Jump to content
View in the app

A better way to browse. Learn more.

Thorpe Park Mania Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Marc

Admin
  • Joined

  • Last visited

  1. Marc replied to JoshC.'s topic in General Discussion
    Some parts of it seemed to be removed earlier in the season and put back so I assume there was some sort of work being done on it to fix it but for what ever reason it’s not been working yet this season
  2.    Mattgwise reacted to a post in a topic: Forum Update
  3. Marc posted a topic in The Forums
    👋 As you’ve no doubt noticed we have updated the forum software to the latest version which does have a number of visual differences. You’ll notice it also finally supports dark mode and will be based on your phones / computers setting - something I know a few people have asked for! Our old skin is not compatible but we will work on this over the next few weeks to make it feel less generic. One change you will notice is you can no longer login with your username and must login with your registered email - if you have any issues with logging in please feel free to reach out over social media or you can email contact@thorpeparkmania.co.uk Let us know any feedback here also!
  4. Marc replied to Dan_Rush's topic in General Discussion
    It seemed fine yesterday once it opened and got going - looking at the weather in that video it may have been from earlier in the season. It did shutdown after around a hour yesterday and ended up having its queue evaced but it did reopen around 3 and seemed to run ok rest of day - fingers crossed it can get back to running normally now!
  5. Marc replied to Dan_Rush's topic in General Discussion
    Agree with the posts that there’s nothing to worry about as such. As for intamin supporting it I wouldn’t be surprised if the help offered if more limited now but I’d be surprised if they got no help at all. Merlin also have 3 of these coasters so I expect the internal knowledge of them is very strong. It seems they are actively working on it so hopefully will see it back up and running soon.
  6. Marc replied to Dan_Rush's topic in General Discussion
    Back in the day it did used to have 3 trains available, with the idea of there was an issue with a train it would never have to go down to 1 train. To be honest I’m not sure it ever made a huge difference, there would be different issues which sometimes caused it to run one train regardless of the trains available. Now they cycle through the trains with one always being rebuilt, usually it appears mid / late season and they start on the next one, seems to work quite well for them! Im not sure on numbers but I think there are now 2 fully refurbished trains with the 3rd one being done now. Fingers crossed they can get its issues sorted soon!
  7.    Cal reacted to a post in a topic: Hyperia
  8. Marc replied to JoshC.'s topic in General Discussion
    Id argue it’s virtually impossible to never send empty trains, they were doing their best not to when it was colder a couple of weekends back but you still will have a point where you need to - for example last trains of the day. I really hope Mack really can come up with a proper solution for this, I know it has new wheels but it seems it’s going to need some more drastic changes to ensure it can reliably run in the future.
  9. Marc replied to JoshC.'s topic in General Discussion
    I wonder if adding weight to the trains would then make them run too fast with the heavier trains + fully loaded with people. Fingers crossed this is less of an issue as it warms up a bit but I’d imagine Merlin / Mack would like a permanent solution to this.
  10. Marc replied to JoshC.'s topic in General Discussion
    I don’t think they are hiding anything to be fair, Hyperia shows on the app for me, it disappeared on the private buy out night last week for some reason but it was open then so not sure it was to try hide something on purpose!
  11.    Cal reacted to a post in a topic: Hyperia
  12. Marc replied to JoshC.'s topic in General Discussion
    Considering there are brackets for trims which would end up with the train going even slower through that element it does seem that something was massively miscalculated
  13. Marc replied to JoshC.'s topic in General Discussion
    The lift hill already has “boost mode” which speeds up as it gets to the top to try give it some extra momentum when it’s running empty / in engineering mode. As mentioned above they could re profile that part of the track, although I suspect that could then mess up the stall? Or I don’t know how practical it may actually be but some sort of lsm, either to boost the train slightly if running slow or to recover a stalled train to save the faff of getting a crane in etc. Not sure if adding weight to the train is possible I know there’s a b&m out there with a weighted zero car which had stalling issues, but not sure how that would then react with a train full of people also!
  14. Marc replied to Dan_Rush's topic in General Discussion
    Its cable hasn’t snapped, it was actually testing yesterday morning when it seemed to have an issue, there was work going on in the winch room yesterday with the big doors open. There were engineers around it today at some points with people working in the console, fingers crossed it can open for next weekend!
  15.    Marc reacted to a post in a topic: Six Flags Great Adventure
  16.    Glitch reacted to a post in a topic: Six Flags Great Adventure
  17. I’m very glad to have got on it this year - even 19 years on the speed and height of this thing was still incredible and very grateful to have got on one of the 2 most iconic hydraulic launch coasters. I do think the way they’ve handled this is a complete joke, as mentioned already this is a iconic ride known all across the world, to just close with no warning is pretty shocking, had it been opening next year for a “final year send off” I’d have renewed my pass, made the trip over. In some ways I can almost understand the other rides closing which were less well known to close, but to close a ride of this stature with a little press release a few days after it closed just seems wrong to me.
  18.    JohnnyRocket reacted to a post in a topic: Sparkle Project
  19.    Cal reacted to a post in a topic: Sparkle Project
  20.    Inferno reacted to a post in a topic: Sparkle Project
  21.    JoshC. reacted to a post in a topic: Sparkle Project
  22.    Jack29 reacted to a post in a topic: Sparkle Project
  23. I know lighting wasn’t really made a big deal of from the park during the sparkle project but now it’s fright nights it’s the first real chance to see all the lighting installed and it’s really pretty impressive. To start with it simply for the most part looks really good - most of the rides have color coordinated lights, what’s also nice is the new lighting seems to be able to do various effects such as around inferno the lights do some sort of flame effects shining onto the ride. On that point I believe this is one of the first times the parks actually lit up the rides too, of course Stealth and colossus have had lighting before but other than that most of the lighting was more there to light up just the paths, now themed lighting is directing up to the ride structures them selves which look great. Finally not only looks good but there’s been some decent thought into how they work too - Vortex for example the lights are all white to start when loading, then when the ride cycle starts the lights all change to their “themed” status, also noticed when leaving at around 10:30 all the lights around the park lighting up the paths had changed to a standard white light, small things but nice to see some real thought has gone into how it all works, it’s clearly been a big investment and does make a difference!
  24.    Glitch reacted to a post in a topic: Hyperia
  25. Marc replied to JoshC.'s topic in General Discussion
    It is worth noting the time Hyperia had a 1 hour plus fastrack queue (what I’m aware of) was on the Friday where earlier that day the queue was evacuated and priority passes handed out. I checked on the app and you couldn’t buy fastrack when it reopened.
  26. Marc replied to JoshC.'s topic in General Discussion
    I was half joking - it is a new ride and of course new rides do suffer issues - but I’ve seen people blaming Thorpe for not loading trains full of dummies etc, I would guess empty trains should be able to make it round without many worries - especially when it’s the middle of summer as it was when this first happened. Ive no doubt solutions will be being worked on to try alleviate this.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.