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  1. I hate this guy
    10 points
  2. God he's good. Must be why he's a mod. Waff zooooooom splosh splish splash I was takin a bath rub a dub dub things are lookng UP. I'm desperate, so where can I.P. We need more time, lord.
    8 points
  3. JoshC.

    Hyperia - New for 2024

    I predict that construction for Project Exodus will go vertical on Monday 9th October. I reckon the first supports will go in sometime between 11am and 1pm that day.
    8 points
  4. Hopefully it will be used to show replays of live streams where YouTubers say a ride name 50,000 times.
    7 points
  5. Mark9

    Hyperia - New for 2024

    I would sell my soul for Exodus to open tomorrow just so we never have to listen to this nonsense ever again.
    7 points
  6. 7 points
  7. JoshC.

    Sparkle Project

    I went on the BTS tour of the park today. Great tour it should be said; it was headed up by Russ, who is a fantastic speaker. I did mean to ask about the screen, but honestly forgot. It does seem like it won't be fixed for start of season (I believe the park said this in the passholder group a few weeks back too). A real shame. Hopefully they can hide the dead pixels with whatever they put on the screen. Okay, now time for some updates. Everything is still a Work in Progress it should be stressed Toilets Loo enthusiasts rejoice. All the toilets have received some love. Swarm toilets. The walls have been painted green (originally white), and no more foot pedal sinks Megastore toilets are nicely themed Tidal Wave The rebuilt bridge, with the original Pier 13 style. The fire effect is proving very tricky to implement, but is being planned still Big Easy Boulevard Stealth Colossus The park have released that the entrance is a bit flat, and so are looking to add more colour/depth to it, although this will happen mid-season. The shop front looks nice. In terms of the rest of the repaint, and indeed a Sparkle Project continuation, the park hope to do that either next closed season, or the closed season after. The park want to do it regardless, and recognise they need to keep up appearances - literally - now that they've started to do this. Personally, I hope it happens next closed season, as it does look a little jarring in places. The park is looking lovely though, with the Hyperia area coming along and looking smart. There's other small updates too, such as KFC getting refitted and other new food places. Some parts of the park are still a bit tired looking / haven't really been touched. Rumba/Inferno is the big example I would say. And the Sparkling up does highlight how tatty some parts of that area, and the likes of Swarm and Saw, look. I do wonder if this means that, come opening, some enthusiasts will focus too much on those and not the fab stuff that we've seen heavily documented and shouted out about. But yes, it's clear to see the park have put time, effort and money into things this winter, and they're taking strides in the right direction. I'm excited to see what will happen and hope their plans pay off!
    6 points
  8. PCCDN

    Hyperia - New for 2024

    Pretty cool how clearly you can see the inversion from Staines Lane. Just walking to the site now to take some pics. 😁 EDIT: Extra track piece going in This part's gonna be so weird but thrilling 🤩 Other piece going in now Slowly but surely Final photo before I post the rest. They positioned originally but then took it back down after. Looks like they're securing it into place now.
    6 points
  9. Being serious for a moment though. I sense most of the negativity towards the name is because of it being similar sounding to Hyperion at Energylandia Lets be real though, what percentage of the people walking through the gate at Thorpe on any given day actually have heard of even Energylandia let alone Hyperion??
    6 points
  10. It'll be called Big Bird.
    6 points
  11. I love it when Jack comes back every year or so to complain about Fastrack at Thorpe. It's like when Steve posts every now and then to tell us how **** Merlin are. It's like a comfort blanket.
    5 points
  12. MattyMoo

    Sparkle Project

    Sparkle Project update here, courtesy of Jack Silkstone's Twitter - lovely to see an easter egg of a mini replica of the Swarm station being installed outside Tidal Wave 🤩
    5 points
  13. Benin

