Jump to content
View in the app

A better way to browse. Learn more.

Thorpe Park Mania Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Featured Replies

comment_156837

I have been on Nemesis Inferno a few times without shoes, it really does depend on the member of staff because although from my experiences most of the time they let you go on without but then a few people have said that I have to wear them.

If having to wear shoes is health and safety then why are you allowed if you are wearing flip flops or something similar to take them off (I know its because they could fall off but what difference does it make if you have sturdy shoes and take them off)?

  • Replies 1.4k
  • Views 285.4k
  • Created
  • Last Reply

Top Posters In This Topic

Most Popular Posts

  • Sexy Inferno today, credit to TPM's twitter:

  • Anyway... Happy 10th Birthday to Nemesis Inferno today.

  • I'd love to see something that many people will think is ridiculous, but in my opinion is awesome! Whilst its not top of the refurb list, a proper looking volcano ontop of inferno would be lovely. I

Posted Images

comment_156866

Think both rides are supposed to require shoes but depends on the staff as I have personally seen Nemesis at AT stopped on the bottom part of the lift hill when someone wasn't wearing shoes and a staff member took the persons shoes up to them.

No you haven't. Towers doesn't have any policy on wearing shoes on Nemesis, and they'll never stop it due to that. You're more than welcome to take them off as long as you don't delay the ride by doing so.

Inferno I believe it's due to the woodchipping at the bottom of the lifthill making uncomfortable and a splintery experience, however they should just do away with the rule. It slows everything down for pretty much no reason.

comment_157337

Yes but that's just lighting, I mean real fire effects. Considering it's supposed to be an "Inferno" it should have them. (Although this is Thorpe...)

Doesn't saw have fire effects on at fright night? Also swarm has a fire effect so I don't see any reason to stop nemesis inferno having them...
comment_157339

Yeah the mist is really good :D wonder how long it will last though? :/

Thorpe have been pretty darn good with effects the past couple of seasons in my opinion. The only time I've known there to be problems with effects recently is on Swarm when they were tweaking them around a bit last year (and I think the water spray behind the fire engine has been turned off). Don't see any reason why they won't last outright.

Doesn't saw have fire effects on at fright night? Also swarm has a fire effect so I don't see any reason to stop nemesis inferno having them...

Saw had fire effects on top of the shop in 2009 (and there used to be ones by the Asylum's sign as well around that time), don't think they've returned since then though.

The thing with Swarm's fire effect is it was designed to have the fire effect incorporated; it wasn't an after thought. It fits in perfectly. With Inferno, it would have to be shoe-horned in, and I can't see anywhere where it could nicely 'fit in' if you will. Personally, I just don't think it's necessary - unlike other rides with fire effects, it wouldn't add anything to the on ride experience (like it does with Swarm for example), or the spectator experience (like it does with Swarm and did with Tidal Wave).

So whilst there's no reason to stop Inferno having them, there's no reason to have them really..

comment_157390

Thorpe have been pretty darn good with effects the past couple of seasons in my opinion. The only time I've known there to be problems with effects recently is on Swarm when they were tweaking them around a bit last year (and I think the water spray behind the fire engine has been turned off).

The water spray was turned off for most of the 2012 season however when I rode swarm last week, it seemed to be working again. Also, the fire was going off nearly every ride, resulting in us getting it twice! Thorpe are doing well with effects this year, let's just hope thorpe can find some way of fixing tidal waves fire :)
comment_157758

Anyway, those, including me, who've been on Nemesis at Alton Towers, they may seem to think that maybe Inferno isnt such a great coaster, but in truth, its one of my favourite coasters on park! I mean, who could go wrong with the theming? A more natural looking volcano today, combined with different shades of red, black and green! Some of the best theming on a ride I'd say, along with THE SWARM and SAW. But some could say the theming and the actual ride experience mix very well...

comment_157812

Well as I said before, Nemesis Inferno is not trying to be any of those things. Posting a load of pictures from Google Images means nothing, hence I did it to prove that Nemesis Inferno bears no relation to real volcanoes. You can't really argue than an obviously fake, orange fibreglass rockface structure looks more realistic now that it has moss growing on it and damp damage.

To the vast majority of people it will look ugly and dirty, not real. It's like the argument that Colossus is supposed to look filthy because "it fits the theme" or that Rita's scaffolding is an improvement because it "fits the theme". If theme is about illusion, then this damaged facade is breaking the illusion.

It will go the way of Nemesis' station at Alton Towers if they don't maintain it properly. Or worse, Dragon Falls...

To be pedantic Nemesis Inferno is supposed to be an active volcano, hence the red lights and "smoke" in the tunnel, and all the original adverts depicting red rivers of lava. But obviously Thorpe Park didn't plan to build real rivers of lava..

comment_157820

I believe that if real fire was to be considered for inside a tunnel, then new air extraction would also have to be installed.

On SWARM, I am pretty sure that the flame emission from the fire engine is supposed to react to every seventh pass of the train.

We were in the queue line and we saw the fire going off nearly every ride. We got it 2ce when we rode forwards aswell!
  • 2 weeks later...
comment_158604

To be fair, Inferno had its dispatch theme reinstated this season, new ambient lighting in the station, and improved mist in the tunnel.

I agree that they should never have been left to break in the first place, but it's not as if they've let it get to the same state as Loggers, RMT at Chessington, or Rita. Some of Merlin's rides are quite literally falling apart.

Inferno is actually in pretty good shape in my opinion!

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

Recently Browsing 0

  • No registered users viewing this page.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.