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Showing content with the highest reputation since 04/17/20 in Blog Entries

  1. 6 points
    So I was recently lucky enough to head across to Poland to visit Energylandia In Zator. The main reason to visit the park ofcourse was the hotly anticipated new for 2019 RMC Hybrid Zadra. So for this write up, I will be sharing my full thoughts on this well received in the coaster community coaster and where it matches up to my top coasters. A brief history and background!! Zadra is Rocky Mountain Constructions second “hyper hybrid" ibox track coaster with the first being my personal number one coaster Steel Vengeance. It is also the third RMC installation on the continent behind Wildfire at Kolmarden and Untamed at Walibi Holland. Zadra is also the very first RMC Ibox track coaster to be a ground up installation. Previously, RMC would use the “topper track” design that features on rides like Lightning Rod and Wildfire for their ground up designs whereas the “Ibox" track design would be used on conversions of pre-existing wooden coasters. So this was the first use of Ibox track for a ground up model. At opening, Zadra would break the records set by Steel Vengeance for the tallest and fastest Hybrid coaster by a whopping 1 FOOT and 1MPH. Zadra will lose the record for fastest when Iron Gwazi at Busch Gardens Tampa opens (also by 1mph!!) and will see its height record matched by the new Florida hyper hybrid. It will also lose the record it shares with Steel Vengeance for steepest drop (90 degree) on a hybrid when Iron Gwazi opens by 1 degree!! Zadra initially was going to open at the park in 2020. However, as a result of it being completed ahead of schedule, the park was able to open it at the end of August 2019. This is even more impressive given a portion of the structure was blown over in a storm during its construction!! Heading to Zadra/ Dragon Zone Zadra is located at the very back of the park in the new expanded area the park has built into. So on entering Energylandia and walking through what could best be described as a glorified fun fair, you will find an underpass to take you to the other side of the road and into “Dragon zone" (or Dragon Castle) and you will find a new Medieval themed village with a few stores and eateries with Zadra towering above the lot of it on the right hand side. This area is charming enough with its audio (featuring an appearance from Hall Of The Mountain King!!) and the odd show going on. This area also features two family coasters and a kiddy flat ride. To get to the star attraction, you will walk through the entirety of this themed area where you will then find the entrance to Zadra on the right. The queue!! There has been a lot of enthusiasts who have visited the park and cried blue murder over the sheer length of Zadras physical queue line and I can now safely say, they are not unjustified in their comments!!. I have ridden many coasters in my time and not once have I found a coaster that has a queue of such a ridiculous length to walk through than what Zadra takes to navigate. Coupled with the fact there are NO short cuts whatsoever to cut off some of the queue, you WILL have to deal with this walk every single time you ride Zadra. This massively hurts the rides reliability unless you are as fit as a fiddle and just enjoy walking for a ridiculous amount of time. The queue takes 5-7 minutes to navigate and I kid you not, equates to half a mile worth of walking when you convert steps into mile. If you are familiar with the FLY queue and the length of that queue than that may give you a slight idea what to expect with Zadra. It also does not help when theres a fair few stairs to climb up and down to get to the ride aswell. So yes. I would advise getting fit before heading out to ride this thing However!! Whilst the queue is insanely long, it is relatively aesthetically pleasing on the eye with the medieval style walls in certain places and also allows for some wonderful views of the coaster. So this is a big positive for those who enjoy video taking and photography. The lockers So after finally reaching the station buidling for Zadra, you will be faced with the locker area. Energylandia offers a fairly decent locker set up in where you pay around the same as £1 and you are given a wristband for all day lockers. You will scan your wristband and then you will be allocated a locker to store bags and loose belongings in. The lockers are double sided so you will collect your belongings from the other side of the wall on exiting the ride. No belongings are allowed to be left in the station. Operations/batching On placing your items in your locker, you will climb the stairs and head to be batched. Zadra (as well as Hyperion) uses a pretty neat loading system where there are four screens which count down the amount of riders who can go through into the station. One screen is for the front row line. Another screen is for single riders and two more screens are for the rest of the train. Once the counter shows theres seats for you, you will go through to board the coaster. A tip if you want the back row. Try to make sure you get yourself in a position where you are in front of the door to the station and as soon as it opens, make a beeline for the back. You can NOT request a row from my experience whilst in the station. Depending on what mood Energylandia are in, they will run it on one or two trains. So if you are wanting the front row, be aware that you will be waiting a long time if they opt to run it on one given the length of the coaster. Operations on Zadra was very bizarre on my visit. They opened on one train and then when the queue got longer it put a second on but then half an hour later, they took the second off when the queue went back down. Then the real “what the hell!!?” moment came later on where one hour before closing, they swapped trains around which wasted well over 15 minutes of my time. Its also worth noting that if the ride is walk on, they will wait until the train is near full until they send it. So abandon any hope of a “zen ride" on it before going to ride!! A part of me feels the train swap I mentioned earlier was a way of building the queue up a little. The trains So after all the effort it took to get to this point, it is now time to head into the nicely styled station of Zadra and board the train. Zadra ofcourse uses the standard RMC trains so you will be greeted with the usual policy of fasten your seatbelt but let the operator put the bar down. Although on my rides, the staff insisted on doing the seatbelt aswell. The trains feature the standard RMC restraints of a lapbar and a pair of shin guards. As I have mentioned previously with my reviews on the other RMC coasters, these restraints cause me personally no bother at all. However, if you are a larger rider or have larger legs then they can cause major discomfort. Its also worth noting that the shinguards on Zadra are slightly thicker than the ones on Untamed and Steel Vengeance. So be aware of this if you found the restraints on those two painful. The operators on my visit also seemed to be hell bent on causing me as much pain as possible. As in, literally slamming the restaint down on me and trying to put it as far down as possible. Compared to how I was treated on Steel Vengeance and Untamed, this left a very sour taste in my mouth. Hopefully in future visits, this wont be the case. The coaster itself After being given the clearance to dispatch, you are on your way!!. The train glides out of the station and dips down to the right before latching onto the loud (the mark of a Hyper Hybrid lift hill!!) 206 foot lift hill. Ascending this hill, you are greeted with some amazing views of the area around you. With the local countryside to the right and front of you and the new Dragon zone area to the left. You also will get some views of the all new Aqualantis area. The train ascends this lift hill at a quick speed and sooner than you think, you reach the top and hit the 200 plus foot vertical drop!! This drop is a pure and utter stunner!! You are raised out of your seat the whole way down regardless of where you sit and as it drops into the wooden structure, it creates one hell of a head chopper moment. This drop feels exactly the same as that on Steel Vengeance in terms of the physical sensation and you WILL feel the force at the bottom of this drop but given the head chopper at the bottom, this rides drop just about edges that on big Steve!! Speeding through the woodwork, you will turn slightly to the right over a small speed hill where the camera for your onride photo is to the right. This speed hill is then followed by the highlight of the coaster. At a massive 76mph, you will bank upwards aggressively to the left in a massive turn around before levelling up at the top before plummeting back down to ground level. This element is an amazing combo of intensity and airtime. As you bank upwards, you are right on your side feeling grey out level of force and when you hit the top and drop down you get a beautiful sustainted pop of ejector airtime. This is the absolute show stealer on Zadra. On exiting this element, the train will shoot up into the Zero G Stall and boy is this a cracker of an inversion. You enter and exit the element at a great speed and experience some stunning hangtime. The height of this element also adds to that hangtime sensation massively. The best inversion on the coaster. Still travelling at a breakneck pace, the train then sharply turns left into its outwards airtime hill which sharply throws riders from right to left before navigating some turns before hitting the massive airtime hill. This airtime hill is utterly brilliant. Going through it offers a good mix of ejector and floater airtime and is a good solid intense moment. Following this, the train shoots up into its second inversion which is a Zero G Roll in the middle of the wooden structure. It takes this element at a quick pace and coupled with the rider being surrounded with the structure, it is a real disorientating element and offers great headchoppers. Yet another great element. Speeding out the structure, the train shoots through a double down element which offers two pops of solid ejector which feels like shades of the Untamed and Steel Vengeance airtime. The ride will then race through an S turn which throws the rider around even more before it enters a very fastly taken Zero G Roll before turning to the left and into the very aggressive breaks. Brace yourself for these breaks as you will be lunged right forward into your restraint. Let the speed it hits the breaks at tell you how fast this coaster navigates its 1316 metres of track!!. The ride then heads back into the station and you are free to exit and ride again!!....if you really want to make that walk again that is!! Overall thoughts Zadra is incredible. Absolutely incredible. I at the time of updating this have now done three trips to Energylandia and each time it has got better and better. Whilst I do not think Energylandia is a particularly great park (for now!!) Thanks largely to its glorified fun fair feel, they have absolutely struck gold with Zadra. Zadra is a perfect mix of intensity,airtime,hangtime,speed and transitions. Loads of people have been dismissive of the airtime on Zadra by watching POV videos of it but let me tell you that the airtime on this should not be underestimated. It is not all about the airtime like what Untamed is but my lord it still has some strong moments of it. What makes Zadra great to me is its use of speed throughout the whole course. It really does not lose any steam from drop to breaks and of anything, it could have gone on much longer if it wanted to with the speed it hits the breaks at. It really is paced wonderfully and has a flawless layout. Surprisingly, I found the front row of this coaster to be the best row on it by an ever so slight margin. With Untamed and Steel Vengeance, I go for the back but on Zadra, I found the front to be where its at. You still get a good drop there and you feel the speed and airtime very well in the front. The back row however gives one heck of a pull over the drop and over the massive turnaround element. So both rows definitely excel over the other in some regards. The million pound question when Zadra came around was “is this going to be the Steel Vengeance killer?”. In my own personal opinion, the answer to that is no as Steel Vengeance has all of whats great about Zadra AND Untamed in one package. The extra 30 plus seconds on Steel Vengeance is to me is what clinches it. Whilst I prefer Steel Vengeance, it is by an ever so slight margin and if Zadra lasted an additional 15-20 seconds, it may well have been the coaster to displace Steel Vengeance. On my initial rides on Zadra in 2020, I was also convinced I also preferred Untamed over at Walibi but having now done additional trips to both of these hybrids, it really is now a no contest that Zadra is not only the best RMC in Europe but also HANDS DOWN the best coaster overall in Europe. It really does offer such an unrelenting ferocious coaster in what is a relatively short ride time. I personally would rather a 40 second coaster that has no dead spots and ferocious pacing than I would a coaster that is a minute and a half and farts about for most of it. So Zadra to me is just ideal. One negative as I mentioned earlier is that the rerideabillity of Zadra is greatly harmed by the excessive length of the queue. Even if you love riding a coaster over and over, its just so hard to motivate yourself to walk all the way back round Zadra to do so. The other silly negative negative is the fact front row riders are required to wear goggles in the front. This is also present at Hyperion. To the best of my understanding, this was in place BEFORE Covid but was bought back post Covid (it we can call it that) so makes zero sense how we could do without them for two years but magically need them now That being said, Zadra is a stunning coaster and takes its place at number 2 on my top coaster list. It really is a great coaster from start to finish and once again showcases that RMC are the top dog in the coaster industry and that other manufacturers need to up their game to keep up with them. Please get yourself out there to ride it whenever you can and you will not be disappointed in this absolute masterpiece. 10/10
  2. It's been a long, long time...

    Matt 236 and 4 others reacted to Benin for a blog entry

    5 points
    2 years. A lot can happen in that time, and for me that has involved a baby. So that has also meant 2 years without theme park trips (unfortunately a 2021/22 New Years Trip to Europa Park got spited by Covid rules changing) and it's been a interesting time. So behold a trip report to Chessie. My first theme park many a year ago, felt only right to continue such a rite of passage to my own spawn who will be forced to endure terrible football (already done) and varying quality theme parks. Chessie has changed a lot since my last visit over 7 years ago, or has it? First stop (after many toing and froing from the entrance to Guest Services), was the new hot thing in [b]Mandrill Mayhem[/b]. I've posted some brief comments on this in the relevant topic, but will do a little bit of deeper looking here. The area is... lacklustre. Obviously not helped with the small area upon which it resides, completely encircled by the cred itself and security fences, nor is it helped by the jungle theme and distinct lack of actual jungle currently present. The single pathway around also seems to be a problematic bottleneck, since the central area is cut through with planting and activities, it's certainly a design choice and not one that particularly works for a dead end area hosting the first coaster seen since 2004. The jaguar centrepiece is typical Merlin fair, and due to the layout of the coaster itself lends to great views of it. The coaster itself is just, ok. It is a good addition for the park it sits in, but as the new headline coaster fails to solve the issues that have plagued the park over the years. The queue looks god awful (presumably why the virtual queue system was put in place), and not being able to stand in the air gates until the train is coming into park confuses me. Remember when many were claiming the John Wardley said they had solved the throughput issue? Still waiting for the answer there, as the ops are still fairly slow and not helped by the single train (also, they sent RAP queuers to the right side via stairs, which is just... no guys). The actual experience is fun, but doesn't stretch much further beyond that. The launches are surprisingly punchy (yet the beginning backwards one has zero fanfare?) and it's very floaty. The helix spike is uncomfortable as predicted. It's a missed opportunity. I think a clone of the Wing-Rider built at Lego Germany would've been just as good an addition, with potential for decent throughput. I guess Swarm's existence put paid to such a thing, but there's so many potential options out there these days that whilst it's fab to see a B&M at Chessie, why did it have to be this one? Anyway, up next we headed over to [b]Gruffalo[/b]. Big old change from Bubbleworks and baby's first ever ride, so a big milestone that. She enjoyed it, and actually I did too. Almost cosy I think is a good description of it, even if it's fairly basic in terms of things to look at (compared to the older days of things EVERYWHERE). Cutesy and twee and the moved ORP makes far more sense than the original location. Have the middle fountains been taken out in the finale section as well? In traditional fashion, followed up with [b]Vampire[/b]. Running 2 trains but the operations were slow. Running fairly well though so that's something at least? Also what have they done to the station music? Awful. Went to Pizza Pasta for lunch. Doesn't seem to be a great deal of options for proper sit down meals at Chessie if you don't want to get poisoned at Burger Kitchen and I got out-voted for Smokehouse. God the prices are obscene for food there now, but guess it's just a reflection of modern life now. It was acceptable. Wandered around the zoo for a bit. Forgot how much got spited by the addition of the second hotel around Amazu which is a bit depressing. Zoo hasn't really changed beyond that though, though Wanyama's area is poorly designed in terms of pathway width and the ridiculous walk to Zufari. Which I sat out of to babysit but apparently is even more of a Depressing Cave these days. Went to see the Tigers and whilst out that whole area seems really oppressive with the giant fencing now. Didn't do Tiger Falls either cos weather. Decided to go on [b]Tomb Blaster[/b]. My gun didn't work but jeez the ride is in a bit of a mess. Another shoed-in storyline which... Yeah. The boulder seems to be missing completely and the areas around the Anubis statue and Snake are just... lacklustre without the old soundtrack. Feels like it would need far more than the Alty Mans treatment to make it somewhat more acceptable. Bit annoyed that they've changed the cars on [b]Jungle Truckers[/b] to reduce the number of adults. Toadies used to be a staple in the day! It was fine and the Capybaras were out. Also did [b]Sea Dragons[/b] which made me nostalgic and [b]Dragon's Fury[/b] where had just 2 adults and it was spinning like mad. Cemented as the best coaster in the park by miles. Did the [b]Carousel[/b] and [b]Jumbos[/b] as well to up the baby ride count as well, but very little to really say on those. Back to other new things, [b]Room on the Broom[/b], where the ride host got plus points for keeping us separated by the awful group of teens who were going on it. This was a real surprise here, especially compared to what Hocus Pocus Hall used to be. Lots of interaction for the kids and didn't feel like it was put together for about £5. Sure baby would enjoy it when older should it still exist in the future. Did Sea-Life where the staff were very chatty, then hit up [b]Blue Barnacle[/b] after some did the Vile Villager walkthrough which was apparently good. The best thing about the new ship (which looks really small) are the goats that watch over you. After some drinks it was back over to Gruffalo and one more spin on Mandrill Mayhem. Must note here that the booking vanished for me the second time around but the staff member was able to find it so at least was solved. Would've put a really bad spin on the day if hadn't been able to ride it. Second time round was really bouncy which is concerning for a ride not even a year old. And that was it. As we were very out of the theme park mode called it about 6:30 and went to Monkey Puzzle for dinner. I've certainly missed the theme park experiences over the years and going around with the additional mindset of baby (on top of the wheelchair using aspect) makes things a bit different. Chessie was always good for a meander and giggle though over the years when visiting and at least it still is in that respect. Although I must admit the park is very hit and miss in terms of the quality. Croc Drop wasn't spinning and generally didn't bother with it, and don't even think we went into Mexicana more than just to walk through it. Areas like the old Alpine Cafe which is now extended depressing cattlepen land and others are just really weird to look at in terms of a distinct lack of decent thought processes to make it look half decent. The two Julia Donaldson rides are really sweet but even on a quiet day the operations were little to be desired. Jumanji probably should've been a big step for the park in the right direction. I mean it's the biggest addition since Zufari (maybe even Wild Asia) and yet it does little to solve the flaws of the park. The reliability also didn't seem great as Kobra was dead all day, as well as Griffins and Scorpion Express. Rattlesnake opened late as well. I dunno, it's itched the theme park bug and hopefully next year will be a bit more substantial in terms of numbers. Though having to go to Thorpe does depress me somewhat. We shall see.
  3. 5 points
    I wouldn't say that Californias Great America is a park that anyone has a huge itch to get to. Unlike some others in the Cedar Fair group, its investments are on the lower end of the scale. Flat rides are the name of the game and even its planned hyper that it was rumoured to get was given to another park instead (Orion). Eight years ago, it was either this or Discovery Kingdom and bizarrely I chose DK. I thought that was a great little park, but this time it was CGA's turn. It's relatively easy to get to, sitting in San Jose and it took about two hours of train journey from San Francisco. I'd heard very little about this place before so upon arriving I didn't really know where anything was or what support rides there were. The entrance for example looks very similar to other Cedar Fair parks but also Six Flags Great America. I've since learned that and CGA were once owned by the same group. Our first destination was Flight Deck which has the distinction of being B&M's first custom inverted rollercoaster. Built in 1993 the ride features three inversions and is a very old school B&M. It looks stunning in its bright red attire and the ride looked well maintained. My first reaction was how small the station was. It's very cramped and its the same with Patriot and many of the original gang of B&M's are the same (Batman clones tend to have tiny stations too). Also, for all the criticism I saw that Emperor has no station at Seaward, well.. there isn't a station here either. Geek, be consistent. Once getting on, after waiting one train off we went. Very positive G Force heavy, really nice inversions and a well paced layout. There is an odd bit in the middle of the ride where the train travels in a straight line over the station which felt at odds with everything else. The ending is particularly great with an intense helix over a small lake. There was no second train. Unlike Cedar Point which runs three trains to a fault or Silver Bullet which had its second train in bits scattered all over the break run, Flight Decks second train doesn't seem to exist. This isn't an extra-ordinary inverter and neither is it a dud. It's a good, solid B&M which has clearly served the park well. It just made me so glad we have Nemesis. I know its very easy to compare every inverter to Nemesis but the reality is, Nemesis is outstanding. From a layout perspective, a theming perspective, an efficiency and capacity perspective. Every park could learn a lesson from our grubby white alien. I next wanted to get on Patriot but we went the wrong way and ended up exploring all the park instead. Some of my favourite flat rides passed (KMG Afterburner, Huss Breakdance) before we just ended up getting lost. I checked the app and it said that Railblazer was 0 minutes. Staying cautious we decided to take a chance. Now this has two trains running. Which is good as at 8 people a train it has serious capacity issues. We ended up waiting half an hour which I was pretty happy with. To be honest, as good as it is, it's too fast. It zooms through the layout at break-neck speed and it feels very hard to take it all on board. Air time hills, inversions. it's like a blur. No major park should get the off-shelf model. It's too popular for what it is and it just cannot handle a park with crowds. The legend that is Josh C has been tweeting about Jersey Devil, so when he reviews, I'll be very interested in that one. With that out the way we took a ride on Demon, an arrow looper. I like the old arrow loopers. Whilst rougher then most modern rides there's something about a ride with janky track design that just appeals to me. As they start to arrive at the end of their lives, I'm just glad to have got on some of them. Next was Patriot. This used to be a stand up before it got converted to a floorless (like Rougarou and Firebird). Whilst I do get why parks are running away from stand up, I dunno. The floorless train doesn't add much beyond making the ride rideable? Maybe thats the point. My husband made the observation that if it wasn't for the height restriction, this would be an excellent 'starter' rollercoaster for an aspiring thrill seeker. And it got me thinking about rides like this and Daemonen at Tivoli Gardens. And he's so right in the observation. Very few inversions, mildly intense without being mind-blowing. Considering this is a B&M from 1991, its aged pretty well from what I could tell. Still, no second train to be found. After lunch it was time for the wooden coasters. We started with the CGI Wooden coaster, Gold Striker. This had a second train! wow. This was a fantastic ride. Really fast and intense. And with most of the ride hidden from the walkways, it took me by surprise. It probably sits just under Wodan for intensity. Some of the turns it was doing, for a traditional woody, were fabulous. Heavily recommended and the best ride at CGA by a country mile. And onto our final new rollercoaster Grizzly. Quite easily the worst operations I have ever seen on a ride. It took over seven minutes to unload, load and dispatch a train. Part of this seemed to be staff training, the other part was sheer incompetence. You're running one train around your mildly interesting rollercoaster. This shouldn't be that difficult. But it was. What looked to be a twenty minute wait ended up taking around 70. I was done after this, Didn't even want to attempt the low capacity Arrow wild-mouse which was displaying a 40 minute wait. So instead we went on two flat rides including the breakdance. Every park should have a breakdance. They are the best flat ride by far. And we called it a day around 4pm. This park needs investment. On the surface everything looks fine. But it provides a middling day out in a state that has Disney, Knotts & Magic Mountain. Hard to compete, yes, but CGA isn't really even trying. It has great support rollercoasters in Flight Deck and Gold Striker but it needs that killer, triple A attraction to make the difference. And two trains on its rides.
  4. 5 points
    Rewinding just over two years ago, I and a few friends had booked a trip out to Hamburg, which would include one and a half days at Heide Park - plus a stay in their hotel - and a day at Hansa Park. It would coincide with two of our birthdays too. What better way than to spend a birthday at a new park? At the time, this Covid-19 thing had just turned up on the British doorstep, and concerns were growing. But the idea of a lockdown was a far away thought. Obviously, come March, that all changed, and the trip cancelled (fortunately fully refunded). So instead of celebrating my birthday in some new foreign park, it was spent hunkered down in lockdown. "Ah well, maybe net year" I thought. Obviously I could go to Hamburg at other times, but I dunno, something felt kind of right about doing this trip over my birthday. But the world had other plans. Lockdown III was coming to an end, but foreign travel was out of the question, and the UK parks were out of the question. Instead, my birthday in 2021 was spent playing some outdoor mini golf (which was a big deal at the time tbf). Early 2022 came around, and things seemed a bit more promising. Maybe I could spend a birthday out of lockdown for the first time since 2019!! And maybe, just maybe, I could finally get out to Hamburg. I tried to rally up those who I originally planned to go with, but after being met with radio silence, it became apparent if this was going to happen, I'd be going solo. Ooft. Solo park trips aren't something I've done for a long time. Well, I haven't really done them at all. I've maybe spent a couple of hours at a park alone when someone had to leave unexpectedly early, or a bit of time when arriving early. But never a full day, and never at a new park. But to be honest, it wasn't a difficult choice..."ahhhh, screw it, let's do it!" was basically my thought process. To keep costs minimal, this was going to be a short trip - fly in on a Tuesday evening, one park Wednesday, one park Thursday, fly home Thursday night. Ideally I'd've flown in Wednesday morning, but flight times just didn't work out. I had planned to drive too, but that was very costly (plus the rising fuel prices scared me), but I quickly realised both parks were pretty accessible by train. It increased the journey times, but it saved a lot of money really. Anyways, enough pre-amble ramblings. Time to get to it... Day 0 This was my first flight since January 2020. Things have changed a fair bit since then, with both Brexit and Covid. Gatwick airport was pretty chill, and boarding on the Easyjet flight was fine. As Germany require FFP2 masks in certain places (such as planes, airports and trains), crew were freely giving out these masks to anyone who didn't have that specific type of mask. Pretty chill. A not-short queue through passport control followed. It was at this point where I expected to have to show my vaccine passport (the only requirement to get into Germany at the time), but I didn't. Oh well. My hotel was a 20 minute walk from the airport, and was surprisingly cheap and nice given the location. Boom, easy. Day 1 - Heide Park I was faced with two problems for my day at Heide Park. First thing, the weather. The weather had been pretty miserable the past few days prior; cold and wet with threats of storms. Having checked their park app in the days prior, that seemed to be affecting ride availability too. And the weather today didn't seem much better - cold and dark clouds, with high chances of rain. Just a tad concerning. The second was more of an "operational" concern. The park say on their website that the nearest train station to the park is Wolterdingen, which is a 20 minute walk to the park. Annoyingly, when travelling from Hamburg, you can only arrive hourly, at 48 minutes past each hour. So I was left with a choice: arrive to Wolterdingen at 08:48 and awkwardly wait outside the park for ages, but be one of the first through the gate...or arrive at the park late. I expected the park to be quiet, so arriving late wouldn't be the end of the world, buttttttttt I like to get to parks for opening wherever possible. So I opted to get out of bed the hour earlier to get there earlier. Who needs a birthday lie in when there's creds to get?! Getting from my hotel to Wolterdingen was straightforward enough. U-Bahn from hotel to Hamburg's main station. 20 minute wait time for connection to a random place called Buchholz, then a 15 minute wait to connect to Wolterdingen. Easy enough. U-Bahn went smoothly. But then disaster struck. The connection was delayed...by 15 minutes. Ffs. The train pulled into Buchholz just as my connection left. And it was an hour until the next train. I came to really hate Buchholz. It was a large station which was very windy and cold, and there was no indoor waiting area that I could find. Fortunately, the rest of the journey was easy enough, and the walk from Wolterdingen to Heide was a straight line, and only took me 15mins. And so, a little after 10, I was finally here! Waltzing straight on through, with no whiff of security, my first port of call was the dump my stuff in a locker. I don't usually use park lockers (usually opting to visit light), but didn't fancy lugging all my stuff all day, especially with the ominous storm clouds hanging over. An all day, unlimited-entry locker cost 5 euro...not awful, but could be worse I guess. Checking the app, it suggested that of the "big" rides, only Krake, Flug der Damonen and Big Loop were open. All with 0 minute queues, fortunately. But not a great start, and already cred anxiety was kicking in. But let's not focus on that, and instead let's get some B&M-goodness... Krake wasn't particularly something that was on my radar. Drop, inversion, over, right? A fun +1, but I didn't expect any more. I was, however, pleasantly surprised. I walked on to front row straight away, and got a very nice ride. You seem to hang over the drop for a good few seconds (much longer than Oblivion and Baron at least), and the splash effect is really cool. The whole ride is filled with nice floaty moments, and even then those it's quick, it left me feeling fulfilled. Coupled in with the nice music and nice theming, I was quite happy. It's nothing special, but it does what it aims to do very well. On an even more exciting note, I noticed whilst on ride that Colossos was running. And it looked like people were on it too! I checked the app and it said it was still closed. This left me with a choice...not head over and tick off the nearby creds, or trek to the other side of the park and see what's what. With Colossos being my most anticipated cred of the park, and with it's availability seemingly being sporadic over previous days, I decided to venture over. This turned out to be a very good choice; I saw it run again, and there were clearly people on it. Woohoo! Colossos Fortunately there was no queue, and even getting into the station, there was only a one train wait. The ride, like everything, was on one train, which gave me a good feeling about the level of busyness to expect. Opted for the back row for my first ride. WOW. I didn't really know what to expect from the ride. I hadn't heard much about it, and didn't know the layout. But having done Balder, I had high expectations for my second Intamin woodie. And damn, they were, pretty much, met. Climbing up the lift hill hearing the audio is a neat thing. The first drop is fantastic, lifting you out of your seat. The first airtime hill flings you out too. The second gives you nice really nice floater airtime too. Then you hit the turnaround. This kills the ride a bit. It doesn't make anything bad, but it loses its ability to give decent airtime. You get little pops, but it feels weak compared to what you've just experienced. And this feeling carries on until the helix, where the ride picks up speed and its aggressive nature again. The final couple of hills have some good, consistent airtime, and leave the ride ending on a high note. The "wicker monster", as I call it, looks really nice, and is a good first time effect on-ride as a near miss. It didn't have any fire effects going though, which was a shame. After my first ride, I was itching to get on again. And with no queue, that's exactly what I did. In honesty, there's not many rides where I've had that immediate feeling of "Damn, let's do that again, like right now!"; it was very much a 'Top 10%' ride for me from the get-go. Taking advantage of there being no queue, I went for the front this time. I was surprised at how consistent the ride was compared between front and back. And the pure rush going down the first drop on the front row is something I really liked too. Two rides in, and I decided - reluctantly - to move on. The park seemed like it was going to be quiet, but with the threats of storms still looming, I thought I should try to mop up the creds just in case, and then return to Colossos later if I could. With that, I went to the neighbouring Desert Race. It's basically a Rita clone. I like Rita, so expected to like this. However, it fell a bit flat for me, for reasons I can't quiet put my figure on. Maybe the bare-ness of the ride? Maybe the slow ops, where they waited for an entire full train before dispatching? Maybe the annoying announcements? Just little fiddly things. This also feels like a very Tussauds investment: plonked down, minimal theming, very tacky in general. I hope the park do something with this sooner rather than later. I then went back the way I came towards Big Loop Bog standard old Vekoma. Not much else to say. Then it was time to tick off the remaining B&M, Flug der Damonen. I had been intrigued by this, due to its tight layout and neat theming. Despite the app saying this had a 0 minute queue, there was a bit of a wait...about 10 minutes. No problem really though I guess. I really liked the station; had a real nice vibe to it. I got a front row ride on the right hand side. And the ride...was not that good. It starts off nicely, standard B&M wing. But then it tries cramming all its elements into a small space, and it just seems to make the ride a bit juddery, and it lacks any sort of flow. A real shame, and definitely the weakest one I've done so far. The app still listed Scream, Bobbahn and Limit as closed. These rides had all been closed any time I'd checked the app on previous days too. As they were nearby, I decided to check them out and see what's what. Scream had a sign outside saying it was waiting for a part, and should be ready to open for "Week 15". Sad times, as I like drop towers. Bobbahn had a sign outside saying it was too cold to open. Gah, spite Limit, however, had no sign. It wasn't open, but there was a solid handful of people waiting outside, and staff in the station. I overheard a conversation between guests which I loosely managed to translate to as "it will open soon". So I decided to hang around. To be honest, I can't believe I decided to willingly hang around and see if an SLC would open soon. Especially when it lunchtime, I was hungry, and I was in the same park as a walk-on Colossos. But heyho, a man's gotta get his creds. After about 10 minutes, it opened up. Yay... I managed to get on the second train of the day. Second train of the season. I got a middle row seat, and braced myself in usual SLC-fashion. But something strange happened. It wasn't...awful. Don't get me wrong, it wasn't good. But it didn't try to massacre me, and I left the ride without my head feeling like I'd been in the ring with Drederick Tatum. Maybe the ride hadn't warmed up enough, so it was running slowly and, somehow, less rough? So there we have it folks, if you want a not-awful ride on an SLC, make sure to take one of the first rides of the season on a cold and stormy day! I also quite liked the music - nice rock track. After a quick spot of lunch, I went to the other side of the park, where the water rides and a smaller cred lived. I did both the log flume - which had a long cattlepen queue you couldn't skip over thanks to Covid barriers still being in place - and the rapids in quick succession. They were nice; not too wet, not too dry, and solid, yet unremarkable, examples of their ride types. I ticked off kiddie cred, Indy-Blitz, too, getting a solo ride and a +1 for my troubles. Next up was perhaps my second-most anticipated ride of the day...Ghostbuster 5D. I make no secret that I love shooting dark rides. I'm not big on the Ghostbusters franchise, but I acknowledged that it was something that had huge potential with this ride type. The exterior is very Merlin, in that it looks good in context of what the theme of the ride is, yet still a bit bland for a theme park. And it's kind of let down by the dodgy shipping container entrance. The mathematician in me feels obliged to take photos of any mathematical equations that work their way into theming within rides. As for the ride itself...I dunno. I'm not sold. The idea is cool, especially the working together to take down ghosts. But the pacing feels a bit off. Some scenes are far too long, others far too short. There's not one which is 'just right'. There's not really anything between screens, and the attempted compensation is "let's spin and jerk the car around quickly". This left me feeling a bit motion sick, which was a shame. A bit better pacing in the scenes, and some better breathing space between scenes, and this would be SO much better. On my way to the final cred, I took a nice slow wander round. On this random, meandering walk, I noticed a random fire effect, which was coming from the boat ride in the How to Train Your Dragon area. I don't particularly care for the franchise, but liking fire effects, I thought sod it, I'll give the ride a go. It was a nice little ride, with some neat effects and was largely indoors, protecting me from those pesky storm clouds (which were still threatening rain, but not following through!). Detour completed, I did the final open cred of the day, Grottenblitz, a Mack powered cred, with shared the same building as the previous boat ride. It had a nice layout. But I didn't get any photos (it was getting rather cold). Now it must have been around 2 / half 2, and I'd ticked off all the creds and all the rides I wanted to do. Yes, there were loads of flats, but none appealed. The park have a monorail and train ride, which I would usually do, but both looked slow and burdensome to do in cold weather. So I took the chance to do re-rides, and a do a fair few of them at that. Throughout the last couple of hours, I managed another two rides on Krake (on 2nd and 3rd row, both were nice, but not quite as good as the front, of course), and ride on the opposite side of Flug (which was even more juddery on the back row). I decided to give Ghostbusters another shot, but even being prepared for the spinning, I still felt a little queasy afterwards. More importantly, I managed another 6 goes on Colossos, including another front and back row ride. All in, it really cemented itself as a top ride for me. It had warmed up nicely, and the middle third was running better by the end of the day. Still a weak spot, but the first and final thirds more than compensated for it. I also took the chance to just wander round the park and take some more photos. So here's a little final photo dump on my least terrible photos... All in, I had a really nice day at Heide Park. The weather held off, the park was sufficiently quiet and it has a good selection of rides. It had quite a Merlin feel about it, and even moreso a feel of a park that's had three very different owners and directions. There's the older, classic rides which have a nice, integrated feeling. Then there's the Tussauds-era, plonking rides down and just rolling with it. Then the more recent Merlin-era, where theming and ride integration clearly plays a part, but can be a bit hit and miss. In saying that, I would happily go back again in the future - especially if they were to add a more traditional dark ride, and maybe replace Desert Race with something that uses the space better! The day ended off by taking the train to Lubeck. It was a good couple of hours journey along 3 trains (Wolterdingen to the much-hated Buchholz, to Hamburg, then to Lubeck), but simple enough. Sadly, the weather decided to finally take a turn for the worse, and the heavens opened. The 20 minute walk up the hills of Lubeck felt so much longer thanks to the rain and bitter wind. Cheers for the birthday present, Lubeck...just what I always wanted! Coming soon, day 2 of 2...a wet, cold and anxious day at Hansa Park...
  5. Kings Island

    Inferno and 3 others reacted to Mark9 for a blog entry

    4 points
    I'm sure you've all heard of Kings Island. It's a part of the Six Flags chain now, but in June it was one of the premier Cedar Fair parks, sitting right under Cedar Point as one of its main gems. Its line up also reflects this with three B&M's, a GCI, an Arrow, classic woodies and several classics and frequent investment that Michigans Adventure could only dream of. Before my visit I heard about the fantastic operations, full train operations, how they operate the park flawlessly. Well spoilers. They don't. I recently embarked on a 9 park USA trip and out of all of them, Kings Island sits as the most disappointing. But why? There's several reasons but first let's start with the rides themselves. The five main attractions are Diamondback, Orion, Banshee, Mystic Timbers and the Beast. Like Canadas Wonderland & Carowinds, the park has a hyper/giga combo and in my opinion this is the weakest combo of the three. Diamondback is the hyper coaster and is the best coaster in the park. It has a lot of air time, it has the second best layout (Behemoth, Diamondback and Thunder Striker) and is generally well paced and landscaped. Orion is pretty good but is too short. It also doesn't share the same principles as Fury 325 and Leviathan. Those two rides despite being gigas, keep relatively low to the ground and have fast paced corners interspersed with good floater air time. Orion on the other hand feels like it's missing the last third of the ride. It has a strong two thirds but hits the breaks way too early. It's a shame because it has good air time hills and an intense helix. I know some may say that I should enjoy what a ride and not what it doesn't. Too some extent I agree. However I rode Fury 325 a week earlier and that is a complete ride. Orion just lacks that something. And finally Banshee. I feel fortunate to have got on this, a week prior to my trip, a guest had actually got into the ride area and was killed by a train. I found Banshee incredibly disappointing actually. It is a huge B&M invert with a beautiful colour scheme but my god it is so forceless. I don't really understand how they went from Oz'Iris which is a top tier invert, to this in just two years. I had two rides on Banshee and neither really did anything for me. The only bit I really enjoyed was the slow zero-g roll at the end of the ride. I can't even say that the restraints were the problem because they weren't. Banshee is the only Invert to feature the new restraints. Here the ride lacked that kick that inverters like Nemesis, Katun and Afterburn feature, that whippiness and aggressive pacing that takes them to the next level. I'd heard fantastic things about Mystic Timbers and to be fair this is pretty good. I liked the way the ride goes off into the woods (which is a very popular American woodie feature) and I liked the pacing. The shed itself is naff though and it feels like it's done purely because the train has to sit in the break run for 60 seconds so they attempted a show element. The Beast is probably Kings Island most iconic ride and we'd heard all about the legendary night rides. We only rode this at night for context so I couldn't really tell you what the layout does without watching a POV. It was absolutely class at night though. There's clearly an aura around this ride and night rides are legendary. Hundreds of people waiting way after 11pm to get on this ride. IMO it didn't disappoint and was a highlight of the trip. There's something so peaceful and yet nerve wracking about being on a ride and not having a clue of where you are going. It's just you, the stars and the night sky following you and the 35 other people traversing through the woods. It felt like a proper moment where theme park passion comes alive and you get off feeling so much better for having done it. With the highlights ticked off, next comes the lesser talked stuff. The Bat is an arrow suspended and is my least favourite of the five remaining. It never felt like it got going and lacked the swing that Vortex (at Canadas Wonderland) or Vampire has. Invertigo never opened and hasn't been open since my visit so that could be dead. The two wooden duelling coasters named Racer were excellent and the park clearly looks after them as they rode fantastically. Adventure Express was a very good arrow mine train, with actual theming and a non janky, exciting layout. I love an arrow mine train and each one is so different from the last. Truly unique. Backlot Stunt Coaster was just like the other two I have ridden, this one did have working effects though which makes a difference. Flight of Fear was fine, apparently reopened after track welding work. It's not a favourite but its relatively well themed and has a good layout. The new ride, Snoopys Car thing, was a good Vekoma boomerang and there was a good level of kiddy coasters in this area with Woodstock Express and Woodstocks Air Rail. On the face of it the rides aren't the problem so what exactly was it that wasn't clicking about the park? Well simply put, I think whilst the park does run full capacity on rides and it does have very engaged ride teams, I don't think the way they operate their rides is particularly effective. For example the team absolutely blitz it down ride platforms, shouting to lift lap bars when trains park. But sometimes this frantic, over the top activity just creates confusion for park guests and puts them on edge. You stress out a park guest, they start to behave in odd ways. They start to do things like exit vehicles in the wrong way. They don't do seat belts up, they may try to walk up lift hills. It also starts to throw off other park employees. One example I have is we were waiting front row on Diamondback and we were told we wouldn't be on the next train because of disabled guests. Okay fine. But the disabled guests never turned up. The platformers just put the bars down, in their frantic race to roll trains. The miscommunication, the frantic action meant groups who have positioned themselves to ride together are thrown off, it means a premier seat goes out empty (one you are waiting longer for anyway) and to me is not good park operation. Just rolling out trains is no good if you aren't effectively filling the trains to maximum capacity. The other gripe I have is the idea that running three trains is how you deal with capacity but actually, the rides are effectively designed to have a train sit on the break run for 2 minutes whilst the one in the station loads. I've always found it curious that you effectively seat people for 2 minutes and ending the ride not in the giddy high of what they have just experienced, but in boredom because the adrenaline rush is over and they've been sitting in the breaks for what feels like a long time. The only hypers I have seen to run a good three train service is Silver Star and Nitro. All the others, particularly at Cedar Fair just run three trains out of obligation but with no actual benefits of doing so. Reliability was also a clear issue with numerous ride closures throughout the day. I can take poor reliability with good communication but the real issue was the impact that had with Fast Lane. The service at KI is relatively affordable but the problem is where the end of Fast Lane is. At Kings Island, it was nearly always at the ride platform and everyone seemed to have this problem of scanning their wrist bands. So the batching process was essentially paused whilst huge numbers of people pass through the skip the line service. Frequently trains would be waiting in the station for more guests to load because batching had effectively stalled. Because Fast Lane is obviously prioritised, it meant they had first choice on front row and back row so stand by is effectively left with all the in-betweens. That's if the disabled entry people didn't nick your seats on every train. Here they can choose what row they go in. Because despite there being a batcher, the communication only took place that you wouldn't be on the next train, the batcher wouldn't necessarily not load an area of the train for the disabled guest. So you were hobbled frequently by exit riders. We also had a park wide power cut with only two small flat rides unaffected. For about two hours no rollercoaster was available. So when rides did reopen, they were immediately hit with massive queues and fast lane waits. Add in the frequent break downs and it made for a more frustrating day then it needed to be. Adventure Express only on one train and was advertised as having long waits at the entrance. Racer seemed like a gamble whether they were running both sides or not. All of the issues we faced at Kings Island had not been present at any of the parks we had been to previously. It was really eye opening and frustrating because it should have been a highlight park, for many it's a bucket list park. But I came out of it preferring a lot of the other parks like Dorney and Carowinds. Kings Island didn't even really have the ride hardware, that real stand out attraction to put the more negative thoughts out of my mind. Is it worth a visit? Yes. But it isn't outstanding.. Thank you for reading. 😃
  6. You know those 'memory' notifications you get on your iPhone now and then, where it features a load of photos from a past trip? One of those popped up for me recently from an old meet up we had on another site, which sent me on a bit of a nostalgic frenzy. Since that happened, I've spent a bit too much time these last few weeks looking back through old photos and videos, and it's prompted me to reach out to some old 'theme park friends' who I haven't spoken to for a while. To be honest it's been absolutely bloody fab. But it's got me thinking... Being a theme park enthusiast just isn't what it used to be. I'm wondering if others feel this way too? Of course I dearly miss the days in my teens where I'd regularly meet my friends at the parks, but equally I am finding myself really missing all the fan forums that there used to be, and how busy they were every evening. The forums used to be buzzing with excitement and discussion about our weird shared favourite topic! And that was just it, it was a discussion, often about the unknown. It was rare that we actually knew what was going to be happening at the parks, so speculation and rumour really did drive the discussion and keep everyone interested! Aside from the big forums and fan sites, there were also countless smaller sites, run by people who loved the parks just as much and just wanted to share their hobby and interest. It didn't stop at the forums either - YouTube was awash with videos from enthusiasts everywhere, not just the big names, who now seem to have unlimited access to everything. I remember sat at my laptop in my room at my parents house, most nights I'd check my usual sites and channels for any updates I could find! It was exciting - had someone managed to get a blurry photo from underneath a fence, or even better get a 20 second video clip of a scare maze entrance, or a trench being dug somewhere? Or the rare holy grail, someone had found some plans on a planning portal somewhere! 😮 I absolutely loved the mystery and excitement surrounding everything - "what could be under those tarps?", "Did anyone see that crane today?", "There's a new poster for Fright Nights!"... If you wanted to know what happened inside the Asylum, you would need to physically go into the Asylum and find out for yourself! There were no HD POV videos from press night, no behind the scenes videos, and no real construction updates to speak of. All you had to go on was the reviews and discussion from others who had been through before. God... it was brilliant wasn't it? There's no denying, however, that things are better now. We got what we wanted. We now have more access to information than ever before, with the parks being very open about what they're doing, and the YouTubers and Influencers of today being very detailed in what they show. It really is good that we have access to all this stuff - but I have to admit I do miss the days when the 'news' came from everyone - whoever happened to be at the parks (or peeping over the fences) that day, with their blackberry camera out and ready to snap a picture or two! I think the age of the influencer and all of this free and open information has nearly killed off the forums, and the way that theme park enthusiasm used to be. It seems that now, the 'star enthusiasts' who run the major YouTube channels and social media pages, are in some ways an extension of the park's own marketing team, with some influencers quite literally being employed by the parks, even creatively responsoble for some of the attractions... It would also appear that, although I have nothing against any influencers out there, that the enthusiast game has in some ways become about building up an audience and even making a living from it - it's not as much a 'hobby' as it used to be it seems? Taking a wonky photo of the Curse arriving on the rain soaked beach, or Saw the Ride's brand new supports going in to the newly reclaimed land, and getting home to plug in your cable to transfer the image to your laptop to post it on the forums was never about seeing how many likes you could get - it was about sharing the joy with like-minded people from across the country, or it was in my case at least, then having a good chat about it. Social media has killed off the forums really hasn't it, all those little hidden communities where friendships were made and interests were shared! There's no denying that social media is better, and information is more readily available, but are we better off as enthusiasts? I'm not convinced we are.
  7. JoshC. goes to America - Hersheypark