    Nemesis

    Ban request.
    5 points
  14. Matt N

    Hyperia - New for 2024

    If anyone's interested, I decided to have a bit of fun this evening and cobble together a rough Planet Coaster recreation of Hyperia to gauge a rough idea of the sort of forces and speeds we might be hitting through some of those elements. I'm aware that the profiling and such aren't perfect, and as such, I'd take some of the exact g-forces with a pinch of salt (for instance, I don't think we'll be pulling 5.6G at the bottom of the dive loop...), but I built the large elements to roughly the same sort of height as they will be in real life (lift hill 236ft, Immelmann 157ft, large outerbank 164ft, dive loop 137ft, small outerbank 65ft, final airtime hill 48ft), so I think it should give a rough ballpark idea of speed in particular. I hope you like it! Here's a POV and some cinematic shots of my creation: And if you don't want to watch the video, here is the heatmap of vertical g-forces throughout the ride: As well as the heatmap of speed throughout the ride: And the stats of the ride: And just for fun, here are some shots of the layout in the day and at night: In terms of speed and forces; I think it paints a very promising picture! If my recreation is at all accurate, it suggests that we could be absolutely flying through the Immelmann, with the ride maintaining a speed of nearly 50mph even at the Immelmann's highest point! The other two large elements maintain speeds of 35-40mph at their highest points. In terms of trimming in the splashdown; I erred towards the more fierce end of the trimming spectrum and went for a deceleration rate of 4m/s2, which reduced the speed by 10-15mph. And even then, the outerbank and final airtime hill still appear very potent, with negative g-forces of nearly -1G still being registered in both elements! So overall, then, I reckon Hyperia could pack some brilliant g-forces throughout and hold its speed really well! I hope you like my recreation! I have to say, this has also reminded me just how much fun getting stuck into a good Planet Coaster build is... I really need to get back into Planet Coaster, as I haven't really had too much time for it as of late and it shows. I haven't updated any of my ongoing park projects for the forum in nearly 2 years! If you'd like to play with my recreation yourself, here's the Steam Workshop link where you can download it from: https://steamcommunity.com/workshop/filedetails/?id=3113374891
    5 points
  15. JoshC.

    Hyperia - New for 2024

    The twisted outerbank dive is complete!
    5 points
  16. PCCDN

    Hyperia - New for 2024

    Better late than never. Here are more photos of the site.
    5 points
  17. Benin

    It's been a long, long time...

