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Showing content with the highest reputation since 11/09/24 in all areas

  1. Hyperia

    Matt 236 and 6 others reacted to JoshC. for a post in a topic

    7 points
    I did a Hyperia coaster climb this evening. There was some chatter when it was made live about the cost being expensive (ยฃ120). It is, no beating around the bush. But it is worth it. My experience was about 3hrs all in, and included lots of time spent scaling the ride, time spent in the console and time spent around the turnaround outside the station, with lots of opportunities for photos, fabulous hosts and a great vibe. Find attached a variety of photos (of me). I'll write a proper TPM article later.
  2. The Next Major Investment?

    Cernuschi and 6 others reacted to JoshC. for a post in a topic

    7 points
    Ding dong no The sky is dark, the coast is rocky, the island mountainous. Construction is far away. Wait bugger wrong account
  3. Hyperia

    ImLucifer and 5 others reacted to Parm Pap for a post in a topic

    6 points
    we have all had enough of this thing. nothing cryptic about it anymore. it just doesn't work.
  4. I can't believe we're nearly at four years of this twaddle.
  5. Thorpe Park Staff

    Cal and 4 others reacted to planenut for a post in a topic

    5 points
    For me, my TP season ended yesterday having jumped in for an extra day due to the changing weather forecast, a great day for me. It could not have happened without the Staff and it would, like life, be easy to thank those who helped me directly. There are many staff whose contributions to that, and all my TP days, are normally not acknowledged. I do thank everybody from the cleaning, washroom, maintenance, management, security, gardeners and ride team, a lot of people. Just like the bus on which I ride to the Park, so seldom do I hear a "thank you". We, as visitors, don't get the chance to wish those well in their futures who, within a few days, won't have a job. Just my thoughts.
  6. 2025 Season

    Matt 236 and 4 others reacted to Mark9 for a post in a topic

    5 points
    I'm really impressed by the ride teams at Thorpe. We really take for granted how hard they work to keep the rides moving so efficiently. It's really telling how good we have it, The Swarm probably had the worst ops but they were still only stacking trains for about 10 seconds per cycle (and that is an exaggeration). The Hyperia team must have been chosen by the goddess themselves, because they run that ride so well, never stacking, always dispatching as soon as they can. Also shout out to Inferno's team who were doing a great job. They need a batcher though as lots of trains going out with two empty seats next to each other. And finally, the older I get the more I see myself preferring Thorpe's coaster line up to Altons. As much as I like Nemesis Reborn, I think the rest of the line up is either gimmicky nonsense, run awfully or just dull. Whereas Inferno is running the best Ive seen it (honestly, it's so good right now), Stealth and the Swarm are just so much fun, Hyperia manages to be open ( ) and I still love hanging out around Colossus and hearing that music. In general Thorpe is just a better experience all round. Better hours, better rides, better food, better operations. I would have never said that 20 years ago, but now, to me, Thorpe is in a different league.
  7. 2025 Season

    Inferno and 4 others reacted to JoshC. for a post in a topic

    5 points
    So thoughts and notes from yesterday, which was a "VIP preview" for the season, where the park was open 10-3. -We're light on changes. A couple of tweaks to F&B is really all that is "new" -Repaints for part of Colossus and Depth Charge look nice. The small side of the Beach looks nice, also repainted, but it highlights the grime of the large side. -Hyperia grass is nice. Could be extended more. They've added benches to the plaza which isn't a bad idea, but they're atop the wings on the ground, which irks me a bit. -Many new pieces of merchandise, which are the usual high quality we've come to expect -Hyperia had issues yesterday, in large part due to the cold. Hopefully better today. Stealth had an issue during testing and didn't open. -The park usually stumbles during first day or two of opening, and yesterday wasn't any different, with the cold affecting weather, and reliability being a bit on the weak side, but it did improve. I've been to significantly worse first days. -There's a few other bits and pieces around the park. Solar panels atop Ghost Train (but you only see them if you look for them on other rides). Walking Dead has had creative tweaks to the post-ride section. Some speakers seem to have been fixed. Tweak to end of day of audio. If 2024 was Thorpe's year of improvement, 2025 is their year of stability. That's not a bad thing. But after a couple of years of multiple changes, it will have a different 'new season' vibe to it. The kicker for the park this year will be the quality and reach of marketing. That will be what makes or breaks them this year, with little to shout about in the way of new things
  8. Park Operations

    LightSam and 3 others reacted to Matt N for a post in a topic

    4 points
    I have some throughput timings from my trip to Thorpe Park yesterday that Iโ€™d like to report! I managed to grab the following timings in the park yesterday: Colossus (Theoretical: 1,300pph on 2 trains): 717pph (unknown number of trains, average of 3, 20th September 2025) Hyperia (Theoretical: 1,050pph on 2 trains): 833pph (2 trains, average of 10, 20th September 2025) Nemesis Inferno (Theoretical: 1,150pph on 2 trains): 977pph (2 trains, average of 5, 20th September 2025), 1,024pph (2 trains, average of 4, 20th September 2025) Saw: The Ride (Theoretical: 1,000pph on 8 cars/2 stations): 742pph (unknown number of trains/2 stations, average of 10 singular cars, 20th September 2025), 788pph (unknown number of trains/2 stations, average of 4 dual dispatches, 20th September 2025) Stealth (Theoretical: 1,000pph on 2 trains): 975pph (2 trains, average of 10, 20th September 2025) The Swarm (Theoretical: 1,100pph on 2 trains): 1,046pph (2 trains, average of 9, 20th September 2025) In terms of some specific insights: Stealth had possibly the best operations Iโ€™ve ever seen on there; these operations were phenomenal! The staff were sprinting down the platform, and they were very frequently outpacing the 40s dispatch timer on the platform, something which Iโ€™d largely thought redundant in previous years! 70-75 second dispatch intervals were being hit very consistently, and the slowest I saw was about 80s, which is incredible! The Swarm was also operated very well given that it seems to have been a tad inconsistent as of late. When I was in the area, the ride was consistently achieving minimal to no stacking, the staff were efficient, and I saw some dispatch intervals as quick as 90s or below. Great job! Hyperia was operating well, and seems to have improved compared to its opening year, with 80-90 second dispatch intervals being attained pretty consistently where closer to 100-120 seconds seemed par for the course in 2024. From what I could see, the ride was consistently not stacking and was very often dispatching before the train in front hit the brake run; at its quickest, I saw them dispatch when the train in front was negotiating the final outerbank after the splashdown. I do think the slow brake run on here makes throughputs slower than they could be when the ride isnโ€™t stacking; if the brake run was faster, I think it would shave at least 10 seconds off the dispatch interval! Nemesis Inferno seemed to be operating well, with minimal to no stacking being quite frequent. I noticed the staff were trying to hurry people along on here. Overall, then, I thought operations were broadly very good at Thorpe yesterday! Stealth was phenomenally operated, I also thought The Swarm was particularly well operated, and overall, most things seemed to be doing well! Iโ€™ve given up hope of Colossus ever attaining a particularly decent throughput at this point, but even that didnโ€™t appear too slow by Colossus standards.
  9. Hong Kong Disneyland

