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7 hours ago, WWTPRadio said:

TP-Fan, if you think one amplifier powered Tidal Wave, you’re a hoot. Tidal’s audio system is in dire need of refurbishment and as with all of the original installs, it’s an absolute nightmare.

Colossus and NI must also be on the list for refurbishment, although most of Inferno's speakers and amplifiers work (except the speakers in the top section of the queue)

 

I already knew that Tidal Wave would have more than one amplifier. I thought as the queue line speakers are probably on a 100v line system, one or two amplifers would serve the entire area.

 

Also, does this mean that the speakers in the transformers around Amity Cove are all from 2000? I'm surprised that they usually work very well, especially for their age.

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2 hours ago, TP-Fan said:

 

Also, does this mean that the speakers in the transformers around Amity Cove are all from 2000? I'm surprised that they usually work very well, especially for their age.

They were all repaired before the opening of 2017 season. Their current state, who knows now. The 2016-2017 SS team had plans to continue the repairs to the park wide audio during 2018. Let's hope the new team will have the drive to keep on top of it. 

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R.I.P Nemesis Inferno's 2003 Theme......

 

The ride is now playing the full 30-minute Jungle track made by IMAscore, which means less than 10% of the music now uses Inferno's melody, but plays the island theme at least 5 times in that same period.

 

It's being used at the entrance, all queue areas, ride areas (under lift hill, near loop etc) and the station.

 

*sigh* another ride's identity lost...

 

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Oh dear, how disappointing! Such a shame when the new station/dispatch was so upbeat and tense! This is just like Colossus area, too calm and fantasy like for the ride. Ah well might as well get used to it :)

 

 

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14 minutes ago, Coaster said:

NOOOOOOOOOO!  You've got to be joking.

 

Idiots.

 

Can we just take a moment to appreciate how fabulous THE Nemesis Inferno theme is?

 

Those chords, the bass, the melody... sheer brilliance.

Makes absolutely no sense does it, just like the trashing of Colossus soundtrack.

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18 minutes ago, Ringo said:

Makes absolutely no sense does it, just like the trashing of Colossus soundtrack.

No sense at all.  Thorpe Park used to be such a fun, vibrant place where each area had its own unique atmosphere.  From the dramatic scores for Colossus and Nemesis Inferno, you had the western Canada Creek Playlist, WWTP Radio (back when it played properly), and so many fun pieces of music which added so much to the park's atmosphere.

 

Fast forward to 2018, and the park has no atmosphere at all.  Every area has had its vibe washed out with the same corporate IMAScore tripe, stripping it back of all the fun and atmosphere that a theme park should have.

 

Rumba's fun catchy theme?  Nope, let's have some nondescript "Zufari" music that people will have forgotten by the time they leave the ride.

 

Also, who remembers this gem?  I remember it playing across the bridges out of the dome, around the beach area etc.  Now just the same music as everywhere else in the park.

 

 

They'd be better off with chart music than the current rubbish, at least that is varied!

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Wonder if it's a rights issue? And easier for the parks to get IMAScore to dirge out something and then have them for good rather than create completely bespoke from individuals...

 

It's strange because IMAScore do create some great themes... Perhaps it's to do with what they're given by the client as a specification, as the more distinct stuff sounds like the parks have worked directly and constantly to provide something memorable...

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We just need to hope that Alton Towers don’t start replacing all of their music with tracks from IMAscore. Imagine the outrage in the theme park community if Nemesis or Obilvion received a new soundtrack! 

I really miss the years when the bass tubes in the station made you feel the music. Sadly, they were turned right down years ago and now I highly doubt they will ever be fully utilised again ?

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Really not liking the new Nemmy Inferno music - I’m not the most observant of people but my niece picked up on it straight away and said “where’s the cool music gone” ?

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Oh yes, something else I couldn’t help but notice yesterday was who here remembers when Lost City/Colossus’ theme used to be high-pitched for a number of years from 2012 - 2016? Well, it’s made a return but to another area of the park this time!

 

It now appears that the Dome’s audio is playing it’s 30-minute ‘Port & Basecamp’ track slightly faster than usual at a higher pitch and was only playing downstairs and through the speakers outside facing Vortex. Inside the Dome however, nothing. No audio playing at all in there yesterday until the park closed with it’s End-of-Day/Shark Hotel audio.

 

Hopefully this is fixed as soon as possible and not left untouched for another 5 years.

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39 minutes ago, Marhelorpe said:

Oh yes, something else I couldn’t help but notice yesterday was who here remembers when Lost City/Colossus’ theme used to be high-pitched for a number of years from 2012 - 2015 I believe? Well, it’s made a return but to another area of the park this time!

 

It now appears that the Dome’s audio is playing it’s 30-minute ‘Port & Basecamp’ track slightly faster than usual at a higher pitch and was only playing downstairs and through the speakers outside facing Vortex. Inside the Dome however, nothing. No audio playing at all in there yesterday until the park closed with it’s End-of-Day/Shark Hotel audio.

