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JoshC.

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  1.    Jack29 reacted to a post in a topic: 2026 Season
  2.    Inferno reacted to a post in a topic: Fright Nights 2026 - 25 Years of Fear
  3.    Cal reacted to a post in a topic: Fright Nights 2026 - 25 Years of Fear
  4.    Cal reacted to a post in a topic: Vortex
  5. The tent has been covered. It is 5 roof panels wide; Stitches is 6, so it's a bit smaller (but still very big).
  6. JoshC. replied to Lewie900's topic in General Discussion
    Vortex (and Zodiac) look like they'll be down for a fair while longer as their entrances have been fenced off to allow for Fright Nights construction to pass through. They wouldn't need fences that far forward if the rides were open, so it's likely to stop people going so far unnecessarily.
  7.    Cal reacted to a post in a topic: Fright Nights 2026 - 25 Years of Fear
  8. When DeadBeat was introduced, Thorpe had a 3-maze package (of the returning 3 mazes), and the 4-maze package too. So I guess it's not totally unheard of for them to do something like this. My hope would be that this 5th maze is something different to the current norm. Paying £40 odd on top of entry for 5 "Thorpe mazes" where you're batched in a group, have a pre-show, wander round well-themed sets as actors jump out at you just feels a bit overkill to me. Yes it helps with capacity, but I'd question whether it improves the quality of the event. What "something different" looks like is of course a different question. My personal preference, once again, would be an alone experience. I don't mind spending more on something like that. But if there's not a market for that, which I accept there might not be, something which is done in smaller groups, and just 'feels' different to the norm. Tulleys had success with that with Purgatory, for example. My biggest criticism last year was how all the mazes felt the same, just dressed differently. I hope they can avoid that. I also hope that they have the finances and the numbers to man 5 mazes plus shows and zones adequately. On another a note, a tent has been set up today on Saw Alive's pathway: Whether this is the new maze, or perhaps Stitches relocated there, currently unclear.
  9. 5 mazes this year: the 4 existing ones plus a brand new one. No word yet on what scare zones and shows there will be, but it has been said there will be "new and returning" ones. Thorpe ParkHalloween Events & Activities at Fright Nights | Thorpe ParkPrepare to be scared senseless at the UK’s scariest Halloween event. With thrilling coasters at night and our award-winning Halloween Scare Mazes.
  10.    JoshC. reacted to a post in a topic: 2026 Season
  11. Did pop to Thorpe for a few hours this afternoon (the park open till 7pm daily, except for the 9pm weekend closures in a couple of weeks is something I'd forgotten about). Have to say the park is still running pretty well and there was a decent number of people about, especially given we're still early in the summer holidays. A lot of people were staying till the end too - it certainly gets quieter, but that's naturally at parks. All the issues discussed remain, but the park is running well.
  12.    JoshC. reacted to a post in a topic: 2026 Season
  13.    Inferno reacted to a post in a topic: 2026 Season
  14. Hard to gauge these days. The last time a new flat ride had permission applied was the Dodgems way back for 2014. That was a simple one and planning permission went in December 2013 and the ride opened May 2014. Prior to that, Storm Surge had an application go in July/August 2010 and opened March 2011. Slammer and Rush were August 2004 and opened March and May 2005 respectively. The big caveat though is in all of those situations, the park had an active MTDP which had already identified those areas as potential spots for flat rides. So it meant the planning permission process was easier and quicker. Obviously, there's no active MTDP now. And more importantly, the last couple of planning applications to the council have been surrounded in difficulties, to the point where the Launchpad was effectively delayed a year. It doesn't mean we won't see anything next year. But one would expect if something were coming, they'd want the application in as early as possible to mitigate any issues or delays. So realistically, I don't see any new rides for next year.