    2 years. A lot can happen in that time, and for me that has involved a baby. So that has also meant 2 years without theme park trips (unfortunately a 2021/22 New Years Trip to Europa Park got spited by Covid rules changing) and it's been a interesting time. So behold a trip report to Chessie. My first theme park many a year ago, felt only right to continue such a rite of passage to my own spawn who will be forced to endure terrible football (already done) and varying quality theme parks. Chessie has changed a lot since my last visit over 7 years ago, or has it? First stop (after many toing and froing from the entrance to Guest Services), was the new hot thing in [b]Mandrill Mayhem[/b]. I've posted some brief comments on this in the relevant topic, but will do a little bit of deeper looking here. The area is... lacklustre. Obviously not helped with the small area upon which it resides, completely encircled by the cred itself and security fences, nor is it helped by the jungle theme and distinct lack of actual jungle currently present. The single pathway around also seems to be a problematic bottleneck, since the central area is cut through with planting and activities, it's certainly a design choice and not one that particularly works for a dead end area hosting the first coaster seen since 2004. The jaguar centrepiece is typical Merlin fair, and due to the layout of the coaster itself lends to great views of it. The coaster itself is just, ok. It is a good addition for the park it sits in, but as the new headline coaster fails to solve the issues that have plagued the park over the years. The queue looks god awful (presumably why the virtual queue system was put in place), and not being able to stand in the air gates until the train is coming into park confuses me. Remember when many were claiming the John Wardley said they had solved the throughput issue? Still waiting for the answer there, as the ops are still fairly slow and not helped by the single train (also, they sent RAP queuers to the right side via stairs, which is just... no guys). The actual experience is fun, but doesn't stretch much further beyond that. The launches are surprisingly punchy (yet the beginning backwards one has zero fanfare?) and it's very floaty. The helix spike is uncomfortable as predicted. It's a missed opportunity. I think a clone of the Wing-Rider built at Lego Germany would've been just as good an addition, with potential for decent throughput. I guess Swarm's existence put paid to such a thing, but there's so many potential options out there these days that whilst it's fab to see a B&M at Chessie, why did it have to be this one? Anyway, up next we headed over to [b]Gruffalo[/b]. Big old change from Bubbleworks and baby's first ever ride, so a big milestone that. She enjoyed it, and actually I did too. Almost cosy I think is a good description of it, even if it's fairly basic in terms of things to look at (compared to the older days of things EVERYWHERE). Cutesy and twee and the moved ORP makes far more sense than the original location. Have the middle fountains been taken out in the finale section as well? In traditional fashion, followed up with [b]Vampire[/b]. Running 2 trains but the operations were slow. Running fairly well though so that's something at least? Also what have they done to the station music? Awful. Went to Pizza Pasta for lunch. Doesn't seem to be a great deal of options for proper sit down meals at Chessie if you don't want to get poisoned at Burger Kitchen and I got out-voted for Smokehouse. God the prices are obscene for food there now, but guess it's just a reflection of modern life now. It was acceptable. Wandered around the zoo for a bit. Forgot how much got spited by the addition of the second hotel around Amazu which is a bit depressing. Zoo hasn't really changed beyond that though, though Wanyama's area is poorly designed in terms of pathway width and the ridiculous walk to Zufari. Which I sat out of to babysit but apparently is even more of a Depressing Cave these days. Went to see the Tigers and whilst out that whole area seems really oppressive with the giant fencing now. Didn't do Tiger Falls either cos weather. Decided to go on [b]Tomb Blaster[/b]. My gun didn't work but jeez the ride is in a bit of a mess. Another shoed-in storyline which... Yeah. The boulder seems to be missing completely and the areas around the Anubis statue and Snake are just... lacklustre without the old soundtrack. Feels like it would need far more than the Alty Mans treatment to make it somewhat more acceptable. Bit annoyed that they've changed the cars on [b]Jungle Truckers[/b] to reduce the number of adults. Toadies used to be a staple in the day! It was fine and the Capybaras were out. Also did [b]Sea Dragons[/b] which made me nostalgic and [b]Dragon's Fury[/b] where had just 2 adults and it was spinning like mad. Cemented as the best coaster in the park by miles. Did the [b]Carousel[/b] and [b]Jumbos[/b] as well to up the baby ride count as well, but very little to really say on those. Back to other new things, [b]Room on the Broom[/b], where the ride host got plus points for keeping us separated by the awful group of teens who were going on it. This was a real surprise here, especially compared to what Hocus Pocus Hall used to be. Lots of interaction for the kids and didn't feel like it was put together for about £5. Sure baby would enjoy it when older should it still exist in the future. Did Sea-Life where the staff were very chatty, then hit up [b]Blue Barnacle[/b] after some did the Vile Villager walkthrough which was apparently good. The best thing about the new ship (which looks really small) are the goats that watch over you. After some drinks it was back over to Gruffalo and one more spin on Mandrill Mayhem. Must note here that the booking vanished for me the second time around but the staff member was able to find it so at least was solved. Would've put a really bad spin on the day if hadn't been able to ride it. Second time round was really bouncy which is concerning for a ride not even a year old. And that was it. As we were very out of the theme park mode called it about 6:30 and went to Monkey Puzzle for dinner. I've certainly missed the theme park experiences over the years and going around with the additional mindset of baby (on top of the wheelchair using aspect) makes things a bit different. Chessie was always good for a meander and giggle though over the years when visiting and at least it still is in that respect. Although I must admit the park is very hit and miss in terms of the quality. Croc Drop wasn't spinning and generally didn't bother with it, and don't even think we went into Mexicana more than just to walk through it. Areas like the old Alpine Cafe which is now extended depressing cattlepen land and others are just really weird to look at in terms of a distinct lack of decent thought processes to make it look half decent. The two Julia Donaldson rides are really sweet but even on a quiet day the operations were little to be desired. Jumanji probably should've been a big step for the park in the right direction. I mean it's the biggest addition since Zufari (maybe even Wild Asia) and yet it does little to solve the flaws of the park. The reliability also didn't seem great as Kobra was dead all day, as well as Griffins and Scorpion Express. Rattlesnake opened late as well. I dunno, it's itched the theme park bug and hopefully next year will be a bit more substantial in terms of numbers. Though having to go to Thorpe does depress me somewhat. We shall see.
    5 points
  18. JoshC.

