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Hyperia
I did a Hyperia coaster climb this evening. There was some chatter when it was made live about the cost being expensive (£120). It is, no beating around the bush. But it is worth it. My experience was about 3hrs all in, and included lots of time spent scaling the ride, time spent in the console and time spent around the turnaround outside the station, with lots of opportunities for photos, fabulous hosts and a great vibe. Find attached a variety of photos (of me). I'll write a proper TPM article later.7 points
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What most urgently needs to be done at Thorpe Park after Project Exodus, in your view?
I can't believe we're nearly at four years of this twaddle.5 points
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Thorpe Park Staff
5 pointsFor me, my TP season ended yesterday having jumped in for an extra day due to the changing weather forecast, a great day for me. It could not have happened without the Staff and it would, like life, be easy to thank those who helped me directly. There are many staff whose contributions to that, and all my TP days, are normally not acknowledged. I do thank everybody from the cleaning, washroom, maintenance, management, security, gardeners and ride team, a lot of people. Just like the bus on which I ride to the Park, so seldom do I hear a "thank you". We, as visitors, don't get the chance to wish those well in their futures who, within a few days, won't have a job. Just my thoughts.5 points
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2025 Season
2025 Season
Matt 236 and 4 others reacted to Mark9 for a post in a topic
5 pointsI'm really impressed by the ride teams at Thorpe. We really take for granted how hard they work to keep the rides moving so efficiently. It's really telling how good we have it, The Swarm probably had the worst ops but they were still only stacking trains for about 10 seconds per cycle (and that is an exaggeration). The Hyperia team must have been chosen by the goddess themselves, because they run that ride so well, never stacking, always dispatching as soon as they can. Also shout out to Inferno's team who were doing a great job. They need a batcher though as lots of trains going out with two empty seats next to each other. And finally, the older I get the more I see myself preferring Thorpe's coaster line up to Altons. As much as I like Nemesis Reborn, I think the rest of the line up is either gimmicky nonsense, run awfully or just dull. Whereas Inferno is running the best Ive seen it (honestly, it's so good right now), Stealth and the Swarm are just so much fun, Hyperia manages to be open ( ) and I still love hanging out around Colossus and hearing that music. In general Thorpe is just a better experience all round. Better hours, better rides, better food, better operations. I would have never said that 20 years ago, but now, to me, Thorpe is in a different league.5 points -
What thing should belong in Slammer's former space
What thing should belong in Slammer's former space
Matt 236 and 3 others reacted to Benin for a post in a topic
4 pointsClosed season bingo!4 points -
Park Operations
Park Operations
LightSam and 3 others reacted to Matt N for a post in a topic
4 pointsI have some throughput timings from my trip to Thorpe Park yesterday that I’d like to report! I managed to grab the following timings in the park yesterday: Colossus (Theoretical: 1,300pph on 2 trains): 717pph (unknown number of trains, average of 3, 20th September 2025) Hyperia (Theoretical: 1,050pph on 2 trains): 833pph (2 trains, average of 10, 20th September 2025) Nemesis Inferno (Theoretical: 1,150pph on 2 trains): 977pph (2 trains, average of 5, 20th September 2025), 1,024pph (2 trains, average of 4, 20th September 2025) Saw: The Ride (Theoretical: 1,000pph on 8 cars/2 stations): 742pph (unknown number of trains/2 stations, average of 10 singular cars, 20th September 2025), 788pph (unknown number of trains/2 stations, average of 4 dual dispatches, 20th September 2025) Stealth (Theoretical: 1,000pph on 2 trains): 975pph (2 trains, average of 10, 20th September 2025) The Swarm (Theoretical: 1,100pph on 2 trains): 1,046pph (2 trains, average of 9, 20th September 2025) In terms of some specific insights: Stealth had possibly the best operations I’ve ever seen on there; these operations were phenomenal! The staff were sprinting down the platform, and they were very frequently outpacing the 40s dispatch timer on the platform, something which I’d largely thought redundant in previous years! 70-75 second dispatch intervals were being hit very consistently, and the slowest I saw was about 80s, which is incredible! The Swarm was also operated very well given that it seems to have been a tad inconsistent as of late. When I was in the area, the ride was consistently achieving minimal to no stacking, the staff were efficient, and I saw some dispatch intervals as quick as 90s or below. Great job! Hyperia was operating well, and seems to have improved compared to its opening year, with 80-90 second dispatch intervals being attained pretty consistently where closer to 100-120 seconds seemed par for the course in 2024. From what I could see, the ride was consistently not stacking and was very often dispatching before the train in front hit the brake run; at its quickest, I saw them dispatch when the train in front was negotiating the final outerbank after the splashdown. I do think the slow brake run on here makes throughputs slower than they could be when the ride isn’t stacking; if the brake run was faster, I think it would shave at least 10 seconds off the dispatch interval! Nemesis Inferno seemed to be operating well, with minimal to no stacking being quite frequent. I noticed the staff were trying to hurry people along on here. Overall, then, I thought operations were broadly very good at Thorpe yesterday! Stealth was phenomenally operated, I also thought The Swarm was particularly well operated, and overall, most things seemed to be doing well! I’ve given up hope of Colossus ever attaining a particularly decent throughput at this point, but even that didn’t appear too slow by Colossus standards.4 points -
Hong Kong Disneyland
4 pointsI visited this park three weeks ago and I had some thoughts. You can tell this was a Disney park on a budget and was obviously planned in the days where Disneyland Paris was seen as a failure and budgets were tight. When it opened, its major rides were Space Mountain, Jungle Cruise and at a push, The many adventure of Winnie the Pooh. Investment has come with an outer ring basically built on the left side of the park with it starting at Grizzly Bear Mountain Railroad, into Mystic Point, Toy Story Land and finally Frozen Land. The right side of the park hasn't been left behind though with the removal of Autopia in favour of the Ironman Experience, Buzz lightyear re-themed to Ant-man and a rumoured Tower of Terror ride themed to Spiderman. I will say this, it is most definitely a one day park, maybe even a half day. The queues here are minimal (which is refreshing for a Disney park) and a lot of the rides are basically filler (again, quite refreshing). The longest waits are for the Duffy and Friends characters near the park entrances. If you aren't interested in queuing an hour to meet Lina-Bell, you have a problem. Grizzly Bear Mountain is the parks Big Thunder Mountain equivalent and It's a really good family coaster, it lacks the jank of thunder Mountain and its backwards section is pretty weak but the rest of the ride is great. The bears are used for comedy, one rubbing its bum on a points changer, another two setting of the dynamite in the mountains. The launch is pretty powerful and there's great forces on the turns through the valleys of the mountain. Mystic Manor was closed. This absolutely sucked. Toy Story land is exactly the same as Paris's, just slightly bigger. Jungle Cruise is excellent. When we went you could wait for either mandarin or english skippers. Because the English was done in slightly broken English, it made it an absolutely hilarious time. The skippers were so fun and over the top. The finale is sublime and puts this as the best Jungle Cruise in the Disney parks. Frozen Land was fine. It still pains me that this Frozen Ever After is the big new hope for Disneyland Paris when at its heart, it's a very mid fantasyland reject and isn't really good enough. The Disney Sea equivalent is far superior. Onkens sleds is fine if a bit basic. Its best bit is the lift hilll animatronic. The rest of it is junior rollercoaster fluff. Small World is the best of the five and was in good condition. All figures and effects are working. Hyperspace Mountain is the same as the Disneyland version and is pretty fun if unremarkable. Its permanently hyperspace mountain so does need a proper refurbishment. Antman and the Wasp is dull. All the sets are just grey and brown as you are shrunk down to destroy micro-chips. This leaves you with a very bland experience. Iron Man experience is pretty good, a more modern version of Star Tours. I personally.. prefer star Tours as it feels more mechanical and less fluid. However there's no denying it is a fun and unique experience. When we went there was no parades or special entertainment as the trip was during the parks off-season. The only offering was the fireworks display at the end of the night, called Momentous which was fantastic and a beautiful display. I was pretty emotional towards the end.4 points