    Cal and 3 others reacted to JoshC. for a blog entry

    4 points
    I finally did it: I finally went to America for some creds. Before my trip at the start of June, I'd only done European parks, so it was hugely exciting. Before getting to it, here's a setting the scene sorta dealy. This trip had been a long time in the works. Early plans can be traced back to March 2021, which was going to be a Cedar Point + others trip. But that fell through. Still wanting to go out to the States for some creds, I looked at other possible ideas. I could do Orlando / California or similar, but not being a big Disney fan, their draws were weak, and I didn't really have a clue where to start with booking that sort of trip. Resorting to the easier-for-me-to-plan road trip, I quickly honed in towards flying to Philadelphia, and then hitting up some of the big parks there. The plan was to fly into Philly, have a day to get accustomed to the country, then do Hersheypark, Kings Dominion, Busch Gardens Williamsburg, Six Flags America, Knoebels and Dorney (in one day) and Six Flags Great Adventure. There were some long journey times between the parks, but heyho, I've done long drives and was fine, so I'm sure this'll be fine. The build up to the trip was...hectic. The day after I landed, I was moving flat (for a new job I started last week). My mum is also in the process of moving flat, so I'd been helping her out too. I had finished my temp job only a couple of days before flying out too, which didn't give me much time to generally sort out everything in life. But anyway, I made my way to Heathrow bright and early...and headed to the wrong terminal. My flight was from Terminal 3...I got off the free shuttle bus at Terminal 2. D'oh! Fortunately, it's only a short walk between the terminals, and soon enough I was checked in and in a long security line. Small spoilers: the security queue was one of the longest of the trip! But soon enough, I was on the plane and ready for the 7-8hr flight. Long haul flying was fine for me. Wasn't quite sure how I'd find it, but my American Airlines flight was comfortable, the food was acceptable, and I was able to pass the time by watching Stranger Things 4. Soon enough, I'd landed in Philadelphia. And oh boy, it was hot. Midday local time and it was 35C (oops, I'm in America now, that's....95F). I'm not someone who particularly enjoys the heat (another reason why I was unsure about doing a trip to Orlando). But hey, I'd manage, America has aircon in most places, and I'd adjust soon enough... I collected my hire car no problems. This was actually the first time I'd ever hired a car, and my first time driving on "the other side" of the road. On top of that, it was my first time driving an automatic, and only the third different car I'd ever driven since passing my test 4 years ago. So just a few firsts. I took my time to get used to it before heading off to a nearby-ish Walmart to get some drinks and snacks. This 20 minute drive to Walmart didn't serve me well though. Driving wasn't difficult, but I made the odd little mistake and just didn't feel wholly comfortable whilst driving. I guess that's understandable and to be expected within context, but still, it played on my mind a bit. I carried on to my first motel of the trip and arrived in one piece. Woo, much success. But I still didn't get that comfortable feeling with driving. My excitement and elation for the trip and parks ahead turned to one of worry. "How on earth will I manage all the driving to come feeling like this?". Of course, I was hot, bothered and tired. And then thoughts came flooding into my head..."If I feel like this now, how will I feel after 8 hours outside at a park, then having to do a 1.5-2hr drive?", "How will I manage that for a week straight?", "I'm not sure if I can do this". I'm, err, not the most confident person, and I think this whole thought process shows that. I tried to cast these thoughts to one side and had a spot of dinner from a lovely little restaurant just opposite the motel I was at. But these thoughts played on my mind still. I tried looking at all the drives I had for the next couple of days to try and ease my concerns, but that did little to help me. The first two parks were to be Hersheypark and Kings Dominion, and they weren't a short distance apart. Knoebels and Dorney, parks much closer to Hersheypark, were shut the day after my Hershey trip, so I couldn't change the order to do shorter drives before doing longer drives. In the end, I got inside my head so much that I changed the trip a bit more dramatically. I hadn't booked park tickets due to my lack of organisation. Most of the motels/hotels I booked were free to cancel until 23:59 the day before arrival. So I wasn't going to lose any money. Gone were Kings Dominion, Busch and SFA, the three parks which were a huge drive away. The one motel I couldn't cancel was one which was between Dorney and SFGAd. So the trip changed into: Hersheypark: 2 days Knoebels Free day Dorney SFGAd It made the trip feel less daunting with the driving. It did take out a big chunk of creds, and I was particularly looking forward to Busch / Pantheon. But ultimately, in the moment, I just didn't feel I could do it. In hindsight, it all feels a bit stupid. I'm sure everything would have been fine. I got more used-to and comfortable with driving quick enough. Maybe I should have planned the trip better to build up to longer drives? Maybe I should tried hiring a car on a smaller like (like my recent Hamburg one, where I changed my mind late on about driving too)? Maybe I should have gotten out of my own head / slept on it? Maybe I should have booked everything earlier to force me to do these things? Whatever I should have done, it's done now. And now onto Day 1, which was my first day at Hersheypark... It was June 1st, and again it was hot. The drive from my motel to Hersheypark was about an hour, so I set off in good time. I passed Dutch Wonderland en route - a park which was closed on that day, but I made a note that I could possibly do it on my free day if I wanted. The drive to Hershey wasn't without stress, with my phone losing internet connection just before I was due to go on Route 283, making me very nervous I was going the wrong way. Fortunately, I rolled up at 10ish - huzzah, I was finally at my first American park! I really enjoyed the entrance plaza area: smart and well-presented, with the lovely view of a B&M hyper to boot. Plus, with the shop open, the hour before open flew by. Whilst waiting for the park to open, I realised I hadn't planned out my day at all. I knew roughly what creds the park had, but didn't know the layout of the park or anything. Candymonium was open for season pass holder ERT and right by the entrance, so that was a no-go. Skyrush is bound to be popular, so maybe not there. After a brain wave, I remembered about a particular ride which gets long queues. So whilst the masses made their way to the park's hypers and whatever else, I made a beeline to... Laff Trakk! Yep, my first American coaster was an indoor spinner. It was...okay. There's an attempt with theming and all that, but it just comes across as a bit tacky sadly. And the layout didn't really do it for me. So very much a one and done for me. Carrying on the theme of low-throughput, bog standard coasters, I ticked off the nearby Wild Mouse. It was bog standard. Jesus, I've flown 3500miles for some tacky rubbish I could have gotten at the British seaside...It's time to throw in something better. So it was time for Wildcat. GCI's first coaster - a fact I'd forgotten at the time - does have a decent layout, and is filled with some neat moments. At the same time, it does give off vibes of 'Our first coaster', but you can see what they wanted to do, and how they've refined their coasters with newer models. A decent family-thrill ride for the park. The park had only been open 15 minutes, and I'd ticked off 3 creds. The temperatures were soaring, so now felt like an appropriate time to ride Celsius. Wait, no, I'm in America. Let me try that again. It felt like an appropriate time to ride Fahrenheit. An Intamin multi inversion coaster with a vertical lift and beyond vertical drop - it's either going to be amazing, or bloody dreadful right? It was at this point I learnt to not trust the Hersheypark app too much. The app does give queue times for all the rides, but it said Fahrenheit was only 5 minutes, despite it clearly being more. I hesitated a guess at around 20 minutes, and an update came from soon enough advertising 15 minutes. Ended up taking a nice, round 40 minutes. Ooft. Thank goodness for the misters in the queue line though - they were a godsend! I'll channel my inner MattN now...how was the ride? Well, it wasn't amazing, but it wasn't bloody dreadful. It fell firmly into the "good" category. The layout is surprisingly fun, and the airtime towards the end of the ride took me by surprise. The cobra roll was extremely "vibrate-y", but not in a rough way, which was...odd. I wasn't a fan of the clunky restraints though. So it was definitely good, but this was also something that really needed a reride at some point to determine just how good. It has a pretty colour scheme too I then double-backed on myself to go to the park's duelling woodies: Lightning Racer. I hadn't done them earlier as they opened late, but now seemed like a good time to pick them up. And I have to say, I really enjoyed these. Quick-paced, nice interaction with each other and great coasters in their own right. I wasn't a fan of how it seemed like the Thunder side would win every single time; seems like a bit of a flaw there. Whilst I didn't want to make immediate comparisons, I make it no secret that I love Joris en de Draak at Efteling, so it was hard not to. And to be honest, Lightning Racer definitely feels like an attraction that walked, so Joris could run. Joris sees what Lightning Racer does, learns from its mistakes, and refines what it does well. Hersheypark is filled with "learning GCIs" it seems. Aside #1: I didn't take photos of Wildcat or LR. Clearly I have something against taking bad photos of GCIs. Aside #2: The Lightning (right) side of Lightning Racer was my 250th. Yay. With the creds in that area ticked off, I went a bit more centrally into the park. With stomach grumbling, I decided to pick up a snack. Oooo, finally time to try out some American park food!! A funnel cake standard was nearby, so naturally I gravitated towards there... It was blooming huge! Is this just American portion sizes? Are they meant to be shared? Did I buy a sharing one? I dunno, but I wasn't going to complain. After eating a bit more than expected, I decided another cred might not be best straight away, instead opting for the nearby shooting darkride, Reece's Cupfusion. I like shooters, and I was intrigued by this. I was taken back a bit by the layout going up and down; thought that was a bit quirky. But the best way to describe this (from a European's standpoint) is like a discount/budget Bazyliszek at Legendia. It has screens as well as 2D props (some move, some don't). But it all feels a little bit on the cheap side, and a little bit lazy. Don't get me wrong, it wasn't bad, and I had fun, but really, for a park of Hershey's size and grandeur, I was expecting something a bit better. With that done, it was time for another cred. And I opted for hopeful quality over 'just a +1', and went to Great Bear, the park's B&M invert... Another 40-ish minute wait for this. And I didn't really enjoy waiting for this. Obviously queueing becomes more boring when you're alone, but with no sort of themed music (just generic pop music, which was fine, but meh all the same), and limited views of anything in a painfully dull cattlepen queue, it does drain you a bit. Wasn't helped further by the fact operations were pretty poor, partially due to slow staff, partially due to people being idiots and faffing. Oh well. Anyways, I was on and sat near the back. What followed was a decent, albeit unremarkable, ride. It very much peters out by the end though. Before this trip, I'd ridden 4 B&M inverts: Oz'Iris, Nemesis, Black Mamba and Nemesis Inferno. These are all fantastic examples of the ride type. Great Bear is an example which shows B&M Inverts are good rides, but can also be incredibly paint-by-numbers. "Let's chuck in a big drop, a vertical loop, a zero-g roll, a corkscrew and something else, boom, there's your B&M Invert". That's possibly a little harsh, but really, that's what it is. It doesn't have the location/terrain of Nemesis and Mamba, It doesn't have the scale and 'extra-ness' of Oz'Iris. The layout isn't as polished as Inferno. It just does every part well. It'd be interesting to know what my reaction would be if this was my first B&M Invert. Maybe I'd rate it higher. But for me right now, whilst I enjoyed it and don't have anything overly negative to say about it (ending aside), it just doesn't do it for me. Following the path along, I stumbled across another cred, the comically named Sooperdooperlooper. Obviously the historical nature of the ride shouldn't be ignored, but it very much feels like a ride which was designed to have the loop and nothing else. Literally after the loop, the ride feels like it was designed by RCT's "auto complete" feature, to get the track back to the start in a weird and funky ride. Next up was the big attraction of Hersheypark, the famous Intamin known by Skyrush. Since it had a surprisingly short queue (probably about 2-3 trains' worth of wait, if that), I opted for a front row ride. This turned out to not be the smartest idea, since after 3 cycles, it shut down for a bit. I decided to stick it out for a bit, and 10 or so minutes later, it came back up. And shortly enough, I was on. And WOW. This thing lives up to the hype and is insane. You get lifted / chucked out of your seat every couple of seconds. It's relentless. And yet it remains glass smooth, and even 10 years after opening, hasn't developed an infamous Intamin roughness. Yes, the extreme airtime does kill the thighs - and that does take away from the experience a little bit for me - but that's the point of the ride. Skyrush is clearly a ride designed to try its absolute best to fling you out your seat so you land into the lake, whilst not compromising and things like speed. And it makes a spectacle out of its elements: there's no mini airtime hills that you'd find on a RMC, say. It's loud and proud with what it does. There's no stand out element either, because so many elements are just incredible in their own right. I also liked the mini lapbar release it does whilst on the brake run - much appreciated. Given the lack of queue, I decided to run round for another ride, and got to do a back row ride. Again, bloody insane - moreso with some of the intense airtime moments too. I just about preferred the front, just for the pure thrill of getting the wind in your face, and it being slightly more comfortable. But damn, it's a bloody good ride. The lift hill is comically quick too Hopefully it's clear here that Skyrush is a ride I rate very highly. It's easily a "Top 10%-er", and even a "Top 10-er". For me, it slots nicely into the Top 5 too, slotting above Helix, but below Taron, Taiga and Untamed. Ultimately, the ride comfort is what stops it going above the others, but the craziness of the ride definitely cements its place. From one hyper to another, it was time to ride Sweetsmonium. Wait, no, I keep forgetting I'm in America. Let me try that again. It was time to ride Candymonium. (I'll stop with these terrible jokes now, promise) I'd been keeping an eye on the ride's queue time during the day - despite not really trusting the app - and it had seesawed between 20 minutes and 180 minutes. I decided to risk it on a supposed 20 minute wait. This was my first experience of a "no bags in the queue line" rule, which they were being strict on. Interestingly Skyrush has the same rule, but wasn't being applied. I'm fine with the rule and like the free lockers, but it felt like there weren't enough screens and lockers, and having to wait for a locker was painful. After about a 30 minute wait in the warm tin shed queue, I was on. Given how slow the operations were, I dread to think what it would be like if bags were allowed in the station. I'm understanding to how hard it is to work on rides in hot conditions, but when you have a coaster running 3 trains and you have the 2 out of the station stacking every single time, something ain't quite right sadly. Anyways, I'd managed to bag a back row ride for my first go on Candymonium. And this was my first B&M hyper too. I was quite excited for this. Andddddddddd....it didn't live up expectations. To be honest, all I really remember from this first ride is fixating on the two trims that are on the ride. They are extremely noticeable, and it disappointed me quite a bit. I'll leave my review of Candymonium there for now, but note I will come back to this later! There was now just over an hour left before the park shut. Despite having agreed with myself I'd be back tomorrow, I wanted to try and get all creds done in one day (just to see if my original plan was possible). So I went over towards Storm Runner - arguably the last major cred in the park. It had been closed all day, but I had noticed a couple of test runs. En route to the Intamin accelerator, I found Trailblazer, the park's Arrow Mine Train, looking very shut, and with fencing blocking off the entrance. Well, there's one spite. There were staff stood outside Storm Runner too, that was also shut, and they said it probably wouldn't open today. I didn't press for a reason, but I wonder if it was down to the heat - I know the likes of Stealth and Rita struggle in 30C+ heat, and at 33-35C, maybe it was just too much? To settle that disappoint, I decided instead to ride... Jolly Rancher Remix Previously known as Sidewinder, the park's Vekoma Boomerang received a makeover for this. Because of my immeasurable disappointment about missing out on 2 creds, I didn't take any photos of it on this day. The retheme is nice and vibrant, and the ride gives me 'Speed of Sound at Walibi Holland' vibes: they've taken a Boomerang, added some flashing lights and loud, thumping music. The presentation for it works. The ride itself is an above average Boomerang, which is still a below average ride. I then ticked off the park's kiddie cred, Cocoa Cruiser, and rode the park's old skool woodie, Comet. Really these were just a quick +2 and nothing more to me, though I guess Comet was pretty neat, and also my first taste of a Philadelphia Toboggan Coaster. With a bit of time leftover, I rounded Day 1 off with a couple more laps on Skyrush. Still a breathtaking ride. I possibly could have gotten a couple more goes in, but it broke down again. Intamin, ey? My hastily arranged motel was only a 15 minute drive from the park, close to shops and restaurants, and was reasonably cheap. Huzzah! So Day 1 Hersheypark thoughts: I enjoyed the park. It was busier than I expected, and the heat was a bit much at times. It immediately gets points for the amazing Skyrush, and even though there were some rides which didn't live up to expectations, others beat expectations, so swings and roundabouts. I was certainly looking forward to a second day, getting some rerides on the good creds, and trying some of the non-cred things I missed, all in a more relaxed setting. I have two bugbears about Hersheypark. One is their queue lines: they are all so boring, and the coaster queues don't give you views of the rides. Two is the lack of themed audio. Their newer areas (Chocolate Town and Jolly Rancher Land...not its official name btw) do a good job at creating a cohesive area with some neat audio bits. But really, the atmospheres in and around the stations for the likes of Skyrush, Great Bear, Fahrenheit would all be infinitely better with some loop of special audio. I know it's kinda an American thing, but still. I returned to Hersheypark the next day. It was another hot one, of course, but it was a bit more overcast. I did a strange thing, and arrived at the park even earlier than yesterday though. Why, you ask? Well, to visit Chocolate World of course! Located outside the park, and I guess extending the exterior of their 'Chocolate Town' area, Hershey's Chocolate World is I guess the American answer to Cadbury World (not that I've ever been there, mind!). There's loads of stuff in there to do: a 4D cinema, create your own chocolate experience, plus tram tours and other things. All of that along with a huge sweet shop and a couple of food outlets. Chocolate World opens at 9am (2 hours before the park). I wasn't bothered by the upcharge stuff, but there is a free attraction: Hershey's Chocolate Tour is basically a dark ride, taking you through the process of how the chocolate is made. After seeing the quality of the park's dark ride, it was nice to see how well-polished this is: lots of neat effects and animatronics, and all-in a fab little experience, definitely showcasing the place off well. The queue line serves as a walk through too, giving the history of the company. And at the end of the ride, you get a piece of Hershey's chocolate for free. Resisting the temptation to go round again for the sake of another freebie, I had a look round the shop to kill some time, picked up a Blueberry Muffin KitKat (which, sadly, wasn't all that nice), and then went back outside to get in line before the masses descended to wait for the park to open. Unlike yesterday, there was entertainment outside the gates. Well, I say entertainment, a single member of staff tried rallying some people up to get them excited, and got some kids to play a game. Or something like that, I don't know: he had a microphone, but it wasn't working. Anyways, at 10.45, he got everyone to do a countdown from 10 to 0, at which point.......nothing happened. A couple of staff behind the gates ran around panicking, wondering what was going on. I don't know what on earth was meant to be happening, seems like no one did. But in any case, this countdown to 0 did nothing, and the park opened bang on 11. Noting that the park felt a bit quieter, and not being in a rush to get creds, I decided to head to Candymonium first - maybe it's a morning ride? I got a front row ride and... Damn, that was impressive! Going in knowing a couple of the airtime hills had trims, I didn't fixate on them, and instead was able to just...sit back and enjoy. And it was just great fun: some nice floater airtime, but also some pops of ejector too. It was a class ride, and just really fun from start to finish. I'd've loved to jump straight back on and see what on earth was up with this hot and cold ride, but everyone was making their way over, so I decided to leave it and make my way to something new... Storm Runner was storm running (best pun I have, sorry), so made sense to tick it off before it got a potential long queue. This was a ride I was quite looking forward to, and it kind of lived up to the expectations. It was a nice, fast-paced ride which does what it sets out to do. It's short, but doesn't need to be any longer, as it packs in some cool elements. But at the same time, it doesn't quite hit the 'Wow' moments it should have for such a short, punchy ride. In part, I think it's because coasters have come along quite a bit since this was made, and so there's more modern, quirky elements out there. I can imagine that an RMC-inspired Intamin could make a much more fun Storm Runner today, for example. Also, the restraints are a bit restrictive, and do take away from the experience a bit. I then returned to another Intamin, Fahrenheit, for my much awaited re-ride. It provided a fun ride again, but was perhaps a bit weaker than my original ride. So it cemented it as a "good, but not great" ride for me, and probably not something I'd bother with again for the day. The "theme" (if you can call it that?) of Fahrenheit confused me. I get the idea of it being a 97 degree drop and using it as a temperature and angle (that's clever), but I thought the idea was it was also a 'blazing hot' ride? So why would the temperature be falling? And why am I overthinking this so much? Moving away from coasters, I went to something new and different: Mix'd Flavoured by Jolly Rancher, to give it its full name (sigh) forms part of the new Jolly Rancher Land, and is a Zamperla NebulaZ - one of these new rides which seem to slowly be becoming all the range. They're pretty neat to look at, and though I don't like spinning, I thought it looked tame enough to give it a go. Ultimately, it wasn't awful, but by the end of the cycle, I did feel queasy. The good thing is, though, is as much of a spectator ride as this is, it's still pretty fun to go on too! Turning my attention back to coasters, I then went for to take my reride on Great Bear. The big thing that stood out to me was that it had a much shorter queue, and I now realised how much quieter the park was compared to yesterday. Maybe not having to wait 40-ish minutes for the ride in blistering heat would make me more fond of the ride? Nope, not really. In fact, it just cemented my thoughts, and meant it was another ride I could tick off as "Don't need to ride again". I decided to get a snacky-American-sized lunch: The bucket of pulled pork chips gets my seal of approval Still adjusting to American-sized portions (or just eating sharing portions and not realising it), I opted away from creds for a bit. I ticked off the park's log flume, which was good fun - I particularly liked the calm looking section which was actually on a gentle slope, creating a fun few seconds, and the nice camel hump at the bottom of the drop. I then returned to Reece's Cupfusion, the park's dark ride I decided to try out a feature with the park's app, HPGO, which you can link up with the ride. Basically, it's a free wristband with a QR code. You can use it to load up photos, Fastpass things and all of that. But you can also scan it just before you board Cupfusion, and it then sends your score and on ride photo to the app for free. As you can see, I get very focused on shooters, even if their quality is patchy. Clearly not that good though, ranking 12th of all signed up players of the day, after only a couple of hours of park-opening. That's enough time without creds, so I went to GCI corner of the park to, well, reride the GCIs (ignoring the bog standard Wild Mouse and tacky spinner). A solid duo/trio of woodies there, and I found myself enjoying the Lightning side of Lightning Racer a bit more than yesterday; a good choice for 250 in the end! I even took a terrible photo of Lightning Racer, see! Something I had only learnt the previous day, and that had only truly dawned on me the previous night, is that Hersheypark has a zoo. And whilst it has its own separate ticket, you also get it included for free in your day ticket. So why not have a quick wander through I thought! It's a nice area, not too big, away from the park but not too far away, and a good way to break up the day. Didn't take any photos, but yeah, was nice. Anyways, it was time for creds again. And I surprised myself with how restrained I was in getting back to the one and only... Skyrush! Remember how I said yesterday they weren't enforcing the no-bags-in-queue rule? Well today they were. Eurgh, fine. Don't see the need really; the stupid station design means bags vs no bags is a mute discussion in my mind. Anyways, I got a couple more rides in, including at the back again, and it lived up to my memory from the day prior. Absolutely fantastic experience, and well and truly cemented itself as my #4. Not wanting to completely wreck my thighs one park in though, I left the yellow beast for now to return back to Candymonium, and see what on earth was up with this hot and cold beast. Fortunately it didn't have much of a queue, only 5-10 minutes, and I decided to mimic my ride from the previous day and go for the back row. And you know what? It was fantastic again! It was a ride that was just a ton of fun, and filled with neat airtime moments. Whatever disappointment I had yesterday had dissipated, and I truly liked this sweet ride. I went back round again and bagged another front row ride, which I guess shows my enjoyment of it. So now for my Candymonium review. It's a really fun ride, with lots of neat airtime moments. It's got good pacing with it too, which is great. And what I realised, most importantly, is that whilst it has trims at two different moments, those trims are needed. You still get some good airtime on them, and if they weren't there, you'd be getting airtime more akin to Skyrush's. That wouldn't be a bad thing for the ride really, but it then means you have two rides offering the exact same experience, which you don't want. The trims help differentiate Candymonium from Skyrush, and give the rides separate identities, whilst not taming down Candymonium. Huzzah! My one concern about Candymonium - I really enjoyed my rides where I didn't have to queue, but didn't get the same sense of fulfilment when I did queue. That could also be put down to first ride expectations. So whilst I rate Candymonium, would I be willing to queue for it? Honestly, I don't know. The Kisses fountain is a bit abstract, but I can see what they tried to do. As the photos show, the clouds had become a bit more ominous-looking after my rides on Candymonium. And sure enough, the dreaded "R" word followed....rain. It wasn't unexpected by me: the forecast did predict a short shower. But checking my weather app, it said this shower would last for a good 1-2 hours now. Bugger. Hersheypark close their big outdoor rides in the rain; certainly anything I wanted to re-ride was down. After a quick snack and think, I decided to do what a good chunk of people had done, and ride one of only two indoor rides on park. Not wanting to bother to trek to the other side of the park, I went for another go on Reece's Cupfusion... I got another delightful, free mugshot More importantly though... I claimed the current high score for the day...BOOM! Guy at the exit said he hadn't seen a score above 300k for a while too - whether he said that as a generic customer servicey comment thing, or if he was genuine, I don't know, but yeah. Take that everyone who visited Hersheypark on June 2nd! (I'm not competitive at all......) I had hoped the long wait and doing the ride would mean the rain would pass, but it didn't. It was still going strong. I really wasn't interested in doing Laff Trakk again, so I decided to wander over towards Skyrush, find somewhere undercover, and see what happens. For reference, at this point, it was about half 4, and park closed at 6. So I sat, and I waited. Rain still coming down. I don't mind the rain, but with little to do, I didn't see the point in wandering around too much aimlessly. In hindsight, now would have been a good time to do the zoo, and I could have used my earlier zoo time for rides, but oh well. The rain stopped a little after 5 - woohoo, the clouds have been kind! I didn't know what the rules would be exactly with rides reopening, but I hung back and waited patiently for Skyrush to come back to life. 15 minutes later, still no sign of life. Hmmmm, that's less good. Asked the staff at the entrance whether it would reopen - turns out it wasn't set to reopen for the day. Well bugger. Did it die before the rain? Was it a post-rain thing? No idea. Ah well, back to Candymonium then.... Or not, that was also closed. And there was no committed answer as to whether it would reopen at this point. Other bigger rides were running around the park. But I didn't have much inclination to go on something like Great Bear or Fahrenheit again. The app listed Storm Runner as shut, though I wasn't wholly convinced. Equally though, whilst it would be nice to get a reride on it, I wasn't that fussed in tracking back and giving it a shot. So I decided to call it a day, with only 20 minutes of park time left. So though my visit to Hersheypark finished on a bit of a damp downer, it was still a fantastic couple of days. Skyrush and Candymonium are a great one-two punch for the park, and they have a wide variety of "good" rides too. There's obviously a solid selection of flats too, which I didn't really go on, and an included water park, which isn't my thing. So it's super well rounded too. I hope they continue going for the more 'themed area' approach, even if only lightly, as Chocolate Town and Jolly Rancher Land are wonderful, cohesive pieces. I'd also love to see them get another indoor ride - there's definitely scope and potential for something really cool. Wait no, I'm in Hersheypark. There's definitely scope and potential for something really sweet. Coming soon: Knoebels, filled with nice food...and not-so-nice spites...
  8. Florida 2023 - A snapshot

    Imagineer and 2 others reacted to Mark9 for a blog entry

    3 points
    Quick run down of my trip to Florida last time. My last trip in February 2022 saw me lose a lot of trust in the Disney company, their parks were an absolute hassle. Magic Kingdom - Much better this time around. Even without Splash Mountain, the queues were just a lot shorter. Genie+ is relatively strong here and with a lot more rides, the spread across the rides is good. I really like Tron Lightcycle Run. I acknowledge that it is way too short but the strong launch and the excellent soundtrack make this an enjoyable ride. The outside area gives the ride a great visual and the lighting package is beautiful. Animal Kingdom - Now 6 years since investment, this has become the quietest park and as a consequence, remains the most enjoyable and relaxed of the four parks. It also for me has the most consistent rides with the only weak link being Kali River Rapids. Everything else is Disney's best. The park has the best food across the parks and remains strong to its central theme of conservation. Epcot - Meh. Just a one and done park for me. Each ride is fine but not worth going on more then once. Didn't even get on Testrack due to reliability issues. Guardians of the Galaxy Cosmic Rewind is fine but it's a lot of faff to get on and I just find the eight minutes of pre-show beyond tedious and completely self indulgent. The ride is really fun with good air time. But we are essentially have a vekoma family spinning rollercoaster with hours of queuing that goes with it. The two songs we got were good but they completely drown out the commentary from the Guardians as you're riding. Hollywood Studios - This day was tough. Started out with no Rise of the Resistance, Rock 'N' Rollercoaster and Slinky Dog and that caused massive backlogs everywhere. The only ride that worked all day was Runaway Railroad and Star Tours, everything else was an hour wait or more with multiple bouts of downtime. This was the toughest day at Disney, Hollywood Studios just needs more filler rides. Everything is top tier but nothing is there to soak up the people. Genie+ is strongest here but if you're in stand by, it is a miserable day out. Seaworld - This park opens at 10 but the only ride open by 11 was Kraken. Dismal start to the day and it was unbearably hot waiting outside Pipeline with no cover. Pipeline is the worst B&M I have been on, a rare misfire for me. For some reason the vest restraints dug into my shoulders the entire time. Yuck. The ride itself, the seats clunk up and down and for a ride that is relatively full of air time, the seats thud up and down over the hills. I found the whole thing just really uncomfortable but I do realise this could just be me. Manta, Kraken and Mako were excellent as per usual. Ice Breaker was weird with awful restraints. The ride starts off fairly good but the restraint does keep getting tighter and tighter as it goes on. Busch Gardens - Williamsburg is far better. The ride line up is just a tad stronger. Iron Grawzi is well hyped and it is good. but best rollercoaster in the world I'm not so sure. For one the operations absolutely suck. 5 minute dispatches every single time. The ride is also.. for me.. too short. You race into the break run at full speed so it feels like it has a lot more to give. There are some great elements though such as the first drop which made me grey out each time. Some of the air time is pretty good, others is excellent. It has some of the odd transitions that Twisted Timbers and Wildcats Revenge has which are actually more painful than enjoyable. So yeah, I'm undecided on where I sit with it. Montu was fine, Sheikra didn't seem as impressive after Griffon, I liked Cheetah Hunt this time around. Tigris has vile restraints and Scorpion is excellent. Galatic Starcruiser - The soon to be closed hotel experience was by far one of the finest things I've ever completed in my life. It was so engaging, full of great plot twists and excitement and there's a part of me that thinks if it had been just a little bit cheaper, it could have succeeded. Thanks for reading. 😃
  9. 3 points
    Hi there, This is just a write up of a trip that I've wanted to do for what feels like my whole life but in reality is about twenty years. When I first really opened my world to theme parks beyond Chessington, Alton Towers and Thorpe Park, there was three rollercoasters that were announced and about to begin construction. Those were Silver Bullet at Knotts Berry Farm, Storm Runner at Hersheypark and Hydra at Dorney Park. Silver Bullet was ticked off neatly a decade ago but a series of events has meant I've been waiting to hit the East Coaster for far longer then I'd have wanted. With 2022, the year of revenge travel kind of over, wedding done, honeymoon and 12 day cruise done it was time to think about where to go. And I straight away aimed for the East Coast, we got planning and this trip was very much designed around the idea of rest days and giving certain parks priority over others. At Six Flags Great America in 2018. we didn't give ourselves enough time so didn't get to really enjoy our day. A power cut scuppered several rides and it felt like a missed opportunity. Here I set up the trip so that big flagship parks got the time they deserved whilst the smaller ones got a day and less car travel to the next destinations. It went like this Day 1 - Kings Dominion Day 2 & 3 - Busch Gardens Williamsburg Day 4 - Six Flags America Day 5 & 6 - Hersheypark Day 7 - Dorney Park Day 8 & 9 - Six Flags Great Adventure Day 10 - Nickelodeon Universe Day 11, 12 & 13 - New York Tourism. Soo one thing that became clear on this trip is that the weather was not on our side. Unseasonable rain storms were a frequent occurrence and the sky was often grey and rainy. Kings Dominion is very much known for Intimidator 305, the Intamin giga that tries to anhailiate you from the word go. I'd write up about it but we never even saw it move. It was down for the entire time we were there and it would not be the first intamin that didn't open for us. For this park we did actually have fast lane. We wanted a relaxing day and it turned out to be a good move. We started the day by heading to Twisted Timbers, an RMC that opened in 2018. I really liked it. Chris did not like it. One thing this RMC does differently to the bigger ones is that at only 110 feet, it has a higher emphasis on lots of airtime and twisted track moments. This air time is pretty brutal. You are pushed each and every time into the restraint and you do this about 16 times throughout its layout. I prefer this smarter use of layout design to some of the others (Zadra) but I can understand that the variety is slightly lacking if all you feel like you're doing is being thrown up and down relentlessly. Our next ride was a classic, a racing wooden rollercoaster named Racer. As we got there fairly early on, only one side was running but later in the day, both sides were operating with one train a side. I really liked this and it rides well for its age. America has a lot of classic wooden rollercoasters and its nice to see they have retained these orders rides and kept them in such great condition. To keep up the wooden rollercoaster momentum we went to ride Grizzly which had some rebuilt track work in the last six months. I've come to expect that the old parts of the track are bumpy and the newer parts are silly smooth and Grizzly did not disappoint. It was a peculiar ride, very big but not particularly memorable. Chris loved it. I don't remember much from it aside from the entrance being in a gift shop. So far, so good. I was getting good feelings from Kings Dominion. The park wasn't crazily busy and the rides were running nicely. To keep the positivity up, we headed to Dominator, an absolutely huge B&M Floorless rollercoaster that used to live in Geauga Lake and then moved to KD in 2008. iIve seen POV's of Dominator and it always came across as bit weak, like the train just went off meandering with no purpose. it's nothing of the sort and I think it is actually my favourite floorless out there. It is absolutey huge, the vertical loop is a monster but I also like how the layout isn't atypical B&M. The train goes through high speed banked corners, up and over the station, down again with little air time moments peppered in there to break up the pacing. The interlocking corkscrews are full of force. This is a ride that hasn't got restrictions and is unashamedly big and bold. We took a dive into some dark ride that used to be Scooby doo themed, now isn't and is just sad. it was walk on so that was fine. We went to ride Reptilian, a mack bobsled which is my last one to do and I've done them all. We were about to get on when a code red was called. All rides were closed because of a thunderstorm in the area. Yes even the indoor ones. So whilst we waited around in absolutely stunning sunshine, nothing moved, nothing could be done. This closure ended up lasting three hours and that long in a park with no rides does take its toll. There was a five minute rain storm in that three hours. We didn't see any lightening or thunder. The park was in no rush to get things open is how it felt. We were about to see if there was anything we could do for our fast lane, it's not like we could just come again another day with a weather back guarantee. We then saw Dominator testing so thought we'd head back to intimidator to get on that when it reopened. We saw Backlot Stunt Coaster was back in operation so went straight on with the fast lane. These rides are just odd and I think without the Italian Job theme, just don't work. More and more rides were springing back to life. We got on Reptilian which was about what you'd expect from a Mack bobsled, got on Anaconda, a classic Arrow coaster with a terrifying dive into the lake followed by some inversions that I don't even know how the train got through them. We rode Flight of Fear which I was okay with but Chris absolutely hated. Like despised, easily one of his least favourite rides from the trip. At this point I started to lose faith that Intimidator was going to open so we did one last lap of the park getting rides on Racer red, Twisted Timbers, Woodstock Express and Dominator. We called it a day around 7pm, the weather had taken its toll on our enthusiasm to stay and something else was bothering me. The operations at Kings Dominion are not good. Cedar Fair are particularly guilty of running rides at full capacity but have you sitting on break runs for five minutes a go. Cedar Point is about the only place where the staff have energy. Here at KD they were quite happy to leave us waiting whilst they faffed around with something. So would I visit again? Not unless they add something of real value. I like Twisted Timbers and Dominator, but they aren't the solid main attraction. Maybe that ride is Intimidator 305. But that being down all day was a frustration that lingered throughout the day unfortunately. Thank you for reading.
  10. The Ride to Happiness

    JoshC. and 2 others reacted to Mark9 for a blog entry

    3 points
    My 100% favourite thing about rollercoasters is that sometimes, just on that odd occasion, something will completely take your breathe away. Something will remind you that your hobby is the best in the world. This trip was a little out of the blue. Initially, we were supposed to go to Towers but once we learned that the Saturday was fully booked and Sunday was supposed to see a high amount of travellers, we took the quick decision to book a ferry to Dunkirk. Plopsaland is a quick drive across the French/Belgium border. There's lots of loveliness to Plopsaland, I was a particular fan of the dinosaur themed log flume and Heidi the mini GCI wooden coaster. But frankly, there was only one ride that bought me here. The Ride to Happiness is one of those odd rides that does stick out like a sore thumb. I read the dedicated thread that said this ride does dramatically change the dynamics of this cute little family theme park. Whilst that is true, I actually think that its a good thing that there is something like RtH at the park as it definitely has something special about it. The queue line is a simple affair, two dedicated rooms with little theming areas and a little area under the break run that was never used. On our visit, the queues were minimal with about a 5 minute wait for the ride. Which was perfect to get a real proper feel for the ride. The station is nice and open and it becomes very clear quickly that this is a ride where it doesn't really matter where in the train you ride, the experience is similar. With that being said, the air time on the back carriage is probably the greatest. Like many of Mack's newer rollercoasters, the restraints are near perfect. Not too tight but enough to feel secure. The trains are exactly the same design choice as Time Traveller. With everyone seated and checked, the train is dispatched and your first inversion is a jo-jo roll. It's hard to describe because the sensation of being upside down whilst spinning is so peculiar and unique. It sets up the ride perfectly, this is no normal rollercoaster. Unlike most Mack launches which are normally pretty tame, this feels pretty forceful because of the spinning element and as a bonus, the train is forced to spin near the end of the launch track and it is fantastic. The train travels upwards into a top hate kind of element, the track is slightly banked which encourages the spin to continue and then you just fall. Oh the drop on this is sublime. It catches your breathe quite unlike any other rollercoaster. On a couple of rides, we were on the back carriage and it was in the right position to go down this track backwards and let me tell you, the ejector was exquisite. Absolutely superb. The ultimate adrenaline hit. I adored it and it became one of the many highlights in a ride full of them. The train traverses the banana roll which admittedly, was not my favourite part of the ride but the thing is, it was always excellent. With every ride just being that little bit different it always felt fresh and exciting. The vertical loop quickly following this was funky. I enjoyed doing it sideways or with a slight spin. The zero g is also excellent encouraging the train to spin just that little bit more each time. Just fantastic. Up next is the bunny hop second launch area which just gives the train that extra kick to get into the signature element which surrounds the entrance to the rides queue line. Just wow. Sometimes it was easy to see where the train was going, sometimes the carriage was spinning so much it was hard to tell just exactly where you were. Just completely disorientated. The train drops down over the area, around a lake and finishing off with two ejector filled bunny hops. Packed to the brim with air time you hit the break run happy. And thats really the key to this ride. It reminds me of the first time riding Taron, hitting the final breaks and just smiling. It was wonderful, it was a shock to the system, it makes you want to run round to do it all over again. And that, was what a lot of people were doing that day. There was a lot of us going round and round on this thing to experience it as much as possible. With each ride being so unique and different it was fantastic to just experience it. I've never known a ride like it. It was just something special, something completely unique and enjoyable. Huge smiles that I could not hide after each ride. Just hitting that break run, wanting to run around and experience it again. Sheer joy. I'm so grateful for what Blue Fire did for the Mack company back in 2009 because we are now really seeing the fruits of their labour. And what I love about it is that whilst it is forceful and a fast experience, it never feels overwhelming. Whilst spinning around on it, you can see the joy from all your fellow riders faces. We met a person who had been on it over 1900 times and still isn't bored. I've got this far and haven't even talked about the fantastic soundtrack which fits the ride to perfection. Themed around a music festival in Belgium, this could have easily failed but it works perfectly with the rides pacing. Gives me chills. Ride to Happiness isn't just a wonderful ride, it is in my opinion, the finest ride in Europe.
  11. 26th April 2022 (Travel) Hi guys. Today was a very exciting day; the start of my first ever trip to Europa Park! This might possibly be my most significant theme park trip in some time, and it’s quite a significant change in tune compared to the bulk of my recent trips, with a number of new experiences in store for me; my first time travelling abroad post-COVID, my first time at Europa Park, my first time in Germany full stop… I could go on, as there are so many firsts for me this trip! So join me over the next 5 days as I visit Europa Park, a major bucket list park I have legitimately wanted to visit for the past 7 or 8 years, for the very first time! This was only our travel day, so I haven’t set foot into the park itself yet, but I’ve already gotten some glimpses of what Europa Park Resort has to offer. So let me start today from the very beginning. Interestingly, today started out with the longest single leg of the trip there; a 3 hour drive from Gloucestershire to London Stansted. The drive actually felt quicker than expected given it was 3 hours, and my dad said it was very easy, so I guess that’s all you can ask for, really! After that, we went into Stansted itself, where check-in & security were surprisingly quick; we were through it all very quickly compared to what I always remembered Manchester/Gatwick being like, which is always good! It felt very weird being back in an airport… the last time I flew abroad was to Florida in April 2019, so after the few years we’ve all had, it felt almost surreal being back travelling abroad again, with surprisingly few differences compared to pre-COVID! It was exciting, though; even though an airport in itself is perhaps not the most pleasurable of experiences, being in an airport preparing for a foreign holiday does give you a certain buzz that I can’t quite put my finger on, particularly when your destination is a park you’ve spent years dreaming of visiting! After a wait of around an hour in Stansted’s departure lounge, we headed to our gate and boarded our plane to Baden-Baden: This flight was my first ever Ryanair flight, which I’m led to believe is somewhat of a rite of passage for any theme park enthusiast, and I’ve got to say, it was quite good! The seats were perfectly comfortable, the flight was short (only 1h 25m); what more can you really ask for? After getting off our flight, we headed through immigration in Baden-Baden, which was fairly quick, and that’s when it hit home that Europa Park really was well within my reach: Wow, seeing that was exciting! After that, we got our hire car and headed down to Europa Park itself from Baden-Baden airport, which my dad described as a surprisingly easy drive. It took around 45 minutes, and I must say, I was stunned by quite how convenient Europa is to reach from the motorway; when people described it as being in a town/village, I was expecting something like Alton Towers, where you wind your way through all kinds of country lanes and villages for miles on end once you leave the motorway, but it was literally a case of “exit the motorway… wow, there’s Europa!” in an almost America-style fashion! I was also surprised at how much Europa Park dominates Rust; I was anticipating it being a case of Europa Park being in the middle of a large town that engulfed it, but it’s almost more like Rust is an add-on to Europa Park, which I found very interesting! Then, we headed onto the resort itself. I have to say, first impressions are very good; the hotels are stunningly themed, and they’re all very grand in scale! My first view of a Europa Park hotel was the lobby for El Andaluz, where we checked in, and I must say, it’s stunning: We’re staying in a Standard Room Plus in Hotel Castillo Alcazar, and the room is very nicely themed, as well as surprisingly big. The park view is also fantastic, and gives Blackpool’s similar park view a run for its money for sure: After getting settled into our room, we decided to take a stroll around the Europa resort and see what some of the other hotels had to offer. We firstly stopped at Hotel Colosseo, where we loitered around the piazza for a bit: And then we went up to the top of the Colosseum replica, where I got some views of the piazza from above: As well as Rulantica: And also some of the surrounding Black Forest area; EP is surprisingly rural and in a surprisingly nice forest setting for such a huge resort: After that, we strolled past Hotel Bell Rock: And finally, we ended up walking past Colosseo again and going back to El Andaluz: After our little stroll around, we headed into the Castillo Restaurant in Hotel Castillo Alcazar for an evening meal, which it must be said was very nice; the restaurant is also very nicely themed. I didn’t take any photos of the restaurant, but my mum did catch a photo of the very nice corridor leading up to it, which is very well themed indeed, and certainly sets the tone for the restaurant: Finally, I caught a few photos of the stunning night time view from out of our window; Europa really does look stunning at night: So, that was the first day of our trip! Apologies that this was a bit of a boring report today; I hope the next few days’ worth of reports are a bit more interesting, seeing as we’re going to be in the park itself on tomorrow, Thursday and Friday. I’m incredibly excited; I can’t wait to see what Europa has to offer after years of wanting to go! What I’ve seen of the resort so far certainly bodes well for what I’ll think of the park, as it’s all very nice! Tomorrow, we’ll be stepping into the park for the first time… I can’t wait!
  12. 27th April 2022 (Europa Park Day 1) Today, our first day in the park finally arrived! It’s a day I had dreamed about for ages, and quite literally dreamed about within the last few months… although unlike in my dreams, no vloggers stopping me from boarding rides or university staff with cricket bats were here to ruin it for me (if you don’t know what I mean, check out the theme park dreams thread)! And it was a very exciting day for sure… let me get straight to the good stuff! We did not go into the park for ERT this morning, instead opting for a more relaxed start to the day. We headed into Europa at a little after 9:30am through the hotel guest entrance, which was very quick and easy: After getting into the park, we initially considered starting with Alpenexpress Enzian, but we could not find the entrance, so we instead decided to start with a nearby ride that we were all hotly ancitipating… Wodan Timbur Coaster Wodan was on an advertised 40 minute queue, so we decided to join it. I was very excited to ride Wodan; Wicker Man was my #3 prior to visiting Europa, so I naturally had high expectations for its bigger, badder cousin. The queue for Wodan is an attraction in itself, with very elaborate theming throughout, and we also had the bonus of it only being 20 minutes as opposed to the advertised 40, which is always good! So, how was the ride? Well, we rode in row 8, and I thought it was absolutely phenomenal; the pacing was truly relentless like no other ride I’ve ever ridden, and every bit of the ride felt like it was trying to fling you out of the seat in some way, including some very unexpected moments of airtime! Interestingly, I thought it encapsulated elements from all 3 of the modern wooden coasters I’ve done previously (Wicker Man, Mine Blower and Megafobia); the initial sequence of elements reminded me a lot of Megafobia with the sustained air on the way down the first drop and the big turnaround directly after, while the fun twists and turns, the relative smoothness and the comfy trains reminded me a lot of Wicker Man, and the awesome little pops of air at the end reminded me a lot of Mine Blower. And it integrated all of these elements wonderfully to make it an absolutely phenomenal wooden roller coaster; Wodan definitely became my favourite wooden roller coaster I’ve ridden (yes, I concede that I definitely liked it more than Wicker Man), and it has definitely blazed its way into my top 3 for sure! My parents loved the ride, too: After Wodan, we headed to the other major roller coaster in Iceland… Blue Fire Blue Fire was on an advertised 20 minute wait, so we decided to give it a go. Seeing as Icon was my #2 prior to visiting Europa, I was very interested to ride the prototype Mack launch coaster. Many had told me that Blue Fire was superior to Icon, so I was interested to see what I thought to it given my Icon love. The wait took a tad longer than 20 minutes due to a breakdown, but that certainly wasn’t for lack of trying on the part of the ride team; trains were being hammered out, and as I later found would be the case with every ride at Europa, the queue moved very quickly, and the boarding/checking process took very little time at all; they don’t mess around! So, how was Blue Fire? Well, I thought it was a very fun ride; it was smooth, the inversions were nice (particularly the first and last ones; the last one is challenging for my favourite inversion), there were some nice transitions and it was overall a nice, fun coaster! However… I did think it was lacking a little something relative to Icon. I can’t quite put my finger on what, but I wasn’t getting quite the same wow feeling that I get from a ride on Icon. It could be that it’s not the most airtime-y ride, and I do enjoy airtime on this style of coaster, so I was missing a little air on there, but I’m not sure that was entirely it; while it was a terrific coaster, I did think it was missing that little spark to make it a true 10/10 tier ride for me. That’s not to say that Blue Fire isn’t a great ride, though; I thoroughly enjoyed myself on it, and it still makes my top 10! Neither of my parents seemed overly keen, though; my mum said it was “sick-making”, and said she isn’t riding again this trip, while my dad said that it felt slow for a ride of 62mph: After Blue Fire, we decided to wander for a bit and see where the path took us. It took us to Scandinavia, and Fjord-Rafting was initially considered as our next ride, but we then made the conservative decision to leave the water rides for a hotter day on our trip (tomorrow and Friday are due to be hotter), so we instead chose to ride… Snorri Touren I didn’t actually know how long the queue for Snorri Touren was, but I thought it looked intriguing, so we joined the queue. For such a hidden away attraction, I thought the queue was very nicely themed, with lots to look at and odd appearances from an octopus who I’m guessing is Snorri (?). So, how was the ride? Well, I thought it was a fun little ride for what it was, with some nice theming, a catchy soundtrack, good projection mapping, and a rather surprising and clever section that almost resembled a simulator-style ride, which I thought was interesting! Overall, I thought it was a fun and intriguing ride, and my parents seemed to agree: After Snorri Touren, we decided to head to another dark ride that I knew a little more about… Piraten in Batavia Piraten in Batavia was on an advertised 20 minute queue, so we joined it. We thought the queue looked rather big from the outside, as it was spilling out of the building into the plaza, but it turned out that the sign was right, as the queue moved at a very fast pace and took no longer than advertised, perhaps even slightly less! The queue was also incredibly well themed, with some surprisingly massive rooms and lots to look at, which is always good! So, how was the ride? Well, I didn’t know too much about it other than that it was similar to Pirates of the Caribbean at Disney and replaced an older attraction of the same premise, so I went in (relatively) blind aside from people telling me it was brilliant. And I must say, I thought it was a truly excellent dark ride, and perhaps controversially, I’d take it over its Disney source material any day of the week (well, the WDW version). There was lots of theming to look at throughout, the scenes were really excellent (with some being surprisingly grand in scale), and other tools such as smells and projection mapping were also used very effectively in there; I thought it was a fantastic dark ride, and it seemed to be a hit with my parents too: After Piraten in Batavia, we headed to our next roller coaster, which was very nearby… Euro Mir Euro Mir was on an advertised 15 minute wait, so we decided to give it a go. The ride looks very impressive from off-ride, with the huge glass buildings and the big rocket giving it a very strong presence within the surrounding area. The ride also has an… interesting indoor queue, with some fun UV lighting and a soundtrack that is bound to be stuck in one’s head after riding (as is the case with a surprising number of Europa’s rides)! So, how was Euro Mir? Well, I was interested to see what I thought to it, as it seems quite marmite; I’ve noticed that people seem to either really like it or not think much to it at all. And sadly, me and my parents all fell quite comfortably into the latter camp. Europa had certainly been buttering us the right way up to this point, so I hate to say it, but… oh dear. This was genuinely horrible, and I don’t think any of us enjoyed it at all. I thought it was quite a strange coaster, with an interesting start with some controlled spinning and a very long lift hill given the height, which was intriguing. The aerial turns were OK, providing some nice views of the park… but that’s where the ride went hugely downhill, both literally and figuratively. Interestingly, it didn’t spin at all in the main thrilling body of the coaster, so nausea wasn’t really an issue, but whenever it sped up or turned, it got horrifically rough. Me and my mum were facing forwards, and we got bashed around a hell of a lot (particularly our shins/knees, getting bashed against the hard side of the car), but my dad, who was facing backwards, seemed to get the brunt of the bashing, with him saying that it really hurt his shins. Granted, Euro Mir is a fairly forceful coaster for a ride of its type, and it’s certainly novel, so I probably shouldn’t be so harsh, but none of us especially enjoyed it at all: After Euro Mir, we wandered into the Great Britain section of the park, where we had a spot of lunch in the sports bar before having a little stroll around the Great Britain area while working out where to go next: I’ve got to say, Europa is the perfect park for just strolling around; it’s truly beautiful throughout, and never feels too busy given that it gets over 5 million guests per year! After a brief stroll through Britain, we stumbled into Switzerland, where we boarded our next attraction: Schweizer Bobbahn Schweizer Bobbahn had a 15 minute advertised queue, so we joined it. I was interested to ride Schweizer Bobbahn; I’d remembered really liking Avalanche at Blackpool Pleasure Beach, so I was hopeful for quite a fun little coaster. So, how was the ride? Well, I thought it was rather good fun myself, with some nice helixes and turns! I didn’t think it quite stacked up to Avalanche, though; it didn’t seem quite as fast, and it had a slight rattle in some of the more forceful sections that I don’t remember Avalanche having, which detracted ever so slightly. Nevertheless, I thought it was a fun little coaster for what it was, and certainly something I enjoyed: After Schweizer Bobbahn, we headed to do the other coaster in Switzerland… Matterhorn Blitz Matterhorn Blitz had an advertised 20 minute queue, so we decided to join it and give it a go. The queue felt like one of the longest queues of the day, however; Matterhorn Blitz is not the highest capacity ride at Europa, and the ride did appear quite popular. It was a fairly nicely themed queue, though, with a very nicely themed indoor section at the end, although I’ll digress that I found some of the animatronics a tad disconcerting! Putting aside the queue, though; how was the ride? Well, I thought the elevator lift was really interesting, and it was relatively smooth for a wild mouse, as well as well themed, but I don’t generally rate wild mouse coasters that highly, so saying it’s my favourite wild mouse coaster is damning with faint praise a tad. With that being said, though, I did like the theme, and it certainly looks pretty; this style of ride just isn’t really my thing, so I’m not sure I was ever going to rate it super highly: After Matterhorn Blitz, we took a stroll and found ourselves in Greece, where we got in line for… Abenteuer Atlantis I thought Abenteuer Atlantis looked intriguing, and it was on a 1 minute advertised queue, so we decided to join it and give ourselves a brief respite from coastering. The queue board certainly wasn’t lying; we literally waltzed straight on, and interestingly, we boarded entirely by ourselves, with seemingly no host there at all! So, how was Abenteuer Atlantis? Well, I thought it was a fun little interactive dark ride, with some excellent theming and animatronics and an overall fun vibe; I really liked it, and my mum and dad seemed to as well. Mum & dad scored well, with them getting scores in the 20,000-30,000 ballpark, but being as shocking at interactive dark rides as I am, I got a truly abysmal 701; I have very poor aim, so I never score particularly well on these. Nevertheless, we all found it a fun little ride: After Abenteuer Atlantis, we initially pondered riding Pegasus, but we were instead drawn to a somewhat more anticipated coaster located right next to it… Silver Star Silver Star was on an advertised 15 minute queue, so we decided to give it a go. One thing I must say about Silver Star is that I think it is quite possibly one of the fastest moving queues I have ever stood in; we were initially doubtful about whether it would actually take 15 minutes, as the queue looked quite large, but the sign wasn’t wrong, perhaps even a little pessimistic; we reached the station in around 10 minutes. I was going into Silver Star with very mixed expectations and feelings. My pre-Europa #1 was also a B&M Hyper Coaster (Mako at SeaWorld Orlando), so I had high expectations for SS, but I also had somewhat low expectations too, as it never seems to get very positive press; it appears to have marmite status among Europa’s coasters at best, with a fair percentage of people not rating it very highly at all while another percentage likes it, but doesn’t love it. As such, I was wondering whether to expect a pretty rough coaster lacking in airtime more akin to The Big One at Blackpool Pleasure Beach, as a number of reviews had implied Silver Star to be quite rough and severely lacking in airtime. I was excited to ride Silver Star, but also quite nervous as well. Would the B&M Hyper experience live up to my glorious memories of Mako from 6 years earlier now that I’ve ridden considerably more rides? Well, I shouldn’t have worried. Unlike the similarly marmite Euro Mir, me and my parents fell firmly into the “love it” category with this ride, and I thought it was truly spectacular! I was a tad skeptical about how our first ride would be, as we were seated in row 5 (slap bang in the middle… not usually the best spot on airtime coasters) but it was absolutely breathtaking! The first drop provided stunning sustained floater, and it bought all of those glorious Mako memories flooding back. Each successive hill had glorious sustained air for seconds and seconds, and I thought the ride was pretty smooth and comfortable too (admittedly not quite the same wonderful level of glass smoothness as 2016 Mako, but that’s to be expected given that Mako was brand new when I rode it, while SS is 20 years old). The ending was excellent too; we got properly yanked off the MCBR with a phenomenal and surprisingly abrupt jolt of airtime, with each successive hill in the post-MCBR section being similar, and the s-bend rode pretty well too! Overall, I was truly blown away by Silver Star, and my parents appeared to be too; they both raved about the experience: After an epic ride on Silver Star, we headed to the other roller coaster in France… Cancan Coaster Cancan Coaster was on a 25 minute advertised queue, so we decided to give it a go. As with many rides at Europa, this had a beautiful queue, with tons to look at, and it moved quickly too; what more can you ask for? So, how was the ride? Well, I thought it was really good fun, and definitely a surprising one; the ride was very smooth, and packed surprising pace throughout, with some really fun turns being packed in there too. I also thought the theming was very fun and whimsical, and I did like having the can can playing to you while you were riding! Overall, I thought Cancan was great fun; definitely one we all enjoyed: After Cancan Coaster, we decided to relax for a bit and sit down in the town square in France to watch the fountain show for 10 minutes or so: I must say, Europa’s France section is beautiful; it had a very nice atmosphere, and was lovely to spend time in! The fountain show was quite a fun watch, too! After our sit down, we decided to spice things up with another random ride we stumbled across… Madame Freudenreich’s Curiosities I thought Madame Freudenreich’s Curiosities looked intriguing, so we decided to give it a go. As with Abenteuer Atlantis earlier, the queue was walk-on, which is always a bonus! So, how was the ride? Well, I thought it was quite a fun little ride! Certainly quirky for sure, but it was certainly a fun little detour, with some fun animatronics, a fun storyline, and surprisingly excellent theming: After Madame Freudenreich’s, we decided to take a gradual stroll down to Deutsche Allee, Europa’s very nice entrance area: We didn’t just stroll down to EP’s entrance area for the sake of it, however. While in the area, we took a ride on… Voletarium Voletarium was on a mere 5 minute advertised queue, so we decided to give it a go. The queue for Voletarium is almost an attraction in itself; it’s absolutely stunning, with some huge rooms and tons to look at! However, we didn’t get a lot of time to look at anything, as we practically waltzed straight onto the ride! So, how was Voletarium? Well, I thought it was a really nice ride, with some good cinematography, nice smells and some nice special effects on the side; definitely a good fun dark ride: After Voletarium, we took a bit of a stroll through the gardens area by Europa’s entrance, as in all honesty, we weren’t really sure where we were going at this point: We eventually found ourselves in Austria, where we briefly sat down to look at the fountains: After our brief sit down, we headed over to ride… Alpenexpress Enzian Alpenexpress had a 15 minute advertised queue, so we joined it. VR was in operation on this ride, but on our train, there were no VR riders, so we managed to score a ride towards the back of the train; always a bonus with these powered coasters! So, how was the ride? Well, I thought it was really good fun, with two surprisingly fast helixes; it’s probably up there with Alton Towers’ Runaway Mine Train as one of my favourite powered coasters: After Alpenexpress, we decided to gradually stroll back over to Iceland to take a second ride on Wodan. I was seated in row 7 for this ride, and it was just as phenomenal as earlier; in fact, it was possibly a tad faster, and I was genuinely somewhat worried for my unzipped jacket’s life over some of the airtime hills! After that, I split off from my parents to go for one final ride on Silver Star. You don’t think of EP as being overly big, but the walk from Iceland to France is surprisingly hefty! In terms of my second ride on Silver Star; I scored the back row, and it was even more phenomenal than earlier! Even with the trim brakes biting somewhat, every hill had a truly phenomenal yank of airtime over it, and the ride was absolutely exquisite from start to finish! You may notice that I have thus far steered clear of doing a direct comparison between Silver Star and Mako. So, has Silver Star dethroned Mako as my number 1 coaster? My answer is… not quite, but there’s phenomenally little in it; that verdict was not reached easily, and my rides on Silver Star today certainly had me second guessing Mako’s #1 placement more than any other ride has since Mako. It was a very tough decision, but I ultimately decided to keep Mako on top because while Silver Star is absolutely spectacular, I don’t think any individual element on it had quite the same wow factor as elements like Mako’s sublime first drop and first camelback hill, from memory, and while still very smooth and comfortable for the most part, Silver Star doesn’t ride quite as exquisitely as Mako did in 2016, and Mako’s completely glass smooth ride was one of the things I loved about it. I know that those sound like very pedantic reasons, but when two rides are both that good and it’s the top spot being fought for, I’m afraid that it has to be pedantry that ultimately decides which ride comes out on top. Nonetheless, Silver Star is a phenomenal coaster that truly took my breath away, and that back row ride in particular certainly had Mako quaking in its boots! After a glorious ride on Silver Star, I met back up with my parents, and we headed out of the park for the day: After that, we headed to Hotel Colosseo for a lovely meal in Pizzeria de Romantica before heading back to our room, saying goodnight to Europa Park for the day: So in conclusion, we had a wonderful first day in Europa Park! The park is absolutely stunning, with stunning rides and stunning theming; it’s certainly a phenomenally well rounded park, in my view, and I can’t wait to see the rest of what it has to offer over the next 2 days! I’m aware that our schedule was quite intense today (I was possibly further down the rabbit hole of “new park stress” than I’d have perhaps liked), so we agreed that we’re going to have a more relaxed day tomorrow, with some shows scattered in alongside rides we haven’t done yet (including water rides and the remaining 4 coaster credits), as well as rerides on our favourites. Thanks for reading (apologies for the length; if you read it all, you deserve a medal!), and I hope you enjoyed my report; I’ll be back tomorrow with day 2!
  13. 3 points
    Lo and behold, Day 2 of 2 is here! After staying the night in Lubeck (in what was apparently a non-smoking hotel, but in a room which smelt strongly of cigarette smoke), I was energised for another day. The weather was cold and windy, but no rain. The journey from my hotel to Hansa Park was much simpler than the previous day: a direct train from Lubeck to Sierksdorf, and then a walk to the park. The walk was again very straightforward - pretty much a straight path which takes about 10-15 minutes. Unfortunately, by the time I'd arrived at Sierksdorf, the rain was kicking in, setting the tone for the weather for the rest of the day... I got to the park just before rides opened at 10, and walked straight on in after a quick security check. Dumping my stuff in a locker (1 euro for the whole day with unlimited entries - bargain!), I made a beeline straight to the park's main event - Karnan. I'd been keeping an eye on the park's app in days prior, which showed that it's availability had been...sketchy, at best. So ticking it off first was the safest bet. Arriving by the entrance, there was a staff member out the front, and a queue of people. Karnan was also testing, but filled with test dummies Shortly after I got there, the staff member said something in German I didn't quite understand, but about half the people waiting left. I imagine it was the usual "We don't know when it will open, hopefully soon, but try other rides and come back later". Realising the park would be very quiet and not wanting to take any chances, I decided to hang around and see. It was still regularly testing, still with dummies, so I remained optimistic. That optimism was perhaps foolish though. After about half an hour, and engineer came to queue front, after having emerged from "the tower" and said something and waved his hands, at which point everyone left dispersed. Uh oh, that didn't seem good. I asked the lovely guy out front what was what, and between my basic German and his basic English, I managed to piece together "We don't know when it will open, keep looking at the app". Bye for now The rain at this point was pretty consistent; not heavy, but not light either. I wandered away from Karnan, not quite sure what to do first. My first thought was obviously the park's other Gerstlauer, Flucht von Novgorod. But instead I walked right past their Wild Mouse, so thought why not... Well, it was closed, so that would be why not... Undeterred, I carried on walking in the random direction I had chosen, and eventually ended up the park's Beautiful Britain area, which included two creds. Let's go. First up was Nessie. The park's Schwarzkopf coaster, with basic lap bars and a vertical loop. Nice walk on too. The station for this is wonderful; really nicely themed. This was my first taste of what Hansa Park could do with their indoor spaces, and I was impressed. As for the ride itself, it was...fine? I was a bit disappointed in some ways, maybe because I set up high expectations thinking this might be like a mini Lisebergbanan (a cred I really like) with a loop. But yeah, it just didn't do it for me. Also, the aggressive brake run in the dark was not something I was prepared for (no nice warning signs a la Lisebergbanan!) I also didn't take any photos of it, which also highlights my lack-of-care for this. I wanted to tick off the other cred in the area, Royal Scotsman, whilst here. But lo and behold, it was closed. Entrance shut off with no explanation. Was it because of the weather? Would it open later? No idea. Instead, I turned my attention to the small matter of Highlander. You know, the 120m tall drop tower? I was very confused by this, because the gondola was not parked on the ground; it was instead about 10-15ft off the ground (like in some sort of maintenance mode?), but the entrance was open. I hadn't seen it go yet, but I decided to walk through and see. A staff member appeared from the op box, indicated to give him a moment, and then he lowered the gondola down. Huzzah! At this point, it was still raining pretty consistently. It was windy. My phone said it was 3°. Yet I was going near-400ft in the air. Cool. I love drop towers, but this did get to me a bit. The climb up is slow and suspenseful, and the accompanying music fits really well. It was going up and round that I also realised how close Hansa Park is to the Baltic Sea (spoilers: very close!). Going up just went on and on and on. And the wind and the rain was making me feel very cold. Nearing the top I got the tilt, which doesn't really do a lot for me, but I'm sure gets people. It was running the "super tilt" mode, where it stays like that for the drop, so it quickly went back to the upright position. Then, finally, it stopped. And I waited. And waited. And waited. There's no more audio, no countdown, nothing. Okay, this was a tiny bit terrifying, in the best possible way. How long was I up there, who knows? But soon enough, I was dropping down. That was fine...fun enough, but these larger ones give you more time to adjust to the sensation. In short, whilst the drop on Highlander isn't anything special, the whole build up and anticipation to it is. Really fun, and slightly nerve-wracking, experience! Now it was time to move on over to the much-praised Flucht von Novgorod. I knew the secrets this had (ie launch and vertical lift / beyond vertical drop), and that it had on-board pre shows. But beyond that, I was in the dark. The ride was only running one car, which meant the wait for front row took a bit of time. But I'm not complaining, as it gave me a chance to dry off in the indoor queue, and appreciate the theming around. I was told off by the operating for taking this photo...although maybe he was just telling me no phones on the ride. I don't quite know. Quickly enough, I was on. The pre shows before the launch are great. They set a really nice tone; creepy and spooky, with some neat effects in there too. That, however, it where most of my positives run out. You drop into the launch and it hits you. But at the same time, it doesn't feel that punchy? I know it is a quick acceleration, but it didn't feel like it was all that powerful. Maybe going in from the drop you already have a decent starting speed, so the boost doesn't come across that great? Maybe being in near-total darkness drains it of some reference? I don't know, but it didn't really do it for me. This was particularly sad, as I love Anubis' launch at Plopsaland! You then head on outside and the layout is...fine. Fine seems to be a word I'm using a lot for Hansa Park so far, doesn't it? It doesn't really do much, and it doesn't really give any notable forces / airtime. The inversion over the building is nice, but forgettable. Then you head on inside and reach the vertical lift. Oooh, back to Hansa indoor quality! Stopping on the vertical, you get some more "pre show". I guess if I could understand it more coherently I might enjoy it more, but it felt like a bit of a pace killer - the ride had just got going, now you're stopping me for this? The rest of the ride then takes place in total darkness, and is a bit rough and ready in typical Gerstlauer fashion, which made it hard to enjoy. It then ends with a projection of a crow on the wall (I've since learned about some scarecrow scare, which seems to have gone?). I did like how after the ride, you walk through a maze which has an actual potential dead end. That was a neat little 'post-ride' touch. Overall first impressions of Novgorod though: not that good. This is a ride I'd heard lots of good things about, and was something that seemed right up my street. Again, maybe I set my expectations too high? Maybe it was just a bit of a bum ride, which Gerstlauers sometimes give. It wasn't something I was prepared to write off just yet, but I was disappointed. By this point, the weather had improved ever so slightly - it was still raining, but it was a bit warmer. That, or I just got used to the cold. In either case, I decided to check out what was going on with this mystical Karnan thing. Still closed. Same poor soul stood outside. Fortunately by this point, the Wild Mouse, Crazy Mine, had opened. So I decided to get the +1 now. It gave me some nice Rattlesnake at Chessington vibes, and the singing animatronics were just on the right side of annoying to be charming enough. Ride is standard though of course. Sticking near Karnan, I then went for their Gerstlauer junior cred, Schlange von Midgard. This ride looks stunning, though sadly I didn't get any photos. In true recent Hansa fashion, it features a nice indoor pre-show section, with animatronics and some backstory. At the top of the lift, there's a screen with some stuff going on. Couldn't see what though as there was a huge warning message over the screen. Whoops. Ride itself is pretty fun; surprised there isn't more Gerst family coasters in general. Thanks to my slow wandering round the park, it was coming up to 12. Karnan had stopped testing, and the rain was coming down heavier again and it was becoming a bit colder. I took shelter under a nearby canopy to try and figure out my plan for what to do. I quickly decided that food would be the best option, even if it was a bit early. There didn't seem to be many indoor options except the restaurant at the front of the park, "Weltumsegler". This place looked really nice, and had a "canteen" style set up. This turned out to be a great choice, as demonstrated by this wonderful spicy currywurst and fries, and Oreo/grape dessert... This gave me a chance to warm up and take stock. I had managed all open creds, but there were still 3 closed creds and no clear indication if they would open. The park had a selection of water rides, something which I usually like but wasn't feeling because of the weather. There was some smaller rides which didn't appeal, and the Gerst sky fly, which again isn't my thing. So I decided after lunch to just walk around, despite the rain, see parts of the park I hadn't yet seen, and go with the flow. Here's some random pictures... Remember I said I didn't take any photos of Nessie? Well, I lied, I took this terrible one. Some water rides I did not ride I came across Novgorod on my wander round, and decided now was a good time to give it another shot. I had a back row ride this time. It still didn't do it for me. Disappointing. After this, I caught a glimpse of Karnan again (it's hard not to in the park!). And I saw a car moving. And it was empty - no test dummies! That had to be a good sign, right? So I made my way towards to it, and lo and behold, it was open!! Yes! So let's get to - Der Schwur des Karnan. The queue line is absolutely fantastic. Highly detailed, with great special effects. The indoor section has some TV screens explaining the story (with English sub-titles), in a Hex-at-Alton Towers like fashion. I know that some people don't like this style of storytelling, but the park have made it work. I got to see the full loop plus some repeat during this wait. Then I was batched into the first pre-show room, which again is told by TV screen and following the same character in the queue line videos. This features a wonderful reveal of where to store your bags; really liked that! Then comes the first special feature of Karnan; the row choosing ceremony. I'm sure most know what's what: you stand in a row, then a dramatic sequence occurs which randomly assigns you to a row. I'm sure that it's not everyone's cup of tea, but I really loved the suspense this built up, and it's just a great deal of fun. Top rating from me. I was assigned into row 2, and was finally sat down in the beast that was Karnan. I've had previous experience with Gerst's clamshell restraints, on Gold Rush at Slagharen, and liked them then, and this was no different fortunately. I won't explicitly talk about the indoor section of Karnan. What I will say, however, is that I knew what happened, and still loved it, was still mightily impressed by it and found it truly exhilarating. Fantastic. If you know, you know, if you don't, don't look it up. As for the outdoor section of the ride - I can't sing its praises enough. The first drop is fantastic. The non-inverting butterfly element thing that follows is brilliant; filled with some weird moments and the exit to it is better than so many first drops on other coasters. The remaining parts of the layout are low to the ground, taking at high speed and feature great pops of airtime and lateral forces. And whilst doing all of this, it remains comfortable, and not too forceful. It truly is a masterpiece. Hitting the brake run leaves you processing everything which just happened. Annnnnd then, Karnan goes and spoils itself. There's a short indoor section to end the ride, including a verrrrrrrrry slow roll, which isn't particularly comfortable or interesting, followed by pitch blackness, bar the pointless on ride photo opportunity on a brake run (why?), and some heroic music to end off. This ends the ride on a low note for me; that whole section as it stands is either unnecessary, or needs some theming / effects to bring it to life. Or it would be better if you took the inversion at some speed; a final big hurrah. I don't want to 'do a Karnan' and leave its review on a bum note. So let's focus on the positives: this is a fantastic attraction, which looks visually stunning (even the weird supports for the butterfly thing work), has brilliant build up which is dramatic and serious, whilst still exciting. And it has a great roller coaster to back it up too. Definite Top 10% material and, for me, gets a Top 10 spot too. I know some people have said the tower is a bit boring, but I liked how intimidating it came across After my first ride, I was itching to get on again. I completely forgot about the rest of the park. I forgot I still had 2 creds to check on. I forgot that I would have liked another go on Highlander. There was Karnan and only Karnan. The wait this time was a bit longer; no doubt by now everyone had converged to the almighty Karnan. It took about 40 minutes this time. And here's where I have a bigger niggle about Karnan. It feels like a nightmare to run. It was only running one car, which means its throughput on that day would have been shockingly bad. But the staff were still struggling with timings. We were batched into the batching pre show room before people had left it. This left an awkward wait. I don't know why the ride was delayed for over 3 hours, but it's dodgy reliability seemed to be a common trend when I was looking in the days leading up to the trip. Is Karnan something bigger than Hansa Park can handle? Did they try to create such a fantastic, larger-than-life experience that they got carried away and lost sight of making sure it was easy to operate? I don't know, but that's certainly an impression I got. Maybe I'm being harsh here, since the park had only been open for the new season for just a few days, and they'd still be re-adjusting. But still, something which lives on in my mind. On a brighter note, Karnan still rode fantastic on my second ride, in the third row. And in literal brighter news, the storm had subsided, and the blue skies had appeared! As much as I loved Karnan, I wanted to take advantage of the good weather and be outside, and see what was what with the other two creds. Fortunately for me, they were open! Royal Scotsman was first, and this was a nice Vekoma junior ride. Nothing special, and you could tell this was an older ride which they've tried to retrofit into their newer, theme-heavy ideology. Then after getting briefly lost, I found the park's kiddie cred, Kleine Zar, and ticked off that +1 nice and easy. I also took this photo of a waterfall which features on a slow boat ride, which I quite liked With the weather still nice, I decided to wander round the park and appreciate it in the sun. I also got a glimpse of Baltic Sea too. I took a quick ride on Störtebekers Kaperfahrt, the WildWater West dingy boat ride, for the primary reason that these lift hills give you a nice foot massage, and I wanted a few minutes off my feet. That was enough time away from Karnan though - a third ride followed. Getting row 2 again, it truly cemented itself as a top tier ride for me here, and it had warmed up very nicely. After this, the storm had annoyingly returned, and it bought the rain again. It was now that I was left with a dilemma too, as time was now against me. I could squeeze in another ride on Karnan (maybe even two if the queue was nice), but then have an awkward wait after park close for my train. This would also cut my time fine for getting back to the airport, and a delayed / missed train would be very stressful. Or I could leave now, and have a more relaxed journey to the station. In hindsight, I probably would have chosen differently, but I opted for the latter of these options and called it a day. At the time, I think the new wave of rain had hit me, and even though I would be queueing indoors for Karnan, I didn't fancy getting wetter and colder later. So that was that for my day at Hansa Park. I had a good day, certainly helped by the excellent Karnan, but equally, I felt a bit downbeat about it. Hansa was a park that I had heard such good things about, but I just didn't get the same buzz from it. I definitely think the weather has played a part here. The little bit of cred anxiety too. But even then, I think you can enjoy the real top tier parks whatever the weather. I did really enjoy the park's theming attempts, and it's clear they have some real talent and drive behind them, wanting to make them a fantastic park. I'm not writing the park off, and I look forward to returning at some point in the future. --- The trains back to Hamburg Airport were simple enough, and no delays. The same couldn't be said for my flight home, which ended up being delayed by a couple of hours. Given the problems that Easyjet were facing at the time though, I guess it's better delayed than cancelled. It did mean I got home at like half 1, and had to be up at 7 for work. Not my brightest idea that. As for going to parks solo, was fine. I enjoyed it; none of my fears about it were founded. I'm looking forward to my solo America trip in a few weeks all the more now! --- I'll round of the trip with a little geek summary: New parks: 2 New creds: 15 Best new cred: Karnan Most surprising cred: Limit, for not killing me Most disappointing cred: Flucht von Novgorod Best non-cred: Highlander Highlight: Broad one, but actually going abroad again Lowlight: The bloody weather
  14. Remembering Sun Scream at Thorpe Park