    Hyperia - New for 2024

    Nailed it 😎
    5 points
  19. MattyMoo

    Hyperia - New for 2024

    Just had the message straight from the groundworkers on site - and am incredibly excited to reveal as a MTYMOO83 EXCLUSIVE that Project Exodus will be going vertical on REDACTEDday the REDACTED of REDACTEDber! About time!
    5 points
  20. I've got scheduled Youtube videos predicting that vertical construction will commence the day after tomorrow for the rest of the week therefore I'll be correct for sure #Influencer #MTYMOO
    5 points
  21. tactic

    Hyperia - New for 2024

    Sorry for the double post.
    5 points
  22. Benin

    Hyperia - New for 2024

    It would help if the park could settle on a themed/unthemed direction for more than a season mind.
    4 points
  23. Yep, Detonator really looked nothing like the concept art did it... Oh wait.
    4 points
  24. Coaster

    Merlin Entertainments

    Don't worry, I'm not back, just briefly returning to the forum to highlight what I feel is a very important talking point. In a recent government report, Merlin Entertainments have been listed as a company who have not paid minimum wage. The company failed to pay minimum to 1,100 employees, equating to £43,000. Source: https://www.gov.uk/government/news/over-500-companies-named-for-not-paying-minimum-wage Ride Rater have published a further breakdown of all the available info: https://riderater.co.uk/11561/merlin-entertainments-failed-to-pay-minimum-wage/ Flamingo Land are also named here for failing to pay 4 workers the minimum, following a previous report from Blackpool Pleasure Beach who had failed to pay 12 workers the minimum. In 2018, the CEO of Merlin Entertainments took home a salary of £1,493,000. In contrast, the £43,000 owed to 1,100 employees would have still left £1,450,000 for the CEO. Staff rely on being paid at least the legal minimum to live off, to pay their bills. It's shameful that this has been allowed to happen. Source: https://www.erieri.com/executive/salary/nick-varney-8ydw I feel that as enthusiasts/people with an interest in theme parks, we have to pay attention to this and demand better for the staff who make our hobby possible.
    4 points
  25. Mattgwise

    Sparkle Project

    Courtesy of the Thorpe Park Annual Pass group linked above are a few shots...
    4 points
  26. PCCDN

    Hyperia - New for 2024

    On my way to take some pics. See two cranes up,must be doing something big 👀 I'll be updating this post with more photos, so keep your eyes peeled. Another tower going up Man alive, it's weird to be looking at this in person
    4 points
  27. Love it, it's a real Hoot Hoot of a theme. Genuinely though, looks good, hope the concept art comes to fruition. Makes sense with the surrounding area too.
    4 points
  28. The only person who knows what the new logo looks like is @Parm Pap
    4 points
  29. JoshC.

