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Matt 236

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  1. Like
    Matt 236 reacted to JoshC. for a blog entry, Ich bin ein Doughnut: Little Big City and Strawberries   
    Last weekend, I visited Berlin and Leipzig for a quick cred run and culture trip. I had originally planned to go to Finland and hit up Linnanmaki this month, but since Taiga opens next month, we opted for something a little different..

    After arriving in Berlin Friday morning, the first port of call was Little Big City. Owned by Merlin, LBC is one of their newer midway brands, and is basically a miniature village which goes through the history of Berlin. This one opened up about 2 years ago, and one opened in Beijing late last year, so it's struggled a bit so far. We had free tickets thanks to a member of the group being a Merlin-worker, and hit the attraction up at 11am.

    We were the only one in the pre show room (which is basically a projection explaining the concept), and there was probably only about 10-15 other people in the attraction whilst we were there. It's not a large attraction, and all the exhibits take place in one large room. However, it is well done: there's lots of interaction points, you can get very close / touch basically all of the models, and it's really informative and relaxed. It handles the more sensitive parts of Berlin's history well too. We spent about 50 minutes in there, but a family / more interested group could easily spend closer to 90 minutes I'd say.

    So yeah, it's a shame this isn't doing better and the brand isn't taken off. It has potential, but feels poorly marketed and in an awkward location. At about 13 euro for entrance, it's perhaps a little steep in price and I probably wouldn't have paid to do it personally, but I reckon for those who are interested in learning a little about a lot of the history, it's perfect.
     



     
    We then made the 45 minute ish drive down to Karls Erlebnis-Dorf Elstal. This came onto my radar last year when they opened up the abc tube coaster K2. For some more context, Karls is a massive strawberry farm brand, and we saw a few strawberry stands in Berlin in our brief time there in the morning. The place itself is a bit weird: it's like a garden centre, mixed with a market, mixed with an adventure playground, mixed with a small theme park in the making. Over the past couple of years they've added more rides and more to the theme park side of things.
     

     
    Entrance to the place is free, and includes a few attractions (mostly adventure playground stuff, like climbing frames, outdoor maze, etc), and the rides are pay per ride (1-4 euros per ride), or unlimited rides for 12 euros, the latter of which we opted for. After a delicious and reasonably-priced lunch, we moved onto the rides.
     

     
    K2 is one of the biggest surprise coasters out there, given it's unassuming location. The ride is themed to potatoes / harvesting potatoes / a crisp factory. The queue line (which is exceptionally long), is beautifully well-themed. It's like walking through a crisp factory, going from the harvesting of potatoes to the prepping of them into crisps. For those who have been to Phantasialand, it's similar in style to Maus au Chocolat's queue line. And it is themed amazingly. This is honestly one of the best themed queues I've ever been through: in the same league as Maus, Flying Dutchman at Efteling, etc. Which in itself is a feat.

    The ride itself is great fun. The cars have a lot of room and only have a seatbelt to lock you in. You go through an indoor pre-lift section which shows the harvesting of potatoes, before climbing up the 80ft lift and going round. There's some nice little pops of floater airtime, and it's just a fun, speedy coaster. It hits a MCBR which kills a lot of speed, before going through a couple of helixes and hitting the brakes. We did it multiple times and it's just as fun every time.

    Another quick thing to add: the throughput. This ride was running 4 cars, on a Friday afternoon when the place was super quiet. It occasionally had a queue, but it was running really well and cars were constantly flying around. Was really great to see!

    The rest of the park is fairly standard fodder. There's a Zierer water carousel thing (like Squid Surfer at Legoland), a water drop thing (the first one I've done: it was terrifying), mini drop tower, tractor ride, etc. All were really well styled and worked really well. And in saying that, we had a really good time. The place is really relaxed and a lot of fun, and has plenty to do, especially factoring in the non-park stuff. The place is usually open 10-8 as well, so it's easy to visit whenever you want. 

    The place clearly has a bright future, financial backing and a long-term place, since they're planning on adding some form of hotel / camping / resort experience in 2021 too. Definitely one to watch!
     

    That's all for now. We drove down to Leipzig (a couple of hours away), ready for a..erm...fun day at Belantis tomorrow...
  2. Like
    Matt 236 reacted to Coaster for a blog entry, Phantasialand Review - October 2018   
    The third and final day of the Pleasure Beach Experience European park event took place at Phantasialand, where we were expecting a 30-minute ERT on Black Mamba and lunch included.
     
    Before I review the park itself, can I just say what incredible treatment we had from their corporate/events team.  Having expected the above, we also got a night time ERT on Taron (joining the hotel guests) followed by 2 PBE group rides, early morning rides on Maus au Chocolat and Chiapas (before the park opened) as well as both cycles on Mystery Castle at the end of the day.  In addition, we were given four fast passes each and of course the lunch, it was truly incredible and the park went above and beyond to make sure we had a good day.
     
    Onto the park itself, I was absolutely blown away by the scale and detail of some of the theming, it puts anything in the UK to absolute shame in that respect; from the dark tone of Klugheim to the vibrant areas elsewhere, and queueing for Talocan felt more like watching a show!  The landscaping, theming and audio truly sets this park apart from anywhere else I’ve ever seen in terms of a themed experience park.
     
    The park was incredibly busy on the Saturday however operations were slick meaning we managed to ride most things, unfortunately River Quest was only using one of the two elevators and the queue moved extremely slowly as a result but apart from that, everything else was run very efficiently and queues were always moving.
     
    Saturday Ride count
    Taron x11 (10 during night time ERT)
    Black Mamba x8 (ERT)
    Chiapas x2
    River Quest x1
    Talocan x1
    Winjas Fear x1
    Winjas Force x1
    Raik x1
    Colorado Adventure x1
    Mystery Castle x1
    Maus Au Chocolat x1
    Geister Rikscha x1
     
    TOTAL: 30
     
    Sunday Ride count (non-event day, in park 10:30 – 4pm)
    Taron x1
    Black Mamba x1
    Raik x1
    Winjas Fear x1
    Colorado Adventure x1
    Talocan x1
    Feng Ju Palace x1
    Temple of the Night Hawk x1
    Hollywood Tour x1
    Wurmling Express x1
    Geister Rikscha x1
     
    TOTAL: 11
     
     
    Onto the rides!
     
    Taron
    Taron is truly an incredible coaster in every respect, from the landscaping, theming through to the coaster itself it’s near-perfection.
     

     
    Entering Klugheim the twisted metal track becomes visible through literal mountains of rockwork, with the audio blaring out, it’s just stunning and features such as the waterfall, launch audio and night-time lighting all add to the experience.
     

     

     
    The queue-line starts well but unfortunately goes through to a poorly-decorated cattlepen area, a shame really as all the work building that immersion into the area is lost the moment you enter that.
     
    Queue aside, you enter the station, board the train and the launch audio kicks in… following a short corner you’re launched forcefully into an overbank, followed by an incredible airtime hill (it looks tame but is crazy!) and a sharp turn then snap to the right; following a few more meandering turns, you’re dropped down into the second launch which is INCREDIBLE.
     

     
    The surrounding walls and nearby theming adds to the sensation of speed as you enter the second launch, and the sound is just amazing… following this you’re thrown up (getting splashed slightly by the waterfall if you’re on the left) and into a fantastic second half; it has all the qualities of the first and more, with closer interactions with the theming, sharper transitions and some very forceful turns.  The only criticism I have is the trim brakes on the final airtime hills.
     

     
    Overall, Taron is an absolutely spectacular roller coaster.  I actually like the fact that it isn’t flat-out intense all the way through, with some of the turns offering breathers before you enter the next section.  The theming is incredible for the most part, audio is fantastic and the coaster holds its own and would be amazing even without everything else.  10/10.
     
    Black Mamba
    A very fun B&M invert, again the theming is incredible and some of the near-misses are terrifying, I’d go as far to say it’s the most effective use of near-miss elements I’ve ever seen on a coaster.
     

     
    I really enjoyed not knowing where the layout was going next due to all the theming, and the spiral section at the end adds a lot to the ride IMO.
     

     
    The queue line and station are very atmospheric, with the station area being in near-darkness until the train enters the station.
     
    Very fun coaster.
     
    Chiapas
    A fantastic log flume, I loved the catchy music and it’s clear the ride system is very smart and manages to do a lot very efficiently.
     

     
    Much like everything else the theming/landscaping is just incredible, walking over the bridge with the drop on one side and the splashdown on the other feels quite surreal with all the decoration.
     

     
    River Quest
    River Quest is absolutely insane, having not done much research my reaction upon exiting the elevator and seeing what followed was basically, what the...?!
     
    Good ride, came off drenched, only downside was the capacity issues.
     
    Winjas Fear and Force
    How haven’t I heard about these before?  They look like standard Maurer spinners in a building on first approach, but caught me completely off guard with all the surprises.  Absolutely excellent coasters.
     

     
    Mystery Castle is absolutely amazing IMO, the queue theming is stunning but the ride itself is just so much fun, without ruining too much I’ll just say it’s become my favourite drop tower ride by a country mile.
     

     
    Talocan is a topspin, but with the added thematics it's transformed into a really good experience; with the audio, fire and water, it feels more like watching a show from off ride!
     

     
    Colorado Adventure is decent enough, the pitch-black section was fun and the capacity excellent.
     

     
    Raik is okay, but much more about the theme than the ride experience itself IMO.
     
    Temple of the Nighthawk – how can you do so little in so much time?
     
    May be an unpopular opinion, but I really enjoyed the dark rides Geister Rikscha and Hollywood Tour – definitely in the “so bad, it’s good” category but IMO parks need rides like this to fill a gap, and they were great examples of how dark rides used to be.
     

     
    Overall, I thoroughly enjoyed Phantasialand, from the rides themselves, theming and of course the way the park treated us, it has instantly become my number 2 park.
     

     

     

     

     

     

     

     

     

     

     
    Thanks for reading
  3. Like
    Matt 236 reacted to Coaster for a blog entry, Toverland Review - October 2018   
    The second day of the Pleasure Beach Experience European park trip took place at Toverland, where we had a full day at the park followed by 30 minutes ERT on Fenix, and then a behind the scenes tour of the ride.
     
    Toverland is a lovely theme park located in the Netherlands with lots of nice theming/landscaping, an indoor area of the park and some really unique attractions mixed with a few exceptional coasters.  The park has lots of extra features such as the fountain show, assault courses and it’s clear that they put a lot of effort into the quality of the overall park.
     

     
    The park was quiet during our visit meaning that one train operations was all that was needed – in addition, the queueing areas are all incredibly well presented meaning you never felt like you were waiting around for too long.
     
    Ridecount:
    Fenix x11 (9 on ERT)
    Troy x8
    Dwerlvelwind x2
    Booster Bike x2
    Djengu River x2
    Expedition Zork (log flume) x1
    Maximus’ Blitz Bahn x1
    Toos-Express x1
    Merlin’s Quest x1
    Villa Fiasko x1
     
    TOTAL: 30
     
    Onto the rides!
     
    Fenix
    Approaching the ride’s area, the landscaping is beautifully done with lakes, fountain features and low fences meaning fantastic views of the ride are possible.  As you approach, smaller features (such as a stream running down the path?!) become noticeable, and the effort that has gone into the area becomes evident.  This place is stunning!
     

     

     
    Entering the queue-line you find yourself navigating dimly lit passageways with spiral staircases, tunnels and terrifyingly steep stairs into and out of the station.  There are a few areas once the ride starts that feel incomplete, but I believe the park are planning to add to this over the winter.
     

     

     
    Passing through a mist effect you begin ascending the lift-hill, before taking a turn and entering the first drop.  This felt a lot more forceful than Swarm’s, with there being much more of a “pull-over” at the back despite the shorter trains.  You then enter an excellent airtime hill, diving through a near miss before going up, over and into an incredibly forceful helix.
     

     

     
    Out of the helix you enter a zero-g-roll taken at a ridiculously fast pace, and then dive into the last few turns.
     

     
    Fenix is an incredible coaster, and (IMO) infinitely better than The Swarm.  Where Swarm takes elements slowly and crawls over the top of inversions, Fenix throws you into them at a much faster pace whilst still retaining the smooth nature of a B&M.  This, combined with the incredible landscaping makes Fenix a truly fantastic coaster.  My only criticism would be that it’s fairly short, but even then, it packs a punch so you don’t feel short-changed.
     
     
    Troy
    Oh.  My.  Word.
     
    As someone who holds wooden coasters in very high regard, I was excited to ride Troy but also conscious that I didn’t want to overhype it.  Similar to most rides at Toverland it’s very well presented, with the queue-line and surrounding area offering stunning views of the ride’s imposing structure.
     

     
    Navigating the first corner and lift-hill, views of the ride’s obscene layout come into view, but before you realise you’ve reached the first drop.
     
    Plummeting down the twisting first drop is incredible, and what follows is an extremely fast banked turn, then two minutes of pure joy.  I won’t even try and go through the layout because it’s taken at such a pace that it makes it impossible, but you’re thrown side-to-side, out of your seat on occasion (though airtime isn’t really the focus of the ride) and the station fly-through is awesome.
     

     
    The ride is just utterly relentless from start to finish, yet still manages to retain a sense of comfort whilst throwing you around and really bringing a new meaning to the “out of control” sensation associated with wooden coasters.
     

     
    I think it’s become my new favourite coaster.          
     
    Dwerlvelwind
    A really fun family spinning coaster with some surprising force in places, and the onboard audio is fantastic.  With it being compact I’d say one of these would be perfect for a UK park with limited space, and of course with it being Toverland it was fantastically decorated both inside the station and around the ride’s area.
     

     
    Booster Bike
    A fun coaster, the launch is more forceful than I was expecting and the turns/hills at the end are good fun; also, the unique seating position adds to it.  Probably not quite as good as Velocity, but still good.
     
    Merlin’s Quest was a little bit of a disappointment as it was taken far too slowly, and felt like an ordeal waiting to get back into the station.  With that said, the indoor section is excellently themed though I didn’t appreciate the bugs on the outdoor section!
     
    Maximus’ Blitz Bahn is a unique ride, and a lot of fun.
     
    The rapids were a bit terrifying in a full boat, and the log flume was good (though very weird!)
     

     
    During the behind the scenes tour of Fenix we were treated to a walk along the brake run, as well as a look into the ride’s control panel, a walk round the first turn after the station and a long look into and walk round the maintenance shed (it’s huge!) with the second train in storage – we were only allowed to take pictures on the brake run and in the station.
     

     
     

     

     
    Overall, I thoroughly enjoyed Toverland; it’s a lovely family owned park and they clearly put a lot of pride into everything they do.  With investments such as Fenix I think it’s definitely one to watch.  A few more photos below
     

     

     

     

     

     

     

     

     

     
    Spot anything strange about this picture?
     

     
    Hmm...

     
    There were YouTuber's filming a stunt show of some sort at the park, earlier on in the day they jumped onto our boat on Merlin's quest and then back off again whilst being filmed by the park!
     
    Thanks for reading  
  4. Like
    Matt 236 reacted to Coaster for a blog entry, Efteling Review - October 2018   
    Day 1 of a three-day event with Pleasure Beach Experience took place at Efteling Theme Park in the Netherlands, where we had an hour’s ERT on Joris en de Draak before park opening as well as a full day at the park.  First and foremost, the park was very accommodating to us, and the staff were all excellent and friendly.
     
    With it being my first visit to Efteling I wasn’t too sure what to expect, but I’d probably describe the park as very quirky and unusual.  There are a lot of nicely themed attractions and some fun coasters, and I really liked the large spanning lakes, exceptional use of audio and some weird and wacky features around the park.
     

     

     
    Operations seemed very good aside from Baron, with multiple trains running and queues moving fast.
     
    Unfortunately, on my visit Bob was closed (to then open a week later – spite!) as were Fata Morgana and Villa Volta.
     
    Ride Count:
    Joris en de Draak x17 (ERT & a few afternoon rides)
    Flying Dutchman x3
    Python x2
    Rapids x2
    Baron 1898 x1
    Rogel Vok x1
    Carnival Festival x1
    Droomvlucht x1
    Symbolica x1
     
    TOTAL: 29
     
    Onto the rides!
     
    Joris en de Draak
    Joris en de Draak is a fantastic racing wooden coaster with some incredible moments of airtime, strange banking and a very fun layout.
     
    Similar to Wicker Man, the ride’s queue line is landscaped around the ride well with some good viewpoints of the ride and interaction over the lake.
     
    I really enjoyed the racing element of the ride, with the trains breaking off from each other and then joining back side-by-side for the final section of the race.  There were some fun interactions throughout the layout, too.
     

     
    The sweeping turns at both ends of the ride’s layout were great fun and felt very forceful, especially the first one where you dive suddenly to the right-hand-side – brilliant!
     
    Whilst both sides were brilliant I marginally preferred the blue one, due to an insanely brutal airtime hill that seems to appear out of nowhere… absolutely fantastic.
     
    I liked the features the ride has such as the flag announcing the winner, cheering/booing in the station and the flags being draped for the winning train; fun little extras which the park didn’t have to do, but they make the experience better.
     

     
    Baron 1898
    Having enjoyed Valkyria I was fairly confident that Baron would at least be a fun coaster, but unfortunately, I just didn’t enjoy it.
     
    The theming is excellent.  The way the music outside differs to that inside, the station building, pre-shows and everything else are just incredible, and it’s clear that a lot of detail has been put into the attraction.
     

     
    Ascending the (incredibly well themed) lift hill with the ghostly singing ringing in your ears, you approach the top.  I found the drop was too small to achieve the freefall sensation, and the ride that followed fairly weak; the inversions didn’t feel overly forceful, the helix felt a bit awkward and the airtime hill didn’t produce any airtime.
     

     

     
    Baron 1898 is a visually impressive ride and a good themed experience, but that’s as far as it goes for me.
     
    Flying Dutchman
    Wow!  What a brilliant attraction.
     
    From the incredible theming in the queue to the highly detailed station, the presentation of this ride is superb both internally and externally.
     
    Giving a false sense of security, you deport the harbour and things soon take a turn for the worse… I really liked the use of atmospheric lighting and audio here, and the mist screen effect is so well executed.  The indoor section had a few surprises, and the outdoor section was good fun too.
     

     
    Python
    Really enjoyed this, despite it being a fairly short coaster.  The inversions were forceful, as were the helix’s, and the entire ride was very smooth (I’m guessing due to the recent re-track).  I wasn’t a fan of the vest restraints though, they felt very restrictive when compared with B&M’s version.
     

     

     
    Vogel Rok was awesome, a really fun indoor coaster with some interesting visual effects, fun audio and a really good sensation of speed.
     

     
    Symbolica has a really clever ride system and I enjoyed it, even if I didn’t fully understand what it was about!  External presentation is fantastic here also.
     

     
    Other attractions included Droomvlucht and the Rapids, both of which were done to a very high standard with some surprises.  Also, that rapids music is so catchy!
     
    Overall, I really enjoyed Efteling.  It’s a big contrast to parks in the UK, and offers something different to any other park I’ve visited.  I did feel that one day wasn’t enough to take everything in, as there were a few other attractions I’d have liked to experience.  A few more photos below
     

     

     

     

     