    Cal and 2 others reacted to Inferno for a blog entry

    3 points
    As we approach the start of the 2022 season, I thought I'd do a few blog post ramblings on some nostalgic Thorpe memories I have. Let's start off with Dr Pepper Sun Scream! Launching way back in 2009 when Saw opened, Sun Scream ran every year for many summers at the park, bringing live music, silent discos, stunt displays, beatboxing, sideshows and festival vibes. In reality, Sun Scream wasn't much in terms of an event, starting off as simply a stunt show and some yellow t-shirts for the rides staff, it evolved as the years went on and new things were tried, but I do have a lot of good memories from my annual mid-summer visits in the sunny weather! The amazing Stunt Show The standout feature of Sun Scream for me was the incredible stunt show in the Arena in the centre of the park. This was one of the few times during the season that the Arena was actually used, but it was used well! I remember sitting in the stands watching the Red Bull Stuntriders going over jumps and performing in the small area, and it was very impressive! I do remember one year one of the riders came off his motorbike during one of the performances, and was luckily ok, but the show was very good and (other than fright nights and Thorpe Blast) was probably the best 'show' the park has ever put on in my opinion, even in later years when it was replaced by a BMX display team. Other activities There were some less than ideal 'activities' as part of Sun Scream.. I distinctly remember a silent disco was tried one year in the Colossus queue line. At a point early in the queue, everyone was offered a pair of wireless headphones which played music for everyone to jam to in the queue. The thing is, in a typically British fashion, very few people actually took the headphones, and even fewer took part in the disco. A nice idea, but didn't really work in reality. I also remember several performances, like a beatboxer one year.. Again, nice idea, but the crowd in front of the stage (in front of X) never really grew to more than about 10 people at any time despite the best efforts of the staff pulling people in. Late opening One of the great things about Sun Scream was the 8PM closing time. Being summer, this didn't really allow for night rides, but it was 'dusk' at least towards the end, and on the warm summer evenings it was great to stay late in the park after the crowds left. This no doubt paved the way for the Summer Nights event that followed years later. That 'Thorpe Park feeling' was at its strongest I'm not sure about what it was about Thorpe in the 2009 - 2012 period, but for me that was when Thorpe was at its absolute best. I always remember driving home from Thorpe, especially in the summer, with "that Thorpe Park feeling". I can't describe it, but it's the feeling you get when you've had a great day, you're knackered, aching and have a fuzzy head, your hair is a mess, and you stink... But you can't wait to go back and do it all again, preferably tomorrow. Sun Scream brought this feeling more than ever - it was such a positive and lively event, the sun was nearly always shining, the staff were lively and happy, and the park was always on top form. We also had a new ride in Saw, and The Swarm was under construction. The park was alive in this period and at its best. Dr Pepper Dr Pepper was the sponsor for Sun Scream, and as such during the event the staff handed out free little Dr Pepper cans. Because of this, I always associate the taste and smell of Dr Pepper with Thorpe Park, and every time I have it even all these years later, it takes me right back to "the good days" at Thorpe. __________ Does anyone have any memories of Sun Scream?
  15. As we approach the start of the 2022 season, I thought I'd do a few blog post ramblings on some nostalgic Thorpe memories I have. I started off with Dr Pepper Sun Scream, now it's time for Brave it Alone back when it opened in 2013... I have hazy memories about this, but recently I found an old post I made after I experienced it and thought I'd spruce it up a bit and share! - - - - - - - - - - - - - - - - - - - - - We did Cabin in the Woods way back on Sunday 13th October 2013, when the experience was brand new (and in my opinion at its best!) So... Here's what happened! After park closing at 10 pm, we met the Director, his assistant, and some park managers along with the other 'brave-it-aloners' at the bar area in Clypso BBQ, where we were read a very long and elaborate warning speech while having a drink. We then had to sign an agreement that stated that 'you are prepared for anything to happen' and that 'TP takes no responsibility for anything', blah blah... After around 20 minutes, when the guests had all left the park, the 10 or so of us were then given one of the classic "Don't wet yourself" ponchos to protect clothes from fake blood, dirt, facepaint and bodily fluids (yep, really). We were then split up and were walked with a park manager to our chosen mazes, where we were asked further questions such as "are you aware that literally anything could happen in here", and "please you must tell us now if you have any reason to not experience this"... At this point the nerves were setting in - why did these warnings keep coming up? What on earth was going to happen inside? After waiting outside the cabin door for a few moments listening to the actors inside, I stepped in to the cabin's first room, the one with the 4 doors, which was brightly lit. I was alone. Suddenly the lights turn off for a second, then back on, but now there are 2 actors standing right in my face! Do any of you remember the guy who played Les Coogan back in 2011/2012? Well I had asked him if he's still known as Les Coogan earlier in the day, But I'll come back to that in a minute. 'Les' pushed me backwards in to a chair in the corner of the room, where I was screamed at and told of the horrors I was about to see. The chair was then tipped backwards and I was led on my back! This was amazingly intense. The interrogation continued. The actors were hillbillies of some sort, so there was... Umm... dribble.... lol! I was then told to crawl in to the next room. Here I was left alone with a single actor who after a while forced me to 'kiss the moose' on the wall, similar to the film. Interrogation went on for a couple of minutes, lights flashed on and off, the actor started getting crazy bouncing off the walls, when my friend crawled in to the room with an actor riding on his back! (I did laugh at this!) I snuck out in to the next room at this point... This room had a person in a plain white mask, and was one of the most surreal parts. She forced me against a wall and slithered around me... very odd! The lights then went out, flashed back on, revealing her mask right up in my face. This happened a few times with her appearing and disappearing at different points. I was then grabbed by another actor who looked panicked, saying "don't look, just get over here". He stood facing me and grabbed me by the shoulders, then pushed backwards (quite fast!) through several flaps and doors until my back banged against a wall!! I was then pushed (very violently) back down on to the floor by a different actor, and told to continue onwards. This next part is a blur to be honest, but I did a lot of walking, crawling, being pulled and pushed around, had lots of jump scares, until I reached the spinning tunnel, which had 2 female clowns inside... Both clowns had 'penis shaped' balloons which they, errm, 'rubbed' me with in various ways... Yeah I'll leave that to your imagination... They then taunted me with them and popped them in my ears. One of the clowns then got behind me, wrapped herself around me and held me still, while the other licked my face and neck while the other laughed in my ear. This was very uncomfortable and weird!!! CLOWNS!?! All of this while the tunnel was spinning around me! I can't remember what happened between here and the final room., however when I did reach the final room, the actor who played Les Coogan in previous years (remember from earlier?) stormed up to me, with about 5 other actors in tow! They each took hold of one of my limbs, picked me up and put me flat on my back on the floor.... 'Les' then completely went crazy!! They were dragging me around, and Les's final words to me were "DON'T YOU ****ING DARE CALL ME LES COOGAN AGAIN BOY. GET OUT OF HERE NOW." I was then pretty much forced to apologise to 'Les', and literally thrown in to a door leading out of the maze! The look on the faces of the park staff was hilarious when I came out! I particularly remember one of the managers looking genuinely worried! It was absolutely fantastic and much more intense than I could have imagined. The whole experience lasted around 10 minutes. Worth every penny of the £15! Bargain. I have probably missed bits here, and probably haven't done it justice, but you get the basic idea. We then all made our way back from the various mazes and met back at the 'bar' in the BBQ, where we all had a good chat about it! Some of the other guests had done Asylum, which was totally mad apparently. They were all drenched in fake blood, and said that many of the asylum patients were completely naked. Lots of 'adult' themes going on in there, including a performance in the bed scene which I'm not sure would hold up today. Some of the others had done Saw Alive which was apparently amazing as well. I can't describe how good Brave it Alone was in its first year! Genuinely terrifying to have literally ALL of the actors focusing on you the entire time.
  16. 3 points
    And now the big one, Day 4 - Parc Asterix! And this was, in fact, my first visit to Asterix.I'll start as ever with the Covid measuresFace coverings were obligatory on all rides and in queue lines. There were hand sanitising points at the end of every queue (just before you board the ride), as well as at ride exits and dotted around the park. There were social distancing markers in queues, but no one really followed them much tbh. However, park security had a major presence in queue lines, regularly walking through queue lines, making sure everyone had coverings on, and were covering their noses. This went to the extreme where I witnessed a security guard watch someone have a drink and not move on until they had finished their drink and put their covering back over their face. A little OTT in my opinion, but equally I can't argue with results: seeing everyone in queues masked up did give a good level of reassurance.Interestingly as well, the park were very hot on filling up every seat - single rider was still in operation, and they were happy to get smaller groups matched up in queues too. The only exception was on water rides, where they weren't trying to fill boats to the full. There are questions about the point of social distancing on rides in my opinion, especially if everyone is wearing a covering, but it did feel odd sitting next to strangers again.Anyways, onto the park. First time I've experienced metal detectors at a full on theme park (Ja-Dar isn't necessarily a 'full on park' imo), but it was done smoothly and easily. Anticipating it would get long queues, we headed over towards the back of the park, where the first stop was Tonnerre de Zeus..We were on in under 15mins which was nice. Zeus is a ride I'd heard a lot about for many years. Whilst I'd seen a lot of people say it's a bit of a love-or-hate ride, most reviews I'd actually read were that it was good, which gave me some quiet optimism. Sadly though, it did nothing for me. It's got a long layout, yet manages to feel like it does nothing with it. It's not rough, but doesn't have enough fun / classic woodie laterals to give it that sort of edge. I don't remember there being any air time either. It just sort of goes around for a while and ends?Even riding it later in the day, it did very little for me. I remember feeling a bit more positive about it, but not much. I just don't really get it? Why do people like this?Is it because of Zeus' underpants? I bet it's because of Zeus' underpants. I don't care if you're wearing floral underpants - your ride isn't that good A quick stop to the neighbouring Goudrix was of course in order. Similarly, this is something I'd heard a bit of a mixed bag of, but mostly negative reviews. In particular, @pluk's review of it from a few years ago stuck in my mind (spoilers for those who don't know: he's not a fan of it..). And, of course, it has regularly been near the bottom of several coaster polls over the years. So I wasn't looking forward to it. However, I was pleasantly surprised! The ride was smooth, the right level of intense and reasonably fun. It's not something I rank highly, as a layout of inversions is ultimately a bit meh, but it was fun enough.Again, a ride was had later in the day. And frankly, I don't know what happened - was a riding a different ride? It was rough and jerky and I did not enjoy it from the third inversion! Perhaps not as bad as some had described it, but still pretty bad. Really not sure how I could have such different reactions to it.My first ride was in the front of a car, and the second in the back of a car, so I guess that could have something to do with it. Could also be different trains too I guess. After that second ride though, I didn't want to risk a third to try and figure it out. But it's just crazy how different the ride experiences were. A ride on L'Oxygenarium ("the good Storm Surge" I believe us Brits are required to call it by law) followed, en route to the next cred: Trace du Hourra. I've only ever done Intamin Swiss Bobs before, so it was intriguing to see how the Mack equivalent would ride. And it was alright. Layout is solid, theming around is good and the operations were outstanding. It'd be nice if it swayed a bit more, as it did feel very restricted, but I guess many of these rides feel like this. We collected the +1 of the Zierer bum rattler, SOS Numerobis (which has an excellent, almost B&M-like roar might I add), before arriving at the highlight attraction, which is of course Oz'Iris.Just looking at the area you can tell it's something spectacular. It just looks stunning, from the theming, the dive under the pathway, to even things like the track colour. Everything just blends beautifully. The queue wasn't too long, no more than 30mins, which was long enough to appreciate the stunning indoor queue line too. And once you get into the station, you see they've capped off the atmosphere perfectly. Even the little lighting sequence on dispatch is just great. Everything works. Also, fair play to the staff, who worked their nuts off loading and unloading the ride - jumping inbetween rows to unclip the seat belts whilst the train was still moving(!), and checking bars insanely quickly. Something like that is an art.As for the ride itself, it was brilliant. A lovely mix of forces, floatly moments, great inversions, decent length and perfectly paced. First drop is fantastic. My highlight has to be when you dive underground past the waterfall, and then come out into the inversion, which is wonderfully profiled. It's just fantastic all round.My issue with B&M rides, which may be a bit controversial, is that when their rides age, they seem to become more intense and forceful. I've noticed it particularly with Inferno at Thorpe, but even my experiences on the likes of Nemesis, Baron 1898 and even Galactica suggest this 'more intense with age' trend. They're like cheeses: they mature and get stronger flavour. As someone who's not a fan of high-G intense rides usually, it's meant some of those rides have gone down in my rankings as time goes on (particularly true with Nemesis).Oz'Iris was intense, but it was the right level for me. It'll be interesting to see how it feels in a few years (ie - when I go back for the Intamin), and whether it's experiencing the same 'growing intensity with age' thing! But for now: 4 rides throughout the day, including a wondrous front row ride, puts it as my favourite B&M, and slides into my Top 5.. I really liked this bit in the station, loosely showing the layout of the ride The random fountain show was fun too - never saw it in its entirety though!Another water ride was in order before lunch, and with the log flume closed for technical difficulties, Le Grand Splatch was the port of call. I'm not normally a fan of big boat / big splash rides (too wet too quick), but this was surprisingly decent, since the finale was more for show, and it was water effects which got you wet. In case you haven't been able to tell, I really like water effectsWith stomachs grumbling, lunch was needed. I'd heard not-good things about food options at Asterix, but ended up being pleasantly surprised at the quality of the restaurant by the log flume (Le Relais Gaulois). A canteen-style restaurant where all the food options looked really good, and ended up being great too. Reasonably priced too, so would recommend!Explored some of the kiddie area, including their decent boat ride, before heading to their Vekoma madhouse, Le Defi de Cesar. I'd heard wonderful things about this, including the pre shows, but knew before visiting that because of Covid, they weren't running said preshows. I was intrigued how it would operate, and the short answer is: badly. It didn't help we went on the ride just after a shutdown, but you enter the ride through the exit and just go straight into the ride. Sadly there was no audio and half the screens weren't on either, creating a really awkward experience. From what I've heard, it sounds like the complete experience is a good one, but this was just rubbish. Hopefully the lack of on ride effects was a blip, but I do wonder if they should just keep it shut whilst they're running the pre shows. Boat ride in the kids land has loads of nice set pieces This chap gave me some serious moustache-envy...Keeping within the Roman area, we cooled off on the rapids, which look stunning but could do with being a bit wetter in my opinion, before braving Pégase Express. Unsurprisingly, this had a long queue pretty much all day, but I guess a 40 minute queue for the park's newest coaster in the middle of July isn't too bad. Again, queue was magnificent, giving great views of the ride and the rapids, and the indoor section was brilliant. The ride itself is solid too. The launch out the station took me by surprise, the section after the lift hill is good fun with some nice twists and turns. The shed is simple but effective, and the backwards section is the perfect length and style. So all in all, a fantastic family coaster.Also worth saying they weren't using the bag drop; don't know if that's just because of Covid (it seemed in an awkward space) or if they're just not bothering with it (let's face it, if you can keep your bags on Goudrix, you can keep your bags on this easily).The final cred was ticked off after this. Another +1. Something I'd been really looking forward to at Asterix was L'Aérolaf, the park's 'rotating bar'. You buy a drink, then take a seat at a table at the bottom of a tower. You then go up 35m and slowly rotate, taking in views of the park and surrounding area, whilst enjoying your drink for about 10mins, before coming back down. Awesome concept for a theme park, and I'd always wanted to do one of those 'have a meal in the sky' experiences - so this was very much a discount version on that. Great views, really nice and open (you just have a seatbelt in your seat of course), and was a great way to break up the day.It's on the pricier side - my mocktail was 7,90€ - but I'd say it's worth doing. For reference, a bottle of Coke was 6,90€, which I think was about a 3-3,50€ mark up compared to elsewhere at the park. So if you view it in that sense, you're paying about 3,50€ for the experience, which isn't bad. You even get to keep the themed cup your drink is served in!One weird quirk for this though: You had to wear a covering whilst the table went from the bottom to the top. You were then told you could remove it. When it was ready to go back down, we were told to wear a covering again. Felt very odd and pointless given everyone had their coverings off/down for the past 10 minutes and we were the same distance away as before. Excuse the feet, but yeah - it's high! Me trying not to look like I'm bricking myself and desperately afraid of dropping drink Ahh, the face covering hides that fear...but just makes me look like a confused middle-aged man who has no idea how the selfie mode on his phone works...Final major ride to do was Menhir Express, their log flume, which was back open and had a reasonable queue. It was a decent log flume, good level of wet and the surprise shed moment took me completely off guard and I loved it! This took us to about half 4ish, leaving the final 2 and a bit hours for re-rides and just admiring the park. Things really died down in the last half hour or so; Oz'Iris was basically walk on for example! Really awesome way to end the day.Final thoughts: Asterix is bloody brilliant. I really enjoyed it and, all in all, it's up there as one of my favourite parks. I may not be a fan of two of their major coasters, but it's clear they serve a purpose and people do enjoy them. Their water ride selection is brilliant. And they have a good selection of other rides which will suit most people's tastes too (I never bothered with their flat rides for example, but they were always busy and look sublime). Their quality of theming is amazing as well, along with all the staff being top notch too! Would love to see the park get another dark ride or two, and can't wait till 2023 for the Intamin (or whenever it gets pushed back too..!)
  17. Day 2 - Parc Asterix

    skelly and one other reacted to Cal for a blog entry

    2 points
    Day 2 - Parc Asterix Next up was Parc Asterix. A big bucket list park for me, and it didn’t disappoint. It was quite pricey at €62 for entry and €20 for parking. The park had their halloween event on which I didn’t look into at all before visiting, as I was mainly going for the coasters. Park hours were open 9 - 6 and then re-open 7-1am on selected nights. On nights they don’t open late its 10 - 7. I opted to just go during the day as I was making this trip as cost effective as possible, and staying till 1am would’ve meant buying another entry ticket and another night in a hotel. I was really unsure how busy it was going to be as it was the French holidays, and all their halloween nights were sold out. Thursday was also incredibly busy. The park offers filotomatix which is their fastrack service which uses the same system seen at Chessie and Legoland. Different tiers are available, but I decided to buy the bronze option which was only €20, which allowed me to virtually queue for 9 attractions. Turns out I didn’t really need this as it was one of the quietest days during the halloween period so far! I arrived at the park just before opening. And was greeted with this huge crowd being held. Bang on 9am, the crowd started to disperse and there was lots of running. So I joined in. I had no clue where anything was as I had done no prep but I followed the majority of people assuming they were running to Toutatis, overtaking a lot of Frenchies on the way. Sure enough, I could see Toutatis’ top hat in the distance and an empty train going round. Got straight in the front row queue and only had 6 people in front of me. The station building is awesome. One of my favorite stations ever. Great atmosphere in there too, with the dispatch sequence, and with the train going straight into a drop and a launch you get a lot of screams too. Noticed it was just running 2 trains, but ops were good and soon enough I had my first ride. Similar to RTH the day before, I came off my first ride feeling very ‘meh’. It was good, but I wasn’t blown away like I was expecting to be. I was going to go straight back on via the SRQ but noticed this was closed, so instead I went to the back of the park to Oziris, another bucket list coaster for me. Advertised at 5 mins, I also went straight into the front row queue and was on in about 10 mins. Absolutely loved this. The theme, the plaza and the area is all great too, and thats the first time I've come off an invert questioning if that was better than Nemesis. Throughout the day I came to the conclusion I still prefer Nemesis overall, but its close. Next, I did Tour de Numérobis, which was new for 2024, a starflyer. I noticed this tends to get high queues and it wasn’t included on the filotomatix so I could get it done early with no queue. I did this to try get an idea of the rest of the park, but the park has lots of trees and with this located in the corner I didn’t really see a lot. Was a good ride though, same as Flamingo lands the whole tower spins, this one had more seats though and airgates around the ride too. I jumped back in the queue for Oziris and waited around 10 minutes, and requested the back row which was honored. Again, brilliant ride. Noticed the SRQ was closed on this too for some reason. This one turned out to be closed all day. I wandered round the rest of the park and then could see Goudurix and Tonnerre 2 Zeus in the distance. I had a virtual queue to use for these but my thinking was if I could get these done now with little queues, I could use the virtual queue for a 2nd ride later on once it's busier. First up was Goudurix. Was quite interested in this, never got to do corkscrew at Towers and it has a reputation of being very rough. But I enjoyed it to be honest, nothing special. I loved the plaza for this. Very open area and partly over a lake. A lot of space for a new coaster once that time comes. Looking very spooky with a smoke machine infront. Operations were amazing on this. Smashing the trains out. Next up was Tonnerre 2 Zeus, which also has a reputation of being quite rough. This was advertised at 25 mins, but ended up taking 45 with a bit of downtime. My longest queue of the day by far. Worth noting, this was the only bit of downtime I saw at the 2 parks over the 2 days. No messing around either, no empty trains needed once back in operation. Had a mid train ride and quite enjoyed it. It was a little rattly but didn’t find it particularly rough, and had decent airtime. I would’ve loved to have tried the backwards seat but that was removed for this year unfortunately. Would’ve loved to have tried it with its previous trains too. Also in the area is another amazingly themed Zamperla Disk'o, this one has a fire effect too. I didn't bother with this due to a large queue and wasn't included with the fasttrack I had. I was itching to get back on Toutatis to give it another go, and this time the SRQ was open too. Was so interesting just watching the station, organized chaos, but it works. Having staff walking up and down the airgates with trolleys for bags (while people are trying to get to their allocated rows) is hilarious, but it works and means they can seriously speed up ops. Within 15 mins I was at the airgate, row 6 this time. They then sent a couple of empty trains, and engineers were present so I thought they may be adding the 3rd train. Turns out they were just swapping one. Not sure how often it runs 3? Maybe due to the extended opening hours they just switch between them so they have 2 available at all times? Anyway. Soon enough normal service resumed and I had my ride. And WOW. What a difference from earlier. Had a huge smile the whole way round. That swing launch is absolutely incredible. I’m not the biggest fan of the first section before the swing launch, and I don’t particularly like the top hat either, the trims really kill it. But the rest of the layout is amazing and has some of the best ejector I've ever experienced. On that swing launch, its hilarious just watching other peoples heads move back and forward. Its so aggressive. Some of the most aggressive airtime I've experienced. I had a little wonder round the rest of the area and had a look at the Nebula, which is raised up in its own little area. It had no queue and I’d never done one before so gave it a go. Better than I thought it was going to be, but nothing amazing. It fits in with the area really well though, and you get good views of Toutatis. It has airgates too for speedy ops. I then did the Rapids and grabbed a bite to eat. The rapids were alright, short layout but had a few water effects and splashes. Before having my lunch I got in the virtual queue for Pégase Express, the parks Gerstlauer family coaster which was 30 mins. A good little family coaster but nothing amazing. The backwards section was my favorite bit, pretty forceful. I loved the Greek area though and the interaction with the rapids. Great ops too, running 4 trains they were smashing them out. I then got in the virtual queue for Trace du Hourra (the parks Mack Bobsleigh) and had a little wander around. Once I got there I noticed it dropped to 10 mins, so I got in the main queue and then used to the virtual queue after so had 2 quick rides, a backrow and front row. Decent ride but I prefer Avalanche at Blackpool, much more intense. Crazy good operations though, running 5 trains and commonly had 2 trains going up the lift hill at the same time. The airgates and restraints fling open before the train even parks in the station which is hilarious, and bags on the ride means no messing around with that either. I joined the virtual queue for Oziris which was 30 mins and I was obviously back in the Toutatis area so it would be rude to not have a ride. Went for the SRQ again and was on in less than 10 minutes. At this point I was addicted, so I canceled my Oziris virtual queue and was lapping the SRQ. I thought I was in for a busy day so couldn't quite believe I was lapping it getting on within 10 mins. Ended up having another 5 rides on it on multiple different rows, including the back. Was really really enjoying it. I was thinking about where I rank it, its in my top 3 but its not a Kondaa beater for me purely because of the top hat and the weak start. But the swing launch and aggressive airtime is phenomenal, and watching others reactions was hilarious. Great ride. Eventually, I pulled myself away from it and used my virtual queue for Oziris and got straight on the front row. I loved the drop into this pit. You get a little splash of water too. I had a look at the SRQ which was still closed, and as I was walking round I noticed a scare maze in the corner which had no queue. As I previously said, I hadn’t looked into the halloween stuff at all, I didn’t know if the mazes were a night only thing or additional cost. But had a chat with the staff at the entrance who told me it was free, and got straight in the next group, there was only about 5 of us. It was called ‘Le tombeau des Dieux’ which means ‘The Tomb of the Gods’ in French, and it was 1 of 2 new scare attractions for this year. Now this was brilliant. Hands down the best scare attraction I've done in a long long time. It was a similar format to what we have here, the normal spiel from staff outside then inside the first room the actor had a mic where he set the scene of the maze. It was quite amusing doing a maze not understanding a single word anyone was saying. But I didn’t need to understand. The pre show ended with the lights going out and a jump scare effect, then I was in the maze. It was pretty dark, had lots of jumps and lots of actors. I then came across an area with what I thought was just a water fountain, and the floor was really wet. Then, an actor came out of the water! AN ACTOR WAS LAYING DOWN HIDING IN THE WATER. The most bizarre thing I've ever seen in a maze and really caught me off guard. It had a strong ending with actors coming from all angles, sides and from above. The whole thing was well themed and was most probably the best scare attraction I've ever experienced. Actors were fairly touchy. I then did Storm surges sister L’Oxygenarium. Great ops as it benefits from a larger station, 2 in offload and 2 load. It was pretty dull though, no music and theming was all looking quite old and tacky. I then came across 2 other mazes which both were displaying 5 minute queues. First up was Mission perdue which required 3d glasses. It was decent but nothing amazing. The 3d glasses made it quite trippy and it featured lots of clowns, moving walls, air cushions and the ending scene was a load of dolls similar to the ending on stitches. Great use of the 3d glasses though with lots popping out at you and fake steps. Catacombs was up next. Waited about 10 minutes for this one, but had an actor walking up and down the queue which was entertaining. This one was great. It looked like it was in a temporary building but once again the theming was excellent. Lots of tunnels and crawl spaces and very dark. One of the tunnels had water dripping on you from above. Actors all over the place and grabbing you from holes in walls. Was a strong maze! I continued walking round the park and walked into a castle which is part of the footpath, and there was a load of roaming actors too. My favorite was a guy with a chainsaw who was drawing a big crowd, and 2 people dressed up as spiders hiding in darkness in a castle. 1 of them was hanging off a web, and there was another on the floor, and as people walk near they move and make people jump. Was hilarious, and creates a great atmosphere walking round the park. Next I did Zeus again on the backrow, I used my virtual queue for this and was straight on. Again, really enjoyed this. I noticed they have a spare queue into the station which I assume used to be the queue for the backwards seat, would be cool if they turned that into a SRQ. I then came across another maze, this was the 2nd new one for this year and it was €5, the only upcharge maze which was intriguing. Got straight in, and was in a group of 3 for this one. There was an actor in the queue who jumped out as I went round the corner with a mic. Had to just awkwardly smile at him as no idea what he was saying. There seemed to be more actors in here, who were very touchy and grabby and constantly blocked me in my path, splitting us up, and followed throughout the maze. Once again amazing theming and sets throughout, came across another actor who was in water who was pulling me in, and eventually splashed and soaked me. It wasn’t till I came out I realized how soaked I was, more than what I got from the water rides. Was a great maze but didn’t top that first one I did. Next I did the log flume, was straight on this with my virtual queue although did take me a while to find the entrance! Was a good flume, and had good views of construction of the new coaster construction. I also noticed the tea cups next door seemed to have a halloween makeover so went and checked that out after. They had put walls up to make it dark and added a smoke machine and lights! Simple things like this go a long way, no reason why Thorpe or Towers couldn’t do something similar with theirs. It was coming towards the end of the day so I went towards Toutatis but unfortunately the SRQ had been closed and the main queue was overflowing out the entrance. I had a ferry to catch and didn’t want to risk it so I gave it a miss. I finished my day doing the final cred, Vol D'Icare which had no queue which was a kids Zierer Hornet coaster, then did a re-ride on Pégase Express as it had no queue. I didn’t realize the first time but you get wet from the show scene on this. I then grabbed some food, and set off to get the ferry back home. I had a great day, got on 23 rides including 7 on Toutatis and 4 mazes throughout the day. I had no intention of doing any mazes to be honest but I got more done than I thought, and after how good that first one was I thought it would be rude not to try some of the others. Parc Asterix is one of my favorite parks. It has a great selection of rides, great ops and overall is just a very pleasant place to be. Their halloween event is strong, I’m surprised I hadn’t really seen much about it before. The 4 mazes I did were all strong, and there was lots going on around the park too. I didn’t watch any of the shows, but the park was decorated really well and there was lots of roamers and cool sets. Great day, one of my favorite days at a theme park this year and I will 100% be back!
  18. Day 1 - Plopsaland

    Inferno and one other reacted to Cal for a blog entry

    2 points
    Last week I decided to do a couple of European parks for the first time, Plopsaland and Parc Asterix. Ride To Happiness has been high on my bucket list for a long time and I've always wanted to do Asterix, especially since Toutatis opened. I looked at a few different options, originally I was going to do Walibi Holland and Efteling too but doing this solo meant it would’ve been quite expensive, and I didn’t know how comfortable I was going to be driving in Europe on my own. Another option I looked at was Liseberg but flights from Gatwick were about £200 for a return, so I could do Plopsa and Parc Asterix for the same price as 1 day/night at Liseberg. I knew it was the holidays but looking at the queues in previous years, that week didn’t seem particularly busy. Day 1 - Plopsaland I set off around 5am for the 8:15am ferry over to Calais, which arrived in Calais for 11am, aiming to get to Plopsa for 12ish. I could’ve got an earlier one to get there for opening, but it was open till 7pm and I've heard you didn’t really need a full day there anyway, and I didn’t want to knacker myself out too much. I’d heard that food and drinks were very expensive at Plopsa so I went to the supermarket a couple of mins away to grab myself some lunch before I went in. I drove past Plopsa to get to the supermarket and realized how close it was, so I decided to leave my car parked at the supermarket and walk to the park (took about 5 mins) which saved me 15 euros on parking. I got to the park at about 12:15, and there was obviously 1 ride I was going to go for first, Ride to Happiness. First impressions of the park were nice, the entrance plaza was cool. On my way over, I noticed there was some work taking place on Heidi on the turnaround section so it was looking unlikely that it was going to open. Turns out it had actually been closed all month, but reopened the day after I went, on the Friday. I wasn’t too fussed about not getting on it, the main reason for visiting was Ride to Happiness and with the park being very easy to get to I’ll most probably be back there at some point anyway. I love the plaza and the area music, very calming. The food unit did have pop music playing though which was a shame though. Brilliant theming in the queue, it was running 1 train but only queued around 10 minutes, I went straight for the backrow which is normally my favorite seat on most coasters. The trains are comfy, and it was interesting to see the bars come down automatically so there was no need for the staff to check restraints. The trains also have an onboard sound track and lighting. I came off my first ride feeling very meh. It was good, and different to any coaster I've done before, and absolutely loved the on-board soundtrack, that really added to it. But was I blown away? Absolutely not. Didn’t live up to the hype for me at all. After that I decided to have a wander around the rest of the park, did the log flume and Drakk the parks mack powered coaster which were good. Dinosplash the log flume was cool, although the water was an interesting color… Next I did Nachtwacht Flyer which is the parks Starflyer, as I thought it would be a good way to see the rest of the park, and then went onto do Anubis, a Gerstlauer launch coaster. I did go past a couple of other little coasters but these had large queues so decided to go back to them later. Anubis has a brilliant station building and indoor queue line, running 2 trains with no queue. This was a good little coaster, the launch is very snappy and the top hat is great, however the ending is a little dull. It was very smooth for a Gerstlauer. I did the Superspash as I noticed people didn’t look particularly wet, which just consisted of a lift, drop and then a slow return to the station. The lift is quite cool though. I also did the Big Wave which was the parks Disk’O coaster. This was the best themed one I've ever seen, even had a little water feature on it and had great interaction with the nearby Splash battle. At this point I had pretty much done the rest of the park so I went back to the Ride To Happiness, this time I went for the front row. Now, this absolutely blew me away, completely different to my ride earlier. I was laughing and smiling to myself the whole way round, and the hangtime you get on that first inversion on the front car is great. It's rare I prefer a ride on the front row but getting pushed into the airtime moments and other elements on this was better in my opinion. The rest of the day just consisted of lapping this, with the occasion ride on Anubis. It didn’t really build up much of a queue all day and in total managed to get on it over 20 times. Operations were okay, but with no batcher and no effort from the staff to fill up seats there were a lot going round empty. I even had a car of 4 to myself at one point even though there was a queue. The queue was around 10 minutes most of the day and peaked about 30 minutes at one point. At first I wasn’t really taking empty seats due to the language barrier but as the day went on, I got more confident getting on earlier trains taking empty seats which saved a lot of time with it being on 1 train. Each ride I was laughing the whole way round, and left me smiling on the brake run. Every single ride is different no matter where you sit, and experiencing all the different elements facing a different way each time is so fun. Its so re-rideable, the front car was definitely my favorite. The airtime at the end of the ride is brilliant. Everyone is so happy on the break run and the on board soundtrack fits it perfectly. It is a little inconsistent though, and some rides on it are better than others. The queue closed at 7pm, and the staff kindly let me stay in the station for a few rides taking empty seats. Sunset rides on this were brilliant, it didn’t quite get a dark ride but the area looks brilliant in the dark. Lots of great lighting, including lighting on the train too. I exited the park, grabbed some dinner and had a 2.5 hour drive to my hotel for the night near Parc Asterix ready for the following morning. Overall, I had a good day. Shame about not getting on Heidi but I'll be back. Plopsaland is a charming little park, and although I was originally a little disappointed with Ride to Happiness I finished the day absolutely loving it. Plopsaland is obviously more aimed for kids so without Ride To Happiness I probably wouldn't return, but with how easy it is to get there, I'll definitely be back.
  19. Europa Park September 2024

