the same/similar voice as the advert for this year. Unfortunately no change on Stealth or Samurai though, and you can hardly hear it in Colossus' station as its very quiet. The park is looking amazing in the dark this year. Lots of lighting changes and additional smoke machines making the park look the best it ever has done at night. A lot of Swarms effects have been restored and Infernos mist is pumping. I love this smoke effect on Colossus. StreamableWatch IMG_3720 | Streamable Hyperia is lit up in red from 7pm, and the lights go off as each train goes down the first drop. Really not a fan of the music that starts blasting out at 9:20 park wide though, including in the Hyperia queue 🤣 StreamableWatch IMG_3747 | Streamable Also really not a fan of the new scare zone and just seems like that was added for the sake of adding a new scare attraction. Would love to see another Crows/Towers style scare zone. Why not use the old Blair Witch route from Trailers to the Nemesis Inferno exit like before?
  17. Hyperia

    Matt N and 2 others reacted to Cal for a post in a topic

    3 points
    Love that Hyperia is lit up red this year for Fright Nights, rather than bright white. Looks brilliant 😍 https://www.facebook.com/thorpeparkmania/posts/pfbid026Rwstrftd6WfrWixrpci43qLc6PCPfHZrQTEve5Dyyrd12rC2fFvyDURntJCsK6Cl
  18. Fright Nights 2025

    JoshC. and 2 others reacted to Mattgwise for a post in a topic

    3 points
    I'm not really feeling it for FN this year, normally by now there is a bit of excitement, and although I think that trailer isn't bad I can't put my finger on it as to why i'm not feeling it. We shall see!
  19. Stealth

    planenut and 2 others reacted to JoelAllen for a post in a topic

    3 points
    Stealth is back open today 😃
  20. 2025 Season

    LightSam and 2 others reacted to Benin for a post in a topic

    3 points
    Colossus being closed would improve my visit 😉
  21. 2025 Season

    JoshC. and 2 others reacted to MattL28 for a post in a topic

    3 points
    There was a post on LinkedIn from an BALPA event hosted at Thorpe Park. This graph shows the direction they want Thorpe Park to take. It’s quite simple and fairly obvious but also I’m glad they are taking that direction in becoming the thrill park, nothing else. The graph also shows the way they want to improve revenue and the way they’ve done it. A few things: 2021-2023 it says “event led strategy” and in 2025+ it says “event development” to me it suggest Thorpe management want to and the plan is to bring back events. It was never the plan to drop them from Thorpe’s side. Also they state multiple times how they are keen to remove IP. I hope the management outlasts the cuts as when funding does come back, we need them to push forward with these goals as ultimately this is the correct way forward.
  22. 2025 Season

    JoshC. and 2 others reacted to MattL28 for a post in a topic

    3 points
    Just a general observation/thought. I find my enthusiasm & excitement for Thorpe Park/ Merlin parks muted this year. It’s just simply “open”, no new things to do, no events to change things up every few months, no dramas or issues. No 2025 TV advert, no real advertisement. No communication from parks e.g passholder page. Simply there’s nothing going on and nothing going to happen in the near future (excluding fright nights). There’s no evolving, it’s a difficult one as we had a period of investment and events. To simply going back to basics and providing what they have already. This is my first season since becoming a passholder which there has been no events or new attraction to keep it entertaining. I suppose what I’m asking, is this normal? Down periods in years gone by, with not much happening.
  23. Samurai

    tactic and 2 others reacted to JoshC. for a post in a topic

    3 points
    Well having it closed will do no 'arm to the line up.
  24. Stealth

    ImLucifer and 2 others reacted to JoshC. for a post in a topic

    3 points
    So to bring some additional clarity to the situation... -The park are awaiting a part. This is evident by the fact staff aren't working on it actively. This means it'll be closed a while. Even when the part arrives, they will require time to test it. -It is likely a bigger / more expensive / specialist part, hence why the park didn't have one already. This takes time to acquire; it's not like they ring up Intamin and say "Can we have 1 [thing from catalogue] please?" and Intamin ship it out the next day from their warehouse either. -Time frame is unclear at the moment. How long is a piece of string. -Thorpe have no intention of getting rid of Stealth.
  25. Stealth