     
    Thanks for reading
     
     
  5. Like
    Matt 236 got a reaction from terrortomb for a blog entry, Seeing The Point: Creek goes to the USA Part I   
    America! It’s somewhere I have wanted to go and visit since I can remember. 
      I had always dreamt of visiting here, since seeing it in films, television and more. The style and the culture.    Recently that dream became a reality, thanks to a great opportunity with some great mates. Bringing not only a chance to visit the states but one of it’s most iconic parks Cedar Point.    Now you’ve probably already read Mark9’s informative trips from here, so a different scope should be required. In my reviews I will not only mention of Cedar Point, but my full experience of the States, being my first trip outside of Europe as of 2018.   Day 0/ Sunday- Going West Wise and I parked  up at Gatwick’s long stay before joining the transfer to the terminal. After uniting with Doyle, we were good to go beginning our long descent to America!   After devouring a Spoons brunch, we hopped onboard our first of two flights with Icelandic air, who despite being relatively unknown proved to be better than expected; the engines were loud though. Like very loud!   This would be my first long haul flight (having previously flown 2 HR 40 max  on short haul). I expected a long, boring and tiring flight, but it wasn’t as bad, thanks to some on flight entertainment. Dead pool and Isle Of Dogs were amongst my choices with the odd Fawlty Towers episode.  Three hours later we arrived at Reykjavik Iceland, where we literally changed to our connecting flight  immediately. This plane was even better than the first apart from one of our screens being broken, which was unacceptable.  Another  five and a bit hours later , we finally landed at Cleveland Ohio. This was it, I was finally in America! Not after customs though.    The American custom process is much stricter and complex than the European one ( pre-Brexit at least). You are asked a number of questions upon arrival. Although the staff seemed friendly enough all instructions must be obeyed! This did take longer than first hoped. Another security check took place before we were finally out. A quick bus to our hire car company commenced before we were finally on the way once we chose our vehicle.  It was interesting to note the differences on American roads. From yellow traffic lights and lack of roundabouts. Even the cars were different in many respects. Red indicators? No front number plates? All here in America.  We finally arrived at our hotel for the trip, Cedar Point’s Express Hotel. Although simple  it was clean, tidy and welcoming.  Ride pictures above the beds is such a nice touch!  McDonald’s was our first stateside meal  (conveniently located across the road from the hotel). The burger was certainly more tasty amongst a bigger portion and unlimited refills (a common measure in US eateries).   Day 1/ Monday- The Magnificent Seven-teen Despite the long flight, I managed to wake up bright and early. Then again, I was still running on UK time so, 6am Cleveland time would equate to 11am in London.  Monday would be the first of three full days to visit Cedar Point.    Home of seventeen coasters (eighteen including both of Gemini’s track), the park boasts the second highest coaster count in the world. Least until a few years time when Energylandia will probably top it all.  The park features it’s own road/highway which may be the only major access route to the park. The views of the ride skyline make it what is arguably one of the most beautiful and impressive theme park views around!  They didn’t lie about it being a roller coast.  We parked up and arrived promptly. One of the advantages of staying at Cedar Point property is being allowed to enter for early ride time, one hour before main opening.  After playing the Star Spangled Banner, we made our way to our first attraction of the day, Steel Vengeance (the patriotism there is impressive).  New for 2018, this RMC replaced the ageing Mean Streak coaster, taking it’s layout and making it better.  The hype for this ride was unreal. I know I shouldn’t judge an attraction before riding, but I was unbelievably excited to experience this!  Such a beauty! Watching this ride going around it’s circuit!    So, how was Steel Vengeance you ask? Absolutely Incredible! The ride is impressively tall, fast and packed with airtime (both floater and ejector) and hangtime amongst a lengthy ride duration.    I came off this ride immediately knowing it to be my number one coaster, and that was just from a middle row ride!   Cedar Point may not be specialists  when it comes to turning, but SV definitely had some (if you look hard enough). From it’s styled lighting and story boards. They even feature different dispatch announcements for each train (Chess, Blackjack and Digger).  This was my first RMC, so fingers crossed I haven’t set the bar too high already and don’t appreciate others as a result.    My only criticism is naturally their ‘no phone in queue line’ policy, where phones must be put in a locker prior to riding. They even had undercover staff in the queue looking for anyone who snuck their phone in! There was also a security/police personnel at the entrance in case of abusive guests.    Things aside, Steel Vengeance is an incredible ride and worth tracking out  for alone (amongst Cedar Point’s other amazing rides).  Maverick was the second ride of our trip. This intamin blitz coaster opened  in 2007 replacing the former flume ride. I really like how they have preserved the old  station and reused it as Maverick’s queue even if it is just  your average cattle-pen.    Maverick really surprised me. Whilst I’d heard great things about this coaster, this thing literally wowed me!  From it’s tight intense transitions, landscaping down to it’s hidden launch which was just amazing.  This ride for me narrowly beats Taron due to it’s variety of elements. And turnsurprise launch. There is also a back story to this attraction too.    We had a bite to eat next at this Smokehouse place. We all had spicy sausage, chips and a muffin.  It looked a lot more delicious than this photo suggests,  I like the details on these presumably old posters and signs.  Millennium Force was number three. The hype this coaster gets is absolutely insane, so I was concerned it would be overrated (given it’s mixed reception from enthusiasts).    I queued (ages) with an open mind trying not to think of how much I might like the ride.    Millennium Force surprised me! Often ranked very highly on coaster polls I was greatly satisfied this ride turned out to be just as good (if not better) from what I was expecting.    From it’s 300 ft plus cable lift hill, the ride delivers in plenty ways. There is definitely plenty of force as this coaster flies around it’s circuit. There is also plenty of interaction a lot more airtime than I was expecting too. Who said it was forceless?    I honestly came off shaken, in a good way which is why Millennium Force gets fifth place in my top 10 (speaking in September 2018).    N.B the gap between the 2-7 on my coaster ratings is pretty minuscule.    Having done what are arguably the three biggest (and best) rides at the park it was time for something comparatively smaller, Iron Dragon.  Opening in 1987, this Arrow suspended coaster is one of just five that remain operating (once 10). It’s also the oldest to remain operating (fourth one made).  The ride wasn’t anything remarkable, although  I suppose it is one of the older ones of it’s type. Least I’ve now managed to one with the old Cars I guess.  Rougarou was next. This B&M coaster used to be a stand up but was converted to a floorless a few years ago.  I was pleasantly surprised with this ride. Like really surprised! The pacing and momentum through those inversions and helixes was superb. Truly an underrated coaster here and everything Dragon Khan should’ve been.  We headed east next to Gate Keeper, however it was down so we did Wicked Twister instead. This was a pleasant surprise and definitely a lot better than expected. The feeling of those launches and seeing the track top above was one crazy feeling!    Blue Streak followed, which was first and last wooden cred of the trip. This ride was pleasantly fun and reminded me of Big Dipper and Nick Streak at Blackpool. At 54 it is also one of the oldest coasters too.  We headed back to Gate Keeper which was now running which would by my second B&M Wing Rider.  Apart from the view onto the car park, I thoroughly enjoyed this one, from it’s selection of elements to the interactions near the entrance and theming elements! A better ride than Swarm in some areas but not in others.  We took the Sky Ride down to the entrance to experience Raptor. Not the Towers one. This version is an absolute classic and similar to the ones the first Magic Kingdom park’s used to have. They offered pleasant views of the park and peninsula. A shame Drayton spited theirs!  Raptor opened in 1994 (the same year as Nemesis) which is also a B&M invert. It was hear we also experienced our first ‘in line shutdown’. No P.A announcement but they managed to get the ride up again pretty quickly in around 10 minutes. The amount of people leaving the line without appearing disgruntled was remarkable. They certainly seem more relaxed out here! We managed front row on Raptor which turned out to be an impressive invert. It was a bit like Inferno but bigger and better. Some of those inversions really pull force and put you off guard, especially that reverse inline.  Currently my second favourite of four inverts (just four?) and favourite B&M in this park!   We grabbed another of many soft drink refills from the Coadter’s Diner before making a move to the further North Coasters in this park. The amount of free style refill and drinks choices out here is remarkable and offers considerably better choices than back home. Jamie Oliver is one of many reasons why the UK doesn’t get nice things anymore! We did Corkscrew, another of several Arrow coasters at the park. Despite its age I found it surprisingly enjoyable.  Magnum XL was our next ride. In 1988 This beast was the tallest coaster in the world at 205ft tall, until it’s slightly taller sister the Big One stole it!     I found my first ride on the Magnum noticeably jerky and uncomfortable almost to the point I proffered The Big One. It’s a good job I didn’t just do it once! It’s still popular too.    Gemini followed. This is an interesting attraction in that it’s a racing coaster that looks like a woodie in places but is actually a steel coaster. It’s height implies it’s a thrill coaster, but it mostly rides as a thrilling family ride.  Whilst Gemini may not have the frills and excitement as other coasters at the park, it perfectly serves it’s purpose as a fun and exciting ride. The racing element here likely helps enhance this factor. After Gemini we raced over (pun intended) to Cedar Creek Mine Ride, the final of C’s Arrow quintet. This is the second oldest coaster operating at the park, which you can tell from old fashioned restraints style which are manually functioned by ride staff. It also occupies one of the larger footprints too. Aside from it’s historical significance, there isn’t anything remarkable about this ride as nothing really sticks out for it. Least the location is nice though. Still beats El Diablo. We took a quick break from our coaster and soft drink hoarding by going on Sky Hawk, the park’s S&S Sky Swing. This was honestly tonnes of fun and swings much higher and longer than Rush indefinitely. Valravn would serve as our final ride and Cred of day one. We joined the queue just before it closed and spent most of the time chatting an American family who seemed quite friendly; I found most people during my trip out there friendly. Timing it right (when staff asked for a three), we finally boarded what would be our final B&M we hadn’t done at the park.  Although Wise and Martin seemed to like it, I came off feeling like something was missing. Like key wow factor moment. It probably didn’t help being asked to randomly swap seats with another rider.    Despite it’s height, the drop felt empty and I think the reason for this is largely down to the lack interaction. Whilst CP isn’t a park that specialise in theming, they could have at least added a tunnel or something as that alone would already be a noticeable improvement both to the ride in appearance and experience. Don’t get me wrong it’s not a terrible coaster (far from it). But I just feel I csme off it feeling a little disappointed and wanting more and preferring Oblivion to it despite being a longer ride. I think the second half is generally better on this one! Least Yukon Striker actually has an impressive first drop! Now your probably thinking I’m missing out on an important ride here. Something that you can’t help but notice really impacts the park’s ride selection and skyline. The answer Unfortunate is No. we didn’t go on Woodstock Express on day one! Oh, and Top Thrill Dragster was down due to some cable replacing work, so looks like we’ve been spited a Cred here. Or have we?    End Of Part One      

  6. Like
    Matt 236 reacted to Coaster for a blog entry, Launches, Freefalls and Airtime in Sweden - My Liseberg Review   
    Liseberg caught my attention in 2014 with the launch of Helix, and has since been very much on my agenda to visit.  With it being my first non-UK park, there were high expectations and I was extremely excited to visit.
     
    Firstly, looking at the park itself, it’s absolutely beautiful.  The location in Gothenburg is amazing and I like the fact that many of the rides are built into the hillside, whilst also entwining between each other; it’s very Blackpool-on-a-hill ish.  Helix has a fantastic presence and I really like the way it entwines between Lisebergbanan, the log flume and various other rides.  In turn, Valkyria stands out and the view looking down from the top of the hill is fantastic.
     

     

     
    Another thing that struck me was that the park must have a fantastic landscaping team; the gardens were all spotless, as were the buildings, queuelines and surrounding areas.  It really puts UK parks to shame in terms of presentation.
     
     
    Unfortunately, I was disappointed with the operations at the park after hearing great things.  Helix runs three trains but has terribly slow dispatch times, it was stacked on all three trains every time I was on the ride and/or watching from elsewhere in the park.  I feel a lot of this is caused by the (unnecessary) seatbelts, as Icon at Blackpool doesn’t really have this problem.  In addition, operations on Valkyria were equally slow with the ride stacking all 3 cars on almost every occasion.
     
    On a more positive note, Lisebergbanan is a fantastic queue shifter, as are the Flume Ride and Rapids.  Furthermore, the park was extremely busy on Saturday and Sunday, and I feel the park held together well with minimal breakdowns and generally a well organised feel, even if some of the throughputs were lower than I would have hoped for.
     
    Finally, before looking at the rides, catering let the park down massively in my opinion.  The Max burger outlets all had queues out of their pens, meaning we ended up queueing 45 minutes for “fast food” – the other more upmarket options are pricey but the wait times are generally lower.
     
    Onto the rides!
     
     
    Valkyria
    Approaching the ride, it has an intimidating presence with fantastic landscaping allowing you to get really close to the ride’s drop, and a forced-perspective of the ride station at the top of the steps.  The queueline is standard cattle pen for the most part, but there are some theming elements throughout and the theme music plays.
     

     
    Inside the station, two faux fire plinths create a fantastic effect, as does a projection of a Valkyrie on the wall at the far end.  The music plays louder in here, and the atmosphere is very dramatic.
     

     

     
    Onto the ride itself, the fast lift hill is followed by a wide turn with fantastic views of Gothenburg and the surrounding rides at Liseberg.  You’re slowed down before the holding break is used; I found it holds you for significantly longer than Oblivion, and the views over Liseberg are followed by a sudden plunge into a mist-filled tunnel.  The effect is very good here, as the angle you enter the tunnel mean it acts as a head-chopper; at night, the mist is lit in blue which adds further to the effect.
     
     
     
    Following the drop, you enter an Immelmann before taking a fast-right-hand turn into a zero-g-roll.  I found the roll provided a strange sensation, as it’s taken much faster than most yet feels as if you “float” through it.  The turns which follow are fun, with a small moment of airtime offered depending where you are sat.  Following this, I found the final heartline roll to offer another floaty-sensation.
     

     

     
    My verdict on Valkyria is that it’s a very fun and floaty coaster, but lacks high levels of G-Force.  Whilst I prefer Oblivion’s first drop due to the restraints, and longer tunnel, I feel that Valkyria is a much better attraction with it being a full-length coaster, and the theming is solid.
     
     
    Helix
    Helix was the main reason for my visit to Liseberg, and with a similar ride being introduced to the UK it was finally time to go and ride its main inspiration.
     
    I find the ride’s presence around Liseberg absolutely stunning, it feels like it’s carved into the hillside and fits in perfectly around the park’s other attractions, whilst also maintaining a stature of its own.  At night, it looks phenomenal with the light only coming from the ride’s trains.
     
    Entering the queueline, the ride’s soundtrack immediately becomes audible as you navigate (or queue!) through a high-tech feeling metallic queueline.  It reminded me of a classy version of G-Force’s queueline, but MUCH better.
     

     

     
    The ride’s station is fairly standard, but the ceiling dispatch lighting adds a lot; especially once night falls.  The theme music plays loudly in here, but is sadly interrupted by the seatbelt announcement each time the train loads.
     
    Dropping out of the station into the first inversion, some hangtime is experienced before turning into the first launch.  With a small burst of acceleration, you are thrown into a zero-g-roll, then a turn/airtime hill before entering the next two inversions.  I found the ride picked up some good force here, to then throw you into the airtime hill.  I didn’t experience much airtime here, however the sensation on the next zero-g-roll felt oddly jerky, as if the train is constantly catching up with itself; I think this is due to the track profile, but I actually really liked it!
     

     

     
    The next section was my favourite of the ride, as you are thrown into a mini-airtime hill before entering a “helix” with extremely high g-forces experienced!  The turn that follows this was very weak by comparison, though the tunnel makes it more fun I guess.
     
    Entering the second launch, you enter the ride’s tallest inversion.  I found this quite weak, and much prefer Icon’s Immelmann as you experience a lot of airtime coming down from it; whereas on Helix, you turn whilst inverted meaning there isn’t any.  After exiting this you are thrown into a huge airtime hill, which produces fantastic ejector on the back row.  Entering another high-g turn, you navigate some S-turns before entering the final heartline roll, which had some amazing hangtime.
     

     
    Overall, I found that Helix is a very good, solid coaster with a decent length.  With that said, I don’t rate it as highly as many others do.
     
     
    Balder
    Balder was much anticipated by myself, being a fan of wooden coasters.  The ride’s queueline is a horrible mess of mesh and cattle pen but putting that aside, it’s a really awesome ride.
     

     
    I was surprised with how steep (and fast!) the lift hill is, and much like the other rides at Liseberg, fantastic views are offered.  The first drop is fantastic and provides some fantastic airtime, a trend that continues throughout the ride.
     

     
    The bulk of the ride’s layout is made up of airtime hills taken very quickly, meaning that there’s insane ejector in almost every hill.  A particular highlight for me was the hill taken fully in a tunnel, as it feels like you’re being thrown up towards the ceiling.  In addition, there are a huge number of VERY close head choppers throughout the layout, which combined with being thrown out of your seat at the same time genuinely made me feel uneasy!
     

     

     
    Overall, Balder is a fantastic wooden coaster.  It’s much smoother than other woodies I’ve ridden, but the airtime is sublime.  The ride experience improves massively at night, with the tunnel providing a moment of pitch-darkness.
     
    With that said, I did find it very formulaic and the layout feels methodical as opposed to out-of-control, making it an entirely different experience to rides like Megafobia.  It’s great fun, but I couldn’t help feeling on the last few hills, “it’d be great if the ride did something different now.”
     
     
    Lisebergbanan is a fantastic coaster which makes use of the terrain, much like Helix.  A lengthy ride is experienced, with plenty of force on the corners.  I also loved the three turns taking you down the hillside through the tunnel, though the brake run is brutal!  The ride station is one of the best I’ve ever seen, as is the ride’s capacity.
     
     
     

     
    Atmosfear is a brilliant drop tower, whilst not as forceful as some the views are impressive and the height fantastic, and I liked the fact that the drop feels much longer than similar drop towers.
     

     
    Loki is an incredible flat ride, and may be my new favourite (was previously Slammer at Thorpe).  The ride’s restraints mean that incredible airtime is offered, as well as a huge amount of force on the way down.  Close interactions with Balder also improve this.
     

     

     
    The biggest surprise of the visit for me was Mechanica.  I absolutely adored Bling at Blackpool, like I remembered it being amazing.  But Mechanica was (to put it as politely as possible), utter rubbish.  We had two rides on it and only experienced one good moment, the rest was awkward shuffling from side to side and aimlessly swinging.  The noise it makes is amazing though.
     
    Flume ride is amazing, my absolute favourite log flume.  It’s taken at a very fast speed, and the hillside location makes for stunning interactions with the coasters.  I found the last two drops to be a lot of fun, with just the right level of wetness to be fun but not stupidly wet.  Similarly, the rapids were also brilliant fun, and it was nice to see that they still use all their water features unlike UK ones.
     

     
    Overall, I found Liseberg to be a really nice amusement park.  It’s clear that they prioritise quality in everything they do, with the rides all being comfortable, well presented and fun.  A very easy abroad park to do for the first one, too.  A few more photos below
     

     

     

     

     

     

  7. Like
    Matt 236 got a reaction from CharlieN for a blog entry, Seeing The Point: Creek goes to the USA Part I   
    America! It’s somewhere I have wanted to go and visit since I can remember. 
      I had always dreamt of visiting here, since seeing it in films, television and more. The style and the culture.    Recently that dream became a reality, thanks to a great opportunity with some great mates. Bringing not only a chance to visit the states but one of it’s most iconic parks Cedar Point.    Now you’ve probably already read Mark9’s informative trips from here, so a different scope should be required. In my reviews I will not only mention of Cedar Point, but my full experience of the States, being my first trip outside of Europe as of 2018.   Day 0/ Sunday- Going West Wise and I parked  up at Gatwick’s long stay before joining the transfer to the terminal. After uniting with Doyle, we were good to go beginning our long descent to America!   After devouring a Spoons brunch, we hopped onboard our first of two flights with Icelandic air, who despite being relatively unknown proved to be better than expected; the engines were loud though. Like very loud!   This would be my first long haul flight (having previously flown 2 HR 40 max  on short haul). I expected a long, boring and tiring flight, but it wasn’t as bad, thanks to some on flight entertainment. Dead pool and Isle Of Dogs were amongst my choices with the odd Fawlty Towers episode.  Three hours later we arrived at Reykjavik Iceland, where we literally changed to our connecting flight  immediately. This plane was even better than the first apart from one of our screens being broken, which was unacceptable.  Another  five and a bit hours later , we finally landed at Cleveland Ohio. This was it, I was finally in America! Not after customs though.    The American custom process is much stricter and complex than the European one ( pre-Brexit at least). You are asked a number of questions upon arrival. Although the staff seemed friendly enough all instructions must be obeyed! This did take longer than first hoped. Another security check took place before we were finally out. A quick bus to our hire car company commenced before we were finally on the way once we chose our vehicle.  It was interesting to note the differences on American roads. From yellow traffic lights and lack of roundabouts. Even the cars were different in many respects. Red indicators? No front number plates? All here in America.  We finally arrived at our hotel for the trip, Cedar Point’s Express Hotel. Although simple  it was clean, tidy and welcoming.  Ride pictures above the beds is such a nice touch!  McDonald’s was our first stateside meal  (conveniently located across the road from the hotel). The burger was certainly more tasty amongst a bigger portion and unlimited refills (a common measure in US eateries).   Day 1/ Monday- The Magnificent Seven-teen Despite the long flight, I managed to wake up bright and early. Then again, I was still running on UK time so, 6am Cleveland time would equate to 11am in London.  Monday would be the first of three full days to visit Cedar Point.    Home of seventeen coasters (eighteen including both of Gemini’s track), the park boasts the second highest coaster count in the world. Least until a few years time when Energylandia will probably top it all.  The park features it’s own road/highway which may be the only major access route to the park. The views of the ride skyline make it what is arguably one of the most beautiful and impressive theme park views around!  They didn’t lie about it being a roller coast.  We parked up and arrived promptly. One of the advantages of staying at Cedar Point property is being allowed to enter for early ride time, one hour before main opening.  After playing the Star Spangled Banner, we made our way to our first attraction of the day, Steel Vengeance (the patriotism there is impressive).  New for 2018, this RMC replaced the ageing Mean Streak coaster, taking it’s layout and making it better.  The hype for this ride was unreal. I know I shouldn’t judge an attraction before riding, but I was unbelievably excited to experience this!  Such a beauty! Watching this ride going around it’s circuit!    So, how was Steel Vengeance you ask? Absolutely Incredible! The ride is impressively tall, fast and packed with airtime (both floater and ejector) and hangtime amongst a lengthy ride duration.    I came off this ride immediately knowing it to be my number one coaster, and that was just from a middle row ride!   Cedar Point may not be specialists  when it comes to turning, but SV definitely had some (if you look hard enough). From it’s styled lighting and story boards. They even feature different dispatch announcements for each train (Chess, Blackjack and Digger).  This was my first RMC, so fingers crossed I haven’t set the bar too high already and don’t appreciate others as a result.    My only criticism is naturally their ‘no phone in queue line’ policy, where phones must be put in a locker prior to riding. They even had undercover staff in the queue looking for anyone who snuck their phone in! There was also a security/police personnel at the entrance in case of abusive guests.    Things aside, Steel Vengeance is an incredible ride and worth tracking out  for alone (amongst Cedar Point’s other amazing rides).  Maverick was the second ride of our trip. This intamin blitz coaster opened  in 2007 replacing the former flume ride. I really like how they have preserved the old  station and reused it as Maverick’s queue even if it is just  your average cattle-pen.    Maverick really surprised me. Whilst I’d heard great things about this coaster, this thing literally wowed me!  From it’s tight intense transitions, landscaping down to it’s hidden launch which was just amazing.  This ride for me narrowly beats Taron due to it’s variety of elements. And turnsurprise launch. There is also a back story to this attraction too.    We had a bite to eat next at this Smokehouse place. We all had spicy sausage, chips and a muffin.  It looked a lot more delicious than this photo suggests,  I like the details on these presumably old posters and signs.  Millennium Force was number three. The hype this coaster gets is absolutely insane, so I was concerned it would be overrated (given it’s mixed reception from enthusiasts).    I queued (ages) with an open mind trying not to think of how much I might like the ride.    Millennium Force surprised me! Often ranked very highly on coaster polls I was greatly satisfied this ride turned out to be just as good (if not better) from what I was expecting.    From it’s 300 ft plus cable lift hill, the ride delivers in plenty ways. There is definitely plenty of force as this coaster flies around it’s circuit. There is also plenty of interaction a lot more airtime than I was expecting too. Who said it was forceless?    I honestly came off shaken, in a good way which is why Millennium Force gets fifth place in my top 10 (speaking in September 2018).    N.B the gap between the 2-7 on my coaster ratings is pretty minuscule.    Having done what are arguably the three biggest (and best) rides at the park it was time for something comparatively smaller, Iron Dragon.  Opening in 1987, this Arrow suspended coaster is one of just five that remain operating (once 10). It’s also the oldest to remain operating (fourth one made).  The ride wasn’t anything remarkable, although  I suppose it is one of the older ones of it’s type. Least I’ve now managed to one with the old Cars I guess.  Rougarou was next. This B&M coaster used to be a stand up but was converted to a floorless a few years ago.  I was pleasantly surprised with this ride. Like really surprised! The pacing and momentum through those inversions and helixes was superb. Truly an underrated coaster here and everything Dragon Khan should’ve been.  We headed east next to Gate Keeper, however it was down so we did Wicked Twister instead. This was a pleasant surprise and definitely a lot better than expected. The feeling of those launches and seeing the track top above was one crazy feeling!    Blue Streak followed, which was first and last wooden cred of the trip. This ride was pleasantly fun and reminded me of Big Dipper and Nick Streak at Blackpool. At 54 it is also one of the oldest coasters too.  We headed back to Gate Keeper which was now running which would by my second B&M Wing Rider.  Apart from the view onto the car park, I thoroughly enjoyed this one, from it’s selection of elements to the interactions near the entrance and theming elements! A better ride than Swarm in some areas but not in others.  We took the Sky Ride down to the entrance to experience Raptor. Not the Towers one. This version is an absolute classic and similar to the ones the first Magic Kingdom park’s used to have. They offered pleasant views of the park and peninsula. A shame Drayton spited theirs!  Raptor opened in 1994 (the same year as Nemesis) which is also a B&M invert. It was hear we also experienced our first ‘in line shutdown’. No P.A announcement but they managed to get the ride up again pretty quickly in around 10 minutes. The amount of people leaving the line without appearing disgruntled was remarkable. They certainly seem more relaxed out here! We managed front row on Raptor which turned out to be an impressive invert. It was a bit like Inferno but bigger and better. Some of those inversions really pull force and put you off guard, especially that reverse inline.  Currently my second favourite of four inverts (just four?) and favourite B&M in this park!   We grabbed another of many soft drink refills from the Coadter’s Diner before making a move to the further North Coasters in this park. The amount of free style refill and drinks choices out here is remarkable and offers considerably better choices than back home. Jamie Oliver is one of many reasons why the UK doesn’t get nice things anymore! We did Corkscrew, another of several Arrow coasters at the park. Despite its age I found it surprisingly enjoyable.  Magnum XL was our next ride. In 1988 This beast was the tallest coaster in the world at 205ft tall, until it’s slightly taller sister the Big One stole it!     I found my first ride on the Magnum noticeably jerky and uncomfortable almost to the point I proffered The Big One. It’s a good job I didn’t just do it once! It’s still popular too.    Gemini followed. This is an interesting attraction in that it’s a racing coaster that looks like a woodie in places but is actually a steel coaster. It’s height implies it’s a thrill coaster, but it mostly rides as a thrilling family ride.  Whilst Gemini may not have the frills and excitement as other coasters at the park, it perfectly serves it’s purpose as a fun and exciting ride. The racing element here likely helps enhance this factor. After Gemini we raced over (pun intended) to Cedar Creek Mine Ride, the final of C’s Arrow quintet. This is the second oldest coaster operating at the park, which you can tell from old fashioned restraints style which are manually functioned by ride staff. It also occupies one of the larger footprints too. Aside from it’s historical significance, there isn’t anything remarkable about this ride as nothing really sticks out for it. Least the location is nice though. Still beats El Diablo. We took a quick break from our coaster and soft drink hoarding by going on Sky Hawk, the park’s S&S Sky Swing. This was honestly tonnes of fun and swings much higher and longer than Rush indefinitely. Valravn would serve as our final ride and Cred of day one. We joined the queue just before it closed and spent most of the time chatting an American family who seemed quite friendly; I found most people during my trip out there friendly. Timing it right (when staff asked for a three), we finally boarded what would be our final B&M we hadn’t done at the park.  Although Wise and Martin seemed to like it, I came off feeling like something was missing. Like key wow factor moment. It probably didn’t help being asked to randomly swap seats with another rider.    Despite it’s height, the drop felt empty and I think the reason for this is largely down to the lack interaction. Whilst CP isn’t a park that specialise in theming, they could have at least added a tunnel or something as that alone would already be a noticeable improvement both to the ride in appearance and experience. Don’t get me wrong it’s not a terrible coaster (far from it). But I just feel I csme off it feeling a little disappointed and wanting more and preferring Oblivion to it despite being a longer ride. I think the second half is generally better on this one! Least Yukon Striker actually has an impressive first drop! Now your probably thinking I’m missing out on an important ride here. Something that you can’t help but notice really impacts the park’s ride selection and skyline. The answer Unfortunate is No. we didn’t go on Woodstock Express on day one! Oh, and Top Thrill Dragster was down due to some cable replacing work, so looks like we’ve been spited a Cred here. Or have we?    End Of Part One      