    Matt N and one other reacted to Mark9 for a blog entry

    2 points
    It's not secret that Europa Park is by far my easily favourite theme park in the world. Every metric is ticked with over 50 rides across the resort including 8 dark rides, 14 rollercoasters, dozens of family friendly rides and amazing restaurants and shows. It also ticks many of my personal metrics in how a theme park should run; capacity and efficiency should be the name of the game when you're attracting a high number of guests a year but the beauty of Europa is how effortless it all feels. So I'll do a bit of a run down in this blog about the major rides and then just some general observations. We were there were three days in total and I will never get bored at this superb park. Alpine Express and Wildwasser Bahn In June 2023 a vast part of these two rides was completely destroyed in a fire. In 2024 they have both reopened, one a complete retrack and the other a complete rebuild. Whilst I wouldn't say the replacement of the mine is better then what has gone before, I will say that it had far more people exploring and going around it then the mine ever did. Lots of lovely little interactive areas and a lot more engaging for kids. Whilst I preferred zooming through the caves on Alpine Express then now, I must admit that this is probably the best we were going to get in such a short space of rebuilding time. They've done a really good job. The VR and new restraints have completely wrecked Alpines capacity though, it was by far the worst operating coaster at the park with 3 minute dispatch times seen. Blue Fire This ride really is timeless to me. Along with this and Maverick, it has truly changed the game in modern rollercoasters. Without those two rides we would not have Voltron, Toutatis, Hyperia, Gotham City Escape and so much more. Those two rides alone killed the coaster height wars and gave us these dynamic, exciting rides and rollercoasters have only got better and better. Blue Fire can feel a bit tame at times with a more mid layout but in my opinion it is aging superbly. It never feels rough and it doesn't have the vibration of the newer rides by Mack. The park run a four train service flawlessly. It eats through queues like nothing else and is a perfect showcase for the Mack launch coaster. Oddly on day three Blue Fire was really struggling with the colder weather. Frequent rollbacks and closures and then eventually stalling at the top of the top hat/stall turn thing at the start of the ride with guests on. A surreal sight to be sure but it was quickly fixed and opened about two hours later. For the first time, Blue Fire has fallen out of my top ten, however there's no denying the importance of Blue Fire. Wodan Running superbly. It has had sound deflectors added to several of the higher points which don't detract as such, just make the ride look weirdly blocked off from view. It has been surpassed by Thunderhead in my personal GCI ratings though as that is just a superior ride to Wodan. Silver Star Again, running fantastically. I noted in my review of Nitro last year that it was running just as well as Silver Star to its credit. What I've come to realise is that the American way of running rides is to shout and talk constantly over the PA to get guests moving. The difference at Silver Star is that it's effective and efficient despite using no communication at all. PA systems aren't used, instead guest intelligence is relied upon. I noticed that guests are the ones doing the batching, filling seats, asking for twos and getting 36 riders on those trains. Silver Star is now the only major rollercoaster at Europa Park without a batcher and it is interesting to see guests performing the role themselves. Silver Star is aging superbly as well, it is running very well and is very well maintained, but I think the queue and surrounding area could do with some work as there was broken TV's, music wasn't working properly and the Monte Carlo theme of the exhibition hall is looking a bit tired. This opened late on Day three due to the cold weather and opened on two trains but was easily managing its 10 minute wait. The Can Can Coaster Now that this isn't the big new rollercoaster, it's fallen back into its support rollercoaster role and is better for it. Still popular and still a good laugh, its hard to really fathom if this is an improvement on Euro-Sat but as time marches on, the memory fades and what is left is Can Can coaster, a lot of fun and a nice varied layout. Euro-Mir I know a lot of people despise Euro Mir for being quite rough and janky but I will always love this ride for feeling quite raw and aggressive. It has a bite to it that a lot of modern rides don't. A lot of rumours are flying around that Euro Mir is the next ride to see either a refurbishment or a replacement (X-Treme spinner????). Whatever it is, I know Europa Park will nail it. Poseidon, Pegasus, Atlantica Supersplash, Arthur, Schweisser Bobbahn & Matterhorn Blitz Covering all of these off at the same time as there hasn't really been that many changes. These were all great and fantastic support rollercoasters in their own right. And finally Voltron The brand new Voltron is an absolute masterclass in my opinion and highlights everything that is good and fantastic about modern day rollercoasters. This is a ride built to pump through numbers, achieving between 1400 and 1600 people per hour. I've waited the whole queue line, it takes around 45 minutes and you never really stop moving. It is a spectacle of modern day engineering and it's almost a shame that every little thing they've done to speed up waits and get through the numbers will never be used by other parks. Just imagine if Hyperia could achieve even half of what Voltron does every hour...(I'm being mean, ignore me) Voltron is a ride that I think absolutely slaps. It has so many unique little flourishes and quirks that I don't want to spoiler in this review. I'll talk about the things you can see such as the amazing vertical launch which has some wicked hang time at the top. It's so weird and hard to describe. The inversions are probably the least impressive thing about this ride though, it's all about the air time. Every moment where the train wants to fling you out of your seat, it will. For those that have done Ride to Happiness, it's the two air time hills at the end of the ride. That's pretty much most of Voltron. The zero-g stall is excellent too. I've done so many this year and it's between this and Taiga that are my favourites. Skipping ahead, the turntable part way through does break the flow and I wish there was more theme to this part of the ride as it does break up the pacing. It is definitely necessary but it's my biggest bug bear. Luckily the ride explodes back with a backwards launch which I think many don't know is going to happen as it's pretty hidden from view. For a Mack the launches are very good and the return journey to the station absolutely kicks arse. Ejector after ejector, constantly throwing you around and up into the restraint. The finale from the drop off the mid course into the final break run is one of my favourite sequences of any rollercoaster. It is relentless and full of g force and intensity. I love Voltron. I rode it ten times and I could not get enough of this absolute showcase of ride design. I had heard it has a rattle and roughness but I personally did not feel this. The outside seats are naturally more aggressive than the inner ones but I wouldn't say I felt any vibrations on my rides. I want more Strikers because Voltron delivered on everything I would have wanted. IMG_0944.mov There's so much more to explore at Europa Park and I've only covered the rollercoasters. Even now, a few weeks later I am eager to return as it just has so much to offer.
  20. 11th August 2024: Great Yarmouth Pleasure Beach/Joyland Children’s Fun Park Hi guys. Today was an exciting day; today, me, my mum and my dad set off for our trip to East Anglia! I’ve never been to any of the parks in the region, and to be honest, me and my mum had never actually visited East Anglia full stop (unless Watford and Stansted Airport count, being part of what the ONS technically considers “the East of England”…). My dad had been to Great Yarmouth once back in the 1980s, when he still lived in Kent, but even for him, the area was relatively new. I was interested to get to some of the more major UK parks I hadn’t been to, and possibly the most significant place in the UK for theme parks I hadn’t been to, and I was excited to see what some of East Anglia’s finest parks had to offer! We weren’t originally sure if we were going to visit a park today, as our original plan was to saunter steadily down to the area, see how the drive went, and maybe do Joyland, the smaller of the two Great Yarmouth parks, if the drive wasn’t too bad. However, we changed tack at the last minute and decided to try and tackle both of the parks in Great Yarmouth today, as my mum and dad were daunted by the thought of the long drive home and felt that we may not necessarily be keen to do anything on Tuesday with the drive ahead of us afterwards. With this in mind, we set off early from our home in Gloucestershire, leaving at around 8am, and after a perfectly clean run (it was an absolutely idyllic drive in terms of traffic, and surprisingly, no one needed to stop for the toilet either!), we arrived in Great Yarmouth 4.5 hours later, at around 12:30pm, and parked up. After a brief stroll down the seafront from the car park, we headed to our first theme park of the day; Great Yarmouth Pleasure Beach: After getting our Fun Cards and heading in, we decided to go to the park’s principal draw first… Roller Coaster Roller Coaster was the principal draw of Great Yarmouth Pleasure Beach for us and had a relatively short-looking queue, so we decided to give it a go. Even with a one-train service, the queue only took around 15 minutes; I can’t really complain about that! On a side note, I have to say that I found the boarding and sending process on Roller Coaster interesting; I’ve never seen a coaster pushed out of the station before, and they didn’t even need to check our lap bars! But how was the ride? Well, it was my first brakeman-operated coaster, so I was interested to see how it rode. I was seated in the very back row, and I have to say, I found it rather enjoyable! Yes, it’s nothing particularly mind-blowing on the world stage or by modern standards, but it’s a decades-old heritage woodie. For what it is, I thought it was a really pleasant, fun coaster! It’s definitely not a particularly intense ride and does peter out a bit in places, but it was smooth for a woodie of its age, it was a really long ride, it had some surprising airtime in places (which was accentuated by the loose lap bar design), and on the whole, I just found it a very pleasant and charming coaster! I felt that the whole thing just had a certain charm about it that made me smile and made the ride a very pleasant ride to just exist on, and sit back and enjoy the sensations of a wooden roller coaster on, if you get my drift. Overall, then, I thought the Roller Coaster was a really nice, enjoyable coaster, and I certainly found my lap on there pleasant: After our ride on Roller Coaster, me and my mum went to ride the next coaster the park had to offer… Family Star Family Star was on a short queue, so me and my mum decided to take a ride. I very much know the drill with these spinning wild mouse coasters, and I’m not a fan of them at all having ridden 7 of the ubiquitous Reverchon models, but I was mildly interested to try Family Star, as I’ve never done one of the Fabbri models before and I was interested to see how it compared. So, how was the ride? Well, I’m afraid to say that I possibly found Family Star worse than its Reverchon siblings, which is quite impressive! It span from the get go rather than being unlocked halfway through, which I found interesting, but I found it more uncomfortable than the Reverchons for two reasons. Firstly, there was a really awkward seat divider that I kept getting smacked against around the corners, and secondly, it had some of the most awful sharp braking I’ve ever encountered, rivalling the now defunct Sand Serpent at Busch Gardens Tampa! To give credit where credit is due, however, I thought the operations were really decent on here for a park of this calibre. They had 5 cars on, and they were getting them sent out in not much over 30 seconds, which I think is pretty good for a park of Great Yarmouth’s calibre! In terms of the ride, though, I’m afraid to say that I wasn’t a fan at all. My mum wasn’t either; she turned to me during the ride and said “Matthew, how on Earth do you find this even vaguely enjoyable?”: After Family Star, me and my dad decided to go for a dark ride detour… Haunted Hotel Haunted Hotel had a nigh-on non-existent queue, so me and my dad decided to give it a go. After two coasters, we thought it might be fun to try something different, and I’d heard good things about Haunted Hotel. But how was the ride? Well, I thought it was reasonably decent for a seaside ghost train in a park of this calibre! It wasn’t particularly scary in terms of jumpscares, but I didn’t mind that, not being a huge fan of horror, and I thought that some of the sets and effects were quite decent for one of these seaside ghost trains! Overall, then, I thought Haunted Hotel was quite an enjoyable ghost train: After Haunted Hotel, we met back up with my mum and found a shady corner to eat our packed lunch in before I headed off to go and try a flat ride… Sky Drop I am a fan of a good drop tower, so I decided to give Sky Drop a spin. The queue was walk-on, and I waltzed straight into my seat on there; you can never complain about a walk-on ride! But how was the ride? Well, it didn’t exactly give Venom, Detonator or the late Apocalypse a run for their money in terms of UK drop towers, but for more of a family thrill drop tower, I thought Sky Drop was great fun! It packed reasonable force in its drops and launches, and it also had a really long cycle, and offered great views across Great Yarmouth! As a drop tower fan, I definitely came off it with a smile on my face, and for a more family thrill drop tower, I thought it absolutely hit the nail on the head! It had really good forces and a long cycle, and was just great fun for a family drop tower; I’d definitely take it over the SBF models like Croc Drop and Magma, personally: After Sky Drop, I decided to head to another coaster that was on a walk-on queue… Whirlwind I was sceptical about whether Whirlwind would be too much of a kiddie coaster for my liking, as I don’t generally ride kiddie coasters, but it didn’t look too bad in person. It was also walk-on and had no one in line, so I thought I may as well give it a whirl! So, how was it? Well, I’ve surprisingly never done one of these figure-8 SBF spinning coasters before, despite how common they are, and I thought it was it was, really. It wasn’t anything spectacular, but I didn’t find it particularly offensive either; it was just a profoundly average small coaster that didn’t have any significant detractors, but didn’t have a huge amount going for it either. On a side note, though, they give you a really long cycle on this; my mum counted that I got 6 laps on this coaster, which is obscene: After Whirlwind, I met back up with my parents, and me and my mum went to do something that I never thought I’d do… Big Apple Coaster Prior to our arrival at Great Yarmouth Pleasure Beach, I did not think I would do this coaster. As I explained above, I don’t generally do kiddie coasters. However, my mother kindly offered to do it with me, and perhaps surprisingly, I dare say she possibly encouraged me to do it; when I said that I’d ruled this coaster out as it was a kiddie coaster, my mum’s words were “Who the f*** cares if you want to ride a kiddie coaster? I’ll go on it with you… besides, the website describes it as “family” and not “kiddie”!”. The ride was also walk-on, with space left on the train, so I thought “oh, what the hell!” and decided to finally lose my wacky worm virginity! I long thought that this day would never come, and I told myself for years that it would never come after an embarrassing experience on Octonauts at Alton Towers put me off doing kiddie coasters, but I must admit that being sat in that caterpillar train and rattling through that fibreglass apple for the first time, 117 coasters into the hobby, did feel like somewhat of a (marginally tragic) watershed moment! Anyway, that’s besides the point; how was my first ever wacky worm? Well, I thought it was perfectly OK, as kiddie coasters go! Similarly to Whirlwind above, it was nothing spectacular, but nothing particularly offensive either; it was profoundly average for a kiddie coaster. The trains were extremely tight, however; I, despite not exactly being astoundingly tall at 5’10”, felt very crammed in, and even my mother at only 5’3” had to sit sideways to get her legs behind the seat… you can definitely tell it’s designed for children, let’s put it that way! On a side note, I did find this particular wacky worm to have some fun historical value, as it used to reside at Alton Towers, a park very near and dear to me; mum and dad both looked at it and instantly said that they remembered it from Alton!: After riding Big Apple, we met back up with my dad and decided to leave Great Yarmouth Pleasure Beach at that point and take a walk down the seafront of Great Yarmouth. We had only been in the park for around 1.5 hours, but we felt quite satisfied with what we’d done in that time and didn’t feel like we needed any longer in the park: After around 20 minutes, our little stroll along the seafront eventually took us to our second park of the day; Joyland Children’s Fun Park. I was interested to try some of the unique rides on offer here, such as Tyrolean Tubtwist and the iconic Snails: We entered Joyland and got some tokens, and unlike in Great Yarmouth Pleasure Beach, my parents had no intention of riding anything in Joyland, so I went on everything in there entirely alone (this tidbit of information may be relevant later…). After getting my tokens, I decided to head to the ride that was nearest to the token machine, and the one that’s known as the park’s real icon… Snails The Snails were on a short queue and were near to the token machine, so I decided I might as well give them a go first. I was interested to try the Snails, as it’s the park’s main iconic attraction, it’s really unique, and I was told that I had to give them a go if I went to Great Yarmouth. So, how did I find the Snails? Well, I have to say that I thought they were really quite cute and charming; the little dips were good fun, and the whole thing just oozed vintage charm! However, I must admit that I found the experience quite embarrassing. I felt like a bit of an idiot riding the snail on my own as I went past the path and people were looking at me, and being sat there while the ride host personally took my picture with a camera at the end did not help matters… that’s my problem, though, and if looking purely at my own personal enjoyment of the Snails, I thought it was a really cute and charming attraction, and I was really glad to take a spin on this Joyland icon: After the Snails, I decided to head to my first coaster at Joyland… Spook Express Spook Express was on a short queue, so I decided to give it a go. Similarly to on the Snails, I felt excruciatingly awkward while the ride host stood there with a camera and told me to “do a big smile!” while they personally took my picture, and it did not help matters that I was the only adult on a train full of small children… if you’ve ever seen Elf, I felt a bit like Will Ferrell in that scene where he’s awkwardly sat in a classroom with all the tiny elves! Putting that aside, however, how was the ride? Well, I thought it was quite decent for a kiddie coaster! It was smooth, the helixes were surprisingly fast, the darkness added a fun element, and all in all, I thought it was quite an enjoyable kiddie coaster as kiddie coasters go, and probably a level above either of the two small coasters I did over at Great Yarmouth Pleasure Beach: After Spook Express, I decided to tick off my final ride in Joyland… Tyrolean Tubtwist Tyrolean Tubtwist was on a walk-on queue, so I decided to take a ride on it. I was quite excited to give Tyrolean Tubtwist a go; it’s such a unique coaster, being the only Virginia Reel coaster left in the world, and I’ve often heard it recommended as a charming hidden gem. But how did I find the ride? Well, I’ll start with a positive spin; it’s certainly different. It’s extremely unique, quite unlike anything else I’ve ever ridden and I’m glad I managed to do this piece of history once. I’m delaying talking about the ride itself, because I don’t want to hurt the feelings of the many people who love it, think it’s a hidden gem and have nostalgia for it… but if I’m being honest, uniqueness is where the positives end for me, because I’m so sorry to say that I absolutely hated this coaster. I thought it was absolutely vile, and it’s right down there as one of my least favourite coasters I’ve ever ridden. In fact, I think it may honestly be my least favourite coaster, usurping the likes of Infusion and Hero. I appreciate that that’s a very controversial opinion, and certainly not one I expected to hold, but I’d genuinely struggle to think of a coaster I enjoyed less, so hear me out for a second. For starters, the ride is pretty rough around the corners, but that’s not the main thing that did it for me. It was a definite detractor, but I could have put up with that to some extent; the roughness in isolation was not what made me hate it so much. The main thing that did it for me was that it was so, so spinny; far, far too spinny for my personal liking. I do not have a terribly high tolerance for spinning (I can take a bit, but not loads), and Tyrolean Tubtwist is by far the most sickeningly spinny coaster I have ever ridden, usurping any of the spinning wild mice I’ve ridden by a good margin. When I got off, my head was spinning like mad and I genuinely couldn’t walk in a straight line, and my mum almost had to marshal me down the exit stairs so I didn’t fall down them. I felt really quite sick for quite a bit afterwards, and that ride was right up there along with Air Race at Drayton Manor as being one of the only rides where I’ve ever felt like I might be physically sick upon getting off. I know I probably sound like a right baby, I’m sorry if I sound dramatic, and I’m sorry if I seem disrespectful of this piece of history that a lot of people love, but I will always be honest about these things, and as disappointed as I was about it, no coaster has ever made me feel as vile as Tyrolean Tubtwist did, when you combine the sickening degree of spinning with the fact that the ride was also quite rough. I did, however, wonder if me riding alone made some difference to the level of spin; I know weighting does often make a difference on these spinning coasters. (I realise I did not take a photo of Tyrolean Tubtwist… sorry about that!) After my ride on Tyrolean Tubtwist, I needed a minute to recover and my parents thought I looked I did, so we took a sedate, steady stroll back to the car, having completed all the parks I was hoping to do. After I’d recovered a little, we did get an ice cream along our journey; I had a salted caramel ice cream, and it was delicious! Eventually, we got back to the car and bade Great Yarmouth goodbye, heading to our hotel 10 minutes down the road in Lowestoft. We may have finished with both parks in less than 3 hours, including the walks, but I felt satisfied with my afternoon in Great Yarmouth: So, that just about wraps up my day in Great Yarmouth visiting Great Yarmouth Pleasure Beach and Joyland Children’s Fun Park for the first time! I had a really enjoyable day overall; I always enjoy going to new parks and getting some new credits, and it was really interesting to see the parks of Great Yarmouth for the first time! In terms of a key highlight; my favourite ride of the day was definitely the Roller Coaster. I thought it was a really pleasant, fun coaster, and I enjoyed getting on my first ever brakeman-operated coaster! In terms of the individual parks; I had a fun time and enjoyed visiting them. I think both do really well for that they are and hit their target audience nicely. However, I thought Great Yarmouth Pleasure Beach, aside from the Roller Coaster, felt more like Brean Theme Park than Blackpool Pleasure Beach in terms of vibe; there is some fun stuff there, but most of it is quite generic travelling rides that I could find in any small UK park or funfair, including parks far more local to me like Brean and Barry Island. It was good fun, I enjoyed my time there, and I think they do a good job at the park for what it is, but given I live 250 miles, and a 4.5 hour drive on a very good run, away, I think it lacks sufficient draws for me to want to specifically revisit in the absence of new major investment. I’m sorry if this makes me sound finicky, but given how far from Great Yarmouth I live, I felt it was a point I should raise. Joyland down the promenade oozes charm, packs an impressive amount into the small space it has to work with, and has some really unique attractions. It’s a very cute park, and I’m glad I went to try these attractions out! However, I’ll be honest and say that riding these made me remember why I don’t normally do kiddie coasters, as I did feel a bit embarrassed. That’s entirely my problem, though, and I think the park works really well for a seaside children’s park in Great Yarmouth; it’s very charming! With all that being said, I did enjoy my first ever trip to the parks of Great Yarmouth. I’m glad I came, I was satisfied with the day and there is some fun stuff here. I apologise for ending the report on such a picky and likely snobby-sounding note; I didn’t mean to make it sound as though I didn’t enjoy my day, as I did really enjoy my day and I enjoyed experiencing the parks for the first time! Thanks for reading; I hope you enjoyed this report! Look out for another report tomorrow, when I make my first ever trip to Pleasurewood Hills in Lowestoft! It’ll be an interesting day; I’m excited to ride things like Cannonball Express and Jolly Roger, and I’ll also be interested to lose my virginity on another common coaster type in the good old Vekoma Boomerang, with Wipeout being my first ever ride on this ubiquitous coaster model!
  21. Disclaimer: This is a long, geeky post. If you don't like statistics or maths talk, turn back now! If you'd like a more concise summary, a TL;DR can be found at the bottom. Hi guys. When you go to a park, you will often see advertised queue times all over the place to help you determine how long the ride queues are. But sometimes, you might find that these do not necessarily tell the truth. At times, you might get in a queue with a reasonable advertised time and wait far longer than expected, and at other times, you might get in a queue with a long advertised time and wait far less than expected. With this in mind, you might be wondering; how accurate actually are these advertised queue times? Can they be relied upon? Or are they largely hokum? Well, dear reader, that is the question I'm aiming to answer today. Through the power of statistics, I am going to work out; how accurate are advertised queue times? Let's firstly start with the methodology of my statistical analysis... Methodology You might be wondering "Matt, how on Earth are you going to get hold of advertised and actual queue time data to conduct this analysis?". Well, the answer to that is that I had an idea... for years, I've been writing trip reports from various theme parks, and within these, I often make reference to the advertised queue time and how it compared to the actual queue time. And I was thinking that I could use my anecdotes from some of these trip reports as samples for the analysis. Yes, there's finally a day where my comparisons of advertised and actual queue times come in handy! My method entailed reading my various trip reports from the UK Merlin parks from over the years and looking for anecdotes referring to the advertised queue time in comparison to the actual queue time of a ride. I chose the UK Merlin parks because these are where I have by far the most data from, and they are also likely to share similar technology, processes and the like for determining advertised queue times, which removes any uncertainty from working with companies with differing processes. I should note that I did not count every time I went on a ride. I only counted rides where there was one of: An explicit comparison between advertised queue time and actual queue time given. A comparison between advertised queue time and actual queue time that heavily hinted towards the actual queue time given. For instance, words like "walk-on" or "I waltzed straight onto the train" would infer a 0 minute actual queue time, and words like "the queue time board stayed true to its word" would infer no discrepancy between the advertised and actual queue times. There were rides I did not count, as I felt that they would not be representative of the actual main queue. These are: Any time where I talk about using a Single Rider Queue or otherwise benefitting considerably from single rider status (such as being called to walk past a long queue to fill an empty seat). Any time where I talk about using Fastrack or similar. Any time where I talk about waiting longer for a specific experience, such as the front row. Through these rules, I was able to gather: 15 days and 75 rides of data from Alton Towers, dating back as far as 23rd June 2019 9 days and 48 rides of data from Thorpe Park, dating back as far as 6th May 2018. 3 days and 9 rides of data from Legoland Windsor, dating back as far as 31st August 2017. 1 day and 3 rides of data from Chessington, from 17th September 2023. I should also give a few caveats. These are: This is my data and mine only. There are multiple reasons why that means that it may not be a fully representative sample. For example, Chessington and Legoland are under-represented, whereas Alton Towers and Thorpe Park are over-represented. The actual level of understatement may be higher than what this analysis suggests, as this only factors in queues I have personally waited in. If a queue looks vastly understated at first glance, there's a good chance I won't join it. Where I provided a range of time for the actual queue length, I went with the upper bound. For example, if I described a queue as taking 20-25 minutes, I logged the actual queue time as 25 minutes. I should strongly emphasise that this is not a massively exact science. The measurement of actual queue time was me looking at my watch throughout the queue, and for a variety of reasons, the movement of a queue can be affected in ways that the advertised time can't account for. With this out of the way, let's move onto the actual meat of the analysis... For each part of the analysis, I'll look at an individual park, as well as all 4 Merlin parks amalgamated together. For the individual park, I picked Alton Towers, as this is the park for which I have the most data. Let's start with a simple correlation analysis to determine the strength of the relationship between advertised queue time and actual queue time... Correlation For those not aware, the correlation between two variables determines whether or not they are inter-related. The magnitude of a correlation lies between 0 and 1, with 0 indicating no correlation and 1 indicating a perfect strong correlation, and a correlation can also be positive or negative. A positive correlation means that as the value of one variable rises, the value of the other rises in unison, while a negative correlation means that as the value of one variable rises, the value of the other falls. Now that I've explained a bit about correlation, let's have a look at what the data says about the correlation between advertised queue time and actual queue time! I'll consider two different correlation coefficients, Pearson and Spearman. Pearson's correlation coefficient assumes a linear relationship between two variables, whereas Spearman's correlation coefficient does not. If we look at Alton Towers on an individual level, the scatter graph of advertised queue time and actual queue time looks something like this: And the correlation figures are as follows: Correlation Type Correlation Coefficient (2dp) Correlation Classification Pearson 0.67 Moderate Positive Correlation Spearman 0.74 Moderate Positive Correlation Whereas if we look at the UK Merlin parks overall, the scatter graph of advertised queue times versus actual queue times is as follows: And the correlation figures are as follows: Correlation Type Correlation Coefficient (2dp) Correlation Classification Pearson 0.65 Moderate Positive Correlation Spearman 0.70 Moderate Positive Correlation So if we look at correlation, I think we can conclude that there is a relationship between advertised queue time and actual queue time. Based on correlation alone, we can infer that on a general level, there is a moderate-to-strong correlation between advertised and actual queue time, so if the advertised queue time increases, you can generally expect actual queue time to increase along with it. However, the correlation is far from a perfect positive correlation, so this will not be the case in every scenario. In fact, the fact that the positive correlation does not even quite breach the threshold of "strong" (which I was told was 0.75) would suggest that this is not always the case by a long shot, and the relationship is far from perfectly proportional. So in general, the correlation analysis would suggest that the advertised queue times are trustworthy to a broad extent to get a gauge of the broader picture, but perhaps with a notable margin of error for exact figures. Let's now look at the average discrepancy... Discrepancy (Vector) Let's now look at the average discrepancy as a vector quantity. Vector quantities have both magnitude and direction, so this form of discrepancy will consider whether the queue is overstated or understated as well as its actual magnitude. Where the queue is overstated, the discrepancy is negative, whereas the discrepancy is positive where the queue is understated. If we firstly look at Alton Towers on an individual level, here are the boxplots showing the ranges of raw and proportional discrepancies respectively. It's important to consider proportional discrepancy because if an advertised queue time is longer, there's bound to be a larger discrepancy in general: And the raw and proportional discrepancy stats, as well as average queue time, are as follows. Both mean and median values are provided, as each metric has flaws in isolation and I felt that showing both offered maximum transparency: Average Advertised Queue Time (minutes, 1dp) Average Raw Discrepancy (minutes, 1dp) Average Proportional Discrepancy (1dp) Adjusted Average Proportional Discrepancy (1dp) Mean (Calculated Average) 28.3 2.2 8.8% 7.8% Median (Middle Value) 25 0 0% 0% I should clarify that Average Proportional Discrepancy is the average of the proportional discrepancies listed alongside each anecdote, which excludes those where the advertised queue time was 0 minutes and the actual queue time was a different number (you cannot divide a non-zero number by 0, so a percentage proportion cannot be provided). Adjusted Average Proportional Discrepancy is a simpler calculation of Average Raw Discrepancy as a share of Average Advertised Queue Time on an overall basis, which (sort of) takes these into account. If we now look at the UK Merlin parks overall, here are the boxplots showing the ranges of raw and proportional discrepancy respectively: And the raw and proportional discrepancy stats, as well as average advertised queue time, are as follows: Average Advertised Queue Time (minutes, 1dp) Average Raw Discrepancy (minutes, 1dp) Average Proportional Discrepancy (1dp) Adjusted Average Proportional Discrepancy (1dp) Mean (Calculated Average) 26.1 1.3 13.7% 5.1% Median (Middle Value) 25 0 0% 0% So looking at this, Alton Towers and UK Merlin queue times are understated by up to 1-2 minutes on average. If we look at the median, that would imply that there's no discrepancy between advertised and actual queue time at all on average, and even the higher mean values infer that there are average discrepancies of less than 10% in some cases. At face value, these stats would give reason to believe that Merlin's advertised queue times are very accurate overall, with an average error of only 1-2 minutes and less than 10%. However, you should note my use of the term "at face value"... because that's not the full picture. You might remember that earlier, I said about how the discrepancy being shown here is a vector quantity, meaning that it has both magnitude and direction. That means that understated queues have a positive discrepancy value and overstated queues have a negative discrepancy value, so the two balance each other out. So while you'd think that the low average discrepancies shown here mean that the queue times are very accurate... the use of vector discrepancies here mean that all this really shows is that understating and overstating balance each other out quite nicely, meaning that you can't really rely on Merlin parks to understate or overstate their queues. They both understate and overstate to broadly equal extents. To get the true picture of how accurate these queue times really are, we need to convert the discrepancy values into a scalar quantity and look at the absolute values of discrepancy... Absolute Discrepancy To get the true gist of how accurate these queue times really are, let's now look at the absolute discrepancy values. Absolute means that only the magnitude of discrepancy is considered, and that the discrepancy values are scalar quantities rather than vector quantities. If we firstly look at Alton Towers on an individual level, the boxplots showing the range of raw and proportional absolute discrepancy values are as follows: And the raw and proportional absolute discrepancy stats, as well as average queue time, are as follows: Average Advertised Queue Time (minutes, 1dp) Average Raw Absolute Discrepancy (minutes, 1dp) Average Proportional Absolute Discrepancy (1dp) Adjusted Average Proportional Absolute Discrepancy (1dp) Mean (Calculated Average) 28.3 14.1 39.3% 49.6% Median (Middle Value) 25 10 27.5% 40% If we look at the UK Merlin parks overall, the boxplots showing the ranges of raw and proportional absolute discrepancy are as follows: And the raw and proportional absolute discrepancy stats, as well as average queue time, are as follows: Average Advertised Queue Time (minutes, 1dp) Average Raw Absolute Discrepancy (minutes, 1dp) Average Proportional Absolute Discrepancy (1dp) Adjusted Average Proportional Absolute Discrepancy (1dp) Mean 26.1 13.5 58.7% 51.6% Median 25 5 33.3% 20% So looking at these stats, UK Merlin queue times are wrong by 5-15 minutes on average, and broadly, the average proportional absolute discrepancy ranges between 20% and almost 60%. This would imply that the advertised queue times are not phenomenally accurate, and may not be 100% correct in terms of the exact figure on average. However, it would suggest that they are still quite good at a more general level to get a general gauge of how long a queue might be. If a queue is advertised at 100 minutes, it's unlikely to be walk-on, and vice versa. These figures suggest that the advertised queue times can generally be used as a broad gauge of the length of the queue, but should not be taken as gospel and the exact figures should be taken with some degree of caution. Let's now look at some final conclusions... Conclusion So in conclusion, how accurate are these advertised queue times? Well, I think these results show that they're overall reasonable as a gauge of the broad ballpark the queue time is likely to fall into, but have somewhat weaker accuracy at determining exact queue times. In terms of the correlation analysis, the advertised queue time and the actual queue time have a reasonable correlation, but not a perfect one. The two are moderately positively correlated, with a correlation coefficient of around 0.6-0.7, which would suggest that the two variables are broadly related and do increase in unison with one another in general, but this is far from a perfectly proportional increase and is not a perfect rule by any means. On average, the vector discrepancy between advertised queue time and actual queue time was to be understated by 1-2 minutes, and the percentage margin of error was often to be understated by less than 10%. This suggests that understating and overstating overall happen to roughly equal degrees, and you can't really rely on Merlin to reliably do either. On average, the absolute discrepancy between advertised queue time and actual queue time was 5-15 minutes, and the percentage margin of error for the advertised queue time was between 20% and 60%. This would suggest that the advertised queue times are rarely 100% accurate and should be treated with a degree of caution and a margin of error, but that they're generally decent as a way of gauging broadly how long a queue will be. If a queue is advertised at 30 minutes, for example, you can assume that it will probably be between about 15 minutes and about 45 minutes. That is quite a wide margin, admittedly, but the advertised queue times are unlikely to be amazingly wrong, on the whole. A 30 minute advertised queue, as an example, would indicate a roughly "middle of the road" queue time with a reasonable degree of reliability; the queue is unlikely to be obscenely short, but it's unlikely to be obscenely long as well. So in conclusion, I think this analysis suggests that the advertised queue times are decent for getting an idea of broadly how long a queue is likely to be, but are worse at pinpointing the actual exact queue time, and the estimates should be considered with a good margin of error and not taken as exact estimates. If you'd like to look at my data, here are the full spreadsheets for Alton Towers and UK Merlin queue times respectively: https://docs.google.com/spreadsheets/d/1c2b05czi2xwwDxKRVBMJ9qyB3_-_b0RyMdc-N8n8JJI/edit?usp=sharing https://docs.google.com/spreadsheets/d/1jpqqpu2pErHY41vHTpDP_NEZqnjuMwgtVVp99JexjvI/edit?usp=sharing So that brings us to the end of this statistical analysis! I hope you enjoyed reading it as much as I enjoyed concocting it, and I hope you found it interesting! I'd be really interested to hear your thoughts; I'm receptive to any feedback, good or bad! TL;DR: I performed a statistical analysis to try and determine how accurate advertised queue times are, using datasets of advertised vs actual queue times in Alton Towers and the UK Merlin parks taken from my past trip reports. A correlation analysis showed that there was a moderate positive correlation of magnitude 0.6-0.7 between advertised and actual queue time, indicating that they do generally increase in unison, but that this is far from a perfect trend and this is not necessarily a proportional increase. An analysis of average vector discrepancies showed that Merlin parks do not reliably understate or overstate queue times, with both understating and overstating happening to broadly equal degrees. An analysis of average absolute discrepancies showed that the queue times can provide a broad idea of roughly how long a queue may be, but are unlikely to be too accurate at determining the exact queue time.
  22. As we approach the start of the preparation for Fright Nights 2024, I thought I'd do a few more blog post ramblings on some nostalgic Thorpe memories I have. I started off a couple of years ago now, with Dr Pepper Sun Scream, then Brave it Alone in Cabin in the Woods back when it opened in 2013... Now it's time for another trip down memory lane, to Brave it Alone in Studio 13, 2014 (a staggering 10 years ago somehow). - - - - - - - - - - - - - - - - - - - - - We did Studio 13 way back in 2014, the second ever year of Brave it Alone, and I believe the last year they let you choose which maze you wanted to experience? So... with our brave it alone tickets booked for the brand new Studio 13, here's what happened! 10PM came around on a surprisingly quiet Fright Nights at Thorpe. We had been fortunate in that we'd managed to experience all of the mazes multiple times that evening, including I believe 3 or 4 runs through Studio. I think unfortunately the days of the lucky quiet evening at FN have long since gone! Much like the previous year when we'd braved it alone in Cabin in the Woods, we met up with the other participants at the Clypso BBQ, and were asked to sign the waver form. One notable difference this year was that there were far fewer staff running this, there were no managers present as there were in large numbers the previous year, and the bar was closed and we weren't offered a drink as part of the experience, although the Director was there again chatting to us along with a couple of members of park staff. As far as I remember, there were 2 of us (my friend and I) doing Studio, 2 others doing Cabin, and 1 doing My Bloody Valentine. So in all honesty you can see why Brave it Alone had to change - they were having to keep 3 mazes open after hours for very little money really.... After chatting with the director for 20 minutes or so, we were taken by one of the members of staff down to the iconic and formidable blue door at the entrance to Studio 13, where we waited and chatted with the member of staff for another 10 minutes or so, the memorable Studio queue music still playing! This was a stark difference to last year, where we were very much outnumbered by concerned staff and Thorpe management who were I think quite stressed about the whole affair... This year it was very much cut back in terms of a single member of staff with us, having a nice chit chat! Anyway... the time had come! While we were chatting at the door, it suddenly swung open, and an actor grabbed my shoulder and screamed at me "YOU'RE LATE! WHERE HAVE YOU BEEN?", as she pulled me inside, shut the door, and held me against the wall opposite. Here, she stood very much in my face and warned me that if my lateness made her look bad, I'd be dead. I was given the hurry up and told to run down the iconic first corridor, while she pushed me along it. When I reached the end of the corridor there were multiple actors waiting for me, all seemingly very upset about how late I was! I was pulled and pushed around, backwards through various doors as far as I remember, then was stood against the wall while they took my 'photo', which involved a blinding flash, before I was spun around multiple times and sent on my way through the next part of the maze alone. I don't think I made it far before I made it to the makeup department scene. I was sat down in to an office chair and as far as I remember I was taped to it, to stop me from 'wasting any more time'! Here I had the unpleasant experience of multiple actors putting makeup on my face! This only lasted a few seconds before I was released and sent on my way through the rest of the maze. I am finding it a struggle to remember the middle part of the maze, but from memory I think much of it was a similar idea to the Asylum, it was very much a case of following the fences through the maze, with no particular scenes as such for a short while. What I do remember though is spending the entire middle portion of the maze being utterly crowded by the actors, who were all seemingly taking it in turns to get right up in to my face to tell me to hurry up! I distinctly, however, remember the ending of the maze... As I approached the bedroom scene, I was surprised to realise that one of them had managed to get a bottle of water in to the front of my jeans and had proceeded to empty the contents in to my nether regions... I have to admit at this point I did think to myself... ok, wtf is this? The majority of the actors then disappeared, and I was left at the entrance of the bedroom scene with a single actor, who had interacted with me earlier on after the makeup scene! He had complimented my pretty eyes and told me "You'll do nicely".... The reason behind all this then became apparent, as he said he wanted me to meet his daughter. I don't specifically remember at what point during the maze my hands had been tied in front of me (or was I wrapped in tape with arms by my side? Can't remember), but I was tied up regardless. The actor pulled me in to the bedroom where I saw his daughter (a live actor I think?) led on the bed. He told me to say hello and give her a kiss, which of course I denied. He pushed me towards the bed, and I believe other actors then came to his aid and also assisted in getting me to be on the bed with her... He then asked me what I was doing, and seemed very angry when he discovered how wet the front of my trousers were 🙄 He had the chainsaw in his hands at this point and told me he'd never let me do this to anyone ever again, before the chainsaw was very abruptly pushed up between my legs, and off we both went down the exit corridor and out of the doors! I was half way across the path before the chainsaw was eventually removed from my damp crotch. The member of staff was waiting at the exit, where she said to me "... you ok?" 🤣. A few moments later my friend came out, who had suffered the same fate, and off we went (still tied up by the way) to collect our bags from the BBQ before heading out. Unfortunately there wasn't an opportunity to chat to the other participants at the other mazes this year as there was previously. -- In conclusion, I will say that I did enjoy Brave it Alone in studio 13, although this was a very different approach to Cabin in the Woods the previous year. Where the Cabin BIA experience focused on a lot of physical pushing and shoving, shouting, being physically picked up and moved, crawling, and even bodily fluids to some extent, the Studio experience was more about making you feel uncomfortable and awkward, and it was a lot less 'hands on' when it came to all the pushing and shoving. It certainly was a less 'scary' experience than the previous year. I don't want to be a bore, but I wouldn't have gone with the bedroom scene, and if I'm honest the wet underwear was something I could have done without on the drive home! I also found the "You're late" storyline (which seemed to fade away during the maze) meant that the experience was very quick as it really was a fast run through the maze. I have to say that I did also miss the 'meet-up' at the bar with everyone at the end, as this was a great way for everyone to chat and compare experiences as you all left the park. All in all, this is a great memory I have of 'old thorpe' - I commend them for trying something niche, and for daring to be different. I love the idea of brave it alone, and who knows, maybe one day it'll make a return in some form or other. But until then, I'll never forget it - Fright Nights a decade ago was Thorpe at its peak in my opinion.
  23. 10th June 2024: Thorpe Park It was the second day of the trip today, and another day can only mean another park; today, I visited Thorpe Park! Today marked my first visit of 2024 to the UK’s most thrilling theme park, so I was excited to get back on some of my favourites at the park for the first time in 2024! After my night in the Premier Inn in Staines, my Thorpe day started at a little before 9am, when I took a short walk to Elmsleigh Bus Station in Staines to catch the Sullivan Buses 950, which is probably better known as the Thorpe Park Express bus, to Thorpe Park from stop 4: Now, I had originally intended to catch the 9:10 service, which arrived at Thorpe Park at 9:20. However, lots of people wanted to get on at my stop and the bus was already extremely crowded. Therefore, I was at the back of the queue from standing aside to let others on first, so I ended up not being allowed on this bus and having to wait for the next bus at 9:25. However, the wait was only 15 minutes, and I still got to Thorpe well before opening, so I can’t complain too much. When I got on the bus, it had to have been one of most crowded buses I’ve ever been on. The whole walkable area of the bus had patrons standing in it, and I was rubbing shoulder to shoulder with people at the very front of the bus. However, the bus was punctual, ran at a ridiculous frequency (15 minutes between buses is hardly any time at all!), and it got me there, so I can’t really complain! On an odd side note, the card machine on the bus was broken, and the bus driver waved me and others straight through and said "just get on" when I tried to present my bank card to pay for a ticket... so I actually got that bus journey for free! After getting off the bus, I headed into Thorpe Park itself. By the time I got through security and past the turnstiles, it was around 9:40, so I was still in the park a good amount of time before rope drop even with me having to take a later bus: Before I get into the main body of my day, I should probably address the main elephant in the room; Hyperia. The ride was one of the main motivations for booking this trip, but in the days leading up to today, I had a bad feeling that it might be closed, and this was unfortunately the case. It was disappointing to not get on the ride today, but I was determined to make the best of the situation and not to let it take away from my day at Thorpe Park. And even if I couldn’t actually ride it, it was quite cool to finally see it in person and see it test a little! It looks awesome; hopefully it can reopen soon: Anyway, that’s enough about Hyperia. Let me get back to my day at Thorpe Park. I decided to start my day by heading to the Saw/Colossus end of the park. My original plan was to start things off on Colossus, but the ride was still closed initially, so I instead decided to head down to… Saw: The Ride Saw was on an advertised walk-on queue, so I decided to take a ride on it. This queue looked as though it was quickly getting longer than walk-on, but as a solo visitor, I had a secret weapon I could use; the single rider queue! This worked very well indeed, with me getting on the ride in no time at all! So, how was the ride? Well, Saw isn’t an absolute favourite of mine, but I have to say that this morning run was one of the smoothest rides I’ve ever had on it! I was seated on the back, and while it was still a bit rough in places, it was nothing like it has been for me in the past; there wasn’t too much Gerst-ache here! As for the ride layout itself, there was some surprising airtime in places, and I think this might be the first time I’ve ever ridden Saw and had the water effect in the heartline roll actually work! I got very surprisingly wet from that effect! Overall, then, Saw wasn’t running badly at all this morning, and it was an interesting way to start the day: When I was off Saw: The Ride, I noticed that Colossus was open, so I decided to head over to it… Colossus Colossus was on an advertised 5 minute queue time, so I decided to give it a go. This 5 minute queue time turned out to be overstated, as I waltzed straight into the station and straight onto the back row; you can never complain about that! But how was the ride? Well, it was OK; Colossus isn’t a favourite of mine, but as with Saw earlier, my back row ride on Colossus today was on the much more favourable end of the spectrum. It was a bit rough in places, but not nearly as overbearing as it has been in the past. As for the layout itself; I really like the first half of Colossus, with the loop, cobra roll and two consecutive corkscrews packing a punch and the airtime hill even providing a small pop of airtime on this occasion! However, I’m not a huge lover of the second half, as I find the multiple consecutive heartline rolls a bit nauseating, and I also think the train and restraint design makes Colossus a bit uncomfortable even excluding any roughness. Overall, Colossus, while not a favourite of mine, wasn’t running too badly today: After getting off Colossus, I decided to head to another major coaster… Nemesis Inferno Nemesis Inferno was on an advertised 5 minute queue time, so I decided to have a go on it. The queue times board was true to its word, as I walked straight into the station; it’s always great when that happens! But how was the ride? Well, I rode in row 3, and I have to say that this morning’s Nemesis Inferno ride was absolutely fantastic, and possibly one of the best I’ve ever had on it! The ride packed such an awesome sense of speed throughout, it was thrilling and had really good forces without being excessively intense, it was smooth, and overall, everything about the ride just clicked! Perhaps controversially, I must admit that I struggle to pick whether I prefer Nemesis Inferno or Nemesis Reborn; it will be a continual struggle, but that morning ride certainly made a strong case for Inferno: After Nemesis Inferno, I headed to the next coaster… Stealth Stealth was on an advertised 5 minute queue time, so I decided to take a ride on it. The queue time board was relatively true to its word, with the queue taking around 5-10 minutes. So, how was the ride? Well, I was seated in row 5, and it was absolutely fantastic! That hydraulic launch is always phenomenal; it really takes your breath away and gets you up to speed ridiculously quickly! Aside from the launch, the ride has many other great attributes; the speed throughout is brilliant, and the airtime over the top hat is also excellent! Overall, then, my ride on Stealth was excellent, and I thoroughly enjoyed it: After Stealth, my original plan was to head over to The Swarm, on an advertised 10 minute queue. However, the queue was spilling out of the entrance and looking far longer than 10 minutes when I got to the area, so I decided to change course and instead head to... Rush Rush was on an advertised 15 minute queue time, so I decided to give it a go. This queue time proved roughly accurate, with the queue taking 10-15 minutes. So, how was the ride? Well, I'm a fan of a good S&S Screamin' Swing, and Rush is no exception; the speed and weightlessness are awesome! I love the airtime delivered at each peak, and the speed delivered in the troughs provides a real rush! However, I must admit that Rush seemed to be running a slightly underwhelming cycle today, with only one full height swing. I don't know if it's just me misremembering, but it seemed like it did more on previous visits. Nonetheless, Rush was a fun ride, with some nice airtime and speed: After Rush, I had a reride on Stealth, with a 25 minute advertised queue time. I was seated in row 10 this time, and the ride was just as fantastic as earlier, if not more so. Right on the back, the airtime over the top hat felt notably stronger; I got some excellent sustained ejector going over it!: After my ride on Stealth, I headed to the final major coaster I was yet to tick off... The Swarm The Swarm was on an advertised 35 minute queue time, so I decided to take a ride on it. This queue time turned out to be somewhat overstated, with the queue taking more like 25 minutes; it's always a bonus when the queue time is overstated! But how was the ride? Well, I was seated in the back left row, and I have to say that it was absolutely great! The ride had a truly awesome sense of speed throughout, it had some decent forces without being overly intense, it had some great, floaty inversions, and it was overall really good fun! The very rigid and tight vest restraints were a bit of a detractor for me, as they really dug into my collar bones and made me feel quite tightly pinned to my seat, but I have to say that these didn't seem to be quite as bad as they've been in the past; have Thorpe altered Swarm's restraints? Overall, then, my ride on The Swarm was thoroughly decent, and I really enjoyed it: After The Swarm, I headed back towards the rest of the park. But as I walked by, I sampled a ride that I haven't done in a few years... Flying Fish Flying Fish was on an advertised 5 minute queue time, so I decided to have a go on it. The queue time board was relatively true to its word, with there only being a one cycle wait, and I was on the ride in no time. So, how was the ride? Well, I was sat in row 6, and it was a fun little powered coaster; it had its odd moments of speed and some fun turns! It's not exactly a spectacular example of the ride type, but for what it is, it does the job. Overall, then, Flying Fish was a fun diversion along my way back to the rest of the park: After my ride on Flying Fish, I had a reride on Nemesis Inferno, on a 45 minute advertised queue time. I was seated in row 7, and as with my earlier ride, it was absolutely excellent, with great forces and speed, and hit the spot very nicely! On a side note, the operations were also excellent; there was a brief stoppage while I was in the queue, but once the ride was back up, the Inferno team were banging the trains out with no stacking whatsoever! Great job, guys: After my reride on Nemesis Inferno, I headed towards Hyperia and sat down with a Burger King lunch to watch it test for a bit. It is a very impressive-looking ride, and I'm sure it'll be brilliant when I eventually get on it: After I'd had my lunch, I decided to try another quick go on Saw via the single rider queue while I was nearby. The queue was once again quick, but I rather wish I hadn't, in all honesty. I was sat in the front, and the ride could not have been more different to the one I had earlier in the day. It was very rough, with some horrific jolts; the first drop and the ending were particularly bad. I'll digress to being a little confused as to how the front was seemingly rougher than the back on Saw, but I came off with a headache after that Saw ride, for sure: After my reride on Saw, I had a reride on Stealth. I was seated in row 8 that time, and it was every bit as fantastic as the earlier two rides had been; that launch is such an awesome gut punch: After my reride on Stealth, I then had a reride on The Swarm. I was in row 6 on the left side that time, and as with earlier, Swarm was an awesome ride with some great speed and great inversions: After my Swarm reride, I had a reride on Nemesis Inferno. I was in row 5 that time, and the ride was once again brilliant, with a nice amount of force and a brilliant sense of speed: After that, I had another reride on The Swarm. I was seated in row 5 on the right hand side that time, and it was once again a thoroughly decent coaster. I also had this ride during a bout of pouring rain, which added an... interesting dimension to the experience! After my Swarm reride, I then had one final go on Stealth to close out the day. I was seated on the back row, and it was absolutely fantastic, with that ever punchy launch providing an amazing rush and the top hat providing some great ejector! It was a brilliant way to close out a great day at Thorpe Park: After that final ride on Stealth, I left the park to get on the Sullivan Buses 951 back to Staines train station. The bus was very similar to earlier; extremely busy, but very punctual and getting me to the right place. However, I did not get this journey for free, as the card machine was working this time: After I got to Staines train station, I did the final train legs of the trip to get me back to Bristol to meet up with my parents. I took 2 trains; a train from Staines to Reading and a train from Reading to Bristol Parkway. This journey was relatively simple and went without a hitch, so I can't really complain about that: So, that brings my day at Thorpe Park to an end! I had an absolutely brilliant day; it was great to get back on some of my favourites at the park multiple times, and I was thrilled to get 15 rides in over the course of the day! Stealth was fantastic, Nemesis Inferno was awesome, Swarm was really decent, and overall, it was just nice to get back to Thorpe Park and get back on some of their rides for my first time in 2024! In terms of a particular highlight; my favourite ride at Thorpe, pre-Hyperia, would have to be either Stealth or Nemesis Inferno. I'm struggling to pick between the two, as they were both brilliant today! Not getting on Hyperia was disappointing, but it didn't detract from the day in the slightest for me. I still had an absolutely cracking day at Thorpe Park without it, and when I was in the swing of riding some of my existing Thorpe favourites, the lack of Hyperia didn't really occur to me at all; I only really clocked it when I noticed it testing from a queue or on a ride! It does look like an awesome ride, though, and I'll be back very, very soon (potentially imminently) once it reopens... I can't wait to get on it, and given I had a relatively complete Thorpe day today, I'm not sure I'd even mind waiting a potentially considerable length of time for it at the expense of other rides in the park! Given how easy the train between Bristol and Staines is, I could pop back to Thorpe for the day with great ease whenever Hyperia reopens... I have plenty of money, and having just finished university, I've also got plenty of time to kill over the summer, so I'm hardly short of potential Hyperia-riding opportunity in the not-too-distant future once it's back open! All in all, I do have a real soft spot for Thorpe Park. I rarely have a bad day there, and today was no exception! I think the park has a brilliant ride lineup, and for pure strength of rides, I'd struggle to think of a UK park on par with or better than Thorpe aside from Alton Towers! I also think Thorpe has some nicely themed areas and a nice atmosphere, and overall, I do just really enjoy it! As well as the day at Thorpe Park, that also brings this trip to an end. And I have to say that I've overall been thrilled with how it's gone; I was very gratified by how surprisingly easy I found the logistics of managing a solo stay away with some additional public transport complexities, the whole process of staying in a hotel alone was much easier than I expected, and all in all, I'm really pleased to have pushed my solo trip boundaries that little bit further! From a pure theme park standpoint, the trip has also been relatively successful. Yes, I didn't get on Hyperia, but the trip was far from fruitless in terms of +1s, as I still got both Minifigure Speedway credits. It also got me back to both Legoland Windsor, a park I hadn't been to in 3 years, and Thorpe Park, a UK park that I'm very fond of, so that can never be a bad thing! Thanks for reading; I hope you've enjoyed this report, and the overall duo of reports from this trip! To be honest, my next report is very likely to be another Thorpe Park report if Hyperia reopens any time soon, as I am eager to get on that ride ASAP!
  24. 2 points
    Hershey Park was the one I most worried about. They have a notoriously strict weather policy and wirth predicted thunder storms all day for both days of our visit I was extremely concerned. Storm Runner, Skyrush and Candymonium do not operate in the rain, all the other big rides close in heavy rain. We arrived with giant black clouds hovering over the entrance but Canydmonium was running for extra ride time. Our goal was to hit as many rides before the heavens opened and I had purchased fastrack as I was most worried about Hershey being the busiest, this being the weekend. 10AM, park opens, here comes the rain. We dash to Candymonium and dun dun dun, rides closed due to rain. All that time running half empty and then the moment the rest of us get in, closed. My heart sunk. We made a swift dash to any ride that we could see with guests on and thankfully Great Bear was open. This 1998 B&M inverter, this being the second of the trip had big competition what with Alpengeist a few days earlier, its vintage is a classic, older B&M and relatively well reviewed. The operations are absolutely dire. This ride easily had the worst operations in the park with 3-5 minutes of stacking on every train. We opted for the back row and watching them, it's just not good. B&Ms are designed to be easy to run but some of these parks just don't run them like they should. Great Bear was alright. There are moments where it feels like the train just wants to get going but the layout just gets in the row. For example the drop off the lift hill where you helix over the midway. It's really cool actually, quite forceful but to get us to the rest of the layout, it has to rise and unfortunately loses quite a lot of speed. You drop into a vertical loop, an Immelmann and a zero g roll. These are all great in their own right but.. I dunno a bit generic of a layout. Then as the train repositions itself over the river, the train roars into life speeding through a straight piece of track (it is so weird) and into a really forceful corkscrew. Then the train meanders past Superdooperlooper to get back to the station. This ride feels like a generic inverter meets auto complete. And thats the theme for a few rides at Hershey. We got on the last ride for a while. Every outside rollercoaster was now closed and... I kind of got a bit depressed. It's very hard to get out to a park that you've' heard so much about, built expectations, planned for years to visit and then you arrive and you're defeated by the weather. We waited around in the rain, hoping for some let up in the weather. It came after about half an hour where we saw Trailblazer testing. This arrow mine train was pretty bad, it felt like it was built because it was the in thing in the 80's but without any concept for how to make it interesting. The rain was still pretty heavy but we managed to get over to Jolly Rancher remix, Chris really didn't like this a it hurt his head. I like the colour and music but it's a generic Vekoma boomerang so it's not going to trouble any top tens. We rode their nebula in the rain, in which their terrible operations meant we got drenched. We then went skipped a 15 minute wait for Fahrenheit , a surprisingly good Intamin looper. The only Intamin to feature a vertical lift in this style, this is a well paced, comfortable, intense ride with some of the best air time in the park. Our first ride in the pouring rain meant we were pounded with water and couldn't see a thing. But we know we enjoyed it. Monorail was ridden which was a nice little break from the park and from this we could see that the Boardwalk area of the park was all open. After initially struggling to find it, we eventually got down there for a ride on Wildcats Revenge. This is an outstanding RMC and I echo some of the thoughts out there that this and Aeriforce One in Atlanta are the very limits of what we can take in air time. Wildcat hurts. It is a violent, intense and vicious ride that rag dolls you across its layout and never lets up. No moment is wasted, not a single seat delivers a mediocre ride. I was incredibly impressed and this rates as my second favourite RMC after Steel Vengeance. It had great operations, a sublime layout with pace and some wild air time. I loved it. We then took a little walk to the mid way and had a go on Superdooperlooper which was on one train. This was average and also has the auto complete option on. Waste of a layout. Comet is a great old style woodie and highly recommended. Also one of the most consistently busy rides. Skyrush. Is a moment. It is vile. I don't mind out of control feeling rides, heck Wildcat is exactly that kind of ride. But Skyrush is nasty. It has this horrible feeling, like you're riding a horse and it's just trying to throw you off into the bushes. On a side seat is is rough and that feeling off being thrown to your death is amplified. Was also slightly concerning when you sit in the break run and your seat releases slightly. Not a fan. To make up for this ride, it was off to Candymonium which was walk on so we had three goes round. I think Candymonium is excellent. The evolution from Apollos Chariot to this ride shows how much better the B&M hyper has become and Candy is full of air time and nice little moments. Chris's description was 'they built Candymonium to apologise for Skyrush.' Rather apt I think. The final ride before the rain returned was Storm Runner, the 2004 intamin accelerator. I was slightly disappointed to be honest. I've been spoilt by Stealth which has an excellent and faster launch. Storm Runners lacked the punch that even Rita has. The layout is okay on paper but it felt rather lifeless to me. I like the colours of the ride more than the ride itself. With the rain back we opted for a few more rides on Wildcat and then riding Lightening Racer, both sides. I liked both sides of the GCI even if Thunder is the side that always wins no matter what. Now, Laff Trek. What am embarrassment. Hershey should do this ride a favour and shut it now and put it out of its misery. Absolutely atrocious. Poorly run in every respect. Maurer spinners are not good enough for any park like this and this needs to be wiped off the map. We did a second day here and topped up our ride counts, particularly on Storm Runner and Candymonium. I think the prospect of the rain had put a lot of people off visiting, it being a Saturday in the holiday season, queues were perfectly reasonable with walk on Skyrush and ten minute Candy waits. We both agreed that Hershey Park is a great park but Chris felt that it had an okay ride selection but nothing they have is the outstanding ride, the top tier attraction. And I sort of agree. The boardwalk type of park is one that doesn't appeal much to me, the Blackpool, ride on top of the other has never been a firm favourite. But I can see why this park would have such a following. Weather aside.. Yeah. This review feels rather mixed but the key is on those days, two weeks ago, this is what the park delivered.
  25. The threat of thunderstorms dominated day two. Cloudy skies and the threat of torrential rain was testing me as we made our way to the Old country. This is a park that is always looked at fondly for its stunning looks. I've never been the biggest fan of Busch Tampa, it just makes me feel hot even thinking about it. but Williamsburg is very different. Its European influences bring a different charm to other American parks and its cozy entrance makes you feel comfortable. The threat of rain meant we just wanted to hit the big rides quickly before anything shut down from the weather. We headed straight to Apollos Chariot, the first B&M hyper coaster. They have got better, let's put it that way. I think for 1999 this was probably an impressive ride but hyper coasters have come a long way. This was weak and I'd say my least favourite rollercoaster at Busch. I didn't even expect Pantheon to open to be honest. I'd heard that it rarely opens on poor weather days so when I saw it running with people on, I was straight on. It was also walk on. There's quite obvious comparisons with Toutatis which is an absolutely sublime ride and whilst the highs on Pantheon aren't as good, there's something to be sad for Pantheon. it's a really good rides. It's nowhere near as aggressive as Toutatis, but thats fine. Pantheon hits you with much more sustained air time moments such as the banked curve which is as graceful as it fun. The top hat is also untrimmed so you get the full force of the air time compared to its French cousin which deliberately slows you down. It hits the breaks at the end pretty hard which makes me think it could have done more. A really great ride and I just adore the spikes on these rides. They are so. good. Next was Verbolten (RIP Big Bad Wolf). I'm going to pin myself here and say I reckon Verbolten is the better ride. It's just so much fun, full of force and really good moments. The sudden drop isn't as seamless as Thirteen but these drops are so punchy and such great moments that I'll forgive it. The iconic drop isn't as great as the rest of the ride funnily enough, Big Bad Wolf wins here. Really enjoyed this ride, at this point I was starting to believe that BGW might have one of the finest ride line ups out there. Next was Alpengeist, one of those rides that is pretty well known for its stunning first drop and not a lot else. I was hyped for Alpengeist I can safely say that it delivered in every aspect. The lift and first hill are absolutely humungous but thats not all. I love how the lift hill slows down towards the top, a trim right on the pre drop even tries to shave some speed from the train but it's not enough. The speed and sheer force as you drop down the valley is one of my favourite drops ever. It's just incredible. You rise into an Immelmann before diving down into a vertical loop. These are so forceful, not much more to add. You speed down into a cobra roll which just feels massive and its properly intense as well as you jerk through the snake head. The ride then takes a breather as it comes out of the valley and to a mid course. this shaves a lot of speed out of the train which is a shame but I think after the insanity of the previous parts of the ride, this might be a sigh of relief. A mid tier zero g followed by a really good corkscrew finish off the ride. This was, I'd say, my favourite ride of the trip and is definitely a top ten contender. In coaster circles we talk about how Nemesis and Black Mamba use the ground whilst American rides don't really. Alpengeist is like the best of both worlds as its uses the landscape to create this incredible rollercoaster. By this point I was full of energy. The last three rollercoasters had been superb and the next was a GCI woody. This reminded me of the Wicker Man except it had zero story or theming, no centrepiece. It was just a french themed wooden rollercoaster on a hill. It also ended up being my 400th rollercoaster credit. It was a fine enough ride but not my favourite GCI. We next ended up at Griffin. I love this ride. It's just stupidly big. I know Valravn is bigger but lord, Griffin just has that fear factor. I think this ride is excellent. Like Sheikra, I think it gets slightly overlooked as just a one hit wonder but I think these rides hit like no other, especially with the older style restraint system. This has such a hit of air time, my favourite weirdly being the jump into the water pool. By this point, I was really into this park. It has a really gorgeous look to it and the rides are top notch. We took a little walk to find Loch Ness Monster and ended up at the very bottom of the valley. I was blown away by this area with three of the most iconic parts of their big rides, all next to each other. Once we ended up on the other side, we got into Loch Ness. This did hurt a lot more then your average Arrow but its such an historic ride, it deserves its place. The helix in the dark was my favourite part of the ride. With all the major rollercoasters completed we took some time to enjoy this park. Whether it was the food which was excellent, the 50 cent beer or the fantastic rides, this park was a real highlight. On day two, the rain did not hold off and as a result both Apollos Chariot and Pantheon was closed all day. Everything else though, completely walk on with what felt like less than 1000 people on site. The park ultimately closed at 4PM (it was originally 9PM when we first booked) so clearly the weather kept people away. But nonetheless we had a great second day and would recommend this park to anyone. It's world class.
  26. Iron Gwazi - a review

