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Derren Brown's Ghost Train: Rise of the Demon


Marc

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Has this been posted yet? Thorpe Park approached Derren to do this and are using his name as the IP rather than it being one of Derren's projects. It makes me think the ride will be a vehicle for his usual show material but in the form of an attraction.

"They got in touch three years ago to ask if I'd like to do something for them. It was total carte blanche, which was of course phenomenal to be asked. It's been three years of writing and creating this thing with a group of people that are just big kids. It's lovely, everyone's purely about the ultimate experience for the patrons which, for me, is totally my world. It's their biggest investment to date, which is hilarious because it's just me sat in my front room shouting ‘Let's do this!'. It's not like a rollercoaster, it's an attraction, the first of it's kind in the world, they're not saying anything about it at the moment but apparently it's going to be the future of theme park attractions."

http://www.whatsonstage.com/london-theatre/news/derren-brown-miracle-interview_39108.html?utm_source=facebook&utm_medium=social&utm_campaign=09nov2015

"Apparently it's going to be the future of theme park attractions." Derren sure knows his theme park attractions.

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This is only speculation, but is there any possibility that this could be a description of WC16?

CG Supervisor - Dark Ride

We're looking for a creative, talented CG Supervisor to join our team. If you are the right one for us, you are passionate about storytelling, love creating photorealistic CG images, and have a desire to be technically challenged producing CG using completely new and dynamic approaches. You are interested in being intimately involved in the creation of a story from initial concepts and storyboards, through to transforming the creative into an awesome 100% CG dark ride experience.

The Dark Ride project will be using cutting edge ride technology to create a completely believable feeling that our CG characters and scenes are actually real. It uses many huge screens set around a massive sound-stage full of practical sets that the ride vehicles crashes through during the adventure. The clever use of stereo and perspective warping makes the riders genuinely not know where the physical set ends and the CG begins. The end result is ride that leaves people floored, and they keep coming back for decades to ride it again and again. These are the most extreme entertainment experiences on the planet.

We will be creating CG scenes set in a wide range of very dynamic environments, with many highly detailed and exquisitely animated characters. A custom score and soundtrack with be created to sync up to our work, as well as many live special effects such as water, fire, smoke, moving vehicles. It's going to be cool.

During the development stage the supervisor will manage the technical and creative approach to the CG, moving onto overseeing the CG production and managing the CG team throughout the production to the final delivery.

Due to the complexities of the project, we are searching for a CG supervisor with experience in Dark Ride production and and/or other hand on experience of producing CG in challenging technical and visually creative medium. We are looking for someone with a strong desire to work on technically and visually ambitious projects, who enjoys problem solving and leading teams.

Responsibilities:

  • Working on the CG elements for the project through the entire schedule, from script development through to production and final delivery, often taking part in client meetings.
  • Supervising the technical aspects of the dark ride project, including pipeline development and workflow design for the CG elements, which will include environments, characters, and FX and multiple cameras.
  • Working closely with the production team on planning and scheduling the dark ride project.
  • Shot look development for complex CG shots and sequences.
  • Leading a team of CG artists during the production phase.
  • Working on shots of a high level of complexity; this role will also involve hands on shot production work when needed.
  • Working closely with the 2D team throughout the project, with a focus on creating the highest quality images in the most efficient way possible, taking into account the creative, budget and time considerations of the project.
  • Troubleshooting issues when they arise, working with the producers and supervisors to deliver the project on time and with high quality CG.
  • Managing and mentoring CG artists performance, working closely with the Producer and crew manager.
  • Work with the crew manager on the resource plan, ensuring that your team have the technical and creative skills represented to deliver the project's needs.

Essential skills:

  • Thorough understanding and working knowledge of VFX pipelines, production and workflows.
  • A definite plus if you have experience of a dark ride project.
  • A passion for storytelling, and the desire to push boundaries.
  • A strong technical problem solving ability, with a desire to work in new and exciting ways.
  • Experience in shot look development
  • Advanced knowledge of lighting techniques
  • A track record in managing and mentoring teams of artists
  • Solid knowledge of all disciplines within VFX, including modeling and UV mapping, texturing, rigging, and FX.
  • Good communication and organisational skills
  • Must be a creative problem solver
  • Must be able to work well under pressure & meet deadlines whilst maintaining high quality results
  • VFX industry experience of 8+ years
  • Great communication skills both written and verbal.
  • A collaborative work ethic.
  • Experienced in Maya and Houdini
  • Extensive knowledge of rendering packages, such as Arnold, V-ray and Mantra
This Job is no longer active!

https://www.creativeheads.net/job/15049/cg-supervisor---dark-ride-in-london

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This is only speculation, but is there any possibility that this could be a description of WC16?

https://www.creativeheads.net/job/15049/cg-supervisor---dark-ride-in-london

I think that the information given about the ride and the fact it's in London means that this is most probably going to be what Whitechapel is.

Also the fact it says it uses a massive sound stage. The first building put up had a large tunnel looking structure which would be fully immersive will screens and sounds. Could this be what they are referencing to?

Sent from my iPhone using Tapatalk

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