    Cal and 3 others reacted to Mark9 for a post in a topic

    4 points
    I visited this park three weeks ago and I had some thoughts. You can tell this was a Disney park on a budget and was obviously planned in the days where Disneyland Paris was seen as a failure and budgets were tight. When it opened, its major rides were Space Mountain, Jungle Cruise and at a push, The many adventure of Winnie the Pooh. Investment has come with an outer ring basically built on the left side of the park with it starting at Grizzly Bear Mountain Railroad, into Mystic Point, Toy Story Land and finally Frozen Land. The right side of the park hasn't been left behind though with the removal of Autopia in favour of the Ironman Experience, Buzz lightyear re-themed to Ant-man and a rumoured Tower of Terror ride themed to Spiderman. I will say this, it is most definitely a one day park, maybe even a half day. The queues here are minimal (which is refreshing for a Disney park) and a lot of the rides are basically filler (again, quite refreshing). The longest waits are for the Duffy and Friends characters near the park entrances. If you aren't interested in queuing an hour to meet Lina-Bell, you have a problem. Grizzly Bear Mountain is the parks Big Thunder Mountain equivalent and It's a really good family coaster, it lacks the jank of thunder Mountain and its backwards section is pretty weak but the rest of the ride is great. The bears are used for comedy, one rubbing its bum on a points changer, another two setting of the dynamite in the mountains. The launch is pretty powerful and there's great forces on the turns through the valleys of the mountain. Mystic Manor was closed. This absolutely sucked. Toy Story land is exactly the same as Paris's, just slightly bigger. Jungle Cruise is excellent. When we went you could wait for either mandarin or english skippers. Because the English was done in slightly broken English, it made it an absolutely hilarious time. The skippers were so fun and over the top. The finale is sublime and puts this as the best Jungle Cruise in the Disney parks. Frozen Land was fine. It still pains me that this Frozen Ever After is the big new hope for Disneyland Paris when at its heart, it's a very mid fantasyland reject and isn't really good enough. The Disney Sea equivalent is far superior. Onkens sleds is fine if a bit basic. Its best bit is the lift hilll animatronic. The rest of it is junior rollercoaster fluff. Small World is the best of the five and was in good condition. All figures and effects are working. Hyperspace Mountain is the same as the Disneyland version and is pretty fun if unremarkable. Its permanently hyperspace mountain so does need a proper refurbishment. Antman and the Wasp is dull. All the sets are just grey and brown as you are shrunk down to destroy micro-chips. This leaves you with a very bland experience. Iron Man experience is pretty good, a more modern version of Star Tours. I personally.. prefer star Tours as it feels more mechanical and less fluid. However there's no denying it is a fun and unique experience. When we went there was no parades or special entertainment as the trip was during the parks off-season. The only offering was the fireworks display at the end of the night, called Momentous which was fantastic and a beautiful display. I was pretty emotional towards the end.
  10. Stealth

    planenut and 3 others reacted to Jax for a post in a topic

    4 points
    Saw it testing a few times today
  11. Europa Park

    planenut and 3 others reacted to Vinlarr89 for a post in a topic

    4 points
    Just got back from first trip to Europa. Wow. Where to start. Stayed in hotel Colleseio which was impressive, and to be honest a strange experience in itself that such a lavish hotel was linked to a theme park. 3 days on park and 1 day Rulantica. &nbsp The aesthetics of the park are incredible, itโ€™s impossible not to feel the passion and pride that the Mack family have for their park. Everywhere you look itโ€™s packed with hidden gems and is fresh, vibrant and visually stunning. More so, even after 3 days I know thereโ€™s so much more to discover, and the rich theming throughout really does elevate this park. The ride selection is second to none. I went for the coasters, but fell in love with the dark rides! Pirates detail was impressive, but live all the little hidden gems throughout the park. In terms of the biggies. Voltron was my no1 followed by Wodan and Silver Star, but also really enjoyed blue fire, the last inversion really something. Heard people talking up the ops for years, and was always questioning why people went on about them so much. Well not any more! Absolute perfection and efficiency. So obvious that the park is all about guest experience, the no nonsense approach in the stations is so refreshing to see, and keeps the queues down to sub 20 even on popular rides on a fairly busy day! Overall canโ€™t wait to get back, going to be hard to find a park to top the all round package that Europa provides, yes thereโ€™s parks with better coasters etc, but itโ€™s the combo of the selection of rides, theming, cleanliness, food and beverage offerings and most of all OPERATIONS! If you havent been. Get out there!!
  12. 2023 - World of Jumanji

    JoelAllen and 3 others reacted to Mark9 for a post in a topic

    4 points
    I was lucky to experience a valley on Mandrill on Sunday, we just came to a stop at the boost launch area before the helix. I found it quite exciting as we would have to experience the rides swing launch to get it going again. I really enjoyed it as well. Mandrills launches are quite punchy as it is so going back and forth through the section was pretty satisfying. I am actually quite a big fan of Mandrill tbh, I've heard all the arguments about it being the wrong fit and whatever, however every time I go on it, it gives me a lot of joy and the queues for it never seem crazily unreasonable.The team always seem really on it when it comes to batching, loading and dispatching. It also has the B&M quirk of being incredibly reliable, 3.8% downtime for the last 7 days, and beaten only by Nemesis Reborn.
  13. Thorpe Park's Old Days