    Cal and 2 others reacted to JoshC. for a post in a topic

    3 points
    I've had my suspicions all but confirmed in that Stealth's and Rita's are indeed unrelated. Thorpe will do their utmost to keep Stealth going, and I don't think we're anywhere near the point where they're considering getting rid of it. For those old enough to remember, Thorpe literally clung onto dear life with Slammer. It was closed more than it was open for a couple of years. S&S stopped manufacturing parts, so Thorpe sourced things elsewhere. They dedicated a lot of money and man hours into getting the thing running. Only once it had absolutely gone past the financial point of no return did they give up the ghost. And Stealth is obviously different; it is still such an iconic ride for the park, is a genuine reason that people visit, and generates money from merch sales. I'm not saying to take Stealth for granted, but at this point, there is no reason to think Stealth is facing an imminent closure in the next couple of years.
  26. 2025 Season

    planenut and 2 others reacted to Cal for a post in a topic

    3 points
    Went to the park last Thursday after grabbing an overnight stay deal on Black Friday for Wednesday (when the park was originally meant to be closed), breakfast included, plus unlimited FastTrack all day (including Hyperia) for just £72 total (£36 per person). I never usually stay over, but that price for unlimited FastTrack made it an absolute no-brainer. I was pretty much on Hyperia for most of the day, and managed over 30 rides on it, as well as a couple of other rides too. Saw it testing before 9am and it was open for 10. Should be standard but nice to see they’re making the effort to get it running on time this season - it’s a big improvement over last year’s late starts. As the day went on and the ride warmed up, I did notice it started to get a little jolty/rattly from around row 4/5. Might be down to the different wheel compounds they’re using, but honestly it wasn’t anything major and didn’t really take away from the ride experience. Operations were absolutely flawless all day, the team were smashing the trains out and I didn't see it stack once, trains were even dispatched before the other hit the break run which I hadn't seen before. There was a lot of people who had the same deal also lapping Hyperia, and with RAP usage on top, the main queue for Hyperia definitely took a hit. Bit of a problem when RAP and FastTrack is allocated for the whole park but people are just using it on Hyperia. Since I was staying over, I was actually there for park opening for once (normally I don’t bother till the afternoon. I hate how they keep all the gates closed until 10am. Other parks like Chessington and Towers let you in the park earlier, not sure why this one can’t do the same. Back in the day, they used to open the gates earlier (around half 9) and if rides were ready, you’d open them before opening. Much better procedure than having a bottleneck and lots of people running in my opinion. This was on a quiet day too, can’t imagine what this is like on peak days. Shame not to get on Stealth again, still not been on it this season yet. Didn't see any visible work going on last week but hopefully the issues will get sorted soon. Rumba Rapids was testing and there seemed to be a lot of staff over there training, the ride availability page shows this will be open on late May now. Vortex is running really well, and has done for the last few seasons. It still has its smoke machine from Fright Nights too, doesn’t have much effect without it being dark and the lighting etc but still nice to see.
  27. Colossus

    Cal and 2 others reacted to MattyMoo for a post in a topic

    3 points
    Try not to laugh in first 15 seconds challenge: https://youtu.be/0RyqNJamtpE?si=zCpnRAN5XGgW7ZUh
  28. Hyperia

    Coaster_Contrarian and 2 others reacted to Benin for a post in a topic

    3 points
    You know things are bad when the joke account is being serious.
  29. Hyperia

    terrortomb and 2 others reacted to MattyMoo for a post in a topic

    3 points
    Apologies for double post but by all accounts, Hyperia has operated successfully since opening. Hopefully the issue is now sorted...
  30. 2 points
    Some would say it's the past of theme parks.
  31. Alton Towers General Discussion

    Inferno and one other reacted to MattyMoo for a post in a topic

    2 points
    Sonic Spinball had to be rethemed for similar reasons, the allegations that Knuckles filed meant they had to quickly drop the brand in closed season so it's definitely possible they could reopen as just David Land and drop the Walliams.
  32. 2025 - A year in review

    Cal and one other reacted to Inferno for a post in a topic

    2 points
    Ah love these. Unfortunately my lists are very short nowadays, but I've had a fair year theme park wise (considering how life is now!) Thorpe Park x1 Alton Towers x1 Legoland Windsor x1 Disneyland Park Paris x3 Walt Disney Studios Paris x2 I do miss the days when I had huge lists, and I was at Thorpe & Towers 10-20 times each! Sad to have not been to any fireworks events or halloween this year, for the first time in... I don't know how long. Still, could be worse. Paulton's next year for the first time in 20 years!
  33. Fright Nights 2025 - Spoiler Thread