    Hyperia - New for 2024

    And in an actually useful post, more supports:
    4 points
  30. Benin

    Thorpe Park 2023

    Bring back the giant head branding.
    4 points
  31. PCCDN

    Hyperia - New for 2024

    Just come back from my walk by thorpe park, here's an update from the site. Contsruction walls avoided me from getting good photos, but here's the best I could get. Station's going up I believe though need to look over the plans to check. Main tower seems to be going up which was ace to see, but might pop into thorpe park next time for better photos.
    4 points
  32. Glitch

    Fright Nights 2023

    Yay the press night so we can all hear that the event is the best it’s ever been then go ourselves hand over £50 and find out it’s utter rubbish
    4 points
  33. JoshC.

    Hyperia - New for 2024

    I delved into the plans for Exodus and had a look when we might see things go vertical: https://thorpeparkmania.co.uk/news/28-08-2023/When+Might+Project+Exodus+go+Vertical In short: -Vertical construction looks set to start mid-next month -Set to finish before Christmas -Testing to happen from late January -Potentially ready to open in time for Easter holidays
    4 points
  34. JoshC.

    Stealth

    And here's an issue I have with the park at the moment. They have been great at sharing updates geared towards geeks and those who are interested. The collaborations with Jack Silkstone over the years (pre-season videos, for example) have given a great insight into what to expect, some of the park's thinking, etc. But they're almost being too open. We go back to Tidal Wave's fire effect returning. That was announced for, what, 2021? And yet here we are, no fire effect in sight. Their communication about SRQ has been good. They trialled it on Saw last year (after a push to trial it from a Rides Team Leader), and expanded it to a couple of flat rides. They've said they intend to put it on Stealth too. But that was many months ago, and the official line has just been 'it's coming soon'. How long does it take to set up? I genuinely cannot understand why it is taking so long, especially since Stealth was designed to have a Single Rider Queue, which still exists. If they hadn't have said anything until it was confirmed and all but in place, it wouldn't have caused any issues. Even if they said "We're looking at putting it on more rides if possible - watch this space", that would be fine. But by announcing it, with no clear idea of when it could happen, it's created this situation which frankly could have been avoided. Hopefully they've learnt from that, and choose to be more selective with what they talk about. And they get SRQ up and running. I don't see Stealth's life as limited. Hydraulic launches are fine. Yes, Top Thrill Dragster had issues, and that's why they've changed that. Hydraulic launches are still not the most reliable and parks do still have issues with them. And yes, hydraulic launches are old hat now, with LSMs the launch of choice now (and rightfully so). But at the same time, Thorpe have got Stealth down to a tee. Yes, it's had a bit of downtime recently (a few days I believe). But aside from that, it's been reliable, rarely has a rollback, and is incredibly popular still. Okay, it's not going to be the tallest ride on park. But that's not big issue, when the tallest ride is only a bit taller and faster, and on the other side of the park. It still has a huge selling point and draw. People still lap it up. Thorpe aren't short on space, so don't have a need to remove it yet. And frankly put, there's other coasters which would be higher up on the list to be removed in my opinion. Doing a Top Thrill feels a bit unnecessary at the moment. It would have to be turned into a swing launch in all likelihood, which would require a significant rejig of the station. The whole process would be incredibly costly at a point when, again, that money could be better spent elsewhere. If it ain't broke, don't fix it.
    4 points
  35. MattyMoo

    Angry Birds Land

    SLKSTNLND
    4 points
  36. Glitch

    SAW: The Ride

    Is SAW the best IP Merlin have got? Who would have thought we'd still be here releasing Saw Movies..... Whoever decided to pick this IP should be held at the same level of respect as John Wardley.
    4 points
  37. Mark9

    Hyperia - New for 2024

    I think it should be called Prime.
    4 points
  38. JoshC.