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Stealth
Saw it testing a few times today4 points
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Europa Park
Europa Park
planenut and 3 others reacted to Vinlarr89 for a post in a topic
4 pointsJust got back from first trip to Europa. Wow. Where to start. Stayed in hotel Colleseio which was impressive, and to be honest a strange experience in itself that such a lavish hotel was linked to a theme park. 3 days on park and 1 day Rulantica.   The aesthetics of the park are incredible, it’s impossible not to feel the passion and pride that the Mack family have for their park. Everywhere you look it’s packed with hidden gems and is fresh, vibrant and visually stunning. More so, even after 3 days I know there’s so much more to discover, and the rich theming throughout really does elevate this park. The ride selection is second to none. I went for the coasters, but fell in love with the dark rides! Pirates detail was impressive, but live all the little hidden gems throughout the park. In terms of the biggies. Voltron was my no1 followed by Wodan and Silver Star, but also really enjoyed blue fire, the last inversion really something. Heard people talking up the ops for years, and was always questioning why people went on about them so much. Well not any more! Absolute perfection and efficiency. So obvious that the park is all about guest experience, the no nonsense approach in the stations is so refreshing to see, and keeps the queues down to sub 20 even on popular rides on a fairly busy day! Overall can’t wait to get back, going to be hard to find a park to top the all round package that Europa provides, yes there’s parks with better coasters etc, but it’s the combo of the selection of rides, theming, cleanliness, food and beverage offerings and most of all OPERATIONS! If you havent been. Get out there!!4 points -
2025 - A year in review
3 pointsHello. How was your year? Here's mine- Parks visited Efteling X5 Animal Kingdom X3 Hollywood Studios X1 Southend Adventure Island X1 Chessington X1 Schwaben Park X1 Tripsdrill X1 Legoland Deutschland X1 Hong Kong Disneyland X2 Ocean Park HK X1 Himeji Central Park X1 Parque Espana Shima X1 Nagashima Spa Land X1 Fuji Q X1 Disneyland Tokyo X2 Tokyo Disney Sea X3 Thorpe Park X2 Wiener Prater X1 Fantasiana X1 Epic Universe X2 New Rollercoasters ridden - 62 I'd say my top ten new rollercoasters of 2025 are as follows- Flying Dinosaur - The most intense flyer out there. It is absolutely fantastic. Stardust Racers Green - I love this ride, the flowing elements and air time are excellent and the duelling with yellow is so good. Stardust Racers Yellow - I mean come on, they are both so good and theres very little in between them in terms of quality. Steel Dragon 2000 - Aside from the really frustrating loading, this is a really long ride that does deliver. The air time at the end is also excellent. Pyrenees - An Inverter that sits under the radar, this is a very good rollercoaster, it just has a really odd ending. Hals Uber Kopf - The vekoma STC is so good. Both it and Fienna Force are so class. I thought this was a surprisingly forceful rollercoaster and really enjoyed it. Hollywood Dream - A surprisingly good hyper coaster. I only got the chance to ride this backwards but I thought it was excellent. Harakugei - A very good RMC but I find the loading procedures really take away the fun from a lot of Japanese parks. This is still awesome but its tiresome waiting for it . Diavlo - I don't really care that this is just a batman clone, it really is an excellent version of the ride. It looks a little rusty and run done and its amazing that the park have bothered to keep it running. Glad to have got on it. Zokkon - An excellent Intamin straddle coaster. Full of unique elements and excellent pacing. Landmark moments from 2025 Rollback on Mandrill Mayhem where we were stuck just before the Statue helix. Star of some B- tier tiktok vlogs. Loved it. Evacuated from the break run on Stardust Green. Lots of fun watching Stardust Yellow continue to run. Also managing to get on it after the death in September. Finally making it to Tokyo Disney and getting on all the major rides multiple times. Journey to the Centre of the Earth, Sinbad, Indianna Jones, Winnie the Pooh and Beauty and the Beasts felt like life changing rides in my theme park career Reclaiming the 'ridden all B&M's in Europe' after getting to Legoland Deutschland Saying goodbye to way too many attractions this year. Kingda Ka, Muppets 3D, Six Flags America, Tough to be a Bug, Scorpion Express, Blade. Also our last ever rides on Dinosaur before its closure in 2026. So please share your 2025. We love content.3 points
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Thorpe Park's Old Days
3 pointsI know it's the red tinted glasses but I love looking back at the videos of Thorpe from the 80's and 90's. There's an innocence to the park that doesn't really exist anymore.3 points
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Fright Nights 2025
3 pointsGlad to see that they've now changed the soundtrack on a lot of the rides for Fright Nights, after not doing it for a number of years. They're in the same/similar voice as the advert for this year. Unfortunately no change on Stealth or Samurai though, and you can hardly hear it in Colossus' station as its very quiet. The park is looking amazing in the dark this year. Lots of lighting changes and additional smoke machines making the park look the best it ever has done at night. A lot of Swarms effects have been restored and Infernos mist is pumping. I love this smoke effect on Colossus. StreamableWatch IMG_3720 | Streamable Hyperia is lit up in red from 7pm, and the lights go off as each train goes down the first drop. Really not a fan of the music that starts blasting out at 9:20 park wide though, including in the Hyperia queue 🤣 StreamableWatch IMG_3747 | Streamable Also really not a fan of the new scare zone and just seems like that was added for the sake of adding a new scare attraction. Would love to see another Crows/Towers style scare zone. Why not use the old Blair Witch route from Trailers to the Nemesis Inferno exit like before?3 points
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Hyperia
Love that Hyperia is lit up red this year for Fright Nights, rather than bright white. Looks brilliant 😍 https://www.facebook.com/thorpeparkmania/posts/pfbid026Rwstrftd6WfrWixrpci43qLc6PCPfHZrQTEve5Dyyrd12rC2fFvyDURntJCsK6Cl3 points
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Fright Nights 2025
Fright Nights 2025
JoshC. and 2 others reacted to Mattgwise for a post in a topic
3 pointsI'm not really feeling it for FN this year, normally by now there is a bit of excitement, and although I think that trailer isn't bad I can't put my finger on it as to why i'm not feeling it. We shall see!3 points -
Stealth
Stealth is back open today 😃3 points
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2025 Season
2025 Season
LightSam and 2 others reacted to Benin for a post in a topic
