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Dan_Rush
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  • 2 weeks later...
  • 4 months later...

Was 1 train off a rollback yesterday. It rolled back on the first train of the day. Can't explain how gutted I was. 

 

They had it back open within an hour, I thought it would be down a while seeing as it isn't really meant to rollback anymore but it opened pretty quickly and didn't roll back the rest of the day as far as I'm aware.

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30 minutes ago, ThorpeAddict said:

Was 1 train off a rollback yesterday. It rolled back on the first train of the day. Can't explain how gutted I was. 

 

They had it back open within an hour, I thought it would be down a while seeing as it isn't really meant to rollback anymore but it opened pretty quickly and didn't roll back the rest of the day as far as I'm aware.

 

Whilst it's true the park have done work to the system to make rollbacks less of a thing, they will still happen. It's just one of those things with launch coasters, even with modern ones. 

 

Getting it back open quickly is a good sign, in theory, that they were able to pinpoint the reason why it rolled back and feel confident it wouldn't happen again.

 

Then again, I hear it also rolled back this morning too. Could be a weather related thing given the reasonably quick change we've had from warmer and humid weather to colder and wetter weather? 

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4 hours ago, JDann said:

An hour! 
 

Used to have it up and running within 15-20 minutes when it rolled back. Has it been windy / cold the last few mornings?

 

 

I guess its a lot less common for it to rollback then it used to (pretty sure it only does a few times a year if that?) as Josh said they did a lot of work to it to prevent rollbacks . So when it does happen I assume there are more checks they need to carry out. 

 

Not been too cold but dropped in temp recently so could be why!

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  • 6 months later...

The Big One valleying yesterday got me thinking about all the faff involved in recovering the trains etc... Which then got me thinking how convenient Stealth is to reset after a rollback.

 

Does anyone know what it takes to reset Stealth after a rollback?

I seem to remember years ago it would take 10-15 minutes for the Engineering Team to come over, do a bit of 'reversing' in the station, a few test runs and that was that.. Ride open again.

Now adays it seemingly takes an hour or so to get Stealth up and running again after a rollback.

Anyone know what it is they need to do to get it 'ridable' again?

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This may sound like a stupid answer, but I believe it is simply down to rollbacks being a rarer occurrence. 

 

In the past, rollbacks would happen semi-regularly. They were almost an expected part of an operational fortnight or something, for example. It was just 'one of those things'; a routine thing.

 

Following work and upgrades to the ride's system, a Stealth rollback is, by and large, a much rarer occurrence. Yes, it still happens, and it's not a *major* concern. But it's rarer. So that usually means the park's engineering team can identify why it's happened and rectify it. In the long run, it means the ride is open for longer as a result.

 

On top of that, following the Smiler incident, Merlin have internally made reopening an even more rigorous process in recent years. Those extra checks probably add time to it too.

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  • 11 months later...
2 hours ago, Cal said:

Stealth has rolled back 3 times so far today. Anyone been lucky enough to catch one? 

 

Unfortunately not - I was literally 2 trains before the second rollback, witnessed it in the Detonator queue. Either way, she was rolling down that top hat incredibly slow - hangtime was insane!

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