  8. Like
    Matt 236 got a reaction from planenut for a blog entry, Seeing The Point: Creek goes to the USA Part I   
    America! It’s somewhere I have wanted to go and visit since I can remember. 
      I had always dreamt of visiting here, since seeing it in films, television and more. The style and the culture.    Recently that dream became a reality, thanks to a great opportunity with some great mates. Bringing not only a chance to visit the states but one of it’s most iconic parks Cedar Point.    Now you’ve probably already read Mark9’s informative trips from here, so a different scope should be required. In my reviews I will not only mention of Cedar Point, but my full experience of the States, being my first trip outside of Europe as of 2018.   Day 0/ Sunday- Going West Wise and I parked  up at Gatwick’s long stay before joining the transfer to the terminal. After uniting with Doyle, we were good to go beginning our long descent to America!   After devouring a Spoons brunch, we hopped onboard our first of two flights with Icelandic air, who despite being relatively unknown proved to be better than expected; the engines were loud though. Like very loud!   This would be my first long haul flight (having previously flown 2 HR 40 max  on short haul). I expected a long, boring and tiring flight, but it wasn’t as bad, thanks to some on flight entertainment. Dead pool and Isle Of Dogs were amongst my choices with the odd Fawlty Towers episode.  Three hours later we arrived at Reykjavik Iceland, where we literally changed to our connecting flight  immediately. This plane was even better than the first apart from one of our screens being broken, which was unacceptable.  Another  five and a bit hours later , we finally landed at Cleveland Ohio. This was it, I was finally in America! Not after customs though.    The American custom process is much stricter and complex than the European one ( pre-Brexit at least). You are asked a number of questions upon arrival. Although the staff seemed friendly enough all instructions must be obeyed! This did take longer than first hoped. Another security check took place before we were finally out. A quick bus to our hire car company commenced before we were finally on the way once we chose our vehicle.  It was interesting to note the differences on American roads. From yellow traffic lights and lack of roundabouts. Even the cars were different in many respects. Red indicators? No front number plates? All here in America.  We finally arrived at our hotel for the trip, Cedar Point’s Express Hotel. Although simple  it was clean, tidy and welcoming.  Ride pictures above the beds is such a nice touch!  McDonald’s was our first stateside meal  (conveniently located across the road from the hotel). The burger was certainly more tasty amongst a bigger portion and unlimited refills (a common measure in US eateries).   Day 1/ Monday- The Magnificent Seven-teen Despite the long flight, I managed to wake up bright and early. Then again, I was still running on UK time so, 6am Cleveland time would equate to 11am in London.  Monday would be the first of three full days to visit Cedar Point.    Home of seventeen coasters (eighteen including both of Gemini’s track), the park boasts the second highest coaster count in the world. Least until a few years time when Energylandia will probably top it all.  The park features it’s own road/highway which may be the only major access route to the park. The views of the ride skyline make it what is arguably one of the most beautiful and impressive theme park views around!  They didn’t lie about it being a roller coast.  We parked up and arrived promptly. One of the advantages of staying at Cedar Point property is being allowed to enter for early ride time, one hour before main opening.  After playing the Star Spangled Banner, we made our way to our first attraction of the day, Steel Vengeance (the patriotism there is impressive).  New for 2018, this RMC replaced the ageing Mean Streak coaster, taking it’s layout and making it better.  The hype for this ride was unreal. I know I shouldn’t judge an attraction before riding, but I was unbelievably excited to experience this!  Such a beauty! Watching this ride going around it’s circuit!    So, how was Steel Vengeance you ask? Absolutely Incredible! The ride is impressively tall, fast and packed with airtime (both floater and ejector) and hangtime amongst a lengthy ride duration.    I came off this ride immediately knowing it to be my number one coaster, and that was just from a middle row ride!   Cedar Point may not be specialists  when it comes to turning, but SV definitely had some (if you look hard enough). From it’s styled lighting and story boards. They even feature different dispatch announcements for each train (Chess, Blackjack and Digger).  This was my first RMC, so fingers crossed I haven’t set the bar too high already and don’t appreciate others as a result.    My only criticism is naturally their ‘no phone in queue line’ policy, where phones must be put in a locker prior to riding. They even had undercover staff in the queue looking for anyone who snuck their phone in! There was also a security/police personnel at the entrance in case of abusive guests.    Things aside, Steel Vengeance is an incredible ride and worth tracking out  for alone (amongst Cedar Point’s other amazing rides).  Maverick was the second ride of our trip. This intamin blitz coaster opened  in 2007 replacing the former flume ride. I really like how they have preserved the old  station and reused it as Maverick’s queue even if it is just  your average cattle-pen.    Maverick really surprised me. Whilst I’d heard great things about this coaster, this thing literally wowed me!  From it’s tight intense transitions, landscaping down to it’s hidden launch which was just amazing.  This ride for me narrowly beats Taron due to it’s variety of elements. And turnsurprise launch. There is also a back story to this attraction too.    We had a bite to eat next at this Smokehouse place. We all had spicy sausage, chips and a muffin.  It looked a lot more delicious than this photo suggests,  I like the details on these presumably old posters and signs.  Millennium Force was number three. The hype this coaster gets is absolutely insane, so I was concerned it would be overrated (given it’s mixed reception from enthusiasts).    I queued (ages) with an open mind trying not to think of how much I might like the ride.    Millennium Force surprised me! Often ranked very highly on coaster polls I was greatly satisfied this ride turned out to be just as good (if not better) from what I was expecting.    From it’s 300 ft plus cable lift hill, the ride delivers in plenty ways. There is definitely plenty of force as this coaster flies around it’s circuit. There is also plenty of interaction a lot more airtime than I was expecting too. Who said it was forceless?    I honestly came off shaken, in a good way which is why Millennium Force gets fifth place in my top 10 (speaking in September 2018).    N.B the gap between the 2-7 on my coaster ratings is pretty minuscule.    Having done what are arguably the three biggest (and best) rides at the park it was time for something comparatively smaller, Iron Dragon.  Opening in 1987, this Arrow suspended coaster is one of just five that remain operating (once 10). It’s also the oldest to remain operating (fourth one made).  The ride wasn’t anything remarkable, although  I suppose it is one of the older ones of it’s type. Least I’ve now managed to one with the old Cars I guess.  Rougarou was next. This B&M coaster used to be a stand up but was converted to a floorless a few years ago.  I was pleasantly surprised with this ride. Like really surprised! The pacing and momentum through those inversions and helixes was superb. Truly an underrated coaster here and everything Dragon Khan should’ve been.  We headed east next to Gate Keeper, however it was down so we did Wicked Twister instead. This was a pleasant surprise and definitely a lot better than expected. The feeling of those launches and seeing the track top above was one crazy feeling!    Blue Streak followed, which was first and last wooden cred of the trip. This ride was pleasantly fun and reminded me of Big Dipper and Nick Streak at Blackpool. At 54 it is also one of the oldest coasters too.  We headed back to Gate Keeper which was now running which would by my second B&M Wing Rider.  Apart from the view onto the car park, I thoroughly enjoyed this one, from it’s selection of elements to the interactions near the entrance and theming elements! A better ride than Swarm in some areas but not in others.  We took the Sky Ride down to the entrance to experience Raptor. Not the Towers one. This version is an absolute classic and similar to the ones the first Magic Kingdom park’s used to have. They offered pleasant views of the park and peninsula. A shame Drayton spited theirs!  Raptor opened in 1994 (the same year as Nemesis) which is also a B&M invert. It was hear we also experienced our first ‘in line shutdown’. No P.A announcement but they managed to get the ride up again pretty quickly in around 10 minutes. The amount of people leaving the line without appearing disgruntled was remarkable. They certainly seem more relaxed out here! We managed front row on Raptor which turned out to be an impressive invert. It was a bit like Inferno but bigger and better. Some of those inversions really pull force and put you off guard, especially that reverse inline.  Currently my second favourite of four inverts (just four?) and favourite B&M in this park!   We grabbed another of many soft drink refills from the Coadter’s Diner before making a move to the further North Coasters in this park. The amount of free style refill and drinks choices out here is remarkable and offers considerably better choices than back home. Jamie Oliver is one of many reasons why the UK doesn’t get nice things anymore! We did Corkscrew, another of several Arrow coasters at the park. Despite its age I found it surprisingly enjoyable.  Magnum XL was our next ride. In 1988 This beast was the tallest coaster in the world at 205ft tall, until it’s slightly taller sister the Big One stole it!     I found my first ride on the Magnum noticeably jerky and uncomfortable almost to the point I proffered The Big One. It’s a good job I didn’t just do it once! It’s still popular too.    Gemini followed. This is an interesting attraction in that it’s a racing coaster that looks like a woodie in places but is actually a steel coaster. It’s height implies it’s a thrill coaster, but it mostly rides as a thrilling family ride.  Whilst Gemini may not have the frills and excitement as other coasters at the park, it perfectly serves it’s purpose as a fun and exciting ride. The racing element here likely helps enhance this factor. After Gemini we raced over (pun intended) to Cedar Creek Mine Ride, the final of C’s Arrow quintet. This is the second oldest coaster operating at the park, which you can tell from old fashioned restraints style which are manually functioned by ride staff. It also occupies one of the larger footprints too. Aside from it’s historical significance, there isn’t anything remarkable about this ride as nothing really sticks out for it. Least the location is nice though. Still beats El Diablo. We took a quick break from our coaster and soft drink hoarding by going on Sky Hawk, the park’s S&S Sky Swing. This was honestly tonnes of fun and swings much higher and longer than Rush indefinitely. Valravn would serve as our final ride and Cred of day one. We joined the queue just before it closed and spent most of the time chatting an American family who seemed quite friendly; I found most people during my trip out there friendly. Timing it right (when staff asked for a three), we finally boarded what would be our final B&M we hadn’t done at the park.  Although Wise and Martin seemed to like it, I came off feeling like something was missing. Like key wow factor moment. It probably didn’t help being asked to randomly swap seats with another rider.    Despite it’s height, the drop felt empty and I think the reason for this is largely down to the lack interaction. Whilst CP isn’t a park that specialise in theming, they could have at least added a tunnel or something as that alone would already be a noticeable improvement both to the ride in appearance and experience. Don’t get me wrong it’s not a terrible coaster (far from it). But I just feel I csme off it feeling a little disappointed and wanting more and preferring Oblivion to it despite being a longer ride. I think the second half is generally better on this one! Least Yukon Striker actually has an impressive first drop! Now your probably thinking I’m missing out on an important ride here. Something that you can’t help but notice really impacts the park’s ride selection and skyline. The answer Unfortunate is No. we didn’t go on Woodstock Express on day one! Oh, and Top Thrill Dragster was down due to some cable replacing work, so looks like we’ve been spited a Cred here. Or have we?    End Of Part One      

  9. Like
    Matt 236 got a reaction from pluk for a blog entry, Seeing The Point: Creek goes to the USA Part I   
    America! It’s somewhere I have wanted to go and visit since I can remember. 
      I had always dreamt of visiting here, since seeing it in films, television and more. The style and the culture.    Recently that dream became a reality, thanks to a great opportunity with some great mates. Bringing not only a chance to visit the states but one of it’s most iconic parks Cedar Point.    Now you’ve probably already read Mark9’s informative trips from here, so a different scope should be required. In my reviews I will not only mention of Cedar Point, but my full experience of the States, being my first trip outside of Europe as of 2018.   Day 0/ Sunday- Going West Wise and I parked  up at Gatwick’s long stay before joining the transfer to the terminal. After uniting with Doyle, we were good to go beginning our long descent to America!   After devouring a Spoons brunch, we hopped onboard our first of two flights with Icelandic air, who despite being relatively unknown proved to be better than expected; the engines were loud though. Like very loud!   This would be my first long haul flight (having previously flown 2 HR 40 max  on short haul). I expected a long, boring and tiring flight, but it wasn’t as bad, thanks to some on flight entertainment. Dead pool and Isle Of Dogs were amongst my choices with the odd Fawlty Towers episode.  Three hours later we arrived at Reykjavik Iceland, where we literally changed to our connecting flight  immediately. This plane was even better than the first apart from one of our screens being broken, which was unacceptable.  Another  five and a bit hours later , we finally landed at Cleveland Ohio. This was it, I was finally in America! Not after customs though.    The American custom process is much stricter and complex than the European one ( pre-Brexit at least). You are asked a number of questions upon arrival. Although the staff seemed friendly enough all instructions must be obeyed! This did take longer than first hoped. Another security check took place before we were finally out. A quick bus to our hire car company commenced before we were finally on the way once we chose our vehicle.  It was interesting to note the differences on American roads. From yellow traffic lights and lack of roundabouts. Even the cars were different in many respects. Red indicators? No front number plates? All here in America.  We finally arrived at our hotel for the trip, Cedar Point’s Express Hotel. Although simple  it was clean, tidy and welcoming.  Ride pictures above the beds is such a nice touch!  McDonald’s was our first stateside meal  (conveniently located across the road from the hotel). The burger was certainly more tasty amongst a bigger portion and unlimited refills (a common measure in US eateries).   Day 1/ Monday- The Magnificent Seven-teen Despite the long flight, I managed to wake up bright and early. Then again, I was still running on UK time so, 6am Cleveland time would equate to 11am in London.  Monday would be the first of three full days to visit Cedar Point.    Home of seventeen coasters (eighteen including both of Gemini’s track), the park boasts the second highest coaster count in the world. Least until a few years time when Energylandia will probably top it all.  The park features it’s own road/highway which may be the only major access route to the park. The views of the ride skyline make it what is arguably one of the most beautiful and impressive theme park views around!  They didn’t lie about it being a roller coast.  We parked up and arrived promptly. One of the advantages of staying at Cedar Point property is being allowed to enter for early ride time, one hour before main opening.  After playing the Star Spangled Banner, we made our way to our first attraction of the day, Steel Vengeance (the patriotism there is impressive).  New for 2018, this RMC replaced the ageing Mean Streak coaster, taking it’s layout and making it better.  The hype for this ride was unreal. I know I shouldn’t judge an attraction before riding, but I was unbelievably excited to experience this!  Such a beauty! Watching this ride going around it’s circuit!    So, how was Steel Vengeance you ask? Absolutely Incredible! The ride is impressively tall, fast and packed with airtime (both floater and ejector) and hangtime amongst a lengthy ride duration.    I came off this ride immediately knowing it to be my number one coaster, and that was just from a middle row ride!   Cedar Point may not be specialists  when it comes to turning, but SV definitely had some (if you look hard enough). From it’s styled lighting and story boards. They even feature different dispatch announcements for each train (Chess, Blackjack and Digger).  This was my first RMC, so fingers crossed I haven’t set the bar too high already and don’t appreciate others as a result.    My only criticism is naturally their ‘no phone in queue line’ policy, where phones must be put in a locker prior to riding. They even had undercover staff in the queue looking for anyone who snuck their phone in! There was also a security/police personnel at the entrance in case of abusive guests.    Things aside, Steel Vengeance is an incredible ride and worth tracking out  for alone (amongst Cedar Point’s other amazing rides).  Maverick was the second ride of our trip. This intamin blitz coaster opened  in 2007 replacing the former flume ride. I really like how they have preserved the old  station and reused it as Maverick’s queue even if it is just  your average cattle-pen.    Maverick really surprised me. Whilst I’d heard great things about this coaster, this thing literally wowed me!  From it’s tight intense transitions, landscaping down to it’s hidden launch which was just amazing.  This ride for me narrowly beats Taron due to it’s variety of elements. And turnsurprise launch. There is also a back story to this attraction too.    We had a bite to eat next at this Smokehouse place. We all had spicy sausage, chips and a muffin.  It looked a lot more delicious than this photo suggests,  I like the details on these presumably old posters and signs.  Millennium Force was number three. The hype this coaster gets is absolutely insane, so I was concerned it would be overrated (given it’s mixed reception from enthusiasts).    I queued (ages) with an open mind trying not to think of how much I might like the ride.    Millennium Force surprised me! Often ranked very highly on coaster polls I was greatly satisfied this ride turned out to be just as good (if not better) from what I was expecting.    From it’s 300 ft plus cable lift hill, the ride delivers in plenty ways. There is definitely plenty of force as this coaster flies around it’s circuit. There is also plenty of interaction a lot more airtime than I was expecting too. Who said it was forceless?    I honestly came off shaken, in a good way which is why Millennium Force gets fifth place in my top 10 (speaking in September 2018).    N.B the gap between the 2-7 on my coaster ratings is pretty minuscule.    Having done what are arguably the three biggest (and best) rides at the park it was time for something comparatively smaller, Iron Dragon.  Opening in 1987, this Arrow suspended coaster is one of just five that remain operating (once 10). It’s also the oldest to remain operating (fourth one made).  The ride wasn’t anything remarkable, although  I suppose it is one of the older ones of it’s type. Least I’ve now managed to one with the old Cars I guess.  Rougarou was next. This B&M coaster used to be a stand up but was converted to a floorless a few years ago.  I was pleasantly surprised with this ride. Like really surprised! The pacing and momentum through those inversions and helixes was superb. Truly an underrated coaster here and everything Dragon Khan should’ve been.  We headed east next to Gate Keeper, however it was down so we did Wicked Twister instead. This was a pleasant surprise and definitely a lot better than expected. The feeling of those launches and seeing the track top above was one crazy feeling!    Blue Streak followed, which was first and last wooden cred of the trip. This ride was pleasantly fun and reminded me of Big Dipper and Nick Streak at Blackpool. At 54 it is also one of the oldest coasters too.  We headed back to Gate Keeper which was now running which would by my second B&M Wing Rider.  Apart from the view onto the car park, I thoroughly enjoyed this one, from it’s selection of elements to the interactions near the entrance and theming elements! A better ride than Swarm in some areas but not in others.  We took the Sky Ride down to the entrance to experience Raptor. Not the Towers one. This version is an absolute classic and similar to the ones the first Magic Kingdom park’s used to have. They offered pleasant views of the park and peninsula. A shame Drayton spited theirs!  Raptor opened in 1994 (the same year as Nemesis) which is also a B&M invert. It was hear we also experienced our first ‘in line shutdown’. No P.A announcement but they managed to get the ride up again pretty quickly in around 10 minutes. The amount of people leaving the line without appearing disgruntled was remarkable. They certainly seem more relaxed out here! We managed front row on Raptor which turned out to be an impressive invert. It was a bit like Inferno but bigger and better. Some of those inversions really pull force and put you off guard, especially that reverse inline.  Currently my second favourite of four inverts (just four?) and favourite B&M in this park!   We grabbed another of many soft drink refills from the Coadter’s Diner before making a move to the further North Coasters in this park. The amount of free style refill and drinks choices out here is remarkable and offers considerably better choices than back home. Jamie Oliver is one of many reasons why the UK doesn’t get nice things anymore! We did Corkscrew, another of several Arrow coasters at the park. Despite its age I found it surprisingly enjoyable.  Magnum XL was our next ride. In 1988 This beast was the tallest coaster in the world at 205ft tall, until it’s slightly taller sister the Big One stole it!     I found my first ride on the Magnum noticeably jerky and uncomfortable almost to the point I proffered The Big One. It’s a good job I didn’t just do it once! It’s still popular too.    Gemini followed. This is an interesting attraction in that it’s a racing coaster that looks like a woodie in places but is actually a steel coaster. It’s height implies it’s a thrill coaster, but it mostly rides as a thrilling family ride.  Whilst Gemini may not have the frills and excitement as other coasters at the park, it perfectly serves it’s purpose as a fun and exciting ride. The racing element here likely helps enhance this factor. After Gemini we raced over (pun intended) to Cedar Creek Mine Ride, the final of C’s Arrow quintet. This is the second oldest coaster operating at the park, which you can tell from old fashioned restraints style which are manually functioned by ride staff. It also occupies one of the larger footprints too. Aside from it’s historical significance, there isn’t anything remarkable about this ride as nothing really sticks out for it. Least the location is nice though. Still beats El Diablo. We took a quick break from our coaster and soft drink hoarding by going on Sky Hawk, the park’s S&S Sky Swing. This was honestly tonnes of fun and swings much higher and longer than Rush indefinitely. Valravn would serve as our final ride and Cred of day one. We joined the queue just before it closed and spent most of the time chatting an American family who seemed quite friendly; I found most people during my trip out there friendly. Timing it right (when staff asked for a three), we finally boarded what would be our final B&M we hadn’t done at the park.  Although Wise and Martin seemed to like it, I came off feeling like something was missing. Like key wow factor moment. It probably didn’t help being asked to randomly swap seats with another rider.    Despite it’s height, the drop felt empty and I think the reason for this is largely down to the lack interaction. Whilst CP isn’t a park that specialise in theming, they could have at least added a tunnel or something as that alone would already be a noticeable improvement both to the ride in appearance and experience. Don’t get me wrong it’s not a terrible coaster (far from it). But I just feel I csme off it feeling a little disappointed and wanting more and preferring Oblivion to it despite being a longer ride. I think the second half is generally better on this one! Least Yukon Striker actually has an impressive first drop! Now your probably thinking I’m missing out on an important ride here. Something that you can’t help but notice really impacts the park’s ride selection and skyline. The answer Unfortunate is No. we didn’t go on Woodstock Express on day one! Oh, and Top Thrill Dragster was down due to some cable replacing work, so looks like we’ve been spited a Cred here. Or have we?    End Of Part One      

  10. Like
    Matt 236 reacted to Stuntman707 for a blog entry, First visit to Blackpool review   
    My first experience of Blackpool started off before I had even arrived. Driving into the seaside town, the first thing you're greeted by are miles of banners for Icon. Blackpool is first and foremost a tourism hotspot and the Pleasure Beach is very much at the centre of this town. My first impressions of the promenade are not entirely positive. The street is quite tacky; donut stalls, arcades, casinos and pink horse rides are found along length of the street. The amazing views out to sea and sandy beaches redeem it somewhat.