3 pointsColossus being closed would improve my visit 😉3 points -
2025 Season
2025 Season
JoshC. and 2 others reacted to MattL28 for a post in a topic
3 pointsThere was a post on LinkedIn from an BALPA event hosted at Thorpe Park. This graph shows the direction they want Thorpe Park to take. It’s quite simple and fairly obvious but also I’m glad they are taking that direction in becoming the thrill park, nothing else. The graph also shows the way they want to improve revenue and the way they’ve done it. A few things: 2021-2023 it says “event led strategy” and in 2025+ it says “event development” to me it suggest Thorpe management want to and the plan is to bring back events. It was never the plan to drop them from Thorpe’s side. Also they state multiple times how they are keen to remove IP. I hope the management outlasts the cuts as when funding does come back, we need them to push forward with these goals as ultimately this is the correct way forward.3 points -
2025 Season
2025 Season
JoshC. and 2 others reacted to MattL28 for a post in a topic
3 pointsJust a general observation/thought. I find my enthusiasm & excitement for Thorpe Park/ Merlin parks muted this year. It’s just simply “open”, no new things to do, no events to change things up every few months, no dramas or issues. No 2025 TV advert, no real advertisement. No communication from parks e.g passholder page. Simply there’s nothing going on and nothing going to happen in the near future (excluding fright nights). There’s no evolving, it’s a difficult one as we had a period of investment and events. To simply going back to basics and providing what they have already. This is my first season since becoming a passholder which there has been no events or new attraction to keep it entertaining. I suppose what I’m asking, is this normal? Down periods in years gone by, with not much happening.3 points -
Samurai
Well having it closed will do no 'arm to the line up.3 points
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Stealth
So to bring some additional clarity to the situation... -The park are awaiting a part. This is evident by the fact staff aren't working on it actively. This means it'll be closed a while. Even when the part arrives, they will require time to test it. -It is likely a bigger / more expensive / specialist part, hence why the park didn't have one already. This takes time to acquire; it's not like they ring up Intamin and say "Can we have 1 [thing from catalogue] please?" and Intamin ship it out the next day from their warehouse either. -Time frame is unclear at the moment. How long is a piece of string. -Thorpe have no intention of getting rid of Stealth.3 points
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Stealth
I've had my suspicions all but confirmed in that Stealth's and Rita's are indeed unrelated. Thorpe will do their utmost to keep Stealth going, and I don't think we're anywhere near the point where they're considering getting rid of it. For those old enough to remember, Thorpe literally clung onto dear life with Slammer. It was closed more than it was open for a couple of years. S&S stopped manufacturing parts, so Thorpe sourced things elsewhere. They dedicated a lot of money and man hours into getting the thing running. Only once it had absolutely gone past the financial point of no return did they give up the ghost. And Stealth is obviously different; it is still such an iconic ride for the park, is a genuine reason that people visit, and generates money from merch sales. I'm not saying to take Stealth for granted, but at this point, there is no reason to think Stealth is facing an imminent closure in the next couple of years.3 points
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2025 Season
3 pointsWent to the park last Thursday after grabbing an overnight stay deal on Black Friday for Wednesday (when the park was originally meant to be closed), breakfast included, plus unlimited FastTrack all day (including Hyperia) for just £72 total (£36 per person). I never usually stay over, but that price for unlimited FastTrack made it an absolute no-brainer. I was pretty much on Hyperia for most of the day, and managed over 30 rides on it, as well as a couple of other rides too. Saw it testing before 9am and it was open for 10. Should be standard but nice to see they’re making the effort to get it running on time this season - it’s a big improvement over last year’s late starts. As the day went on and the ride warmed up, I did notice it started to get a little jolty/rattly from around row 4/5. Might be down to the different wheel compounds they’re using, but honestly it wasn’t anything major and didn’t really take away from the ride experience. Operations were absolutely flawless all day, the team were smashing the trains out and I didn't see it stack once, trains were even dispatched before the other hit the break run which I hadn't seen before. There was a lot of people who had the same deal also lapping Hyperia, and with RAP usage on top, the main queue for Hyperia definitely took a hit. Bit of a problem when RAP and FastTrack is allocated for the whole park but people are just using it on Hyperia. Since I was staying over, I was actually there for park opening for once (normally I don’t bother till the afternoon. I hate how they keep all the gates closed until 10am. Other parks like Chessington and Towers let you in the park earlier, not sure why this one can’t do the same. Back in the day, they used to open the gates earlier (around half 9) and if rides were ready, you’d open them before opening. Much better procedure than having a bottleneck and lots of people running in my opinion. This was on a quiet day too, can’t imagine what this is like on peak days. Shame not to get on Stealth again, still not been on it this season yet. Didn't see any visible work going on last week but hopefully the issues will get sorted soon. Rumba Rapids was testing and there seemed to be a lot of staff over there training, the ride availability page shows this will be open on late May now. Vortex is running really well, and has done for the last few seasons. It still has its smoke machine from Fright Nights too, doesn’t have much effect without it being dark and the lighting etc but still nice to see.3 points
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Colossus
Try not to laugh in first 15 seconds challenge: https://youtu.be/0RyqNJamtpE?si=zCpnRAN5XGgW7ZUh3 points
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Zodiac
Something I've noticed with Zodiac testing is that its actually reaching the full 90 degrees height and staying at full height for a few seconds before it starts to lower again. Haven't seen it reach full height in years! Will be interesting to see if it does that when it opens or if its just engineers running it in manual.2 points
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2026 Season
2026 Season
MattyMoo and one other reacted to Benin for a post in a topic
2 pointsTop Spin: The Musical?2 points -
2026 Season
2 pointsAnother square for Thorpe Bingo everyone!2 points
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Fright Nights 2025 - Spoiler Thread
Fright Nights 2025 - Spoiler Thread
Inferno and one other reacted to JoshC. for a post in a topic
2 pointsWhilst I don't anticipate there to be significant discourse on here this evening, the Fright Nights Launch Event is this evening, so I'd expect there to be spoilers floating about ahead of the official opening tomorrow. Please share anything that could be considered a Spoiler here. If you want to follow along and get some updates of the event, and insights into what might have changed and the quality this year, follow along with your favourite fansite (that's Thorpe Park Mania, in case it wasn't obvious) on all good (and bad) social media!2 points -
Fright Nights 2025 - Spoiler Thread
2 pointsThe park have released an hour-long interview with Fright Nights management about this year's event. There's some cool insight about things and is well worth a watch. Will share my thoughts about some things discussed at a later point.2 points
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Stealth
Pretty sure it still has its cable - can see it’s 2 cables going into the launch shed here and the one cut up on the floor will be the old one. It’s not completely unusual for it to be a bit temperamental right after a cable - just a shame it had to be done at fright nights!2 points
