L7123456 Posted September 9, 2016 Report Share Posted September 9, 2016 Something is bound to happen prior to opening it which will leave it down for the entire event. Guest services are going to have a busy night.. Quote Link to comment Share on other sites More sharing options...
Project LC Posted September 9, 2016 Report Share Posted September 9, 2016 Oh the ride is edging ever closer on my ratings towards Rita and Sub terra. I understand its complex but its over complicated. When you throw so many new things into a project this sort of downtime and delays should be expected. Quote Link to comment Share on other sites More sharing options...
Coaster Posted September 9, 2016 Report Share Posted September 9, 2016 29 minutes ago, Project LC said: Oh the ride is edging ever closer on my ratings towards Rita and Sub terra. I understand its complex but its over complicated. When you throw so many new things into a project this sort of downtime and delays should be expected. It's far too complicated for what it actually does IMO, it could be so much more impressive with a less complex ride system but that's just my opinion. Hope it opens for those at the event! JoshuaA and Cian 2 Quote Link to comment Share on other sites More sharing options...
Marc Posted September 9, 2016 Author Report Share Posted September 9, 2016 It's opened today - unfortunately shutdown and had its queue evacuated (first time since it reopened I believe!!) typical it would play up on annual pass eve but fingers crossed it reopens! Quote Link to comment Share on other sites More sharing options...
Owen Posted September 9, 2016 Report Share Posted September 9, 2016 It was open earlier, I don't know if it broke toward the end of the day however it was certainly open earlier... Quote Link to comment Share on other sites More sharing options...
L7123456 Posted September 9, 2016 Report Share Posted September 9, 2016 Apparently Ghosty will be 100% open later this evening. The main question is however how long will it stay open. Quote Link to comment Share on other sites More sharing options...
ArtfulRaceHorse Posted September 9, 2016 Report Share Posted September 9, 2016 Just asked the nice man outside entrance about when/whether it'll open - between 7 and 7:30pm apparently! Fingers crossed! Quote Link to comment Share on other sites More sharing options...
L7123456 Posted September 9, 2016 Report Share Posted September 9, 2016 Ghost Train opened around 10 minutes ago... And it's already on a 90 minute queue ? Quote Link to comment Share on other sites More sharing options...
Owen Posted September 9, 2016 Report Share Posted September 9, 2016 3 hours ago, StevenVig said: Well its closed today, and I did say wouldnt it be funny if it was closed on the second Summer Nights, which has been done because it was closed the first time. Oh how funny Not as funny as it opening after someone has moaned about it! Quote Link to comment Share on other sites More sharing options...
RobF Posted September 9, 2016 Report Share Posted September 9, 2016 It had closed several times tonight .... Quote Link to comment Share on other sites More sharing options...
JoshC. Posted September 9, 2016 Report Share Posted September 9, 2016 Given there was apparently a pretty major issue with the attraction this afternoon (which is why it closed after operating for a short period of time), it was good to see that the park managed to reopen it for Summer Nights tonight. It perhaps wasn't on top form tonight, but still a very enjoyable attraction for me! Cian 1 Quote Link to comment Share on other sites More sharing options...
Ian-S Posted September 9, 2016 Report Share Posted September 9, 2016 It was 90 mins all night, I was kind of hoping it wouldn't be open at all so that we got a third night lol There was a big queue at guest services when we left at just after 10. L7123456 and 400400 2 Quote Link to comment Share on other sites More sharing options...
JamminGamer Posted September 9, 2016 Report Share Posted September 9, 2016 When it was running properly it was running well. Had my best session on it this evening of the 7 odd times we've been on now. When it works I think it's pretty good! Just needs another year or two to have all the issues sorted and more added to it I reckon. Quote Link to comment Share on other sites More sharing options...
Project LC Posted September 9, 2016 Report Share Posted September 9, 2016 You are very optimistic about Merlin if you think more is going to be added to it over the next few years. Quote Link to comment Share on other sites More sharing options...
Benin Posted September 10, 2016 Report Share Posted September 10, 2016 It'll only have more added/changed to it if the guest reaction is really bad, like Sub Terra... From what people seem to say on here, that's not been the case, so doubt they'll change anything major because the stats will say they don't need to and guests are happy... Quote Link to comment Share on other sites More sharing options...
Odyessy Posted September 10, 2016 Report Share Posted September 10, 2016 24 minutes ago, Benin said: It'll only have more added/changed to it if the guest reaction is really bad, like Sub Terra... From what people seem to say on here, that's not been the case, so doubt they'll change anything major because the stats will say they don't need to and guests are happy... The second VR is pretty much universally disliked. And whilst people have responded to the ride very well, it isn't being rated as scary So despite the good response as a whole, changes can't be ruled out given how weak the final third of the ride is Quote Link to comment Share on other sites More sharing options...