    Hyperia - New for 2024

    Yep, this is the key point: Jack, and Kieran, are not - to the best of my knowledge - directly employed by the park / Merlin. They effectively operate as contractors. This isn't too dissimilar to how Thorpe work with other companies, such as Unique Concepts. In short, by hiring them as contractors, Thorpe get their expertise, whilst the contractors (in Jack's case, himself) can get more money than if they worked solely for Thorpe, and are free to work for other companies too. If anything, Thorpe are the ones who lose out slightly, but that's the way they go about things. Access will in part be restricted for H&S reasons. I think it's notable that during Jack's on-site construction updates, it is only him (and not him and Kieran) on-site. There's a reason why we rarely see such in-depth coverage of coaster construction. I expect that the signing off and training process that Jack had to go through to be allowed on site is a lot. When Coasterstudios did their update, I noted that they were only ever on the viewing platform above the offices. So they likely went through a different H&S sign off to be allowed on site. I'm certain that their presence was pre-approved by Thorpe, and not Jack just having a jolly with mates and letting who he wanted on site. As for why them and no one else. Ultimately, Coasterstudios is huge across the pond, so will get a little more enthusiast buzz created in America, for very little cost. Now here's the thing, with the more Thorpe / UK centric sites. Who do you choose outside of Jack? Do you choose DG95, who is clearly very passionate, but has a limited fanbase and who's videos are more rough the edges? Do you choose Attraction Source, a large fansite who work with Merlin for paid extra events and produce higher quality videos? What about ECC, with their broad reach? Or CoasterForce; again somewhere with broad reach, one of the longest-running fansites about and who produce quality content? And what about TPM? We're the only sole-Thorpe-focused fansite around now; our reach on social media is very big (and our Facebook, in particular, attracts people far beyond the usual enthusiast circles). So yeah, how do you choose? Why should any of them get access? Maybe it's just a case of asking - I don't know if anyone else has, but I know TPM hasn't. Ultimately, as awesome as it would be to go onto a coaster construction site, I don't know what TPM (or anyone else) can offer that's different to the content that's already been produced by someone else. So why should anyone else get access...
    4 points
  39. Bring back the Arena and the 2003 Spiderman show instead.
    4 points
  40. Alright, here we go. My written review of Ghost Train, as it was opening day 2023. Spoiler-free review: Wow, okay. I'm going to throw it out there and say: it's incredible. Honestly, it's incredible. From the outset I was extremely dubious (as you can see from my earlier posts) that enough would have been changed inside the attraction to warrant this rebrand. To be perfectly honest, I thought it was going to just be a reskinned version of Derren Brown's Ghost Train - but that's exactly what it isn't. Ghost Train manages to fuse eeriness, a little bit of comedy to get you to let your guard down, and then slaps you with more eeriness. What it does, it does very bloody well - especially given the fact that this attraction was not designed to be what it is now. Ghost Train now has a cohesive story from start to finish (something that DBGT was always heavily lacking, and the park trying to shoehorn plothole solutions always just make the storyline even more confusing), and the set design is immense. It's a shame that I live so far away from the park these days as I definitely already want to go back to give it another few more rides before I give a final review, but after already queuing for about 2-2 and a half hours for Ghost Train today... I think I'm alright until the hype dies down a little 😂 Alright, here comes the spoilers. DO NOT READ PAST THIS SECTION IF YOU DO NOT WANT TO KNOW THE STORYLINE. I have also included my criticisms in this section as I didn't want to spoil the story: Overall, it's an incredible attraction and they've finally nailed what they were trying to do all along. Hopefully it sees some longevity, but it really is even more actor-heavy than Derren Brown ever was which is worrying. It seems we were fully staffed today, but will it have the same impact on an off-peak Tuesday? Only time will tell. As I said the other day, do not compare it with The Curse. They are two very different attractions - but as far as this attraction is concerned as it's own standalone thing... it's fantastic.
    4 points
  41. Mark9

    Ghost Train - NEW for 2023

    Awkward. At least it's true to its predecessor in barely working.
    4 points
  42. Mark9