    James and 3 others reacted to MattyB for a post in a topic

    4 points
    Just a post about some Thorpe Park history some people may not know. In the early 2000's, the park installed its first fast track system, which was very similar to the ones used at Disney. You would put your park ticket in the machine and receive a printed fast track ticket. The system was free to use, and ran for about 1-2 seasons until they decided to follow Universal and charge for the service The machines were ripped out but you can still see remnants of the system today. Tidal Wave: The steel structure with the red roof covering the F&B kiosk was the original covering for the fast track machines Nemesis Inferno had an actual area for the machines included as part of the design. You can see this to the right of the queue line entrance, where the retail kiosk is now located. The ones for Colossus was located where the F&B unit at the bottom of the hill (near Samurai) is now located. Loggers Leap also had machines installed, and these were located next to the entrance to the queue line. Hope this was some fun bits of information from the parks history!
  14. Efteling

    terrortomb and 3 others reacted to MattyB for a post in a topic

    4 points
    So I visited Efteling for the first time recently. This park exceeded my expectations, and I was going to say its a Disney quality park. However, considering Efteling is older than Disneyland, should I be saying "are the Disney parks Efteling quality?" We spent 2 days at the park arriving around midday on the first. We didn't realise there was a national holiday, so the park was quite busy, however queue times averaged around the 30min mark, with Danse Macabre having a 60min queue pretty much all day for both days. Symbolica - Loved this ride, the level of theming was very high, and refreshing to see they didn't resort to using screens inside the attraction. There is a bit where all 3 cars face a balcony, which would have been an ideal place to put some screens, however there was a lovely diorama with butterflies so props to Efteling. Also great to see the park celebrating their mascot Pardoes by giving them their own attraction. I also loved the fact that you can choose between 3 different alternate endings, however we only got to experience the one. When we returned to do a re-ride at the end of the 2nd day the ride had closed for technical issues and didn't reopen. Vogel Rok - Awesome indoor coaster, decent amount of theming in the queue. Quiet forceful in some places. Joris en de Draak - loved these dual coasters, probably one of my favourites of the whole trip. Loads of fun pops of airtime. Loved the little details, such as the flag spinning at the end to signify the winner and the flags dropping in the station on the winning side. Droomvlucht - loved this ride, the sets were impressively large. Also was not expecting the spiral ending. Pagode - I've never been on this type of ride before, and we rode it as the sun was setting. Beautiful views across the park. Python - I was surprised at how well this rode and was quite forceful. I think its great that Efteling decided to completely re-track and keep its first major thrill ride, where other parks would have removed it. De Vliegende Hollander - this ride was amazing, the level of theming in the queue and the station blew me away. Reminded me of PoTC. The bit of the ride that goes into complete darkness with the fog actually made me a bit claustrophobic, and the ships "jumping" out of the dark were a nice touch. The coaster portion was decent, and we got lightly splashed at the end. The area theming was amazing as well. Baron 1898 - decent ride, amazing theming. Probably the only "let down" ride of the trip (and I use that term loosely as it is a world class ride) as the only other dive coaster I have been to compare it to is Oblivion. Carnaval Festival - loved this, reminded me of Small World (although the tune is not as offensive as Small World haha) and Toyland Tours. Love to see these old school attractions still running. Fairytale Forest - we spent around 2 hours in this, and we missed a lot. We underestimated how big this area is! My standout for this first visit was the Indian Waterlillies. Danse Macabre - this attraction was the standout attraction for me of the whole trip. I don't think there's much more I can say about it other than its incredible. We waited both days until it got dark to ride this as the darkness really added to the atmosphere. I would say Efteling have knocked it out of the park with this ride, its so well done. Probably the best POV I have seen online is the DLP Welcome one (link here: NEW RIDE Danse Macabre FULL ON RIDE - Efteling - World Premiere Dynamic Motion Stage). Park Ops - this is an extremely well run park, each of the F&B units had at least 3 staff in them, and the park and toilets were spotless. All of the attractions were running multiple trains/cars and the queues moved quickly. On our 2nd day we guesstimated they had a gate figure of around 10-12,000 and the park just swallowed it up. Each attraction appears to have been built with throughputs in mind, and considering the park doesn't run a fast track system they appear to do well with this. I got asked by a member of staff on a coffee unit what I thought of the park, and when I gave my feedback (which was positive) they said "thank you". I got the impression the staff were really proud to work there, and took ownership of it. We ate at the pancake restaurant Polles Keuken (amazing pancakes, although I would recommend pre-booking as the walk up queue can get quite long). The thematic elements in the restaurant added to the whole experience. We had lunch/early dinner at the Het Witte Paard restaurant. This was was around 15 EURO for a decent hot meal and drink which is amazing VFM in my opinion. In fact, the whole experience I felt was really good VFM, with park tickets costing 38 EURO and parking 12 EURO. My only gripe is that the hot drinks were all one size (small) and were 5 EURO, but this wasn't a big deal. We also ate at the Fabula Restaurant which was very good. The indoor play structures looked a lot of fun for the kids. We visited the Winter area that they had just finished setting up which was very well done. Park merchandise was very good, and I spent a small fortune on gifts, something I rarely do at a theme park. They also sell the various scents from the attractions which was a very unique thing to see. Parkwide and attraction sound/music were on point and very memorable. Entry to the park was quick and efficient, and the park entrance building is amazing! Construction on the new hotel looks like its progressing well, and I'm sure will be an awesome addition once it opens. Attractions we missed: Fata Morgana - closed for maintenance Villa Volta - didn't get time to get round to it Pirana - didn't get time to get round to it Raveleijn - they were running one show a day and we set an alarm to ensure we would be there on time. However we forgot we set the alarm and the alarm went off when we were in the middle of the queue for Baron. Stoomtrein - didn't get time to get round to it Max & Moritz - didn't get time to get round to it I'm sure we missed a whole lot more as the park is massive, but gives me a reason for a return trip! All in all, an amazing park. This park and Phantasialand are filled with magic, wonder and whimsy which I think is missing from a lot of theme parks now. We stayed at the Center Parcs De Vossemeren onsite hotel which is around a 1 hour drive from the park. We payed 40 EURO (each) a night for 3 nights which included access to the waterpark and breakfast! We took a day out of our trip to chill at the Center Parcs which was awesome! Can't wait to see what Efteling do next!
  15. Thorpe Park's Old Days

    Inferno and 2 others reacted to Mark9 for a post in a topic

    3 points
    I know it's the red tinted glasses but I love looking back at the videos of Thorpe from the 80's and 90's. There's an innocence to the park that doesn't really exist anymore.
  16. Fright Nights 2025

