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7 hours ago, WWTPRadio said:

TP-Fan, if you think one amplifier powered Tidal Wave, you’re a hoot. Tidal’s audio system is in dire need of refurbishment and as with all of the original installs, it’s an absolute nightmare.

Colossus and NI must also be on the list for refurbishment, although most of Inferno's speakers and amplifiers work (except the speakers in the top section of the queue)

 

I already knew that Tidal Wave would have more than one amplifier. I thought as the queue line speakers are probably on a 100v line system, one or two amplifers would serve the entire area.

 

Also, does this mean that the speakers in the transformers around Amity Cove are all from 2000? I'm surprised that they usually work very well, especially for their age.

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2 hours ago, TP-Fan said:

 

Also, does this mean that the speakers in the transformers around Amity Cove are all from 2000? I'm surprised that they usually work very well, especially for their age.

They were all repaired before the opening of 2017 season. Their current state, who knows now. The 2016-2017 SS team had plans to continue the repairs to the park wide audio during 2018. Let's hope the new team will have the drive to keep on top of it. 

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R.I.P Nemesis Inferno's 2003 Theme......

 

The ride is now playing the full 30-minute Jungle track made by IMAscore, which means less than 10% of the music now uses Inferno's melody, but plays the island theme at least 5 times in that same period.

 

It's being used at the entrance, all queue areas, ride areas (under lift hill, near loop etc) and the station.

 

*sigh* another ride's identity lost...

 

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Oh dear, how disappointing! Such a shame when the new station/dispatch was so upbeat and tense! This is just like Colossus area, too calm and fantasy like for the ride. Ah well might as well get used to it :)

 

 

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14 minutes ago, Coaster said:

NOOOOOOOOOO!  You've got to be joking.

 

Idiots.

 

Can we just take a moment to appreciate how fabulous THE Nemesis Inferno theme is?

 

Those chords, the bass, the melody... sheer brilliance.

Makes absolutely no sense does it, just like the trashing of Colossus soundtrack.

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18 minutes ago, Ringo said:

Makes absolutely no sense does it, just like the trashing of Colossus soundtrack.

No sense at all.  Thorpe Park used to be such a fun, vibrant place where each area had its own unique atmosphere.  From the dramatic scores for Colossus and Nemesis Inferno, you had the western Canada Creek Playlist, WWTP Radio (back when it played properly), and so many fun pieces of music which added so much to the park's atmosphere.

 

Fast forward to 2018, and the park has no atmosphere at all.  Every area has had its vibe washed out with the same corporate IMAScore tripe, stripping it back of all the fun and atmosphere that a theme park should have.

 

Rumba's fun catchy theme?  Nope, let's have some nondescript "Zufari" music that people will have forgotten by the time they leave the ride.

 

Also, who remembers this gem?  I remember it playing across the bridges out of the dome, around the beach area etc.  Now just the same music as everywhere else in the park.

 

 

They'd be better off with chart music than the current rubbish, at least that is varied!

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Wonder if it's a rights issue? And easier for the parks to get IMAScore to dirge out something and then have them for good rather than create completely bespoke from individuals...

 

It's strange because IMAScore do create some great themes... Perhaps it's to do with what they're given by the client as a specification, as the more distinct stuff sounds like the parks have worked directly and constantly to provide something memorable...

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We just need to hope that Alton Towers don’t start replacing all of their music with tracks from IMAscore. Imagine the outrage in the theme park community if Nemesis or Obilvion received a new soundtrack! 

I really miss the years when the bass tubes in the station made you feel the music. Sadly, they were turned right down years ago and now I highly doubt they will ever be fully utilised again 😥

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Really not liking the new Nemmy Inferno music - I’m not the most observant of people but my niece picked up on it straight away and said “where’s the cool music gone” 🙃

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Oh yes, something else I couldn’t help but notice yesterday was who here remembers when Lost City/Colossus’ theme used to be high-pitched for a number of years from 2012 - 2016? Well, it’s made a return but to another area of the park this time!

 

It now appears that the Dome’s audio is playing it’s 30-minute ‘Port & Basecamp’ track slightly faster than usual at a higher pitch and was only playing downstairs and through the speakers outside facing Vortex. Inside the Dome however, nothing. No audio playing at all in there yesterday until the park closed with it’s End-of-Day/Shark Hotel audio.

 

Hopefully this is fixed as soon as possible and not left untouched for another 5 years.

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39 minutes ago, Marhelorpe said:

Oh yes, something else I couldn’t help but notice yesterday was who here remembers when Lost City/Colossus’ theme used to be high-pitched for a number of years from 2012 - 2015 I believe? Well, it’s made a return but to another area of the park this time!

 

It now appears that the Dome’s audio is playing it’s 30-minute ‘Port & Basecamp’ track slightly faster than usual at a higher pitch and was only playing downstairs and through the speakers outside facing Vortex. Inside the Dome however, nothing. No audio playing at all in there yesterday until the park closed with it’s End-of-Day/Shark Hotel audio.

 

Hopefully this is fixed as soon as possible and not left untouched for another 5 years.

Stealth's audio was like this for ages as well. It only got fixed sometime last year.

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On 6/11/2018 at 1:33 PM, Marhelorpe said:

Oh yes, something else I couldn’t help but notice yesterday was who here remembers when Lost City/Colossus’ theme used to be high-pitched for a number of years from 2012 - 2016? Well, it’s made a return but to another area of the park this time!

 

It now appears that the Dome’s audio is playing it’s 30-minute ‘Port & Basecamp’ track slightly faster than usual at a higher pitch and was only playing downstairs and through the speakers outside facing Vortex. Inside the Dome however, nothing. No audio playing at all in there yesterday until the park closed with it’s End-of-Day/Shark Hotel audio.

 

Hopefully this is fixed as soon as possible and not left untouched for another 5 years.

it's people not knowing what they are doing

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2 hours ago, ProjectX said:

Hi! Does anyone have a copy of the old SFX loop for Amity Cove during older Fright Nights events please? :)

2 hours ago, Marc said:

From my own memory this wasn't just played in Amity Cove. I believe this was played PARK-WIDE because I definitely remember it playing in Canada Creek and in the queue for the Flying Fish. :)

 

Yeah I know I still remember what the park was like when I was 6...

 

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