JamminGamer Posted September 10, 2016 Report Share Posted September 10, 2016 I didn't say they would I just think they should! Besides it wouldn't be surprising if their 'New for X Year' tagline became something likes new journeys on the Ghost Train or something similar to that as a result of their need to have something new to shout about every year without having to introduce a new ride. Quote Link to comment Share on other sites More sharing options...
MattyMoo Posted September 10, 2016 Report Share Posted September 10, 2016 A mate is at Thorpe Park today and he said DBGT is unavailable at the moment... Thorpe's twitter saying they hope to have it open after midday. Quote Link to comment Share on other sites More sharing options...
Cal Posted September 10, 2016 Report Share Posted September 10, 2016 Yeah it did open around midday yesterday, and then closed at half 1 and didn't re open for the rest of the day. However they did get it open for Summer Nights it seems. Quote Link to comment Share on other sites More sharing options...
400400 Posted September 10, 2016 Report Share Posted September 10, 2016 I noticed wind on the train in the vr section which I haven't had before Quote Link to comment Share on other sites More sharing options...
Project LC Posted September 10, 2016 Report Share Posted September 10, 2016 It never seems to open before 11 anyway. It's too complicated for its own good. Quote Link to comment Share on other sites More sharing options...
Marhelorpe Posted September 10, 2016 Report Share Posted September 10, 2016 Haven ridden it 2 times today, I am far from impressed from both experiences. How can an attraction that has only been running for just 9 weeks (excluding the 2 week downtime in August) be in such a dismal state already?Some of the differences I've noticed and problems I experienced are listed below:- Outdoor queue-line audio was silent with absolutely nothing coming through the speakers. Every few minutes, someone was tapping against a microphone which could be heard and that was about it.- Besides the outdoor audio not working, the interior audio was muted too, both the corridor up the stairs between the pre-show room and the warehouse as well as the sound effects used inside the warehouse too.- I had to change to a different headset 3 times in the first section of the VR experience on the first ride as the audio through the headphones was either not working or only one side was working.- The half-way walk through section was a lot quieter than before with the audio levels turned down, plus, there was almost no smoke coming from the tunnel with the moving tube train.- Worst part for me was when I boarded the carriage for the 2nd half of the VR experience, we all sat here motionless with nothing happening for approximately 3 minutes on both rides. It appears that Thorpe have decided in order to fix the green smoke scene where you were waiting for a few minutes, you instead wait here before the train begins to move and VR footage begins inside the carriage with no audio or visuals. As much as the green smoke scene kept you waiting, this new method is even worse as it kills the pace from the evacuation scene half-way through the attraction from earlier.Back when I rode this during the rehearsal periods in early July, I rated this attraction very highly as it worked quite well, the VR worked perfectly and the pace never dropped at any point. But now however, none of this is the case. It's half-finished whereby I've yet to experience more than 3 out of the supposed 12 different experiences and the other ending, the VR headsets were broken... every time, and the atmosphere for the ride is virtually non- existent any more.There might be a lot of new technology and mechanisms in this attraction, but that is not a good excuse for a ride that is technically only 9 weeks old. Is this "the future for theme parks across the world" now, where half the stuff stops working after a few weeks of use? Coaster, MattyMoo and Cal 3 Quote Link to comment Share on other sites More sharing options...
Marc Posted September 10, 2016 Author Report Share Posted September 10, 2016 I expect the outside / inside audio are all one issue rather than 2 - hopefully once one is fixed the other will be Be! Intresting you were held at the station- not had that on any of my rides this week for any longer than normal - i cant see that being how it's run now as I expect would delay the other train and enable that to need a holding scene? Quote Link to comment Share on other sites More sharing options...
Marhelorpe Posted September 10, 2016 Report Share Posted September 10, 2016 That's what I was thinking with them holding the carriage at the 2nd station just before you depart, but I could hear the other train in close proximity to my one a few seconds before we departed.My guess is that when the other carriage arrived on the exit side of the platform, my carriage departed straight afterwards. When this happened, we were held in the green smoke section for about 10 seconds before moving again.Sent from my iPhone using Tapatalk Quote Link to comment Share on other sites More sharing options...
Krazycoaster Posted September 10, 2016 Report Share Posted September 10, 2016 @Martin.C I also visited today and couldn't agree more with all your comments. Rode twice today and it a far superior experience when I rode during technical rehearsals. They really need to sort the waiting in the smoke, it completely kills the pace, everyone just gets confused and ruins the end of the ride. And there's no excuse for not playing the music outside, without it the atmosphere is just dull. Marhelorpe and L7123456 2 Quote Link to comment Share on other sites More sharing options...
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