  15. JoshC. replied to Mark9's topic in General Discussion
    I don't expect to ride any more notable new rides this year, so here's my current Top 10% (with new in bold): Rank Coaster Park 1 Toutatis Parc Asterix 2 Taron Phantasialand 3 Taiga Linnanmäki 4 ArieForce One Fun Spot America Atlanta 5 Untamed Walibi Holland 6 Skyrush Hersheypark 7 Oz'Iris Parc Asterix 8 Helix Liseberg 9 Der Schwur des Kärnan Hansa Park 10 Kondaa Walibi Belgium 11 Lightning Rod Dollywood 12 Iron Rattler Six Flags Qiddiya City 13 Phoenix Knoebels 14 Falcons Flight Six Flags Qiddiya City 15 Twisted Cyclone Six Flags Over Georgia 16 Hyperia Thorpe Park 17 Balder Liseberg 18 Lost Gravity Walibi Holland 19 Joris en de Draak (Water) Efteling 19 Joris en de Draak (Vuur) Efteling 20 Jersey Devil Coaster Six Flags Great Adventure 21 Colossos - Kampf der Giganten Heide Park 22 Manta SeaWorld Abu Dhabi 23 Kingda Ka Six Flags Great Adventure 24 Candymonium Hersheypark 25 Goliath Walibi Holland 26 Nemesis Alton Towers 27 El Toro Six Flags Great Adventure 28 Troy Toverland 29 Black Mamba Phantasialand 30 Mahuka Walibi Rhône-Alpes 31 Fønix Fårup Sommerland 32 Mystery Mine Dollywood 33 Flying Aces Ferrari World Abu Dhabi 34 Hyperion Energylandia 35 Lisebergbanan Liseberg 36 Van Helsing's Factory Movie Park Germany 37 Juvelen Djurs Sommerland 38 Batman Gotham City Escape Parque Warner Madrid 39 Pulsar Walibi Belgium 40 Voltron Europa Park 41 Silver Star Europa Park 42 Goliath Six Flags Over Georgia 43 Shambhala PortAventura Park 44 Nitro Six Flags Great Adventure 45 Nemesis Inferno Thorpe Park 46 Storm - The Dragon Legend TusenFryd 47 Colorado Adventure Phantasialand 48 Wild Eagle Dollywood -ArieForce One is filled with aggressive air time, but doesn't do it to a level that it becomes uncomfortable. It's very much what I like in a coaster. -Lightning Rod is similar, and has the added bonus on a gorgeous terrain. It's a shame it doesn't have a launch any more, but it's still a heck of a coaster. -Iron Rattler is the definition of New Vekoma. Sleek, smooth, fast-paced and a TON of fun. Plus on a first ride, the tilt at the front is pretty unnerving. -Falcons Flight is a weird one. But it's filled with some incredible moments, such as the second launch up a cliff (taking you to speeds of about 100mph and heights of 600ft+), the hang off the cliff, THAT third launch and then a finale at huge speed. Those moments are enough to bring it to such a high standard, even if the overall package isn't the most imaginative or cool layout. -Twisted Cyclone comes alive in the second half. I'd have loved more than the 2 rides I ended up with, but I got rained out of the park. -Mystery Mine isn't exactly the best coaster in the world. However, the overall package is something I adore. -Goliath creeps in nicely with the majority of the B&M Hypers I've done. It's just great fun. -Wild Eagle makes such brilliant use of its terrain and has a cool layout. Plus some pops of airtime is cool.
  16. I agree with basically everything you said about the park. I was left a bit underwhelmed by Mecalodon - I think because I expected a bit too much when I went on it. BUT there's no denying it is a good fit for the park. Loup-Garou has a special place in my heart as it was my first major woodie, and even last year I enjoyed it still - I think a retrack would have been enough for it. But again, there's no denying that the RMC treatment will be a huge benefit for the park. The park has been on a huge upward trajectory the last decade, and it seems to just be continuing.