    Inferno and 2 others reacted to Cal for a post in a topic

    3 points
    Glad to see that they've now changed the soundtrack on a lot of the rides for Fright Nights, after not doing it for a number of years. They're in the same/similar voice as the advert for this year. Unfortunately no change on Stealth or Samurai though, and you can hardly hear it in Colossus' station as its very quiet. The park is looking amazing in the dark this year. Lots of lighting changes and additional smoke machines making the park look the best it ever has done at night. A lot of Swarms effects have been restored and Infernos mist is pumping. I love this smoke effect on Colossus. StreamableWatch IMG_3720 | Streamable Hyperia is lit up in red from 7pm, and the lights go off as each train goes down the first drop. Really not a fan of the music that starts blasting out at 9:20 park wide though, including in the Hyperia queue ๐Ÿคฃ StreamableWatch IMG_3747 | Streamable Also really not a fan of the new scare zone and just seems like that was added for the sake of adding a new scare attraction. Would love to see another Crows/Towers style scare zone. Why not use the old Blair Witch route from Trailers to the Nemesis Inferno exit like before?
  17. Hyperia

    Matt N and 2 others reacted to Cal for a post in a topic

    3 points
    Love that Hyperia is lit up red this year for Fright Nights, rather than bright white. Looks brilliant ๐Ÿ˜ https://www.facebook.com/thorpeparkmania/posts/pfbid026Rwstrftd6WfrWixrpci43qLc6PCPfHZrQTEve5Dyyrd12rC2fFvyDURntJCsK6Cl
  18. Fright Nights 2025

    JoshC. and 2 others reacted to Mattgwise for a post in a topic

    3 points
    I'm not really feeling it for FN this year, normally by now there is a bit of excitement, and although I think that trailer isn't bad I can't put my finger on it as to why i'm not feeling it. We shall see!
  19. Stealth

    planenut and 2 others reacted to JoelAllen for a post in a topic

    3 points
    Stealth is back open today ๐Ÿ˜ƒ
  20. 2025 Season

    LightSam and 2 others reacted to Benin for a post in a topic

    3 points
    Colossus being closed would improve my visit ๐Ÿ˜‰
  21. 2025 Season

    JoshC. and 2 others reacted to MattL28 for a post in a topic

    3 points
    There was a post on LinkedIn from an BALPA event hosted at Thorpe Park. This graph shows the direction they want Thorpe Park to take. Itโ€™s quite simple and fairly obvious but also Iโ€™m glad they are taking that direction in becoming the thrill park, nothing else. The graph also shows the way they want to improve revenue and the way theyโ€™ve done it. A few things: 2021-2023 it says โ€œevent led strategyโ€ and in 2025+ it says โ€œevent developmentโ€ to me it suggest Thorpe management want to and the plan is to bring back events. It was never the plan to drop them from Thorpeโ€™s side. Also they state multiple times how they are keen to remove IP. I hope the management outlasts the cuts as when funding does come back, we need them to push forward with these goals as ultimately this is the correct way forward.
  22. 2025 Season

    JoshC. and 2 others reacted to MattL28 for a post in a topic

    3 points
    Just a general observation/thought. I find my enthusiasm & excitement for Thorpe Park/ Merlin parks muted this year. Itโ€™s just simply โ€œopenโ€, no new things to do, no events to change things up every few months, no dramas or issues. No 2025 TV advert, no real advertisement. No communication from parks e.g passholder page. Simply thereโ€™s nothing going on and nothing going to happen in the near future (excluding fright nights). Thereโ€™s no evolving, itโ€™s a difficult one as we had a period of investment and events. To simply going back to basics and providing what they have already. This is my first season since becoming a passholder which there has been no events or new attraction to keep it entertaining. I suppose what Iโ€™m asking, is this normal? Down periods in years gone by, with not much happening.
  23. Samurai

    tactic and 2 others reacted to JoshC. for a post in a topic

    3 points
    Well having it closed will do no 'arm to the line up.
  24. Stealth

    ImLucifer and 2 others reacted to JoshC. for a post in a topic

    3 points
    So to bring some additional clarity to the situation... -The park are awaiting a part. This is evident by the fact staff aren't working on it actively. This means it'll be closed a while. Even when the part arrives, they will require time to test it. -It is likely a bigger / more expensive / specialist part, hence why the park didn't have one already. This takes time to acquire; it's not like they ring up Intamin and say "Can we have 1 [thing from catalogue] please?" and Intamin ship it out the next day from their warehouse either. -Time frame is unclear at the moment. How long is a piece of string. -Thorpe have no intention of getting rid of Stealth.
  25. Stealth

    Cal and 2 others reacted to JoshC. for a post in a topic

    3 points
    I've had my suspicions all but confirmed in that Stealth's and Rita's are indeed unrelated. Thorpe will do their utmost to keep Stealth going, and I don't think we're anywhere near the point where they're considering getting rid of it. For those old enough to remember, Thorpe literally clung onto dear life with Slammer. It was closed more than it was open for a couple of years. S&S stopped manufacturing parts, so Thorpe sourced things elsewhere. They dedicated a lot of money and man hours into getting the thing running. Only once it had absolutely gone past the financial point of no return did they give up the ghost. And Stealth is obviously different; it is still such an iconic ride for the park, is a genuine reason that people visit, and generates money from merch sales. I'm not saying to take Stealth for granted, but at this point, there is no reason to think Stealth is facing an imminent closure in the next couple of years.
  26. 2025 Season