    Hyperia - New for 2024

    Initially guests wanted it at Helix, it got complaints that it felt unsafe. Then with Icon its because the restraints had double redundancy in case of failure, the seatbelts give it a third redundancy if something was to go wrong. Looking at a few others, Copperhead Strike opened with seatbelts (unsurprisingly, Cedar Fair after all) and DC Rivals Hypercoaster didn't, neither do the majority of the Blue Fire clones, Star Trek or Capitol Bullet Train. Merlin being Merlin, I can just see the guest perception taking precedent with Hyperia. This is the company that wouldn't batch a station at Mandrill and has ugly queue lines where every new ride has fences over 6 foot tall.
    3 points
  43. Cornflakes

    Nemesis

    Have some in-depth thoughts about Nemesis Reborn and the new Forbidden Valley, entirely about the new theming, as you all know the ride itself is excellent - It’s Nemesis! Been looking forward to this a lot, but had some reservations regarding Forbidden Valley and its theming, I do think it’s a real shame that Forbidden Valley has lost its Post Apocalyptic, Mad Max-y vibe, but what’s been done with the new theme is - regardless of personal taste - very impressive. Almost every major set piece moves, every set piece has sound, the station and shop have their own small show sequences, the theming is dynamic in a way that Merlin hasn’t really attempted before. The area makes you feel like you’re in a bombastic monster movie, if old Forbidden Valley was about exploring where an event had happened, New is about seeing it, hearing it, and feeling it happen. This whole project feels like Merlin’s first step into the modern era of theme parks, if this is the new quality bar for Merlin there’s a lot to be excited about. Towers' continual commitment to street theatre helps the area shine as well. I’m not under the illusion there will be this many characters out all the time, but knowing you’ll see at least one of them is a lot of fun and helps the area feel alive. I’m particularly fond of the Mushroom Cloud Tour Guide, hope you find your bus king! This isn’t to say everything’s perfect of course, the “school perimeter” fencing is ugly and the gun in the queue line screams “We tried to move the old one but it fell apart, so we threw this together” But what’s wrong is pretty minor and fixable, after seeing the tweaks Alton Manor got last year I wouldn’t be surprised if we *actually* saw this stuff worked on. But yeah, really impressed with it all, Forbidden Valley truly feels like it belongs to Nemesis again. I’m looking forward to spending more time in the area throughout the year and seeing how it evolves over the coming years, they cooked!
    3 points
  44. Parm Pap

    Thorpe Park 2023

    oh well bom, pom, parm pap is spam, bom, pom, I tried to tell you but noone listens! don't listen to old parm pap! but there you go!
    3 points
  45. Mattgwise

    Detonator

    Nice little lighting package syncing up to the FN soundtrack. VID20231017195009.mp4 On a side note It does appear that Detonator is the only ride to have it's own FN audio this year that I've noticed, apart from a couple that play the repetitive park wide audio.
    3 points
  46. I like it, it's cool. Is it the best name ever? No. Would I have preferred Icarus? Sure. But it sounds cool, rolls off the tongue and is punchy enough. Sure it sounds similar to Hyperion (which was named after a moon of Saturn), but heyho, 90% of people won't know or care. And loads of names are met with resistance at first...in a year, most people don't mind. A couple of years, and no one cares. The style is fab. The music is fab. The 'find your fearless' seems to be a spin on phrases like 'find your happy', which I'm fine with. Marketing a 236ft tall, inverting coaster with lap bars with an upbeat theme to the UK market is no easy task. This seems like the best way forward. In short, happy with this. And VERY excited.
    3 points
  47. Supports on site! Vertical construction soon™️
    3 points
  48. Mark9