    Matt N and one other reacted to Martin Doyle for a blog entry

    2 points
    Iron Gwazi- A review Well its been a long time since I did my Zadra review on this page. So what better way to make a return than with a review for yet another RMC hyper hybrid with Iron Gwazi?? Intro. So Gwazi originally opened in 1999 at Busch Gardens Tampa as a GCI dueling wooden coaster. During its opening few years it was quite well liked and proved somewhat popular with park goers until later on in its life it became notorious for offering a rough and unpleasant experience. Full disclosure, the originally Gwazi was actually my outright most hated coaster out of all the ones I have ridden. I found it completely unbearable to ride and just unspeakably rough to the point I was begging for a ride on Furius Baco. So as you could imagine, when RMC made their rise to prominence in the coaster community I was very much one of those hoping to the heavens that Gwazi would be getting the world famous conversion. Sure enough, in 2015 Gwazi finally shut for the last time and instantly the coaster community leaped on the rumours of RMC finally coming to town. Years went by with no activity on Gwazi and then finally in 2019, Iron Gwazi was announced by Busch Gardens. On opening it would become the fastest hybrid with a speed of 76MPH,steepest with a 91 degree drop and would tie with Zadra for the tallest at a height of 206 foot. Originally booked for a 2020 opening, Iron Gwazi would be delayed due to the covid 19 pandemic which saw the entire Busch/Seaworld chain postpone all their new coaster additions across their parks back to 2021. In the midst of all this, reports stated that Busch still owed 9 million dollars to RMC for the construction of Iron Gwazi. So this further delayed the rides opening allegedly. Following a further delay, Iron Gwazi finally opened in the spring of 2022. It would open to rave reviews with many considering it the greatest coaster on the planet and the coaster to topple Steel Vengeance for RMCs finest work. So now I shall give my own thoughts on Iron Gwazi. First Impressions First impressions of Iron Gwazi are impressive. It is located right at the front of the park and as such is the first coaster you encounter on entering Busch Gardens. The large lift structure and drop making for one hell of a spectacle in front of you. For me personally it was a nice bonus to NOT have to trek right to the back of the park like you would have to do with Steel Vengeance and even more so with Zadra!! On walking to the plaza area of Iron Gwazi, you are greeted to the massive purple tracked hybrid with its station building which maintains the same aesthetic of the original coaster in a nice tribute whilst also having the rides signature wave turn over station as a centre piece element for those joining the queue. All in all, Iron Gwazi makes for a good and dominating first impression Queuing experiences and operations The good news, Iron Gwazi will not make you walk for 7-8 minutes to reach the front of the queue line like its polish cousin Zadra does. The bad news?? Iron Gwazi utilises a “stereotypical American amusement park queue" of many switch backs that take you from the lower level of the station building, up a ramp which offers nice views of the prelift and lift hill before reaching the station which features more switch backs which slalom towards the airgates to board the ride. So Iron Gwazi has far from the most exciting queue design in the world. However, on reaching the station, the back of the station offers some wonderful views of the coaster in action for you to take in as you await your ride. One positive with the queue is the audio sountrack present. Iron Gwazi utilises a zoned audio system with three soundtracks playing that get more ominous the closer you get to riding. A very nice touch. Iron Gwazi also utilises a paid locker policy for any bags. You WILL need to put bags in the locker and this is quite strictly enforced. For those with smaller items however, Iron Gwazi features zipper pouches under your seat on the train. Now, my negatives of Iron Gwazi are very limited. However one MEGA peeve I had with Iron Gwazi across both days I had at Busch Gardens was the operations. Now anyone who is familar with riding an RMC and have ridden either Zadra or Untamed will be familiar with the loading procedure of the rider puts JUST the seatbelt on and then the ride op does the bar. Well Iron Gwazi is an exception to the rule and allows the rider to do both. Sounds great right??. Wrong!! Once the rider puts his seatbelt on, they are made to await a recorded announcement to place the bar down. This announcement comes AFTER the staff have checked the seatbelt and to top it off, by the time the announcement comes, the previously dispatched train has already concluded its ride and is now sat in the breaks. So in other words, the previous train has navigated the whole layout before the current loading train has even had the bars put down. So dispatches very regularly hit the 5 minute mark. So all in all, the operations on Iron Gwazi was pretty diabolical The ride experience So on boarding the wonderful looking crocodile themed train with its familiar RMC restraints with the lapbar and shinguard which may or may not cause discomfort depending on the body time (RMC restraints don’t seem to agree with larger riders whatsoever), you are dispatched out the station with dispatch audio blasting out to accompany the train out the station. Turning round to the left, the train swoops down a small hop which may catch riders towards the back offguard before heading up the 206 foot lift hill The views from this lift are fantastic with riders able to see both out to the city of Tampa and across the park. As the train hits the top, it will slow down a little to build up some additional suspense before plummeting down the 91 degree drop which yes is the steepest on an RMC hybrid. This drop is sensational. Absolutely sensational!! If you are at the front you will get a nice moment of just hanging there before quickly building up speed and if you are at the back, you are absolutely pulled up and out of your seat. Now one difference the drop on Iron Gwazi has compared to Zadra and Steel Vengeance is that the drop banks out to the right a little towards the bottom of the drop whereas the other two come straight out. The twist at the bottom will slam riders back into their seat with some pretty strong positive G force whereas the straight out exit on the other two allows the rider to be out their seat for longer. So which drop is better will be down to your own preference but for me, the mixture of force on this drop and how it suddenly goes from negative to positive G force coupled with a pretty darn good headchopper towards the bottom with the support beams means Iron Gwazi has my favourite drop on an RMC. On exiting the drop, the train flies up into the rides outerbank turn. Comparions with the outerbank on Steel Vengeance are inevitable here. Now, whilst I personally prefer the Steel Vengeance outerbank, the violent side to side action you get on this one can not be sniffed at and it is a very good moment of airtime offered in both front and back rows. On exiting the outerbank the train goes through another moment of strong positive G force before heading up into the rides signature element and what I personally regard as the best inversion on the planet (sorry Velocicoaster and the Mosasaurus roll!!), the death roll!! The death roll is absolute amazing. With you leaning one way, the death roll whips you VERY STRONGLY in the other direction down a barrel roll drop which is both disorientating and incredibly violent. If you are in the back row, you are really going to get whipped through this violently it is simply the best inversion I have encountered. Following the death roll, the ride goes into its “second" inversion which is a cutback/overbanked turn (whichever you want to call it) which again offers a nice moment of airtime on the exit of the element as the train is pulled down towards ground level. This is one of the three advertised inversions that RMC and busch say the ride features. It is very much another inclined loop on the swarm style ones in regards to if you do or do not consider it an actual inversion. Nonetheless another good element before the train whizzes from this into another great element which is the wave turn over the station. This wave turn is manys favourite element on the ride and with good reason, the riders are suddenly thrown to the right with some amazingly strong sideways airtime before having yet another cool near miss with the rides lift hill. This is a much better wave turn than the one found on Zadra as its more sustained and allows riders to take it in a little more whereas the Zadra equivalent ends before you can really take it in. Another strong airtime moment follows as does another wave turn in the other direction before the train enters a zero g stall. This zero g stall whilst the least picturesque out of this,Zadra and wildfire is actually my favourite stall on an RMC with how it rides. The train still takes the element quite fast whilst also offering a really nice hangtime moment which personally I found a pretty weird but awesome combination. On exiting the stall, the train navigates a series of very strong airtime pops before taking a turn with yet more good positive G force before finishing with a bang as the train enters arguably its strongest airtime moment as it navigates a final airtime hop through yet another incredible headchopper before slamming into the breaks to conclude your ride on Iron Gwazi. Whilst it would have been nice to end with an inversion like Zadra or Untamed, I still thought this finale was a nice way to cap of the experience. Each airtime moment delivered with each getting stronger before the final one which was incredibly strong. So your ride on Iron Gwazi has ended. The train will then go past a nice tribute to the original Gwazi with the car fronts hanging on the wall of the shed on the right of the rider. After a long wait due to the ops, you return to the station to offload and go back round again...because why wouldnt you want to ride this incredible coaster as often as possible!? Final thoughts I really don’t think any compliment I can pay Iron Gwazi will do the ride its full justice. It is a pure elite level coaster. It is fast,intense,airtime filled and relentless from start to finish. Every element flows so well from one to the other with each element offering a different sensation from the last. It is most definitely the most violent and intense coaster out of the RMC I have done and yet also manages to be the most rerideable of them. In regards to front row or back row. Honestly?? They are both as good as each other. Where Steel Vengeance is definitely a back row coaster and Zadra is a front row coaster, Iron Gwazi is every bit as amazing regardless of front or back. The front row offers the greater sensations of speed and intensity where the back offers the more whippier and stronger airtime experience. Iron Gwazi offers front and back seperate queues so it is easy to get your desired row if you are willing to wait longer and I definitely recommend trying both. The use of headchoppers and near misses on this ride also massively add to the experience. It is simply one thing that RMC have perfected in their coaster designs. The drop and wave turn offer arguably the best headchoppers on the ride and when you have hands up, you do genuinely feel you are inches away from smashing them off the supports. This coupled with the rides ferocious 76mph speeds really does make for some incredible moments. Even though the drop to break duration is around 45 seconds, Iron Gwazi by no means feels short when you ride it. A lot of shorter duration coasters can somewhat leave you feeling short changed when you hit the breaks. Iron Gwazi is certainly not one of those coasters. You very much do feel you have got great value out of the coaster when it concludes. There are two big questions that often associate with Iron Gwazi. Is it the best RMC and is it the best coaster in Florida?? For as great as Iron Gwazi is, the answer to both is no. Velocicoaster for the sheer package offered with that to go with the already immense coaster means I lean more towards Velocicoaster for Floridas finest. That being said, Iron Gwazi joins Velocicoaster and to a certain extent Mako at seaworld in making a trio of elite coasters to be found on any Florida outing Now in regards to best RMC, the sheer length and amount of airtime found on Steel Vengeance still means that remains my top coaster. However, Iron Gwazi compares VERY favourably against the similar Zadra. Does Zadra have a better drop than Iron Gwazi? – No Is Zadra more intense than Iron Gwazi? – no Does Zadra have better airtime? – no Are the inversions on Zadra better? – no Is the wave turn better on Zadra? – no So all of these means that to me whilst Zadra is also an amazing coaster, it is completely outgunned by Iron Gwazi. That being said, all three of the RMC hyper hybrids offer an amazing ride and despite all having similar height and speeds, excel in their own area. Steel Vengeance brings the airtime and length, Zadra brings the speed and pace and Iron Gwazi brings the intensity and variety. They are amazing coasters and no matter which one you prefer, the others will also amaze. So awful operations aside, Iron Gwazi definitely lives up to its hype and is an absolute must with any visit to Florida!! It takes its place as my third favourite coaster behind Steel Vengeance and Velocicoaster and will likely be a top three for a long long time!! 10/10
  27. B&M. A 50th cred run down.

    Matt N and one other reacted to Mark9 for a blog entry

    2 points
    Good morning. With Monster becoming my 351th rollercoaster credit it also has the distinction of being my 50th B&M in total. And as a celebration of my absolutely, 100% favourite rollercoaster manufacturer ever, this blog will be relatively brief and a look through the 50. 1. Nemesis Inferno - 2003. Ah Inferno. Not the bang start but as a ride this has got so much better over the last two decades. Great solid ride. 2. Nemesis -2004. My favourite rollercoaster, one of the best B&M's ever built, in fact just one of the best rides ever constructed. Renewal secures its future for years to come. 3. Oblivion - 2004. One hit pony but it is a great hit. Ironically, one of the best dive machines out there despite the advances the ride type has made. 4. Galatica - 2004. This is okay. One of the weakest in Europe and other of its type are far superior. 5. Silver Star - 2006. A real grower, I wasn't initially a fan but now I find this a really solid crowd pleaser. Capacity and Efficiency to die for. 6. Black Mamba - 2006. I really like Mamba. It does have a weak finale but the theming and excellent makes this a stand out inverter for me. 7. Superman de Acero - 2007. For a long time this was one of my top five rollercoasters. I really like the long layout and darting off into the fields of Spain is actually better then it sounds. 8. Batman la Fuga - 2007. Not the biggest fan of this version. Just a bit meh and its theming doesn't extend beyond the queue and station. 9. Manta - 2011. Wonderful ride, very intense. I love a pretzel roll, give me more. 10. Kraken - 2011. This has grown on me since my initial ride. It's new colour scheme is a bit jerk but nonetheless, a great example of the flourless ride type. 11. The Incredible Hulk - 2011. The refresh has worked wonders and this is a fantastically intense and brutal Sit-down. Really great. 12. Fire Dragon - 2011 (RIP). The better of the two and I was fortunate enough to ride them when they duelled. Much missed. 13. Ice Dragon - 2011 (RIP). I hate JK Rowling. The loss of these two is enough to hate Universal actually. 14. Katun - 2011. An excellent example of an American style B&M but in the hot Italian sun. Fantastic ride and full of force. 15. Raptor (Gardaland) - 2011. A really nice low to the ground wing rider. Love how B&M nailed the concept with their first attempt. 16. The Swarm - 2012. I love the Swarm and the one I've ridden the most. A little short but has aged wonderfully with a very intense helix. 17. Oz'Iris - 2012. Excellent. Near perfection. Varied, unique and different layout and an absolutely perfect zero g roll. Beautiful theming. Three trains What's not to love? 18. Dragon Khan - 2012. An iconic ride. I think this could do with a retracking as legend has it its starting to show its age. Very aggressive ride. 19. Shambhala - 2012. The TPW famous ride, I remember loving this and its fun layout. I'm not PA's biggest fan but this ride alone would attract me back. 20. SheiKra - 2012. Never understood the dislike for this. I really love the absurdly big look of the ride and have always enjoyed it. 21. Kumba - 2012. Retrack please. It rode amazingly but wasn't great when I went in 2017. Absolutely iconic. 22. Montu - 2012. Really not a fan. After the great start, it just meanders around at the end not doing anything particularly special. Batwing is over-rated. 23. Dæmonen - 2013. Very cute. Yeah it's not substantial but at such a short queue and in such a beautiful location its hard to dislike this ride. 24. Medusa (Discovery Kingdom) - 2014. I really liked this car park coaster. Lovely and unique inversions and pretty forceful. Worth going to DK for. 25. Tatsu - 2014. Fantastic ride. It works so well flying above the hills of Magic Mountain and its strange layout really is unique and inspired. 26. Riddlers Revenge - 2014. Another fantastic, long B&M. Unique in one of the last stand ups out there. Really enjoyed it despite the crippling capacity. 27. Batman The Ride - 2014. Ridden backwards so not a true reflection. This was okay but these things should be done facing forwards. 28. Scream - 2014. Under-rated. American B&M's have an advantage in being very long and forceful. This has had a refresh since my visit so looks great now even if its still a car park. 29. Silver Bullet - 2014. Bit meh. It has some nice moments but its a bit too soft for my liking. Rumour has it that it has got a lot better since I rode. 30. Baron 1898 - 2017. Excellent. One of the best rides out there. The story engages me on every level and I could ride it all day. So much fun. 31. Monster (Walygator) - 2017. American style B&M in a field. Very good as only slightly better then Raptor at CP because it has no mid course break run. 32. Mako - 2017. I didn't think this would be for me but it was actually a lot of fun and a really good hyper. The mid course kills the pacing though. 33. Oblivion: The Black Hole - 2018. I liked this. One of the longer dive machines out there and its got a nice bit of decoration around the drop. 34. Flug der Demon - 2018. One of my favourite wing riders. Really nice use of the landscaping to create a varied and interesting ride. Great air time as well. 35. Krake - 2018. Dull. Almost as basic as Oblivion but without the prototype excuse. I like the Krake monster but thats it. 36. X-Flight - 2018. Wish I'd ridden more, we got a front row on the first ride so it probably wasn't at its fastest. Basically the Swarm but longer and more inversions. 37. Raging Bull - 2018. Very unique. Not surprised no more twister style hypers were made as this is a real odd attraction. 38. Superman Ultimate Flight - 2018. Boring. It has one stand out moment in the pretzel and the rest is just meandering around above the ground. 39. Batman the ride - 2018. The original inverter and absolutely fantastic. You can see why this was cloned so much based on the quality of this version. Hasn't aged at all. 40. Gatekeeper - 2018. I love this ride. Instantly re-rideable and instantly iconic over the entrance of CP. 41. Raptor - 2018. One of the more aggressive rides out there. What it lacks in variety it makes up with its just sheer force and speed. Recommended. 42. Rougarou - 2018. This is just alright. I'm not sure if the flourless really adds anything to a layout based around being stand up. 43. Valravn - 2018. Boring. The vest destroys any air time and in a park full of big drops, it's not really interesting or unique enough to stand up. Rubbish capacity as well. 44. Leviathan - 2018. Great first drop, the rest of it is very much meandering territory. Legend has it Fury 325 does the concept much better. 45. Behemoth - 2018. An absolute classic. Very good ride full of airtime, great setting over the river and a really long ride. The seating doesn't add a whole lot. 46. Valkirya - 2018. Aside from being a longer dive machine, the vest restraint just kills it for me. Why it couldn't have the normal restraints, I don't know. 47. Fenix - 2019. I really like this, its one of the more forceful versions of the wing rider. Great setting as well. 48. Flight Deck - 2022. Interesting getting back on an older B&M. It rides really well despite its age and I hope it finds a new home. 49. Patriot - 2022. Will probably be scrapped. Is now showing its age and it isn't the most inspired of layouts. 50. Monster (Grona) - 2022. I adore this ride. How they managed to fit it in is just magic. The elements are just so odd and you get crazy elements of intensity in some of the oddest places. And therein lies my truth. Here's to the next 50.
  28. 2 points
    Life, the last number of years have been something of a disappointment to many for a number reasons. Mostly Covid. Now having, an outstanding flight voucher following many cancelled trips, an idea came to me. A solo holiday/adventure. After much debate, I decided to return to Copenhagen. Whilst not the cheapest, it’s a city I had liked previously and also felt reasonably safe from what I remembered. The flight from Gatwick was a little bumpy. From the hideously long security queues, boots having no meal deals and what might have been the roughest landing I have experienced to date. Mr fish special. After working my way around the clean efficient M2&M3 (not near Thorpe), the adventure had properly. Urban house was my base for the trip, a rather trendy yet conveniently located hotel literally in the city centre. Very close to Tivoli. Attraction Parks: There are two amusement parks around Copenhagen. Bakken & Tivoli gardens. With both being danish amusement parks and somewhat close, you’d think there would be many similarities. Think again! Bakken/ The oldest amusement park out there. Bakken is a short train journey away via the central station. The park is literally located in the middle of a large park/woods and is surprisingly concealed. You wouldn’t know it was there if you were looking for it! Despite the pretty woods setting, the park isn’t picturesque or interesting in any sort of way. If anything it’s a little characterless, dull and maybe underwhelming. There are a number of rides and attractions in this place, including five roller coasters. One of those was the Rutshebanen (sp), the park’s wooden roller coaster. As past reviews highlight, the ride had a modification to remove the brakeman with new trains. The ride was honestly ok, not great but just ok. The automated braking definitely had an impact on the pacing, being familiar to a go kart race maybe. The tunnel on the other hand was highly interesting with it’s position. Tornado, perhaps one of the park’s bigger draws is an intamin spinning coaster. It literally launches you up the lift hill into what can be described as a crazy bumpy spinning sensation. It is not in anyway a smooth or comfortable experience, but a rough one indeed. The park’s other coasters include Mine Train Ulven. A decent mine train coaster featuring a fun layout. There is also an acceptable wild mouse and ladybird coaster too. So, what else is there besides coasters? Well, they have two random dark rides, a dodgy ghost train and a random Safari shooter ride, was the least terrible of the two. Several flat rides incorporate the place, including a fun polyp ride, those “crazy” spinning rides and one of those axis rides everywhere is getting now. Although it was quite fun. They also have a small yet powerful S&S shot tower, which packs a punch. Also in the queue line it seems, given it tore my jacket! Does this look familiar? They also had a largely enjoyable fun house, featuring an array of effects and a broken piano. Shame it was broken. There was also a flume ride, although I didn’t go on this. So, I managed to complete and wrap up my visit here in less than 90 minutes, including re-rides on 3/5 coasters. On what must be one of my shortest stays at any park. So why didn’t I stay to long? To be honest, Bakken is potentially one of the most bland and generic parks I have been to, nothing comes across as striking. It just doesn’t feel photogenic in any particular way. The place just feels like a large permanent fun fair. And not in a good way. There was just no charm or atmosphere at all. Despite its plus points, it is no doubt towards the bottom-end of parks I’ve visited so far. And you know it’s not a great place, when a part of you is even happy to leave too. Visit for the creds, visit for Tornado. Maybe visit if you want to see new parks and like funfairs. Otherwise, you aren’t missing out on too much here. Stay tuned for my Tivoli review soon.
  29. Seven Rides That Summarise 2020

    Inferno and one other reacted to Matt 236 for a blog entry

    2 points
    This year May not be over yet but it has been one long roller coaster ride and sadly not an enjoyable one other . As this horrible time remains dominated by a never ending pandemic, here’s some rides that may be a reminder and summarisation of how 2020 is going. Hold on tight and remain seated, you are in for a very bumpy ride! 1/ Meanstreak- Cedar Point Tall, long and dominating. The whole presence of this attraction should deliver something great to live up to it’s name. Sadly that is not the case. This coaster uncomfortably drags you along a rough and uncomfortable circuit which proves to become more and more uncomfortable as experience more of the ride. It seems to never end and go on and on without end. You are relieved when you finally get off, but the physical recovery is long and winding. Not to mention the whiplash will still be with you during whatever you decide to ride next. Sadly there is no RMC conversation at the end of this year! 2/ Temple Of The Nighthawk- Phantasialand On a personal level, comparing 2020 to the last few years of my life is a bit like visiting Phantasialand and going from riding Taron and Chiapas to experiencing the park’s infamous indoor coaster, Temple Of The Nighthawk. This coaster takes up a large footprint of what isn’t a massive park, sticks out like a sore thumb and greatly clashes with much of the other amazing offering. It’s a long slow paced attraction taking you on a long and mundane layout through forceless twists and turns in the dark. You don’t know where you are going yet it lacks any sense of any excitement or direction. Not to mention three waves’ I mean lift hills to endure also. Many want this gone and to be ripped out, but that’s unlikely to happen for a while given the building’s mixed usage and complexities. So like many negative things, the Nighthawk is currently here to stay without it’s demise in sight. 3/Most Pinifari Coasters Rough, bumpy,uncomfortable and generally unreliable, the perfect candidate to what is a disappointing year it has been. Yet despite this these coasters are still scattered around countless parks both large and small, with several years yet before they head into the big headache in the sky! 4/ Fairy Tale Castle Liseberg Though it was removed a few years ago, this weird and random attraction epitomises 2020 given how bizarre it has all been. One moment we would see a cardboard Peter Pan fighting a cheap Captain Hook, followed by a fat “trumpesque” like emperor figure. All whilst listening to the “ripped” Droomvlucht music playing. It should be amicably pleasant, but fails this in countless areas leading to something memorable for the wrong reasons perhaps. 5/ Son Of Beast Just like 2020, Son Of Beast had the intention of delivering greatness just from it’s name, however became proned with problems and something of a massive write off, as far as success goes. The Beast should’ve been something spectacular and lived up to its predecessor but it just didn’t. It was painful to pretty much everyone who did it and was met with more positives than negatives when it met it’s demise. This year will be the same bar Rhona sadly continuing. 6/ Saw The Ride- Thorpe Park Saw is a torturous coaster, 2020 is a tortuous year! Likewise they both begin with something of a hopeful prospect but this is ruined to plummeting down hill with a series of jolts, bumps and many moments of discomfort. Sure there was that brief moment of an airtime hill towards the middle, but in general this is followed by more pain and discomfort until it is suddenly over. The headache afterwards lasts even longer. 7/ Hero- Flamingo Land You are seated uncomfortably when you go up the spiral lift. You know you are in for a bad experience when it’s already rough and shaky already. The ride essentially sees you ride through a poorly profiled track and layout whilst locked down in your torture vehicle wishing it to end sooner rather than later. When it’s finally over you will have no intention to talk about your experience ever again! This year hasn’t been fun for sure. What rides make you think of 2020? I don’t own the pictures.
  30. 2 points
    After a boozy evening sailing down the rhine the night before, it was finally time to visit Phantasialand. A park I have heard so much about. Now Phantasialand seems to really draw very different reactions from people, some people think its the best park in the world. Some people think its great with flaws, and then you have those who think it is shockingly over-rated. Anyways, once into the park. Something really made me think, I knew this would be a paragraph-worthy rant, so lets jump in. (for your information, I didn't take many pictures due to time constraints. Tut Mir Leid) The Entrance: When you think of a park entrance, you think of Europa Park's main street, you think of Gatekeeper towering over Cedar Point's gates, you think of Towers Street. Most of these entrances really leave a great first impression. Now, Phantasialand has easily the worst entrance of any major park I have been to. It feels so underwhelming, its next to River Quest and Mystery Castle. And it just looks, kinda amateur. Its just awkward, and really I was questioning whether I was visiting a major theme park. People rave so much about Phantasialand's theming, and sure they have some brilliant themed rides, but they can't even have a half-decent park entrance? It feels like a staff side entrance, never mind the main entrance. I know space is a issue here, but I really think the park should completely reform the entrance at some point if they can. It would really help. Taron So after entering, I couldn't help myself. Taron had a big queue, but I did not care. This was going to my first ride. My only other experience with a blitz-coaster is Maverick, which is my #2. I adore its transitions, its launch, and its laterals. Now Taron seems to be heavily touted as great due to its theming. Though there has been a ever-growing group of people who have labelled it over-rated or slow. Is it the great ride everybody says it is? Yes, in my opinion, yes. Taron is simply not as intense as a coaster like Maverick, but it makes up for it in having brilliant theming and interactions throughout the entire ride. It also has much better restraints. The ride is a spectacle, on ride and off ride, in the front row it is surreal. Now launch wise, I find the first one to be fun, its not too intense but it was more forceful than I was expecting. The second rolling launch is brilliant, it feels like you are being catapulted forward. Now element wise, the ride is basically just a bunch of turns. But if you've ridden Maverick, you know those transitions can be incredibly fun and give pops of sideways airtime. Sadly besides a pop or two from the turns, Taron lacks on the airtime front. It has two hills toward the end, but those are ruined by trims. I rode in the back, the front, and the middle. In all seats the airtime on those hills were pretty non existent. Despite the lack of airtime, Taron is a outstanding coaster. Its long, its well themed, it has a lot of interaction with Klugheim, its fun, and it is re-rideable. I rank it at #2 pushing Maverick down to #3. I ended up getting 4 rides in, which proved hard as Taron is not a reliable coaster! Intamin strike again! Feng Ju Palace I kinda rode this by accident. I didn't know what it was going in. Its a fun madhouse, nowhere near as good as Hex but its fair. Tikal This was fun. Very long cycle, good views. Very fun family drop tower. Colorado Adventure I have ridden my fair share of mine trains. From the original at Over Texas, to Big Thunder Mountain Railroad, to Cedar Creek at Cedar Point. Colorado Adventure blows them all out of the water. It is long, well themed, has a brilliant indoor section, interactions with Chiapas, and is lowkey intense at points. I really wish I was able to ride this more than once, as it was a brilliant family coaster. Oustanding. Crazy Bats (Temple of The Nighthawk) I'll give it some credit. This ride made me laugh, but for all the wrong reasons. The exterior for one looks like a B&Q DIY job, and the queue line has enough black walls to rival The Dungeons. Once you get to the ride, its a meandering boring mess in a black box with darkness to hide the lack of theming. I like long rides, but Crazy Bats just goes on and on. I hope this is the next ride to be axed, as its one of the worst coasters I have ridden. Winjas I only rode one side, I can't remember which one. But they look fairly similar. Winjas is a top tier spinning coaster, its quirky, its weird, and its fun. I love the elevator style lift, I love the tilt track finale, and I love just how weird the ride is. I would say I still prefer Dragon's Fury as its more intense, but Winjas is still a brilliant spinning coaster and a fun supporting coaster in the lineup. Maus au chocolat What a lush dark ride. Maus Au Chocolat is very cutesy, the queue line is adorable in itself, and the smell pods are strong and sweet. The ride itself is akin to the Toy Story Mania, and its a fun experience. But I do think its a smidge too long. I like how Phantasialand have long rides, but in this case it just gets a bit repetitive. But that aside, its a very charming dark ride that is just great fun. I would rank it as one of my favourite dark rides for sure. Raik Raik is a fine Vekoma Boomerang. Honestly its amazing how they fit this in. It has beautiful surroundings, and its a very solid supporting coaster. Mystery Castle So props to Phantasialand. This ride looks very cool. The queue is even more cool. The ride itself is very fun, its a intamin drop tower, though its bounces more like a S&S. I like the theming elements during the ride, though honestly its not as forceful as other Intamin drop towers out there. Though due to it being enclosed, and well themed, its probably one of the better drop towers out there. I only rank Detonator and Hurakan Condor higher. I do wish the cycles were longer though, the ride had no queue and it could of really gone on for longer. Chiapas: Everybody raves about Chiapas. And they have good reason, this is the future of log flumes. The disco room, the backwards section, and the finale are just brilliant. Its a long flume, it has fast lift hills, it really is what log flumes should aspire to be in the future. Overall a brilliant supporting ride, it was a shame it was so cold as I would of gotten more rides in! The theming and interaction with Colorado Adventure is another huge positive. Black Mamba Black Mamba is a very interesting invert. It starts off pretty normal. Drop, loop, zero g roll. But then it has a Jr immelmann. The ride is a very compact invert, and it does a lot of diving into tunnels. The inversions are really the only moments where the ride pops up above ground level. Its really cool! I found the ride to be much better later in the day, in the back row it is very whippy! I also love the finale, I know a lot of people find it slow. But I like the constant turning in and out of tunnels. Its very disorientating. The break run is also very cool, being in utter darkness. Overall Black Mamba is a ride that I still am working out where I rank it, I think I prefer it over Inferno, Raptor, and Batman. Though I'm still deciding about if I prefer it over Nemesis. In the end I got 4 rides on it all on different rows. The back row was my favourite. Overall I liked Black Mamba much more than I was expecting. I feel it gets a bit overshadowed by Taron now, but by itself its a very unique and fun invert. Shows: So during my day I saw the parks Ice Show. This show was fun, had a lot of fun elements to it. Though it certainly is on a lot smaller scale than the Ice Show at Europa Park. It definitely reflects how Phantasialand is a lot more of a smaller and intimate park. Food: I had one meal here, it was wurst and fries. And honestly I don't think I can judge the food off this one meal, but it was good. It wasn't anything mindblowing or amazing, but it was fine. And I'm sure there is more unique and interesting options in the park, and if I came back I might have a more fully-formed opinion. Operations: Phantasialand had mostly good operations on my visit. Taron had good dispatches, Black Mamba had good dispatches, and most of the other coasters were pretty fast. My main gripe with the park had to be 1 train operations on Black Mamba for the second half of the day. I know the queue wasn't very long, but it just felt a bit annoying. Especially compared to the consistent operations down in Europa Park. Even when its quiet. I would say the park has probably the third best operations I've seen. Behind Cedar Point and Europa, certainly one of the better parks, but not quite the best. Rides were also very reliable, the only rides that had downtime was Taron and Raik. Overall I found the downtime to be minimal, which is a positive. Staff were very polite and efficient, overall I was very impressed. Covid: Phantasialand really is a difficult park for social distancing. It is small, has tight pathways, ect. So with that social distancing was a bit impossible at points. Though masks were worn at basically all times by everyone. And the park did a good job of enforcing the masks. Final Thoughts: Phantasialand is a great park. I really enjoyed it. Though I don't think its a perfect park whatsoever. I feel the newer areas/rides are really the standouts here, Chiapas, Chocolat, Klugheim. Though some of the older rides like Temple Of The CrapHawk and China really show the more dated part of the park. I also found the park to not be the prettiest to be honest either. Most areas are well themed, but its not quite scenic and full of flowers like Europa Park for example. The theming is brilliant, but most areas of the park aren't really as serene or quite as magical as Europa. Klugheim is very close though, and the way the Taron dives in and around the area is absolutely amazing. I would probably rank Phantasialand as my #3 park. Though once F.L.Y opens and Crazy Bats is bulldozed, then I could see it easily jumping to #2. I don't believe it can overtake Europa Park though. Phantasialand is brilliant, though the sheer size and scale of Europa Park really can't be beaten. Though Phantasialand definitely packs a lot of greatness into a fairly modest sized park, and for that, you have to admit it kicks a lot of ass.
  31. And Day 5 brings an end to the trip, where we spend a few hours at Dennlys Parc, which is about an hour from Calais... Covid MeasuresFace coverings on rides if you're over the age of 11. Some queues had social distancing markers I think, and people kept at a sensible enough distance. The visit was the day after face coverings has become compulsory in shops again across the whole of France, so I expect that the idea of social distancing might have been on people's minds a bit if it was pushed a lot by the media. A long meandering drive meant we arrived to the park about quarter past 10, and their first (smaller) car park was approaching full-ness, and a couple of coaches of young school kids were entering the park. A little bit of a worrying start, but it turned out not to matter as the park was pretty quiet all day, with basically no queues.First stop of the day was Nitro, a Mobius loop coaster where you do both sides in one ride. It's an okay ride, the concept of course being quite novel, especially with a hint of duelling (though I wish it was timed so that cars went over the air time hill at the same time). However, there's a really nasty turn half way through the 'left side' of circuit, which gave a really uncomfortable lateral jerk. Was not a fan. Plus there was little leg room in the front row of the car, making it a bit uncomfortable.We rode it later in the day too, so it's not horrendous, but that was more out of 'needing to drag a bit more out of the park' than really wanting to reride. We did some of their family rides, including their new-for-2020 ride which was a pedal sky car ride called Xotic. It wasn't a very exotic experience tbh. Next stop was a ride on their figure 8 spinner for the +1 (made by a company called Gesotto, who I'd never heard of before - another one for the manufacturer count I guess!). All that led upto a ride on Furio, their Soquet coaster which was by 200th cred. Boom, achievement unlocked right - I'm slightly less basic now...I remember being a younger, very basic goon sitting on 20 creds thinking how cool it would be one day to have 200 creds; a 'bucket list' sort of thing. So it was nice to hit it, feels a bit more substantial than any other milestone I'll probably hit (unless I magic myself to 1000 one day).. I even made a terrible sign and felt like a pillock getting my photo taken. Never again.Furio itself was a bit meh. Not the good level of wacky that some Soquets are. Looks nice though with the treesWith creds done, it was just a case of ticking off rides. One intriguing ride was Squadron 33, which is a mix of an Enterprise and Gerstlauer Sky Fly..As I've said, I hate spinning rides, but I'm also a sucker for doing something a little different and unique (most of the time), and I don't usually mind Sky Flys (though I hate Enterprises..), so I gave it a go. But damn did I regret it. I was able to rotate myself at points - I think! - but the double spinning motion really hit me. It was much more difficult to judge when you'd be upside down. However, you can get some really cool 'drops' if you time your rotations right.Definitely not my cup of tea, but a really solid and different ride in fairness! After recovering and doing gentler rides, we'd managed to squeeze to just past midday, so had lunch at the restaurant near the front of the park. They had "tacos" on the menu, with a variety of fillings (Mexican, doner, vegetarian, etc). I ordered a Mexican taco, and was somewhat disappointed to find that their version of a 'taco' is in fact a panini... Still, was alright for price.It turns out that after lunch I didn't bother taking any more photos, which probably says something about my feelings about the place. The afternoon was spent doing some of their other family rides on the side of the park that doesn't have creds and a couple of rerides. A particular highlight was their water boat ride, where you drive your own dingy around what's effectively a pool, which also has a water gun attached. You get a solid 3 minute cycle to just squirt people, including helpless people in the queue, and bump around. Pure, simple fun - but also very wet! And, in fact their rapids ride was decent as well - also very well, and actually built by, you guessed it, Soquet.. Oh that random French company, you're full of surprises. I lied, I took one photo after lunch...of this pistachio ice cream I had. It was tasty. So enjoy this final photo...The park also had a 'sitting on a rocking chair with a gun in front of a screen and shoot things' attraction, behind their spinner, but it was closed all day. No sign explaining why and nothing on the website, so not sure if because of Covid or if it's just buggered.We managed to drag the day out till just after 2pm, before ultimately deciding to move on. With no creds or nothing of particular fun en route between the park and Calais, where out half 7 ferry would eventually await us, we decided to divert to Cité Europe, the large shopping centre by the channel tunnel terminal, to kill a couple of hours before a stress-free journey home.Final Dennlys thoughts: My trips have a habit of sticking on a smaller park after visiting great parks to end it (my first major European trip saw me end with a visit Bobbejaanland after multiple days after Efteling and Phantasialand, for example). Unsurprisingly, Dennlys felt rather flat after an incredible day at Asterix. The park is nice and has a few cool rides for a family group, but felt a little weak compared to some of the other smaller parks from the trip.And so that's that - thanks for reading!
  32. With the 'new normal' in full swing and parks open again, I'd been itching for a European trip again. With my Heide/Hansa trip back in April cancelled, and my June Europa trip delayed before I booked, the Covid situation had dented some big plans for new parks for me.However, wanting to remain cautious, I didn't want to swing into big parks, and risk not visiting them in case something happened (having to self-isolate, a park randomly closing, etc). So something I bit smaller was needed. Back in 2017, I visited Bagatelle, and really enjoyed their two Soquet creds - Gaz Express (as I mentioned about here)and Spirale des Dunes, and had joked with my housemates in the past of doing a trip to hunt out more of their creds. And lo and behold, this trip was born!A few smaller French parks could be ticked off, boosting my cred count, and also a first visit to Parc Asterix, just to add some real quality to the trip too. And, if all worked out perfectly, I would end the trip on exactly 200 creds, becoming slightly less basic in the process.Keeping the costs down meant we stayed at Premier Class hotels whilst in France, and anyone who's visited one will know they're certainly not premiere in class (we fortunately knew that in advance)..More on that later though!Day 0We travelled over to Calais Thursday afternoon by ferry with P&O, which was sadly delayed by a couple of hours. As for their Covid measures, it was pretty simple: wear a mask on the ferry at all times (except if eating/drinking), and keep 2m distance from everyone. Keeping the distance was easy as the ferry was quiet, and I wore a mask all the time - little warm, but no issue. Lots of people did end up taking their masks off, but given how quiet it was, I wasn't surprised. To encourage social distancing, each table in the main seating area only had 1 seat, which made no sense when a group wanted to sit together...We arrived at our first Premiere Class, where we had upgraded to a room which gave us breakfast and a sea view for only a couple of Euros extra. We were intrigued, but the sea view was, well... A little lacking to say the least!Coincidentally, each Premiere Class we stayed at had a Buffalo Grill restaurant very nearby. An American-esque BBQ style place, we decided that Day 0 would be the perfect time to try it out, and it was pretty good! On the pricier side for a budget trip, but decent food, including amazing Mozzarella sticks with BBQ sauce!Day 1 - Parc du BocasseUnsure of how Covid measures would affect park capacities and throughputs, we decided to give each park a day, and then do other stuff in the afternoon/evening if time allowed (spoilers: we regularly left parks early!). Parc du Bocasse was park number 1, we arrived a little before 10, with rides opening at half 10.Covid MeasuresThe park had a variety of signs which said whether a ride/queue/building required masks or simply recommended them. The queues had social distancing markers, and there were hand sanitising points before going on a ride, and sometimes afterwards. There was no social distancing on rides. Masks weren't required in the park's walkways. Their 4D cinema was closed, but everything else remained open.Social distancing was largely respected in queue lines which was nice. I wore my mask everywhere except on water rides (where we always were in our own group anyway). A quick bag check and we were in, and wandered to the back of the park towards their pirate area.We ticked off the kiddie cred and some of the flats, along with their shooting ride - Pirate's Plunder. It's the first time I've done one of these types: where you are on a seat which tilts and moves and fire at a stationary screen. I quite enjoyed it, and liked the competitive nature it had throughout. We did it later in the day, and sadly it didn't cope when the room was almost full, with none of our guns registering properly.We worked through the park, ticking off their other family cred, and came up to arguably their major cred - Fort d'Odin, their Soquet. The ride looked fun from its rcdb entry, and it had been rethemed last year. However, I wasn't prepared for how extensive the retheme was: My photos don't do it enough justice - but it feels completely different compared to the rcdb photos!It was a fun ride. Whilst nothing special of course, it at least gave us some reassurance we hadn't planned a trip based entirely around a manufacturer which makes terrible rides, bar two at some random small park!We continued, doing their dark ride Apiland, which has a ton of animatronics, but goes on way too long, before arriving back to the front of the park, which is a Dinosaur / Jurassic themed land. I think a few years ago this was pretty unthemed and had a 'plonked in a car park' feel, but looks a lot better now. We did their Spinning Wild Mouse, which was vile due to us distributing the weight badly (I'm really not a fan of spinning). We then moved to their log flume, which is also a Soquet, Splash-o-Saure. It features a backwards section and a vertical lift, and some nice theming. It was the right level of wet too. Little on the short side, but really enjoyed it to be honest. This took us up the lunch time, and aside from the park's fountain show, which first showed at 2pm, we had done the park. After a spot of food and some rerides, we milled around and eventually queued up for Symphonie Aquatique, which was surprisingly hosted indoors. The show was about 10-15mins long, and featured a stage with some fountains which were just going off pretty consistently, whilst some lasers and music played. The concept is cool, but it misses the mark with the fountains being boring, and all the seats being on the same level, so being at the back meant we saw little.After milling around a bit more and a couple more re-rides, we called it a day just after 3pm. Parc du Bocasse was a surprisingly nice park, with some decent theming and a nice little selection of rides. It always seems like they're preparing to expand, with work going on next to their log flume. It'll be interesting to see what they do next!One annoying thing though - bugs! There were a ton around the park. I don't know what they were; tiny little fly-like things? I guess it's because of the park's location, but it was a little bit annoying after a while, especially since the colour of my shorts seemed to really attract them!We then headed into Rouen, which was en route to our next hotel. We popped into a Laser Quest, and the three of us played a game - just us three! Their Covid measures meant we still had to wear masks inside. And let's just say, if I can wear a mask for 20 minutes whilst running around indoors playing Laser Quest, I don't see why any normal person can't wear one!Our next Premiere Class would be our base for two nights, and didn't promise a sea view, being far away from the sea and all that, so we weren't disappointed. Fortunately there were lots of restaurants and shops nearby which meant we had plenty of options to keep ourselves entertained for the evening, before turning in for the night.Coming to a blog post near you: Day 2 - Festyland, and a surprise cred... --- Which, in fact, is right here!! Day 2 - Festyland...A quick mention of their Covid measures. There were social distancing markers in queue lines and a few signs about wearing masks.There didn't seem to be as many people wearing masks and social distancing in queue lines wasn't the best, but equally not the worst. Many of the operators at rides had unlabelled bottles of liquid, which they would spray onto your hands before going on rides. I can only hope it was hand sanitiser! Though I'm sure I could start a conspiracy theory somewhere on the internet saying it's some mind control liquid to stop us thinking about 5G or something....Anyways, onto the park. We arrived shortly after opening and headed straight to the back of the park, where the first of two Soquets awaited, 1066... The building looks cool, but the signage leaves a little to be desired!Unlike other Soquets, this ran two short trains, which was a little bit of a surprise. It's also nicely situated on the edge of the park towards a field, meaning it could make use of the terrain a bit more. The ride was a walk on so I went straight to the back for my first ride. And damn, this little cred packed a bit of a punch. Coming off the drop gave some solid ejector. The ride then turns around a bit before going into a helix which gave some really nice laterals. An airtime hill with a kicker wheel followed, which sadly meant not much airtime. Another helix and a jump up into the station followed, which again gave some nice laterals. So all in all, a really neat cred. It was the right level and mix of weird and fun that I had expected. The area still had no one else around, which meant another lap followed, with me heading to the front. The drop wasn't as good, but the laterals and side to side movement were still solid.Sticking to the back of the park, the next port of call was Kaskade, the park's rapids. It very much has a budget River Quest feel, with an elevator lift and intimidating (in context of the park) look. The drop lead to some of the craziest spinning I've ever had on a water ride, and the final splash gets you a good level of wet too. A solid ride, and a nice little gem in the park. We moved over to the park's other cred, Drakkar Express. This is nothing more than a +1, but features a drop halfway through the layout where you somehow manage to slow down rather than speed up I swear. Oh Soquet... The park have a really neat, large and well themed Viking land, which features a few rides, including an Air Race-like ride, Rocking Tug and more. We ticked off these rides, as well as their standard dingy slide and drop tower rides, before a re-ride on 1066. Fun fact: I did get the standard photo of me holding this, etc. BUT this was shortly after Kaskade, and so I had a huge wet patch down half my body, which looked like a massive sweat mark, and so will never see the light of day...It was now midday and the park was filling up a fair bit (Kaskade had a full queue, which probably would have taken a good 30+minutes given the lack of boats). We did a ride on their bumper boats, which we didn't think adults would be allowed on, but they didn't seem to mind. One of our group fell into the water whilst getting out, much to the enjoyment of everyone in the queue!So after barely two hours, we called it a day at Festyland. It's a cute little park with some surprisingly well themed parts, and 1066 is a solid ride. But ultimately, it isn't much more than a stop on a cred run for us.Anticipating that this could well happen, we had made contingency plans the night prior, and thanks to leaflets at our hotel and coast2coaster, we found a couple of Alpine coasters near-ish to the park. Both were about a 40 minutes drive away, and 40 minutes away from each other. We ultimately opted to do just one, and so of we headed to the...Normandie-LugeLocated in the valley of an old Viaduct designed in 1887 by Gustave Eiffel, this was a complex of activities. The Viaduc de la Souleuvre is the name of the wider, free-to-enter, complex, and has activities such as bungee jumping, giant swings and zip lining from the top of the viaduct, as well as the cred, a high ropes course and other things. Unsurprisingly the likes of bungee jumping were very expensive (149€!!), but the cred was just 4€..much more reasonable. After eating at the onsite restaurant, which was fantastic and well priced, we hit up the Luge, as they like to call the cred specifically. No need to wear masks, but you have to clean your hands before, as well as the 'car' being cleaned as well. The layout makes excellent use of the terrain, and features some decent sweeping turns and banked moments, as well as some pops of airtime. Fortunately was able to go full speed all the way down, and the ending was a particular highlight! The ending You can also buy a photo for 2€. Since it captured the exact moment a fly decided to try and get in my mouth, I couldn't refuse...After a little bit of milling around and watching people bungee jump, we moved on. Not a place I'd ever return to (as awesome as it would be to jump from a viaduct, I can't justify paying seven times what I paid for my bungee jump a few years back...even if it was off a crane in a pub car park). But I certainly would recommend heading down there for the alpine cred if you're nearby! We left and headed to the commune of Deauville by the sea, which was only 15 or so minutes away from our hotel. It's a seaside place, but our only reason for going there was to play some mini golf, which seemed to be the only one anywhere vaguely nearby. It was a very open circuit, but had some decent courses. And that concludes Day 2. We eventually got back to our hotel at about 7 (how we dragged out an entire from Festyland, an alpine cred and mini golf I'm still not quiet sure..), before food and sleep.Day 3 to come in a new blog entry very soon, featuring the somewhat controversial Parc Saint Paul, and an unplanned park (or rather, an unplanned garden)...
  33. Some love it, others love to hate it. That’s Thorpe Park! Home to numerous attractions, some are delightful, others are worse than that Hunchback Of Notre Dame sequel and a few are just alright. Here’s my honest and “potentially” spoiler inducing opinions on the Island’s current offering. 27/ Wet Wet Wet Literally says what it does on the tin. You go down a slide and then get wet, wet, wet. Mind blown, who would’ve thought it! Next you’ll tell me it’s only intended for kids. Oh wait, it is. Pros/ It’s existence Cons/ It’s not for adults. Sorry Martin! 26/ Amity Beach Who needs Brighton when there’s a whole beach to explore on here. If you ignore the ageing rock-work and everything behind, it feels like being at the sea side minus the good parts. Forgot the kids? Keep walking! Pros/ It’s flat settlement gives you a view of the better attractions when you enter the park Cons/ Serves no purpose for the majority of park goers 25/ Lumber Jump “He’s a lumber jump and he’s ok, he sleeps all night and he works all day!” Ok, I’ll cut to the chase, I haven’t actually ridden this and it had to go somewhere, so here it is! Yay, mini drop towers! Pros/ Ideal if you are a kid or hate large rides! Cons/ Somewhat out of place and largely overlooked by adults, unless your a donut! 24/ Derren Brown’s Ghost Train Rise Of The Demon One of the thins once largely talked about was how Thorpe was lacking a proper dark ride/experience attraction. Sadly this wasn’t the ride that would resolve this. Don’t get me wrong, there are some cool features such as the floating carriage and added finale. However a lot of the attraction is purely a tonne of ideas executed in the wrong way, temperamental and already dated technology plus one of the most bland and tedious attractions to queue for! Not to mention it’s budget, resources and evidential failure have prevented Thorpe getting any noticeable investment until the end of time! I’m usually someone who loves dark ride type attractions, but not this. Such a shame one of the best themed shops was paired with one of the worst rides. Plus given the state of things, I can’t really see this surviving much longer, if it hasn’t already received it’s death certificate. Darn I miss Wicked Witches Haunt! Pros/ It keeps you out of the rain and has a shop themed almost as good as the Disney store Cons/ Almost everything, making it the biggest failure in theme park history since Disneyland’s Rocket Rods but actually much worse in the long run! 23/ Timber Tug Rockin Tugs are remarkably popular and pleasantly themed in some parks. Sadly this isn’t one of them and sits as a reminder questioning most of the park’s choices in recent years! Pros/ It’s better than Derren Brown’s Ghost Train (for what it’s trying to be) Cons/ The ride looks like it came from a sea life attraction and was shoehorned into whatever space was physically available. Oh wait! 22/ Storm Surge This ride seems to have a cult of hatred from enthusiasts. It’s literally located slap bang in the middle of the park, looks worse than Staines on a Friday night and spends most of the ride soaking your feet like some strange paddling pool. Still theres some positives. It’s fun for groups , gives you decent views whilst you slowly ascend with a foot massage amongst a short part of the ride actually being enjoyable. Pros/ It’s the nearest I might ever get to Florida Cons/ If I wanted to get my feet wet I’d jump in a puddle! 21/ Depth Charge Many Thorpe classics from the pre-Tussauds/Merlin eras have bitten the dust over the years. Depth Charge since however long has managed to the bullet. It’s lengthy queues, low throughput and short duration don’t put this high on many lists. Even the staff probably don’t enjoy working on it. However as RMC’s (not the manufacturer) footprints on the park lessen over time, one must still look in awe over this attraction contributing to what’s there today and remembering park days of old. This might well be the last of it’s time to meet the bulldozer! Pros/ The ride hasn’t changed a bit in it’s almost 30 years of existence Cons/ Some of the better RMC era attractions met wits end before this one! 20/ Mr Monkeys Banana Ride The lone surviving attraction belonging to the parks long forgotten mascots. The banana ride isn’t the biggest or the best of it’s ride type but for now leaves guests with one of the last examples of what the park used to be before taking on it’s thrill seeking routes. Pros/ Is conveniently located opposite Inferno’s shop/exit Cons/ It’s not much of a pirate ship! 19/ Zodiac The ride that turned Thorpe upside down. Primarily because it was the first inverting ride for the park. The original was actually replaced in 2006 with a newer model from Drayton Manor due to reliability issues. It isn’t as scary as it looks, however the lack of restraint can be intimidating and may make you feel more nauseated than a heavy night out in Staines! Pros/ An ideal ride to progress with for wannabe thrill seekers Cons/ Likely a flat supporter because it no longer goes 360 18/ Angry Birds 4D Years after the Pirates finished their voyage, a new flock of inhabitants took over the theatre. The attraction is simplistic yet effective and follows a quest between good and evil featuring a few effects along the way. It’s cheesy but makes for a pleasant break from the thrills. Pros/ Offers some great staff interaction on a good day Cons/ Watching Pirates 4D in German is still marginally more enjoyable 17/ King Pig’s Dodgems Essentially a fairground ride but fun nonetheless. The setup of bird verses pigs helps for some fun and tactical bumping. The rubbery smell is strangely appeasing. Pros/ The Power pedal feels decent Cons/ The old ride bell sounded better 16/ Saw-The Ride We’ve reached our first coaster. Sore, I mean Saw. They really nailed the horror theme with the waiting times, gum infested queues and rough rattly experience. I actually like (not love), the indoor section and the airtime Hill is quite fun too I suppose. As for the rest, it’s a little bit uncomfortable. Yay to the park’s most successful ride! Pros/ It features one the few working Park animatronics Cons/ Shamefully stands where a GCI should’ve been alongside a saved Loggers (RIP) 15/ Rumba Rapids This attraction features some of the most rapid (pun intended) history of the surviving attractions. It’s theme was simple yet effective when it opened in 87 before becoming more vibrant and whacky with Ribena sponsorship fifteen years later. Sadly the ride has become watered down (I’m sorry :p), thanks to removed effects, an absence of TLC and an unsuccessful retheme in recent years! Sadly the track record of these rides hasn’t helped either. Pros/ Doesn’t soak your feet like Storm Surge Cons/ Water quality leaves a lot to be desired, plus doesn’t run at night anymore 14/ Samurai This is a sick ride, because it can make you vomit. I almost did on my first time which I blame on sweets and cola. The U.K. has lost a lot of flat rides over the years, especially top scans which makes Samurai top class now. I rarely ride but I know others do and they like it a lot. Pros/ Has cheated death more than James Bond Cons/ Worse at parking than Mr Fish 13/ Storm In A Teacup Bow ye tops lads because we’re on to a right Classic now! Before the Tetley invasion the ride was known as the Teacup Twisters before losing it’s handle when it was rethemed to fit in with Stealth. It’s also the oldest attraction, having opened in 1986. This ride needs a pin! Pros/ Probably the most iconic surviving RMC attraction Cons/ The cups are difficult to spin these days, especially being stiffer than Merlin’s Park budget 12/ Rocky Express Some say it has cult status with Park fanboys and you’d be right. Rocky dominates what’s left of this ailing area giving off a perfectly balanced cycle to the soundtrack of Beetle Juice. It’s almost enough to distract you from the Loggers graveyard next door! Pros/ The best ride in the park that features trains in the theme Cons/ Doesn’t get enough ridership due to being in a ghost town these days (pun intended) 11/ Flying Fish The park’s only non-thrilling roller coaster. Originally from outer space and the across the pond, the Fish lives on in it’s third form. Lacking the interaction and scenery from it’s last home it’s a bit like a movie remake, it isn’t as good as the original but still serves enjoyment value. Pros/ Snazzy yet comfortable trains Cons/ The announcements are almost as annoying as YouTube ads! 10/ Colossus A ride that put the park on the map and firmly lead the park into the thrill market. Ten inversions lie ahead to riders, some more comfortable than others and that’s if you can fit in the trains which are more tightly packed than a cotswold sleeping bag. It breaks records but breaks down too sometimes. Pros/ Features some of the best park landscaping Cons/ Might have one of the worst designed coaster trains. Thanks Intamin! 9/ Vortex Part of the flat pack that began the park’s thrill seeker journey. It may not reach the levels of newer model types such as Loke but still holds it’s ground relatively well. It’s dome and lakeside views make for some fitting interaction. Pros/ If you look at the floor correctly when it lowers, it’s like you are lifting up Cons/ The ride’s restraint system has a grudge against people of a certain build 8/ Rush When playground swings become less exciting Rush is the best thing. The lap bar restraints certainly provide a unique feeling especially on it’s top three swings! Pros/ This ride actually still intimidates me to this day Cons/ Sky Hawk is better because you can actually see the seat numbers 7/ The Walking Dead The Ride A ride which has seen almost as many regenerations as Dr Who. It started backwards, then forwards and then became horror themed returning it’s original height restriction, so backwards. However I actually enjoy this ride and the new theme makes it something of an experience now. Pros/ The park finally has an experience attraction it has always needed Cons/ I think the park might have just a few too many dark themes now! 6/ Quantum Arguably the most underrated ride in the park. As most attractions dominate the sky line, Quantum quietly waits in the corner for riders before doing it’s thing and what the ride does is great indeed. It’s fast, thrilling but most importantly fun. If I had to bulldoze all of Lost City and save just one attraction I would easily choose this. No joke. Pros/ Packs quite a punch Cons/ Was closed for almost all of 2019. I feel robbed! 5/ Tidal Wave Given the state of things, this may be the best (operating) water ride in the country. It’s position dominates the surrounding area with criminally underrated theming, even if some has been ruined a little! But more importantly it gets you soaking wet, like a hundred tipping buckets hitting you at once. Pros/ The soundtrack is something of a masterpiece Cons/ Can only be ridden for two months of the year for most because it isn’t America! 4/ Detonator I’ve done drop towers across the world and few come close to this one. You get some great aerial views here before you are released with a unique free fall feeling perhaps comparable to a reverse rocket lunch! Pros/ A free fall like no other! Cons/ The original music was better! 3/ The Swarm Swarm is a quality ride. It’s smooth, reasonably themed but most importantly a B&M which has already become better with age (not Dragon Khan). Shame it wasn’t as successful as first hoped. Pros/ The ride works better running forwards Cons/ It’s station is an apocalyptic mess given the removed and dilapidated theming 2/ Stealth Launching into second is the park’s accelerator (and arguable icon). Stealth really dominates the park and can even be seen from the M25! It may be a one trick pony to some but the launch packs a punch and the views/feelings from above being astounding. I actually prefer this to Red Farce and I’m not saying this because I mostly detest Port Av. Pros/ Probably my favourite accelerator coaster that isn’t Top Thrill Dragster Cons/ It Isn’t Top Thrill Dragster 1/ Nemesis Inferno The ride that made me fall in love with Thorpe Park again, not to mention B&Ms. I still remember first going on this and given I did it six times on the same trip perhaps says volumes in it’s self. All these years later and Inferno has only gotten better with age. Pros/ The mist tunnel is sublime when running properly Cons/ The Inbetweeners Thorpe Park episode has some inaccuracies Thanks for a reading a review like no other! TLDR- some photos not mine.
  34. 2 points
    It's been a long while since I've done a proper blog post, but I've dusted off my keyboard to do one I'd been thinking about for a while.. Over the past couple of years, there's some rides I've done which are a ton of fun, but don't really seem to get the attention they deserve. Mostly for reasons that they're rides in parks that aren't high up people's lists, or there's better rides at those parks. So I figured I'd just throw a little list out there. This isn't going to be a list of "under-hyped" rides; I'm not necessarily saying any of these are top-tier rides which everyone should ride. But these are just solid rides which deserve a bit of limelight cast of them... 5. Gaz Express, Parc Bagatelle Situated about an hour from Calais, Bagatelle's ease to get to doesn't compensate for the fact the park is quite meh. However, Gaz Express is a shining beacon of light. Manufactured by French company Soquet in 1987, Gaz Express is a really fun family-thrill coaster which is situated largely over water. It's not particularly high or fast, but features a couple of nice pops of airtime, some nice helices, whilst also diving in and out of buildings. And you get to go round twice too! To top it off, there's loads of water features around the ride, as well as a really cool fire effect, making it a really nice-looking ride for spectators too! 4. Discovery Club, Avonturenpark Hellendoorn It's no secret that I look shooting dark rides, and this one is really quirky. Sitting in outward-facing circular cars, the idea is that you're basically exploring a house with loads of spooky stuff that could come alive. It's a classic storyline which works, and with a fun soundtrack and sound effects, good theming and the unpredictable, and sometimes wild, spinning of the cars, it makes for a great experience. Hellendoorn itself is a decent park, a little under-rated in my opinion, but this 21 year old Mack dark ride is probably the crowning jewel of the park! 3. Kyöpelinvuoren Hotelli, Linnanmäki This ghost train has no right to be as good as it frankly. For a city park like Linnanmäki which doesn't really *do* theming, it stands out really well. And inside, it's just immaculately themed and styled - it's creepy from the word go. The ride itself is pretty fantastic. Good length, no dead spots, lots of turns and plenty of surprises and special effects. It just hits the nail on the head at every point. I believe it was refreshed a few years back, which, along with the likes of Taiga, shows that when the park sets itself a target, they hit it perfectly. 2. Popcorn Revenge, Walibi Belgium I've talked about Popcorn Revenge a lot on here, so another paragraph or two won't hurt. Popcorn Revenge is genuinely bloody brilliant. Early I said this list wasn't necessarily going to be about top-tier rides. Popcorn Revenge is perhaps the exception here. For those who don't know, this is a trackless, screen-based shooting dark ride, which takes around a movie theatre where pieces of popcorn have come alive and have taken over the film. You have to shot the popcorn with different flavoured sauce guns to take back control. The ride is non-linear and where you go depends on what car you get in. The scenes on the screens are brilliant. The real theming is great as well. This all just comes together for an absolutely brilliant ride experience. I truly hope I'm not over-stating this and setting anyone who eventually rides it up for a disappointing, but this is genuinely one of my favourite rides and it's a damn shame it's not talked about more frankly. 1. K2, Karls Erlebnis-Dorf Elstal This is also something I've talked about a bit before in the past. Karls is, primarily, a strawberry farm business. However, they have branched out over the years to have permanent farmer markets, which have also integrated 'amusement park' style sections. The one in Elstal, just outside Berlin, is the most developed, and by far the crowning jewel is K2. K2 is an abc tube coaster, which also has wooden cars. The ride is themed to potato farming, and features an underground dark ride section where you see potatoes being grown, amongst other surprises. The ride then goes up 80ft high - which feels a lot higher when you only have a seatbelt as your restraint in a wooden cart! - before going round twists, turns and mini airtime hills. The ride is killed a bit by a MCBR, but is still great fun, and a real surprise. The quality of the theming is amazing too, and wouldn't look out of place at the likes of Phantasialand (indeed, the queue is of a similar style and standard to Maus au Chocolat). Just in general, this ride ticks every single box and it's an absolute joy and treasure to experience. If you ever head to Berlin and want a quick theme park-like fix, this really is the place to go (certainly much better than the nearby 'proper' parks!).
  35. Paultons Park 5th June 2025