    On my first day at the Pleasure Beach, I was pleasently surprised. There was no lengthy wait to get in yet the park was thriving with guests on Saturday. This continued with relatively short queues compared to rival UK parks. What I love most about BPB and what has driven me to visit are the unique rides and layout the park has. All of the coasters are intertwined within one another in a way like no other park I've visited before.
    The park maintains a diverse range of attractions with something for everyone to enjoy. Paired with very strong transport links, this makes BPB a great place to visit for anyone.

    Presentation & Service
    The park has a uniquely historical charm. I will say the main ticket office is quite grand inside, the staff here are well presented in classic suits. The office and the entrance were well staffed with more than enough people to handle larger crowds. Most of the staff in the park were cheerful apart from a few which can really make or break good a day out for guests. Fountains, fountains and more fountains were everywhere in this park. in the floor, on the coasters, ride areas, paths and are an attraction within their own right with a nice little show every 30 mins.

    Food & Drink
    Many of the Bars and the new Coasters restaurant have a modern, tasteful and clean look to them which I really liked. Most of them even served champagne. There were of course the standard fast food outlets too found at any park. We ate at the Coasters restaurant on the first day and I was very pleased with the quality and the price of the menu. I thought it was excellent value and I really hope to see more of this standard of food with similar affordable pricing at the park in the future.

    The Rides
    The Pleasure Beach has a number of historical rides with by far the best one for me being River Caves. This indoor boat ride feels untouched, all the effects and scenery still look to be in working order. There are no gimmicks, just gentle background music, some narration and great atmospheric sets that the boats sail through. It's just a really nice boat ride.

    Grand National is by far the worst historical ride at the park. This is a duelling wooden coaster that bounces and partially derails around the corners. It's set through a beautiful workshop behind Valhalla with tufts of grass growing through the tracks. The Big Dipper and the Velvet Streak are much better wooden coasters for their age.

    Steeplechase is the most unique and rare coaster at BPB being the only ride of it's kind still operating in the world. It consists of three horse shaped vehicles running on vertical track rails. The track moves freely over the terrain with minimal support structures and has the ability to tilt the horse vehicles around the bends by offsetting the lower rail.
     
    Forming part of the Blackpool skyline, The Big One is the second Hypercoaster I've ever been on and the tallest in the UK at just over 200ft high. The Hill and first half of the ride are the real highlights, you can see all of Blackpool at the top! The first airtime hills as of any hypercoaster are breathtaking and unlike any other coaster experience. The lower half of the ride feels more like a shopping trolley in a carpark however with a very jerky ride. A real shame that the station is literally a warehouse. No attempt at theming was made at all and frankly I've seen better industrial units. It's still worth riding for the experience.
     

     
    Infusion is highly regarded amongst many as a terrible ride. The theme of the ride is simple yet so dynamic with water jets crossing streams between the twisted steel, it almost looks like an engineering water sculpture. I want to end the negative hype and say that the ride is not as rough as people say it is. It's not smooth either but I've been on worse. I would ride it again if I returned.
     
    Revolution was a strange coaster for me. The station is at the top of the ride. As there are no airgates, there's a constant safety announcement on loop along with the original yet dated claim that it will be "the most thrilling ride of your life". It's a shuttle that sends you round a loop forwards and backwards, the backwards part being more nauseous than thrilling. The best thing about Revolution is the classic Arrow loop support structure.
     
    Notably the best dark ride at BPB is Wallace & Gromit's Thrill-o-matic. Each scene is beautifully crafted to look just like the films. The voice overs, audio, lighting, everything is spot on and the ride has a decent length. It's charming, funny, northern and colourful. "I've got patent pending on that", "You'll be hearing from my solicitor about this!", "Cheeese" ?The ride cars are like giant slippers which is just fantastic. It brings back childhood memories for me too, For me it's easily the best dark ride in the UK.
     


    My gosh where do I start with Valhalla? It is an epic boat ride experience. The sets are impressive and the drops are brutally soaking wet. I started by submerging my shoes in a half filled boat. The flames were impressive, the steam was intense, the ice scene was frosty. It's really a one of a kind boat ride. A must do at BPB.
     
    The first Mack coaster at BPB; a bobsled called Avalanche twists and turns between Revolution and Icon. The station and surrounding area feel as close to Euopa Park at Blackpool as you can get.  The Swiss music and chalet really have a similar atmosphere. Avalanche itself however is much better than it's Europa Park cousin. It has fast, snaking turns that pick up speed ending in two intense helix turns towards the bottom.
     
    Finally the newest Mack coaster, Icon is by far the best ride at the park. I'm still in a dilemma about where it ranks in my all time favourites as it is that good. Frankly I was overjoyed when I found out Pleasure Beach were building a Mack megacoaster in the UK. I loved Blue Fire at Europa Park and this is no exception.
     

     
    Mack launches are not entirely linear. The best way to describe it is like being pushed on a swing, it starts rolling and then builds up the momentum. If you expect an Intamin style launch, you will be disappointed. The airtime hills, swaying turns and punchy acceleration made it such a smooth and enjoyable ride. Riding on the front row, you get a very floaty and fun ride. On the back row, the ride is the most intense with forceful positive G's and sharp, quick pops of airtime. The momentum of the ride doesn't end until the last turn as the second launch takes you up and over probably the best designed immelman I've ever seen.
     

     

     
    The theme is minimal yet exremely well presented. The music is dramatic and catchy. The seats are open yet comfy, the OH restraints feel like lap bars and they swing down and spring up making dispatch lightning fast. The Mack bag flaps are convenient yet secure. It eats through the queue line so even waiting for the brand new ride is quick. All I can say is BPB have got something really special here. Overall, Icon is just a fantastic attraction. I think it's the best new coaster we have had in the UK this year and the one I've most been looking forward to.
     

     

     

     


    Conclusion
    Blackpool Pleasure Beach is a very well rounded, affordable park which is easy to get to with plenty of staff on hand and is home to several unique experiences in the UK. The very reasonable entry price along with the new ride Icon really gives main rival Merlin parks a run for their money this year. It also helps BPB that their operations are much better than Merlin's have been this year in general. I'd definately return just to ride Icon again but I'd stay for the charm of the undeniably british family run park.
     
  11. Like
    Matt 236 got a reaction from terrortomb for a blog entry, Wickerman- A Hot Topic   
    The Wickerman marks a noticeable and remarkable  change from previous Secret Weapon coasters. Not only does it aim more towards older families (over thrill-seekers) but it doesn’t feature a ground breaking element (if one can excuse their previous claims. It’s made out of wood too by the way. This review contains spoilers. 
     

    Now enthusiasts, fans and the like have been wanting   a wooden roller coaster at Towers for years. Previously with little success, until now. Cross Valley was cancelled and for years, Wooden coasters were deemed unmarketable. It perhaps doesn’t help the majority of U.K. park goers only have Blackpool and Stampida (at a push) as notable comparisons to wooden coasters. 
     
    As time passed, the idea of a Woodie gradually warmed up. Attraction designer John Wardley had always wanted a Wooden coaster at Towers. A Wallace and Gromit themed coaster was just one of many ideas. 

    Years later and the concept for the then labelled SW8 was announced and met with mixed reviews. Many were let down and concerned by the ride’s apparent small and mundane layout, whilst others were concerned of the ride’s theme.
     
    Construction progressed and again marked a remarkable difference from previous SW projects. Whilst the others were somewhat more secretive, the park in this case almost wanted more to know of what was to arrive. Windows, posters and video teasers frequently appeared, giving visitors what this future attraction may deliver. 

    After numerous unfortunate weather delays (which seems to be a recurring issue with SW rides), Wickerman opened to the general public. Aside from it’s reliability it was met with mostly positive reviews and some saying it was the best thing at the resort to date. 

    Being the first Woodie in the U.K. since 1996 and at a Merlin park, many could regard the ride as highly successful. But how? The ride doesn’t feature a notable world’s first?

    The Wickerman does not need a world’s first element, the ride is a complete package. An experience. 

    It all begins from the moment you enter the queue line entrance, welcomes by a sign that is effective and blends in without being too garish or generic. There may be Pirate attractions around the corner, but the ride fits in almost like it has always belonged there. 

    One may argue, too many newer attractions uphold bland and repotive queue lines, frequently resorting to ‘the cattle-pen’ layout. Not Wickerman. 

    The ride’s queue gradually progresses up hill, managing to showcase the ride whilst seeming to head away from it only to become nearer. This queue line style is reminiscent of Tussauds designed rides such as Nemesis and Colossus. The noticeable theming such as buntings and different zoned audio in places, is a welcoming addition. 
     
    As we become nearer, we reach a baggage hold and then enter into the pre-show room. The show isn’t the longest but delivers a short but sweet delivery into setting the scene and storyline. 
     
    We now enter the station itself, where the pens (gates) await to open taking the next riders onto the train. The thematic announcements, lighting and styles combine nicely to the already impressive setting and atmosphere. 


    The ride takes a slight drop out of the station through a 180 curve and we pass with some speed before reaching the lift hill after another 180 turn. It’s not the tallest by any means but still looks impressive height wise. 

    We then enter another curved drop (this time enclosed) before we gradually drop. The ride from here features numerous hills, helixes and turns as the train races around the circuit. Several times interacting with the impressive Wicker statue (filled with smoke and fire effects). It’s not the longest, fastest or tallest but makes for one exciting ride. 

    The ride ends after a final small banked curve and enters the first of two break runs. Numerous times smoke and light effects activate, as the train slowly returns to the station through an enclosed tunnel, the third one in total. 

    The ride’s trains are immaculately themed, replicating a Wickerhead and can carry upto 24 riders per train. There are three in total resulting in a theoretical throughout of just over 950 people an hour, which isn’t a bad throughout. 


    The shop is also surprisingly well themed (and looks even better in person). It features plenty of Wickerman merchandise, from your usual T-shirts, trains and keychains  to the more unusual Wicker models and wood pieces. 

    How does it stand amongst other Woodies? 
     
    Balder has airtime, Wodan has theming with relentless pacing  and Joris has the fun racing elements with niche features. 

    The Wicker feels like a  complete experience attraction and feels like it takes some elements from these. The ride’s first drop features some surprisingly good airtime (especially towards the back), there’s some great theming and impressively forceful areas within the attraction too. 
     
    One could argue it weakens  towards the end a little. However it still offers a highly enjoyable layout. John Wardley is said to have made some improvements to the first drop of the ride. 

    As it currently stands, the ride is now my favourite Wooden coaster in the U.K. and joint second favourite in Alton Towers. It may be the most immersive attraction to open in the U.K. since Hex. 

    Honestly speaking, the ride would not look out of place if it was located in Efteling or Phantasialand. 
     
    Unfortunately this is where these comparisons end. 2018 for Towers is a high-end investment year and the park should be in top form. If only this was the case. 

     The park still continue to face operational cuts  
    as parent company Merlin see the park as struggling despite numbers gradually returning. This has resulted in mothballed kiosks, staggered  openings, reduced hours and deductions to capacity. Even baggage holds have disappeared. 

    On my second day visiting, four of the main coasters broke  down simultaneously,  resulting  in longer queues and complaints. Whilst this could have been an unfortunate coincidence, it does question whether there have been further staff reductions. I don’t recall witnessing this on previous visits. Not to this level anyway. 

    It was also a 4pm close, which felt too early as lots of people were still around after 5pm. The Rapids also seemed short of boats and the monorail no longer allows people on the platform unless the train has stopped. This has reduced the capacity significantly.  

    Europa Park have managed to reopen their rapids after a major fire and relocate most of the food offering. Meanwhile at Towers, we still have Toadstall and Sub-Terra closed after 2-3 seasons and food outlets remaining closed on super-peak days. 
     
    I understand both parks have different structures, but it is disappointing that Towers is being financially starved and limited in such a year. Just to please faceless shareholders, turn an even bigger profit and build Legoland clones. 

    I do also worry how Wickerman will age after it’s first couple of seasons, especially considering Merlin aren’t known for great upkeep. 
     
    Will the baggage hold still exist? What state the pre show holds? How re-rideable will it be? The state of The Smiler, does not hold much reassurance. The ride looks rather grotty and many effects remain broken. Just one effect is still working in the projection room. I’d like Towers and Merlin to prove me wrong with Wickerman. 

    Right, I think it’s time to go back to the positives. The conservatories and Pagoda look competitively better after their restorations. Duel seems a noticeable improvement in most areas, whilst there is still room for improvement, it is believed to be a working project. The staff also seemed particularly friendly too.
     
    Wickerman is an excellent coaster and will hopefully pave the way for great things in the U.K. all Towers need to do is maintain and look after it. All we need is for Merlin to give Towers more budget and  put them off budget cuts. 

    Wickerman 
     
    Nine Out Of Ten
     

    2B669A04-336E-45CF-B0A8-F89E9166BA41.jpeg

  12. Like
    Matt 236 reacted to Coaster for a blog entry, An ICON launches in Blackpool - My Review   
    A cryptic wheel cover and demolition of a bridge, followed by markings on the ground.  A pIt of concrete footers.  Then a coaster.  Even after watching the project for well over two years, it feels surreal standing next to the twisted metal track of Icon and seeing the trains swish around what was previously a lake.
     
    Visible from many locations within the park, Icon makes its presence known simply by being there.  It may not be tall, but in terms of land covered it’s HUGE.  First impressions heading up the ramp seeing the Immelman looming up ahead are impressive, but the approach from the ride entrance side is the money shot.  It’s such an impressive sight with the huge entrance structure, glorious soundtrack playing and the smart gold trains whizzing around you and other rides at the park.
     

     
    The queue line is fantastically landscaped with amazing vantage points to watch the ride, and whilst relatively short manages to catch various sections of the ride’s amazing soundtrack.  It really is sublime standing there, hearing the launch audio, and seeing a train full of excited riders slowly exit the station before the train is hurled through swirling mist and into the tunnel.
     

    Yes, they have finished the fence now!
     
    Decorated in style, the ride features various elements of theming such as a garden with named posts of those involved in the project, a small water feature, mist effects and a nice entrance area/viewing platform.  Given that Pleasure Beach is an amusement park at heart, I have to give them credit for putting so much effort into the overall experience of Icon, it has really paid off and creates a unique atmosphere around the ride.
     

     
    Entering the station, the soundtrack hits you like a ton of bricks and does a great job of building the hype - alongside the class decoration, lighting and mirrors, it’s one of the best atmospheres I’ve ever felt inside a coaster station.
     
    But… is it any good to ride?
     
     
    The excitement builds as you dispatch from the station, with the launch audio gradually getting louder before launching you towards the mist-filled tunnel with “IIIIIIIIIICON” ringing in your ears.
     

     
    Flying through the misty tunnel, an almost dream-like moment of obscured vision is followed by entering the top hat element completely disorientated, before cresting the hill and being treated to one of the best airtime moments I have ever known on a coaster.  On the back, you crest the hill slowly before being thrown out of your seat on the way down, whilst there is some ejector as you crest on the front.
     

     
    Diving through the garden for the first time, you enter the inclined loop before swerving to the left, right, then diving underneath Steeplechase and Big Dipper.  Whilst I didn’t feel the near-misses on-ride as much as I expected, it’s an engineering masterpiece to fit the track there and the S-turns provide some fun forces before you are taken back over Steeplechase into what I found to be one of the best elements of the ride.
     
    The heart-line roll offers a completely different sensation to the beginning of the ride, creating a stark contrast.  From fast-paced ground hugging turns, you are taken into some ridiculously comfortable hang-time – the amazing Mack restraints are really used to their potential here, allowing you to hang freely (but comfortably) for a second before “catching” you and throwing you into two small and sudden moments of airtime.  Leading you back through the tunnel of mist, I found the two small airtime hills followed by the second launch to be a highlight of the ride.
     

     
    With the station and surroundings a blur as you fly past them, you enter the Immelman.  It’s quite something seeing The Big One essentially turn-over, and the element is a lot of fun at the front – at the back, it’s quite simply one of the most insane moments on any coaster.  You’re taken from ascending what feels like the start of a loop to hang-time, then ridiculous “sideways-airtime” as you come down the drop, before being thrown into a steeply banked Stengel dive and then into the turn.  This is one of the perfectly executed moments of Icon.
     

     
    Coming out of the over-bank and into the airtime hill, you are thrown yet again out of your seat before twisting onto your side into a tight helix.  I found the force to be decent here, with a good view of the theming if you’re sat on the left-hand side of the train.  Forcing you out of your seat yet again, you twist over to the right to take a majestic dive over the ride’s entrance area before entering yet another unique element.
     

     
    Wonky-airtime.  Yep, Icon has it.  You’re taken into an off-banked airtime hill, giving the impression that you’re going to be thrown into the totem poles (a fantastic throwback to the park’s past for those who remember, btw!) before meandering into the high-five element and slithering back into the brake run.  The high-five element felt quite weak to me; it’s very clever and a true engineering feat, but it didn’t have the impact or sensation I thought it would as a ride experience… although with the Icon exit music becoming audible as the train hits the brake run, I soon forgot about that!
     

     
    After my initial rides on Icon I was unsure but having let the coaster properly warm up, it has become a firm favourite.  To me, it’s the definition of a perfect coaster; it’s long, has a number of unique elements, isn’t inversion focused (yet still has two perfectly placed and impactful inversions in the layout) and the airtime is second-to-none.  Every element serves a purpose, and the ride is taken so comfortably yet isn’t afraid to throw you around.  The decoration is excellent, and the soundtrack is pure bliss; easily some of the best audio I have ever heard at a theme park, The Notable Stranger has done an excellent job.
     
    My concerns going forward are the maintenance of audio systems, and effects; the train lighting and mist has already proved unreliable, and the ride has only just been open a week.  Pleasure Beach are historically not the best with keeping audio systems in check, but I hope Icon changes this trend. 
     
    Thanks for reading, a few more photos below
     

     

     

     

     

     

     

     
    Icon is incredible, and offers something that the UK has been missing for some time.  Pure quality. 
  13. Like
    Matt 236 got a reaction from Stuntman707 for a blog entry, Eye Of The Tiger   
    Chessington. It is arguably one of the most iconic and notable tourist attractions in the United Kingdom and naturally enriched in facts and history.
     
    Opening it’s doors in 1931, Chessington Zoo was born and was once the largest private zoo in England as a result. Years passed by and Pearsons brought up the zoo. When the 1980’s arrived, the zoo was believed to be in decline and Tussauds (part of Pearsons) had the challenge of rejuvenating the attraction to a new generation.
     
    Special effects designer John Wardley was one of the key people working on this project, which would transform the failing attraction into one of first proper theme parks in the U.K. In 1987, the attraction reopened as Chessington and was believed to be successful. Built on a relatively low budget, some of the park’s attractions included the powered coaster Runaway Train, cult classic dark ride ‘The Fifth Dimension’ and tradition logflume, Dragon River. It is the latter we shall focus on here (with good reasons to follow).
     
    During it’s early years, the Dragon River was richly themed, from it’s giant Buddha, Dragon tunnel and rock work, which dominated the ride’s lifthills and surrounding area. It’s Asian architectural design and landscaping perhaps once regarded the ride as one of most richly themed attractions out there. Some say the water was even dyed once to further enhance it’s then mystic theme. Years later it would became renamed as Dragon Falls.

    (Above) The ride during days of past when theming was complete. N.B not my photo (Theme Uk)
     
    As the years passed, the theme park continued to grow and progress, however Dragon Falls through time became neglected and poorly looked after. In 2005, a large proportion of theming and rockwork was removed but not replaced, leaving the second lift and other surrounding areas to be exposed and naked from their former theming. By the time 2013 further theming was removed, including the rock faces on the main drop and remaining rock work on lift one. Once again, these were not replaced, likely down to being condemned and sufficient budgets not being provided.
     
    Around this time, the ride was threadbare of theming on the most part, with the once grand drop area looking like this:
     

     
    Compared to what  it had once been, the general state of the ride was bleak, empty and something of an embarrassment. A once themed attraction striped threadbare of it’s once grand and striking appearance. The tunnel was also chopped in half, making a barely dark experience around a ‘back of house’ location. For five seasons, the ride continued to operate in this delapidated state. Apart from a safety upgrade, only the Buddha, Dragon and station received modest touchups. As nice they were, this didn’t do much to help a ride in a shadow of it’s past.
     
    Then in 2017, plans came afoot to refresh the ride and surrounding area including Dragon Falls, which would be given a retheme with new features. Joining alongside a brand new Amur tiger exhibit, the ride would form part of a refreshed area Land Of The Tigers. Though not without it’s fault, this would be the biggest overhaul on the attraction during it’s 31 years of existence.
     
    whilst zombies and flames invaded other Merlin attractions, Chessington was busy finishing off it’s Tiger area. Eight months after the closure of the original area, Land Of The Tigers opened to the public. Aside the new enclosures, Chessington’s flume was somewhat reborn with a new identity known as Tiger Rock.