    planenut and 2 others reacted to Cal for a post in a topic

    3 points
    Went to the park last Thursday after grabbing an overnight stay deal on Black Friday for Wednesday (when the park was originally meant to be closed), breakfast included, plus unlimited FastTrack all day (including Hyperia) for just ยฃ72 total (ยฃ36 per person). I never usually stay over, but that price for unlimited FastTrack made it an absolute no-brainer. I was pretty much on Hyperia for most of the day, and managed over 30 rides on it, as well as a couple of other rides too. Saw it testing before 9am and it was open for 10. Should be standard but nice to see theyโ€™re making the effort to get it running on time this season - itโ€™s a big improvement over last yearโ€™s late starts. As the day went on and the ride warmed up, I did notice it started to get a little jolty/rattly from around row 4/5. Might be down to the different wheel compounds theyโ€™re using, but honestly it wasnโ€™t anything major and didnโ€™t really take away from the ride experience. Operations were absolutely flawless all day, the team were smashing the trains out and I didn't see it stack once, trains were even dispatched before the other hit the break run which I hadn't seen before. There was a lot of people who had the same deal also lapping Hyperia, and with RAP usage on top, the main queue for Hyperia definitely took a hit. Bit of a problem when RAP and FastTrack is allocated for the whole park but people are just using it on Hyperia. Since I was staying over, I was actually there for park opening for once (normally I donโ€™t bother till the afternoon. I hate how they keep all the gates closed until 10am. Other parks like Chessington and Towers let you in the park earlier, not sure why this one canโ€™t do the same. Back in the day, they used to open the gates earlier (around half 9) and if rides were ready, youโ€™d open them before opening. Much better procedure than having a bottleneck and lots of people running in my opinion. This was on a quiet day too, canโ€™t imagine what this is like on peak days. Shame not to get on Stealth again, still not been on it this season yet. Didn't see any visible work going on last week but hopefully the issues will get sorted soon. Rumba Rapids was testing and there seemed to be a lot of staff over there training, the ride availability page shows this will be open on late May now. Vortex is running really well, and has done for the last few seasons. It still has its smoke machine from Fright Nights too, doesnโ€™t have much effect without it being dark and the lighting etc but still nice to see.
  27. Colossus

    Cal and 2 others reacted to MattyMoo for a post in a topic

    3 points
    Try not to laugh in first 15 seconds challenge: https://youtu.be/0RyqNJamtpE?si=zCpnRAN5XGgW7ZUh
  28. Hyperia

    Coaster_Contrarian and 2 others reacted to Benin for a post in a topic

    3 points
    You know things are bad when the joke account is being serious.
  29. Hyperia

    terrortomb and 2 others reacted to MattyMoo for a post in a topic

    3 points
    Apologies for double post but by all accounts, Hyperia has operated successfully since opening. Hopefully the issue is now sorted...
  30. Stealth