    Inferno reacted to Matt N for a blog entry

    1 point
    5th June 2025: Paultons Park Hi guys. Today was an exciting day; in the words of our former Prime Minister Boris Johnson, “I went, as we all must, to Peppa Pig World”… yes, I returned to Paultons Park in Hampshire! I hadn’t been to the park since 2021, but I felt that the addition of Ghostly Manor, a unique new interactive dark ride, was the perfect excuse for me to return! The day started at around 6:45am, with a 30 minute drive across the Welsh border to Severn Tunnel Junction railway station in Wales to catch my train. I took a Great Western Railway service down to Romsey, and it was a journey of two distinct sections. Up to Bristol Temple Meads, the train was hideously overcrowded like few I’d ever seen before (the only comparable trains I’ve seen were trains to Cheltenham during Cheltenham Festival week… I was stood rubbing shoulder to shoulder with people in the foyer!). However, there was a mass exodus at Temple Meads and I managed to bag a window seat for the remaining trek down to Romsey, and the remainder of the journey was a wonderfully quiet, pleasant and scenic train ride down through the West Country. The journey time was roughly 2 hours, and I ended up reaching Romsey on time at just before 10am: After getting off the train, I took a taxi from the station to Paultons Park. This was prompt, and allowed me to make good time for entry at around 10:10am: If it isn’t apparent from the pictures, it was raining a fair amount when I entered the park, and as none of the rides on the Lost Kingdom side were open, I initially decided to head to Ghostly Manor to take refuge from the rain. I waited in the indoor queue for around 5 minutes ahead of a terribly irritating Year 6 school group who would not stop shouting and screaming, but unfortunately, the ride went down and the queue was evacuated: As such, I decided to start my day on a coaster… Storm Chaser Storm Chaser was open and completely deserted, so I went for a spin on there. I was the first rider of the day, apparently, despite the park having been open for at least 20 minutes at this point! I was swiftly joined by 1 or 2 other people, and then the train was sent. So, how was the ride? Well, I was seated in the front row, and my memories from 2021 of it being a fun and enjoyable family coaster were reaffirmed. It was a fun ride; it packs a surprising amount of speed, is smooth, and also has some pretty intense and thrilling moments for a family coaster. That low helix in particular is surprisingly forceful! As someone who isn’t a huge lover of things that spin excessively, I also find that the ride offers a good spin without being excessive; I found the spin level tolerable and fun! Overall, then, I thoroughly enjoyed my first ride of the day on Storm Chaser; it was a really good way to start off the day: After my ride on Storm Chaser, there was no one waiting to get on, so as was encouraged by the ride staff I decided to stay on and go around for another highly enjoyable lap (although technically, my row had reverted to row 2 due to the car switching direction)! After my second ride on Storm Chaser, I scouted out Tornado Springs to see what was open. I was, rather eerily, the only person I could see in the area, so it was hard to tell! As it turned out, Farmyard Flyer and Cyclonator did not open until 12pm, but despite it being deserted, a Tornado Springs ride I hadn’t previously tried was open, so I decided to give that a try… Windmill Towers Windmill Towers was open despite its deserted appearance, so as I hadn’t previously done it, I decided to give it a try. I’d been told that these towers were “more forceful than Magma” before trying them, so as someone who loves a good drop tower, I was naturally curious! So, how was the ride? Well, I have to say that it was really good fun! Don’t get me wrong, it is not some intense, world-beating drop tower extravaganza by any means, but there were some very fun tickles of airtime that really made me chuckle! It has a surprisingly long cycle as well, so you get plenty of giggly airtime pops for your money! All in all, then, I thought Windmill Towers was a good, fun drop tower; I definitely enjoyed giving it a go: After my ride on Windmill Towers, I was unsure whether the Lost Kingdom side coasters had opened yet and I wanted to give Ghostly Manor a little time to reopen, so I firstly decided to reride Storm Chaser while in Tornado Springs. I was the only person in the area, so I bagged not one, but two consecutive back row rides! These were once again very good fun; it felt like the ride packed a bit more speed at the back! After my rerides on Storm Chaser, I decided to head to another coaster in the near(ish) vicinity… Cat-O-Pillar Cat-O-Pillar was open and, like pretty much everything else I’d encountered so far, walk-on, so I decided to take a ride while I was in the area. Unlike Windmill Towers and the previous two rides on Storm Chaser, however, there were people on the train, so I waltzed into row 4 to take my ride. So, how was it? Well, as smaller family coasters go, I do often quite like a Zierer Tivoli, and Cat-O-Pillar wasn’t riding badly! I always find it really quirky how you seem to speed up going uphill when you sit towards the front of these coasters, and Cat-O-Pillar was showing this off quite nicely, with some fun helixes! The ride was also smooth, which I was glad of after the surprisingly jolty Egg-Spress at Pleasurewood Hills last year; this was certainly more enjoyable! Overall, then, I enjoyed my ride on Cat-O-Pillar, and thought it provided a perfectly fine Tivoli experience: After my ride on Cat-O-Pillar, the new ride had reopened, so I decided to head to… Ghostly Manor Ghostly Manor was on an advertised 5 minute queue, so I decided to give it a go. This queue time was if anything overstated, as only one group were ahead of me and I got on very promptly! So, how was the ride? Well, I have to say that it was really good fun! There’s some really cool theming on there, with some of the scenes having a really nice blend of screens and physical set pieces and animatronics! The queue line also has some really nice theming, and while the ride is more “shooting gallery” like in style, I think it works without feeling monotonous. I’ll do a longer review, as I do have some minor nitpicky critiques to suggest, but overall, I think it’s a really cool addition to the park and works well! Incidentally, my score on the first ride was 43,600; given that I'm not typically very good at shooting dark rides, I wasn't displeased with this: After Ghostly Manor, some of the Lost Kingdom side coasters had opened, so I headed for my first ride of the day on… Flight of the Pterosaur Flight of the Pterosaur was walk on, so I decided to hop on there and take a ride. The station was very quiet, with only one other group up front, so I hopped on the back. But how was the ride? Well, I’d remembered Pterosaur being great fun in 2021, and the ride was if anything better than I’d remembered; this thing is such good fun! I like a good inverted coaster, and while this is more of a family ride, it still packs a good sense of speed for its intended scale, with some of the drops feeling good and fast! There are also some surprisingly forceful moments; that ending helix in particular is absolutely awesome, and almost reminds me of a family version of Nemesis’ helix! It’s also really smooth and comfortable (those restraints are wonderful!), and all in all, I just find it really enjoyable! If I were to rank, I’d say that this is probably my favourite coaster in the park; as fun as Storm Chaser is, Pterosaur is a little more my thing. Simply put, I think I’d take an inverted coaster over a spinning coaster 9 times out of 10: After I got off Pterosaur, I headed for the other coaster in the area… Velociraptor Velociraptor was absolutely deserted, so I decided to give it a go. I was the only person in the queue or the station, and the host looked somewhat surprised to see me, so as with some of the other rides I’d done today, I ended up having the ride entirely to myself! So, how was it? Well, it had been a few years since I’d ridden Velociraptor, but I remembered it being a relatively strong example of a family shuttle coaster, and that view was reaffirmed; if anything, it was slightly better than I’d remembered! The forward portion of the layout is smooth, fun, and keeps quite a good sense of speed, even packing a mild pop of airtime! I’ll admit that I don’t like the backwards portion as much, and family shuttle coasters aren’t a ride style I tend to go nuts for in general, but I think Velociraptor is probably the strongest I’ve ridden, narrowly beating Accelerator and the two sides of Minifigure Speedway. It was a fun ride overall: After my ride on Velociraptor, I decided to bring out my slightly more shameless side and grab a new credit… Dino Chase Some of you may know that I often don’t ride kiddie coasters, but as there was no one in the queue or on the ride and I had just seen a group of 3 who definitely weren’t children get off it, I decided to put aside my kiddie coaster reservations and nab a credit that I didn’t get in 2021 on Dino Chase. The host was friendly and didn’t draw any attention to me not being a child, I sat discreetly in the front row, and there was no one in the area; it was possibly the least embarrassing kiddie coaster ride I’ve ever had, and I got a solo ride to boot! So, how was the ride itself? Well, Dino Chase is what it is, really. The ride did pack surprising vigour in places for something so small, but it is ultimately an oval-shaped layout designed for children, so it’s not ever going to hit any top coaster lists. I was glad to tick off the credit (#136 in the count!) and overcome my kiddie coaster embarrassment with such an inoffensive experience, though: After Dino Chase, I headed for two back-to-back rerides on Flight of the Pterosaur. I had one in the front and one in the back, and they were once again great fun with some great forces. And I also had the whole train to myself on both rides! I then had two back-to-back rerides on Velociraptor. Both of these were on the back row, and were good fun; I think I preferred the back to the front, as the ride packed more speed through the fun forwards portion! This was then followed by two further back-to-back Flight of the Pterosaur rerides on the back row. Once again, these were great fun! I then headed onto another attraction I’d never done before… Dinosaur Tour Co Dinosaur Tour Co was absolutely deserted, so I decided to give it a go. I hadn’t done this on my 2021 visit and it looked as though it might have some nice animatronics (and I honestly wondered if I should pace myself with something slower given that this was my 17th ride and it wasn’t even 12pm…). I walked straight onto the ride and was off in no time at all! But how was the ride? Well, I have to say it was quite charming! The voiceover and dinosaur animatronics were really sweet, and the indoor scene was an unexpected surprise, particularly the effect at the end! I will say, though, that this had very tight legroom; if you are somewhat on the taller side (I’m 5’10”, for reference), it might be worth keeping in mind. I bashed my knee quite hard on the steering wheel getting out of the truck! The ride was fun, though, and a nice way to have a bit of a gentle detour between coasters: After I got off Dinosaur Tour Co, it had hit 12pm, and another major coaster had opened up, so resultantly, I headed over to... Cobra Cobra was, as you've probably guessed, absolutely deserted, so as a result, I walked straight onto the ride, sat straight down in an empty car and was sent in a jiffy. It is great when that happens, and it was a continuing theme throughout the day! So, how was the ride? Well, I'd remembered quite liking Cobra in 2021, but unfortunately, I wasn't quite as much of a fan this time. It's not a terrible ride by any means; some of the turns and airtime moments are good fun! There's one key bit that really brings it down for me, though, and that's the sequence of wild mouse-style turns. I am not a fan of the harsh laterals provided by wild mouse-style coasters at all, and unfortunately, I wasn't a fan of Cobra's either. The fact that this sequence is only one part of a wider layout containing some more fun elements like helixes, turns and airtime moments puts Cobra well above any regular wild mouse I've ridden, but I still wouldn't say I rated it as highly as I did in 2021, and I dare say it's possibly my least favourite of Paultons' current 4 big coasters. I can sense that might be a controversial one, as lots of people like Gerstlauer Bobsled Coasters, but it's a little bit too wild mouse-adjacent for my personal liking, even if the harsh laterals don't make up the entire ride like they do on wild mice. Cobra was still fun overall, but it wasn't quite doing it for me today like it did in 2021, if I'm honest: After getting off Cobra, I headed back to the other side of the park, riding Ghostly Manor again en route. I once again found the experience really enjoyable; I was noticing new details that I didn't see on the first ride, and I got an improved score of 54,900 this time! After riding Ghostly Manor, I then headed into Tornado Springs to tick off another new credit that had now opened for the day... Farmyard Flyer As with everything else, Farmyard Flyer was deserted and walk-on, so as this coaster had been built since my last trip to Paultons and I therefore didn't have the credit, I decided to give it a try. The ride hadn't long opened, seeing as it was scheduled to open at 12pm like Cobra, and the only two other people in the station were two young boys who parked themselves at the front, so I promptly parked myself at the back to get on the next train. So, how was the ride? Well, I have to say that it is very well themed; the queue is absolutely lovely, with loads of little details, and the ride itself has some really nice bits of theming in it too! That is where my superlative praise ends, however, as I'd say the ride itself is average at best, if I'm honest. It's my favourite new-to-me coaster that I've ridden so far in 2025, but given that the sole competition is Dino Chase (tiny) and the leftmost side of Steeplechase (vile), that's not a particularly high bar! Similarly to Dino Chase (albeit bigger and less embarrassing for adults to ride), it is what it is; it's a children's roller coaster that's fun enough for the intended audience, but is not going to make any top coaster lists for older riders. I will say, though, that it is surprisingly jolty... it's not rough per se, but definitely not smooth for a 3 year old family coaster, and has its fair share of lumps and bumps. Overall, then, I'd say that Farmyard Flyer is beautifully themed, but is very much something that I'd say has limited appeal outside of the children's coaster demographic. It's not something I'd rush to reride on a future visit: After Farmyard Flyer, I had two back-to-back rerides on Storm Chaser in the front row. Once again, the ride was highly enjoyable, although I should say that the rain was coming down a little harder and was paired with a stiff breeze. The wind made the ride feel more exhilarating, but the rain did make the experience feel a little like being waterboarded! After the two Storm Chaser rerides, I headed for a flat ride... Cyclonator Cyclonator, as with everything else, was very quiet (that would be a good drinking game... take a shot every time I mention crowd levels in this trip report!), so I gave it a go. I had a one-cycle wait, though, which was possibly in contention for the longest wait of the day! But how was the ride? Well, unlike most, I'm not the world's biggest fan of gyroswings, and I do not remember particularly liking Cyclonator in 2021 (I seem to remember it making me feel a bit sick). However, I must admit that while still not a favourite of mine, it was not nearly as bad as I'd remembered. There was some better airtime than I'd previously remembered on there, and the spinning, while I'd still rather it wasn't there, was manageable. Gyroswings still aren't my favourite, and I would still take a non-spinning alternative like a Screamin' Swing any day of the week, but they are growing on me. The most notable aspect of this ride, however, is that the rain had started coming down harder, and this was possibly one of the wettest experiences I have ever had on a non-water ride! The rain was coming down hard enough that it felt like I was getting pierced in the face as we flew through the air; I could hardly keep my eyes open, I was getting gradually more soaked, and it was one of those experiences where you just can't help but laugh! Combine that with the fact that I'd been reunited with the aforementioned Year 6 school trip group from the morning's Ghostly Manor breakdown and they were doing their very loudest high-pitched screaming throughout the ride, and it made for quite an experience: I followed my ride on Cyclonator up with two more back-to-back rerides on Storm Chaser. Both were in the back row, I had the entire train to myself once again, and both rides were really enjoyable, although had somewhat of the same waterboarding-style effect as the prior ride on Cyclonator! After that, I took another ride on Cat-O-Pillar. I was on the front row this time, and I had the entire train to myself! The ride, as it was earlier, was a fun and quirky Zierer Tivoli, although I did notice a slightly irritating set of drive tires rumbling the train that I didn't notice the first time round. This was also another one where I was going around the ride and could not see anyone else within the vicinity! After my ride on Cat-O-Pillar, I went for another go on Ghostly Manor. My score was slightly lower than last time, at 53,700, but the ride was once again fun; I do think interactive dark rides are pretty rerideable, particularly on a wet day like today was! After my reride on Ghostly Manor, I had a brief break to eat lunch in an undercover seating area before heading for a reride on Storm Chaser. It was another back row ride, and it was once again good fun! I then headed for a reride on Cobra. Similarly to earlier, it was fun, but definitely brought down a peg by those wild mouse-style turns for me. After that, I headed for an attraction that had opened since my last foray to the Cobra end of the park... The Edge The Edge was absolutely deserted, so I decided to explore and see if it was open (I genuinely wasn't sure seeing as the ride was still and I was the only person I could immediately see in the area!). As it turned out, the ride was open, and another group swiftly joined me for a ride. So, how was The Edge? Well, I wasn't a huge fan of Thor at Drayton Manor last year, and this was, if anything, less enjoyable than that, for me. I'm not a big spinning flat ride person, and this did spin a fair amount, and I also do not like that motorbike riding position at all. I find the way it has you resting on your chest really unnatural, and this one was also strangely bumpy in a way that Thor wasn't, for some reason. Overall, then, I'm sorry to say that I wasn't a fan of The Edge; I'm glad I tried it, but I won't be rushing back on it again: After my ride on The Edge, I went for another nearby flat ride that was a little more to my liking... Magma Magma had also opened up since my last trip to this end of the park, so I decided to give it a whirl. It goes without saying at this point that the ride was walk-on, and I took my seat promptly. As common as this was today, it is still a bonus when it happens! But how was Magma? Well, I'd remembered quite liking it in 2021, and I liked it once again; although it's not the most intense tower by any stretch, there are some fun, giggly tickles of airtime that I like! It did maybe feel a tad shorter and more timid than Windmill Towers across the park, but it was still fun overall: After my ride on Magma, I had another go on Cobra while I was in the area, which was similarly fun to earlier. I then had another back row ride on Flight of the Pterosaur. Once again, this was really good fun, with some great moments of speed and force for a family coaster! This was swiftly followed by two back-to-back rides on Velociraptor. Both of these were in the front, and once again, they were good fun, with some nice speed in sections! I then did another front row ride on Flight of the Pterosaur to jazz things up a bit (fun, but I do prefer the back) before heading for another Ghostly Manor reride. I was starting to get the hang of the shooting system by this point, and I managed a new high score of 57,100! The ride was once again really good fun; I think it's a cool addition to the park, and brilliant for rainier days like today! After my reride on Ghostly Manor, I headed for something slightly more sedate... Rio Grande Railway Rio Grande Railway was quiet, so I headed to the queue and waited for the next train to arrive. But how was the ride? Well, as a sedate breather, I do quite like a train, and Rio Grande Railway was a nice one! It had some nice theming in the initial Tornado Springs part of the course before heading out into a very sedate portion near the woods and water mill and finishing up with a brief ride through Peppa Pig World. Overall, it was a nice, relaxing way to spend a few minutes, and a good way to take a breather between coasters: After my ride on Rio Grande Railway, I had not one, not two, but three back-to-back rerides on Storm Chaser. I bagged a front row ride, a back row ride and a row 7 ride, and all of these were really good fun! I then went for another ride on Windmill Towers. As with earlier, I very much enjoyed the ride, and loved some of the giggly tickles of airtime it provided! After that, I went for two more fun back-to-back rerides on Storm Chaser. Both were in the back row, and one was another solo ride where I had the ride all to myself! I then headed for a final reride on Ghostly Manor. It was fun once again, and this time, I managed my best score all day; I got 69,800 that time. I do think the point-scoring aspect makes shooting rides quite rerideable, and I was starting to get more of a knack for Ghostly Manor's shooting system by the end of the day! After that, I had two fun back-to-back rerides on the back row of Flight of the Pterosaur, followed by two fun back-to-back rerides on Velociraptor. I then had one final fun front row reride on Flight of the Pterosaur and closed out the riding with a final front row ride on Storm Chaser. All of these were really enjoyable! By this point, 5pm had arrived, so I bought a chocolate Magnum (or more accurately, Paultons' ripoff of a Magnum) and left the park, eating my Magnum while I waited for my taxi to Romsey station to arrive. My taxi to the station was once again prompt, and this time, I was driven by a very friendly and rather chatty man who asked me lots of questions about Wales (I explained that I'd travelled to Romsey from South Wales when he asked where I'd taken the train from)! He then talked a bit about Gaza, which is where I'll admit I just sort of nodded uncomfortably. I don't deny that the situation in Gaza needs to be talked about, but I'm not sure I want to talk about it in great depth with a random taxi driver I don't know. I must say, however, that the overall taxi service was excellent in both directions and worked brilliantly; the drivers were very friendly, and it was really easy to book via the app! I then took the train back to Severn Tunnel Junction from Romsey, which unlike the one there was nice, quiet and uneventful for the whole length of the journey (apart from the fact that GWR's digital announcer was having a funny 5 minutes and thought we were in Ealing Broadway and on our way to Maidenhead...). I'll close out this report with a picture I took of the White Horse in Westbury (I'm not sure if this is its actual name, but that's what I've always called it...) from out of the train window. Seeing this brought back memories of many a family holiday to Center Parcs Longleat Forest when I was a child, where seeing this horse always meant that we were nearly there!: So, that brings an end to my trip report from Paultons Park! I had an excellent day; yes, the weather was pretty dreadful for much of the day, but the ride count certainly made up for it! If you've lost track, I managed a grand total of 51 rides in the almost 7 hours I spent in Paultons Park. This is by far the most rides I have ever done in one theme park day, blowing my prior record of 31 to smithereens (I'd already beaten this figure by around 2:30pm, so it wasn't even close)! The composition of said ride count was as follows: Storm Chaser x15 (another record broken... this is the most rides I've ever managed on one individual attraction in a theme park day!) Flight of the Pterosaur x10 Velociraptor x7 Ghostly Manor x5 Cobra x3 Cat-O-Pillar x2 Windmill Towers x2 Dino Chase x1 Dinosaur Tour Co x1 Farmyard Flyer x1 Cyclonator x1 The Edge x1 Magma x1 Rio Grande Railway x1 I'm not sure I'll ever beat this... short of doing some sort of ERT, I'm not quite sure how I'd beat this! I'm not quite sure whether to be proud or appalled at having done 51 rides in just under 7 hours... The park today was quite possibly in contention with Oakwood in May 2019 for the quietest theme park I've ever been in; there were numerous points where I was the only visible person in areas, and it was actually quite eerie! Areas like Tornado Springs got a little busier later on, but Lost Kingdom and the area by Cobra et al stayed a ghost town pretty much all day... it was almost surreal! In terms of specific insights beyond ride count and crowd levels; it was great to get back to Paultons. It's a really pleasant park that's definitely on the up, they have some lovely themed areas and generally present things very well, and they do have some excellent family coasters. My personal favourite is probably Flight of the Pterosaur; that thing packs a punch for a family invert! Although Storm Chaser is also surprisingly punchy and really good fun, and follows close behind! Ghostly Manor is also a really cool addition; it's a really fun dark ride with a cool ride system and some really nice theming, and I think they're onto a winner with it! Valgard and the addition of Drakon should add an interesting additional dimension to the lineup, even if I do have my personal scepticism around the exact choice of a Gerstlauer Euro-Fighter, and I definitely look forward to coming back and checking it out in 2026 (with a new thrill coaster on the way, I'll 100% be back next year!). If I'm being honest, Paultons is not currently a park I'd be looking to return to annually in the way that Alton Towers and Thorpe Park are, as I don't think it offers the larger thrill rides I crave in the way that Towers and Thorpe do, but I'm interested to see if their move into thrills with Drakon might gradually start to change that for me. It's a bright future at Paultons! Thanks for reading; I hope you've enjoyed this report! Forbidding any surprises, I think my next trip report will most likely be from Alton Towers in late July. I'm looking forward to another probable solo day at Alton when my dad heads to LIV Golf at JCB again like he did last year!
  36. 12th September 2024: PortAventura Park Day 3 It was our final day in PortAventura Park today before heading home! We weren’t really able to have a full day today, as we had to be out of the park by 3:30pm to catch our shared transfer back to Barcelona Airport to fly home, but we nonetheless headed back into the park to mop up some more goes on some of the best attractions! I headed into the park early on my own this morning, with my mum and dad joining me later. I headed down to the Hotel Gold River entrance at around 9:50am, and entered the park a bit before the 10:30am opening time: Upon entering the park, I decided to repeat my winning strategy from yesterday and head to China first. Resultantly, I started my day on… Shambhala Shambhala had a very short pre-queue, so I decided to start my day on there. I was in the queue early enough to be batched onto the very first train of the day… but unfortunately, wind (well, “adverse meteorological conditions” as per the tannoy announcement) meant that the ride didn’t open until 20 minutes after park opening. Curiously, they had to take off a train and run the ride on 1 train for it to be able to open in the wind; I’ve never seen this on a coaster before. Whether it’s a case similar to The Big One where the ride supposedly has slow and fast trains for different weather conditions, I don’t know, but to be fair, it was windy enough that I can believe it might have caused a 250ft coaster to experience difficulties with operating. Anyhow, how was the ride? Well, I was seated in the back car, and it was absolutely sublime; it was possibly in contention for the best Shambhala ride yet! The airtime was strong and phenomenally sustained, the ride was so fast (and felt faster than usual in the windy conditions), and overall, it was every bit as sublime as I’ve come to expect from Shambhala! That ride was a wonderful way to kick off the day: After Shambhala, I then decided to head onto the other coaster in the area… Dragon Khan Dragon Khan was on an advertised 30 minute queue, so I decided to take a ride on there. Like Shambhala, Dragon Khan had been forced to drop down to 1 train to operate in the windy conditions, so capacity was reduced, but the queue still took only 35 minutes nonetheless, which I didn’t think was too bad, personally. But how was the ride? Well, I was seated in an outer seat on the very front row, and it was similar to previous rides; it was a bit rough in places, but overall not too bad, and the ride had a decent layout with good forces, good pacing and decent inversions: After I got off Dragon Khan, my mum and dad had entered the park, so I met up with them in the square in China before we headed to an attraction we hadn’t yet done… Templo del Fuego Templo del Fuego was on an advertised 20 minute queue time and we hadn’t yet done it, so we decided to give it a go. I’ve often heard that this attraction doesn’t open very often, and I’ve also heard that it’s very good, so I was intrigued to try it out. The queue ultimately only took around 5 minutes, and we were inside the attraction promptly. So, how was it? Well, this style of actor-led attraction isn’t entirely my sort of thing, but I have to concede that it was rather entertaining! Even though I didn’t understand too much of the speech, as it was in Spanish, the actor did a good job of entertaining the crowds, the premise was quite clear even without knowing too much of the script, and the special effects were spectacular! There were also some surprises that I wasn’t expecting… overall, Templo del Fuego was quite an entertaining detour for a few minutes, and I’m glad I got to do it: After Templo del Fuego, we started to gradually work our way around to Meditarranea, firstly stopping off at… El Diablo El Diablo was on an advertised 10 minute queue time, so I decided to take a ride on there. As advertised, the queue took 10 minutes; you can never complain about that! So, how was the ride? Well similarly to yesterday, it was a fun mine train coaster with some fun helixes and good bits of speed, and it also felt a bit smoother than yesterday: After El Diablo, we decided to head over to Street Mission, which was advertising a 10 minute queue, for another ride after enjoying it yesterday. However, it unfortunately broke down while we were in the queue for it, so after 10 minutes or so with no action, we eventually bailed: We then decided to head down to Meditarranea for lunch, after which my parents took the train from Meditarranea to Far West to leave the park. Being left to my own devices for a little longer, I initially decided to check out Hurakan Condor, as I hadn’t ridden it yet, I’m a fan of a good drop tower, and it was on a 30 minute advertised queue time. However, as with yesterday, it unfortunately was a pretty much static queue; I stuck it out for 10 minutes or so, but I left after it didn’t move. This proved a sound decision, as the advertised queue time had shot up to 1h 30m by the time I left: I then decided to head to China and scope out Shambhala for a reride, but it was unfortunately closed for a weather delay (it was still pretty windy at this point). As Dragon Khan was still on 1 train at this point due to the weather and had an eye-watering 2.5 hour advertised queue time, I decided to veto a reride on that too. However, a favourite from earlier in the trip that I had yet to reride was on an unusually low queue, so I decided to head to… Uncharted: El Enigma de Penitence Uncharted was advertising a 40 minute queue time, so I decided to take a ride on there. This was the first occasion where I’d seen it on an advertised queue time of much below an hour, so as I’d found Uncharted an excellent coaster earlier in the week, I decided to take full advantage of this! The queue time was in fact overstated; the queue only took 30 minutes, and moved fairly decently. You can never complain about that! But how was the ride? Well, my thoughts were very similar to what they were on the first ride. The coaster hardware itself is excellent, with the launches, fun twists and turns and various tricks making for another excellent example of an Intamin family thrill coaster, but the on-ride theming leaves much to be desired for a ride of this style, with the ride largely taking place in a pitch black warehouse and the screen scenes being really rather poor in terms of theming. I find the on-ride theming (or lack of) on Uncharted baffling, as the queue is gorgeous and Street Mission across the park shows that PortAventura clearly has strong dark ride prowess and can make absolutely superb immersive attractions. Nevertheless, the coaster itself was still excellent and put a smile on my face, and as much as I can nitpick, that is the most important thing after all: After getting off, I pondered another ride on Uncharted, but it was getting closer to 3:30pm and reriding Uncharted at the queue time it was at would have been cutting it a bit too fine to get back to the hotel for 3:30pm. I scoped out other attractions, but a lot of things either had a queue too long to get back in time for 3:30pm, would have taken too much walking from my current location in the park to get back in time or both. As such, I decided to call it a day there, bid PortAventura Park goodbye for the last time and head back to the hotel to meet my parents and get our transfer to the airport: So, that wraps up my final day at PortAventura Park! Today was definitely a weaker day than others on the trip, but PortAventura can’t help the weather. It really was very windy; if we had been in Florida, it felt like a very “there’s a thunderstorm coming imminently” sort of wind, and seeing as I saw Alton Towers practically grind entirely to a halt in similar, if not weaker, wind back in March, I don’t think PortAventura dealt with the circumstances badly at all. We also never went into today under the pretence of it being a full park day; we always knew we had to be out before 3:30pm to catch our transfer, so we were pleased with anything we got, realistically. Given I was only in the park for around 4.5 hours, I’ve done far worse than 5 attractions in that sort of timeframe before! That isn’t just the end of the day, but also the end of the trip. I’ll write a longer summary post when I’m back in the UK, but in short; I’ve had an absolutely fantastic trip! I loved PortAventura World, and it’s definitely right up there as one of the strongest theme park resorts I’ve visited in Europe for me! Thanks for reading; I hope you’ve enjoyed this report, as well as the wider series of reports from the rest of the trip! I’ll post a longer review of PortAventura as a whole when I’m back in the UK, but trip reports-wise, I think that’s probably it from me for theme park trips this year. It’s been a terrific year, and PortAventura was an excellent way to end it!
  37. 10th September 2024: PortAventura Park Day 1 Today was the day, folks; our first day inside PortAventura Park! I couldn’t wait to get inside, ride attractions like Shambhala for the first time, and just generally see what the park had to offer for the very first time! Now before I start this report, I should declare that perhaps controversially, we decided not to buy any form of Express Pass for our visit to the park today. We figured that if it was terrible today, we could always buy it for tomorrow and/or Thursday. Before spending all that money, we decided that we should at least try the park without Express first before assuming that Express was needed. Anyway, let me start off our day at PortAventura Park. After having breakfast in our hotel, we headed down to the Gold River entrance to the park at around 9:45am, and were ultimately let inside at just after 10am. This was very convenient, and put us in good stead to do our first attraction at the 10:30am opening time: As we entered into the Far West section of PortAventura Park, we decided to initially head to a nearby attraction that apparently had quite poor capacity… Uncharted: El Enigma De Penitence Uncharted was nearby and had a relatively short pre-queue, so we decided to give it a go. I had been informed that the ride had low capacity and often built up a substantial queue, so I thought that it might be a sound idea to get that one done first seeing as our hotel entrance put us very close to it. The ride had a technical fault, so opened 15 minutes later than planned, but our decision to do it first proved an astute one, as we only waited 15 minutes for it once it opened and the advertised queue time was 1h 40m when we got off! Anyhow, how was the ride? Well, I actually went in knowing remarkably little, as I purposely didn’t spoil it for myself, and I have to say that I thought it was great fun! In terms of the coaster itself, I thought it was excellent; it had some fun twists and turns and fun launches, it was fast and dynamic, and I really enjoyed some of the tricksy elements (I’ll try not to spoil what those are)! I must admit, however, that I thought the on-ride theming left much to be desired for a coaster of this style; aside from the very first scene, it was pretty much a pitch black warehouse, and the screen scenes had practically nothing aside from said screens, with maintenance sheds and blank walls visible all around them. It’s a shame, as the queue is gorgeous and the coaster itself is excellent and offers potential for a great dark ride roller coaster. With marginally better on-ride theming, this could have been something quite special. Nevertheless, I still thought that Uncharted was great fun, and an excellent indoor coaster that I really enjoyed: After getting off Uncharted, we headed to a hotly anticipated headliner of mine… Shambhala Shambhala was on an advertised 50 minute queue time, so we decided to take a ride on it. This queue ended up being marginally understated, taking more like 60 minutes, but I have to say that for all the tales of woe and horror I’ve heard about PortAventura’s supposedly dire operations over the years, operations on Shambhala were not nearly as bad as I was expecting, and the queue didn’t move terribly slowly. While I’d hesitate to call the operations fast, they were not half as bad as expected. The ride was getting just over 800pph and running 2 trains, and Express allocation did not seem excessive, so the queue didn’t move too badly. But enough about the queue; how was the ride? Well seeing as my current #1 is a B&M Hyper and Shambhala is often touted as the best of the type, it was a hotly anticipated ride for me; my most anticipated of the park, and possibly the whole year. I had very high expectations, but I was seated in the back row of the 6th car, and it did not disappoint; Shambhala is absolutely sublime! There’s so much good stuff to talk about with this ride! For starters, the first drop is absolutely phenomenal, with such strong sustained airtime all the way down; it sits proudly alongside Mako and Iron Gwazi as being one of my favourite first drops I’ve ever experienced! There’s also such wonderful sustained airtime, and it’s over every hill; Shambhala delivers right to the end! I think you also really feel the additional speed of Shambhala compared to the other B&M Hypers I’ve ridden, it’s absolutely glass smooth and comfortable… it’s just such a wonderful ride! My mum and dad loved it as well, and it definitely did not disappoint: After our sublime first ride on Shambhala, we initially planned to do Dragon Khan, but instead decided to stroll further around the park, eventually settling on something a little different… Tutuki Splash Tutuki Splash was on a 10 minute advertised queue time, so we decided to take a ride on there. The queue took marginally longer than advertised, taking around 15-20 minutes, but it still wasn’t a long queue, so we couldn’t really complain too much. So, how was the ride? Well, I had a mild degree of trepidation seeing as I’m not a massive fan of absolute saturation soaking on water rides, but it was actually good fun and wasn’t too bad wetness-wise; it was more Jurassic Park than Valhalla, which suits me better! The theming was also lovely; the volcano is really cool, and I liked the jungle surroundings! Overall, Tutuki Splash was good fun, and although pretty wet afterwards, we dried out quickly in the Spanish sunshine: After Tutuki Splash, we sat down and had lunch from a cafe in Meditarranea; I had a lovely margherita pizza slice! We then planned to do Furius Baco, as we’d previously seen that it only had a 20 minute queue, but after we had our lunch, it had broken down, so we instead headed back to Far West to do a different coaster (or duo of coasters) that had now opened… Stampida Stampida was on an advertised 10 minute queue, so we decided to give one of the coasters a ride. We opted for the Blue track for our first ride, and the queue ended up being very accurate, taking around 10 minutes. So, how was the ride? Well, I was sat in row 8, and the racing element was good fun, with John Wardley’s surprise tunnel touch being particularly fun, and it hasn’t got a bad layout, but I wasn’t a massive fan of Stampida Blue. It was quite rough in numerous sections (albeit I’ve admittedly ridden rougher woodies; something like Grand National, for example, was definitely rougher), and I also thought that the trains were very uncomfortable, with a lap bar that seemed to tighten noticeably and really clasp you in as the ride went on, ensuring that you got precisely zero airtime. It seems like the sort of ride that could be vastly better if they gave it new trains and/or some retracking work, because there are some very decent wooden coaster foundations there. Overall, then, I wasn’t the biggest fan of Stampida Blue, despite it having a decent, long layout and fun racing features: After getting off Stampida Blue, I whipped straight back round to nab the other Stampida credit, Stampida Red, while the queue was short. I was sat in the front row on the Red side, and it wasn’t an awful lot different to the Blue side, albeit it felt perhaps marginally smoother. This could have been caused by me being sat in the front, being sat on my own or both, however. Following Stampida Red, me and my mum nipped to ride the other Far West woodie while the queue was short… Tomahawk Tomahawk was on an advertised 10 minute queue, so we decided to take a ride on there. As with Stampida, the queue was bang on the advertised time, taking 10 minutes. So, how was the ride? Well, I thought it was perfectly all right for a family woodie, if somewhat unremarkable. There were some fair drops on there and it picked up some speed in sections, and I personally found the ride smooth enough and with comfortable restraints. My mum, however, was somewhat pinned in and found the train uncomfortable. Overall, then, Tomahawk was a perfectly fun, if somewhat unremarkable, family wooden coaster: After riding Tomahawk, we decided to go for another water ride… Grand Canyon Rapids Grand Canyon Rapids was on an advertised 10 minute queue, so we decided to give it a whirl. If anything, 10 minutes was slightly overestimated, as we were on the ride in only 5 minutes; you can never complain about that! So, how was the ride? Well, it looked like a somewhat unassuming rapids from off ride, but it was proof that you shouldn’t judge a book by its cover, as it was a very strong rapids! The river was fast, there were some good waves and some good water effects, and it was overall a very surprising rapids, with a certain ferocity that you don’t really get on a UK rapids anymore! While not Bilge Rats level soaked, we walked off surprisingly wet after being struck by a particularly vicious wave! The girls batched into our boat with us came off somewhat drier… proof if it was needed of the complete lottery rapids rides are! Overall, then, Grand Canyon Rapids was a very surprising rapids that packed many unexpected elements: After Grand Canyon Rapids, my dad and I headed back over towards China, with us stopping at another coaster on the way there… El Diablo: Tren de la Mina El Diablo was on an advertised 10 minute queue, so we decided to take a ride on there. The 10 minute advertised queue time was in fact overstated, as we waltzed straight onto row 15! But how was the ride? Well, I did not go in with very high expectations, as I’ve never heard overly good things about El Diablo, but it was surprisingly good fun and definitely exceeded my expectations! It’s a really long coaster, it’s not overly rough, and while not the most thrilling coaster, it has some really fun helixes and turns where it gains surprising speed! Overall, then, I definitely enjoyed El Diablo more than I expected to, and my dad liked it too; it was definitely a positive surprise: After El Diablo, me and my dad headed into China to tick off a big thrill coaster we hadn’t done yet… Dragon Khan Dragon Khan was on an advertised 10 minute queue, so we decided to give it a whirl. This queue was fractionally understated, taking around 15 minutes, but I still didn’t think that was an overly long queue for such a major headliner. So, how was the ride? Well, I’d heard that Dragon Khan was very rough, but I was seated in an inner seat on row 6, and I did not find it as bad as expected based on reviews, despite not having an overly high roughness tolerance. It has a bit of headbanging in places, and is perhaps one of the rougher B&Ms I’ve ridden, but it wasn’t anything overly terrible and the ride was overall not terribly rough. It was no rougher than, say, the retracked Hulk at Universal. The layout is also very decent, with some excellent inversions and good forces; it’s rather reminiscent of Kumba in that regard, even if it hasn’t seemingly aged quite as well. Overall, then, Dragon Khan wasn’t a bad ride at all; while not glass smooth, I didn’t find it massively rough, and the layout is very decent: After Dragon Khan, my mum and dad left the park and left me to my own devices. As such, I decided to go for not one, but two, rerides on Shambhala using the single rider queue. This worked well; on a 30 minute advertised queue, I got onto the ride within 15 minutes the first time, and even with a stoppage of 5-10 minutes while I was in the queue, I still matched the advertised main queue time of 30 minutes the second time. As for the ride itself, I was seated in the back row of the 7th car both times, and if anything, the ride was possibly even better than it was in the morning, and seemingly grew on me even more with each ride! The sustained airtime was once again glorious, the speed was once again glorious, the ride was blissfully smooth and comfortable once again, and overall, the ride was just absolutely sublime and such a joyous experience!: You may notice that earlier in the report, I steered clear of doing any direct comparisons and answering the question of whether Shambhala has bested Mako as my #1 coaster. After my first ride, I was unsure of Shambhala’s placement among my B&M Hypers (the other two I’ve ridden are Mako and Silver Star), but I knew it was in the conversation of top coasters… the second and third rides, however, made me think that it may have sealed the deal to become my favourite B&M Hyper Coaster, and that after 8 years, I may finally have a new #1 coaster! I’m not concluding that firmly just yet, as I still have 2 more days to ride it more and decide, but currently, I am thinking that Shambhala is a new #1 for me! In terms of what is spurring me to provisionally place Shambhala above Mako; there are a couple of things that I feel it does slightly better while maintaining all of Mako’s best qualities. Firstly, I think the additional speed really enhances it. Secondly, I also think that Shambhala flows better and keeps the thrills going right to the end marginally better than Mako does; on Mako, you have the harsh trim and the slightly weaker ending, but on Shambhala, the ride flows beautifully, every hill delivers sublime sustained airtime and it keeps the thrills going right to the end! I also thought that Shambhala’s speed hill was a bit better than Mako’s; on Mako, that hill, while wonderful, isn’t a particularly standout moment, but on Shambhala, it provides an absolutely stunning pop of ejector airtime! Mako is still an absolutely sublime ride, but when it’s the #1 spot you’re talking about, pedantry has to win out, and Shambhala marginally wins on pedantry for me! I pondered a 3rd reride on Shambhala, but the single rider queue looked longer when I got off after my 2nd reride, and I realised that there was still a key thrill coaster I needed to ride to get the clean sweep of major coasters in PortAventura Park. As such, I headed down to Mediterranea to go and ride… Furius Baco While Furius Baco had a single rider queue, it looked rather long, so I decided to chance the 50 minute main queue instead. The 50 minute main queue turned out to be perfectly accurate, taking the advertised 50 minutes; you can never complain about that! So, how was the ride? Well, I was morbidly intrigued to ride Furius Baco, as I’ve always heard deeply polarised opinions about it and it has its fair share of both passionate lovers and passionate haters. One common thread, however, is that the ride is generally agreed to be quite rough, and given what some of Baco’s haters say about it, I was morbidly intrigued to see just how rough it actually was. I was seated in a relatively unremarkable seat, being in the row 4 inner seat on the left, and I can’t say I was too much of a fan. The launch was excellent and incredibly punchy, as is always the case with these Intamin hydraulic launches… but it is definitely a pretty rough ride! Interestingly, I wouldn’t say it was overly rough in the traditional sense of head-splitting jolts or jerkiness, which I tend to be more sensitive to than rattling/bouncing… but it is perhaps one of the bounciest coasters I’ve ever ridden, to the extent where the sheer degree of bouncing bordered on head-splitting joltiness on odd occasions, and I definitely came off with a decent headache! In the seat I was sat in, I wouldn’t say it was quite uncomfortably rough enough to be “the worst coaster I’ve ever ridden” or in that very bottom 1/10 tier like some declare it, and I think I have ridden some rougher coasters… but it was still a bit too rough for me, and given how rough it was in the row 4 inner seat, it’s not too hard to imagine it being utterly vile on an outer seat! Overall, then, I’m afraid I wasn’t a huge fan of Furius Baco, despite the ever punchy Intamin hydraulic launch. For me, it’s simply much too rough to be something I overly enjoy or rate highly; even if it perhaps wasn’t the most uncomfortably rough coaster I’ve ever ridden in the row 4 inner seat, it was still too rough to fully enjoy for me, and it’s not too hard for me to imagine how it could be absolutely vile on an outer seat or further back in the train!: By the time I got off Furius Baco, the 6pm park closing time had passed, so I bade PortAventura Park goodnight for the day and headed back to Hotel Gold River to meet back up with my mum and dad: So, that wraps up our first day in PortAventura Park! I had an absolutely excellent day; Shambhala was a particularly huge highlight, but there were many other great bits too, and in general, I just thoroughly enjoyed the day and loved setting foot inside PortAventura Park for the first time and seeing what it had to offer! In terms of my first impressions of PortAventura Park; they are overall very, very positive, and I feel that the park is right up there as one of the strongest in Europe, of the ones I’ve visited (admittedly not too many compared to some)! It’s an utterly gorgeous park to walk around and just exist in, the theming is sublime and intricately detailed throughout, and there are some great rides (Shambhala being the main highlight)! Thus far, I’m absolutely loving the park, and I can’t wait to get back in there tomorrow; I dare say that it’s possibly exceeded my expectations so far! I also feel that I should address those old chestnuts that people always moan about with PortAventura; the operations, the queues and Express Pass. Overall, I did not feel that those things were nearly as bad as I was expecting. Express usage did not appear to be excessive, and while I’d hesitate to call the operations fast, I didn’t think they were overly awful by any stretch of the imagination; I’ve seen far worse. Shambhala was doing over 800pph on 2 trains, Stampida had 2 trains on both sides and was doing a combined 1,200pph, the water rides were sending boats at a decent rate, and in general, the operations did not seem that terrible. The queues also weren’t that bad either. I did not buy Express Pass today, and personally, I don’t think I needed it; on the whole, the queues today were no worse than on a busy day at Alton Towers or Thorpe Park, and I’ve certainly waited in longer and slower-moving queues at some of our UK Merlin parks. I’d also argue that PortAventura actually had an advantage over those in that it seemed easier to find major rides with a short queue; rides like Stampida, Tomahawk, El Diablo and the water rides seemed to have queues of 20 minutes or less all day. I was certainly very content with my ride count of 12 in 7.5 hours without using Express Pass; I managed to get on every major coaster, as well as 2 water rides, and get in rerides on Shambhala! Overall, though, I had a fantastic day at PortAventura Park, and my first impressions are overall very positive! Thanks for reading; I hope you’ve enjoyed this report! Tomorrow, we’ll be heading back into PortAventura Park, as well as also visiting Ferrari Land. I can’t wait to get on Red Force for the first time!
  38. 9th September 2024: Travel Hi guys. Today was an exciting day; the start of my big foreign theme park trip for the year. This year, that trip is my first ever trip to PortAventura World in Spain! This will be my first time ever experiencing the likes of Shambhala and Red Force, amongst other major rides, as well as experiencing a pretty major European theme park resort in the form of PortAventura World for the first time and seeing the delights it has to offer through a fresh set of eyes! It’s also my first time ever going to Spain despite doing a GCSE in Spanish… there are quite a lot of firsts this trip! We set off early this morning, leaving our Gloucestershire home at a little before 7:30am. With us living in the South West of England, we flew from Bristol Airport, our nearest airport. Despite us not living very far from Bristol, it took us over an hour to get there; I can see why my dad jokingly calls Bristol Airport “Bedminster International”, because it’s miles out of Bristol… anyway, when we got there, check in and security were nice and prompt. Bristol Airport has a fancy new check in system where you don’t take anything out of your bag and it just checks the bag… other than me needing to take my shoes off and have them sent back round the carousel due to some sort of anomaly, it overall worked well and we got through quickly!: When we got into the airport, we then headed for our flight. It was an EasyJet flight to Barcelona El Prat Airport, and it was excellent! The plane was very nice, and everything ran to schedule; it took a little under 2 hours, and we even landed a few minutes ahead of schedule! The time went quite quickly on there; we ate lunch, and I played some games on my iPad and also read How Westminster Works… And Why it Doesn’t, an excellent book by Ian Dunt that explains how every part of the English political system is apparently structured to work against meaningful scrutiny and change. It’s a fascinating read… political books might be a fascinating new genre for me to delve into! Anyway, that’s besides the point; the flight was good, and immigration was also relatively quick: After we landed, we headed to find our shared transfer, booked through PortAventura. This was interesting… it was relatively easy to find and set up, but they like to send you walking for this! We landed in Terminal 2C, but the desk to arrange transfers was at the very end of the check in desks in Terminal 2B, which was a decent walk from where we landed, and then we had to walk even further to all the way past the taxis to catch our bus: The bus itself was easy to catch and we got on it with relative ease, but when we were on it, the flaws of coach travel began to emerge; I’m not sure how long the drive from Barcelona El Prat to PortAventura would normally be, but it took us around 2h 45m to reach our hotel from leaving our pick up point, in large part due to us spending at least an hour going on a whistle stop tour of the many different hotels of Salou to drop different people off. As such, we reached PortAventura at around 5:30pm despite leaving the original pick up point at around 2:45pm. On the positive side, however, I must say that from having driven along the road, Spain is probably one of the more picturesque foreign countries I’ve been to; the mountainous landscape and clear blue sea is absolutely gorgeous! I also found it interesting how large parts of the road network seem to be encased in tunnels; it was almost like being back in the Brynglas Tunnels on the M4 near Newport back at home, except without nearly the same volume of queueing! Anyhow, after our bus ride, we arrived at our accommodation for the trip; Hotel Gold River, one of the on-site hotels at PortAventura. I’ve often heard deeply mixed reviews of PortAventura, which gave me some degree of trepidation… but on first impressions, Hotel Gold River is absolutely stunning! It’s impeccably themed, with so many little details around the place, our Superior Callaghan Room is lovely, the place is pristine, it has a lovely ambience about it, and overall, the whole place is just wonderful! From a theming and ambience standpoint, it’s as nice as any theme park hotel I’ve ever been to, and that includes the ones at Europa Park; from the hotel, I’m getting a real Europa Park vibe, and given how excellent those hotels were and that park was, I think that’s encouraging: (I apologise for the bombardment of photos… Gold River is such a photogenic hotel, and there was so much I wanted to photograph!) After arriving and checking in, we initially went for a little stroll around the hotel complex to explore our surroundings (where many of the above photos were taken) and had a drink in one of the bars. My mum and dad were thrilled at the drink prices; 2 large Estrellas for them and a Diet Coke for me only cost €13.30, which seems very cheap! Later on, we then went for our evening meal at the Grand Hall buffet. This was lovely; the food was really nice, and we all enjoyed it! Although it was nothing too fancy, the food was lovely, and I’m not a huge foodie, so that suits me fine. Another interesting thing that happened during our meal is that at one point, the waiting staff all suddenly erupted into a song and dance show to a song with the primary lyrics “Hola, hola!”, where they were dancing and clapping along to the music! I’ve never seen that in a restaurant before, and I thought it was quite a fun touch… the restaurant also erupted into a chorus of “cumpleaños feliz” a couple of times for people’s birthdays, where the waiting staff were going through the restaurant clapping with cake to tables where people had birthdays, but I’ve seen that in plenty of restaurants. I’m already getting the impression that PortAventura is quite a “showy” park where they like to do a song and dance, and I’m sensing that that “hola, hola” song could be a recurring theme during the break, as we also heard it from one of the shows in the saloon bar… After our lovely meal at the buffet, we then got more drinks from the bar and sat outside in the central plaza area of Gold River. The hotel just has such a lovely ambience about it, and with the pleasant Spanish climate, being sat outside with drinks soaking up the night time ambience of Hotel Gold River was just lovely: After that, we headed back to our room for the night, ready for our first day in PortAventura Park tomorrow. So, that wraps up the first instalment of this series of reports from my first ever visit to PortAventura World in Spain! I have to say that based on my experience at the hotel tonight, it’s looking very promising for the park itself; Hotel Gold River is wonderful, and with its wonderfully detailed theming, nice food and lovely ambience, I could not say enough nice things about it! It’s made me very excited to set foot in PortAventura Park and see all of the delights it has to offer tomorrow; I can’t wait for Shambhala in particular, and I’m just excited to see what’s on offer at a new major European theme park! Thanks for reading; I hope you enjoyed this report! I’m sorry that it’s a bit more of a boring one today, but tomorrow’s will be far more interesting, as we’re setting foot into PortAventura Park for the first time!
  39. Thorpe Park 18th August 2024