  17.    JoshC. reacted to a post in a topic: Walibi Belgium
  18.    JoshC. reacted to a post in a topic: 2026 Season
  19.    Cal reacted to a post in a topic: 2026 Season
  20. There's a few contributing factors I think... -Post-big investment lull. As Benin mentioned, there can be lulls after big investments at parks. Not every park, but it is common. It's funny because historically Thorpe was good at avoiding that by having some marketing gimmick for the year after a big investment (Stealth's "upgrade", Saw with Saw Alive, Swarm's Brave it Backwards, DBGT and Rise of the Demon). Hyperia didn't have that, and there's not been anything to follow up. It happens, but it's very bland, yes. -'Time thing'. I assume by this Matt you just mean getting older, and that does play a part of it too I reckon. You get older, and busier, and times just change. And also ties in with what Benin says about the world being general a bit rubbish right now. -Lack of updates. There's things happening at the park, whether it's little touch ups here and there or bigger things behind the scenes. Admittedly right now that is minimal, but it is there. But there's less noise about it all now. The Passholder Group on Facebook closed down. Jack Silkstone, who has been the main source of such things for a few years now, has moved into a more professional capacity so isn't making the little update videos. Fansites (like TPM) have succumbed to the time thing. And there's just very few places providing general updates. -Lack of anything to be excited about. There's no plans to the council for anything new. There's no rumours of anything new coming. Other parks in Merlin are getting things and Thorpe aren't. We're kind of just ticking on by. It makes it hard to have the same enthusiasm. On a personal level, I found 2024 to be such a huge buzz of a year for Thorpe. New coaster, obviously, but the Sparkle Project invigorated lots of other parts of the park. There was optimism for the future and such a positive. Since then, they've followed that up with a much-needed open space by the front of the park (although that execution has split opinion), and nothing else. The park is effectively exactly the same as it was 2 years ago, even down to food outlets. With seemingly nothing new on the horizon, there's only so long one can revisit the exact same place before a bit of burnout hits.
  21. Tickets being released in a fortnight... https://x.com/I/status/2079115598530056412
  22. Nice idea and advertised far enough in advance. Hope it works out for them!
  23.    JoshC. reacted to a post in a topic: nostalgia
  24.    JoshC. reacted to a post in a topic: Stealth
  25.    JoshC. reacted to a post in a topic: Paultons Park
  26.    JoshC. reacted to a post in a topic: Stealth
  27.    JoshC. reacted to a post in a topic: Tidal Wave
  28.    JoshC. reacted to a post in a topic: Ghost Train - NEW for 2023
  29. Yes, the fake shop was included at the Creative's decision. The Lead Creative was someone who worked predominantly on Dungeons attractions and liked the idea of the fake shop, which is why it was included again with a couple of extras. As mentioned, internally there was more hesitation about re-including it given it had been "done" before. The hope to change it in a future year, but that ultimately never happened, presumably because of budget. These days it's obviously completely bypassed, which is a shame.
  30.    Cal reacted to a post in a topic: Walibi Belgium
  31.    Cal reacted to a post in a topic: Zodiac
  32. It has also been announced that Vampire, the SLC, will close at the end of next year. No replacement has been confirmed, but the park have said they wouldn't close it with nothing in works to replace it.
  33. JoshC. replied to Dan_Rush's topic in General Discussion
    Ultimately, Thorpe will drag Stealth out until its last dying breath. Just like they did with Slammer. I don't see them TT2-ing it (ie converting to a LSM swing launch). Largely because there's not enough space for that. They possibly could convert it to a powerful enough LSM launch, but that'd be expensive. When the time comes, I do expect they'll just tear it down.
  34. JoshC. replied to Garyy's topic in General Discussion
    I've heard pretty much nothing. One of the big issues the park will face is if staff haven't worked on it in a certain time frame, they will 'lose' the ability to work on it and need complete re-training. This might be why there was a lot of testing earlier this year, to stop that from happening. It's weird though. It's on the map / app / queue boards. It's got the new RAP signage. It's clearly meant to be a part of the 2026 line up. So why is it just sat there.

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