    Inferno and 2 others reacted to Mark9 for a post in a topic

    3 points
    It actually feels like there's more closures than there actually are. A lot of them are closed and relocated because their respective parks have closed for example. Desert Race - Operational no issues Formula Rossa - Remains closed, rumoured that its launch system is damaged. Has been down since February and the park have been very coy about what's actually going on Furius Baco - Operational, no issues (beyond being an atrocious rollercoaster) Kanonen - Relocated to the USA as Matugani Kingda Ka - Rust in Pieces Rita - Operational, no issues Senzafito - Closed down due to the park closing completely. Now in Canada and converted to LSM launch. Skycar - Operational no issues Speed Monster - Operational, no issues Stealth - Operational, no issues Storm Runner - Operational, no issues Superman The Escape - Operational, no issues Top Thrill Dragster - I mean.. I'm not delivering lectures on this. Xcelerator - It's currently operational. It spent over a year closed and under refurbishment and opened at the end of last year. Zaturn - Park it was located at in Japan closed down, and the ride now sits in pieces in Russia. I wouldn't worry about Stealth or Rita to be honest. As some of the later models, the technology is slightly perfected from the originals and I would say the reliability of both rides is far better than their American counterparts.
  31. 3 points
    This is a very interesting topic, which has many layers and many moving parts. In short though, I don't think Merlin is a company in trouble. I do think it's a company which is going through many changes, though. Merlin Magic Making There's been a lot of misunderstanding going on about the MMM redundancies going around. What is happening is that Merlin Magic Making Studio North is closing down. Studios North is a studio which produces / builds things for Merlin, located by Alton Towers. It was effectively Merlin's own theming production company. But...Merlin don't use them much. For whatever reasons, it would regularly be cheaper to hire and work with external companies for those things. I don't really understand why. But it's been that way for years. But from small scale things (Alton Towers using Leek Signs to print larger signs) to medium things (Thorpe work with UVE to build Fright Nights mazes) to larger things (the Wicker Man statue for example), Merlin were using their own design studio less and less. There had to come a point where it became questionable for it to exist. It's of course incredibly sad for the staff involved. However, it should be stressed that Merlin Magic Making continues to exist, being the team that is involved in designing new rides for the parks, new experiences for the smaller attractions, etc. Those redundancies aren't making "creatives" (people who design rides) redundant. Another thing: very few theme parks have large dedicated teams to producing theming internally. It's almost always done externally for larger things, or done only for smaller things. Merlin was pretty unique in that. So it's not like they are falling behind or becoming worse compared to other parks / companies. Bear Grylls Adventure Bear Grylls Adventure is an interesting one. It had a good hook and idea, and when I went shortly after it opened, I was impressed with the experience. I do think it struggled to be marketed correctly though. Another thing, which most are likely unaware: Bear Grylls is incredibly popular in China. His 'brand', for lack of a better word, is huge. And, as we know, 10 years ago, Merlin was significantly interested in the Chinese market. In short, Bear Grylls Adventure opened in Birmingham as a tester attraction, so Merlin could learn how to operate it and maximise money in the Chinese market. The UK is a safer bet for the company to test things out, and easy for them to get people through the door (thanks to the Merlin Annual Pass). They did similar with Shrek's Adventure in London, and the Peter Rabbit Play experience in Blackpool. That does mean, however, the Merlin experiments with their "Gateway" (new name for "Midway") Attractions are clear to see for the UK market, including the associated failures. Gateway Closures In terms of closures of other Gateway Attractions, I'm aware of the following: -Little Big City Berlin and SeaLife Berlin -Madame Tussauds San Francisco I can offer a little bit of insight here. Little Big City is in a prime real estate position, located at the Berlin TV Tower. The rent is astronomical. It has done well for a number of years. However, it will struggle in Berlin in the current economic climate (where people are spending less). Berlin has lots of free sight-seeing things you can do, and many people will visit for the historical value of the city, or for the nightlife. With people spending less, LBC is a lot lower down on people's lists. Sea Life is located just round the corner, so again, hugely expensive, and again, will suffer the same issues as Little Big City. Berlin Dungeons will be attractive to people who visit Berlin, though, so that should be safe. San Francisco is a difficult market, and was interested at a time when Merlin were really pushing their expansion plans. It was seen as a risk, in the sense of "let's try, and if we fail, oh well, at least we've tried". That's the level of power and money Merlin have to play with. It should be said as well that there have been new Gateway Attractions that have opened in recent years too. Peppa Pig Theme Parks (which are more like big theme park areas) are doing well. Legoland Discovery Centre Brussels opened in 2022 and has been one of the most successful LDCs to date (possibly the most successful, I'm a little out of the loop there). Of course, the closures of attractions are awful for the staff that work there, but on the topic of Merlin as a company, I don't think it's as bad as it sounds when you just list out all the closures. Sea Lifes There are rumours - and I stress, just rumours - that the new CEO of Merlin is not a fan of zoos and aquaria. Those rumours don't make it clear whether that's from a business standpoint or a personal/moral standpoint. Regardless of the reason why, if that rumour is true, we could well see more Sea Life Centres close / be sold out of the Merlin estate. Two Big Issues This ramble about closing attractions has highlighted two major points which are very relevant to why Merlin are in the position they are currently in: 1. The economic landscape / the cost of living crisis, giving people much less disposable income 2. Merlin's shift in strategy and having to make large changes To address the second point first: as said, Merlin wanted to become the most visited theme park company in the world. To do that, they were expanding and expanding, and trying new markets, seeing what was happening and what would work. Inevitably, some would work, some wouldn't. And the ones that wouldn't, would have to close. San Francisco is a key example. Some of their Chinese ventures is another. But of course, dealing with those closures has financial implications which will be felt. On top of that, Merlin spent a long time looking into expanding in China. The Covid pandemic put a huge dent into those plans actually. On top of that, some of their early ventures out there stumbled through, meaning they had to spend longer sorting that out. However, they still have Legoland parks opening out there, with Legoland Shanghai opening next year Legolands The Legolands around the world have had mixed success. -Legoland Malaysia (opened in 2012) has done pretty well -Legoland Dubai (2016) does well in context of the UAE (and is technically owned by another company) -Legoland Japan (2017) opened in a poor location and has struggled. -Legoland New York (2021) was another poor location, and opening post-Covid and in a cost of living crisis has meant it's done poorly. -Legoland South Korea (2022) I know the least about, but again I imagine struggles right now because of the worldwide landscape. The Chinese Legolands (Shanghai and Sichuan) have been under development for a long time, and are in good locations. There's been a thirst and demand for Legolands in the country for a long time, and I believe Merlin learnt many lessons from Japan and New York, along with their previous ventures in China. From my understanding of those projects, I genuinely believe they have a huge chance of being very successful. But, there is a chance that the theme park boat has sailed in China now...certainly the expansion of parks, and attractions within parks, has slowed post-Covid. We will see. Cost of Living This is the big kicker. The entertainment and visitor attraction industry is being hit hard right now. Some parks are doing better than others, of course. But everywhere is feeling the squeeze. That should be acknowledged. Aramark I obviously can't provide any evidence, but I am under the impression that despite Aramark being a thing, Merlin are still very happy with the amount of money they get via Aramark. And it comes at the added convenience of not having to deal with that industry directly, so I think it is a win-win in their eyes. I completely agree that the price of food has spiralled and is too much in many - but not all - instances. At the same time, many theme parks have very expensive food options (Plopsaland and the Plopsa parks have more expensive and worse quality food than anything I've had at Merlin parks, for example). Compaigne des Alpes parks (Walibi and Parc Asterix) are quite expensive too, but broadly has the quality to much. The quality is a mixed bag. Thorpe's food offering is, in my opinion, better and more diverse now than it was in the years preceding Aramark coming in. Towers has gotten noticeably worse. Chessington and Legoland roughly the same. I'd say they're mostly all worse than, say, 15 years, but I wonder if that's a general industry trend. I do hope that Merlin/Aramark can address the cost of food. I appreciate it is hard to do so when prices are going up everywhere, but it is too much now, and I know plenty of people who bring their own food to parks these days. Universal I think I'm in a minority with this opinion, but I think that Universal coming to the UK will do nothing but good things for Merlin. I think that Legoland Windsor and Thorpe in particular will reap the most benefits. Universal, in all of its locations, is a premium product. As such, it comes at a premium price. Day tickets in the triple digits. I wouldn't be surprised if Universal GB has an Annual Pass costing ยฃ700. Compare that to Merlin's Annual Pass costing ยฃ200ish for multiple parks and loads of other attractions, and people will go "well, that's not bad". People will still visit Universal, of course, but they will see the value in Merlin when they can get an Annual Pass for the same price as a 2-3 day ticket. Yes, Universal's premium product will outshine Merlin's products. But people maybe won't mind that if the price is noticeably cheaper? And, plenty of people will come from abroad for Universal. Europeans will rather go to the UK than Orlando I'm sure. Plenty will fly into Heathrow and travel from there. I can certainly see people be happy to "add on" a day or two into London/Windsor, and potentially Legoland as a result. Those interested in theme parks more particularly will see Thorpe and consider that too. Obviously, that depends on how Thorpe play their cards with marketing, but they can definitely try and capitalise. I think the biggest issue will be in the short term when Universal look to hire staff. Not necessarily Creatives / Directors, as they'll come from people within the company already, but your Upper Managers, Engineers, Department Managers Team Leaders, etc. Heck, even your hosts. I'm sure there's plenty of staff within Merlin who are looking at Universal and going "I'd be happy to move towards Bedford and work for Universal. Even if I get paid the same, I'll get free tickets to Universal". And Universal will be happy to have people from within the UK with that experience come work for them. It will balance out, but could hit hard as it opens up. I'm making an assumption here that Universal will be a premium park with a premium price tag. Maybe they'll change for the UK market and offer something more in line with Merlin parks in terms of price. But when they've got a huge name to uphold, maybe not. But yeah, I genuinely think that Universal opening in the UK will offer nothing but good things for the UK theme park industry and for Merlin. Are Merlin in trouble? I think Merlin are going through many changes and have issues. That comes from the economic climate, the recent changes at the top and more. And there are a lot of changes behind the scenes (I'm aware of some redundancies that happened at a corporate level over the summer). I don't think it spells bad news for the wider company right now though.
  32. Hyperia

    jimbeam4 and 2 others reacted to Coasterfreck for a post in a topic

    3 points
    This year I decided to track all of my rides on Hyperia, over the course of the season, I managed to experience 92 rides. It is interesting to note that it took me my 33rd ride to get the front row (and 34th to get my other missing row which was Row 4), and then by the end of the season the front was my second most ridden row behind the back row.
  33. Fright Nights 2025