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    18th August 2024: Thorpe Park Hi guys. Today was an exciting day; the day of my return to Thorpe Park to finally ride Hyperia! I was going to Thorpe today seeking sweet, sweet redemption… I’d already been unsuccessful on a previous attempt to ride Hyperia back in June, with me having to agonisingly watch it test before it reopened 2 days later… that tasted particularly bitter, and to rub salt in the wound, I then watched tons of other people, including my sister who isn’t overly into coasters, go on it and tell me how brilliant it was. Today, I was finally going to find out whether I agreed! That was not the only exciting aspect of the day, however… the other exciting aspect is that after two successful visits to Alton Towers that he absolutely loved, my grandad decided to join me and my dad at Thorpe Park today! After he loved Alton Towers, me and dad thought that Thorpe Park would be the next logical step for him, and I was excited to show him the sights and sounds of the UK’s most thrilling theme park for the first time! That’s enough of a prologue, though; let’s get into the meat of our day at Thorpe Park! We left our home in Gloucestershire at around 7:40am this morning and after a relatively smooth drive barring some reduced speed limits and roadworks on the M4, we arrived at Thorpe Park 2 hours later, making good time for entry into the park a little after 10am following a brief wait for security: On the subject of security, we actually had a rather interesting near miss with Thorpe Park security today… As we were queueing for security, my dad was telling my grandad that he would need to take his watch and such off for the metal detector. Thinking that my grandad would be irritated by this, we were both taken by surprise when he said “I’m more worried about the f***ing knife in my pocket!”. Before anyone gets any ideas, I should clarify that this was a small penknife that my grandad uses for gardening and had simply forgotten to take out of his pocket, but it still gave my dad fear that Thorpe Park security staff would get the wrong idea if my grandad tried to go in with it, and he sternly directed my grandad to the sign clearly stating “No Knives”! It didn’t seem to cause any issues (we were relieved, but I’m not sure whether the lack of drama is a good thing or not in the grand scheme of things…), but me and my dad were nonetheless concerned about how this could have been received by the security staff… I think we were very lucky! After thankfully entering the park drama-free, we pondered going to Hyperia first, but as it had by far the longest queue and we wanted to give my grandad a proper first timer’s taste of what Thorpe Park had to offer, we decided to go for a different big coaster first… Colossus While some signs said it was closed, Colossus was in fact open on a 0 minute advertised queue, so me and my grandad decided to give it a go (my dad sat this one out, as he’s too tall for the restraints). As promised, the ride was indeed walk-on, so me and grandad waltzed onto row 7 very promptly; you can never complain about that! But how was the ride? Well, I’m not the biggest fan of Colossus, but I have to say that today’s ride in row 7 was not bad at all as Colossus goes, and maybe in contention for being the best ride I’ve ever had on it! It was a bit rough in places, but nothing overly terrible by any stretch, and the first half was pretty decent! The tight restraints definitely take away from the ride, and I’m still not convinced I overly enjoy the numerous consecutive heartline rolls in the second half, but in the grand scheme of Colossus rides, I could not complain too much! My grandad was a big fan of the ride; he described Colossus as “right up there with Smiler as one of the most insane coasters [he’d] ever ridden” and remarked that it “was the first time [he’d] ever felt like [he] was going to fall out of the restraint”!: After Colossus, we decided to head to another big coaster nearby… Saw: The Ride Saw was on an advertised 10 minute queue, so we decided to take a ride on there. This queue was marginally understated, taking more like 15-20 minutes, but it still wasn’t overly long. So, how was the ride? Well, we were seated on the front row, and I’m afraid to say that it wasn’t an overly good Saw ride; there were a number of notable jolts, including a particularly head-splitting one on the first drop, and there was a general strong roughness throughout. Unfortunately, I’m sad to say that my grandad did not enjoy this one, or at very least, it did not seem to agree with him; he came off it feeling “sick as a dog” and didn’t seem to enjoy the roughness and jerkiness of it. To be honest, I sadly think it was a bit of a day ruiner for him, as I’m not sure he ever completely recovered from it: After Saw, we finally decided to give into temptation and ride the big new draw after seeing that its queue time had dropped… Hyperia Hyperia was on an advertised 65 minute queue time, and my dad didn’t think that it even looked that long, so we decided to give it a ride. Despite my dad’s thinking that it didn’t look 65, the queue time board was true to its word and we ended up waiting 65 minutes. Even still, I can’t complain too much about a 65 minute queue for a brand new ride in the summer holidays; I’ve waited far worse! So, how was Hyperia after all the anticipation? Well, I was seated in row 8, and it was a phenomenal ride, with obscene speed and very nice airtime and hangtime… but I wasn’t immediately certain on whether it was absolutely top tier. I’m going to remain shtum on Hyperia at this stage in the report, however, as previous experience with hyped-up, revered rides has taught me that 1 ride is not necessarily enough to reliably get the measure of a hyped ride’s true greatness. When I went to Florida last year, for example, both VelociCoaster and Iron Gwazi grew on me considerably after a second ride, so I wondered if the same would be true of Hyperia… let’s just say that the story does not end there! In terms of my dad and grandad’s thoughts, my dad said that it was “undeniably excellent, but not as good as VelociCoaster” (my dad’s favourite ride), remarking that “it was absolutely mental”, and that “the first drop was mental”, but that he was “unsure on [his] feelings on this getting airtime by pushing you out of your seat sideways lark”. I didn’t get much of an opinion from my grandad other than relief that it was smoother than Saw (although I did think I heard a distinct “f***ing hell” fall out of his mouth as we hit the brake run… interpret that however you wish!): After Hyperia, we decided to sit down on a bench and calmly eat lunch for a bit before heading to our next big coaster… The Swarm The Swarm was on an advertised 35 minute queue, so we decided to take a ride. This queue time ended up being understated, as we ultimately ended up waiting around 50 minutes. On a side note, the operations seemed notably slower than usual on here, with 2+ minute dispatches and stacking being frequent. But how was the ride? Well, we were seated in row 3, and it was really decent! I do really like Swarm, and today was no exception; I love the sense of speed (particularly on the first drop as you start it’s a smooth ride, and I also think that there are some very nice inversions on there! The vest restraints are a minor detractor for me, but not a huge one; I overall thoroughly enjoyed my ride! My grandad seemed a bit non-plussed by the experience, describing it as “a bit uneventful”: After The Swarm, we headed over to our next big coaster… Nemesis Inferno Nemesis Inferno was on an advertised 30 minute queue, so me and my dad decided to take a ride on there. By this point, my grandad had clearly had enough of the rides and decided to sit Nemesis Inferno out. The 35 minute queue was marginally overstated, instead taking 30 minutes, and we took our seats on the back row. So, how was the ride? Well, I thoroughly enjoyed today’s ride on Nemesis Inferno; it was smooth, was forceful without being excessively forceful, and packed some awesome inversions and a brilliant sense of speed throughout! I do really enjoy Nemesis Inferno, and I don’t think the Nemesis comparison does it any favours; it’s a cracking coaster in its own right! My dad said that the ride was “good”, but that “it definitely wasn’t as smooth as the new Nemesis at Alton Towers” for him (I disagreed with him on this, but to be fair, I was seated in a middle seat while dad was sat in an outer seat): After Nemesis Inferno, we met back up with my grandad to head over to Stealth and see whether he’d ride it, but it pretty much closed the second we got there. As my grandad wasn’t even sure if he wanted to ride it anyway and seemed like he’d had enough, we decided to leave the ride be for today. I would have liked to get a ride on there, as I do love Stealth, but I wasn’t too distraught not to seeing as I had 4 rides on my June visit; I can’t exactly say I haven’t already had a decent fill of Stealth this year: After we abandoned Stealth, my grandad had no intentions of riding anything else and we’d covered all of the other big coasters, so my dad let me loose to go and reride Hyperia using the single rider queue. I had not one, but two additional rides on Hyperia using this, and both gave me a notable advantage over the main queue. The first ride saw me dodge a 65 minute advertised queue and only wait 35 minutes, while the second ride saw me dodge a 90 minute advertised queue and only wait 30 minutes. I can never complain about that! By complete fluke, I also got assigned to the back row on both rides, so I managed to take two rides in the back right seat, which is supposedly “the best seat on the ride” according to one of the designers!: Now, I think it’s about time I talked in a little more detail about Hyperia than I did earlier. The million dollar question is; did Hyperia repeat the phenomenon of VelociCoaster and Iron Gwazi, where “the second ride was the charm”, so to speak? Well, the answer is yes! Oh my god, yes! I loved Hyperia the first time and thought it was phenomenal, but it was the rerides that made me see the height of its true greatness and declare with certainty that for me, this is definitely a top tier ride! Where to begin with it… in terms of some key highlights: That first drop is absolutely unhinged, and so, so good! I love a big first drop, and this is a sublime one; the ejector airtime is absolutely absurd (you get absolutely ripped out of the seat!), the 180 degree twist adds an intriguing additional sensation, and the sense of speed you are hit with at the bottom is nuts! Hyperia definitely sits alongside Mako and Iron Gwazi as having one of my favourite first drops I’ve ever done! That outerbanked turn into the inversion is insane. I’ve never experienced an element quite like it; while I’m not necessarily convinced that sideways airtime beats good old straight airtime for me, the sustained sideways ejector was absolutely absurd! The Immelmann is just wonderful! The speed you get going up into it is brilliant, and you get an absolutely sublime pop of sustained ejector airtime coming out of it! This was a definite highlight of the ride for me! This is a fast ride, and you can definitely feel it! The sense of speed is absolutely absurd; Hyperia reminds you just how fast 81mph is! I’ll do a longer and more detailed review later in the relevant thread that has a couple of critiques as well, but overall, Hyperia is just absolutely sublime, in my view! It’s a stunning investment for Thorpe Park and the UK theme park industry, and it certainly lived up to the years of hype for me! In terms of comparisons and specific ranking spots; I’ve thought it over following my 3 rides, and I will say the following: It is easily my favourite ride at Thorpe Park It is easily my favourite UK coaster In terms of overall rankings out of the 123 coasters I’ve ridden, I have conservatively opted for the #5 spot, with the ride currently being beaten only by Mako, VelociCoaster, Silver Star and Iron Gwazi in my rankings. It’s definitely a top 5 worthy candidate, folks! Overall, then; I absolutely loved Hyperia, and it definitely lived up to the hype for me! To return to our Thorpe Park day; by the time I’d had 2 Hyperia rides, it was around 3:45pm. My grandad was clearly flagging and had had enough and my dad seemed like he didn’t to wait around any longer, so we left the park for the day. So, that brings my day at Thorpe Park today to a close! Overall, then, I had a great day; I was thrilled to finally get on Hyperia for the first time, and it did not disappoint! That was my main aim for the day, and with 3 rides on it, I comfortably accomplished this aim! I also enjoyed getting on some of Thorpe’s other great rides; these always put me in a good mood, and while Hyperia is now the crown jewel, some of Thorpe’s other coasters are no slouches either! Thorpe has always had an excellent coaster selection for me, and Hyperia has just taken it to the next level! I was disheartened, however, by the fact that my grandad didn’t seem to have an especially enjoyable day, and didn’t warm to Thorpe Park like he did to Alton Towers. I think I may have made a mortal error by directing us to Saw so early on in the day, as it was that ride that seemed to put him off for the rest of the day. He absolutely loved our first ride on Colossus, and declared that one of his favourites! Me and my dad also had a theory that his sickness feeling may not have been helped by the fact that he decided to forego wearing his glasses for the whole day instead of taking them on and off all day, so he was walking around the park with blurred vision all day. Nonetheless, he just didn’t warm to Thorpe Park at all. He apparently said to my dad that “it seems busy compared to Alton Towers… and I don’t like busy”, and whatever the reason, he just seemed to go off the park and the rides quickly and not warm to them at all. I was sad that he didn’t like it, but he’s never going to like everything and I’m glad that he came and tried it out. I don’t sense he’ll be in a rush to return to Thorpe with us, however! But overall, I thoroughly enjoyed the day and was glad to both accomplish my aim of getting on Hyperia and hear my grandad’s first time thoughts on Thorpe Park! Thanks for reading; I hope you enjoyed this report! My next trip report will be coming on 5th September, when I visit Drayton Manor to take my first ever ride on Gold Rush and ride the last of the new for 2024 UK coasters! I can’t wait to try that ride out!
  40. Thorpe Park 15th September 2023

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    15th September 2023: Thorpe Park Hi guys. Today was an exciting day; it was the day of my dad’s trip to Wentworth, and thus my now annual solo trip to Thorpe Park! I know I’ve been to Thorpe Park many times, but I always look forward to my solo trip there, so I was excited for today! My dad and I left Gloucestershire at around 7:25am this morning, and even with a stop for petrol and a stop at Reading services, we made it to Thorpe Park by around 9:30am. After making brilliant time, I was then dropped off by my dad, so I bade him goodbye before making my way into the park ready to wait for the 10am opening time: When opening time came, I decided to deviate from my normal strategy of starting with the Stealth/Inferno end of the park and take a gamble on a different strategy. As such, I started on… Colossus Colossus was on a near walk on queue, so I decided to have a go on it before a queue built up (it’s a low capacity ride that often generates long queues later on). This queue took merely 1 or 2 trains, so I was on the ride in very little time. I was interested to see how Colossus felt having done Sik, its modernised clone at Flamingo Land, last month. But how was the ride? Well, it did feel notably inferior to Sik, but with that being said, that ride was probably the best I have ever had on Colossus by some margin! Don’t get me wrong, Colossus still isn’t a favourite of mine due to the uncomfortable restraints, a sequence of repeated heartline rolls I don’t overly like (and this sequence was definitely less enjoyable than on Sik for me), and some roughness, but the roughness was nowhere near as overbearing as it normally is; I was sat in row 13, and it was a bit rough in places, but it did not provide nearly the same degree of pounding as it normally does, and today’s ride definitely shot Colossus up a fair few spots in my rankings: After my ride on Colossus, I had a ride on its neighbour… Saw: The Ride Saw was on an advertised 10 minute queue, so I decided to give it a go. My original plan was to use my secret weapon, the Single Rider Queue, to bypass this and take a gamble at reducing my queue time, but this was closed, so I had to get into the main queue. By the time I’d gone into the SRQ (which had an open entrance and 2 other people waiting in it), been ushered out by the operator and gotten into the main queue, the advertised queue time had gone up to 20 minutes, but this was slightly overstated, as I only waited for 15 minutes or so. The queue is besides the point, though; how was the ride? Well, as with Colossus above, that was possibly the best ride I’ve ever had on Saw! I was seated in the back middle seat, and the ride was a bit rough in places, but certainly not as headache-inducing as it has been in the past. There was also some absolutely brilliant airtime, and overall, I came off Saw pretty headache-free this morning! While I would still like it if the ride were smoother, my ride this morning was certainly not nearly as rough as Saw has been in the past: After my ride on Saw, I headed east to ride my next coaster… Nemesis Inferno Nemesis Inferno was on an advertised 10 minute queue, so I decided to take a ride on it. This queue time estimate ended up being broadly accurate, with my wait being around 10-15 minutes; it’s always great when that happens! So, how was the ride? Well, I thought that it was thoroughly great; I rode in row 5, and I thought that the ride was fast and intense without being excessively intense, and it was also perfectly smooth, with not a modicum of headbanging anywhere! When a ride is fast, smooth, and just the right level of intense, what more can you ask for? Overall, I thoroughly enjoyed my ride on Nemesis Inferno; I’ve always found it a thoroughly decent coaster, and today was no exception: After my ride on Nemesis Inferno, I headed to another coaster situated nearby… Stealth Stealth was on an advertised 15 minute queue time, so I decided to take a ride on it. The queue time was accurate or possibly a little underestimated, taking only 10-15 minutes to get to the station. Operations were absolutely excellent on here, with a number of consecutive dispatch intervals as quick as 75-80 seconds being attained! As the queue was overstated and I was doing quite well on the ride count front given that I had only been riding for just over an hour, I decided to wait for a little additional time and ride in the front row of Stealth for the first time since my only prior front row experience in 2020, where I got it by chance in batching. So, how was my first front row Stealth ride in 3 years and only my second ever? Well, I have to say that the front row firmly lived up to my memories; it was absolutely fantastic, and it reinforced my prior view that front row is easily the place to be on Stealth! The sense of speed on that launch is absolutely ridiculous in the front, with the combination of the unshielded wind in your face and the view of that track being devoured at a phenomenal rate making the ride feel every single bit of its 80mph top speed, and perhaps surprisingly, I’d also argue that the airtime is stronger in the front, with the airtime being sustained for the entire way over the top hat rather than only dropping out of it like it is in the back and the braked airtime hill being notably more potent in the front. As an added bonus, it also seems slightly smoother in the front! Overall, I absolutely loved my experience of front row Stealth; it was absolutely fantastic: After Stealth, I went for a ride on the final big coaster I hadn’t yet ridden… The Swarm The Swarm was on an advertised 15 minute queue time, so I decided to have a ride on it. This queue ended up being slightly underestimated, with the queue ultimately taking around 20 minutes. I must say that operations were absolutely brilliant on here; there were numerous cycles where there was mere seconds of stacking, and dispatch intervals as quick as 90 seconds were being attained for numerous dispatches in a row! So, how was the ride? Well, I was seated in the back right inner seat, and it was a fairly decent ride; there was a very good sense of speed and some great inversions, and it was relatively smooth as well! However, it's not an absolute favourite for me anymore like it used to be. I'm generally finding myself a little less keen on some of the ride's more brain-draining moments of sustained positive g's, most notably the helicopter helix, with time, but my main bone of contention with The Swarm these days is its vest restraints. I'm not a fan of them at all; the rigid vest and the way they tighten throughout the ride do make these restraints detract noticeably from the overall experience. Nonetheless, my ride on Swarm was relatively decent, with all things considered; I'll be intrigued to see how Mandrill Mayhem compares in 2 days' time: As I had already managed to have one ride on each of Thorpe Park's big 5 thrill coasters by before 12pm, I decided to stray away from the coasters for a little bit to go and ride... Detonator Detonator was on an advertised 5 minute queue time, so I decided to take a ride on it. This queue time proved relatively accurate or slightly understated, as the queue took 5-10 minutes and a couple of cycles overall. But how was the ride? Well, I'm a big fan of a drop tower, and Detonator is a very good one, in my view; that drop is so punchy, and you get a fair degree of airtime for such a small tower! Overall, Detonator is a brilliant drop tower that I absolutely love, and today's ride was no exception; these Fabbri towers are a real guilty pleasure of mine: After my ride on Detonator, I decided to sit down for 15-20 minutes to have a drink and eat lunch, timing the throughput of Colossus as I ate. After my sit down, I headed to another flat ride in the immediate vicinity of Colossus... Rush Rush was nearby and on a 10 minute queue, so I decided to have a go on it. This queue time was pretty accurate, with the queue taking 10-15 minutes overall. So, how was the ride? Well, despite not generally being a huge fan of flat rides, I'm a big fan of an S&S Screamin' Swing, and Rush was fantastic; there was an excellent sense of speed and nice acceleration in the troughs, there was nice sustained floater at the peaks, and the ride was thrilling without being overly nauseating! I was also intrigued to see how Rush stacked up after having ridden Serengeti Flyer, the giant Screamin' Swing at Busch Gardens Tampa, earlier this year, and while Rush was not quite as impressive as its giant sibling over in Florida, it still offered a fantastically enjoyable experience in its own right, in my view. Overall, I loved Rush; I thought it was a fantastic flat ride, and I thoroughly enjoyed its airtime and speed: After my ride on Rush, I headed over to Stealth for two back-to-back rides, as the ride was on an advertised 5 minute queue time which turned out to be pretty much walk-on. When my favourite coaster at Thorpe is on a queue that short, who would I be to resist a ride or two? I took a ride in the front, as well as a ride in the back, and both were absolutely fantastic, although as I inferred earlier, the front row does usurp the back row on Stealth, in my view: After my two rides on Stealth, I headed over to The Swarm for a reride on a 10 minute queue. This time, I was seated on the row 5 outer right seat, and similarly to earlier, it was a pretty decent ride. It was perhaps a little less smooth, but in fairness, it was notably smoother than I'd previously remembered the ride's outer seats being: After my Swarm reride, I headed for a reride on Rush on a 5 minute queue. As with earlier, it was a fantastic flat ride with great airtime and speed: After my reride on Rush, I headed to do an attraction I'd never done before for the first time... Vortex Vortex was on an advertised 5 minute queue time and looked to be pretty much walk-on, so I decided to give it a whirl. Despite having visited Thorpe Park numerous times before, I had somehow never ridden Vortex before today, so I thought I'd finally give it a try. Despite controversially having not been a huge fan of the two other gyroswing-type rides I've done (Cyclonator at Paultons and Maelstrom at Drayton), I was interested to try Vortex, as I'd never ridden a KMG Afterburner before and I know these are slightly different to a regular gyroswing. So how did I find the experience? Well, I'm afraid to say that I still wasn't a massive fan. In my view, it suffers from exactly the same flaw as the other two gyroswings I've ridden in that the spinning makes it a little bit much and ruins it. There was some fair weightlessness and speed in places, but it wasn't as potent as on a ride like Rush, and when the ride properly got going, this seemed to disappear in favour of intense spinning, and as someone who has quite a weak stomach for spinning flat rides, I didn't personally find that overly enjoyable. Overall, Vortex is similar to other gyroswings in that I can see why people like it, but it's not really for me: After Vortex, I decided to head and try out another flat ride that I hadn't done in a long time... Samurai Samurai was on a 10 minute advertised queue time, so I decided to give it a go. The queue looked to be a cycle or two long, but as I was a single rider, the host ushered me onto the cycle that was about to go pretty much as soon as I joined, as there was a spare seat; it's always great when that happens! But how was the ride? Well unlike Vortex, I had done Samurai before; it was one of only two rides that I did during a school trip to Thorpe Park in July 2018, with the other being Rush. At the time, I thought it was pretty decent and not too nauseating, and when I first rode it, I even considered that I might have preferred it to Rush out of the two flats I did that day. With this in mind, I was intrigued to see how it stacked up after over 5 years. I'm very sorry to say, however, that my recollections could not have disagreed more with the experience I had today... because I'm afraid that I personally found Samurai absolutely vile. Today's experience moved it down considerably in my estimations and has it in close competition with Air Race at Drayton Manor for the title of the most sickeningly vile flat ride I've ever done. It was horribly jerky, it did that horrible slow flipping like Air Race does (where I swear I can physically feel stuff moving around inside my stomach), it had horribly long periods of inverted hangtime, and overall, I'm sorry to say that I didn't like it at all. Overall, I did not enjoy Samurai, and I'm afraid that it did not live up to my relatively positive 2018 memories of it; I'm not sure if something has changed with the ride or if I've simply grown more fragile over the last 5 years, but for whatever reason, I just didn't like it at all today, I'm afraid: After getting off Samurai, I felt a little worse for wear and needed a sit down, so I sat down in Angry Birds Land for 15-20 minutes or so to eat a snack out of my bag and have a drink, timing the throughput of Nemesis Inferno as I sat. After my sit down, I headed for a reride on Detonator with a 5 minute queue time, which was just as awesome as it had been earlier; that punchy drop never gets old!: After my ride on Detonator, I headed back over to Stealth for two more back-to-back rerides on a 10 minute queue; I had a ride in row 9 and another on the front, and both were absolutely fantastic, with a phenomenal sense of speed and great airtime: After my two rerides on Stealth, I headed for another reride on The Swarm on a 10 minute queue time. I was seated in the row 3 inner left seat this time, and as with earlier, it was a thoroughly decent ride: After my ride on The Swarm, I headed over to Nemesis Inferno for a reride on a 10 minute queue. I was seated on the back row, and as with earlier, it was a great coaster, with excellent speed and some good inversions: After my reride on Nemesis Inferno, I headed over to Saw for a reride on a 10 minute queue. I was seated in the back edge seat this time, and similarly to earlier, the ride was very much on the smoother and more enjoyable end of the spectrum as Saw goes; the ride had some excellent airtime, and I exited relatively headache-free!: After my ride on Saw, I headed back towards the rest of the coasters, but the attendant of Rush saying "there's no queue here; you can get straight onto the ride!" was too much to resist, so I had a walk-on reride on Rush. Once again, it was fantastic, with great speed and airtime: After my ride on Rush, I had a brief sit down with a bottle of water and a Magnum before heading back over to Stealth, where I had two further back-to-back rides on a 5 minute queue. I had one ride in row 9 and one ride in row 8, and both were just as fantastic as ever; Stealth is such a fantastic coaster, in my view: After my two rides on Stealth, I headed over to Detonator for another reride on a 5 minute queue. It was a fantastic drop tower once again; that punchy drop and awesome airtime just keep on giving: After my ride on Detonator, I had my three final back-to-back rides on Stealth for the day on a 5 minute queue. I had one ride in the front, one ride in row 5 and one ride in row 7, and all three were absolutely fantastic! On a side note; I clearly wasn't the only person hammering Stealth today, as the ride operator gave a shoutout to a couple who were having their 20th consecutive ride on it on one of my last rides: After my final rides on Stealth, I had three back-to-back rides on Nemesis Inferno on a 5 minute queue which turned out to be walk-on. I had a ride on the back row, a ride in row 5 and a ride in row 6, and as with the earlier two rides, all three rides were great, with great speed, intensity and inversions! It was great to be able to make the most of an inverted coaster like this, what with the current absence of Nemesis at Alton Towers: After my three rides on Nemesis Inferno, I closed out the day with a final ride on Detonator. As with the earlier 3 rides, the drop was fantastically punchy and there was great airtime to be had! I also had quite a unique experience in that I was the only member of the public on the ride, so numerous ride hosts joined me on it: After my final ride on Detonator, it was only four minutes away from the 6pm close time and my dad was waiting in the drop-off zone in the car park, so I bade Thorpe Park goodbye for the day and headed home: So, that wraps up my solo day at Thorpe Park! I had an absolutely phenomenal day; I'm going to go out on a limb and say that it's my favourite day I have ever spent at Thorpe Park and quite possibly one of my favourite theme park days ever! I managed a total of 30 rides during the 8 hours I spent on park; if you lost track, these are the rides I managed: Colossus x1 Saw: The Ride x2 Nemesis Inferno x5 Stealth x10 The Swarm x3 Detonator x4 Rush x3 Vortex x1 Samurai x1 I was chuffed to bits with having done 30 rides; that is joint with my June 2022 day at Drayton Manor for the most rides I've ever done in one theme park day, and my 10 rides on Stealth are the most I have ever ridden one attraction during a theme park day! As an added bonus, the weather was lovely, the rides themselves were absolutely great and I had some brilliant runs on them, and overall, it was one of those wonderful days where the stars aligned and everything seemed to go just right! If I'm being sentimental, it's theme park days like today that remind me why I love theme parks and roller coasters as much as I do. My day at Thorpe today has left me with some absolutely wonderful memories to cherish, and I have to say that in some of the moments lapping rides like Stealth and Nemesis Inferno, I felt truly in my element and like there was nowhere I'd rather be. In terms of Thorpe itself; I have to admit that today made me realise that as much as enthusiasts seemingly love to hate it, I personally absolutely love Thorpe Park! The coasters are great, there's some great theming and surprising greenery in places, and there's just something about the place that I really like! In terms of a specific highlight ride-wise from today; Stealth was absolutely fantastic. Today's rides definitely raised it a fair amount in my estimations, and I now view it as my comfortable favourite ride at Thorpe Park, one of my favourite coasters in the UK and in my high top 20 overall. Nemesis Inferno was also awesome, Detonator was fantastic, Rush was fantastic, Swarm was decent, Saw was OK, and even Colossus was not nearly as bad as normal! Thanks for reading; I hope you enjoyed this report! My next trip report will be coming on Sunday, when I make a solo trip to Chessington for my first visit in 9 years! I can't wait to see what Mandrill Mayhem is like, and I'm generally very interested to see what Chessington is like after nearly a decade of not visiting. Today will certainly be a tough act for it to follow, but if my day at Chessington is even half as brilliant as today was, then I'll be very happy!
  41. Brean Theme Park 9th September 2023

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    9th September 2023: Brean Theme Park Hi guys. Today was an exciting day; I went for my first ever visit to Brean Theme Park, near Burnham-on-Sea in Somerset! Now I know that that might not sound too exciting to many of you, but I was glad to finally tick it off seeing as it’s actually my closest semi-major theme park! Oddly given that I’ve lived in the South West of England my whole life and amassed a coaster count of over 100, I had never been to Brean Theme Park (or any theme park in my local South West region, for that matter) before today. I’d walked past the outside of it during a camping trip to Brean when I was no older than about 8, but I’d never been inside and seen what delights it had to offer. With that in mind, I was excited to tick off my closest non-kiddie +3 and finally see what my closest theme park is like! I was originally planning to do this as a solo trip via train and bus, but my mum decided she didn’t like the idea of me going to Brean alone and kindly offered to drive me there, and my nan decided that she fancied joining us. The 3 of us set off from Gloucestershire at a bit before 10am, and with the drive taking just over an hour, we arrived in Brean in very good time for the 11am opening time: After parking up, we headed into the park and got Fun Cards. As I was riding the coasters, I put 14 credits on mine, and my mum and nan put credits on theirs to play a game of Congo Adventure Golf while I rode the coasters. After paying, I split off from my mum and nan and headed into the main theme park itself: Upon entering the park, I was initially unsure whether any of the coasters were even open, as they looked very empty and showed little sign of being operational. However, I did find one coaster that was open upon closer inspection, so I headed over to it… Astro Storm Astro Storm was open and had a very short-looking queue consisting of around 6 people, so I decided to take a ride on it. This queue ended up taking around 10-15 minutes all in, which I wasn’t too displeased with, in all honesty. Interestingly, though, I noticed that the operators were very casually walking across the track and between the unload and load stations in a way that you definitely wouldn’t see at a park like Alton Towers, and it’s also the first coaster where I’ve ever had the operator push me out of the station! That’s not a criticism, but just something interesting I noticed. But enough about that; how was the ride? Well, I was interested to ride it given that it was a former resident of Blackpool Pleasure Beach, and I have to say that it wasn’t too bad at all for a ride at a park of this calibre! Sure, it’s not going to blow any minds on the world stage, and I’d argue that the claim that it’s “Europe’s best indoor coaster” is a bit debatable, but the ride was quite good fun for what it is, with some fun twists and turns! I was also quite pleasantly surprised by the theming; there were some nice effects, although there were quite a few air cannons that did make me jump! Overall, Astro Storm was a perfectly fine enclosed coaster with some surprising theming: After getting off Astro Storm, I headed over to the next coaster… Bulldog Coaster Bulldog Coaster was open and on a very short queue consisting of only 2 other people, so I decided to have a go on it. The wait was very short, only taking the time that it took for the train to negotiate the remainder of the circuit and unload the riders in it; I can’t complain about that! So, how was the ride? Well, it was the second Pinfari coaster I’ve ridden, and the first looping Pinfari Zyklon I’ve ridden, and similar to the first Pinfari coaster I rode, Creepy Crawler at Oakwood, I wasn’t a huge fan. The restraint was very uncomfortable, and although the signature loop was admittedly quite forceful, the layout was pretty rough in numerous places, with a fair amount of bracing required. It’s admittedly an impressive headliner for a park like Brean, but I’m afraid to say that I wasn’t a fan: After getting off Bulldog Coaster, I made my way to the final credit I needed… Magic Mouse Magic Mouse was open and had a relatively short-looking queue consisting of around 10-15 people, so I decided to take a ride on it. This queue, similarly to that of Astro Storm, took around 10-15 minutes, which I can’t really complain about. I did notice that they were only loading one group per car regardless of the group size, though, and it was similar on Astro Storm; I rode in a car on my own on both rides, even though I could quite easily have been batched in alongside other groups that came before me in both cases. It wasn’t really a problem today, but it was just something I noticed. That’s besides the point, though; how was the ride? Well, Magic Mouse was my 7th Reverchon spinning wild mouse coaster, so I’m quite well versed in how these coasters ride by this point, and I’m not a fan of them at all, as I’m not a fan of the wild mouse ride style in general. This was one of the smoother ones I’ve done, though, and with me being in a car on my own, it span a lot; I was a little bit light-headed getting off! Overall, Magic Mouse was pretty much par-for-the-course for these Reverchon spinning coasters; I don’t really rate them at all, I’m afraid: After getting off Magic Mouse, it was around 12pm, so as my Fun Card credits had run out and I’d ridden all 3 of the coasters I wanted to ride, I met back up with my mum and nan, who’d finished their game of Congo Adventure Golf. They both tied with each other, but said that they’d very much enjoyed their game! After meeting back up, we exited the park: Before heading back home, we took a stroll along a very foggy Brean Beach. This must easily be the foggiest I’ve ever seen a beach; you couldn’t even see the sea!: After our brief beachside stroll, we headed back to the car and headed home, stopping in Sedgemoor services for a spot of lunch on the way back. So, that concludes our day (or, more accurately, morning) at Brean Theme Park in Somerset! I know this probably hasn’t been the most exciting report, and I apologise for that, but I was very glad to finally visit my closest theme park and grab the +3 that it had to offer, and if nothing else, it made for a fun morning on a hot day like today! None of the coasters are anything particularly earth-shattering in the grand scheme of things, but I didn’t go in expecting top 10/20 candidates or anything, and for a park of the calibre that it is, I think Brean is a perfectly fine place. Now I’ve been, it’s not somewhere I’d rush back to, but I’m glad that I finally went and ticked off my closest theme park, and I had a nice morning there. Thanks for reading! Despite this probably not being the most interesting report, I hope you still enjoyed it! It won’t be long at all until you next see a trip report from me, as I’m headed to two theme parks next week; I’ll be taking my annual visit to Thorpe Park on Friday 15th September, swiftly followed by my first visit to Chessington in nearly a decade on Sunday 17th September!
  42. East Coast trip: Park 5 Dorney Park