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Stealth
Well, you know, race cars don’t need headlights, because the track is always lit.2 points
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Fright Nights 2025 - Spoiler Thread
2 pointsI write this on my way to work, as it's raining. I'm tired. So forgive any typos. As always, this is "my" review, not a 'press' review. Trailers My favourite maze of the night. Two new scenes are one inspired by Roots of Evil (in the forest area after the Dolls scene) and an Experiment 10 inspired one replacing Brainsburys. The safety speech is done in the old pre show area, with the screen now having a pre recorded pre show. It's the same basic maze, but with a solid cast and good scares. DeadBeat No changes inside maze. Pre show is slightly different but that's it. Stitches A couple of minor changes, but same idea. It's hard to tell without knowing numbers, but Stitches is either the most popular or has the worst throughput because even at Press Night it gets a longer queue than everything else Survival Games No more splitting up. This is a single route maze. As a result, it is significantly longer. It's also still intense, but definitely less intense than previous years. There's a change in story line about the characters being given a serum to make them more vicious, and so the 'assassin' characters are no more. The maze does feel fresh. For me though, it's my least favourite of the 4. It feels a bit too Tulleys-like in that there's a long maze but a few moments where not a lot happens. It is, like the other mazes, walking through a themed set more than anything else, although it is less like that than the others. I don't know. Maybe actors just need more time to bed in and get in the groove. Maybe I'm just salty because I liked the old Survival Games. Will be interesting to re do it later. Purgatory Town To behonest, exactly what I expected. It's an interactive zone. You get out what you put in. If you seek the actors out, talk to them, you'll get so fun conversations. If you walk through and the actors are already talking, it'll be like the zone doesn't exist. If they're free they will approach you, but if you don't put anything in they'll move on. It's fine for what it is. With mazes becoming more passive I think the jury is out whether this is what Fright Nights needs. And it remains to be seen how it will cope when busy. Creature Campus Another great dance show this year. I get that many aren't interested in it, but it oozes atmosphere. Would recommend. The Crows Longest and possibly best layout yet. It is basically an outdoor maze at this point. Theming and effects are cool. Music is perfect for it. It just works. Lucifer's Lair Say hello to the crown jewel of Fright Nights for the third year running. The area is perfect for what it is trying to be, the hub of the event. There will always be something going on, whether it is demons going round treating it like a scare zone, singing, dance shows, stunt shows or the best version of a Thorpe fire show yet. This is just it. Music is a bit of a mess right now. I'm sad they're not choosing to do more specific stuff for rides. Lighting is great. Stealth has a cool light at the end of the launch track in sync with the launch lights. All in it's another good event. It won't silence critics about the long term direction that FN has gone / is going. I'm less of a fan of the style of mazes Thorpe currently produce, but I'll still give them another go and see what changes. But genuinely, and wholeheartedly, the stuff included in the entrance ticket is worth the visit.2 points
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Day 1 - Portaventura and Ferrari Land
Portaventura Trip Report – Day 1 Travel & Hotel Huge bucket list park for me: PortAventura. I’ve been watching vlogs and reading plenty of reports from PortAventura since a young age, but I’ve just never got around to doing it. They don’t have a huge coaster lineup, and with so many mixed reviews, particularly on operations, it’s never been high up on my list to tick off. I found a great deal on the hotel and flights that worked perfectly, so I booked a solo trip. 3 days and 2 nights, arrive Weds 17th and return on Friday 19th. I bagged return flights from Gatwick for £45, and booked Hotel Roulette for £210 (also got £20 cashback so worked out to £190), which also included 3 days entry at PortAventura and 1 entry for Ferrari Land. Absolute bargain. If it was for 2 people it would’ve been an even better deal as the hotel was the same price. Hotel Roulette is slightly cheaper and allocates you a random hotel - I was allocated El Paso. I got an early flight and arrived in Barcelona at around 11. I arrived at the hotel around 2pm, checked in, dumped my bag and walked straight round to the park. Whats that peeking through the trees. PortAventura First impressions were great. Lovely area of the park with great theme music playing, lots of nice seating and food outlets overlooking the lake. Furious Baco was the first attraction I came across being at the entrance, so I headed straight for the single rider queue. I was sat towards the back on the right side (normally being a single rider you get the left side, but as the group I was allocated with sat there I took the empty seat on the right). The initial launch and pop of airtime at the end of the launch is great. Very unique having the launch on an upwards slant too. But from there, I didn’t enjoy any other part of the layout and it was quite rough. Obviously I needed to ride it more and in different seats to share my thoughts properly. Spoiler: it gets worse. Having just arrived I was pretty eager to get on some more coasters, so I walked past Tutuki Splash then a very long way towards Shambhala and Dragon Khan, B&M land. I had no idea where I was going, just following paths till I found the B&Ms. The views of the 2 B&Ms are stunning. On my approach I noticed Dragon Khan was walk-on, so got straight on. I didn’t know what to expect with this - I love an old B&M but had heard lots about it being rough and showing its age. It looks absolutely stunning with its recent paint job, and I loved the colours of the train. And that roar. You just can’t beat the sound of these old B&Ms. And how did it ride? I absolutely loved it. Thought it rode excellently for an old coaster - I really don’t understand the noise about it being rough. It was very forceful, that zero-g roll in particular was ridiculous. The interlocking corkscrews look great. The cobra roll perfectly placed over the brake run looks stunning. Think I prefer this over Kumba, but hard to say as its now been 10 years since I've been on Kumba. But I don't remember Kumba hitting that hard intensity wise. Went straight back round for another go as I thought it was rude not to with no queue. I was then itching for the big B&M towering above me. I walked round to Shambhala and saw the SRQ was chained off, so joined the main queue which was advertised at 25 minutes, but was on in 20 mins. It wasn’t until I got to the station I realised the SRQ was still in use even though it was chained off - you just had to go over the chain or jump the main queue. That explains why I saw a few people jumping the main queue whilst I was waiting. Anyway. Once again, I didn't know what to expect. Lots of mixed reviews - some love it, some say it’s very overhyped. With all these new Intamins with aggressive airtime, I didn’t know if I was going to like it. I loved this thing. Really loved it. Completely exceeded my expectations. Brilliant first drop, and then floater airtime for pretty much the rest of the layout. The turnaround section is ridiculously forceful, a near grey-out on exit, then straight into a speed hill. My favorite part of the layout. The train design is perfect, I particularly love the ‘outer’ seats which pretty much feel like winged seats. The views from the lift hill are great, and I absolutely love the way the 2 lift hills are placed for this and Khan. So unique, and you get some funny interactions when they’re dispatched at similar times. Lots of waves. The splashdown was off but was randomly turned on midway through Thursday. Good fun