    The new updates drop area for the ride looks tigerrific 
     
    One of the biggest updates to the attraction is the brand new Tiger rockwork element, which the boats pass under during the final drop. This offers a great new element of excitement and interaction both on and off ride, looking much better than the previous eyesore in the previous years from the ride. 
     

    One of the best updates (from a personal perspective) is the station. There is a lot more atmosphere in there now, from it’s new soundtrack to the new artwork and lighting displayed on the side walls. I really like how they’ve kept the oriental theming and enhanced it with things such as lanterns. There’s also a cool tiger effect that activates every couple of minutes too, which is an interesting feature. 

    The exterior updates look nice enough too. 
     

    Whilst not without it’s faults, Tiger Rock joins the theme park and zoo are one. As long as the enclosures meet sufficient requirements, this may be the best way forward for much of Chessington, by becoming immersed in rides complimented by animal experiences. The tunnel features are an original touch, but the fences aren’t the most attractive. 
     

    The project has seen changes I like a lot, but others not so much. The tunnel after lift 1 epitomises this. The inside is finally back to it’s original length at long last, accompanied by some random effects/models which really complements the experience. However, the exterior looks hideous, ugly and out of place. Whilst a brightly coloured Dragon would never fit within the new theme, they could’ve done more from the hideous mess that awaits there now. 
     

    Lift two still doesn’t look great especially without any theming. The added fencing on the side makes it look somewhat worse, but is to probably prevent injury from those less able to remain seated. A limited budget from Merlin likely prevented ‘non safety’ enhancement on this section in the first place, which is a shame really. 

    The picsolve unit has been moved, and creating a new ride shop. A small one  there too I should point out. 

    Lift one looks a little nicer with the new decorations.
     


    Conclusion:
    Land Of The Tigers has breathed some new life into area and Flume ride, giving it a fresh identity on the whole as Tiger Rock. Whilst not without it’s flaws, the retheme can be seen as a much needed upgrade, from it’s stunning station to the impressive new theming on the main drop. It’s a shame some areas couldn’t have seen more work, such as theming on lift two and tunnel exterior, however I doubt they were offered enough budget to carry those out sadly. 
     
    Whilst it’s no Chiapas (and was never supposed to be), I like most of what they’ve done which is probably now my favourite U.K. flume ride, which isn’t difficult to be fair. It may not look as good compared to it’s early years, but is much better than the ones between it. 
     
    Seven Out Of Ten.
     



  14. Like
    Matt 236 got a reaction from Marhelorpe for a blog entry, Eye Of The Tiger   
    Chessington. It is arguably one of the most iconic and notable tourist attractions in the United Kingdom and naturally enriched in facts and history.
     
    Opening it’s doors in 1931, Chessington Zoo was born and was once the largest private zoo in England as a result. Years passed by and Pearsons brought up the zoo. When the 1980’s arrived, the zoo was believed to be in decline and Tussauds (part of Pearsons) had the challenge of rejuvenating the attraction to a new generation.
     
    Special effects designer John Wardley was one of the key people working on this project, which would transform the failing attraction into one of first proper theme parks in the U.K. In 1987, the attraction reopened as Chessington and was believed to be successful. Built on a relatively low budget, some of the park’s attractions included the powered coaster Runaway Train, cult classic dark ride ‘The Fifth Dimension’ and tradition logflume, Dragon River. It is the latter we shall focus on here (with good reasons to follow).
     
    During it’s early years, the Dragon River was richly themed, from it’s giant Buddha, Dragon tunnel and rock work, which dominated the ride’s lifthills and surrounding area. It’s Asian architectural design and landscaping perhaps once regarded the ride as one of most richly themed attractions out there. Some say the water was even dyed once to further enhance it’s then mystic theme. Years later it would became renamed as Dragon Falls.

    (Above) The ride during days of past when theming was complete. N.B not my photo (Theme Uk)
     
    As the years passed, the theme park continued to grow and progress, however Dragon Falls through time became neglected and poorly looked after. In 2005, a large proportion of theming and rockwork was removed but not replaced, leaving the second lift and other surrounding areas to be exposed and naked from their former theming. By the time 2013 further theming was removed, including the rock faces on the main drop and remaining rock work on lift one. Once again, these were not replaced, likely down to being condemned and sufficient budgets not being provided.
     
    Around this time, the ride was threadbare of theming on the most part, with the once grand drop area looking like this:
     

     
    Compared to what  it had once been, the general state of the ride was bleak, empty and something of an embarrassment. A once themed attraction striped threadbare of it’s once grand and striking appearance. The tunnel was also chopped in half, making a barely dark experience around a ‘back of house’ location. For five seasons, the ride continued to operate in this delapidated state. Apart from a safety upgrade, only the Buddha, Dragon and station received modest touchups. As nice they were, this didn’t do much to help a ride in a shadow of it’s past.
     
    Then in 2017, plans came afoot to refresh the ride and surrounding area including Dragon Falls, which would be given a retheme with new features. Joining alongside a brand new Amur tiger exhibit, the ride would form part of a refreshed area Land Of The Tigers. Though not without it’s fault, this would be the biggest overhaul on the attraction during it’s 31 years of existence.
     
    whilst zombies and flames invaded other Merlin attractions, Chessington was busy finishing off it’s Tiger area. Eight months after the closure of the original area, Land Of The Tigers opened to the public. Aside the new enclosures, Chessington’s flume was somewhat reborn with a new identity known as Tiger Rock.

    The new updates drop area for the ride looks tigerrific 
     
    One of the biggest updates to the attraction is the brand new Tiger rockwork element, which the boats pass under during the final drop. This offers a great new element of excitement and interaction both on and off ride, looking much better than the previous eyesore in the previous years from the ride. 
     

    One of the best updates (from a personal perspective) is the station. There is a lot more atmosphere in there now, from it’s new soundtrack to the new artwork and lighting displayed on the side walls. I really like how they’ve kept the oriental theming and enhanced it with things such as lanterns. There’s also a cool tiger effect that activates every couple of minutes too, which is an interesting feature. 

    The exterior updates look nice enough too. 
     

    Whilst not without it’s faults, Tiger Rock joins the theme park and zoo are one. As long as the enclosures meet sufficient requirements, this may be the best way forward for much of Chessington, by becoming immersed in rides complimented by animal experiences. The tunnel features are an original touch, but the fences aren’t the most attractive. 
     

    The project has seen changes I like a lot, but others not so much. The tunnel after lift 1 epitomises this. The inside is finally back to it’s original length at long last, accompanied by some random effects/models which really complements the experience. However, the exterior looks hideous, ugly and out of place. Whilst a brightly coloured Dragon would never fit within the new theme, they could’ve done more from the hideous mess that awaits there now. 
     

    Lift two still doesn’t look great especially without any theming. The added fencing on the side makes it look somewhat worse, but is to probably prevent injury from those less able to remain seated. A limited budget from Merlin likely prevented ‘non safety’ enhancement on this section in the first place, which is a shame really. 

    The picsolve unit has been moved, and creating a new ride shop. A small one  there too I should point out. 

    Lift one looks a little nicer with the new decorations.
     


    Conclusion:
    Land Of The Tigers has breathed some new life into area and Flume ride, giving it a fresh identity on the whole as Tiger Rock. Whilst not without it’s flaws, the retheme can be seen as a much needed upgrade, from it’s stunning station to the impressive new theming on the main drop. It’s a shame some areas couldn’t have seen more work, such as theming on lift two and tunnel exterior, however I doubt they were offered enough budget to carry those out sadly. 
     
    Whilst it’s no Chiapas (and was never supposed to be), I like most of what they’ve done which is probably now my favourite U.K. flume ride, which isn’t difficult to be fair. It may not look as good compared to it’s early years, but is much better than the ones between it. 
     
    Seven Out Of Ten.
     



  15. Like
    Matt 236 reacted to Coaster for a blog entry, Why Wicker Man is the best UK coaster since 1996   
    Wicker Man.  I think it’s fair to say that I had very mixed feelings during the construction and build-up process for this ride.  Whilst I was happy to see a new wooden coaster finally grace the UK line-up, I had reservations about how good it would be; there weren’t any huge drops in the layout, so would it pick up enough speed to be thrilling?
     
    On approaching the ride, the excitement builds from the moment you see the hugely impressive Wicker Man structure and entrance signage come into view with the music droning in the background.  I couldn’t quite believe what I was seeing – it’s such a compelling sight, nothing looks out of place and everything just ‘works’.
     

     

     
    Moving into the queue-line, the design is fantastic with so many vantage points for the ride – small items of theming are expertly placed creating brilliant photo opportunities.  Throughout queuing there are many good places to watch the coaster from, and it’s so pleasing to see that everyone seems to be enjoying it.  I really like how the smoke effect is pulled around the corner by the train after exiting the second tunnel, in particular.  Being surrounded by the roar of a wooden coaster combined with the soundtrack, theming and screams of joy is really something quite special.
     

     

     
    Onto the preshow, I enjoyed this and found it delivers a lot in a short space of time.  The transition is clever and the show lasts just long enough to stay interesting whilst not becoming a burden after a few rides.  I found the theatrics and changes in atmosphere particularly impressive, however it was a shame on one of the rides I had that the automatic doors at the back of the room kept opening.  Exiting into the station, the lighting and dispatch/unload audio keeps the theme consistent and is very impressive.
     
    With the thematic elements done to a very high standard, how well would the coaster itself hold up?  After five rides on two separate occasions, I absolutely love it.
     
    Dispatching out of the station, the pre-lift section is very Nemesis Inferno-esque (with the mist-filled tunnel) and sets the scene for the ride very well.  Ascending the lift hill, the views of the ride are excellent and the audio helps to build anticipation throughout.
     

     
    The first corner and drop help to build up the speed, and the tunnel adds a level of disorientation, as you exit already facing the ground.  The section that follows is truly sublime; after going over the second hill in the tunnel, you emerge blinded from the light to be thrown (yes, THROWN) first to the right, then to the left and into a ground-hugging turn.  This is my absolute favourite section of the ride; the forces are much better than I expected and the transition from right-to-left is just so much fun.
     

     

     
    Diving through the Wicker Man structure and up into the turnaround, this offers a nice view of the queue-line and theming structure before hitting the two small bumps (which are much better than they look!) and then plunging to the right through the structure into yet another fantastic and unexpected sideways-banked drop.
     

     
    I found that the flat corner goes a long way to making the ride feel longer, as it gives you time to process the elements you’ve been through before heading into the next section.  The straight drop which follows provides a nice feeling of weightlessness, however on the back row at the end of a rainy day there was some incredible airtime there!  Following this is a sharp right-hand-turn through the structure, before turning left under the lift-hill and into the brake run leaving the clank of the lift chain ringing in your ears.
     

     
    After some time to think it through, I can say in full confidence that Wicker Man is genuinely one of the best roller coasters I have ever ridden.  Firstly, it’s the first time Alton have delivered a fully complete theme under Merlin, with no obvious corners cut and nothing looks out of place.  I could nit-pick, but it's the best we've had in the UK for years - so I won't.  The coaster itself is great fun and is a superb example of a wooden coaster.
     
    Combined, it’s a masterpiece.
     
    My only concerns going forward are the reliability issues the ride is currently having, and maintenance of effects.  The fire, smoke and audio add a lot to the overall experience, and with the fire already broken, I only hope that Alton can manage to maintain them to a high standard.
     
    Thanks for reading, a few more photos below.
     

     

     

     

     

     

     
    Wicker Man = AMAZING. 
  16. Like
    Matt 236 reacted to JoshC. for a blog entry, The Walking Dead - The Review   
    So, I figured I may as well give a bit more insight about my views on The Walking Dead - The Ride.
     
    I know plenty of people have pretty much written it off already, and it's almost trendy to hate the idea, but I do think it's worth going into this with an open mind.  The overall experience is good, well themed, and does justice to what the ride and building was designed to achieve.  
     
    The entrance portal is nice.  It is standard run down Thorpe style, but it is still good.  The queue is, again, standard Thorpe in that it's "how much queue can we fit in one space", with just little nuggets of theming - in the way of themed signage and Easter Eggs to the show - to go with it.  There's no extensions or anything, so on quiet days, you will have to walk through the whole thing, which is a pain..  Audio in the area is nice and creepy, and the watchtower looks alright to be fair.
     
    Bag room is now outside the building, and is clearly unfinished at the moment.  Hopefully it can be themed up, especially to the standard of the inside of the ride.  After that, groups of 20 (so 2 trains worth) get batched into pre-show.  The pre-show is extremely basic - a minute long video featuring a character talking to you, encouraging you to make your way through the building because we're under attack.  It's well done, and I don't think it will get tedious during re-riding, but I feel like they could have done more here.  Some big special effect, to give you the personal reason to get moving, rather than some guy on a screen telling you...
     
    The walkway to the station is exceptionally well themed.  You go through different areas of 'the safe zone', and as you go through them, audio is triggered saying how those zones are under attack, encouraging you to keep moving.  The tone is perfect here, and really sets up the experience well. 
     
    The ride itself is themed to a 'transit system' in the safe zone, and is being used to transport you to safety.  It's clever, and gives you a reason to be on the ride.  From there, it is just X, with special effects, and I don't think that can be stressed enough.  I really hope that people have ended up being ignorant the OTT "it's the scariest thing ever" marketing approach, or are able to just look past it, else it sets the ride up to fail.  In saying that, the special effects that are there are good, and really do enhance the ride experience.  There aren't any animatronics, just zombie mannequins (which aren't the greatest, but to a casual rider will more than do the job).  There's also screens, smoke, audio and lighting effects, all of which are used very well.  The one stop during the ride is a real highlight actually, fitting in with the story perfectly, and just being a lot of fun!
     
    The ride ends with us still being under attack; everywhere in the safe zone is overrun with zombies.  The post-ride experience happens, in the form of a loud noise, and is...just a bit naff?  There's terrible noise bleed from there to the waiting bit before the station, so if you've been unfortunate with timings, it does spoil it somewhat.  There is more to it, but I believe that tweaks were still being made, so I don't know what to say / expect from that for now.  There is a lot of potential there, but it needs a bit more direction.
     
    So yeah, to round it all up...
    +Fantastically themed experience
    +A fun ride experience, with good special effects
    +An experience that stays true to what the original X:\No Way Out aimed to do
    +A cohesive story which is easy to understand
    -Pre-show could do with a bit more oompf
    -Post-show needs a bit of clarity / more direction
     
     
    But before I go - One final thought.  
     
    I like this, I won't deny that.  I also liked X.  I haven't decided whether I like this more than X or not, but that's neither here nor there for now.  Personally, I think X is the better thing for Thorpe now; it had potential to be a fun ride which was accessible to all.  
     
    I can't help but wonder what Thorpe could have done with X if they had the budget this had.  Or even half the budget.  They really could have created an attraction where you rode "on a wave of light (and sound)", went through tunnels of light, etc.  I imagine that having the trains 'chase' lit up track, with lasers and smoke effects around, along with an extended original soundtrack would have been more than possible, along with some fun lighting effects in the entrance and exit walkways.  I reckon I'd have loved that, as would a large majority of people.
  17. Like
    Matt 236 reacted to Marhelorpe for a blog entry, Wicker Man - The Truth   
    When it comes to reviewing something, I try to be as honest, straight-talking and truthful as I can to the reader because above anything else, integrity to me is the most appreciated value I admire in someone when I am seeking for advice with their opinions. That way, if I decide to pluck down my own money, time and effort on something, I can be assured there is nothing being kept hidden when trying the product myself and therefore, trust can be built.
     
    I believe this first paragraph needs to be put at the very start of this review because after trying Wicker Man for the first time, I want to be as honest as I possibly can in what you are about to read. There are presently a lot of exaggerated claims, promises and expectations being thrown around about this coaster at the moment by various people and I refuse to fall into this category, so everything below is exactly what it is with no filter in place, for good and bad.
     
    Now onto the ride itself. I’ve been moderately quiet during the construction of Wicker Man these last several months despite the constant updates, advertising, drone footage and leaked name ages before, primarily because time and time again, I have stupidly built false promises and expectations with a lot of Merlin’s recent investments these last several years. Promises which inside I knew they couldn’t deliver but still believed in nonetheless and as a result, I have been scarred by it all and have a real grudge against the majority of Merlin attractions that have been built across the parks from 2014 onwards. To be blunt, I approached Wicker Man with a pessimistic view from the day it was announced until the day I finally rode it.
     
    Wooden coasters for me are something special; special in a way that cannot be described easily. Because despite not having fancy elements, being the fastest or tallest or the most amazing coasters out there, they tend to be underestimated a lot of the time and can really surprise you with how great they are. I’ll never forget that first ride on Megafobia at Oakwood, Wales back in 2010 where it left be stunned. Also quite recently sitting on the back row of Balder at Liseberg, Sweden in 2017 and being shocked and amazed by the extreme forces you go through, especially down the first drop after the lift hill. It certainly is an amazing feeling!
     
    So whilst I was pessimistic given Merlin’s track record for the last 4 years, coupled with their management of special effects, I was secretly all this time really excited to try Wicker Man and didn’t want to jump to any conclusions too quickly and then regret what I said all the time before trying it (e.g. - Derren Brown’s Ghost Train). I simply didn’t fall for any of it this time and approached the coaster with an open mind for a change.
     
    But my word, I’m really glad I did that now, as this coaster has been quite a surprise!
     
    To begin this thorough and in-depth review, I’d like to begin with the setting and scenery of the attraction which will be the first thing every person sees upon experiencing this ride:
     
    APPEARANCE AND SETTING:
     
    When I was at the park’s fireworks display last year and finally saw the majority of the track constructed, I can’t lie, but it did look quite impressively large and dominant through those window fences. However, when seeing it fully constructed and running, the thing looks wonderful!
     
    Everything about this ride looks brilliant. The track is moulded against the landscape very well, the rumbling sound of the trains really dominates the area similar to Nemesis, the audio sounds superb and there was a huge amount of buzz and excitement flowing through the entire area on it’s opening ceremony day. Another nice touch was seeing a wooden coaster fresh, because I’m so used to seeing wooden coasters where the wood has faded into a dull, grey colour that it was nice seeing it all looking and even smelling fresh and yellow for once! As silly as this sounds, it made a nice change for once.
     
    The entrance plaza and queue line is nicely routed, landscaped and constructed too. Seeing loads of fire beacons filling the plaza with real fire used, coupled with the nicely themed entrance and bizarre-looking vegetation to match the rest of the ride’s theme made the whole area feel more permanent, complete and designed well, unlike the ugly-as-heck-yellow-box-of-an-entrance The Smiler uses. A small touch I liked in the queue were the little bits of theming present used for lighting and signs as you progress nearer and nearer to the station. Unlike the typical laminated, dull-as-anything printed signs we see so often across other rides across Merlin, these were all shaped and sculpted to match the theme, which was a nice detail I appreciate the team for doing. Also, having a queue line for the most part which is linear and doesn’t have endless cattle pens like Smiler and Rita was another touch I appreciated, plus, the queue oddly seemed wider too compared to most other rides.
     
    For the landscaping, this is a mixed bag. Whilst some areas surrounding the coaster have clearly been worked on with new plants and turf mats installed, others have not and look as though they are still in the middle of being constructed with dirt and soil everywhere. Also, something I wished the team did before opening this ride was to clean the concrete supports holding the track in place because they were filthy all over and looked quite off-putting, especially in contrast to the freshly installed wood for the track. If the park can clean these concrete supports using a jet washer as well as laying down turf or giving the remaining sections of the area some green grass, I believe it will neaten the overall profile and presentation of the ride, since it was a bit mixed in several places and could have looked better. Just a smaller detail compared to everything else, but an important one regardless.
     

     
    THE WICKER MAN EFFIGY
     
    Always knew from the moment the name was announced back in January 2018 this figure of the Wicker Man himself would be the centre of all attention and man, I can see why after finally seeing it in-person as it looks really lovely! The scale of this effigy is huge and very nicely themed and detailed, so much so that I would put it up there with something we would expect to see at Phantasialand. OK, I know that might be an over-exageration here, but that’s what I gathered after witnessing it for the first time.
     
    The wood looks genuine even though it isn’t, especially around the shoulders, the shape and design of the two-faced head looks impressive and the attention-to-detail used even for the small holes the train passes through three times was looked after which was a nice surprise. Plus the amount of mist (yes, water mist, not smoke) used really filled the inside of the figure and the holes through him, which was especially great when passing through on the train! Also, I loved how there were audio effects used every time a train passes through which sync with the real fire effects.
     
    Probably the best thing about this effigy is when you are passing through the second time after making the banked u-turn, because the position of the track which passes straight through his chest is perfect! The brief view you get when passing straight through the centre of his chest is ideal, especially coupled with the mist and fire effects used on the shoulders. It captures your attention and is a really effective head-chopper effect, especially with the small bump present in the track just before passing through. Very effective and convincing effect used!
     
    However, I have to admit, whilst it looks pretty when you see it in real-life, it will not be as impressive up-close as opposed to a distance of at least 20m I theorise. The reason for this is because those fire effects used inside the figure are actually just TV screens playing a loop of some generic flame behind a black background used when filming, plus, the resolution of these displays are not that great because up-close, you can see the pixels used and cameras can pick up some artificial flickering from them, similar to when filming Thorpe Park’s entrance screen on any smartphone or camera.
     
    Another detail that aggravated me was the size and position of the fire used on the shoulders, because when standing on the ground, you barely even see the fire used when they are lit normally, but it’s only when they are enlarged in size whenever a train passes through you can see them properly for only a few brief seconds. Not a major issues, but be aware the flame effects might not be as impressive in real life compared to what they look through promotional videos and pictures.
     
    But besides from that, the effigy is a really nicely and detailed piece of theming which I welcome being there for the coaster and can really enhance the experience, even though it has some flaws when seeing it up-close.
     

     
    AUDIO
     
    When it comes to hearing audio on an attraction, to me, this is absolutely crucial to get right as it’s a very effective piece of theming to any ride regardless of how small or big it might be, plus, it gives it an atmosphere and defines it’s character. Rides like Chiapas, Taron, Helix and The Smiler I simply wouldn’t love as much if it weren’t for their audio in all honesty, so the audio on Wicker Man had to be loud, dominant and catchy for me to appreciate as a whole much more and thankfully, this is the case!
     
    This is probably the biggest secret weapon of the coaster, because I noticed across all areas of the ride from the plaza/entrance, start of the queue line, end of the queue line, baggage/pre-show room, station and track sections there were various different pieces of audio playing from the lovely guys at IMAscore.
     
