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Park Operations


Daniel.S313
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The restrictions changed last year, where the park decided to be more strict following long-term considerations after the Smiler incident.

 

Each ride has operating conditions set out by the manufacturer. In many cases, these aren't strict and have several variables related to them (a ride running for 10 hours straight is not going to stall the second the temperature goes 0.1C below the recommended temperature, for example). Merlin are now following these recommendations strictly though.

 

Following them strictly means that if the temperature does go below 0.1C or whatever, even for a second, the park stop running the ride, and require the temperature to be at the minimum operating temperature for a set period of time thereafter. It's a ridiculous system, as with something as complex as rides, a flat cut off condition - bar for extremes - is a bad idea.

 

So the conditions aren't new, but how the park view them is.

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  • 4 weeks later...

Well it took 40 minutes for security to show up. It isn't possible to tell from the article how long it was before it was noticed the car was stolen. The keys for the car would have indicated the make and you could have just walked up and down rows until the keys opened a car. 

 

I have seen the aftermath of someone's handbag stolen from the Saw baggage room before so I can believe a bag being stolen from there again. 

 

It's not an impossible chain of events but it does seem an unlikely one. 

 

£271m was the profit before tax in 2017 while the article quotes the operating profit before tax. The company made £209m profit after tax in 2017 giving a better estimate of £1.7m per site. It's actually pretty reasonable considering revenue was £1.6bn so it's profit margin is greater than most other entertainment based businesses. Although the same is unlikely to be true for the slowdown in 2018.

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On 1/14/2019 at 3:20 PM, Marc said:

Not much of that story adds up to me - someone managed to get the persons bag, get the keys find the car in the car park with no prior knowledge of where it is and drive it out of the car park in the middle of Fright Nights within 40 minutes ?

I recon its quite easy to do as MattyMoo has said. The keys will be branded to the car; walk up and down and you'll find it. There's no indication still as to if the car was valuable etc so it could have been a bigger target.

 

The bigger concern should be that bag rooms consistently lose wristbands and so forth, and such an occurrence is frequently happening (wrong belongings handed out). I kind of agree with the removal of bag rooms they're just not needed and I hope SAW, Stealth and Swarm follow suit to Towers as soon as a logical solution is found for SAW and Stealth.

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Just to add, there's often times when they don't even give out a wristband, but just tell you a number; it's happened to me on Stealth numerous times and IMO is a huge breakdown of security.

 

People could say any number and get someone else's belongings, it clearly shows that Thorpe do not take security seriously enough when they won't even replace bands.

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  • 4 months later...

Great to see that overall operations continue to be great at Thorpe this year. It has certainly been improved this year compared to the last few years and nice to see coasters consistently opening on more than one train! Also nice that the park was pretty much fully open from 9:30am despite advertising as open from 10am.

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  • 3 years later...

Hi guys. I don’t know about any of you, but one thing I personally like doing in queues is throughput timing. I have an app on my phone called Dispatch Timer which allows me to time how quickly trains are being dispatched on a ride, and I often try and get a number of readings while I’m in the queue. So I decided to make a thread regarding the topic of operations/throughputs at Thorpe Park, where you can post any of your own timings, or just general comments about ride operations.

 

I made this thread because I visited Thorpe Park today, and I grabbed throughput timings from various different rides.

Coasters

  • Colossus (Theoretical: 1,300pph): 689pph (average of 4, 2 trains, taken from Rush's queue line), 437pph (average of 2, 2 trains, taken from Colossus' queue line)
  • Nemesis Inferno (Theoretical: 1,150pph): 831pph (average of 5, 2 trains)
  • Saw The Ride (Theoretical: 1,000pph): 363pph (average of 10 dual dispatches, 5 cars)
  • Stealth (Theoretical: 1,000pph): 796pph (average of 10, 2 trains)
  • The Swarm (Theoretical: 1,100pph): 905pph (average of 7, 2 trains)

Non-Coasters

  • Detonator (Theoretical: Unknown): 315pph (average of 3)
  • Rush (Theoretical: 960pph): 476pph (average of 5, 2 swings)
  • Tidal Wave (Theoretical: 1,800pph, did not ride): 471pph (average of 2, 2 boats, taken from Stealth's queue line)

I hope you find my timings interesting! I'd be really intrigued to hear any of your personal timings or any general thoughts on Thorpe Park's throughputs or operations.

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8 hours ago, Matt N said:

Hi guys. I don’t know about any of you, but one thing I personally like doing in queues is throughput timing. I have an app on my phone called Dispatch Timer which allows me to time how quickly trains are being dispatched on a ride, and I often try and get a number of readings while I’m in the queue. So I decided to make a thread regarding the topic of operations/throughputs at Thorpe Park, where you can post any of your own timings, or just general comments about ride operations.

 

I made this thread because I visited Thorpe Park today, and I grabbed throughput timings from various different rides.

Coasters

  • Colossus (Theoretical: 1,300pph): 689pph (average of 4, 2 trains, taken from Rush's queue line), 437pph (average of 2, 2 trains, taken from Colossus' queue line)
  • Nemesis Inferno (Theoretical: 1,150pph): 831pph (average of 5, 2 trains)
  • Saw The Ride (Theoretical: 1,000pph): 363pph (average of 10 dual dispatches, 5 cars)
  • Stealth (Theoretical: 1,000pph): 796pph (average of 10, 2 trains)
  • The Swarm (Theoretical: 1,100pph): 905pph (average of 7, 2 trains)

Non-Coasters

  • Detonator (Theoretical: Unknown): 315pph (average of 3)
  • Rush (Theoretical: 960pph): 476pph (average of 5, 2 swings)
  • Tidal Wave (Theoretical: 1,800pph, did not ride): 471pph (average of 2, 2 boats, taken from Stealth's queue line)

I hope you find my timings interesting! I'd be really intrigued to hear any of your personal timings or any general thoughts on Thorpe Park's throughputs or operations.

 

I love how wild some of those theoretical throughputs are. Colossus for example is so wildly over exaggerated by Intamin. Where is that Tidal Wave capacity from, I always assumed it was around 1000 an hour on three boats.

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26 minutes ago, Mark9 said:

 

I love how wild some of those theoretical throughputs are. Colossus for example is so wildly over exaggerated by Intamin. Where is that Tidal Wave capacity from, I always assumed it was around 1000 an hour on three boats.

I got that Tidal Wave capacity from WhiteWater West, who gives a blanket figure of 1,800 riders per hour for their 20-person Shoot the Chutes ride: https://www.whitewaterwest.com/en/products/water-rides/shoot-the-chute/

 

I believe WWW superseded Hopkins and started selling their water ride products, as Tidal Wave is one of the first case studies given on that site. So WWW’s figure is effectively a manufacturer figure for Tidal Wave.

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54 minutes ago, Mark9 said:

 

I love how wild some of those theoretical throughputs are. Colossus for example is so wildly over exaggerated by Intamin. Where is that Tidal Wave capacity from, I always assumed it was around 1000 an hour on three boats.

I don't believe the third boat has been used at all this year and often it seems to have been running leaving one row empty on the two boats on the circuit, though not sure why. 

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  • 1 month later...

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