on the outer seats and you can touch the water. Pretty much a flawless coaster for me and I decided pretty early on this is my favourite B&M. Nice to have a B&M back in my top 10 😃 After a couple more rides using the ‘closed’ SRQ, I continued to wander round the park and came across Hurakan Condor. I love a drop tower, particularly these Intamin ones. It’s brilliantly themed. I didn’t realize the roof was actually a bit tilted until I saw it in person for the first time. Had to Google if it was meant to be like that 🤣 I entered the queue which was very short, and there was no one waiting in the SRQ so I went for that. I was quite surprised to see all 5 towers operating, after seeing other people report it being on 2–3 in peak summer. I had 3 quick rides using the SRQ, first one being standard sit down and the other 2 being stand up tilt. Great drop tower with great views. I didn’t actually realize how huge this thing is until I was there. Bit of a shame you can’t pick to stand up or sit down, even if you were to go in the main queue. I do love the atmosphere around drop towers - it’s always the one ride at a theme park which scares people. Lots of people getting to the front of the queue and requesting the sit-down tower is quite amusing to watch 🤣 I continued to explore and stumbled into the Wild West area. Beautifully themed. I jumped straight on Stampida (blue side) and had no idea what to expect. I do like that you can choose which side in the queue. Groups together were going separately so they can race. It was not very enjoyable at all unfortunately. Very rough/jolty. Shame as it’s a fantastic layout (John Wardley classic), I particularly like the bit where the 2 trains go towards each other. But yeah, too rough to enjoy any of it really. Next up I wanted to try Uncharted. It was advertised at 50 mins, and unfortunately has no SRQ as that’s been replaced by an express queue. Shame this wasn’t designed with both, seeing as it’s a new ride. Even though it had the highest queue on park (which was a running trend) I just went for it as I know it had a terrible capacity and wasn’t likely to change. I hadn’t actually seen much about this coaster so didn’t know what to expect. The exterior and the indoor queue are both fantastic. Very highly themed. It’s a decent ride. The ride system is absolutely fantastic, really comfy trains and fun launches, and it’s brilliant how the ride vehicle rotates. However the theming on ride is dire. It’s just a dark building with a couple of screens. And I really hate that you can see the track in front of you so you know what’s coming. It’s a fairly short ride too, but the main problem is the theming for me. Big shame as that ride has a lot of potential. Fantastic ride system though so I look forward to seeing what other parks do with them. And that was it for my first day. It was about half 5 so I still had half an hour till queues closed, but Ferrari Land opened at half 4 and Red Force was calling my name. Ferrari Land There was only 1 reason I was bothered about Ferrari Land, Red Force, obviously. Walking into the park, everything looked very new and clean, as you’d expect from a fairly new park. Walking towards Red Force, you can’t help but notice the noise it makes. It’s so loud - love it. Sounds like a plane taking off every couple minutes, very fitting with it being Ferrari Land. I headed straight for the SRQ, walking past huge cattle pens almost backed up to the entrance. Main queue was advertised at 30 minutes which was nonsense. Later on in the evening when the queue was 1/3 of the size it was advertised at 1 hour and 20 mins. Strange as they seemed fairly accurate in Portaventura, most of the time. In Ferrari Land though, they were always wrong. This park seriously needs more capacity though. Queues like that on an 'off peak' day. Amazingly, I only waited 15 minutes in the SRQ, and even more amazingly I lucked out and got allocated the front row on my first ride. Thanks to 2 out of a group of 3 being too scared for the front. Unfortunately you have to wear glasses on the front, similar to Energylandia, but that didn’t take away from the ride too much. It’s a great coaster, the launch is fantastic, particularly at the end of the launch you can really feel the LSMs kick in. I love that there isn’t a pause either — straight out the station into a launch. Amazing views on the top hat. No airtime at the top as it goes over very slowly, but you do get some great views. This is the tallest coaster I’ve done and it feels like it when you’re up there. You then have a brilliant drop, and a nice pop of airtime before going into the brakes. I went round another 4 times all in SRQ and was allocated row 5 the first 3 times, then lucked out and got another front row ride. It is a great coaster, but I couldn’t help but feel a little underwhelmed by it. The launch is great, but it really doesn’t have that same kick to it as the hydraulic launches. Which does make me sad I never got to do TTD or Ka in their original forms 💔 It’s a little rough too. Unless you’re on the front row, it shakes a lot the further you get down that launch track, and it isn’t comfortable. I probably prefer Stealth, purely due to the acceleration and it not being rough, but Red Force is still a fantastic coaster and does create a fantastic atmosphere in Ferrari Land. As I mentioned earlier, the noise that thing makes is incredible. On my 5th ride, whilst I was in the airgate, it had a short breakdown. The train advanced onto the launch track but didn’t launch. But it was dealt with quickly - engineers arrived and reversed it back into the station. They sent the train and it was back in operation, all within 10 mins. After 5 laps, I headed over to the Thrill Towers which were walk-on. This park really filters out as time goes on. It gets really busy at PortAventura park close (6pm), but it seems most people go in the park and have 1 lap on Red Force then leave. Except people like me 🤣 1 of the towers is on the ‘shot’ setting and the other is on the drop setting. You don’t get to choose, you just randomly get allocated one. I had 1 go on each. The shot tower was okay but I’ve definitely done better, the drop one was really good though. Very forceful. There wasn’t long left till park close at 10pm, so I decided to spend the rest of the evening on Red Force. The main queue was empty so I just used that, and managed 3 rides which were all in row 2. This also included another 10 minute breakdown, just a quick reset from engineers. This thing is absolutely incredible at night. There was such a good atmosphere too - the only people left in the park were all lapping it, and the staff on offload were encouraging us to run round to get a last ride in. I was on the 2nd-to-last train and everyone was clapping and cheering. Great fun. I then wandered back over to the hotel, had some fajitas in the restaurant (open till 11) which were nice, and went to sleep ready for a full day in the park tomorrow. Wrap up & Operations What a great first day. I just couldn’t believe how nice the park was and instantly fell in love with it - the pathways, landscaping, music, and views all create such a nice atmosphere. The weather was perfect too. Food was reasonably priced for a theme park, though drinks were very expensive. I wizzed round and got a feel for the park in the short time I had there so was looking forward to spending a full day there on Thursday. And the operations? Honestly, better than I expected. I’d heard horror stories, but on my trip it wasn’t too bad at all. I imagine busy days would be different, but I didn’t see much queue jumping or overuse of express. Furious Baco: 2/2 trains Shambhala & Dragon Khan: 2/3 on each (a third wouldn’t have helped, they were stacking). They had all 3 available as they were swapped throughout the 3 days. Hurakan Condor: 5/5 towers Stampida: 1/2 on each side (but didn’t need more) Uncharted: 3/3 trains Red Force: 2 trains (not sure if it can run 3). Again all 3 were available as they were swapped on Thursday. The big issue is Red Force. It’s the headline attraction and it draws a huge crowd, but dispatches averaged around 90 seconds — only about 480 pph. That’s terrible, especially once you factor in express and disabled access. Stealth dispatches faster, even with more seats and seatbelts to check. Red Force needs a better baggage system if they want to seriously increase throughput. They should also advance trains into the station quicker - waiting for the train to clear the top hat each time kills throughput. I didn't see any breakdowns all day apart from the 2 short breakdowns on Red Force. Will write up Day 2 & 3 soon with thoughts on the rest of the park and thoughts on re-rides.2 points