    Inferno and one other reacted to JoshC. for a post in a topic

    2 points
    Whilst I don't anticipate there to be significant discourse on here this evening, the Fright Nights Launch Event is this evening, so I'd expect there to be spoilers floating about ahead of the official opening tomorrow. Please share anything that could be considered a Spoiler here. If you want to follow along and get some updates of the event, and insights into what might have changed and the quality this year, follow along with your favourite fansite (that's Thorpe Park Mania, in case it wasn't obvious) on all good (and bad) social media!
  34. Stealth

    Jax and one other reacted to Marc for a post in a topic

    2 points
    Pretty sure it still has its cable - can see it’s 2 cables going into the launch shed here and the one cut up on the floor will be the old one. It’s not completely unusual for it to be a bit temperamental right after a cable - just a shame it had to be done at fright nights!
  35. Samurai

    Jack29 and one other reacted to Cal for a post in a topic

    2 points
    .... back open today!
  36. Stealth

    Wheezy and one other reacted to 08newmanb for a post in a topic

    2 points
    Well, you know, race cars don’t need headlights, because the track is always lit.
  37. Fright Nights 2025 - Spoiler Thread

    Cal and one other reacted to JoshC. for a post in a topic

    2 points
    I write this on my way to work, as it's raining. I'm tired. So forgive any typos. As always, this is "my" review, not a 'press' review. Trailers My favourite maze of the night. Two new scenes are one inspired by Roots of Evil (in the forest area after the Dolls scene) and an Experiment 10 inspired one replacing Brainsburys. The safety speech is done in the old pre show area, with the screen now having a pre recorded pre show. It's the same basic maze, but with a solid cast and good scares. DeadBeat No changes inside maze. Pre show is slightly different but that's it. Stitches A couple of minor changes, but same idea. It's hard to tell without knowing numbers, but Stitches is either the most popular or has the worst throughput because even at Press Night it gets a longer queue than everything else Survival Games No more splitting up. This is a single route maze. As a result, it is significantly longer. It's also still intense, but definitely less intense than previous years. There's a change in story line about the characters being given a serum to make them more vicious, and so the 'assassin' characters are no more. The maze does feel fresh. For me though, it's my least favourite of the 4. It feels a bit too Tulleys-like in that there's a long maze but a few moments where not a lot happens. It is, like the other mazes, walking through a themed set more than anything else, although it is less like that than the others. I don't know. Maybe actors just need more time to bed in and get in the groove. Maybe I'm just salty because I liked the old Survival Games. Will be interesting to re do it later. Purgatory Town To behonest, exactly what I expected. It's an interactive zone. You get out what you put in. If you seek the actors out, talk to them, you'll get so fun conversations. If you walk through and the actors are already talking, it'll be like the zone doesn't exist. If they're free they will approach you, but if you don't put anything in they'll move on. It's fine for what it is. With mazes becoming more passive I think the jury is out whether this is what Fright Nights needs. And it remains to be seen how it will cope when busy. Creature Campus Another great dance show this year. I get that many aren't interested in it, but it oozes atmosphere. Would recommend. The Crows Longest and possibly best layout yet. It is basically an outdoor maze at this point. Theming and effects are cool. Music is perfect for it. It just works. Lucifer's Lair Say hello to the crown jewel of Fright Nights for the third year running. The area is perfect for what it is trying to be, the hub of the event. There will always be something going on, whether it is demons going round treating it like a scare zone, singing, dance shows, stunt shows or the best version of a Thorpe fire show yet. This is just it. Music is a bit of a mess right now. I'm sad they're not choosing to do more specific stuff for rides. Lighting is great. Stealth has a cool light at the end of the launch track in sync with the launch lights. All in it's another good event. It won't silence critics about the long term direction that FN has gone / is going. I'm less of a fan of the style of mazes Thorpe currently produce, but I'll still give them another go and see what changes. But genuinely, and wholeheartedly, the stuff included in the entrance ticket is worth the visit.
  38. Grona Lund