    Florida 2023 - A snapshot

    Quick run down of my trip to Florida last time. My last trip in February 2022 saw me lose a lot of trust in the Disney company, their parks were an absolute hassle. Magic Kingdom - Much better this time around. Even without Splash Mountain, the queues were just a lot shorter. Genie+ is relatively strong here and with a lot more rides, the spread across the rides is good. I really like Tron Lightcycle Run. I acknowledge that it is way too short but the strong launch and the excellent soundtrack make this an enjoyable ride. The outside area gives the ride a great visual and the lighting package is beautiful. Animal Kingdom - Now 6 years since investment, this has become the quietest park and as a consequence, remains the most enjoyable and relaxed of the four parks. It also for me has the most consistent rides with the only weak link being Kali River Rapids. Everything else is Disney's best. The park has the best food across the parks and remains strong to its central theme of conservation. Epcot - Meh. Just a one and done park for me. Each ride is fine but not worth going on more then once. Didn't even get on Testrack due to reliability issues. Guardians of the Galaxy Cosmic Rewind is fine but it's a lot of faff to get on and I just find the eight minutes of pre-show beyond tedious and completely self indulgent. The ride is really fun with good air time. But we are essentially have a vekoma family spinning rollercoaster with hours of queuing that goes with it. The two songs we got were good but they completely drown out the commentary from the Guardians as you're riding. Hollywood Studios - This day was tough. Started out with no Rise of the Resistance, Rock 'N' Rollercoaster and Slinky Dog and that caused massive backlogs everywhere. The only ride that worked all day was Runaway Railroad and Star Tours, everything else was an hour wait or more with multiple bouts of downtime. This was the toughest day at Disney, Hollywood Studios just needs more filler rides. Everything is top tier but nothing is there to soak up the people. Genie+ is strongest here but if you're in stand by, it is a miserable day out. Seaworld - This park opens at 10 but the only ride open by 11 was Kraken. Dismal start to the day and it was unbearably hot waiting outside Pipeline with no cover. Pipeline is the worst B&M I have been on, a rare misfire for me. For some reason the vest restraints dug into my shoulders the entire time. Yuck. The ride itself, the seats clunk up and down and for a ride that is relatively full of air time, the seats thud up and down over the hills. I found the whole thing just really uncomfortable but I do realise this could just be me. Manta, Kraken and Mako were excellent as per usual. Ice Breaker was weird with awful restraints. The ride starts off fairly good but the restraint does keep getting tighter and tighter as it goes on. Busch Gardens - Williamsburg is far better. The ride line up is just a tad stronger. Iron Grawzi is well hyped and it is good. but best rollercoaster in the world I'm not so sure. For one the operations absolutely suck. 5 minute dispatches every single time. The ride is also.. for me.. too short. You race into the break run at full speed so it feels like it has a lot more to give. There are some great elements though such as the first drop which made me grey out each time. Some of the air time is pretty good, others is excellent. It has some of the odd transitions that Twisted Timbers and Wildcats Revenge has which are actually more painful than enjoyable. So yeah, I'm undecided on where I sit with it. Montu was fine, Sheikra didn't seem as impressive after Griffon, I liked Cheetah Hunt this time around. Tigris has vile restraints and Scorpion is excellent. Galatic Starcruiser - The soon to be closed hotel experience was by far one of the finest things I've ever completed in my life. It was so engaging, full of great plot twists and excitement and there's a part of me that thinks if it had been just a little bit cheaper, it could have succeeded. Thanks for reading. 😃
    3 points
  49. Can't help but feel it's a bit too much on the nose and working exactly as wanted to get the enthusiasts community going a bit crazy over teases. I'd be annoyed that they'd bring the first RMC to the UK and almost waste it on an indoor attraction though. Especially when it feels that the project in general seems to be just a coaster in a box rather than taking the chance to completely redevelop the surrounding area.
    3 points
  50. MattyMoo

    Fright Nights 2023

    Dear God, I appreciate that when you have props etc. it makes sense to use them, but Merlin are obsessed with passing off old toot as "Easter eggs" and such aren't they?! It always screams "What rubbish do we have kicking about that we can make look old and abandoned, throw it all together, new attraction innit"
    3 points
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