    Upon seeing the effigy around the entrance and plaza, the first track you hear sounds very happy and charming similar to Klugheim village at Phantasialand, which gives the impression to riders the whole ride itself has a welcoming theme to it all, but as you progress through the queue, you begin to notice the tune, pitch and instruments used changes and the closer you get to the station the darker it begins to sound as you get ever-closer to the baggage room. After walking through the entire queue, I am certain it’s done in a similar way to Big Top’s audio where there are at least 3 variations of the same 30 minute track, only each one has a darker and more unsettling theme to it.
     
    It’s once you are inside the building itself the more vocal sections of the audio are used similar to the snippets found online. Drums are used, the tune changes and a more honestly scary-sounding track plays inside the buildings amongst the darkened rooms. In the station especially where whilst the audio is lower in volume compared to outside, that coupled with the burning wood effect creates a really unsettling theme inside as though something bad is about to happen.
     
    A really excellent thing the park have taken advantage of is in the badge waiting room for the pre-show and station, the doors and train dispatch have themed audio playing alongside the use of lighting, which creates a really exciting atmosphere for riders and builds up a lot of anticipation! When the train dispatches, a loud roar of drums starts and the lighting in the station begins to change and flicker, similarly to how the dispatch looks on Nemesis Inferno and Black Mamba, only this time, much more effectively I would say! Same for when a train arrives back into the station too which has is timed to when the train stops on the brake run and people disembark.
     
    Just in case that wasn’t enough, even the darkened waiting tunnels once the ride finishes have themed audio matched with smoke and light effects inside, which means even the wait caused by the stacking of the trains is looked after which I thought was great! Also, the lift hill has timed audio with the train too, making the excitement and anticipation even greater for the rider!
     
    But in summary, Alton Towers and IMAscore have done a fabulous job with the audio management for this ride and should be commended for their efforts. Excellent job!
     
    PRE-SHOW
     
    I’ll keep this brief without giving away any spoilers for the viewer, but this was quite a nice addition made. The inside is shaped like a dome tent with pieces of theming all over the walls and flooring with a big projector screen right above you in front. All this scene does is give a little insight as to what the Wicker Man is, how it works and preparing you for what awaits ahead such as “The time has come for the wicker man to rise!”. The audio was nice and loud, the picture was sharp and the video was 60fps which was lovely to see.
     
    However, I have to be honest here, this scene felt unneeded and superfluous and didn’t really add much to the experience at all, mostly because of how short it was to watch. Heck, it’s only just over a minute long. To me, this seemed more like another batching room to help reduce the number of people in the station, nothing much more.
     
    A nice touch, but a needless one.
     

     
    STATION
     
    If you were to ask me “What is your favourite station for any coaster?”, I would have to give it to Wicker Man here. The station is great!
     
    Unlike a lot I’ve been through, this one did not feel crammed or overcrowded inside as the platforms on each side of the track were nicely spaced out with plenty of room to move around whilst waiting/disembarking the carriage for a start. The next part being the lighting used inside as it wasn’t too bright or dull, but instead, nicely orange/red filtered, themed and lit perfectly inside to match the rest of the ride.
     
    Also, I always look for details on the ceiling and walls for a station so that the entire room is consistently themed, unlike Thirteen with black cloth everywhere and Galactica with industrial machinery everywhere. In Wicker Man’s case, both of these areas have been attended to and look really nice with the wooden beams, themed drapes and flickering lighting on the walls for a fire effect. Glad finally to see a station where all areas have been looked after for once, yay!
     
    But to summarise, the station for Wicker Man is really well done and everything about it is perfect from the lighting, to the audio, to the theming and the consistency. Excellent work here!
     

     
    RIDE EXPERIENCE
     
    Now onto the best part finally and goodness me, this was surprising! My first ride was incredibly lucky because I was allocated the very back two seats of the train on my first go and couldn’t be happier as it’s always the best. xD
     
    The trains themselves look great, neat and fully detailed all over and they are quite comfy to sit in too. Haven never ridden a GCI woodie before, I was expecting something really uncomfortable such as Tomahawk, Stampida and even Balder to some degree, but the seating was wide, spacious and relaxing. I could easily move my feet and legs around a bit when on the train and didn’t in anyway feel cramped or pinned down in the restraint, meaning it was a really comfortable ride from start to finish. Quite pleasantly surprised by the comfort of those seats.
     
    Once dispatched and the train immediately turns right under the building, you go through a massive jet of smoke (smoke, not mist this time) filled with lots of red lighting and sound effects of wood burning. It must be said, the amount of smoke which fills this room as you turn to exit the lift hill was huge and obscured your vision for the briefest of moments. Quite liked this actually and hope it stays!
     
    Once ascending the lift hill, the audio as mentioned earlier plays through the speakers and whilst you get a lovely view to the right of what awaits, I did find the lift hill incredibly slow which killed the great pace the ride had at the start exiting the station at a surprising speed. That coupled with the absolutely stupid bend on that lift hill made it worse. I’m probably the only person who has a problem with that bend on the lift hill as whilst it was needed due to the design of the layout, to me, that should have been designed better as it frankly looks dumb, especially when you climb it.
     
    But once you reach the top where the tunnel lies, everything begins finally. What I didn’t expect on the back row was that left turn before the drop was declined slightly and as a result, was whipped round that corner incredibly fast which took me by great surprise! And even though the first drop is quite small, the airtime you get at the back going down it is quite big and was a great start to the ride!
     
    Next was the bunny hop into the second tunnel and the S-bend which follows after and this was by far the best section. Because not only are you whipped again over the second hill, but because the S-bend goes downhill the whole way, you pick up some seriously high speeds down this section and the banking of the track can whip you around a fair bit on the back row! Not uncomfortably so, but enough to make the sudden changes in orientation a lot of fun with even more airtime moments! Without doubt the best section of the layout here.
     
    Once passing through the effigy and performing the u-turn back through again, the speed does slow down a moderate amount here noticeably, but not enough to kill the pace thankfully. The bend is nicely shaped and isn’t too extreme for the riders until you reach the small hump as you race through the effigy again everything becomes faster once more. The small drop as you exit the 2nd pass-through of the figure has a bit of a noticeable jolt similar to Smiler’s 12th inversion, though nothing unpleasant, it just gives another small dose of airtime to the rider!
     
    From here onwards when the ride continues to make turns, smaller drops and twists, the train does slow down, but it still keeps a strong pace from start to end with more airtime hills and strong forces exerted on riders. Probably the weakest section of the layout is the flat and slow 180 degree turn you make just before dropping back down and passing through the figure again. To me, if this was banked or had a small dip in the middle similar to the way both of Smiler’s turns work for both lift hills, this could have made it a little more interesting.
     
    Soon later, you reach the final brake run and the main section of the ride is over.
     
    Something I need to mention is regardless of where you sit on the train, be prepared to get a little wet from the mist effects used in the effigy, especially when you pass through the holes. Apart from the mist, water is dripping from the jets used and will drip on you as a result, especially when you go through the 3rd hole. Nothing too major, but enough to notice!
     
    You enter the darkened tunnels again with themed audio and more smoke effects before getting back to the station and disembarking to leave for the exit. The ride is now over.
     
    If I’m to summarise the experience in one word, it would be “WOW!” Sure, it’s not a Megafobia or Balder killer, but compared to how it looks and what it’s actually like riding, this coaster has some serious surprises to it, the least being the several moments of airtime you get sitting at the back over various parts of the course! This coupled with the comfort of the trains made this a really fun and exciting coaster to try, even though the layout isn’t amazing. The pace is constant after the lift hill, it feels faster than what the statistics say, the interactions with the scenery and effigy are great and it’s just intense enough to allow those as little as 1.2m onto the ride without it being too much for them. Plus, even though the coaster has a few jerky moments that throw you around a bit, it wasn’t rough at all anywhere and didn’t try breaking the rider’s back like Stampida does.
     
    SHOP
     
    Again, the theming continues here too and the shop looks really nice too! Loads of detailed theming everywhere similar to DBGT’s one with theming across all the flooring, walls and ceiling and some of the merchandise was pretty nice. There was a hand-made figure of the Wicker Man available in the shop too, but for £3,000? Nuuuuuuuu thanks.
     

     
    OTHER POINTS
     
    Here are some other points worth mentioning when you try it:
     
    • There is a baggage hold for this ride staffed by workers, but I thought Alton were eliminating all of them……? Very confused…
     
    • If all three queues are full, the ratio will be 1:1:1 for main, fastback and disabled, so the waits can get incredibly and frustratingly slow at times.
     
    • Be aware the lift hill is incredibly noisy when you stand underneath it.
     
    • The shop is routed, so it may be difficult or cumbersome to reach one side of the shop to the other.
     
    • When this ride breaks down, be prepared to wait a fairly long time. Over an hour was spent sending the trains round when it broke down with full and empty trains going round constantly. I believe the ride was experiencing weight issues, hence why 3/4 rows were running round empty all afternoon.
     
    • The on-ride photo camera is at the bottom of the first tunnel drop straight after the lift hill.
     
    • Be aware there is a major design flaw with placing the camera here. Honestly shocked nobody has picked this up yet, but the smoke in the 2nd tunnel if blown in front of the camera can make your on-ride photo look very strange with a weird ghost effect. Below is this issue me and Martin ran into, so you have a 50:50 chance of this appearing. Didn’t appreciate this after waiting 2+ hours and making it our only ride on it that day:
     

     
    CONCLUSION
     
    If you have read all of what I’ve put above, you probably most likely realise by now despite going in with low expectations, pessimism and serious doubts given Merlin’s recent track record, this ride has honestly surprised me on a level I haven’t witnessed before. It’s surprised my because during all the construction stages, apparent rumours the first drop was re-profiled by John Wardey, negative stabs from enthusiasts and the constant, vacuous marketing WORLD FIRST claims I was seeing for this thing, Wicker Man has delivered on being what I can only describe as a superb family coaster. It really is!
     
    Whilst I still have some doubts and questions of the theme behind this ride for a family coaster, especially if one has seen the films or does research behind the whole sacrificial belief behind it, the park have done a superb job with theming the ride as a whole and must be given credit for it. The smallest of details have been looked at, especially in the station, the audio matches it perfectly and everything feels complete and not half-finished like Smiler still does today.
     
    But my biggest concern is regarding the special effects used. Whilst for now they might all be working great with no flaws whatsoever, I seriously and honestly cannot see this lasting too long. It won’t be long before the sprayed mist on the effigy starts to degrade similar to The Marmaliser’s The Giggler leg, or 1+ of the screens displaying a flame inside breaking, or even one of the fires on the shoulders breaking. I might be sounding paranoid here, but for a coaster that for the most part lives on the promise of the effects working on this figure, that is incredibly risky of Merlin/Alton. Hopefully I’m proven wrong over time, but I still think eventually they will begin to break one bit at a time.
     
    But besides that, if the park can get the coaster to run perfectly with no hiccups regarding the operations and technical faults it has, maintain all the effects to a working standard every day beyond 2018, they could be onto a real winner here. 
     
    Already I say this is their best family coaster without a doubt at the park, but I wouldn’t go as far as saying this is the best coaster in the country like some YouTubers and vloggers have said. It’s still loads of fun regardless and is a solid addition, but all I’ll say is don’t expect anything amazing here. Instead, expect to be surprised by it and really enjoy it for what it offers because it executes at being a fun, enjoyable woodie really well!

    Just to add a little more to this review, besides from the masses of pictures above, below is a short video showing many off-ride views, including a naughty sneak of the pre-show. Don't worry, that section is only 5 seconds long!
     
     
    So in summary, Wicker Man to me is a solid addition to Alton Towers, deserves credit for all the teams who put it together and should go down really well with it’s target audience. Heck, if it gets a 3 hour queue just from one day, I can only begin to imagine how big they’re going to get this summer!
     
    Wicker Man - 8 / 10 


  18. Like
    Matt 236 reacted to BenC for a blog entry, Something Stupid: Thorpe Half Marathon 2018   
    Something Stupid: Thorpe Half Marathon 2018
     
    How far would you go, as an enthusiast, to build your collection of Theme Park tat?
     
    ...
     
    Take out a Wonga loan to cover the cost?
    Break up with your long term partner so you can free up some space?
    How about run a half marathon to earn it...?
     
    Well, last Sunday saw me do Something Stupid as I found myself running the 21 kilometres of the 2018 Thorpe Half Marathon, all in an attempt to nab the jazzy coaster-themed medal bestowed upon those who manage to get over the finish line.
     
    And here for you, dear reader, is how I got on...
     

     
    Thorpe Half Marathon 2018
     
    The Thorpe Half is now in its second year, having enjoyed a successful - if wet - debut in 2017. Unfortunately as it's held in February, the park is closed, so the only real connection to Thorpe Park is that it starts and ends in the car park; there's no sprinting past Stealth and dashing around Depth Charge. What it does have to offer however is a pleasant run through the Surrey countryside, along a relatively flat-profile road-closed course - perfect for those chasing a personal best.
     
    I was, it must be said, not chasing a personal best. I was just in it for the medal.
     

     
    So, first things first. Sunday 25th February 2018 was cold. Bloody cold. The event organisers recommended that participants arrived at the car park by 07:45am, to allow good time before the race started at 09:00am. At 07:45am on Sunday 25th February in the Thorpe Park car park, the mercury was touching -1 degrees C.
     
    But this hadn't deterred anyone! Indeed, the car park was busier than the average in-season Saturday when I arrived, and the place was buzzing with excited, committed runners. Many of whom seemed happy to be out in nothing more than vests, lycra, and shorts. In -1 degrees.
     
    At this point I must admit that I took a large gulp and wondered what on earth I was doing here - and this wouldn't be the last time this particular thought crossed my mind.
     

     
    It's also worth saying that I wasn't prepared for doing this. At all.
     
    The fault is squarely mine, but I had done such minimal training beforehand that it doesn't even really merit the name "training". Since I booked a place at the event back in November, I had managed a grand total of two 3 mile runs on the roads around my house. Two. And on one of those I very nearly threw up at the end of it.
     
    I am not a runner. I don't especially enjoy it, so, at best this was going to be a struggle. But there was only one way to get that medal...!
     
    At this point I decided I'd take my mind off the impending challenge by having a nose around the site.
     
    First up was a mosey on over to the park entrance - which looked very bare without an actual sign there! Does this happen every season, or might we be about to get a new sign design? And whilst they're at it, the paintwork could do with a good looking over too...
     

     
    Alas I was allowed to go no further, because this sign had both red writing and underlining - doubly authoritative.
     

     
    Thanks to my trusty zoom lens though, I could peek in a little closer...
     
    ...but there wasn't really much to see.
     

     
    The Annual Pass building seemed to be getting a good dose of TLC though. Looked like it was having a new roof fitted, given the scaffolding.
     

     
    Given the red underlined signs everywhere, it was pretty clear that the toilets by the entrance were out of bounds and out of action.
     
    So bring on the portaloos!
     
    Unfortunately, you can never have enough portaloos, and in this case, there weren't enough portaloos. Queueing is par for the course at any Theme Park, but queueing in sub zero temperatures is even less fun.
     

     
    A quick look over the back of the bogs revealed very little of interest - although Zodiac standing stationary in a half-upright position looked quite strange! There was no visible work being done to X / WDTR.
     
    However, it is photos such as this one that make me think how lucky we are to have a park as pretty as Thorpe in our country.
     
    Thorpe Park is rarely praised for looking good. But with bright blue skies and deep blue lakes top-and-tailing it, it can't be denied that this is a sweet view. Reminded me strangely of a (very) mini Cedar Point...
     

     
    OK - back to the action. The event organisers had done a great job with the central runners' village area, which contained a Cookie Bar, Coffee Stall, Massage Beds, Medal Engraving, a bunch of running-related retailers...
     

     
    ...and a stage!
     
    Pictured here are the Epsom Rock Choir, who were singing with gusto despite the bitter cold. Did I mention that it was cold?
     

     
    08:45am. Nearly game time. I got changed into my kit, which naturally featured a vintage Thorpe t shirt, and made my way over to the start area.
     

     
    There were nearly 2,000 runners taking part in today's race, including many that had been bussed in by their local running group for the event.
     
    The "why am I here?" thought flickered across my mind once more.
     

     
    And we were off!
     
    The route took us past the annual pass building, down towards the car park entrance, and off to the left.
     

     
    Geek Photo #1 - the Protecting The Magic sign.
     
    Do you know the Six Spells for Safety?
     

     
    The route continued to track along the Staines Road, through the backstage areas of the park. Lots of industrial-looking buildings and infrastructure.
     

     
    And then, behold! Geek Photo #2 - I spy nostalgia!
     
    These look to me as if they've been saved from Chief Ranger's Carousel (RIP), which is great. But what will the park do with them?! Hopefully not leave them to rot...
     

     
    OK, back to the race. The course had kicked us out of the Thorpe Park grounds at around 1 mile, on to Norlands Lane, then Coldharbour Lane, past Thorpe Farm (RIP), and up to the Thorpe Bypass.
     
    At this point, my lack of fitness was really kicking in. The Sunday morning jolly at the Theme Park had suddenly turned very real, and I was wheezing after just 2 miles.
     
    What didn't help was this section of the course, which involved running half a mile up one half of the road, only to turn around and run straight back down the other half. Sigh.
     

     
    On the plus side, some great views of the M25. Oof.
     

     
    But to be fair, much of the route was through very pleasant countryside, and if I'd been more fit it might have even been enjoyable.
     
    As it was, it was a real mental effort to keep my head down, and keep moving. Just keep going. One step in front of the other. The coldness issue dropped away after 4 miles, because my body was generating so much heat.
     
    I was overtaken plenty of times, and I had to just walk up anything resembling an incline. Spotify was a massive help.
     
    The breakthrough for me came at about mile 10, where I realised that I'd made it around 75% of the course and that finishing was achievable!
     

     
    At mile 12, I could start to see the tops of some of the rides peek over the skyline - wow. Never have I been more motivated by seeing the crest of Tidal Wave's lift hill!
     
    My legs were properly turning to jelly, and the last pushes were really stop / start. But with a view like this, and the end in sight, I forced myself to go for a sprint finish for the last few hundred yards.
     

     
    I threw myself over the finish line and doubled over, my chest burning and my legs on fire.
     
    I'd done it!
     
    2 hours, 1 minute, and 17 seconds of running later, and I'd completed the Thorpe Half.
     

     
    And what was all this endeavour for?
     
    Another addition to my collection of Theme Park tat! But what an addition it is.
     
    Genuine blood, sweat and tears went into getting it, so I suspect it will remain amongst the more treasured of all the tat in my possession. It's a good looking, weighty medal and I'm proud to have earned it!
     

     
    So, will I be running the Thorpe Half again next year to add another medal to my collection?
     
    Absolutely not!
     
    Immediately after the race my legs seized up to such an extent that I almost couldn't drive home. In the days following the event, my muscles were so sore that walking - anywhere - was a very real problem. And I later found I'd sprained my left foot along the course, and one of the toenails on my right foot had filled with blood and fallen off. Yuck. And did I mention the nipple chafing?
     
    These injuries are, of course, preventable. As I said at the top of the piece, my running the Thorpe Half was Stupid. I certainly don't recommend following my lead and just running a Half Marathon in freezing temperatures with no prior training whatsoever in order to obtain a coaster-themed medal.
     
    However, for those in better shape (or with a greater commitment to training) than I... it was a very well organised event. Why not give next year's a go?
     
    ~
     
    Thanks for reading! Comments very welcome below.
  19. Like
    Matt 236 got a reaction from pluk for a blog entry, Phantasialand: Ein Deutsches Winterwunderland   
    Phantasialand is one of my favourite theme parks, it may not be the biggest park out there, but they certainly know how to mix a combination of attractions within remarkable footprints.
     
    Just over a year following my first visit, I decided to make a return visit for Winter to see the park beautifully lit up and decorated for Christmas.

    Berlin Street, a beautiful park entrance (at least once you get past the street). It borrows some elements from Main Street but also makes it’s own in many ways too, like the Chairswing at the end and Fun House (Hotel Tartúff).

    This time I finally got the chance to go through the Tartúff. I can safely say it’s one of the craziest (and longest) Funhouse attractions I have experienced. It must’ve taken at least 15minutes to walk through it. Worth the wait too.
     

    Last time around I was criticised for not mentioning enough love for Chiapas. Here goes, Yes that’s an enhanced entrance too which looks amazing.




    Words can it describe just how impressive and magical this attraction is, it’s such a happy upbeat attraction that aren’t common enough in main park’s. There is nothing I can fault about this attraction, from it’s dark segments, backwards drops and pacing throughout. The disco room is by far one of the best inventions in modern attractions. They even play a Christmas variant of the main theme too. Sheer perfection.
     
    Subtle yet Christmassy.

    Talocan was running just as impressively and intensely as last time. Certainly a stunning beast and just as much a show as a ride. Not one for after lunch.

    Speaking on lunch, we went back to Rutmoore’s (which does these amazing hearty meals). The eatery is certainly holding it’s own with decorations too amongst delicious food.

    Savoury Crepes Yum.

    Taron is still absolutely amazing (and narrowly misses the top spot to Helix). I just adore the ride’s empowering launches, floaty airtime and interaction with nearby buildings and pathways. It’s just as much a piece of art as much as a coaster and much more than a series of twists and turns for sure.
     

    Taron in the sunset looks even more beautiful for sure.
     
    Whilst Klugheim is still park’s latest addition (Taron’s 120 minute queues are proof), it won’t be too long before the park’s next investment (albeit delayed until 2019) arrives, Rookburgh. Replacing the old Atlantis Simulator (removed before my first visit), the new area looks to boast a steampunk style theme, a surprising move away from the park’s signature rock Styles. Rockwork to Phantasialand is perhaps what shipping containers are to Merlin.
     

    Whilst I am (naturally) highly excited this new area, I am going to be quite controversial now and say I’m slightly disappointed the area’s headline attraction looks to be another coaster (opposed to a dark ride). The park lost a major dark ride (Silvermine) so Taron could be built and I would like to see them gain a modern (animatronic heavy) dark ride. I’m sure Fly though will still be fantastic though and rumours suggest it will have dark ride elements which is a start.
     



    Far on the other side of the park (away from the glamorous Chiapas and Klugheim) lies the sad sorry ageing duo that are Temple and Hollywood. It’s almost difficult to believe they are in the same park. The left side does generally feel noticeably inferior to the right, but then again it’s literally towards the back of resident’s gardens. I wouldn’t complain living there tbh. 
     
    Some say these will be the next attractions to be ripped out from the park (to makeway for the next park redevelopment). Whilst I won’t shed a tear when Nighthawk goes (a 10 minute confused journey in pitch black darkness), I will miss the Hollywood ride just a bit. The cave, jaws and Frankenstein scenes are my favourites in this sorry forgotten dark ride.
     