    Matt 236 and one other reacted to Cal for a post in a topic

    2 points
    Had my first ever visit to Gröna Lund last Saturday. It’s a nice little park, and really impressive how much they’ve managed to cram into such a small space. Monster is a brilliant little B&M Invert. It’s amazing how well they’ve made it fit in the park - it just looks like it’s always been there. The underground station is really unique, and so is its layout for an invert. That airtime hill completely took me by surprise and was easily the best airtime moment I’ve had on an invert before. It’s silky smooth and definitely sits high on my invert list. Unfortunately, I got spited by Insane, which didn’t operate all afternoon/evening while I was there. I was particularly looking forward to it since I’ve never had the chance to do a Zac Spin. Not sure why it was closed or how long it’s been down? As a big drop tower fan, I was really impressed with their lineup - three towers all offering different experiences. Definitely the best drop tower selection I’ve seen at any park, and it makes sense given how limited their space is. The S&S tower was solid. It starts with the “shot” mode, then slowly takes you to the top for the drop. I like the towers that do both rather than just one or the other. Ikaros is an Intamin Skyjump, and after doing some research in the queue I learned Falcon’s Fury is the only other one, which I've also ridden. Surprised Intamin hasn’t sold more of these. The views were fantastic, but I found the ride itself pretty forceless. Hard to compare directly to Falcon’s Fury since it’s been 10 years, but I’m pretty sure Ikaros breaks lower down and swings a lot more on its return. Falcon’s still looks more intimidating though. Fritt Fall was my favorite of the drop towers - an Intamin the same as Apocalypse and Condor. These never fail to deliver and this was no different. The park also had a nice bar with views over Stockholm. You’re not allowed to leave the bar areas with drinks though so they can “watch” you, which made me laugh. ‘Vilda Musen’ the parks Gerst bobsled is decent, and Twister the gravity group woodie was okay. Smooth and a decent family coaster, but nothing to write home about. The day ended on an annoying note. The park closed at 10pm, and while I was at the front of a queue for my last ride, the host came down the queue to tell us their boss had said they had to close now and we wouldn’t be able to ride. The time was 21:57. Bit annoying since it was still before 10 and I was already in the queue, but it is what it is. On the way out I also saw them turning people away (already in the queue) for one of the drop towers too. Its a great compact little park with a great selection of rides, Monster being the obvious standout. Not somewhere I’d rush back to without a good reason to or in the area again, but I enjoyed my time there and do recommend a visit 😃
  39. Stealth

    Cal and one other reacted to planenut for a post in a topic

    2 points
    At TP today, as the weatherforecast was so good. Luckily got to ride Stealth and thought it was a little slow going over the top, so (as I am familiar with the them) I mentioned it to the team. I observed the next twelve launches, thought that the transitions over the top were getting even slower, and again expressed my concern. The team offered me a ride and I informed them that I would not, as I believed the next launch would rollback. They launched, and it rolled back, I went for lunch.
  40. Merlin Entertainments

    JoshC. and one other reacted to Project LC for a post in a topic

    2 points
    The situation is entirely caused by management loosing sight of how theme parks make money. The gate fee covers the running costs, the spend in the park makes the money. Management decided to start contracting things out and cutting on maintenance so short term spend looked good. Unfortunately this meant Merlin earns less per head as another company is skimming off the top and guests spend less when unhappy. They lost sight of the absolute basics and now there is very little room for course correction.
  41. Its cool to have an Easter Egg or two within a new or reimagined attraction (say for example, Piraten in Batavia having a survivor boat from the fire and a Roland Mack animatronic), but when the majority of the attraction becomes "DO YOU GET IT?" it misses the point somewhat as you feel like they're trying too hard to bash you over the head with references. The other issue is that the park has been so run down that a number of rides have needed a full refurbishment. Sub Terra came back out of necessity more than anything, Duel was in a sorry state since it opened, Nemesis was also refurbished out of necessity or be closed. Don't really think it's anything to do with nostalgia. Just those are the rides they could either redo over a closed season or needed to be done for reasons.
  42. Fright Nights 2025