 

Hopefully this is fixed as soon as possible and not left untouched for another 5 years.

Stealth's audio was like this for ages as well. It only got fixed sometime last year.

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On 6/11/2018 at 1:33 PM, Marhelorpe said:

Oh yes, something else I couldn’t help but notice yesterday was who here remembers when Lost City/Colossus’ theme used to be high-pitched for a number of years from 2012 - 2016? Well, it’s made a return but to another area of the park this time!

 

It now appears that the Dome’s audio is playing it’s 30-minute ‘Port & Basecamp’ track slightly faster than usual at a higher pitch and was only playing downstairs and through the speakers outside facing Vortex. Inside the Dome however, nothing. No audio playing at all in there yesterday until the park closed with it’s End-of-Day/Shark Hotel audio.

 

Hopefully this is fixed as soon as possible and not left untouched for another 5 years.

it's people not knowing what they are doing

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2 hours ago, ProjectX said:

Hi! Does anyone have a copy of the old SFX loop for Amity Cove during older Fright Nights events please? :)

2 hours ago, Marc said:

From my own memory this wasn't just played in Amity Cove. I believe this was played PARK-WIDE because I definitely remember it playing in Canada Creek and in the queue for the Flying Fish. :)

 

Yeah I know I still remember what the park was like when I was 6...

 

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Today was my first visit to Thorpe since the IMA Score audio was introduced. I have to say, having heard it on the CD I'm actually quite disappointed with how it sounded at the park. 

 

A lot of the equipment around the park sounded worse for wear but whether or not that's faulty amplifiers or cabling rather than phsyical speakers I don't know. The quality and coverage is all over the place.

 

The Nemesis Inferno station track (which I hadn't heard until today) sounded absolutely fantastic and that was what I was most impressed with. What has happened to all the sound systems on the flat rides though? Rush, Vortex and Detonator had their soundtracks but they were barely audible; Samurai was the complete opposite with the music being so loud it distorts the speakers. Quantum and the Swarm's station just had nothing at all. 

 

In terms of park-wide audio it doesn't seem to create a real ambience, for example around the Lost City flats it's not a continuous ambience but more just two speakers which are extremely loud if you're standing right next to them and nothing else. The same for Dome, absolutely booming in the toilets but gentle ambience upstairs. No consistency. Anyone who's ridden Helix at Liseberg should have an appreciation of how much of a difference the audio can have with proper continuous coverage rather than what Thorpe have got. 

 

A shame really. Not much point having all these specially composed soundtracks if you've not got a decent sound system to play it on. 

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15 hours ago, James said:

A lot of the equipment around the park sounded worse for wear but whether or not that's faulty amplifiers or cabling rather than phsyical speakers I don't know. The quality and coverage is all over the place.

From my knowledge of sound equipment I'm pretty sure it's problems with he speakers themselves (mainly being broken) as a faulty amplifier would cause all the speakers connected to it to sound quiet/wrong rather than just a few.

 

I noticed the problems a lot around Colossus, one speaker would be pumping out music while the rest didn't work, meaning you could only hear the soundtrack in about 20% of the area! Was very disappointing.

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26 minutes ago, EpicSmatty said:

From my knowledge of sound equipment I'm pretty sure it's problems with he speakers themselves (mainly being broken) as a faulty amplifier would cause all the speakers connected to it to sound quiet/wrong rather than just a few.

 

I noticed the problems a lot around Colossus, one speaker would be pumping out music while the rest didn't work, meaning you could only hear the soundtrack in about 20% of the area! Was very disappointing.

Colosuss has its big Bose 802’s fixed last year which still work (apart from the one near rush) which help add a lot - but for the last couple of years a few of the smaller Bose ones up across the area have stopped working leaving some dead patches. Hopefully one day it can be sorted!

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2 hours ago, EpicSmatty said:

From my knowledge of sound equipment I'm pretty sure it's problems with he speakers themselves (mainly being broken) as a faulty amplifier would cause all the speakers connected to it to sound quiet/wrong rather than just a few.

 

I noticed the problems a lot around Colossus, one speaker would be pumping out music while the rest didn't work, meaning you could only hear the soundtrack in about 20% of the area! Was very disappointing.

Thorpe has a rather large sound system and each ride actually has a lot of amps, so the issue will be a mix of speakers and amp .

 

Sadly they dont have a team with the skills to fix the issues, as well as money and the 'want too' attitude.

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Just putting it out there but the new Inferno music is awful. Agree with me or not, I hate it.

 

I’m not quite sure what area it is classed as but when I walk around the area of Storm Surge towards The Swarm, there is usually music playing that sounds like snapping (I don’t know how to put it - please bare with me?). No idea what it really is but I think it sounds cool so...

 

 

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