    Matt N reacted to Mark9 for a blog entry

    1 point
    After the craziness of Hershey Park, today was about the more chilled out, relaxed atmosphere of Dorney Park. This Cedar Fair park has a rich history and is the perfect park for a chilled out Sunday of B&M's, Intamins and Morgans?! One of my biggest observations of the parks on this trip is that when there's a water park as part of the admission, thats where people want to be. The 100/200 odd people waiting at the entrance to Dorney made a swift right to Wildwater Kingdom. Without even trying we got to Talon first, front row, only two riders on the train. Weird quirk of Dorney is that the air gates don't open, you have to push them. Must be a slight frustration for ride ops, having to shout 'push the gates' on every ride. Talon is a very traditionally layout B&M inverter but it looks absolutely gorgeous. Yellow, orange and blue really works on that thick B&M track. It's all eerily quiet. I'd heard that the track was filled with sand but you struggle to even know the train is on the move. If no one is screaming on a train, it's as if the ride isn't even moving. There are some lovely forces on the ride but it is on the tamer side. The to the ground helix was definitely the highlight, nice and low to the ground and a fitting bit of iconography for a ride that holds you in the grip of fear. Next stop was Hydra: The Revenge. The last of those rides I spoke about in the first blog. Yet again we got to the train and were the only two people on board. This peculiar B&M floorless is very unconventional for this ride type. Odd order of inversions, everything taken at a gradual pace. The jo-jo roll is quite representative of the ride as a whole with the more graceful way it takes inversions being vastly different to the other Floorless I've done so far on this trip. It also had quite a severe rattle that really made itself apparent after the cobra roll. The operations were rubbish to say the least. Later on in the day the glacial pace was really causing an unnecessary queue. CHESSINGTON REPRESENT. Our next stop was Possessed, an Intamin impulse coaster which Chris hates. Yet again it was just us two so we opted on the front row and it was okay if not a tad repetitive. No, the real highlight of the park is Steel Phantom, a morgan hyper which is excellent and reminds me heavily of Magnum Force. It's a lovely long ride with huge amounts of air time. Would have ridden more if it had not broken down. Thunderhawk was the rides older wooden, previously named Rollercoaster. One thing I love about Dorney is how much it celebrates its history. What I don't like is how a lot of it has been removed and doesn't exist anymore. There are bits here and there such as Rollercoaster, the Whip and the Zephyr. But the rest has been eradicated and is completely gone. A few boards here and there are dedicated to remembering what else has been there. But all this talk of dark rides and there's none at Dorney now at all. Such a shame. A selection of classic funfair rides dots around the park and the ride operators have a lot of fun on the PA getting the guests pumped and ready to ride. There's a real contrast of Dorney with other Cedar Fair parks I've done; Dorney rates nicely because it has a charm and still has the feel of a family owned theme park. We took a ride on Wild Mouse. This has the worst operations of any ride ever. Well it is a maurer wild mouse so should have expected this. We took a couple of rides, were about to leave then noticed Demon Drop was open. This intamin first generation drop tower is surreal, so weird. Not recorded for multiple rerides but its fine as a novelty. We left to get ahead of the poor weather forecast. We had a lovely day. Sure the park is nowhere near the others in terms of park investments. But it is a decent, varied day out. I recommend. If they do get the B&M dive machine like is rumoured, this will be the second cedar fair park to get one just after I've visited. I shall return..
  43. 1 point
    The little invested Six Flags America is an interesting place to me. It was by far the least refined of the parks visited on this trip and yet it had a certain local park charm. The main purpose of this visit was to get on the first B&M ever constructed. While B&M as a team and worked on other rides, this was their first ride under the B&M name. The previous day, Firebird had been closed all day. So I was concerned about that but my worries were unfounded. Firebird was open on time and ready to go. It initially being a stand up, this is the third stand up model I have ridden that has been converted to Floorless. Unlike Patriot this layout was okay and pretty substantial. However it doesn't ride particularly well with some rough moments scattered throughout. But it does have intensity and it's easy to see why this ride was just the start of a world leading company. We got three rides including the front and there wasn't much difference between them. Superman - Ride of Steel almost feels like a relic from the past compared to what Intamin can do now. This is a very odd layout with long straights and giant helixes. It was running one train (which is all it needed) and rode pretty well. Surprisingly enjoyable without being outstanding. And thats a great review. I personally prefer Goliath at Wailibi Holland which is a snappier layout but Ride Of Steel is fun. I managed to trick Chris onto Jokers Jynx which is a clone of Flight of Fear but outside. He hated it just as much as the other version. I preferred the other version just because of it being inside. Not much to say although it definitely needs a repaint and refurbishment. Batwing the Vekoma first generation flying coaster was fascinating and if it wasn't for downtime and reliability would have ridden a lot more. But I'm thankful for the one ride we did get. This was great but it felt so dangerous. The vest restraint is substantially different to the B&M version with essentially two flaps being seat belted together in the middle. Bizarre. This was great to get on with really unique sensations and a very different layout. Just not enough go's around to really get a good feel for it. We did a couple of flat rides as this isn't really a rollercoaster park and the staff were great. Less of this corporate feel like Cedar Fair and Disney has and the more raw local park flavour. I personally liked that it wasn't generic 'want to go faster' stuff and this tailored feel. it's hard to describe but it was just more what I value from guest interaction. We got to Wild One, one of the parks two wooden coasters. This was a classic wooden coaster built in 1917 and relocated in 1980 to Great America. Randomly on two trains this was the most popular ride at the park and it felt like it was going to collapse. Needs a bit of work as a lot of the paint has chipped away over the years. I really respect Americas treatment of their classic wooden rollercoasters, it feels like every park has one dotted away somewhere and they are always consistent, some of the busier rides at the parks they are in. Unfortunately both Rajun Cajun (Reverchon spinner) and Roar (GCI woodie) were closed so after a couple of re rides across the park we decided to leave early and get some classic American Mexican food. Would I revisit this park? Again, if the investment was put into it yes. But it is clearly a bit of an ugly duckling of the Six Flags chain. Thing is though, this is one of the better operated park across my visits. Each ride was well staffed and they were getting trains out at pace. It just needs some love.
  44. 1 point
    Creek’s Orlando Adventure- Park Ranking Orlando! A prime tourist destination and a paradise for lovers of theme parks. After nearly 5 years of waiting, I was finally able to experience this wonderful place. In what is without doubt my favourite park trip to date. Having experienced numerous attractions out there, rather than write full on reports which might be longer than the upcoming Avatar sequel, I’ll just condense it into a rating list. Where I’ll focus on the main aspects. Right let’s begin. 13/ (Un) Fun Spot Orlando Probably the most depressing and underwhelming park experience I’ve experienced to date. Lack of atmosphere with next to no crowds, tonnes of rides closed with staff who are clearly bored. The GCI & inverting afterburner ride were fun, but everything else was largely forgettable. We were done in just over an hour and happy to leave. 12/ Fun Spot Kissimmee Definitely the better of the two fun spots. This one had crowds,atmosphere along with more rides running. The sky swing is better here, but it’s all about the sky coaster, which is the tallest you’ll find out there. It was honestly the craziest thing I have ridden in my life, but awesome too. Sadly their wooden coaster Mine Blaster has aged like curdled milk and is remarkably rough, very concerning for a 5 year old ride. They should rename it Spineblower by this point! Almost as bad as the Pizza Hut in Kissimmee. 11/ Typhoon Lagoon What this place may lack in slides, it makes up for in vibes. The wave pool is nothing short of incredible, alongside a soundtrack comparable to WWTP radio in some ways. The lazy river is highly enjoyable and decent in length and the slides generally good all round. 10/ Volcano Bay Right, the first water park and major attraction. Volcano bay with it’s theming, setting and interactive features should be something of a stellar attraction. That’s before considering the vast selection of slides, the drop ones at the top of the volcano are great. Now there’s one slight problem deterring this places rating, the mismatch of the Tapu tapu system. On paper, this should be a blissful development helping one to have an easier and enjoyable day at the place. Unfortunately in reality, it’s something of a mess, unreliable system with errors and loop holes making what should be a more chilled attraction more stressful. Want to ride the water coaster? Get there first thing or you may miss on your lifetime trip! Edit/ My second visit was generally better, but I still lay by the fact that Tapu needs improvement. The water coaster was actually underwhelming if I’m honest but still fun. 9/Aquatica Ok, I see the visible confusion seeing this as my favourite Florida water park. But I can explain. Typhoon Lagoon has the quality and Volcano Bay has quantity, whereas there’s something of a compromise here. Highly enjoyable slides, including the iconic dolphin ones, a decent wave pool and several fun lazy river courses and overall good vibes. The place is also much more relaxed than say Volcano Bay, so can rightfully say it’s eligible for a rest day. And now we get onto the main parks. 8/ Magic Kingdom Magic Kingdom, the busiest and (arguably) most iconic theme park in the world. Disney’s flagship attraction; Supposedly. If you enjoy fast thrilling rides and experiences, this place isn’t really for you and the likes of Universal, Sea world and Busch Gardens would definitely be much more appealing. But anyways, the park certainly has a vast selection of attractions crammed into it’s ‘first floor’ park space. The classic attractions are pleasant enough for what they are, but Paris ones are arguably better. Big Thunder Mountain lacks those extra ‘frilly’ sections, POTC is more condensed and It’s A Small World lacks the grand facade amongst being plonked opposite the ridiculously popular Peter Pan’s Flight. Haunted Mansion was great though. Now for it’s flaws, this park still has its upsides. There’s much more to do than the Paris park and the staff are definitely friendlier. Splash Mountain was highly enjoyable even-though they are clearly running it into the ground. I didn’t get chance to do Jungle Cruise unfortunately. The one concerning thing though here was the surprising amount of wear and tear, especially for a Disney park. Don’t get me wrong, I’ve seen far more rundown areas, but when there numerous broken effects, chipped/worn queue lines/buildings and places around it doesn’t go down well. Buzz Lightyear was an absolute mess with it’s broken animatronics and ceiling that looked like it needed decorating. Chapek needs to go! Spited by this one, May well need to go back after all. Part 2 coming real soon.
  45. 19th June 2022 (Alton Towers Day 1) Hi guys. After having started 2022 with some slightly more unusual (compared to what I usually visit, anyway) parks, I today returned to slightly more familiar turf; Alton Towers, my most visited theme park of all time! My mum found a very good deal on an Alton Towers Hotel stay, with 1 night in a standard room with park tickets only costing £107pp, so we thought it would be an absolute no brainer to go and spend 2 days at Alton Towers! Interestingly, my Nan has also joined us for her first Alton Towers trip in 3 years (she came with us in 2019), with a ride on Wicker Man in her sights after it was closed on her 2019 visit (it was one of her most anticipated rides after we’d hyped it up). We left Gloucestershire at around 7:30am, with us getting to the resort at a little after 10am. One key upshot of staying in a resort hotel was that we were able to walk in through the hotel guest entrance, which I have never done before! As such, we were in the park by 10:30am: After entering, we headed to our first ride… Galactica Galactica was on an advertised 25 minute queue, so we decided to give it a go. Interestingly, this queue ended up being vastly overstated, as we waltzed straight into the station and only had a one cycle wait; always a bonus! So, how was the ride? Well, I’ve got to say that Galactica isn’t my favourite coaster, as I find the flying position and some of the extended elements on your back that come with it a bit uncomfortable, but it didn’t seem quite as uncomfortable as my last ride was, for some reason, which was good. Also, we got front row, which is always a bonus! Overall, while not my favourite ride, Galactica was all right, and a good way to start the day: After Galactica, I tackled the other Forbidden Valley B&M… Nemesis Nemesis was on an advertised 5 minute queue, so I decided to give it a go. The queue times board didn’t lie; it was a station wait! So, how was it? Well, I was seated in a row 3 outer seat, and it was good! Just the right amount of force, no headbanging; great stuff! There was a light rattle, but this was very negligible and had no major impact on enjoyment. Overall, it was a great ride: After that ride, I actually decided to go straight back round again for another ride on Nemesis; with a queue that short, it would have been rude not to! This time, I was seated in row 4 on an outer seat, and unfortunately, there was some headbanging present on 1 or 2 of the inversions, as well as a bit more of a judder than the last ride, which detracted from it a tad compared to last time. Still, this impact wasn’t major, and the ride was still very enjoyable! When all is said and done; as much as I don’t rate Nemesis nearly as highly as I know many do, and inverts aren’t as much my kind of thing as some other types of ride, it is a cracking coaster, and I’m very glad they’re saving it. Many of my niggles with Nemesis at this point are more signs of age than anything inherently wrong with the ride, which I’m hopeful the retrack might go some way towards rectifying. I look forward to seeing how it rides when it’s been retracked! After Nemesis, we met back up, and we headed over to… Duel Duel was nearby and on a walk-on queue, so we decided to give it a go. My mum tried to coax my Nan on Duel, but to no avail; my Nan refused to go in, so it was just me and my mum. Interestingly, the ride actually broke down for around 5 minutes shortly after we sat down in our vehicle. This meant that even when the ride did restart, we crawled through the initial scenes at a staggeringly slow pace, with the themed audio being replaced by a continuous loop of “please remain seated; the ride will restart shortly”, which made for an… interesting experience, to say the least; the themed audio didn’t start until a good couple of scenes in! So, how was the ride? Well, given that there has been a considerable amount of discussion online surrounding the ride’s future and the state that it is currently in, I was expecting it to be pretty awful, with a lot broken… but I didn’t think the ride looked nearly as bad as online comments suggest. Sure, it wasn’t working perfectly (a few targets were broken, and my mum’s blaster cut out halfway through the ride), and it is perhaps showing its age a tad now, but all of the main jumpscares were working, and overall, I thought it was a good, fun ride that still delivered on its intended theme and premise very well; my mum commented on how she thought it was surprisingly scary, so it’s clearly still delivering its punches! The breakdown also benefitted my score in an unexpected way due to the slower speed giving me more time to rack up points in the initial scenes; as such, I got a new personal best of 11,500: After Duel, we met back up with my Nan, and we headed on a little further to ride… Runaway Mine Train Runaway Mine Train was on an advertised 25 minute queue, so we decided to give it a go. This ended up being pretty accurate, which is always good! So, how was the ride? Well, I was seated in row 10, and it was great fun! The ride kept up good speed throughout for a powered coaster, and that tunnel helix never disappoints! My Nan liked it as well; she commented on how “it’s faster than it looks”! Overall, I think RMT is a great, fun ride, and a definite guilty pleasure of mine; it’s definitely one of my favourite powered coasters, and a ride that definitely punches far above its weight in fun factor given its calibre, in my opinion: After Runaway Mine Train, we decided to head over to Mutiny Bay and warm up in Sharkbait Reef, as it was drizzling and getting surprisingly fresh at this point in the day given it’s the middle of June. It is a nice walkthrough to use as a 10 or 15 minute time killer; it’s well themed and has a surprising amount of animals in it: After Sharkbait Reef, we headed to a hotly anticipated ride… Wicker Man Wicker Man was on a 30 minute advertised queue, so we decided to give it a go. Now this was a hotly anticipated ride for everyone in our party; my mum and me, perhaps controversially, share it as a favourite ride on park, and my Nan was keen to ride after missing out on it on her 2019 visit; it was closed both days, and she’d been slightly bitter about it ever since! I was also very interested to ride Wicker Man again because since my last visit to Alton Towers, I have visited Europa Park and ridden Wodan, a larger GCI that really blew me away, so I was interested, and somewhat nervous, to see whether Wicker Man still held up for me. The queue time ended up being somewhat understated, with us ultimately waiting 45-50 minutes; the ride appeared to be struggling more than usual to maintain a consistent dispatch interval, and I think there may have been some form of reliability issues while we were waiting. Anyway, how was the ride? Well, I was seated in row 8, and I shouldn’t have been worried, because the ride was absolutely phenomenal; that was easily one of the best Wicker Man rides I’ve ever had! The ride was absolutely relentless, and had absolutely stacks of airtime; there were so many bits where I was hurled out of the seat brilliantly, and I wasn’t even on the back! The ride was brilliantly smooth as well, and really comfortable as woodies go; perhaps surprisingly given that I’ve now ridden Wodan, the ride honestly fared better in my memories than I’d remembered from my previous visit, and I’d genuinely say that there’s less of a gap between Wicker Man and Wodan than I’d previously thought! I’d still give Wodan the edge, as I think it does have slightly stronger airtime and a certain dementedness that Wicker Man can’t quite match, but there’s not tons in it by any means; Wicker Man was phenomenal, and my Nan thoroughly enjoyed it as well: After Wicker Man, we sat down and ate lunch for 20 minutes or so before I headed off to ride… Oblivion Oblivion was on an advertised 20 minute queue, so I decided to give it a go. I split off to do this while my mum and Nan were finishing lunch, as my mum hates Oblivion with a passion and my Nan instantly ruled it out on the basis of how thrilling and intense it looked. The queue only took 15 minutes instead of 20, which was a definite bonus! So, how was the ride? Well, it was fantastic; I do absolutely love Oblivion, and today’s back row ride was no different; the sustained air off the drop was absolutely sublime, and the sense of speed in the tunnel was truly unrivalled! Not to mention, the bonus airtime pop into the brake run delivered a surprising amount as well! Overall, Oblivion was running very well indeed, and it truly cemented the ride’s high rating for me; I apologise if this is controversial, but it’s my favourite UK B&M: After Oblivion, I briefly met back up with my mum and Nan before once again splitting off to ride… The Smiler The Smiler was on an advertised 30 minute queue, so I decided to give it a go. As I was riding alone, I decided to do something I’ve never done on Smiler before, and use a benefit very seldom seen at Merlin parks these days; I used the single rider queue! As such, I ended up halving the advertised queue time, only waiting 15 minutes as opposed to the advertised 30; great stuff! So, how was the ride? Well, I was situated in an outer seat on the front row, and I’m afraid it wasn’t one of the more pleasurable rides I’ve had on The Smiler. It did seem quite rough for a front row ride, with a fair few head bashing jolts, and when combined with the fact that the ride makes me feel somewhat strange anyway even when it’s riding smooth, it did leave me feeling a bit battered and bruised getting off. This might not have been helped by the fact that the restraint was surprisingly tight on my… sensitive area, and it got a proper walloping during one of the jolts, which did leave me feeling somewhat in pain getting off. Smiler is a ride I really want to like, and I do try to go on it with an open mind every time I ride it, as I do like the idea of the layout for what it is and I think it’s a very inspired piece of design, but I’m sorry to say that I never really warm to it, and that was exacerbated today with the fact it wasn’t overly comfortable either: After Smiler, I met back up with my mum and Nan, and we headed over to ride… Gangsta Granny: The Ride Gangsta Granny was on a 30 minute advertised queue, so we decided to give it a go. Me and my mum thought that Gangsta Granny was a ride that Nan might like, so we were intrigued to see her response. The queue didn’t look very long at all at first glance, but did end up taking the advertised 30 minutes, as it moved rather slowly; I did not time the throughput, but it can’t have been very high. So, how was the ride? Well, I really enjoyed it; I thought it was a very nice dark ride when I rode it in 2021, and I thought the same today; there’s some very nice physical set pieces and some very nice screens as well, and I do quite like the ride system! Nan liked it as well! On a side note, did it always have a bubble machine? I swear it didn’t have a bubble machine in 2021…: After Gangsta Granny, we headed over to Dark Forest to ride… Thirteen Thirteen was on an advertised 20 minute queue, so we decided to give it a go. This wait time ended up being pretty accurate, which is always a bonus! So, how was the ride? Well, I was seated in row 8, and I have to say that that might have been the best ride I’ve ever had on Thirteen; it was absolutely brilliant! Thirteen, while never devoid of it by any means, was never a ride that I would have described as having overly strong airtime. But today, there were 1 or 2 pops of airtime that properly yanked us out of our seats and properly surprised me! The first drop was excellent, with a brilliant pop of airtime that had me well out of my seat, and there was an airtime hill elsewhere in the outdoor section that really threw me up in the air, as well as the odd fun tickles of floater air that Thirteen has always been good at providing! The ride also had good intensity throughout both the outdoor and indoor sections, as well as impeccable smoothness and comfort! Not to mention, that drop track and backwards section were a great laugh as always! Overall, Thirteen was fantastic; it’s a ride that has grown on me a lot over the years, and today’s ride took it up another notch in my estimations. Yes, it might not be the most intense coaster, but it is brilliant fun; I have grown to like it a lot: After Thirteen, my mum and Nan were growing tired and headed on to the hotel room, leaving me to my own devices for the reminder of the day. As such, I then went and rode… Rita Rita was on an advertised 20 minute queue, so I decided to give it a go. The queue ended up being slightly longer than advertised, instead taking nearly 30 minutes, but this wasn’t really an issue; I was hardly pressed for time. So, how was the ride? Well, I was seated in row 5, and it was good fun, although a touch more rattly than many of my recent rides, which detracted slightly. It must be said, though, that the ride remains a damn sight smoother and more enjoyable than I’d remembered it being in years gone by; the rattle that it had today was more a minor niggle than a true dealbreaker like its pre-2016 roughness used to be for me. And putting that aside, I actually think Rita has a surprising amount going for it. Yes, the layout isn’t the most interesting, but the launch is brilliantly punchy, the ride is fast paced, and an often overlooked element of Rita that I think really delivers is its airtime. There are 2 or 3 legitimately strong moments of ejector airtime, and even though the ride has OTSRs, these still deliver! Overall, I had a good, fun ride on Rita; yes, the rattle detracted a tad for me today, but I still really enjoyed it overall, and I think it gets a very unfair amount of criticism, myself: After Rita, I went for a walk-on reride on Oblivion. I was once again seated in the back row, and it was once again awesome, with some biblical sustained air and speed: After my Oblivion reride, I closed out the day with a reride on Wicker Man. Even though I was seated in the middle, the ride was just as phenomenal as it had been earlier; the pacing was relentless, and I was almost standing over some of the airtime pops! It was a truly brilliant ride to close out the day with: After my ride on Wicker Man, I made my way to Towers Street and exited the park to head back to the Alton Towers Hotel for my first stay in 3 years. Interestingly, we were upgraded to a Moon Voyager Room in spite of having only booked a Standard Room, and I’m certainly not complaining; the room is lovely: After a sit down in the hotel for about an hour and a half, we headed back down the golden path for an evening meal at the Rollercoaster Restaurant. I’ve dined at this restaurant 3 times now, and I absolutely love it; it’s such a brilliant novelty, the food is perfectly nice for what it is, and it’s possibly one of Alton Towers’ greatest nostalgia moves, in my opinion; all the old concept art and footage of coasters is absolutely captivating: After our Rollercoaster Restaurant meal, we headed back to the hotel and closed out our day. So in conclusion, we had a brilliant day at Alton Towers! I got a fair amount done (14 attractions in total), and there were some brilliant rides ridden! Wicker Man was phenomenal, and on absolute top form on both rides, Oblivion was fantastic, Thirteen was surprisingly brilliant… I could go on, because there were so many great rides today! Thanks for reading! Join me tomorrow for Day 2 of our trip!
  46. 28th April 2022 (Europa Park Day 2) Day 2 today! I know I said that we were planning to have a more relaxed day today, but we had more left to do rides-wise than we’d previously anticipated, and if I’m being honest, I am quite naturally drawn to rides compared to Europa’s other stuff, so I’ll digress that that did go out of the window somewhat as the day went on. It wasn’t quite as intense as yesterday, however; there were less coasters involved, and my parents said it felt more relaxed than yesterday. We did oversleep slightly, and my parents weren’t feeling ready to enter the park early, so I did enter the park on my own at a little before 10am. As with yesterday, I was compelled to start on… Wodan Timbur Coaster Wodan was on an advertised 20 minute queue time, so I decided to give it a go. The queue ended up being a bit longer than advertised, taking around 35-40 minutes. So, how was the ride? Well, I was seated in row 9, and it was just as phenomenal as yesterday, being blisteringly fast and packed with airtime: After an awesome ride on Wodan, I decided to have another try of the other coaster in Iceland… Blue Fire Blue Fire was on an advertised 30 minute queue time, so I decided to give it a go. Interestingly, the ride once again had a brief breakdown while I was in the queue, but it must be said that it was resolved very quickly; only one empty train cycled and then people were back on it! Operations were also phenomenal; for some idea, 20-seat trains were launching before the train in front had even hit the final brake run, which is really quite nuts! So, how was the ride? Well, I was seated in row 8, and it was similar to yesterday; a very good, fun ride with some nice inversions and hangtime: After Blue Fire, my parents entered the park, and we headed together to ride… Arthur Arthur was on a 35 minute advertised queue time, so we decided to give it a go seeing as we hadn’t done it yesterday. The queue for this was quite long compared to other rides in the park, and it took a little longer than 35 minutes (perhaps closer to 45 minutes to an hour), but it was very well themed (although that is admittedly the case for most queue lines at EP)! So, how was the ride? Well, I must say it was a very pleasant surprise! I went in anticipating quite a tame, kiddified ride, but I’ve got to say that it was really quite a fun dark ride roller coaster; the dark ride portion was brilliant, with some great scenes, and the coaster element was more thrilling and more substantial than expected! Overall, Arthur was a really fun attraction that we all thoroughly enjoyed; certainly a pleasant surprise: After Arthur, we sauntered around the Austrian lake for a bit before riding… Josefina’s Magical Imperial Journey Josefina’s was nearby, it had a very minimal queue, and my mum had expressed desire to ride it, so we decided to give it a go. I’ll admit that this was slightly different to what I was expecting from having viewed the Austrian lake yesterday; I thought riders had water cannons to shoot passers-by with, but it turns out that that was a completely different ride! Anyway, how was Josefina’s Imperial Journey? Well, I thought it was a really nice attraction; nothing too thrilling for sure, but a very nice way to relax for a few minutes, with wonderful scenery and some really cool fountains! Overall, we really enjoyed Josefina’s, and it was certainly a nice little ride for what it was: After our ride on Josefina’s, we decided to trek over to Greece to have a go on… Pegasus Pegasus was on an advertised 25 minute wait, so we decided to give it a go. This was one of the 4 credits I was missing, and the only non-water coaster remaining at that point, so I was intrigued to try it. I did notice that Pegasus appeared to be one of the lower capacity Europa coasters; with only one train of 18 riders, it wasn’t throttling people through at quite the same rate as the others, so the queue ended up perhaps being longer per the amount of people in the queue than some of the park’s other rides. That’s not to say that it was at all slow, mind you; as is usual in Europa, the staff certainly didn’t hang about when the ride was parked, and the train appeared to be sent in very little time at all; great job, guys! Anyway, how was the ride? Well, it was quite a pleasant surprise! I was expecting something akin to a Vekoma Rollerskater like Hippogriff, but the actual ride was very fun, very smooth and a fair bit more thrilling than expected; it reminded me more of Thirteen’s outdoor section, with perhaps even a tad more punch than that, and on the back row (where we were seated), it had a surprisingly fun pop of airtime on the drop, as well as in one other area that I remember! Overall, I thought Pegasus was a very fun ride, and definitely a pleasant surprise: After Pegasus, we decided to tackle the other Greek roller coaster, and our first water ride… Poseidon Poseidon was on an advertised 20 minute queue, so we decided to give it a go. This was our first water ride of the trip, so I was interested to see what it was like. Before getting onto the ride itself, I must talk about a rather embarrassing moment that occurred in the queue. I was taking photographs with my phone, and I was prepping to take a photograph of a boat splashing down the first drop. However, I didn’t realise that the queue was designed in such a way that the waves could come over into it, so as such, I got caught off-guard and got surprisingly drenched! My phone was fine, but things certainly got off to a pretty wet start on Poseidon! It must be said that the queue and general area are stunningly themed; I think the whole bit around Poseidon is a truly stunning vista within Europa, and the queue is fantastic! So, how was the ride? Well I’ll be honest, I wasn’t a fan at all. I was intrigued to see how the coaster sections rode on Poseidon, as my only previous experience with a Mack Water Coaster was Journey to Atlantis at SeaWorld Orlando, whose coaster section is not especially extensive, but I’m sad to say that I didn’t especially enjoy the coaster bits of Poseidon. It was similar to Euro Mir in that it seemed to get hideously rough whenever it sped up or turned (although perhaps slightly less bad than Euro Mir), and I was bashed around like hell. And even on the straight bits, it seemed to vibrate in a rather uncomfortable way that hurt my bottom a bit (I know that sounds weird, but that’s what I genuinely felt). Wetness-wise, I got pretty soaked; my trousers were soaking wet through! However, we’re not talking anywhere near a Valhalla level soaking or anything; it was still within the comfortable realm of wetness, so I’d say it delivered as a water ride. Overall, while Poseidon looks beautiful, I wasn’t really a fan of its on-ride experience; it was too rough for me, I’m afraid: After Poseidon, we had a bit of a sit down in France with some delicious baked goods; we had pretzels from the boulangerie, and they were delicious! After that, we walked for a bit, and headed onto… Piccolo Mondo Piccolo Mondo was on a walk-on queue, so we decided to give it a go; it was a new dark ride that I thought looked intriguing. So, how was it? Well, I thought it was quite good fun; it was certainly quirky, but it had quite a fun vibe about it, and it had lots of fun animatronics and scenes! All in all, definitely a fun little ride: After Piccolo Mondo, we decided to try the other dark ride in Italy… Geisterschloss Geisterschloss also had a very small queue, so we decided to give it a whirl. I’d heard that this was very similar to Disney’s Haunted Mansion, which I really liked, so I was interested to give it a try. So, how was it? Well, I can definitely see the similarities between HM and Geisterschloss (not least the stretching room pre-show, which was almost an exact replica of its Disney inspiration), but it was surprisingly dark and gory in comparison to Haunted Mansion, with a lot of heads being cut off and dead bodies. It also appeared more reliant on jumpscares than HM, and while it was a nice dark ride, I’m not sure I liked it quite as much as its Disney sibling: After Geisterschloss, we cut through an alleyway to get nearer to the entrance of… Silver Star Silver Star was on an advertised 15 minute queue, so we decided to give it a ride. As with yesterday’s rides, the queue moved at phenomenal pace, and I’m not sure it even took 15 minutes! So, how was the ride? Well, we were seated in row 7, and it was just as phenomenal as yesterday, being packed full of awesome airtime: After Silver Star, we sauntered steadily over to Portugal to do our final new coaster, and our next water ride… Atlantica SuperSplash Atlantica was on an advertised 35 minute wait, so we decided to give it a go. Unfortunately, this was somewhat understated, and it ended up taking close to an hour all in, which was the longest queue of the trip so far. That’s not through the fault of the ride team, however; the queue still moved fast, and there are many theme parks where I’d be thrilled with an hour’s wait, so I guess Europa has just spoiled me over the last 2 days! So, how was the ride? Well, it was perfectly all right, but not something I was particularly thrilled with or something I’d rush to do again unless it had a short queue. The main drop was quite good, and the airtime hill was a fun moment too, but the ride didn’t do an awful lot, and I thought the coaster functionality didn’t really serve much purpose; it just kind of existed, and it didn’t really add a lot to the ride for me. Don’t get me wrong, Atlantica wasn’t a bad ride by any means, and I did get pretty wet on it, so it certainly served its purpose as a water ride, but it wasn’t a favourite of mine, and I think my parents agreed. It looks beautiful, however, and is very well themed: After Atlantica, we sat down for a few minutes before deciding to do another water ride while we were still wet… Fjord-Rafting Fjord-Rafting was on an advertised 20 minute queue, so we decided to give it a go. We were going to do this yesterday, so I was intrigued to see what it was like now that we’d vowed to do water rides today. So, how was it? Well, I thought it was a very enjoyable rapids ride; there were loads of good waves, loads of good effects, some really nice theming, and it was overall a really good, fun rapids that was decently wet while still being within the realms of fun! I definitely liked this rapids a lot! (I apologise, as I realise I forgot to photograph Fjord-Rafting…) After a fun ride on Fjord-Rafting, I split off from my parents; they went to the paddle steamer in France for some drinks, while I had one last ride on each of the big 3. I initially started with Silver Star, where I scored a back row ride; it was absolutely sublime, with tons of phenomenal airtime! I then trekked over to Iceland, where I joined a 25 minute queue for Blue Fire. I scored a back row ride on this too, and similarly to earlier, it was good fun! I then finished the day with a ride on Wodan. I was seated in row 9, and this was possibly the most fast-paced Wodan ride yet; the ride felt absolutely unstoppable! Having done the big 3 in quick succession, and having done multiple rides on each now, I am definitely noticing a hierarchy emerging in terms of how I rank them. Silver Star is top dog (a truly spectacular ride that is packed with fun and infectiously rerideable!), Wodan is a very close second to Silver Star (absolutely relentless, and so much fun!), and Blue Fire is a more distant third (still an excellent coaster, but lacking a certain something to take it into that truly top tier alongside Silver Star and Wodan. Nevertheless, the last inversion is truly excellent, and the ride is certainly great fun!). After my rides on the big 3, I headed back to our hotel, where I met back up with my parents to close off the day with a lovely evening meal in Restaurant Castillo. So, that was day 2! We had a great day today, and I thoroughly enjoyed ticking off more attractions we hadn’t done, including some slightly different ones compared to the rather coaster-heavy first day! Thanks for reading; I hope you enjoyed my report from day 2! Day 3 will be coming tomorrow, and my mum has already strategised a plan of action for us tomorrow that involves ERT and getting on some of the remaining rides we haven’t done, as well as rerides on our favourites and possibly a show or two as well!
  47. Chocolate, Cologne, and Taron

    Matt 236 reacted to JoshuaA for a blog entry

    1 point
    This trip has been in the making since the beginning of this year. Long before lockdown, long before any of the crazy crap went down. If I'm being honest, I was sceptical about this trip for months. With covid being such a heavy force, I did not believe I would make it to Germany. Even over the past few weeks, so many countries have been thrown on and off the quarantine list, I was scared about Germany being thrown on last minute. I got very lucky that it wasn't. Friday the 28th of August: Now I had a afternoon flight to Cologne. This usually would be very easy for me, living in Crawley, I am a few miles south and a 5 minute bus ride from Gatwick Airport. Though when looking for flights to Cologne-Bonn, I could only find options from Heathrow. This meant I had to trek down to Heathrow, which is a shame. Considering I am literally down the road from one of the biggest airports in the country. Oh well, first world problems eh? Anyway the M25 wasn't too bad, and gotta love a sunny afternoon flight right? Kinda wish I was going here ngl.. I was pretty excited to see my plane had Europa Park on it. I will be back to you Europa, I promise. That evening was mostly just checking in, walking around, and a schnitzel. Because schnitzels are the best thing about Germany and Austria and you know it. Who cares about culture, landmarks, or anything else? Saturday: Saturday was my sightseeing day. Now the most iconic thing in Cologne is the biggest, and the only thing to survive the war. The Cathedral is huge. A impressive sight. It can be seen from most of the city, and overall its just cool. The Old Town around it is even nicer. Tons of cobbled streets, many restaurants, and overall a lot of charm and quirkiness. Cologne may not be the prettiest city in Germany, but it definitely has charm. Though my highlight had to be their chocolate Museum.. As a hungry bast***, I approve of this museum. Perfect for those who love to get their cavities refilled like myself. Its a shame 2020 sucks tbh. You can even get your own creation done at the Chocolate museum for 5 euros. I got a bar of white with a bunch of nuts in it. Cos I like nuts, get over it. This day was finished by a river cruise down the rhine. Because it would be rude not too. Sorry for the bad photography, I was drinking beers left and right. Overall a very quirky city. its not the most beautiful, or the most historical, but its a fun place that has its quirks. Anyway next blog I will deep dive into Phantasialand. Prepare folks, its going to be a long one..
  48. "Day 3? What happened to Day 2 though Josh? Have I missed a magnificent report of a wonderfully obscure French park that most people don't care about?" I hear no one ask. Well, it's been edited into my previous blog entry, to save me hogging all the blog entry space When this trip was planned, it was prior to the Formule incident at Parc Saint Paul. For those who don't know: a woman fell out of one of their roller coasters (Formule1), dying. The ride has a poor history, also being the reason another person died at the park in 2009. It was later found out the ride should have had a seatbelt restraint as well as a lapbar, but the seatbelt had been removed by the park, by decision of the director. They have said the ride will be removed once all investigations are complete. I didn't know much about the park beyond their reasonably new woodie, but after the accident I'd read more on it. Needless to say the accident was shocking in itself, and the reaction from the park's director was even moreso. There was a point where loads of rides were closed, and even rumours the park may be closed as a result of the incident, so we had looked at alternatives to the day if that was the case. This turned out attention to Jardin d'Acclimatation - a small garden-theme park type area on the outskirts of Paris, somewhere which I had completely discounted / forgotten about.Ultimately, Parc Saint Paul had all rides bar Formule running, but we realised we wouldn't need a full day, so decided to do both parks. More creds! And "Jar-da" (which was much easier to say) also had 2 Soquets - even better! Parc Saint PaulCovid measuresLike other parks, they had signs saying where masks were obligatory. From memory, I think basically all the rides we did you had to wear one. There were a few hand sanitising points about, and social distancing seemed minimal. It seemed that some rides were having seats sanitised after every 2-3 cycles too. We pretty much arrived as the park opened at 10am, but most rides weren't meant to open till half 10. After some milling around, and a go on their slide, first ride of the day was the log flume. Credit to the staff member here who was brilliant too. Set an expectation that the park would be one of those ones where staff were the right level of friendly, whilst also being efficient. Turned out she was the exception - most staff were more focused on talking among themselves.Log flume was exceptionally wet though; took a solid couple of hours to get dry. We moved onto Wood Express, which I later realised was my first Gravity Group woodie. I was both surprised and disappointed by the ride - there's a good few moments of airtime throughout. Nothing major or really powerful, but a few moments which were nice. But the ride was incredibly rattly. For a ride that's barely 2 years old, it was really bad. Vibrating all over the place and really just not that enjoyable to ride. The restraints aren't the greatest either which doesn't help. So yeah, despite some nice moments, it's just not that good. A quick go on the spinning wild mouse (where we sat sensibly this time and had minimal spinning!) and drop tower (which takes WAY too long to reach the top), we moved onto their open Pax - Wild Train. It had the classic Pax uncomfortable-ness from going side-to-side, but the first drop was pretty damn fun at the back. We moved on quickly and collected the final 3 open creds (Wacky Worm - which actually had a queue, disgraceful! - the custom Vekoma Rollerskater which was meh and the Zamperla Mini Mouse). All creds done by 11am! Temperatures were soaring so we cooled down on their dingy slide, which has an impressive entrance feature, before heading to the infamous Telepherique. For those unacquainted, this thing...I'd heard about this a few times before visiting, and had forgotten on the day it was actually here until I saw it. For those who don't know - you stand on a little podium suspending under the track. You run off the platform and gravity goes the rest; with your platform swinging and spinning frantically throughout. I'm sure there's videos on Youtube showing it off better. Frankly, it's a bloody terrifying experience. I was hanging on for dear life throughout, and I spun an obscene amount through the second half, to the point I had no clue how to stop myself near the end. Took me a few minutes to recover too; bloody spinning rides making me feel old...To more or less round the day off, we did their indoor walkthroughs. In particular, Le Château Hanté was fantastic! A really well done, scary walkthrough in my eyes - some solid jump scares, really dark and good triggered effects. It does feel like it would be a bit better as a Ghost Train rather than a walkthrough, but I guess that any walkthrough done this well would be the same.We wandered round the park a bit more, opted to do a second ride on Wood Express, which was a little more uncomfortable at the back, which rounded off our time at the park, a little before midday. Entrance to the dingy slide was cool - love me a good waterfall! I rarely do Disk'os, and this was no exception - but it looks really cool!Honestly, I wasn't a big fan of Parc Saint Paul. Rides themselves weren't great anyway, despite some pockets of good theming, but the park just didn't sit right with me. From things like the seemingly circus-like lion show, which feels like an outdated principle, to them parading the fact they have extremely tall and extremely short staff members like they're an attraction in themselves, it just felt off with me. Along of course with the recent incident. With most (perhaps even all?) parks I've visited, I could at least envision myself revisiting them in some circumstances - but Parc Saint Paul, I really don't envision me wanting to return, without some larger changes.For those wondering what the state of Formule is... Some fences with fake grass draped over them. The cars are covered in tarp. No signage accompanying it.Taking to the road, an hour and a bit later we were at the outskirts of Paris, in 30C+ temperatures getting ready to enter Jardin d'Acclimatation...Entering was a bit of a faff. There was a small queue to buy entry/tickets, and since we were paying by card, we were directed to the automatic machine for buying entry. However, it wasn't till after we got there that we realised we couldn't buy the wristband (which gives entry and unlimited ride access) there, and instead had to queue to get to a booth, which took a long time.We were eventually in, and food was the first sensible stop. The first food place we went to was out of all lunch options, except for a few kids sandwiches. We eventually found somewhere that was open, albeit with a long queue and food options weren't the greatest. It was just after 2pm by the time we ate - meaning it took about 50 minutes to enter and find found. Not the greatest start, but given this was a Sunday on the outskirts of Paris with temperatures now peaking at 33C, perhaps not overly surprising.Covid measuresJust another little word about that pesky virus. Masks seemed to be obligatory on all rides. Interestingly, they have also set up 'zones' whilst walking around where masks are obligatory, with the rest of the pathways only being recommended. Hand sanitising points were all around, and particularly just before you got on a ride, and social distancing was recommended to be 1.5m (though, as was rather common in France seemingly, not really adhered to much!). After eating, the first stop was Dragon Chinois, one of the park's two Soquets. It has a weird layout, with three "lift hills", if you can even call them that, and honestly not much else. Wasn't the most exciting thing in the world. I didn't even get a photo of it...though that was in part down to me eating my lunch, and having my ice cold drink, a bit too quickly I think..!We would have done Machine à Vapeur, their powered Soquet, next. But alas, it was closed, and has been for a while it seems. The first spite of the trip! Fortunately, having got the alpine cred the day before, I was still on track for hitting 200 creds, but I would need no more spites... Spite 💔Instead, we moved over to Speed Rockets, their Gerstlauer bobsled. The ride had a long, almost full queue, and a little bit of downtime, but we were on quick enough. Given the park can't go above tree height, the ride does a good enough job with it's restrictions. But it's still probably the weakest one of these I've done - it just doesn't have much to offer. But the weird double down drop element is fun - would love to experience more of these! Weird-but-fun mini double down!Carrying on with the cred-theme, Souris Mécaniques, their junior Reverchon spinner, packs a little punch. Due to the park's '2 adult per car' rule, I was in a car by myself. For such a short and weird layout, I got a surprising amount of spin in my car. Not something I particularly enjoyed, but if spinning is your thing, I'd guess that would be..None of the creds were worth a re-ride, and all had very long queues, so we took the opportunity to just wander round the place and do a few of their smaller rides, including their cute little boat ride. A stand out in terms of rides was Kinetorium, their shooter. Another 'sit on a saddle in front of a screen with 20 other people' experience, this had a pretty cool pre show (with not-perfect English subtitles) explaining the story: some biology thing gone wrong basically. The system was much better than Bocasse's one (it actually worked with a room full of people!), and the story and video were much better. A fun little experience; so much so that we did re-ride it. Originally, Jardin was meant to close at 7pm, with rides shutting at half 6, but clearly due to the weather and how busy it was, they extended both closures by an hour! However, by 5pm we were pretty much done - with nothing worth doing again and having explored around the non-ride side of things, along with the beating heat and little shade, it was time. Despite some areas only being 'masks recommended', I wore my face covering everywhere on site too, so this was my first time wearing one in hot temperatures - I was fine with it, but certainly appreciated taking it off after a few hours!Overall thoughts: whilst a nice-looking place, Jar-da didn't do much for me. They've done great to integrate a park into the surroundings, but yeah, it doesn't do it for me. The really hot weather probably didn't help either tbh. Glad to have gone and experienced it though. I was also surprised at how few English signs were about, and how little English staff seemed to speak. Given the location, I expected some more multi-lingual-ness. I guess it's not big with tourists given the location and what it is, but still, surprised me a little. Didn't affect my day as I was able to get by with my limited French, but yeah, surprising.Another Premiere Class Hotel awaited us, and this one was ever so slightly better than our previous one! Still not good enough to warrant spending an evening in it, so after another Buffalo Grill meal, we headed to a nearby bowling centre which was open. One of the group is a big bowling fan, but since he hadn't had the chance to bowl for a few months, I thought this might be the perfect opportunity to come close to his score... ...seemingly not!And with that disappointment, Day 3 drew to a close. Day 4 brings more disappointment, as there's no Soquets, but I'm sure being at Parc Asterix will compensate for that, right..?
  49. Unless you’ve been living under on a distant island or on a galaxy far away, you will be fully aware of the current pandemic that is happening, causing for much concern and cancellation of next to everything fun, social or entertainment related. Whilst there are definitely bigger concerns out there, we probably won’t get our park fixes again now for at least a little while. This is why I’ve pitched up the idea of 10 Theme Park related things you can do and enjoy in the comfort of your own home whilst waiting for all this to blow over. Feel free to post your own suggestions too. 1/ Theme Park Video/Computer Games The first (and possibly most obvious) thing to do when the parks aren’t open. There are plenty of theme park games, from the obvious Roller Coaster Tycoon Games and Planet Coaster, to the slightly more obscure Theme Park World and Roller Coaster Factory, and even the whacky (yet wonderful) Legoland games. Whilst we wait for this to blow over, enjoy your own fictional parks, simulations and creations! 2/ Watching YouTube Videos Again, another straight forward option. YouTube is literally a library for theme park videos, let alone everything else. You can watch literally anything, from Theme Park Worldwide, Jack Silkstone, Pleasure Beach Experience and many many others. Not a fan of these or vloggers altogether? Then why not watch a POV of your favourite/bucket list coaster or that charming dark ride from Efteling? I know it’s not the same as visiting in person, but in the right ambience it can do the trick! 3/ Listening to your favourite park soundtrack or Album Theme Parks don’t just give us great attractions and experiences, but they also give us some great music and playlists. Whether Imascore you adore or snore, there are lots of soundtracks to listen to and cherish in the comfort of your living room or bedroom. Belt out that Europa Suite or Villa Volta music from your sound system. Or if you prefer listen to the popular music playlists that usually echo through those amusement park entrances. In your living room. Not Coronation street please! 4/ Theme Park (related) construction toys Theme Park toys and gadgets are becoming more common these days. You have Lego Rollercoasters, nano- park building kits and other crazy contraptions that are based off, or at least resemble theme park related items. Definitely worth a shot. 5/ Watching Film/TV shows with theme parks in You could say I am just repeating point 2 again, but I say no. The difference between those are that those films and tv series use the parks essentially as film sets fo centre around or the development of the plot line. Whether that be that underwhelming time the Lampoons visited Six Flags Magic Mountain, that time the Spykids saves the day in Knotts Berry Farm or that time Will embarrassed everyone in the Inbetweeners? It’s all there Indeed and lots to see and adds even more amusement (no pun intended) to compare the accuracies and inaccuracies to how these parks actually operated in real. Silly me, how did I not even mention Final Destination? Ok there you go. 6/ Reminiscing Old Park Trips This one won’t be for everyone, especially if it triggers serious park withdrawal symptoms, but nonetheless may still be something worth doing. Whether you’ve been worldwide, around Europe or generally stuck to just the U.K. parks, there must be that trip, that place or that visit that literally stuck out for you and gave you ever lasting memories. For me, it has to be that first trip to Disneyland Paris back in 2015. I had never been so excited upon visiting a park before and felt simply overjoyed with everything about that trip, from an entertaining park group to some simply hilarious and magical laugh out loud memories both within and outside the parks. Wow! Five years. 7/ Looking at your merch collection Again this won’t be for everyone, but for most, there is surely some item that you have, or at least were collecting at one point. Maps, pin badges, mugs, clothes or even shot glasses. I know this seems like a long shot, but it is these items that help with those connections to the parks and remind of us those wonderful visits we had there and hopefully will again one day too. I’m generally a resin person. 8/ Books from parks and attractions The title alone is rather vague I admit, but there are lots of park books and even articles to read right now. From park guides, brochures, theme park biographies and picture books too. Many have informative content which really go down into the depths of how parks and attractions cane to be. John Wardley’s biography is a strong personal recommendation! 9/ Act It Out! Ok, I’m probably scraping the barrel a bit here and I can see most of you already acting confused as you read this. But if you can’t get down to those memorable attractions, bring those memorable attractions to you. Act it out! Dress up or style as your favourite park characters. Why not re-enact the Hex pre-show or Symbolica’s storyline? Ok, I just got the idea from this video, but it’s still pretty fun eye? 10/ Interacting with park mates and communities Last but not least, but the most important thing of all, stay connected with your theme park mates and communities. It may all seem awkward being separated from next fo everyone right now, but you can stay together through virtual context. Drop messages, video chats and other means. Talk about your favourite rides, debate whether Helix is better than Taron (no fighting please), but more importantly, stay happy and well entertained in this challenging time for everything theme park and non theme park related. Thank you for reading if you survived to the end. We are all in this together!
  50. The Coney Island Cyclone

    Inferno reacted to Coaster for a blog entry

    1 point
    Cyclone at Coney Island has been a bucket list ride for me since seeing it on a documentary called “The Ultimate Top 10 Thrill Rides” over 10 years ago. At the time I had recently visited Blackpool for the first time(s) and with the memories of the coasters there fresh in my mind, it seemed so exciting that I could one day travel out to America and ride this famous coaster. Arriving at Coney Island and seeing the ride in person was surreal, I never thought I’d actually get to be there standing in front of it. Having heard lots of contrasting things (some people calling it rough, some saying it’s much smoother now etc) I wasn’t really sure what to expect, but my word… this thing is incredible. Firstly, the operations were fantastic. The ride hardly built up a queue because it was taking around 20-30 seconds to get people on and dispatch the train. It was amazing watching staff hurrying people onto the train and rushing around to get it sent, very different to over here. The ride has kept its old-style trains, braking system and still has the character of an old wooden coaster (rather than being “modernised”) which brought back lots of memories of old style PB. The trains were very padded and the lap-bar had to go down very tight in some rows, whilst leaving us with room for airtime in others. One thing that struck me was how well maintained it was, there wasn’t one bump in the track and the ride ran absolutely relentlessly. The first drop provides some incredible floater airtime towards the back, whilst the slam into the next corner was amazing in the front. There was lots of unexpected airtime throughout the layout, however the biggest surprise for me was the force generated by some of the turns; especially towards the end of the ride. It's just a brilliant classic wooden coaster and even after 11 rides on it, I came back into the station grinning from ear to ear each time. Also, night rides on it were amazing. Cyclone is incredible. If you like old-style wooden coasters, go and ride it! Luna Park The rest of Luna Park was fun; despite the other coasters not being the best, the park had a fantastic amusement park atmosphere and we were lucky enough to get to speak with the Coney Island History Project who were immensely proud of the Cyclone and the history of the park. Thunderbolt is the worst roller coaster I have ever ridden, the Volare seemed nice in comparison. The way it forces your shoulders onto those straps when you reach an inversion, the awful trimmed first drop (again forcing you painfully into the restraint), the rattle (forcing you into the restraint) … just AWFUL. I enjoyed the flat rides and overall park atmosphere, the fact it was open until midnight too was incredible. The wristband provided us with good value at $48 online, bearing in mind that Cyclone would have cost $10 per ride using the park's token system. It's 100% worth visiting for Cyclone alone but we made good use of the wristbands on most of the rides. Ridecount: Cyclone x11 Thunderbolt x2 Soaring Eagle x1 Astro Tower x1 Steeplechase (not that type of steeplechase unfortunately!) x1 Booster x1 The Tickler x1 Circus Coaster x1 Wild River x1

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