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Grona Lund
2 pointsHad my first ever visit to Gröna Lund last Saturday. It’s a nice little park, and really impressive how much they’ve managed to cram into such a small space. Monster is a brilliant little B&M Invert. It’s amazing how well they’ve made it fit in the park - it just looks like it’s always been there. The underground station is really unique, and so is its layout for an invert. That airtime hill completely took me by surprise and was easily the best airtime moment I’ve had on an invert before. It’s silky smooth and definitely sits high on my invert list. Unfortunately, I got spited by Insane, which didn’t operate all afternoon/evening while I was there. I was particularly looking forward to it since I’ve never had the chance to do a Zac Spin. Not sure why it was closed or how long it’s been down? As a big drop tower fan, I was really impressed with their lineup - three towers all offering different experiences. Definitely the best drop tower selection I’ve seen at any park, and it makes sense given how limited their space is. The S&S tower was solid. It starts with the “shot” mode, then slowly takes you to the top for the drop. I like the towers that do both rather than just one or the other. Ikaros is an Intamin Skyjump, and after doing some research in the queue I learned Falcon’s Fury is the only other one, which I've also ridden. Surprised Intamin hasn’t sold more of these. The views were fantastic, but I found the ride itself pretty forceless. Hard to compare directly to Falcon’s Fury since it’s been 10 years, but I’m pretty sure Ikaros breaks lower down and swings a lot more on its return. Falcon’s still looks more intimidating though. Fritt Fall was my favorite of the drop towers - an Intamin the same as Apocalypse and Condor. These never fail to deliver and this was no different. The park also had a nice bar with views over Stockholm. You’re not allowed to leave the bar areas with drinks though so they can “watch” you, which made me laugh. ‘Vilda Musen’ the parks Gerst bobsled is decent, and Twister the gravity group woodie was okay. Smooth and a decent family coaster, but nothing to write home about. The day ended on an annoying note. The park closed at 10pm, and while I was at the front of a queue for my last ride, the host came down the queue to tell us their boss had said they had to close now and we wouldn’t be able to ride. The time was 21:57. Bit annoying since it was still before 10 and I was already in the queue, but it is what it is. On the way out I also saw them turning people away (already in the queue) for one of the drop towers too. Its a great compact little park with a great selection of rides, Monster being the obvious standout. Not somewhere I’d rush back to without a good reason to or in the area again, but I enjoyed my time there and do recommend a visit 😃2 points
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Fright Nights 2025
Fright Nights 2025
Inferno and one other reacted to JoshC. for a post in a topic
2 pointsSo let's dissect this a bit more / share some of my thoughts... I really like that they're making Lucifer a central figure this year. I've said repeatedly that this is something that park should look to do - have a headline character who is prominent in both marketing and on park. When the park introduced the Director character in 2013 and 14 (and even the Governor character in 2012), it was a nice touch. It didn't necessarily fully hit the mark as there was a lack of consistency due the character (naturally) having to be played by different actors. And the on-park character didn't quite marry up with the marketing character. But the park have had form there, and it worked. One criticism that occurred in 2015 was that the Figaro Bros were featured so heavily in marketing, but had no on-park presence (even in the original Big Top), which is why the park veered away from central characters. They've slowly reintroduced the concept of headline characters with "Fear" in 2021, the Locksmith in 2022 and the Toymaker in 2023. Again, they featured heavily in marketing. But aside from the Toymaker (who was only used for a special BTS tour of Stitches), had no physical on-park presence. Lucifer's Lair - in my opinion - has been the highlight of the past two Fright Nights. And given the plan to have the stage on the Beach this year, it wouldn't be surprising if they were hoping to turn that zone into a bigger thing this year. Having Lucifer has that central figure just works for the current Fright Nights set up. As a slight critique (possibly even a long-term suggestion), I'd rather the park have an 'original' character, as opposed to 'just' the devil, but they can make it work. I've banged on about this enough times on here, but if you look to Walibi Holland, their Eddie the Clown character has been a headline character for much of the park's Halloween event's history. Eddie the Clown and Walibi are synonymous now. And it leads to great marketing (and more recently, merchandise) opportunity. Thorpe can recreate that, in their own way. Now, the actual event. Upfront, I'm not enthused by Purgatory Town. It's being marketing as an 'interactive' scare zone, or a speak-to-characters zone. I'm getting a bit of a Swarm Invasion vibe, in that I expect there will be minimal theming and minimal actors, and guests will 'get out what they put in'. That is, you can walk through the zone and have basically no interaction with the actors, or you can spend time chatting with them and find out their story and lore and build up from there. The key difference is Swarm Invasion had an actual coaster with a backstory to help it, whereas Purgatory Town has...well, no pre-existing lore. Another issue is that Fright Nights has become quite...passive. A common discussion point on here, at the very least, is that the mazes are like walkthroughs of very well-themed sets, with less actual engagement. I'd argue Stitches and Trailers highlight that extremely well, but even DeadBeat has its moments. Now whether that's a good thing, a bad thing or just a thing is almost a mute point. If the reason the park are creating these passive experiences is because that's what guests enjoy and respond best to, then creating a scare zone which is the opposite to that is a hard sell to guests. Again looking to Swarm Invasion, that didn't exactly light the world on fire, and that could be because of the high engagement level required. The fact we're less than two weeks from the event starting and we have no theming or build is also telling of what to expect on that front (ie: not a lot). I'm certainly not writing it off, as we don't really know a lot about it still. But all signs point to this being little more than a nice experiment for the park to try. However, it is great to see Fright Nights further spread out across the park. Next thing to note is Survival Games changes. Hard to know what expectations should be, but the video and promo image make it look like the characters in the maze will be different at the very least: There's mentions of a "toxic twist", and any part of the marketing related to Survival Games does feature a strong electricity motif too. Trailers getting two new scenes is perhaps not unexpected given the new posters that appeared. A little excerpt from the park's press release gives us a bit more on what to expect... Evil experiments could be Experiment 10 (which could be the X poster seen) Forbidden Forests could be a Blair Witch throwback I hope that - unlike last year - the new scenes are more than just a redress of existing scenes. I know it's a less-common opinion, but I'm fine with a quieter year with no major new attractions as a one off. I'd argue that Purgatory Town isn't even necessary this year. But we'll see what happens!2 points -
What are your thoughts on Alton Towers’ recent nostalgia push?