    I’m probably in the minority but I actually really like Geister Riksha. Although it is one of the park’s oldest attractions (it’s 36 years old) the ride still feels like it holds a place even in modern Phantasialand. It certainly fits in more then Temple and Hollywood and feels better looked after too. I would rather the attraction extensively updated than ripped out entirely should China ever become redeveloped.

    Spot the mistake.
     
    Black Mamba was still amazing, Colorado crazy in the best way and Mystery Castle somewhat on the shorter setting. I enjoyed Maus Au Chocolate more this time which is great to see so much theming between the screens. Winjas Fear is definitely the better track. Bizarrely we had to enter through a back route to the entrances due to the main area playing home to a private function. 
     
    Due to a national holiday, there was no music on the second day in many park areas until 6pm.
     





    Phantasialand at night just looks absolutely spectacular, here’s the China Area. Whilst this area doesn’t House the park’s best rides it’s still one of my favourite areas in the park. That said I like 
    pretty much all the areas of the park, the Fantasy not so much though.












    Absolutely stunning. I don’t think these photos give the park justice.

    The park at Winter also plays home to not one, but two night-time shows. The first one of these uses the park’s ice rink where numerous costumes performers actout. The loose plot basically comes down to something ruining Christmas and someone coming along saving it and ending on a firework finale.
     
    The second show features a projection/fire show around the Chiapas ride plaza. Unfortunately no photography was permitted (Phantasialand are quite notoriously for being one of the stricter parks for this), so I wasn’t able to get any pics as I didn’t fancy getting shouted at in German.
     
    I definitely enjoyed both shows for what they were but wouldn’t necessarily say they were out standing. They certainly weren’t terrible either. Perhaps my insufficient German didn’t help.

    During my visit  I was very fortunate to stay at Hotel Lingbao, which was just stunning. I absolutely fell l in love with the place from it’s oriental styling to it’s quaint surroundings. Many of the items in this hotel are said to have actually come from China itself.


    Would strongly recommend staying here if you can as it’s definitely worth it. Otherwise H+ is a suitable place if you are on a budget.
     

    On the second day, we ventured (or should I say attempted) some cultural stuff in Cologne. Unfortunately this wasn’t as successful as hoped due to the Chocolate Museum being closed, but we did what we could out of it.

    Cologne Lock bridge.

    I also had my first Hard Rock Cafe experience here. I strongly enjoyed this (however Tomb thought it was average). Not sure how others compare.

    Old Cologne. Sadly most of Cologne is modern brutal buildings. I’ll let Basil Fawlty do the explaining.

    Tradional German Market, we actually visited two but I definitely preferred this one.

    Random animatronic goodness. You can pay a euro for the duo to play a tune of your choice whilst drinking beer. 

    I will end this update with Cologne Cathedral at night. 
     
    If the closed season becomes too much, just book a winter trip to Phantasialand (opening hours vary). Merry Christmas!












  20. Like
    Matt 236 got a reaction from CharlieN for a blog entry, Phantasialand: Ein Deutsches Winterwunderland   
    Phantasialand is one of my favourite theme parks, it may not be the biggest park out there, but they certainly know how to mix a combination of attractions within remarkable footprints.
     
    Just over a year following my first visit, I decided to make a return visit for Winter to see the park beautifully lit up and decorated for Christmas.

    Berlin Street, a beautiful park entrance (at least once you get past the street). It borrows some elements from Main Street but also makes it’s own in many ways too, like the Chairswing at the end and Fun House (Hotel Tartúff).

    This time I finally got the chance to go through the Tartúff. I can safely say it’s one of the craziest (and longest) Funhouse attractions I have experienced. It must’ve taken at least 15minutes to walk through it. Worth the wait too.
     

    Last time around I was criticised for not mentioning enough love for Chiapas. Here goes, Yes that’s an enhanced entrance too which looks amazing.




    Words can it describe just how impressive and magical this attraction is, it’s such a happy upbeat attraction that aren’t common enough in main park’s. There is nothing I can fault about this attraction, from it’s dark segments, backwards drops and pacing throughout. The disco room is by far one of the best inventions in modern attractions. They even play a Christmas variant of the main theme too. Sheer perfection.
     
    Subtle yet Christmassy.

    Talocan was running just as impressively and intensely as last time. Certainly a stunning beast and just as much a show as a ride. Not one for after lunch.

    Speaking on lunch, we went back to Rutmoore’s (which does these amazing hearty meals). The eatery is certainly holding it’s own with decorations too amongst delicious food.

    Savoury Crepes Yum.

    Taron is still absolutely amazing (and narrowly misses the top spot to Helix). I just adore the ride’s empowering launches, floaty airtime and interaction with nearby buildings and pathways. It’s just as much a piece of art as much as a coaster and much more than a series of twists and turns for sure.
     

    Taron in the sunset looks even more beautiful for sure.
     
    Whilst Klugheim is still park’s latest addition (Taron’s 120 minute queues are proof), it won’t be too long before the park’s next investment (albeit delayed until 2019) arrives, Rookburgh. Replacing the old Atlantis Simulator (removed before my first visit), the new area looks to boast a steampunk style theme, a surprising move away from the park’s signature rock Styles. Rockwork to Phantasialand is perhaps what shipping containers are to Merlin.
     

    Whilst I am (naturally) highly excited this new area, I am going to be quite controversial now and say I’m slightly disappointed the area’s headline attraction looks to be another coaster (opposed to a dark ride). The park lost a major dark ride (Silvermine) so Taron could be built and I would like to see them gain a modern (animatronic heavy) dark ride. I’m sure Fly though will still be fantastic though and rumours suggest it will have dark ride elements which is a start.
     



    Far on the other side of the park (away from the glamorous Chiapas and Klugheim) lies the sad sorry ageing duo that are Temple and Hollywood. It’s almost difficult to believe they are in the same park. The left side does generally feel noticeably inferior to the right, but then again it’s literally towards the back of resident’s gardens. I wouldn’t complain living there tbh. 
     
    Some say these will be the next attractions to be ripped out from the park (to makeway for the next park redevelopment). Whilst I won’t shed a tear when Nighthawk goes (a 10 minute confused journey in pitch black darkness), I will miss the Hollywood ride just a bit. The cave, jaws and Frankenstein scenes are my favourites in this sorry forgotten dark ride.
     


    I’m probably in the minority but I actually really like Geister Riksha. Although it is one of the park’s oldest attractions (it’s 36 years old) the ride still feels like it holds a place even in modern Phantasialand. It certainly fits in more then Temple and Hollywood and feels better looked after too. I would rather the attraction extensively updated than ripped out entirely should China ever become redeveloped.

    Spot the mistake.
     
    Black Mamba was still amazing, Colorado crazy in the best way and Mystery Castle somewhat on the shorter setting. I enjoyed Maus Au Chocolate more this time which is great to see so much theming between the screens. Winjas Fear is definitely the better track. Bizarrely we had to enter through a back route to the entrances due to the main area playing home to a private function. 
     
    Due to a national holiday, there was no music on the second day in many park areas until 6pm.
     





    Phantasialand at night just looks absolutely spectacular, here’s the China Area. Whilst this area doesn’t House the park’s best rides it’s still one of my favourite areas in the park. That said I like 
    pretty much all the areas of the park, the Fantasy not so much though.












    Absolutely stunning. I don’t think these photos give the park justice.

    The park at Winter also plays home to not one, but two night-time shows. The first one of these uses the park’s ice rink where numerous costumes performers actout. The loose plot basically comes down to something ruining Christmas and someone coming along saving it and ending on a firework finale.
     
    The second show features a projection/fire show around the Chiapas ride plaza. Unfortunately no photography was permitted (Phantasialand are quite notoriously for being one of the stricter parks for this), so I wasn’t able to get any pics as I didn’t fancy getting shouted at in German.
     
    I definitely enjoyed both shows for what they were but wouldn’t necessarily say they were out standing. They certainly weren’t terrible either. Perhaps my insufficient German didn’t help.

    During my visit  I was very fortunate to stay at Hotel Lingbao, which was just stunning. I absolutely fell l in love with the place from it’s oriental styling to it’s quaint surroundings. Many of the items in this hotel are said to have actually come from China itself.


    Would strongly recommend staying here if you can as it’s definitely worth it. Otherwise H+ is a suitable place if you are on a budget.
     

    On the second day, we ventured (or should I say attempted) some cultural stuff in Cologne. Unfortunately this wasn’t as successful as hoped due to the Chocolate Museum being closed, but we did what we could out of it.

    Cologne Lock bridge.

    I also had my first Hard Rock Cafe experience here. I strongly enjoyed this (however Tomb thought it was average). Not sure how others compare.

    Old Cologne. Sadly most of Cologne is modern brutal buildings. I’ll let Basil Fawlty do the explaining.

    Tradional German Market, we actually visited two but I definitely preferred this one.

    Random animatronic goodness. You can pay a euro for the duo to play a tune of your choice whilst drinking beer. 

    I will end this update with Cologne Cathedral at night. 
     
    If the closed season becomes too much, just book a winter trip to Phantasialand (opening hours vary). Merry Christmas!












  21. Like
    Matt 236 got a reaction from JoshC. for a blog entry, Phantasialand: Ein Deutsches Winterwunderland   
    Phantasialand is one of my favourite theme parks, it may not be the biggest park out there, but they certainly know how to mix a combination of attractions within remarkable footprints.
     
    Just over a year following my first visit, I decided to make a return visit for Winter to see the park beautifully lit up and decorated for Christmas.

    Berlin Street, a beautiful park entrance (at least once you get past the street). It borrows some elements from Main Street but also makes it’s own in many ways too, like the Chairswing at the end and Fun House (Hotel Tartúff).

    This time I finally got the chance to go through the Tartúff. I can safely say it’s one of the craziest (and longest) Funhouse attractions I have experienced. It must’ve taken at least 15minutes to walk through it. Worth the wait too.
     

    Last time around I was criticised for not mentioning enough love for Chiapas. Here goes, Yes that’s an enhanced entrance too which looks amazing.




    Words can it describe just how impressive and magical this attraction is, it’s such a happy upbeat attraction that aren’t common enough in main park’s. There is nothing I can fault about this attraction, from it’s dark segments, backwards drops and pacing throughout. The disco room is by far one of the best inventions in modern attractions. They even play a Christmas variant of the main theme too. Sheer perfection.
     
    Subtle yet Christmassy.

    Talocan was running just as impressively and intensely as last time. Certainly a stunning beast and just as much a show as a ride. Not one for after lunch.

    Speaking on lunch, we went back to Rutmoore’s (which does these amazing hearty meals). The eatery is certainly holding it’s own with decorations too amongst delicious food.

    Savoury Crepes Yum.

    Taron is still absolutely amazing (and narrowly misses the top spot to Helix). I just adore the ride’s empowering launches, floaty airtime and interaction with nearby buildings and pathways. It’s just as much a piece of art as much as a coaster and much more than a series of twists and turns for sure.
     

    Taron in the sunset looks even more beautiful for sure.
     
    Whilst Klugheim is still park’s latest addition (Taron’s 120 minute queues are proof), it won’t be too long before the park’s next investment (albeit delayed until 2019) arrives, Rookburgh. Replacing the old Atlantis Simulator (removed before my first visit), the new area looks to boast a steampunk style theme, a surprising move away from the park’s signature rock Styles. Rockwork to Phantasialand is perhaps what shipping containers are to Merlin.
     

    Whilst I am (naturally) highly excited this new area, I am going to be quite controversial now and say I’m slightly disappointed the area’s headline attraction looks to be another coaster (opposed to a dark ride). The park lost a major dark ride (Silvermine) so Taron could be built and I would like to see them gain a modern (animatronic heavy) dark ride. I’m sure Fly though will still be fantastic though and rumours suggest it will have dark ride elements which is a start.
     



    Far on the other side of the park (away from the glamorous Chiapas and Klugheim) lies the sad sorry ageing duo that are Temple and Hollywood. It’s almost difficult to believe they are in the same park. The left side does generally feel noticeably inferior to the right, but then again it’s literally towards the back of resident’s gardens. I wouldn’t complain living there tbh. 
     
    Some say these will be the next attractions to be ripped out from the park (to makeway for the next park redevelopment). Whilst I won’t shed a tear when Nighthawk goes (a 10 minute confused journey in pitch black darkness), I will miss the Hollywood ride just a bit. The cave, jaws and Frankenstein scenes are my favourites in this sorry forgotten dark ride.
     


    I’m probably in the minority but I actually really like Geister Riksha. Although it is one of the park’s oldest attractions (it’s 36 years old) the ride still feels like it holds a place even in modern Phantasialand. It certainly fits in more then Temple and Hollywood and feels better looked after too. I would rather the attraction extensively updated than ripped out entirely should China ever become redeveloped.

    Spot the mistake.
     
    Black Mamba was still amazing, Colorado crazy in the best way and Mystery Castle somewhat on the shorter setting. I enjoyed Maus Au Chocolate more this time which is great to see so much theming between the screens. Winjas Fear is definitely the better track. Bizarrely we had to enter through a back route to the entrances due to the main area playing home to a private function. 
     
    Due to a national holiday, there was no music on the second day in many park areas until 6pm.
     





    Phantasialand at night just looks absolutely spectacular, here’s the China Area. Whilst this area doesn’t House the park’s best rides it’s still one of my favourite areas in the park. That said I like 
    pretty much all the areas of the park, the Fantasy not so much though.












    Absolutely stunning. I don’t think these photos give the park justice.

    The park at Winter also plays home to not one, but two night-time shows. The first one of these uses the park’s ice rink where numerous costumes performers actout. The loose plot basically comes down to something ruining Christmas and someone coming along saving it and ending on a firework finale.
     
    The second show features a projection/fire show around the Chiapas ride plaza. Unfortunately no photography was permitted (Phantasialand are quite notoriously for being one of the stricter parks for this), so I wasn’t able to get any pics as I didn’t fancy getting shouted at in German.
     
    I definitely enjoyed both shows for what they were but wouldn’t necessarily say they were out standing. They certainly weren’t terrible either. Perhaps my insufficient German didn’t help.

    During my visit  I was very fortunate to stay at Hotel Lingbao, which was just stunning. I absolutely fell l in love with the place from it’s oriental styling to it’s quaint surroundings. Many of the items in this hotel are said to have actually come from China itself.


    Would strongly recommend staying here if you can as it’s definitely worth it. Otherwise H+ is a suitable place if you are on a budget.
     

    On the second day, we ventured (or should I say attempted) some cultural stuff in Cologne. Unfortunately this wasn’t as successful as hoped due to the Chocolate Museum being closed, but we did what we could out of it.

    Cologne Lock bridge.

    I also had my first Hard Rock Cafe experience here. I strongly enjoyed this (however Tomb thought it was average). Not sure how others compare.

    Old Cologne. Sadly most of Cologne is modern brutal buildings. I’ll let Basil Fawlty do the explaining.

    Tradional German Market, we actually visited two but I definitely preferred this one.

    Random animatronic goodness. You can pay a euro for the duo to play a tune of your choice whilst drinking beer. 

    I will end this update with Cologne Cathedral at night. 
     
    If the closed season becomes too much, just book a winter trip to Phantasialand (opening hours vary). Merry Christmas!












  22. Like
    Matt 236 reacted to Mark9 for a blog entry, End of year review 2017   
    If 2015 and 2016 were anything, empty would be the main word. I'd lost my coaster enthusiasm in a big way with only trips to the Disney parks across Florida, California and Paris being real highlights, their blend of capacity, good hours and efficiency being real draws. Any time I'd visited Merlin parks, I'd been frustrated with just how boring and badly run they had become. If I remember 2017 for anything, it would be the year that I got back into theme parks in a big way. It happened relatively late on in the year though, with only a trip to Disneyland Paris in February before the 25th anniversary celebrations begun.
     
    I had been planning a trip with a few others for the beginning of April. This was the real kickstarter frankly. Parc Asterix, Nigloland, Holiday Park, Phantasialand, Movie Park Germany and Efteling on the agenda. This was a sublime trip with big parks and some fantastic rides. I could wax lyrical about Alpina Blitz at Niglo for hours. This to me is why Mack rides are so exciting. Intense, full of air time, perfect restraint systems and operations. It's been a long time since I've gone back again and again for a rollercoaster, let alone ride that same ride 10 times in a day. But Alpina Blitz is something special. This is why the idea of Icon at Blackpool is so exciting because Mack rides are rerideable and damn good fun.

     
    Getting back on Oz'Iris, Black Mamba and Taron filled me with delight too. I always wondered if I had just over-rated Oz'Iris back when I first rode it but now I know that I hadn't. It's a genuinely good, unique inverter and the operations were absolutely perfect. Whilst Tonnere de Zeus was a bit disappointing this time around, I still maintain that Goudurix is just brilliantly awful. The thrill comes from wondering if you will survive.
     
    I was still disappointed with Expedition Ge Force. I know why people like it and even get why this was rated Number one rollercoaster for years But we've moved on now and the stupid loading procedures and strictness of the ride holds it back in so many ways. Don't ride Alpina Blitz the day before is all I can advise. A ride that did surprise was Van Helsing at Movie Park. Wow. It's just a simple Gerstlauer bobsled but it was a big shock at how good it was. Very forceful cornering that compete with our own Rattlesnake at Chessington. The final park was Efteling which I wish we had longer at. It's back on the agenda for 2018 because I just didn't feel like I got the full Efteling experience. I really liked Baron 1898 for what its worth and the fairy dark ride was pure class from start to finish.

    (side note, has anyone seen that seven rollercoasters you need to ride in 2018 video thats been going around? Why is Baron even on that list?!)
     
    With that excitement over the next trip was IMO the best park in the world, Europa Park. It's no secret that I love Europa and every time I go it surprises and delights at every turn. It was weirdly quiet, managed to stay on Blue Fire twice in a row for example and we didn't really queue longer then 20 minutes for Arthur. We didn't know it was to be our last rides on EuroSat 1. It was running fantastically well. There's something about these older dark rides that just surprise at every turn. Wodan was also running fantastically. Every successive trip, it just seems to get better and better. Whilst I prefer Blue Fire, Wodan really is a great coaster. Coupled onto this trip was a few days at Paris to do all the 25th anniversary shows and to experience Hyperspace Mountain. Yuck. I don't really like it when a ride like Space Mountain has a theme chucked at it in such a haphazard way. The new trains are fine, but the use of Star Wars doesn't work here. New Illuminations is also not very good. There I said it. Stop trying to sell me your brands in such a blatant way. 
     
    July time and it was off to Walygator for Monster. This is a pretty damn good B&M and whilst Walygator is a bit of a dump, Monster almost makes up for it.

     
    One final trip to Paris happened (annual pass fun) and then November and off to Florida for a two week vacation. (lol America)
     
    I'll first talk about Busch Gardens and Seaworld before descending into Disney. Do Busch and Seaworld ever get busy? For example, I've never queued longer then 10 minutes at Busch for anything. Walk on Montu, Cheetah Hunt is lovely but surely it shouldn't be that way in Florida. Suffice to say my feelings for certain rides has changed. I'm not sure what they've done to Kumba for example but it felt like the wheels were squares. It was running quite roughly throughout whilst was slightly disappointing as I'd previously loved it. Montu was fine but it really doesn't compare to Oz'iris, Monster, Nemesis. It's first half is fine, but the second half is just the train wondering around finding its way to the ending. Sheikra is excellent. So much force and air time throughout. I hear that it's hated in theme park circles and I really don't get why.

    Cobras Curse was new last year and seemed to be having a lot of problems. We managed two rides and it was an okay enough ride but was a bit haphazard in its execution. 
     
    Seaworld has three top quality rollercoasters and thats it. Luckily, these are B&M"s and three very strong ones at that. I'll start with Kraken (or Kraken Unleashed) which has been completely wrecked by VR. I'm not sure how the queue works anymore because the queue is closed off with a gate for the whole day and you have to ask to ride without VR. If you want VR you have to grab a virtual queue ticket. You could easily lie however and just queue normally and get straight on. But if you have a virtual queueing ticket you get priority onto the ride and can still just choose not to use the VR if you so desire. It was weird. The VR is fine but again it take away from the quality B&M experience you could be having instead. I'd never really liked Kraken that much before but I really enjoyed it this time around. It felt a bit rough around the edges and less smoother then before so maybe I like the more visceral experience.
     
    Manta is excellent. The flyer is a bit of an under-rated gem in Europe to be honest and its a shame its never really taken off because from what I've seen and experienced, the flyer is the most intense B&M product available. I know some don't like pretzel loops but I absolutely adore them. MORE PRETZEL LOOPS PLEASE.

     
    And finally... Mako. My experience with B&M Hypers is ashamedly lacking. I've only been on Silver Star and Shambhala so far so I was looking forward to Mako. A few things with this first. Most hypers have nine rows, Mako has seven so it looks really short and oddly shaped compared to the norm. I think this may explain why Mako is so much more airtimey and 'intense' compared to the others I've been on because the air time here was far more in the Intamin category of air time then the norm. The first half of Mako is excellent and surprisingly intense. It felt far more violent that I'm accustomed to from Shambhala for example which takes everything far more calmly. Mako isn't like this at all. What does take away its edge though is two trim breaks. WHY DO THEY DO THIS. Mako has two and the first nearly kills an air time hill, the second makes for a poorer ending then Mako really deserves. What Mako does do is deliver another excellent B&M for Seaworld who IMO have one of the strongest B&M line ups in the world. There, I said it. 

     
    So Disney World. This was all really about Animal Kingdom frankly.  It delivered. There's a slight bit of animosity towards Pandora: The Land of Avatar and I get where that comes from. But it pales into significance of how incredible the area is. It's immersive, its full of little details and each walk through of the area is full of surprises. It's particularly amazing at night when the pathways come to life, full of colour, the plants shine, the waterfalls glisten. 

    There are two rides in the area. Flights of Passage is the big one which gets 180 minute queues from the start, all the way to the end of the day. The other is Navi River Journey, a small boat ride that takes you through the land of Pandora. For all my money (and worth), I think Navi River Journey is the better ride. This goes slightly against the grain but to me, I prefer the physicality of River Journey with a particularly impressive animatronic. Flights of Passage only just justifies its long queue time and if I was being cruel, it's just a slightly more impressive Star Tours. There's no doubt that what Disney have done here is tried to put you on a journey, to wake you up to the damage being done to our world, albeit very subtlety. I just find the pre-shows over long and full of faff, impressive faff but faff nonetheless.
     
    What does impress however is Expedition Everest at night. Disney are the masters at lighting and riding Everest in pitch darkness has to rate as one of my favourite rollercoaster experiences. Rivers of Lights, Animal Kingdoms new night-time show is impressive in its small scale. It's not like the castle firework shows where its essentially a Disney clip show. RoL is about how we live with animals and our bond with nature. I really liked it. 
     
    Nothing to really report about Hollywood Studios and Epcot was it's usual retirement home of locals and retail. Frozen Ever After is fine if unremarkable but just about enough to justify its queue times. Happily Ever After, the new firework show at Magic Kingdom is fantastic. The Christmas event was fun but no way on earth am I queuing three hours to meet Moana.