    Cal and one other reacted to Inferno for a post in a topic

    2 points
    This is a perfect summary of my thoughts as well. Itโ€™s quite an interesting subject really, because now that theyโ€™ve chosen to go down this new route of highly themed walkthroughs and dance shows etc I imagine it would be difficult to change course. The Asylum, Experiment 10 and Cabin in the Woods are examples of excellent Thorpe mazes in my opinion at least - but I imagine they would be poorly received if they โ€œcame backโ€ exactly as they were, even if they were still โ€œfreeโ€ (or included in the event ticket price as I prefer to say!). I think now people have grown used to what a Thorpe scare maze โ€œisโ€, and something like Asylum would probably now be seen as lazy, as it had next to no theming and just 2 stock songs playing in the queue, even though it could be an extremely intense experience. I also wonder if these sort of โ€œmore basicโ€ attractions wonโ€™t be able to compete now adays due to the need for things to look good for social media etc, especially with Universal a few years away, Thorpe need to have impressive looking attractions I suppose so they can directly compete with HHN. I expect however, the real reason is that they need to justify the prices theyโ€™re charging for a run through, so it needs to look like itโ€™s worth paying for, more so than the need for it to be scary. As you say Cal, times have changed I suppose.
  34. Fright Nights 2025

    JoshC. and one other reacted to Cal for a post in a topic

    2 points
    ^ I'm not either, in fact I've only just watched that trailer for first time which shows my excitement level. I don't think thats a this year only thing though, for me Fright Nights was good in the old days of the stronger mazes and being able to lap them till 10pm free of charge. I don't have an interest in the dance shows, scare zones, or paying money to stand in queue to get a weak runthrough in a maze. I miss the old intense Fright Nights days, getting locked in cupboard in experiment 10 and having actors in queue lines etc.. I do appreciate that times change though and theres clearly a market for what they do now though, and I do think that Fright Nights is in a much better place now than it was a good few years ago. Its a strong lineup again this year so I hope they have another successful year. I will still go to Fright Nights this year multiple times for the longer hours for rides and general atmosphere. I might give the odd maze a try if it has no queue and I'm with someone that wants to, but certainly won't be going out of my way to do so. I do get the vibe that they've just added this scarezone for the sake of having something new this year. I'll reserve my judgement until we see what it is but its a shame if that is the case, as everything else on the lineup is of high quality and will be a shame if they've just added this for the sake of it. Would rather they just use them actors and have a couple in Swarms area and SAWs queue for example. Would add more than a weak scare zone IMO. On another note, I do hope they make more of an effort with ride soundtrack overlays this year. They've been redundant for a good 2-3 years now which is a shame.
  35. Grona Lund

    Matt 236 and one other reacted to Cal for a post in a topic

    2 points
    Had my first ever visit to Grรถna Lund last Saturday. Itโ€™s a nice little park, and really impressive how much theyโ€™ve managed to cram into such a small space. Monster is a brilliant little B&M Invert. Itโ€™s amazing how well theyโ€™ve made it fit in the park - it just looks like itโ€™s always been there. The underground station is really unique, and so is its layout for an invert. That airtime hill completely took me by surprise and was easily the best airtime moment Iโ€™ve had on an invert before. Itโ€™s silky smooth and definitely sits high on my invert list. Unfortunately, I got spited by Insane, which didnโ€™t operate all afternoon/evening while I was there. I was particularly looking forward to it since Iโ€™ve never had the chance to do a Zac Spin. Not sure why it was closed or how long itโ€™s been down? As a big drop tower fan, I was really impressed with their lineup - three towers all offering different experiences. Definitely the best drop tower selection Iโ€™ve seen at any park, and it makes sense given how limited their space is. The S&S tower was solid. It starts with the โ€œshotโ€ mode, then slowly takes you to the top for the drop. I like the towers that do both rather than just one or the other. Ikaros is an Intamin Skyjump, and after doing some research in the queue I learned Falconโ€™s Fury is the only other one, which I've also ridden. Surprised Intamin hasnโ€™t sold more of these. The views were fantastic, but I found the ride itself pretty forceless. Hard to compare directly to Falconโ€™s Fury since itโ€™s been 10 years, but Iโ€™m pretty sure Ikaros breaks lower down and swings a lot more on its return. Falconโ€™s still looks more intimidating though. Fritt Fall was my favorite of the drop towers - an Intamin the same as Apocalypse and Condor. These never fail to deliver and this was no different. The park also had a nice bar with views over Stockholm. Youโ€™re not allowed to leave the bar areas with drinks though so they can โ€œwatchโ€ you, which made me laugh. โ€˜Vilda Musenโ€™ the parks Gerst bobsled is decent, and Twister the gravity group woodie was okay. Smooth and a decent family coaster, but nothing to write home about. The day ended on an annoying note. The park closed at 10pm, and while I was at the front of a queue for my last ride, the host came down the queue to tell us their boss had said they had to close now and we wouldnโ€™t be able to ride. The time was 21:57. Bit annoying since it was still before 10 and I was already in the queue, but it is what it is. On the way out I also saw them turning people away (already in the queue) for one of the drop towers too. Its a great compact little park with a great selection of rides, Monster being the obvious standout. Not somewhere Iโ€™d rush back to without a good reason to or in the area again, but I enjoyed my time there and do recommend a visit ๐Ÿ˜ƒ
  36. Scarefest

    Cal and one other reacted to JoshC. for a post in a topic

    2 points
    *blows cobwebs off* I don't know if it's been explicitly discussed on the forums, but Towers' Entertainment function is now in the hands of an external team, outsourced in a similar way to how food is now outsourced to Aramark. The team responsible for that is RWS: https://www.rwsglobal.com/ I don't know exactly how it now works, and how responsible RWS are for the design of new attractions. However, the 2 new scare attractions for this year are a scare zone and scare maze, both themed and located in the Dark Forest: https://www.facebook.com/reel/24142435788755074/?s=single_unit It's worth noting that Thorpe's Entertainment function is going to be in the hands of RWS from 2026. So how Scarefest goes down this year might give an indication to how Fright Nights will go next year (which will be marketed heavily due to it being the 25th year)
  37. Tomb Blaster