What are your thoughts on Alton Towers’ recent nostalgia push?
Matt N and one other reacted to JoshC. for a post in a topic
2 pointsThe Easter Egg culture for Merlin has become a lot. Realistically, sticking in an Easter Egg takes very little effort. Taking Toxicator as an example, it wouldn't have taken any real energy and time away from the creative team to throw in references to 1997, seeing that "Ripsaw" spelt backwards was "Waspir", and that could be used to spell something that sounded vaguely acidic in "Waspirium", a poster with "Can you cut it?", etc. It's a fun little nod. Designers putting their name on an attraction is also a trend which has been around a long time too. But there's now an innate expectation for Easter Eggs which has come from influencers and enthusiasts seeking them out and really pushing them. It erred too far. My favourite example of how far it went was how Survival Games at Thorpe Park features a prop of a severed penis (behind a fence, in a box, not in an obvious place, I believe), with a tag labelled "JS" on it, which stood for Jack Silkstone, an 'Easter Egg' to how Jack was involved in the marketing for it. Again, not something that takes up time, money or energy to create really, but extremely convoluted, and by bringing it to people's attention and encouraging them to look out for it, actively takes away from the experience. And that's the issue now. People fixate more on Easter Eggs and finding these nods and feeling clever than actually taking in the bigger picture. Going back to Toxicator, whilst all the references make sense and that, does Toxicator really fit and work with Forbidden Valley? Well, it's certainly changed the area more and continued to turn of it into X Sector 2.0.2 points -
They can't legally force you to pay for parking?
They can't legally force you to pay for parking?
LightSam and one other reacted to Inferno for a post in a topic
2 pointsI totally agree that paying to park at theme park sucks, but trying to get out of it by “outsmarting” the system or whatever is poor behaviour. It’s like these idiots you see with cameras in Police officers’ faces, not breaking any laws, but trying for hours to catch them out or get a rise out of them. Not breaking any rules, but it’s scumbag behaviour. The reality is, if you get out of the car park somehow without paying, weather that be by tailgating someone at the barrier, driving the wrong side of the road out of the entrance, holding up the queue while arguing with staff to open the barrier, or whatever, I doubt very much that anyone would do anything about it, but if someone does something stupid or aggressive in order to get out without paying, they’re are an absolute piece of sh!t. 🤷♂️ The rules apply to everyone. Nobody should do stupid things to get out of paying, and certainly nobody should be trying to lean on the staff to let them out etc - they aren’t there for that and it isn’t fair. There will always be people who try to flout the rules, but I suppose it comes down to the sort of person you want to be. Some in our society simply don’t care. But if we all behaved like that, 1, we’d be in a mess, and 2, the parks would simply make whatever changes are needed to close the loophole. on the other hand however - if you choose not to buy a parking ticket in advance, and take a chance that the exit barriers might be open at the end of the day etc, I think that’s fair enough if you’re let out without paying but were willing to pay at the exit 🤷♂️2 points -
Stealth
Stealth is scheduled to be closed 23rd - 25th July. I assume this will be launch cable replacement.2 points
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Things you don’t see at theme parks anymore
The push for digital only ORPs. That said they're still about and have 2 physical ones that I've purchased since 2023. Can I change it to things you now see all the time? Because vloggers. And (especially at Towers) cosplayers are just everywhere. Saw someone last weekend in full Phalanx get up complete with name badge and box with fake egg of Nemesis creature in it. It’s weird to me.2 points
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Can a theme park ever be too quiet?
Can a theme park ever be too quiet?
Matt N and one other reacted to Matt 236 for a post in a topic
2 pointsDepends on the park for me, especially if such place has x amount of rides that requires a minimum number of people to ride in order for it to operate. some parks when quiet feel pleasant to visit, enabling numerous re-rides and getting lots done, assuming they don’t have silly operating hours (glares at Towers). But then again, with empty paths, areas, fewer or no entertainment (depending on the park), it can definitely impact atmosphere and environment. Making it feel more flat and empty as a result. Not sure where everyone else is on this, but I find parks on average the most enjoyable when they are between the busier end of quiet and the busier event of lively. But that might just be me.2 points -
Can a theme park ever be too quiet?
Can a theme park ever be too quiet?
Inferno and one other reacted to planenut for a post in a topic
2 pointsIt's an interesting question. I have spent too much of my life waiting so I don't like queuing and when it comes to riding, I do take it into account. It depends also on the people around you, and any themeing, this particularly relates to whether one is alone. The chatter amongst a group can be enjoyable, if you're included. The atmosphere can be affected, especially if the Park is "dead".2 points -
Could a combined theme park/living museum attraction work in the UK?
Could a combined theme park/living museum attraction work in the UK?