     
    And with that another theme park year is over. It's been one where I finally feel back into the theme park groove. Hope this wasn't to long a read and congratulations if you've made it to the end.
     
  23. Sad
    Matt 236 reacted to Kerfuffle for a blog entry, Taking a Break   
    Afternoon all.
     
    As most of you would know, I've been on this forum for a good 5 years, starting as a complete weirdo before blending in nicely as time went on. Some might say I've made a lot of contribution to many discussions and therefore have been a decent addition to the community. But most importantly I've met a lot of amazing people on here and therefore made a lot of new friends over the last few years.
     
    However, in explanation to my lack of activity on here recently, I can confirm to those who don't know that I've suffered from depression for the past year. It's caused a lot of problems with some friends, through falling out or just leaving them altogether, it's caused my usual happy mood to take a nosedive and it's also affected my motivation to do a lot of things...including contributing to this forum.
     
    ...and that's why with a heavy heart I need to log out and take a break. Maybe for a month, maybe a year...maybe forever.
     
    Not that anyone here has done anything wrong and I don't want to offend or upset anyone, but I feel like I've been on this site for so long that it's just started to get pretty dull for me, not just because my motivation's been in jeopardy but also over time I just think my interest for theme parks on the discussion side of things has faded and not a lot changes on here anyway. I'm also not saying I'm done with forum life because strangely enough I seem to be settling in well over on the Planet Coaster forums where, as players of the game would know, discussion is always on point over there with new content (ie. suggestions) flying in every day.
     
    Right now I just want everyone reading this to know that this was never how I wanted things to turn out. If I were to take one thing from my time on this site it would be very simply that the majority of people on here have been some of the most amazing people I've ever met and I'm more than grateful for you guys. But then there are one or two people I've also met on here who started out great and then turned out to be fuel to the fire that is my mental health, one of those people once turned out incredible to me...and then for the past year we've fallen out repeatedly and now it's getting to the point where it's actually mentally crippling me. And I need a break from here to let this all blow over.
     
    Hope everyone understands. It's been great being on here in the long run but I'll hopefully return when the maelstrom in my head clears.
     
    Kerfuffle
  24. Like
    Matt 236 reacted to Han30 for a blog entry, First trip to Blackpool Pleasure Beach   
    Second attempt at this  damn my phone!
     
    Well as the title states, I recently took a trip oooop North with @Roodieto visit the famous pleasure beach.  Having never been that far up the country in my life I was a tad anxious as I don't go too far from home generally - however, stepping out of my comfort zone was worth it.
     

     
    The sunset on the drive up was pretty lush so I took a fairly standard photo 
     
    We stayed over at The Big Blue Hotel which was really nice and meant that we didn't have to travel in the morning as the pleasure beach is next door - the staff there are really friendly and helped out with a few questions we had.
     
    As it was half term when we visited and was a tad busy we decided to get the VIP speedy passes - unlike Merlin these things are more affordable at £45 - but because we stayed at their hotel we got them half price - definitely worth it as we were only there for one day.
    There are some rides not included in the speedy pass - Steeplechase, Skyforce, Wild Mouse (possibly others) and you only get one go on Grand National with it.
     
    We kicked off the day on Blue Flyer which is a cute little coaster and neither myself nor Roodie had ever ridden a woodie before so it was a gentle introduction - although I thought my knee caps were going to smash as its a bit of a squeeze.
     
    After that we headed to their dinky log flume (I forget the name) "yeah that looks tame" - wow I got drenched - a rather sizeable wave decided to pay me a visit as we splashed down so that was nice - thankfully it was hot so I dried off quick 
     
    Over the course of the day my ride count was as follows -
     
    Log flume X 1 Valhalla X 5 Wild mouse X 1 Steeplechase X 1 Blue flyer X 1 Big Dipper X 2 Infusion X 1 Nick streak X 2 Big one X 1 Wallace and Gromit X 1 Avalanche X 1 Sky force X 1 Alice's wonderland X 1 Derby racer X 1 Grand National X 1  
    Big Dipper
    This is such an iconic ride at BPB and I was excited about riding it - first go on this thing and my butt was flying off the seat so much which was fun although I randomly began screaming which I have a habit of doing on rides I'm not familiar with - love this ride - the first drop is pretty good and I love the tight turns on it and the whole layout 
     
    Nickolodeon Streak
    This one surprised me as I thought it was going to be really tame considering it is in the Nickolodeon land area of the park - apart from a rather noticeable jolt at the top of the lift hill I loved it - the hills, the layout, the fact that embarrassingly I screamed .  The seats are so comfy - like mini sofas with a lap bar.  Not keen on the colour of the ride but then orange has never been my colour 
     
    Steeplechase
    Well....firstly I was worried about how I would get on the flaming horse (I once got stuck on a horse on a carousel which was awkward).  Managed to get my leg over ok then we got strapped in and I'm thinking "hmm what's to stop me falling off" - this was all before the ride even started.  And blimey when it started I screamed and continued to do so for pretty much the duration of the ride - every corner we went round the screams got louder- I don't have a great sense of balance and was convinced I was going to come a cropper.  The ride itself is pretty cool and I would love to try the other tracks as we only did one ride on it - as we came back into the station I got a few funny looks but was more worried that I'd done my throat damage from my sqwaking.
     
    Avalanche
    Prior to visiting, this, along with The Big One were the 2 coasters I was a tad concerned about - The Big One because of the height and Avalanche because - IT HAS NO TRACK!  So I'm thinking "well what if this thing rolls over and and my life ends mangled on the floor" - NOT that I overthink things.  Stood and watched it for a bit but that annoying laughing man thing (what is that?!!) was beginning to grate so we headed up the exit to ride.
    Despite screaming the entire time I actually loved this thing - it's so twisty and actually moves a lot swifter than it looks.  My onride photo captured the terror on my face- actually I've never had such a look of fear on a coaster picture before - so I bought it.....

     
    The Big One
    Ok so I hate heights - I can't even go on The London Eye because the one and only time I did go on it I had a bad panic attack.  I'm only ok with Stealth because I've ridden it so many times but I don't notice the height much on that thing because if you blink you miss it.
    I remember when this thing opened and watching a news article on it thinking "noooope" but back then I was a huge wuss.
    After taking an anxiety tablet and waiting for it to kick in I decided to just do it - Roodie has a much worse fear if heights than me so I went on my own.  Was actually fairly chilled on the lift hill going up though I was in the middle of the train so was focusing on the persons head in front of me - was feeling quite chuffed with myself until it went down the first drop - I screamed and some very fruity language emerged from my mouth.  I've watched POVs of this thing but that drop when you are on it is high...and steep.  Then I randomly screamed in other places - not because I was scared but because heck that thing is rough!  The ride length is decent and the track layout is pretty good but the roughness was a bit much at times.  I'm glad I rode it and I would ride it again if I ever go back but after that first drop its a bit anti-climactic. It's crazy to think this thing opened the same year as Nemesis though I shouldn't compare the 2 - I know which one has aged better 
    This is my ride pic which makes me look like I was chilled...which I wasnt 
     

     
    Infusion
    THIS has to be the worst pain I have ever encountered on a coaster - and I don't mind a bit of roughness (I've ridden Saw 9 times in the space of an hour before).
    They should have kept with its original name of Traumatizer because I felt like I had some sort of brain trauma after that experience.  We sat at the front and I dread to think how horrific it must be on the back row.  From when the ride left the lift hill to when it hit the brake run both myself and Roodie were screaming "owwww" "ouch" with the odd swear word chucked in on particularly horrific moments. I can only describe the experience as akin to having my head repeatedly bashed against a brick wall - in fact, I have had my head smashed against a brick wall and I can honestly say it was more pleasant than this thing.
    Ive read about Vekoma SLCs being rough but jeez I didn't think a coaster could be THAT rough.  They could really do with having mini air bags at the side of the restraints to cushion people's heads - I might pitch that idea to them.
    Its not all bad though - the good points of this coaster are that its a nice shade of blue - I also like the water features surrounding it which, to be fair you don't notice whilst riding because you're too busy having your brain bashed.
    Our on ride photo is very deceiving - it almost looks like we are enjoying the experience but when the pic was taken we were both mid-"OWW"
     

    "what sort of cheese was that?"
     
    Wild Mouse
    While queuing for this I was informed that it's mean to be pretty scary - ummm how? It just looks like a very small standard wild mouse - but no - this thing is a wooden wild mouse and the structure wobbles a tad which is fab for putting anxiety at ease! There were kids riding it, couldn't hear much screaming so I wasn't concerned.  How wrong was I?  As we headed up the lift hill I thought "well this ain't bad" then that quickly changed.  I don't think I've ever screamed so much on a ride as that one - I've also never been more terrified on a coaster than wild mouse.  Looks are so deceiving with this one - it's a small layout but it's full of very tight turns, drops, air time and (if you're me) seeing your life flash before your eyes.  I kept thinking this coaster is old and I genuinely thought the car was going to fly off the tracks.
    Where Infusion was the most painful coaster I've ridden, Wild Mouse is certainly the scariest - in terms of not feeling safe (you only have a seatbelt aswell) - of course it's safe but jeez it scared me so much that it is one of only a couple of rides I've done that I don't think I could re-ride.  The plus of our ride was the noises coming out of my mouth which got some funny looks and possibly entertained people queuing for all of 2 minutes.
    I think IF I ever rode this again I would need a few anxiety tablets as my nerves were shot to bits after. Yeah maybe I'm a wuss!
     
    Grand National
    So upon arriving at Grand National there is a sign that warns that it can be intense. Ok no problem - this is a ride I've wanted to try for a long time. I can handle a bit of roughness.
     I wanted to love this ride...but I didn't.  Now it may be that we rode it just after the hell that is Infusion so my head hadnt properly recovered and I had one epic headache brewing.  We sat at the front and headed up the lift hill - after the first drop that was it - I never thought it possible for my head to rattle quite so much on a ride that just has a lap bar but I felt like a nodding dog in a car doing 120mph.
    The layout is good, the fact you are racing the other train is good but it was a bit too much for my head to take.
    I would love to ride this again when my head is normal (well normal for me!) because I'm sure my brewing headache didn't help the situation.  This is another iconic ride at the pleasure beach and was very popular so I think it needs another chance before I can properly judge it
     
    Thats the coasters covered - The only one we didn't do was Revolution but as it goes backwards that's probably good that we swerved it as I don't do particularly well on things that go the wrong way!
     
    Wallace & Gromit ride I really enjoyed and they sell some interesting items in the gift shop - cheese stick of  rock anyone?!  
     
    Alice in Wonderland ride was ok for what it is - not something I would personally queue for though.
     
    Derby Racers is adorable and thankfully I didn't get stuck getting off the horse at the end 
     
    Skyforce is ok - the indoor queue but was hotter than a sauna though so I wasn't able to pay lots of attention to the instructional video.  This thing surprised me because it actually goes higher than it looks - I did managed about 75% of one spin on it but freaked out - also it's hard work trying to manoeuvre so I gave up after a while - it's a nice ride but on really busy days it must be horrific to queue for due to its low throughput.
     

     
    I saved my fave ride for last - VALHALLA!
     

     
    I have so much love for Valhalla - we ended up riding it 5 times.
    The theming outside the ride is brilliant and I love the fact that you can't see any of the actual ride so you have no idea what to expect (unless you've seen a POV which I hadn't).
    Its hard to believe this ride has been at the park since 2000 because it is so impressive and unlike Tidal Wave which opened the same year offers so much more and shows just how good a water ride can be (just to add I've only so far done UK water rides so I'm sure there are better ones elsewhere in the world).
    Ive always found water rides fascinating - and back before I conquered my fear of coasters and anything really thrilling, Tidal Wave was my fave ride at Thorpe and I would ride it on my own while my sister went off to go on the coasters.
     
    I know Valhalla and Tidal Wave are very different rides (and I enjoy both) but for me I love Valhalla for the theming, the audio, the length of the ride, the drops - everything.  Tidal Wave you go up, you come down and you get drenched which is fab on hot days.  Of course Valhalla will get you wet - soaked even (front row left hand side especially) but for the experience it's worth it.
    We didn't bother with ponchos as it was a warm day.  I was drenched - my feet were soggy but unlike rides like Storm Surge where your feet get crazy wet for what I think is a naff ride (putting it mildly) I didn't mind so much after Valhalla - later on in the evening the waft from my damp trainers was not pretty but that was the only down side.
     
    I love the effects used in the ride - though has anyone noticed that the ice room has a hint of a vinegar aroma about it? ?
     
    This is our ORP from the 4th of 5 rides we did on it - and where I got the most drenched
     

     
    Summary (well done if you've got this far!)
     
    The park was bigger than I thought it would be even though the coaster seem to be on top of each other (if that makes sense)
    The staff are really friendly as are people up North in general - seriously if some of those people came to where I live they'd think every Southerner is a miserable git.
     
    It was great finally being able to ride some wooden coasters (and face my fear going on The Big One)
    Being away from home is hard for me at times with my anxiety but I coped fine with it and next big trip is further away
     
    There are some rides we didn't get the time to go on and other rides I would love to do again.  Construction for ICON is coming along nicely and it would be fab to go back when it opens.
     
    All in all a great day - we did Alton Towers the following day as it is en route back home so we took the chance to have a quick snooze on the RMT...as you do 
     

     
    Choo choo
     
    Thanks for reading - this is the first blog entry I've done in ages so apologies if it is waffly - I'm on the caffeine and can't sleep!
     
    Next blog will be in Sept/Oct after visiting Efteling and Phantasialand with @Roodie -I'll try to make the next one less waffly ?
  25. Like
    Matt 236 reacted to Mark9 for a blog entry, 6 month break   
    Hello again, long time no see. It's been a quick six month break since I've been on here, since my 'emotional' breakdown a few months back. In that time, my love for rollercoasters has been reinvigorated without the related cynicism that forums can sometimes create. I thought I'd do a blog of somewhat of what I've been up to. 
     
    April 2017 - France/Germany road trip
     
    Three months ago, (where has the time gone), myself along with Peaj, Dan and Fred went on a six park trip across Western Europe parks. The aim was for everyone to grab the odd new B&M, Intamin and new parks galore. For all of us, the only new park was Movie Park Germany. I have to admit our trip was oddly planned, we somehow missed all the new rides that were due to open in May, however I think in spite of this, we had a wonderful time. So to start off we went to Parc Asterix. I think of this is a very under-rated place. The rides are fun, enjoyable, interestingly themed and very re-rideable. The obvious highlight is Oz'Iris which, five years after my first ride is still an incredible ride. We managed a back row and front row ride and each was enjoyable. It managed to toe the line between modern and old school B&M and the custom layout works really well with the nearby theming.

    Tonnerre de Zeus has had some queue line work too but seemed rougher then I remember, presumably its starting to age and might need a little bit of work done. I was impressed with the parks newer additions such as the disk which features fire effects and the way the ride is designed into the lake. I love Goudurix. This may be controversial but it's an intense, raw experience which many newer rides could learn lessons from. Sure its still rated one of the worst rollercoasters in the world but I don't think it deserves the hatred it received.
     
    Park 2 was Nigloland, a park celebrating its 30th anniversary. This park has a lot of Mack rides, in fact it almost comes across as a mini Europa Park. This was my biggest surprise of the trip frankly, it's a fantastic park that retains its family history and the obvious pride in the place is something you just don't get with company parks. The obvious star of Nigloland is Alpina-Blitz, an absolutely sublime rollercoaster and by a country mile my favourite ride of the trip. One of my favourite aspects of it is the little Mack touches, the way the ride has such forceful air time in the Blue Fire type trains, the little walkway that extends over the track in the station to allow disabled access, the way it borrows the best bits from Piraten (Djurs Sommerland) and improving on them massively. As I've got older, I don't re-ride rides more then 2/3 times but Alpina Blitz, we got ten rides out of. It is worth the trip to here alone.


    Other rides in Nigloland aren't 'quite' up the standard of Blitz, but they don't need to be. Euro-Sat has a little brother here for example and whilst not quite as good or as long, is a nice surprise. The log flume, I found very strange. It runs about nine boats in total and contains only one drop in a very short layout. Strange. I loved the powered coaster, I forced the others to ride a further two times. A few rides there were a bit dodgy such as the Jungle Cruise rip off or the Jurassic Park walkthrough which were a waste of time really, but in the context of the park are good fillers. The new drop tower which sticks out like a saw thumb was pretty terrifying if only for the sheer size of the tower. The drop had nothing on our Detonator, however its height was intimidating.

     
    Park 3 - Holiday Park
     
    The original intention was to visit Walygator for Monster and Anaconda. However when that decided to open three weeks later, we quickly diverted to Holiday Park in Germany. It's been eleven years since I last visited and I originally didn't really like Expedition Ge Force finding it over-rated and disappointing. My opinion on this has morphed slightly, however I think EGF is now severely outclassed by Shambhala, Alpina Blitz and Piraten. The ride was running one train and because of intamin related problems, it took ages to load. The restraints bite hard into taller people meaning the air time hills become more and more painful as it goes on. I'm 6 foot and was on the edge of pain. It was more enjoyable then I remembered but there's just no way that the ride is number one.

     
    The new star of Holiday Park is Sky Scream. I liked it a lot. I'd been on Superman at Discovery Kingdom and it is pretty much exactly the same albeit, the theme is very different. Horror theme just doesn't work on this kind of rollercoaster, especially in glorious sunshine. Holiday Park suffers from a lack of family rollercoasters. It has two thrill machines and then everything else is slightly below par. An average omni-mover, a pretty good rapids and a stupidly wet log flume don't really make up for the lack of family support rides. The drop tower being themed to a teenager tv show was odd.
     
    Phantasialand
     
    Everyone knows this park is awesome, that goes without saying. I love the Baron hour extra ride time for guests at the end of the day, I love the hotel, I adore how cheap the ride photos and food are at at the park. I hate Winjas. The news of a launched flyer is welcome news. Kind of glad it isn't B&M as well. 

    Fantastic views of Mamba from the hotel room
     
    Movie Park
     
    This place is weird. You can tell that it's had a change in direction with one half of the park being movie themed and the rest rides just chucked at pathways. The highlight by far was Van Helsing which isn't just a good ride, is a stand out Gerstlauer wild mouse. Some really forceful hair pins and great dips in a ride that really showcases the best of the company. It's theme was pretty decent too, although admittedly the head peeking out of the ceiling on the exit platform was more comedic then scary. The rest of the park is pretty poor though. Star Trek was desperately needed but not ready to open on our visit. The Vekoma SLC was Dan's first of this type, well deserving of a front row seat. Wasn't that bad but after Oz'Iris and Black Mamba, it doesn't come across well. The only photo I have of the day is Oswald at Disneyland Paris so that will have to do.

     
    And finally Efteling 
     
    When I was younger and in my theme park teenage years, there were three parks that I always wanted to visit because they sounded more magical then theme parky. They were Liseberg, Tivoli Gardens and Efteling. And I was finally ticking this off my list. The park was busy and queues for the big rides topped an hour. My obvious interest was Baron 1898 which I'll talk about later. Firstly, Flying Dutchman. What a great concept let down solely by the middling rollercoaster bit. The theming of Efteling is second to none and the atmosphere of the indoor bit is fantastic. I was slightly thrown off by the lift hill where I thought an obvious backwards bit was going to happen but didn't. Next, Volga Rock a rather extravagant Vekoma rollercoaster which I really enjoyed. My memory is hazy because of the sheer oddness of the trip. The fairy dark ride is fabulous. I was taken back by the sheer scale of the ride, the attention to detail of the sets is incredible. The Venom Madhouse requires you to know Dutch and well, we don't. Music was great though. Joris en de Draak, the parks racing woodies were both running one trains and to be honest, I didn't think it had anything on Wodan. I don't get the appeal of racing coasters to be honest, the rides motions get completely ignored by wanting to see where the other train has gone. And I hate losing.

    And finally, Baron. I thought this was a wonderful take on the dive machine concept. I like my rides to involve the people passing by so the little bell emanating from the lift hill when a train is about to descend is the kind of detail I love to see. The show rooms on this don't rely on a knowledge on the Dutch language enabling anyone to understand the story. The drop is rather nifty and whilst shorter then Oblivion has a similar impact. The zero g is good.The air time hill is terrible. There isn't a single bit of sensation as the train rises and falls over the track and fills like its there to increase ride length only. The ride also has a problem with capacity. It only has three trains and even with that there is massive stacking. Oblivion with its seven trains (in its heyday anyway) runs rings around Baron. In spite of this, 1898 is thematically far more interesting and engaging then Oblivion. The power of dive machines to grab attention is second to none. 

     
    And with that the trip was over. Some of the top parks in Europe are only a couple of hours away from the UK so there really is no excuse not to go.
     
    Next up was Thorpe Park which was absolutely dead. Where was everyone? This was my first time on Derren Brown and I have to say it was relatively enjoyable. It suffers from the Merlin problem that acting = shouting at guests and ordering them around. I loved the train concept and even fell for the bit where a tube train is thundering down the tunnel. We were lucky that there was no queue and we got batched in straight away. It's not worth a long queue but it is interesting that the ride length of Derren Brown is probably longer then every other ride at Thorpe put together.
    This is Samurai which I haven't ridden for about three years.
     
    Next up was Disneyland Paris where we were by chance around for the reopening of Space Mountain as the shameless cash in, Hyperspace Mountain. I didn't like this one bit and the main problem is the clashing of themes. Star Wars on the Californian version is fine, that has a rather charmless theme as it is. The Jules Verne mixed with X-Wings and Death Stars doesn't work at all. Sadly this ride will be a lot more popular with visitors, equalling longer queues, meaning the original version from 1995, may now never return. On the plus side, the new trains are excellent albeit, slightly more restrictive then the old ones.

     
    Other new features for the 25th include a new parade (which was a massive upgrade from the old one), a new firework show (which is a massive downgrade from Dreams) and new day time shows celebrating the magic of DLP.

    I forgot to mention Europa Park, but lets face it that place is just insanely incredible. It was the quietest I've ever seen it with being able to stay on Blue Fire three times in a row or walk on front row Wodan. New area Ireland is fine, the rather odd choice of theming a rockin' tug around a Titanic life boat is an interesting choice for a ride..
     

     
    Blue Fire remains as incredible as always, surely one of the best rides ever built. It's on its 9th season but you couldn't tell it as it has not aged one iota. The drops with that level of smoothness make it one of the most consistent rides out there.
     
    I apologise for this blogs length and well done if you even got half way. It's been a breezy six months and I'm so glad that my passion for theme parks have been reinvigorated. Nothing is like our hobby, the sheer escapism and joy from theme parks is unrivalled. And to end this length trip report, here's Scenic Railway at Margate which gave me chills.
     

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