    Matt N and one other reacted to JoshC. for a post in a topic

    2 points
    Rode Tomb Blaster today. It remains bloody dreadful. -Every train had at least one car not in use. One train had two cars not in use. -The 'story' is beyond dull, with the voiceover being one of the worst-sounding, boring and grating things I've ever heard on a theme park -The guns are rubbish -Pacing of the ride feels so off. Partially because of the story they shoehorned in, but also just because the ride system feels like it's on its last legs -Audio is either too quiet or too loud. -Most of the screens in the on ride photo viewpoint were broken (not necessarily turned off, but physically broken). Honestly, of everything that the park are doing, adding and changing, sorting out Tomb Blaster should really have been number 1 priority.
  38. Colossus

    Matt N and one other reacted to JoshC. for a post in a topic

    2 points
    In a nice, but admittedly very random, addition, Colossus now has a smoke effect! https://x.com/ThorpeParkMania/status/1936799436602065404?t=uY0MNotqAIdP5sGeIsb4tA&s=19
  39. Can a theme park ever be too quiet?

    Matt N and one other reacted to Matt 236 for a post in a topic

    2 points
    Depends on the park for me, especially if such place has x amount of rides that requires a minimum number of people to ride in order for it to operate. some parks when quiet feel pleasant to visit, enabling numerous re-rides and getting lots done, assuming they donโ€™t have silly operating hours (glares at Towers). But then again, with empty paths, areas, fewer or no entertainment (depending on the park), it can definitely impact atmosphere and environment. Making it feel more flat and empty as a result. Not sure where everyone else is on this, but I find parks on average the most enjoyable when they are between the busier end of quiet and the busier event of lively. But that might just be me.
  40. The Smiler

    terrortomb and one other reacted to Inferno for a post in a topic

    2 points
    Itโ€™s been 10 years today since the horrific Smiler collision. BBC News are running coverage about the accident, but for some reason are glossing over the fact that the 2 injured riders raising this are doing so to raise money for the air ambulance charity who helped save many lives that day. I still canโ€™t get over that it actually happened to be honest. I remember seeing the footage on the news and feeling devastated that it happened at Alton Towers of all places - somewhere many people cherish as somewhere filled with joy and happy childhood memories. I also remember visiting in the week after the park re-opened, and how empty and weird it felt being there after what happened. A very sad time for everyone involved, and for all the staff. I canโ€™t help but wonder what Alton Towers would be like today if this incident hadnโ€™t happened. To this day, their reputation is damaged, and they certainly took a huge hit in the months and even years after the incident. Perhaps the park would have been prosperous if this hadnโ€™t happened, or perhaps an incident was waiting to happen anyway given the shortcuts that were being taken.
  41. Colossus

    Wheezy and one other reacted to JoshC. for a post in a topic

    2 points
    Yeah, track replacing seems to have been pushed aside for now. Whether it was the issues with the previous new piece of track, a shift in strategy or something else that is the reason for that, we'll never know. I'm not a fan of Colossus - I can tolerate it on the front row (which is the only place I've ridden it in the last 8 or 9 years, and even then, I can count the number of rides I've had on it on one hand). But it does still seem to attract a reasonable crowd and runs reliably enough for now. But yes, it doesn't quite have the draw of a Nemesis or a Vampire. On the other hand, the park still have plenty of other development spots before they'd have to consider ripping rides out, so Colossus may hang on for a good while yet. My biggest concern with losing Colossus would be that we would no doubt lose the fun pathway that goes through the ride. Merlin just don't build rides which interact with walkways these days, and I'd be surprised if a potential Colossus replacement has anything beyond a straight pathway running alongside the ride, as opposed to a nice hill or similar.
  42. Universal Studios Great Britain

    Matt 236 and one other reacted to Benin for a post in a topic

    2 points
    Always assume sarcasm. Like any project anything could happen to it. But once Universal had to reveal their hand it had far more chance than London Resort ever did. Everything crossed.
  43. Hyperia

    Inferno and one other reacted to MattyMoo for a post in a topic

    2 points
    What @Inferno said is spot on - Hyperia rapidly becomes known to the public as "the ride that's never open" - and then attendance falls and doesn't hit the expected returns Vs the investment, and then you end up waiting for another 12 years for the next big coaster again. Ok maybe that's an exaggeration, I think Dezza Brown the original white elephant didn't help there, but you get my point. As I said before, it really shouldn't be this much hassle getting on a sodding rollercoaster. First world problems and all that I know -June 11th and 12th 2024 is still a fresh wound ๐Ÿ˜›
  44. Hyperia

    Cal and one other reacted to MattyMoo for a post in a topic

    2 points
    Thanks for the concern @Cal ๐Ÿ˜€ Headed straight for it this morning, opened at 1015, on at 1035. Was hoping for another ride or two once the queue died down, it had been 50-60 minutes all-day. Stealth was down this morning and then opened at 11 as I walked towards it, it was a glorious moment entering the 5 minute queue. RIP Hyperia, Stealth 4eva.
  45. Hyperia

    terrortomb and one other reacted to Mark9 for a post in a topic

    2 points
    Will we be tracking Hyperias opening time everyday this season or is this just a March/April thing?
  46. 2025 Season

    owenstreet7 and one other reacted to Cal for a post in a topic

    2 points
    Passholder day has been announced for Sunday 16th March. Park is open 11am - 7pm which is nice, interesting as donโ€™t think Iโ€™ve ever seen them open after 10am. Would love to see some more of this, opening later and staying open later. 11am - 10pm would be great for fright nights.
  47. Merlin Entertainments

    Project LC and one other reacted to Matt 236 for a post in a topic

    2 points
    About as excited as ordering a burger kitchen meal.
  48. Hyperia

    Matt N and one other reacted to JoshC. for a post in a topic

    2 points
    As mentioned in the Sparkle thread, Hyperia now has grass / turf around its queue line: It's a small thing, but much better than what was there previously.
  49. The Next Major Investment?

    Parm Pap and one other reacted to Mark9 for a post in a topic

    2 points
    Does this confirm an RMC or should I wait for the great nonsense talker to emerge with some obscure clue and babble.
  50. The "New for 2025" Thread

    Project LC and one other reacted to Martin Doyle for a post in a topic

    2 points
    Aaaaaand also the soon to be open Epic Universe!!

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