Matt N and one other reacted to Paultons Parkway for a post in a topic
2 pointsWith the recent announcement of the Universal theme park for the UK, I’ve been wondering about the prospect of other similar mega-parks opening up in this country. There was of course the proposal for the Swanscombe Peninsula theme park, but this has been kicked into the long grass. Then I had an idea. Many British theme parks aren’t really themed around British culture, and with the rise in popularity of immersive experiences and living museums, I think this would be a good opportunity to trial a combined theme park and living museum attraction, that educates the British public on their country’s history through rides and experiences. I’m not expecting this to be the UK’s next thrill park, but more of a family park that appeals to all ages, consisting of a mixture of moderate rides and immersive experiences. Like many theme parks, this park would be split into different lands, with each one corresponding to a period of British history. There would be a big emphasis on theming to fit in with the area’s period, with rides camouflaged or located indoors wherever possible. Some of my ideas for areas include: - A Roman Britain themed area. - A Tudor and Shakespeare themed area. - An area themed around British myths, legends and folklore. - An area themed to British farming, particularly in the West Country. - An area themed to a remote Scottish fishing village at risk from the effects of global warming. - An area themed to a Welsh mining village, in an area where the future of coal mining is uncertain. - A peaceful “flora and fauna” area with no thrill rides, home to native British plants and wildlife. - An area themed to Wartime Britain, with emphasis on the two world wars and global domination of the British Empire during that period. - A science and technology area themed around British industry and inventions, celebrating the innovations of the past alongside those of today and tomorrow. - An area themed to British pop culture from the 1960s to the 90s, with an emphasis on the arts, sport and leisure. - The park’s hub, themed to a traditional market town in the South East of England. - A transit system to connect park areas together. Could be a replica of the London Underground. Each area would consist of: 1 rollercoaster, water or dark ride 1 flat thrill ride 2 childrens’ rides 1 immersive attraction 1 food outlet So to round things up, this would essentially combine the thrilling aspects of a theme park with the educational side of museums, and the Insta-worthy appeal of immersive experiences. Do you think such an attraction would work in the UK?2 points -
The Smiler
The Smiler
terrortomb and one other reacted to Inferno for a post in a topic
2 pointsIt’s been 10 years today since the horrific Smiler collision. BBC News are running coverage about the accident, but for some reason are glossing over the fact that the 2 injured riders raising this are doing so to raise money for the air ambulance charity who helped save many lives that day. I still can’t get over that it actually happened to be honest. I remember seeing the footage on the news and feeling devastated that it happened at Alton Towers of all places - somewhere many people cherish as somewhere filled with joy and happy childhood memories. I also remember visiting in the week after the park re-opened, and how empty and weird it felt being there after what happened. A very sad time for everyone involved, and for all the staff. I can’t help but wonder what Alton Towers would be like today if this incident hadn’t happened. To this day, their reputation is damaged, and they certainly took a huge hit in the months and even years after the incident. Perhaps the park would have been prosperous if this hadn’t happened, or perhaps an incident was waiting to happen anyway given the shortcuts that were being taken.2 points -
Stealth
2 points
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Paultons Park
Paultons Park
planenut and one other reacted to Matt 236 for a post in a topic
2 pointsThis weekend I went to Paulton’s fan day, the park certainly put on a lovely event. Several tours/BTS were carried out throughout the day, from seeing Cobra’s ride workshop, Storm Chaser’s OP cabin/train workshop process, the new construction area and much more. We had over an hour of ERS in Tornado Springs and Ghostly Manor (more on that soon) as well as a lovely buffet in Mel’s Diner and a Reveal/Q&A with park management. The biggest news/reveal of course was the new Vikings area (Valgard), which will include a new coaster, flat ride, restaurant and also re-themed Cobra (soon to be Raven). Surprisingly, the new coaster will be a Gerstlauer eurofighter, but hopefully the park will carry it off well, I find the smaller ones the better rides usually. Vague hints of a new water ride the following year were revealed, but not much else. Very exciting still. Magma will be a goner later this year. At least for Paultons. The lodges are several years away still. They also did a Q&A and showed how they build Ghostly Manor, which given the areas footprint/show building is impressive they got that all in. They also did a silent disco, but I left at that point. So, Ghostly Manor? My thoughts? It’s a lovely compact dark ride mixing screens and scenes nicely (they have 10 of them), plus the queue line is nicely done too. Whilst it doesn’t hit the same way as Alty Mans or Danse Macabre (which I did days earlier), it’s a decent addition to the park and great to see them finally obtaining a dark ride. Should suit the park nicely. Interesting times ahead perhaps.2 points -
Disneyland Paris
Disneyland Paris
terrortomb and one other reacted to MattyB for a post in a topic
2 pointsNEW "World Premiere" - FULL TOUR Disneyland Paris 2025 New entrance to Studios opened today. Looks pretty decent!2 points -
Hyperia
So finally manged to get Hyperia today. First ride was back row, and it was insane! 2nd ride was towards the back. Also did some rides I haven't done in years. Got 5 laps on Flying Fish, did Vortex & Zodiac ( which I immediatley regretted - getting older and lots of spinning do not go hand in hand), Quantum and Rush. Tidal Wave was a godsend today. Also did Swarm, SAW and Nemesis. We ate at Vibes which was very good, and price was reasonable. I also took some travel sickness tablets with me today which made the difference! More thoughts on Hyperia: Was surprised how much you are out of the seat. Didn't think it needed to be much longer, maybe a helix or additional bunny hop. Queue line leaves a lot to be desired, also think they need some sort of screening on the lift motor as its very loud. Surprisingly quite busy. Colossus broke down and was stuck on the lift when we arrived. Assuming it moved to one train operation as the queue was 60mins for a lot of the day. Stealth was out all day.2 points
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Stealth
Legend goes that an old woman pleaded with the Monks of Thorpe Abbey for the charity of a coin. They cruelly dismissed her. Scorned, the old woman screamed a cursed... "For every piece of Kingda Ka that falls, a month of Stealth's life will be taken" And sure enough, after Kingda Ka was removed, Stealth was shut for a month. --- All I'm saying, is that if Stealth remained closed, that will be the story for the Fright Nights mazes that will take its place. Hex Inferno - The Revenge of Stealth2 points
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Colossus
Yeah, track replacing seems to have been pushed aside for now. Whether it was the issues with the previous new piece of track, a shift in strategy or something else that is the reason for that, we'll never know. I'm not a fan of Colossus - I can tolerate it on the front row (which is the only place I've ridden it in the last 8 or 9 years, and even then, I can count the number of rides I've had on it on one hand). But it does still seem to attract a reasonable crowd and runs reliably enough for now. But yes, it doesn't quite have the draw of a Nemesis or a Vampire. On the other hand, the park still have plenty of other development spots before they'd have to consider ripping rides out, so Colossus may hang on for a good while yet. My biggest concern with losing Colossus would be that we would no doubt lose the fun pathway that goes through the ride. Merlin just don't build rides which interact with walkways these days, and I'd be surprised if a potential Colossus replacement has anything beyond a straight pathway running alongside the ride, as opposed to a nice hill or similar.2 points
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Stealth
Bit like the Tidal Wave fire effect 😁2 points
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Universal Studios Great Britain
Universal Studios Great Britain
Coaster_Contrarian and one other reacted to Benin for a post in a topic
2 pointsDepends. Given most will work in and around Midlands, you'd have to move closer to Bedford, and would the wages be better or as good as anywhere you could get nearby? Universal have their own creative team. They don't need the minds behind Hyperia.2 points