    Benin and one other reacted to Mark9 for a post in a topic

    2 points
    I get the reference however.. The only thing worse than people moaning about Christmas stuff in shops in August is forums talking about halloween.
  43. With the recent announcement of the Universal theme park for the UK, I’ve been wondering about the prospect of other similar mega-parks opening up in this country. There was of course the proposal for the Swanscombe Peninsula theme park, but this has been kicked into the long grass. Then I had an idea. Many British theme parks aren’t really themed around British culture, and with the rise in popularity of immersive experiences and living museums, I think this would be a good opportunity to trial a combined theme park and living museum attraction, that educates the British public on their country’s history through rides and experiences. I’m not expecting this to be the UK’s next thrill park, but more of a family park that appeals to all ages, consisting of a mixture of moderate rides and immersive experiences. Like many theme parks, this park would be split into different lands, with each one corresponding to a period of British history. There would be a big emphasis on theming to fit in with the area’s period, with rides camouflaged or located indoors wherever possible. Some of my ideas for areas include: - A Roman Britain themed area. - A Tudor and Shakespeare themed area. - An area themed around British myths, legends and folklore. - An area themed to British farming, particularly in the West Country. - An area themed to a remote Scottish fishing village at risk from the effects of global warming. - An area themed to a Welsh mining village, in an area where the future of coal mining is uncertain. - A peaceful “flora and fauna” area with no thrill rides, home to native British plants and wildlife. - An area themed to Wartime Britain, with emphasis on the two world wars and global domination of the British Empire during that period. - A science and technology area themed around British industry and inventions, celebrating the innovations of the past alongside those of today and tomorrow. - An area themed to British pop culture from the 1960s to the 90s, with an emphasis on the arts, sport and leisure. - The park’s hub, themed to a traditional market town in the South East of England. - A transit system to connect park areas together. Could be a replica of the London Underground. Each area would consist of: 1 rollercoaster, water or dark ride 1 flat thrill ride 2 childrens’ rides 1 immersive attraction 1 food outlet So to round things up, this would essentially combine the thrilling aspects of a theme park with the educational side of museums, and the Insta-worthy appeal of immersive experiences. Do you think such an attraction would work in the UK?
  44. SAW: The Ride

    JoshC. and one other reacted to Jax for a post in a topic

    2 points
    SAW's station now has a brand new pre-boarding video on the TV. No longer loops Rules Of The Game like it used to.
  45. Universal Studios Great Britain

    Coaster_Contrarian and one other reacted to Benin for a post in a topic

    2 points
    Depends. Given most will work in and around Midlands, you'd have to move closer to Bedford, and would the wages be better or as good as anywhere you could get nearby? Universal have their own creative team. They don't need the minds behind Hyperia.
  46. Hyperia

    Coaster_Contrarian and one other reacted to MattyMoo for a post in a topic

    2 points
    It really shouldn't be this difficult and stressful, should it?!
  47. Alton Towers General Discussion

    a guy and one other reacted to Inferno for a post in a topic

    2 points
    It’s an odd and unfortunate situation at towers, because they’re pouring a lot of money in to things, but to “the GP” really they’re treading water and there’s nothing truly new happening… Realistically, despite the bits of investment over the last 5 years, you’d struggle to argue with these statements: - Ripsaw has re-opened - The same Nemesis is still there but is now black and red - The same Skyride is still sat there but is broken - Same old Hex has been sat there for years but is broken - The haunted house ride is still there, but has had a refurb. Don’t get me wrong, this is all money well spent in my opinion and was badly needed and overdue, but really I think AT needs something truly new. There is little that they’ve done since Wicker Man that truly offers something new. As much as I think Toxicator is a fantastic addition, it’s arguably yet another “re-opening of something that closed” if you know what I mean.
  48. Alton Towers General Discussion

    Cal and one other reacted to Glitch for a post in a topic

    2 points
    Find it fascinating how the GP are going oh it’s just ripsaw and the enthusiasts are trying to fight back saying it’s a newer model!
  49. 2025 Season

    owenstreet7 and one other reacted to JoshC. for a post in a topic

    2 points
    The last time I can recall the park opening after 10am was for Fright Nites 2003, when they did 11am-11pm. Still, a long time ago! In any case, it's been a long time since the park did a passholder day, so it's lovely to see them do one again. The thing with these sort of days (ie ones at the start of season) is that the money they don't earn from standard entrance tickets is sort of recouped by the fact passholders tend to spend more than average on their first visit of the year due to new merchandise. Plus, it helps bring value to the annual pass (despite it already being great value) and added satisfaction. So it is win win. A 7pm close giving the opportunity for a dusk ride or two is a lovely bonus too, and it's good to see the park continuing their experiment of offering later closing times. Hopefully that can continue. I also agree about Fright Nights: it would be interesting to see the park explore 11am-10pm at the very least. I don't know how realistic it is to happen, since one of the things that ties the park's hands is the number of under 18s working at the park. Equally, the park simply seem to have veered away from running rides till 10pm: they don't even do it for buy outs or their VIP/Press events. But it would be interesting to see.
  50. Merlin Entertainments

    Project LC and one other reacted to Matt 236 for a post in a topic

    2 points
    About as excited as ordering a burger kitchen meal.

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